Game skill release method, device, electronic device and storage medium

By outputting continuous skill triggering instructions, players are guided to trigger continuous skills in the specified way, solving the problem of failed release of continuous skills in the existing technology, achieving convenient and efficient skill release, and improving the gaming experience.

CN115382210BActive Publication Date: 2025-04-25NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202211019612.6
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2022-08-24
Publication Date
2025-04-25
Estimated Expiration
2042-08-24

AI Technical Summary

Technical Problem

In the prior art, when players release continuous skills in the game, they need to click on the controls of each continuous skills in sequence, which makes it easy to fail to release continuous skills when there are many controls, affecting the player's gaming experience.

Method used

By responding to the triggering operation of the skill control of the target skill, the continuous skill trigger indication information is output, and the player is instructed to input the triggering operation of the continuous skill in sequence according to the specified trigger method, and control the virtual character to release the continuous skills corresponding to the target skill.

Benefits of technology

It realizes convenient and efficient continuous skill release, improves release efficiency and accuracy, reduces the burden of player memory release order, and improves player gaming experience.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The present application provides a method, device, electronic device and storage medium for releasing game skills, and relates to the field of game technology. The method can control a virtual character to release a target skill in a game screen by responding to the trigger operation of a skill control of a target skill, and output continuous skill trigger indication information to instruct the player to trigger the continuous skill corresponding to the target skill in accordance with the indicated continuous skill triggering method, thereby controlling the virtual character to release the continuous skill corresponding to the target skill. The method can conveniently and efficiently realize the release of continuous skills based on the output continuous skill trigger indication information, and when the target skill changes, the continuous skill corresponding to the new target skill can also be released according to the output continuous skill trigger indication information, thereby greatly improving the release efficiency and accuracy of continuous skills.
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Description

Technical Field

[0001] The present application relates to the field of game technology, and in particular to a method, device, electronic device and storage medium for releasing game skills. Background Art

[0002] In the process of playing the game, the player needs to release continuous skills to increase the chance of winning the game. In the prior art, a corresponding control is set for each skill, and the player needs to click the control of each continuous skill in sequence to release the continuous skill.

[0003] The above method can easily lead to failure in releasing continuous skills when there are many controls, thus affecting the player's gaming experience. Summary of the invention

[0004] The purpose of this application is to provide a game skill release method, device, electronic device and storage medium to address the deficiencies in the above-mentioned prior art, so as to realize the convenient release of continuous skills and improve the player's gaming experience.

[0005] To achieve the above purpose, the technical solution adopted in the embodiment of the present application is as follows:

[0006] In a first aspect, an embodiment of the present application provides a method for releasing a game skill, wherein a game screen is displayed on a graphical user interface of a terminal device, and the method includes:

[0007] In response to a triggering operation of a skill control of a target skill, outputting continuous skill triggering indication information, wherein the continuous skill triggering indication information is used to indicate a triggering mode of the continuous skill corresponding to the target skill;

[0008] In response to the triggering operation of the continuous skills input in sequence according to the triggering method, the virtual character is controlled to release at least one continuous skill corresponding to the target skill in sequence.

[0009] In a second aspect, an embodiment of the present application further provides a game skill release device, wherein a game screen is displayed on a graphical user interface of a terminal device, and the device comprises: an output module and a release module;

[0010] The output module is used to respond to the triggering operation of the skill control of the target skill and output continuous skill triggering indication information, wherein the continuous skill triggering indication information is used to indicate the triggering mode of the continuous skill corresponding to the target skill;

[0011] The release module is used to respond to the triggering operation of the continuous skills input in sequence according to the triggering method, and control the virtual character to release at least one continuous skill corresponding to the target skill in sequence.

[0012] In a third aspect, an embodiment of the present application provides an electronic device, comprising: a processor, a storage medium and a bus, wherein the storage medium stores machine-readable instructions executable by the processor. When the electronic device is running, the processor and the storage medium communicate through the bus, and the processor executes the machine-readable instructions to perform the steps of the game skill release method provided in the first aspect.

[0013] In a fourth aspect, an embodiment of the present application provides a computer-readable storage medium having a computer program stored thereon, and when the computer program is executed by a processor, the steps of the game skill release method provided in the first aspect are executed.

[0014] The beneficial effects of this application are:

[0015] The present application provides a method, device, electronic device and storage medium for releasing game skills. By responding to the trigger operation of the skill control of the target skill, the virtual character controlled by the player can be controlled to release the target skill in the game screen, and continuous skill trigger indication information is output to instruct the player to trigger the continuous skill corresponding to the target skill in accordance with the indicated continuous skill triggering method, thereby controlling the virtual character controlled by the player to release the continuous skill corresponding to the target skill in the game screen. This method can conveniently and efficiently realize the release of continuous skills based on the output continuous skill trigger indication information, and when the target skill changes, the continuous skill corresponding to the new target skill can also be released according to the output continuous skill trigger indication information, thereby greatly improving the release efficiency and accuracy of continuous skills.

[0016] In addition, players can independently adjust the release order of the continuous skills of the generated target skills. On the one hand, it can improve the player's sense of game participation. On the other hand, it can also increase the player's chance of winning the game battle to a certain extent and enhance the player's gaming experience. BRIEF DESCRIPTION OF THE DRAWINGS

[0017] In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings required for use in the embodiments will be briefly introduced below. It should be understood that the following drawings only show certain embodiments of the present application and therefore should not be regarded as limiting the scope. For ordinary technicians in this field, other related drawings can be obtained based on these drawings without paying creative work.

