Game item transaction method and device, computer equipment and storage medium

By realizing game character binding and item sharing on the game client and server side, the problem of cumbersome operation of game trading platforms in the existing technology is solved, and the efficiency and convenience of item trading is improved.

CN119185956APending Publication Date: 2024-12-27NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202411203581.9
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-08-28
Publication Date
2024-12-27

AI Technical Summary

Technical Problem

The existing game trading platform needs to frequently switch game characters when trading items between players, resulting in cumbersome operations and affecting trading efficiency.

Method used

By implementing game character binding on the game client and server side, displaying the pickup interface and allowing target game items to be shared among bound characters, simplifying the item trading process.

Benefits of technology

It improves the processing efficiency of game item trading, simplifies players' item trading operations between different game characters, and improves the convenience and efficiency of transactions.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The embodiment of the invention discloses a game item transaction method and device, computer equipment and a storage medium. According to the scheme, the pickup interface is displayed in response to the pickup operation, the pickup interface displays the game items, the game items displayed in the pickup interface comprise the game items purchased by the second game role through the transaction platform, and the second game role is the game role bound with the first game role; and in response to a fetching operation for the target game item in the item fetching interface, distributing the target game item to the first game role. In this way, the multiple bound game roles can share the transacted game items, and therefore the item transaction efficiency between different game roles can be improved.
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Description

Technical Field

[0001] The present application relates to the field of computer technology, and in particular to a method, device, computer equipment and storage medium for trading game items. Background Art

[0002] With the rapid growth of the online game industry, the demand for virtual item transactions has also increased. To meet this demand, game trading platforms have emerged. Game trading platforms can provide players with comprehensive virtual item trading services such as online game account transactions, game currency transactions, and game point card transactions.

[0003] In the related art, when a player conducts an item transaction (such as item purchase or item sale) through a game transaction platform, he logs in to a game character, and then trades items on the game transaction platform according to the logged-in game character. After that, he needs to log in to the corresponding game character in the game to perform relevant operations on the traded items. The above method requires the player to switch and log in to the same game character that conducts item transactions on the game transaction platform in the game in order to complete the item transaction under the game character, which is cumbersome and affects the item transaction efficiency of the game players. Summary of the invention

[0004] The embodiments of the present application provide a method, apparatus, computer device, and storage medium for trading game items, which can improve the efficiency of trading game items.

[0005] The present application embodiment provides a game item transaction method, which is applied to a game client that logs in to a first game character, and the method includes:

[0006] In response to the pickup operation, displaying a pickup interface, wherein the pickup interface displays the game items;

[0007] Wherein, the game items displayed in the pickup interface include game items purchased by a second game character through a trading platform, and the second game character is a game character bound to the first game character;

[0008] In response to a take-out operation for a target game item in the pickup interface, the target game item is allocated to the first game character.

[0009] The present application also provides another game item transaction method, which is applied to a server and includes:

[0010] Receiving an extraction request for a target game item sent by a game client of a first game character, wherein the target game item includes a game item purchased by a second game character bound to the first game character through a trading platform;

[0011] The target game item is assigned to the first game character based on the extraction request.

[0012] Accordingly, the embodiment of the present application further provides a game item transaction device, which is applied to a game client for logging in to a first game character, and the device includes:

[0013] A first display unit is used to display a pickup interface in response to a pickup operation, wherein the pickup interface displays game items, wherein the game items displayed in the pickup interface include game items purchased by a second game character through a trading platform, and the second game character is a game character bound to the first game character;

[0014] The first allocating unit is configured to allocate the target game item to the first game character in response to a taking-out operation on the target game item in the pickup interface.

[0015] The present application also provides another game item transaction device, which is applied to a server and includes:

[0016] A first receiving unit, configured to receive an extraction request for a target game item sent by a game client of a first game character, wherein the target game item includes a game item purchased by a second game character bound to the first game character through a trading platform;

[0017] A second allocating unit is configured to allocate the target game item to the first game character based on the extraction request.

[0018] Correspondingly, an embodiment of the present application further provides a computer device, including a memory, a processor, and a computer program stored on the memory and executable on the processor, wherein the processor executes any game item trading method provided in any embodiment of the present application.

[0019] Correspondingly, an embodiment of the present application further provides a storage medium, which stores a plurality of instructions suitable for loading by a processor to execute the above-mentioned game item trading method.

[0020] In the embodiment of the present application, in response to the pickup operation, a pickup interface is displayed, and the pickup interface displays game items, wherein the game items displayed in the pickup interface include game items purchased by the second game character through the trading platform, and the second game character is a game character bound to the first game character; in response to the removal operation of the target game item in the pickup interface, the target game item is allocated to the first game character. In this way, the game items traded by the bound multiple game characters can be shared, thereby improving the efficiency of item trading between different game characters. BRIEF DESCRIPTION OF THE DRAWINGS

[0021] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings required for use in the description of the embodiments will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present application. For those skilled in the art, other drawings can be obtained based on these drawings without creative work.

[0022] Figure 1 A scene schematic diagram of a game control system provided in an embodiment of the present application.

[0023] Figure 2 A flowchart of a method for trading game items provided in an embodiment of the present application.

[0024] Figure 3 A schematic diagram of an application scenario of a method for trading game items provided in an embodiment of the present application.

[0025] Figure 4 A schematic diagram of an application scenario of another method for trading game items provided in an embodiment of the present application.

[0026] Figure 5 A schematic diagram of an application scenario of another method for trading game items provided in an embodiment of the present application.

[0027] Figure 6 A schematic diagram of an application scenario of another method for trading game items provided in an embodiment of the present application.

[0028] Figure 7 A schematic diagram of an application scenario of another method for trading game items provided in an embodiment of the present application.

[0029] Figure 8 A schematic diagram of an application scenario of another method for trading game items provided in an embodiment of the present application.

