Vehicle diagnosis and maintenance gamification training method, device and equipment and storage medium

By designing vehicle diagnostic and maintenance skills as game levels for gamified training, the boring and single problem of traditional training methods is solved, and the effect of improving learning enthusiasm and training experience is achieved.

CN119168823APending Publication Date: 2024-12-20LAUNCH TECH CO LTD
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Patent Information

Application Number
CN202411416752.6
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-10-11
Publication Date
2024-12-20

AI Technical Summary

Technical Problem

Traditional automotive diagnostic and maintenance training methods are relatively boring and single, and it is difficult to mobilize users' enthusiasm for learning. Especially in the field of new energy vehicle maintenance, an interesting and diverse learning method is needed to attract maintenance personnel to continue to learn and use diagnostic equipment.

Method used

Design the vehicle diagnostic and maintenance skills as a game level for gamified training. By determining the content plan and level difficulty coefficient of the game level, obtaining historical customs data to generate a personalized unlocking mechanism. Users can complete the vehicle diagnostic and maintenance skills through gamified training. study.

Benefits of technology

It improves the fun and learning enthusiasm of the training, generates a personalized unlocking mechanism that meets the user's personal situation, and improves the user's training experience and learning effect.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention discloses a vehicle diagnosis and maintenance gamification training method, device and equipment and a storage medium, and relates to the technical field of vehicle diagnosis and maintenance, and the method comprises the steps: determining a content scheme of a game level in gamification training based on the content of a vehicle diagnosis and maintenance skill; determining a level difficulty coefficient of each game level based on the content scheme of the game level; acquiring historical customs clearance data of a current level and customs clearance data of a historical level of a target user, and determining an unlocking mechanism of a game level in gamification training based on the level difficulty coefficient; and the target user completes the gamification training of the vehicle diagnosis and maintenance skills according to the content scheme of the game level in the gamification training and the unlocking mechanism. The content of the vehicle diagnosis and maintenance skill is designed as the game level of gamification training, so that the training interestingness can be improved, and the learning enthusiasm of the user can be aroused.
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Description

Technical Field

[0001] The present application relates to the field of vehicle maintenance technology, and in particular to a vehicle diagnosis and maintenance gamification training method, device, equipment and storage medium. Background Art

[0002] With the continuous increase in the amount of automobile maintenance in China and the continuous updating of automobile maintenance technology, especially for new technical fields such as new energy vehicle maintenance, maintenance personnel need to continue to learn and learn to use diagnostic equipment to detect vehicles. Traditional automobile diagnostic maintenance training is relatively boring and single, and it is difficult to mobilize the enthusiasm of users for training and learning. Therefore, an interesting automobile diagnostic maintenance training program is urgently needed to provide a variety of learning methods to attract users to learn.

[0003] The above contents are only used to assist in understanding the technical solution of the present application and do not constitute an admission that the above contents are prior art. Summary of the invention

[0004] The main purpose of this application is to provide a vehicle diagnosis and maintenance gamification training method, device, equipment and storage medium, aiming to solve the technical problem that vehicle diagnosis and maintenance training is relatively boring and single.

[0005] To achieve the above objectives, the present application proposes a vehicle diagnosis and maintenance gamification training method, the method comprising:

[0006] Based on the content of vehicle diagnosis and maintenance skills, determine the content plan of the game levels in gamification training;

[0007] Determining a level difficulty coefficient of each game level based on the content scheme of the game level;

[0008] Obtain historical clearance data of game levels and historical clearance data of target users, and then determine the unlocking mechanism of game levels in gamification training based on the difficulty coefficient of the levels;

[0009] Target users complete gamified training in vehicle diagnostic and maintenance skills based on the content plan and unlocking mechanism of the game levels in the gamified training.

[0010] In one embodiment, the step of determining the content scheme of the game level in the gamification training based on the content of the vehicle diagnosis and maintenance skills includes:

[0011] Analyze the content of vehicle diagnosis and maintenance skills and determine the key points of vehicle diagnosis and maintenance skills;

[0012] According to the key points of vehicle diagnosis and maintenance skills, set the design outline of the game levels in gamification training;

[0013] According to the general design outline of the game levels, the content plan of the game levels in gamification training is obtained.

[0014] In one embodiment, the step of obtaining historical clearance data of game levels and historical clearance data of target users, and then determining the unlocking mechanism of game levels in gamification training based on the level difficulty coefficient includes:

[0015] Get the historical clearance time of the current level and the historical clearance time of the target user;

[0016] Get the historical clearance accuracy of the current level and the historical clearance accuracy of the target user;

[0017] According to the historical clearance time of the current level and the historical clearance time of the target user, the clearance time threshold of the current level of the target user is obtained;

[0018] According to the historical clearance accuracy rate of the current level and the clearance accuracy rate of the target user in the past levels, the clearance accuracy rate threshold of the current level of the target user is obtained;

[0019] Determine the unlocking mechanism of game levels in gamification training based on the level difficulty coefficient, clearance time threshold and clearance accuracy threshold.

[0020] In one embodiment, the step of obtaining the clearance time threshold of the current level of the target user according to the historical clearance time of the current level and the clearance time of the target user's historical levels includes:

[0021] According to the historical clearance time of the current level, get the average value of the historical clearance time of the current level;

[0022] According to the target user's historical level clearance time, the average value of the target user's historical level clearance time is obtained;

[0023] The average value of the historical clearance time of the current level and the average value of the historical clearance time of the target user are weighted to obtain the clearance time threshold of the current level of the target user.

[0024] In one embodiment, the step of obtaining the target user's current level clearance accuracy threshold according to the current level clearance accuracy and the target user's historical level clearance accuracy includes:

[0025] According to the historical clearance accuracy rate of the current level, the average value of the historical clearance accuracy rate of the current level is obtained;

[0026] According to the target user's historical level clearance accuracy rate, the average value of the target user's historical level clearance accuracy rate is obtained;

[0027] The average value of the historical clearance accuracy of the current level and the average value of the historical clearance accuracy of the target user are weighted to obtain the clearance accuracy threshold of the current level of the target user.

[0028] In one embodiment, the method further comprises:

[0029] Get the target user's clearance time and clearance accuracy of the current level;

[0030] The level difficulty coefficient of the current level, the target user's current level clearance time and level clearance accuracy are used to calculate the target user's current level clearance comprehensive score through a ranking comprehensive algorithm;

[0031] According to the comprehensive score of the clearance, the clearance ranking of the target user at the current level is obtained.