[0018] Figure 1 A flowchart of a method for releasing game skills provided in an embodiment of the present application Figure 1 ;

[0019] Figure 2 A flowchart of a method for releasing game skills provided in an embodiment of the present application Figure 2 ;

[0020] Figure 3 A flowchart of a method for releasing game skills provided in an embodiment of the present application Figure 3 ;

[0021] Figure 4 A schematic diagram of a game skill release device provided in an embodiment of the present application;

[0022] Figure 5 A schematic diagram of the structure of an electronic device provided in an embodiment of the present application. DETAILED DESCRIPTION

[0023] To make the purpose, technical scheme and advantages of the embodiments of the present application clearer, the technical scheme in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. It should be understood that the drawings in the present application only serve the purpose of explanation and description and are not used to limit the scope of protection of the present application. In addition, it should be understood that the schematic drawings are not drawn in real proportion. The flowchart used in this application shows the operations implemented according to some embodiments of the present application. It should be understood that the operations of the flowchart can be implemented out of sequence, and the steps without logical context can be reversed in order or implemented simultaneously. In addition, those skilled in the art can add one or more other operations to the flowchart under the guidance of the content of the present application, or remove one or more operations from the flowchart.

[0024] In addition, the described embodiments are only a part of the embodiments of the present application, rather than all the embodiments. The components of the embodiments of the present application described and shown in the drawings here can be arranged and designed in various configurations. Therefore, the following detailed description of the embodiments of the present application provided in the drawings is not intended to limit the scope of the application claimed for protection, but merely represents the selected embodiments of the present application. Based on the embodiments of the present application, all other embodiments obtained by those skilled in the art without making creative work belong to the scope of protection of the present application.

[0025] In one embodiment of the present disclosure, the game skill release method can be run on a local terminal device or a server. When the game skill release method is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0026] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the game skill release method are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0027] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.

[0028] In a possible implementation, an embodiment of the present invention provides a game skill release method, which provides a graphical user interface through a terminal device, wherein the terminal device can be the local terminal device mentioned above, or it can be a client device in the cloud interaction system mentioned above.

[0029] It should be noted that the term "comprising" will be used in the embodiments of the present application to indicate the existence of the features declared thereafter, but does not exclude the addition of other features.

[0030] Figure 1 A flowchart of a method for releasing game skills provided in an embodiment of the present application Figure 1 ; The execution subject of this method can be the above-mentioned terminal device or the cloud game server, and the game screen is displayed on the graphical user interface of the terminal device; Figure 1 As shown, the method may include:

[0031] S101. Respond to the triggering operation of the skill control of the target skill, and output continuous skill triggering indication information, where the continuous skill triggering indication information is used to indicate the triggering method of the continuous skill corresponding to the target skill.

[0032] This method is suitable for scenarios where you need to release game combos in game battles, also known as continuous skills. Continuous skills refer to a group of continuous skills consisting of multiple independent skills released in a preset order. Compared with releasing individual skills, releasing continuous skills can increase the game attack power to a certain extent, thereby increasing the player's winning rate in game battles.

[0033] The skill controls here can refer to ordinary skill controls, that is, controls set in the game to control the release of skills. Usually, different target skills have corresponding skill controls. For example, there are 3 skills: skill 1 is King Kong Fist; skill 2 is Shadowless Kick, and skill 3 is Critical Hit. Then there will be 3 skill controls: King Kong Fist skill control, Shadowless Kick skill control, and Critical Hit skill control. King Kong Fist skill control is used to control the release of skill 1, Shadowless Kick skill control is used to control the release of skill 2, and Critical Hit skill control is used to control the release of skill 3.

[0034] In response to the player's triggering operation on the skill control of the target skill, which may be a click, a press operation, etc., continuous skill triggering indication information may be output. The continuous skill triggering indication information may indicate to the player the triggering method of the continuous skill corresponding to the currently triggered target skill, and the triggering method may include multiple methods.

[0035] S102. In response to the triggering operation of the continuous skills input in sequence according to the triggering method, the virtual character is controlled to release at least one continuous skill corresponding to the target skill in sequence.

[0036] In one achievable manner, in response to the triggering operation of the continuous skills sequentially input by the player according to the triggering method suggested above, the virtual character can be controlled to sequentially release at least one continuous skill corresponding to the target skill.

[0037] It is worth noting that after responding to the trigger operation of the skill control of the target skill, the virtual character controlled by the player will first be controlled to release the target skill in the game screen, and the continuous skill trigger indication information will be output. After that, in response to the trigger operation of the continuous skill, the virtual character will be controlled to release at least one continuous skill corresponding to the target skill in sequence, thereby realizing the release of continuous skills with the target skill as the initial skill in the game screen.

[0038] In an optional embodiment, the target skill and the continuous skill can be combined into a complete set of skills. Optionally, the release effect of the complete set of skills is stronger than the effect of releasing the target skill or the continuous skill alone. Exemplarily, the target skill and the continuous skill have a corresponding relationship. After the target skill is released, at least one continuous skill corresponding to the target skill is released in sequence, so that the target skill and the continuous skill can be combined into a complete set of skills. Each target skill has a continuous skill paired with it, so that when the target skill and the continuous skill are released in sequence, a higher damage effect can be produced.

[0039] Assuming there are 6 skills in total, then when the target skill is skill 1, the consecutive skills paired with skill 1 can be skill 2-skill 4-skill 5; then skill 1-skill 2-skill 4-skill 5 can be combined into a complete set of skills, and releasing the whole set of skills in sequence can produce a set of explosive skill damage; when the target skill is skill 2, the consecutive skills paired with skill 2 can be skill 4-skill 3-skill 6, then skill 1-skill 2-skill 4-skill 5 also form a complete set of skills.

