An electronic jigsaw maze toy
By combining maze and puzzle modules, electronic puzzle maze toys with magnetic pen and RFID modules are solved, the problem of single function of existing toys is achieved, multi-sensory interaction and multiple feedback are achieved, and the development of children's cognitive and social skills is promoted.
Patent Information
- Application Number
- CN202310789224.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2023-06-30
- Publication Date
- 2025-07-25
- Estimated Expiration
- 2043-06-30
AI Technical Summary
The existing children's smart toys have single functions, lack of interactivity and creativity, limited number of puzzles, low replayability, and lack of multi-sensory feedback and guidance.
Combining the maze and puzzle module, using a magnetic pen to control the neodymium magnet ball through the maze track, combining the RFID module to identify the puzzle block, providing multi-sensory interaction through voice feedback and servo expressions, and introducing the storyline of the gluttonous gluttony story to enhance interactivity.
Promote children's brain development, improve cognitive ability, patience and concentration, enhance hand-eye coordination, and develop social skills and teamwork capabilities, providing multiple feedback mechanisms.
Smart Images

Figure CN116747509B_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of children's intelligence, and more particularly to an electronic puzzle maze toy. Background Art
[0002] In the field of existing children's intelligent toys, a combination of hardware and software is usually adopted to provide children with interactive and educational experiences. The basic structure of these toys generally includes sensors, microcontrollers or microprocessors, and output devices such as LED lights or speakers. Through these hardware combinations, the toys can provide real-time feedback through various forms of gameplay operations. The performance of these toys varies greatly depending on the specific product and the technology used. Some may have functions such as voice recognition or machine learning, while others may be more basic and rely on simpler inputs and outputs. The general operating principle of these toys is to use sensors to detect the child's input, and then the toy makes corresponding feedback.
[0003] Some common problems and deficiencies in the field of children's intelligent toys include the following. Limited number of puzzles or challenges: Some toys may only have a few different puzzles or challenges, which may limit the child's playtime and engagement. Limited replayability: Once a child has completed all the level challenges, the attraction of the toy for the child may decline. Lack of feedback or guidance: Some toys may not provide enough feedback or guidance to help children with the difficulties or challenges encountered during toy use. Lack of interactive and creative games: Some toys may focus too much on solving puzzles, lack storylines and fun, and may not allow for open-ended and creative play.
[0004] Both maze and puzzle games are popular intellectual games with diverse variations and different difficulties. For example, Chinese patent document with publication number CN107648836A discloses a maze toy, which solves the problem that due to the single maze route, after a child completes a maze once and becomes familiar with and masters the way to play this maze, the interest in playing again will be greatly reduced, resulting in low playability of the maze toy and causing waste. Its technical solution is that a first spring, a push rod, a gear sleeve and a first block sleeve are arranged in the lower layer of the maze chassis. The gear sleeve and the first block sleeve are both sleeved on the push rod. A clamping member is arranged on the push rod, and the clamping member includes a first block and a limiting block. The first spring is sleeved outside the gear sleeve and is between the partition plate and the limiting block. The push rod is connected with a maze wall, and the maze wall is accommodated in a wall groove. By squeezing the push rod, the first spring deforms, and contact and rotation occur between the first block and the gear sleeve. When the push rod is released, the first spring returns to its deformed state, and the first block is positioned on the first block sleeve, realizing the telescoping of the push rod, that is, the maze wall extends or contracts in the wall groove, realizing the change of the maze passage.
[0005] A Chinese patent document with the publication number CN105797367A discloses a jigsaw puzzle toy, which includes a cuboid base and heart-shaped puzzle pieces; sunken heart-shaped puzzle frames are respectively arranged at both ends and the upper-middle position of the base, a rectangular chute is arranged at the lower-middle position of the base, a rectangular slider is arranged inside the chute, and the slider can slide in the chute; a heart-shaped slider puzzle frame is arranged in the middle of the slider, and two indicating arrows are arranged on both sides of the slider puzzle frame above the slider; a scale plate is arranged on the base adjacent to the slider and within the range pointed by the indicating arrows; the puzzle pieces are composed of at least 3 and at most 9 puzzle sub-pieces, and the heart-shaped area of the puzzle pieces is equal to the areas of the puzzle frame and the slider puzzle frame.