[0032] In one embodiment, after the step of calculating the target user's comprehensive score for the current level by using a ranking comprehensive algorithm based on the level difficulty coefficient of the current level, the target user's current level clearance time and level clearance accuracy, the step further includes:

[0033] According to the comprehensive pass score, an overall comprehensive score of the vehicle diagnosis and maintenance training for the target user is obtained;

[0034] Based on the overall comprehensive score, a completion certificate of the vehicle diagnostics and maintenance training is obtained for the target user.

[0035] In addition, to achieve the above-mentioned purpose, the present application also proposes a vehicle diagnosis and maintenance gamification training device, which comprises:

[0036] The program design module is used to determine the content of the game levels in the gamification training based on the content of vehicle diagnosis and maintenance skills;

[0037] A coefficient determination module, used to determine a level difficulty coefficient of each game level based on the content scheme of the game level;

[0038] An unlocking determination module is used to obtain historical clearance data of game levels and historical clearance data of target users, and then determine the unlocking mechanism of game levels in gamification training based on the difficulty coefficient of the levels;

[0039] The skill training module is used for target users to complete gamified training of vehicle diagnosis and maintenance skills according to the content plan and unlocking mechanism of the game levels in the gamified training.

[0040] In addition, to achieve the above-mentioned purpose, the present application also proposes a vehicle diagnostic and maintenance gamification training device, which includes: a memory, a processor, and a computer program stored in the memory and executable on the processor, and the computer program is configured to implement the steps of the vehicle diagnostic and maintenance gamification training method as described above.

[0041] In addition, to achieve the above-mentioned purpose, the present application also proposes a storage medium, which is a computer-readable storage medium, and a computer program is stored on the storage medium. When the computer program is executed by a processor, the steps of the vehicle diagnosis and maintenance gamification training method as described above are implemented.

[0042] In addition, to achieve the above-mentioned purpose, the present application also provides a computer program product, which includes a computer program, and when the computer program is executed by a processor, it implements the steps of the vehicle diagnosis and maintenance gamification training method as described above.

[0043] One or more technical solutions proposed in this application have at least the following technical effects:

[0044] The embodiment of the present application proposes a vehicle diagnosis and maintenance gamification training method, device, equipment and storage medium. Based on the content of vehicle diagnosis and maintenance skills, the content scheme of the game level in the gamification training is determined; based on the content scheme of the game level, the level difficulty coefficient of each game level is determined; the historical clearance data of the game level and the clearance data of the target user's historical level are obtained, and the unlocking mechanism of the game level in the gamification training is determined based on the level difficulty coefficient; the target user completes the gamification training of vehicle diagnosis and maintenance skills according to the content scheme and unlocking mechanism of the game level in the gamification training. By designing the content of vehicle diagnosis and maintenance skills as the game level of gamification training, the fun of the training can be improved and the user's enthusiasm for learning can be mobilized; by obtaining the historical clearance data of the game level and the clearance data of the target user's historical level, a personalized unlocking mechanism that meets the target user's personal situation can be generated to improve the user's training experience. BRIEF DESCRIPTION OF THE DRAWINGS

[0045] The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present application and, together with the description, serve to explain the principles of the present application.

[0046] In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings required for use in the embodiments or the description of the prior art will be briefly introduced below. Obviously, for ordinary technicians in this field, other drawings can be obtained based on these drawings without paying any creative labor.

[0047] Figure 1A flowchart of the first embodiment of the vehicle diagnosis and maintenance gamification training method provided in this application;

[0048] Figure 2 A schematic diagram of a level theme interface in an unpassed state involved in an embodiment of the vehicle diagnosis and maintenance gamification training method of the present application;

[0049] Figure 3 A schematic diagram of a level theme interface in a clearance state involved in an embodiment of the vehicle diagnosis and maintenance gamification training method of the present application;

[0050] Figure 4 This is a schematic diagram of the module structure of the vehicle diagnosis and maintenance gamification training device according to an embodiment of the present application;

[0051] Figure 5 This is a schematic diagram of the device structure of the hardware operating environment involved in the vehicle diagnosis and maintenance gamification training method in the embodiment of the present application.

[0052] The purpose, features and advantages of this application will be further described in conjunction with the embodiments and with reference to the accompanying drawings. DETAILED DESCRIPTION

[0053] It should be understood that the specific embodiments described herein are only used to explain the technical solutions of the present application and are not used to limit the present application.

[0054] In order to better understand the technical solution of the present application, a detailed description will be given below in conjunction with the accompanying drawings and specific implementation methods.

[0055] The main solution of the embodiment of the present application is: based on the content of vehicle diagnosis and maintenance skills, determine the content plan of the game level in the gamification training; based on the content plan of the game level, determine the level difficulty coefficient of each game level; obtain the historical clearance data of the current level and the historical clearance data of the target user, and determine the unlocking mechanism of the game level in the gamification training based on the level difficulty coefficient; the target user completes the gamification training of vehicle diagnosis and maintenance skills according to the content plan and unlocking mechanism of the game level in the gamification training.

[0056] With the continuous increase in the amount of automobile maintenance in China and the continuous updating of automobile maintenance technology, especially for new technical fields such as new energy vehicle maintenance, maintenance personnel need to continue to learn and learn to use diagnostic equipment to detect vehicles. Traditional automobile diagnostic maintenance training is relatively boring and single, and it is difficult to mobilize the enthusiasm of users for training and learning. Therefore, an interesting automobile diagnostic maintenance training program is urgently needed to provide a variety of learning methods to attract users to learn.

[0057] This application can enhance the fun of training and motivate users to learn by designing the content of vehicle diagnostic and maintenance skills as game levels for gamified training. By obtaining the historical clearance data of game levels and the historical clearance data of target users, a personalized unlocking mechanism that meets the personal circumstances of the target users can be generated, thereby enhancing the user's training experience.

[0058] In this embodiment, for ease of description, the following description is made by taking the identification of vehicle diagnosis and maintenance gamification training equipment as the execution subject.

[0059] It should be noted that the execution subject of this embodiment can be a computing service device with data processing, network communication and program running functions, such as a tablet computer, a personal computer, a mobile phone, etc., or an electronic device capable of realizing the above functions, a vehicle diagnosis and maintenance gamification training device, etc. The following takes the vehicle diagnosis and maintenance gamification training device as an example to illustrate this embodiment and the following embodiments.

[0060] Based on this, the embodiment of the present application provides a vehicle diagnosis and maintenance gamification training method, referring to Figure 1 , Figure 1 This is a flow chart of the first embodiment of the vehicle diagnosis and maintenance gamification training method of the present application.

