Game information display method, device and electronic device

By designing an interactive process that coordinates task operations, the cumbersome operation problems caused by players frequently switching interfaces when executing game tasks are solved, and the effect of simplifying operations and improving game experience is achieved.

CN113926188BActive Publication Date: 2025-04-25NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202111210561.0
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2021-10-18
Publication Date
2025-04-25
Estimated Expiration
2041-10-18

AI Technical Summary

Technical Problem

Players need to frequently switch the task details interface and task panel when performing game tasks, resulting in cumbersome operations and affecting the game experience.

Method used

Design an interactive process that coordinates task operations, and responds to the jump between the task selection interface, task execution interface and task prompt interface through the graphical user interface to realize continuous execution and prompting of tasks, and reduce interface switching.

Benefits of technology

The game tasks can be completed without frequently switching the task details interface and task panel, which simplifies player game operations and improves the game experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

The present invention discloses a method, device and electronic device for displaying game information. The method comprises: responding to a first touch operation performed on a first target control in a task selection interface, jumping from the task selection interface to a first task execution interface, wherein the task selection interface is used to display multiple tasks, and the first target control corresponds to a target task selected from the task selection interface, and responding to the task completion status of the target task corresponding to the first task execution interface, jumping from the first task execution interface to a task prompt interface, wherein the task prompt interface is used to prompt whether to execute the next task of the target task, and then responding to a second touch operation performed on a second target control in the task prompt interface, jumping from the task prompt interface to a second task execution interface corresponding to the next task. The present invention solves the technical problem in the prior art that players need to frequently switch between the task details interface and the task panel when executing game tasks, which causes cumbersome operations.
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Description

Technical Field

[0001] The present invention relates to the field of computers, and in particular to a method and device for displaying game information and an electronic device. Background Art

[0002] With the development of Internet technology, online games have become more and more part of people's daily lives. In order to attract players to log in to the game, game workers are constantly developing new gameplay and providing various game tasks for players. When players complete the game tasks, they can receive corresponding game rewards.

[0003] Among them, various tasks in idle games are an important means to urge players to log in every day. For example, by completing daily tasks in the game, players are given certain rewards, thereby attracting players to log in every day and complete daily tasks to receive rewards. In addition, various tasks can also allow players to quickly familiarize themselves with the basic gameplay of the game and improve the product competitiveness of the game.

[0004] However, during the game, as the game character continues to grow, the reward benefits of game tasks will continue to decrease. Therefore, even if the time cost of each task operation is low, the daily repetitive operation process will still make players feel bored and burdened. Moreover, in the existing technology, when players perform game tasks, they need to frequently switch between task details interfaces and task panels, which is cumbersome and leads to a poor gaming experience for players.

[0005] To address the above-mentioned problems, no effective solution has been proposed yet. Summary of the invention

[0006] The embodiments of the present invention provide a method, device and electronic device for displaying game information, so as to at least solve the technical problem in the prior art that players need to frequently switch between the task details interface and the task panel when performing game tasks, which causes cumbersome operations.

[0007] According to one aspect of an embodiment of the present invention, a method for displaying game information is provided, comprising: first, providing a graphical user interface through an electronic device, the content displayed by the graphical user interface at least partially including a game scene, and then responding to a first touch operation performed on a first target control in a task selection interface, jumping from the task selection interface to a first task execution interface, wherein the task selection interface is used to display multiple tasks, the first target control corresponds to a target task selected from the task selection interface, and responding to a task completion status of the target task corresponding to the first task execution interface, jumping from the first task execution interface to a task prompt interface, wherein the task prompt interface is used to prompt whether to execute the next task of the target task, and then responding to a second touch operation performed on a second target control in the task prompt interface, jumping from the task prompt interface to a second task execution interface corresponding to the next task, wherein the second target control is used to determine to execute the next task.

[0008] Furthermore, a method for displaying game information also includes: before responding to a first touch operation performed on a first target control in a task selection interface, detecting whether the task selection interface is a preset task selection interface; when it is detected that the task selection interface is a preset task selection interface, generating a trigger instruction to display a task prompt interface after the target task is in a task completion state.

[0009] Furthermore, a method for displaying game information also includes: after responding to a first touch operation performed on a first target control in a task selection interface, displaying a game activity value and an increase in the game activity value in a first display area in a first task execution interface, wherein the game activity value represents the activity level of the target object in performing the task.

[0010] Furthermore, a method for displaying game information also includes: after responding to the task completion status of the target task corresponding to the first task execution interface, updating the game activity value and the increased value of the game activity value, and displaying the updated game activity value and the increased value of the updated game activity value in the first display area.

[0011] Furthermore, a method for displaying game information also includes: displaying the task execution status of at least one subtask included in the target task in the first task execution interface; and after the task execution status of at least one subtask is the task completion status, displaying the task prompt interface in the first task execution interface.

