Delivery mechanism and game device

By designing a mechanism for storing and sending out candidate holding and pushing out in the game device, and using a camera to read identification information to control the sent out items, the maintenance difficulties and compatibility issues of the sending mechanism are solved, and an easy-to-maintain and versatile sending mechanism is realized.

CN115666742BActive Publication Date: 2025-09-30WAN YU SHENG CO LTD
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Patent Information

Application Number
CN202080005267.3
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2020-07-16
Publication Date
2025-09-30
Estimated Expiration
2040-07-16

AI Technical Summary

Technical Problem

The delivery mechanism of the existing game device is difficult to maintain and difficult to be compatible with other game devices, resulting in difficulty in replacement and maintenance.

Method used

A delivery mechanism is designed, which includes a storage part, a delivery candidate holding part, a pushing mechanism and a control part. The identification information of the delivered object is read by the camera part, the delivery process of the delivered object is independently controlled, and a compact structural design is adopted to improve versatility.

Benefits of technology

The easy maintenance of the delivery mechanism and the compatibility between different game devices are achieved, and the reliability and versatility of the delivery mechanism are improved.

✦ Generated by Eureka AI based on patent content.

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Abstract

The delivery mechanism of the present invention is configured to deliver delivery items associated with a game, and comprises: a storage portion for storing the delivery items; a delivery candidate holding portion for holding the delivery items as delivery candidates; a pushing mechanism for pushing the delivery items stored in the storage portion to the delivery candidate holding portion; and a control portion for controlling the action of the pushing mechanism.
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Description

Technical Field

[0001] The present invention relates to a delivery mechanism and a game device, and in particular, to a delivery mechanism for delivering a delivery object associated with a game, and a game device equipped with the delivery mechanism. Background Art

[0002] A known game device that delivers different items depending on the outcome of a game is disclosed (e.g., Patent Document 1). The game device described in Patent Document 1 includes: a storage unit that stores a plurality of items; a delivery candidate holding unit that holds a plurality of items delivered from the storage unit as delivery candidates; an identification information reading unit that reads identification information of the items; and a control unit that determines an item to be delivered from the delivery candidates as a delivery target.

[0003] In the aforementioned gaming device, the storage unit and the candidate delivery holding unit constitute a delivery mechanism for delivering items. Furthermore, in the gaming device, a control unit controls the game executed by the gaming device and the delivery mechanism, determining which items to deliver based on the game results. Therefore, if the delivery mechanism fails to deliver an item, repairs to the control unit (such as replacing all software) are required in addition to repairing the delivery mechanism itself. Consequently, maintenance of the delivery mechanism is difficult to perform.

[0004] Furthermore, it is desirable to incorporate such a delivery mechanism into other game devices. Specifically, in game devices equipped with a printer mechanism for printing delivered items, it is desirable to replace the printer mechanism with the aforementioned delivery mechanism. However, due to factors such as the control unit of the game device controlling the delivery mechanism, it is difficult to separate the delivery mechanism from the game device and apply it to other game devices. Therefore, there is a need to improve the delivery mechanism in this regard.

[0005] Prior art literature

[0006] Patent Literature

[0007] Patent Document 1: Japanese Patent Application Laid-Open No. 2012-157605 Summary of the Invention

[0008] Problems to be solved by the invention

[0009] An object of the present invention is to provide a delivery mechanism that can be easily maintained and has versatility, and a game device including such a delivery mechanism.

[0010] Means used to solve problems

[0011] Such objects are achieved by the present invention described below (1) to (14).

[0012] (1) A delivery mechanism for delivering items associated with the game, wherein the delivery mechanism is characterized by comprising:

[0013] a receiving portion for receiving the delivered objects;

[0014] a delivery candidate holding unit for holding the delivery object as a delivery candidate;

[0015] a pushing mechanism for pushing the delivery object stored in the storage portion to the delivery candidate holding portion; and

[0016] The control unit controls the action of the ejection mechanism.

[0017] (2) The delivery mechanism according to (1) above,

[0018] It also includes a camera unit arranged above the sending candidate holding unit,

[0019] The sending candidate holding unit has first identification information,

[0020] The imaging unit is configured to read the first identification information from the sending candidate storage unit.

[0021] (3) The delivery mechanism according to (2) above,

[0022] The control unit controls the feeding of the feed object from the storage unit to the candidate holding unit based on the first identification information read by the imaging unit.

[0023] (4) The delivery mechanism according to (2) or (3) above,

[0024] The delivered object has second identification information,

[0025] The control unit reads the second identification information through the imaging unit to determine the object to be delivered.

[0026] (5) The delivery mechanism according to any one of (1) to (4) above,

[0027] The control unit further controls the operation of the delivery candidate holding unit, and independently controls the operation of the push-out mechanism and the operation of the delivery candidate holding unit.

[0028] (6) The delivery mechanism according to any one of (1) to (5) above,

[0029] The candidate storage unit is in the shape of a ring.

[0030] The ejection mechanism is provided inside the delivery candidate holding portion.

[0031] (7) The delivery mechanism according to any one of (1) to (6) above,

[0032] The push-out mechanism includes a first push-out portion that pushes out the feed object stored in the storage portion to the feed candidate holding portion, and a second push-out portion that pushes out the feed object held in the feed candidate holding portion to the outside of the feed candidate holding portion.

[0033] (8) The delivery mechanism according to (7) above,

[0034] A portion of the second pushing portion overlaps with the first pushing portion.

[0035] (9) The delivery mechanism according to (7) or (8) above,

[0036] The first pushing portion is formed in a plate shape,

[0037] The second pushing portion is formed into a long strip shape.

[0038] The length direction of the first pushing portion is perpendicular to the length direction of the second pushing portion.

[0039] (10) The delivery mechanism according to any one of (7) to (9) above,

[0040] The first pushing portion and the second pushing portion respectively perform linear motion.

[0041] (11) The delivery mechanism according to any one of (7) to (10) above,

[0042] The front end portion of the second push-out portion is located on the same plane as the first push-out portion, and is configured to push out the object.

[0043] (12) The delivery mechanism according to any one of (1) to (11) above,

[0044] The receiving portion includes a pair of receiving portions,

[0045] The pair of storage portions are provided inside the delivery candidate holding portion.

[0046] (13) According to the delivery mechanism described in (12),

[0047] A portion of the push-out mechanism is located below at least one of the pair of storage portions.

[0048] (14) A game device characterized by comprising:

[0049] a display unit that displays a predetermined image associated with the game;

[0050] A game control unit, used to control the progress of the game;

[0051] an operation unit for receiving an operation input from a user to play the game; and

[0052] The sending mechanism according to any one of (1) to (13) above sends out the sending item associated with the game based on the operation input.

[0053] Effects of the Invention

[0054] According to the present invention, it is possible to provide a delivery mechanism that is easily maintainable and versatile, and a game device including such a delivery mechanism. BRIEF DESCRIPTION OF THE DRAWINGS

[0055] Figure 1 1 is a perspective view schematically showing the structure of a game device according to a first embodiment of the present invention.

[0056] Figure 2 It is a plan view showing a recording medium used in the game device according to the first embodiment of the present invention.

[0057] Figure 3 1 is a block diagram showing the structure of a game device according to a first embodiment of the present invention.

[0058] Figure 4 It is a perspective view showing a delivery mechanism provided in the game device according to the first embodiment of the present invention.

[0059] Figure 5 This is a block diagram showing the structure of a delivery mechanism provided in the game device according to the first embodiment of the present invention.

[0060] Figure 6 It is a side view showing the delivery mechanism provided in the game device according to the first embodiment of the present invention.

[0061] Figure 7 This is a plan view showing a delivery mechanism (excluding a portion of the storage portion) provided in the game device according to the first embodiment of the present invention.

[0062] Figure 8 This is a perspective view showing a placement portion and a push-out mechanism included in a delivery mechanism provided in the game device according to the first embodiment of the present invention.

[0063] Figure 9 This is a bottom view showing the push-out mechanism included in the delivery mechanism provided in the game device according to the first embodiment of the present invention.

[0064] Figure 10This is a flowchart illustrating an example of a method for arranging objects to be delivered in a delivery mechanism provided in the game device according to the first embodiment of the present invention.

[0065] Figure 11 This is a flowchart showing an example of the processing of the game device according to the first embodiment of the present invention and an example of the processing of the delivery mechanism accompanying the processing.

[0066] Figure 12 This is a flowchart showing an example of a method for replenishing delivered objects in a delivery mechanism provided in the game device according to the first embodiment of the present invention.

