A live simulation shooting, confrontation training system
By using a real-world simulated shooting and combat training system, and employing sensor and image analysis technologies to identify the means of force, the system addresses the challenges of adversarial and quantitative assessment in police force use training, thereby improving the practicality and relevance of the training system.
Patent Information
- Application Number
- CN202310454312.9
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2023-04-25
- Publication Date
- 2025-12-30
- Estimated Expiration
- 2043-04-25
AI Technical Summary
Current police force use training lacks effective simulation training methods, especially comprehensive simulation training that combines confrontational simulation training with police equipment and weapons. Furthermore, existing systems cannot collect specific quantitative data on the use of police equipment and weapons, such as force information.
Design a realistic simulation shooting and combat training system, including a human-computer interaction module, a scenario interaction module, prop components, an information acquisition module, and a judgment module. Through sensor and image analysis technology, identify the means of force, the time of attack, the location, and the force, and realize plot jumps and intelligent evaluation of the attack effect.
It enriched the interactive methods of the training system, enhanced the pertinence and realism of simulation training, effectively cultivated the police's judgment ability and reaction ability to use force, and realized the quantitative assessment of force means.
Smart Images

Figure CN116608726B_ABST
Abstract
Description
Technical Field
[0001] This invention relates to a training system for simulated shooting and combat, used for simulated shooting and combat training. Background Technology
[0002] Police combat effectiveness stems from training, and training requires the utilization of technology. Research reveals that force use training in police academies and police combat training bases at all levels in my country remains largely traditional, relying on hands-on instruction. Training methods primarily consist of verbal explanations, demonstrations, and practical drills, using techniques such as air-to-air combat, target practice, sandbag shooting, stance training, and live-fire exercises. However, the development of real-world combat skills in force use remains hampered by difficulties in addressing issues such as safety control, managing the level of confrontation, and cost. Police academies and combat training bases struggle to cultivate officers' ability to perform actions and assess situations appropriately and effectively under combat pressure due to a lack of effective training methods. While some police academies have adopted laser gun simulation training, it lacks realistic simulations, and simulations involving police equipment are almost nonexistent, let alone comprehensive simulations combining equipment and weapons. Technology remains underutilized in police force use training.
[0003] Judging from the current state of police force use training, although the basic functions of the existing force use simulation training system have been realized, the judgment indicators after police equipment and weapons training are only at the level of judging whether police equipment and weapons are used "present" or "absent", while some specific quantitative data on the use of police equipment and weapons (such as force information) cannot be collected. Summary of the Invention
[0004] Purpose of the invention: In order to overcome the shortcomings of the existing technology, the present invention provides a training system for realistic simulated shooting and confrontation, which can simulate real armed confrontation scenarios and realize simulated combat training including language, unarmed dodging, police equipment, tear gas spray and other weapon control, which greatly enriches the interactive methods and means of the training system and can effectively cultivate the police's judgment ability, as well as their ability to react, assess, identify and act in the use of force.
[0005] Technical solution: To achieve the above objectives, the technical solution adopted by this invention is as follows:
[0006] A training system for realistic shooting and combat simulation includes a human-computer interaction module, a scenario interaction module, prop components, an information acquisition module, a judgment module, and an information management module.
[0007] The human-computer interaction module is used to select real-world training subjects;
[0008] The scenario interaction module dynamically plays real-scene simulation videos and configures real-scene simulation props according to the settings of real-scene training subjects and the triggering conditions of plot jumps.
[0009] The prop components include real-world simulation props and simulation devices, and sensors are installed on both the real-world simulation props and simulation devices.
[0010] The information acquisition module is used to collect image information, voice information and sensor feedback information generated during the training process. It uses image analysis technology, voice recognition technology and sensor technology to identify the means of force, the time of attack, the location of attack and the intensity of attack. The means of force, the time of attack, the location of attack and the intensity of attack are provided to the scenario interaction module to generate the trigger conditions for plot jumps and to the judgment module to generate intelligent attack effect evaluation.
