Recording medium, game device, and game element composition system and method
By obtaining a combination of information and material, combined with the player's operation input evaluation, and dynamically adjusting the parameters of the game element, it solves the problem of the lack of diversity of game elements in the existing video games, and improves the fun of the game and the player's sense of participation.
Patent Information
- Application Number
- CN202110743415.8
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Priority Date
- 2020-07-08
- Filing Date
- 2021-07-01
- Publication Date
- 2025-01-28
- Estimated Expiration
- 2041-07-01
AI Technical Summary
In existing electronic games, the composition of game elements depends on the success of specific operations, resulting in a lack of diversity in game elements, and playing games for a long time may lead to a decrease in player interest.
By obtaining the composition information related to the composition of the game element, select the material combination, based on the composition of the information to perform the game, and input the evaluation results according to the player's operation, dynamically adjust the parameters of the game element to improve the diversity and interest of the game.
Realize the diversity of game element, enhance the player's sense of participation and the fun of the game, and avoid decreased interests caused by a single operation mode.
Smart Images

Figure CN113577779B_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to a recording medium, a game device, and a system and method for forming game elements, and in particular to an electronic game that forms game elements according to a player's selection and operation content. Background Art
[0002] There are also electronic games that are configured to obtain specific game elements by synthesizing multiple materials. Patent Document 1 describes the following game device: after multiple materials are selected and stored in a pot, magic stones are generated on the condition that the stirring operation is successful (the stirring operation is continued within the optimal speed range for 6 seconds).
[0003] Prior art literature
[0004] Patent Literature
[0005] Patent Document 1: Japanese Patent Application Publication No. 2008-142268 Summary of the invention
[0006] Problem that the invention aims to solve
[0007] However, in the method of controlling whether to constitute a game element based on whether a specific operation is successful, such as in Patent Document 1, the constituted game elements do not have diversity, and the player's interest in the constituted game elements may decrease during long-term game play, and as a result, the player's interest in the game may also decrease.
[0008] An object of the present invention is to provide a program, a recording medium, a game device, and a game element configuration system that enable configuration of interesting game elements.
[0009] Solutions for solving problems
[0010] The game element composition method of the present invention includes the following processing: obtaining composition information related to the composition of the game elements; selecting a combination of materials used in the composition of the game elements; executing the game based on the composition information, and evaluating the game play based on the operation input that has been performed; based on the combination of the selected materials and the evaluation result of the game play, the game elements corresponding to the composition information are composed, and the parameters of the game elements to be composed are changed according to the evaluation result of the game play.
[0011] Effects of the Invention
[0012] According to the present invention, it is possible to configure interesting game elements. BRIEF DESCRIPTION OF THE DRAWINGS
[0013] Figure 1It is a diagram showing the configuration of a game element configuration system according to the embodiment and modification examples of the present invention.
[0014] Figure 2 The diagrams illustrate the appearance of a recipe card 200 according to the embodiment and modified examples of the present invention.
[0015] Figure 3 1 is a block diagram illustrating a functional configuration of a game console 100 according to the embodiment and modified examples of the present invention.
[0016] Figure 4 It is a diagram for explaining parameters of characters according to the embodiment and modification examples of the present invention.
[0017] Figure 5 1 is a flowchart illustrating a character configuration process executed in the game console 100 according to the embodiment and the modification of the present invention.
[0018] Figure 6 This is a diagram illustrating a data structure of various information used in the game element configuration system according to the embodiment and modification examples of the present invention.
[0019] Description of Reference Numerals
[0020] 100: game console; 101: control unit; 102: recording medium; 103: memory; 104: acquisition unit; 105: presentation control unit; 106: operation input unit; 107: ingredient DB; 108: recipe DB; 109: character DB; 110: summon game DB; 111: evaluation unit; 112: progress management unit; 120: display unit; 200: recipe card; 201: encoded image. DETAILED DESCRIPTION
[0021] [Implementation Method]
[0022] The following embodiments are described in detail with reference to the accompanying drawings. In addition, the following embodiments are not intended to limit the present invention. In addition, the combination of features described in the embodiments is not necessarily all necessary for the invention. Two or more features of the multiple features described in the embodiments may also be arbitrarily combined. In addition, the same reference number is marked on the same or similar structure, and repeated descriptions are omitted.
[0023] The following embodiment describes an example in which the present invention is applied to a game console configured to acquire information attached to a game item, which is an example of a game device. However, the present invention can be applied to any device that can acquire information attached to a game item.
[0024] The structure of the game elements system
[0025] Figure 1 It is a diagram showing the structure of a game element configuration system according to an embodiment of the present invention.
[0026] As shown in the figure, the game element configuration system according to the present embodiment includes a game console 100 as a game device according to the present invention and a recipe card 200 as a game item. Figure 1 In the example of FIG. 1 , the display section 120 as the information presentation unit of the game console 100 is connected to the game console 100 .
[0027] The recipe card 200 contains information (configuration information) required for configuring a character in a game application to be executed by the game console 100, and the game console 100 is configured to be able to obtain the configuration information. Figure 2 As shown, the two-dimensional code image 201 can be printed on the surface of the recipe card 200, and the two-dimensional code image 201 is obtained by transforming the information. In addition, the method of adding the composition information to the recipe card 200 is not limited to this, and it can also be composed of one-dimensional or other multi-dimensional codes, attached to the surface in a visible or invisible manner, or stored in a recording medium built into the recipe card 200.
