Parameter adjustment method, device and electronic equipment

By obtaining the real-time driving data of the vehicle, the problem of existing car games being lacking in fun and unable to reduce fatigue driving is solved, and the impact of driving behavior and driving safety is improved.

CN115257776BActive Publication Date: 2025-08-08ZHEJIANG GEELY HLDG GRP CO LTD +1
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Patent Information

Application Number
CN202211017794.3
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2022-08-24
Publication Date
2025-08-08
Estimated Expiration
2042-08-24

AI Technical Summary

Technical Problem

Existing car games cannot adjust game parameters according to the driver's status, resulting in lack of fun and ineffective driving.

Method used

By obtaining the real-time driving data of the vehicle, adjusting the game parameters to affect the driver's driving behavior, including the cumulative mileage and cumulative driving duration, generating the corresponding number of game characters, and adjusting the game difficulty or canceling rewards when driving in a tired manner.

Benefits of technology

It improves the driver's gaming experience, reduces the occurrence of fatigue driving, and improves driving safety.

✦ Generated by Eureka AI based on patent content.

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Abstract

This application discloses a parameter adjustment method, device, and electronic device related to the field of smart cars. The method includes obtaining a vehicle's continuous driving time, and in response to the vehicle's continuous driving time exceeding a continuous driving time threshold, obtaining the duration from when the vehicle computer issues a driver a parking and rest reminder until the driver stops to rest, determining whether the duration exceeds a preset time, and if so, adjusting the parameters of a game in the vehicle; if not, outputting a game cancellation reward message. By adjusting parameters based on the vehicle's real-time driving data, the method further influences the driver's driving behavior, reducing driver fatigue and improving driving safety.
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Description

Technical Field

[0001] This application mainly relates to the field of smart cars, and in particular to a parameter adjustment method, device and electronic equipment. Background Art

[0002] With the development of intelligent and connected cars, in-car games have gradually been introduced into car computers, allowing drivers to entertain and relax when they stop to rest, so that drivers will not experience fatigue driving.

[0003] Currently, existing character generation technologies in games mostly exist within the gaming technology field. These character generation logic uses established algorithms, fixed time intervals, character levels, and other events to influence the number and attributes of characters. This technology generates a fixed number of characters and lacks growth, making defeating characters less engaging for players. Existing in-car games store game data on the game server, preventing them from adapting to different gameplay styles and impacting the driver's driving behavior, thus failing to reduce fatigue. Summary of the Invention

[0004] The present application provides a parameter adjustment method, device and electronic device, which adjusts the parameters by obtaining the current real-time driving data of the vehicle, thereby achieving the mutual influence between the driver's driving behavior and the parameters, thereby preventing the driver from driving fatigue and improving driving safety.

[0005] In a first aspect, the present application provides a parameter adjustment method, the method comprising:

[0006] Get the continuous driving time of the vehicle;

[0007] In response to the continuous driving time of the vehicle being greater than the continuous driving time threshold, obtaining a continuous driving time, wherein the continuous driving time is the duration from the vehicle computer issuing a parking and rest reminder to the driver until the driver stops to rest;

[0008] Determining whether the duration is less than a preset duration;

[0009] If so, adjusting parameters of the game in the vehicle;

[0010] If not, output the game reward cancellation information.

[0011] Through the above method, after obtaining the current real-time driving data of the vehicle, the parameters can be adjusted, and the driving behavior of the driver can be further influenced by the change of the parameters.

[0012] In one possible design, the parameters of the game in the vehicle are adjusted, including:

[0013] Get the vehicle's cumulative mileage;

[0014] Converting the accumulated mileage of the vehicle into a first signal to be processed and sending the first signal to the game server;

[0015] receiving a first parameter to be adjusted obtained by the game server according to the first signal to be processed;

[0016] Adjust parameters in the vehicle according to the first parameter to be adjusted.

[0017] Through the above method, the game server can convert the accumulated mileage of the vehicle into the first parameter to be adjusted, thereby adjusting the parameter.

[0018] In one possible design, after responding to the vehicle's continuous driving time being less than a continuous driving time threshold, the method further includes:

[0019] Get the cumulative driving time of the vehicle on the day;

[0020] Converting the accumulated driving time of the vehicle on that day into a second signal to be processed and sending the second signal to the game server;

[0021] receiving a second parameter to be adjusted obtained by the game server according to the second signal to be processed;

[0022] Adjust the parameters of the game in the vehicle according to the second parameter to be adjusted.

