Analog training firearm interaction device
By installing a simulated training firearm interactive device on the firearm, and monitoring and interacting with the virtual reality system in real time, the problems of transporting and maintaining simulated firearms are solved, the convenience and realism of training are improved, and the cost is reduced.
Patent Information
- Application Number
- CN202310883180.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2023-07-18
- Publication Date
- 2025-11-18
- Estimated Expiration
- 2043-07-18
AI Technical Summary
Existing military virtual simulation training systems suffer from problems such as poor production and transportation convenience, poor simulation interaction experience, and high maintenance difficulty. In particular, the transportation and use of simulated firearms and equipment are characterized by high time costs, unrealistic experience, and high maintenance costs.
A simulated training firearm interactive device was designed, including the main body of the interactive device, a status monitoring component and a microcontroller. It can be detachably installed on the firearm, monitor the changes in the firearm's status in real time and interact with the virtual reality simulation training system. It integrates the weight and shooting feedback of the firearm, adopts a modular design for easy maintenance, and is powered by a Bluetooth communication module and a power module.
It improves the convenience and simulation experience of military virtual reality simulation training, reduces transportation and maintenance costs, enhances user acceptance and training effectiveness, and provides a more realistic shooting experience and convenient maintenance process.
Smart Images

Figure CN116972684B_ABST
Abstract
Description
Technical Field
[0001] This application relates to the field of virtual reality interactive device technology, and in particular to a simulated training firearms interactive device. Background Technology
[0002] Military virtual simulation training systems utilize advanced display and sensor technologies to enable trainees to interact with entities in the battlefield space in real time and flexibly, providing trainees with a realistic experience through sight, hearing, touch, and smell, maximizing the effect of training close to actual combat, and improving trainees' tactical skills, psychological resilience, and battlefield adaptability.
[0003] Currently, various military virtual simulation training systems use virtual reality controllers and gun simulators to interact with the simulation system and achieve an interactive shooting experience. However, because the experience of using virtual reality controllers is poor for military users, this type of interaction is primarily intended for the general public. Military users mainly participate in the system through gun simulators for simulation training, as this method offers a realistic experience and maximizes the simulation of battlefield shooting behavior. However, the following problems exist in actual use:
[0004] 1. Production and transportation issues: Due to domestic policy and regulatory constraints, although such simulated firearms do not have the ability to fire (simulating electronic signals and software system interaction), the appearance of the equipment is highly realistic. Currently, various highly realistic firearms require a lot of time and approval processes to be produced, manufactured, and transported due to production and transportation restrictions, which greatly limits the project implementation and delivery time and convenience.
[0005] 2. Poor simulation interaction experience: Although these simulated firearms have a certain degree of simulation in appearance, there is still a certain gap between them and real firearms in terms of shooting experience, such as weight, recoil and bolt pulling force.
[0006] 3. High maintenance difficulty: Currently, most simulated firearms are made of plastic. In real training, due to the large range of motion in various military activities, it is impossible to pay attention to the care of the equipment at all times. In actual delivered projects, some simulated firearms have been found to have broken or damaged parts. Once such equipment is damaged, it cannot be repaired and can only be solved by replacing the whole thing, which ultimately leads to high maintenance costs. Summary of the Invention
[0007] In view of this, embodiments of this application provide a simulated training firearm interaction device to eliminate or improve one or more defects existing in the prior art.
[0008] One aspect of this application provides a simulated training firearm interactive device, comprising: an interactive device body, a status monitoring component and a microcontroller respectively disposed on the interactive device body;
[0009] The main body of the interactive device is designed for detachable mounting on firearms;
[0010] The status monitoring component is communicatively connected to the microcontroller. The status monitoring component is used to monitor the status change data of the firearm in real time during the process of the user using the firearm for virtual reality simulation training, and send the status change data to the microcontroller.
[0011] The microcontroller is used to communicate with the virtual reality simulation training system outside the main body of the interactive device, so as to parse the received state change data and interact with the virtual reality simulation training system based on the parsed computer instructions.
[0012] In some embodiments of this application, the status monitoring component includes: a magazine status sensor, a firing status sensor, a bolt status sensor, and a safety status sensor, which are respectively communicatively connected to the microcontroller;
[0013] The magazine status sensor is used to collect magazine replacement status change data on the firearm in real time during the virtual reality simulation training process of the user using the firearm, and send the magazine replacement status change data to the microcontroller.
[0014] The shooting status sensor is used to collect real-time data on the position change and duration of the trigger relative to itself during virtual reality simulation training using the firearm, and to send the position change and duration data of the trigger relative to itself to the microcontroller.
[0015] The bolt state sensor is used to collect real-time data on the position change of the bolt relative to itself during the virtual reality simulation training process of the user using the firearm, and send the bolt position change data relative to itself to the microcontroller.
[0016] The safety status sensor is used to collect real-time data on the safety position change of the firearm during virtual reality simulation training using the firearm, and send the safety position change data to the microcontroller.
[0017] In some embodiments of this application, the main body of the interactive device includes: a first main body, which includes: a suspension member and a plate-shaped housing;
[0018] The suspension component includes a U-shaped ring and a strip plate. One end of the U-shaped ring is fixedly connected to one end of the strip plate to form a fixed angle, and the other end of the U-shaped ring is movably connected to the other end of the strip plate.
[0019] The plate-shaped housing is fixedly disposed within the fixed angle, and a sponge layer is provided on the side wall of the plate-shaped housing away from the fixed angle, so that when the suspension is sleeved on the firearm, the plate-shaped housing is fitted to the firearm along the length direction of the firearm on one side of the firearm.
[0020] The microcontroller is fixedly installed inside the plate-shaped housing, and the status monitoring component is fixedly installed on the outer wall of the first main body.