[0067] Figure 13 FIG. 1 is a plan view schematically showing a delivery mechanism according to a second embodiment of the present invention. DETAILED DESCRIPTION

[0068] Before describing the delivery mechanism of the present invention, the game device of the present invention will be described in detail based on the preferred embodiment shown in the accompanying drawings. For ease of explanation, the upper side in the drawings will be referred to as "up," the lower side as "down," the left side as "left," the right side as "right," the front side of the drawing as "front," and the back side of the drawing as "back."

[0069] <<First embodiment>>

[0070] Figure 1 1 is a perspective view schematically showing the structure of a game device according to a first embodiment of the present invention. Figure 2 It is a plan view showing a recording medium used in the game device according to the first embodiment of the present invention. Figure 3 1 is a block diagram showing the structure of a game device according to a first embodiment of the present invention.

[0071] 1. Gaming devices

[0072] like Figure 1 and Figure 3 As shown in FIG. 1 , the game device 1 of this embodiment includes a housing 2, an operating unit 3, a reading unit 4, a speaker 5, a display unit 6, a storage unit 7, a game control unit 8, and a communication unit 9. Figure 1 The game device 1 is shown with the front door of the housing 2 open, and the delivery mechanism 10 disposed inside the housing 2 moving forward. Before describing each component, an overview of the game executed by the game device 1 and the delivered items used in the game device 1 will be described.

[0073] In the game device 1, a delivery object (hereinafter sometimes also referred to as a "recording medium") 100 associated with the game can be used, for example, to execute a battle game. The recording medium 100 is configured to store identification information such as character information (hereinafter referred to as "character information"). The game device 1 obtains the character information recorded in the recording medium 100 by scanning the recording medium 100. Then, the game device 1 displays the image of the character on the display unit 6. In this way, the game device 1 can execute a battle game in which the character fights against an opponent character. After the game is over, a new recording medium 100 is delivered from the game device 1. In addition, the game executed in the game device 1 is not limited to the above-mentioned battle game, and can also be a role-playing game, a board game, a simulation game, an action game, etc.

[0074] For example, Figure 2 As shown, the delivery item 100 is formed into a roughly rectangular shape. The delivery item 100 has a QR code 101 on the surface. Identification information (second identification information) such as character information or project information is recorded in the QR code 101. Examples of the QR code 101 include a QR code (registered trademark) or a Zcode (registered trademark). The second identification information recorded in the QR code 101 can be constructed so as to be recognizable under invisible light (infrared rays) as well as under visible light. In addition, the delivery item 100 can distinguish between rare deliveries (for example, deliveries with a character recorded thereon, the character having a rarity above a predetermined level) and ordinary deliveries (for example, deliveries with a character recorded thereon, the character having a rarity below a predetermined level) based on the character information.

[0075] Furthermore, an IC card recording player information or a predetermined ticket recording information for expanding game content may also be used in the game device 1. The configuration of each component of the game device 1 will be described below.

[0076] <frame>

[0077] like Figure 1As shown, the frame 2 is formed into a roughly rectangular parallelepiped shape and has the function of setting or storing the various components of the game device 1. An operating unit 3, a reading unit 4, a speaker 5, and a display unit 6 are provided on the upper surface of the frame 2. On the other hand, a storage unit 7, a game control unit 8, a communication unit 9, and a delivery mechanism 10 are stored inside the frame 2. Moreover, the frame 2 has a delivery port 21 for delivering objects 100, a coin insertion port 22, and a coin return port 23. The delivered objects 100 delivered by the delivery mechanism 10 are dispensed from the delivery port 21. In addition, a box for storing coins, or a CPU of the game device 1, etc. are stored inside the frame 2, but are omitted for ease of description. In addition, the shape and number of the frame 2 are not particularly limited, and the number of the frame 2 may be more than two. For example, the game device 1 may also be a structure (two-in-one structure) in which two frames are arranged adjacent to each other in a manner having a display unit and a control unit.

[0078] <Operation Section>

[0079] The operation unit 3 has a function of receiving operation inputs made by the player in order to execute the game. The operation unit 3 has two buttons 31 and a spherical operation lever 32. The buttons 31 are arranged on the front side of the upper surface of the frame 2 symmetrically with respect to the center in the width direction of the frame 2. For example, when the player selects the screen displayed on the display unit 6, he presses the button 31. In addition, the player presses the button 31 continuously during the battle. An operation lever 32 is provided between such buttons 31. For example, when the player satisfies a predetermined condition in the game, he operates by pressing the operation lever 32. Thus, a specific performance is produced. The shape of the operation lever 32 is not particularly limited and can also be cylindrical or cubic. In addition, the position of the operation lever 32 is not particularly limited and can also be in front of the button 31.

[0080] <Reading Section>

[0081] The reader 4 has the function of reading information recorded on the delivered object 100, IC cards, and pre-ordered tickets. The reader 4 has two insertion ports 41 and two scanners 42. Furthermore, each insertion port 41 is provided with an imaging device (e.g., a visible light camera). Furthermore, each scanner 42 is provided with an imaging device (e.g., a visible light camera) or a reading device (e.g., a contactless card reader / writer).

[0082] The player inserts the gift item 100 used in the game into the insertion port 41. In this state, the camera captures the QR code 101 of the gift item 100. As a result, the reader 4 can read the identification information, such as the character information, recorded in the QR code 101 of the gift item 100. This allows the player to select a character to use in battle.

[0083] In addition, the player can also reflect the past game results in the new game by placing the IC card on the scanner 42. Moreover, the player can also place a predetermined ticket on the scanner 42, for example, to play in a specific game pool.

[0084] <Speaker>

[0085] Speakers 5 have the function of outputting various sounds. In this embodiment, two speakers 5 are provided on the upper surface of housing 2 between operating unit 3 and display unit 6. The sounds output by speakers 5 include music and sound effects stored in storage unit 7. The number of speakers 5 is not particularly limited and can be any natural number.

[0086] <Display>

[0087] The display unit 6 has a function of displaying a game image (predetermined image). Figure 1 As shown, the display unit 6 is vertically disposed on the inner side of the upper surface of the housing 2. The display unit 6 comprises a single display panel, but may also comprise two or more display panels. Alternatively, the display panel may be a touch panel. Furthermore, the display unit 6 is formed into a quadrilateral shape when viewed from the front, but is not limited thereto. The display unit 6 may also have a circular or triangular shape when viewed from the front.

[0088] <Storage Unit>

[0089] Next, the storage unit (first storage unit) 7 will be described. The storage unit 7 stores game programs and game data. The game program is used to execute the game on the game device 1 and is implemented through cooperation with the hardware. Furthermore, the game data is data related to the game and includes character data, music data, image data, sound effect data, and predetermined event data.

[0090] Character data is data such as a character's name, special moves, weapons, strength, rarity, and image. That is, character data corresponds to the aforementioned character information and is identification information for mutually identifying each character. Music data is music data streamed from the speaker 5. Music data includes, for example, a plurality of music data such as a singer's music or a game's music. Image data is data related to a predetermined image, i.e., game image data. Game image data includes, for example, character images, background images, field images, and various effect images. Sound effect data is sound data reproduced during the game. Sound effect data includes, for example, evaluation sound data that flows out based on the player's operation results. Predetermined event data includes event data for a boss character's appearance, reward event data, and intrusion battle event data.

[0091] The storage unit 7 may also store information read from an IC card and a predetermined ticket. The storage unit 7 may also store information provided by the delivery mechanism 10. For example, the storage unit 7 may temporarily store delivery candidates determined by the delivery mechanism 10.

[0092] <Game Control Department>

[0093] Next, the game control unit 8 will be described. The game control unit (first control unit) 8 controls all functions related to the execution of the game. Such a game control unit 8, such as Figure 3 As shown, it includes an acquisition unit 81 , a game processing unit 82 , a display control unit 83 , a sound output control unit 84 , and an information providing unit 85 .

[0094] (Acquisition Unit)

[0095] The acquisition unit 81 has the function of acquiring information such as the player's operational input and character information of the delivered item 100. The acquisition unit 81 acquires operational input information by the player pressing the button 31. Furthermore, the acquisition unit 81 acquires character information and the like read by the reader 4. Furthermore, the acquisition unit 81 acquires information from the second control unit 18 that controls the delivery mechanism 10. For example, the acquisition unit 81 can acquire information on delivery candidates determined by the delivery mechanism 10. The acquisition unit 81 can also acquire other information, such as various information received via the communication unit 9.