[0023] Through the above method, the cumulative driving time of the vehicle on that day is obtained, and the cumulative driving time of the vehicle on that day is converted into the second parameter to be adjusted, so that the parameter can be further adjusted.

[0024] In a possible design, before obtaining the continuous driving time threshold, the following is also included:

[0025] Obtain the vehicle interior temperature, the temperature of the day, and the driver's status parameters;

[0026] The continuous driving time threshold is adjusted according to the in-vehicle temperature, the temperature of the day, and the driver status parameter.

[0027] By using the above method, different continuous driving time thresholds are configured under different external conditions, so that the driver can be reminded to stop and rest in time before entering a fatigue driving state, thereby reducing the probability of various accidents caused by fatigue driving.

[0028] In a second aspect, the present application provides a parameter adjustment device, comprising:

[0029] Acquisition module, used to obtain the vehicle's current real-time driving data;

[0030] The processing module is used to determine whether the duration is greater than a preset duration.

[0031] In one possible design, the acquisition module is specifically used to obtain the current real-time driving data of the vehicle, including the cumulative mileage and cumulative driving time of the day.

[0032] In one possible design, the processing module is specifically configured to determine whether the duration is greater than a preset duration;

[0033] If the duration is less than a preset duration, adjusting parameters in the vehicle;

[0034] If the duration is longer than the preset duration, the game reward cancellation information will be output.

[0035] Through the above-mentioned device, it is possible to obtain the current real-time driving data of the vehicle and further adjust the parameters. By adjusting the parameters to change the difficulty of the game, it can affect the driving behavior of the driver, thereby preventing the driver from driving fatigue and reducing the accident rate.

[0036] In one possible design, the device further includes:

[0037] a conversion module, configured to convert the accumulated mileage into a first signal to be processed and to convert the accumulated driving time into a second signal to be processed;

[0038] The timing module is used to obtain the continuous driving time and the duration.

[0039] In a third aspect, the present application provides an electronic device, comprising:

[0040] Memory for storing computer programs;

[0041] The processor is configured to implement the steps of the above-mentioned parameter adjustment method when executing the computer program stored in the memory.

[0042] In a fourth aspect, the present application provides a computer-readable storage medium, wherein the computer-readable storage medium stores a computer program, and when the computer program is executed by a processor, the steps of the above-mentioned parameter adjustment method are implemented.

[0043] For each of the above-mentioned aspects from the second to the fourth aspect and the technical effects that may be achieved by each aspect, please refer to the above-mentioned description of the technical effects that can be achieved by the first aspect or various possible solutions of the first aspect, and no further details will be given here. BRIEF DESCRIPTION OF THE DRAWINGS

[0044] Figure 1 A schematic diagram of the system architecture provided for this application;

[0045] Figure 2 A flow chart of a parameter adjustment method provided in this application;

[0046] Figure 3 A schematic diagram of the structure of a parameter adjustment device provided in this application;

[0047] Figure 4 This is a schematic diagram of the structure of an electronic device provided in this application. DETAILED DESCRIPTION

[0048] In order to make the purpose, technical solutions and advantages of the present application clearer, the present application will be further described in detail with reference to the accompanying drawings. The specific operating methods in the method embodiments can also be applied to device embodiments or system embodiments. It should be noted that in the description of the present application, "multiple" is understood as "at least two". "And / or" describes the association relationship of associated objects, indicating that three relationships may exist. For example, A and / or B can represent the following three situations: A exists alone, A and B exist at the same time, and B exists alone. A is connected to B, which can represent the following two situations: A is directly connected to B and A is connected to B through C. In addition, in the description of the present application, words such as "first" and "second" are only used to distinguish the purpose of description, and cannot be understood as indicating or implying relative importance, nor can they be understood as indicating or implying order.

[0049] The embodiments of the present application are described in detail below with reference to the accompanying drawings.

[0050] Currently, in order to relieve driver fatigue during long driving periods, gaming entertainment methods are configured in vehicles. In the current vehicle-based games, the logic for generating game characters is to influence the number and attributes of game characters through established algorithms, fixed intervals, character levels, and other events. The number of game characters generated by this type of technology is fixed and does not have growth attributes. As a result, the game lacks fun for players and cannot alleviate driver fatigue.

