A game team control method and device, computer equipment and storage medium
By forming teams in advance before the mission begins, the inefficiency caused by users regrouping in the game is solved, resulting in a more efficient gaming experience.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- NETEASE (HANGZHOU) NETWORK CO LTD
- Filing Date
- 2022-10-28
- Publication Date
- 2026-05-05
AI Technical Summary
Users need to regroup after completing a task in the game, which reduces game efficiency.
Before a specific task begins, the task team is selected and formed in advance for the user based on the team member requirements and task start time set by the user.
It saves users the waiting time when forming teams in the game and improves game efficiency.
Smart Images

Figure CN115869628B_ABST
Abstract
Description
Technical Field
[0001] This invention relates to the field of game technology, and specifically to a game team control method, device, computer equipment, and storage medium. Background Technology
[0002] With the rapid development of life and technology, people often use game applications for entertainment and relaxation. In some games, users can complete game tasks by teaming up within the game, such as defeating specific non-player characters or exploring specific scenes in the game.
[0003] Generally speaking, different tasks may have different requirements for game teams, and different users may also have different team-up needs in the game. Therefore, after completing a task, users need to re-form a team for the next task, and this re-formation process will consume users' game time and affect their game efficiency. Summary of the Invention
[0004] This invention provides a game team control method, device, computer equipment, and storage medium, which can pre-team up users before a specific task begins, according to the user's settings, saving users' waiting time for team formation in the game and improving the user's gaming efficiency.
[0005] This invention provides a game team control method, the method comprising:
[0006] In response to a first user’s pre-teaming instruction for at least one intended task, the task start time and team member requirements for each of the at least one intended task are determined.
[0007] Based on the task start time, before each intended task begins, a second user who meets the team member requirements is selected to form a task team for the intended task with the first user.
[0008] When the current time reaches the start time of an intended task, control the game users in the task team to enter the game task scene corresponding to the intended task.
[0009] Accordingly, embodiments of the present invention also provide a game team control device, comprising:
[0010] A team formation instruction response unit is configured to respond to a pre-formation instruction from a first user for at least one intended task, and determine the task start time and team member requirements for each of the at least one intended task.
[0011] The team-up unit is used to select a second user who meets the team member requirements and form a task team for the intended task with the first user before the start of each intended task, based on the task start time.
[0012] The task scene entry unit is used to control the game users in the task team to enter the game task scene corresponding to the intended task when the current time reaches the task start time of an intended task.
[0013] Accordingly, embodiments of the present invention also provide an electronic device, including a memory and a processor; the memory stores an application program, and the processor is used to run the application program in the memory to perform the steps in any of the game team control methods provided in the embodiments of the present invention.
[0014] Accordingly, embodiments of the present invention also provide a computer-readable storage medium storing a plurality of instructions adapted for loading by a processor to execute steps in any of the game team control methods provided in the embodiments of the present invention.
[0015] Furthermore, embodiments of the present invention also provide a computer program product, including a computer program or instructions, which, when executed by a processor, implement the steps in any of the game team control methods provided in embodiments of the present invention.
[0016] The solution of this invention can respond to a first user's pre-teaming instruction for at least one intended task, determine the task start time and team member requirements for each of the at least one intended task, and based on the task start time, before each intended task begins, select a second user who meets the team member requirements to form a task team with the first user for that intended task. When the current time reaches the task start time of an intended task, control the game users in the task team to enter the game task scene corresponding to that intended task. Since in this embodiment of the invention, the first user and the second user who meets the team member requirements set by the first user can form a task team for each intended task before it begins, the first user does not need to wait a long time to complete the team formation when performing an intended task. This embodiment of the invention can form a team for the user in advance before the start of a specific task according to the game user's settings, saving the user's waiting time for team formation in the game and improving the user's game efficiency. Attached Figure Description
[0017] To more clearly illustrate the technical solutions in the embodiments of the present invention, the accompanying drawings used in the description of the embodiments will be briefly introduced below. Obviously, the accompanying drawings described below are only some embodiments of the present invention. For those skilled in the art, other drawings can be obtained based on these drawings without creative effort.
[0018] Figure 1 This is a schematic diagram of a game team control method provided in an embodiment of the present invention;
[0019] Figure 2 This is a flowchart of the game team control method provided in an embodiment of the present invention;
[0020] Figure 3 This is a UI interaction diagram of a game interface provided in an embodiment of the present invention;
[0021] Figure 4 This is a UI interaction diagram of the team information viewing page provided in an embodiment of the present invention;
[0022] Figure 5 This is a UI interaction diagram of the task information viewing page provided in an embodiment of the present invention;
[0023] Figure 6 This is another flowchart of the game team control method provided in the embodiment of the present invention;
[0024] Figure 7 This is a schematic diagram of the structure of the game team control device provided in an embodiment of the present invention;
[0025] Figure 8 This is another structural schematic diagram of the game team control device provided in an embodiment of the present invention;
[0026] Figure 9 This is a schematic diagram of the structure of a computer device provided in an embodiment of the present invention. Detailed Implementation
[0027] The technical solutions of the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of the present invention, and not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of the present invention.
[0028] This invention provides a game team control method, apparatus, electronic device, and computer-readable storage medium. Specifically, this invention provides a game team control method applicable to a game team control apparatus, which can be integrated into an electronic device.
[0029] The electronic device can be a terminal or other device, including but not limited to mobile terminals and fixed terminals. For example, mobile terminals include but are not limited to smartphones, smartwatches, tablets, laptops, smart vehicles, etc., while fixed terminals include but are not limited to desktop computers, smart TVs, etc.
[0030] The electronic device can also be a server or other similar device. The server can be an independent physical server, a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, CDN (Content Delivery Network), and big data and artificial intelligence platforms, but it is not limited to these.
[0031] The game team control method of this invention can be implemented by a terminal or by both a terminal and a server.
[0032] The following example illustrates the method of implementing team control in this game using both a terminal and a server.
[0033] like Figure 1 As shown, the game team control system provided in this embodiment of the invention includes a terminal 10 and a server 20, etc. The terminal 10 and the server 20 are connected through a network, such as through a wired or wireless network, etc. The server 20 can exist as an electronic device that responds to the pre-team command sent by the terminal 10.
[0034] Terminal 10 can be used to respond to the first user's operation in the game interface, generate a pre-teaming instruction, and send the pre-teaming instruction to server 20.
[0035] Server 20 can respond to a first user's pre-teaming instruction for at least one intended task, determine the task start time and team member requirements for each of the at least one intended task, and based on the task start time, select a second user who meets the team member requirements to form a task team with the first user before each intended task starts. When the current time reaches the task start time of an intended task, control the game users in the task team to enter the game task scene corresponding to the intended task.
[0036] Terminal 10 can display the game task scene corresponding to the intended task.
[0037] It is understood that in some embodiments, the game team control steps performed by the server 20 can also be performed by the terminal 10, and this embodiment of the present invention does not limit this.
[0038] The following sections provide detailed descriptions of each example. It should be noted that the order in which the embodiments are described is not intended to limit the preferred order of the embodiments.