[0012] Furthermore, a method for displaying game information also includes: responding to a second touch operation on a third target control in a first task execution interface, displaying a task prompt interface in the first task execution interface, wherein the third target control is used to generate a task execution instruction to put at least one subtask contained in the target task in a task completion state.

[0013] Furthermore, a method for displaying game information also includes: before jumping from the first task execution interface to the task prompt interface, displaying task information of the target task in the second display area of ​​the first task execution interface, wherein the task information represents the execution degree of the target task.

[0014] Furthermore, a method for displaying game information also includes: before responding to a second touch operation performed on a second target control in a task prompt interface, determining a next task corresponding to the target task from a task list, wherein the task list stores multiple tasks in a preset order, and displaying a task identifier corresponding to the next task in the task prompt interface.

[0015] Furthermore, a method for displaying game information also includes: before responding to a second touch operation performed on a second target control in a task prompt interface, determining a next task corresponding to the target task according to the priority levels of multiple tasks displayed in a task selection interface, and displaying a task identifier corresponding to the next task in the task prompt interface.

[0016] Furthermore, a method for displaying game information also includes: after displaying the task identifier corresponding to the next task in the task prompt interface, in response to a second touch operation performed on the fourth target control in the task prompt interface, updating the task identifier corresponding to the next task, and displaying the updated task identifier corresponding to the next task in the task prompt interface.

[0017] Furthermore, a method for displaying game information also includes: after jumping from a first task execution interface to a task prompt interface, responding to a third touch operation performed on a fifth target control in the task prompt interface so as to prohibit the task prompt interface from jumping to a second task execution interface corresponding to the next task.

[0018] According to another aspect of an embodiment of the present invention, a device for displaying game information is also provided, including: a first response module, used to respond to a first touch operation performed on a first target control in a task selection interface, and jump from the task selection interface to a first task execution interface, wherein the task selection interface is used to display multiple tasks, and the first target control corresponds to the target task selected from the task selection interface; a display module, used to respond to the task completion status of the target task corresponding to the first task execution interface, and jump from the first task execution interface to the task prompt interface, wherein the task prompt interface is used to prompt whether to execute the next task of the target task; a second response module, used to respond to a second touch operation performed on a second target control in the task prompt interface, and jump from the task prompt interface to the second task execution interface corresponding to the next task, wherein the second target control is used to determine to execute the next task.

[0019] According to another aspect of an embodiment of the present invention, a computer-readable storage medium is provided, in which a computer program is stored, wherein the computer program is configured to execute the above-mentioned method for displaying game information when running.

[0020] According to another aspect of an embodiment of the present invention, an electronic device is also provided, which includes one or more processors; a storage device for storing one or more programs, when the one or more programs are executed by the one or more processors, the one or more processors are implemented to run the programs, wherein the programs are configured to execute the above-mentioned method of displaying game information when running.

[0021] In an embodiment of the present invention, a set of interactive processes for coordinating task operations is designed. A graphical user interface is first provided through an electronic device, and the content displayed by the graphical user interface at least partially includes a game scene. Then, in response to a first touch operation performed on a first target control in a task selection interface, the task selection interface is jumped from the task selection interface to a first task execution interface, wherein the task selection interface is used to display multiple tasks, and the first target control corresponds to a target task selected from the task selection interface. In response to the task completion status of the target task corresponding to the first task execution interface, the task execution interface is jumped from the first task execution interface to a task prompt interface, wherein the task prompt interface is used to prompt whether to execute the next task of the target task. Then, in response to a second touch operation performed on a second target control in the task prompt interface, the task prompt interface is jumped from the task prompt interface to a second task execution interface corresponding to the next task, wherein the second target control is used to determine to execute the next task.

[0022] In the above process, by responding to the touch operation performed on the first target control in the task selection interface, jumping from the task selection interface to the first task execution interface, when the target task corresponding to the first task execution interface is completed, further response can be made according to the task completion status, jumping from the first task execution interface to the task prompt interface, and then responding to the second touch operation performed by the second target control in the task execution interface, jumping from the task prompt interface to the second task execution interface corresponding to the next task, that is, players do not need to frequently switch between the task details interface and the task panel to complete the game task, thereby solving the problem of cumbersome operation caused by the need to frequently switch between the task details interface and the task panel when players perform game tasks in the prior art.