[0030] Fig. 9 A flowchart of another method for trading game items provided in an embodiment of the present application.

[0031] Fig.10 A structural block diagram of a gaming item trading device provided in an embodiment of the present application.

[0032] Fig.11 A structural block diagram of another gaming item trading device provided in an embodiment of the present application.

[0033] Fig.12 A schematic diagram of the structure of a computer device provided in an embodiment of the present application. DETAILED DESCRIPTION

[0034] The following will be combined with the drawings in the embodiments of the present application to clearly and completely describe the technical solutions in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, not all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative work are within the scope of protection of this application.

[0035] The embodiment of the present application provides a trading method, device, computer-readable storage medium and computer equipment for game items. Specifically, the trading method of game items in the embodiment of the present application can be executed by a computer device, wherein the computer device can be a terminal or a server. The terminal can be a terminal device such as a smart phone, a tablet computer, a laptop computer, a touch screen, a game console, a personal computer (PC, Personal Computer), a personal digital assistant (Personal Digital Assistant, PDA), etc. The terminal can also include a client, which can be a game application client, a browser client carrying a game program, or an instant messaging client, etc. The server can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, CDN (Content Delivery Network, content distribution network), and basic cloud computing services such as big data and artificial intelligence platforms.

[0036] For example, when the transaction method of the game item is run on the terminal, the terminal device stores the game application and is used to present the virtual scene in the game screen. The terminal device is used to interact with the user through a graphical user interface, for example, the game application is downloaded and installed through the terminal device and run. The terminal device may provide the graphical user interface to the user in a variety of ways, for example, it can be rendered and displayed on the display screen of the terminal device, or the graphical user interface is presented through holographic projection. For example, the terminal device may include a touch display screen and a processor, the touch display screen is used to present the graphical user interface and receive the operation instructions generated by the user acting on the graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate the graphical user interface, respond to the operation instructions, and control the display of the graphical user interface on the touch display screen.

[0037] For example, when the transaction method of the game item is run on the server, it can be a cloud game. Cloud gaming refers to a game method based on cloud computing. In the operation mode of cloud gaming, the operating body of the game application and the game screen presentation body are separated, and the storage and operation of the transaction method of game items are completed on the cloud gaming server. The game screen presentation is completed on the client of the cloud gaming. The cloud gaming client is mainly used for receiving and sending game data and presenting the game screen. For example, the cloud gaming client can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, a personal digital assistant, etc., but the terminal device for processing game data is a cloud gaming server in the cloud. When playing the game, the user operates the cloud gaming client to send an operation instruction to the cloud gaming server. The cloud gaming server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the cloud gaming client through the network. Finally, the cloud gaming client decodes and outputs the game screen.

[0038] See also Figure 1 , Figure 1 A scenario diagram of a trading system for game items provided by an embodiment of the present application. The system may include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user can be connected to the servers of different games through the network. The terminal is any device with computing hardware that can support and execute software products corresponding to the game. In addition, the terminal has one or more multi-touch screens for sensing and obtaining the input of the user through the touch or sliding operation performed at multiple points of one or more touch-sensitive display screens. In addition, when the system includes multiple terminals, multiple servers, and multiple networks, different terminals can be connected to each other through different networks and different servers. The network can be a wireless network or a wired network, such as a wireless network for a wireless local area network (WLAN), a local area network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, different terminals can also use their own Bluetooth network or hotspot network to connect to other terminals or to servers, etc. For example, multiple users can be online through different terminals and thus connected and synchronized with each other through appropriate networks to support multi-player games. In addition, the system may include multiple databases, the multiple databases are coupled to different servers, and the information related to the game environment can be continuously stored in the databases when different users play the multi-player game online.

[0039] The embodiment of the present application provides a trading method for game items, which can be executed by a terminal or a server. The embodiment of the present application takes the trading method for game items executed by a terminal as an example for explanation. Among them, the terminal includes a touch display screen and a processor, and the touch display screen is used to present a graphical user interface and receive an operation instruction generated by a user acting on the graphical user interface. When the user operates the graphical user interface through the touch display screen, the graphical user interface can control the local content of the terminal by responding to the received operation instruction, and can also control the content of the opposite server by responding to the received operation instruction. For example, the operation instruction generated by the user acting on the graphical user interface includes an instruction for starting a game application, and the processor is configured to start the game application after receiving the instruction to start the game application provided by the user. In addition, the processor is configured to render and draw a graphical user interface associated with the game on the touch display screen. The touch display screen is a multi-touch sensitive screen that can sense touch or sliding operations performed simultaneously at multiple points on the screen. The user uses a finger to perform a touch operation on the graphical user interface, and when the graphical user interface detects the touch operation, it controls different virtual objects in the game to perform actions corresponding to the touch operation. For example, the game can be any of the games such as casual games, action games, role-playing games, strategy games, sports games, puzzle games, etc. Among them, the game can include a virtual scene of the game. In addition, the virtual scene of the game can include one or more virtual objects controlled by the user (or player), such as virtual characters. In addition, the virtual scene of the game can also include one or more obstacles, such as railings, gullies, walls, etc., to limit the movement of virtual objects, such as limiting the movement of one or more objects to a specific area in the virtual scene. Optionally, the virtual scene of the game also includes one or more elements, such as skills, scores, character health status, energy, etc., to provide help to the player, provide virtual services, increase the score related to the player's performance, etc. In addition, the graphical user interface can also present one or more indicators to provide indication information to the player. For example, the game can include a virtual object controlled by the player and one or more other virtual objects (such as enemy characters). In one embodiment, one or more other virtual objects are controlled by other players of the game. For example, one or more other virtual objects can be controlled by a computer, such as a robot using an artificial intelligence (AI) algorithm, to achieve a man-machine battle mode. For example, a virtual object has various skills or abilities that game players use to achieve their goals. For example, a virtual object has one or more weapons, props, tools, etc. that can be used to eliminate other objects from the game. Such skills or abilities can be activated by a game player using one of a plurality of preset touch operations with the touch display screen of the terminal. The processor can be configured to present a corresponding game screen in response to an operation instruction generated by the user's touch operation.

