Information Processing Method, Apparatus, Computer Device, and Computer Readable Storage Medium
By performing continuous dragging operations on the game interface to view and use detailed information of game resources, the operation steps of game skills or props are simplified and the game interaction efficiency is improved.
Patent Information
- Application Number
- CN202210876961.3
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2022-07-25
- Publication Date
- 2025-07-08
- Estimated Expiration
- 2042-07-25
AI Technical Summary
In the prior art, players have cumbersome operation steps for viewing and using game skills or props, resulting in low game interaction efficiency.
Simplify viewing and use steps by performing multiple consecutive drag operations on the resource viewing control, displaying detailed information of game resources and triggering the use of controls.
Improves players' interaction efficiency in the game and saves operating time.
Smart Images

Figure CN115212567B_ABST
Abstract
Description
Technical Field
[0001] This application relates to the technical field of games, and in particular, to an information processing method, apparatus, computer device, and computer-readable storage medium. Background Art
[0002] With the continuous development of computer communication technology and the widespread application of terminals such as smart phones, tablet computers, and laptop computers, terminals are developing towards diversification and personalization, and are increasingly becoming an indispensable terminal in people's lives and work. To meet people's pursuit of spiritual life, entertainment games that can be operated on terminals have emerged as the times require. For example, multiplayer online battle arena (MOBA) and massive multiplayer online (MMO) games developed based on client or server architectures, due to their high fluency, good operation feel, and instant combat characteristics, are deeply loved by users.
[0003] Currently, game players can view the tip tags (Tips) of game skills or game items in the game interface to understand the detailed introduction of game skills or game items. The tip tag is a common way to view item / skill information in game design. In the prior art, players usually use their fingers or a mouse to touch the icon of a game skill or game item to display the tip tag. When a player wants to use the game skill or game item, they need to cancel the tip tag of the currently viewed game skill or game item and then perform a trigger operation on the game skill or game item to trigger the use of the game skill or game item. This makes the viewing steps of viewing the tip tags of multiple game skills or game items and the use steps of the game skills or game items very cumbersome, consuming a long time and resulting in low game interaction efficiency. Summary of the Invention
[0004] Embodiments of this application provide an information processing method, apparatus, computer device, and computer-readable storage medium. By performing multiple consecutive dragging operations on a resource viewing control, a player can continuously view the detailed information of multiple game resources. Moreover, a use control is also displayed in the resource information window, and the use control can be triggered through continuous dragging operations to quickly trigger the use operation of the game resources, thereby simplifying the viewing steps of viewing the tip tags of multiple game skills or game items and the use steps of the game skills or game items, saving operation time, and improving the game interaction efficiency of players.
[0005] Embodiments of this application provide an information processing method, which includes:
[0006] Display a game interface, where the game interface includes a resource viewing control and a plurality of candidate game resources;
[0007] In response to a first dragging operation on the resource viewing control, determine a first target game resource corresponding to a stop position of the first dragging operation on the game interface, and display a first resource information window of the first target game resource, where the first resource information window includes detailed information of the first target game resource and a first usage control for triggering the first target game resource;
[0008] In response to a sliding operation consecutive with the first dragging operation, determine that the sliding operation stays on the first usage control, and trigger the use of the first target game resource.
[0009] Correspondingly, an information processing apparatus is further provided in an embodiment of the present application. The information processing apparatus includes:
[0010] A display unit for displaying a game interface, where the game interface includes a resource viewing control and a plurality of candidate game resources;
[0011] A first response unit for, in response to a first dragging operation on the resource viewing control, determining a first target game resource corresponding to a stop position of the first dragging operation on the game interface, and displaying a first resource information window of the first target game resource, where the first resource information window includes detailed information of the first target game resource and a first usage control for triggering the first target game resource;
[0012] A second response unit for, in response to a sliding operation consecutive with the first dragging operation, determining that the sliding operation stays on the first usage control, and triggering the use of the first target game resource.
[0013] In some embodiments, the information processing apparatus includes:
[0014] A first processing sub-unit for canceling the display of the second resource information window in the game screen when it is detected that the second dragging operation ends.
[0015] In some embodiments, the information processing apparatus includes:
[0016] A first response subunit, configured to respond to a second drag operation consecutive to the first drag operation, determine a second target game resource corresponding to a stop position of the second drag operation on the game interface, and display a second resource information window of the second target game resource, where the second resource information window includes details information of the second target game resource and a second usage control, and the second usage control is used to trigger the second target game resource.
[0017] In some embodiments, the information processing apparatus includes:
[0018] A trigger subunit, configured to respond to a third drag operation consecutive to the second drag operation, and when it is detected that the third drag operation stops at a display position of the second usage control, trigger the second target game resource.
[0019] In some embodiments, the information processing apparatus includes:
[0020] A first processing subunit, configured to cancel the display of the first resource information window in the game interface when it is detected that the first drag operation ends.
[0021] In some embodiments, the information processing apparatus includes:
[0022] A second processing subunit, configured to maintain the display of the first resource information window in the game interface when it is detected that the first drag operation ends.
[0023] In some embodiments, the information processing apparatus includes:
[0024] A second response subunit, configured to respond to a touch operation on the first usage control in the first resource information window, and trigger the first target game resource.
[0025] In some embodiments, the information processing apparatus includes:
[0026] A third processing subunit, configured to respond to a touch operation on any position other than the first resource information window, and cancel the display of the first resource information window in the game screen.
[0027] In some embodiments, the information processing apparatus includes:
[0028] A first display subunit, configured to respond to a page display operation on the game interface, and display a game resource page and a resource viewing control corresponding to the game resource page on the game interface.
[0029] In some embodiments, the information processing apparatus includes:
[0030] A second display subunit, configured to determine a first target game resource corresponding to a stop position of the first dragging operation on the game resource page in response to the first dragging operation on the resource viewing control, and display a first resource information window of the first target game resource.
[0031] In some embodiments, the information processing apparatus includes:
[0032] A first determination subunit, configured to determine a scrolling direction in which the candidate game resources in the game resource display area are scrolled according to a stop position of the first dragging operation outside the game resource display area if the first dragging operation is dragged outside the game resource display area;
[0033] A third display subunit, configured to scroll and display the candidate game resources in the game resource display area according to the scrolling direction.
[0034] In some embodiments, the information processing apparatus includes:
[0035] A fourth display subunit, configured to display a position indication icon at the stop position when a stop time of detecting a stop position of the first dragging operation on a game screen other than the game resource display area exceeds a first specified duration;
[0036] A second determination subunit, configured to determine a motion state of the first dragging operation according to the first dragging operation and the position indication icon, and determine a scrolling direction in which the candidate game resources in the game resource display area are scrolled based on the motion state.
[0037] In some embodiments, the information processing apparatus includes:
[0038] A third determination subunit, configured to determine a first scrolling direction in which the candidate game resources in the game resource display area are scrolled if a motion state of the first dragging operation is to move in a first direction with the position indication icon as an origin;
[0039] A fourth determination subunit, configured to determine a second scrolling direction in which the candidate game resources in the game resource display area are scrolled if a motion state of the first dragging operation is to move in a second direction with the position indication icon as an origin, where the first direction and the second direction are opposite directions.
[0040] In some embodiments, the information processing apparatus includes:
[0041] A fourth processing subunit, configured to stop scrolling and displaying the candidate game resources in the game resource display area according to the scrolling direction when it is detected that the motion state of the first dragging operation is moving in a direction opposite to the motion direction of the motion state.