[0021] In some embodiments of this application, the status monitoring component and the microcontroller communicate via a Bluetooth communication module;
[0022] The Bluetooth communication module is fixedly installed inside the plate-shaped housing.
[0023] In some embodiments of this application, a power module is also fixedly disposed inside the plate-shaped housing;
[0024] The power module is electrically connected to the Bluetooth communication module, the microcontroller, and the status monitoring component, respectively, and is used to supply power to the Bluetooth communication module, the microcontroller, and the status monitoring component.
[0025] The outer wall of the plate-shaped housing is also provided with a data interface, which is connected to the power module to charge the power module.
[0026] In some embodiments of this application, a power indicator light, a communication status indicator light, and a start button are also fixedly provided on the outer wall of the plate-shaped housing;
[0027] The power indicator light is connected to the power module, the communication status indicator light is connected to the Bluetooth communication module, and the start button is connected to the microcontroller.
[0028] In some embodiments of this application, the main body of the interactive device includes: a second main body, which includes: a handle fixing assembly, an aiming window, and an operation aid connected in sequence in the vertical direction;
[0029] The handle fixing assembly is used for detachably fixing the VR interactive handle;
[0030] The through-hole formed in the aiming window is coaxially arranged with the sight of the firearm itself.
[0031] The outer wall of the operating aid is provided with multiple function buttons, and each function button is connected to the microcontroller via a communication cable. The outer wall of the plate-shaped housing is also provided with a data communication interface for connecting to the microcontroller and the communication cable.
[0032] The operating aid is designed to be detachably mounted on the firearm.
[0033] In some embodiments of this application, the handle fixing assembly includes: a fixing ring with an opening for detachably fixing a VR interactive handle, and the opening of the fixing ring is provided with a screw fastener;
[0034] The fixing ring has an anti-slip rubber layer inside.
[0035] In some embodiments of this application, the operating aid includes: a fixed plate and two arc-shaped side plates respectively fixedly disposed on both sides of the fixed plate;
[0036] The fixing plate is located at the bottom of the aiming window;
[0037] At least one of the two arc-shaped side plates is movably connected to the fixed plate, and when the two arc-shaped side plates are closed, a through hole is formed inside the operating aid to fit onto the firearm.
[0038] In some embodiments of this application, each of the function keys includes: a plurality of analog keyboard-style directional function keys respectively fixedly disposed on the outer wall of one arc-shaped side plate of the operation aid, and a plurality of analog keyboard-style menu function keys respectively fixedly disposed on the outer wall of another arc-shaped side plate of the operation aid.
[0039] The simulated firearms interactive device provided in this application comprises an interactive device body, a status monitoring component and a microcontroller respectively mounted on the interactive device body; the interactive device body is detachably mounted on the firearm; the status monitoring component is communicatively connected to the microcontroller, and the status monitoring component is used to monitor the status change data of the firearm in real time during virtual reality simulation training using the firearm, and send the status change data to the microcontroller; the microcontroller is used to communicate with a virtual reality simulation training system outside the interactive device body to parse the received status change data, and interact with the virtual reality simulation training system based on the parsed computer instructions. This device adopts an external fixing design, with a compact installation and fixing design that fits the actual firearm equipment design. After installation, it does not affect the actual firearm shooting behavior, improving user acceptance; this device integrates most of the functions of current military simulation shooting training systems, and can meet the user's training requirements based on real firearm equipment without requiring modification of the existing firearm equipment of military users. This device allows users to train using their own equipment, realistically experiencing the weight of the firearm and the recoil feedback during firing. This provides a more immersive virtual training experience and increases user satisfaction. As a non-military instrument, its simple packaging and convenient logistics facilitate project delivery and use, minimizing the risk of non-compliance and significantly reducing production and operational risks. Because it avoids the need for integrated firearm modifications and functional integration, users only need to monitor the device itself for malfunctions during training. Its modular design allows for easy replacement and repair based on actual damage. The manual fixing method eliminates the need for specialized tools, greatly reducing project operating costs. In other words, it effectively improves the convenience and efficiency of generating and transporting equipment required for military virtual reality simulation training; it enhances the realism of the user's firearm interaction experience and improves the shooting experience during training; and it significantly improves the ease of maintenance for the equipment required for military virtual reality simulation training.
[0040] Additional advantages, objectives, and features of this application will be set forth in part in the description which follows, and will in part become apparent to those skilled in the art upon review of the following description, or may be learned by practice of the application. The objectives and other advantages of this application can be realized and obtained by means of the structures specifically pointed out in the specification and drawings.
[0041] Those skilled in the art will understand that the purposes and advantages that can be achieved with this application are not limited to those specifically described above, and that the above and other purposes that this application can achieve will be more clearly understood from the following detailed description. Attached Figure Description
[0042] The accompanying drawings, which are included to provide a further understanding of this application and form part of this application, do not constitute a limitation thereof. The components in the drawings are not drawn to scale but are merely for illustrating the principles of this application. For ease of illustration and description of certain parts of this application, corresponding portions in the drawings may be enlarged, i.e., may appear larger relative to other components in an exemplary device actually manufactured according to this application. In the drawings:
[0043] Figure 1 This is a schematic diagram of the component connections of a simulated training firearm interaction device in one embodiment of this application.
[0044] Figure 2 This is a schematic diagram of a simulated training firearm interaction device installed on a firearm according to one embodiment of this application.
[0045] Figure 3 This is a schematic diagram of the component connections of the first main body in a simulated training firearm interaction device according to an embodiment of this application.
[0046] Figure 4 This is a design architecture diagram of the basic circuit and external structure of a simulated training firearm interaction device in one embodiment of this application.
[0047] Figure 5 This is an example flowchart of monitoring and data processing including a simulated training firearm interaction device in one embodiment of this application.