[0039] The embodiments of the present invention will be described from the perspective of a game team control device, which can be integrated into a terminal and / or a server.
[0040] like Figure 2 As shown, the specific process of the game team control method in this embodiment can be as follows:
[0041] 201. In response to a pre-teaming instruction from a first user for at least one intended task, determine the task start time and team member requirements for each of the at least one intended task.
[0042] The first user is the user who pre-teams up for a specific task in the game application.
[0043] Optionally, the intended task can be a task targeted by the first user's pre-teamed actions in the game. For example, the intended task could be defeating a specific non-player character (NPC), exploring a specific scene in the game, and so on.
[0044] The intended task can be set by the developers within the game application, or it can be generated by the user within the game application, etc. It should be noted that a pre-team command can correspond to one or more intended tasks.
[0045] Specifically, the task start time is the time when the game team the first user wants to form enters the game scene of the corresponding intended task. Optionally, the task start time can be a single moment or a range of time. For example, the first user can set the start time of intended task A to 19:00, or it can be set to 19:00-19:01, etc.
[0046] The team member requirements can be the conditions that the game members in the team the first user wants to form must meet. In some examples, team member requirements can include conditions set for the game team as a whole, such as all game members in the game need to be above level 50, or all game members in the game team need to have completed a certain game task, etc.
[0047] In other examples, team member requirements may include conditions set individually for each member of the game team. For example, a member in the game team positioned as a support role must be a certain game class, or the attribute value of that member's support skill must be greater than a certain value, and so on.
[0048] Understandably, when setting team member requirements, users can set at least one of the following conditions: conditions for the entire game team as a whole, and conditions for each individual member of the game team.
[0049] In this embodiment of the invention, users can set pre-selected team-up requirements for tasks within the game interface of a game application. In some optional embodiments, users can set the task start time and team member requirements for each pre-selected task.
[0050] In other embodiments, to avoid unreasonable task start times set by the user for each intended task, such as overly tight schedules, the task start time of each intended task (excluding the first one) can be automatically estimated based on the user-set start time of the first intended task and the team member requirements for each intended task. That is, the step "in response to a pre-teaming instruction from a first user for at least one intended task, determining the task start time and team member requirements for each of the at least one intended tasks" can specifically include:
[0051] In response to a first user’s pre-teaming instruction for at least one intended task, determine the task start time of the first intended task in the intended tasks, as well as the team member requirements for the first intended task and subsequent intended tasks in the intended tasks.
[0052] Calculate the first task end time of the first intended task based on the task start time and the team member requirements of the first intended task;
[0053] Based on the end time of the first task and the team member requirements for each subsequent task, determine the estimated start time of each subsequent task.
[0054] The estimated start time of each subsequent task and the corresponding time confirmation control for each subsequent task are displayed in the first user's game interface.
[0055] In response to the first user's confirmation operation on the time confirmation control, the estimated start time of the subsequent intended task corresponding to the confirmation operation is used as the start time of the subsequent intended task.
[0056] The pre-teaming command can be based on the user's pre-teaming settings in the game interface. For example, the game interface may have a pre-teaming page viewing control. The terminal can respond to the user's triggering of the pre-teaming page viewing control and display the pre-teaming settings page in the game interface. The pre-teaming settings page may include a task selection control, which the first user can trigger to select at least one desired task. The pre-teaming settings page may also include a task setting control, which the first user can use to set the start time of the desired task and the requirements for team members.
[0057] In the pre-team setup process, the first intended task is the game task with the earliest start time set by the first user. Subsequent intended tasks are game tasks whose start time is later than that of the first intended task.
[0058] Understandably, the first intended task can change during the pre-team setup process. For example, the first user can set the start time of intended task A to 19:00 and the start time of intended task B to 19:45. In this case, intended task A is the first intended task. Later, the first user sets the start time of intended task C to 18:30. In this case, intended task C is the first intended task, and intended tasks A and B are subsequent intended tasks.
[0059] Specifically, when calculating the first task end time of the first intended task based on the task start time and the team member requirements of the first intended task, it may include determining the task completion time of the first intended task based on task attribute information such as the task difficulty of the first intended task and the team member requirements of the first intended task; and calculating the first task end time of the first intended task based on the task completion time and the task start time of the first intended task.
[0060] Specifically, when determining the estimated start time of each subsequent intended task, it can be based on the start time of the previous intended task and the team member requirements of the task being determined.
[0061] For example, the intended tasks set by the first user include the first intended task A, the subsequent intended task B, and the subsequent intended task C. When determining the estimated start time of the subsequent intended task B, it can be based on the start time of its predecessor intended task, i.e., the first intended task A, and the end time of the first intended task A as required by the team members. Then, the estimated start time of the subsequent intended task B can be determined based on the end time of A. Similarly, when determining the estimated start time of the subsequent intended task C, it can be based on the estimated start time of its predecessor intended task, i.e., the estimated start time of the subsequent intended task B, and the end time of the subsequent intended task B as required by the team members. Then, the estimated start time of the subsequent intended task C can be determined based on the end time of B.
[0062] When determining the estimated task start time, the estimated task end time of the previous intended task can be used directly as the estimated task start time; or, a preset time can be added to the estimated task end time to obtain the estimated task start time.
[0063] Understandably, to make it easier for users to understand the start time of each intended task, the estimated start time of subsequent intended tasks can be displayed in the game interface. If the user approves of this start time, they can confirm the estimated start time, at which point the estimated start time becomes the start time of the corresponding subsequent intended task.
[0064] In some optional embodiments, the user can also adjust the start time of each intended task. That is, the game interface of the first user also includes time modification controls corresponding to each subsequent intended task. The game team control method provided in this embodiment of the invention may further include:
[0065] In response to the first user's time modification operation on the time modification control, determine the start time of the modified task corresponding to the time modification operation;
[0066] The start time of the subsequent intended task is determined based on the modified task start time.
[0067] For example, such as Figure 3 As shown in 301, the game interface displays the start time of the first intended task, the estimated start time of each subsequent intended task, and time modification controls for each subsequent intended task.
[0068] If the first user triggers the time modification control for subsequent intention task B, then, as follows: Figure 3 As shown in 302, the game interface can display a page where the first user can select a specific task start time. After the first user completes their selection, the original... Figure 3The 301 error message in the image is updated to display as follows: Figure 3 The page shown in 303.
[0069] It should be noted that after the first user modifies the task start time, the modified task start time can be compared with the task start time of the preceding task of the corresponding subsequent task. If the modified task start time is earlier than the task start time of any preceding task, the user can be prompted to modify it again, etc.
[0070] It is understood that the game interface of the first user may include a time setting control for the first intended task. The first user can set or modify the start time of the first intended task by performing time setting operations on the time setting control. The form of the time setting control may be the same as or different from that of the time modification control; this embodiment of the invention does not limit this.
[0071] 202. Based on the task start time, before each intended task begins, select a second user who meets the team member requirements to form a task team with the first user for the intended task.