[0096] (Game Processing Unit)

[0097] The game processing unit 82 has the function of processing the progress of the game. For example, the game processing unit 82 processes the progress of the game based on the information stored in the storage unit 7. Specifically, the game processing unit 82 determines specific game image data from the image data stored in the storage unit 7 and provides it to the display control unit 83. In addition, the game processing unit 82 determines specific music data from the music data stored in the storage unit 7 and provides it to the sound output control unit 84.

[0098] Furthermore, the game processing unit 82 processes the progress of the game based on the information acquired by the acquisition unit 81. For example, the game processing unit 82 may process the progress of the game based on information from the second control unit 18 that controls the delivery mechanism 10. Specifically, the game processing unit 82 may also process the progress of the game based on the type of delivery object 100 stored in the delivery candidate storage unit 13 and / or based on the type of delivered delivery object 100 delivered. In this way, the game processing unit 82 processes the progress of the entire game.

[0099] (Display Control Unit)

[0100] The display control unit 83 has a function of controlling the display of images related to the game. Specifically, the display control unit 83 controls the display of game image data and the like determined by the game processing unit 82.

[0101] (Sound output control unit)

[0102] The sound output control unit 84 controls the output of sounds and music related to the game. Specifically, the sound output control unit 84 controls the output of music data and the like determined by the game processing unit 82. By providing the music data and the like to the speaker 5 through the sound output control unit 84, the speaker 5 can output the sounds or music.

[0103] (Information provision unit)

[0104] The information providing unit 85 has a function of providing information processed by the game processing unit 82 to the second control unit 18 of the delivery mechanism 10. For example, the information providing unit 85 may provide the second control unit 18 with information related to the delivery item 100 to be delivered after the game is played.

[0105] <Ministry of Communications>

[0106] The communication unit 9 has the function of communicating with external devices via a network (LAN, WAN, Internet, etc.) using wired or wireless connections. Thus, the game device 1 can communicate data with other game devices or other devices such as information terminals via the communication unit 9. For example, the acquisition unit 81 can acquire music data or game programs by communicating with external devices via the communication unit 9. As a result, the game program is updated, and the game device 1 can provide players with the latest games. Furthermore, the game device 1 does not necessarily have the communication unit 9.

[0107] <Sending mechanism>

[0108] The game device 1 is provided with a delivery mechanism 10 that is easy to maintain and versatile. The delivery mechanism 10 is an example of a delivery mechanism of the present invention. The structure of the delivery mechanism 10 will be described in detail below based on a preferred embodiment shown in the drawings.

[0109] A.Structure of the delivery mechanism

[0110] Figure 4 It is a perspective view showing a delivery mechanism provided in the game device according to the first embodiment of the present invention. Figure 5 This is a block diagram showing the structure of a delivery mechanism provided in the game device according to the first embodiment of the present invention. Figure 6 It is a side view showing the delivery mechanism provided in the game device according to the first embodiment of the present invention. Figure 7This is a plan view showing a delivery mechanism (excluding a portion of the storage portion) provided in the game device according to the first embodiment of the present invention. Figure 8 This is a perspective view showing a placement portion and a push-out mechanism included in a delivery mechanism provided in the game device according to the first embodiment of the present invention. Figure 9 This is a bottom view showing the push-out mechanism included in the delivery mechanism provided in the game device according to the first embodiment of the present invention.

[0111] like Figure 4 and Figure 5 As shown, the delivery mechanism 10 includes a placement unit 11 , a storage unit 12 , a delivery candidate holding unit 13 , an ejection mechanism 14 , an imaging unit 15 , a detection unit 16 , a door unit 17 , a second control unit 18 , a second storage unit 19 , and a pedestal unit 20 .

[0112] (Loading section)

[0113] The loading section 11 is disc-shaped and has the function of loading various components on its upper surface (loading surface). The storage section 12, the ejection mechanism 14, the camera unit 15, and the second control unit 18 are loaded on the loading section 11. In addition, the center portion of the loading section 11 is cut away. As a result, the first ejection section 141 ( Figure 8 and Figure 9 The placement portion 11 is provided at the center of the base portion 20 and is fixed to the base portion 20. The shape of the placement portion 11 is not particularly limited and may be a polygonal shape or the like.

[0114] (Storage section)

[0115] The storage section 12 has the function of storing a plurality of delivery objects 100. The storage section 12 includes a plurality of storage containers 121 as a plurality of storage sections. In the present embodiment, the storage section 12 includes a first storage container 121 and a second storage container 121. The first and second storage containers 121 are disposed on the upper surface of the loading section 11 in a manner opposing each other. That is, the first and second storage containers 121 constitute a pair of storage sections 12. By arranging such a pair of storage sections 12 on the inner side of the delivery candidate holding section 13 described later, the delivery mechanism 10 can be made into a compact structure, and it is helpful to effectively arrange the delivery objects 100 in the delivery candidate holding section 13.

[0116] In addition, in the present embodiment, the hopper 121 is fixed relative to the loading portion 11, but can also be detachably provided on the loading portion 11. Thus, the delivery objects 100 to the storage portion 12 can be easily replenished. In addition, the number of hoppers 121 is two in the present embodiment, but is not limited thereto, and can be any natural number. In addition, the number of delivery objects 100 that can be stored in each hopper 121 is not particularly limited, for example, it can be 50. In each hopper 121, a group (shrinkage) of rare delivery objects 100 and ordinary delivery objects 100 that are randomly bundled is usually stored. A plurality of hoppers 121 can also store different types of delivery objects 100. For example, various types of delivery objects 100 can also be stored in a predetermined ratio in each of the plurality of hoppers 121. Thus, the ratio of the types of delivery objects 100 arranged in the delivery candidate holding portion 13 can also be adjusted. As a result, the delivery mechanism 10 can effectively deliver different delivery objects 100 according to the results of the game.

[0117] like Figure 4 and Figure 6 As shown, each hopper 121 is tower-shaped. The hopper 121 has a main body 122, a middle portion 123, and a foot 124. The main body 122 is cylindrical and is configured to hold a plurality of delivery objects 100. The top view of the main body 122 is a roughly rectangular shape corresponding to the shape of the delivery object 100. In addition, the main body 122 has a cutout portion 122c on one side thereof. Through the cutout portion 122c, for example, a part of the hand (fingers) can be inserted into the interior of the main body 122. Thus, a plurality of delivery objects 100 can be supported by hand and easily stored in the hopper 121.

[0118] Furthermore, the number of delivered objects 100 stored in the hopper 121 can be detected by the sensor of the detection unit 16 (described later) through the cutout portion 122c. Furthermore, for example, when the front door of the housing 2 is opened, the stored delivered objects 100 can be visually inspected. This also provides the advantage of facilitating management of the game device 1. This prevents the hopper 121 from being completely empty of delivered objects 100, allowing for reliable delivery of delivered objects 100.

[0119] The main body 122 has four beams 122a along its outer circumference in the longitudinal direction. The beams 122a are formed over the entire length of the main body 122. A threaded hole for engaging with the foot 124 via the intermediate portion 123 is formed at the lower end of the beam 122a. The intermediate portion 123 functions as an intermediate member for engaging the main body 122 with the foot 124. The intermediate portion 123 is formed to extend along the top view of the hopper 121 ( Figure 6 ). This helps to reliably connect the main body 122 to the foot 124.

[0120] like Figure 7 and Figure 8 As shown, two feet 124 are provided on the mounting portion 11. That is, the feet 124 form a support along the length thereof through the center line of the mounting portion 11 (at Figure 7 The pair of feet 124 are symmetrically arranged (corresponding to a line of the diameter of the loading portion 11 along the horizontal direction). The pair of feet 124 are separated in such a manner that the first push-out portion 141 described later can be arranged. In addition, the height of the foot 124 (the height from the loading surface of the loading portion 11 to the upper surface of the foot 124) is respectively the same as the thickness of the first push-out portion 141 and the thickness of the delivered object 100. Moreover, the lowest delivered object 100 among the delivered objects 100 stored in the storage container 121 is located between the pair of feet 124 and is located on the lower side of the main body 122 ( Figure 6 ).

