Method and device for updating system skills in game and electronic equipment

By providing a graphical user interface in the game scene and using specified trigger operations to display system skills and alternative skill parameters, the complex problem of system skills update operations in the game is solved, and rapid updates are achieved, improving the gaming experience.

CN119113524APending Publication Date: 2024-12-13NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202411036186.6
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-07-30
Publication Date
2024-12-13

AI Technical Summary

Technical Problem

In the game, players need to frequently jump to the multi-level functional interface when updating system skills, resulting in excessive operation and time costs, affecting the gaming experience.

Method used

By providing a graphical user interface in the game scene, using a designated trigger operation to display system skills and alternative skill parameters at the system identifier of the functional system, allowing players to quickly update system skills on the same interface, avoiding multi-level interface jumps.

Benefits of technology

Simplifies system skills update operations, reduces players' operating costs and time costs, and improves game experience.

✦ Generated by Eureka AI based on patent content.

Smart Images

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    Figure CN119113524A_ABST
Patent Text Reader

Abstract

The invention provides a method and a device for updating system skills in a game and electronic equipment. The method comprises the following steps: displaying a system identifier of a functional system of a target object in a game scene; if a first specified triggering operation acting on the first system identifier is received, displaying a skill identifier of a system skill of the first function system corresponding to the first system identifier at a specified position of the first system identifier; responding to an operation contact of a second specified triggering operation continuous with the first specified triggering operation to move to the first skill identifier, and displaying an alternative skill parameter identifier of a first system skill corresponding to the first skill identifier; in response to a selection operation of the first skill parameter identifier, updating the first system skill based on a skill parameter corresponding to the first skill parameter identifier; and if a first trigger operation acting on the first system identifier is received, the graphical user interface switches to display the first function interface. In the mode, the target object system skill can be quickly updated without interface skipping, and the game experience of players is improved.
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Description

Technical Field

[0001] The present invention relates to the field of game technology, and in particular to a method, device and electronic equipment for updating system skills in a game. Background Art

[0002] In some games, a game object may contain multiple functional systems. For example, in a ship game, a ship may contain multiple functional systems such as weapon systems, energy systems, and command systems. Each functional system contains multiple system skills, such as: the weapon system contains multiple system skills such as ammunition enhancement skills and gun barrel enhancement skills. Players can update the corresponding system skills by improving the skill parameters of the system skills in a certain functional system of the game object, strengthen the skill effect of the system skills of the game object, and improve the combat capability of the game object. In related games, in order to enable players to fully understand the various system skills possessed by the game object before updating the system skills, a corresponding functional interface will be created specifically for each functional system of the game object. After the player understands the various system skills of the functional system through the functional interface, he selects a system skill in the functional interface to improve the skill parameters. This will cause the player to jump to at least the first-level functional interface when updating the system skills of the game object. For players who are familiar with these system skills or want to quickly update skill parameters, it costs too much operation cost and time cost, affecting the player's gaming experience. Summary of the invention

[0003] In view of this, an object of the present invention is to provide a method, device and electronic device for updating system skills in a game, so as to simplify the operation process of updating system skills and enhance the game experience of players.

[0004] In a first aspect, an embodiment of the present invention provides a method for updating system skills in a game, wherein a graphical user interface is provided through a terminal device, and content displayed by the graphical user interface includes a game scene; the method comprises:

[0005] A system identifier of a functional system of a target object is displayed in a game scene; if a first designated trigger operation acting on a first system identifier is received, a skill identifier of a system skill of a first functional system corresponding to the first system identifier is displayed at a designated position of the first system identifier; in response to a second designated trigger operation that is continuous with the first designated trigger operation in terms of operation timing, an operation contact moves to the first skill identifier, and an alternative skill parameter identifier of the first system skill corresponding to the first skill identifier is displayed at a designated position of the first skill identifier; in response to a selection operation of a first skill parameter identifier among the alternative skill parameter identifiers, the first system skill is updated based on the skill parameters corresponding to the first skill parameter identifier; if a first trigger operation acting on the first system identifier is received, a graphical user interface switches to display a first functional interface corresponding to the first system identifier.

[0006] In a second aspect, an embodiment of the present invention provides a device for updating system skills in a game, which provides a graphical user interface through a terminal device; the content displayed by the graphical user interface includes a game scene; the device includes: a first display module, which is used to display the system identifier of the functional system of the target object in the game scene; a first update module, which is used to display the skill identifier of the system skill of the first functional system corresponding to the first system identifier at a specified position of the first system identifier if a first specified trigger operation acting on the first system identifier is received; in response to a second specified trigger operation that is continuous with the first specified trigger operation in operation timing, the operation contact moves to the first skill identifier, and displays the alternative skill parameter identifier of the first system skill corresponding to the first skill identifier at a specified position of the first skill identifier; in response to the selection operation of the first skill parameter identifier in the alternative skill parameter identifier, the first system skill is updated based on the skill parameter corresponding to the first skill parameter identifier; a second display module, which is used to switch the graphical user interface to display the first functional interface corresponding to the first system identifier if a first trigger operation acting on the first system identifier is received.

[0007] In a third aspect, an embodiment of the present invention provides an electronic device including a processor and a memory, wherein the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the method for updating system skills in the above-mentioned game.

[0008] In a fourth aspect, an embodiment of the present invention provides a machine-readable storage medium, which stores machine-executable instructions. When the machine-executable instructions are called and executed by a processor, the machine-executable instructions prompt the processor to implement the method for updating system skills in the above-mentioned game.

[0009] The embodiments of the present invention bring the following beneficial effects:

[0010] The method, device and electronic device for updating system skills in the above-mentioned game display the system identification of the functional system of the target object in the game scene; if a first designated trigger operation acting on the first system identification is received, the skill identification of the system skill of the first functional system corresponding to the first system identification is displayed at the designated position of the first system identification; in response to a second designated trigger operation that is continuous with the first designated trigger operation in operation timing, the operation contact moves to the first skill identification, and the alternative skill parameter identification of the first system skill corresponding to the first skill identification is displayed at the designated position of the first skill identification; in response to the selection operation of the first skill parameter identification among the alternative skill parameter identifications, the first system skill is updated based on the skill parameters corresponding to the first skill parameter identification; if the first trigger operation acting on the first system identification is received, the graphical user interface switches to display the first functional interface corresponding to the first system identification.

[0011] The method, device and electronic device for updating system skills in the above-mentioned game display the system identification of the functional system of the target object in the game scene; if a first designated trigger operation acting on the first system identification is received, the skill identification of the system skill of the first functional system corresponding to the first system identification is displayed at the designated position of the first system identification; in response to a second designated trigger operation that is continuous with the first designated trigger operation in operation timing, the operation contact moves to the first skill identification, and the alternative skill parameter identification of the first system skill corresponding to the first skill identification is displayed at the designated position of the first skill identification; in response to the selection operation of the first skill parameter identification among the alternative skill parameter identifications, the first system skill is updated based on the skill parameters corresponding to the first skill parameter identification; if the first trigger operation acting on the first system identification is received, the graphical user interface switches to display the first functional interface corresponding to the first system identification.

[0012] In this method, if the first designated trigger operation is performed on the system identifier of the first functional system of the target object, the skill identifier of the system skill of the first functional system is directly displayed at the designated position of the system identifier. When the operation contact of the second trigger operation continuous with the first designated trigger operation moves to the first skill identifier in the skill identifier, the alternative skill parameter identifier of the first system skill corresponding to the first skill identifier is displayed, and the first skill parameter identifier in the alternative skill parameter identifier is selected. The first system skill can be updated according to the skill parameter corresponding to the first skill parameter identifier, so as to realize the rapid update of the system skills in the game. If the first trigger operation is performed on the system identifier of the first functional system of the target object, the graphical user interface switches to display the first functional interface corresponding to the system identifier, so as to update the first system skill in the first functional interface through the first functional interface.

[0013] In this mode, players can quickly update system skills by specifying trigger operations. By specifying trigger operations, the skill identifier of the system skill and the alternative skill parameter identifier of the corresponding system skill can be called out on the interface where the system identifier of the target object's functional system is located. The target object's system skills can be quickly updated without jumping through multiple levels of interfaces, thus avoiding excessive operating costs and time costs and improving the player's gaming experience.

[0014] Other features and advantages will be described in the following description, and partly become apparent from the description, or understood by practicing the invention. The purpose and other advantages of the invention are realized and obtained by the structures particularly pointed out in the description, claims and drawings.

[0015] In order to make the above-mentioned objects, features and advantages of the present invention more obvious and easy to understand, preferred embodiments are given below and described in detail with reference to the accompanying drawings. BRIEF DESCRIPTION OF THE DRAWINGS

[0016] In order to more clearly illustrate the specific implementation methods of the present invention or the technical solutions in the prior art, the drawings required for use in the specific implementation methods or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are some implementation methods of the present invention. For those skilled in the art, other drawings can be obtained based on these drawings without paying any creative work.

[0017] Figure 1 A flowchart of a method for updating system skills in a first game provided by an embodiment of the present invention;

[0018] Figure 2 A schematic diagram of a skill identification showing system skills provided by an embodiment of the present invention;

[0019] Figure 3 A schematic diagram showing a candidate skill parameter identifier provided by an embodiment of the present invention;

[0020] Figure 4 A schematic diagram showing a skill identifier of a system skill and attribute parameters of the system skill provided by an embodiment of the present invention;

[0021] Figure 5 A schematic diagram of a display lock control provided by an embodiment of the present invention;

[0022] Figure 6 A schematic diagram of displaying resource consumption information and resource remaining information provided by an embodiment of the present invention;

[0023] Figure 7 A schematic diagram of a first method of updating system skills in a game provided by an embodiment of the present invention;

[0024] Figure 8 A schematic diagram of a second method for updating system skills in a game provided by an embodiment of the present invention;

[0025] Fig. 9 A schematic diagram of a device for updating system skills in a game provided by an embodiment of the present invention;

[0026] Fig.10 A schematic diagram of the structure of an electronic device provided by an embodiment of the present invention. DETAILED DESCRIPTION

[0027] In order to make the purpose, technical solution and advantages of the embodiments of the present invention clearer, the technical solution of the present invention will be clearly and completely described below in conjunction with the accompanying drawings. Obviously, the described embodiments are part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative work are within the scope of protection of the present invention.