[0040] It should be noted that Figure 1 The scenario diagram of the game item trading system shown is only an example. The image processing system and scenario described in the embodiment of the present application are intended to more clearly illustrate the technical solution of the embodiment of the present application, and do not constitute a limitation on the technical solution provided in the embodiment of the present application. Ordinary technicians in this field can know that with the evolution of the game item trading system and the emergence of new business scenarios, the technical solution provided in the embodiment of the present application is also applicable to similar technical problems.

[0041] Based on the above problems, the embodiments of the present application provide a first game item transaction method, device, computer equipment and computer-readable storage medium, which can improve the transaction processing efficiency of game items. The following are detailed descriptions. It should be noted that the description order of the following embodiments is not intended to limit the preferred order of the embodiments.

[0042] The embodiment of the present application provides a method for trading game items. The method can be executed by a terminal or a server. The embodiment of the present application takes the method for trading game items executed by a terminal as an example for explanation.

[0043] See also Figure 2 , Figure 2 A flowchart of a method for trading game items provided in an embodiment of the present application. The specific process of the method for trading game items may be as follows:

[0044] 101. In response to the pickup operation, a pickup interface is displayed.

[0045] In an embodiment of the present application, the terminal device is installed with a game client. After starting the game client, the first game character can be logged in through the game client. The player controlling the first game character can perform related operations by logging in to the game client of the first game character.

[0046] The first game character refers to a game character owned by a game player in a target game. The game player can log in to the first game character through a game client and then perform operations related to the first game character in the game client.

[0047] In some embodiments, a game player may have multiple game accounts, and a game account may have multiple game characters. The steps for the game player to log in to the game character through the game client may include: first logging in to the game account, then selecting a game character from the multiple game characters under the game account to log in, and after the character logs in successfully, the game player can operate the logged in game character in the game client.

[0048] For example, see Figure 3 , Figure 3A schematic diagram of an application scenario of a game item trading method provided in an embodiment of the present application. Figure 3 In the account selection interface 10 shown, existing game accounts are displayed, which may include: account 1 and account 2. The game player can select a game account from the existing game accounts to log in.

[0049] The account selection interface 10 may further include an add account control, through which the game player may add a new game account.

[0050] For example, see Figure 4 , Figure 4 A schematic diagram of an application scenario of another game item trading method provided in an embodiment of the present application. Figure 4 In the account selection interface 10 shown on the left, when the game player's selection operation on account 1 is detected, account 1 can be logged in, thereby triggering the display of the character selection interface corresponding to account 1.

[0051] That is to say, Figure 4 The character selection interface 20 shown on the right includes multiple game characters under account 1, which may include: character 1, character 2, character 3, etc. The player can select one of the multiple game characters to log in.

[0052] For example, in Figure 4 In the character selection interface 20 on the right, if it is detected that the game player selects character 1, character 1 can be logged in, thereby triggering the display of the interface corresponding to character 1 after successful login.

[0053] The pickup operation can be used to trigger the display of a pickup interface, which displays game items.

[0054] In some embodiments, the pickup operation may be a trigger operation for an application interface of a game client that logs in to the first game character. The application interface of the game client may be used for user interaction operations.

[0055] In some embodiments, the application interface of the game client may provide an entrance to the pickup interface. For example, the entrance to the pickup interface may include an item display control, or a preset logo, an NPC (non-player character), etc. For example, when a trigger operation for the entrance to the pickup interface is detected, the pickup interface may be displayed.

[0056] Among them, the pickup interface displays game items that can be retrieved to the first game character.

[0057] Among them, the game items displayed in the pickup interface may include game items purchased by the second game character through the trading platform, and the second game character is a game character bound to the first game character.

[0058] Among them, the trading platform refers to an application platform that provides game players with trading services for virtual items such as accounts, game coins, equipment, and props.

[0059] In some embodiments, the game items displayed in the pickup interface may also include game items purchased by the first game character through the trading platform.

[0060] In the embodiment of the present application, for the bound first game character and the second game character, an item purchase shared storage space can be created, and the game items purchased by the first game character and the game items purchased by the second game character can be stored in the item purchase shared storage space. The first game character and the second game character can both extract game items from the item purchase shared storage space.

[0061] For example, see Figure 5 , Figure 5 A schematic diagram of an application scenario of another game item trading method provided in an embodiment of the present application. Figure 5 In the application interface 30 of the game client shown on the left, a game item display control is provided. When a click operation on the game item display control is detected, a pickup interface can be triggered.

[0062] That is to say, Figure 5 The pickup interface 60 shown on the right side displays all game items in the shared storage space purchased from items corresponding to the first game character and the second game character, for example, including: item a, item b, item c, item d and item e.

[0063] In some embodiments, in order to achieve binding between game characters, the method may further include the following steps:

[0064] Display the role binding interface;

[0065] In response to a binding operation for a second game character in the character binding interface, a binding request for the first game character for the second game character is sent to the server, so that the server forwards the binding request to the game client of the second game character, and binds the first game character to the second game character based on confirmation information from the game client of the second game character for the binding request.

[0066] The role binding interface may be used for a client that logs in to a first game role to send a role binding request to a game client of another game role.

[0067] In some embodiments, in order to facilitate the binding operation of the game character, the step of "displaying the character binding interface" may include the following operations:

[0068] Display the application interface of the game client;

[0069] In response to a triggering operation on the application interface of the game client, a character binding interface is displayed.

[0070] The application interface of the game client is also the application interface of the game client for logging in the first game character.

