A terminal device
By designing terminal devices that integrate entertainment, charging and voice interaction functions, the existing shared power banks have solved the problems of small storage capacity and slow charging, and the charging needs of high-speed charging and multiple users and multiple devices are realized. Value-added services are provided through blockchain technology, improving user experience and business closed loop.
Patent Information
- Application Number
- CN202111444808.5
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2021-11-30
- Publication Date
- 2025-04-25
- Estimated Expiration
- 2041-11-30
AI Technical Summary
The existing shared power banks have small storage capacity and slow charging, which cannot meet the charging needs of multiple users and multiple devices at the same time. When they are not in the charging state, the usage time will also be calculated, resulting in poor user experience and single functions, and the traffic that users scan codes cannot be converted into value-added services.
A terminal device is designed, integrating entertainment devices, charging devices, voice interaction modules and communication modules. The charging device adopts a large-capacity battery (20,000 mAh) and a fast charging interface to realize high-speed charging and billing based on the actual charging time; at the same time, the device supports blockchain technology, providing close-range blockchain dating, blockchain room-style gaming and merchant blockchain paging mode.
It realizes the charging needs of high-speed charging and multiple users and multiple devices, improves the user experience, and converts the traffic of users' scan code into value-added services through blockchain technology, forming a relatively complete business closed loop, providing richer game entertainment experience and more convenient merchant services.
Smart Images

Figure CN114156979B_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of electromechanical technology, and in particular to a terminal device. Background Art
[0002] Shared power banks have been deployed in large quantities in stations, restaurants, convenience stores and other places, becoming an important means for people to charge in emergencies.
[0003] In the existing technical solutions, power banks generally have a slow charge of 5 to 10W, and users need to wait a long time to fully charge the battery during the actual charging process; the capacity of existing power banks is generally 5000mA, which can basically only meet the charging needs of a single device for a single user, and cannot meet the charging needs of multiple devices for multiple users; as long as the user does not find the shared cabinet to return the existing power bank, the background timing system of the power bank is always in the timing state, and the user has to pay the corresponding usage time fee even if he does not use the power bank to charge, resulting in a poor user experience; the existing power bank has too single function, and users can only use it for charging when using the power bank. There is no user interaction and user experience, and the product is stiff and lacks warmth; at the same time, the existing technical solutions basically do not convert the user's scan code traffic into service models such as close-range blockchain-style dating, close-range blockchain room-style games, and close-range merchant blockchain paging modes to further enhance the user experience, and have not formed a relatively complete business closed loop. Summary of the invention
[0004] The present invention provides a terminal device, comprising an entertainment device, a charging device, a voice interaction module, and a communication module integrated together, wherein the charging device is used to charge electrical equipment, the entertainment device is used for game entertainment, and the voice interaction module is used to perform voice interaction with a user.
[0005] As a further improvement of the present invention, the charging device includes a battery, a charging cable, and a charging control board. The charging control board is electrically connected to the battery and the charging cable, respectively. The battery has a capacity of 20,000 mAh and is composed of 10 18650 batteries. The charging cable includes a first charging cable with a Micro USB interface, a second charging cable with a USB Type C interface, and a third charging cable with a Lightning interface.
[0006] As a further improvement of the present invention, the charging device also includes an Internet of Things switch, which is connected to the charging control board. The Internet of Things switch is a switch with real-time connection monitoring and equipment control shutdown and connection functions. The charging control board is provided with a single-chip microcomputer, and the Internet of Things switch is controlled by the single-chip microcomputer.
[0007] As a further improvement of the present invention, the entertainment device includes an electronic entertainment game turntable device, which includes a chassis support, an upper tray support, and a transparent disk body, a circuit board, and a button installed on the upper tray support. The upper tray support is installed on the chassis support to form a support. The transparent disk body is divided into a plurality of sector-shaped areas in a circumferential direction, each sector-shaped area is provided with a mark, the upper tray support is provided with a plurality of grooves, the number of the grooves is the same as the number of the sector-shaped areas, a lamp body is placed in each of the grooves, the plurality of marks on the transparent disk body are aligned one by one with the plurality of grooves of the upper tray support, the circuit board is connected to the lamp body, the button is connected to the circuit board, and the circuit board is used to control the lighting or extinguishing of the lamp body.