[0061] In this embodiment, the vehicle diagnosis and maintenance gamification training method includes steps S10 to S40:

[0062] Step S10, based on the content of vehicle diagnosis and maintenance skills, determine the content plan of the game level in the gamification training.

[0063] It should be noted that the content of vehicle diagnosis and maintenance skills mainly includes the relevant content of vehicle diagnosis and the relevant content of vehicle maintenance.

[0064] Specifically, the content of the vehicle diagnosis and maintenance skills to be trained is determined, and the skills and knowledge points that users should master after the training are clarified. After obtaining the content of the vehicle diagnosis and maintenance skills, the vehicle diagnosis and maintenance gamification training equipment analyzes the content and determines the key points of vehicle diagnosis and maintenance skills. Then, based on the key points of vehicle diagnosis and maintenance skills, the design outline of the game level in the gamification training is set. Finally, based on the design outline, the content plan of the game level in the gamification training is obtained. After the device generates the content plan, the back-end personnel such as developers and engineers can view it and adjust the content plan based on experience and specific reality.

[0065] Step S20, determining the level difficulty coefficient of each game level based on the content scheme of the game level.

[0066] It should be noted that the level difficulty coefficient is used to measure the difficulty of passing each game level, and is determined by the content difficulty and content scope of the training content in the game level. The higher the content difficulty and the wider the content scope, the higher the level difficulty coefficient. The level difficulty coefficient is generally controlled in the range of 0 to 1.0.

[0067] Specifically, determining the level difficulty coefficient of each game level includes the steps of analyzing the level content, formulating difficulty assessment standards, assessing and assigning the difficulty coefficient, and the like.

[0068] Analyze the content of the levels. According to the content plan of the game levels, analyze the complexity of the skills or knowledge points involved in each level, including the depth of theoretical understanding and the sophistication of practical operations.

[0069] Establish difficulty assessment standards. Specifically, set the basic difficulty first, and set a baseline difficulty value (such as 0.5) for the simplest level. This level mainly tests basic knowledge and simple operations. For subsequent levels, a set of difficulty grading standards will be established based on factors such as skill complexity and skill content.

[0070] Evaluate and assign difficulty coefficients. First, each level has one or more units. The difficulty of each unit in each level is evaluated, and a difficulty value is assigned to each unit according to the set difficulty grading standard. Then a comprehensive calculation is performed. In one embodiment, the difficulty values ​​of all units in the level are weighted averaged. In another embodiment, all units are weighted according to the importance of skills to obtain the overall level difficulty coefficient of the level. Finally, adjustment and optimization are performed. Based on experience or preliminary test feedback, the level difficulty coefficient is appropriately adjusted to ensure that the level difficulty is neither too simple nor too difficult, and can stimulate students' interest in learning and desire for challenge.

[0071] In setting the difficulty of the game plan, the difficulty coefficient of the levels gradually increases from the front to the back, and a reasonable difficulty gradient is set to ensure that the difficulty coefficient of the levels in the entire training process presents a reasonable gradient, gradually increasing from easy to difficult, avoiding a jump-like increase in difficulty.

[0072] Step S30, obtaining historical clearance data of game levels and historical clearance data of target users, and then determining an unlocking mechanism for game levels in gamification training based on the level difficulty coefficients.

[0073] It should be noted that the historical clearance data of game levels refers to the historical clearance data obtained after data preprocessing of the total clearance time and total clearance accuracy of users who have cleared each game level. Data preprocessing includes but is not limited to data cleaning, such as processing missing values ​​and outliers; data filtering and screening, selecting values ​​for a specific period of time as calculated values, such as selecting data from the past month or two months for subsequent calculations; data denoising, removing data points that are inconsistent or significantly deviated from most of the data in the data set.

[0074] In addition, it should be noted that the target user's historical level clearance data refers to the total clearance time and total clearance accuracy rate of the levels that the target user has passed.

[0075] In addition, it should be noted that the unlocking mechanism of the game levels requires completing the unlocking of the previous level before challenging the next level. The difficulty of the levels increases, and each level of the user is set with a clear clearance time threshold and clearance accuracy threshold. The level can be completed if both the clearance time threshold and the clearance accuracy threshold are met.

[0076] Specifically, the vehicle diagnosis and maintenance gamification training equipment first determines the difficulty coefficient of each level, and then obtains the historical clearance data of the game level and the historical clearance data of the target user through the background server, and calculates the clearance time threshold and clearance accuracy threshold of each level based on these data. During the clearance process, the user is considered to have passed the level if the time spent is less than or equal to the clearance time threshold and the clearance accuracy is greater than or equal to the clearance accuracy threshold.

[0077] Step S40: The target user completes the gamification training of vehicle diagnosis and maintenance skills according to the content plan and unlocking mechanism of the game level in the gamification training.

[0078] Specifically, the vehicle diagnosis and maintenance gamification training device generates specific gamification training levels according to the content plan of the game level, generates an unlocking mechanism for the game level according to the historical clearance data of the game level and the historical clearance data of the target user, and the user completes the gamification training of vehicle diagnosis and maintenance skills through the gamification training level based on the unlocking mechanism.

[0079] Through the above scheme, this embodiment determines the content scheme of the game level in the gamification training based on the content of the vehicle diagnosis and maintenance skills; determines the level difficulty coefficient of each game level based on the content scheme of the game level; obtains the historical clearance data of the current level and the clearance data of the target user's historical levels, and determines the unlocking mechanism of the game level in the gamification training based on the level difficulty coefficient; the target user completes the gamification training of vehicle diagnosis and maintenance skills according to the content scheme and unlocking mechanism of the game level in the gamification training. By designing the content of vehicle diagnosis and maintenance skills as the game level of gamification training, the fun of the training can be improved and the user's learning enthusiasm can be mobilized.

[0080] Based on the above implementation scheme, in a feasible implementation scheme, the content scheme of determining the game level in the gamification training based on the content of vehicle diagnosis and maintenance skills includes steps S11 to S13:

[0081] Step S11, analyzing the content of vehicle diagnosis and maintenance skills, and determining the key points of vehicle diagnosis and maintenance skills.

[0082] It should be noted that the key skills points for vehicle diagnosis and maintenance refer to the key skills points within the vehicle diagnosis scope and the key skills points within the maintenance scope. Usually, the key skills points for diagnosis and the key skills points for maintenance appear in correspondence, that is, diagnose the vehicle, diagnose the corresponding problems, and repair the vehicle for the corresponding problems.