[0072] In some optional examples, when there is only one intended task or when determining the team formation time of the first intended task, the task team can be formed by selecting the second user who meets the team member requirements and the first user if the time interval between the current moment and the task start time is less than the preset pre-team formation time.
[0073] In some alternative examples, at least one intended task may include a first intended task and at least one subsequent intended task, with a chronological order between the first and subsequent intended tasks. When forming a team, the timing of team formation can be determined based on the task time interval between the subsequent and first intended tasks. The step "Based on the task start time, before the start of each intended task, select a second user who meets the team member requirements to form a task team with the first user" includes:
[0074] Calculate the first task end time of the first intended task based on the task start time of the first intended task and the member attributes of each team member in the task team of the first intended task.
[0075] Calculate the target time interval between the start time of the subsequent intended task and the end time of the first task;
[0076] If the target time interval is less than the preset task time interval, and the time interval between the current time and the end time of the first task is less than the preset first pre-teaming time, the second user who meets the team member requirements of the subsequent intended task is selected to form a subsequent task team with the first user.
[0077] In other words, when the time interval between the end time of the first intended task and the start time of the subsequent intended tasks is small, the team formation time can be determined based on the end time of the first task. Specifically, if the time interval between the current time and the end time of the first task is less than the preset first pre-team formation time, it can be considered that the current time is close to the end time of the first intended task.
[0078] In the process of forming teams for a target task, the first target task is the first target task to start among at least one target task, and the subsequent target tasks are those whose start time is later than the first target task.
[0079] Specifically, the first pre-teaming time can be a time interval set by the technician or the first user, such as 1 minute, 30 seconds, etc.
[0080] Understandably, during the implementation of the first intended task, the end time of the first task can dynamically change according to the actual progress of the task.
[0081] It should be noted that after each initial intention task ends, the first subsequent intention task can be considered as the new initial intention task. In this embodiment of the invention, the steps of calculating the first task end time of the first intention task based on the task start time and the member attributes of each member in the task team of the first intention task can be returned until there are no more subsequent intention tasks.
[0082] In this embodiment of the invention, the time order between the first intention task and each subsequent intention task is only used to determine the team formation order of each intention task. This time order may not affect the display of each intention task. For example, when a user views an intention task, the display of the intention tasks may not be in chronological order, but may be arranged and displayed according to the user's personal settings, task difficulty, etc.
[0083] Optionally, the game team control method provided in this embodiment of the invention may further include:
[0084] If the target time interval is not less than the preset task time interval, and the time interval between the current time and the start time of the subsequent intended task is less than the second pre-teaming time, the second user who meets the team member requirements of the subsequent intended task will be selected to form the subsequent task team with the first user.
[0085] In other words, if there is a large time interval between the end time of the first task of the first intended task and the start time of the subsequent intended tasks, the team formation can be determined based on the start time of the subsequent intended tasks, rather than the end time of the first task.
[0086] The second pre-teaming time can be a time interval set by the technician or the first user, such as 1 minute, 30 seconds, etc. The first pre-teaming time and the second pre-teaming time can be the same or different, and this embodiment of the invention does not limit this.
[0087] Optionally, when forming teams for each intended task, the team formation time can be estimated based on the team member requirements corresponding to each intended task; if the time interval between the current moment and the task start time of the intended task is less than the team formation time, the second user who meets the team member requirements can be selected to form a task team for the intended task with the first user.
[0088] Specifically, when estimating the team formation time, one can also take into account the difficulty of the intended task, the percentage of users who have completed the task among all users, and the popularity of the intended task.
[0089] 203. When the current time reaches the start time of an intended task, control the game users in the task team to enter the game task scene corresponding to the intended task.
[0090] Specifically, controlling game users in the task team to enter the game task scene corresponding to the intended task can include: adding the virtual game objects of each game user in the task team to the corresponding game task scene, and displaying the game task scene on the game interface of each game user's terminal.
[0091] Understandably, if a user is already in a game scenario with another intended task, this scenario doesn't need to be displayed on that user's game interface. When adding a virtual game object to a corresponding game scenario, since the user-controlled virtual game object is currently in another intended task scenario, a clone can be created based on that virtual game object and added to the new game scenario in its place.
[0092] In other words, the step "when the current time reaches the start time of an intended task, control the game users in the task team to enter the game task scene corresponding to the intended task" can specifically include:
[0093] When the current time reaches the start time of the subsequent intentional task, and the first user's virtual game object is still in the game task scene of the first intentional task, a virtual game clone object of the first user is generated based on the original object attributes of the first user's virtual game object.
[0094] The game scene corresponding to the first intended task continues to be displayed in the first user's game interface, as well as the virtual game avatar object in the task team and the virtual game object of the second user enter the game scene corresponding to the subsequent intended task.
[0095] The virtual game avatar can be created based on the attribute data of the virtual game object created by the first user. Specifically, the attribute data of the virtual game object can be related to its level, learned skills, equipment, etc. For example, in MMORPG games, fictional characters can belong to different professions, sects, factions, etc. The attribute data of the virtual game object can also be related to its profession, sect, faction, etc.
[0096] It is understandable that the current attribute data of a virtual game object in the game task scene of the first intended task may have changed compared to when it had not entered or had just entered the game task scene of the first intended task.
[0097] Therefore, the original object attributes of the virtual game object can be stored. When a clone needs to be created, the virtual clone can be initialized based on the original object attributes to obtain a virtual game clone object. This virtual game clone object can possess all the data of the virtual game object.
[0098] Specifically, the original object attributes of virtual game objects may include, but are not limited to: health points, mana points, attack points, defense points, and other data related to combat damage calculation, as well as the skill selection settings of the first user, such as normal attacks, class skills, and defensive skills.
[0099] In this context, virtual game avatars can be used to execute pre-set battle strategies by users or developers to perform intended tasks based on the original object attributes of the virtual game object. For example, the battle strategy could be to use an artificial intelligence model to control the movement, attack, and defense of the virtual game avatar.
[0100] In some optional embodiments, if the first user begins forming a team for subsequent intended tasks before completing the first intended task, the first user can choose to view the team formation status of subsequent intended tasks in real time on the game interface. That is, the game team formation control method provided in this embodiment of the invention may further include:
[0101] If the first user is still in the game scenario of the first intended task when the subsequent task team is formed, the subsequent task viewing control is displayed in the first user's game interface.
[0102] In response to the first user's trigger action on the subsequent team viewing control, the team information viewing page for the subsequent task teams is displayed.
[0103] Specifically, the first user can trigger, such as Figure 4 The 401 error message indicates a follow-up team view control named "View Team Details," which displays the following: Figure 4 The team information viewing page shown in 402.
[0104] The team information page may include, but is not limited to, information such as team duration, usernames of game users who have joined the team, user levels, and user skills.