[0071] In some embodiments, the application interface of the game client may provide an entrance to the character binding interface. For example, the entrance to the character binding interface may be a character binding control, or a preset logo, NPC (non-player character), etc. Then, when a player's triggering operation on the entrance to the character binding interface is detected, the character binding interface may be triggered to be displayed.

[0072] For example, see Figure 6 , Figure 6 A schematic diagram of an application scenario of another method for trading game items provided in an embodiment of the present application. Figure 6 The left side shows the application interface 30 of the game client for logging into the first game character. A character binding control is provided in the application interface 30. When a click operation on the character binding control is detected, the character binding interface can be triggered to be displayed.

[0073] That is to say, Figure 6 The character binding interface 40 shown on the right side displays a prompt message "Please enter the character ID to be bound", which can be used to prompt the player to enter the ID of the game character that needs to be bound to the first game character.

[0074] The player may input the character ID in the input box 41 and then trigger a binding request for the first game character and the second game character to be sent to the server through a confirmation control.

[0075] Furthermore, after receiving the binding request, the server may forward the binding request to the game client of the second game character, and bind the first game character to the second game character according to confirmation information of the game client of the second game character for the binding request.

[0076] In some embodiments, the second game character may receive the binding request by logging into the game client, and then display the binding request information through the application interface of the game client, so that the second game character responds to the binding request.

[0077] For example, see Figure 7 , Figure 7 A schematic diagram of an application scenario of another method for trading game items provided in an embodiment of the present application. Figure 7The application interface 50 of the game client is shown after the second game character logs into the game client. The application interface 50 of the game client displays information on the binding request, which may include "the first game character requests to be bound to you", and a confirmation control may also be provided. By triggering the confirmation control, it can be confirmed that the binding with the first game character is agreed, and then confirmation information for the binding request can be sent to the server, so that the server can bind the first game character with the second game character based on the confirmation information.

[0078] In some embodiments, in order to facilitate the sharing operation of the bound game character on the purchased game item, the method may further include the following steps:

[0079] In response to a game item purchase event of the first game character in the logged-in state, a game item purchase request is sent to the server, so that the server stores the game item corresponding to the game item purchase request in the item purchase shared storage space corresponding to the first game character and the second game character.

[0080] The game item purchase event of the first game character in the logged-in state refers to the game item purchase event triggered in the game client after the first game character logs in to the game client.

[0081] Specifically, when a game item purchase event is detected, it can trigger sending a game item purchase request to the server, so that the server stores the game item corresponding to the game item purchase request in the item purchase shared storage space.

[0082] 102. In response to a take-out operation for a target game item in the pickup interface, allocate the target game item to a first game character.

[0083] The taking out operation indicates extracting the target game item to the first game character.

[0084] In some embodiments, the pickup interface may also provide a take-out control, which may be used to extract the game item to the first game character.

[0085] For example, see Figure 5 ,exist Figure 5 In the pickup interface 60 shown on the right, a take-out control is also provided. When it is detected that the player clicks on item a, and then clicks on the take-out control, it can trigger the extraction of item a to the first game character.

[0086] In some embodiments, in order to enable the first game character to obtain the extracted target game item, the step of “responding to the removal operation of the target game item in the pickup interface, allocating the target game item to the first game character” may include the following operations:

[0087] In response to the removal operation for the target game item, a request for extracting the target game item is sent to the server so that the server distributes the target game item to the first game character.

[0088] For example, see Figure 5 ,exist Figure 5 In the pickup interface 60 shown on the right, when it is detected that the player clicks on item a and then clicks on the take-out control, a pickup request for item a can be generated, and then the pickup request is sent to the server, so that after receiving the pickup request, the server assigns item a to the first game character, so that the first game character can obtain item a.

[0089] In some embodiments, there may be extraction restrictions on game characters and game items between different game servers. In order to facilitate the first game character to extract game items in different servers from the first game character in the pickup interface, the method may further include the following steps:

[0090] Receive an operation request from the server to remove restrictions on a target game item;

[0091] In response to an operation event corresponding to the operation request, operation information corresponding to the operation request is sent to the server, so that the server allocates the target game item to the first game character according to the operation information.

[0092] In an embodiment of the present application, when a bound game character extracts game items in a pickup interface, some game items can be extracted directly, while some game items may be subject to extraction restrictions, that is, they are restricted from extraction and cannot be extracted directly, and relevant operations need to be performed before they can be extracted.

[0093] In the embodiment of the present application, the game items that can be directly extracted and the game items that cannot be directly extracted (ie, the game items with restricted extraction) corresponding to each game character can be preset.

[0094] Among them, when setting the game items that can be directly extracted and the game items that cannot be directly extracted corresponding to each game character, a variety of setting methods can be used. For example, based on the game servers to which the game characters and game items belong, game items that belong to the same game server as the game characters can be set as game items that can be directly extracted, and game items that do not belong to the same game server as the game characters can be set as game items that cannot be directly extracted, etc.

[0095] Among them, determining whether the target game item is a game item that is restricted for extraction by the game character may include: matching the target game item with a game item that can be directly extracted corresponding to the first game character; if the match is successful, it can be determined that the target game item is not a game item that is restricted for extraction by the first game character; if the match fails, it can be determined that the target game item is a game item that is restricted for extraction by the first game character.

[0096] The target game item may be a game item that is restricted for extraction by the first game character in the pickup interface.

[0097] For example, the first game character may belong to the first game server, and the target game item may belong to the second game server. If the first game character and the target game item belong to different servers respectively, the first game character is limited in extracting the target game item, that is, it cannot directly extract the target game item.

[0098] The operation request may be used to indicate an operation to remove the restriction on the first game character to extract the target game item. The operation request may include multiple types, such as a payment request, that is, the game client logged in to the first game character can remove the extraction restriction of the target game by paying.