[0083] For example, the key skills in the diagnosis scope include but are not limited to diagnosis through observation, diagnosis through auscultation, and diagnosis through diagnostic tools. For example, by observing the appearance of the vehicle, check for scratches and bruises, and whether there are oil and fluid leaks in the engine compartment and underbody, and by observing and checking the dashboard, pay attention to the indications of the water temperature gauge, oil gauge, tachometer and fault indicator light; by listening to the sound produced by the engine during operation, understand the problems generated by the engine during operation, such as abnormal valve noise, bearing wear, etc.; by using modern diagnostic equipment such as fault diagnosis instrument (OBD-II scanning tool), quickly read and interpret the vehicle's fault code, and use tools such as multimeters and oscilloscopes to detect circuit faults and sensor performance.

[0084] Furthermore, the key skills in the maintenance scope include but are not limited to maintenance disassembly and assembly skills, component replacement and adjustment, and circuit and electronic maintenance. For example, maintenance disassembly and assembly skills include but are not limited to how to select the correct and appropriate disassembly and assembly tools, and master the correct disassembly and assembly methods corresponding to different vehicle problems; component replacement and adjustment skills include but are not limited to being familiar with the replacement process of common parts, such as brake pads, filters, tires, etc., and adjusting the key parameters of the vehicle, such as valve clearance, tire pressure, etc.; circuit and electronic maintenance skills include but are not limited to the ability to inspect and repair circuits and replace electronic components, including sensors, actuators, etc., and understand vehicle communication protocols and fault diagnosis strategies in order to quickly locate and repair electronic system faults.

[0085] Specifically, the content of vehicle diagnosis and maintenance skills is analyzed to determine the key points of vehicle diagnosis and maintenance skills that require gamification training.

[0086] Step S12, setting the design outline of the game level in the gamification training according to the key points of vehicle diagnosis and maintenance skills.

[0087] It should be noted that the general design outline of the game level refers to the overall design outline of the game level that makes the training of vehicle diagnostic and maintenance skills into gamified training, including the theme, difficulty level, and content included in each game level.

[0088] Specifically, after determining the key points of vehicle diagnosis and maintenance skills, classify the key points of skills, determine the theme of the level, the number of levels, the difficulty level, and the content of each level. The theme of the level is set according to the vehicle machine information, and can be determined according to the difficulty of the diagnosis and maintenance content, or according to the unit module of vehicle diagnosis and maintenance. In addition, the theme of the level can be set by the developer based on specific actual comprehensive considerations.

[0089] As an implementation method, the theme of the level can be determined based on the difficulty of the diagnosis and maintenance content. For example, suppose the game has a total of three game levels. The theme of the first game level is basic fault diagnosis, which is divided into three units. The main content of the first unit is fault diagnosis through vision, the second unit is fault diagnosis through hearing, and the third unit is fault diagnosis through diagnostic tools. The difficulty increases from the first unit to the third unit. The theme of the second game level is simple fault repair, which is divided into two units. The first unit is how to replace vehicle parts (such as tires, batteries, brake pads, etc.), and the second unit is how to adjust vehicle parameters. The first unit is less difficult than the second unit. The theme of the third game level is complex fault repair, which requires users to comprehensively apply fault diagnosis and repair skills.

[0090] As another implementation, the theme of the level can also be determined based on the unit module of vehicle diagnosis and maintenance. For example, suppose the game has three levels, the theme of the first game level is basic engine diagnosis and maintenance; the theme of the second game level is chassis system diagnosis and maintenance; the theme of the third game level is electrical system diagnosis and maintenance. Each level is divided into one or several game units, each game unit corresponds to the diagnosis and maintenance of a specific vehicle component, and the difficulty increases from the beginning to the end.

[0091] Step S13, obtaining a content plan of the game level in the gamification training according to the design outline of the game level.

[0092] Specifically, according to the design outline of the game level, the content of each game level is refined, the specific details and the complete plan are determined, and the content plan of the game level in the gamified training is obtained. A specific scenario is constructed for each level, so that users can learn and practice in a simulated real environment. For example, in vehicle maintenance training, a scenario of a vehicle breaking down on the road can be constructed, requiring users to perform fault diagnosis and repair. As an implementation method, each level of the game has a learning mode and a level-breaking mode. The learning mode uses pictures and texts, combined with video explanations to explain technical knowledge points to users, and combines small quizzes for practice and deepening; the level-breaking mode randomly extracts questions from the question bank corresponding to the game level for testing, and the level-breaking is performed under the limited level-breaking time threshold and level-breaking accuracy threshold. When the level-breaking time is less than the level-breaking time threshold and the level-breaking accuracy is greater than the level-breaking accuracy threshold, the level-breaking is successful. After the level-breaking is successful, the current level is unlocked and the next level is opened. As an implementation method, the number of questions extracted in the level-breaking mode of each level is the same, which is a predetermined number.

[0093] Furthermore, visual elements such as lighting effects are added to the training interface of the vehicle diagnosis and maintenance gamification training equipment. When the user has not passed the level, the level theme state is the unlit "unlocked" state; when the user passes the level, the level theme state is the lit "unlocked" state, which is immediately fed back to the user. For better understanding, please refer to Figure 2 and Figure 3 , Figure 2 is a schematic diagram of a level theme interface in an uncompleted state in one embodiment, Figure 3 It is a schematic diagram of a level theme interface in a level-clearing state in an embodiment.

[0094] Through the above scheme, this embodiment obtains the content plan of the game level in the gamification training according to the key points of vehicle diagnosis and maintenance skills, thereby improving the learners' participation and interest, making the learning process more vivid and interesting through gamification, integrating theoretical knowledge into the game levels, and enabling users to deepen their understanding and memory of theoretical knowledge in the process of solving problems.

[0095] Based on the above implementation scheme, in a feasible implementation manner, the step of obtaining the historical clearance data of the game level and the historical clearance data of the target user, and then determining the unlocking mechanism of the game level in the gamification training based on the level difficulty coefficient includes steps S31 to S35:

[0096] Step S31, obtaining the historical clearance time of the current level and the historical clearance time of the target user.

[0097] Specifically, the vehicle diagnosis and maintenance gamification training device obtains the historical clearance time of the current level and the clearance time of the target user of the current account at the historical level through the background database.

[0098] Step S32, obtaining the historical clearance accuracy rate of the current level and the historical clearance accuracy rate of the target user.

[0099] Specifically, the device obtains the historical clearance accuracy rate of all users of the current level in the recent period of time and the clearance accuracy rate of the target user of the current account in the historical level through the background database. The accuracy rate is obtained by dividing the number of correct answers in the clearance test by the total number of answers. Furthermore, when the user starts to challenge the game level, the front-end interface of the vehicle diagnosis and maintenance gamification training device establishes real-time communication with the back-end, records the time from the user starting the level challenge to completing the level, calculates the clearance accuracy rate, and stores the data in the background database.