[0042] In some embodiments, the information processing device includes:
[0043] A fifth processing subunit, configured to cancel the display of the position indication icon on the game screen and stop scrolling and displaying the candidate game resources in the game resource display area according to the scrolling direction when it is detected that the stop position of the first dragging operation is at the display position of the position indication icon and the stop time of the first dragging operation exceeds a second specified duration.
[0044] Correspondingly, an embodiment of the present application further provides a computer device, including a processor, a memory, and a computer program stored on the memory and capable of running on the processor. When the computer program is executed by the processor, the steps of any one of the information processing methods are implemented.
[0045] Correspondingly, an embodiment of the present application further provides a computer-readable storage medium, on which a computer program is stored. When the computer program is executed by a processor, the steps of any one of the information processing methods are implemented.
[0046] An embodiment of the present application provides an information processing method, device, computer device, and computer-readable storage medium. A player can perform multiple consecutive dragging operations on a resource viewing control, so as to continuously view the detailed information of multiple game resources in a resource information window according to the multiple consecutive dragging operations. Moreover, a usage control is also displayed in the resource information window, and the usage control can also be triggered by a dragging operation, so as to quickly trigger a usage operation on a game resource associated with the usage control, thereby simplifying the viewing steps of prompt labels of multiple game skills or game items and the usage steps of game skills or game items, saving the player's operation time, and improving the game interaction efficiency of the player. Description of the Drawings
[0047] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the following will briefly introduce the drawings required for the description of the embodiments. Obviously, the following drawings are only some embodiments of the present application. For those skilled in the art, other drawings can be obtained based on these drawings without creative efforts.
[0048] Figure 1 It is a schematic diagram of a scenario of an information processing system provided by an embodiment of the present application.
[0049] Figure 2 It is a schematic flowchart of an information processing method provided by an embodiment of the present application.
[0050] Figure 3 It is a schematic diagram of an application scenario of an information processing method provided by an embodiment of the present application.
[0051] Figure 4 It is another schematic diagram of an application scenario of an information processing method provided by an embodiment of the present application.
[0052] Figure 5 It is another schematic diagram of an application scenario of an information processing method provided by an embodiment of the present application.
[0053] Figure 6 It is another schematic diagram of an application scenario of an information processing method provided by an embodiment of the present application.
[0054] Figure 7 It is another schematic diagram of an application scenario of an information processing method provided by an embodiment of the present application.
[0055] Figure 8 It is a schematic structural diagram of an information processing device provided by an embodiment of the present application.
[0056] Figure 9 It is a schematic structural diagram of a computer device provided by an embodiment of the present application. Detailed implementation manners
[0057] Next, the technical solutions in the embodiments of the present application will be clearly and completely described in conjunction with the accompanying drawings in the embodiments of the present application. Obviously, the described embodiments are only a part of the embodiments of the present application, rather than all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative efforts shall fall within the protection scope of the present application.
[0058] The embodiments of the present application provide an information processing method, apparatus, computer device, and computer-readable storage medium. Specifically, the information processing method of the embodiments of the present application can be executed by a computer device, where the computer device can be a terminal or a server, etc. The terminal can be a terminal device such as a smart phone, a tablet computer, a notebook computer, a touch screen, a game console, a personal computer (PC), a personal digital assistant (PDA), etc. The terminal can also include a client, and the client can be a game application client, a browser client with a game program, or an instant messaging client, etc. The server can be an independent physical server, or a server cluster or a distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, CDN, and big data and artificial intelligence platforms.
[0059] For example, when the information processing method runs on a terminal, the terminal device stores a game application program and is used to present a virtual scene in the game screen. The terminal device is used to interact with the user through a graphical user interface, such as downloading and installing the game application program and running it through the terminal device. The way the terminal device provides the graphical user interface to the user can include various methods. For example, it can be rendered and displayed on the display screen of the terminal device, or the graphical user interface can be presented through holographic projection. For example, the terminal device can include a touch display screen and a processor. The touch display screen is used to present the graphical user interface and receive operation instructions generated by the user acting on the graphical user interface. The graphical user interface includes a game screen, and the processor is used to run the game, generate the graphical user interface, respond to the operation instructions, and control the display of the graphical user interface on the touch display screen.
[0060] For example, when the information processing method runs on a server, it can be a cloud game. Cloud gaming refers to a gaming method based on cloud computing. In the operation mode of cloud gaming, the operating body of the game application and the subject of the game screen presentation are separated, and the storage and operation of the information processing method are completed on the cloud gaming server. The game screen presentation is completed on the client side of the cloud gaming. The cloud gaming client is mainly used for receiving and sending game data and presenting the game screen. For example, the cloud gaming client can be a display device with a data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, a personal digital assistant, etc., but the terminal device for processing game data is a cloud gaming server in the cloud. When playing the game, the user operates the cloud gaming client to send an operation instruction to the cloud gaming server. The cloud gaming server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the cloud gaming client through the network. Finally, the cloud gaming client decodes and outputs the game screen.
[0061] See also Figure 1 , Figure 1 A schematic diagram of a scenario of an information processing system provided for an embodiment of the present application. The system may include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user may be connected to the servers of different games through a network. The terminal is any device with computing hardware that can support and execute software products corresponding to the game. In addition, when the system includes multiple terminals, multiple servers, and multiple networks, different terminals may be connected to each other through different networks and different servers. The network may be a wireless network or a wired network, such as a wireless network such as a wireless local area network (WLAN), a local area network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, different terminals may also use their own Bluetooth network or hotspot network to connect to other terminals or to servers, etc. For example, multiple users may be online through different terminals and thus connected and synchronized with each other through appropriate networks to support multi-player games. In addition, the system may include multiple databases, multiple databases coupled to different servers, and information related to the game environment may be continuously stored in the database when different users are online for multi-player games.
[0062] Embodiments of the present application provide an information processing method, which can be executed by a terminal or a server. Embodiments of the present application will be described by taking the information processing method being executed by a terminal as an example. Among them, the terminal may include a touch display screen and a processor (of course, the terminal may also use external devices such as a mouse and a keyboard as input devices, and only the touch display screen is taken as an example for illustration here). The touch display screen is used to present a graphical user interface and receive operation instructions generated by a user acting on the graphical user interface. When the user operates the graphical user interface through the touch display screen, the graphical user interface can control the content on the terminal locally in response to the received operation instructions, or can also control the content of the peer server in response to the received operation instructions. For example, the operation instructions generated by the user acting on the graphical user interface include instructions for starting a game application, and the processor is configured to start the game application after receiving the instructions for starting the game application provided by the user. In addition, the processor is configured to render and draw a graphical user interface associated with the game on the touch display screen. The touch display screen is a multi-touch sensitive screen that can sense touch or swipe operations performed simultaneously by multiple points on the screen. When the user performs a touch operation on the graphical user interface with a finger, when the graphical user interface detects the touch operation, it controls different virtual objects in the graphical user interface of the game to perform actions corresponding to the touch operation. For example, the game can be any one of games such as casual games, action games, role-playing games, strategy games, sports games, and puzzle games. Among them, the game may include a virtual scene of the game drawn on the graphical user interface. In addition, the virtual scene of the game may include one or more virtual objects controlled by a user (or player), such as a virtual character. Additionally, the virtual scene of the game may also include one or more obstacles, such as railings, ditches, walls, etc., to restrict the movement of the virtual objects, for example, restricting the movement of one or more objects to a specific area within the virtual scene. Optionally, the virtual scene of the game further includes one or more elements, such as skills, scores, character health status, energy, etc., to provide assistance to the player, provide virtual services, increase scores related to the player's performance, etc. In addition, the graphical user interface may also present one or more indicators to provide indication information to the player. For example, the game may include a virtual object controlled by the player and one or more other virtual objects (such as enemy characters). In one embodiment, one or more other virtual objects are controlled by other players of the game. For example, one or more other virtual objects may be controlled by a computer, such as a robot using an artificial intelligence (AI) algorithm, to implement a human-computer battle mode. For example, the virtual object has various skills or abilities that the game player can use to achieve goals. For example, the virtual object has one or more weapons, props, tools, etc. that can be used to eliminate other objects in the game. Such skills or abilities can be activated by the game player using one of multiple preset touch operations on the touch display screen of the terminal.The processor can be configured to present corresponding game screens in response to operation instructions generated by a user's touch operation.
