A virtual game device for simulating a sense of weightlessness and a simulation method
Through the combination of the winch mechanism and VR glasses, virtual reality gaming equipment that simulates weightlessness is solved, solving the problem of experience and action coordination, and achieving a low-cost and high-stability virtual reality experience.
Patent Information
- Application Number
- CN202310107034.X
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2023-02-10
- Publication Date
- 2025-07-29
- Estimated Expiration
- 2043-02-10
AI Technical Summary
The existing virtual reality gaming equipment that simulates weightlessness cannot meet the experience of the experience and the movements are in place, and the electric cylinder driving equipment is costly and has a high failure rate, which cannot meet market demand.
The winch mechanism is adopted, including a reel assembly, a wire rope and a sliding cart. The reel assembly is controlled by the console to drive the seat cabin to rise or fall rapidly on the bracket assembly, and combine it with VR glasses to display a virtual three-dimensional real scene to simulate weightlessness.
It achieves that the experiencer has a good experience and action coordination in virtual reality games. The equipment is small and stable, with low cost and meets market demand.
Smart Images

Figure CN115944907B_ABST
Abstract
Description
Technical Field
[0001] The present invention belongs to the technical field of hoisting mechanisms, and in particular relates to a virtual game device and a simulation method for simulating a sense of weightlessness. Background Art
[0002] There are many attractions in amusement parks. Among them, bungee jumping is very stimulating. Only those who have experienced it know how thrilling and exciting it is. The structure and working principle of the bungee jumping are as follows: the main body is made of steel structure, fixed on the reinforced concrete foundation, and various electrical equipment such as motors are installed inside the top. The seat cabin is fixed in the slide rail and can slide up and down. When the seat cabin needs to be lifted, the grabbing mechanism will drop to the bottom and be connected and locked with the seat cabin through a mechanical structure. Under the action of the motor, the seat cabin is gradually lifted to the top position. The grabbing mechanism is released, and the seat cabin will immediately start to fall freely. This free fall motion lasts for a very short time. Under the action of other forces, it will slow down and land slowly.
[0003] As far as we know, there aren't many virtual reality gaming devices on the market that simulate weightlessness. Within the VR industry, these games and their corresponding devices are powered by electric cylinders. The internal structure of these cylinders, consisting of a ball screw and nut assembly, has a limited upper speed limit, resulting in low speeds. Furthermore, electric cylinders are relatively noisy, have a high failure rate, and are expensive. VR devices are generally considered for indoor placement. VR devices are designed to immerse the user in a virtual reality world, immersing them in an illusory world. This requires a positive experience, coordinated movements, and repeated actions to match the game content. Therefore, VR jumping machines must be small, stable, and competitively priced to meet market demands.
[0004] Therefore, in order to address the deficiencies in the prior art, a virtual gaming device and a simulation method for simulating a sense of weightlessness are provided. Summary of the invention
[0005] In order to solve the above-mentioned problems in the prior art, the present invention provides a virtual game device and a simulation method for simulating the feeling of weightlessness, aiming to solve the problem that virtual reality game devices simulating the feeling of weightlessness cannot satisfy the experience of the user and the coordination of movements.
[0006] The present invention adopts the following technical solutions:
[0007] A virtual game device for simulating a sense of weightlessness, characterized in that it comprises a seat cabin, a VR glasses, a hoisting mechanism, a bracket assembly and a console. The seat cabin is arranged with its back against the bracket assembly. The VR glasses and the hoisting mechanism are electrically connected to the console. The VR glasses are for the players sitting on the seat cabin to wear, and the VR glasses feed back the displayed virtual images to the console. The seat cabin controls the hoisting mechanism to rapidly ascend or descend on the bracket assembly through the console.
[0008] The hoisting mechanism includes a drum assembly, a steel wire rope and a sliding trolley. The drum assembly and the sliding trolley are respectively fixedly connected to both ends of the steel wire rope. The console controls the drum assembly to drive the sliding trolley to move through the steel wire rope. The seat cabin extends into the bracket assembly and is fixedly connected to the sliding trolley.
