Game display control methods, devices, electronic devices and storage media

By responding to quadrant selection and swiping operations in the graphical user interface, the terminal device can switch between controlled objects without returning to multiple quadrant interfaces, solving the problem of cumbersome operation in the prior art and improving the user experience.

CN116036587BActive Publication Date: 2025-10-28NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202310104950.8
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2023-01-31
Publication Date
2025-10-28
Estimated Expiration
2043-01-31

AI Technical Summary

Technical Problem

In existing technologies, when switching between quadrants of a graphical user interface, terminal devices need to return to multiple quadrants of the graphical user interface, which is cumbersome and results in a poor user experience.

Method used

The operation process is simplified by responding to quadrant selection operations in the graphical user interface, identifying the object to be manipulated, and switching to the associated quadrant area of ​​the target manipulation area through a swipe operation.

Benefits of technology

Users can switch between manipulated objects in the graphical user interface simply by performing a swipe, simplifying the operation process and improving the user experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

This invention provides a display control method, device, electronic device, and storage medium for games. The method includes: responding to a quadrant selection operation in a graphical user interface (GUI); determining the quadrant region corresponding to the quadrant selection operation as the control object; displaying the control object in the GUI; responding to a sliding operation on the control object; determining the control area corresponding to the termination vector direction or termination position of the sliding operation as the target control area; and switching the control object to the associated quadrant region corresponding to the target control area. The user only needs to perform a sliding operation on the control object, and the terminal device can switch the control object displayed in the GUI. The terminal device can complete the switching display of the control object without returning to the GUI that simultaneously displays multiple quadrant regions, making the user operation simpler and improving the user experience.
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Description

Technical Field

[0001] This invention relates to the field of electronic game technology, and in particular to a display control method, apparatus, electronic device, and storage medium for games. Background Technology

[0002] In existing technologies, the graphical user interface (GUI) of a terminal device can display video game content, and this display can be done in a multi-quadrant manner. Taking a four-quadrant GUI as an example, the GUI can be divided into four quadrants. Through user operation, the content of all four quadrants can be displayed simultaneously, the content of one quadrant can be displayed, and the content of another quadrant can be switched to be displayed.

[0003] If the graphical user interface displays four quadrants simultaneously, and the user wants to operate on a specific quadrant x, they need to click on quadrant x to display it. If they then want to switch to another quadrant y (not x), they must first deselect quadrant x so that the graphical user interface displays all four quadrants, and then click on quadrant y to display it, thus completing the quadrant switching.

[0004] However, the above quadrant switching display scheme requires the terminal device to first return from the graphical user interface displaying quadrant x to the graphical user interface displaying multiple quadrants simultaneously, and then display the graphical user interface displaying quadrant y. The operation is relatively cumbersome and the user experience is poor. Summary of the Invention

[0005] In view of this, the purpose of the present invention is to provide a display control method, device, electronic device and storage medium for games. Users only need to perform a sliding operation on the object to be controlled, and the terminal device does not need to return to the graphical user interface that displays multiple quadrants at the same time to complete the quadrant switching display. The operation is relatively simple and can improve the user experience.

[0006] In a first aspect, embodiments of the present invention provide a game display control method, which displays a game scene through a graphical user interface of a terminal device. The graphical user interface displays multiple quadrant areas, each quadrant area including multiple control areas, and each control area corresponding to an associated quadrant area, which is a quadrant area other than the quadrant area where the control area is located. The method includes: responding to a quadrant selection operation for the graphical user interface, determining the quadrant area corresponding to the quadrant selection operation as the control object; displaying the control object in the graphical user interface; responding to a sliding operation for the control object, determining the control area corresponding to the termination vector direction or termination position of the sliding operation as the target control area; and switching the control object to the associated quadrant area corresponding to the target control area.

[0007] Secondly, embodiments of the present invention also provide a game display control device, which displays a game scene through a graphical user interface of a terminal device. The graphical user interface displays multiple quadrant areas, each quadrant area including multiple control areas, and each control area corresponding to an associated quadrant area, which is a quadrant area other than the quadrant area where the control area is located. The device includes: a control object determination module, used to respond to a quadrant selection operation for the graphical user interface and determine the quadrant area corresponding to the quadrant selection operation as the control object; a control object display module, used to display the control object in the graphical user interface; a target control area determination module, used to respond to a sliding operation for the control object and determine the control area corresponding to the termination vector direction or termination position of the sliding operation as the target control area; and a control object switching module, used to switch the control object to the associated quadrant area corresponding to the target control area.

[0008] Thirdly, embodiments of the present invention also provide an electronic device, including a processor and a memory, wherein the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the steps of the above-described game display control method.

[0009] Fourthly, embodiments of the present invention also provide a computer-readable storage medium storing computer-executable instructions. When the computer-executable instructions are invoked and executed by a processor, the computer-executable instructions cause the processor to implement the steps of the above-described game display control method.

[0010] The embodiments of the present invention bring the following beneficial effects:

[0011] This invention provides a method, apparatus, electronic device, and storage medium for display control of games. The terminal device can respond to quadrant selection operations in a graphical user interface (GUI), displaying the quadrant area corresponding to the selection operation as the control object. The terminal device can also respond to sliding operations on the control object, determining the control area corresponding to the termination vector direction or termination position of the sliding operation as the target control area, and switching the control object to the associated quadrant area corresponding to the target control area. In this method, the user only needs to perform a sliding operation on the control object, and the terminal device can switch the control object displayed in the GUI. The terminal device can complete the switching display of the control object without returning to a GUI that simultaneously displays multiple quadrant areas, making the user operation simpler and improving the user experience.

[0012] Other features and advantages of this disclosure will be set forth in the following description, or some features and advantages may be inferred from the description or determined without doubt, or may be learned by practicing the techniques described above.

[0013] To make the above-mentioned objects, features and advantages of this disclosure more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings. Attached Figure Description

[0014] To more clearly illustrate the specific embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the specific embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of the present invention. For those skilled in the art, other drawings can be obtained from these drawings without creative effort.