[0028] Based on this, an embodiment of the present invention provides a method, device and electronic device for updating system skills in a game, and the technology can be applied to the field of game technology.

[0029] In one embodiment of the present invention, the method for updating system skills in the game can be run on a local terminal device or a server. When the method for updating system skills in the game is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0030] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game method based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the updating method of the system skills in the game are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0031] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.

[0032] In a possible implementation, an embodiment of the present invention provides a method for updating system skills in a game, and a graphical user interface is provided through a terminal device; wherein the terminal device can be the local terminal device mentioned above, or a client device in the cloud interaction system mentioned above. A graphical user interface is provided through the terminal device, and the graphical user interface can display interface content, such as a game scene screen, a communication interaction window, etc., according to the type of application started.

[0033] To facilitate understanding of this embodiment, a method for updating system skills in a game disclosed in an embodiment of the present invention is first described in detail. A graphical user interface is provided through a terminal device; the content displayed by the graphical user interface includes a game scene, and the game scene may include a target object. The target object may be a current control object of a game account logged in to the terminal device. The target object may be a virtual character object, a virtual vehicle, a virtual building, etc. in the game scene, such as Figure 1 As shown, the updating method of the system skills in the game includes the following steps:

[0034] Step S102, displaying the system identification of the functional system of the target object in the game scene;

[0035] A target object may contain multiple functional systems. For example, when the target object is a ship, the target object may contain multiple functional systems such as a weapon system, an energy system, and a command system. Each functional system contains multiple system skills, such as a weapon system containing multiple system skills such as an ammunition enhancement skill and a gun barrel enhancement skill. Users can enhance the skill effect of the system skill of the game object and improve the combat capability of the game object by improving the skill parameters of one or more system skills in a functional system of the target object. The above-mentioned system identifier is used to indicate the functional system corresponding to the target object. Each system identifier corresponds to a functional system one by one. The system identifier can be an icon, text, etc.

[0036] In the game, the system identifier of the functional system of the target object can be displayed in association with the target object and move with the target object in the game scene.

[0037] Step S104: if a first designated trigger operation acting on the first system identifier is received, a skill identifier of the system skill of the first functional system corresponding to the first system identifier is displayed at a designated position of the first system identifier; in response to a second designated trigger operation that is continuous with the first designated trigger operation in terms of operation timing, the operation contact moves to the first skill identifier, and an alternative skill parameter identifier of the first system skill corresponding to the first skill identifier is displayed at a designated position of the first skill identifier; in response to a selection operation of the first skill parameter identifier among the alternative skill parameter identifiers, the first system skill is updated based on the skill parameter corresponding to the first skill parameter identifier;

[0038] The above-mentioned first system identifier is a system identifier corresponding to the first functional system in the functional system, and the first functional system can be any functional system of the target object. The above-mentioned first designated trigger operation includes a long press operation. The specified position of the above-mentioned first system identifier can be above, below, left, right, etc. of the first system identifier. The above-mentioned first functional system includes at least one system skill, and the skill identifier of the above-mentioned system skill is used to indicate the system skill. Each system identifier corresponds to a functional system one-to-one, such as the first skill identifier is used to indicate the first system skill included in the first functional system. The skill identifier can be in the form of text, pattern, etc.

[0039] Here, if a first designated trigger operation such as a long press operation is performed on the first system identifier, a skill identifier of the system skill of the first functional system corresponding to the first system identifier may be displayed at a designated position of the first system identifier. Figure 2 As shown, after a long press operation is performed on the first system identifier indicating the first functional system, a skill identifier of the system skill of the first functional system is displayed above the first system identifier, such as Figure 2 In this way, the player can display the skill identifier of the system skill of the first functional system in the interface where the system identifier of the functional system is located through the first designated trigger operation. The player can view the system skills included in the functional system without jumping to the interface, which reduces the complexity of viewing the system skills.

[0040] The second designated trigger operation is an operation that occurs continuously with the first designated trigger operation in terms of operation timing. For example, when the first designated trigger operation is a long press operation acting on the first system identifier, the second designated trigger may be a sliding operation in which the operating contact slides from the first system identifier to the skill identifier of the system skill of the first functional system after the long press operation. The first system skill may be any system skill under the first functional system. The designated position of the first skill identifier may be above, below, to the left, to the right, etc. of the first skill identifier. The alternative skill parameter identifier of the first system skill is used to indicate the alternative skill parameters under the first system skill, and each alternative skill parameter identifier corresponds one-to-one to the respective alternative skill parameters. The alternative skill parameters indicate the skill parameters for players to select for updating system skills. For example, the alternative skill parameters of system skill A include: 1, 2, 3, 4, indicating that players can upgrade system skill A by 1, 2, 3, or 4 skill levels.

[0041] Here, if Figure 3As shown, when the operating point of the second designated trigger operation moves to the first skill identifier, such as the skill identifier A in the figure, the alternative skill parameter identifier of the first system skill corresponding to the first skill identifier can be displayed at the designated position of the first skill identifier. In one case, after the operating point moves to the first skill identifier, the first skill identifier can also be displayed in a designated format to be visually distinguished from other skill identifiers, such as Figure 3 In this way, the system identifier of the first functional system, the skill identifier of the system skill of the first functional system, and the alternative skill parameter identifier of the corresponding system skill are displayed in the same interface. Without switching the graphical user interface, the player can obtain the alternative skill parameters of the corresponding system skill, thereby improving the player's gaming experience.

[0042] The selection operation of the first skill parameter identifier may be an operation that occurs continuously with the second designated trigger operation in terms of operation timing. For example, when the operation contact of the third designated trigger operation that is continuous with the second designated trigger operation in terms of operation timing moves to the first skill parameter identifier, it is determined that the first skill parameter identifier is selected. Of course, the selection operation of the first skill parameter identifier may not occur continuously with the second designated trigger operation. For example, after the second designated trigger operation occurs, the skill identifier of the system skill of the first functional system and the alternative skill parameter identifier of the first system skill may be locked and displayed in the graphical user interface through some user operation, and then the first skill parameter identifier among the locked and displayed alternative skill parameter identifiers may be clicked and selected.

[0043] Here, after the first skill parameter identifier is selected, the first system skill can be updated according to the skill parameter corresponding to the first skill parameter identifier. Specifically, the skill parameter of the first system skill before the selection operation is performed and the skill parameter corresponding to the first skill parameter identifier can be added together, and the sum can be determined as the skill parameter of the updated first system skill, thereby achieving the purpose of updating the first system skill.

[0044] In this method, the system identifier of the first functional system, the skill identifier of the system skill of the first functional system, and the alternative skill parameter identifier of the corresponding system skill are displayed simultaneously in the same interface. Without switching the graphical user interface, the skill parameters can be selected from the alternative skill parameter identifiers, and the system skills can be updated according to the selected skill parameters. The system skills in the game can be quickly updated without jumping through multiple levels of interfaces, avoiding excessive operating costs and time costs, and improving the player's gaming experience.

[0045] In the prior art, updating the system skills of the target object involves jumping through multiple levels of graphical user interfaces. Players need to operate on different interfaces, and the operation process is complicated. In addition, since players cannot complete the parameter update of the system skills of multiple functional systems of the target object on the same graphical user interface, as the interface jumps, players will easily forget the overall functional system distribution of the target object, resulting in the player being unable to reasonably allocate resources for each functional system, ultimately affecting the target object's combat training experience.

[0046] In the method provided by the present invention, the skill identifier of the system skill and the alternative skill parameter identifier of the system skill can be called out in the interface where the system identifier of the functional system is located by specifying a trigger operation, and the target object system skill can be quickly updated without jumping through multiple levels of interfaces. At the same time, players can also complete the update of skill parameters of system skills under multiple functional systems on the same graphical user interface, which is convenient for players to make reasonable resource allocation for each functional system, greatly saving players' operating costs and time costs, and improving players' gaming experience.

[0047] Step S106: if a first trigger operation acting on the first system identifier is received, the graphical user interface switches to display a first function interface corresponding to the first system identifier.

[0048] The above-mentioned first trigger operation is different from the first designated trigger operation, and the first trigger operation may be a single-click or double-click operation on the first system identifier. The above-mentioned function interface is the interface displayed after the graphical user interface is switched, and can be understood as the next-level interface of the interface where the system identifier of the function system is located. The first function interface may display information related to the first function system corresponding to the first system identifier, such as introduction information of the first function system of the target object, skill parameter setting information of each system skill of the first function system with the highest popularity obtained from the game system, skill parameter setting information of the system skills of the first function system recommended by the game system, and so on. In one method, the update of system skills can also be achieved through the first function interface. For example, the first function interface may include the skill identifier of the system skill of the first function system corresponding to the first system identifier. The player can select the skill identifier in the first function interface to determine the corresponding skill identifier. By performing a skill parameter update operation on the selected skill identifier, the update of the system skill can be controlled.

[0049] Here, if the player performs the first trigger operation on the first system identifier, the graphical user interface is triggered to switch and display the first function interface corresponding to the first system identifier. Information related to the first function system can be learned through the first function interface, or system skills can be updated through the first function interface.

[0050] The method for updating system skills in the above-mentioned game displays the system identifier of the functional system of the target object in the game scene; if a first designated trigger operation acting on the first system identifier is received, the skill identifier of the system skill of the first functional system corresponding to the first system identifier is displayed at the designated position of the first system identifier; in response to a second designated trigger operation that is continuous with the first designated trigger operation in operation timing, the operation contact moves to the first skill identifier, and the alternative skill parameter identifier of the first system skill corresponding to the first skill identifier is displayed at the designated position of the first skill identifier; in response to the selection operation of the first skill parameter identifier in the alternative skill parameter identifiers, the first system skill is updated based on the skill parameters corresponding to the first skill parameter identifier; if the first trigger operation acting on the first system identifier is received, the graphical user interface switches to display the first functional interface corresponding to the first system identifier.