[0009] As a further improvement of the technical solution of the present invention, the bracket assembly includes a base, a column body, side tie rods and a pulley assembly. One end of the column body and the side tie rods are both detachably and fixedly connected to the base. The column body is integrally inclined backward at a certain angle. The side tie rods are fixedly arranged on both sides of the column body. The console is fixedly connected to the side tie rods. The pulley assembly is arranged on the column body for abutting against the steel wire rope.
[0010] As a further improvement of the technical solution of the present invention, the column body includes two main support rods and two rear support rods. Both of the two main support rods are detachably and fixedly connected to the base. The rear support rods are arranged behind the main support rods. One end of the rear support rods is detachably and fixedly connected to the base, and the other end of the rear support rods is detachably and fixedly connected to the end of the main support rods away from the base. Both of the two main support rods and the two rear support rods form an inclination with the base. The main support rods, the rear support rods and the base form a triangle.
[0011] As a further improvement of the technical solution of the present invention, the sliding trolley includes a frame body, a plurality of rollers arranged on both sides of the frame body and a plurality of limit wheels arranged on both end faces of the frame body for preventing the trolley from running off track and jamming. A guide chute is arranged inside the main support rod, and a plurality of the rollers are embedded inside the main support rod and are slidably connected to the guide chute.
[0012] As a further improvement of the technical solution of the present invention, the pulley assembly includes a first pulley, a second pulley, a third pulley and a rope pressing wheel. The first pulley is adapted to the rope pressing wheel. The first pulley is arranged at the end of the main support rod away from the base. The second pulley is arranged in the middle section of the rear support rod. The third pulley is arranged above the base. The steel wire rope is sequentially connected to the first pulley, the second pulley and the third pulley.
[0013] As a further improvement of the technical solution of the present invention, the hoisting mechanism further includes buffer springs arranged at the lower parts inside the two main support rods. One end of each buffer spring is fixedly connected to the main support rod, and the other end abuts against and cooperates with the end of the sliding trolley away from the steel wire rope.
[0014] As a further improvement of the technical solution of the present invention, the drum assembly includes a servo motor, a planetary reducer, a connecting flange, a first bearing seat, a drum, a second bearing seat and a gland;
[0015] The drum is arranged between the first bearing seat and the second bearing seat and is rotatably connected to the first bearing seat and the second bearing seat. One end of the first bearing seat facing away from the drum is fixedly connected to the connecting flange. One end of the planetary reducer is fixedly connected to the connecting flange and the other end is fixedly connected to the servo motor. One end of the second bearing seat facing away from the drum is detachably and fixedly connected to the gland.
[0016] As a further improvement of the technical solution of the present invention, the drum includes a drum body and a bearing. The bearing penetrates through the drum body and is respectively inserted into the first bearing seat and the second bearing seat. The bearing inserted into the second bearing seat is fixedly connected to the output shaft of the planetary reducer.
[0017] As a further improvement of the technical solution of the present invention, armrests are provided on both sides of the seat cabin. Blow-drying special effects and two-handed joystick game interaction buttons are provided at the armrests. The seat cabin includes, but is not limited to, having back-pounding, vibration and heating special effects.
[0018] A simulation method of a virtual game device for simulating a sense of weightlessness, applicable to the above-mentioned virtual game device for simulating a sense of weightlessness, includes the following steps:
[0019] S1. After the player enters the game device, sit on the seat cabin and wear a VR glasses.
[0020] S2. The console simultaneously transmits data to the VR glasses and the hoisting mechanism, and displays a virtual three-dimensional real scene in the game to the player.
[0021] S3. When the virtual three-dimensional real scene in the game displayed by the VR glasses shows an ascending picture, the hoisting mechanism controls the drum assembly to drive the player on the seat cabin to ascend.
[0022] S4. When the seat cabin ascends to the highest point, the player turns the head and the VR glasses display a 360° panoramic video picture. At this time, the console activates the blow-drying special effect at the armrest to simulate the feeling of blowing wind at a high place.
[0023] S5. When the virtual three-dimensional real scene in the game displayed by the VR glasses shows a rapidly descending picture, the hoisting mechanism controls the drum assembly to rotate in a certain direction to quickly lower the player on the seat cabin, simulating the feeling of weightlessness.