[0006] However, the functions of current electronic products related to mazes and jigsaw puzzles on the market are single, and very few products closely combine the two. Summary of the Invention
[0007] The present invention provides an electronic jigsaw puzzle maze toy, which combines a maze and a jigsaw puzzle module, effectively solves the problem of single functions of existing products, promotes the mental development of children, further exercises children's cognitive abilities, improves children's patience and concentration, and enhances children's hand-eye coordination ability.
[0008] An electronic jigsaw puzzle maze toy includes an upper housing and a lower housing that are fixedly fitted to each other, and a game interaction area is provided on the upper housing;
[0009] The game interaction area includes a maze track and a plurality of jigsaw puzzle grooves arranged on the maze track. A neodymium magnetic ball controlled by a magnetic pen is arranged inside the maze track. The jigsaw puzzle grooves are used to place jigsaw puzzle pieces, and local tracks for connecting the maze track are provided on the jigsaw puzzle pieces;
[0010] Blocking mechanisms are arranged at the positions where the jigsaw puzzle grooves are connected to the maze track; when the jigsaw puzzle pieces are placed in the jigsaw puzzle grooves, the blocking mechanisms are pressed down by gravity, so that the local tracks on the jigsaw puzzle pieces are connected to the maze track for the neodymium magnetic ball to pass through.
[0011] Furthermore, a controller and a power module connected to the controller are arranged inside the lower housing, and a speaker connected to the controller is arranged on the upper surface of the upper housing; an RFID module is arranged at the bottom of each jigsaw puzzle groove for identifying the RFID tag of the jigsaw puzzle piece;
[0012] The speaker is used to play voice prompts for the jigsaw puzzle pieces required in the jigsaw puzzle grooves in front of the neodymium magnetic ball, judge whether the placed jigsaw puzzle pieces are correct according to the RFID module in the jigsaw puzzle groove, and give corresponding voice feedback through the speaker.
[0013] Further, a printed circuit connected to the controller is provided at the position where the maze track is connected to the puzzle groove, which is used for the controller to determine the position of the neodymium magnetic ball in the maze track, and randomly set a puzzle piece to be placed in the puzzle groove in front of the neodymium magnetic ball according to the position of the neodymium magnetic ball.
[0014] Further, an LED screen connected to the controller is provided on the upper surface of the upper shell, which is used to display the scores completed in each round of the game.
[0015] Further, a taotie shape is provided around the game interaction area of the upper shell. The taotie shape is stacked by multiple layers of wooden boards into eyes, nose, mouth, ears, whiskers and eyebrows;
[0016] Among them, the two eyebrows are rotatable plates, and the rotatable plates are connected to a servo module fixed on the lower surface of the upper shell. The servo module is connected to the controller. When the RFID module determines that the placed puzzle piece is incorrect, the servo module rotates to change the angle of the rotatable plate and convey a wronged emotion.
[0017] Optionally, the puzzle groove is a regular hexagon and the number is five; the puzzle pieces are composed of fifteen hexagon pieces representing different fruits and vegetables in five colors. Each puzzle piece is glued by an upper piece made of acrylic material and a lower piece made of wooden material.
[0018] Further, a drawer for storing puzzle pieces is provided inside the lower shell.
[0019] Further, the blocking mechanism is composed of a blocking plate and a spring. When the puzzle piece is placed in the puzzle groove, the spring is pressed down. When the puzzle piece is taken out, the spring resets and pushes up the blocking plate.
[0020] Compared with the prior art, the present invention has the following beneficial effects:
[0021] 1. The present invention combines the maze and puzzle modules. Move the magnetic suction pen to guide the small ball through the maze path, select the correct puzzle according to the voice interaction content randomly generated by the system to build the maze path, use the RFID module to identify and judge the right or wrong of the puzzle module, and give corresponding voice feedback. The whole toy can effectively solve the problem of the single function of related products for users, achieve the purpose of combining interactivity and interestingness. Multi-sensory interaction, gamification mechanism and multi-person collaboration help to promote the mental development of children and further exercise children's cognitive ability, improve patience and concentration, and enhance hand-eye coordination ability.
[0022] 2. In the process of using the present invention, multi-sensory collaboration is required. Using multiple senses, such as vision, hearing, and touch, can help children better understand and remember information. The product can also enable children to collaborate with their parents or peers, thereby helping children develop social skills, teamwork, and problem-solving abilities, and can also help them learn from each other.