[0121] (Send Candidate Holding Unit)

[0122] The delivery candidate holding unit 13 has a function of holding a plurality of delivery objects 100 that are delivery candidates delivered from the storage unit 12. In this embodiment, the delivery candidate holding unit 13 is configured to move (rotate). Figure 6 as well as Figure 7 As shown, the candidate storage unit 13 includes a support unit 131, an arranging unit 132, and a first motor D1. The first motor D1 has a first gear D1a and is configured to impart power to the support unit 131 ( Figure 6 ).

[0123] The support portion 131 is annular and functions as a support for the alignment portion 132 and as a receiver for power from the first motor D1. The side (circumferential side) of the support portion 131 is gear-shaped and configured to mesh with the gear D1a of the first motor D1. The top surface of the support portion 131 is covered by the alignment portion 132.

[0124] The arrangement portion 132 is annular and has a plurality of (16 in this embodiment) holding recesses 132a. Each of the plurality of holding recesses 132a serves as a candidate for delivery. Therefore, a greater number of holding recesses 132a increases the number of candidate delivery options, improving the delivery mechanism 10's ability to deliver the objects 100 as needed.

[0125] like Figure 7As shown, a plurality of retaining recesses 132a are provided on the upper surface of the arrangement portion 132 along the circumference of the arrangement portion 132. Each retaining recess 132a has a wall along the circumference of the arrangement portion 132. The wall is triangular in shape when viewed from above. The height of the wall is approximately the same as the thickness of the object 100. Furthermore, each retaining recess 132a does not have a wall in the radial direction of the arrangement portion 132. This allows the object 100 to be delivered from the inside of the arrangement portion 132 to the retaining recess 132a, and also allows the object 100 to be delivered from the retaining recess 132a to the outside of the arrangement portion 132.

[0126] The top surface of the holding recess 132a is provided with a recess identification code 132b for confirming that no feeder 100 is held, and a numbering column 132c for visually distinguishing each holding recess 132a. The numbering in the numbering column 132c allows visual distinction between each holding recess 132a, making maintenance of the feeder mechanism 10 easier.

[0127] On the other hand, the recess identification code 132b is configured to be readable by the camera unit 15 (described later), and is, for example, a micro QR code. The recess identification code 132b contains the position information (recess number information) of the holding recess 132a. The information recorded in the recess identification code 132b is referred to as first identification information. When the camera unit 15 reads the first identification information recorded in the recess identification code 132b, the holding recess 132a is not holding the feed 100 (idle state).

[0128] (Initiative)

[0129] The push-out mechanism 14 has the function of pushing out the delivered object 100. Specifically, the push-out mechanism 14 has the function of pushing the delivered object 100 stored in the storage portion 12 to the delivery candidate holding portion 13 (first function) and the function of pushing the delivered object 100 held in the delivery candidate holding portion 13 to the outside of the delivery candidate holding portion 13 (second function). In order to perform these functions, in this embodiment, the push-out mechanism 14 has a first push-out portion (configuration push-out portion) 141 that performs the first function and a second push-out portion (delivery push-out portion) 142 that performs the second function. That is, the first push-out portion 141 and the second push-out portion 142 each have a separate function. Thus, the first push-out portion 141 and the second push-out portion 142 can have a simple structure. As a result, the first push-out portion 141 and the second push-out portion 142 are less likely to malfunction, and the robustness of the delivery mechanism 10 can be improved.

[0130] like Figure 7 and Figure 8As shown, the first pushing portion 141 is in the shape of a plate, and the thickness of the first pushing portion 141 is the same as the thickness of the object 100 to be delivered. Thus, the first pushing portion 141 can effectively play the function of pushing out the object 100 stored in the storage portion 12. In addition, the first pushing portion 141 is arranged between a pair of storage portions 12, that is, between the first accumulator 121 and the second accumulator 121. Thus, the first pushing portion 141 can be effectively arranged on the loading portion 11, and the delivery mechanism 10 can be made into a compact structure. As a result, since the delivery mechanism 10 can be applied to various game devices, the versatility of the delivery mechanism 10 can be improved. The first pushing portion 141 has a plate-shaped support plate 141a and a second motor D2. The second motor D2 has a second gear D2a, and is configured to impart power to the support plate 141a ( Figure 8 as well as Figure 9 ).

[0131] The supporting plate 141a has the function of supporting the first pushing portion 141 through the mounting portion 11 and receiving the power of the second motor D2. Figure 9 As shown, one side portion of the support plate 141a is gear-shaped and configured to engage with the gear D2a of the second motor D2. Thus, the first pusher 141 can perform linear motion.

[0132] The first pusher 141 is configured to alternately push out the objects 100 stored in the first hopper 121 and the objects 100 stored in the second hopper 121 onto the placement surface of the placement portion 11. Thus, the first pusher 141 can effectively push out the objects 100.

[0133] Furthermore, a portion of the first pusher 141 is located below at least one of the first hopper 121 and the second hopper 121, which form the pair of storage sections 12. Therefore, the length of the first pusher 141 can be sufficiently ensured, and the first pusher 141 can be effectively placed on the placement section 11. Consequently, objects 100 of various shapes and sizes can be reliably pushed out, and the delivery mechanism 10 can be made compact. As a result, the delivery mechanism 10 can be easily applied to various game devices, further improving the versatility of the delivery mechanism 10.

[0134] Next, the second pusher 142 will be described. The second pusher 142 is in an elongated shape and is configured to push the object 100 held in the candidate holding portion 13 toward the door 17. Figure 8As shown, a portion of the second protrusion 142 (the end portion located on the center side of the loading portion 11) overlaps with the first protrusion 141. As a result, the first pushing portion 141 and the second pushing portion 142 can be effectively placed on the loading portion 11, and it helps to make the delivery mechanism 10 a compact structure. As a result, the delivery mechanism 10 can be applied to various game devices, and the versatility of the delivery mechanism 10 can be improved. The second pushing portion 142 has a contact portion 142a, a receiving portion 142b, a rail portion 142c, and a third motor D3. The third motor D3 has a third gear D3a, and is configured to impart power to the receiving portion 142b ( Figure 8 ).

[0135] The contact portion 142a is formed as a front end portion of the second push portion 142. The thickness of the contact portion 142a is approximately the same as the thickness of the object 100. Thus, the contact portion 142a can reliably contact the object 100.

[0136] The receiving portion 142b is in the shape of an elongated strip and is provided on the upper portion of the second pushing portion 142. In addition, the side portion of the receiving portion 142b is formed in the shape of a gear and is configured to engage with the gear D3a of the third motor D3. Here, the receiving portion 142b extends in a manner overlapping with the first pushing portion 141. Thus, the size of the second pushing portion 142 can be suppressed, and the length of the receiving portion 142b can be sufficiently ensured. As a result, the movable area of ​​the second pushing portion 142 can be expanded, which helps to make the delivery mechanism 10 a compact structure and can reliably deliver objects 100 of various shapes and sizes.

[0137] The rail portion 142c is composed of a pair of rail members. The pair of rail members are separately provided on the mounting portion 11 in a manner such that they are accommodated within the width of the holding recess 132a. Figure 8 For ease of explanation, a portion of the ejection mechanism 14 (such as a portion of the rail member) is omitted. One end of the rail portion 142c (the end located on the alignment portion 132 side) extends from the placement portion 11 across the alignment portion 132. This allows the second ejection portion 142 to move (linearly) while overlapping the holding recess 132a, reliably ejecting the object 100 held in the holding recess 132a.

[0138] The other end of the rail portion 142c (the end located at the center of the placement portion 11) extends above the first push-out portion 141. This allows a portion of the second push-out portion 142 to move (linearly move) to overlap the first push-out portion 141.

[0139] In this manner, the second pusher 142 is configured to move linearly from the placement portion 11 to the candidate arrangement holding portion 13. Thus, the second pusher 142 can efficiently send out the feed object 100.

[0140] In addition, the second push-out portion 142 is arranged between the pair of storage portions 12 along the center line of the placement portion 11 (at a position perpendicular to the longitudinal direction of the first push-out portion 141). Figure 7 The first pusher 141 is provided along a line corresponding to the diameter of the placing portion 11 in the vertical direction. That is, in a plan view of the delivery mechanism 10, the longitudinal direction of the first pusher 141 is perpendicular to the longitudinal direction of the second pusher 142. This allows the delivery mechanism 10 to have a compact structure, which in turn allows the delivery mechanism 10 to be applied to various game devices, thereby improving the versatility of the delivery mechanism 10.

[0141] Furthermore, the contact portion (front end) 142a of the second pusher 142 is located on the same plane (the placement surface) as the first pusher 141, and is configured to eject the object 100. This configuration allows the first pusher 141 and the second pusher 142 to effectively act on the candidate ejection holding portion 13. As a result, the object 100 can be efficiently ejected.