[0024] Compared with the prior art, the beneficial effects of the present invention are as follows:
[0025] The virtual game device and simulation method for simulating the sense of weightlessness proposed by the present invention include a seat cabin, a VR glasses, a hoisting mechanism, a support assembly and a console. The VR glasses and the hoisting mechanism are electrically connected to the console. When a player enters the game device, the player sits on the seat cabin and wears the VR glasses. The console transmits data to the VR glasses to display the virtual three-dimensional real scene in the game for the player. The VR glasses feed back the displayed virtual picture to the console. At this time, the console transmits data to the hoisting mechanism, and the picture of the virtual three-dimensional real scene in the game rising or falling rapidly is adapted to the rotation speed of the drum assembly controlled by the hoisting mechanism, ensuring that the seat cabin can quickly rise or fall on the support assembly through the console controlling the hoisting mechanism, which is more realistic and enables the player to be immersed in it. This virtual game device for simulating the sense of weightlessness has the characteristics of good experience for the experiencer and in-place action coordination. BRIEF DESCRIPTION OF THE DRAWINGS
[0026] The following further details the technology of the present invention in conjunction with the drawings and specific embodiments:
[0027] Figure 1 It is a schematic diagram of the virtual game device for simulating the sense of weightlessness;
[0028] Figure 2 is Figure 1 an enlarged schematic diagram of part A in
[0029] Figure 3 It is a cross-sectional schematic diagram of the drum assembly in the virtual game device for simulating the sense of weightlessness.
[0030] REFERENCE MARKS:
[0031] 1. Seat cabin;
[0032] 2. Hoisting mechanism; 21. Drum assembly; 211. Servo motor; 212. Planetary speed reducer; 213. Connecting flange; 214. First bearing seat; 215. Drum; 216. Second bearing seat; 217. gland; 22. Steel wire rope; 23. Sliding trolley; 231. Frame body; 232. Roller; 24. Buffer spring;
[0033] 3. Bracket assembly; 31. Base; 311. Anti-slip pad; 32. Column body; 321. Main support rod; 322. Rear support rod; 33. Side pull rod; 341. First pulley; 342. Second pulley; 343. Third pulley; 344. Rope pressing wheel;
[0034] 4. Control console. Detailed implementation manners
[0035] The concept, specific structure and technical effects of the present invention will be clearly and completely described below in conjunction with embodiments and the drawings, so as to fully understand the purpose, solution and effects of the present invention. It should be noted that, without conflict, the embodiments in the present application and the features in the embodiments can be combined with each other. The same reference numerals used throughout the drawings indicate the same or similar parts.
[0036] It should be noted that, unless otherwise specified, when a certain feature is referred to as "fixed" or "connected" to another feature, it can be directly fixed or connected to the other feature, or indirectly fixed or connected to the other feature. In addition, the up, down, left, right, etc. descriptions used in the present invention are only relative to the mutual positional relationship of the components of the present invention in the drawings.
[0037] Referring to Figures 1 to 3 , a virtual game device and simulation method for simulating a sense of weightlessness, including a seat cabin 1, VR glasses, a hoisting mechanism 2, a bracket assembly 3 and a control console 4;
[0038] The seat cabin 1 is arranged back against the bracket assembly 3. The VR glasses and the hoisting mechanism 2 are electrically connected to the control console 4. The VR glasses are for players sitting on the seat cabin 1 to wear. The VR glasses feed back the displayed virtual image to the control console 4. The seat cabin 1 controls the hoisting mechanism 2 to quickly rise or fall on the bracket assembly 3 through the control console 4. The hoisting mechanism 2 includes a drum assembly 21, a steel wire rope 22 and a sliding trolley 23. The drum assembly 21 and the sliding trolley 23 are respectively fixedly connected to both ends of the steel wire rope 22. The control console 4 controls the drum assembly 21 to drive the sliding trolley 23 to move through the steel wire rope 22. The seat cabin 1 extends into the bracket assembly 3 and is fixedly connected to the sliding trolley 23.