[0023] 3. The present invention has a multiple feedback mechanism, providing users with cognitive judgments from three perspectives: color, shape, and content, and giving users multiple feedbacks through means such as voice prompts, servo rotation to represent different expressions of the glutton, and interesting maze background storylines. BRIEF DESCRIPTION OF THE DRAWINGS
[0024] Figure 1 is a schematic diagram of the overall structure of an electronic puzzle maze toy of the present invention;
[0025] Figure 2 is a top view structure diagram of an electronic puzzle maze toy of the present invention;
[0026] Figure 3 is a structure diagram of the puzzle maze area of an electronic puzzle maze toy of the present invention;
[0027] Figure 4 is a top view structure diagram of the game interaction area of an electronic puzzle maze toy of the present invention;
[0028] Figure 5 is a disassembled structure diagram of an electronic puzzle maze toy of the present invention;
[0029] Figure 6 is a back view schematic diagram of the upper housing of an electronic puzzle maze toy of the present invention;
[0030] Figure 7 is an unfolded structure diagram of the drawer in an electronic puzzle maze toy of the present invention.
[0031] In the figure: 1. Upper housing; 2. Lower housing; 3. Switch; 4. Printed circuit; 5. Game interaction area; 51. Maze track; 52. Puzzle groove; 6. Blocking mechanism; 61. Blocking block; 62. Spring; 7. Puzzle piece; 71. Local track; 72. Upper puzzle piece; 73. Lower puzzle piece; 8. Servo; 81. Rotatable plate; 9. RFID module; 10. Drawer; 11. Upper housing decoration; 12. LED screen; 13. Speaker; 14. Neodymium magnetic ball; 15. Magnetic pen; 16. SD card reader. DETAILED DESCRIPTION OF THE EMBODIMENTS
[0032] The following further describes the present invention in detail with reference to the drawings and embodiments. It should be noted that the following embodiments are intended to facilitate the understanding of the present invention and do not limit it in any way.
[0033] The present invention utilizes the multi-sensory cooperation and gamification mechanism of children, introducing the story plots of gluttony and saving the village to enhance children's cognition.
[0034] As Figures 1 to 6 shown, an electronic jigsaw maze toy includes an upper housing 1 and a lower housing 2 that are fixedly cooperated with each other, and a game interaction area 5 is provided on the upper housing 1.
[0035] The game interaction area 5 includes a maze track 51 and a plurality of jigsaw grooves 52 provided on the maze track 51. A neodymium magnetic ball 14 controlled by a magnetic pen 15 is provided in the maze track 51. The jigsaw grooves 52 are used to place jigsaw pieces 7, and a partial track 71 for connecting to the maze track 52 is provided on the jigsaw pieces 7.
[0036] A blocking mechanism 6 is provided at the position where the jigsaw groove 52 is connected to the maze track 51; when the jigsaw piece 7 is placed in the jigsaw groove 52, the blocking mechanism 6 is pressed down by gravity, so that the partial track 71 on the jigsaw piece 7 is communicated with the maze track 51 for the neodymium magnetic ball 14 to pass through.
[0037] A controller and a power module connected to the controller are provided inside the lower housing 2. A speaker 13 and an LED screen 12 connected to the controller are provided on the upper surface of the upper housing 1. An RFID module 9 for identifying the RFID tag of the jigsaw piece 7 is provided at the bottom of each jigsaw groove 52.
[0038] The speaker 13 is used to play the voice prompt of the jigsaw piece required for the jigsaw groove in front of the neodymium magnetic ball 14, judge whether the placed jigsaw piece is correct according to the RFID module 9 in the jigsaw groove, and give corresponding voice feedback through the speaker 13. The LED screen 12 is used to display the scores completed in each round of the game.
[0039] A printed circuit 4 connected to the controller is provided at the position where the maze track 51 is connected to the jigsaw groove 52, which is used for the controller to determine the position of the neodymium magnetic ball 14 in the maze track 51, and randomly set a jigsaw piece to be placed for the jigsaw groove in front of the neodymium magnetic ball 14 according to the position of the neodymium magnetic ball 14.