[0048] Figure 6 This is a right view of the first main body of the simulated training firearm interaction device in one embodiment of this application from a first angle.
[0049] Figure 7 This is a right-angle view of the first main body in a simulated training firearm interaction device according to an embodiment of this application.
[0050] Figure 8 This is a right view from a third angle of the first main body in a simulated training firearm interaction device according to an embodiment of this application.
[0051] Figure 9 This is a left view of the first main body in a simulated training firearm interaction device according to an embodiment of this application.
[0052] Figure 10 This is a left view showing the connection between the first and second main bodies in a simulated training firearms interaction device according to an embodiment of this application.
[0053] Figure 11 This is a right view showing the connection between the first and second main bodies in a simulated training firearms interaction device according to an embodiment of this application.
[0054] Figure 12 This is a right view of the closed state of the second main body in the simulated training firearm interaction device according to an embodiment of this application.
[0055] Figure 13 This is a left view of the closed state of the second main body in the simulated training firearm interaction device according to an embodiment of this application.
[0056] Figure 14 This is a right view of the second main body in the open state of the simulated training firearm interaction device in one embodiment of this application.
[0057] Figure 15 This is a left view of the second main body in the open state of the simulated training firearm interaction device in one embodiment of this application.
[0058] Icon labels:
[0059] 01. Main body of the interactive device;
[0060] 1. The primary subject;
[0061] 11. Suspension components;
[0062] 111. U-shaped ring;
[0063] 112. Strip plate;
[0064] 113. Buckle;
[0065] 12. Plate-shaped shell;
[0066] 121. Bluetooth communication module;
[0067] 122. Power supply module;
[0068] 123. Data interface;
[0069] 124. Power indicator light;
[0070] 125. Communication status indicator light;
[0071] 126. Start button;
[0072] 127. Data communication interface;
[0073] 2. Second subject;
[0074] 21. Handle fixing assembly;
[0075] 211. Fixing ring;
[0076] 212. Screws and fasteners;
[0077] 22. Aiming window;
[0078] 23. Operating aids;
[0079] 231. Fixing plate;
[0080] 232. First arc-shaped side plate;
[0081] 233. Second arc-shaped side plate;
[0082] 234. Fasteners for securing the gun body;
[0083] 24. Communication cables;
[0084] 25. Simulate keyboard directional function keys;
[0085] 251. Simulate the left shift function key on the keyboard;
[0086] 252. Simulate the forward function key on the keyboard;
[0087] 253. Simulate the right shift function key on the keyboard;
[0088] 254. Simulate the back button on the keyboard;
[0089] 26. Simulate keyboard menu function keys;
[0090] 3. Status monitoring components;
[0091] 31. Magazine status sensor;
[0092] 32. Firing status sensor;
[0093] 33. Bolt status sensor;
[0094] 34. Safety status sensor;
[0095] 4. Microcontroller;
[0096] 5. Firearms;
[0097] 6. Virtual Reality Simulation Training System. Detailed Implementation
[0098] To make the objectives, technical solutions, and advantages of this application clearer, the application will be further described in detail below with reference to the embodiments and accompanying drawings. Here, the illustrative embodiments and their descriptions are used to explain this application, but are not intended to limit it.
[0099] It should also be noted that, in order to avoid obscuring this application with unnecessary details, only the structures and / or processing steps closely related to the solution according to this application are shown in the accompanying drawings, while other details that are not closely related to this application are omitted.
[0100] It should be emphasized that the term "including / comprises" as used herein refers to the presence of a feature, element, step, or component, but does not exclude the presence or addition of one or more other features, elements, steps, or components.
[0101] It should also be noted that, unless otherwise specified, the term "connection" in this article can refer not only to a direct connection, but also to an indirect connection involving an intermediary.
[0102] In the following description, embodiments of the present application will be illustrated with reference to the accompanying drawings. In the drawings, the same reference numerals represent the same or similar parts, or the same or similar steps.
[0103] Traditional tactical training requires specific environmental and site conditions, results in significant weapon and equipment wear and tear, high ammunition consumption, and substantial safety hazards. Furthermore, its limited training models make it difficult to meet the diverse requirements of multi-scenario, high-density, and highly competitive combat training. Virtual combat simulation, employing simulation technology, can solve the problem of high-quality training for the armed forces. It not only provides trainees with an immersive experience without using actual equipment, but also allows for the creation of arbitrary combat environments and scenarios. This enables repeated training under the same combat environment and plan, as well as training under different environments and plans, allowing personnel to rapidly accumulate rich combat experience without incurring any risk.
[0104] The virtual reality simulation training system mainly consists of virtual reality display equipment, simulated firearms, and graphics workstations. Military simulation training systems built using virtual reality technology allow various branches of the armed forces, distributed across different regions, to conduct combat exercises under the same operational scenario, thereby improving the combat capabilities of the troops. It can also solve the training problem for weapons operators, placing them in a safe environment for repeated training, allowing them to gain sufficient experience before engaging in real-world operations, thus shortening training time and saving training costs. It can support troops in conducting squad-level tactical simulation combat training, individual soldier operation training, tactical training, and psychological adaptation training indoors. It is suitable for special operations forces, army units (platoons), armed police forces, and reserve militia forces, effectively improving the tactical training level and effectiveness of relevant units.
[0105] For military clients, the primary method is through firearm simulators for simulated interactive training within the system. This approach offers a realistic experience, maximizing the replication of battlefield shooting interactions. However, in actual use, it suffers from drawbacks such as poor production and transportation convenience, subpar simulation interaction experience, and significant maintenance difficulties.