[0051] Based on the above problems, a parameter adjustment method is provided in an embodiment of the present application. The parameter adjustment method provided in an embodiment of the present application is applied to the system architecture of the present application, such as Figure 1 As shown, the system architecture of the present application includes a vehicle computer and a game server, which are connected to the game server via a wired or wireless connection. The vehicle's cumulative mileage is obtained, the cumulative mileage is converted into a first signal to be processed, and the signal is sent to the game server. The game server receives a second parameter to be adjusted based on the first signal to be processed, and then adjusts the parameters of the game in the vehicle based on the second parameter to be adjusted.

[0052] Therefore, through the method provided in the embodiment of the present application, it is possible to achieve mutual influence between parameters and the driver's driving behavior, thereby reducing the driver's fatigue driving.

[0053] Specifically, refer to Figure 2 The following is a parameter adjustment method provided by an embodiment of the present application. The implementation process of the method is as follows:

[0054] S11, obtaining the continuous driving time of the vehicle.

[0055] When the vehicle is driving, the vehicle computer will continue to measure the continuous driving time of the vehicle, thereby obtaining the continuous driving time of the vehicle, wherein the continuous driving time represents the duration from the driver starting to driving the vehicle until the first stop to rest; for example, when the driver starts driving the vehicle, the vehicle computer starts to measure the driving time of the vehicle. After 4 hours, the driver stops to rest, and the continuous driving time obtained at this time is 4 hours.

[0056] S12, in response to the continuous driving time of the vehicle being greater than the continuous driving time threshold, obtaining the continuous driving time;

[0057] First, in order to determine whether the continuous driving time of the current vehicle is greater than the continuous driving time threshold, it is necessary to first determine the continuous driving time threshold.

[0058] In the embodiment of the present application, different continuous driving time thresholds can be set based on the daily temperature, the vehicle interior temperature, and the driver's driving state parameters. Specifically, the daily temperature will affect the vehicle interior temperature. Further, the vehicle interior temperature will affect the driver's driving state. If the driver turns on the air conditioner for cooling during summer driving, the driver is less likely to enter a fatigued driving state. In this case, the continuous driving time threshold can be appropriately increased. If the daily temperature is high, causing the vehicle interior temperature to rise, it is easy to affect the driver's driving state. Therefore, when the vehicle interior temperature is high and hot, in order to prevent the driver from falling asleep and causing various accidents, the continuous driving time threshold needs to be lowered. For example, in this case, the continuous driving time threshold can be set to 3 hours. If the weather is good, the daily temperature is more suitable, and the vehicle interior temperature is also more suitable, the driver can be in a better driving state. In this case, the continuous driving time threshold can be increased, for example, to 4 hours. By setting different continuous driving time thresholds, the driver can appropriately extend the driving time when external conditions are suitable, and can also prevent the driver from becoming fatigued due to long driving when continuous driving is not suitable.

[0059] In addition, a fatigue driving detection system can be installed in front of the driver's seat to detect whether the driver has entered a fatigue driving state. The existing fatigue driving detection system mainly determines whether the driver has entered a fatigue driving state by recording and analyzing the driver's behavioral characteristics such as turning the steering wheel and stepping on the brakes, or by using image analysis to assess the fatigue of the driver's facial and eye features. By using the above means to determine whether the driver has entered a fatigue driving state, a suitable continuous driving time threshold can be set.

[0060] Furthermore, the vehicle computer obtains the continuous driving time of the vehicle, and configures different continuous driving time thresholds according to different driving conditions, and compares the continuous driving time of the vehicle obtained by the vehicle computer with the continuous driving time thresholds configured according to different conditions.

[0061] Furthermore, after the vehicle computer obtains the vehicle's continuous driving time, it compares the vehicle's continuous driving time with the continuous driving time threshold. If the vehicle's continuous driving time is greater than the continuous driving time threshold, the vehicle computer will issue a stop and rest reminder to the driver to prevent the driver from becoming fatigued due to continuous driving for too long. After the vehicle computer issues a stop and rest reminder to the driver, the vehicle computer will further obtain the duration, where the duration is the duration from the vehicle computer issuing the stop and rest reminder to the driver until the driver stops to rest.

[0062] S13, determining whether the duration is less than a preset duration;

[0063] First, after obtaining the duration, the car computer compares the duration with the preset duration. For example, the preset duration can be set to 10 minutes. Therefore, after comparing the duration with the preset duration, there will be two different results, one is that the duration is greater than the preset duration, and the other is that the duration is less than the preset duration.