[0008] As a further improvement of the present invention, the entertainment device also includes an electric dice device, which includes a transparent dice cup cover, dice, a motor, and a dice turntable. The motor is installed on the upper tray bracket, the transparent dice cup cover is installed on the upper tray bracket, the transparent dice cup cover is covered above the dice turntable, the dice is placed on the dice turntable, and the dice is located in the transparent dice cup cover. The motor is used to drive the dice turntable to rotate.
[0009] As a further improvement of the present invention, the logo is a sticker or silk-screened text, the lamp body is an LED lamp bead, the circuit board is fixed to the lower surface of the upper tray bracket by screws, the motor is fixed to the lower surface of the upper tray bracket, the rotor of the motor passes through the middle hole of the upper tray bracket and the middle hole of the circuit board to be connected to the dice turntable; the dice turntable is clamped on the rotor of the motor by a locking position; the transparent dice cup cover is clamped on the center hole of the upper tray bracket by a locking position, and the groove is arranged outside the center hole of the upper tray bracket; the charging device also includes a battery box, the battery is installed on the battery box, a receiving cavity is formed between the upper tray bracket and the chassis support, and the battery box is installed in the receiving cavity.
[0010] As a further improvement of the present invention, the terminal device also includes an audio-visual module, which includes a speaker, an atmosphere light, and an audio-visual control circuit, and the audio-visual control circuit is respectively connected to the speaker and the atmosphere light; the audio-visual module also includes an audio side panel, a light effect side panel, and a light-transmitting panel, the speaker is installed on the audio side panel, the atmosphere light is installed on the inner surface of the light effect side panel, the light effect side panel is provided with a window, the window of the light effect side panel is installed with the light-transmitting panel, the audio side panel is installed on one side of the bracket, the light effect side panel and the light-transmitting panel are both two, one light effect side panel is installed at the front end of the bracket, and the other light effect side panel is installed at the rear end of the bracket. The terminal device also includes a charging side panel, which is installed on the other side of the bracket.
[0011] As a further improvement of the present invention, the voice interaction module is connected to the entertainment device and the sound and light module respectively, and controls the opening or closing of the entertainment device through voice, or controls the sound and light module to play music through voice, or calls the service through voice.
[0012] As a further improvement of the present invention, the terminal device also includes a service module, which is used to convert the traffic of the user scanning the code into a short-distance blockchain-style dating, a short-distance blockchain room-style game, and a short-distance merchant blockchain paging mode.
[0013] As a further improvement of the present invention, the implementation method of the short-distance blockchain-based friendship is as follows: the locations of other terminal devices deployed within the set distance range of the terminal device and the identities of the users in use are displayed on a map, and the terminal device can send friendship requests to other terminal devices within the set distance range of the surrounding area. After receiving the request, the other terminal devices can flash lights and sound prompts, and can also process the friendship request on the user's mobile phone that receives the request;
[0014] The implementation method of the close-range blockchain room-based game is as follows: a terminal device user creates a game room and sends a participation invitation to other terminal device users within a set distance range. After receiving the request, other terminal devices can prompt the request with flashing lights and sound, and other users can participate in the game after accepting the invitation;
[0015] The implementation method of the short-distance merchant blockchain paging mode is that the terminal device user calls the merchant service within a set distance range through the voice interaction module.