[0051] In this method, if the first designated trigger operation is performed on the system identifier of the first functional system of the target object, the skill identifier of the system skill of the first functional system is directly displayed at the designated position of the system identifier. When the operation contact of the second trigger operation continuous with the first designated trigger operation moves to the first skill identifier in the skill identifier, the alternative skill parameter identifier of the first system skill corresponding to the first skill identifier is displayed, and the first skill parameter identifier in the alternative skill parameter identifier is selected. The first system skill can be updated according to the skill parameter corresponding to the first skill parameter identifier, thereby realizing the rapid update of the system skill in the game. If the first trigger operation is performed on the system identifier of the first functional system of the target object, the graphical user interface is triggered to switch to display the first functional interface corresponding to the system identifier. In this method, the player can realize the rapid update of the system skill by specifying the trigger operation method. By specifying the trigger operation, the skill identifier of the system skill and the alternative skill parameter identifier of the corresponding system skill can be called out on the interface where the system identifier of the functional system of the target object is located. The rapid update of the system skill of the target object can be realized without jumping through multiple levels of interfaces, thus avoiding excessive operation costs and time costs, and improving the game experience of the player.

[0052] The following embodiment introduces the first functional interface.

[0053] In one embodiment, the first function interface includes: a skill identifier of a system skill of a first function system corresponding to the first system identifier, and an information screen corresponding to the first function system; the information screen includes graphic explanation information of the system skill of the first function system.

[0054] The above-mentioned graphic and text explanation information may include video, picture, and text explanation information about the system skills of the first functional system, such as a demonstration video of the skill effects corresponding to the system skills, a graphic and text introduction to the skill parameters contained in each system skill of the first functional system, etc., to facilitate players to have an in-depth understanding of the system skills of the first functional system.

[0055] In this method, the first function interface includes the skill identifier of the system skills of the first function system corresponding to the first system identifier, and the information screen corresponding to the first function system; the information screen includes graphic and text explanation information of the system skills of the first function system, which facilitates players to have an in-depth understanding of the system skills of the first function system.

[0056] In one method, the first function interface includes: a skill identifier of a system skill of a first function system corresponding to a first system identifier; after the graphical user interface switches to display the first function interface corresponding to the first system identifier, a second skill identifier is determined in response to a selection operation on the skill identifier in the first function interface; and an update of the second system skill is controlled in response to a skill parameter update operation on the second skill identifier.

[0057] The skill parameter update operation may be a trigger operation for a skill parameter update control. When the skill parameter update control is clicked or slid, the preset skill parameters of the system skill corresponding to the selected skill identifier may be increased to update the system skill. The second skill identifier is the skill identifier selected in the first function interface.

[0058] That is to say, the first function interface may also include the skill identifier of the system skills of the first function system corresponding to the first system identifier. After selecting the skill identifier in the first function interface, the skill parameter update control can be displayed. By clicking or sliding the skill parameter update control, the preset skill parameters of the system skill corresponding to the selected skill identifier can be improved to update the system skill.

[0059] In this method, players can also update the system skills of the first function system through the first function interface. The first function interface generally includes introduction information of the first function system of the target object, skill parameter setting information of each system skill of the first function system with the highest popularity obtained from the game system, skill parameter setting information of the system skills of the first function system recommended by the game system, etc. Players can view the content displayed on the first function interface, and after having an in-depth understanding of the system skills of the first function system, update the system skills of the first function system, which is convenient for players to make reasonable resource allocation for the system skills. This method increases the operation method of updating system skills and improves the player's gaming experience.

[0060] In one method, after receiving a first designated trigger operation acting on a first system identifier, attribute parameters of at least one system skill of a first functional system corresponding to the first system identifier are displayed at a designated position of the first system identifier; wherein the attribute parameters of the system skill include one or more of the following: current skill parameters of the system skill, maximum skill parameters of the system skill, skill effect information corresponding to skill parameters for improving the system skill, and virtual resources consumed by improving the skill parameters of the system skill.

[0061] The current skill parameters of the above-mentioned system skills indicate the current skill level of the system skills of the target object, such as the current skill level of the system skills. The maximum skill parameters of the above-mentioned system skills indicate the upper limit of the skill level of the system skills in the game, such as the maximum skill level of the system skills. The skill effect information corresponding to the skill parameters for improving the system skills can be the skill effect obtained by improving the skill level of the system skills by one level. For example, in a ship game, the target object is a ship, and the skill effect information corresponding to the skill parameters of the system skills can be the improvement effect in terms of attack, defense, endurance or speed brought about by improving the skill level of the system skills by one level. The virtual resources consumed by the skill parameters for improving the above-mentioned system skills can be the resource consumption when the skill level of the system skills is improved by one level.

[0062] Here, after receiving the first designated trigger operation acting on the first system identifier, while displaying the skill identifier of the system skill of the first functional system corresponding to the first system identifier, the attribute parameters of at least one system skill of the first functional system can also be displayed, so as to facilitate players to quickly have a preliminary understanding of the system skills of the first functional system of the current target object.

[0063] In one case, after the player performs the first designated trigger operation on the first system identifier, only the attribute parameters corresponding to the designated system skills of the first functional system may be displayed, such as the attribute parameters of the system skill with the lowest current skill parameters, or the attribute parameters of the system skill corresponding to the skill identifier that is at the top of the skill identifiers. Figure 4 As shown, Figure 4The target object is a ship. After the player performs the first designated trigger operation on the first system identifier, the skill identifiers are displayed above the first system identifier. At the same time, the attribute parameters of the system skill A corresponding to the skill identifier A are displayed at the upper left position of the first system identifier, including: "System skill A: 1 / 5", "Increase the damage of aircraft / drones in the hangar by 2%". Among them, 1 indicates that the current skill parameter of the target object's system skill A is the first level; 5 indicates that the highest skill parameter of system skill A is the fifth level; and the damage of aircraft / drones in the hangar is increased by 2%, which is the skill effect information corresponding to the skill parameter of system skill A, indicating that the combat damage capability of aircraft and drones in the hangar of the ship can be increased by 2% for each level of skill parameter increase of system skill A.

[0064] In another case, after the player performs the first designated trigger operation on the first system identifier, a list can be displayed in the upper left corner of the first system identifier, in which the attribute parameters of the system skills corresponding to each skill identifier in the graphical user interface are displayed one by one, so that the player can have a preliminary understanding of the various system skills of the first functional system of the current target object.

[0065] In one method, the second designated trigger operation includes: a first sliding operation in which the operating contact slides from the first system identifier to the skill identifier of the system skill of the first functional system, and before the operating contact of the second designated trigger operation moves to the step of the first skill identifier, in response to the release of the operating contact of the first sliding operation, the skill identifier of the system skill of the first functional system corresponding to the first system identifier is cancelled.

[0066] That is to say, the second designated trigger operation may be a first sliding operation in which the operating contact slides from the first system identifier to the skill identifier of the system skill of the first functional system after the player's finger long presses the first system identifier. If the operating contact of the first sliding operation is released before the operating contact of the second designated trigger operation moves to the first skill identifier, that is, the finger is released, it is considered that the update of the system skill will not continue. At this time, the skill identifier of the system skill of the first functional system corresponding to the first system identifier is cancelled in the graphical user interface.

[0067] The following embodiments provide specific implementation methods for updating the first system skills.

[0068] Specifically, updating the first system skill based on the skill parameter corresponding to the first skill parameter identifier may be performed in the following manner:

[0069] Obtain target skill parameters; wherein the target skill parameters are: skill parameters of the first system skill before executing the selection operation of the first skill parameter identifier in the alternative skill parameter identifier; based on the skill parameters corresponding to the first skill parameter identifier and the target skill parameters, update the skill parameters of the first system skill.

[0070] That is, the skill parameters of the first system skill before the player performs the selection operation of the first skill parameter identifier in the candidate skill parameters are obtained and used as the target skill parameters. Then, the skill parameters of the first system skill are updated according to the skill parameters corresponding to the selected first skill parameter identifier and the target skill parameters. In actual implementation, the target skill parameters and the skill parameters corresponding to the first skill parameter identifier can be added together, and the sum result can be determined as the updated skill parameters of the first system skill, so as to achieve the purpose of updating the first system skill.

[0071] In one method, the selection operation of the first skill parameter identifier includes: the operation contact of a third designated trigger operation that is continuous with the second designated trigger operation in operation timing moves to the first skill parameter identifier; in response to the operation contact of the third designated trigger operation moving to the first skill parameter identifier, the first system skill is updated based on the skill parameter corresponding to the first skill parameter identifier.

[0072] That is, after the operating contact of the second designated trigger operation moves to the first skill identifier, a third designated trigger operation that is continuous with the second designated trigger operation in terms of operation timing is continued, such as a sliding operation in which the operating contact slides from the first skill identifier to the candidate skill parameter identifier of the first system skill. When the operating contact of the third designated trigger operation moves to the first skill parameter identifier, the first system skill is updated based on the skill parameter corresponding to the first skill parameter identifier.

[0073] It should be noted that the third designated trigger operation includes: a second sliding operation in which the operating contact slides from the first skill identifier to the alternative skill parameter identifier of the first system skill; when the operating contact of the third designated trigger operation moves to before the first skill parameter identifier, in response to the release of the operating contact of the second sliding operation, the skill identifier of the system skill of the first functional system corresponding to the first system identifier is cancelled, and the alternative skill parameter identifier of the first system skill corresponding to the first skill identifier is cancelled.