[0040] In response to the triggering operation of the continuous skills input in sequence, the continuous skills corresponding to any skill can be released in sequence. Depending on the different target skills triggered, at least one continuous skill released in sequence is also different.

[0041] When the target skill changes, the corresponding continuous skill will also change, so that any skill can be quickly used as the initial skill to release continuous skills.

[0042] In summary, the game skill release method provided in this embodiment can control the virtual character to release the target skill in the game screen by responding to the trigger operation of the skill control of the target skill, and output continuous skill trigger instruction information to instruct the player to trigger the continuous skill corresponding to the target skill according to the indicated continuous skill triggering method, thereby controlling the virtual character to release the continuous skill corresponding to the target skill in the game screen. This method can conveniently and efficiently realize the release of continuous skills based on the output continuous skill trigger instruction information, and when the target skill changes, the continuous skill corresponding to the new target skill can also be released according to the output continuous skill trigger instruction information, thereby greatly improving the release efficiency and accuracy of continuous skills.

[0043] Optionally, in step S101, in response to the triggering operation of the skill control of the target skill, before outputting the continuous skill trigger indication information, it may include: responding to the input configuration information to generate a release order of continuous skills corresponding to the target skill; the target skill is any level of skills among the levels of skills possessed by the player when using the target item.

[0044] Since different target skills correspond to different continuous skills, for example, when the target skill is skill 1, its corresponding continuous skills may be skill 2-skill 3-skill 4, that is, skill 1-skill 2-skill 3-skill 4 constitutes a set of continuous skills, and releasing them in sequence can generate a continuous skill with skill 1 as the initial skill in the game screen. Among them, skill 1-skill 2-skill 3-skill 4 here can be, for example: King Kong Fist-Shadowless Kick-Big Knife Flat Strike-Critical Strike, etc. (The skill names here are only examples, and are determined according to the actual names of the skills in the game).

[0045] For example, when the target skill is skill 2, its corresponding continuous skills can be skill 3-skill 5-skill 6. Skill 2-skill 3-skill 5-skill 6 constitute a set of continuous skills. If they are released in sequence, a continuous skill with skill 2 as the initial skill can be generated on the game screen.

[0046] In one achievable manner, the configuration information input by the player can be responded to, and the release order of the corresponding continuous skills can be generated for each target skill. In the initial state, a default release order of continuous skills can be generated for each target skill. Among them, the default release order of continuous skills for each target skill can be generated based on the analysis of the game battle big data. Take the target skill as skill 1 as an example: through the analysis of the game battle big data, it is found that when skill 1-skill 2-skill 3-skill 4 is combined as a continuous skill for release, the battle win rate is the highest, and when skill 1-skill 3-skill 4-skill 2 is combined as a continuous skill for release, the battle win rate is significantly lower, then, the combination order of skill 1-skill 2-skill 3-skill 4 will be configured as the release order of the continuous skills corresponding to skill 1.

[0047] It is also necessary to explain here that the target skill is any skill of the various levels of skills that the player has when using the target prop. Usually, when a player uses different props, the skills that are matched are also different. For example: the skills 1 and skill 2 that the player has when using prop 1 are different from the skills 1 and skill 2 that the player has when using prop 2. Although they are both skill 1, the specific skill actions of skill 1 are different. At the same time, when a player uses different props, the release order of the continuous skills corresponding to the skills they have is also different.

[0048] For example: when the player uses item 1, when the target skill is 1, the corresponding continuous skills of the target skill can be skill 1-skill 2-skill 3-skill 4; when the player uses item 2, when the target skill is 1, the corresponding continuous skills of the target skill can be skill 1-skill 3-skill 5-skill 2. The release order of the continuous skills of the target skill is determined in combination with the skill props of the target skill.

[0049] Optionally, in step S101, outputting continuous skill trigger indication information may include: displaying a continuous skill trigger control on a graphical user interface.

[0050] In one achievable manner, in response to a triggering operation of a skill control of a target skill, a continuous skill triggering control may be displayed on a graphical user interface while the target skill is being released. The continuous skill triggering control may be a control independent of the skill control and used to trigger the release of continuous skills.

[0051] Optionally, in step S102, in response to the trigger operation of the continuous skills input in sequence according to the trigger method, controlling the virtual character to release at least one continuous skill corresponding to the target skill in sequence may include: responding to at least one trigger operation of the continuous skill trigger control, and controlling the virtual character to release at least one continuous skill corresponding to the target skill in sequence according to the release order of the continuous skills corresponding to the target skill.

[0052] Optionally, based on the continuous skill trigger control displayed above, it can respond to at least one trigger operation of the continuous skill trigger control input sequentially by the player, thereby controlling the virtual character to release at least one continuous skill corresponding to the target skill in sequence according to the release order of the continuous skills corresponding to the target skill.

[0053] In one feasible method, the trigger operation may be a click operation on a continuous skill trigger control, and the release trigger of the continuous skill for the target skill may be achieved by continuously clicking the continuous skill trigger control, wherein each time the continuous skill trigger control is clicked, a corresponding skill is released according to the release order of the continuous skills corresponding to the target skill.

[0054] In this implementation, players do not need to memorize the continuous skills corresponding to each target skill. Players only need to continuously input the trigger operation of the continuous skill trigger control, and the continuous skills can be intelligently released in sequence according to the release order of the continuous skills corresponding to the generated target skills. On the one hand, it can improve the convenience of players releasing continuous skills, and on the other hand, it can also avoid the failure of continuous skill release caused by players' incorrect memory of the release order of continuous skills.