[0106] Based on this, this application provides an external interactive device for firearms, namely a simulated training firearm interactive device, which can be mounted on real firearm equipment and can capture various interactive actions on the firearm, such as shooting, magazine changing, bolt action, etc. Through this interactive device, the action information can be transmitted to a virtual reality simulation training system to realize virtual training based on real firearm equipment.
[0107] The following examples will provide a detailed description.
[0108] Based on this, embodiments of this application provide a simulated training firearm interaction device that can be implemented by a simulated training firearm interaction device, see [link to relevant documentation]. Figure 1 and Figure 2 The simulated training firearm interaction device specifically includes the following components:
[0109] The interactive device main body 01, the status monitoring component 3 and the microcontroller 4 respectively mounted on the interactive device main body 01;
[0110] The main body 01 of the interactive device is detachably mounted on the firearm 5.
[0111] The status monitoring component 3 is connected to the microcontroller 4 for communication. The status monitoring component 3 is used to monitor the status change data of the firearm 5 in real time during the process of the user using the firearm 5 to conduct virtual reality simulation training, and send the status change data to the microcontroller 4.
[0112] The microcontroller 4 is used to communicate with the virtual reality simulation training system 6 outside the main body 01 of the interactive device, so as to parse the received state change data and interact with the virtual reality simulation training system 6 based on the parsed computer instructions.
[0113] In order to effectively improve the convenience and efficiency of production and manufacturing, as well as the ease of maintenance, while ensuring comprehensive interactive functions, in one example of the interactive device body 01, the interactive device body 01 may be composed of a first body 1 and a second body 2 that are communicatively connected to each other.
[0114] It is understood that the firearm 5 mentioned in this application embodiment can be a real firearm, without requiring modification to the existing firearms and equipment of military users, thus meeting the training requirements of users based on real firearms and equipment. Since users can use their own equipment for training, they can realistically feel the weight of the firearm and the recoil feedback during firing, providing a more realistic experience during virtual training and improving user satisfaction. In another example, the firearm 5 mentioned in this application embodiment can also be a simulated firearm already owned by military users, further improving the applicability of the simulated firearms interaction device.
[0115] In one or more embodiments of this application, the detachable connection or installation can be achieved by using a snap-fit, threaded connection, or other movable connection method.
[0116] In one specific example, the firearm 5 can be as follows: Figure 2 The rifle in question. It can also refer to other types of firearms.
[0117] It is understood that the virtual reality simulation training system 6 can be an existing software system capable of performing virtual reality simulation training, which can be executed on a computer device.
[0118] As can be seen from the above description, the simulated training firearm interaction device provided in this application embodiment can effectively improve the convenience of generating and transporting the device required for the military virtual reality simulation training process; can effectively improve the realism of the user's firearm interaction simulation experience and improve the shooting experience during training; and can also effectively improve the convenience of maintenance of the device required for the military virtual reality simulation training process.
[0119] To further improve the effectiveness and applicability of simulated firearm interaction training, a simulated firearm interaction training device is provided in this application embodiment, see [link to embodiment]. Figure 3 The status monitoring component 3 in the simulated training firearm interaction device specifically includes the following components:
[0120] The magazine status sensor 31, firing status sensor 32, bolt status sensor 33, and safety status sensor 34 are respectively connected to the single-chip microcomputer 4 for communication.
[0121] The magazine status sensor 31 is used to collect magazine replacement status change data on the firearm in real time during the virtual reality simulation training process of the user using the firearm, and send the magazine replacement status change data to the microcontroller 4.
[0122] The shooting status sensor 32 is used to collect real-time data on the position change and duration of the trigger relative to itself during the virtual reality simulation training process of the user using the firearm, and send the position change and duration data of the trigger relative to itself to the microcontroller 4.
[0123] The bolt state sensor 33 is used to collect real-time bolt position change data relative to itself during the virtual reality simulation training process of the user using the firearm, and send the bolt position change data relative to itself to the microcontroller 4.
[0124] The safety status sensor 34 is used to collect real-time data on the safety position change of the firearm during the user's virtual reality simulation training with the firearm, and send the safety position change data to the microcontroller 4.
[0125] In a specific example, the magazine status sensor 31, firing status sensor 32, bolt status sensor 33, and safety status sensor 34 can all be image sensors. The collected image information of the firearm components facing each other is transmitted to the virtual reality simulation training system 6 via the microcontroller 4, so that the virtual reality simulation training system 6 can identify the corresponding change information based on the image information of the firearm components. Specifically, a pre-trained convolutional neural network can be used, etc.
[0126] In addition, the magazine status sensor 31, firing status sensor 32, bolt status sensor 33, and safety status sensor 34 are all fixedly mounted on the outer wall of the main body 01 of the interactive device. The positions of the magazine status sensor 31, firing status sensor 32, bolt status sensor 33, and safety status sensor 34 need to be designed according to the type of firearm, so that when the simulated training firearm interactive device is installed on the firearm, the magazine status sensor 31 is positioned near the magazine of the firearm and facing the magazine, the firing status sensor 32 is positioned near the trigger of the firearm and facing the trigger, the bolt status sensor 33 is positioned near the bolt of the firearm and facing the bolt, and the safety status sensor 34 is positioned near the safety of the firearm and facing the safety.
[0127] See Figure 4 The basic circuit consists of three parts: gun monitoring, microcontroller 4, and power supply.
[0128] 1. Firearm monitoring primarily involves designing the weapon's structure and appearance to acquire the relevant functional states of the firearm during firing interactions. By capturing changes in these states, signals are transmitted to the microcontroller for signal analysis. Firearm status detection mainly includes firing monitoring, bolt detection, magazine detection, and safety detection.
[0129] Firing monitoring acquires the current trigger position. When the trigger is rapidly pressed and rebounded, the weapon is determined to be in single-shot mode. When the trigger is pressed for a prolonged period (greater than 2 seconds), the weapon is determined to be in burst fire. When the trigger is pressed for more than 3 seconds, the system determines it to be in continuous fire mode.