[0142] The push-out mechanism 14 is configured to deliver the object 100 from the storage portion 12 to the candidate delivery holding portion 13, and then from the candidate delivery holding portion 13 to the door portion 17. As such, the structure of the push-out mechanism 14 is not particularly limited as long as it can function to deliver the object 100 between the various sections. In other words, the push-out mechanism 14 only needs to function as a delivery portion that delivers the object 100 to the various sections.

[0143] (Camera Department)

[0144] The camera unit 15 has a function of reading the concave identification code 132b set in the holding concave 132a and the second identification information recorded in the two-dimensional code 101 of the delivery object 100 held in the holding concave 132a. That is, the camera unit 15 functions as an identification information reading unit. Figure 6 As shown, the imaging unit 15 includes a camera 151 disposed above the arrangement unit 132. The type of camera 151 is not particularly limited, and examples thereof include visible light cameras, infrared cameras, and full-spectrum cameras. In this embodiment, the camera 151 is a visible light camera. Since the delivery candidate holding unit 13 rotates below the camera 151, the camera 151 can capture the recess identification code 132b of each holding recess 132a and the QR code 101 of the delivery object 100 held in each holding recess 132a, and read the information recorded therein.

[0145] (Testing Department)

[0146] The detection unit 16 has the function of detecting and sensing the status of the delivery mechanism 10 (e.g., position information of various components, number of delivery objects 100 stored in each hopper 121, etc.). For example, the detection unit 16 can detect the position information (recess number information) of each holding recess 132a provided in the delivery candidate holding unit 13. To detect this position information, in this embodiment, the detection unit 16 includes a first sensor 161 and a second sensor 162.

[0147] Specifically, the detection unit 16 includes a first sensor (index sensor) 161 for detecting a holding recess 132a serving as a reference among the holding recesses 132a, and a second sensor 162 for sequentially detecting position information of each holding recess 132a starting from the holding recess 132a serving as the reference. The first sensor 161 and the second sensor 162 are arranged so as to be able to detect position information of each holding recess 132a from below the holding recess 132a. Figure 6 ).

[0148] In addition, if Figure 6 As shown, the detection unit 16 includes a third sensor 163 disposed adjacent to the door 17 (described later). The third sensor 163 has the function of detecting the delivery object 100 passing through the door 17. Thus, the detection unit 16 can detect whether the delivery object 100 has been delivered through the door 17. In other words, the detection unit 16 can also detect abnormal delivery of the delivery object 100. In this case, the information acquisition unit 181 can also acquire the abnormal delivery information. Furthermore, the information provision unit 184 provides the game control unit 8 with the abnormal delivery information, allowing the game processing unit 82 to temporarily interrupt the game.

[0149] In addition, the detection unit 16 may also have a fourth sensor for detecting the number of delivered objects 100 stored in the storage container 121. The fourth sensor may be configured to detect the number of delivered objects 100 through the cutout portion 122c of the main body 122 of the storage container 121. Such a fourth sensor can detect whether the delivered objects 100 stored in the storage container 121 are greater than or less than a predetermined number. As a result, the replenishment (replacement) of the delivered objects 100 becomes easy. The setting position or number of such fourth sensors can be adjusted according to the structure of the storage unit 12 (for example, the position of the cutout portion 122c).

[0150] Each sensor may be any sensor such as a reflective photoelectric sensor, a transmissive photoelectric sensor, a magnetic sensor, an infrared sensor, a proximity sensor, a mechanical contact sensor, etc. Furthermore, the type, number, and placement of each sensor are not particularly limited as long as they can fulfill their functions.

[0151] (Door)

[0152] The door portion 17 serves as an outlet for the delivery mechanism 10, guiding the delivery object 100 pushed out of the holding recess 132a to the delivery outlet 21. The number of door portions 17 is appropriately selected depending on the structure of the game device 1. In this embodiment, one door portion 17 is provided adjacent to the delivery candidate holding portion 13 so as to correspond to the front face of the game device 1. The door portion 17 includes a stopper 171 and a delivery path 172.

[0153] The shutter 171 is configured to move when contacted by the object 100 pushed out from the candidate holder 13. The third sensor 163 can detect this movement. Thus, the detection unit 16 can detect that the object 100 has been sent out through the door 17.

[0154] Delivery path 172 guides the objects 100 that have passed through baffle 171 to delivery outlet 21. The structure of delivery path 172 is not particularly limited as long as it functions. In this embodiment, delivery path 172 is configured to have an inclined surface. This allows the objects 100 to slide down the inclined surface under their own weight to the delivery outlet 21 and be delivered.

[0155] (Second Control Unit)

[0156] The second control unit 18 has a function of controlling the processing related to the delivery mechanism 10 independently of the game control unit 8. The second control unit 18 includes an information acquisition unit 181, an information processing unit 182, an operation control unit 183, and an information provision unit 184.

[0157] The information acquisition unit 181 has the function of acquiring various information related to the delivery mechanism 10. For example, the information acquisition unit 181 can acquire positional information of each of the plurality of holding recesses 132a detected by the detection unit 16. Furthermore, the information acquisition unit 181 can acquire first identification information recorded in the recess identification code 132b of each holding recess 132a read by the imaging unit 15. Furthermore, the information acquisition unit 181 can acquire second identification information of the delivery object 100 held by each holding recess 132a read by the imaging unit 15. Furthermore, the information acquisition unit 181 can acquire information provided by the information provision unit 85.

[0158] The information processing unit 182 has the function of processing the information obtained by the information acquisition unit 181. For example, the information processing unit 182 can determine a delivery item 100 that is a candidate for delivery (an item to be delivered) based on the second identification information of the delivery item 100 held in each holding recess 132a. This allows the delivery item 100 with the highest rarity to be included in the delivery candidate list among the multiple delivery items 100 held by the delivery candidate holding unit 13. That is, the information processing unit 182 can adjust the delivery candidates and enhance the fun of the game device 1. Furthermore, the information processing unit 182 can also determine a delivery item 100 that is a candidate for delivery based on player information (such as character information associated with the player). Furthermore, the information processing unit 182 can confirm the type of the delivered item 100 based on the type of delivery item 100 held in each holding recess 132a obtained by the information acquisition unit 181. Furthermore, the information processing unit 182 can confirm the number of the delivery objects 100 held in the delivery candidate holding unit 13 .

[0159] The action control unit 183 has the function of controlling the actions of each part of the delivery mechanism 10. For example, the action control unit 183 can independently control the actions of the delivery candidate holding unit 13 and the push-out mechanism 14 based on the information obtained by the information acquisition unit 181. As a result, the placement of the delivery object 100 from the storage unit 12 to the delivery candidate holding unit 13 and the delivery of the delivery object 100 from the delivery candidate holding unit 13 can be smoothly performed. In addition, the action control unit 183 can control the delivery candidate holding unit 13 to rotate clockwise or counterclockwise. In addition, the action control unit 183 can also freely change their rotation speed. In this way, the action control unit 183 can control the actions of each part of the delivery mechanism 10.

[0160] The information providing unit 184 has a function of providing information related to the delivery mechanism 10 to the game control unit 8 of the game device 1. For example, the information providing unit 184 may provide the game control unit 8 with information on the delivery object 100 determined by the information processing unit 182 as a delivery candidate.

[0161] As described above, the delivery mechanism 10 has a second control unit 18, which can independently control the processing related to the delivery object 100 of the delivery mechanism 10 from the game control unit 8. As a result, the delivery mechanism 10 can be separated from the game device 1 and installed on a conventional type of game device (for example, a game device with a printer mechanism) instead of a printing mechanism. Therefore, the delivery mechanism 10 has high versatility. In addition, since the delivery mechanism 10 has the second control unit 18, for example, even if a problem occurs in which the delivery object 100 cannot be delivered, the game control unit 8 does not need to be repaired, and the second control unit 18 can be repaired as needed. Therefore, maintenance of the delivery mechanism 10 can be easily performed. In addition, it is also easy to repair the delivery mechanism 10 while the game control unit 8 is playing a game.