[0028] The characters involved in the game application of the present embodiment are constituted by playing the summoning game, and the summoning game is executed by obtaining the composition information from the recipe card 200, and the details are described later. That is, the characters are positioned as being constituted as a result of the summoning game. In the game that progresses by making the characters appear, setting up various characters will increase the fun, so it is preferred to make the summoning game diverse. In the game application of the present embodiment, focusing on the various types of dishes (food) and the diversity of the cooking process until the dishes are completed, the subject matter of the summoning game and the theme of the constructed characters are associated with the dishes for explanation. In more detail, the composition information to be obtained when the character is constituted is set as information for determining the "(dish) recipe", the material summoned by the character is set as the "ingredients" specified by the recipe, the summoning game is set as a "game that provides a game experience related to the cooking process", and the theme of the character constituted by the summoning game is set as "dish".
[0029] In addition, in this embodiment, the theme of the character, the summoning game related to the composition of the character, and the subject matter of the material are set to be associated with the "dish" for explanation, but these themes and subjects show an example of providing a diverse gaming experience, and the implementation of the present invention is not limited to this, which is easy to understand.
[0030] In addition, in this embodiment, the configuration information is described as information for configuring characters that appear in the game in the game application, but the present invention is not limited thereto. The configuration information may also be information for configuring other game elements such as props.
[0031] In addition, in the present embodiment, the game item that is the object of information acquisition in the game application is a recipe card 200 for illustration, but the implementation of the present invention is not limited to this. The game item with the composition information can be any item as long as it is configured to obtain the information, for example, it can also be a figurine with the appearance of a game element or a theme of a game element. In this case, it is also possible to obtain the composition information from a pattern attached to the bottom surface or a specified surface of the figurine by a sticker, printing, etc., or to obtain the composition information from a recording medium inside the figurine. In addition, the game item can be not only a figurine, but also any item such as a toy or a sticker.
[0032] In addition, in this embodiment, the composition information is obtained from the recipe card 200 which is a real object for explanation, but the implementation of the present invention is not limited to this. The composition information may be information not obtained from the real object but information that can be obtained from a virtual object obtained on the game application, or information that does not involve the concept of real objects or virtual objects but can be obtained at a predetermined time on the game application.
[0033] 〈Functional structure of game console〉
[0034] Below, refer to Figure 3 The functional structure of the game console 100 of this embodiment is described with reference to the block diagram.
[0035] The control unit 101 is, for example, a CPU, and is used to control the operation of each block of the game console 100. Specifically, the control unit 101 controls the operation of each block by reading, for example, the operation program of each block recorded in the recording medium 102 and the program related to the game application, and expanding and executing these programs in the memory 103. In this embodiment, it is assumed that the game application is configured to be able to configure and register a character based on the configuration information obtained from the recipe card 200, and provide a game play experience of a battle game in which the character appears.
[0036] The recording medium 102 is a non-volatile recording device, which may include, for example, a rewritable built-in memory, HDD, or a removable ROM, or an optical disc that can be read via an optical drive, which the game console 100 has. The recording medium 102 not only records the action program of each block, but also records various parameters and other information required in the action of each block. The program of the game application executed in the game console 100 of this embodiment and various data (including graphic data) are also stored in the recording medium 102. The memory 103 is, for example, a volatile memory, which is used not only as an expansion area for the action program of each block and the program of the game application, but also as a storage area for temporarily storing intermediate data output in the action of each block.
[0037] Before executing the summoning game, the acquisition unit 104 acquires the composition information from the recipe card 200. In the present embodiment, as described above, the composition information is attached to the recipe card 200 in the form of the coded image 201, so the game console 100 is provided with a camera and configured to acquire the composition information by camera. The camera may be provided in the form of an external device that is detachable from the game console 100, or may be built in a controller that can acquire information via the operation input unit 106 described later.
[0038] In addition, in the game application of this embodiment, it is assumed that the composition information is obtained from the recipe card 200 by video recording for explanation, but the acquisition of the composition information is not limited to this. It can be understood that the composition information can be obtained by a method corresponding to the method of attaching information on the recipe card 200.
[0039] The presentation control unit 105 controls the presentation of various information to the player in the game console 100. In the game console 100 of the present embodiment, the display unit 120 for displaying a screen (game screen, other OS menu screen, etc.) is described as a unit for presenting various information to the player, but the unit for presenting information is not limited to this, and it is self-evident that it can be replaced or added.
[0040] The presentation control unit 105 includes, for example, a rendering device such as a GPU, and performs a prescribed rendering process when generating a game screen to be displayed on the display unit 120. Specifically, during the execution of the game application, the presentation control unit 105 performs appropriate calculations based on the processing and commands performed by the control unit 101 and the operation input performed by the operation input unit 106, and depicts and generates various game screens involved in the game. The generated game screen is output to the display unit 120 provided in the game console 100 for display, thereby presenting it to the player. The display unit 120 is, for example, a display device such as an LCD that is detachable from the game console 100. In the present embodiment, the display unit 120 is described as a device connected to the outside of the game console 100, but the display unit 120 may also be a display device that is built into the game console 100 to form an integral part with the game console 100.