[0064] If the duration is less than the preset duration, step S14 is executed; if the duration is greater than the preset duration, step S15 is executed.

[0065] S14, adjusting the parameters of the game in the vehicle;

[0066] Specifically, during the driving process of the vehicle, the vehicle computer will obtain the current real-time driving data of the vehicle, including the accumulated mileage, etc. When stopping for a rest, the accumulated mileage of the vehicle from starting to stopping for a rest will be further converted into a first signal to be processed, and the first signal to be processed will be sent to the game server. At this time, the game server obtains the first parameter to be adjusted based on the first signal to be processed.

[0067] Furthermore, in an embodiment of the present application, after acquiring real-time driving data during vehicle travel, the vehicle computer reads the accumulated mileage therein and uses a data conversion module to convert the accumulated mileage into a game signal, i.e., a first signal to be processed. At this point, the game server reads the game signal and generates parameters based on the game signal in the game server, i.e., first parameters to be adjusted. Based on the first parameters to be adjusted, the parameters are adjusted in the game server, and a corresponding number of game characters are generated in the game server based on the accumulated mileage through a fixed functional relationship. The corresponding relationship between the accumulated mileage and the number of game characters is shown in Table 1:

[0068] Accumulated mileage 10KM 20KM 30KM quantity 80 60 40

[0069] Table 1;

[0070] Therefore, based on the corresponding relationship shown in Table 1, a corresponding number of game characters can be generated based on the vehicle's current cumulative mileage. When the cumulative mileage is relatively low, the corresponding number of generated game characters is relatively large, and it is also more difficult for users to defeat the game characters and obtain rewards. As the cumulative mileage continues to increase, the number of generated game characters will gradually decrease, and the resulting game difficulty will gradually decrease. For example, after the driver drives the vehicle that day, the vehicle computer reads that the cumulative mileage of the vehicle is only 10 kilometers. Therefore, the number of corresponding game characters will be generated. When the user stops to rest, it will be difficult to enter the game and defeat the game characters to obtain rewards. If the driver drives the vehicle that day and the vehicle computer reads that the cumulative mileage of the vehicle is 30 kilometers, the number of corresponding game characters will be reduced to 40, and the difficulty of defeating the game characters and obtaining rewards will also be reduced. The more accumulated mileage a vehicle has, the fewer corresponding game characters will be generated, and the lower the difficulty will be. By influencing the generation of game characters through the driving data of the driver, and binding driving behavior with parameters, the user's sense of connection between the real world and the virtual world can be increased, thereby enhancing the user's experience and game fun.

[0071] Furthermore, after the vehicle computer obtains the duration, it compares the duration with the preset duration. When the comparison result shows that the duration is less than the preset duration, the game server will adjust the parameters; further, the preset duration is set to 10 minutes. When the vehicle computer detects that the driver's continuous driving time exceeds the continuous driving time threshold, it will issue a parking and rest reminder to the driver. After receiving the parking and rest reminder, if the driver stops to rest within 10 minutes, the game server will adjust the parameters, such as doubling the health value and defense value of the game character in the game; specifically, if it is detected that the driver stops to rest within 10 minutes, the game server will adjust the attributes of the game character in the game, such as adjusting the health value of the game character from 100 to 200, and adjusting the defense value from 50 to 100. By changing the attributes of the game character, it will be more difficult for the user to defeat the game character in the game when stopping to rest, which increases the difficulty of the game. By connecting the change of parameters with driving behavior, it can affect the driving behavior of the driver, and further reduce the situation of driver fatigue driving.

[0072] If the driver's continuous driving time on that day is less than the continuous driving time threshold, the game server will adjust the parameters in the game as follows:

[0073] Further, the cumulative driving time of the vehicle on that day is obtained;

[0074] Convert the accumulated driving time of the vehicle on that day into a second signal to be processed and send it to the game server;

[0075] Receiving a second parameter to be adjusted obtained by the game server according to the second signal to be processed;

[0076] The parameters of the game in the vehicle are adjusted according to the obtained second parameter to be adjusted.