[0162] (Second storage unit)

[0163] In addition, the delivery mechanism 10 is provided with a second storage unit 19 which is independent of the storage unit 7 of the game device 1. The second storage unit 19 has the function of storing information related to the delivery mechanism 10. For example, the second storage unit 19 can store the position information of each part detected by the detection unit 16. In addition, since the loading unit 11 is immovable, the position information of the first hopper 121, the second hopper 121, the second pusher 142 and the camera unit 15 provided on the loading unit 11 can also be stored in advance in the second storage unit 19. That is, in Figure 7 In the embodiment, the second storage unit 19 can also store: a camera unit 15 is provided on the upper side (12 o'clock position), a second storage container 121 is provided on the right side (3 o'clock position), a second ejection unit 142 is provided on the lower side (6 o'clock position), and a first storage container 121 is provided on the left side (9 o'clock position).

[0164] Furthermore, in this embodiment, since the storage unit 12 includes a plurality of hoppers 121, the second storage unit 19 may also store information related to the plurality of hoppers 121 (hereinafter referred to as "hopper information"). Examples of the hopper information include information on the types of objects 100 stored in the hoppers 121 and the number of objects 100 stored in the hoppers 121. Furthermore, the information stored in the second storage unit 19 may also be stored in the storage unit 7.

[0165] (pedestal part)

[0166] The pedestal 20 supports various components. In this embodiment, the pedestal 20 supports the placement unit 11, storage unit 12, candidate delivery holder 13, ejection mechanism 14, imaging unit 15, detection unit 16, door 17, second control unit 18, and second storage unit 19. Alternatively, the pedestal 20 may also accommodate the storage unit 7 of the game device 1. The pedestal 20 may have any shape or structure as long as it can fulfill its functions.

[0167] B. Action method of the delivery mechanism

[0168] Next, an example of the operation method of the delivery mechanism of the present invention will be described. Figure 10 This is a flowchart illustrating an example of a method for arranging objects to be delivered in a delivery mechanism provided in the game device according to the first embodiment of the present invention. Figure 11 This is a flowchart showing an example of the processing of the game device according to the first embodiment of the present invention and an example of the processing of the delivery mechanism accompanying the processing. Figure 12 This is a flowchart showing an example of a method for replenishing delivered objects in a delivery mechanism provided in the game device according to the first embodiment of the present invention.

[0169] (1) How to arrange the delivered items

[0170] Reference Figure 10 , in a state where no delivery object 100 is configured in the delivery candidate holding section 13 (initial state), an example of controlling the arrangement of the delivery objects 100 stored in the first and second storage containers 121 of the storage section 12 in the first to sixteenth holding recesses 132a of the delivery candidate holding section 13 is described.

[0171] In the initial state, the configuration of the delivery object 100 begins (S100). Then, the action control unit 183 rotates and delivers the candidate holding portion 13 (S101). At this time, the detection unit 16 detects the position information of the first to sixteenth holding recesses 132a (S102). Specifically, the detection unit 16 detects the position information (index information) of the holding recess 132a serving as a reference through the first sensor 161, and detects the position information (position for the index) of each holding recess 132a in sequence starting from the holding recess 132a serving as a reference through the second sensor 162. Thus, the information acquisition unit 181 can acquire the position information of the first to sixteenth holding recesses 132a. The detected position information is stored in the second storage unit 19.

[0172] After detecting the position information of the first to sixteenth holding recesses 132a, the motion control unit 183 stops the rotation of the candidate holding unit 13 (S103). Then, the motion control unit 183 controls the motion of the candidate holding unit 13 so as to position the predetermined holding recess 132a (for example, the first holding recess 132a) to coincide with the predetermined accumulator 121 (for example, Figure 7 In the embodiment, the first accumulator 121 at 9 o'clock is positioned opposite (S104). At this time, the predetermined holding recess 132a (ninth holding recess 132a) is also positioned at Figure 7 That is, the operation control unit 183 controls the operation of the candidate delivery holding unit 13 to position the two predetermined holding recesses 132a to face the first and second stockers 121, respectively.

[0173] With the first and ninth holding recesses 132a facing the first and second accumulators 121, respectively, the motion control unit 183 controls the motion of the first pusher 141 (S105). As a result, the first pusher 141 performs linear motion, alternately pushing out the objects 100 delivered from the first accumulator 121 and the objects 100 delivered from the second accumulator 121. In other words, the motion control unit 183 controls the motion of the first pusher 141 so that it performs linear motion between the pair of storage sections 12 (S105).

[0174] As a result, the objects 100 stored at the bottom of the first hopper 121 (the objects 100 in contact with the loading surface of the loading portion 11) are pushed out by the first push-out portion 141 and held in the first holding recess 132a. At this time, the first push-out portion 141 can temporarily maintain the state in which the objects 100 have been pushed out, that is, the state in which the objects 100 are located below the first hopper 121.

[0175] Next, the first pusher 141 performs linear motion to push out the object 100 stored in the lowest portion of the second hopper 121. Specifically, because the ninth retaining recess 132a is positioned opposite the second hopper 121, the first pusher 141 performs linear motion toward the ninth retaining recess 132a. As a result, the object 100 stored in the lowest portion of the second hopper 121 is pushed out by the first pusher 141 and retained in the ninth retaining recess 132a. The first pusher 141 maintains the state of pushing out the object 100, i.e., remains below the second hopper 121.

[0176] Then, steps 104 to 105 are repeated until the object 100 is placed in all the holding recesses 132a of the candidate delivery holder 13 (S106). After the object 100 is placed in all the holding recesses 132a (S106 returns "Yes"), the process proceeds to step 107. Specifically, after the object 100 is placed in the candidate delivery holder 13, the operation control unit 183 controls the operation of the candidate delivery holder 13 so that the designated holding recess 132a is positioned below the imaging unit 15 (S107). The camera 151 of the imaging unit 15 then captures the QR code 101 of the object 100 placed in the designated holding recess 132a. Consequently, the information acquisition unit 181 acquires information indicating that the object 100 is placed in the designated holding recess 132a and information regarding the type of the object 100 (hereinafter referred to as "holding recess information") (S108).

[0177] Then, steps 107 and 108 are repeated for all holding recesses 132a until the holding recess information is obtained (S109). Specifically, the motion control unit 183 controls the motion of the candidate delivery holding unit 13 so that the first holding recess 132a is positioned below the imaging unit 15 (S107). Furthermore, the camera 151 of the imaging unit 15 captures the QR code 101 of the delivery object 100 positioned in the first holding recess 132a. In this manner, steps 107 and 108 are repeated. Once the holding recess information for all candidate delivery holding units 13, i.e., the first through sixteenth holding recesses 132a, has been obtained ("Yes" in step 109), the placement of the delivery object 100 is completed (S110).

[0178] As described above, the action control unit 183 can control the action of the delivery candidate holding unit 13 and the action of the first push-out unit 141 independently of each other. Thus, the arrangement of the delivery object 100 to the delivery candidate holding unit 13 can be smoothly performed. In addition, in the present embodiment, the delivery candidate holding unit 13 is provided around the loading unit 11. Therefore, the delivery candidate holding unit 13 can rotate around the loading unit 11. Thus, a predetermined hopper 121 of the plurality of hoppers 121 provided on the loading unit 11 can be effectively made to correspond to a predetermined holding recess 132a of the plurality of holding recesses 132a. Furthermore, the action control unit 183 can control the action of the first push-out unit 141 to effectively deliver the delivery object 100 stored in the lowest portion of the predetermined hopper 121 to the predetermined holding recess 132a.

[0179] Furthermore, in step 108, if the information acquisition unit 181 acquires the first identification information recorded in the recess identification code 132b, the information acquisition unit 181 acquires information indicating that the delivery object 100 is not positioned in the holding recess 132a (position error information). The information processing unit 182 may also process the position error information and temporarily stop the delivery mechanism 10. Furthermore, if the information acquisition unit 181 is unable to acquire either the QR code 101 of the delivery object 100 or the recess identification code 132b of the holding recess 132a (for example, if a foreign object is attached to the holding recess 132a), the information acquisition unit 181 may also acquire foreign object information. The information providing unit 184 provides the foreign object information to the game control unit 8, and the game processing unit 82 may also interrupt the start of the game.

[0180] As described above, the delivery objects 100 are arranged in the first through sixteenth holding recesses 132a. When the delivery objects 100 stored in the hopper 121 contain rare delivery objects 100 and common delivery objects 100 at a predetermined ratio, the delivery objects 100 arranged in the delivery candidate holding portion 13 contain rare delivery objects 100 and common delivery objects 100 according to this ratio. Table 1 below shows an example of information (hereinafter referred to as "holding recess table information") regarding the first through sixteenth holding recesses 132a where delivery objects 100 are arranged. The holding recess table information is acquired by the information acquisition unit 181 and stored in the second storage unit 19. The information provision unit 184 can provide the holding recess table information stored in the second storage unit 19 to the game control unit 8. Thus, the acquisition unit 81 can acquire the holding recess table information, and the game processing unit 82 can use the holding recess table information for game play.