[0011] The judgment module is used to evaluate the rationality, standardization and effectiveness of the use of force by trainees (including action reaction and equipment selection). It includes two parts: an automatic judgment unit and a manual judgment unit. The automatic judgment unit gives an intelligent strike effect evaluation based on the force, strike time, strike position and strike force. The manual judgment unit is given by referees based on on-site observation, video observation or in combination with the intelligent strike effect evaluation.
[0012] The information management module is used to manage and query information on trainees, real-world training subjects, and performance results.
[0013] Specifically, the real-scene simulated video is achieved by importing pre-recorded video footage into a scene editor and performing operations including segment division, jump settings, and image framing to realize interactive scene transitions.
[0014] The segment division and jump settings first divide and number different scenarios to form plot units, then list different trigger conditions and associate the trigger conditions with subsequent plot units; if two or more trigger conditions occur at the same time, sequential triggering, simultaneous triggering, or any triggering method is used to associate subsequent plot units; finally, the edited file is saved, and during training, according to the logical relationship preset in the real-life training subjects, combined with the striking effects of trainees using different force methods, comprehensive training on plot jumps is carried out;
[0015] The image frame capture is used to capture the interactive positions in each frame of the image, identify the means of force, the time of the attack, and the location of the attack, and form the trigger conditions for plot jumps.
[0016] Specifically, the means of force include one or more of the following: verbal warning, evasive maneuvering, police equipment readiness, tear gas spray, baton strike, warning shot, and gunfire. After the live-action simulation video is played, the trainees assess the situation based on its content and decide on the appropriate means of force. Once the trainees have implemented the corresponding means of force, the information acquisition module collects the means of force, the time of impact, the location of impact, and the intensity of impact, and provides this information to the scenario interaction module to trigger a plot transition. Combined with the pre-set logical relationships of the real-life training subjects, this triggers a plot transition, and the trainees continue to implement the means of force. This cycle continues until the training ends.
[0017] Specifically, the information collection module collects and identifies the means of force, time of attack, location of attack, and intensity of attack, using the following methods:
[0018] (1) Collect language shouts and identify the impact of language shouts: pre-enter the language samples into the sample library, use speech recognition technology to identify the language shouts of trainees during the training process, compare the identified language shouts with the language samples in the sample library, determine whether the correct and reasonable language shouts are used, and generate corresponding plot jump trigger conditions.
[0019] (2) Using tear gas spray to identify the impact effect of tear gas spray: Design a physical simulation tear gas device. The use of tear gas spray by the trainee is identified by the trainee grabbing the physical simulation tear gas device or by image frame capture. The wireless transmission signal is triggered by the button on the physical simulation tear gas device to simulate that the trainee has correctly started the tear gas spray.
[0020] (3) Using baton strikes to identify the striking effect of baton strikes: Using physical simulation batons and a customized baton striking platform, collision detection sensors are installed on the striking parts of the baton striking platform. The baton strikes are identified by the trainee grabbing the physical simulation baton or by image frame capture. The effective strikes of the trainee trigger the collision detection sensors to detect the force and provide feedback.
[0021] (4) Using warning shots and firing shots to identify the impact effects of warning shots and firing shots: Design a 1:1 physical simulation gun. The physical simulation gun is equipped with a laser positioning component. After the trigger is pulled, a laser beam is generated. The bullet point position is calculated by image analysis of the image containing the laser spot. The warning shot is achieved by acquiring the signal through the laser spot or vibration sensor. The gun-drawing action is achieved by acquiring the signal through the optocoupler or Hall sensor set in the holster.
[0022] (5) Use evasion and avoidance to identify the impact effect of evasion and avoidance: Evasion and avoidance is achieved by installing position detection sensors on the upper part to detect whether the trainees are within the range of the cover.
[0023] Specifically, the triggering conditions for plot transitions in the scenario interaction module include manually selecting to transition.