[0077] Specifically, if the driver's continuous driving time does not exceed the continuous driving time threshold on that day, the vehicle computer will obtain the vehicle's cumulative driving time on that day, convert the vehicle's cumulative driving time on that day into a second signal to be processed, and send the second signal to be processed to the game server. The game server generates a second parameter to be adjusted based on the obtained second signal to be processed, and adjusts the parameter in the game server based on the second parameter to be adjusted.

[0078] For example, after obtaining the vehicle's cumulative driving time for the day, the game server will adjust the parameters and change the attributes of the game character according to a certain order of magnitude relationship. For example, if the cumulative driving time for the day is 5 hours, the game character's health value will be reduced from 100 to 70, and the defense value will be reduced from 50 to 30. If the cumulative driving time for the day is 1 hour, the game character's health value will be reduced from 100 to 94, and the defense value will be reduced from 50 to 46. The longer the user's cumulative driving time is without fatigue driving, the more the game character's health value and defense value will be reduced, and the easier it will be for the user to defeat the game character and get rewards.

[0079] Through the above method, the driver's driving behavior will affect the number and attributes of the game characters in the game. This mechanism will prompt the driver to change his driving behavior, thereby reducing the occurrence of fatigue driving to a certain extent.

[0080] S15, outputting information on canceling the game reward;

[0081] Furthermore, when it is determined that the duration is longer than the preset duration, a cancellation message of the game reward will be output, and the user will not be able to obtain the game reward after defeating the game character on that day.

[0082] Specifically, if the driver does not stop for a rest or stops for a rest 10 minutes after receiving the parking and rest prompt, the game reward cancellation information will be output, and the game server will cancel the reward that the user can obtain after defeating the game character on that day. This will also have a certain impact on the subsequent upgrade of other resources in the game. For example, if the user does not stop for a rest within the preset time this time, the game server will not only cancel the reward that can be obtained after defeating the game character on that day, but also reduce the upgrade experience that subsequent users can obtain after defeating the game character and reduce the reward level that can be obtained after defeating the game character, thereby affecting the game progress and reducing the game experience. Further, it will affect the driver's driving behavior.

[0083] By changing parameters based on the driver's driving behavior and then influencing the driver's driving behavior according to the parameters, this closed-loop event can reduce driver fatigue to a certain extent and improve driving safety. A new parameter adjustment mechanism is introduced based on driving data. Compared with the existing game field's logic of generating parameters through fixed algorithms, fixed intervals, character levels and other events, this increases the fun of the game.

[0084] Based on the same inventive concept, a parameter adjustment device is also provided in the embodiment of the present application. The game parameter adjustment device adjusts the parameters in the game server according to the changes in the real-time driving data of the vehicle. The parameters are affected by the driving behavior of the driver, and then the driving behavior of the driver is affected according to the changes in the parameters. This can reduce the driver's fatigue driving behavior to a certain extent and improve driving safety. Figure 3 The present invention provides a parameter adjustment device, which includes:

[0085] The acquisition module 301 is used to obtain the current real-time driving data of the vehicle;

[0086] The processing module 302 is used to determine whether the duration is greater than a preset duration.

[0087] In one possible design, the acquisition module is specifically used to obtain the vehicle's current real-time driving data, including the cumulative mileage and cumulative driving time of the day.

[0088] In one possible design, the processing module 302 is specifically configured to determine whether the duration is greater than a preset duration;

[0089] If the duration is less than a preset duration, adjusting parameters in the vehicle;

[0090] If the duration is longer than the preset duration, the game reward cancellation information will be output.

[0091] In one possible design, the device further includes:

[0092] a conversion module, configured to convert the accumulated mileage into a first signal to be processed and to convert the accumulated driving time into a second signal to be processed;

[0093] The timing module is used to obtain the continuous driving time and duration.

[0094] Based on the above-mentioned device, after obtaining the continuous driving time of the vehicle, in response to the continuous driving time of the vehicle being greater than the continuous driving time threshold, the vehicle computer issues a parking and rest reminder to the driver until the driver stops to rest, and the continuous time is compared with the preset time. The parameters are adjusted based on the comparison result. If the continuous time is less than the preset time, the parameters of the game in the vehicle are adjusted. If the continuous time is greater than the preset time, the game reward cancellation information is output; the closed-loop event of changing the parameters through the driver's driving behavior and then affecting the driver's driving behavior according to the parameters can reduce the driver's fatigue driving behavior to a certain extent and improve driving safety.