[0015] Figure 1 A schematic diagram of a graphical user interface provided in an embodiment of the present invention;

[0016] Figure 2 A schematic diagram of a quadrant region provided in an embodiment of the present invention;

[0017] Figure 3 A flowchart illustrating a game display control method provided in an embodiment of the present invention;

[0018] Figure 4 A flowchart of another game display control method provided in an embodiment of the present invention;

[0019] Figure 5 A schematic diagram illustrating a graphical user interface displayed in a first mode according to an embodiment of the present invention;

[0020] Figure 6 A schematic diagram illustrating a graphical user interface displayed in a second mode according to an embodiment of the present invention;

[0021] Figure 7 A schematic diagram showing another graphical user interface in a second mode provided in an embodiment of the present invention;

[0022] Figure 8 A schematic diagram illustrating the display of prompt icons in a graphical user interface, provided as an embodiment of the present invention;

[0023] Figure 9 A schematic diagram of another graphical user interface provided in an embodiment of the present invention;

[0024] Figure 10 A schematic diagram of the structure of a game display control device provided in an embodiment of the present invention;

[0025] Figure 11 A schematic structural diagram of an electronic device provided by an embodiment of the present invention. Detailed Implementation

[0026] To make the objectives, technical solutions, and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of the present invention, not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of the present invention.

[0027] Currently, the graphical user interface (GUI) of terminal devices can display video game content, and can be displayed in a multi-quadrant manner. Taking a four-quadrant GUI as an example, the GUI can be divided into four quadrants. Through user operation, content from all four quadrants can be displayed simultaneously, content from one quadrant can be displayed, and the display of content from another quadrant can be switched.

[0028] See Figure 1 The diagram illustrates a graphical user interface (GUI) that can be divided into quadrants 1-4. Each quadrant in the game displays different content, and the user can manipulate the GUI to display the game scene in one or more quadrants. For example, the GUI can display the game scene in all quadrants 1-4, or it can display only the game scene in quadrant 3.

[0029] like Figure 1 As shown, the graphical user interface currently displays all game scenes in quadrants 1-4. Users can click on quadrant 1 to display the game scene in quadrant 1. To switch to displaying the game scene in quadrant 2, users can first click the back button in quadrant 1 to display all game scenes in quadrants 1-4, and then click on quadrant 2 to display the game scene in quadrant 2.

[0030] In summary, the above quadrant switching display scheme requires the terminal device to first return from the graphical user interface displaying the game scene in quadrant 1 to the graphical user interface displaying all four quadrants simultaneously. Then, in the graphical user interface displaying all four quadrants simultaneously, clicking on quadrant 2 is required to display the graphical user interface displaying the game scene in quadrant 2. This operation is cumbersome and results in a poor user experience.

[0031] Based on this, the present invention provides a game display control method, device, electronic device and storage medium. Users only need to perform a sliding operation on the object to be controlled. The terminal device does not need to return to the graphical user interface that displays multiple quadrants at the same time to complete the quadrant switching display. The operation is relatively simple and can improve the user experience.

[0032] To facilitate understanding of this embodiment, a game display control method disclosed in this embodiment of the invention will first be described in detail.

[0033] This embodiment provides a game display control method, which displays the game scene through the graphical user interface of the terminal device. The graphical user interface displays multiple quadrant areas, each quadrant area includes multiple control areas, and each control area corresponds to an associated quadrant area, which is a quadrant area other than the quadrant area where the control area is located.

[0034] Taking a graphical user interface (GUI) with four quadrants as an example, the GUI can be divided into quadrants 1-4. Each quadrant in the game displays different content, and users can manipulate the GUI to display the game scene in one or more quadrants. It should be noted that the number of quadrants in the GUI can be set according to actual needs, and this application does not impose a specific limitation.

[0035] See Figure 2 The diagram shows a quadrant region, in which one quadrant region (e.g., quadrant region 2) can be divided into three control regions. Control region 1 can correspond to quadrant region 1 as an associated quadrant region, control region 2 can correspond to quadrant region 4 as an associated quadrant region, and control region 3 can correspond to quadrant region 3 as an associated quadrant region.

[0036] Based on the above description, see Figure 3 The flowchart shown illustrates a display control method for a game, which includes the following steps:

[0037] Step S302: In response to the quadrant selection operation for the graphical user interface, determine the quadrant area corresponding to the quadrant selection operation as the manipulated object.

[0038] In this embodiment, the terminal device can be a mobile phone, computer, tablet computer, host computer, or other device capable of human-computer interaction. Generally, a graphical user interface can display all quadrant areas by default; therefore, the graphical user interface can display quadrant areas 1-4 by default.

[0039] In this embodiment, quadrant selection operation can be an operation in which a user selects a quadrant area using a mouse, gamepad, finger, etc. For example, the user clicking on quadrant area 2 is a quadrant selection operation, and the terminal device can respond to the above quadrant selection operation and determine that quadrant area 2 is the object to be manipulated.

[0040] It should be noted that each quadrant region in this embodiment can be configured with several nodes, which are used to execute game commands. Users can only interact with the nodes that are being controlled; nodes that are not being controlled cannot be interacted with.

[0041] For example, the graphical user interface displays all quadrants by default. At this time, there are no manipulated objects, and the user cannot interact with nodes in any quadrant. Only after the user performs a quadrant selection operation and identifies the corresponding quadrant x as the manipulated object can the user interact with nodes in quadrant x. Nodes in other quadrants remain unmanageable.

[0042] Step S304: Display the manipulated object in the graphical user interface.

[0043] When a user performs a quadrant selection operation and determines that the quadrant region corresponding to the selection operation is the object to be manipulated, the terminal device can display the quadrant region that is the object to be manipulated, thereby facilitating the user to operate on the nodes in that quadrant region.

[0044] Step S306: In response to a sliding operation on the manipulated object, determine the control area corresponding to the termination vector direction or termination position of the sliding operation as the target control area.

[0045] In this embodiment, the sliding operation can be a sliding operation performed by the user using a mouse, gamepad, or finger gestures. The terminal device can respond to the above sliding operation and determine the termination vector direction or termination position of the sliding operation.

[0046] Specifically, in this embodiment, the unit vector can be determined as the termination vector direction based on the direction of the sliding operation; wherein, the starting point of the termination vector direction coincides with the origin of the controlled object; and the control area where the endpoint of the termination vector direction is located is determined as the target control area.