[0055] Figure 2 A flowchart of a method for releasing game skills provided in an embodiment of the present application Figure 2 ; Optionally, in the above steps, in response to at least one trigger operation on the continuous skill trigger control, according to the release order of the continuous skills corresponding to the target skills, controlling the virtual character to sequentially release at least one continuous skill corresponding to the target skill may include:

[0056] S201. Respond to the triggering operation of the continuous skill triggering control at the current moment, and obtain the most recently released skill before the current moment.

[0057] Optionally, in response to a trigger operation on a continuous skill trigger control at the current moment, the skill released most recently before the current moment may be obtained, that is, the skill released at the moment before the current moment may be obtained.

[0058] S202: Determine the skill to be released at the current moment according to the most recently released skill before the current moment and the release order of the continuous skills corresponding to the target skill.

[0059] Based on the skills released at the previous moment, the skills released at the current moment can be determined according to the release order of the continuous skills corresponding to the target skills.

[0060] Taking skill 1 as the target skill, assuming that the release order of the continuous skills corresponding to the target skill is skill 2-skill 3-skill 4, that is, skill 1-skill 2-skill 3-skill 4 is a complete set of continuous skills, and the skill released at the moment before the current moment is determined to be skill 3, then, when responding to the trigger operation of the continuous skill trigger control at the current moment, according to the release order of the continuous skills corresponding to the target skill, skill 1-skill 2-skill 3-skill 4, it can be determined that the skill released at the current moment is skill 4.

[0061] S203, controlling the virtual character to release the skill at the current moment.

[0062] Then, in response to the trigger operation of the continuous skill trigger control at the current moment, skill 4 can be released in the game screen.

[0063] Based on the above method, each time the player clicks on the continuous skill trigger control, the skill to be released at the current moment can be determined and released, thereby controlling the virtual character to release the continuous skills corresponding to the target skill in sequence.

[0064] Optionally, the above steps, after displaying the continuous skill trigger control on the graphical user interface, may also include: responding to the trigger operation of the skill control of a new skill, releasing the new skill, and canceling the display of the continuous skill trigger control.

[0065] In some embodiments, when the player wants to change the combat strategy while triggering a continuous skill trigger control to release a continuous skill, and stops releasing the continuous skills and switches to releasing a single skill, the player can release the new skill by clicking the skill control of the new skill. At this time, the continuous skill trigger control displayed on the graphical user interface will disappear.

[0066] The new skills here are similar to the target skills, both are ordinary skills, and are released by operating the skill controls corresponding to the skills.

[0067] Optionally, after responding to the trigger operation of the skill control of a new skill, the new skill can be used as a target skill. After the new skill is released, the continuous skill trigger indication information can be re-output on the graphical user interface, so that the player can input the trigger operations of the continuous skills in sequence according to the trigger method indicated by the output continuous skill trigger indication information, so as to realize the release of at least one continuous skill corresponding to the new skill in sequence on the game screen.

[0068] The above embodiments are all detailed descriptions of the triggering method of continuous skills when the method is applied to touch operation.

[0069] In some embodiments, the method is also applicable to keyboard operation mode. In keyboard operation mode, the skill control used to trigger each skill can be a different key on the keyboard. For example, the skill control corresponding to skill 1 can be the letter A key on the keyboard, and the skill control corresponding to skill 2 can be the letter W key on the keyboard. The skill controls of different skills correspond to different keys on the keyboard.

[0070] In response to the triggering operation of the target skill, the target skill may be released in response to a pressing operation of a skill key on a keyboard corresponding to the target skill input by the player.

[0071] In this way, the output continuous skill trigger indication information can be lighting up the target key on the keyboard, responding to the trigger operation of the continuous skills input in sequence, or responding to the trigger operation of the target key input in sequence, thereby controlling the virtual character to release at least one continuous skill corresponding to the target skill in sequence.

[0072] Alternatively, the output continuous skill trigger indication information may also be information prompting the target control on the graphical user interface, for example, a message pops up on the graphical user interface: click the S button on the keyboard to trigger the continuous operation.

[0073] Figure 3 A flowchart of a method for releasing game skills provided in an embodiment of the present application Figure 3 ;

[0074] Optionally, the method of the present application may further include:

[0075] S301. In response to an input selection operation of a target skill, a release order of continuous skills corresponding to the current target skill is displayed on a graphical user interface.

[0076] In an achievable manner, the player may also modify the release order of the continuous skills corresponding to the target skill generated initially by default. Optionally, in response to the target skill selection operation input by the player, the selection operation here may be different from the trigger operation performed on the skill control of the target skill, and may be other operations that can select the target skill but not release the target skill.

[0077] After selecting a target skill, an information configuration box may pop up on the graphical user interface, and the information configuration box displays the release order of the continuous skills currently corresponding to the target skill.

[0078] There may be two situations here. One is that the player adjusts the release order of the target skill's continuous skills for the first time. Then, the release order of the continuous skills currently corresponding to the target skill may be the release order of the continuous skills of the target skill with the initial default configuration.

[0079] One is that the player adjusts the release order of the target skill's continuous skills for more than the first time, it may be the second, third, and so on. Then, the release order of the continuous skills currently corresponding to the target skill may be the release order of the continuous skills of the target skill after the last adjustment.

[0080] S302. In response to the input release order adjustment operation, the release order of the continuous skills corresponding to the current target skill is adjusted to obtain a new release order of the continuous skills corresponding to the target skill.

[0081] Optionally, the player may determine the release order of new continuous skills corresponding to the target skill based on the actual combat situation, and the new release order may be a release order determined by the player after multiple battles that can result in a higher winning rate in the game battles.

[0082] Based on the adjusted release order, the release order of the new continuous skills corresponding to the target skills can be obtained.