[0039] Among them, it includes a seat cabin 1, VR glasses, a hoisting mechanism 2, a bracket assembly 3, and a console 4. The VR glasses and the hoisting mechanism 2 are electrically connected to the console 4. When a player enters the gaming device, they sit on the seat cabin 1 and wear the VR glasses. The console 4 transmits data to the VR glasses to display the virtual three-dimensional real scene in the game for the player. The VR glasses feedback the displayed virtual image to the console 4. At this time, the console 4 transmits data to the hoisting mechanism 2, and the rising or falling speed of the virtual three-dimensional real scene in the game is adapted to the rotation speed of the control drum assembly 21 of the hoisting mechanism 2, ensuring that the seat cabin 1 can be quickly raised or lowered on the bracket assembly 3 through the console 4 controlling the hoisting mechanism 2, making it more realistic and allowing the player to be immersed in it. This virtual gaming device for simulating weightlessness has the characteristics of good experience for the experiencer and proper action coordination.
[0040] In one embodiment, the bracket assembly 3 includes a base 31, a column body 32, side pull rods 33, and a pulley assembly. One end of the column body 32 and the side pull rods 33 are detachably and fixedly connected to the base 31. The column body 32 is integrally inclined backward at a certain angle. The side pull rods 33 are fixedly arranged on both sides of the column body 32. The console 4 is fixedly connected to the side pull rods 33. The pulley assembly is arranged on the column body 32 for abutting against the steel wire rope 22. The column body 32 includes two main support rods 321 and two rear support rods 322. Both main support rods 321 are detachably and fixedly connected to the base 31. The rear support rods 322 are arranged behind the main support rods 321. One end of the rear support rods 322 is detachably and fixedly connected to the base 31, and the other end of the rear support rods 322 is detachably connected to the end of the main support rods 321 away from the base 31. Both the two main support rods 321 and the two rear support rods 322 form an inclination with the base 31. A connecting plate is also provided in the middle of the two main support rods 321 and the two rear support rods 322, and this connecting plate can be used to place the second pulley 342. The main support rods 321, the rear support rods 322, and the base 31 form a triangle. Since it is necessary to increase the travel of the seat cabin 1, at this time, the length of the main support rods 321 needs to be longer, resulting in the main support rods 321 being relatively high after being erected. The sliding of the sliding trolley 23 under load will cause the main support rods 321 to shake. To avoid this phenomenon, side pull rods 33 are respectively installed on the left and right sides of the column body 32.
[0041] Among them, the sliding trolley 23 includes a frame body 231, four rollers 232 arranged on both sides of the frame body 231, two on each side, and four limiting wheels arranged on both end faces of the frame body 231 to prevent the trolley from running off track and getting stuck. A guide chute is provided inside the main support rod 321. The four rollers 232 are embedded inside the main support rod 321 and are slidably connected to the guide chute; the pulley assembly includes a first pulley 341, a second pulley 342, a third pulley 343 and a rope pressing wheel 344. The first pulley 341 is adapted to the rope pressing wheel 344. The first pulley 341 is arranged at one end of the main support rod 321 away from the base 31. The second pulley 342 is arranged in the middle section of the rear support rod 322. The third pulley 343 is arranged above the base 31. The steel wire rope 22 is sequentially connected to the first pulley 341, the second pulley 342 and the third pulley 343; the main support rod 321 is formed by welding two 8# channel steels facing each other to form a guide chute, which plays a role in guiding the sliding trolley 23 and is the slide rail of the sliding trolley 23; in order to prevent the sliding trolley 23 from getting stuck due to welding deformation, four groups of limiting wheels are designed on both left and right end faces of the sliding trolley 23 to prevent the sliding trolley 23 from running off track and getting stuck.
[0042] In one embodiment, the hoisting mechanism 2 further includes a buffer spring 24 arranged at the lower part inside the two main support rods 321. One end of the spring is fixedly connected to the main support rod 321, and the other end is in abutting cooperation with the end of the sliding trolley 23 away from the steel wire rope 22; when the game device needs to simulate a weightless state, the hoisting mechanism 2 controls the drum assembly 21 to roll, so that the sliding trolley 23 descends. Since the sliding distance of the sliding trolley 23 is short and the player cannot feel the instantaneous weightlessness of the reinforcing plate, an elastic rope can be further connected below the sliding trolley 23. One end of the elastic rope away from the sliding trolley 23 is fixedly connected to one end of the main support rod 321 close to the base 31. When the drum assembly 21 releases the sliding trolley 23 to descend, the elastic rope pulls the sliding trolley 23 downward, increasing the acceleration of the sliding trolley 23's descent. At this time, the player's feeling of instantaneous weightlessness will be greatly enhanced.