[0105] Optionally, when viewing the team information for subsequent tasks, users can adjust the game users already in the team, such as modifying their roles, removing them from the team, etc. For example, the team information viewing page may include a member replacement control for at least one team member in the subsequent task team. The game team control method provided in this embodiment of the invention may further include:
[0106] In response to the first user's trigger operation on the member change control, the team member corresponding to the triggered member change control is removed from the subsequent task team;
[0107] Return to the step of selecting a second user who meets the team member requirements to form a task team with the first user for the intended task.
[0108] For example, the first user can trigger such as Figure 4 The member replacement control shown in 402, named "Remove", removes the game user corresponding to the member replacement control from the subsequent task team.
[0109] After removing the game user from the subsequent task team, you can continue to match a second user who meets the team member requirements to join the subsequent task team.
[0110] In some optional embodiments, if the first user starts a subsequent intentional task before completing the first intentional task, the first user can choose to view the progress of the subsequent intentional tasks in real time on the game interface. That is, the game team control method provided in this embodiment of the invention may further include:
[0111] Display a subsequent task viewing control in the first user's game interface;
[0112] In response to the first user's triggering action on the subsequent task viewing control, the task information viewing page for the intended subsequent task is displayed.
[0113] Specifically, the first user can trigger, such as Figure 5 The "View Subsequent Task Details" control shown in error 501 displays the following: Figure 5 The task information viewing page shown in 502.
[0114] The task information viewing page may include, but is not limited to, information such as the percentage of task completion and rewards already obtained. This page can be overlaid on the game scene of the first intended task, or it can be completely switched over.
[0115] Optionally, users can choose to jump from the current game task scene to another desired game task scene. The game team control method provided in this embodiment of the invention may further include:
[0116] Display the mission scene switching control in the first user's game interface;
[0117] If the first user's virtual game object is still in the game scene of the first intended task, in response to the first user's trigger operation on the task scene switching control, the game scene corresponding to the subsequent intended task will be displayed in the first user's game interface.
[0118] Specifically, the first user can trigger, such as Figure 5 The "Go to Task B" follow-up task view control shown in 502 displays the following: Figure 5 The game scenario for intentional task B is shown in 503.
[0119] It is understandable that the first user can also jump from the game task scene of the intended task B to the game task scene of the first intended task, and the steps are similar to those described above. The embodiments of the present invention will not be repeated here.
[0120] Optionally, when the first user navigates to the game scenario of intended task B, the virtual game clone object in the game scenario of intended task B can be switched to a virtual game object, and the virtual game object can be updated according to the attribute data of the virtual game clone object. Simultaneously, a new virtual game clone object can be created based on the current object attributes of the virtual game object in the game scenario of the first intended task.
[0121] As can be seen from the above, the embodiments of the present invention can respond to a first user's pre-teaming instruction for at least one intended task, determine the task start time and team member requirements for each of the at least one intended task, and based on the task start time, before the start of each intended task, select a second user who meets the team member requirements to form a task team with the first user for the intended task. When the current time reaches the task start time of an intended task, control the game users in the task team to enter the game task scene corresponding to the intended task. Since in the embodiments of the present invention, the first user and the second user who meets the team member requirements set by the first user can form a task team for the intended task before the start of each intended task, the first user does not need to wait a long time to complete the team formation when performing the intended task. The embodiments of the present invention can form a team for the user in advance before the start of a specific task according to the game user's settings, saving the user's waiting time for team formation in the game and improving the user's game efficiency.
[0122] Based on the methods described in the preceding embodiments, the following examples will provide further detailed explanations.
[0123] In this embodiment, the combination Figure 1 The system will be explained.
[0124] like Figure 6 As shown, the specific process of the game team control method in this embodiment can be as follows:
[0125] 601. In response to the pre-teaming operation of the first user, the terminal generates a pre-teaming instruction for at least one intended task and sends the pre-teaming instruction to the server.
[0126] For example, after entering the game, a user can set multiple consecutive intention tasks, such as exploring dungeons, game scenes, etc. Based on each individual task in the consecutive intention tasks, the user can set the requirements for team members and the start time of the first intention task in the intention tasks.
[0127] 602. The server receives the pre-teaming instruction sent by the terminal, determines the start time of the first intention task in the intention tasks, and the team member requirements for the first intention task and subsequent intention tasks in the intention tasks.
[0128] Requirements for team members may include the player's class, attributes, etc. (the requirements may vary depending on the game).
[0129] 603. The server calculates the first task end time of the first intended task based on the task start time and the team member requirements of the first intended task. Based on the first task end time and the team member requirements of each subsequent intended task, the server determines the estimated task start time of each subsequent intended task.
[0130] In this embodiment of the invention, to avoid unreasonable task start times for each intended task set by the user, such as overly tight schedules, the task start time of each intended task other than the first one can be automatically estimated based on the task start time set by the user for the first intended task to start and the team member requirements for each intended task.
[0131] 604. The server displays the estimated start time of each subsequent intended task and the corresponding time confirmation control for each subsequent intended task in the first user's game interface. In response to the first user's confirmation operation on the time confirmation control, the estimated start time of the subsequent intended task corresponding to the confirmation operation is used as the task start time of the subsequent intended task.
[0132] Based on the user's initial intention task, multiple users who meet the team formation requirements are matched at the required time and automatically enter the first task scenario (the matched users meet their respective team formation requirements).
[0133] 605. When the time interval between the current time and the end time of the first task is less than the preset first pre-teaming time, the server selects a second user who meets the team member requirements of the subsequent intended task to form a subsequent task team with the first user.
[0134] Based on the actual matched users, the end time of the first task scenario is calculated. When the end time of the first task scenario is approaching (or according to the start time of the second task set by the user), multiple second users who meet the team formation requirements are matched, and the details of the second team are displayed on the game interface.
[0135] Users can view the team details for the second task within the first task's timeframe and switch teams.
[0136] 606. When the server reaches the start time of an intended task at the current time, it controls the game users in the task team to enter the game task scene corresponding to the intended task and sends the game task scene corresponding to the intended task to the game user's terminal.
[0137] When the time for forming a team for the second task arrives, team members will automatically enter the second task scene. If any team members are still in the first task time period, the game server will control the generation of user data to enter the second task scene. After the first task scene ends, the game screen will automatically switch to the second task scene.
[0138] 607. The terminal receives and displays the game task scene sent by the server.
[0139] As can be seen from the above, the embodiments of the present invention can respond to a first user's pre-teaming instruction for at least one intended task, determine the task start time and team member requirements for each of the at least one intended task, and based on the task start time, before the start of each intended task, select a second user who meets the team member requirements to form a task team with the first user for the intended task. When the current time reaches the task start time of an intended task, control the game users in the task team to enter the game task scene corresponding to the intended task. Since in the embodiments of the present invention, the first user and the second user who meets the team member requirements set by the first user can form a task team for the intended task before the start of each intended task, the first user does not need to wait a long time to complete the team formation when performing the intended task. The embodiments of the present invention can form a team for the user in advance before the start of a specific task according to the game user's settings, saving the user's waiting time for team formation in the game and improving the user's game efficiency.
[0140] To better implement the above methods, the present invention also provides a game team control device.