[0041] The operation input unit 106 is a user interface such as a touch panel or buttons of the game console 100, or a user interface such as a touch panel or buttons of a controller connected to the game console 100 in a wired or wireless manner. When the operation input unit 106 detects an operation input by a player, it outputs a control signal corresponding to the operation input to the control unit 101.
[0042] In addition, in the game console 100 of this embodiment, by executing the program of the game application according to the present invention, the following functional structure is also realized. The various databases (DB) described below can be realized by data expanded in the recording medium 102 or the memory 103 by executing the program.
[0043] The food material DB 107 is related to the summoning game that constitutes the character, and is a database for managing information (food material information) of various food materials as materials for summoning. For one food material, the food material information managed in the food material DB 107 can be, for example, Figure 6 As shown in (a), the structure includes an ingredient name 602 indicating the name of the ingredient, a category ID 603 indicating the category into which the ingredient is classified in the summoning game, a category ID 604 indicating the category of the ingredient, and a preciousness 605 indicating the rarity of the ingredient, in association with an ingredient ID 601 for uniquely identifying the ingredient.
[0044] Here, in the summoning game of this embodiment, the category related to ingredients includes "ordinary ingredients" as the object of cooking and "seasoning ingredients" for seasoning these ordinary ingredients, wherein "ordinary ingredients" are the first ingredients involved in the present invention, and "seasoning ingredients" are the second ingredients. In addition, each ingredient is provided with categories such as meat, fish, leafy vegetables, root vegetables, and seasonings, and any one of the categories is defined by category ID 604. In addition, although ingredients belong to the same category and the same category, they are managed as different ingredients in the ingredient information according to the preciousness of the ingredients.
[0045] The recipe DB 108 is a database for managing information (recipe information) that specifies the ingredient groups required for forming a character, the characters that can be formed, and the content of the summoning game. For one recipe, the recipe information managed in the recipe DB 108 can be, for example, Figure 6 As shown in (b), the recipe ID 611 for uniquely identifying the recipe is associated with available ingredient information 612 indicating ingredients that can be used for the recipe, available character information 613 indicating a group of characters that can be formed by using the recipe, and a game ID 614 for identifying a cooking game that is executed as a summoning game related to the recipe.
[0046] Here, one recipe corresponds to multiple dishes that go through the same cooking process. Multiple dishes that go through the same cooking process refer to a group of dishes that are roughly classified as the same type of dishes, such as fried noodles with sauce and fried noodles with salt, egg fried rice, and crab fried rice. That is, these groups of dishes require the same operation input in the summoning game (cooking game) (some ingredients can be replaced), so in the game application of this embodiment, it is set that the characters corresponding to them can be constructed using one recipe information.
[0047] Therefore, the usable ingredient information 612 of the recipe information related to one recipe is constituted as follows: for the ingredients that can be used in the group of dishes (themes of characters) that can be constituted by the recipe, each category ID 621 indicating its category includes a category ID 622 as its ingredient category. That is, the usable ingredient information 612 is constituted in the following manner: in the summoning game related to one recipe information, if it is an ingredient belonging to a specified category and category, it can be replaced to constitute a character. In addition, in the configurable character information 613, for each combination of the ingredients of the corresponding usable ingredient information 612 (composition combination information 631), a character ID 632 of a character constituted based on the combination is specified. In the game application of this embodiment, the combination of ingredients related to one dish is set to be composed of 4 common ingredients and 1 seasoning ingredient, and the character to be constituted is determined according to which combination the combination is. It is set to be configured so that characters with different appearances are formed by changing at least part of the ingredients in the combination to other ingredients of the same category, or to ingredients of different preciousness in the same ingredient. In addition, in this embodiment, for the sake of simplicity of description, the description will be made assuming that a character having a different appearance is determined as a constituent object depending on which kind of seasoning ingredient is used among the usable ingredients.
[0048] The character DB 109 is a database for managing information (character information) of characters that can be formed by playing the summoning game. For one type of character, the character information managed in the character DB 109 can be, for example, Figure 6 As shown in (c), the structure includes a character name 642 which is the name of the character, attribute information 643 indicating the position of the character such as attacker, healer, trickster, etc. in the fighting game described later, basic parameter information 644 for defining various parameters related to the character (initial value, upper limit value, etc.), and a preciousness level 645 indicating the rarity of the character, in association with a character ID 641 for uniquely identifying the character.
[0049] The summoning game DB 110 is a database that manages information related to the summoning game (summoning game information), and the summoning game includes a cooking process determined for each recipe. For one summoning game, the summoning game information managed in the summoning game DB 110 may be, for example, Figure 6As shown in (d) of FIG. 1 , the game ID 651 for uniquely identifying the summoning game is associated with the evaluation criteria information 652 describing the operation input evaluated in the summoning game and the evaluation criteria thereof, and the performance information 653 describing the performance presented in the summoning game. As for the recipe information, as described above, one type of recipe information is configured to enable the composition of a character group with multiple dishes as the theme, but these dishes have similar cooking processes, so it is sufficient to be configured to play a summoning game that performs common operation evaluation and performance presentation. Therefore, each of the summoning game information managed in the summoning game DB 110 can be referenced when composing multiple characters.
[0050] The evaluation unit 111 evaluates the operation input performed during the game of the summoning game executed when the character is formed. In the game application of this embodiment, the content of the summoning game is specified for each recipe related to the summoning, so the evaluation unit 111 sets the operation input as the evaluation object and the evaluation standard with reference to the evaluation standard information 652 of the summoning game information related to the executed summoning game, and then evaluates the operation input during the game.