[0095] Based on the same inventive concept, an electronic device is also provided in the embodiment of the present application, and the electronic device can realize the function of adjusting the above parameters, referring to Figure 4 , the electronic device includes:

[0096] At least one processor 401, and a memory 402 connected to the at least one processor 401. The specific connection medium between the processor 401 and the memory 402 is not limited in the embodiment of the present application. Figure 4 In the example, the processor 401 and the memory 402 are connected via a bus 400. Figure 4 The bus 400 can be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Figure 4 The diagram is represented by only one thick line, but this does not mean that there is only one bus or one type of bus. Alternatively, the processor 401 may also be referred to as a controller, without limitation to the name.

[0097] In the embodiment of the present application, the memory 402 stores instructions that can be executed by at least one processor 401. The at least one processor 401 can execute the parameter adjustment method discussed above by executing the instructions stored in the memory 402. The processor 401 can implement Figure 3 The functions of each module in the device shown.

[0098] Among them, the processor 401 is the control center of the device, which can use various interfaces and lines to connect the various parts of the entire control device, and monitor the device as a whole by running or executing instructions stored in the memory 402 and calling data stored in the memory 402, the various functions of the device and processing data.

[0099] In one possible design, processor 401 may include one or more processing units. Processor 401 may integrate an application processor and a modem processor. The application processor primarily processes the operating system, user interface, and application programs, while the modem processor primarily handles wireless communications. It is understood that the modem processor may not be integrated into processor 401. In some embodiments, processor 401 and memory 402 may be implemented on the same chip. In some embodiments, they may also be implemented on separate chips.

[0100] The processor 401 can be a general-purpose processor, such as a central processing unit (CPU), a digital signal processor, an application-specific integrated circuit, a field programmable gate array or other programmable logic device, a discrete gate or transistor logic device, a discrete hardware component, and can implement or execute the various methods, steps, and logic block diagrams disclosed in the embodiments of the present application. The general-purpose processor can be a microprocessor or any conventional processor, etc. The steps of the parameter adjustment method disclosed in the embodiments of the present application can be directly embodied as a hardware processor for execution, or can be executed by a combination of hardware and software modules in the processor.

[0101] The memory 402 is a non-volatile computer-readable storage medium that can be used to store non-volatile software programs, non-volatile computer executable programs and modules. The memory 402 may include at least one type of storage medium, such as a flash memory, a hard disk, a multimedia card, a card-type memory, a random access memory (Random Access Memory, RAM), a static random access memory (Static Random Access Memory, SRAM), a programmable read-only memory (Programmable Read Only Memory, PROM), a read-only memory (Read Only Memory, ROM), an electrically erasable programmable read-only memory (Electrically Erasable Programmable Read-Only Memory, EEPROM), a magnetic memory, a disk, an optical disk, etc. The memory 402 is any other medium that can be used to carry or store a desired program code in the form of an instruction or data structure and can be accessed by a computer, but is not limited thereto. The memory 402 in the embodiment of the present application can also be a circuit or any other device that can realize a storage function, for storing program instructions and / or data.

[0102] By designing and programming the processor 401, the code corresponding to the parameter adjustment method described in the above embodiment can be fixed into the chip, so that the chip can execute the code when running. Figure 3 The steps of the parameter adjustment method of the embodiment shown are as follows: How to design and program the processor 401 is a technique well known to those skilled in the art and will not be described in detail here.

[0103] Based on the same inventive concept, an embodiment of the present application further provides a storage medium, which stores computer instructions. When the computer instructions are executed on a computer, the computer executes the parameter adjustment method discussed above.

[0104] In some possible implementations, various aspects of the parameter adjustment method provided in the present application can also be implemented in the form of a program product, which includes program code. When the program product is run on the device, the program code is used to enable the control device to execute the steps of the parameter adjustment method according to various exemplary embodiments of the present application described above in this specification.

[0105] Those skilled in the art will appreciate that the embodiments of the present application can be provided as methods, systems, or computer program products. Therefore, the present application can adopt the form of a complete hardware embodiment, a complete software embodiment, or an embodiment in combination with software and hardware. Moreover, the present application can adopt the form of a computer program product implemented on one or more computer-usable storage media (including but not limited to magnetic disk storage, CD-ROM, optical storage, etc.) that contain computer-usable program code.