[0083] Optionally, in step S101, outputting continuous skill trigger indication information may include: displaying prompt information on a graphical user interface, wherein the prompt information includes a trigger position of the continuous skill corresponding to the target skill.

[0084] In other embodiments, in response to the triggering operation of the skill control of the target skill, after controlling the virtual character to release the target skill in the game screen, prompt information can be displayed on the graphical user interface at the same time, wherein the prompt information can be text information, and of course it can also be voice information, to prompt the player of the trigger position of the continuous skills corresponding to the target skill.

[0085] For example, the prompt information may be: the lower right corner of the graphical user interface is the trigger position of the continuous skill, or the volume increase key of the terminal device is the trigger position of the continuous skill, etc.

[0086] Optionally, in step S102, in response to the trigger operation of the continuous skills input in sequence according to the trigger method, controlling the virtual character to release at least one continuous skill corresponding to the target skill in sequence may include: responding to at least one trigger operation on the trigger position, and controlling the virtual character to release at least one continuous skill corresponding to the target skill in sequence according to the release order of the continuous skills corresponding to the target skill.

[0087] Based on the above prompt information, the player can trigger the release of at least one continuous skill corresponding to the target skill by inputting at least one trigger operation on the trigger position.

[0088] The triggering method of the continuous skills corresponding to the specific target skills is the same as the triggering through the continuous skill triggering control mentioned above, which can be understood by referring to the aforementioned embodiment.

[0089] In summary, the game skill release method provided by the embodiment of the present application can control the virtual character controlled by the player to release the target skill in the game screen by responding to the trigger operation of the skill control of the target skill, and output continuous skill trigger indication information to instruct the player to trigger the continuous skill corresponding to the target skill in accordance with the indicated continuous skill triggering method, thereby controlling the virtual character to release the continuous skill corresponding to the target skill in the game screen. This method can conveniently and efficiently realize the release of continuous skills based on the output continuous skill trigger indication information, and when the target skill changes, the continuous skill corresponding to the new target skill can also be released according to the output continuous skill trigger indication information, thereby greatly improving the release efficiency and accuracy of continuous skills.

[0090] In addition, players can independently adjust the release order of the continuous skills of the generated target skills. On the one hand, it can improve the player's sense of game participation. On the other hand, it can also increase the player's chance of winning the game battle to a certain extent and enhance the player's gaming experience.

[0091] The following is a description of the devices, equipment, storage media, etc. used to execute the game skill release method provided in this application. The specific implementation process and technical effects are mentioned above and will not be repeated below.

[0092] Figure 4 A schematic diagram of a game skill release device provided in an embodiment of the present application, the functions implemented by the game skill release device correspond to the steps performed by the above method. The device can be understood as the above terminal device or server, or the processor of the server, or can also be understood as a component independent of the above server or processor that implements the functions of the present application under the control of the server, such as Figure 4 As shown, the device may include: an output module 410, a release module 420;

[0093] The output module 410 is used to respond to the triggering operation of the skill control of the target skill and output continuous skill triggering indication information, where the continuous skill triggering indication information is used to indicate the triggering mode of the continuous skill corresponding to the target skill;

[0094] The release module 420 is used to respond to the triggering operation of the continuous skills input in sequence according to the triggering method, and control the virtual character to release at least one continuous skill corresponding to the target skill in sequence.

[0095] Optionally, the device further comprises: a generating module;

[0096] The generation module is used to respond to the input configuration information and generate the release order of the continuous skills corresponding to the target skill; the target skill is any level of skills among the various levels of skills that the player has when using the target prop.

[0097] Optionally, the output module 410 is specifically used to display the continuous skill trigger control on the graphical user interface.

[0098] Optionally, the release module 420 is specifically used to respond to at least one trigger operation on the continuous skill trigger control, and control the virtual character to release at least one continuous skill corresponding to the target skill in sequence according to the release order of the continuous skills corresponding to the target skill.

[0099] Optionally, the release module 420 is specifically used to respond to the triggering operation of the continuous skill triggering control at the current moment, and obtain the most recently released skill before the current moment;

[0100] Determine the skill to be released at the current moment based on the most recently released skill before the current moment and the release order of the consecutive skills corresponding to the target skill;

[0101] Control the virtual character to release the skills at the current moment.

[0102] Optionally, the device further comprises: a cancellation module;

[0103] The cancel module is used to respond to the trigger operation of the skill control of a new skill, release the new skill, and cancel the display of the continuous skill trigger control.

[0104] Optionally, the device further includes: a display module and an adjustment module;

[0105] A display module, for responding to the input selection operation of a target skill, and displaying the release order of the continuous skills corresponding to the current target skill on a graphical user interface;

[0106] The adjustment module is used to respond to the input release order adjustment operation, adjust the release order of the continuous skills corresponding to the current target skill, and obtain a new release order of the continuous skills corresponding to the target skill.

[0107] Optionally, the output module 410 is used to display prompt information on a graphical user interface, where the prompt information includes a trigger position of a continuous skill corresponding to the target skill.

[0108] Optionally, the release module 420 is used to respond to at least one trigger operation on the trigger position, and control the virtual character to release at least one continuous skill corresponding to the target skill in sequence according to the release order of the continuous skills corresponding to the target skill.