[0074] That is to say, when the third designated trigger operation is: the second sliding operation in which the operating contact slides from the first skill identifier to the alternative skill parameter identifier of the first system skill, if the operating contact of the third designated trigger operation moves before the first skill parameter identifier and the operating contact of the first sliding operation is released, that is, the finger is released, it is considered that the update of the first system skill will not continue. At this time, in the graphical user interface, the skill identifier of the system skill of the first functional system corresponding to the first system identifier is cancelled, and the alternative skill parameter identifier of the first system skill corresponding to the first skill identifier is cancelled.

[0075] In one method, the lock control can be displayed while displaying the alternative skill parameter identifier:

[0076] Specifically, in response to the second designated trigger operation, the operating contact moves to the first skill identifier, and the alternative skill parameter identifier of the first system skill corresponding to the first skill identifier and the lock control are displayed at the designated position of the first skill identifier; wherein the lock control is used to trigger the graphical user interface to enter an identifier lock state, in which the skill identifier of the system skill of the first functional system and the alternative skill parameter identifier of the first system skill are locked and displayed in the graphical user interface.

[0077] The above-mentioned lock control is used to trigger the graphical user interface to enter an identification lock state. In the identification lock state, the skill identification of the system skill of the first functional system and the alternative skill parameter identification of the first system skill are locked and displayed in the graphical user interface.

[0078] like Figure 5 As shown, the operation contact of the second designated trigger operation moves to the first skill identifier, such as the skill identifier A in the figure. Above the skill identifier A, the alternative skill parameter identifier of the first system skill corresponding to the skill identifier A and the lock control are displayed.

[0079] Further, in response to the operation contact of a fourth designated trigger operation that is continuous with the second designated trigger operation in operation timing moving to the lock control, the graphical user interface is controlled to enter an identification lock state.

[0080] Here, continue to perform the fourth designated trigger operation that is continuous with the second designated trigger operation in operation timing, such as a sliding operation in which the operating contact slides from the first skill identifier to the lock control. When the operating contact of the sliding operation moves to the lock control, the graphical user interface can be controlled to enter an identifier lock state. At this time, the skill identifier of the system skill of the first functional system and the alternative skill parameter identifier of the first system skill are locked and displayed in the graphical user interface.

[0081] In the identification locked state, the skill identification of the system skills of the first functional system and the alternative skill parameter identification of the first system skills are locked and displayed in the graphical user interface. By touching any skill identification displayed in the graphical user interface, the alternative skill parameter identification of the displayed first system skill can be switched to the alternative skill parameter identification corresponding to the skill identification. The player can fully consider the resource allocation of each system skill of the first functional system and update the skill parameters of the first system skill and other system skills of the first functional system.

[0082] It should be noted that after the operating contact moves to the lock control, the lock control can be highlighted in a specific background format to enter the identification lock state in a schematic graphical user interface.

[0083] In one method, the selection operation of the first skill parameter identifier includes: a click operation on the first skill parameter identifier in a locked state; in response to the click operation on the first skill parameter identifier in the locked state, updating the first system skill based on the skill parameter corresponding to the first skill parameter identifier.

[0084] That is to say, the selection operation of the first skill parameter identifier can also be a click operation on the first skill parameter identifier in the identifier locked state. When the player performs a click operation on the first skill parameter identifier in the identifier locked state, the step of updating the first system skill based on the skill parameters corresponding to the first skill parameter identifier can be automatically executed.

[0085] There is another way, in response to a click operation on the first skill parameter identifier in the identifier locked state, a parameter confirmation control is displayed in the graphical user interface; in response to a trigger operation on the parameter confirmation control, the first system skill is updated based on the skill parameter corresponding to the first skill parameter identifier.

[0086] That is to say, when the player performs a click operation on the first skill parameter identifier in the identifier locked state, a parameter confirmation control will be displayed in the graphical user interface. When a trigger operation such as clicking on the parameter confirmation control is performed, the step of updating the first system skill based on the skill parameters corresponding to the first skill parameter identifier is triggered.

[0087] The above-mentioned specific implementation method of updating the first system skill shows two selection operations for the skill parameter identifier. In one method, the player can directly move the contact point to the first skill parameter identifier by performing a third designated trigger operation that is continuous with the second designated trigger operation, thereby quickly selecting the first skill parameter identifier and completing the update of the first system skill. In another method, the player can also first control the graphical user interface to enter the identifier lock state, lock and display the skill identifier of the system skill of the first functional system and the alternative skill parameter identifier of the first system skill in the graphical user interface. The player can fully consider the resource allocation of each system skill of the first functional system, and complete the update of the first system skill by clicking the skill parameter identifier of the first system skill to improve the player's gaming experience.

[0088] In one method, in the identification locked state, multiple system skills in the first functional system can also be updated together.

[0089] Specifically, in the identification locked state, an alternative skill parameter identification of at least one system skill in the first functional system is selected, and the corresponding system skill is updated based on the skill parameter corresponding to the selected alternative skill parameter identification in the at least one system skill.

[0090] It can be understood that in the identification locked state, the skill identification of the system skills of the first functional system and the alternative skill parameter identification of the first system skill are locked and displayed in the graphical user interface. The player can touch any skill identification displayed in the graphical user interface to switch the displayed alternative skill parameter identification of the first system skill to the alternative skill parameter identification corresponding to the skill identification, so as to update other system skills of the first functional system except the first system skill.

[0091] In actual implementation, a selection operation may be performed on the alternative skill parameter identifier of at least one system skill in the first functional system, and the corresponding system skill may be updated according to the skill parameter corresponding to the selected alternative skill parameter identifier in the at least one system skill.

[0092] In one embodiment, at least one system skill includes a third system skill and a fourth system skill. In response to a trigger operation on the third skill identifier in the skill identifier, the alternative skill parameter identifier of the first system skill is switched to be displayed as the alternative skill parameter identifier of the third system skill corresponding to the third skill identifier; in response to a selection operation of the third skill parameter identifier in the alternative skill parameter identifiers of the third system skill, a parameter confirmation control is displayed in a graphical user interface; in response to a trigger operation on the fourth skill identifier in the skill identifier, the alternative skill parameter identifier of the third system skill is switched to be displayed as the alternative skill parameter identifier of the fourth system skill corresponding to the fourth skill identifier, and a selection operation is performed on the fourth skill parameter identifier in the alternative skill parameter identifiers of the fourth system skill; in response to a trigger operation on the parameter confirmation control, the third system skill is updated based on the skill parameter corresponding to the third skill parameter identifier, and the fourth system skill is updated based on the skill parameter corresponding to the fourth skill parameter identifier.

[0093] The third system skill and the fourth system skill are any two system skills in the first functional system. The triggering operation of the third skill identifier may be a click operation on the third skill identifier in the identifier locked state. The selection operation of the third skill parameter identifier may be a click operation on the third skill parameter identifier. The triggering operation of the fourth skill identifier may be a click operation on the fourth skill identifier in the identifier locked state. The triggering operation of the fourth skill identifier may be a click operation on the fourth skill parameter identifier.

[0094] That is to say, in the locked state, the player can click the third skill identifier displayed in the graphical user interface to switch the displayed alternative skill parameter identifier of the first system skill to the alternative skill parameter identifier corresponding to the third skill identifier, and continue to click the third skill parameter identifier in the alternative skill parameter identifier of the third system skill to display the parameter confirmation control in the graphical user interface.

[0095] Furthermore, the player can click on the fourth skill identifier displayed in the graphical user interface to switch the displayed alternative skill parameter identifier of the third system skill to the alternative skill parameter identifier corresponding to the fourth skill identifier, and click on the fourth skill parameter identifier in the alternative skill parameter identifier of the fourth system skill. Finally, the parameter confirmation control is clicked to trigger the update of the third system skill according to the skill parameter corresponding to the third skill parameter identifier, and the fourth system skill is updated according to the skill parameter corresponding to the fourth skill parameter identifier, thereby realizing the update of the third system skill and the fourth system skill.

[0096] In this way, when the logo is locked, multiple system skills in the first functional system can be quickly updated, saving operation costs and time costs and improving the player's gaming experience.

[0097] In one method, in the identification locked state, after the parameter confirmation control is triggered, the resource consumption information corresponding to the third system skill and the fourth system skill and the resource remaining information of the game account logged in by the terminal device are also displayed in the graphical user interface.

[0098] The above-mentioned remaining resource information refers to the remaining resources of the game account logged in by the terminal device after deducting the resource consumption corresponding to updating the third system skill and the fourth system skill.

[0099] like Figure 6 As shown, in the locked state, after the parameter confirmation control is triggered, the resource consumption information corresponding to the third system skill and the fourth system skill and the remaining resource information of the game account logged in by the terminal device are displayed in the graphical user interface. In the figure, the resource consumption corresponding to the updated third system skill and the fourth system skill is 100 technical values, and the remaining resources of the game account logged in by the terminal device are 20 technical values.

[0100] In a specific implementation, a first specific method for updating system skills in a game is provided, and the operation steps are as follows: Figure 7 As shown, the system identifier of the functional system of the target object is displayed in the game scene, and the target object is the target ship.

[0101] Step 1):

[0102] Long press the first system identifier corresponding to the first function system of the target ship in the game scene, and call out the skill identifiers of multiple system skills under the first function system and the attribute information of the system skill corresponding to the skill identifier at the first position in the graphical user interface, where the displayed attribute parameters include: "System skill A: 1 / 5", "Increase the damage of aircraft / drones in the hangar by 2%". Among them, 1 indicates that the current skill parameter of system skill A is the first level; 5 indicates that the highest skill parameter of system skill A is the fifth level; "Increase the damage of aircraft / drones in the hangar by 2%" is the skill effect improvement information corresponding to the skill parameter of system skill A, indicating that the combat damage capability of aircraft and drones in the hangar of the target ship can be increased by 2% for each level increase of the skill parameter of system skill A.

[0103] Step 2):

[0104] Keeping your finger pressed, perform the first sliding operation to move the operating contact to the first skill identifier (such as skill identifier A) in the skill identifiers. The skill identifier A is enlarged and displayed, and the alternative skill parameter identifier and lock control of the system skill A corresponding to the skill identifier A are called out, wherein the alternative skill parameter identifier includes multiple skill parameter identifiers.