[0141] refer to Figure 7 The device includes:
[0142] The team formation instruction response unit 701 can be used to respond to a pre-team formation instruction from a first user for at least one intended task, and determine the task start time and team member requirements for each of the at least one intended task.
[0143] Team-up unit 702 can be used to select a second user who meets the team member requirements and form a task team with the first user before the start of each intended task, based on the task start time.
[0144] The task scene entry unit 703 can be used to control the game users in the task team to enter the game task scene corresponding to the intended task when the current time reaches the task start time of an intended task.
[0145] In some optional embodiments, at least one intention task may include a first intention task and at least one subsequent intention task, with the first intention task and each subsequent intention task having a temporal order.
[0146] Team unit 702 can be used to calculate the first task end time of the first intended task based on the task start time of the first intended task and the member attributes of each team member in the task team of the first intended task;
[0147] Calculate the target time interval between the start time of the subsequent intended task and the end time of the first task;
[0148] If the target time interval is less than the preset task time interval, and the time interval between the current time and the end time of the first task is less than the preset first pre-teaming time, the second user who meets the team member requirements of the subsequent intended task is selected to form a subsequent task team with the first user.
[0149] In some optional embodiments, the team-up unit 702 can be used to select a second user who meets the team member requirements of the subsequent intended task and form a subsequent task team with the first user if the target time interval is not less than a preset task time interval and the time interval between the current time and the task start time of the subsequent intended task is less than a second pre-team-up time.
[0150] In some alternative embodiments, such as Figure 8 As shown, the game team control device provided in this embodiment of the invention may further include a team information viewing unit 704, which can be used to display a subsequent team viewing control in the game interface of the first user if the first user is still in the game task scene of the first intended task when the subsequent task team is formed.
[0151] In response to the first user's trigger action on the subsequent team viewing control, the team information viewing page for the subsequent task teams is displayed.
[0152] In some optional embodiments, the team information viewing page may include a member replacement control for at least one team member in the subsequent task team;
[0153] The game team control device provided in this embodiment of the invention may further include a member replacement unit 705, which can be used to remove the team member corresponding to the triggered member replacement control from the subsequent task team in response to the first user's trigger operation on the member replacement control.
[0154] Return to the step of selecting a second user who meets the team member requirements to form a task team with the first user for the intended task.
[0155] In some optional embodiments, the team-up unit 702 can be used to generate a virtual game clone object of the first user based on the original object attributes of the first user's virtual game object when the current time reaches the task start time of the subsequent intention task and the first user's virtual game object is still in the game task scene of the first intention task.
[0156] The game scene corresponding to the first intended task continues to be displayed in the first user's game interface, as well as the virtual game avatar object in the task team and the virtual game object of the second user enter the game scene corresponding to the subsequent intended task.
[0157] In some optional embodiments, the game team control device provided in this embodiment of the invention may further include a task information viewing unit 706, which can be used to display subsequent task viewing controls in the game interface of the first user.
[0158] In response to the first user's triggering action on the subsequent task viewing control, the task information viewing page for the intended subsequent task is displayed.
[0159] In some optional embodiments, the game team control device provided in this embodiment of the invention may further include a task switching unit 707, which can be used to display task scene switching controls in the game interface of the first user.
[0160] If the first user's virtual game object is still in the game scene of the first intended task, in response to the first user's trigger operation on the task scene switching control, the game scene corresponding to the subsequent intended task will be displayed in the first user's game interface.
[0161] In some optional embodiments, the team formation instruction response unit 701 can be used to respond to a pre-team formation instruction from a first user for at least one intended task, determine the task start time of the first intended task in the intended tasks, and the team member requirements for the first intended task and subsequent intended tasks in the intended tasks.
[0162] Calculate the first task end time of the first intended task based on the task start time and the team member requirements of the first intended task;
[0163] Based on the end time of the first task and the team member requirements for each subsequent task, determine the estimated start time of each subsequent task.
[0164] The estimated start time of each subsequent task and the corresponding time confirmation control for each subsequent task are displayed in the first user's game interface.
[0165] In response to the first user's confirmation operation on the time confirmation control, the estimated start time of the subsequent intended task corresponding to the confirmation operation is used as the start time of the subsequent intended task.
[0166] In some optional embodiments, the game interface of the first user may also include time modification controls corresponding to each subsequent intended task. The game team control device provided in this embodiment may also include a time modification unit 708, which can be used to determine the start time of the modified task corresponding to the time modification operation in response to the time modification operation of the first user on the time modification control.
[0167] The start time of the subsequent intended task is determined based on the modified task start time.
[0168] As can be seen from the above, the game team control device can respond to the pre-team command of the first user for at least one intended task, determine the task start time and team member requirements of each intended task, and based on the task start time, before the start of each intended task, select a second user who meets the team member requirements to form a task team with the first user. When the current time reaches the task start time of an intended task, control the game users in the task team to enter the game task scene corresponding to the intended task. Since in this embodiment of the invention, the first user and the second user who meets the team member requirements set by the first user can form a task team for the intended task before the start of each intended task, the first user does not need to wait a long time to complete the team formation when performing the intended task. This embodiment of the invention can form a team for the user in advance before the start of a specific task according to the settings of the game user, saving the user's waiting time for team formation in the game and improving the user's game efficiency.
[0169] Furthermore, correspondingly, embodiments of this application also provide a computer device, which can be a terminal. For example... Figure 9 As shown, Figure 9 This is a schematic diagram of the structure of a computer device provided in an embodiment of this application. The computer device 900 includes a processor 901 with one or more processing cores, a memory 902 with one or more computer-readable storage media, and a computer program stored on the memory 902 and executable on the processor. The processor 901 and the memory 902 are electrically connected. Those skilled in the art will understand that the computer device structure shown in the figure does not constitute a limitation on the computer device, and may include more or fewer components than shown, or combine certain components, or have different component arrangements.
[0170] The processor 901 is the control center of the computer device 900. It connects various parts of the computer device 900 through various interfaces and lines. By running or loading software programs and / or modules stored in the memory 902, and calling data stored in the memory 902, it performs various functions of the computer device 900 and processes data, thereby monitoring the computer device 900 as a whole.
[0171] In this embodiment, the processor 901 in the computer device 900 loads the instructions corresponding to the processes of one or more applications into the memory 902 according to the following steps, and the processor 901 runs the applications stored in the memory 902 to achieve various functions:
[0172] In response to a first user’s pre-teaming instruction for at least one intended task, determine the task start time and team member requirements for each of the at least one intended task.
[0173] Based on the task start time, before each intended task begins, a second user who meets the team member requirements is selected to form a task team with the first user to form the intended task team.
[0174] When the current time reaches the start time of an intended task, control the game users in the task team to enter the game task scene corresponding to the intended task.
[0175] In some embodiments, at least one intentional task includes a first intentional task and at least one subsequent intentional task, with a temporal order between the first intentional task and each subsequent intentional task;
[0176] Based on the task start time, before each intended task begins, a second user who meets the team member requirements is selected to form a task team with the first user, including:
[0177] Calculate the first task end time of the first intended task based on the task start time of the first intended task and the member attributes of each team member in the task team of the first intended task.