[0047] The termination vector direction of a sliding operation can be a unit vector originating from the starting position of the sliding operation and ending at the current position. Since a sliding operation may not be a straight line, the termination vector direction changes continuously as the sliding operation progresses. For example, if the starting position of the sliding operation is (0, 0), and the current position in the first second is (0, 1), then the vector direction in the first second is (0, 1); if the current position in the second second is (1, 0), then the vector direction in the second second is (1, 0).

[0048] like Figure 2 As shown, in this embodiment, the center of the graphical user interface can be used as the origin, and two vector directions can be drawn perpendicularly to the two sides furthest from the origin. Rotating these two vector directions 30° towards the center of the quadrant region will divide the quadrant region into three equidistant sector regions, i.e. Figure 5 Control areas 1-3.

[0049] In this embodiment, the intersection of multiple control areas can be taken as the origin of the quadrant region. Figure 2 The lower right corner of the quadrant region (in the diagram). Align the origin of the aforementioned quadrant region with the starting point of the termination vector direction of the sliding operation, and define the control area where the endpoint of the termination vector direction is located as the target control area. For example: (using...) Figure 2 For example, if the termination vector direction of the sliding operation is (0, 1), then the target control area is control area 1.

[0050] Specifically, in this embodiment, the termination position of the sliding operation in the control area where the controlled object is located can also be defined as the target control area.

[0051] For example, the trajectory of a sliding operation on the graphical user interface is determined to be from coordinates (X1, Y1) to coordinates (X2, Y2). The ending position of the sliding operation is coordinates (X2, Y2). Therefore, the control area corresponding to coordinates (X2, Y2) can be considered the target control area. It should be noted that in this embodiment, a position can only be within one control area, meaning the control areas do not overlap.

[0052] Step S308: Switch the control object to the associated quadrant region corresponding to the target control region.

[0053] After determining the target control area, the terminal device can switch the control object to the associated quadrant region corresponding to the target control area. At this point, the user can operate on the nodes within the associated quadrant region. For example, if the target control area is control area 1, and the associated quadrant region corresponding to control area 1 is quadrant region 1, then the terminal device can switch the control object to quadrant region 1, and the user can operate on the nodes within quadrant region 1. To further facilitate user operation, the terminal device can also display the switched control object in the graphical user interface.

[0054] This invention provides a method for displaying and controlling a game. The terminal device can respond to quadrant selection operations in a graphical user interface (GUI), displaying the quadrant area corresponding to the selection operation as the control object. The terminal device can also respond to sliding operations on the control object, determining the control area corresponding to the termination vector direction or termination position of the sliding operation as the target control area, and switching the control object to the associated quadrant area corresponding to the target control area. In this method, the user only needs to perform a sliding operation on the control object, and the terminal device can switch the control object displayed in the GUI. The terminal device can complete the switching display of the control object without returning to a GUI that simultaneously displays multiple quadrant areas, making the user operation simpler and improving the user experience.

[0055] like Figure 4The flowchart shown is for another game display control method in an optional embodiment. The game display control method in the optional embodiment includes the following steps:

[0056] Step S402: Display multiple quadrant regions in a first mode on the graphical user interface, where the multiple quadrant regions are non-manipulated objects.

[0057] See Figure 5 The diagram illustrates a graphical user interface (GUI) displayed in a first mode. In this mode, the GUI can display multiple quadrant areas, but each quadrant area is a non-manipulated object. The user cannot interact with nodes of non-manipulated objects; therefore, the user cannot interact with any node in any quadrant area displayed by the GUI.

[0058] Specifically, the graphical user interface of this embodiment includes N quadrant regions, and each quadrant region includes N-1 control areas. In this embodiment, the graphical user interface can be configured to include N quadrant regions, each quadrant region includes N-1 control areas, and each of the N-1 control areas corresponds to an additional quadrant region (i.e., an associated quadrant region) other than the quadrant region where the aforementioned N-1 control areas are located.

[0059] Step S404: In response to the quadrant selection operation for the graphical user interface, determine the quadrant area corresponding to the quadrant selection operation as the manipulated object.

[0060] like Figure 5 As shown, users can perform quadrant selection operations on the graphical user interface (GUI), choosing one quadrant region from multiple quadrant regions displayed in a first mode as the object of manipulation. For example, a user can click on quadrant region 3 to select it as the object of manipulation. After determining the quadrant region corresponding to the quadrant selection operation as the object of manipulation, the user can then operate on the nodes within that quadrant region.

[0061] Step S406: Display the manipulated object in the second mode in the graphical user interface, wherein the second mode is used to prompt the quadrant corresponding to the quadrant selection operation as the manipulated object.

[0062] The second mode in this embodiment can be a highlighting mode, which may include at least a zoom-in full-coverage mode and a zoom-in non-full-coverage mode, as can be seen in [reference]. Figure 6 The diagram shows a graphical user interface displayed in a second mode. Figure 7 The diagram shows another graphical user interface displayed in a second mode.

[0063] Figure 6The second mode is the zoom-in and fill mode, which zooms in on a manipulated object (quadrant x) and displays it across the entire area of ​​the graphical user interface. Figure 7 The second mode is the zoom-in non-fill mode, which zooms in on a manipulated object (quadrant y) and displays it in a portion of the graphical user interface. Other quadrants besides the manipulated object can be displayed below the manipulated object.

[0064] It should be noted that in this embodiment, other quadrant areas besides the manipulated object can be hidden in the second mode. Figure 6 The magnified fill mode shown in the image hides the quadrant areas other than the manipulated object. Figure 7 The zoom-in non-fill mode shown in the image does not hide any quadrant areas other than the manipulated object.

[0065] After determining that the quadrant region corresponding to the quadrant selection operation is the object to be manipulated, the terminal device can display the object to be manipulated in the second mode of the graphical user interface, prompting the user that the quadrant corresponding to the quadrant selection operation is the object to be manipulated, so that the user can operate on the nodes in that quadrant region.

[0066] Step S408: In response to a sliding operation on the controlled object, determine the control area corresponding to the termination vector direction or termination position of the sliding operation as the target control area.