[0099] The operation event refers to an event in which the player performs an operation corresponding to the operation request by logging into the game client of the first game character. For example, the operation request may be a payment request, and the operation event may be an event in which the player performs a payment by logging into the game client of the first game character.

[0100] The operation information refers to the information returned to the server after the game character performs the corresponding operation in response to the operation request.

[0101] For example, the operation request may be a payment request. After the game client that logs in to the first game character receives the payment request, the player may perform a payment operation, thereby triggering the sending of payment information to the server. Thus, after receiving the payment information, the server may lift the restriction on the first game character to extract the target game item, and allocate the target game item to the first game character, so that the first game character owns the target game item.

[0102] In some embodiments, in order to facilitate the bound game characters to jointly manage the game items to be sold, the method may further include the following steps:

[0103] In response to the selling operation, displaying a selling interface;

[0104] In response to a selling operation on the target game item to be sold in the selling interface, a selling request for the target game item to be sold is sent to the server, so that the server sells the target game item to be sold.

[0105] Among them, the selling operation can be used to trigger the display of the selling interface.

[0106] In some embodiments, the pickup operation may be a trigger operation on an application interface of a game client that logs in to the first game character.

[0107] For example, the application interface of the game client may provide an entrance to a sales interface, for example, the entrance to the sales interface may include an item sales control, or a preset logo, an NPC (non-player character), etc. For example, when a trigger operation for the entrance to the sales interface is detected, the sales interface may be displayed.

[0108] The selling interface displays game items for sale by a game client that supports logging into the first game character.

[0109] The game items to be sold displayed on the selling interface may include game items sold by the second game character through the trading platform.

[0110] In some embodiments, the game items to be sold displayed in the selling interface may also include game items sold by the first game character through the trading platform.

[0111] In the embodiment of the present application, for the bound first game character and the second game character, a shared storage space for selling items can be created, and the game items sold by the first game character and the game items sold by the second game character can be stored in the shared storage space for selling items. The first game character and the second game character can both select items to sell from the shared storage space for selling items.

[0112] For example, see Figure 8 , Figure 8 A schematic diagram of an application scenario of another game item trading method provided in an embodiment of the present application. Figure 8 The application interface 30 of the game client shown on the left side provides an item selling control. When a click operation on the item selling control is detected, the selling interface can be triggered to be displayed.

[0113] That is to say, Figure 8 The selling interface 70 shown on the right side displays all game items in the shared storage space for sale of items corresponding to the first game character and the second game character, for example, may include: item a, item b, item c, item d and item e.

[0114] The selling operation indicates that the target game item to be sold is to be sold.

[0115] In some embodiments, the selling interface may also provide a selling control, which may be used to sell the game item to be sold.

[0116] For example, see Figure 8 ,exist Figure 8 The sales interface 70 shown on the right also provides a sales control. When it is detected that the player clicks on item a and then clicks on the sales control, a sales request for item a can be generated and then sent to the server, so that the server sells item a after receiving the sales request.

[0117] In some embodiments, in order to facilitate the shared operation of the bound game character on the sold game items, the method may further include the following steps:

[0118] In response to a game item sale event of the first game character in a logged-in state, a game item sale request is sent to the server, so that the server stores the game item corresponding to the game item sale request in the item sale shared storage space corresponding to the first game character and the second game character.

[0119] The game item selling event when the first game character is in a logged-in state refers to a game item selling event triggered in the game client after the first game character logs in to the game client.

[0120] Specifically, when a game item sale event is detected, it may trigger sending of a game item sale request to the server, so that the server stores the game item corresponding to the game item sale request in the item sale shared storage space.

[0121] The embodiment of the present application discloses a game item trading method, which includes: in response to a pickup operation, displaying a pickup interface, wherein the pickup interface displays game items; wherein the game items displayed in the pickup interface include game items purchased by a second game character through a trading platform, and the second game character is a game character bound to a first game character; in response to a take-out operation for a target game item in the pickup interface, the target game item is allocated to the first game character. In this way, multiple bound game characters can share the game items for trading, thereby improving the efficiency of the game item trading process.

[0122] The embodiment of the present application provides another method for trading game items, which can be executed by a client. The embodiment of the present application takes the method for trading game items executed by a client as an example for explanation.

[0123] See also Fig. 9 , Fig. 9This is a flow chart of another method for trading game items provided in an embodiment of the present application. Taking the application of the method for trading game items to a client as an example, the specific process may be as follows:

[0124] 201. Receive an extraction request for a target game item sent by a game client of a first game character.

[0125] The target game items include game items purchased through a trading platform by a second game character bound to the first game character.

[0126] In some embodiments, the target game item may also be a game item purchased by the first game character through a game trading platform.

[0127] The extraction request refers to an extraction request for a target game item generated by a game client that logs in to the first game character according to a player's extraction operation on the pickup interface for the target game item. The extraction request instructs the first game character to extract the target game item.

[0128] In some embodiments, in order to achieve the binding of multiple game characters, the method may further include the following steps:

[0129] Receiving a binding request for a second game character sent by a game client of the first game character, and forwarding the binding request to the game client of the second game character;

[0130] After receiving confirmation information for the binding request sent by the client of the second game character, the first game character is bound to the second game character.

[0131] The first game character refers to a game character that is to be bound to the second game character. The first game character and the second game character may belong to game characters under the same game account, or may belong to game characters under different game accounts.

[0132] For example, the first game character may be a game character under the first game account, and the second game character may be a game character under the second game account; or, both the first game character and the second game character may be game characters under the first game account.

[0133] That is, in the embodiment of the present application, the two game characters to be bound are not limited and can be any two game characters.

[0134] The binding request indicates that the first game character wants to bind with the second game character.

[0135] The first game character can send a binding request for the second game character to the server through the game client after logging in to the game client. After receiving the binding request, the server can forward the binding request to the game client of the second game character, so that the second game character responds to the binding request.