[0106] The present application is described with reference to the flowcharts and / or block diagrams of the methods, devices (systems), and computer program products according to the embodiments of the present application. It should be understood that each process and / or box in the flowchart and / or block diagram, as well as the combination of the processes and / or boxes in the flowchart and / or block diagram, can be implemented by computer program instructions. These computer program instructions can be provided to a processor of a general-purpose computer, a special-purpose computer, an embedded processor, or other programmable data processing device to produce a machine, so that the instructions executed by the processor of the computer or other programmable data processing device generate instructions for implementing the steps in the process. Figure 1 a process or multiple processes and / or boxes Figure 1 A device that provides the functions specified in a block or multiple blocks.

[0107] These computer program instructions may also be stored in a computer readable memory that can direct a computer or other programmable data processing device to work in a specific manner, so that the instructions stored in the computer readable memory produce an article of manufacture comprising an instruction device, which implements the process Figure 1 a process or multiple processes and / or boxes Figure 1 The function specified in one or more boxes.

[0108] These computer program instructions can also be loaded onto a computer or other programmable data processing device so that a series of operational steps are executed on the computer or other programmable device to produce a computer-implemented process, thereby providing the instructions executed on the computer or other programmable device for implementing the process. Figure 1 a process or multiple processes and / or boxes Figure 1 A step that specifies a function in one or more boxes.

[0109] Obviously, those skilled in the art may make various changes and modifications to this application without departing from the spirit and scope of this application. Thus, if these modifications and variations of this application fall within the scope of the claims of this application and their equivalents, this application is intended to include these modifications and variations.

Claims

1. A parameter adjustment method, characterized in that: The method comprises: Get the continuous driving time of the vehicle; In response to the continuous driving time of the vehicle being greater than the continuous driving time threshold, obtaining a continuous driving time, wherein the continuous driving time is the duration from the vehicle computer issuing a parking and rest reminder to the driver until the driver stops to rest; Determining whether the duration is less than a preset duration; If so, obtain the vehicle's cumulative mileage; Converting the accumulated mileage of the vehicle into a first signal to be processed and sending the first signal to the game server; receiving a first parameter to be adjusted obtained by the game server according to the first signal to be processed; adjusting parameters of the game in the vehicle according to the first parameter to be adjusted; If not, output the game reward cancellation information.

2. The method according to claim 1, wherein After responding to the vehicle's continuous driving time being less than a continuous driving time threshold, the method further includes: Get the cumulative driving time of the vehicle on the day; Converting the accumulated driving time of the vehicle on that day into a second signal to be processed and sending the second signal to the game server; receiving a second parameter to be adjusted obtained by the game server according to the second signal to be processed; Adjust the parameters of the game in the vehicle according to the second parameter to be adjusted.

3. The method according to claim 1, wherein Before obtaining the continuous driving time threshold, it also includes: Obtain the vehicle interior temperature, the temperature of the day, and the driver's status parameters; The continuous driving time threshold is adjusted according to the in-vehicle temperature, the temperature of the day, and the driver status parameter.

4. A parameter adjustment device, characterized in that: The device comprises: Acquisition module, used to obtain the vehicle's current real-time driving data; Processing module, used to determine whether the duration is greater than the preset duration If the duration is less than the preset duration, the accumulated mileage of the vehicle is obtained; Converting the accumulated mileage of the vehicle into a first signal to be processed and sending the first signal to the game server; receiving a first parameter to be adjusted obtained by the game server according to the first signal to be processed; adjusting parameters of the game in the vehicle according to the first parameter to be adjusted; If the duration is longer than the preset duration, the game reward cancellation information will be output.

5. The device according to claim 4, characterized in that The acquisition module is specifically used to obtain the current real-time driving data of the vehicle, including the cumulative mileage and the cumulative driving time of the day.

6. The device according to claim 4, characterized in that The device further comprises: A conversion module, configured to convert the accumulated mileage into a first signal to be processed and the accumulated driving time into a second signal to be processed; The timing module is used to obtain the continuous driving time and duration.

7. An electronic device, characterized in that: include: Memory for storing computer programs; A processor, configured to implement the method steps of any one of claims 1 to 3 when executing the computer program stored in the memory.

8. A computer-readable storage medium, characterized in that The computer-readable storage medium stores a computer program, and when the computer program is executed by a processor, the method steps according to any one of claims 1 to 3 are implemented.

Citation Information

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  • Navigation device with a function for warning an user of dozing while driving

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