[0016] The beneficial effects of the present invention are: the device terminal of the present invention has an internal Internet of Things switch, a large-capacity battery, and a fast charging interface, which can truly achieve high-speed charging, charge according to the actual charging time, and realize paid charging in a chain; charging and gaming are combined, and charging can be performed while playing games; intelligent sound and light control can provide different sound and light effects based on different scenes or moods; intelligent voice interaction can realize convenient device operation and service calls; small size, can be placed in a variety of places such as dining tables and wine tables, and can be used at hand; blockchain-style dating, blockchain room-style games and merchant blockchain paging modes within a 1-kilometer range allow users to obtain services extended to the surrounding area through the Internet, and can obtain richer game entertainment experience and more convenient merchant services. BRIEF DESCRIPTION OF THE DRAWINGS
[0017] Figure 1 It is a schematic diagram of the decomposition structure of the present invention. DETAILED DESCRIPTION
[0018] The present invention aims to solve the problems that the existing power banks have small power storage capacity, slow charging, a single power bank cannot meet the charging needs of multiple users and multiple devices at the same time, the usage time is still calculated when the power bank is not in a charging state, the product has no user interaction and user experience, and the traffic of the user's scan code is not converted into a service mode such as close-range blockchain-style dating, close-range blockchain room-style games, and close-range merchant blockchain paging modes to further improve the user experience, and a relatively complete business closed loop has not been formed. The present invention provides a device with large power storage capacity, fast charging, and the ability to charge multiple users and multiple devices at the same time. The usage time is calculated only in the charging state, and it can simultaneously provide electric entertainment games and lighting effects that match scenes and moods, and can provide intelligent voice interaction, so that users can play games while charging, and a supporting service end that converts the traffic of the user's scan code into close-range blockchain-style dating, close-range blockchain room-style games, and close-range merchant blockchain paging modes to further improve the user experience.
[0019] like Figure 1 As shown, the terminal device includes an integrated entertainment device, a charging device, a voice interaction module, and a communication module. The charging device is used to charge electrical equipment, the entertainment device is used for game entertainment, and the voice interaction module is used for voice interaction with the user.
[0020] The charging device includes a battery 12, a charging line, and a charging control board. The charging control board is electrically connected to the battery 12 and the charging line respectively. The battery 12 has a capacity of 20,000 mAh.
[0021] The battery 12 is composed of 10 18650 batteries.
[0022] The charging cables include a first charging cable 18 having a Micro USB interface, a second charging cable 17 having a USB Type C interface, and a third charging cable 19 having a Lightning interface.
[0023] The charging device is capable of 225W fast charging.
[0024] The charging device also includes an IoT switch 15, which is connected to the charging control board. The IoT switch 15 can realize charging switch control in various scenarios, truly achieve high-speed charging, and can also realize 5 minutes of free fast charging according to actual usage time, meeting the user's needs for quick replenishment when out of power.
[0025] A single chip microcomputer is installed on the charging control board.
[0026] The IoT switch 15 is a switch with real-time connection monitoring and device control shutdown and connection functions. When the electrical device is connected (for example, the electrical device is a mobile phone, and the mobile phone is connected to the charging device), the IoT switch 15 can sense the connection of the electrical device and send a connection instruction to the single-chip microcomputer. After receiving the instruction, the single-chip microcomputer sends a switch closing or keeping off instruction to the IoT switch 15 after internal logic processing. For example, when the electrical device is not connected to the charging device, the charging time will not be counted. Only when the electrical device is connected to the charging device, the charging time will be counted, thereby realizing charging according to the actual usage time. At the same time, the single-chip microcomputer will also determine through internal logic whether the electrical device and the charging device are connected for the first time and the usage time is less than 5 minutes. If it is less than 5 minutes, free charging can be performed. When it reaches 5 minutes, the single-chip microcomputer sends an instruction to the IoT switch 15 to stop charging.
[0027] The entertainment device includes an electronic entertainment game turntable device, which includes a chassis support 14, an upper tray bracket 4, and a transparent disk body 2, a circuit board 6, and a button installed on the upper tray bracket 4. The upper tray bracket 4 is installed on the chassis support 14 to form a bracket. The transparent disk body 2 is divided into a plurality of sector-shaped areas in a circumferential direction, and each sector-shaped area is provided with a mark. The upper tray bracket 4 is provided with a plurality of grooves, and the number of the grooves is the same as the number of the sector-shaped areas. A lamp body is placed in each of the grooves. The plurality of marks of the transparent disk body 2 are aligned one by one with the plurality of grooves of the upper tray bracket 4. The circuit board 6 is connected to the lamp body, and the button is connected to the circuit board 6. The lighting or extinguishing of the lamp body is controlled by the circuit board 6.