[0136] In some embodiments, in order to facilitate the second game character to receive the binding request in time and respond quickly, the binding request can be sent to the game client corresponding to the second game character, including the game client or the trading platform client. In this way, the second game character can receive the binding request after logging into the game client or the trading platform client.

[0137] The confirmation information indicates that the second game character confirms binding with the first game character.

[0138] Specifically, after receiving the confirmation information sent by the second game character, the server may bind the first game character with the second game character, and then obtain a bound character combination according to the bound first game character and second game character.

[0139] The bound character combination includes at least a first game character and a second game character.

[0140] In an embodiment of the present application, bound game characters are added to the same bound character combination, so that each game character in the bound character combination can share transaction events for game items (for example, transaction events may include item purchases or item sales, etc.).

[0141] After obtaining the binding character combination, multiple shared storage spaces can be created for the binding character combination, and different shared storage spaces can be used to store game items corresponding to different transaction events of any game character in the binding character combination. For example, an item sale shared storage space and an item sale shared storage space can be created. The item sale shared storage space can be used to store game items purchased by any game character in the binding character combination; the item sale shared storage space can be used to store game items to be sold by any game character in the game character combination.

[0142] In some embodiments, in order to facilitate the sharing operation of the bound game character on the purchased game item, the method may further include the following steps:

[0143] Receiving a game item purchase request sent by a game client of the first game character;

[0144] The game item corresponding to the game item purchase request is stored in the item purchase shared storage space corresponding to the first game character and the second game character.

[0145] For example, if a game item purchase request sent by a game client of a first game character is received and the game item purchase request indicates the purchase of item b, item b may be stored in the item purchase shared storage space corresponding to the first game character and the second game character.

[0146] In some embodiments, in order to facilitate the sharing operation of the bound game character on the sold game items, the method may further include the following steps:

[0147] Receiving a game item sale request sent by a game client of a first game character;

[0148] The game item corresponding to the game item sale request is stored in the item sale shared storage space corresponding to the first game character and the second game character.

[0149] For example, a game item sale request sent by a game client of a first game character is received, and the game item sale request indicates selling item b, then item b can be stored in the item sale shared storage space corresponding to the first game character and the second game character.

[0150] 202. Allocate a target game item to a first game character based on the extraction request.

[0151] For example, the bound game characters may include: game character A and game character B. The shared storage space for item purchases corresponding to the bound game characters may include: game item A, game item B, and game item C. After receiving a request for extracting game item A triggered by game character A after logging into the game client, game item A may be allocated to game character A.

[0152] In some embodiments, there may be extraction restrictions on game characters and game items between different game servers. In order to facilitate the first game character to extract items and purchase game items from different game servers in the shared storage space, the method may further include:

[0153] After receiving the extraction request, determining whether the target game item is a game item that is restricted from extraction by the first game character;

[0154] If the target game item is a game item that is restricted from being extracted by the first game character, sending an operation request to remove the restriction on the target game item to the game client of the first game character;

[0155] After receiving the operation information for the operation request sent by the client of the first game character, the target game item is allocated to the first game character.

[0156] Among them, after receiving an extraction request for a target game item, the target game item can be matched with a game item that can be directly extracted corresponding to the first game character. If the match is successful, it can be determined that the target game item does not belong to the game items restricted for extraction by the first game character; if the match fails, it can be determined that the target game item belongs to the game items restricted for extraction by the first game character.

[0157] Furthermore, if the target game item is a game item that is restricted from being extracted by the first game character, an operation request to remove the restriction on the target game item is sent to the game client of the first game character, and the operation request can be used to indicate an operation to remove the restriction on the first game character to extract the target game item. The operation request can include multiple types, such as a payment request, that is, the game client logged in to the first game character can remove the extraction restriction of the target game by paying.

[0158] The operation information refers to the information returned to the server after the game character performs the corresponding operation in response to the operation request.

[0159] For example, the operation request may be a payment request, and the payment request may be sent to the game client that logs in the first game character. After receiving the payment request, the game client may perform a payment operation, thereby triggering the sending of payment information to the server. Thus, after receiving the payment information, the server may lift the restriction on the first game character to extract the target game item, and allocate the target game item to the first game character, so that the first game character owns the target game item.

[0160] In some embodiments, the method may further include the following steps:

[0161] If the target game item does not belong to the game items restricted for extraction by the first game character, the target game item is directly allocated to the first game character.

[0162] Specifically, if it is determined that the target game item fails to match the game item restricted for extraction by the first game character by matching the target game item with the game item restricted for extraction by the first game character, the server may directly assign the target game item to the first game character.

[0163] In some embodiments, the method may further include the following steps:

[0164] Receiving a selling request for a target game item to be sold sent by a game client of the first game character;

[0165] Sell ​​the target game item for sale.

[0166] The target game items to be sold include game items sold by the second game character through the trading platform.

[0167] In some embodiments, the target game items to be sold may include game items that the first game character sells through a game trading platform.

[0168] The selling request refers to a selling request for a target game item generated by a game client that logs in to the first game character according to a selling operation of the player on the selling interface for the target game item to be sold. The selling request indicates that the target game item to be sold is to be sold.

[0169] For example, the bound game characters may include: game character A and game character B. The item sale shared storage space corresponding to the bound game characters may include: game item A, game item B, and game item C. After receiving a sale request for game item A triggered by game character A after logging into the game client, game item A may be sold.

[0170] In some embodiments, in order to satisfy the different processing operations of the bound game characters on the sold game items, the method may further include the following steps:

[0171] Receiving a sale management request from a game client of a first game character for a target to be sold;

[0172] The second target game item is sold and managed based on the sale management request.

[0173] The sales management request indicates to perform sales management on the target game item. For example, the sales management may include adjusting the sales price, etc.