[0100] Step S33, obtaining a clearance time threshold of the current level of the target user according to the historical clearance time of the current level and the historical clearance time of the target user.

[0101] Specifically, the historical clearance time of the current level of all users in the past period of time and the historical clearance time of the target user of the current account are obtained through the background database, and these data are preprocessed, and data denoising, data cleaning and other operations are performed. Then, the average clearance time of the historical clearance time of the current level and the average clearance time of the historical level of the target user are calculated. Finally, the average value of the historical clearance time of the current level and the average value of the historical clearance time of the target user are weightedly calculated to obtain the clearance time threshold of the current level of the target user.

[0102] Furthermore, when there is no historical time data for the first game of the target user, the average time of the current level is used as the clearance time threshold; when there is less user data in the database at the initial stage of the game level, the clearance time threshold uses the preset time threshold for clearance judgment. When the user data reaches the quantity threshold, the average value is used as the calculation data to obtain the clearance time threshold. The quantity threshold is determined based on the specific actual situation. For example, the number of users can be one hundred, two hundred, five hundred, one thousand, etc.

[0103] Step S34, obtaining a clearance accuracy threshold of the current level of the target user according to the historical clearance accuracy of the current level and the clearance accuracy of the target user's historical levels.

[0104] Specifically, the historical clearance accuracy rates of the current level of all users in the past period of time and the historical clearance accuracy rates of the target users of the current account are obtained through the background database, and these data are preprocessed, and data denoising, data cleaning and other operations are performed. Then, the average clearance accuracy rate of the historical clearance accuracy rates of the current level and the average clearance accuracy rates of the historical levels of the target users are calculated. Finally, the average value of the historical clearance accuracy rates of the current level and the average value of the historical clearance accuracy rates of the target users are weightedly calculated to obtain the clearance accuracy threshold of the current level of the target user.

[0105] Furthermore, when there is no historical accuracy data for the first game of the target user, the average accuracy of the current level is used as the accuracy threshold for passing the level; when there is less user data in the database at the beginning of the game level, the accuracy threshold for passing the level uses the preset accuracy threshold for level passing judgment. When the user data reaches the quantity threshold, the average value is used as the calculated data to obtain the accuracy threshold for passing the level. The quantity threshold is determined based on the specific actual situation, such as the number of users, which can be one hundred, two hundred, five hundred, one thousand, etc.

[0106] Step S35, determining the unlocking mechanism of the game level in the gamification training according to the level difficulty coefficient, the clearance time threshold and the clearance accuracy threshold.

[0107] Specifically, the vehicle diagnosis and maintenance gamification training equipment first determines the level difficulty coefficient of each level, and based on the level-clearing time threshold and level-clearing accuracy threshold of each level, the user is considered to have passed the level if the time spent during the level-clearing process is less than or equal to the level-clearing time threshold and the level-clearing accuracy is greater than or equal to the level-clearing accuracy threshold.

[0108] This embodiment uses the above scheme to obtain the target user's historical level clearance time and level clearance accuracy. By considering the target user's historical performance (level clearance time and accuracy), the set level clearance time threshold and level clearance accuracy threshold are more in line with the target user's actual ability and level. This personalized setting helps to enhance the user's learning experience and makes the challenge neither too simple nor too difficult.

[0109] Based on the above implementation scheme, in a feasible implementation manner, obtaining the clearance time threshold of the current level of the target user according to the historical clearance time of the current level and the clearance time of the target user's historical levels includes steps S331 to S333:

[0110] Step S331, obtaining an average value of the historical clearance time of the current level according to the historical clearance time of the current level.

[0111] Specifically, the historical clearance time data of the current level of all users in the past period of time is pre-processed through the backend database, and data denoising, data cleaning and other operations are performed, and then the average clearance time of the historical clearance time of the current level is calculated by summing up. The period of time can be one week, one month, two months or other time periods, which are determined according to the specific situation.

[0112] Step S332, obtaining an average value of the target user's historical level clearance time according to the target user's historical level clearance time.

[0113] Specifically, the previous historical clearance time of the target user of the current account is obtained through the background database, and pre-processing operations such as data denoising and data cleaning are performed on all clearance times, and then the sum is calculated to calculate the average clearance time.

[0114] Step S333: weighted calculation is performed on the average historical clearance time of the current level and the average historical clearance time of the target user to obtain the clearance time threshold of the current level of the target user.

[0115] Specifically, the average value of the historical clearance time of the current level and the average value of the historical clearance time of the target user are weighted to obtain the clearance time threshold. The calculation formula for the weighted calculation is:

[0116] T1=a1*dt+a2*at

[0117] Wherein, T1 is the clearance time threshold; dt is the average historical clearance time of the current level; at is the average historical clearance time of the target user; a1 is used to measure the proportion of the average historical clearance time of the current level in the clearance time threshold; a2 is used to measure the proportion of the average historical clearance time of the target user in the clearance time threshold; the values ​​of a1 and a2 satisfy a1+a2=1.

[0118] Based on the above implementation scheme, in a feasible implementation manner, obtaining the clearance accuracy threshold of the current level of the target user according to the historical clearance accuracy of the current level and the clearance accuracy of the target user's historical levels includes steps S341 to S343:

[0119] Step S341, obtaining an average value of the historical clearance accuracy rates of the current level according to the historical clearance accuracy rates of the current level.

[0120] Specifically, the historical clearance accuracy rate data of the current level of all users in the past period of time is pre-processed through the backend database, and data denoising, data cleaning and other operations are performed, and then the sum is calculated to calculate the average clearance accuracy rate of the current level in the historical clearance time. The period of time can be one week, one month, two months or other time periods, which are determined according to the specific situation.

[0121] Step S342, obtaining an average value of the target user's historical level clearance accuracy rates according to the target user's historical level clearance accuracy rates.

[0122] Specifically, the target user of the current account obtains the previous historical level passing accuracy through the background database, performs pre-processing operations such as data denoising and data cleaning on all the passing accuracy rates, and then sums them up to calculate the average passing accuracy rate.

[0123] Step S343, weighted calculation is performed on the average value of historical clearance accuracy rates of the current level and the average value of historical clearance accuracy rates of the target user to obtain a clearance accuracy rate threshold value of the current level of the target user.