[0051] The progress management unit 112 manages the progress of the game played by the player in the game application of the present embodiment. In the game application of the present embodiment, by playing a summoning game related to the composition of the character and a battle game in which the composed character is set as a selectable character, the results of the game play related to the player are accumulated / updated as progress information, which will be described in detail later.
[0052] For example Figure 6 As shown in (e) of FIG. 1 , the progress information may include registered character information 661 obtained by accumulating information of characters formed by summoning the game, and held food information 662 indicating food obtained in the battle game and thus held by the player. The held food information 662 may manage the number of held food 672 in association with the food ID 671 for each food.
[0053] In addition, the registered role information 661 may be configured such that, for each configured role, Figure 6As shown in (f) of FIG. 6 , the corresponding character ID 682, character name 683, attribute information 684, parameter information 685 indicating the parameters of the character determined as a result of the summoning game, growth information 686 indicating the difference in parameters that have grown by using the character in the battle game, and composition information 687 (recipe ID of the recipe information used and ingredient ID group of the ingredient information used) as information of the recipe and ingredients used to construct the character are managed in association with the identification information 681 for uniquely identifying the character. The identification information 681 is added corresponding to the recipe card 200 whose information is acquired when the summoning game is performed, and even characters of the same type are managed by adding different identification information. Therefore, the registered character information 661 is configured so that multiple characters of the same type can be registered.
[0054] 《Character Composition Overview》
[0055] Next, an overview of the configuration of a character realized by a summoning game in the game application of this embodiment will be described.
[0056] As described above, the game console 100 of this embodiment is configured to provide a gaming experience of a fighting game that progresses through character operations by executing a game application. Players can increase the number of characters that can be used (appeared) in the fighting game by having the game console 100 obtain information from a recipe card 200 to perform a summoning game.
[0057] In the game application of this embodiment, the composition information includes information for determining common ingredients and seasoning ingredients that can generate at least one character, so that players who do not have the ingredients can also play the game appropriately. That is, by obtaining the composition information from the recipe card 200, the summoning game is executed when the player has the ingredients required to construct the character, avoiding the state where the summoning game cannot be executed due to insufficient required ingredients.
[0058] For example Figure 6As shown in (g) of FIG. 1 , the configuration information attached to the recipe card 200 may be configured to include, in association with the identification information 691 inherently assigned to the recipe card 200, a recipe ID 692 of the recipe information used when the recipe card 200 is used and default ingredient information 693 indicating the ingredients set by default for the summoning game being executed. That is, the configuration information attached to each recipe card 200 is configured to include information of at least the category of ingredients required in the summoning game related to the recipe for specifying one recipe. In other words, in the recipe card 200, one ingredient is attached for each category of the category of ingredients required in the summoning game executed on condition that the configuration information is acquired, and a total of five default ingredients (four common ingredients and one seasoning ingredient) are attached, and the player can transfer the progress of the game to a state in which these ingredients are held by acquiring the configuration information. In addition, in this embodiment, since recipe information is managed in recipe DB 108, the configuration information is assumed to include recipe ID 692 and default ingredient information 693 for illustration, but the implementation of the present invention is not limited to this, and the configuration information may also include information equivalent to the recipe information.
[0059] The summoning game executed on the condition that the composition information is obtained from the recipe card 200 is basically executed in a state where the ingredients specified by the default ingredient information 693 of the composition information are selected for the required category of ingredients. As described above, which character is to be constructed by the summoning game is determined based on the combination of the selected ingredients. Therefore, the characters constructed in the summoning game that is performed by obtaining the composition information from the recipe card 200 are basically characters corresponding to the combination of ingredients of the default ingredient information 693 of the composition information from the character group specified by the configurable character information 613 of the corresponding recipe information. In the game application of this embodiment, in order to simplify the description, it is assumed that the characters corresponding to the ingredients of the selected seasoning ingredient category are constructed from the character group with different appearances specified by the configurable character information 613.
[0060] Furthermore, the default ingredient information 693 attached to the configuration information of the recipe card 200 only needs to include information on ingredients that satisfy the conditions (the category ID 621 and the type ID 622 are the same) specified by the usable ingredient information 612 of the corresponding recipe information, and a plurality of combinations of ingredients may exist.
[0061] After the combination of ingredients is determined, the summoning game is executed based on the corresponding recipe information. In the summoning game, different cooking steps that provide game play experience are set according to the dish that the character to be constructed is the theme of, and the control unit 101 controls the summoning game based on the summoning game information corresponding to the game ID 614 of the recipe information. In other words, the content and evaluation method of the summoning game are determined for each character group that can be constructed according to the recipe information specified by the acquired construction information.
[0062] In the call game, along with the presentation of the cooking performance corresponding to the corresponding dish, an input opportunity for a specific operation input corresponding to the cooking process is set, and the operation input performed at the input opportunity is evaluated, thereby calling the game to progress. The evaluation of the operation input corresponding to the cooking process can be, for example, an evaluation in the form of a so-called rhythm game in which the operation input is performed on the appropriate operation member at a predetermined input timing set multiple times with a precise timing. Alternatively, it can also be a mode in which the operation input device (controller, etc.) connected to the game console 100 is equipped with an acceleration sensor, a gyroscope sensor, etc. so as to be able to detect the action of the operation input device, and the operation input to be evaluated is an action input that imitates the cooking action performed using the operation input device. The operation input corresponding to the cooking process is different for each dish (call game information) as the theme. For example, if it is fried noodles, the action of flipping the spatula can be set as the operation input as the evaluation object, and if it is fried rice, the action of shaking the spoon can be set as the operation input as the evaluation object.