[0174] For example, the bound game characters may include: game character A and game character B. The item sale shared storage space corresponding to the bound game characters may include: game item A, game item B, and game item C. After receiving a sale management request for game item A triggered by game character A after logging into the game client, sale management of game item A may be performed.

[0175] The embodiment of the present application discloses a game item trading method, which includes: receiving an extraction request for a target game item sent by a game client of a first game character, wherein the target game item includes a game item purchased by a second game character bound to the first game character through a trading platform; and assigning the target game item to the first game character based on the extraction request. In this way, it is convenient for players to share the game items traded by multiple bound game characters, thereby improving the trading efficiency of game items.

[0176] In order to facilitate better implementation of the game item trading method provided in the embodiment of the present application, the embodiment of the present application also provides a game item trading device based on the game item trading method. The meanings of the terms are the same as those in the game item trading method, and the specific implementation details can refer to the description in the method embodiment.

[0177] See also Fig.10 , Fig.10 This is a structural block diagram of a game item trading device provided in an embodiment of the present application, the device comprising:

[0178] The first display unit 401 is used to display a pickup interface in response to a pickup operation, wherein the pickup interface displays game items, wherein the game items displayed in the pickup interface include game items purchased by a second game character through a trading platform, and the second game character is a game character bound to the first game character;

[0179] The first allocating unit 402 is configured to allocate the target game item to the first game character in response to a take-out operation on the target game item in the pickup interface.

[0180] In some embodiments, the first allocation unit 402 may include:

[0181] The first sending subunit is used to send a request for extracting the target game item to a server in response to a taking-out operation for the target game item, so that the server allocates the target game item to the first game character.

[0182] In some embodiments, the target game item is a game item that is restricted for extraction by the first game character, and the device may further include:

[0183] A second receiving unit, configured to receive an operation request sent by the server to release restrictions on the target game item;

[0184] The first sending unit is used to send operation information corresponding to the operation request to the server in response to an operation event corresponding to the operation request, so that the server allocates the target game item to the first game character according to the operation information.

[0185] In some embodiments, the apparatus may further include:

[0186] A second display unit, used to display a role binding interface;

[0187] The second sending unit is used to send a binding request of the first game character to the second game character to the server in response to the binding operation for the second game character in the character binding interface, so that the server forwards the binding request to the game client of the second game character, and binds the first game character with the second game character according to the confirmation information of the game client of the second game character for the binding request.

[0188] In some embodiments, the apparatus may further include:

[0189] A third display unit is used to display a selling interface in response to a selling operation, wherein the selling interface displays the game items to be sold, and the game items to be sold are game items sold by the second game character through the trading platform;

[0190] The third sending unit is used to send a selling request of the target game item to be sold to the server in response to a selling operation on the target game item to be sold in the selling interface, so that the server sells the target game item to be sold.

[0191] The embodiment of the present application discloses a trading device for game items, wherein a first display unit 401 responds to a pick-up operation to display a pick-up interface, wherein the pick-up interface displays game items, wherein the game items displayed in the pick-up interface include game items purchased by a second game character through a trading platform, and the second game character is a game character bound to the first game character; a first allocation unit 402 responds to a take-out operation for a target game item in the pick-up interface, and allocates the target game item to the first game character. In this way, multiple bound game characters can share the game items for trading, thereby improving the efficiency of the game item trading process.

[0192] See also Fig.11 , Fig.11 A structural block diagram of another virtual resource recommendation device provided in an embodiment of the present application, the device comprising:

[0193] The first receiving unit 501 is used to receive an extraction request for a target game item sent by a game client of a first game character, wherein the target game item includes a game item purchased by a second game character bound to the first game character through a trading platform;

[0194] The second allocating unit 502 is configured to allocate the target game item to the first game character based on the extraction request.

[0195] In some embodiments, the apparatus may further include:

[0196] A determination unit, configured to determine, after receiving the extraction request, whether the target game item belongs to a game item restricted for extraction by the first game character;

[0197] A fourth sending unit is configured to send an operation request to remove the restriction on the target game item to a game client of the first game character if the target game item is a game item that is restricted from being extracted by the first game character;

[0198] The third receiving unit is configured to allocate the target game item to the first game character after receiving operation information for the operation request sent by the client of the first game character.

[0199] In some embodiments, the apparatus may further include:

[0200] The third allocating unit is configured to directly allocate the target game item to the first game character if the target game item does not belong to the game items restricted for extraction by the first game character.

[0201] In some embodiments, the apparatus may further include:

[0202] A fourth receiving unit, configured to receive a binding request for the second game character sent by the game client of the first game character, and forward the binding request to the game client of the second game character;

[0203] The binding unit is used to bind the first game character with the second game character after receiving confirmation information for the binding request sent by the client of the second game character.

[0204] In some embodiments, the apparatus may further include:

[0205] A fifth receiving unit, configured to receive a selling request for a target game item to be sold, sent by a game client of the first game character, wherein the target game item to be sold is a game item sold by the second game character through a trading platform;

[0206] The selling unit is used to sell the target game item to be sold.

[0207] The embodiment of the present application discloses a trading device for game items, wherein a first receiving unit 501 receives a request for extracting a target game item sent by a game client of a first game character, wherein the target game item includes a game item purchased by a second game character bound to the first game character through a trading platform; a second allocating unit 502 allocates the target game item to the first game character based on the extraction request. In this way, it is convenient for players to share the game items traded by multiple bound game characters, thereby improving the efficiency of the game item trading process.

[0208] Accordingly, the embodiment of the present application also provides a computer device, which may be a server or a terminal. Fig.12 As shown, Fig.12 A schematic diagram of the structure of a computer device provided in an embodiment of the present application. The computer device 600 includes a processor 601 having one or more processing cores, a memory 602 having one or more computer-readable storage media, and a computer program stored in the memory 602 and executable on the processor. The processor 601 is electrically connected to the memory 602. It will be understood by those skilled in the art that the computer device structure shown in the figure does not constitute a limitation on the computer device, and may include more or fewer components than shown in the figure, or combine certain components, or arrange the components differently.