[0063] It should be noted that Figure 1 The schematic diagram of the scenario of the information processing system shown is only an example. The information processing system and scenario described in the embodiments of the present application are for more clearly explaining the technical solutions of the embodiments of the present application, and do not constitute a limitation on the technical solutions provided by the embodiments of the present application. Those of ordinary skill in the art can know that with the emergence of new service scenarios, the technical solutions provided by the embodiments of the present application are equally applicable to similar technical problems.
[0064] Based on the above problems, the embodiments of the present application provide an information processing method, device, computer device and computer-readable storage medium, which can improve the game interaction efficiency of players in the game. The following will be described in detail respectively. It should be noted that the description order of the following embodiments does not serve as a limitation on the preferred order of the embodiments.
[0065] The embodiments of the present application provide an information processing method. This method can be executed by a terminal or a server. The embodiments of the present application will be described by taking the information processing method executed by the terminal as an example.
[0066] Please refer to Figure 2 , Figure 2 which is a schematic flowchart of an information processing method provided by the embodiments of the present application. The specific process of this information processing method can be as follows: steps 101 to 103:
[0067] 101. Display a game interface, where the game interface includes a resource viewing control and a plurality of candidate game resources.
[0068] Among them, the game resource page includes a plurality of game resources. The game resources can include game skills, game props, game equipment or game items. The above game resources can be displayed in the form of icons on the game resource page, or in the form of text identifiers, or in the form of both icons and text identifiers existing at the same time. For example, as Figure 3 shown, a game screen can be displayed in the game interface, and a game resource page and a resource viewing control are superimposed on the game screen. In the game resource page, game resource icons and game resource text identifiers corresponding to a plurality of candidate game resources are displayed, which can include the first game resource, the second game resource, the third game resource, and the fourth game resource.
[0069] In the embodiments of the present application, a game interface displays a game screen, which includes a virtual scene. The virtual scene is a virtual environment displayed (or provided) when an application runs on a terminal. The virtual environment can be a simulation environment of the real world, a semi-simulated and semi-fictional three-dimensional environment, or a purely fictional three-dimensional environment. The virtual environment is used for virtual environment battles between at least two virtual characters, and there are virtual resources available for at least two virtual characters in the virtual environment. A virtual scene is displayed in the game interface, and one or more virtual characters can be displayed in the virtual scene. The virtual characters can include a first virtual character, a second virtual character, and a third virtual character. Among them, the first virtual character and the second virtual character are virtual characters of the same camp; the third virtual character is a virtual character of a different camp from the first virtual character and the second virtual character. The first virtual character, the second virtual character, and the third camp virtual character can exist simultaneously in the virtual scene. Here, this is for illustrative purposes and is not a limitation. A virtual character (or hero) refers to an active object in a virtual environment. A virtual character refers to a virtual object in a game controlled by a user or player through a terminal. In the embodiments of the present application, the first virtual character refers to a virtual object in a game controlled by the current player through a terminal, that is, the virtual character controlled by the local player. The second virtual character of the same camp as the first virtual character or the third virtual character of the enemy camp of the first virtual character refers to: a virtual object in a game controlled by other users through a terminal, that is, the virtual character controlled by other-end users.
[0070] For example, a computer device can display a game interface, and a game screen is displayed in the game interface. Multiple candidate game resources can be directly displayed in the game screen or embedded in the game screen.
[0071] In a specific embodiment, for the step of "displaying a game interface, where the game interface includes: a game screen, a game resource page, and a resource viewing control, and the game resource page includes multiple candidate game resources", the method can include:
[0072] Display a game interface, where the game interface includes a game screen;
[0073] In response to a page display operation on the game interface, display a game resource page and the corresponding resource viewing control of the game resource page on the game interface.
[0074] For example, please refer to Figure 4, a game interface is displayed on the touch display screen of a computer device. A game screen is displayed in the game interface. When a player generates a page display operation on the game interface with a finger, in response to the page display operation on the game interface, a game resource page and a resource viewing control corresponding to the game resource page are displayed on the game screen of the game interface. Multiple game resource icons and game resource text identifiers corresponding to candidate game resources are displayed in the game resource page, which may include a first game resource, a second game resource, a third game resource, and a fourth game resource.
[0075] Optionally, please refer to Figure 5 , a game interface is displayed on the touch display screen of a computer device. A game screen and a resource viewing control are displayed in the game interface. When a player clicks on the resource viewing control or the resource page display control with a finger, in response to the page display operation on the game interface, a game resource page is displayed on the game screen of the game interface, and the display priority of the resource viewing control is adjusted to be higher than the display priority of the game resource page, so that the player can find the resource viewing control for subsequent operations. Multiple game resource icons corresponding to candidate game resources are displayed in the game resource page, which may include a first game resource icon, a second game resource icon, a third game resource icon, and a fourth game resource icon.
[0076] 102. In response to a first drag operation on the resource viewing control, determine a first target game resource corresponding to the stop position of the first drag operation on the game interface, and display a first resource information window of the first target game resource, where the first resource information window includes detailed information of the first target game resource and a first usage control, and the first usage control is used to trigger the first target game resource.
[0077] For example, a player can perform a trigger operation on the display screen of the computer device to trigger the first drag operation. The computer device determines a first target game resource corresponding to the stop position of the first drag operation on the game resource page in response to the first drag operation on the resource viewing control, and displays a first resource information window of the first target game resource. The first resource information window includes detailed information of the first target game resource and a first usage control.
[0078] It should be noted that the trigger operation in the embodiments of the present application can be an operation performed by a user on the game interface through the touch display screen. For example, a touch operation generated by the user clicking or touching on the game interface with a finger. It can also be a trigger operation generated by the user clicking on the game interface by controlling the mouse button. For example, a trigger operation is generated by the user pressing the middle mouse button on the game interface.
[0079] In one embodiment, after the step "in response to a first drag operation on the resource viewing control, determine a first target game resource corresponding to the stop position of the first drag operation on the game interface, and display a first resource information window of the first target game resource", the method may include:
[0080] When it is detected that the first drag operation ends, cancel the display of the first resource information window in the game interface.
[0081] Optionally, after the step "in response to a first drag operation on the resource viewing control, determine a first target game resource corresponding to the stop position of the first drag operation on the game interface, and display a first resource information window of the first target game resource", it further includes:
[0082] When it is detected that the first drag operation ends, keep the display of the first resource information window in the game interface.
[0083] In another embodiment, after the step "keep the display of the first resource information window in the game interface", it further includes:
[0084] In response to a touch operation on the first use control in the first resource information window, trigger the first target game resource.
[0085] Optionally, after the step "keep the display of the first resource information window in the game interface", it further includes:
[0086] In response to a touch operation on any position other than the first resource information window, cancel the display of the first resource information window in the game screen.
[0087] In one embodiment, the game interface may include a game screen, a game resource page, and a resource viewing control. The game resource page includes a plurality of candidate game resources. The method may include:
[0088] In response to a page display operation on the game interface, display the game resource page and the resource viewing control corresponding to the game resource page on the game interface.