[0023] It can be seen that the solution provided by the present application achieves the purpose of completing game tasks without frequently switching between the task details interface and the task panel, thereby achieving the technical effect of simplifying the player's game operation, and further solving the technical problem in the prior art that players need to frequently switch between the task details interface and the task panel when performing game tasks, resulting in cumbersome operations. BRIEF DESCRIPTION OF THE DRAWINGS

[0024] The drawings described herein are used to provide a further understanding of the present invention and constitute a part of this application. The exemplary embodiments of the present invention and their descriptions are used to explain the present invention and do not constitute an improper limitation of the present invention. In the drawings:

[0025] Figure 1 is a flow chart of a method for displaying game information according to an embodiment of the present invention;

[0026] Figure 2 is a schematic diagram of a method for displaying game information according to an embodiment of the present invention;

[0027] Figure 3 is a schematic diagram of a method for displaying game information according to an embodiment of the present invention;

[0028] Figure 4 is a schematic diagram of a method for displaying game information according to an embodiment of the present invention;

[0029] Figure 5 is a schematic diagram of a method for displaying game information according to an embodiment of the present invention;

[0030] Figure 6 4 is a schematic diagram of a device for displaying game information according to an embodiment of the present invention. DETAILED DESCRIPTION

[0031] In order to enable those skilled in the art to better understand the scheme of the present invention, the technical scheme in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without creative work should fall within the scope of protection of the present invention.

[0032] It should be noted that the terms "first", "second", etc. in the specification and claims of the present invention and the above-mentioned drawings are used to distinguish similar objects, and are not necessarily used to describe a specific order or sequence. It should be understood that the data used in this way can be interchanged where appropriate, so that the embodiments of the present invention described herein can be implemented in an order other than those illustrated or described herein. In addition, the terms "including" and "having" and any variations thereof are intended to cover non-exclusive inclusions, for example, a process, method, system, product or device that includes a series of steps or units is not necessarily limited to those steps or units that are clearly listed, but may include other steps or units that are not clearly listed or inherent to these processes, methods, products or devices.

[0033] Example 1

[0034] According to an embodiment of the present invention, an embodiment of a method for displaying game information is provided. It should be noted that the steps shown in the flowchart of the accompanying drawings can be executed in a computer system such as a set of computer executable instructions, and although a logical order is shown in the flowchart, in some cases, the steps shown or described can be executed in an order different from that shown here.

[0035] It should be noted that, in this embodiment, an electronic device can be used as the execution subject of the method for displaying game information in this embodiment. The electronic device includes but is not limited to: a smart phone, a smart tablet, a notebook computer, a desktop computer, etc. The electronic device can provide a graphical user interface, and the content displayed by the graphical user interface at least partially includes a game scene.

[0036] Figure 1 is a flow chart of a method for displaying game information according to an embodiment of the present invention. Figure 1 As shown, the method comprises the following steps:

[0037] Step S102, in response to a first touch operation performed on a first target control in the task selection interface, jump from the task selection interface to the first task execution interface.

[0038] In step S102, the task selection interface is used to display multiple tasks, and the first target control corresponds to the target task selected from the task selection interface.

[0039] Optional, such as Figure 2 As shown, multiple tasks can be displayed simultaneously in the task selection interface. When there are many tasks and the current interface cannot display all of them, the task selection interface can divide the tasks into multiple pages, and all tasks can be displayed by turning pages or sliding the screen. In addition, the task selection interface can also display tasks by category, for example, dividing tasks into daily tasks and time-limited tasks. At the same time, the task selection interface can also display the player's active status. For example, based on the number of tasks completed by the player, the player's today's active value is displayed and refreshed at midnight every day. Moreover, the task selection interface can also display the gameplay introduction, activity introduction, character introduction, current number of gold coins, experience value, recharge point balance and number of points.

[0040] Optionally, the task selection interface has a first target control, through which a target task can be selected from the task selection interface. For example, the first target control can be Figure 2 The task selection interface also has other controls for performing other different operations, such as Figure 2 In the game, the A control can be used to idle the game; the B control can be used to control the game character to return to the main city interface; the C control can be used to forge and synthesize virtual props in the game; the D control is used to summon the virtual pet in the game; and the E control can be used to summon the virtual partner in the game.

[0041] Through step S102, all tasks can be displayed on the task selection interface, and the player can enter the first task execution interface through the first target control to execute the task. Therefore, the player can see all the game tasks at a glance through the task selection interface, thereby improving the player's experience.

[0042] Step S104, in response to the task completion status of the target task corresponding to the first task execution interface, jump from the first task execution interface to the task prompt interface. The task prompt interface is used to prompt whether to execute the next task of the target task.

[0043] Optional, such as Figure 3As shown, the first task execution interface can be used to display the task completion status of the target task, for example, using a progress bar to display the completion progress of the target task, the progress bar can change color as the completion progress increases, and the player character can be given a game reward corresponding to the completion progress at different stages. In addition, in the first task execution interface, the number of links included in the target task, the link the current player is in, an introduction to the link the current player is in, and the task reward after completing this target task can also be displayed, for example, Figure 3 As shown, the current player is in the first stage of "Task A", where: Figure 3 The "1 / 20 stage" shown indicates that Task A has 20 stages and is currently in the first stage. In addition, the specific stage introduction and task rewards of this stage can be designed according to different tasks and will not be elaborated here.