[0181] Table 1

[0182]

[0183]

[0184] (2) Regarding the method of sending out games

[0185] Reference Figure 11 An example of control from the start of the game until the delivery of the delivery object 100 from the delivery port 21 is described.

[0186] Following the player's operation, the game control unit 8 starts the game (S1). At this point, the information providing unit 85 provides the second control unit 18 of the delivery mechanism 10 with information indicating the start of the game (S2). Consequently, the information acquisition unit 181 of the delivery mechanism 10 acquires the game start information (S3). The information providing unit 184 then provides the game control unit 8 with the retained recess table information stored in the second storage unit 19 (S4). The acquisition unit 81 then acquires the retained recess table information (S5). The acquired retained recess table information is temporarily stored in the storage unit 7. Alternatively, the information providing unit 184 may provide the game control unit 8 with the retained recess table information stored in the second storage unit 19 before the game starts. Furthermore, in step 1, the acquisition unit 81 may acquire information from an IC card or a predetermined ticket placed on the scanner 42.

[0187] Next, the game processing unit 82 determines the delivery items 100 that are candidates for delivery (the delivery items to be delivered) (S6). Here, the game processing unit 82 determines three delivery items 100 that are candidates for delivery, as shown in Table 2 below. Furthermore, when the acquisition unit 81 acquires information from the IC card placed on the scanner 42, the delivery candidate can be determined based on the player information.

[0188] Table 2

[0189]

[0190] The send-out candidates determined in this manner are temporarily stored in the storage unit 7. Then, the game processing unit 82 executes the game program to proceed with the game (S7).

[0191] After playing the game, the game processing unit 82 selects all or part of the determined send-out candidates, and the display unit 6 displays the selected send-out candidates (S8). Here, all the send-out candidates shown in Table 2 are selected by the game processing unit 82.

[0192] Next, the operation unit 3 receives the player's input (S9), and the player selects the item to be delivered from the displayed delivery options. For example, the player selects rare item 100A (item 100 held in the sixth holding recess 132a). The item to be delivered is thus determined (S10), and the acquisition unit 81 acquires information about the item to be delivered. The information provision unit 85 then provides the second control unit 18 with the information about the item to be delivered (S11).

[0193] Next, the information acquisition unit 181 acquires information about the item to be delivered (S12). Based on the information about the item to be delivered, the operation control unit 183 independently controls the operation of the delivery candidate holding unit 13 and the operation of the second ejection unit 142 (S13 to S14). Consequently, the second ejection unit 142 ejects the rare item 100A from the sixth holding recess 132a, and the rare item 100A is delivered from the game device 1 (S15).

[0194] Steps 13 to 15 will be described in detail. First, in order to deliver the rare delivery item 100A selected by the player, the operation control unit 183 controls the operation of the delivery candidate holding unit 13 to position the sixth holding recess 132a opposite the second pushing unit 142 (S13).

[0195] In this state, the action control unit 183 controls the action of the second push-out unit 142 (S14). Driven by the third motor D3, the second push-out unit 142 moves linearly along the track portion 142c, and the abutment portion 142a of the second push-out unit 142 contacts the object 100 held in the sixth holding recess 132a. Furthermore, the second push-out unit 142 pushes out the rare object 100A held in the sixth holding recess 132a. As a result, the rare object 100A is delivered to the door portion 17. Afterwards, the rare object 100A moves toward the delivery port 21 due to its own weight and is delivered (S15). In addition, the third motor D3 is driven in the opposite direction, and the second push-out unit 142 is pulled back along the track portion 142c. In this way, the second push-out unit 142 is configured to perform linear motion. As a result, the second push-out unit 142 can effectively deliver the object 100.

[0196] In this way, the motion control unit 183 independently controls the motion of the candidate delivery holder 13 and the motion of the second pusher 142, thereby enabling smooth delivery of the objects 100 from the candidate delivery holder 13. Furthermore, in this embodiment, the candidate delivery holder 13 is disposed around the receiving portion 11. Therefore, the candidate delivery holder 13 can rotate about the receiving portion 11. This effectively aligns the second pusher 142 disposed on the receiving portion 11 with a predetermined holding recess 132a of the plurality of holding recesses 132a. Consequently, a predetermined object 100 can be efficiently delivered from the plurality of objects 100 held in the candidate delivery holder 13.

[0197] As described above, the candidate delivery holder 13 can effectively operate relative to the multiple accumulators 121 and the second pusher 142. Based on this perspective, it is preferable that the placement section 11 and the candidate delivery holder 13 be positioned adjacent to each other. This allows the motion control section 183 to effectively position each holding recess 132a of the candidate delivery holder 13 relative to the various portions placed on the placement section 11. As a result, the delivery mechanism 10 can effectively deliver the delivery object 100.

[0198] By the above control, the rare gift 100A selected by the player can be delivered. Then, the game ends (S16). In addition, depending on the content of the game, the player can select multiple gifts 100, at which time, steps 13 to 15 are repeated.

[0199] According to the above, the rare delivery object 100A is delivered from the sixth holding recess 132a. Therefore, the sixth holding recess 132a becomes a state where no delivery object 100 is configured (idle state). In order to confirm this idle state, the action control unit 183 rotates the delivery candidate holding unit 13 so that the sixth holding recess 132a is positioned below the camera unit 15. In this state, the camera unit 15 captures the recess identification code 132b set on the sixth holding recess 132a. Thus, the information acquisition unit 181 can obtain the information that the sixth holding recess 132a is in an idle state (first identification information). In this way, the information acquisition unit 181 can obtain the first identification information of each holding recess 132a. In addition, the information processing unit 182 can manage the information of which holding recess 132a is in an idle state (hereinafter referred to as "holding recess idle information"). The holding recess idle information is stored in the second storage unit 19. Based on the holding recess vacancy information, the operation control unit 183 can send out the objects 100 stored in the storage unit 12 to the candidate sending holding unit 13. This allows the candidate sending holding unit 13 to be replenished with the objects 100 smoothly.

[0200] In this case, the gift item 100 can be replenished after each game. Figure 12 An example of a method for replenishing the delivery items 100 will be described. Furthermore, the delivery items 100 may be replenished not after each game, but as appropriate based on the number of remaining delivery items 100 stored in the delivery candidate storage unit 13. For example, the delivery items 100 may be replenished when the number of delivery items 100 stored in the delivery candidate storage unit 13 is less than half (eight or less).

[0201] (3) How to replenish delivered items

[0202] Based on the holding recess table information and the holding recess vacancy information stored in the second storage unit 19, the operation control unit 183 starts replenishing the feed object 100 (S201).

[0203] Here, the case where the first holding recess 132a is in an idle state is described. The process proceeds to step 202, where the action control unit 183 controls the action of sending out the candidate holding unit 13. This positions the first holding recess 132a opposite the first hopper 121. Next, the action control unit 183 controls the action of the first pusher 141 (S203). As a result, the object 100 stored at the bottom of the first hopper 121 is pushed out by the first pusher 141 and placed in the idle first holding recess 132a.

[0204] After the new object 100 is placed in the first holding recess 132a, the motion control unit 183 controls the motion of the candidate holding unit 13 so that the first holding recess 132a is positioned below the imaging unit 15 (S204). The camera 151 of the imaging unit 15 then captures the QR code 101 of the new object 100 placed in the first holding recess 132a. The information acquisition unit 181 then acquires the holding recess information associated with the new object 100 placed in the first holding recess 132a (S205).

[0205] Here, by placing a new object 100 in the first holding recess 132 a , the object 100 is placed in all the holding recesses 132 a , and thus replenishment is completed ( S206 ).

[0206] Furthermore, if multiple objects 100 need to be replenished, the information processing unit 182 performs a step after step 205 to confirm whether objects 100 are placed in all the holding recesses 132a of the candidate holding unit 13 based on the holding recess table information and the holding recess vacancy information. In this case, steps 202 to 205 are repeated until all the holding recesses 132a have objects 100 placed, and replenishment is then completed.

[0207] As a result of the above supplementation, the information acquisition unit 181 can acquire new holding recess table information, and the new holding recess table information is stored in the second storage unit 19. In addition, the information processing unit 182 can also update the holding recess table information based on the above supplementation result.

