AR scene simulation device

By designing a tiltable simulation room and an AR scene simulation device with sensor components to control the air outlet speed, the problem that existing devices are difficult to simulate the real environment of roller coaster games is solved, and the gaming experience is improved.

CN114082176BActive Publication Date: 2025-09-23WUHAN ENG SCI & TECH RESINST +1
View PDF 4 Cites 0 Cited by

Patent Information

Application Number
CN202111307484.0
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2021-11-05
Publication Date
2025-09-23
Estimated Expiration
2041-11-05

AI Technical Summary

Technical Problem

Existing AR scene simulation devices are difficult to simulate real environments similar to roller coaster games and lack realism.

Method used

An AR scene simulation device was designed, which includes a simulation room, an air outlet component and a sensor component. The simulation room can be tilted and the tilt direction and degree are measured by the sensor component. The air outlet speed at the air outlet is controlled in relation to the tilt degree, simulating the experience of fast movement.

Benefits of technology

It effectively restores some scenes of roller coaster games and enhances the gaming experience.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN114082176B_ABST
    Figure CN114082176B_ABST
Patent Text Reader

Abstract

The present invention relates to an AR scene simulation device, which includes a base, a simulation room, an air outlet component and a sensor component; the simulation room has a cavity, and the bottom of the simulation room is cooperatively connected to the base so that the simulation room can be tilted in any direction; the air outlet component has multiple air outlet ends, and the multiple air outlet ends are evenly arranged along the circumference of the simulation room, and the multiple air outlet ends are all connected to the cavity of the simulation room for supplying air into the cavity; the sensor component is fixed on the simulation room, and the sensor component is used to measure the tilt direction and tilt degree of the simulation room to control the movement of the air outlet end in the tilt direction of the simulation room, and the air outlet speed of the air outlet end is positively correlated with the tilt degree of the simulation room. The invention solves the problem that the existing AR scene simulation device is difficult to simulate a real environment similar to a roller coaster game, and there is room for improvement.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The present invention relates to the field of AR technology, and in particular to an AR scene simulation device. Background Art

[0002] AR technology is a technology that cleverly integrates virtual information with the real world. It widely uses a variety of technical means such as multimedia, three-dimensional modeling, real-time tracking and registration, intelligent interaction, and sensing. It simulates computer-generated virtual information such as text, images, three-dimensional models, music, and videos, and applies them to the real world. The two types of information complement each other, thereby achieving "enhancement" of the real world.

[0003] At present, in order to enhance the user experience, for example, the patent with application number CN202011589856.9 proposes an active six-degree-of-freedom motion platform based on virtual reality interaction. In it, a rotation mechanism is set up to solve the problem that the original device body can perform three-degree-of-freedom posture and three-degree-of-freedom linear displacement movements, but cannot rotate 360 ​​degrees, which facilitates rotation. By setting up a stabilizing mechanism, the device body can be effectively supported during the rotation process, thereby improving stability.

[0004] The above-mentioned sports platform based on AR technology can effectively increase the realism of the virtual experience. However, the existing AR scene simulation device is difficult to simulate the real environment similar to roller coaster games, and needs to be improved. Summary of the Invention

[0005] In view of this, it is necessary to provide an AR scene simulation device to solve the problem that existing AR scene simulation devices are difficult to simulate real environments similar to roller coaster games and need to be improved.

[0006] The present invention provides an AR scene simulation device, comprising a base, a simulation room, an air outlet component, and a sensor component; the simulation room has a cavity, and the bottom of the simulation room is cooperatively connected to the base, so that the simulation room can be tilted in any direction; the air outlet component has multiple air outlet ends, which are evenly arranged along the circumference of the simulation room and are all connected to the cavity of the simulation room for supplying air into the cavity; the sensor component is fixed to the simulation room, and is used to measure the tilt direction and tilt degree of the simulation room to control the movement of the air outlet end at the tilt direction of the simulation room, and the air outlet speed of the air outlet end is positively correlated with the tilt degree of the simulation room.

[0007] Furthermore, a spherical groove is formed on the base, and a spherical block is fixedly connected to the bottom of the simulation room, and the spherical block is cooperatively connected to the spherical groove.

[0008] Furthermore, the base is provided with a plurality of retractable adjustment members, one end of each of the adjustment members is hinged to the base, and the other end of each of the adjustment members is slidingly hinged to the simulation room. The plurality of adjustment members are retracted to different lengths to drive the simulation room to tilt to different degrees in any direction.

[0009] Furthermore, the simulation room includes a cylinder, a cylinder cover and a door panel. The top of the cylinder is detachably connected to the cylinder cover. An inlet and outlet connected to the interior of the cylinder are formed on the side wall of the cylinder. The door panel is hinged to the inlet and outlet of the cylinder for opening and closing the inlet and outlet.