[0067] Assume the graphical user interface comprises four quadrant regions 1-4, and uses... Figure 2 For example, quadrant region 2 includes control regions 1-3. In this embodiment, the control region corresponding to the termination vector direction or termination position of the sliding operation can be determined as the target control region.

[0068] Taking the termination vector direction as an example, if the endpoint of the user's swipe operation's termination vector direction is located in control area 1 of quadrant 2, it can be assumed that the user has a tendency to move towards the lower left corner, the target control area is control area 1, and the corresponding associated quadrant area can be quadrant 3; if the endpoint of the user's swipe operation's termination vector direction is located in control area 2 of quadrant 2, it can be assumed that the user has a tendency to move towards the lower right corner, the target control area is control area 2, and the corresponding associated quadrant area can be quadrant 4; if the endpoint of the user's swipe operation's termination vector direction is located in control area 3 of quadrant 2, it can be assumed that the user has a tendency to move towards the upper left corner, the target control area is control area 3, and the corresponding associated quadrant area can be quadrant 1.

[0069] In this embodiment, when the user performs a swipe operation, the terminal device can display a prompt icon in the graphical user interface. Specifically, in this embodiment, during the swipe operation, a prompt icon can be displayed in the graphical user interface based on the current vector direction of the swipe operation; the position of the prompt icon represents the current vector direction of the swipe operation.

[0070] See Figure 8 The diagram shown illustrates a method for displaying prompt icons in a graphical user interface. Figure 8 The arrow in the diagram represents the current vector direction of the swipe operation, and the shaded area represents the tooltip icon. Therefore, this embodiment can display different tooltip icons corresponding to different vector directions. Since the vector direction can continuously change, the position of the tooltip icon in this embodiment can also continuously change.

[0071] In addition, in this embodiment, the prompt icon can represent the current vector direction of the sliding operation through its position, and it can also represent the current sliding distance of the sliding operation through its size. Specifically, in this embodiment, a prompt icon can be displayed on the graphical user interface based on the current sliding distance of the sliding operation during the sliding operation; the size of the prompt icon represents the current sliding distance of the sliding operation.

[0072] like Figure 8 As shown, Figure 8 The length of the arrow in the image represents the current sliding distance, and the shaded area represents the tooltip icon; the size of the shaded area represents the size of the tooltip icon. Since the direction of the sliding action can change continuously, the size of the tooltip icon in this embodiment can also change continuously.

[0073] In addition to the prompt icon, this embodiment can also perform blurring processing, for example: during the response to a swipe operation for the graphical user interface, the game scene is blurred in the graphical user interface.

[0074] During the user's swiping operation, the terminal device can blur the game scene displayed in the graphical user interface. The degree of blurring can be related to the duration and distance of the swipe operation; for example, the longer the swipe operation and the greater the distance, the higher the degree of blurring.

[0075] During the sliding operation, this embodiment can display a prompt icon in the graphical user interface based on the current sliding distance of the sliding operation; the size of the prompt icon represents the current sliding distance of the sliding operation.

[0076] As mentioned in the preceding steps, in this embodiment, the prompt icon can represent the current vector direction of the sliding operation through its position, and also the current sliding distance through its size. Since the vector direction can change continuously, the size of the prompt icon in this embodiment can also change continuously.

[0077] Therefore, in this embodiment, if the size of the prompt icon is greater than a preset size threshold, the prompt icon is illuminated. If the size of the prompt icon is greater than the preset size threshold, it indicates that the swipe operation is valid, and the terminal device can notify the user that the swipe operation is valid and can be ended by illuminating the prompt icon. If the user ends the swipe operation before the size of the prompt icon is less than or equal to the size threshold, the swipe operation is considered invalid, and the terminal device does not respond to the swipe operation.

[0078] Once the user notices the indicator icon light up, they can confirm that the swipe operation is valid and can end it. If the size of the indicator icon corresponding to the swipe operation is greater than the aforementioned size threshold, the terminal device can determine that the swipe operation is valid and identify the control area corresponding to the termination vector direction or termination position of the swipe operation as the target control area.

[0079] Furthermore, this embodiment can also indicate to the user that the swipe operation is valid by indicating the degree of blurring. As mentioned in the preceding steps, during the user's swipe operation, the terminal device can blur the game scene displayed in the graphical user interface. The longer the swipe operation lasts and the greater the distance, the higher the degree of blurring.

[0080] Therefore, when the distance of the swipe operation exceeds a preset distance threshold, the terminal device can apply a maximum Gaussian blur to the game scene to indicate to the user that the swipe operation is valid. Alternatively, the terminal device can also indicate that the swipe operation is valid by emitting a specific sound; this embodiment does not limit this method.

[0081] It should also be noted that, in addition to switching the control object through swiping, other operations can also be used to play the game in this embodiment. Specifically, the control object in this embodiment includes multiple nodes, which are used to execute game commands.

[0082] The terminal device can respond to operations other than swiping on the controlled object, and control each node in the controlled object to execute the game commands corresponding to the other operations; or, if the size of the prompt icon is smaller than the size threshold, control each node in the controlled object to execute the game commands corresponding to the swiping operation.

[0083] If the user does not perform a swipe operation, it can be assumed that the user has not switched control objects, and the terminal device can control the various nodes within the control objects to execute game commands corresponding to other operations. Alternatively, if the size of the prompt icon corresponding to the swipe operation is smaller than a size threshold, it can also be assumed that the user has not switched control objects, and the terminal device can control the various nodes within the control objects to execute game commands corresponding to the swipe operation.

[0084] Step S410: Switch the control object to the associated quadrant region corresponding to the target control region.

[0085] After determining the target control area, this embodiment can switch the control object, changing it to the associated quadrant region corresponding to the target control area. Figure 2 For example, if the target control area is control area 1, the corresponding associated quadrant area can be quadrant area 3. The control object can be switched to quadrant area 3.

[0086] Step S412: Display the switched control object in the second mode on the graphical user interface.

[0087] After the switched control object is determined, the terminal device can display the switched control object in the second mode in the graphical user interface, prompting the user that the control object has been switched, so that the user can operate the nodes of the switched control object.