[0089] Specifically, the step "in response to a first drag operation on the resource viewing control, determine a first target game resource corresponding to the stop position of the first drag operation on the game interface, and display a first resource information window of the first target game resource" includes:
[0090] In response to a first drag operation on the resource view control, determine a first target game resource corresponding to a stop position of the first drag operation on the game resource page, and display a first resource information window of the first target game resource.
[0091] In one embodiment, the game resource page includes a game resource display area, and the plurality of candidate game resources are displayed in the game resource display area. The game resource page further includes a game resource synthesis prompt area for prompting a player with other game resources required for synthesizing a certain game resource. After the step "In response to a first drag operation on the resource view control, determine a first target game resource corresponding to a stop position of the first drag operation on the game resource page, and display a first resource information window of the first target game resource", the method may include:
[0092] If the first drag operation is dragged outside the game resource display area, determine a scrolling direction in which the candidate game resources in the game resource display area are scrolled according to a stop position of the first drag operation outside the game resource display area;
[0093] Scroll the candidate game resources in the game resource display area according to the scrolling direction.
[0094] For example, as Figure 6 shown, a game screen may be displayed in the game interface, and a game resource page and a resource view control are superimposed on the game screen. The game resource page includes a game resource display area and a resource synthesis prompt area. Game resource icons and game resource text identifiers corresponding to a plurality of candidate game resources are displayed in the game resource display area, which may include a first game resource, a second game resource, a third game resource, and a fourth game resource.
[0095] Specifically, for the step "Determine a scrolling direction in which the candidate game resources in the game resource display area are scrolled according to a stop position of the first drag operation outside the game resource display area", the method may include:
[0096] When a stop time of detecting a stop position of the first drag operation on a game screen other than the game resource display area exceeds a first specified duration, display a position indication icon at the stop position;
[0097] Determine a motion state of the first drag operation according to the first drag operation and the position indication icon, and determine a scrolling direction in which the candidate game resources in the game resource display area are scrolled based on the motion state.
[0098] To be able to view the candidate game resources in the game resource display area, for the step of "determining the motion state of the first drag operation based on the first drag operation and the position indication icon, and determining the scrolling direction of the candidate game resources scrolling display in the game resource display area based on the motion state", the method may include:
[0099] If the motion state of the first drag operation is moving in a first direction with the position indication icon as the origin, determine the first scrolling direction of the candidate game resources scrolling display in the game resource display area;
[0100] If the motion state of the first drag operation is moving in a second direction with the position indication icon as the origin, determine the second scrolling direction of the candidate game resources scrolling display in the game resource display area, where the first direction and the second direction are opposite directions.
[0101] Optionally, after the step of "scrolling and displaying the candidate game resources in the game resource display area according to the scrolling direction", the method may include:
[0102] When it is detected that the motion state of the first drag operation is moving in a direction opposite to the motion direction of the motion state, stop scrolling and displaying the candidate game resources in the game resource display area according to the scrolling direction.
[0103] In a specific embodiment, after the step of "scrolling and displaying the candidate game resources in the game resource display area according to the scrolling direction", the method may include:
[0104] When it is detected that the stop position of the first drag operation is at the display position of the position indication icon and the stop time of the first drag operation exceeds the second specified duration, cancel the display of the position indication icon on the game screen and stop scrolling and displaying the candidate game resources in the game resource display area according to the scrolling direction.
[0105] 103. In response to a sliding operation continuous with the first drag operation, determine that the sliding operation stays on the first usage control and trigger the usage of the first target game resource.
[0106] Optionally, the embodiments of the present application may further include:
[0107] In response to a second dragging operation consecutive to the first dragging operation, determine a second target game resource corresponding to a stop position of the second dragging operation on the game interface, and display a second resource information window of the second target game resource, where the second resource information window includes details information of the second target game resource and a second usage control for triggering the second target game resource.
[0108] In an embodiment of the present application, after the step "In response to a second dragging operation consecutive to the first dragging operation, determine a second target game resource corresponding to a stop position of the second dragging operation on the game resource page, and display a second resource information window of the second target game resource", the method may include:
[0109] When it is detected that the second dragging operation ends, cancel the display of the second resource information window in the game screen.
[0110] In order to be able to quickly use the target game resource, after the step "In response to a second dragging operation consecutive to the first dragging operation, determine a second target game resource corresponding to a stop position of the second dragging operation on the game resource page, and display a second resource information window of the second target game resource", the method may include:
[0111] In response to a third dragging operation consecutive to the second dragging operation, when it is detected that the third dragging operation stops at a display position of the second usage control, trigger the second target game resource.
[0112] In another specific embodiment, after the step "In response to a second dragging operation consecutive to the first dragging operation, determine a second target game resource corresponding to a stop position of the second dragging operation on the game resource page, and display a second resource information window of the second target game resource", the method may include:
[0113] When it is detected that the second dragging operation ends, keep the display of the second resource information window in the game screen.
[0114] Optionally, after the step "Keep the display of the second resource information window in the game screen", the method may include:
[0115] In response to a touch operation on the second usage control in the second resource information window, trigger the second target game resource.
[0116] In order to be able to restore the normal display of the game resource page, after the step "Keep the display of the second resource information window in the game screen", the method may include:
[0117] In response to a touch operation at any position other than the second resource information window, cancel the display of the second resource information window in the game screen.
[0118] Based on the content introduced above, the information processing method of the present application will be further illustrated by examples below.
[0119] For example, as Figure 7 shown, the specific embodiments of the information processing method are as follows:
[0120] (1) A game interface is displayed on the touch display screen of the computer device. A game screen is displayed in the game interface. When a player generates a page display operation on the game interface with a finger, in response to the page display operation on the game interface, a game resource page and a resource viewing control corresponding to the game resource page are displayed on the game screen of the game interface. The game resource page includes a game resource display area and a resource synthesis prompt area. Multiple game resource icons corresponding to candidate game resources and the identifiers of the game resources are displayed in the game resource display area, which may specifically include the first game resource, the second game resource, the third game resource, and the fourth game resource.
[0121] (2) The player can generate a first drag operation on the resource viewing control displayed on the game interface. The computer device determines the first target game resource corresponding to the stop position of the first drag operation on the game resource page in response to the first drag operation on the resource viewing control, and displays a first resource information window of the first target game resource. The first resource information window includes the detailed information of the first target game resource and a first usage control, and the first usage control is used to trigger the first target game resource.
[0122] (3) The player can generate a second drag operation on the resource viewing control displayed on the game interface. The computer device determines the second target game resource corresponding to the stop position of the second drag operation on the game resource page in response to the second drag operation continuous with the first drag operation, and displays a second resource information window of the second target game resource. The second resource information window includes the detailed information of the second target game resource and a second usage control, and the second usage control is used to trigger the second target game resource.
[0123] (4) The player can generate a third drag operation on the resource viewing control displayed on the game interface. The computer device triggers the second target game resource in response to the third drag operation continuous with the second drag operation. When it is detected that the third drag operation stops at the display position of the second usage control, the display of the second resource information window is cancelled on the game screen.
[0124] In summary, the embodiment of the present application provides an information processing method. By performing multiple consecutive dragging operations on the resource viewing control, a player can continuously view the detailed information of multiple game resources in the resource information window according to the multiple consecutive dragging operations. Moreover, a usage control is also displayed in the resource information window, and the usage control can also be triggered by a dragging operation, so as to quickly trigger the usage operation of the game resource associated with the usage control, thereby simplifying the viewing steps of the prompt labels of multiple game skills or game items, as well as the usage steps of the game skills or game items, saving the operation time of the player, and improving the game interaction efficiency of the player.