[0178] Calculate the target time interval between the start time of the subsequent intended task and the end time of the first task;
[0179] If the target time interval is less than the preset task time interval, and the time interval between the current time and the end time of the first task is less than the preset first pre-teaming time, the second user who meets the team member requirements of the subsequent intended task is selected to form a subsequent task team with the first user.
[0180] In some embodiments, the game team control method provided by the present invention further includes:
[0181] If the target time interval is not less than the preset task time interval, and the time interval between the current time and the start time of the subsequent intended task is less than the second pre-teaming time, the second user who meets the team member requirements of the subsequent intended task will be selected to form the subsequent task team with the first user.
[0182] In some embodiments of the present invention, the game team control method further includes: if the first user is still in the game task scene of the first intended task when the subsequent task team is formed, the subsequent team viewing control is displayed in the game interface of the first user;
[0183] In response to the first user's trigger action on the subsequent team viewing control, the team information viewing page for the subsequent task teams is displayed.
[0184] In some embodiments, the team information viewing page includes a member replacement control for at least one team member in the subsequent task team;
[0185] The game team control method provided in this embodiment of the invention further includes: in response to the first user's trigger operation on the member replacement control, removing the team member corresponding to the triggered member replacement control from the subsequent task team;
[0186] Return to the step of selecting a second user who meets the team member requirements to form a task team with the first user for the intended task.
[0187] In some embodiments, when the current time reaches the task start time of an intended task, controlling the game users in the task team to enter the game task scene corresponding to the intended task includes:
[0188] When the current time reaches the start time of the subsequent intentional task, and the first user's virtual game object is still in the game task scene of the first intentional task, a virtual game clone object of the first user is generated based on the original object attributes of the first user's virtual game object.
[0189] The game scene corresponding to the first intended task continues to be displayed in the first user's game interface, as well as the virtual game avatar object in the task team and the virtual game object of the second user enter the game scene corresponding to the subsequent intended task.
[0190] In some embodiments of the present invention, the game team control method further includes: displaying a subsequent task viewing control in the game interface of the first user;
[0191] In response to the first user's triggering action on the subsequent task viewing control, the task information viewing page for the intended subsequent task is displayed.
[0192] In some embodiments, the game team control method provided by the present invention further includes: displaying a task scene switching control in the game interface of a first user;
[0193] If the first user's virtual game object is still in the game scene of the first intended task, in response to the first user's trigger operation on the task scene switching control, the game scene corresponding to the subsequent intended task will be displayed in the first user's game interface.
[0194] In some embodiments, in response to a pre-team instruction from a first user for at least one intended task, determining the task start time and team member requirements for each of the at least one intended task includes:
[0195] In response to a first user’s pre-teaming instruction for at least one intended task, determine the task start time of the first intended task in the intended tasks, as well as the team member requirements for the first intended task and subsequent intended tasks in the intended tasks.
[0196] Calculate the first task end time of the first intended task based on the task start time and the team member requirements of the first intended task;
[0197] Based on the end time of the first task and the team member requirements for each subsequent task, determine the estimated start time of each subsequent task.
[0198] The estimated start time of each subsequent task and the corresponding time confirmation control for each subsequent task are displayed in the first user's game interface.
[0199] In response to the first user's confirmation operation on the time confirmation control, the estimated start time of the subsequent intended task corresponding to the confirmation operation is used as the start time of the subsequent intended task.
[0200] In some embodiments, the game interface of the first user also includes time modification controls corresponding to each subsequent intended task. The game team control method provided in this embodiment of the invention further includes:
[0201] In response to the first user's time modification operation on the time modification control, determine the start time of the modified task corresponding to the time modification operation;
[0202] The start time of the subsequent intended task is determined based on the modified task start time.
[0203] This solution can respond to a first user's pre-teaming instruction for at least one intended task, determine the task start time and team member requirements for each of the at least one intended task, and based on the task start time, before each intended task begins, select a second user who meets the team member requirements to form a task team with the first user. When the current time reaches the task start time of an intended task, control the game users in the task team to enter the game task scene corresponding to the intended task. In this embodiment of the invention, when the first user undertakes an intended task, there is no need to wait a long time to complete the team formation. According to the game user's settings, the team can be formed in advance before the start of a specific task, saving the user's waiting time for team formation in the game and improving the user's game efficiency.
[0204] For details on the implementation of each of the above operations, please refer to the previous examples, which will not be repeated here.
[0205] Optional, such as Figure 9As shown, the computer device 900 also includes: a touch screen 903, a radio frequency circuit 904, an audio circuit 905, an input unit 906, and a power supply 907. The processor 901 is electrically connected to the touch screen 903, the radio frequency circuit 904, the audio circuit 905, the input unit 906, and the power supply 907. Those skilled in the art will understand that... Figure 9 The computer device structure shown does not constitute a limitation on the computer device and may include more or fewer components than shown, or combine certain components, or have different component arrangements.
[0206] The touch display screen 903 can be used to display a graphical user interface (GUI) and receive operation commands generated by the user interacting with the GUI. The touch display screen 903 may include a display panel and a touch panel. The display panel can be used to display information input by the user or information provided to the user, as well as various graphical user interfaces of the computer device. These graphical user interfaces can be composed of graphics, text, icons, video, and any combination thereof. Optionally, the display panel can be configured using a liquid crystal display (LCD), organic light-emitting diode (OLED), or other similar technologies. The touch panel can be used to collect touch operations performed by the user on or near it (such as operations performed by the user using a finger, stylus, or any suitable object or accessory on or near the touch panel), generate corresponding operation commands, and execute the corresponding program. Optionally, the touch panel may include two parts: a touch detection device and a touch controller. The touch detection device detects the user's touch location and the signal generated by the touch operation, transmitting the signal to the touch controller. The touch controller receives touch information from the touch detection device, converts it into touch point coordinates, and sends it to the processor 901. It can also receive and execute commands from the processor 901. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it transmits the information to the processor 901 to determine the type of touch event. Subsequently, the processor 901 provides corresponding visual output on the display panel based on the type of touch event. In this embodiment, the touch panel and the display panel can be integrated into the touch display screen 903 to achieve input and output functions. However, in some embodiments, the touch panel and the touch display screen 903 can be implemented as two independent components to achieve input and output functions. That is, the touch display screen 903 can also be used as part of the input unit 906 to achieve input functions.
[0207] The radio frequency circuit 904 can be used to transmit and receive radio frequency signals to establish wireless communication with network devices or other computer devices, and to transmit and receive signals with network devices or other computer devices.
[0208] Audio circuitry 905 can be used to provide an audio interface between a user and a computer device via a speaker and a microphone. Audio circuitry 905 converts received audio data into electrical signals, transmits them to the speaker, and the speaker converts them into sound signals for output. Conversely, the microphone converts collected sound signals into electrical signals, which are then received by audio circuitry 905, converted back into audio data, and then processed by processor 901 before being transmitted via radio frequency circuitry 904 to, for example, another computer device, or output to memory 902 for further processing. Audio circuitry 905 may also include an earphone jack to facilitate communication between peripheral headphones and computer devices.