[0088] In this embodiment of the invention, the graphical user interface first displays multiple quadrant areas in a first mode, where these quadrant areas are non-manipulated objects and the user cannot interact with their nodes. Then, the user performs a quadrant selection operation, and the terminal device can display the manipulated object in a second mode within the graphical user interface, allowing the user to interact with the nodes of that object. Finally, the user performs a swipe operation, and the terminal device can switch the manipulated object and display the switched object in the second mode within the graphical user interface, allowing the user to interact with the nodes of the switched object.

[0089] Users only need to perform a swipe operation to switch the control objects displayed in the graphical user interface. The terminal device can switch to display the control objects in the second mode without having to re-display multiple quadrant areas in the first mode. The operation is simple and can improve the user experience.

[0090] Before the switched control object is displayed in the second mode in the graphical user interface, this embodiment can first play a transition animation, and after the transition animation ends, the switched control object is displayed in the second mode in the graphical user interface.

[0091] It should also be noted that the graphical user interface of this embodiment may include not only four quadrant regions (i.e., N=4), but also a smaller number of quadrant regions. Generally, it is sufficient that N is less than or equal to 4.

[0092] If N is greater than 4, it is difficult to implement due to the "Four Color Theorem". The above method provided in this embodiment can be applied as long as the following conditions are met: (1) There is a two-dimensional global preview concept; (2) The two-dimensional plane is divided into N equal parts and N = [2,3,4]; (3) Each part has a separate zoomed-in camera position, and no content from other quadrants can appear within the four corners of the camera; (4) Within each part, the threshold of the operation can be determined by vector division with the global center as the origin.

[0093] For example, when N=3, please refer to Figure 9 Another graphical user interface diagram is shown, such as Figure 9 As shown in (a), a two-dimensional plane graphical user interface is divided into three equal quadrant regions 1-3.

[0094] Each quadrant region has its own zoomed-in camera position, and content from other quadrants cannot appear within the four corners of the camera. For example... Figure 9 As shown in (b), taking quadrant region 3 as an example, Figure 9 (b) The shaded area is the area of ​​the four corners of the camera in quadrant 3. It can be seen that there is no content from other quadrant areas within the area of ​​the four corners of the camera in quadrant 3. The area of ​​the four corners of the camera in quadrant 3 is smaller than the overall area of ​​quadrant 3.

[0095] Within each quadrant region, the threshold for operation can be determined by dividing the vector equally with the global center as the origin, thus obtaining control region 1 and control region 2 of quadrant region 3. For example... Figure 9 As shown in (c), the camera in quadrant 3 can be divided into four equal parts by vectors to obtain control area 1 and control area 2.

[0096] Therefore, the sum of the ranges of control area 1 and control area 2 is the area of ​​the four corners of the camera in quadrant 3, which is smaller than the overall range of quadrant 3. This differs somewhat from the four-quadrant region, such as... Figure 5 As shown, when N=4, the sum of the ranges of control areas 1-3 in a quadrant is equal to the range of that quadrant. When N=3, the sum of the ranges of control areas 1-2 in a quadrant is less than the range of that quadrant.

[0097] The method provided in this embodiment of the invention can utilize the user's perception of global direction to achieve a predetermined goal by naturally sliding within a threshold range through a sliding operation. It uses the concept of a three-quadrant vector threshold to determine the user's expected behavior after sliding and the way to confirm the operation by releasing the hand.

[0098] In this embodiment, the user's swiping operation can be combined with the dragging of quadrant areas; the quadrant area that the user wants to jump to is determined by the direction of the swiping operation.

[0099] In this embodiment, during the user's swipe operation, the terminal device can display a changing prompt icon in the graphical user interface. The size of the prompt icon represents the current swipe distance, and the position of the prompt icon represents the current vector direction of the swipe operation, thus providing a prompt to the user. The greater the swipe distance, the larger the size of the prompt icon.

[0100] In this embodiment, during the user's swiping operation, the terminal device can also blur the game scene displayed on the graphical user interface using Gaussian blur to provide a prompt to the user. The greater the swipe distance, the more severe the Gaussian blur effect.

[0101] Therefore, the terminal device can determine the quadrant the user intends to jump to based on the current vector direction of the swipe operation, and display the quadrant icon at the bottom of the corresponding direction, giving the user a clear expectation that what is visible is what is expected; the terminal device can also indicate to the user that the swipe operation is valid by the degree of Gaussian blur and the size of the quadrant icon, thus providing the user with clear operation instructions.

[0102] Corresponding to the above method embodiments, this invention provides a game display control device that displays a game scene through a graphical user interface of a terminal device. The graphical user interface displays multiple quadrant areas, each quadrant area includes multiple control areas, and each control area corresponds to an associated quadrant area, which is a quadrant area other than the quadrant area where the control area is located. Figure 10 The diagram shows a structural schematic of a game display control device, which includes:

[0103] The object determination module 1001 is used to respond to quadrant selection operations for the graphical user interface and determine the quadrant area corresponding to the quadrant selection operation as the object to be manipulated.

[0104] The control object display module 1002 is used to display the control object in the graphical user interface;

[0105] The target control area determination module 1003 is used to respond to a sliding operation on the control object and determine the control area corresponding to the termination vector direction or termination position of the sliding operation as the target control area.

[0106] The control object switching module 1004 is used to switch the control object to the associated quadrant region corresponding to the target control area.

[0107] This invention provides a display control device for games. The terminal device can respond to quadrant selection operations in a graphical user interface (GUI), displaying the quadrant area corresponding to the selection operation as the control object. The terminal device can also respond to sliding operations on the control object, determining the control area corresponding to the termination vector direction or termination position of the sliding operation as the target control area, and switching the control object to the associated quadrant area corresponding to the target control area. In this method, the user only needs to perform a sliding operation on the control object, and the terminal device can switch the control object displayed in the GUI. The terminal device can complete the switching display of the control object without returning to a GUI that simultaneously displays multiple quadrant areas, making the user operation simpler and improving the user experience.

[0108] In an optional embodiment of the present invention, the target control area determination module is used to determine a unit vector as the termination vector direction based on the direction of the sliding operation; wherein the starting point of the termination vector direction coincides with the origin of the controlled object; and the control area where the endpoint of the termination vector direction is located is determined as the target control area.