[0105] Step 3):

[0106] Keeping the finger pressed, perform a second sliding operation to move the operating contact to the first skill parameter identifier among the alternative skill parameter identifiers. For example, if the first skill parameter identifier is skill parameter "2", the first skill parameter identifier is enlarged and displayed, and the skill parameter of the first system skill before the operating contact moves to the first skill parameter among the alternative skill parameter identifiers is obtained. The skill parameter is added to the skill parameter corresponding to the first skill parameter identifier, and the sum result is determined as the skill parameter of the updated first system skill. The skill parameter of the first system skill is controlled to be determined as the skill parameter of the updated first system skill.

[0107] In this method, a long press operation is performed on the first system identifier of the first functional system indicated by the target object, and the skill identifier of the first functional system is directly displayed at the specified position of the system identifier. The player can directly move the operating contact from the first system identifier to the first skill identifier among the skill identifiers by performing a first sliding operation continuous with the long press operation, and display the alternative skill parameter identifiers of the first system skill corresponding to the first skill identifier. Then, through a second sliding operation continuous with the first sliding operation, the operating contact is moved from the first skill identifier to the skill identifier of the first skill parameter identifier among the alternative skill parameter identifiers, thereby selecting the skill parameter identifier of the system skill, and updating the system skill based on the skill parameters corresponding to the selected skill parameter identifier.

[0108] In this way, through a series of continuous operations, a system skill in a certain functional system can be quickly updated without jumping through multiple levels of interfaces, which simplifies the operating process of the system skill update operation and improves the player's gaming experience.

[0109] In another specific implementation, a second specific method for updating system skills in the game is provided, and the operation steps are as follows: Figure 8 As shown, the system identifier of the functional system of the target object is displayed in the game scene, and the target object is the target ship.

[0110] Step 1):

[0111] Long press the first system identifier corresponding to the first function system of the target ship in the game scene, and call out the skill identifiers of multiple system skills under the first function system and the attribute information of the system skill corresponding to the skill identifier at the first position in the graphical user interface, where the displayed attribute parameters include: "System skill A: 1 / 5", "Increase the damage of aircraft / drones in the hangar by 2%". Among them, 1 indicates that the current skill parameter of system skill A is the first level; 5 indicates that the highest skill parameter of system skill A is the fifth level; "Increase the damage of aircraft / drones in the hangar by 2%" is the skill effect improvement information corresponding to the skill parameter of system skill A, indicating that the combat damage capability of aircraft and drones in the hangar of the target ship can be increased by 2% for each level increase of the skill parameter of system skill A.

[0112] Step 2):

[0113] Keeping your finger pressed, perform the first sliding operation to move the operating contact to the first skill identifier (such as skill identifier A) in the skill identifiers. The skill identifier A is enlarged and displayed, and the alternative skill parameter identifier and lock control of the system skill A corresponding to the skill identifier A are called out, wherein the alternative skill parameter identifier includes multiple skill parameter identifiers.

[0114] Step 3):

[0115] Keeping the finger pressed, move the operating contact to the lock control and slide it. The lock control will be highlighted with a specific display background, indicating that it has entered the lock display state. In the lock display state, after the finger is released, the skill identifier of the system skill of the first functional system and the alternative skill parameters of the first system skill are still displayed in the graphical user interface.

[0116] Step 4):

[0117] Players can trigger operations on the skill identifiers of various system skills of the first functional system and the alternative skill parameters corresponding to the system skills to implement update operations on skill parameters under multiple system skills.

[0118] For example, by clicking on the second skill identifier in the skill identifier, such as skill identifier B, the alternative skill parameter identifier of the system skill B corresponding to skill identifier B is switched to display, and the skill parameter identifier "2" in the alternative skill parameter identifier of the system skill B is triggered to determine that the system skill B is increased by 2 technical levels.

[0119] Furthermore, you can continue to click on other skill identifiers to switch the display of alternative skill parameter identifiers of the system skill corresponding to the skill identifier in the graphical user interface, and click on the skill parameters in the alternative skill parameters to update the skill parameters of other system skills.

[0120] Finally, a click operation is performed on the parameter update control to control the resource consumption corresponding to the game account consumption, thereby realizing the update of the skill parameters of multiple system skills under the first functional system.

[0121] In the above scheme, the player can control the graphical user interface to enter the identification lock state through a series of continuous operations, and lock the skill identification of the system skills of the first functional system and the alternative skill parameter identification of the first system skill in the graphical user interface. In the identification lock state, multiple system skills can be updated together without jumping through multiple levels of interfaces, which saves operating costs and time costs and improves the player's gaming experience.

[0122] Corresponding to the above method embodiment, see Fig. 9 The schematic diagram of a device for updating system skills in a game is shown, wherein a graphical user interface is provided through a terminal device; the content displayed by the graphical user interface includes a game scene; the device includes:

[0123] A first display module 902, used to display a system identifier of a functional system of a target object in a game scene;

[0124] The first updating module 904 is configured to, upon receiving a first designated trigger operation acting on a first system identifier, display a skill identifier of a system skill of a first functional system corresponding to the first system identifier at a designated position of the first system identifier; in response to a second designated trigger operation that is sequential in operation sequence with the first designated trigger operation, move the operation contact to the first skill identifier, display an alternative skill parameter identifier of the first system skill corresponding to the first skill identifier at a designated position of the first skill identifier; and in response to a selection operation of a first skill parameter identifier from the alternative skill parameter identifiers, update the first system skill based on the skill parameter corresponding to the first skill parameter identifier;

[0125] The second display module 906 is configured to switch the graphical user interface to display a first function interface corresponding to the first system identifier if a first trigger operation acting on the first system identifier is received.

[0126] In this mode, players can quickly update system skills by specifying trigger operations. By specifying trigger operations, the skill identifier of the system skill and the alternative skill parameter identifier of the corresponding system skill can be called out on the interface where the system identifier of the target object's functional system is located. The target object's system skills can be quickly updated without jumping through multiple levels of interfaces, thus avoiding excessive operating costs and time costs and improving the player's gaming experience.

[0127] The above-mentioned first function interface includes: the skill identifier of the system skill of the first function system corresponding to the first system identifier, and the information screen corresponding to the first function system; the information screen includes graphic and text explanation information of the system skill of the first function system.

[0128] The above-mentioned first function interface includes: the skill identifier of the system skill of the first function system corresponding to the first system identifier, and the above-mentioned device includes a first control module, which is used to respond to the selection operation of the skill identifier in the first function interface and determine the second skill identifier; in response to the skill parameter update operation for the second skill identifier, control the update of the second system skill.

[0129] The above-mentioned device includes a third display module, which is used to display the attribute parameters of at least one system skill of the first functional system corresponding to the first system identifier at the designated position of the first system identifier; wherein the attribute parameters of the system skills include one or more of the following: current skill parameters of the system skills, maximum skill parameters of the system skills, skill effect information corresponding to skill parameters for improving the system skills, and virtual resources consumed by improving the skill parameters of the system skills.

[0130] The above-mentioned second designated trigger operation includes: a first sliding operation in which the operating contact slides from the first system identifier to the skill identifier of the system skill of the first functional system; the above-mentioned device includes a first cancellation module, which is used to cancel the display of the skill identifier of the system skill of the first functional system corresponding to the first system identifier in response to the release of the operating contact of the first sliding operation.

[0131] The above-mentioned first update module is also used to obtain target skill parameters; wherein the target skill parameters are: the skill parameters of the first system skill before executing the selection operation of the first skill parameter identifier in the alternative skill parameters; based on the skill parameters corresponding to the first skill parameter identifier and the target skill parameters, the skill parameters of the first system skill are updated.

[0132] The selection operation of the above-mentioned first skill parameter identifier includes: the operation contact of the third designated trigger operation which is continuous with the second designated trigger operation in operation timing moves to the first skill parameter identifier; the above-mentioned first update module is also used to update the first system skill based on the skill parameters corresponding to the first skill parameter identifier in response to the operation contact of the third designated trigger operation moving to the first skill parameter identifier.

[0133] The above-mentioned third designated trigger operation includes: a second sliding operation in which the operating contact slides from the first skill identifier to the alternative skill parameter identifier of the first system skill; the above-mentioned device includes a second cancellation module, which is used to cancel the display of the skill identifier of the system skill of the first functional system corresponding to the first system identifier in response to the release of the operating contact of the second sliding operation, and cancel the display of the alternative skill parameter identifier of the first system skill corresponding to the first skill identifier.

[0134] The above-mentioned first update module is also used to move the operating contact to the first skill identifier in response to the second specified trigger operation, and display the alternative skill parameter identifier of the first system skill corresponding to the first skill identifier and the lock control at the specified position of the first skill identifier; wherein the lock control is used to trigger the graphical user interface to enter the identifier lock state, in which the skill identifier of the system skill of the first functional system and the alternative skill parameter identifier of the first system skill are locked and displayed in the graphical user interface.

[0135] The above-mentioned device includes a second control module, which is used to control the graphical user interface to enter the identification lock state in response to the operation contact of the fourth designated trigger operation that is continuous with the second designated trigger operation in operation timing moving to the lock control.

[0136] The selection operation of the above-mentioned first skill parameter identifier includes: a click operation on the first skill parameter identifier in the identifier locked state; the above-mentioned first update module is also used to respond to the click operation on the first skill parameter identifier in the identifier locked state, and update the first system skill based on the skill parameters corresponding to the first skill parameter identifier.

[0137] The above-mentioned device includes a third update module, which is used to display a parameter confirmation control in a graphical user interface in response to a click operation on the first skill parameter identifier in a locked state; and to update the first system skill based on the skill parameter corresponding to the first skill parameter identifier in response to a trigger operation on the parameter confirmation control.

[0138] The above-mentioned device includes a fourth updating module, which is used to select the alternative skill parameter identifier of at least one system skill in the first functional system in an identifier locked state, and update the corresponding system skill based on the skill parameter corresponding to the selected alternative skill parameter identifier in at least one system skill.