[0209] The input unit 906 can be used to receive input numbers, characters, or user characteristic information (such as fingerprints, iris, facial information, etc.), and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
[0210] Power supply 907 is used to supply power to various components of computer device 900. Optionally, power supply 907 can be logically connected to processor 901 through a power management system, thereby enabling functions such as charging, discharging, and power consumption management through the power management system. Power supply 907 may also include one or more DC or AC power supplies, recharging systems, power fault detection circuits, power converters or inverters, power status indicators, and other arbitrary components.
[0211] although Figure 9 As not shown in the diagram, the computer device 900 may also include a camera, sensors, a wireless fidelity module, a Bluetooth module, etc., which will not be described in detail here.
[0212] In the above embodiments, the descriptions of each embodiment have different focuses. For parts not described in detail in a certain embodiment, please refer to the relevant descriptions in other embodiments.
[0213] As can be seen from the above, the computer device provided in this embodiment can respond to a first user's pre-teaming instruction for at least one intended task, determine the task start time and team member requirements for each of the at least one intended task, and based on the task start time, before the start of each intended task, select a second user who meets the team member requirements to form a task team with the first user for the intended task. When the current time reaches the task start time of an intended task, control the game users in the task team to enter the game task scene corresponding to the intended task. In this embodiment of the invention, when the first user performs an intended task, there is no need to wait a long time to complete the team formation. According to the game user's settings, the team can be formed in advance for the user before the start of a specific task, saving the user's waiting time for team formation in the game and improving the user's game efficiency.
[0214] Those skilled in the art will understand that all or part of the steps in the various methods of the above embodiments can be performed by instructions, or by instructions controlling related hardware. These instructions can be stored in a computer-readable storage medium and loaded and executed by a processor.
[0215] Therefore, embodiments of this application provide a computer-readable storage medium storing a plurality of computer programs that can be loaded by a processor to execute steps in any of the game team control methods provided in embodiments of this application. For example, the computer program can execute the following steps:
[0216] In response to a first user’s pre-teaming instruction for at least one intended task, determine the task start time and team member requirements for each of the at least one intended task.
[0217] Based on the task start time, before each intended task begins, a second user who meets the team member requirements is selected to form a task team with the first user to form the intended task team.
[0218] When the current time reaches the start time of an intended task, control the game users in the task team to enter the game task scene corresponding to the intended task.
[0219] In some embodiments, at least one intentional task includes a first intentional task and at least one subsequent intentional task, with a temporal order between the first intentional task and each subsequent intentional task;
[0220] Based on the task start time, before each intended task begins, a second user who meets the team member requirements is selected to form a task team with the first user, including:
[0221] Calculate the first task end time of the first intended task based on the task start time of the first intended task and the member attributes of each team member in the task team of the first intended task.
[0222] Calculate the target time interval between the start time of the subsequent intended task and the end time of the first task;
[0223] If the target time interval is less than the preset task time interval, and the time interval between the current time and the end time of the first task is less than the preset first pre-teaming time, the second user who meets the team member requirements of the subsequent intended task is selected to form a subsequent task team with the first user.
[0224] In some embodiments, the game team control method provided by the present invention further includes:
[0225] If the target time interval is not less than the preset task time interval, and the time interval between the current time and the start time of the subsequent intended task is less than the second pre-teaming time, the second user who meets the team member requirements of the subsequent intended task will be selected to form the subsequent task team with the first user.
[0226] In some embodiments of the present invention, the game team control method further includes: if the first user is still in the game task scene of the first intended task when the subsequent task team is formed, the subsequent team viewing control is displayed in the game interface of the first user;
[0227] In response to the first user's trigger action on the subsequent team viewing control, the team information viewing page for the subsequent task teams is displayed.
[0228] In some embodiments, the team information viewing page includes a member replacement control for at least one team member in the subsequent task team;
[0229] The game team control method provided in this embodiment of the invention further includes: in response to the first user's trigger operation on the member replacement control, removing the team member corresponding to the triggered member replacement control from the subsequent task team;
[0230] Return to the step of selecting a second user who meets the team member requirements to form a task team with the first user for the intended task.
[0231] In some embodiments, when the current time reaches the task start time of an intended task, controlling the game users in the task team to enter the game task scene corresponding to the intended task includes:
[0232] When the current time reaches the start time of the subsequent intentional task, and the first user's virtual game object is still in the game task scene of the first intentional task, a virtual game clone object of the first user is generated based on the original object attributes of the first user's virtual game object.
[0233] The game scene corresponding to the first intended task continues to be displayed in the first user's game interface, as well as the virtual game avatar object in the task team and the virtual game object of the second user enter the game scene corresponding to the subsequent intended task.
[0234] In some embodiments of the present invention, the game team control method further includes: displaying a subsequent task viewing control in the game interface of the first user;
[0235] In response to the first user's triggering action on the subsequent task viewing control, the task information viewing page for the intended subsequent task is displayed.
[0236] In some embodiments, the game team control method provided by the present invention further includes: displaying a task scene switching control in the game interface of a first user;
[0237] If the first user's virtual game object is still in the game scene of the first intended task, in response to the first user's trigger operation on the task scene switching control, the game scene corresponding to the subsequent intended task will be displayed in the first user's game interface.
[0238] In some embodiments, in response to a pre-team instruction from a first user for at least one intended task, determining the task start time and team member requirements for each of the at least one intended task includes:
[0239] In response to a first user’s pre-teaming instruction for at least one intended task, determine the task start time of the first intended task in the intended tasks, as well as the team member requirements for the first intended task and subsequent intended tasks in the intended tasks.
[0240] Calculate the first task end time of the first intended task based on the task start time and the team member requirements of the first intended task;
[0241] Based on the end time of the first task and the team member requirements for each subsequent task, determine the estimated start time of each subsequent task.
[0242] The estimated start time of each subsequent task and the corresponding time confirmation control for each subsequent task are displayed in the first user's game interface.
[0243] In response to the first user's confirmation operation on the time confirmation control, the estimated start time of the subsequent intended task corresponding to the confirmation operation is used as the start time of the subsequent intended task.
[0244] In some embodiments, the game interface of the first user also includes time modification controls corresponding to each subsequent intended task. The game team control method provided in this embodiment of the invention further includes:
[0245] In response to the first user's time modification operation on the time modification control, determine the start time of the modified task corresponding to the time modification operation;
[0246] The start time of the subsequent intended task is determined based on the modified task start time.
[0247] This solution can respond to a first user's pre-teaming instruction for at least one intended task, determine the task start time and team member requirements for each of the at least one intended task, and based on the task start time, before each intended task begins, select a second user who meets the team member requirements to form a task team with the first user. When the current time reaches the task start time of an intended task, control the game users in the task team to enter the game task scene corresponding to the intended task. In this embodiment of the invention, when the first user undertakes an intended task, there is no need to wait a long time to complete the team formation. According to the game user's settings, the team can be formed in advance before the start of a specific task, saving the user's waiting time for team formation in the game and improving the user's game efficiency.