[0043] In one embodiment, refer to Figure 3, the drum assembly 21 includes a servo motor 211, a planetary reducer 212, a connecting flange 213, a first bearing seat 214, a drum 215, a second bearing seat 216, and a gland 217; the drum 215 is arranged between the first bearing seat 214 and the second bearing seat 216 and is rotatably connected to the first bearing seat 214 and the second bearing seat 216. One end of the first bearing seat 214 facing away from the drum 215 is fixedly connected to the connecting flange 213. One end of the planetary reducer 212 is fixedly connected to the connecting flange 213, and the other end is fixedly connected to the servo motor 211. One end of the second bearing seat 216 facing away from the drum 215 is detachably and fixedly connected to the gland 217; the drum 215 includes a drum 215 body and a bearing. The bearing passes through the drum 215 body and is inserted into the first bearing seat 214 and the second bearing seat 216 respectively. The bearing inserted into the second bearing seat 216 is fixedly connected to the output shaft of the planetary reducer 212.
[0044] In one embodiment, the seat cabin 1 is also electrically connected to the console 4. Armrests are provided on both sides of the seat cabin 1, and blowing special effects and two-handed rocker game interaction buttons are provided at the armrests. The seat cabin 1 includes, but is not limited to, having back-pounding, vibration, and heating special effects. Adding various special effects can allow players to immerse themselves through the game screen, making it more realistic; seven anti-slip pads 311 are provided at one end of the base 31 facing away from the column body 32. The anti-slip pads 311 are distributed on the base 31. The base 31 is horizontally placed on the ground. Due to the weight of the equipment acting on the rubber pads, they are compressed to achieve the effect of fixing the platform horizontally and stably. It not only has an anti-slip function but also can reduce the impact of the game equipment on the bottom surface. Since the game equipment will bear a certain force during the rapid descent process in addition to the buffer spring 24 absorbing a certain amount of force, the base 31 itself will also bear a certain force. The anti-slip pad 311 is a rubber pad.
[0045] A simulation method for a virtual game device simulating a sense of weightlessness, applicable to the above virtual game device simulating a sense of weightlessness, includes the following steps:
[0046] S1. After the player enters the game device, sit on the seat cabin and wear the VR glasses;
[0047] S2. The console simultaneously transmits data to the VR glasses and the hoisting mechanism, and displays the virtual three-dimensional real scene in the game to the player;
[0048] S3. When the virtual three-dimensional real scene in the game displayed by the VR glasses shows a rising picture, the hoisting mechanism controls the drum assembly to drive the player on the seat cabin to rise;
[0049] S4. When the seat cabin rises to the highest point, the player turns the head and the VR glasses display a 360° panoramic video picture. At this time, the console activates the blowing special effect at the armrest to simulate the feeling of blowing at a high place;
[0050] S5. When the virtual three-dimensional real scene in the game displayed on the VR glasses shows a rapidly decreasing picture, the winch mechanism controls the drum assembly to rotate in a certain direction to quickly lower the player on the seat cabin, simulating the feeling of weightlessness.
[0051] For other contents of the virtual game device and simulation method for simulating the sense of weightlessness according to the present invention, reference may be made to the prior art and will not be elaborated herein.
[0052] The above are only the preferred embodiments of the present invention, and do not impose any form of limitation on the present invention. Therefore, any modifications, equivalent changes and modifications made to the above embodiments based on the technical essence of the present invention without departing from the content of the technical solution of the present invention still fall within the scope of the technical solution of the present invention.