[0063] After the game of the summoning game is completed, the created character is presented together with the result of the summoning game. Here, the result of the summoning game can be presented in a way that, for example, a score of 100 points is used to represent the evaluation result of the entire game, or a way of setting a predetermined number of level evaluations. In addition, the presentation of the result may include the presentation of the parameters of the created character.
[0064] In the game application of the present embodiment, the parameters of the constructed character (which are obtained by digitizing the ability of the character when used in a battle game) are determined based on the basic parameters inherent to the character, the combination of ingredients used in the summoning game, and the evaluation results of the summoning game for explanation. Parameters may include items such as physical strength, attack power, defense power, and recovery power. In order to simplify the description, the determination method is described below using physical strength as an example. Parameters for items other than physical strength, such as items corresponding to the attributes of the constructed character, can also be changed from basic parameters according to the combination of ingredients and the evaluation results. In addition, in the present embodiment, in order to provide an appropriate game experience, the following situation is set for explanation: the value of the basic parameter is ensured, and the parameter change based on the combination of ingredients and the evaluation results is only performed in a direction that is beneficial to the progress of the battle game, but the implementation of the present invention is not limited to this.
[0065] The parameter structure of the character includes a current value that changes (grows) according to the play of the battle game using the character as the first parameter involved in the present invention, and an upper limit value that is determined independently of the play of the battle game as the second parameter, wherein the latter is controlled to change according to the play content of the summoning game. The current value may be an initial value inherent to the character that is assigned when the composition information is first obtained from the recipe card 200 to compose the character. Figure 4 The determination of the upper limit value of the physical strength parameter of the constructed character is explained below.
[0066] like Figure 4 As shown, regarding the constructed character, the upper limit is determined based on the basic physical strength value 401 of the basic parameter determined inherently for the character. That is, the basic physical strength value 401 is irrelevant to the evaluation result of the summoning game and is the upper limit of the character. The basic physical strength value 401 is determined for each character, and the basic physical strength value 401 is managed in the basic parameter information 644 of the character information of the character. In the game application of this embodiment, since which character is to be constructed among the character group that can be constructed based on one kind of recipe information is determined based on the seasoning ingredients in the combination of selected ingredients, the basic physical strength value 401 also has the aspect of being a parameter that changes depending on the combination of ingredients.
[0067] The final upper limit of the physical strength of the constructed character is determined by adding the following two types of physical strength values to the upper limit determined by the basic physical strength value 401.
[0068] The food strength value 402 is an additional amount of the upper limit value determined according to the common food included in the combination of food. The food strength value 402 can be determined, for example, according to the rarity of food in the category of common food, and is derived by summing up the values corresponding to the rarity of the four common food (the higher the rarity (rarity)), the larger the value). That is, the food strength value 402 is a parameter that changes according to the combination of food.
[0069] On the other hand, the evaluation share stamina value 403 is an additional amount of the upper limit value determined according to the evaluation result of the game play content of the summon game. The evaluation share stamina value 403 is a value determined according to the evaluation result derived by the evaluation unit 111 evaluating the operation input performed by the player during the summon game, and can be, for example, a value determined by multiplying a score with 100 points as the full score by a predetermined coefficient. That is, the evaluation share stamina value 403 is a parameter that changes according to the evaluation result of the game play, and is a parameter that is set larger as the evaluation result is better.
[0070] Therefore, in the game application of this embodiment, since the upper limit of the character's physical strength is determined by the sum of such basic physical strength value 401, ingredient physical strength value 402 and evaluation physical strength value 403, the player can create a variety of characters by combining ingredients and playing the summoning game.
[0071] Furthermore, in the game application of this embodiment, in order to ensure the appropriate interest experience of the player, it is assumed that there is no failure in the result of the summoning game. That is, it is assumed that the character is constructed based on the construction information regardless of the result of the summoning game, and the player can construct a character that at least complies with the basic parameters for one play of the summoning game.
[0072] When the parameters are determined in this way, the character information is registered for the configured character, and is included and stored in the progress information. The identification information 681 used for the registered character information can use, for example, the identification information 691 of the configuration information acquired from the recipe card 200. In addition, the parameter information 685 of the registered character information is configured to include the determined current value and upper limit value.
[0073] Character composition processing
[0074] Next, use Figure 5The specific processing of the character formation processing related to the character formation executed in the game console 100 of this embodiment is described with reference to the flowchart. The processing corresponding to the flowchart can be realized by, for example, the control unit 101 reading a program of a corresponding game application stored in the recording medium 102 and expanding and executing the program in the memory 103. In addition, it is assumed that, for example, the character formation processing is started when a menu related to the character formation based on the recipe card 200 is selected during the execution of the game application.
[0075] In S501, the control unit 101 determines whether the composition information related to the current character composition has been acquired. The determination in this step can be performed based on whether the acquisition unit 104 has acquired the composition information from the recipe card 200. If the control unit 101 determines that the composition information has been acquired, the process is transferred to S502. If the control unit 101 determines that the composition information has not been acquired, the process in this step is repeated.