[0010] Furthermore, the cylinder has a tapered inner wall that gradually expands from bottom to top.

[0011] Furthermore, the air outlet component includes an air outlet piece and an air source, and the air outlet piece and the air source are both fixed on the side wall of the simulation room, the air source is connected to the air outlet piece, and the air outlet piece is connected to the interior of the simulation room, and the bottom of the simulation room is provided with an exhaust hole connecting its interior with the outside world.

[0012] Furthermore, the air outlet component includes an air supply pipe and multiple air outlet pipes, one end of the air supply pipe is connected to the air source, the other end of the air supply pipe is connected to one end of the multiple air outlet pipes, the other end of the multiple air outlet pipes is connected to the interior of the simulation room, and the multiple air outlet pipes are arranged in a matrix on the side wall of the simulation room.

[0013] Furthermore, the sensing assembly includes a first sensor, a second sensor, a third sensor and a fourth sensor, and the first sensor, the second sensor, the third sensor and the fourth sensor are evenly arranged on the outer wall of the simulation room along the circumferential direction, and the number of the plurality of air outlet pieces is four, and the four air outlet pieces are respectively the first air outlet piece, the second air outlet piece, the third air outlet piece and the fourth air outlet piece which correspond one to one with the first sensor, the second sensor, the third sensor and the fourth sensor and are electrically connected.

[0014] Furthermore, the first sensor, the second sensor, the third sensor and the fourth sensor are all angle sensors.

[0015] Furthermore, a controller is included, and the first air outlet member, the second air outlet member, the third air outlet member and the fourth air outlet member are electrically connected to the first sensor, the second sensor, the third sensor and the fourth sensor respectively through the controller.

[0016] Compared with the existing technology, a cavity is provided in the simulation room, and the bottom of the simulation room is connected to the base to allow the simulation room to tilt in any direction. The sensor component is fixed on the simulation room, and the sensor component is used to measure the tilt direction and tilt degree of the simulation room to control the movement of the air outlet end in the tilt direction of the simulation room. The air outlet speed of the air outlet end is positively correlated with the tilt degree of the simulation room. During the experience, when the virtual character moves quickly, the simulation room tilts in the direction away from the movement. The sensor component detects the tilt direction and tilt degree of the simulation room, and controls the air outlet end in the tilt direction to blow air in the direction of fast movement, effectively restoring part of the game scene and providing a better gaming experience. BRIEF DESCRIPTION OF THE DRAWINGS

[0017] Figure 1 This is a schematic diagram of the overall structure of an AR scene simulation device in this embodiment provided by the present invention;

[0018] Figure 2 An AR scene simulation device provided by the present invention Figure 1 Middle AA plane section view;

[0019] Figure 3 This is a schematic diagram of the connection between the sensor component and the air outlet component in this embodiment of the AR scene simulation device provided by the present invention. DETAILED DESCRIPTION

[0020] The preferred embodiments of the present invention will be described in detail below in conjunction with the accompanying drawings, wherein the accompanying drawings constitute a part of this application and are used together with the embodiments of the present invention to illustrate the principles of the present invention, and are not used to limit the scope of the present invention.

[0021] like Figure 1 As shown, an AR scene simulation device in this embodiment includes a base 100, a simulation room 200, an air outlet component 300 and a sensor component 400, wherein the simulation room 200 is installed on the base 100. In order to be more in line with the situation occurring in the virtual impact of AR, the simulation room 200 can be tilted in any direction relative to the base 100 and can be tilted to different degrees. When the simulation room 200 is tilted, the sensor component 400 can detect the tilt direction and tilt degree of the simulation room 200 to control the corresponding air outlet end in the air outlet component 300 to open at different air outlet speeds. This is explained and described in more detail below.

[0022] The simulation room 200 in this embodiment has a cavity therein, and the bottom of the simulation room 200 is connected to the base 100 so that the simulation room 200 can be tilted in any direction.

[0023] The simulation room 200 provides a supporting environment for the user. The movement of the simulation room 200 drives the user inside to move, thereby effectively simulating the virtual environment of the scene in AR.

[0024] The gas outlet component 300 in this embodiment has multiple gas outlet ends, which are evenly arranged along the circumference of the simulation room 200. The multiple gas outlet ends are all connected to the cavity of the simulation room 200 to deliver gas into the cavity.

[0025] It should be noted that this solution is used in a game environment where an AR virtual character is moving rapidly. Air is blown toward the user through the air outlet component 300 to simulate the character's feelings during rapid movement. At the same time, the simulated room 200 is tilted to simulate the process of the character's body tilting due to rapid movement.