[0040] As Figure 2 shown, the switch 3 is installed on the side of the lower housing 2, which is convenient for operation and not easy to be accidentally touched. A number of wires of the printed circuit 4 and the switch 3 are placed in the reserved space inside the lower housing 2.
[0041] In this embodiment, the game interaction area 5 is set in the middle and lower part of the upper shell 1, that is, in the mouth of the Taotie; the maze track 52 adopts a Taotie texture path. The upper shell 1 is provided with a Taotie-shaped upper shell decoration 11 around the game interaction area. The Taotie shape is composed of multiple layers of wooden boards stacked into eyes, nose, mouth, ears, beard and eyebrows. Among them, the two eyebrows are rotatable plates 81, and the rotatable plates 81 are connected to the steering engine module 8 fixed on the lower surface of the upper shell 2. The steering engine module 8 is connected to the controller. When the RFID module 9 determines that the placed puzzle piece is wrong, the steering engine module 8 rotates to change the angle of the rotatable plate 81 to convey the feeling of grievance.
[0042] In this embodiment, the upper shell 1 is a wooden insulating sheet, which matches the outer edge curve of the upper shell decoration 11, and the upper shell 1 has reserved installation slots for the LED screen 12 and the speaker 13. The vertical inner wall of the slot is dug as a reserved hole for the wire. The upper shell decoration 11 is left empty above the position of the shielding speaker 13 to prevent the speaker 13 from vibrating and sounding. In addition, space is reserved above the upper shell for the rotation axis of the steering gear module 8. Two steering gear modules 8 are fixed to the bottom of the upper shell 1 (such as Figure 6 The blocking mechanism 6 is composed of a blocking plate 61 and a spring 62. The blocking plate 61 and the spring 62 are installed in the puzzle groove 52. There are two springs 62 in each groove. When the puzzle piece 7 is pressed down due to its own weight, the puzzle piece 7 and the maze track 51 will be connected to form a track passage for the neodymium magnetic ball 14 to pass through.
[0043] like Figure 6 As shown, the steering engine module 8, the speaker 13 and the LED screen 12 are inserted into the upper shell plate 1. Five groups of RFID modules 9 are placed at the lower end of the puzzle groove 52. Isolation materials are added below the RFID modules 9 to prevent the puzzle pieces 7 in the drawer 10 from being sensed incorrectly. The audio content is imported through the SD card reader 16, and the speaker 13 is connected to play the voice prompts of the puzzle. Each audio has an RFID tag corresponding to the puzzle. Each group of RFID modules 9 corresponds to the RFID tag identification area of each puzzle piece, which plays the role of identification and sensing.
[0044] In this embodiment, the puzzle groove 52 is a regular hexagon, and the number is five; the puzzle piece 7 is composed of five colors, a total of fifteen hexagonal pieces representing different fruits and vegetables, and each puzzle piece 7 is made of an upper puzzle piece 72 of acrylic material and a lower puzzle piece 73 of wooden material. The user uses a magnetic pen to pull the ball in the path to reach the five puzzle areas, and places five puzzle pieces 7 one by one according to the voice interaction content randomly generated by the system. The RFID module is used to identify and judge whether the puzzle module is right or wrong, and give corresponding voice feedback. If it is judged to be wrong, the steering gear module 8 rotates to change the angle of the Taotie's eyebrows to convey the feeling of grievance. The user completes a set of five levels of the game, and the results of this round are displayed on the LED screen 12.
[0045] As Figure 7 shown, a drawer 10 for storing the puzzle pieces 7 is provided inside the lower housing 2. Picking up and putting back the puzzle can exercise children's observation ability. For the puzzle, children need to observe the patterns, including the shape, color of each piece and the content of the voice prompt. They need to observe carefully to find the correct one. The drawer 10 can store and place the puzzle pieces 7, and the effect is better than the traditional way.
[0046] The present invention can effectively solve the problem of the single function of the related products of users, achieve the purpose of combining interactivity with interestingness. Multi-sensory interaction, gamification mechanism and multi-person collaboration help to promote the mental development of children and further exercise children's cognitive ability, improve patience and concentration, and enhance hand-eye coordination ability. The toy can also enable children to cooperate with their parents or peers, thus helping children develop social skills, teamwork and problem-solving abilities, and also helping them learn from each other.