[0125] To facilitate better implementation of the information processing method provided by the embodiment of the present application, the embodiment of the present application also provides an information processing device based on the above information processing method. The meanings of the nouns are the same as those in the above information processing method, and the specific implementation details can refer to the description in the method embodiment.
[0126] Please refer to Figure 8 , Figure 8 which is a schematic structural diagram of an information processing device provided by the embodiment of the present application. The device includes:
[0127] A display unit 201, configured to display a game interface, where the game interface includes a resource viewing control and multiple candidate game resources;
[0128] A first response unit 202, configured to, in response to a first dragging operation on the resource viewing control, determine a first target game resource corresponding to a stop position of the first dragging operation on the game interface, and display a first resource information window of the first target game resource, where the first resource information window includes detailed information of the first target game resource and a first usage control, and the first usage control is used to trigger the first target game resource;
[0129] A second response unit 203, configured to, in response to a sliding operation consecutive to the first dragging operation, determine that the sliding operation stays on the first usage control, and trigger the usage of the first target game resource.
[0130] In some embodiments, the information processing device includes:
[0131] A first processing sub-unit, configured to cancel the display of the second resource information window in the game screen when detecting the end of the second dragging operation.
[0132] In some embodiments, the information processing device includes:
[0133] A first response subunit, configured to respond to a second drag operation consecutive to the first drag operation, determine a second target game resource corresponding to a stop position of the second drag operation on the game interface, and display a second resource information window of the second target game resource, where the second resource information window includes detailed information of the second target game resource and a second usage control for triggering the second target game resource.
[0134] In some embodiments, the information processing device includes:
[0135] A trigger subunit, configured to respond to a third drag operation consecutive to the second drag operation, and trigger the second target game resource when it is detected that the third drag operation stops at a display position of the second usage control.
[0136] In some embodiments, the information processing device includes:
[0137] A first processing subunit, configured to cancel the display of the first resource information window in the game interface when it is detected that the first drag operation ends.
[0138] In some embodiments, the information processing device includes:
[0139] A second processing subunit, configured to keep the display of the first resource information window in the game interface when it is detected that the first drag operation ends.
[0140] In some embodiments, the information processing device includes:
[0141] A second response subunit, configured to trigger the first target game resource in response to a touch operation on the first usage control in the first resource information window.
[0142] In some embodiments, the information processing device includes:
[0143] A third processing subunit, configured to cancel the display of the first resource information window in the game screen in response to a touch operation on any position other than the first resource information window.
[0144] In some embodiments, the information processing device includes:
[0145] A first display subunit, configured to display a game resource page and a resource viewing control corresponding to the game resource page on the game interface in response to a page display operation on the game interface.
[0146] In some embodiments, the information processing device includes:
[0147] A second display subunit, configured to determine a first target game resource corresponding to a stop position of the first dragging operation on the game resource page in response to the first dragging operation on the resource viewing control, and display a first resource information window of the first target game resource.
[0148] In some embodiments, the information processing device includes:
[0149] A first determination subunit, configured to determine a scrolling direction of scrolling display of the candidate game resources in the game resource display area according to a stop position of the first dragging operation outside the game resource display area when the first dragging operation is dragged outside the game resource display area;
[0150] A third display subunit, configured to scroll and display the candidate game resources in the game resource display area according to the scrolling direction.
[0151] In some embodiments, the information processing device includes:
[0152] A fourth display subunit, configured to display a position indication icon at the stop position when a stop time of detecting a stop position of the first dragging operation on a game screen other than the game resource display area exceeds a first specified duration;
[0153] A second determination subunit, configured to determine a motion state of the first dragging operation according to the first dragging operation and the position indication icon, and determine a scrolling direction of scrolling display of the candidate game resources in the game resource display area based on the motion state.
[0154] In some embodiments, the information processing device includes:
[0155] A third determination subunit, configured to determine a first scrolling direction of scrolling display of the candidate game resources in the game resource display area when a motion state of the first dragging operation is moving in a first direction with the position indication icon as an origin;
[0156] A fourth determination subunit, configured to determine a second scrolling direction of scrolling display of the candidate game resources in the game resource display area when a motion state of the first dragging operation is moving in a second direction with the position indication icon as an origin, where the first direction and the second direction are opposite directions.
[0157] In some embodiments, the information processing device includes:
[0158] A fourth processing subunit, configured to stop scrolling and displaying the candidate game resources in the game resource display area according to the scrolling direction when it is detected that the motion state of the first dragging operation is moving in a direction opposite to the motion direction of the motion state.
[0159] In some embodiments, the information processing device includes:
[0160] A fifth processing subunit, configured to cancel the display of the position indication icon on the game screen and stop scrolling and displaying the candidate game resources in the game resource display area according to the scrolling direction when it is detected that the stop position of the first dragging operation is at the display position of the position indication icon and the stop time of the first dragging operation exceeds a second specified duration.
[0161] An embodiment of the present application discloses a game interaction device. The game interface is displayed by a display unit 201, where the game interface includes a resource viewing control and a plurality of candidate game resources; a first response unit 202 responds to a first dragging operation on the resource viewing control, determines a first target game resource corresponding to the stop position of the first dragging operation on the game interface, and displays a first resource information window of the first target game resource. The first resource information window includes detailed information of the first target game resource and a first usage control for triggering the first target game resource; a second response unit 203 responds to a sliding operation continuous with the first dragging operation, determines that the sliding operation stays on the first usage control, and triggers the usage of the first target game resource. In the embodiment of the present application, the player can continuously view the detailed information of multiple game resources in the resource information window through multiple consecutive dragging operations performed on the resource viewing control. Moreover, a usage control is also displayed in the resource information window, and the usage control can also be triggered through a dragging operation, so as to quickly trigger the usage operation of the game resource associated with the usage control, thereby simplifying the viewing steps of the prompt labels of multiple game skills or game items and the usage steps of the game skills or game items, saving the player's operation time, and improving the game interaction efficiency of the player.
[0162] Correspondingly, an embodiment of the present application further provides a computer device, which can be a terminal or a server. The terminal can be a smart phone, a tablet computer, a notebook computer, a touch screen, a game console, a personal computer (PC), a personal digital assistant (PDA), or other terminal devices. As Figure 9 shown, Figure 9A structural schematic diagram of a computer device provided by an embodiment of the present application. The computer device 300 includes a processor 301 having one or more processing cores, a memory 302 having one or more computer-readable storage media, and a computer program stored on the memory 302 and executable on the processor. Among them, the processor 301 is electrically connected to the memory 302. Those skilled in the art can understand that the computer device structure shown in the figure does not constitute a limitation on the computer device, and may include more or fewer components than shown in the figure, or combine certain components, or have different component arrangements.
[0163] The processor 301 is the control center of the computer device 300, connecting various parts of the entire computer device 300 through various interfaces and lines. By running or loading software programs and / or modules stored in the memory 302, and calling data stored in the memory 302, it executes various functions of the computer device 300 and processes data, thereby monitoring the entire computer device 300.
[0164] In an embodiment of the present application, the processor 301 in the computer device 300 will load the instructions corresponding to the processes of one or more application programs into the memory 302 according to the following steps, and the processor 301 will run the application programs stored in the memory 302 to implement various functions:
[0165] Display a game interface, where the game interface includes a resource viewing control and multiple candidate game resources;
[0166] In response to a first dragging operation on the resource viewing control, determine a first target game resource corresponding to the stop position of the first dragging operation on the game interface, and display a first resource information window of the first target game resource, where the first resource information window includes detailed information of the first target game resource and a first usage control for triggering the first target game resource;
[0167] In response to a sliding operation continuous with the first dragging operation, determine that the sliding operation stays on the first usage control, and trigger the use of the first target game resource.