[0109] Through the above device, when the output module responds to the trigger operation of the skill control of the target skill and outputs the continuous skill trigger indication information, the release module responds to the trigger operation of the continuous skills input in sequence according to the trigger mode, and controls the virtual character to release at least one continuous skill corresponding to the target skill in sequence. By responding to the trigger operation of the skill control of the target skill, the virtual character can be controlled to release the target skill in the game screen, and the continuous skill trigger indication information is output to instruct the player to trigger the continuous skill corresponding to the target skill in the indicated continuous skill trigger mode, thereby controlling the virtual character to release the continuous skill corresponding to the target skill in the game screen. This method can conveniently and efficiently realize the release of continuous skills based on the output continuous skill trigger indication information, and when the target skill changes, the continuous skill corresponding to the new target skill can also be released according to the output continuous skill trigger indication information, thereby greatly improving the release efficiency and accuracy of continuous skills.

[0110] The above modules may be one or more integrated circuits configured to implement the above methods, such as one or more application specific integrated circuits (ASIC), or one or more digital singnal processors (DSP), or one or more field programmable gate arrays (FPGA). For another example, when a module is implemented in the form of a processing element scheduling program code, the processing element may be a general-purpose processor, such as a central processing unit (CPU) or other processor that can call program code. For another example, these modules may be integrated together and implemented in the form of a system-on-a-chip (SOC).

[0111] The above modules can be connected or communicated with each other via a wired connection or a wireless connection. The wired connection may include a metal cable, an optical cable, a hybrid cable, etc., or any combination thereof. The wireless connection may include a connection in the form of a LAN, a WAN, Bluetooth, a ZigBee, or NFC, or any combination thereof. Two or more modules may be combined into a single module, and any one module may be divided into two or more units. Those skilled in the art will clearly understand that for the convenience and simplicity of description, the specific working process of the system and device described above can refer to the corresponding process in the method embodiment, and will not be repeated in this application.

[0112] Figure 5 A schematic diagram of the structure of an electronic device provided in an embodiment of the present application includes: a processor 801, a storage medium 802 and a bus 803, wherein the storage medium 802 stores machine-readable instructions executable by the processor 801. When the electronic device runs a game skill release method in the embodiment, the processor 801 communicates with the storage medium 802 through the bus 803, and the processor 801 executes the machine-readable instructions to perform the following steps:

[0113] In response to the triggering operation of the skill control of the target skill, output continuous skill triggering indication information, where the continuous skill triggering indication information is used to indicate the triggering method of the continuous skill corresponding to the target skill;

[0114] In response to the triggering operation of the continuous skills input in sequence according to the triggering method, the virtual character is controlled to release at least one continuous skill corresponding to the target skill in sequence.

[0115] In a feasible implementation scheme, before the processor 801 executes the trigger operation of the skill control in response to the target skill and outputs the continuous skill trigger indication information, it is specifically used to: respond to the input configuration information and generate the release order of the continuous skills corresponding to the target skill; the target skill is any level of the skills possessed by the player when using the target item.

[0116] In a feasible implementation manner, when the processor 801 executes output of continuous skill trigger indication information, it is specifically used to: display a continuous skill trigger control on a graphical user interface.

[0117] In a feasible implementation scheme, when the processor 801 executes a trigger operation in response to continuous skills input in sequence according to a trigger method and controls the virtual character to release at least one continuous skill corresponding to the target skill in sequence, it is specifically used to: respond to at least one trigger operation of the continuous skill trigger control, and control the virtual character to release at least one continuous skill corresponding to the target skill in sequence according to the release order of the continuous skills corresponding to the target skill.

[0118] In a feasible implementation scheme, when the processor 801 executes the response to at least one trigger operation of the continuous skill trigger control and controls the virtual character to release at least one continuous skill corresponding to the target skill in sequence according to the release order of the continuous skills corresponding to the target skill, it is specifically used to: respond to the trigger operation of the continuous skill trigger control at the current moment, and obtain the most recently released skill before the current moment;

[0119] Determine the skill to be released at the current moment based on the most recently released skill before the current moment and the release order of the consecutive skills corresponding to the target skill;

[0120] Control the virtual character to release the skills at the current moment.

[0121] In a feasible implementation scheme, after executing the display of the continuous skill trigger control on the graphical user interface, the processor 801 is specifically used to: respond to the trigger operation of the skill control of a new skill, release the new skill, and cancel the display of the continuous skill trigger control.

[0122] In a feasible implementation, the processor 801 is further configured to: in response to an input target skill selection operation, display a release order of continuous skills corresponding to the current target skill on a graphical user interface;

[0123] In response to the input release order adjustment operation, the release order of the continuous skills corresponding to the current target skill is adjusted to obtain a new release order of the continuous skills corresponding to the target skill.

[0124] In a feasible implementation manner, when the processor 801 executes output of continuous skill trigger indication information, it is specifically used to: display prompt information on a graphical user interface, where the prompt information includes the trigger position of the continuous skill corresponding to the target skill.

[0125] In a feasible implementation scheme, when the processor 801 executes a trigger operation in response to continuous skills input in sequence according to a trigger method and controls the virtual character to release at least one continuous skill corresponding to the target skill in sequence, it is specifically used to: respond to at least one trigger operation on the trigger position, and control the virtual character to release at least one continuous skill corresponding to the target skill in sequence according to the release order of the continuous skills corresponding to the target skill.

[0126] In the above manner, when a game screen is displayed on the graphical user interface of the terminal device, the triggering operation of the skill control in response to the target skill can control the virtual character to release the target skill in the game screen, and output continuous skill triggering instruction information to instruct the player to trigger the continuous skill corresponding to the target skill in accordance with the indicated continuous skill triggering method, thereby controlling the virtual character to release the continuous skill corresponding to the target skill in the game screen. This method can conveniently and efficiently realize the release of continuous skills based on the output continuous skill triggering instruction information, and when the target skill changes, the continuous skill corresponding to the new target skill can also be released according to the output continuous skill triggering instruction information, thereby greatly improving the release efficiency and accuracy of continuous skills.