[0130] Bolt detection monitors the bolt status. When a magazine change occurs, the firing readiness state needs to be changed by pulling the bolt once. If the magazine is not in the firearm, there will be no feedback in the system when this operation is performed.
[0131] Magazine detection monitors whether the magazine is successfully loaded. Each time the magazine is reloaded, the system records the current number of available ammunition and resets it to the current preset magazine ammunition quantity.
[0132] Safety check: This checks whether the firearm is currently in the activated state. Only when the firearm is in the activated state can it interact with the system to perform shooting actions.
[0133] 2. Microcontroller 4, see Figure 5 It is mainly responsible for parsing the status information of firearms, converting various status information into specific computer instructions, and realizing interactive linkage with the simulation system through instructions.
[0134] Step 100: Monitor changes in the status of the firearm.
[0135] Step 200: The microcontroller receives a change in the port level signal.
[0136] Step 300: The microcontroller interprets the changes in the port current signal into standard computer instructions.
[0137] Step 400: The microcontroller transmits the instruction signal to the computer via the Bluetooth communication module 121.
[0138] Step 500: The computer receives instructions and executes the relevant actions.
[0139] The microcontroller 4 is mainly responsible for parsing the status information of the firearm, converting various status information into specific computer instructions, and realizing interactive linkage with the simulation system through the instructions.
[0140] Secondly, during virtual simulation training, operations such as picking up equipment and switching equipment performance, like attaching external sights, will occur. The microcontroller 4 has reserved function keys that can simulate computer commands to implement operations such as calling up menu options, confirming / cancelling menu options, getting on / off vehicles, and switching weapons, improving the flexibility of peripherals. In real combat environments, the combat field area is much larger than an indoor environment. To roam in the virtual scene, the keyboard's "W," "A," "S," and "D" keys are typically used to simulate the current character's movement within the virtual scene. This function is also integrated into the microcontroller 4, allowing it to simulate virtual roaming of scenes from conventional training systems. To improve the versatility of the hardware, the microcontroller 4 has reserved function button modification capabilities. Through a dedicated software module and a standard USB Type-C cable connected to a computer, the computer command information transmitted by the microcontroller 4 can be modified, ensuring the hardware is compatible with different software vendors and improving usability.
[0141] To further improve the effectiveness and applicability of simulated firearm interaction training, a simulated firearm interaction training device is provided in this application embodiment, see [link to embodiment]. Figures 6 to 9 The interactive device body 01 in the simulated training firearms interactive device includes a first body 1, and the first body 1 specifically includes the following contents:
[0142] Suspension component 11 and plate-shaped housing 12;
[0143] The suspension component 11 includes a U-shaped ring 111 and a strip plate 112. One end of the U-shaped ring 111 is fixedly connected to one end of the strip plate 112 to form a fixed angle, and the other end of the U-shaped ring 111 is movably connected to the other end of the strip plate 112.
[0144] The plate-shaped housing 12 is fixedly disposed within the fixed angle, and a sponge layer is provided on the side wall of the plate-shaped housing 12 away from the fixed angle, so that when the suspension member 11 is sleeved on the firearm, the plate-shaped housing 12 is fitted to the firearm on one side along the length direction of the firearm.
[0145] The microcontroller 4 is fixedly installed inside the plate-shaped housing 12, and the status monitoring component 3 is fixedly installed on the outer wall of the first main body 1.
[0146] The status monitoring component 3 and the microcontroller 4 are connected via a Bluetooth communication module 121; the Bluetooth communication module 121 is fixedly installed inside the plate-shaped housing 12.
[0147] The simulation training device communicates wirelessly with the computer, and the selected solution uses a Bluetooth 5.0 protocol module. Bluetooth technology is an open global standard for wireless data and voice communication. It is a special short-range wireless technology that establishes a communication environment for fixed and mobile devices based on low-cost short-range wireless connections. Currently, Bluetooth 5.0 technology can achieve a transmission speed of 48 Mbit / s, and the transmission distance has been extended from 50 meters in version 4.2 to 300 meters. It also features lower transmission latency, stronger anti-interference capabilities, and lower power consumption, making it more suitable for communication transmission in micro-devices.
[0148] A power module 122 is also fixedly installed inside the plate-shaped housing 12;
[0149] The power module 122 is electrically connected to the Bluetooth communication module 121, the microcontroller 4, and the status monitoring component 3, respectively, and is used to supply power to the Bluetooth communication module 121, the microcontroller 4, and the status monitoring component 3.
[0150] The outer wall of the plate-shaped housing 12 is also provided with a data interface 123, which is connected to the power module 122 to charge the power module 122.
[0151] The power supply section primarily provides a power guarantee for the interactive device. The power module 122 provides a power control panel, including charging, discharging, and status detection. The power supply uses a USB Type-C interface and charges with 5V DC. The entire system battery monitors the current system status. When the system is in standby mode for an extended period (greater than 2 hours), it automatically stops discharging until the next restart. Effective power control ensures the system can operate for extended periods.
[0152] The outer wall of the plate-shaped housing 12 is also fixedly provided with a power indicator light 124, a communication status indicator light 125 and a start button 126;
[0153] The power indicator light 124 is connected to the power module 122, the communication status indicator light 125 is connected to the Bluetooth communication module 121, and the start button 126 is connected to the microcontroller 4.
[0154] Specifically, the data communication interface 127 is used to connect to the second main body 2, enabling data communication and power supply for the second main body 2. The suspension component 11 is a fastener between the device and the firearm, using nylon Velcro straps, and its fixing size can be adjusted according to different firearm widths. The buckle 113 can be released to allow the device to pass through the firearm for fixation. It can be in an open or closed state. The data interface 123 can use a USB Type-C standard interface, which can be used for charging the entire device or for connecting the device's built-in program to a computer to read and write data. The start button 126 is the power button for the entire device.