[0024] Beneficial effects: The real-world simulated shooting training system provided by this invention can simulate real armed confrontation scenarios, realize human-computer interactive simulated confrontation training, and realize simulated confrontation training including language, unarmed dodging, police equipment, tear gas spray and other weapon control, etc., enhance the pertinence, combat effectiveness and practicality of the simulated use of force training, greatly enrich the interactive methods and means of the training system, and can effectively cultivate the police's judgment ability, as well as their ability to react, assess, identify and act in the use of force. Attached Figure Description
[0025] Figure 1 This is a schematic diagram of the framework structure of the system of the present invention;
[0026] Figure 2 This is a schematic diagram of the application process of the system of the present invention. Detailed Implementation
[0027] The present invention will now be described in detail with reference to the accompanying drawings and specific embodiments.
[0028] like Figure 1 The system shown is a training system for realistic shooting and combat simulation. The system offers selectable training difficulty, provides realistic sound, light, and electronic audio, can play background music or simulate the sounds of various firearms, and provides a wealth of shooting training videos. It mainly includes a human-computer interaction module, a scenario interaction module, prop components, an information acquisition module, a judgment module, and an information management module.
[0029] The human-computer interaction module is used to select real-world training subjects. The human-computer interaction module is the main control module of the entire system, responsible for human-computer interaction. During training, it is used to select subjects and difficulty levels, and set the way of plot jumps.
[0030] The scenario interaction module dynamically plays simulated videos based on the settings of the real-life training subjects and the triggering conditions for plot transitions, and configures simulated props. These props are primarily used to create a fixed background. The simulated videos are imported from pre-recorded video footage through a scene editor, and operations including segment division, transition settings, and image framing are performed to achieve plot transitions in the scenario interaction. The segment division and transition settings first divide and number different scenarios to form plot units, then list different triggering conditions (such as waving a baton, using tear gas, etc.), and associate the triggering conditions with subsequent events. The section unit; if two or more triggering conditions occur simultaneously, sequential triggering, simultaneous triggering, or any triggering method is used to associate subsequent plot units; finally, the edited file is saved, and during training, according to the pre-set logical relationship of the real-scene training subjects, combined with the strike effects of trainees using different force methods, comprehensive training on plot jumps is conducted; the image frame is used to frame the interactive positions in each frame of the image (including the whole body, head, chest, abdomen, left arm, right arm, left leg, right leg, etc.), identify the force method, strike time, and strike position, and form the triggering conditions for plot jumps based on a certain hit area or part. The triggering conditions for plot jumps in the scenario interaction module include manual selection of jumps.
[0031] The scenario interaction module is used to provide real-scene training video materials. The interaction process between real-scene training and force means can be designed as follows: after playing the real-scene simulation video, the progress of the real-scene simulation video is read in real time, and the video position is jumped in real time according to the read video jump information. After receiving the force means information, the trigger conditions for plot jump are compared, and the video position is jumped.
[0032] The prop components include reality simulation props and simulation devices, and sensors are installed on both the reality simulation props and simulation devices.
[0033] The information acquisition module is used to collect image information, voice information, and sensor feedback information generated during the training process. It employs image analysis, voice recognition, and sensor technologies to identify the means of attack, attack time, attack location, and attack force. These factors are then provided to the scenario interaction module to generate trigger conditions for plot transitions and to the judgment module to generate an intelligent evaluation of the attack effect. The specific methods for the information acquisition module to collect and identify the means of attack, attack time, attack location, and attack force are as follows:
[0034] (1) Collect language shouts and identify the impact of language shouts: pre-enter the language samples into the sample library, use speech recognition technology to identify the language shouts of trainees during the training process, compare the identified language shouts with the language samples in the sample library, determine whether the correct and reasonable language shouts are used, and generate corresponding plot jump trigger conditions.
[0035] (2) Using tear gas spray to identify the impact effect of tear gas spray: Design a physical simulation tear gas device. The use of tear gas spray by the trainee is identified by the trainee grabbing the physical simulation tear gas device or by image frame capture. The wireless transmission signal is triggered by the button on the physical simulation tear gas device to simulate that the trainee has correctly started the tear gas spray.
[0036] (3) Using baton strikes to identify the striking effect of baton strikes: Using physical simulation batons and a customized baton striking platform, collision detection sensors are installed on the striking parts of the baton striking platform. The baton strikes are identified by the trainee grabbing the physical simulation baton or by image frame capture. The effective strikes of the trainee trigger the collision detection sensors to detect the force and provide feedback.