[0044] Optional, such as Figure 3 As shown, the first task execution interface also has a third target control and a sixth target control, wherein the third target control can be Figure 3 The "One-click completion" control in the third target control is used to complete the current target task with one click. Depending on the task, the process of generating the task execution instruction corresponding to the third target control may require the player to pay before it can be used. Therefore, a prompt message can be displayed in the display area around the third target control to prompt the player whether the function requires payment. The sixth target control can be Figure 3 The "Go to Task" control in the task execution interface is used to jump from the first task execution interface to the task prompt interface. The first task execution interface can display the game activity value and the increase value of the game activity value, for example, Figure 3 The "Active Today" column is shown.

[0045] Optional, such as Figure 4 As shown, the task prompt interface is used to prompt whether to execute the next task of the target task, wherein the task prompt interface has a second target control and a fifth target control, and the second target control can be Figure 4 The "Continue" control shown in the figure can be used to jump from the task prompt interface to the second task execution interface corresponding to the next task through the target control; the fifth target control can be Figure 4 The "Stop" control in the task prompt interface can be used to prohibit jumping from the task prompt interface to the second task execution interface corresponding to the next task through the fifth target control, and can also return to the task selection interface.

[0046] Through step S104, when the target task corresponding to the first task execution interface is completed, a further response can be made according to the task completion status, jumping from the first task execution interface to the task prompt interface, so that the player does not need to frequently switch between the task details interface and the task selection interface, and can enter the second task execution interface after completing the first task, thereby achieving the effect of simplifying the player's game operation process.

[0047] Step S106, in response to a second touch operation performed on a second target control in the task prompt interface, jump from the task prompt interface to a second task execution interface corresponding to the next task, where the second target control is used to determine execution of the next task.

[0048] Optional, such as Figure 5 As shown, in step S106, the second task execution interface can display the game activity value, and can also display the detailed information of the second task, wherein the detailed information of the second task can be the completion progress of the second task, such as Figure 5 The detailed information may include a progress bar of the current progress, the current number of available training times and the next available training time, as well as game rewards given to players at different stages of the completion process. The detailed information may also be a preview effect of the game virtual object in the second task, such as Figure 5 In addition, the second task execution interface can also display the operation controls of the second task, for example, Figure 5 The "Train 5 times" operation controls and the "Train 1 time" operation controls in .

[0049] Through step S106, the player can directly enter the second task execution interface through the second target control in the task prompt interface without switching back to the task selection interface, thereby solving the technical problem in the prior art that the player needs to frequently switch between the task details interface and the task selection interface when performing game tasks, which causes cumbersome operations.

[0050] Based on the scheme defined by the above steps S102 to S106, it can be known that in an embodiment of the present invention, a method of designing an interactive process for coordinating task operations is adopted, by first providing a graphical user interface through an electronic device, the content displayed by the graphical user interface at least partially includes a game scene, and then responding to a first touch operation performed on a first target control in the task selection interface, jumping from the task selection interface to the first task execution interface, wherein the task selection interface is used to display multiple tasks, the first target control corresponds to the target task selected from the task selection interface, and responding to the task completion status of the target task corresponding to the first task execution interface, jumping from the first task execution interface to the task prompt interface, wherein the task prompt interface is used to prompt whether to execute the next task of the target task, and then responding to a second touch operation performed on a second target control in the task prompt interface, jumping from the task prompt interface to the second task execution interface corresponding to the next task, wherein the second target control is used to determine the execution of the next task.

[0051] It is easy to notice that in the above process, by responding to the touch operation performed on the first target control in the task selection interface, the interface jumps from the task selection interface to the first task execution interface. When the target task corresponding to the first task execution interface is completed, a further response can be made according to the task completion status, jumping from the first task execution interface to the task prompt interface, and then responding to the second touch operation performed by the second target control in the task execution interface, jumping from the task prompt interface to the second task execution interface corresponding to the next task. This means that players can complete game tasks without frequently switching between the task details interface and the task panel, thereby solving the problem of cumbersome operations caused by the need to frequently switch between the task details interface and the task panel when players perform game tasks in the prior art.

[0052] It can be seen that the solution provided by the present application achieves the purpose of completing game tasks without frequently switching between the task details interface and the task panel, thereby achieving the technical effect of simplifying the player's game operation, and further solving the technical problem in the prior art that players need to frequently switch between the task details interface and the task panel when performing game tasks, resulting in cumbersome operations.

[0053] In an optional embodiment, before responding to a first touch operation performed on a first target control in the task selection interface, the electronic device detects whether the task selection interface is a preset task selection interface; when the electronic device detects that the task selection interface is a preset task selection interface, it generates a trigger instruction to display a task prompt interface after the target task is in a task completion state.