[0076] In S502 , the control unit 101 reads the recipe information corresponding to the recipe ID 692 of the acquired configuration information from the recipe DB 108 .
[0077] In S503, the control unit 101 selects a combination of ingredients used for the current character composition based on the acquired default ingredient information 693 of the composition information. In addition, the control unit 101 refers to the configurable character information 613 of the recipe information to determine a character (target character) composed of the determined combination of ingredients.
[0078] In S504, the control unit 101 reads the summoning game information corresponding to the game ID 614 of the recipe information from the summoning game DB 110, and executes the summoning game with reference to the information. During the execution of the summoning game, the presentation control unit 105, under the control of the control unit 101, performs a performance presentation of the summoning game based on the performance information 653 of the summoning game information. In addition, during the execution of the summoning game, the evaluation unit 111, under the control of the control unit 101, evaluates the operation input that has been performed based on the evaluation reference information 652 of the summoning game information. At this time, the presentation control unit 105 may also include a notification of the input method of the operation input required for this summoning game in the performance presentation. When the summoning game ends, the control unit 101 transfers the processing to S505.
[0079] In S505, the control unit 101 determines the parameter of the target character based on the managed character information of the target character, the information of the combination of ingredients used, and the evaluation result of the summoning game after execution. More specifically, the control unit 101 determines the current value of the parameter of the character based on the information of the initial value specified in the basic parameter information 644 of the character information of the target character. In addition, the control unit 101 determines the maximum value of the parameter of the target character based on the managed character information of the target character, the information of the combination of ingredients used, and the evaluation result of the summoning game after execution.
[0080] In S506, the control unit 101 configures the registered role information of the target role including the parameter information determined in S505, and registers the registered role information in the registered role information 661 of the progress information managed by the progress management unit 112. At this time, the identification information 681 of the registered role information can use the identification information 691 of the acquired configuration information.
[0081] In S507 , the presentation control unit 105 , under the control of the control unit 101 , presents the evaluation result of the summoning game together with the information of the constructed target character, and completes the character construction process.
[0082] Game Processing
[0083] In addition, in the game application of the present embodiment, the player can use the character constructed in this way to play the battle game. In addition, the battle game does not perform the processing unique to the present invention, so the detailed description is omitted, and only the outline is described below.
[0084] The battle game starts with selecting a character that meets the specified conditions (e.g., less than a specified number, less than a specified fee, etc.) from the registered characters of the player as the used character. The content of the battle game can be any content as long as the used characters appear and the progress is controlled based on the registered parameter information 685.
[0085] Assume that each user character grows based on the game play result by playing the battle game. Thus, the current value of the user character (within the range of the upper limit value) increases, and the growth information 686 of the registered character information related to the user character is updated to the increased value.
[0086] In addition, the opportunity to obtain new ingredients can also be set in the battle game. As mentioned above, the information of the ingredients used in the composition is included in the registered character information as the composition information 687, and it is configured to be able to browse this information after the composition. The ingredients obtained in the battle game can be configured to be able to replace the ingredients in the list with the help of a screen for browsing the list of ingredients used in the composition of the registered character and be applied (the condition is that it is the ingredients of the category that can be used). That is, for the role registered via the summoning game based on the combination of specific ingredients, it can be configured so that the player can change (customize) the combination. When the combination is changed, the change to the role corresponding to the combination of the changed ingredients and the parameter change (initial value, upper limit value change) of the accompanying role change can be carried out in the composition of the recipe information referenced in the composition. By constituting like this, the fun related to the role composition can be further increased.
[0087] As described above, according to the game device of this embodiment, it is possible to realize the configuration of interesting game elements. More specifically, the game device of this embodiment performs control so that the game elements to be configured are determined based on the combination of materials, and the parameters of the game elements to be configured are changed based on the evaluation results of the game played based on the configuration information related to the configuration of the game elements, thereby providing a function of configuring various game elements.
[0088] [Modification 1]
[0089] In the above-mentioned embodiment, a method for changing the combination of ingredients of a constructed character when the corresponding ingredients are obtained in a battle game is described, but the implementation of the present invention is not limited to this. For example, regarding the change of the combination of ingredients, it can also be set that the summoning game must be executed again. That is, regarding a recipe card 200, it can also be configured to be able to execute the summoning game based on the composition information attached to the recipe card 200 multiple times or an unlimited number of times. In this way, the player can play the summoning game and construct the character using a combination of ingredients different from the default combination of ingredients pre-set in the recipe card 200.
[0090] In addition, the change of the combination of ingredients does not need to be limited to being performed after the character is constructed. For example, it can also be configured to accept operation input related to the change of at least part of the ingredients from the player when the composition information is obtained from the recipe card 200 to perform the summoning game. That is, in the character composition processing of the above-mentioned embodiment, although the default combination of ingredients specified by the default ingredient information 693 of the composition information is selected, after the composition information is obtained, at least part of the ingredients can be changed to other ingredients that belong to the category that can be selected in the corresponding recipe and are held by the player.
[0091] In addition, if the combination change of ingredients requires playing the summoning game again, the evaluation result of the game may not be as good as the previous summoning game. In this case, the parameters of the character formed by the second summoning game are lower than the parameters of the character before the combination change, which may reduce the interest of the player.