[0124] Specifically, the average value of the historical clearance accuracy rate of the current level and the average value of the historical clearance accuracy rate of the target user are weighted to obtain the clearance accuracy rate threshold. The calculation formula for the weighted calculation is:

[0125] T2=b1*da+b2+aa

[0126] Among them, T2 is the clearance accuracy threshold; da is the average value of the historical clearance accuracy of the current level; aa is the average value of the historical clearance accuracy of the target user; b1 is used to measure the proportion of the average value of the historical clearance accuracy of the current level in the clearance accuracy threshold; b2 is used to measure the proportion of the average value of the historical clearance accuracy of the target user in the clearance accuracy threshold; the values ​​of b1 and b2 satisfy b1+b2=1.

[0127] Based on the above implementation, in a feasible implementation, the method further includes steps S50 to S70:

[0128] Step S50, obtaining the target user's clearance time and clearance accuracy of the current level.

[0129] It should be noted that the clearance time of the target user at the current level refers to the actual time it takes for the target user to pass the current level.

[0130] In addition, it should be noted that the target user's current level passing accuracy rate refers to the actual accuracy rate of the target user's answers to questions in the current level.

[0131] Step S60, the level difficulty coefficient of the current level, the clearance time and the clearance accuracy rate of the target user at the current level are used to calculate the comprehensive score of the target user at the current level through a ranking comprehensive algorithm.

[0132] Step S70, obtaining the clearance ranking of the target user at the current level according to the comprehensive clearance score.

[0133] Specifically, the vehicle diagnosis and maintenance gamification training device obtains the target user's current level clearance time and clearance accuracy through the background database; then normalizes the clearance time, and the expression of the normalization operation is:

[0134] M=1-t / max_t

[0135] Among them, M is the normalized value of the clearance time; t is the clearance time of the target user in the current level; max_t is the preset longest clearance time of the current level, which can be the longest clearance time record in the game records of the current level, or a reasonable upper limit estimated based on the current level design.

[0136] Furthermore, the clearance accuracy, level difficulty coefficient, and normalized clearance time are used to calculate the target user's comprehensive score for the current level through a ranking comprehensive algorithm. The calculation formula of the ranking comprehensive algorithm is:

[0137] A=dc*((M*s1)+(ar*s2))

[0138] Among them, A is the comprehensive score of the current level; M is the normalized clearance time; dc is the level difficulty coefficient; ar is the clearance accuracy rate; s1 is used to measure the proportion of clearance time in the comprehensive score; s2 is used to measure the proportion of clearance accuracy rate in the comprehensive score; the values ​​of s1 and s2 satisfy s1+s2=1.

[0139] Furthermore, after the vehicle diagnosis and maintenance gamification training equipment calculates the comprehensive score of the target user at the current level, the comprehensive score is stored in the background database. The comprehensive scores of all users at the current level are sorted in the database to obtain the target user's clearance ranking at the current level.

[0140] Through the above scheme, this embodiment calculates the comprehensive score of the user's current level, so that the user can immediately understand his or her game performance, including the speed and accuracy of passing the level. This instant feedback mechanism can enhance the user's sense of participation and accomplishment; by calculating the ranking, the user can feel his or her relative position in the game, promote competition and cooperation among users, and increase the fun and challenge of the game.

[0141] Based on the above implementation scheme, in a feasible implementation manner, the step of calculating the target user's current level clearance comprehensive score by using the ranking comprehensive algorithm based on the level difficulty coefficient of the current level, the target user's current level clearance time and the level clearance accuracy rate also includes steps S80 to S90:

[0142] Step S80, obtaining the overall comprehensive score of the vehicle diagnosis and maintenance training for the target user according to the comprehensive score of passing the level.

[0143] Step S90, obtaining a completion certificate of the vehicle diagnosis and maintenance training for the target user according to the overall comprehensive score.

[0144] It should be noted that the overall comprehensive score refers to the sum of the comprehensive scores of each level after the target user passes all levels. It is used to measure the overall training situation of the target user. The higher the score, the more familiar with the training content and the better the training effect.

[0145] Specifically, the vehicle diagnosis and maintenance gamification training device sums up the comprehensive scores of each level to obtain the overall comprehensive score of the target user's vehicle diagnosis and maintenance training, and grades the user's completion results according to the overall comprehensive score, with the grades divided into "excellent", "good" and "qualified". When the user passes all levels, the device dynamically generates a picture completion certificate based on the grade of the result through the stored template information, and stores the generated certificate on the server, and the user can access the front-end interface to obtain and download it by himself.

[0146] It should be noted that the above examples are only used to understand the present application and do not constitute a limitation on the vehicle diagnosis and maintenance gamification training method of the present application. More simple transformations based on this technical concept are all within the scope of protection of the present application.

[0147] This application also provides a vehicle diagnosis and maintenance gamification training device, please refer to Figure 4 The vehicle diagnosis and maintenance gamification training device comprises:

[0148] A scheme design module 401 is used to determine the content scheme of the game level in the gamification training based on the content of the vehicle diagnosis and maintenance skills;

[0149] A coefficient determination module 402, configured to determine a level difficulty coefficient of each game level based on the content scheme of the game level;

[0150] The unlocking determination module 403 is used to obtain the historical clearance data of the game level and the historical clearance data of the target user, and then determine the unlocking mechanism of the game level in the gamification training based on the level difficulty coefficient;

[0151] The skill training module 404 is used for target users to complete gamified training of vehicle diagnosis and maintenance skills according to the content scheme and unlocking mechanism of the game levels in the gamified training.

[0152] The vehicle diagnosis and maintenance gamification training device provided by the present application adopts the vehicle diagnosis and maintenance gamification training method in the above-mentioned embodiment, which can solve the technical problem that vehicle diagnosis and maintenance training is relatively boring and single. Compared with the prior art, the beneficial effects of the vehicle diagnosis and maintenance gamification training device provided by the present application are the same as the beneficial effects of the vehicle diagnosis and maintenance gamification training method provided by the above-mentioned embodiment, and the other technical features in the vehicle diagnosis and maintenance gamification training device are the same as the features disclosed in the above-mentioned embodiment method, which will not be repeated here.

[0153] The present application provides a vehicle diagnosis and maintenance gamification training device, which includes: at least one processor; and a memory communicatively connected to the at least one processor; wherein the memory stores instructions executable by the at least one processor, and the instructions are executed by the at least one processor so that the at least one processor can execute the vehicle diagnosis and maintenance gamification training method in the above-mentioned embodiment one.