[0054] Optionally, since in the game, some tasks can be entered into the task execution interface without going through the task selection interface, before the electronic device responds to the first touch operation performed on the first target control in the task selection interface, the electronic device first detects whether the task selection interface is a preset task selection interface, such as Figure 2 As shown, Task A and Task B in the current task selection interface are all preset tasks, that is, the current task selection interface is a preset task selection interface, and then the electronic device generates a trigger instruction, and displays the task prompt interface after the target task is in the task completion state.

[0055] It should be noted that, through the above process, only when the electronic device detects that the task selection interface is a preset task selection interface, will the electronic device generate a trigger instruction through the player's first touch operation to jump from the task selection interface to the first task execution interface, thereby avoiding the problem of jumping from a non-preset task selection interface to the task execution interface, causing confusion in task execution.

[0056] In an optional embodiment, after responding to a first touch operation performed on a first target control in a task selection interface, the electronic device displays a game activity value and an increase in the game activity value in a first display area in a first task execution interface, wherein the game activity value represents the activity level of the target object in performing the task.

[0057] Optional, such as Figure 3 As shown, the first display area can be any area in the first task execution interface, for example, at the top or bottom of the first task execution interface. The game activity value characterizes the activeness of the target object's execution, where the target object is a virtual character in the game. Each task will formulate a corresponding game activity value based on the difficulty of completion. When the daily game activity value reaches certain specific values, the player can obtain corresponding rewards. In addition, the game activity value of the task can be determined by the custom configuration of the game background. Moreover, the game activity value is not only displayed in the first task execution interface, but also in the task selection interface, the task prompt interface and the second task execution interface.

[0058] It should be noted that by displaying the game activity value, players can understand the progress of the day's task execution at any time, which is conducive to improving the player's gaming experience.

[0059] In an optional embodiment, after responding to the task completion status of the target task corresponding to the first task execution interface, the electronic device updates the game activity value and the increased value of the game activity value, and displays the updated game activity value and the increased value of the updated game activity value in the first display area.

[0060] Optionally, the electronic device updates the game activity value and the increase in the game activity value in real time, wherein, for example Figure 4 and Figure 3 As shown, when the player completes the task, the game activity value in the first display area will be updated in real time and the increase value will be displayed, thereby realizing the visualization of the growth of the game activity value.

[0061] It should be noted that, through the above process, players can observe in real time that the game activity value increases after completing a task, thus achieving timely interaction between the game and the players, and helping to improve the players' gaming experience.

[0062] In an optional embodiment, the electronic device displays the task execution status of at least one subtask included in the target task in the first task execution interface, and after the task execution status of at least one subtask is the task completion status, displays the task prompt interface in the first task execution interface.

[0063] Optional, such as Figure 3 As shown, the electronic device displays the task execution status of at least one subtask included in the target task in the first task execution interface, and the task execution status includes but is not limited to: completed, in progress, and not started. Moreover, a subtask can also be decomposed into multiple links, and the task execution status can be the link the current player is in and the total number of links included in the subtask, for example, Figure 3 As shown, Task A has a total of 20 stages, and the current player is in the first stage of Task A.

[0064] It should be noted that, through the above process, the electronic device supports determining whether the current task has been completed, and intuitively displays the task completion status to the player, which helps the player to grasp the progress of the task completion in a timely manner.

[0065] In an optional embodiment, the electronic device responds to a second touch operation on a third target control in the first task execution interface and displays a task prompt interface in the first task execution interface, wherein the third target control is used to generate a task execution instruction to put at least one subtask included in the target task into a task completion state.

[0066] Optional, such as Figure 3 As shown, the third target control can be Figure 3 The "One-click completion" control in the third target control is used to complete at least one subtask contained in the current target task with one click. In addition, depending on the task, the process of generating the task execution instruction corresponding to the third target control may require the player to pay before it can be used, so a prompt message can be displayed in the display area around the third target control to prompt the player whether the function requires payment.

[0067] It should be noted that, through the above process, the player can quickly complete the target task through the third target control, which is convenient and fast, and achieves the effect of reducing the player's game operation process.

[0068] In an optional embodiment, before jumping from the first task execution interface to the task prompt interface, the electronic device displays task information of the target task in the second display area of ​​the first task execution interface, wherein the task information represents the execution degree of the target task.

[0069] Optional, such as Figure 3 As shown, the second display area can be any area in the first task execution interface, and the task information of the target task is displayed in the second display area, wherein the task information can be the execution degree of the target task. For example, the target task is divided into 20 stages. Every time the player completes a stage, the task information in the second display area will increase the progress of one stage accordingly.

[0070] In an optional embodiment, before responding to a second touch operation performed on a second target control in a task prompt interface, the electronic device determines a next task corresponding to the target task from a task list, wherein the task list stores multiple tasks in a preset order, and displays a task identifier corresponding to the next task in the task prompt interface.