[0139] The at least one system skill includes a third system skill and a fourth system skill; the device includes a fifth update module, which is used to respond to a trigger operation on the third skill identifier in the skill identifier, switch the alternative skill parameter identifier of the first system skill to the alternative skill parameter identifier of the third system skill corresponding to the third skill identifier; respond to a selection operation of the third skill parameter identifier in the alternative skill parameter identifier of the third system skill, display a parameter confirmation control in the graphical user interface; respond to a trigger operation on the fourth skill identifier in the skill identifier, switch the alternative skill parameter identifier of the third system skill to the alternative skill parameter identifier of the fourth system skill corresponding to the fourth skill identifier, and select the fourth skill parameter identifier in the alternative skill parameter identifier of the fourth system skill; respond to a trigger operation on the parameter confirmation control, update the third system skill based on the skill parameter corresponding to the third skill parameter identifier, and update the fourth system skill based on the skill parameter corresponding to the fourth skill parameter identifier.

[0140] The above-mentioned device includes a fourth display module, which is used to display the updated resource consumption information corresponding to the third system skill and the fourth system skill, as well as the resource remaining information of the game account logged in by the terminal device in the graphical user interface.

[0141] This embodiment also provides an electronic device, including a processor and a memory, wherein the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the above-mentioned method for updating system skills in the game. The electronic device can be a server or a terminal device.

[0142] See also Fig.10 As shown, the electronic device includes a processor 100 and a memory 101, wherein the memory 101 stores machine executable instructions that can be executed by the processor 100, and the processor 100 executes the machine executable instructions to implement the method for updating system skills in the above-mentioned game.

[0143] Further, Fig.10 The electronic device shown further includes a bus 102 and a communication interface 103 , and the processor 100 , the communication interface 103 and the memory 101 are connected via the bus 102 .

[0144] The memory 101 may include a high-speed random access memory (RAM), and may also include a non-volatile memory, such as at least one disk storage. The communication connection between the system network element and at least one other network element is realized through at least one communication interface 103 (which may be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. may be used. The bus 102 may be an ISA bus, a PCI bus, or an EISA bus, etc. The bus can be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Fig.10 Only one bidirectional arrow is used in the diagram, but this does not mean that there is only one bus or only one type of bus.

[0145] The processor 100 may be an integrated circuit chip with signal processing capabilities. In the implementation process, each step of the above method can be completed by the hardware integrated logic circuit or software instructions in the processor 100. The above processor 100 can be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it can also be a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components. The methods, steps and logic block diagrams disclosed in the embodiments of the present invention can be implemented or executed. The general-purpose processor can be a microprocessor or the processor can also be any conventional processor, etc. The steps of the method disclosed in conjunction with the embodiments of the present invention can be directly embodied as a hardware decoding processor for execution, or a combination of hardware and software modules in the decoding processor for execution. The software module may be located in a storage medium mature in the art, such as a random access memory, a flash memory, a read-only memory, a programmable read-only memory, or an electrically erasable programmable memory, a register, etc. The storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101 and completes the steps of the method of the above embodiment in combination with its hardware.

[0146] The processor in the above-mentioned electronic device can implement the following operations of the method for updating system skills in the above-mentioned game by executing machine-executable instructions: displaying the system identification of the functional system of the target object in the game scene; if a first designated trigger operation acting on the first system identification is received, displaying the skill identification of the system skill of the first functional system corresponding to the first system identification at the designated position of the first system identification; in response to the operation contact of the second designated trigger operation that is continuous with the first designated trigger operation in operation timing, moving to the first skill identification, displaying the alternative skill parameter identification of the first system skill corresponding to the first skill identification at the designated position of the first skill identification; in response to the selection operation of the first skill parameter identification in the alternative skill parameter identification, updating the first system skill based on the skill parameter corresponding to the first skill parameter identification; if the first trigger operation acting on the first system identification is received, the graphical user interface switches to display the first functional interface corresponding to the first system identification.

[0147] In this mode, players can quickly update system skills by specifying trigger operations. By specifying trigger operations, the skill identifier of the system skill and the alternative skill parameter identifier of the corresponding system skill can be called out on the interface where the system identifier of the target object's functional system is located. The target object's system skills can be quickly updated without jumping through multiple levels of interfaces, thus avoiding excessive operating costs and time costs and improving the player's gaming experience.

[0148] The above-mentioned first function interface includes: the skill identifier of the system skill of the first function system corresponding to the first system identifier, and the information screen corresponding to the first function system; the information screen includes graphic and text explanation information of the system skill of the first function system.

[0149] The above-mentioned first function interface includes: the skill identifier of the system skill of the first function system corresponding to the first system identifier. The processor in the above-mentioned electronic device can implement the following operations of the system skill updating method in the above-mentioned game by executing machine-executable instructions: responding to the selection operation of the skill identifier in the first function interface, determining the second skill identifier; responding to the skill parameter update operation for the second skill identifier, controlling the update of the second system skill.

[0150] The processor in the above-mentioned electronic device can implement the following operations of the method for updating system skills in the above-mentioned game by executing machine-executable instructions: displaying the attribute parameters of at least one system skill of the first functional system corresponding to the first system identifier at the specified position of the first system identifier; wherein the attribute parameters of the system skills include one or more of the following: current skill parameters of the system skills, maximum skill parameters of the system skills, skill effect information corresponding to skill parameters for improving the system skills, and virtual resources consumed by improving the skill parameters of the system skills.

[0151] The above-mentioned second designated trigger operation includes: a first sliding operation in which the operating contact slides from the first system identifier to the skill identifier of the system skill of the first functional system; the processor in the above-mentioned electronic device, by executing machine-executable instructions, can implement the following operations of the method for updating system skills in the above-mentioned game: in response to the release of the operating contact of the first sliding operation, canceling the display of the skill identifier of the system skill of the first functional system corresponding to the first system identifier.

[0152] The processor in the above-mentioned electronic device can implement the following operations of the method for updating system skills in the above-mentioned game by executing machine executable instructions: obtaining target skill parameters; wherein the target skill parameters are: the skill parameters of the first system skill before executing the selection operation of the first skill parameter identifier in the alternative skill parameters; based on the skill parameters corresponding to the first skill parameter identifier and the target skill parameters, updating the skill parameters of the first system skill.

[0153] The selection operation of the above-mentioned first skill parameter identifier includes: the operation contact of the third designated trigger operation which is continuous with the second designated trigger operation in operation timing moves to the first skill parameter identifier; the processor in the above-mentioned electronic device, by executing machine executable instructions, can implement the following operation of the method for updating system skills in the above-mentioned game: in response to the operation contact of the third designated trigger operation moving to the first skill parameter identifier, updating the first system skill based on the skill parameters corresponding to the first skill parameter identifier.

[0154] The above-mentioned third designated trigger operation includes: a second sliding operation in which the operating contact slides from the first skill identifier to the alternative skill parameter identifier of the first system skill; the processor in the above-mentioned electronic device, by executing machine-executable instructions, can implement the following operations of the method for updating system skills in the above-mentioned game: in response to the release of the operating contact of the second sliding operation, canceling the display of the skill identifier of the system skill of the first functional system corresponding to the first system identifier, and canceling the display of the alternative skill parameter identifier of the first system skill corresponding to the first skill identifier.

[0155] The processor in the above-mentioned electronic device can implement the following operations of the method for updating system skills in the above-mentioned game by executing machine-executable instructions: in response to the second specified trigger operation, the operating contact moves to the first skill identifier, and at the specified position of the first skill identifier, the alternative skill parameter identifier of the first system skill corresponding to the first skill identifier and the lock control are displayed; wherein the lock control is used to trigger the graphical user interface to enter an identifier lock state, in which the skill identifier of the system skill of the first functional system and the alternative skill parameter identifier of the first system skill are locked and displayed in the graphical user interface.

[0156] The processor in the above-mentioned electronic device can implement the following operations of the method for updating system skills in the above-mentioned game by executing machine executable instructions: in response to the operation contact of the fourth designated trigger operation which is continuous with the second designated trigger operation in operation timing moves to the lock control, controlling the graphical user interface to enter the identification lock state.

[0157] The selection operation of the above-mentioned first skill parameter identifier includes: a click operation acting on the first skill parameter identifier in the identifier locked state; the processor in the above-mentioned electronic device, by executing machine-executable instructions, can implement the following operations of the system skill updating method in the above-mentioned game: in response to a click operation acting on the first skill parameter identifier in the identifier locked state, updating the first system skill based on the skill parameters corresponding to the first skill parameter identifier.

[0158] The processor in the above-mentioned electronic device can implement the following operations of the method for updating system skills in the above-mentioned game by executing machine executable instructions: in response to a click operation on the first skill parameter identifier in the identifier locked state, a parameter confirmation control is displayed in the graphical user interface; in response to a trigger operation on the parameter confirmation control, the first system skill is updated based on the skill parameters corresponding to the first skill parameter identifier.

[0159] The processor in the above-mentioned electronic device can implement the following operations of the method for updating system skills in the above-mentioned game by executing machine executable instructions: in the identification locked state, the alternative skill parameter identification of at least one system skill in the first functional system is selected, and the corresponding system skill is updated based on the skill parameters corresponding to the selected alternative skill parameter identification in at least one system skill.

[0160] The at least one system skill includes a third system skill and a fourth system skill; the processor in the electronic device can implement the following operations of the method for updating system skills in the game by executing machine executable instructions: in response to a trigger operation on the third skill identifier in the skill identifier, the alternative skill parameter identifier of the first system skill is switched to be displayed as the alternative skill parameter identifier of the third system skill corresponding to the third skill identifier; in response to a selection operation of the third skill parameter identifier in the alternative skill parameter identifier of the third system skill, a parameter confirmation control is displayed in the graphical user interface; in response to a trigger operation on the fourth skill identifier in the skill identifier, the alternative skill parameter identifier of the third system skill is switched to be displayed as the alternative skill parameter identifier of the fourth system skill corresponding to the fourth skill identifier, and a selection operation is performed on the fourth skill parameter identifier in the alternative skill parameter identifier of the fourth system skill; in response to a trigger operation on the parameter confirmation control, the third system skill is updated based on the skill parameter corresponding to the third skill parameter identifier, and the fourth system skill is updated based on the skill parameter corresponding to the fourth skill parameter identifier.