[0127] Among them, the storage medium 802 stores program code, and when the program code is executed by the processor 801, the processor 801 executes various steps in the game skill release method according to various exemplary embodiments of the present application described in the above "Exemplary Method" section of this specification.

[0128] Processor 801 can be a general-purpose processor, such as a central processing unit (CPU), a digital signal processor (DigitalSignal Processor, DSP), an application-specific integrated circuit (Application Specific Integrated Circuit, ASIC), a field programmable gate array (Field Programmable Gate Array, FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components, and can implement or execute the various methods, steps and logic block diagrams disclosed in the embodiments of the present application. A general-purpose processor can be a microprocessor or any conventional processor, etc. The steps of the method disclosed in conjunction with the embodiments of the present application can be directly embodied as a hardware processor to be executed, or a combination of hardware and software modules in the processor can be executed.

[0129] Storage medium 802, as a non-volatile computer-readable storage medium, can be used to store non-volatile software programs, non-volatile computer executable programs and modules. The memory may include at least one type of storage medium, such as flash memory, hard disk, multimedia card, card-type memory, random access memory (Random Access Memory, RAM), static random access memory (Static Random Access Memory, SRAM), programmable read-only memory (Programmable Read Only Memory, PROM), read-only memory (Read Only Memory, ROM), electrically erasable programmable read-only memory (Electrically Erasable Programmable Read-Only Memory, EEPROM), magnetic memory, disk, optical disk, etc. The memory is any other medium that can be used to carry or store a desired program code in the form of an instruction or data structure and can be accessed by a computer, but is not limited thereto. The storage medium 802 in the embodiment of the present application can also be a circuit or any other device that can realize a storage function, for storing program instructions and / or data.

[0130] Optionally, an embodiment of the present application further provides a computer-readable storage medium, on which a computer program is stored. When the computer program is executed by a processor, the processor performs the following steps:

[0131] In response to the triggering operation of the skill control of the target skill, output continuous skill triggering indication information, where the continuous skill triggering indication information is used to indicate the triggering method of the continuous skill corresponding to the target skill;

[0132] In response to the triggering operation of the continuous skills input in sequence according to the triggering method, the virtual character is controlled to release at least one continuous skill corresponding to the target skill in sequence.

[0133] In a feasible implementation scheme, before the processor 801 executes the trigger operation of the skill control in response to the target skill and outputs the continuous skill trigger indication information, it is specifically used to: respond to the input configuration information and generate the release order of the continuous skills corresponding to the target skill; the target skill is any level of the skills possessed by the player when using the target item.

[0134] In a feasible implementation manner, when the processor 801 executes output of continuous skill trigger indication information, it is specifically used to: display a continuous skill trigger control on a graphical user interface.

[0135] In a feasible implementation scheme, when the processor 801 executes a trigger operation in response to continuous skills input in sequence according to a trigger method and controls the virtual character to release at least one continuous skill corresponding to the target skill in sequence, it is specifically used to: respond to at least one trigger operation of the continuous skill trigger control, and control the virtual character to release at least one continuous skill corresponding to the target skill in sequence according to the release order of the continuous skills corresponding to the target skill.

[0136] In a feasible implementation scheme, when the processor 801 executes the response to at least one trigger operation of the continuous skill trigger control and controls the virtual character to release at least one continuous skill corresponding to the target skill in sequence according to the release order of the continuous skills corresponding to the target skill, it is specifically used to: respond to the trigger operation of the continuous skill trigger control at the current moment, and obtain the most recently released skill before the current moment;

[0137] Determine the skill to be released at the current moment based on the most recently released skill before the current moment and the release order of the consecutive skills corresponding to the target skill;

[0138] Control the virtual character to release the skills at the current moment.

[0139] In a feasible implementation scheme, after executing the display of the continuous skill trigger control on the graphical user interface, the processor 801 is specifically used to: respond to the trigger operation of the skill control of a new skill, release the new skill, and cancel the display of the continuous skill trigger control.

[0140] In a feasible implementation, the processor 801 is further configured to: in response to an input target skill selection operation, display a release order of continuous skills corresponding to the current target skill on a graphical user interface;

[0141] In response to the input release order adjustment operation, the release order of the continuous skills corresponding to the current target skill is adjusted to obtain a new release order of the continuous skills corresponding to the target skill.

[0142] In a feasible implementation manner, when the processor 801 executes output of continuous skill trigger indication information, it is specifically used to: display prompt information on a graphical user interface, where the prompt information includes the trigger position of the continuous skill corresponding to the target skill.

[0143] In a feasible implementation scheme, when the processor 801 executes a trigger operation in response to continuous skills input in sequence according to a trigger method and controls the virtual character to release at least one continuous skill corresponding to the target skill in sequence, it is specifically used to: respond to at least one trigger operation on the trigger position, and control the virtual character to release at least one continuous skill corresponding to the target skill in sequence according to the release order of the continuous skills corresponding to the target skill.

[0144] In the above manner, when a game screen is displayed on the graphical user interface of the terminal device, the triggering operation of the skill control in response to the target skill can control the virtual character to release the target skill in the game screen, and output continuous skill triggering instruction information to instruct the player to trigger the continuous skill corresponding to the target skill in accordance with the indicated continuous skill triggering method, thereby controlling the virtual character to release the continuous skill corresponding to the target skill in the game screen. This method can conveniently and efficiently realize the release of continuous skills based on the output continuous skill triggering instruction information, and when the target skill changes, the continuous skill corresponding to the new target skill can also be released according to the output continuous skill triggering instruction information, thereby greatly improving the release efficiency and accuracy of continuous skills.