[0047] At the same time, the present invention has a multiple feedback mechanism, which provides users with cognitive judgment from three angles of color, shape and content, and gives users a variety of feedback by means of voice prompts, servo rotation to represent different expressions of the taotie, interesting maze background story plots, etc.
[0048] Moving the magnetic pen to guide the ball through the maze path or placing the food puzzle correctly takes a lot of time and also requires a certain memory. Moreover, children's concentration is relatively short and they may be impatient sometimes. The puzzle maze is also an intelligent product that exercises children's patience and memory.
[0049] The above-described embodiments have described in detail the technical solutions and beneficial effects of the present invention. It should be understood that the above are only specific embodiments of the present invention and are not used to limit the present invention. Any modification, supplement and equivalent replacement made within the scope of the principles of the present invention shall be included within the protection scope of the present invention.
Claims
1. An electronic jigsaw maze toy, characterized in that It includes an upper shell (1) and a lower shell (2) which are fixedly matched with each other. A game interaction area is provided on the upper shell (1). The game interaction area includes a maze track (51) and a plurality of puzzle grooves (52) arranged on the maze track (51). A neodymium magnetic ball (14) controlled by a magnetic pen (15) is arranged in the maze track (51). The puzzle grooves (52) are used for placing puzzle pieces (7). A partial track for connecting the maze track (51) is provided on the puzzle piece (7). A printed circuit (4) connected to the controller is provided at the position where the maze track (51) is connected to the puzzle groove (52), which is used for the controller to determine the position of the neodymium magnetic ball (14) in the maze track (51) and randomly set a puzzle piece to be placed in the puzzle groove in front of the neodymium magnetic ball (14) according to the position of the neodymium magnetic ball (14). A blocking mechanism (6) is provided at the position where the puzzle groove (52) is connected to the maze track (51). When the puzzle piece (7) is placed in the puzzle groove (52), the blocking mechanism (6) is pressed down by the action of gravity, so that the partial track on the puzzle piece (7) is communicated with the maze track (51) for the neodymium magnetic ball (14) to pass through. The puzzle groove (52) is a regular hexagon and the number is five. The puzzle piece (7) is composed of fifteen hexagonal blocks representing different fruits and vegetables in five colors. A controller and a power module connected to the controller are provided inside the lower shell (2). A speaker connected to the controller is provided on the upper surface of the upper shell (1). An RFID module (9) for identifying the RFID tag of the puzzle piece (7) is provided at the bottom of each puzzle groove (52). The speaker (13) is used to play the voice prompt of the puzzle piece required by the puzzle groove in front of the neodymium magnetic ball (14), judge whether the placed puzzle piece is correct according to the RFID module (9) in the puzzle groove, and give corresponding voice feedback through the speaker (13).
2. The electronic jigsaw maze toy according to claim 1, characterized in that, An LED screen (12) connected to the controller is provided on the upper surface of the upper shell (1), which is used to display the scores completed in each round of the game.
3. The electronic jigsaw maze toy according to claim 1, wherein A taotie shape is provided around the game interaction area of the upper shell (1). The taotie shape is stacked by multiple layers of wooden boards to form eyes, nose, mouth, ears, whiskers and eyebrows. Among them, the two eyebrows are rotatable plates (81). The rotatable plates (81) are connected to a servo module (8) fixed on the lower surface of the upper shell (1). The servo module (8) is connected to the controller. When the RFID module (9) judges that the placed puzzle piece is incorrect, the servo module (8) rotates to change the angle of the rotatable plate (81) to convey a wronged emotion.
4. The electronic jigsaw maze toy according to claim 1, wherein Each puzzle piece (7) is glued by an upper puzzle piece made of acrylic material and a lower puzzle piece made of wooden material.
5. The electronic jigsaw maze toy according to claim 1, characterized in that, A drawer (10) for storing the puzzle pieces (7) is provided inside the lower shell (2).
6. The electronic jigsaw maze toy according to claim 1, characterized in that The blocking mechanism (6) is composed of a blocking plate (61) and a spring (62).
Citation Information
Patent Citations
Jigsaw puzzle
CN105797367A
Maze toy
CN107648836A
Kid jigsaw puzzle machine based on RFID technology
CN105457267A
Strategy game with dynamic playing board
US20050104291A1