[0028] The button is used to control the electronic entertainment game turntable game. When the button is pressed, the circuit board 6 lights up and then turns off the LED lamp beads 5 at the bottom of the fan-shaped slot clockwise at a certain frequency until it finally stops. A certain LED lamp 5 is always on, illuminating the text above the LED lamp bead 5, indicating the current game result. While controlling the electronic entertainment game turntable game, the sound and light module is equipped to provide sound and light to render the game atmosphere.
[0029] The entertainment device also includes an electric dice device, which includes a transparent dice cup cover 1, dice 3, a motor 7, and a dice turntable. The motor 7 is installed on the upper tray bracket 4, and the transparent dice cup cover 1 is installed on the upper tray bracket 4. The transparent dice cup cover 1 covers the top of the dice turntable, and the dice 3 is placed on the dice turntable, and the dice 3 is located in the transparent dice cup cover 1. The motor 7 is used to drive the dice turntable to rotate.
[0030] The logo is a sticker or silk-screened text, the lamp body is an LED lamp bead 5, the circuit board 6 is fixed to the lower surface of the upper tray bracket 4 by screws, the motor 7 is fixed to the lower surface of the upper tray bracket 4, and the rotor of the motor 7 passes through the middle hole of the upper tray bracket 4 and the middle hole of the circuit board 6 to be connected with the dice turntable; the dice turntable is clamped on the rotor of the motor 7 by a clamping position; the transparent dice cup cover 1 is clamped on the center hole of the upper tray bracket 4 by a clamping position, and the groove is arranged outside the center hole of the upper tray bracket 4.
[0031] The button is used to control the electric dice game. The dice 3 is controlled to rotate and the sound and light module is provided to provide sound and light to render the game atmosphere.
[0032] The charging device further comprises a battery box 13 , the battery 12 is mounted on the battery box 13 , a receiving cavity is formed between the upper tray bracket 4 and the chassis support 14 , and the battery box 13 is mounted in the receiving cavity.
[0033] The terminal device also includes an audio-visual module, which includes a speaker 9, a TF memory card, an atmosphere light, and an audio-visual control circuit, and the audio-visual control circuit is connected to the speaker 9 and the atmosphere light respectively. The TF memory card is used to store audio files.
[0034] The sound and light control circuit adjusts the ambient light lighting effects and the corresponding sound effects according to the scene or mood based on the control input.
[0035] The scenarios include different usage scenarios such as KTV, bars, restaurants, and cafes. Mood is a personal psychological emotion. The terminal device provides a combination of music and lighting effects that match various moods for users to choose.
[0036] The sound and light module also includes an audio side panel 8, a light effect side panel 10, and a light-transmitting panel 11. The speaker 9 is installed on the audio side panel 8. The atmosphere light is installed on the inner surface of the light effect side panel 10. The light effect side panel 10 is provided with a window. The window of the light effect side panel 10 is installed with the light-transmitting panel 11. The audio side panel 8 is installed on one side of the bracket. There are two light effect side panels 10 and two light-transmitting panels 11. One light effect side panel 10 is installed at the front end of the bracket, and the other light effect side panel 10 is installed at the rear end of the bracket. The terminal device also includes a charging side panel 16, which is installed on the other side of the bracket.
[0037] The voice interaction module includes a handset, a voice dictation module, a processing module, and a voice synthesis module. The voice dictation module recognizes real-time voice as text, the processing module parses the recognized text into control instructions and outputs them to the control circuit, and the voice synthesis module converts the result text generated by the control circuit into a natural and fluent human voice, and translates the text into voice through a text-to-speech engine.
[0038] The communication module includes one or a combination of Bluetooth communication, WIFI communication, 4G communication, NB-IOT communication, and 5G communication.
[0039] The terminal device also includes a service module, which is used to convert the traffic of user scanning codes into service modes such as short-distance blockchain-style dating, short-distance blockchain room-style games, and short-distance merchant blockchain paging modes to further enhance the user experience and form a complete and relatively complete business closed loop.