[0154] Reference below Figure 5 , which shows a schematic diagram of the structure of a vehicle diagnosis and maintenance gamification training device suitable for implementing the embodiment of the present application. The vehicle diagnosis and maintenance gamification training device in the embodiment of the present application may include but is not limited to mobile terminals such as mobile phones, laptop computers, digital broadcast receivers, PDAs (Personal Digital Assistants), PADs (Portable Application Descriptions), PMPs (Portable Media Players), vehicle-mounted terminals (such as vehicle-mounted navigation terminals), etc., and fixed terminals such as digital TVs, desktop computers, etc. Figure 5 The vehicle diagnosis and maintenance gamification training device shown is merely an example and should not bring any limitation to the functions and scope of use of the embodiments of the present application.

[0155] like Figure 5As shown, the vehicle diagnosis and maintenance gamification training device may include a processing device 1001 (e.g., a central processing unit, a graphics processing unit, etc.), which can perform various appropriate actions and processes according to a program stored in a read-only memory (ROM: Read Only Memory) 1002 or a program loaded from a storage device 1003 to a random access memory (RAM: Random Access Memory) 1004. Various programs and data required for the operation of the vehicle diagnosis and maintenance gamification training device are also stored in RAM1004. The processing device 1001, ROM1002, and RAM1004 are connected to each other via a bus 1005. An input / output (I / O) interface 1006 is also connected to the bus. Typically, the following systems can be connected to the I / O interface 1006: input devices 1007 including, for example, a touch screen, a touchpad, a keyboard, a mouse, an image sensor, a microphone, an accelerometer, a gyroscope, etc.; output devices 1008 including, for example, a liquid crystal display (LCD), a speaker, a vibrator, etc.; storage devices 1003 including, for example, a magnetic tape, a hard disk, etc.; and communication devices 1009. The communication device 1009 can allow the vehicle diagnostic maintenance gamification training device to communicate wirelessly or wired with other devices to exchange data. Although the figure shows a vehicle diagnostic maintenance gamification training device with various systems, it should be understood that it is not required to implement or have all the systems shown. More or fewer systems may be implemented or have instead.

[0156] In particular, according to the embodiments disclosed in the present application, the process described above with reference to the flowchart can be implemented as a computer software program. For example, the embodiments disclosed in the present application include a computer program product, which includes a computer program carried on a computer-readable medium, and the computer program includes a program code for executing the method shown in the flowchart. In such an embodiment, the computer program can be downloaded and installed from a network through a communication device, or installed from a storage device 1003, or installed from a ROM 1002. When the computer program is executed by the processing device 1001, the above-mentioned functions defined in the method of the embodiment disclosed in the present application are executed.

[0157] The vehicle diagnosis and maintenance gamification training device provided by the present application adopts the vehicle diagnosis and maintenance gamification training method in the above embodiment, which can solve the technical problem that vehicle diagnosis and maintenance training is relatively boring and single. Compared with the prior art, the beneficial effects of the vehicle diagnosis and maintenance gamification training device provided by the present application are the same as the beneficial effects of the vehicle diagnosis and maintenance gamification training method provided by the above embodiment, and the other technical features in the vehicle diagnosis and maintenance gamification training device are the same as the features disclosed in the method of the previous embodiment, which will not be repeated here.

[0158] It should be understood that the various parts disclosed in this application can be implemented by hardware, software, firmware or a combination thereof. In the description of the above embodiments, specific features, structures, materials or characteristics can be combined in any one or more embodiments or examples in a suitable manner.

[0159] The above is only a specific implementation of the present application, but the protection scope of the present application is not limited thereto. Any person skilled in the art who is familiar with the present technical field can easily think of changes or substitutions within the technical scope disclosed in the present application, which should be included in the protection scope of the present application. Therefore, the protection scope of the present application should be based on the protection scope of the claims.

[0160] The present application provides a computer-readable storage medium having computer-readable program instructions (i.e., computer programs) stored thereon, and the computer-readable program instructions are used to execute the vehicle diagnosis and maintenance gamification training method in the above-mentioned embodiment.

[0161] The computer-readable storage medium provided in the present application may be, for example, a USB flash drive, but is not limited to electrical, magnetic, optical, electromagnetic, infrared, or semiconductor systems, systems or devices, or any combination of the above. More specific examples of computer-readable storage media may include, but are not limited to: an electrical connection with one or more wires, a portable computer disk, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disk read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the above. In this embodiment, the computer-readable storage medium may be any tangible medium containing or storing a program that can be used by or in combination with an instruction execution system, system or device. The program code contained on the computer-readable storage medium may be transmitted using any appropriate medium, including but not limited to: wires, optical cables, RF (Radio Frequency), etc., or any suitable combination of the above.

[0162] The computer-readable storage medium may be included in the vehicle diagnosis and maintenance gamification training device; or it may exist independently without being assembled into the vehicle diagnosis and maintenance gamification training device.

[0163] The above-mentioned computer-readable storage medium carries one or more programs. When the above-mentioned one or more programs are executed by the vehicle diagnosis and maintenance gamification training device, the vehicle diagnosis and maintenance gamification training device: determines the content scheme of the game level in the gamification training based on the content of the vehicle diagnosis and maintenance skills; determines the level difficulty coefficient of each game level based on the content scheme of the game level; obtains the historical clearance data of the current level and the historical clearance data of the target user, and determines the unlocking mechanism of the game level in the gamification training based on the level difficulty coefficient; the target user completes the gamification training of vehicle diagnosis and maintenance skills according to the content scheme and unlocking mechanism of the game level in the gamification training.

[0164] Computer program code for performing the operations of the present application may be written in one or more programming languages ​​or a combination thereof, including object-oriented programming languages ​​such as Java, Smalltalk, C++, and conventional procedural programming languages ​​such as "C" or similar programming languages. The program code may be executed entirely on the user's computer, partially on the user's computer, as a separate software package, partially on the user's computer and partially on a remote computer, or entirely on a remote computer or server. In the case of a remote computer, the remote computer may be connected to the user's computer through any type of network, including a local area network (LAN) or a wide area network (WAN), or may be connected to an external computer (e.g., via the Internet using an Internet service provider).

[0165] The flow chart and block diagram in the accompanying drawings illustrate the possible architecture, function and operation of the system, method and computer program product according to various embodiments of the present application. In this regard, each square box in the flow chart or block diagram can represent a module, a program segment or a part of a code, and the module, the program segment or a part of the code contains one or more executable instructions for realizing the specified logical function. It should also be noted that in some alternative implementations, the functions marked in the square box can also occur in a sequence different from that marked in the accompanying drawings. For example, two square boxes represented in succession can actually be executed substantially in parallel, and they can sometimes be executed in the opposite order, depending on the functions involved. It should also be noted that each square box in the block diagram and / or flow chart, and the combination of the square boxes in the block diagram and / or flow chart can be implemented with a dedicated hardware-based system that performs a specified function or operation, or can be implemented with a combination of dedicated hardware and computer instructions.