[0248] For details on the implementation of each of the above operations, please refer to the previous examples, which will not be repeated here.
[0249] The storage medium may include: read-only memory (ROM), random access memory (RAM), disk or optical disk, etc.
[0250] Since the computer program stored in the storage medium can execute the steps in any of the game team control methods provided in the embodiments of this application, the beneficial effects that any of the game team control methods provided in the embodiments of this application can achieve can be realized. For details, please refer to the previous embodiments, which will not be repeated here.
[0251] The above provides a detailed description of a game team control method, apparatus, storage medium, and computer device provided in the embodiments of this application. Specific examples have been used to illustrate the principles and implementation methods of this application. The description of the above embodiments is only for the purpose of helping to understand the method and core ideas of this application. At the same time, for those skilled in the art, there will be changes in the specific implementation methods and application scope based on the ideas of this application. Therefore, the content of this specification should not be construed as a limitation of this application.
Claims
1. A method for controlling team composition in a game, characterized in that, include: In response to a first user’s pre-teaming instruction for at least one intended task, the task start time and team member requirements for each of the at least one intended task are determined. Based on the task start time, before each intended task begins, a second user who meets the team member requirements is selected to form a task team for the intended task with the first user. When the current time reaches the start time of an intended task, control the game users in the task team to enter the game task scene corresponding to the intended task. The at least one intentional task includes a first intentional task and at least one subsequent intentional task, and the first intentional task and each of the subsequent intentional tasks have a temporal order. Based on the task start time, before the start of each intended task, selecting a second user who meets the team member requirements to form a task team with the first user for the intended task includes: Based on the start time of the first intended task and the member attributes of each team member in the task team of the first intended task, calculate the end time of the first intended task. Calculate the target time interval between the start time of the subsequent intended task and the end time of the first task; If the target time interval is less than the preset task time interval, and the time interval between the current time and the end time of the first task is less than the preset first pre-teaming time, a second user who meets the team member requirements of the subsequent intended task is selected to form a subsequent task team with the first user.
2. The game team control method according to claim 1, characterized in that, The method further includes: If the target time interval is not less than the preset task time interval, and the time interval between the current time and the start time of the subsequent intended task is less than the second pre-teaming time, a second user who meets the team member requirements of the subsequent intended task is selected to form a subsequent task team with the first user.
3. The game team control method according to claim 1, characterized in that, The method further includes: If the first user is still in the game scenario of the first intended task when the subsequent task team is formed, the subsequent team viewing control is displayed in the first user's game interface; In response to the first user's triggering operation on the subsequent team viewing control, the team information viewing page of the subsequent task team is displayed.
4. The game team control method according to claim 3, characterized in that, The team information viewing page includes a member replacement control for at least one team member in the subsequent task team; The method further includes: In response to the first user's trigger operation on the member replacement control, the team member corresponding to the triggered member replacement control is removed from the subsequent task team; Return to the step of selecting a second user who meets the team member requirements to form a task team for the intended task with the first user.
5. The game team control method according to claim 1, characterized in that, When the current time reaches the start time of an intended task, controlling the game users in the task team to enter the game task scene corresponding to the intended task includes: When the current time reaches the task start time of the subsequent intention task, and the first user's virtual game object is still in the game task scene of the first intention task, a virtual game clone object of the first user is generated based on the original object attributes of the first user's virtual game object. The game task scene corresponding to the first intended task continues to be displayed in the game interface of the first user, and the virtual game clone object in the task team and the virtual game object of the second user are controlled to enter the game task scene corresponding to the subsequent intended task.
6. The game team control method according to claim 5, characterized in that, The method further includes: Display a subsequent task viewing control in the first user's game interface; In response to the first user's triggering operation on the subsequent task viewing control, the task information viewing page of the intended subsequent task is displayed.
7. The game team control method according to claim 5, characterized in that, The method further includes: Display a task scene switching control in the first user's game interface; If the first user's virtual game object is still in the game task scene of the first intended task, in response to the first user's trigger operation on the task scene switching control, the game task scene corresponding to the subsequent intended task is displayed in the first user's game interface.
8. The game team control method according to claim 1, characterized in that, The step of responding to a pre-team instruction from a first user for at least one intended task, and determining the task start time and team member requirements for each of the at least one intended task, includes: In response to a first user’s pre-teaming instruction for at least one intended task, the task start time of the first intended task in the intended tasks is determined, as well as the team member requirements for the first intended task and subsequent intended tasks in the intended tasks. Calculate the first task end time of the first intended task based on the task start time and the team member requirements of the first intended task; Based on the end time of the first task and the team member requirements for each subsequent intended task, the estimated start time of each subsequent intended task is determined. The estimated start time of each subsequent intended task and the corresponding time confirmation control for each subsequent intended task are displayed in the game interface of the first user. In response to the first user's confirmation operation on the time confirmation control, the estimated start time of the subsequent intended task corresponding to the confirmation operation is taken as the start time of the subsequent intended task.
9. The game team control method according to claim 1, characterized in that, The first user's game interface also includes time modification controls corresponding to each of the subsequent intended tasks, and the method further includes: In response to the first user's time modification operation on the time modification control, determine the modified task start time corresponding to the time modification operation; The task start time of the subsequent intended task corresponding to the time modification operation is determined based on the modified task start time.
10. A game team control device, characterized in that, include: A team formation instruction response unit is configured to respond to a pre-formation instruction from a first user for at least one intended task, and determine the task start time and team member requirements for each of the at least one intended task. The team-up unit is used to select a second user who meets the team member requirements and form a task team for the intended task with the first user before the start of each intended task, based on the task start time. The task scene entry unit is used to control the game users in the task team to enter the game task scene corresponding to the intended task when the current time reaches the task start time of an intended task. The at least one intentional task includes a first intentional task and at least one subsequent intentional task, and the first intentional task and each of the subsequent intentional tasks have a temporal order. The team-building unit is further configured to: calculate the first task end time of the first intended task based on the task start time of the first intended task and the member attributes of each team member in the task team of the first intended task; calculate the target time interval between the task start time of the subsequent intended task and the end time of the first task; if the target time interval is less than a preset task time interval, and the time interval between the current time and the end time of the first task is less than a preset first pre-team-building time, select a second user who meets the team member requirements of the subsequent intended task to form a subsequent task team of the subsequent intended task with the first user.
11. A computer device, characterized in that, It includes a memory and a processor; the memory stores an application program, and the processor runs the application program within the memory to perform the steps of the game team control method according to any one of claims 1 to 9.
12. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores a plurality of instructions adapted for loading by a processor to perform the steps of the game team control method according to any one of claims 1 to 9.
13. A computer program product, comprising a computer program or instructions, characterized in that, When the computer program or instructions are executed by the processor, they implement the steps of the game team control method as described in any one of claims 1 to 9.