[0071] Optional, such as Figure 2 As shown, the task list in the task selection interface stores multiple tasks in a preset order. Before the electronic device responds to the second touch operation performed on the second target control in the task prompt interface, it determines the next task corresponding to the target task from the task list, such as Figure 3 As shown, the currently executed task is Task A. When the player completes the task, he / she proceeds to the next task. Since Task B is after Task A in the task list, the next task is Task B.

[0072] In an optional embodiment, before responding to the second touch operation performed on the second target control in the task prompt interface, the electronic device determines the next task corresponding to the target task based on the priority levels of multiple tasks displayed in the task selection interface, and displays the task identifier corresponding to the next task in the task prompt interface.

[0073] Optionally, the priorities of multiple tasks can be determined based on factors such as the difficulty of the task, the amount of reward, and the task expiration date, and the tasks are sorted according to priority to determine the next task displayed in the task prompt interface.

[0074] In an optional embodiment, after the electronic device displays the task identifier corresponding to the next task in the task prompt interface, it responds to a second touch operation performed on a fourth target control in the task prompt interface, updates the task identifier corresponding to the next task, and displays the updated task identifier corresponding to the next task in the task prompt interface.

[0075] Optionally, the fourth target control can be a "continue switching downward" control. When the player finds that he does not want to perform the next task after displaying the task identifier corresponding to the next task in the task prompt interface, he can use the fourth target control to update the task identifier corresponding to the next task in the task prompt interface, and display the updated task identifier corresponding to the next task in the task prompt interface. For example, when the player does not want to perform task B after task A after completing task A, the player can continue to update to the next task through the fourth target control, so that the player can switch to the selected task at will through the fourth target control. In addition, the fourth target control can also be a "continue switching upward" control so that the player can switch to the completed task.

[0076] It should be noted that, through the above process, tasks can be switched arbitrarily in the task prompt interface, which improves the flexibility of task switching, enriches the gameplay, and improves the player's gaming experience.

[0077] In an optional embodiment, after the electronic device jumps from the first task execution interface to the task prompt interface, it responds to a third touch operation performed on the fifth target control in the task prompt interface to prohibit the task prompt interface from jumping to the second task execution interface corresponding to the next task.

[0078] Optional, such as Figure 4 As shown, the fifth target control can be Figure 4 The "Stop" control in the task prompt interface can be used to prohibit jumping from the task prompt interface to the second task execution interface corresponding to the next task through the fifth target control, and return to the task selection interface at the same time.

[0079] From the above content, it can be seen that by responding to the touch operation performed on the first target control in the task selection interface, jumping from the task selection interface to the first task execution interface, when the target task corresponding to the first task execution interface is completed, further response can be made according to the task completion status, jumping from the first task execution interface to the task prompt interface, and then responding to the second touch operation performed by the second target control in the task execution interface, jumping from the task prompt interface to the second task execution interface corresponding to the next task, that is, players do not need to frequently switch between the task details interface and the task panel to complete the game task, thereby solving the problem of cumbersome operation caused by the need to frequently switch between the task details interface and the task panel when players perform game tasks in the prior art.

[0080] Example 2

[0081] According to another aspect of an embodiment of the present invention, a device for displaying game information is provided, wherein: Figure 6 FIG. 1 is a schematic diagram of a display device for game information according to an embodiment of the present invention. Figure 6 As shown, the device includes: a first response module 601 , a display module 603 and a second response module 605 .

[0082] Among them, the first response module 601 is used to respond to the first touch operation performed on the first target control in the task selection interface, and jump from the task selection interface to the first task execution interface, wherein the task selection interface is used to display multiple tasks, and the first target control corresponds to the target task selected from the task selection interface; the display module 603 is used to respond to the task completion status of the target task corresponding to the first task execution interface, and jump from the first task execution interface to the task prompt interface, wherein the task prompt interface is used to prompt whether to execute the next task of the target task; the second response module 605 is used to respond to the second touch operation performed on the second target control in the task prompt interface, and jump from the task prompt interface to the second task execution interface corresponding to the next task, wherein the second target control is used to determine the execution of the next task.

[0083] It should be noted that the above-mentioned first response module 601, display module 603 and second response module 605 correspond to steps S102 to S106 in the above-mentioned embodiment, and the examples and application scenarios implemented by the three modules and the corresponding steps are the same, but are not limited to the contents disclosed in the above-mentioned embodiment 1.

[0084] Optionally, the display device for game information further includes: a detection module and a generation module. The detection module is used to detect whether the task selection interface is a preset task selection interface; the generation module is used to generate a trigger instruction when it is detected that the task selection interface is a preset task selection interface, so as to display the task prompt interface after the target task is in the task completion state.