[0166] The modules involved in the embodiments described in this application may be implemented by software or hardware, wherein the name of the module does not constitute a limitation on the unit itself in some cases.

[0167] The readable storage medium provided in this application is a computer-readable storage medium, which stores computer-readable program instructions (i.e., computer programs) for executing the above-mentioned vehicle diagnosis and maintenance gamification training method, and can solve the technical problem that vehicle diagnosis and maintenance training is relatively boring and single. Compared with the prior art, the beneficial effects of the computer-readable storage medium provided in this application are the same as the beneficial effects of the vehicle diagnosis and maintenance gamification training method provided in the above-mentioned embodiment, and will not be repeated here.

[0168] The present application also provides a computer program product, including a computer program, which implements the steps of the above-mentioned vehicle diagnosis and maintenance gamification training method when executed by a processor.

[0169] The computer program product provided by this application can solve the technical problem that vehicle diagnosis and maintenance training is relatively boring and single. Compared with the prior art, the beneficial effects of the computer program product provided by this application are the same as the beneficial effects of the vehicle diagnosis and maintenance gamification training method provided by the above embodiment, which will not be repeated here.

[0170] The above descriptions are only some embodiments of the present application, and are not intended to limit the patent scope of the present application. All equivalent structural changes made using the contents of the present application specification and drawings under the technical concept of the present application, or direct / indirect applications in other related technical fields are included in the patent protection scope of the present application.

Claims

1. A gamified training method for vehicle diagnosis and maintenance, It is characterized in that The method comprises: Based on the content of vehicle diagnosis and maintenance skills, determine the content plan of the game levels in gamification training; Determining a level difficulty coefficient of each game level based on the content scheme of the game level; Obtain historical clearance data of game levels and historical clearance data of target users, and then determine the unlocking mechanism of game levels in gamification training based on the difficulty coefficient of the levels; Target users complete gamified training in vehicle diagnostic and maintenance skills based on the content plan and unlocking mechanism of the game levels in the gamified training.

2. The method according to claim 1, It is characterized in that The step of determining the content scheme of the game level in the gamification training based on the content of the vehicle diagnosis and maintenance skills includes: Analyze the content of vehicle diagnosis and maintenance skills and determine the key points of vehicle diagnosis and maintenance skills; According to the key points of vehicle diagnosis and maintenance skills, set the design outline of the game levels in gamification training; According to the general design outline of the game levels, the content plan of the game levels in gamification training is obtained.

3. The method according to claim 1, It is characterized in that The step of obtaining historical clearance data of game levels and historical clearance data of target users, and then determining the unlocking mechanism of game levels in gamification training based on the level difficulty coefficient includes: Get the historical clearance time of the current level and the historical clearance time of the target user; Get the historical clearance accuracy of the current level and the historical clearance accuracy of the target user; According to the historical clearance time of the current level and the historical clearance time of the target user, the clearance time threshold of the current level of the target user is obtained; According to the historical clearance accuracy rate of the current level and the clearance accuracy rate of the target user in the past levels, the clearance accuracy rate threshold of the current level of the target user is obtained; Determine the unlocking mechanism of game levels in gamification training based on the level difficulty coefficient, clearance time threshold and clearance accuracy threshold.

4. The method according to claim 3, It is characterized in that The step of obtaining the clearance time threshold of the current level of the target user according to the historical clearance time of the current level and the historical clearance time of the target user comprises: According to the historical clearance time of the current level, get the average value of the historical clearance time of the current level; According to the target user's historical level clearance time, the average value of the target user's historical level clearance time is obtained; The average value of the historical clearance time of the current level and the average value of the historical clearance time of the target user are weighted to obtain the clearance time threshold of the current level of the target user.

5. The method according to claim 3, It is characterized in that The step of obtaining the target user's current level clearance accuracy threshold according to the target user's historical level clearance accuracy and the target user's historical level clearance accuracy comprises: According to the historical clearance accuracy rate of the current level, the average value of the historical clearance accuracy rate of the current level is obtained; According to the target user's historical level clearance accuracy rate, the average value of the target user's historical level clearance accuracy rate is obtained; The average value of the historical clearance accuracy of the current level and the average value of the historical clearance accuracy of the target user are weighted to obtain the clearance accuracy threshold of the current level of the target user.

6. The method according to claim 1, It is characterized in that The method further comprises: Get the target user's clearance time and clearance accuracy of the current level; The level difficulty coefficient of the current level, the target user's current level clearance time and level clearance accuracy are used to calculate the target user's current level clearance comprehensive score through a ranking comprehensive algorithm; According to the comprehensive score of the clearance, the clearance ranking of the target user at the current level is obtained.

7. The method according to claim 6, It is characterized in that After the step of calculating the target user's comprehensive score for the current level by using the ranking comprehensive algorithm based on the level difficulty coefficient of the current level, the target user's current level clearance time and the level clearance accuracy, the following step is further included: According to the comprehensive pass score, an overall comprehensive score of the vehicle diagnosis and maintenance training for the target user is obtained; Based on the overall comprehensive score, a completion certificate of the vehicle diagnostics and maintenance training is obtained for the target user.

8. A gamified training device for vehicle diagnosis and maintenance, It is characterized in that The device comprises: The program design module is used to determine the content of the game levels in the gamification training based on the content of vehicle diagnosis and maintenance skills; A coefficient determination module, used to determine a level difficulty coefficient of each game level based on the content scheme of the game level; An unlocking determination module is used to obtain historical clearance data of game levels and historical clearance data of target users, and then determine the unlocking mechanism of game levels in gamification training based on the difficulty coefficient of the levels; The skill training module is used for target users to complete gamified training of vehicle diagnosis and maintenance skills according to the content plan and unlocking mechanism of the game levels in the gamified training.

9. A gamified training device for vehicle diagnosis and maintenance, It is characterized in that The device comprises: a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the computer program is configured to implement the steps of the vehicle diagnosis and maintenance gamification training method according to any one of claims 1 to 7.

10. A storage medium, It is characterized in that The storage medium is a computer-readable storage medium, and a computer program is stored on the storage medium. When the computer program is executed by a processor, the steps of the vehicle diagnosis and maintenance gamification training method as described in any one of claims 1 to 7 are implemented.