[0155] The power indicator light 124 indicates that the device is designed for automatic standby and hibernation. Press and hold for more than 3 seconds to turn it on. If no data is received for more than 20 minutes, it will automatically shut down.
[0156] The communication status indicator 125 indicates the communication connection status of the device when connected to a computer or graphics workstation. For example, a flashing red light indicates a lost connection, while a solid blue light indicates a successful connection.
[0157] The plate-shaped housing 12 is the core of the first main body 1, and the power module 122 and the microcontroller 4 main control board are installed inside. The device is closely attached to the gun body. Considering that the device may loosen due to the recoil feedback during firing, a 1mm sponge is attached at the position where it is in contact with the gun body to reduce the loosening of fasteners caused by long-term high-frequency gun body vibration, and to ensure the safety and reliability of the device during use.
[0158] To further improve the effectiveness and applicability of simulated firearm interaction training, a simulated firearm interaction training device is provided in this application embodiment, see [link to embodiment]. Figures 10 to 15 The interactive device body 01 in the simulated training firearms interactive device also includes a second body 2, and the first body 1 and the second body 2 can be connected by a communication cable 24. The second body 2 specifically includes the following:
[0159] The handle fixing assembly 21, the aiming window 22, and the operation aid 23 are fixedly connected in sequence in the vertical direction;
[0160] The handle fixing assembly 21 is used for detachably fixing the VR interactive handle;
[0161] The through hole formed in the aiming window 22 is coaxially arranged with the sight of the firearm itself.
[0162] The outer wall of the operation aid 23 is provided with multiple function buttons, and each function button is connected to the microcontroller 4 via a communication cable 24. The outer wall of the plate-shaped housing 12 is also provided with a data communication interface 127 for connecting the communication cable 24.
[0163] The operating aid 23 is detachably mounted on the firearm.
[0164] The handle fixing assembly 21 includes: a fixing ring 211 with an opening for detachably fixing a VR interactive handle, and a screw fastener 212 is provided at the opening of the fixing ring 211.
[0165] The fixing ring 211 has an anti-slip rubber layer inside.
[0166] The operation aid 23 includes: a fixed plate 231 and two arc-shaped side plates respectively fixed on both sides of the fixed plate 231;
[0167] The fixing plate 231 is disposed at the bottom of the aiming window 22;
[0168] At least one of the two arc-shaped side plates is movably connected to the fixed plate 231, and when the two arc-shaped side plates are closed, the operating aid 23 forms a C-shaped through hole to be fitted onto the firearm.
[0169] Each of the function keys includes: a plurality of analog keyboard-style directional function keys 25 respectively fixedly disposed on the outer wall of one arc-shaped side plate of the operation aid 23, and a plurality of analog keyboard-style menu function keys 26 respectively fixedly disposed on the outer wall of the other arc-shaped side plate of the operation aid 23.
[0170] Specifically, the multiple simulated keyboard directional function keys 25 include: a simulated keyboard left shift function key 251, a simulated keyboard forward function key 252, a simulated keyboard right shift function key 253, and a simulated keyboard back function key 254. The multiple simulated keyboard menu function keys 26 may include at least two.
[0171] For example, the aiming window 22 is for aiming. The reserved aiming window 22 opening can avoid obstructing the line of sight and allow trainees to use real firearms to aim and shoot.
[0172] The retaining ring 211 is a fastener designed to hold the handle in a VR interactive controller.
[0173] Screw fastener 212 is a VR interaction controller fastener. Small screws are used to secure the VR interaction controller. Considering that manufacturers will smooth the surface of the VR interaction controller to provide a better interactive feel for users, directly fixing the VR interaction controller would lead to slippage. Therefore, the inner wall of the fixing ring 211 is designed with an additional 1mm thick hard rubber material to increase the friction between the device and the VR interaction controller, ensuring a stable and durable fixation.
[0174] The fastener 234 for fixing the gun body uses a quick-release hand-tightening screw, which can be adjusted according to the size of the gun body to fix the device, and the hanging device can be quickly removed;
[0175] The first arc-shaped side plate 232 is the left movable module of the operating auxiliary component 23. The inner wall of the module adopts a "C-shaped" wrap-around design, which can firmly fix the gun body and prevent shaking. When fixing the gun body, ensure that the second arc-shaped side plate 233 is in a vertical position, and fix it by adjusting the opening and closing angle of the first arc-shaped side plate 232.
[0176] The second arc-shaped side plate 233 is the right movable module of the operation auxiliary component 23. The module adopts a "C-shaped" wrap-around design inside, and is used in a vertical gun body position when installed.
[0177] The communication cable 24 has a reserved size of more than 15cm, which makes it easy for the second main body 2 to be fixed at different positions on the gun body.
[0178] Since the second arc-shaped side plate 233 and the first arc-shaped side plate 232 are used to fasten the gun body, and the upper part must be fixed with a spatial positioning device (i.e., VR interactive handle), the top will shake significantly due to the recoil feedback during shooting. Therefore, a 1mm to 2mm thick high-density sponge is added to the inner wall of the second arc-shaped side plate 233 and the first arc-shaped side plate 232. At the same time, the good friction provided by the rough surface of the sponge not only improves the stability of the device when it is fixed, but also avoids the loosening of fasteners due to the long-term shaking of the gun body, and also offsets the influence of recoil on spatial positioning to a certain extent.