[0092] Therefore, the parameter addition amount (e.g., the evaluation portion of physical strength 403) based on the evaluation result of the game can be configured to be updated only when the evaluation result is better than the evaluation result of the previous summoning game. In addition, regarding the already configured character, the character may grow by using it in the battle game, so when the summoning game is played again for the recipe card 200 related to the same identification information, the growth information 686 of the already configured character can be inherited. In other words, when the summoning game is played again for the recipe card 200 with the configured character, the variable elements corresponding to the results of the summoning game and the battle game of the previously configured character can be ensured.
[0093] Therefore, when the character configuration process is executed, it is sufficient to determine whether there is information of a character corresponding to the acquired configuration information in the progress information managed by the progress management unit 112, that is, whether there is registered character information having the same identification information 681 as the identification information 691 of the acquired configuration information. At this time, if there is information of a character corresponding to the acquired configuration information in the progress information managed by the progress management unit 112, control is performed so that the additional amount based on the evaluation result and the growth information 686 in the parameter information 685 of the registered character information are stored in the memory 103, and it is determined whether to change the former according to the evaluation result of the new summoning game, and the latter is entered when the new registered character information is configured. Furthermore, the newly configured registered character information can replace the previously configured registered character information for the same recipe card 200 and be stored in the progress information.
[0094] In addition, since it is inappropriate to force the player to obtain ingredients repeatedly, it can be configured that after changing at least a part of the combination of ingredients for a character composed of one recipe card 200, when the summoning game is executed again for the recipe card 200, the changed combination of ingredients is selected without the need to obtain ingredients for the changed combination of ingredients again. In other words, it can be configured that after the summoning game is executed by changing at least a part of the ingredients from the default combination of ingredients, when the summoning game is executed again for the same recipe card 200, the default combination of ingredients is not used, but the combination of ingredients obtained by the previous change is selected (maintained). In other words, a combination of ingredients different from the combination of ingredients specified by the composition information attached to the recipe card 200 is selected without the player's selection operation.
[0095] Therefore, it is also possible to configure such that the summoning game cannot be executed again by combining ingredients that will reduce the cherishment level of the constructed character. That is, if ingredients with high cherishment levels are used in the combination, the cherishment level of the constructed character may also increase, but it is set to be able to change it to ingredients with low cherishment levels, and the ingredients with high cherishment levels before the change may also be lost when the summoning game is executed next time, so it is possible to control so that it is impossible to change to ingredients that will reduce the cherishment level of the constructed character. In addition, in order to ensure the fun and fairness of the game, for characters with high cherishment levels, it can be set as a necessary condition to constitute a character with a cherishment level one level lower than that of the character, except for the situation specified in the default ingredient information 693.
[0096] In addition, illegal distribution of recipe cards 200 that can form characters that make the battle game progress advantageously may result in a situation where the fun and fairness of the battle game cannot be ensured, so it may be necessary to obtain the formation information from the recipe card 200 when the summoning game is executed again. Alternatively, the following structure may be used: for example, the player's identification information and the identification information of the recipe card 200 are associated and managed in an external server, etc., so that the use authority of the recipe card 200 is limited to the same player, and whether the authority is obtained is determined each time the summoning game is executed.
[0097] In addition, in this embodiment, the method of executing the summoning game again when the combination of ingredients is changed is mainly described, but the implementation of the present invention is not limited to this. As described above, the parameters of the constructed character include elements that change according to the evaluation results of the game play of the summoning game, so the summoning game based on the composition information attached to one recipe card can be constructed so that even the same combination of ingredients can be repeatedly executed. By constructing it in this way, the player's chances of playing the summoning game increase, and the game proficiency may also increase, so it is possible to provide a game play experience in which it is easier to construct a character with parameters in a desired state.
[0098] [Modification 2]
[0099] In the above-mentioned embodiment, the category of ingredients includes "common ingredients" and "seasoning ingredients", and the recipe card 200 is provided with information on the combination of ingredients of the categories that can be used in the corresponding recipe. In addition, ingredients of the category of "secret ingredients" that are not included in the default ingredient information 693 of the configuration information of the recipe card 200 may also be provided. Ingredients in the category of secret ingredients may be configured to be obtained only through the battle game, and when the combination of ingredients of an already configured character is changed, they may be added to the combination of ingredients.
[0100] For secret recipe ingredients, by configuring them so that when they are added to the combination of ingredients, not only the additional amount of parameters related to the ingredients is considered, but also further effects such as adding a "common name (alias)" to the character name can be added, thereby expanding diversity and achieving a more interesting character composition.
[0101] The secret ingredient is handled as an ingredient that is not necessarily selected in character configuration, and in the configurable character information 613 of the recipe information, configured characters are specified for combinations of ingredients including the secret ingredient and combinations of ingredients not including the secret ingredient.
[0102] [Other Embodiments]
[0103] The present invention is not limited to the above-mentioned embodiments, and various deformations and changes can be made within the scope of the main purpose of the invention without departing from the spirit and scope of the present invention. In addition, the game device involved in the present invention can also be implemented by making one or more computers function as the program of the game device. The program can be provided by recording the program in a computer-readable recording medium, or the program can be provided / published through an electrical communication line.