[0040] The implementation method of the short-distance blockchain-based friendship is as follows: the locations of other terminal devices deployed within a set distance of the terminal device (for example, the set distance is 1 kilometer) and the identities of the users in use are displayed on a map. The terminal device can send friendship requests to other terminal devices within the set distance (for example, the set distance is 1 kilometer) around it. After receiving the request, the other terminal devices can prompt the request with flashing lights and sounds, or process the friendship request on the user's mobile phone that receives the request.
[0041] The implementation method of the short-distance blockchain room-type game is as follows: a terminal device user creates a game room and sends a participation invitation to other terminal device users within a set distance (for example, the set distance is 1 kilometer) around it. After receiving the request, other terminal devices can prompt the request with flashing lights and sound, and other users can participate in the game after accepting the invitation.
[0042] The implementation method of the short-distance merchant blockchain paging mode is: the terminal device user calls the merchant service within a set distance (for example, the set distance is 1 kilometer) through the voice interaction module, such as buying medicine, buying takeout, etc. The merchant who receives the demand and the local errand runner simultaneously receive the order and carry out order packaging and delivery.
[0043] In the present invention, a voice interaction module is used to control the opening or closing of entertainment devices by voice; control the sound and light module to play music by voice; call the store service by voice; call the merchant service within a 1-kilometer range by voice, etc.
[0044] The beneficial effects of the present invention are as follows: the device terminal of the present invention has an internal IoT switch 15, a large-capacity battery, and a fast charging interface, which can truly achieve high-speed charging, charge according to the actual charging time, and realize paid charging in a chain; charging and gaming are combined, and charging can be performed while playing games; intelligent sound and light control can provide different sound and light effects based on different scenes or moods; intelligent voice interaction can realize convenient device operation and service calls; small size, can be placed in a variety of places such as dining tables and wine tables, and can be used at hand; blockchain-based dating, blockchain-based room-based games and merchant blockchain paging modes within a 1-kilometer range allow users to obtain services extended to the surrounding area through the Internet, and can obtain richer game entertainment experience and more convenient merchant services.
[0045] The above contents are further detailed descriptions of the present invention in combination with specific preferred embodiments, and it cannot be determined that the specific implementation of the present invention is limited to these descriptions. For ordinary technicians in the technical field to which the present invention belongs, several simple deductions or substitutions can be made without departing from the concept of the present invention, which should be regarded as falling within the protection scope of the present invention.
Claims
1. A terminal device, characterized in that: It includes an entertainment device, a charging device, a voice interaction module, and a communication module integrated together, wherein the charging device is used to charge electrical equipment, the entertainment device is used for game entertainment, and the voice interaction module is used for voice interaction with the user; The charging device comprises a battery (12), a charging cable, and a charging control board, the charging control board being electrically connected to the battery (12) and the charging cable respectively, the battery (12) having a capacity of 20,000 mAh, the battery (12) being composed of 10 18650 batteries, the charging cable comprising a first charging cable (18) having a Micro USB interface, a second charging cable (17) having a USB Type C interface, and a third charging cable (19) having a Lightning interface; The charging device further comprises an Internet of Things switch (15), the Internet of Things switch (15) being connected to the charging control board, the Internet of Things switch (15) being a switch having real-time connection monitoring and device control shutoff and connection functions, the charging control board being provided with a single-chip microcomputer, and the Internet of Things switch (15) being controlled by the single-chip microcomputer; The entertainment device comprises an electronic entertainment game turntable device, which comprises a chassis support (14), an upper tray support (4), a transparent disk body (2) mounted on the upper tray support (4), a circuit board (6), and a button. The upper tray support (4) is mounted on the chassis support (14) to form a support. The transparent disk body (2) is divided into a plurality of fan-shaped areas in a circumferential direction. Each fan-shaped area is provided with a mark. The upper tray support (4) is provided with a plurality of grooves. The number of the grooves is the same as the number of the fan-shaped areas. A lamp body is placed in each of the grooves. The plurality of marks of the transparent disk body (2) are aligned one by one with the plurality of grooves of the upper tray support (4). The circuit board (6) is connected to the lamp body. The button is connected to the circuit board (6). The lighting or extinguishing of the lamp body is controlled by the circuit board (6).