[0168] In one embodiment, the method further includes:
[0169] In response to a second dragging operation continuous with the first dragging operation, determine a second target game resource corresponding to the stop position of the second dragging operation on the game interface, and display a second resource information window of the second target game resource, where the second resource information window includes detailed information of the second target game resource and a second usage control for triggering the second target game resource.
[0170] In one embodiment, after determining a second target game resource corresponding to a stop position of the second drag operation on the game interface in response to a second drag operation consecutive to the first drag operation and displaying a second resource information window of the second target game resource, the method further includes:
[0171] In response to a third drag operation consecutive to the second drag operation, when it is detected that the third drag operation stops at a display position of the second usage control, the second target game resource is triggered.
[0172] In one embodiment, after determining a first target game resource corresponding to a stop position of the first drag operation on the game interface in response to a first drag operation on the resource viewing control and displaying a first resource information window of the first target game resource, the method further includes:
[0173] When it is detected that the first drag operation ends, the display of the first resource information window in the game interface is cancelled.
[0174] In one embodiment, after determining a first target game resource corresponding to a stop position of the first drag operation on the game interface in response to a first drag operation on the resource viewing control and displaying a first resource information window of the first target game resource, the method further includes:
[0175] When it is detected that the first drag operation ends, the display of the first resource information window in the game interface is maintained.
[0176] In one embodiment, after maintaining the display of the first resource information window in the game interface, the method further includes:
[0177] In response to a touch operation on the first usage control in the first resource information window, the first target game resource is triggered.
[0178] In one embodiment, after maintaining the display of the first resource information window in the game interface, the method further includes:
[0179] In response to a touch operation on any position other than the first resource information window, the display of the first resource information window in the game screen is cancelled.
[0180] In one embodiment, the game interface includes: a game screen, a game resource page, and a resource viewing control, and the game resource page includes a plurality of candidate game resources, including:
[0181] In response to a page display operation on the game interface, a game resource page and a resource viewing control corresponding to the game resource page are displayed on the game interface.
[0182] In one embodiment, in response to a first drag operation on the resource viewing control, determining a first target game resource corresponding to a stop position of the first drag operation on the game interface, and displaying a first resource information window of the first target game resource, includes:
[0183] In response to a first drag operation on the resource viewing control, determining a first target game resource corresponding to a stop position of the first drag operation on the game resource page, and displaying a first resource information window of the first target game resource.
[0184] In one embodiment, the game resource page includes a game resource display area, and the plurality of candidate game resources are displayed in the game resource display area;
[0185] After determining a first target game resource corresponding to a stop position of the first drag operation on the game resource page and displaying a first resource information window of the first target game resource in response to the first drag operation on the resource viewing control, further includes:
[0186] If the first drag operation is dragged outside the game resource display area, according to the stop position of the first drag operation outside the game resource display area, determining a scrolling direction in which the candidate game resources in the game resource display area are scrolled;
[0187] Scrolling the candidate game resources in the game resource display area according to the scrolling direction.
[0188] In one embodiment, the determining a scrolling direction in which the candidate game resources in the game resource display area are scrolled according to the stop position of the first drag operation outside the game resource display area includes:
[0189] When it is detected that the stop time of the stop position of the first drag operation on the game screen outside the game resource display area exceeds a first specified duration, a position indication icon is displayed at the stop position;
[0190] Determining a motion state of the first drag operation according to the first drag operation and the position indication icon, and determining a scrolling direction in which the candidate game resources in the game resource display area are scrolled based on the motion state.
[0191] In one embodiment, determining the motion state of the first dragging operation according to the first dragging operation and the position indication icon, and determining the scrolling direction of the candidate game resources scrolling display in the game resource display area based on the motion state includes:
[0192] If the motion state of the first dragging operation is moving in a first direction with the position indication icon as the origin, determine the first scrolling direction of the candidate game resources scrolling display in the game resource display area;
[0193] If the motion state of the first dragging operation is moving in a second direction with the position indication icon as the origin, determine the second scrolling direction of the candidate game resources scrolling display in the game resource display area, where the first direction and the second direction are opposite directions.
[0194] In one embodiment, after scrolling and displaying the candidate game resources in the game resource display area according to the scrolling direction, it further includes:
[0195] When it is detected that the motion state of the first dragging operation is moving in a direction opposite to the motion direction of the motion state, stop scrolling and displaying the candidate game resources in the game resource display area according to the scrolling direction.
[0196] In one embodiment, after scrolling and displaying the candidate game resources in the game resource display area according to the scrolling direction, it further includes:
[0197] When it is detected that the stop position of the first dragging operation is at the display position of the position indication icon, and the stop time of the first dragging operation exceeds a second specified duration, cancel the display of the position indication icon on the game screen, and stop scrolling and displaying the candidate game resources in the game resource display area according to the scrolling direction.
[0198] For the specific implementation of each of the above operations, reference may be made to the previous embodiments, which will not be elaborated here.
[0199] Optionally, as Figure 9 shown, the computer device 300 further includes: a touch display screen 303, a radio frequency circuit 304, an audio circuit 305, an input unit 306, and a power supply 307. Among them, the processor 301 is electrically connected to the touch display screen 303, the radio frequency circuit 304, the audio circuit 305, the input unit 306, and the power supply 307 respectively. Those skilled in the art can understand that Figure 9 the computer device structure shown in
[0200] The touch display screen 303 can be used to display a graphical user interface and receive operation instructions generated by a user acting on the graphical user interface. The touch display screen 303 may include a display panel and a touch panel. Among them, the display panel can be used to display information input by the user or information provided to the user, as well as various graphical user interfaces of the computer device. These graphical user interfaces can be composed of graphics, text, icons, videos, and any combination thereof. Optionally, the display panel can be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED), etc. The touch panel can be used to collect touch operations of the user on or near it (such as operations of the user using any suitable object or accessory such as a finger or a stylus on or near the touch panel), and generate corresponding operation instructions, and the operation instructions execute the corresponding program. Optionally, the touch panel can include two parts: a touch detection device and a touch controller. Among them, the touch detection device detects the touch orientation of the user, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into contact coordinates, and then sends it to the processor 301, and can receive commands sent by the processor 301 and execute them. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it is transmitted to the processor 301 to determine the type of touch event. Subsequently, the processor 301 provides corresponding visual output on the display panel according to the type of touch event. In the embodiments of the present application, the touch panel and the display panel can be integrated into the touch display screen 303 to implement input and output functions. However, in some embodiments, the touch panel and the touch panel can be implemented as two independent components to implement input and output functions. That is, the touch display screen 303 can also be used as a part of the input unit 306 to implement the input function.
[0201] In the embodiments of the present application, the processor 301 executes a game application to generate a graphical user interface on the touch display screen 303. The touch display screen 303 is used to present the graphical user interface and receive operation instructions generated by a user acting on the graphical user interface.
[0202] The radio frequency circuit 304 can be used to transmit and receive radio frequency signals to establish wireless communication with a network device or other computer devices through wireless communication, and transmit and receive signals with the network device or other computer devices.
[0203] The audio circuit 305 can be used to provide an audio interface between the user and the computer device through a speaker and a microphone. The audio circuit 305 can transmit the electrical signal converted from the received audio data to the speaker, which converts it into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 305 and then converted into audio data. After the audio data is output and processed by the processor 301, it is sent through the radio frequency circuit 304 to, for example, another computer device, or the audio data is output to the memory 302 for further processing. The audio circuit 305 may also include an earphone jack to provide communication between the peripheral earphone and the computer device.