Claims
1. A method for forming game elements, comprising the following processes: Acquiring configuration information related to the configuration of game elements used in the fighting game, the configuration information including information for specifying a combination of materials; selecting a combination of materials used in forming the game element; executing a summoning game different from the fighting game based on the configuration information, and evaluating the game play based on the performed operation input; composing a game element corresponding to the composition information based on the selected combination of the materials and an evaluation result of the play of the summoning game; Saving the constructed game elements; as well as determining whether the constructed game element has already been stored in the construction information, The parameters of the game element to be constructed include a determination parameter that changes according to the evaluation result of the play of the summoning game and a growth parameter that changes according to the play of the fighting game executed using the game element after construction, When it is determined that the constructed game element has already been saved for the construction information, on the condition that the evaluation result of the game play of the summoning game is better than the evaluation result of the game play of the summoning game when the already saved game element is constructed, the growth parameter of the already saved game element is inherited to construct the game element corresponding to the construction information, and the game element is saved again in place of the already saved game element.
2. The method for constructing game elements according to claim 1, wherein: The determined parameter of the game element to be constructed is derived by summing the first parameter and the second parameter, The first parameter is a parameter inherently determined for the game element to be constructed. The second parameter is a parameter determined based on an evaluation result of the game play of the summoning game.
3. The method for constructing game elements according to claim 2, wherein: The combination of the materials specified by the configuration information is selected as a combination of materials used in configuring a game element.
4. The method for constructing game elements according to claim 2, wherein: The configuration information includes information for specifying the type of material that must be selected for configuration of the game element based on the configuration information. In the selection process, a material belonging to the category specified by the composition information is selected.
5. The method for constructing game elements according to claim 4, wherein: The selection process includes accepting a process of changing at least a part of the combination of the materials to other materials belonging to the same category.
6. The method for configuring game elements according to any one of claims 2 to 5, wherein: The combination of materials includes a first material, The second parameter is determined based on the first material in the selected combination of materials.
7. The method for constructing game elements according to claim 6, wherein: The configuration information includes information for specifying a group of game elements that can be configured based on the configuration information. The game element to be constructed is determined from the group of game elements specified by the construction information based on the selected combination of the materials.
8. The method for constructing game elements according to claim 7, wherein: The combination of materials includes a second material different from the first material, The game element to be configured is determined from the group of game elements specified by the configuration information based on the second material included in the selected combination of the materials.
9. The method for constructing game elements according to claim 7 or 8, wherein: The summoning game to be executed is changed according to the game element group specified by the configuration information.
10. The method for constructing game elements according to claim 7 or 8, wherein: The operation input evaluated in the executed summoning game is changed according to the game element group specified by the configuration information. 11 . A recording medium, which is a computer-readable recording medium and has recorded thereon a program for causing a computer to implement the game element configuration method according to any one of claims 1 to 10.
12. A gaming device comprising: an acquisition unit for acquiring configuration information related to the configuration of game elements used in the fighting game, the configuration information including information for specifying a combination of materials; A selection unit for selecting a combination of materials used in forming the game element; an evaluation unit that executes a summoning game different from the fighting game based on the configuration information acquired by the acquisition unit, and evaluates the game play based on the performed operation input; a configuration unit that configures a game element corresponding to the configuration information based on the combination of the materials selected by the selection unit and an evaluation result of the game play of the summoning game obtained by the evaluation unit; A storage unit that stores game elements composed of the constituent units; as well as a judgment unit for judging whether the constructed game element has been stored in the construction information, The parameters of the game element to be constituted by the constituent unit include a determination parameter that changes according to the evaluation result of the play of the summoning game and a growth parameter that changes according to the play of the fighting game executed using the game element after the constitution, When the judging unit determines that the constructed game element has already been saved for the construction information, the construction unit inherits the growth parameters of the already saved game element to construct the game element corresponding to the construction information, on the condition that the evaluation result of the game play of the summoning game is better than the evaluation result of the game play of the summoning game when the already saved game element is constructed, and re-saves the game element in the storage unit instead of the already saved game element.
13. A game element composition system, comprising: A game item to which is attached configuration information related to the configuration of a game element used in a battle game, the configuration information including information for specifying a combination of materials; and a game device configured to acquire the configuration information from the game item, Wherein, the game device comprises: an acquisition unit configured to acquire the configuration information from the game item; A selection unit for selecting a combination of materials used in forming the game element; an evaluation unit that executes a summoning game different from the fighting game based on the configuration information acquired by the acquisition unit, and evaluates the game play based on the performed operation input; a configuration unit that configures a game element corresponding to the configuration information based on the combination of the materials selected by the selection unit and an evaluation result of the game play of the summoning game obtained by the evaluation unit; a storage unit that stores game elements composed of the constituent units; and a judgment unit for judging whether the constructed game element has been stored in the construction information, The parameters of the game element to be constituted by the constituent unit include a determination parameter that changes according to the evaluation result of the play of the summoning game and a growth parameter that changes according to the play of the fighting game executed using the game element after the constitution, When the judging unit determines that the constructed game element has already been saved for the construction information, the construction unit inherits the growth parameters of the already saved game element to construct the game element corresponding to the construction information, on the condition that the evaluation result of the game play of the summoning game is better than the evaluation result of the game play of the summoning game when the already saved game element is constructed, and re-saves the game element in the storage unit instead of the already saved game element.
Citation Information
Patent Citations
Game device, method for generating game element, program, and recording medium
JP2008142268A
Game control method, computer, and control program
JP2015223326A
Game control method, computer, and control program
JP2016047136A