[0085] Optionally, the device for displaying game information also includes: a first display module, used to display the game activity value and the increase value of the game activity value in the first display area in the first task execution interface, wherein the game activity value represents the activity level of the target object in executing the task.

[0086] Optionally, the device for displaying game information further includes: an updating module, which updates the game activity value and the increased value of the game activity value, and displays the updated game activity value and the increased value of the updated game activity value in the first display area.

[0087] Optionally, the display device for game information further includes: a second display module and a third display module. The second display module is used to display the task execution status of at least one subtask included in the target task in the first task execution interface; the third display module is used to display the task prompt interface in the first task execution interface after the task execution status of at least one subtask is the task completion status.

[0088] Optionally, the device for displaying game information also includes: a fourth display module, used to respond to a second touch operation on a third target control in the first task execution interface, and display a task prompt interface in the first task execution interface, wherein the third target control is used to generate a task execution instruction to put at least one subtask included in the target task into a task completion state.

[0089] Optionally, the device for displaying game information further includes: a fifth display module, configured to display task information of the target task in the second display area of ​​the first task execution interface, wherein the task information represents the execution degree of the target task.

[0090] Optionally, the device for displaying game information also includes: a determination module and a sixth display module, wherein the determination module is used to determine the next task corresponding to the target task from a task list, wherein the task list stores multiple tasks in a preset order; and the sixth display module is used to display the task identifier corresponding to the next task in the task prompt interface.

[0091] Optionally, the display device for game information further includes: a seventh display module and an eighth display module. The seventh display module is used to determine the next task corresponding to the target task according to the priority levels of the multiple tasks displayed on the task selection interface; the eighth display module is used to display the task identifier corresponding to the next task in the task prompt interface.

[0092] Optionally, the game information display device also includes: a first response module, used to respond to the second touch operation performed on the fourth target control in the task prompt interface, update the task identifier corresponding to the next task, and display the updated task identifier corresponding to the next task in the task prompt interface.

[0093] Optionally, the device for displaying game information also includes: a second response module, used to respond to a third touch operation performed on a fifth target control in the task prompt interface, so that the task prompt interface is prohibited from jumping to a second task execution interface corresponding to the next task.

[0094] Example 3

[0095] According to another aspect of an embodiment of the present invention, a computer-readable storage medium is provided, in which a computer program is stored, wherein the computer program is configured to execute the method for displaying game information in the above-mentioned embodiment 1 when running.

[0096] Example 4

[0097] According to another aspect of an embodiment of the present invention, an electronic device is also provided, which includes one or more processors; a storage device for storing one or more programs, when the one or more programs are executed by one or more processors, the one or more processors are implemented to run the programs, wherein the program is configured to execute the method for displaying game information in the above-mentioned embodiment 1 when running.

[0098] The serial numbers of the above embodiments of the present invention are only for description and do not represent the advantages or disadvantages of the embodiments.

[0099] In the above embodiments of the present invention, the description of each embodiment has its own emphasis. For parts that are not described in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.

[0100] In the several embodiments provided in this application, it should be understood that the disclosed technical content can be implemented in other ways. Among them, the device embodiments described above are only schematic. For example, the division of the units can be a logical function division. There may be other division methods in actual implementation. For example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some interfaces, indirect coupling or communication connection of units or modules, which can be electrical or other forms.

[0101] The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed on multiple units. Some or all of the units may be selected according to actual needs to achieve the purpose of the present embodiment.

[0102] In addition, each functional unit in each embodiment of the present invention may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit. The above-mentioned integrated unit may be implemented in the form of hardware or in the form of software functional units.

[0103] If the integrated unit is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, in essence, or the part that contributes to the prior art, or all or part of the technical solution can be embodied in the form of a software product, and the computer software product is stored in a storage medium, including a number of instructions for a computer device (which can be a personal computer, a server or a network device, etc.) to perform all or part of the steps of the method described in each embodiment of the present invention. The aforementioned storage medium includes: U disk, read-only memory (ROM, Read-Only Memory), random access memory (RAM, Random Access Memory), mobile hard disk, magnetic disk or optical disk and other media that can store program codes.

[0104] The above is only a preferred embodiment of the present invention. It should be pointed out that for ordinary technicians in this technical field, several improvements and modifications can be made without departing from the principle of the present invention. These improvements and modifications should also be regarded as the scope of protection of the present invention.