[0109] In an optional embodiment of the present invention, the target control area determination module is used to determine the end position of the sliding operation in the control area where the control object is located as the target control area.

[0110] In an optional embodiment of the present invention, the above-mentioned device includes: a prompt icon display module, used to display a prompt icon on a graphical user interface based on the current vector direction of the sliding operation during the sliding operation; the position of the prompt icon represents the current vector direction of the sliding operation.

[0111] In an optional embodiment of the present invention, the above-mentioned prompt icon display module is further configured to display a prompt icon in the graphical user interface based on the current sliding distance of the sliding operation during the sliding operation; the size of the prompt icon represents the current sliding distance of the sliding operation.

[0112] In an optional embodiment of the present invention, the target control area determination module is used to determine the control area corresponding to the termination vector direction or termination position of the sliding operation as the target control area if the size of the prompt icon is greater than a preset size threshold.

[0113] In an optional embodiment of the present invention, the above-mentioned prompt icon display module is further configured to light up the prompt icon if the size of the prompt icon is greater than a preset size threshold.

[0114] In an optional embodiment of the present invention, the graphical user interface includes N quadrant regions, and each quadrant region includes N-1 control areas.

[0115] In an optional embodiment of the present invention, the above-mentioned device includes: a plurality of quadrant area display modules, used to display a plurality of quadrant areas in a first mode in a graphical user interface, wherein the plurality of quadrant areas are non-manipulated objects in the first mode; the aforementioned manipulated object display module, used to display the manipulated object in a second mode in a graphical user interface, wherein the second mode is used to prompt that the quadrant corresponding to the quadrant selection operation is the manipulated object; and the aforementioned manipulated object switching module, used to display the switched manipulated object in the second mode in a graphical user interface.

[0116] In an optional embodiment of the present invention, the second mode described above hides quadrant regions other than the manipulated object.

[0117] In an optional embodiment of the present invention, the above-mentioned control object is provided with multiple nodes, and the nodes are used to execute game commands; the above-mentioned device further includes: a game command processing module, used to respond to other operations on the control object besides the sliding operation, and control each node in the control object to execute the game command corresponding to the other operation; or, if the size of the prompt icon is less than the size threshold, control each node in the control object to execute the game command corresponding to the sliding operation.

[0118] The game display control device provided in this embodiment of the invention has the same technical features as the game display control method provided in the above embodiments, so it can also solve the same technical problems and achieve the same technical effects.

[0119] This invention also provides an electronic device for display control methods of running the aforementioned game; see [link to related documentation]. Figure 11 The diagram shows the structure of an electronic device, which includes a memory 100 and a processor 101. The memory 100 stores one or more computer instructions, which are executed by the processor 101 to perform the following steps:

[0120] In response to a quadrant selection operation in the graphical user interface, determine the quadrant region corresponding to the quadrant selection operation as the control object; display the control object in the graphical user interface; in response to a sliding operation on the control object, determine the control area corresponding to the termination vector direction or termination position of the sliding operation as the target control area; switch the control object to the associated quadrant region corresponding to the target control area.

[0121] In an optional embodiment of the present invention, the step of determining the control area corresponding to the termination vector direction of the sliding operation as the target control area includes: determining a unit vector as the termination vector direction based on the direction of the sliding operation; wherein the starting point of the termination vector direction coincides with the origin of the controlled object; and determining the control area where the ending point of the termination vector direction is located as the target control area.

[0122] In an optional embodiment of the present invention, the step of determining the control area corresponding to the termination position of the sliding operation as the target control area includes: determining the control area where the control object is located at the termination position of the sliding operation as the target control area.

[0123] In an optional embodiment of the present invention, the method further includes: during the sliding operation, displaying a prompt icon on the graphical user interface based on the current vector direction of the sliding operation; the position of the prompt icon represents the current vector direction of the sliding operation.

[0124] In an optional embodiment of the present invention, the method further includes: during the sliding operation, displaying a prompt icon in the graphical user interface based on the current sliding distance of the sliding operation; the size of the prompt icon represents the current sliding distance of the sliding operation.

[0125] In an optional embodiment of the present invention, the step of determining the control area corresponding to the termination vector direction or termination position of the sliding operation as the target control area includes: if the size of the prompt icon is greater than a preset size threshold, determining the control area corresponding to the termination vector direction or termination position of the sliding operation as the target control area.

[0126] In an optional embodiment of the present invention, the method further includes: lighting up the prompt icon if the size of the prompt icon is greater than a preset size threshold.

[0127] In an optional embodiment of the present invention, the graphical user interface includes N quadrant regions, and each quadrant region includes N-1 control areas.

[0128] In an optional embodiment of the present invention, the step of displaying multiple quadrant regions in the graphical user interface includes: displaying multiple quadrant regions in a first mode in the graphical user interface, wherein the multiple quadrant regions are non-manipulated objects in the first mode; the step of displaying manipulated objects in the graphical user interface includes: displaying manipulated objects in a second mode in the graphical user interface, wherein the second mode is used to prompt that the quadrant corresponding to the quadrant selection operation is the manipulated object; after the step of switching the manipulated object to the associated quadrant region corresponding to the target manipulated area, the method further includes: displaying the switched manipulated object in the second mode in the graphical user interface.

[0129] In an alternative embodiment of the invention, other quadrant regions besides the manipulated object are hidden in the second mode.

[0130] In an optional embodiment of the present invention, the above-mentioned control object is provided with multiple nodes, which are used to execute game commands; after the step of determining the quadrant area corresponding to the quadrant selection operation as the control object, the method further includes: responding to other operations on the control object other than the sliding operation, controlling each node in the control object to execute the game command corresponding to the other operation; or, if the size of the prompt icon is less than the size threshold, controlling each node in the control object to execute the game command corresponding to the sliding operation.

[0131] The terminal device in this embodiment of the invention can respond to quadrant selection operations in a graphical user interface (GUI), displaying the quadrant area corresponding to the quadrant selection operation as the control object in the GUI. The terminal device can also respond to sliding operations on the control object, determining the control area corresponding to the termination vector direction or termination position of the sliding operation as the target control area, and switching the control object to the associated quadrant area corresponding to the target control area. In this method, the user only needs to perform a sliding operation on the control object, and the terminal device can switch the control object displayed in the GUI. The terminal device can complete the switching display of the control object without returning to the GUI that simultaneously displays multiple quadrant areas, making the user operation simpler and improving the user experience.