[0037] (4) Using warning shots and firing shots to identify the impact effects of warning shots and firing shots: Design a 1:1 physical simulation gun. The physical simulation gun is equipped with a laser positioning component. After the trigger is pulled, a laser beam is generated. The bullet point position is calculated by image analysis of the image containing the laser spot. The warning shot is achieved by acquiring the signal through the laser spot or vibration sensor. The gun-drawing action is achieved by acquiring the signal through the optocoupler or Hall sensor set in the holster.
[0038] (5) Use evasion and avoidance to identify the impact effect of evasion and avoidance: Evasion and avoidance is achieved by installing position detection sensors on the upper part to detect whether the trainees are within the range of the cover.
[0039] The judgment module is used to evaluate the rationality, standardization, and effectiveness of the use of force by trainees (including action reactions and equipment selection). It includes two parts: an automatic judgment unit and a manual judgment unit. The automatic judgment unit provides an intelligent strike effect evaluation based on the force used, the time of the strike, the location of the strike, and the force of the strike. The manual judgment unit is provided by referees based on on-site observation, video observation, or in combination with the intelligent strike effect evaluation.
[0040] The information management module is used to manage and query information on trainees, real-world training subjects, and performance results.
[0041] The force measures include one or more of the following: verbal warning, evasive maneuvers, police equipment readiness, tear gas spray, baton strikes, warning shots, and gunfire. After the live-action simulation video is played, the trainees assess the situation based on its content and decide on the appropriate force measures. Once the trainees have implemented the corresponding force measures, the information acquisition module collects the force measures, the time of impact, the location of the impact, and the intensity of the impact, and provides this information to the scenario interaction module to generate trigger conditions for plot transitions. Combined with the pre-set logical relationships of the live-action training subjects, the plot transition is triggered, and the trainees continue to implement force measures. This cycle continues until the training ends.
[0042] like Figure 2 The diagram shown is an application flowchart of a training system for realistic simulated shooting and combat, including the following steps:
[0043] S1, Step-by-Step Training Environment
[0044] A fixed background is set up, and trainees safely and properly wear simulation props (which are real-life simulation props) and stand in the training area, waiting for the real-life simulation video to be played.
[0045] S2, Play the live simulation video.
[0046] The realistic training offers various subjects and difficulty levels, each requiring different police equipment. Before training, instructors set the appropriate subjects and difficulty based on the trainees' training objectives and skill levels. The system then generates realistic simulation videos, which trainees use to assess the situation and decide on appropriate force to control illegal and criminal activities.
[0047] Afterwards, the system can automatically jump between scenarios based on the trainee's use of force, or it can jump between scenarios based on the order set by the instructor at the beginning, or it can jump between scenarios manually based on the instructor's on-site judgment. The trainee continues to make situation judgments and use force based on the simulated video after the scenario jump, until the entire training is over.
[0048] S3, the information collection module collects data.
[0049] When trainees use force to control illegal and criminal behavior, the information collection module collects various image information, voice information and sensor feedback information, identifies activity signals such as verbal shouting, dodging and avoiding danger, police equipment preparation, tear gas spraying, baton striking, warning shots, and shooting (information such as the force used by the trainee, the time of the strike, and the location of the strike), and transmits them to the judgment module in a timely manner.
[0050] S4. The judgment module judges the trainee's performance.
[0051] After the information acquisition module collects various image, voice, and sensor feedback information, it inputs them into the judgment module. The automatic judgment unit provides an intelligent strike effect evaluation based on pre-set judgment conditions; the instructor provides a manual strike effect evaluation based on the trainee's performance through the manual judgment unit. The system can provide a comprehensive evaluation based on both the intelligent and manual strike effect evaluations.
[0052] S5. Save and print training results
[0053] The evaluation results regarding the use of force against trainees will be automatically entered into a database for storage, and can be retrieved, printed, or reviewed at any time.