[0026] The sensor component 400 in this embodiment is fixed on the simulation room 200. The sensor component 400 is used to measure the tilt direction and tilt degree of the simulation room 200 to control the movement of the air outlet end at the tilt direction of the simulation room 200. The air outlet speed of the air outlet end is positively correlated with the tilt degree of the simulation room 200.

[0027] The sensor assembly 400 is a structure for detecting the tilt direction and tilt degree of the simulation room 200 and transmitting the above information to the air outlet assembly 300 so that the air outlet assembly 300 can respond accordingly.

[0028] In a preferred embodiment, a spherical groove is formed on the base 100, and a spherical block is fixedly connected to the bottom of the simulation room 200, and the spherical block is matched with the spherical groove.

[0029] In order to facilitate the control of the simulation room 200 to tilt in different directions and to different degrees, in a preferred embodiment, a plurality of retractable adjustment members 110 are provided on the base 100, one end of each of the plurality of adjustment members 110 is hinged to the base 100, and the other end of each of the plurality of adjustment members 110 is slidingly hinged to the simulation room 200. The plurality of adjustment members 110 are retracted to different lengths to drive the simulation room 200 to tilt to different degrees in any direction.

[0030] The adjusting member 110 is a telescopic cylinder. It is understandable that the adjusting member 110 can also be replaced by a structure such as an oil cylinder.

[0031] In a preferred embodiment, the simulation room 200 includes a cylinder 210, a cylinder cover 220 and a door panel 230. The top of the cylinder 210 is detachably connected to the cylinder cover 220. An inlet and outlet connected to the interior of the cylinder 210 are formed on the side wall of the cylinder 210. The door panel 230 is hinged to the inlet and outlet of the cylinder 210 for opening and closing the inlet and outlet.

[0032] In order to enable the user to stand firmly in the cylinder 210 , a handrail 240 is fixedly connected to the inner wall of the cylinder 210 .

[0033] In order to prevent the user from falling in the simulation room 200, in a preferred embodiment, the cylinder 210 has a conical inner wall 211 that gradually expands from bottom to top. When a person falls, his or her buttocks can fall on the conical inner wall 211, making it easier to get up, effectively reducing the possibility of safety accidents.

[0034] Among them, the air outlet component 300 includes an air outlet piece 310 and an air source 320. The air outlet piece 310 and the air source 320 are both fixed on the side wall of the simulation room 200. The air source 320 is connected to the air outlet piece 310, and the air outlet piece 310 is connected to the interior of the simulation room 200. The bottom of the simulation room 200 is provided with an exhaust hole connecting its interior with the outside world.

[0035] In a preferred embodiment, the air outlet member 310 includes an air supply pipe 311 and multiple air outlet pipes 312. One end of the air supply pipe 311 is connected to the air source 320, and the other end of the air supply pipe 311 is connected to one end of the multiple air outlet pipes 312. The other ends of the multiple air outlet pipes 312 are connected to the interior of the simulation room 200. The multiple air outlet pipes 312 are arranged in a matrix on the side wall of the simulation room 200.

[0036] In a preferred embodiment, the sensor assembly 400 includes a first sensor 410, a second sensor 420, a third sensor 430 and a fourth sensor 440. The first sensor 410, the second sensor 420, the third sensor 430 and the fourth sensor 440 are evenly arranged along the circumferential direction on the outer wall of the simulation room 200. The number of the multiple air outlet pieces 310 is four. The four air outlet pieces 310 are respectively the first air outlet piece 310, the second air outlet piece 310, the third air outlet piece 310 and the fourth air outlet piece 310 which correspond one-to-one to and are electrically connected to the first sensor 410, the second sensor 420, the third sensor 430 and the fourth sensor 440.

[0037] The first sensor 410, the second sensor 420, the third sensor 430 and the fourth sensor 440 are all angle sensors. When the cylinder 210 is in a vertical position, the values ​​displayed by the angle sensors are standard values. Of course, the above sensors can also be replaced by displacement sensors.

[0038] A controller 600 is also included, and the first air outlet piece 310, the second air outlet piece 310, the third air outlet piece 310 and the fourth air outlet piece 310 are electrically connected to the first sensor 410, the second sensor 420, the third sensor 430 and the fourth sensor 440 respectively through the controller 600.

[0039] In order to further make the environment in the simulation room 200 more realistic, a temperature control component 500 is installed on the top of the simulation room 200. The temperature control end of the temperature control component 500 is built into the simulation room 200 to adjust the temperature in the simulation room 200.

[0040] Workflow: After entering the simulation room 200, the user puts on the AR glasses, which convey a virtual game environment to the wearer. During the experience, when the virtual character moves quickly, the simulation room 200 tilts in the direction away from the movement. The sensor component 400 detects the tilt direction and degree of the simulation room 200, and controls the air outlet part 310 in the tilt direction to blow air in the direction of the fast movement, effectively restoring part of the game scene and providing a better gaming experience.