[0161] The processor in the above-mentioned electronic device can implement the following operations of the method for updating system skills in the above-mentioned game by executing machine executable instructions: displaying the resource consumption information corresponding to the third system skill and the fourth system skill updated in the graphical user interface, as well as the resource remaining information of the game account logged in by the terminal device.

[0162] This embodiment also provides a machine-readable storage medium, which stores machine-executable instructions. When the machine-executable instructions are called and executed by a processor, the machine-executable instructions prompt the processor to implement the method for updating system skills in the above game.

[0163] The machine executable instructions stored in the above-mentioned machine-readable storage medium can implement the following operations in the method for updating system skills in the above-mentioned game by executing the machine executable instructions: displaying the system identification of the functional system of the target object in the game scene; if a first designated trigger operation acting on the first system identification is received, displaying the skill identification of the system skill of the first functional system corresponding to the first system identification at the designated position of the first system identification; in response to the operation contact of the second designated trigger operation that is continuous with the first designated trigger operation in operation timing, moving to the first skill identification, displaying the alternative skill parameter identification of the first system skill corresponding to the first skill identification at the designated position of the first skill identification; in response to the selection operation of the first skill parameter identification in the alternative skill parameter identification, updating the first system skill based on the skill parameter corresponding to the first skill parameter identification; if the first trigger operation acting on the first system identification is received, the graphical user interface switches to display the first functional interface corresponding to the first system identification.

[0164] In this mode, players can quickly update system skills by specifying trigger operations. By specifying trigger operations, the skill identifier of the system skill and the alternative skill parameter identifier of the corresponding system skill can be called out on the interface where the system identifier of the target object's functional system is located. The target object's system skills can be quickly updated without jumping through multiple levels of interfaces, thus avoiding excessive operating costs and time costs and improving the player's gaming experience.

[0165] The above-mentioned first function interface includes: the skill identifier of the system skill of the first function system corresponding to the first system identifier, and the information screen corresponding to the first function system; the information screen includes graphic and text explanation information of the system skill of the first function system.

[0166] The above-mentioned first function interface includes: the skill identifier of the system skill of the first function system corresponding to the first system identifier, and the machine executable instructions stored in the above-mentioned machine-readable storage medium. By executing the machine executable instructions, the following operations in the method for updating system skills in the above-mentioned game can be implemented: in response to the selection operation of the skill identifier in the first function interface, the second skill identifier is determined; in response to the skill parameter update operation for the second skill identifier, the update of the second system skill is controlled.

[0167] The machine executable instructions stored in the above-mentioned machine-readable storage medium can implement the following operations in the method for updating system skills in the above-mentioned game by executing the machine executable instructions: displaying attribute parameters of at least one system skill of the first functional system corresponding to the first system identifier at a specified position of the first system identifier; wherein the attribute parameters of the system skills include one or more of the following: current skill parameters of the system skills, maximum skill parameters of the system skills, skill effect information corresponding to skill parameters for improving the system skills, and virtual resources consumed by improving the skill parameters of the system skills.

[0168] The above-mentioned second designated trigger operation includes: a first sliding operation in which the operating contact slides from the first system identifier to the skill identifier of the system skill of the first functional system; the machine executable instructions stored in the above-mentioned machine-readable storage medium, by executing the machine executable instructions, the following operation in the method for updating system skills in the above-mentioned game can be implemented: in response to the release of the operating contact of the first sliding operation, the skill identifier of the system skill of the first functional system corresponding to the first system identifier is canceled.

[0169] The machine executable instructions stored in the above-mentioned machine-readable storage medium can implement the following operations in the method for updating system skills in the above-mentioned game by executing the machine executable instructions: obtaining target skill parameters; wherein the target skill parameters are: the skill parameters of the first system skill before executing the selection operation of the first skill parameter identifier in the alternative skill parameters; based on the skill parameters corresponding to the first skill parameter identifier and the target skill parameters, updating the skill parameters of the first system skill.

[0170] The selection operation of the above-mentioned first skill parameter identifier includes: the operation contact of the third designated trigger operation which is continuous with the second designated trigger operation in operation timing moves to the first skill parameter identifier; the machine executable instructions stored in the above-mentioned machine-readable storage medium can realize the following operations in the method for updating system skills in the above-mentioned game by executing the machine executable instructions: in response to the operation contact of the third designated trigger operation moving to the first skill parameter identifier, the first system skill is updated based on the skill parameters corresponding to the first skill parameter identifier.

[0171] The above-mentioned third designated trigger operation includes: a second sliding operation in which the operating contact slides from the first skill identifier to the alternative skill parameter identifier of the first system skill; the machine executable instructions stored in the above-mentioned machine-readable storage medium, by executing the machine executable instructions, can implement the following operations in the method for updating system skills in the above-mentioned game: in response to the release of the operating contact of the second sliding operation, canceling the display of the skill identifier of the system skill of the first functional system corresponding to the first system identifier, and canceling the display of the alternative skill parameter identifier of the first system skill corresponding to the first skill identifier.

[0172] The machine executable instructions stored in the above-mentioned machine-readable storage medium can implement the following operations in the method for updating system skills in the above-mentioned game by executing the machine executable instructions: in response to the second specified trigger operation, the operating contact moves to the first skill identifier, and at the specified position of the first skill identifier, the alternative skill parameter identifier of the first system skill corresponding to the first skill identifier and the lock control are displayed; wherein the lock control is used to trigger the graphical user interface to enter an identifier lock state, in which the skill identifier of the system skill of the first functional system and the alternative skill parameter identifier of the first system skill are locked and displayed in the graphical user interface.

[0173] The machine executable instructions stored in the above-mentioned machine-readable storage medium can be executed to implement the following operations in the method for updating system skills in the above-mentioned game: in response to the operation contact of the fourth designated trigger operation that is continuous with the second designated trigger operation in operation timing moving to the lock control, the graphical user interface is controlled to enter an identification lock state.

[0174] The selection operation of the above-mentioned first skill parameter identifier includes: a click operation acting on the first skill parameter identifier in the identifier locked state; the machine executable instructions stored in the above-mentioned machine-readable storage medium, by executing the machine executable instructions, can implement the following operations in the method for updating system skills in the above-mentioned game: in response to a click operation acting on the first skill parameter identifier in the identifier locked state, updating the first system skill based on the skill parameters corresponding to the first skill parameter identifier.

[0175] The machine executable instructions stored in the above-mentioned machine-readable storage medium can implement the following operations in the method for updating system skills in the above-mentioned game by executing the machine executable instructions: in response to a click operation on the first skill parameter identifier in the identifier locked state, a parameter confirmation control is displayed in the graphical user interface; in response to a trigger operation on the parameter confirmation control, the first system skill is updated based on the skill parameters corresponding to the first skill parameter identifier.

[0176] The machine executable instructions stored in the above-mentioned machine-readable storage medium can implement the following operations in the method for updating system skills in the above-mentioned game by executing the machine executable instructions: in an identification locked state, selecting the alternative skill parameter identification of at least one system skill in the first functional system, and updating the corresponding system skill based on the skill parameters corresponding to the selected alternative skill parameter identification in at least one system skill.

[0177] The at least one system skill includes a third system skill and a fourth system skill; the machine executable instructions stored in the machine readable storage medium can implement the following operations in the method for updating system skills in the game by executing the machine executable instructions: in response to a trigger operation acting on the third skill identifier in the skill identifier, the alternative skill parameter identifier of the first system skill is switched to be displayed as the alternative skill parameter identifier of the third system skill corresponding to the third skill identifier; in response to a selection operation of the third skill parameter identifier in the alternative skill parameter identifier of the third system skill, a parameter confirmation control is displayed in the graphical user interface; in response to a trigger operation acting on the fourth skill identifier in the skill identifier, the alternative skill parameter identifier of the third system skill is switched to be displayed as the alternative skill parameter identifier of the fourth system skill corresponding to the fourth skill identifier, and a selection operation is performed on the fourth skill parameter identifier in the alternative skill parameter identifier of the fourth system skill; in response to a trigger operation on the parameter confirmation control, the third system skill is updated based on the skill parameter corresponding to the third skill parameter identifier, and the fourth system skill is updated based on the skill parameter corresponding to the fourth skill parameter identifier.

[0178] The machine executable instructions stored in the above-mentioned machine-readable storage medium can be executed to implement the following operations in the method for updating system skills in the above-mentioned game: displaying the resource consumption information corresponding to the updated third system skill and the fourth system skill in the graphical user interface, as well as the resource remaining information of the game account logged in by the terminal device.

[0179] The computer program product of the method, device and electronic device for updating system skills in a game provided in the embodiments of the present invention includes a computer-readable storage medium storing program code. The instructions included in the program code can be used to execute the methods described in the previous method embodiments. The specific implementation can be found in the method embodiments, which will not be repeated here.

[0180] Those skilled in the art can clearly understand that, for the convenience and brevity of description, the specific working process of the system and device described above can refer to the corresponding process in the aforementioned method embodiment, and will not be repeated here.

[0181] In addition, in the description of the embodiments of the present invention, unless otherwise clearly specified and limited, the terms "installed", "connected", and "connected" should be understood in a broad sense, for example, it can be a fixed connection, a detachable connection, or an integral connection; it can be a mechanical connection or an electrical connection; it can be a direct connection or an indirect connection through an intermediate medium, and it can be the internal communication of two components. For those skilled in the art, the specific meanings of the above terms in the present invention can be understood according to specific circumstances.