[0204] The input unit 306 can be used to receive input digital, character information or user characteristic information (such as fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal inputs related to user settings and function controls.
[0205] The power supply 307 is used to supply power to each component of the computer device 300. Optionally, the power supply 307 can be logically connected to the processor 301 through a power management system, so as to realize functions such as management of charging, discharging, and power consumption management through the power management system. The power supply 307 can also include any components such as one or more DC or AC power supplies, a recharge system, a power failure detection circuit, a power converter or inverter, and a power status indicator.
[0206] Although Figure 9 not shown in the figure, the computer device 300 may also include a camera, a sensor, a Wi-Fi module, a Bluetooth module, etc., which will not be elaborated here.
[0207] In the above embodiments, the descriptions of the respective embodiments have their own emphases. For parts not detailed in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.
[0208] As can be seen from the above, the computer device provided in this embodiment can continuously view the detailed information of multiple game resources in the resource information window by performing multiple consecutive drag operations on the resource view control. Moreover, a use control is also displayed in the resource information window, and the use control can also be triggered by a drag operation, so as to quickly trigger the use operation of the game resource associated with the use control, thereby simplifying the viewing steps of the prompt labels of multiple game skills or game items and the use steps of game skills or game items, saving the player's operation time, and improving the player's game interaction efficiency.
[0209] Those of ordinary skill in the art can understand that all or part of the steps in the various methods of the above embodiments can be completed by instructions or by controlling relevant hardware through instructions. The instructions can be stored in a computer-readable storage medium and loaded and executed by a processor.
[0210] For this reason, an embodiment of the present application provides a computer-readable storage medium, in which multiple computer programs are stored. The computer programs can be loaded by a processor to execute the steps in any of the information processing methods provided by the embodiments of the present application. For example, the computer program can execute the following steps:
[0211] Display a game interface, where the game interface includes a resource viewing control and multiple candidate game resources;
[0212] In response to a first dragging operation on the resource viewing control, determine a first target game resource corresponding to the stop position of the first dragging operation on the game interface, and display a first resource information window of the first target game resource. The first resource information window includes detailed information of the first target game resource and a first usage control, and the first usage control is used to trigger the first target game resource;
[0213] In response to a sliding operation continuous with the first dragging operation, determine that the sliding operation stays on the first usage control, and trigger the usage of the first target game resource.
[0214] In one embodiment, the method further includes:
[0215] In response to a second dragging operation continuous with the first dragging operation, determine a second target game resource corresponding to the stop position of the second dragging operation on the game interface, and display a second resource information window of the second target game resource. The second resource information window includes detailed information of the second target game resource and a second usage control, and the second usage control is used to trigger the second target game resource.
[0216] In one embodiment, after determining a second target game resource corresponding to the stop position of the second dragging operation on the game interface in response to a second dragging operation continuous with the first dragging operation and displaying a second resource information window of the second target game resource, it further includes:
[0217] In response to a third dragging operation continuous with the second dragging operation, when it is detected that the third dragging operation stops at the display position of the second usage control, trigger the second target game resource.
[0218] In one embodiment, after determining the first target game resource corresponding to the stop position of the first drag operation on the game interface in response to the first drag operation on the resource viewing control and displaying the first resource information window of the first target game resource, the following is further included:
[0219] When it is detected that the first drag operation ends, cancel the display of the first resource information window in the game interface.
[0220] In one embodiment, after determining the first target game resource corresponding to the stop position of the first drag operation on the game interface in response to the first drag operation on the resource viewing control and displaying the first resource information window of the first target game resource, the following is further included:
[0221] When it is detected that the first drag operation ends, keep the display of the first resource information window in the game interface.
[0222] In one embodiment, after keeping the display of the first resource information window in the game interface, the following is further included:
[0223] In response to a touch operation on the first usage control in the first resource information window, trigger the first target game resource.
[0224] In one embodiment, after keeping the display of the first resource information window in the game interface, the following is further included:
[0225] In response to a touch operation on any position other than the first resource information window, cancel the display of the first resource information window in the game screen.
[0226] In one embodiment, the game interface includes: a game screen, a game resource page, and a resource viewing control. The game resource page includes a plurality of candidate game resources, including:
[0227] In response to a page display operation on the game interface, display the game resource page and the resource viewing control corresponding to the game resource page on the game interface.
[0228] In one embodiment, the determining the first target game resource corresponding to the stop position of the first drag operation on the game interface in response to the first drag operation on the resource viewing control and displaying the first resource information window of the first target game resource includes:
[0229] In response to a first drag operation on the resource viewing control, determine a first target game resource corresponding to a stop position of the first drag operation on the game resource page, and display a first resource information window of the first target game resource.
[0230] In one embodiment, the game resource page includes a game resource display area, and the multiple candidate game resources are displayed in the game resource display area;
[0231] After determining the first target game resource corresponding to the stop position of the first drag operation on the game resource page and displaying the first resource information window of the first target game resource in response to the first drag operation on the resource viewing control, it further includes:
[0232] If the first drag operation is dragged outside the game resource display area, determine a scrolling direction for scrolling display of the candidate game resources in the game resource display area according to the stop position of the first drag operation outside the game resource display area;
[0233] Scroll and display the candidate game resources in the game resource display area according to the scrolling direction.
[0234] In one embodiment, determining the scrolling direction for scrolling display of the candidate game resources in the game resource display area according to the stop position of the first drag operation outside the game resource display area includes:
[0235] When it is detected that the stop time of the stop position of the first drag operation on the game screen outside the game resource display area exceeds a first specified duration, display a position indication icon at the stop position;
[0236] Determine the motion state of the first drag operation according to the first drag operation and the position indication icon, and determine the scrolling direction for scrolling display of the candidate game resources in the game resource display area based on the motion state.
[0237] In one embodiment, determining the motion state of the first drag operation according to the first drag operation and the position indication icon, and determining the scrolling direction for scrolling display of the candidate game resources in the game resource display area based on the motion state includes:
[0238] If the motion state of the first drag operation is moving in a first direction with the position indication icon as the origin, determine a first scrolling direction for scrolling display of the candidate game resources in the game resource display area;
[0239] When the motion state of the first drag operation is moving in a second direction with the position indicator icon as the origin, determine a second scrolling direction for the candidate game resources to scroll and display in the game resource display area, where the first direction and the second direction are opposite directions.
[0240] In one embodiment, after scrolling and displaying the candidate game resources in the game resource display area according to the scrolling direction, it further includes:
[0241] When it is detected that the motion state of the first drag operation is moving in a direction opposite to the motion direction of the motion state, stop scrolling and displaying the candidate game resources in the game resource display area according to the scrolling direction.
[0242] In one embodiment, after scrolling and displaying the candidate game resources in the game resource display area according to the scrolling direction, it further includes:
[0243] When it is detected that the stop position of the first drag operation is at the display position of the position indicator icon, and the stop time of the first drag operation exceeds a second specified duration, cancel the display of the position indicator icon on the game screen, and stop scrolling and displaying the candidate game resources in the game resource display area according to the scrolling direction.
[0244] For the specific implementation of each of the above operations, reference can be made to the previous embodiments, which will not be elaborated here.
[0245] Among them, the storage medium may include: read-only memory (ROM, Read Only Memory), random access memory (RAM, Random Access Memory), magnetic disk or optical disc, etc.
[0246] Due to the computer program stored in the storage medium, by performing multiple consecutive drag operations on the resource viewing control, it is possible to continuously view the detailed information of multiple game resources in the resource information window. And, a usage control is also displayed in the resource information window, and the usage control can also be triggered by a drag operation, so as to quickly trigger the usage operation of the game resource associated with the usage control, thereby simplifying the viewing steps of the prompt labels of multiple game skills or game items, as well as the usage steps of game skills or game items, saving the player's operation time, and improving the player's game interaction efficiency.