[0145] In the embodiment of the present application, the computer program can also execute other machine-readable instructions when run by the processor to execute other methods described in the embodiment. For the specific execution method steps and principles, please refer to the description of the embodiment, which will not be repeated here.

[0146] In the several embodiments provided in the present application, it should be understood that the disclosed devices and methods can be implemented in other ways. For example, the device embodiments described above are only schematic. For example, the division of the units is only a logical function division. There may be other division methods in actual implementation, such as multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some interfaces, indirect coupling or communication connection of devices or units, which can be electrical, mechanical or other forms.

[0147] The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.

[0148] In addition, each functional unit in each embodiment of the present application may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit. The above-mentioned integrated unit may be implemented in the form of hardware or in the form of hardware plus software functional units.

[0149] The above-mentioned integrated unit implemented in the form of a software functional unit can be stored in a computer-readable storage medium. The above-mentioned software functional unit is stored in a storage medium, including a number of instructions for a computer device (which can be a personal computer, a server, or a network device, etc.) or a processor (English: processor) to perform some steps of the method described in each embodiment of the present application. The aforementioned storage medium includes: U disk, mobile hard disk, read-only memory (English: Read-Only Memory, abbreviated: ROM), random access memory (English: Random Access Memory, abbreviated: RAM), disk or optical disk and other media that can store program codes.

Claims

1. A method for releasing game skills, characterized in that: A game screen is displayed on a graphical user interface of a terminal device, and the method includes: In response to the triggering operation of the target skill, output continuous skill triggering indication information, wherein the continuous skill triggering indication information is used to indicate the triggering mode of the continuous skill corresponding to the target skill; In response to the triggering operation of the continuous skills sequentially input according to the triggering method, the virtual character is controlled to sequentially release at least one continuous skill corresponding to the target skill; The outputting of the continuous skill triggering instruction information includes: Displaying prompt information on the graphical user interface, wherein the prompt information includes a trigger position of a continuous skill corresponding to a target skill; The step of responding to the triggering operation of the continuous skills sequentially input according to the triggering method, and controlling the virtual character to sequentially release at least one continuous skill corresponding to the target skill, comprises: In response to at least one trigger operation on the trigger position, the virtual character is controlled to release at least one continuous skill corresponding to the target skill in sequence according to the release order of the continuous skills corresponding to the target skill.

2. The method according to claim 1, characterized in that The triggering operation of the skill control of the response target skill, before outputting the continuous skill triggering indication information, includes: In response to the input configuration information, a release order of continuous skills corresponding to the target skill is generated; the target skill is any level of skills among the levels of skills that the player has when using the target item.

3. The method according to claim 1, characterized in that The outputting of the continuous skill triggering instruction information includes: A continuous skill trigger control is displayed on the graphical user interface.

4. The method according to claim 3, characterized in that The step of responding to the triggering operation of the continuous skills sequentially input according to the triggering method, and controlling the virtual character to sequentially release at least one continuous skill corresponding to the target skill, comprises: In response to at least one trigger operation on the continuous skill trigger control, the virtual character is controlled to release at least one continuous skill corresponding to the target skill in sequence according to the release order of the continuous skills corresponding to the target skill.

5. The method according to claim 4, characterized in that The responding to at least one triggering operation of the continuous skill triggering control, and controlling the virtual character to sequentially release at least one continuous skill corresponding to the target skill according to the release order of the continuous skills corresponding to the target skill, comprises: In response to a trigger operation on the continuous skill trigger control at the current moment, obtaining the most recently released skill before the current moment; Determine the skill to be released at the current moment according to the most recently released skill before the current moment and the release order of the consecutive skills corresponding to the target skill; Control the virtual character to release the skill at the current moment.

6. The method according to claim 3, characterized in that After the continuous skill triggering control is displayed on the graphical user interface, the method further includes: In response to the triggering operation of the skill control of the new skill, the new skill is released, and the continuous skill triggering control is canceled.

7. The method according to claim 2, characterized in that: The method further comprises: In response to the input of the target skill selection operation, the release order of the continuous skills corresponding to the current target skill is displayed on the graphical user interface; In response to the input release order adjustment operation, the release order of the continuous skills corresponding to the current target skill is adjusted to obtain a new release order of the continuous skills corresponding to the target skill.

8. A game skill release device, characterized in that: A game screen is displayed on a graphical user interface of a terminal device, and the device comprises: an output module and a release module; The output module is used to respond to the triggering operation of the skill control of the target skill and output continuous skill triggering indication information, wherein the continuous skill triggering indication information is used to indicate the triggering mode of the continuous skill corresponding to the target skill; The release module is used to respond to the triggering operation of the continuous skills sequentially input according to the triggering method, and control the virtual character to sequentially release at least one continuous skill corresponding to the target skill; The output module is specifically used to display prompt information on the graphical user interface, where the prompt information includes the trigger position of the continuous skill corresponding to the target skill; The release module is specifically used to respond to at least one trigger operation on the trigger position, and control the virtual character to release at least one continuous skill corresponding to the target skill in sequence according to the release order of the continuous skills corresponding to the target skill.

9. An electronic device, characterized in that: include: A processor, a storage medium and a bus, wherein the storage medium stores program instructions executable by the processor. When the electronic device is running, the processor communicates with the storage medium through the bus, and the processor executes the program instructions to perform the steps of the game skill release method as described in any one of claims 1 to 7.

10. A computer-readable storage medium, characterized in that: The storage medium stores a computer program, and when the computer program is executed by a processor, the steps of the game skill release method according to any one of claims 1 to 7 are executed.

Citation Information

Patent Citations

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