[0182] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, or the part that contributes to the prior art or the part of the technical solution, can be embodied in the form of a software product. The computer software product is stored in a storage medium, including several instructions for enabling a computer device (which can be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the methods described in each embodiment of the present invention. The aforementioned storage medium includes: various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk.

[0183] In the description of the present invention, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc., indicating the orientation or positional relationship, are based on the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present invention and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore cannot be understood as limiting the present invention. In addition, the terms "first", "second", and "third" are used for descriptive purposes only, and cannot be understood as indicating or implying relative importance.

[0184] Finally, it should be noted that the above embodiments are only specific implementations of the present invention, which are used to illustrate the technical solutions of the present invention, rather than to limit them. The protection scope of the present invention is not limited thereto. Although the present invention is described in detail with reference to the above embodiments, those skilled in the art should understand that any person skilled in the art can still modify the technical solutions recorded in the above embodiments within the technical scope disclosed by the present invention, or can easily think of changes, or make equivalent replacements for some of the technical features therein; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should be included in the protection scope of the present invention. Therefore, the protection scope of the present invention shall be based on the protection scope of the claims.

Claims

1. A method for updating system skills in a game, characterized in that: Providing a graphical user interface through a terminal device, wherein the content displayed by the graphical user interface includes a game scene; the method comprises: A system identifier of a functional system that displays a target object in the game scene; If a first designated trigger operation acting on a first system identifier is received, a skill identifier of a system skill of a first functional system corresponding to the first system identifier is displayed at a designated position of the first system identifier; in response to a second designated trigger operation that is continuous with the first designated trigger operation in terms of operation timing, an operation contact moves to the first skill identifier, and at a designated position of the first skill identifier, an alternative skill parameter identifier of a first system skill corresponding to the first skill identifier is displayed; in response to a selection operation of a first skill parameter identifier among the alternative skill parameter identifiers, the first system skill is updated based on the skill parameter corresponding to the first skill parameter identifier; If a first trigger operation acting on a first system identifier is received, the graphical user interface switches to display a first function interface corresponding to the first system identifier.

2. The method according to claim 1, characterized in that The first function interface includes: a skill identifier of a system skill of a first function system corresponding to the first system identifier, and an information screen corresponding to the first function system; the information screen includes graphic and text explanation information of the system skill of the first function system.

3. The method according to claim 1, characterized in that The first function interface includes: a skill identifier of a system skill of the first function system corresponding to the first system identifier; After the step of switching the graphical user interface to display the first function interface corresponding to the first system identifier, the method further includes: In response to a selection operation on a skill identifier in the first function interface, determining a second skill identifier; In response to a skill parameter update operation for the second skill identifier, control updates the second system skill.

4. The method according to claim 1, characterized in that After receiving the first specified trigger operation acting on the first system identifier, the method further includes: At the designated position of the first system identifier, attribute parameters of at least one system skill of the first functional system corresponding to the first system identifier are displayed; wherein the attribute parameters of the system skill include one or more of the following: current skill parameters of the system skill, maximum skill parameters of the system skill, skill effect information corresponding to improving the skill parameters of the system skill, and virtual resources consumed by improving the skill parameters of the system skill.

5. The method according to claim 1, characterized in that The second designated trigger operation includes: a first sliding operation in which the operating contact slides from the first system identifier to the skill identifier of the system skill of the first functional system; Before the step of moving the operation contact point of the second designated trigger operation to the first skill identifier, the method further includes: In response to the release of the operating contact of the first sliding operation, the skill identifier of the system skill of the first functional system corresponding to the first system identifier is cancelled.

6. The method according to claim 1, characterized in that The step of updating the first system skill based on the skill parameter corresponding to the first skill parameter identifier includes: Obtaining target skill parameters; wherein the target skill parameters are: skill parameters of the first system skill before the selection operation of the first skill parameter identifier in the candidate skill parameter identifier is performed; Based on the skill parameter corresponding to the first skill parameter identifier and the target skill parameter, the skill parameter of the first system skill is updated.

7. The method according to claim 1, characterized in that The operation of selecting the first skill parameter identifier includes: moving an operation contact of a third designated trigger operation that is continuous with the second designated trigger operation in operation timing to the first skill parameter identifier; The step of updating the first system skill based on the skill parameter corresponding to the first skill parameter identifier in response to the selection operation of the first skill parameter identifier in the candidate skill parameters includes: In response to the operation contact of the third designated trigger operation moving to the first skill parameter identifier, the first system skill is updated based on the skill parameter corresponding to the first skill parameter identifier.

8. The method according to claim 7, characterized in that The third designated trigger operation includes: a second sliding operation in which the operating contact slides from the first skill identifier to the candidate skill parameter identifier of the first system skill; Before the step of moving the operating contact of the third designated triggering operation to the first skill parameter identifier, the method further includes: In response to the release of the operating contact of the second sliding operation, the skill identifier of the system skill of the first functional system corresponding to the first system identifier is cancelled, and the alternative skill parameter identifier of the first system skill corresponding to the first skill identifier is cancelled.

9. The method according to claim 1, characterized in that: In response to the operation contact point of the second designated trigger operation moving to the first skill identifier, the step of displaying the candidate skill parameter identifier of the first system skill corresponding to the first skill identifier at the designated position of the first skill identifier also includes: In response to the second designated trigger operation, the operating contact moves to the first skill identifier, and the alternative skill parameter identifier of the first system skill corresponding to the first skill identifier and the lock control are displayed at the designated position of the first skill identifier; wherein the lock control is used to trigger the graphical user interface to enter an identifier lock state, in which the skill identifier of the system skill of the first functional system and the alternative skill parameter identifier of the first system skill are locked and displayed in the graphical user interface.

10. The method according to claim 9, after the steps of displaying the candidate skill parameter identifier of the first system skill corresponding to the first skill identifier and locking the control, the method further comprises: In response to the operation contact of a fourth designated trigger operation that is continuous with the second designated trigger operation in operation timing moving to the lock control, the graphical user interface is controlled to enter an identification lock state.

11. The method according to claim 1, 9 or 10, characterized in that The operation of selecting the first skill parameter identifier includes: a click operation on the first skill parameter identifier in a locked identifier state; In response to the selection of the first skill parameter identifier in the candidate skill parameters, the step of updating the first system skill based on the skill parameter corresponding to the first skill parameter identifier further includes: In response to a click operation on the first skill parameter identifier in a locked state, the first system skill is updated based on the skill parameter corresponding to the first skill parameter identifier.

12. The method according to claim 11, characterized in that In response to a click operation on the first skill parameter identifier in the identifier locked state, the step of updating the first system skill based on the skill parameter corresponding to the first skill parameter identifier further includes: In response to a click operation on the first skill parameter identifier in the identifier locked state, displaying a parameter confirmation control in the graphical user interface; In response to a trigger operation on the parameter confirmation control, the first system skill is updated based on the skill parameter corresponding to the first skill parameter identifier.

13. The method according to claim 10, characterized in that After the step of controlling the graphical user interface to enter a logo lock state, the method further includes: In the identification locked state, a selection operation is performed on an alternative skill parameter identification of at least one system skill in the first functional system, and the corresponding system skill is updated based on the skill parameter corresponding to the selected alternative skill parameter identification in the at least one system skill.

14. The method according to claim 13, characterized in that The at least one system skill includes a third system skill and a fourth system skill; The step of selecting an alternative skill parameter identifier of at least one system skill in the first functional system, and updating the corresponding system skill based on the skill parameter corresponding to the selected alternative skill parameter identifier in the at least one system skill, includes: In response to a triggering operation on a third skill identifier in the skill identifier, switching the alternative skill parameter identifier of the first system skill to an alternative skill parameter identifier of a third system skill corresponding to the third skill identifier; in response to a selection operation of a third skill parameter identifier in the alternative skill parameter identifiers of the third system skill, displaying a parameter confirmation control in the graphical user interface; In response to a triggering operation on a fourth skill identifier among the skill identifiers, the alternative skill parameter identifier of the third system skill is switched to be displayed as an alternative skill parameter identifier of a fourth system skill corresponding to the fourth skill identifier, and the fourth skill parameter identifier among the alternative skill parameter identifiers of the fourth system skill is selected; In response to a trigger operation on a parameter confirmation control, the third system skill is updated based on the skill parameter corresponding to the third skill parameter identifier, and the fourth system skill is updated based on the skill parameter corresponding to the fourth skill parameter identifier.

15. The method according to claim 14, characterized in that After the step of responding to the triggering operation of the parameter confirmation control, the method further includes: The resource consumption information corresponding to the third system skill and the fourth system skill, as well as the resource remaining information of the game account logged in by the terminal device are displayed and updated in the graphical user interface.

16. A device for updating system skills in a game, characterized in that: Providing a graphical user interface via a terminal device; The content displayed by the graphical user interface includes a game scene; the device includes: A first display module, used for displaying a system identifier of a functional system of a target object in the game scene; A first updating module is configured to, upon receiving a first designated trigger operation acting on a first system identifier, display a skill identifier of a system skill of a first functional system corresponding to the first system identifier at a designated position of the first system identifier; in response to a second designated trigger operation that is continuous with the first designated trigger operation in terms of operation timing, move an operation contact to the first skill identifier, display an alternative skill parameter identifier of a first system skill corresponding to the first skill identifier at a designated position of the first skill identifier; and in response to a selection operation of a first skill parameter identifier among the alternative skill parameter identifiers, update the first system skill based on a skill parameter corresponding to the first skill parameter identifier; The second display module is used to switch the graphical user interface to display a first function interface corresponding to the first system identifier if a first trigger operation acting on the first system identifier is received.

17. An electronic device, characterized in that: It comprises a processor and a memory, wherein the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the method for updating system skills in a game as described in any one of claims 1-15.

18. A machine-readable storage medium, characterized in that: The machine-readable storage medium stores machine-executable instructions. When the machine-executable instructions are called and executed by a processor, the machine-executable instructions prompt the processor to implement the method for updating system skills in a game as described in any one of claims 1-15.