Claims
1. A virtual game device for simulating a sense of weightlessness, characterized in that: It includes a seat cabin, VR glasses, a hoisting mechanism, a bracket assembly and a console. The seat cabin is arranged with its back against the bracket assembly. The VR glasses and the hoisting mechanism are electrically connected to the console. The VR glasses are for the players sitting on the seat cabin to wear. The VR glasses feed back the displayed virtual images to the console. The seat cabin controls the hoisting mechanism to quickly rise or fall on the bracket assembly through the console. The hoisting mechanism includes a drum assembly, a steel wire rope and a sliding trolley. The drum assembly and the sliding trolley are respectively fixedly connected to both ends of the steel wire rope. The console controls the drum assembly to drive the sliding trolley to move through the steel wire rope. The seat cabin extends into the bracket assembly and is fixedly connected to the sliding trolley. The bracket assembly includes a base, a column body, side tie rods and a pulley assembly. One end of the column body and the side tie rods are detachably and fixedly connected to the base. The column body is integrally inclined backward at a certain angle. The side tie rods are fixedly arranged on both sides of the column body. The console is fixedly connected to the side tie rods. The pulley assembly is arranged on the column body for abutting against the steel wire rope. The column body includes two main support rods and two rear support rods. The pulley assembly includes a first pulley, a second pulley, a third pulley and a rope pressing wheel. The first pulley is adapted to the rope pressing wheel. The first pulley is arranged at one end of the main support rod away from the base. The second pulley is arranged in the middle section of the rear support rod. The third pulley is arranged above the base. The steel wire rope is sequentially connected to the first pulley, the second pulley and the third pulley. The hoisting mechanism further includes buffer springs arranged at the lower parts inside the two main support rods. One end of each buffer spring is fixedly connected to the main support rod, and the other end abuts and cooperates with one end of the sliding trolley away from the steel wire rope. The drum assembly includes a servo motor, a planetary reducer, a connecting flange, a first bearing seat, a drum, a second bearing seat and a gland. The drum is arranged between the first bearing seat and the second bearing seat and is rotatably connected to the first bearing seat and the second bearing seat. One end of the first bearing seat facing away from the drum is fixedly connected to the connecting flange. One end of the planetary reducer is fixedly connected to the connecting flange and the other end is fixedly connected to the servo motor. One end of the second bearing seat facing away from the drum is detachably and fixedly connected to the gland.
2. The virtual game device for simulating a sense of weightlessness according to claim 1, wherein: Both of the two main support rods are detachably and fixedly connected to the base. The rear support rods are arranged behind the main support rods. One end of each rear support rod is detachably and fixedly connected to the base, and the other end of each rear support rod is detachably connected to one end of the main support rod away from the base. Both of the two main support rods and the two rear support rods form an inclination with the base. The main support rods, the rear support rods and the base form a triangle.
3. The virtual game device for simulating weightlessness according to claim 2, characterized in that: The sliding trolley includes a frame body, a plurality of rollers arranged on both sides of the frame body, and a plurality of limiting wheels arranged on both end faces of the frame body to prevent the trolley from running off track and getting stuck. A guide chute is provided inside the main support rod, and a plurality of the rollers are embedded inside the main support rod and slidably connected to the guide chute.
4. The virtual game device for simulating a sense of weightlessness according to claim 1, characterized in that: The drum includes a drum body and bearings. The bearings penetrate through the drum body and are respectively inserted into the first bearing seat and the second bearing seat. The bearings inserted into the second bearing seat are fixedly connected to the output shaft of the planetary reducer.
5. The virtual game device for simulating weightlessness according to claim 1, characterized in that: Handrails are provided on both sides of the seat cabin. Blow-drying special effects and double-hand rocker game interaction buttons are provided at the handrails. The seat cabin has back-pounding, vibration, and heating special effects.
6. A simulation method for a virtual game device simulating a sense of weightlessness, characterized in that: A virtual game device for simulating a sense of weightlessness as described in any one of claims 1-5, comprising the following steps: S1. After the player enters the game device, sit on the seat cabin and wear the VR glasses. S2. The console simultaneously transmits data to the VR glasses and the hoisting mechanism, and displays the virtual three-dimensional real scene in the game to the player. S3. When the virtual three-dimensional real scene in the game displayed by the VR glasses shows an ascending picture, the hoisting mechanism controls the drum assembly to drive the player on the seat cabin to ascend. S4. When the seat cabin ascends to the highest point, the player turns his head, and the VR glasses display a 360° panoramic video picture. At this time, the console activates the blow-drying special effects at the handrails to simulate the feeling of blowing wind at a high place. S5. When the virtual three-dimensional real scene in the game displayed by the VR glasses shows a picture of a rapid descent, the hoisting mechanism controls the drum assembly to rotate in the reverse direction to make the player on the seat cabin descend rapidly, simulating the feeling of weightlessness.
Citation Information
Patent Citations
Virtual game equipment for simulating weightlessness sense
CN219941758U