[0179] Based on this, the simulated training firearms interaction device provided in this application integrates the semi-physical simulated training firearms equipment used in the virtual simulation training system. The device's appearance design references various firearm models to ensure it can be installed on firearms currently used in domestic military missions, meeting the requirements of different military branches. The device integrates real firearm status detection, functional interaction buttons, and a built-in communication module. Data communication uses the standard Bluetooth communication protocol, and the message communication protocol is simple and easy to understand, allowing for rapid adaptation to third-party simulation training products.
[0180] Considering that the target users of the equipment are military personnel, and the current device is fixed to firearms, in order to avoid any incompatibility with the weight of the device after installation, the device needs to be lightweight. At the same time, it should also take into account the high training intensity, which may have a significant impact on the wear and tear of the device. Therefore, carbon fiber material is selected for the device design, which provides strength no less than that of rigid materials while ensuring low weight, and ensures the reliability of the material.
[0181] In summary, the simulated training firearm interaction device provided in this application has the following beneficial effects:
[0182] 1. The device adopts an external fixing design, which is compact and fits the design of actual firearms. After installation, it does not affect the actual firearm shooting behavior, thus improving user acceptance.
[0183] 2. This device integrates most of the functions of current military simulation shooting training systems. It can meet the training requirements of users based on real firearms without the need to modify the existing firearms and equipment of military users. Since users can use their own equipment for training, they can truly feel the weight of the gun and the recoil feedback when firing the gun, providing a more realistic experience during virtual training and improving user satisfaction.
[0184] 3. From an appearance perspective, the device is designed as a general-purpose electronic instrument, a non-military and non-controlled device. Its simple packaging makes logistics and transportation more convenient, facilitating project delivery and use, avoiding violations, and greatly reducing production and operation risks.
[0185] 4. Since the integrated modification and functional integration of the gun body are avoided, there is no need to pay attention to the damage of the gun body during later training and use. Only the device needs to be monitored for malfunctions. The device adopts a modular and separate design, and can be replaced and repaired according to the actual damage. The design adopts a manual fixing method, which can complete the fixing, use and maintenance of the device without special tools, greatly reducing the project's operating costs.
[0186] 5. The device's communication and data transmission strictly adhere to standards and specifications. Once completed, the equipment can not only meet the needs of internal projects within the company, but also be delivered as an independent product to suppliers in other industries, effectively expanding the production company's market scale.
[0187] This application also provides an electronic device that may include a processor, a memory, a receiver, and a transmitter. The processor is used to execute the functions of the existing virtual reality simulation training system mentioned in the above embodiments. The processor and the memory can be connected via a bus or other means, taking a bus connection as an example. The receiver can be connected to the processor and the memory via wired or wireless means.
[0188] The processor can be a central processing unit (CPU). The processor can also be other general-purpose processors, digital signal processors (DSPs), application-specific integrated circuits (ASICs), field-programmable gate arrays (FPGAs), or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components, or combinations of the above types of chips.
[0189] Memory, as a non-transitory computer-readable storage medium, can be used to store non-transitory software programs, non-transitory computer-executable programs, and modules, such as the program instructions / modules corresponding to the simulated training firearm interaction device in the embodiments of this application. The processor executes various functional applications and data processing by running the non-transitory software programs, instructions, and modules stored in the memory, thereby realizing the functions of the virtual reality simulation training system in the above method embodiments.
[0190] The memory may include a program storage area and a data storage area. The program storage area may store the operating system and applications required for at least one function; the data storage area may store data created by the processor, etc. Furthermore, the memory may include high-speed random access memory and non-transitory memory, such as at least one disk storage device, flash memory device, or other non-transitory solid-state storage device. In some embodiments, the memory may optionally include memory remotely located relative to the processor, which can be connected to the processor via a network. Examples of such networks include, but are not limited to, the Internet, corporate intranets, local area networks, mobile communication networks, and combinations thereof.
[0191] The one or more modules are stored in the memory, and when executed by the processor, they execute the simulated training firearm interaction device in the embodiment.
[0192] In some embodiments of this application, the user equipment may include a processor, a memory, and a transceiver unit. The transceiver unit may include a receiver and a transmitter. The processor, memory, receiver, and transmitter may be connected via a bus system. The memory is used to store computer instructions, and the processor is used to execute the computer instructions stored in the memory to control the transceiver unit to send and receive signals.
[0193] As one implementation method, the functions of the receiver and transmitter in this application can be implemented by transceiver circuits or dedicated transceiver chips, and the processor can be implemented by dedicated processing chips, processing circuits or general-purpose chips.
[0194] As another implementation approach, the server provided in this application embodiment can be implemented using a general-purpose computer. That is, the program code implementing the processor, receiver, and transmitter functions is stored in memory, and the general-purpose processor implements the processor, receiver, and transmitter functions by executing the code in memory.
[0195] This application also provides a computer-readable storage medium storing a computer program thereon, which, when executed by a processor, implements the functions of the aforementioned virtual reality simulation training system. The computer-readable storage medium can be a tangible storage medium, such as random access memory (RAM), main memory, read-only memory (ROM), electrically programmable ROM, electrically erasable programmable ROM, registers, floppy disks, hard disks, removable storage disks, CD-ROMs, or any other form of storage medium known in the art.
[0196] Those skilled in the art will understand that the exemplary components, systems, and methods described in conjunction with the embodiments disclosed herein can be implemented in hardware, software, or a combination of both. Whether implemented in hardware or software depends on the specific application and design constraints of the technical solution. Those skilled in the art can use different methods to implement the described functions for each specific application, but such implementation should not be considered beyond the scope of this application. When implemented in hardware, it can be, for example, electronic circuits, application-specific integrated circuits (ASICs), appropriate firmware, plug-ins, function cards, etc. When implemented in software, the elements of this application are programs or code segments used to perform the required tasks. The programs or code segments can be stored in a machine-readable medium or transmitted over a transmission medium or communication link via data signals carried on a carrier wave.