[0132] Further, Figure 11 The electronic device shown also includes a bus 102 and a communication interface 103, with the processor 101, the communication interface 103 and the memory 100 connected via the bus 102.

[0133] The memory 100 may include high-speed random access memory (RAM) or non-volatile memory, such as at least one disk storage device. Communication between this system network element and at least one other network element is achieved through at least one communication interface 103 (which can be wired or wireless), such as the Internet, wide area network, local area network, or metropolitan area network. The bus 102 may be an ISA bus, PCI bus, or EISA bus, etc. The bus can be divided into address bus, data bus, control bus, etc. For ease of representation, Figure 11 The symbol is represented by a single double-headed arrow, but this does not mean that there is only one bus or one type of bus.

[0134] Processor 101 may be an integrated circuit chip with signal processing capabilities. In implementation, each step of the above method can be completed by the integrated logic circuitry in the hardware of processor 101 or by instructions in software form. Processor 101 can be a general-purpose processor, including a Central Processing Unit (CPU), a Network Processor (NP), etc.; it can also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field-Programmable Gate Array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. It can implement or execute the methods, steps, and logic block diagrams disclosed in the embodiments of this invention. The general-purpose processor can be a microprocessor or any conventional processor. The steps of the methods disclosed in the embodiments of this invention can be directly manifested as execution by a hardware decoding processor, or execution by a combination of hardware and software modules in the decoding processor. The software module can reside in a readily available storage medium in the art, such as random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or registers. This storage medium is located in memory 100, and processor 101 reads information from memory 100 and, in conjunction with its hardware, completes the steps of the method described in the foregoing embodiments.

[0135] This invention also provides a computer-readable storage medium storing computer-executable instructions. When these computer-executable instructions are invoked and executed by a processor, they cause the processor to implement the aforementioned game display control method, which can perform the following steps:

[0136] In response to a quadrant selection operation in the graphical user interface, determine the quadrant region corresponding to the quadrant selection operation as the control object; display the control object in the graphical user interface; in response to a sliding operation on the control object, determine the control area corresponding to the termination vector direction or termination position of the sliding operation as the target control area; switch the control object to the associated quadrant region corresponding to the target control area.

[0137] In an optional embodiment of the present invention, the step of determining the control area corresponding to the termination vector direction of the sliding operation as the target control area includes: determining a unit vector as the termination vector direction based on the direction of the sliding operation; wherein the starting point of the termination vector direction coincides with the origin of the controlled object; and determining the control area where the ending point of the termination vector direction is located as the target control area.

[0138] In an optional embodiment of the present invention, the step of determining the control area corresponding to the termination position of the sliding operation as the target control area includes: determining the control area where the control object is located at the termination position of the sliding operation as the target control area.

[0139] In an optional embodiment of the present invention, the method further includes: during the sliding operation, displaying a prompt icon on the graphical user interface based on the current vector direction of the sliding operation; the position of the prompt icon represents the current vector direction of the sliding operation.

[0140] In an optional embodiment of the present invention, the method further includes: during the sliding operation, displaying a prompt icon in the graphical user interface based on the current sliding distance of the sliding operation; the size of the prompt icon represents the current sliding distance of the sliding operation.

[0141] In an optional embodiment of the present invention, the step of determining the control area corresponding to the termination vector direction or termination position of the sliding operation as the target control area includes: if the size of the prompt icon is greater than a preset size threshold, determining the control area corresponding to the termination vector direction or termination position of the sliding operation as the target control area.

[0142] In an optional embodiment of the present invention, the method further includes: lighting up the prompt icon if the size of the prompt icon is greater than a preset size threshold.

[0143] In an optional embodiment of the present invention, the graphical user interface includes N quadrant regions, and each quadrant region includes N-1 control areas.

[0144] In an optional embodiment of the present invention, the step of displaying multiple quadrant regions in the graphical user interface includes: displaying multiple quadrant regions in a first mode in the graphical user interface, wherein the multiple quadrant regions are non-manipulated objects in the first mode; the step of displaying manipulated objects in the graphical user interface includes: displaying manipulated objects in a second mode in the graphical user interface, wherein the second mode is used to prompt that the quadrant corresponding to the quadrant selection operation is the manipulated object; after the step of switching the manipulated object to the associated quadrant region corresponding to the target manipulated area, the method further includes: displaying the switched manipulated object in the second mode in the graphical user interface.

[0145] In an alternative embodiment of the invention, other quadrant regions besides the manipulated object are hidden in the second mode.

[0146] In an optional embodiment of the present invention, the above-mentioned control object is provided with multiple nodes, which are used to execute game commands; after the step of determining the quadrant area corresponding to the quadrant selection operation as the control object, the method further includes: responding to other operations on the control object other than the sliding operation, controlling each node in the control object to execute the game command corresponding to the other operation; or, if the size of the prompt icon is less than the size threshold, controlling each node in the control object to execute the game command corresponding to the sliding operation.

[0147] The terminal device in this embodiment of the invention can respond to quadrant selection operations in a graphical user interface (GUI), displaying the quadrant area corresponding to the quadrant selection operation as the control object in the GUI. The terminal device can also respond to sliding operations on the control object, determining the control area corresponding to the termination vector direction or termination position of the sliding operation as the target control area, and switching the control object to the associated quadrant area corresponding to the target control area. In this method, the user only needs to perform a sliding operation on the control object, and the terminal device can switch the control object displayed in the GUI. The terminal device can complete the switching display of the control object without returning to the GUI that simultaneously displays multiple quadrant areas, making the user operation simpler and improving the user experience.

[0148] The computer program products of the game display control method, device, electronic device and storage medium provided in the embodiments of the present invention include a computer-readable storage medium storing program code. The instructions included in the program code can be used to execute the methods in the preceding method embodiments. For specific implementation, please refer to the method embodiments, which will not be repeated here.

[0149] Those skilled in the art will clearly understand that, for the sake of convenience and brevity, the specific working process of the system and / or device described above can be referred to the corresponding process in the foregoing method embodiments, and will not be repeated here.