[0208] The above-mentioned processing method can be produced by a program executed by a computer. Such a program is implemented by a CPU (Central Processing Unit), a microprocessor (Micro Processor), a GPU (Graphics Processing Unit), a RAM (Random Access Memory), a ROM (Read Only Memory), etc.

[0209] <<Second embodiment>>

[0210] Next, a second embodiment of the delivery mechanism of the present invention will be described with reference to the drawings.

[0211] Figure 13 This is a schematic top view of a delivery mechanism according to a second embodiment of the present invention. The following description of the second embodiment focuses on the differences from the first embodiment, and descriptions of common features are omitted. Structures common to the first embodiment are denoted by the same reference numerals.

[0212] The delivery mechanism 10A of this embodiment differs from the delivery mechanism 10 of the first embodiment described above in that the structure of the push mechanism and the configuration of the door portion are different. Specifically, the push mechanism 14A of this embodiment is composed of a first push portion 141. One end portion of the first push portion 141 ( Figure 13 The end portion located on the right side of the first pushing portion 141 has the function of pushing out the object 100 stored in the storage portion 12 to the candidate storage portion 13. Figure 13 The left end portion (in the figure) has the function of pushing the object 100 held by the candidate ejection holding portion 13 outward from the candidate ejection holding portion 13. Accordingly, the door portion 17 is arranged along the length of the first ejection portion 141. The ejection mechanism 10A of this embodiment also has the same effects as the extending ejection mechanism 10 of the first embodiment.

[0213] The above describes the game device and delivery mechanism of the present invention based on preferred embodiments, but the present invention is not limited to these embodiments. The structure of each part can be changed and replaced with any structure having the same function. In addition, other arbitrary units or structures can also be added to the present invention. In addition, in the present invention, any two or more structures (features) in each embodiment can also be combined.

[0214] For example, a cover member may be provided at each portion. In addition, the structure of each portion is not particularly limited as long as it can properly perform its function. For example, each portion may be formed of a hard resin material, a metal material, a ceramic material, or the like.

[0215] Industrial Availability

[0216] The delivery mechanism of the present invention is configured to deliver game-related delivery items and comprises: a storage portion for storing the delivery items; a delivery candidate holding portion for holding the delivery items as delivery candidates; a push-out mechanism for pushing the delivery items stored in the storage portion into the delivery candidate holding portion; and a control portion for controlling the operation of the push-out mechanism. This provides a delivery mechanism that is easy to maintain and versatile, and a game device equipped with such a delivery mechanism. Therefore, the present invention has industrial applicability.

[0217] Description of Reference Numerals

[0218] 1 Game device

[0219] 2 Frame

[0220] 3. Operation section

[0221] 4 Reading unit

[0222] 6 Display

[0223] 7 Storage

[0224] 8 Game Control Unit

[0225] 9 Ministry of Communications

[0226] 10 Delivery mechanism

[0227] 10A delivery mechanism

[0228] 11 Loading section

[0229] 12 Storage area

[0230] 13 Send candidate holding unit

[0231] 14 Launch Agency

[0232] 14A Launch Agency

[0233] 15 Camera Department

[0234] 16. Testing Department

[0235] 17 Door

[0236] 18 Second Control Unit

[0237] 19 Second storage unit

[0238] 20 pedestal part

[0239] 21 Send to the exit

[0240] 22 Coin slot

[0241] 22 Coin return port

[0242] 31 buttons

[0243] 32 joystick

[0244] 41 Insertion port

[0245] 42 Scanner

[0246] 81 Get Unit

[0247] 82 Game Processing Unit

[0248] 83 Display control unit

[0249] 84 Sound output control unit

[0250] 85 Information provision unit

[0251] 100 Delivery (recording medium)

[0252] 101 QR code

[0253] 121 First Storage Tank

[0254] 121 Second hopper

[0255] 122 Main body

[0256] 122a Liang Department

[0257] 122c incision

[0258] 123 middle part

[0259] 124 Foot

[0260] 131 Support

[0261] 132 Arrangement Department

[0262] 132a retaining recess

[0263] 132b Concave identification code

[0264] 132c Number Recording Column

[0265] 141 First Pushing Department

[0266] 141a Supporting part

[0267] 142 Second Pushing Department

[0268] 142a contact portion

[0269] 142b Undertaking Department

[0270] 142c Track Department

[0271] 151 Camera

[0272] 161 First Sensor

[0273] 162 Second sensor

[0274] 163 Third Sensor

[0275] 171 baffle

[0276] 172 Send Out

[0277] 181 Information Acquisition Department

[0278] 182 Information Processing Department

[0279] 183 Motion Control Unit

[0280] 184 Information Provision Department

[0281] D1 First Motor

[0282] D1a First gear

[0283] D2 Second motor

[0284] D2a Second gear

[0285] D3 Third Motor

[0286] D3a Third gear

Claims

1. A delivery mechanism for delivering items associated with a game, wherein the delivery mechanism comprises: a receiving portion for receiving the delivered objects; a delivery candidate holding unit for holding the delivery object as a delivery candidate; a pushing mechanism for pushing the delivery object stored in the storage portion to the delivery candidate holding portion; A control unit, controlling the action of the ejection mechanism; as well as a camera unit provided above the sending candidate holding unit, The sending candidate holding unit has first identification information, The imaging unit is configured to read the first identification information from the sending candidate storage unit.

2. The delivery mechanism according to claim 1, wherein: The control unit controls the delivery of the object from the storage unit to the delivery candidate holding unit based on the first identification information read by the imaging unit.

3. The delivery mechanism according to claim 1, wherein: The delivered object has second identification information, The control unit determines the object to be delivered by reading the second identification information through the imaging unit.

4. A delivery mechanism for delivering items associated with the game, wherein the delivery mechanism comprises: a receiving portion for receiving the delivered objects; a delivery candidate holding unit for holding the delivery object as a delivery candidate; a pushing mechanism for pushing the delivery object stored in the storage portion to the delivery candidate holding portion; A control unit, controlling the action of the ejection mechanism; as well as a camera unit provided above the sending candidate holding unit, The sending candidate holding unit has first identification information, The imaging unit is configured to read the first identification information of the sending candidate storage unit, The control unit further controls the operation of the delivery candidate holding unit, and independently controls the operation of the push-out mechanism and the operation of the delivery candidate holding unit.

5. The delivery mechanism according to claim 4, wherein: The candidate storage unit is in the shape of a ring. The ejection mechanism is provided inside the delivery candidate holding portion.

6. A delivery mechanism for delivering items associated with the game, wherein the delivery mechanism comprises: a receiving portion for receiving the delivered objects; a delivery candidate holding unit for holding the delivery object as a delivery candidate; a pushing mechanism for pushing the delivery object stored in the storage portion to the delivery candidate holding portion; A control unit, controlling the action of the ejection mechanism; as well as a camera unit provided above the sending candidate holding unit, The sending candidate holding unit has first identification information, The imaging unit is configured to read the first identification information of the candidate-to-be-sent holding unit, wherein the pushing mechanism includes: a first pushing portion that pushes the delivery object stored in the storage portion to the delivery candidate holding portion; and The second pushing portion pushes the object held in the candidate-for-emission holding portion to the outside of the candidate-for-emission holding portion.

7. The delivery mechanism according to claim 6, wherein: A portion of the second pushing portion overlaps with the first pushing portion.

8. The delivery mechanism according to claim 6, wherein: The first pushing portion is formed in a plate shape, The second pushing portion is formed into a long strip shape. The length direction of the first pushing portion is perpendicular to the length direction of the second pushing portion.

9. The delivery mechanism according to claim 6, wherein: The first pushing portion and the second pushing portion respectively perform linear motion.

10. The delivery mechanism according to claim 6, wherein: The front end portion of the second push-out portion is located on the same plane as the first push-out portion, and is configured to push out the object.

11. The delivery mechanism according to claim 6, wherein: The receiving portion includes a pair of receiving portions, The pair of storage portions are provided inside the delivery candidate holding portion.

12. The delivery mechanism according to claim 11, wherein: A portion of the push-out mechanism is located below at least one of the pair of storage portions.

13. A gaming device, characterized in that have: a display unit for displaying predetermined images related to the game; A game control unit, used to control the progress of the game; an operation unit for receiving an operation input from a user to play the game; and The sending mechanism according to any one of claims 1 to 12 sends out the sending item associated with the game according to the operation input.