[0197] It should be clarified that this application is not limited to the specific configurations and processes described above and shown in the figures. For the sake of brevity, detailed descriptions of known methods are omitted here. In the above embodiments, several specific steps are described and shown as examples. However, the method process of this application is not limited to the specific steps described and shown. Those skilled in the art can make various changes, modifications, and additions, or change the order of steps, after understanding the spirit of this application.
[0198] In this application, features described and / or illustrated for one embodiment may be used in the same or similar manner in one or more other embodiments, and / or combined with or in place of features of other embodiments.
[0199] The above description is merely a preferred embodiment of this application and is not intended to limit this application. For those skilled in the art, various modifications and variations can be made to the embodiments of this application. Any modifications, equivalent substitutions, improvements, etc., made within the spirit and principles of this application should be included within the protection scope of this application.
Claims
1. A simulated training firearm interaction device, characterized in that, include: The interactive device main body, the status monitoring components and the microcontroller respectively mounted on the interactive device main body; The main body of the interactive device is designed for detachable mounting on firearms; The status monitoring component is communicatively connected to the microcontroller. The status monitoring component is used to monitor the status change data of the firearm in real time during the process of the user using the firearm for virtual reality simulation training, and send the status change data to the microcontroller. The microcontroller is used to communicate with the virtual reality simulation training system outside the main body of the interactive device, so as to parse the received state change data and interact with the virtual reality simulation training system based on the parsed computer instructions. The main body of the interactive device includes: a first main body, which includes: a suspension component and a plate-shaped shell; The suspension component includes a U-shaped ring and a strip plate. One end of the U-shaped ring is fixedly connected to one end of the strip plate to form a fixed angle, and the other end of the U-shaped ring is movably connected to the other end of the strip plate. The plate-shaped housing is fixedly disposed within the fixed angle, and a sponge layer is provided on the side wall of the plate-shaped housing away from the fixed angle, so that when the suspension is sleeved on the firearm, the plate-shaped housing is fitted to the firearm along the length direction of the firearm on one side of the firearm. The microcontroller is fixedly installed inside the plate-shaped housing, and the status monitoring component is fixedly installed on the outer wall of the first main body; The main body of the interactive device includes: a second main body, which includes: a handle fixing assembly, a aiming window and an operation aid connected in sequence in the vertical direction; The handle fixing assembly is used for detachably fixing the VR interactive handle; The through-hole formed in the aiming window is coaxially arranged with the sight of the firearm itself. The outer wall of the operating aid is provided with multiple function buttons, and each function button is connected to the microcontroller via a communication cable. The outer wall of the plate-shaped housing is also provided with a data communication interface for connecting to the microcontroller and the communication cable. The operating aid is designed to be detachably mounted on the firearm.
2. The simulated training firearm interaction device according to claim 1, characterized in that, The status monitoring component includes: a magazine status sensor, a firing status sensor, a bolt status sensor, and a safety status sensor, which are respectively connected to the microcontroller for communication. The magazine status sensor is used to collect magazine replacement status change data on the firearm in real time during the virtual reality simulation training process of the user using the firearm, and send the magazine replacement status change data to the microcontroller. The shooting status sensor is used to collect real-time data on the position change and duration of the trigger relative to itself during virtual reality simulation training using the firearm, and to send the position change and duration data of the trigger relative to itself to the microcontroller. The bolt state sensor is used to collect real-time data on the position change of the bolt relative to itself during the virtual reality simulation training process of the user using the firearm, and send the bolt position change data relative to itself to the microcontroller. The safety status sensor is used to collect real-time data on the safety position change of the firearm during virtual reality simulation training using the firearm, and send the safety position change data to the microcontroller.
3. The simulated training firearm interaction device according to claim 1, characterized in that, The status monitoring component and the microcontroller communicate with each other via a Bluetooth communication module; The Bluetooth communication module is fixedly installed inside the plate-shaped housing.
4. The simulated training firearm interaction device according to claim 3, characterized in that, A power module is also fixedly installed inside the plate-shaped housing; The power module is electrically connected to the Bluetooth communication module, the microcontroller, and the status monitoring component, respectively, and is used to supply power to the Bluetooth communication module, the microcontroller, and the status monitoring component. The outer wall of the plate-shaped housing is also provided with a data interface, which is connected to the power module to charge the power module.
5. The simulated training firearm interaction device according to claim 4, characterized in that, The outer wall of the plate-shaped housing is also fixedly equipped with a power indicator light, a communication status indicator light, and a start button. The power indicator light is connected to the power module, the communication status indicator light is connected to the Bluetooth communication module, and the start button is connected to the microcontroller.
6. The simulated training firearm interaction device according to claim 1, characterized in that, The handle fixing assembly includes: a fixing ring with an opening for detachably fixing a VR interactive handle, and the opening of the fixing ring is provided with a screw fastener; The fixing ring has an anti-slip rubber layer inside.
7. The simulated training firearm interaction device according to claim 1, characterized in that, The operating aid includes: a fixed plate and two arc-shaped side plates respectively fixed on both sides of the fixed plate; The fixing plate is located at the bottom of the aiming window; At least one of the two arc-shaped side plates is movably connected to the fixed plate, and when the two arc-shaped side plates are closed, a through hole is formed inside the operating aid to fit onto the firearm.
8. The simulated training firearm interaction device according to claim 7, characterized in that, Each of the function keys includes: a plurality of analog keyboard-style directional function keys fixedly disposed on the outer wall of one of the arc-shaped side plates of the operation aid, and a plurality of analog keyboard-style menu function keys fixedly disposed on the outer wall of the other arc-shaped side plate of the operation aid.
Citation Information
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