[0247] In the above embodiments, the descriptions of each embodiment have their own focuses. For parts not detailed in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.
[0248] The above has introduced in detail an information processing method, apparatus, computer device, and computer-readable storage medium provided by the embodiments of the present application. Specific examples are used herein to elaborate on the principle and implementation manner of the present application. The description of the above embodiments is only used to help understand the technical solution and its core idea of the present application; those of ordinary skill in the art should understand that they can still modify the technical solutions recorded in the foregoing embodiments or perform equivalent replacements on some of the technical features; and these modifications or replacements do not cause the essence of the corresponding technical solutions to deviate from the scope of the technical solutions of the embodiments of the present application.
Claims
1. An information processing method, characterized in that, Including: Display a game interface, wherein the game interface includes a game screen, a game resource page, a resource viewing control, and multiple candidate game resources; In response to a page display operation on the game interface, display the game resource page and the resource viewing control corresponding to the game resource page on the game interface; In response to a first drag operation on the resource viewing control, determine a first target game resource corresponding to the stop position of the first drag operation on the game interface, and display a first resource information window of the first target game resource, wherein the first resource information window includes detailed information of the first target game resource and a first use control, and the first use control is used to trigger the first target game resource; In response to a swipe operation consecutive with the first drag operation, determine that the swipe operation stays on the first use control, and trigger the use of the first target game resource; or, in response to a second drag operation consecutive with the first drag operation, determine a second target game resource corresponding to the stop position of the second drag operation on the game interface, and display a second resource information window of the second target game resource, wherein the second resource information window includes detailed information of the second target game resource and a second use control, and the second use control is used to trigger the second target game resource, and the drag operation and the swipe operation are triggered based on a touch operation on the display screen where the game interface is located, and the drag operation includes the first drag operation and the second drag operation.
2. The information processing method according to claim 1, characterized in that After determining a second target game resource corresponding to the stop position of the second drag operation on the game interface in response to a second drag operation consecutive with the first drag operation, and displaying a second resource information window of the second target game resource, it further includes: In response to a third drag operation consecutive with the second drag operation, when it is detected that the third drag operation stops at the display position of the second use control, trigger the second target game resource.
3. The information processing method according to claim 1, wherein After determining a first target game resource corresponding to the stop position of the first drag operation on the game interface in response to a first drag operation on the resource viewing control, and displaying a first resource information window of the first target game resource, it further includes: When it is detected that the first drag operation ends, cancel the display of the first resource information window in the game interface.
4. The information processing method according to claim 1, wherein After determining a first target game resource corresponding to the stop position of the first drag operation on the game interface in response to a first drag operation on the resource viewing control, and displaying a first resource information window of the first target game resource, it further includes: When it is detected that the first drag operation ends, keep the display of the first resource information window in the game interface.
5. The information processing method according to claim 4, wherein After keeping the display of the first resource information window in the game interface, it further includes: In response to a touch operation on the first use control in the first resource information window, trigger the first target game resource.
6. The information processing method according to claim 4, wherein After maintaining the display of the first resource information window in the game interface, it further includes: In response to a touch operation at any position other than the first resource information window, cancel the display of the first resource information window in the game interface.
7. The information processing method according to claim 1, characterized in that The step of determining a first target game resource corresponding to a stop position of the first drag operation on the game interface in response to the first drag operation on the resource viewing control, and displaying a first resource information window of the first target game resource includes: In response to the first drag operation on the resource viewing control, determine a first target game resource corresponding to a stop position of the first drag operation on the game resource page, and display a first resource information window of the first target game resource.
8. The information processing method according to claim 7, wherein The game resource page includes a game resource display area, and the multiple candidate game resources are displayed in the game resource display area; After determining a first target game resource corresponding to a stop position of the first drag operation on the game resource page in response to the first drag operation on the resource viewing control, and displaying a first resource information window of the first target game resource, it further includes: If the first drag operation drags outside the game resource display area, determine a scrolling direction for the candidate game resources to scroll and display in the game resource display area according to a stop position of the first drag operation outside the game resource display area; Scroll and display the candidate game resources in the game resource display area according to the scrolling direction.
9. The information processing method according to claim 8, wherein The step of determining a scrolling direction for the candidate game resources to scroll and display in the game resource display area according to a stop position of the first drag operation outside the game resource display area includes: When it is detected that a stop time of a stop position of the first drag operation on a game screen outside the game resource display area exceeds a first specified duration, display a position indication icon at the stop position; Determine a motion state of the first drag operation according to the first drag operation and the position indication icon, and determine a scrolling direction for the candidate game resources to scroll and display in the game resource display area based on the motion state.
10. The information processing method according to claim 9, characterized in that, The step of determining a motion state of the first drag operation according to the first drag operation and the position indication icon, and determining a scrolling direction for the candidate game resources to scroll and display in the game resource display area based on the motion state includes: If the motion state of the first drag operation is to move in a first direction with the position indication icon as the origin, determine a first scrolling direction for the candidate game resources to scroll and display in the game resource display area; If the motion state of the first drag operation is to move in a second direction with the position indication icon as the origin, determine a second scrolling direction for the candidate game resources to scroll and display in the game resource display area, where the first direction and the second direction are opposite directions.
11. The information processing method according to claim 9, wherein After scrolling and displaying the candidate game resources in the game resource display area according to the scrolling direction, it further includes: When it is detected that the motion state of the first drag operation is moving in a direction opposite to the motion direction of the motion state, stop scrolling and displaying the candidate game resources in the game resource display area according to the scrolling direction.
12. The information processing method according to claim 9, wherein After scrolling and displaying the candidate game resources in the game resource display area according to the scrolling direction, it further includes: When it is detected that the stop position of the first drag operation is at the display position of the position indication icon, and the stop time of the first drag operation exceeds the second specified duration, cancel the display of the position indication icon on the game screen, and stop scrolling and displaying the candidate game resources in the game resource display area according to the scrolling direction.
13. An information processing apparatus, characterized in that, It includes: A display unit for displaying a game interface, where the game interface includes a game screen, a game resource page, a resource viewing control, and multiple candidate game resources; in response to a page display operation on the game interface, display the game resource page and the resource viewing control corresponding to the game resource page on the game interface; A first response unit for responding to a first drag operation on the resource viewing control, determining a first target game resource corresponding to the stop position of the first drag operation on the game interface, and displaying a first resource information window of the first target game resource, where the first resource information window includes detailed information of the first target game resource and a first use control for triggering the first target game resource; A second response unit for responding to a sliding operation consecutive with the first drag operation, determining that the sliding operation stays on the first use control, and triggering the use of the first target game resource; Alternatively, a first response subunit for responding to a second drag operation consecutive with the first drag operation, determining a second target game resource corresponding to the stop position of the second drag operation on the game interface, and displaying a second resource information window of the second target game resource, where the second resource information window includes detailed information of the second target game resource and a second use control for triggering the second target game resource, and the drag operation and the sliding operation are triggered based on a touch operation on the display screen where the game interface is located, and the drag operation includes the first drag operation and the second drag operation.
14. A computer device, characterized in that, It includes a processor and a memory, and the memory stores multiple instructions; the processor loads the instructions from the memory to execute the steps in the information processing method according to any one of claims 1 to 12.
15. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores multiple instructions, and the instructions are suitable for being loaded by a processor to execute the steps in the information processing method according to any one of claims 1 to 12.
Citation Information
Patent Citations
Prop control method and device, computer equipment and medium
CN111729297A