[0041] Compared with the existing technology: by setting a cavity in the simulation room 200, the bottom of the simulation room 200 is connected to the base 100 to allow the simulation room 200 to tilt in any direction, and the sensor component 400 is fixed on the simulation room 200. The sensor component 400 is used to measure the tilt direction and tilt degree of the simulation room 200 to control the movement of the air outlet end in the tilt direction of the simulation room 200. The air outlet speed of the air outlet end is positively correlated with the tilt degree of the simulation room 200. During the experience, when the virtual character moves quickly, the simulation room 200 tilts in the direction away from the movement. The sensor component 400 detects the tilt direction and tilt degree of the simulation room 200, and controls the air outlet end in the tilt direction to blow air in the direction of fast movement, effectively restoring part of the game scene and providing a better gaming experience.

[0042] The above description is only a preferred specific embodiment of the present invention, but the scope of protection of the present invention is not limited thereto. Any changes or substitutions that can be easily thought of by any technician familiar with this technical field within the technical scope disclosed by the present invention should be covered by the scope of protection of the present invention.

Claims

1. An AR scene simulation device, characterized in that: Including base, simulation room, air outlet assembly and sensor assembly; The simulation room has a cavity inside, and the bottom of the simulation room is connected with the base so that the simulation room can be tilted in any direction; The gas outlet assembly has a plurality of gas outlet ends, and the plurality of gas outlet ends are evenly arranged along the circumference of the simulation room, and the plurality of gas outlet ends are all connected to the cavity of the simulation room for delivering gas into the cavity; The sensor assembly is fixedly mounted on the simulation room, and is used to measure the tilt direction and tilt degree of the simulation room, so as to control the movement of the air outlet end at the tilt direction of the simulation room, and the air outlet speed of the air outlet end is positively correlated with the tilt degree of the simulation room; The simulation room includes a cylinder, a cylinder cover, and a door panel. The top of the cylinder is detachably connected to the cylinder cover. An inlet and outlet communicating with the interior of the cylinder are formed on the side wall of the cylinder. The door panel is hinged at the inlet and outlet of the cylinder to open and close the inlet and outlet. The cylinder has a tapered inner wall that gradually expands from bottom to top.

2. The AR scene simulation device according to claim 1, characterized in that: A spherical groove is formed on the base, and a spherical block is fixedly connected to the bottom of the simulation room, and the spherical block is matched with the spherical groove.

3. The AR scene simulation device according to claim 1, characterized in that: The base is provided with a plurality of retractable adjusting parts, one end of each of the adjusting parts is hinged to the base, and the other end of each of the adjusting parts is slidingly hinged to the simulation room. The plurality of adjusting parts are retracted to different lengths to drive the simulation room to tilt to different degrees in any direction.

4. The AR scene simulation device according to claim 1, characterized in that: The air outlet component includes an air outlet piece and an air source, both of which are fixed on the side wall of the simulation room, the air source is connected to the air outlet piece, and the air outlet piece is connected to the interior of the simulation room. An exhaust hole connecting the interior of the simulation room with the outside is provided at the bottom of the simulation room.

5. The AR scene simulation device according to claim 4, characterized in that: The air outlet component includes an air supply pipe and multiple air outlet pipes, one end of the air supply pipe is connected to the air source, the other end of the air supply pipe is connected to one end of the multiple air outlet pipes, the other ends of the multiple air outlet pipes are connected to the interior of the simulation room, and the multiple air outlet pipes are arranged in a matrix on the side wall of the simulation room.

6. The AR scene simulation device according to claim 1, characterized in that: The sensing assembly includes a first sensor, a second sensor, a third sensor and a fourth sensor, which are evenly arranged on the outer wall of the simulation room along the circumferential direction. There are four air outlet pieces, and the four air outlet pieces are respectively the first air outlet piece, the second air outlet piece, the third air outlet piece and the fourth air outlet piece which correspond one-to-one to the first sensor, the second sensor, the third sensor and the fourth sensor and are electrically connected.

7. The AR scene simulation device according to claim 6, characterized in that: The first sensor, the second sensor, the third sensor and the fourth sensor are all angle sensors.

8. The AR scene simulation device according to claim 6, characterized in that: A controller is also included, and the first air outlet member, the second air outlet member, the third air outlet member and the fourth air outlet member are electrically connected to the first sensor, the second sensor, the third sensor and the fourth sensor respectively through the controller.

Citation Information

Patent Citations

  • Active six-degree-of-freedom motion platform based on virtual reality interaction

    CN112735215A

  • Fitness equipment suitable for VR flight

    CN211635199U

  • Skiing pseudo-experience device

    JP1999119639A

  • Game machine for feeling virtual reality using surround display

    KR1020120113605A