[0054] The foregoing has shown and described the basic principles, main features, and advantages of the present invention. Those skilled in the art should understand that the above embodiments do not limit the present invention in any way, and all technical solutions obtained by equivalent substitution or equivalent transformation fall within the protection scope of the present invention.
Claims
1. A live action simulation shooting, combat training system, characterized in that: The system comprises a human-computer interaction module, a scene interaction module, a prop component, an information collection module, a judgment module and an information management module. The human-computer interaction module is used for selecting a real scene training subject. The scene interaction module dynamically plays a real scene simulation video according to the setting of the real scene training subject and a trigger condition of a scenario jump, and configures a real scene simulation prop. The prop component comprises a real scene simulation prop and a simulation instrument, and sensors are arranged on the real scene simulation prop and the simulation instrument. The information collection module is used for collecting image information, voice information and sensor feedback information generated in a training process, and identifying force means, striking time, striking position and striking intensity by using image analysis technology, voice recognition technology and sensor technology. The judgment module is used for evaluating the rationality, standardization and effect of the force means used by a training personnel, and comprises an automatic judgment unit and a manual judgment unit. The information management module is used for managing and inquiring training personnel, real scene training subjects and score information. The real scene simulation video is obtained by importing video materials shot by a scene editor, and operations including segment division, jump setting and image frame taking are performed to realize scenario jump of the scene interaction. The segment division and jump setting first divide and number different scenes to form scenario units, then list different trigger conditions, associate the trigger conditions with subsequent scenario units, and finally save the edited file. The image frame taking is used for framing interactive positions in each frame of pictures to identify force means, striking time, striking position and form trigger conditions of scenario jump.
2. The live action simulated marksmanship, combat training system of claim 1, wherein: The force means include one or more than two of the following: language shouting, dodging, police weapon preparation, tear gas spraying, police baton striking, gun firing and shooting.
3. The live action simulated marksmanship, combat training system of claim 1, wherein: When the real scene simulation video is played, the training personnel determine the situation and decide the force means to be used according to the content of the real scene simulation video. The information collection module collects the force means, striking time, striking position and striking intensity, and provides them to the scene interaction module to generate trigger conditions of scenario jump. The information collection module collects and identifies the force means, striking time, striking position and striking intensity by using the following methods. (1) Collect language shouts, and identify the striking effect of language shouts: pre-record language samples into a sample library, identify language shouts of training personnel during training through voice recognition technology, compare the identified language shouts with the language samples in the sample library, judge whether the correct and reasonable language shouts are used, and generate corresponding scenario jump trigger conditions; (2) Use tear gas sprayer to identify the striking effect of tear gas sprayer: design a physical simulation tear gas sprayer, identify that the training personnel use tear gas sprayer by grabbing the physical simulation tear gas sprayer or image framing, and trigger a wireless signal by pressing the key on the physical simulation tear gas sprayer to simulate that the training personnel correctly start the tear gas sprayer; (3) Use baton to split to identify the striking effect of baton splitting: use a physical simulation baton, and cooperate with a customized baton hitting platform, install a collision detection sensor at the hitting position of the baton hitting platform, identify that the training personnel use the baton splitting by grabbing the physical simulation baton or image framing, and the effective hitting of the training personnel triggers the collision detection sensor to detect and feedback the force; (4) Use gun shooting to identify the striking effect of gun shooting: design a 1:1 physical simulation gun, install a laser positioning component inside the physical simulation gun, trigger a laser after pulling the trigger, analyze the image containing the laser spot, and calculate the bullet point position; gun shooting warning is realized by laser spot or vibration sensor to realize signal acquisition; gun pulling action is realized by optical coupling or Hall sensor arranged in the holster to realize signal acquisition; (5) Use to hide to identify the striking effect of hiding: hiding is achieved by installing a position detection sensor on the shelter to detect whether the training personnel are in the shelter range.
4. The live action simulated marksmanship, combat training system of claim 1, wherein: The trigger conditions of the scenario jump in the scenario interaction module include manual selection jump.
Citation Information
Patent Citations
Multi-user shooting simulative training system based on accurate position tracking
CN106225556A
Light weapon shooting training intelligent shooting range system
CN110068250A