Claims

1. A method for displaying game information, characterized in that: A graphical user interface is provided by an electronic device, wherein the content displayed by the graphical user interface at least partially includes a game scene, and the method includes: In response to a first touch operation performed on a first target control in a task selection interface, jumping from the task selection interface to a first task execution interface, wherein the task selection interface is used to display multiple tasks, and the first target control corresponds to a target task selected from the task selection interface; In response to the task completion status of the target task corresponding to the first task execution interface, jump from the first task execution interface to a task prompt interface, wherein the task prompt interface is used to prompt whether to execute the next task of the target task, wherein the next task is determined based on the priority of the task list or multiple tasks; In response to a second touch operation performed on a second target control in the task prompt interface, jumping from the task prompt interface to a second task execution interface corresponding to the next task, wherein the second target control is used to determine execution of the next task; Among them, jumping from the first task execution interface to the task prompt interface includes: displaying the task execution status of at least one subtask included in the target task in the first task execution interface; after the task execution status of at least one subtask is the task completion status, displaying the task prompt interface in the first task execution interface; or, in response to a second touch operation on a third target control in the first task execution interface, displaying the task prompt interface in the first task execution interface, wherein the third target control is used to generate a task execution instruction to make at least one subtask included in the target task be in the task completion state.

2. The method according to claim 1, characterized in that Before responding to a first touch operation performed on a first target control in the task selection interface, the method further includes: Detecting whether the task selection interface is a preset task selection interface; When it is detected that the task selection interface is the preset task selection interface, a trigger instruction is generated to display the task prompt interface after the target task is in the task completion state.

3. The method according to claim 1, characterized in that After responding to a first touch operation performed on a first target control in the task selection interface, the method further includes: The game activity value and the increase value of the game activity value are displayed in a first display area in the first task execution interface, wherein the game activity value represents the activity level of the target object in executing the task.

4. The method according to claim 3, characterized in that After responding to the task completion status of the target task corresponding to the first task execution interface, the method further includes: The game activity value and the increased value of the game activity value are updated, and the updated game activity value and the increased value of the game activity value are displayed in the first display area.

5. The method according to claim 1, characterized in that Before jumping from the first task execution interface to the task prompt interface, the method further includes: The task information of the target task is displayed in the second display area of ​​the first task execution interface, wherein the task information represents the execution degree of the target task.

6. The method according to claim 1, characterized in that Before responding to a second touch operation performed on a second target control in the task prompt interface, the method further includes: Determining a next task corresponding to the target task from the task list, wherein the task list stores the multiple tasks in a preset order; The task identifier corresponding to the next task is displayed in the task prompt interface.

7. The method according to claim 1, characterized in that Before responding to a second touch operation performed on a second target control in the task prompt interface, the method further includes: Determining the next task corresponding to the target task according to the priority levels of the multiple tasks displayed on the task selection interface; The task identifier corresponding to the next task is displayed in the task prompt interface.

8. The method according to claim 6 or 7, characterized in that: After displaying the task identifier corresponding to the next task in the task prompt interface, the method further includes: In response to a second touch operation performed on a fourth target control in the task prompt interface, a task identifier corresponding to the next task is updated, and the updated task identifier corresponding to the next task is displayed in the task prompt interface.

9. The method according to claim 1, characterized in that: After jumping from the first task execution interface to the task prompt interface, the method further includes: In response to a third touch operation performed on a fifth target control in the task prompt interface, the task prompt interface is prohibited from jumping to a second task execution interface corresponding to a next task.

10. A device for displaying game information, characterized in that: A graphical user interface is provided by an electronic device, wherein the content displayed by the graphical user interface at least partially includes a game scene, and the device includes: A first response module, used to respond to a first touch operation performed on a first target control in a task selection interface, and jump from the task selection interface to a first task execution interface, wherein the task selection interface is used to display multiple tasks, and the first target control corresponds to a target task selected from the task selection interface; a display module, configured to respond to the task completion status of the target task corresponding to the first task execution interface, jump from the first task execution interface to a task prompt interface, wherein the task prompt interface is used to prompt whether to execute the next task of the target task, wherein the next task is determined based on the priority of the task list or multiple tasks; A second response module, used to respond to a second touch operation performed on a second target control in the task prompt interface, and jump from the task prompt interface to a second task execution interface corresponding to the next task, wherein the second target control is used to determine the execution of the next task; Among them, the display module is also used to: display the task execution status of at least one subtask included in the target task in the first task execution interface; after the task execution status of at least one subtask is the task completion status, display the task prompt interface in the first task execution interface; or, in response to a second touch operation on a third target control in the first task execution interface, display the task prompt interface in the first task execution interface, wherein the third target control is used to generate a task execution instruction to make at least one subtask included in the target task be in the task completion state.

11. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores a computer program, wherein the computer program is configured to execute the method for displaying game information described in any one of claims 1 to 9 when running.

12. An electronic device, characterized in that: The electronic device includes one or more processors; a storage device for storing one or more programs, which, when executed by the one or more processors, enables the one or more processors to run the programs, wherein the program is configured to execute the method for displaying game information described in any one of claims 1 to 9 when running.

Citation Information

Patent Citations

  • Result interface display method and device

    CN104298427A