2. The terminal device according to claim 1, characterized in that: The entertainment device also includes an electric dice device, which includes a transparent dice cup cover (1), dice (3), a motor (7), and a dice turntable, wherein the motor (7) is mounted on the upper tray support (4), the transparent dice cup cover (1) is mounted on the upper tray support (4), the transparent dice cup cover (1) covers the top of the dice turntable, the dice (3) is placed on the dice turntable, and the dice (3) is located in the transparent dice cup cover (1), and the motor (7) is used to drive the dice turntable to rotate.
3. The terminal device according to claim 2, characterized in that: The logo is a sticker or silk-screen text, the lamp body is an LED lamp bead (5), the circuit board (6) is fixed to the lower surface of the upper tray bracket (4) by screws, the motor (7) is fixed to the lower surface of the upper tray bracket (4), the rotor of the motor (7) passes through the middle hole of the upper tray bracket (4) and the middle hole of the circuit board (6) and is connected to the dice turntable; the dice turntable is clamped on the rotor of the motor (7) by a clamping position; the transparent dice cup cover (1) is clamped on the center hole of the upper tray bracket (4) by a clamping position, and the groove is arranged outside the center hole of the upper tray bracket (4); the charging device also includes a battery box (13), the battery (12) is installed on the battery box (13), a receiving cavity is formed between the upper tray bracket (4) and the chassis support (14), and the battery box (13) is installed in the receiving cavity.
4. The terminal device according to claim 3, characterized in that: The terminal device also includes an audio-visual module, the audio-visual module includes a speaker (9), an atmosphere light, and an audio-visual control circuit, the audio-visual control circuit being connected to the speaker (9) and the atmosphere light respectively; the audio-visual module also includes an audio side panel (8), an optical effect side panel (10), and a light-transmitting panel (11), the speaker (9) being mounted on the audio side panel (8), the atmosphere light being mounted on the inner surface of the optical effect side panel (10), the optical effect side panel (10) being provided with a window, the window of the optical effect side panel (10) being mounted with the light-transmitting panel (11), the audio side panel (8) being mounted on one side of the bracket, the optical effect side panel (10) and the light-transmitting panel (11) being both two, one optical effect side panel (10) being mounted on the front end of the bracket, and the other optical effect side panel (10) being mounted on the rear end of the bracket; the terminal device also includes a charging side panel (16), the charging side panel (16) being mounted on the other side of the bracket.
5. The terminal device according to claim 4, characterized in that: The voice interaction module is connected to the entertainment device and the sound and light module respectively, and controls the opening or closing of the entertainment device through voice, or controls the sound and light module to play music through voice, or calls a service through voice.
6. The terminal device according to claim 1, characterized in that: The terminal device also includes a service module, which is used to convert the traffic of the user's code scanning into a close-range blockchain-style dating, a close-range blockchain room-style game, and a close-range merchant blockchain paging mode; The implementation method of the short-distance blockchain-based friendship is as follows: the locations of other terminal devices deployed within the set distance range of the terminal device and the identities of the users in use are displayed on a map, and the terminal device sends friendship requests to other terminal devices within the set distance range. After receiving the request, the other terminal devices flash lights and sound prompts the request, and also processes the friendship request on the mobile phone of the user who received the request; The implementation method of the short-distance blockchain room-style game is as follows: a terminal device user creates a game room and sends a participation invitation to other terminal device users within a set distance range. After receiving the request, other terminal devices flash lights and sound prompts the request, and other users accept the invitation and participate in the game; The implementation method of the short-distance merchant blockchain paging mode is that the terminal device user calls the merchant service within a set distance range through the voice interaction module.
Citation Information
Patent Citations
Multi-player, multi-screens, electronic gaming platform and system
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