[0150] Furthermore, in the description of the embodiments of the present invention, unless otherwise explicitly specified and limited, the terms "installation," "connection," and "linking" should be interpreted broadly. For example, they can refer to a fixed connection, a detachable connection, or an integral connection; they can refer to a mechanical connection or an electrical connection; they can refer to a direct connection or an indirect connection through an intermediate medium; and they can refer to the internal connection of two components. Those skilled in the art can understand the specific meaning of the above terms in the present invention based on the specific circumstances.

[0151] If a function is implemented as a software functional unit and sold or used as an independent product, it can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of this invention, or the part that contributes to the prior art, or a part of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, electronic device, or network device, etc.) to execute all or part of the steps of the methods of the various embodiments of this invention. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.

[0152] In the description of the present invention, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicating orientations or positional relationships, are based on the orientations or positional relationships shown in the accompanying drawings and are intended solely to facilitate and simplify the description of the present invention. They are not intended to indicate or imply that the devices or components referred to must have, be constructed, or operate in a specific orientation, and therefore should not be construed as limitations on the present invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.

[0153] Finally, it should be noted that the above embodiments are merely specific implementations of the present invention, used to illustrate the technical solutions of the present invention, and not to limit it. The scope of protection of the present invention is not limited thereto. Although the present invention has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments within the technical scope disclosed in the present invention, or make equivalent substitutions for some of the technical features; and these modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should all be covered within the scope of protection of the present invention. Therefore, the scope of protection of the present invention should be determined by the scope of the claims.

Claims

1. A method for displaying and controlling a game, characterized in that, The game scene is displayed through a graphical user interface (GUI) on a terminal device. The GUI displays multiple quadrant regions, each quadrant region including multiple control areas. Each control area corresponds to an associated quadrant region, which is a quadrant region other than the quadrant region where the control area is located. The method includes: In response to a quadrant selection operation on the graphical user interface, the quadrant region corresponding to the quadrant selection operation is determined as the control object. The manipulated object is displayed in the graphical user interface; In response to a sliding operation on the manipulated object, the control area corresponding to the termination vector direction or termination position of the sliding operation is determined as the target control area. Switch the manipulated object to the associated quadrant region corresponding to the target manipulated region; The step of determining the control area corresponding to the termination vector direction of the sliding operation as the target control area includes: determining a unit vector as the termination vector direction based on the direction of the sliding operation; wherein the starting point of the termination vector direction coincides with the origin of the controlled object; and determining the control area where the ending point of the termination vector direction is located as the target control area.

2. The method according to claim 1, characterized in that, The step of determining the control area corresponding to the termination position of the sliding operation as the target control area includes: The termination position of the sliding operation is defined as the target control area within the control area where the controlled object is located.

3. The method according to claim 1, characterized in that, The method further includes: During the sliding operation, a prompt icon is displayed on the graphical user interface based on the current vector direction of the sliding operation; the position of the prompt icon indicates the current vector direction of the sliding operation.

4. The method according to claim 3, characterized in that, The method further includes: During the sliding operation, a prompt icon is displayed on the graphical user interface based on the current sliding distance; the size of the prompt icon represents the current sliding distance.

5. The method according to claim 4, characterized in that, The step of determining the control area corresponding to the termination vector direction or termination position of the sliding operation as the target control area includes: If the size of the prompt icon is greater than a preset size threshold, the control area corresponding to the termination vector direction or termination position of the sliding operation is determined as the target control area.

6. The method according to claim 4, characterized in that, The method further includes: If the size of the notification icon is greater than a preset size threshold, the notification icon will be lit up.

7. The method according to claim 1, characterized in that, The graphical user interface includes N quadrant regions, and each quadrant region includes N-1 control areas.

8. The method according to claim 1, characterized in that, The steps of displaying multiple quadrant regions in the graphical user interface include: The graphical user interface displays multiple quadrant regions in a first mode, in which the multiple quadrant regions are non-manipulated objects. The steps of displaying the manipulated object in the graphical user interface include: The graphical user interface displays the manipulated object in a second mode, wherein the second mode is used to prompt that the quadrant corresponding to the quadrant selection operation is the manipulated object; After the step of switching the manipulated object to the associated quadrant region corresponding to the target manipulated region, the method further includes: The switched control object is displayed in the second mode on the graphical user interface.

9. The method according to claim 8, characterized in that, In the second mode, other quadrant regions besides the manipulated object are hidden.

10. The method according to claim 5, characterized in that, The control object is equipped with multiple nodes, which are used to execute game commands; After determining the quadrant region corresponding to the quadrant selection operation as the manipulated object, the method further includes: In response to other operations on the manipulated object besides the sliding operation, control each node in the manipulated object to execute the game commands corresponding to the other operations; Alternatively, if the size of the prompt icon is smaller than the size threshold, control each node in the manipulated object to execute the game command corresponding to the sliding operation.

11. A display control device for a game, characterized in that, The game scene is displayed through the graphical user interface of the terminal device. The graphical user interface displays multiple quadrant areas, each quadrant area includes multiple control areas, and each control area corresponds to an associated quadrant area. The associated quadrant area is a quadrant area other than the quadrant area where the control area is located. The device includes: The control object determination module is used to respond to the quadrant selection operation for the graphical user interface and determine the quadrant area corresponding to the quadrant selection operation as the control object. A control object display module is used to display the control object in the graphical user interface; The target control area determination module is used to respond to a sliding operation on the control object and determine the control area corresponding to the termination vector direction or termination position of the sliding operation as the target control area. The control object switching module is used to switch the control object to the associated quadrant region corresponding to the target control region; The target control area determination module is used to determine a unit vector as the termination vector direction based on the direction of the sliding operation; wherein the starting point of the termination vector direction coincides with the origin of the controlled object; and the control area where the endpoint of the termination vector direction is located is determined as the target control area.

12. An electronic device, characterized in that, It includes a processor and a memory, the memory storing computer-executable instructions that can be executed by the processor, the processor executing the computer-executable instructions to implement the display control method of the game according to any one of claims 1-10.

13. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores computer-executable instructions, which, when invoked and executed by a processor, cause the processor to implement the display control method for the game as described in any one of claims 1-10.

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