[0209] The processor 601 is the control center of the computer device 600. It uses various interfaces and lines to connect the various parts of the entire computer device 600, executes various functions of the computer device 600 and processes data by running or loading software programs and / or modules stored in the memory 602, and calling data stored in the memory 602, thereby monitoring the computer device 600 as a whole.

[0210] In the embodiment of the present application, the processor 601 in the computer device 600 will load instructions corresponding to the processes of one or more application programs into the memory 602 according to the following steps, and the processor 601 will run the application programs stored in the memory 602 to implement various functions:

[0211] In response to the pickup operation, a pickup interface is displayed, wherein the pickup interface displays the game items;

[0212] The game items displayed in the pickup interface include game items purchased by the second game character through the trading platform, and the second game character is a game character bound to the first game character;

[0213] In response to a take-out operation for a target game item in the pickup interface, the target game item is allocated to the first game character.

[0214] In some embodiments, in response to a take-out operation on a target game item in a pickup interface, allocating the target game item to a first game character includes:

[0215] In response to the removal operation for the target game item, a request for extracting the target game item is sent to the server so that the server distributes the target game item to the first game character.

[0216] In some embodiments, the target game item is a game item that is restricted from being extracted by the first game character, and the method further includes:

[0217] Receive an operation request from the server to remove restrictions on a target game item;

[0218] In response to an operation event corresponding to the operation request, operation information corresponding to the operation request is sent to the server, so that the server allocates the target game item to the first game character according to the operation information.

[0219] In some embodiments, the method further comprises:

[0220] Display the role binding interface;

[0221] In response to a binding operation for a second game character in the character binding interface, a binding request for the first game character for the second game character is sent to the server, so that the server forwards the binding request to the game client of the second game character, and binds the first game character to the second game character based on confirmation information from the game client of the second game character for the binding request.

[0222] In some embodiments, the method further comprises:

[0223] In response to the selling operation, displaying a selling interface, the selling interface showing the game items to be sold, the game items to be sold including the game items sold by the second game character through the trading platform;

[0224] In response to a selling operation on the target game item to be sold in the selling interface, a selling request for the target game item to be sold is sent to the server, so that the server sells the target game item to be sold.

[0225] or,

[0226] Receiving an extraction request for a target game item sent by a game client of a first game character, wherein the target game item includes a game item purchased by a second game character bound to the first game character through a trading platform;

[0227] The target game item is assigned to the first game character based on the extraction request.

[0228] In some embodiments, the method further comprises:

[0229] After receiving the extraction request, determining whether the target game item is a game item that is restricted from extraction by the first game character;

[0230] If the target game item is a game item that is restricted from being extracted by the first game character, sending an operation request to remove the restriction on the target game item to the game client of the first game character;

[0231] After receiving the operation information for the operation request sent by the client of the first game character, the target game item is allocated to the first game character.

[0232] In some embodiments, the method further comprises:

[0233] If the target game item does not belong to the game items restricted for extraction by the first game character, the target game item is directly allocated to the first game character.

[0234] In some embodiments, the method further comprises:

[0235] Receiving a binding request for a second game character sent by a game client of the first game character, and forwarding the binding request to the game client of the second game character;

[0236] After receiving confirmation information for the binding request sent by the client of the second game character, the first game character is bound to the second game character.

[0237] In some embodiments, the method further comprises:

[0238] Receiving a selling request for a target game item to be sold sent by a game client of the first game character, wherein the target game item to be sold includes a game item sold by the second game character through a trading platform;

[0239] Sell ​​the target game item for sale.

[0240] In the embodiment of the present application, in response to the pickup operation, a pickup interface is displayed, and the pickup interface displays game items, wherein the game items displayed in the pickup interface include game items purchased by the second game character through the trading platform, and the second game character is a game character bound to the first game character; in response to the removal operation of the target game item in the pickup interface, the target game item is allocated to the first game character. In this way, the game items traded by the bound multiple game characters can be shared, thereby improving the efficiency of item trading between different game characters.

[0241] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.

[0242] Optional, such as Fig.12 As shown, the computer device 600 further includes: a touch screen 603, a radio frequency circuit 604, an audio circuit 605, an input unit 606, and a power supply 607. The processor 601 is electrically connected to the touch screen 603, the radio frequency circuit 604, the audio circuit 605, the input unit 606, and the power supply 607, respectively. Those skilled in the art can understand that Fig.12 The computer device structure shown in the figure does not constitute a limitation on the computer device, and may include more or less components than shown in the figure, or combine certain components, or arrange the components differently.

[0243] The touch display screen 603 can be used for displaying the game interface and receiving the operation instructions generated by the user acting on the game interface. The touch display screen 603 can include a display panel and a touch panel. Wherein, the display panel can be used for displaying the information input by the user or the information provided to the user and various graphical user interfaces of the computer device, and these graphical user interfaces can be composed of graphics, text, icons, videos and any combination thereof. Optionally, the display panel can be configured in the form of a liquid crystal display (LCD, LiquidCrystal Display), an organic light-emitting diode (OLED, Organic Light-Emitting Diode) and the like. The touch panel can be used for collecting the touch operation of the user thereon or near it (such as the user uses any suitable object or attachment such as a finger, a stylus on the touch panel or near the touch panel), and generates corresponding operation instructions, and the operation instructions execute corresponding programs. Optionally, the touch panel can include two parts of a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch orientation, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into the touch point coordinates, and then sends it to the processor 601, and can receive the command sent by the processor 601 and execute it. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it is transmitted to the processor 601 to determine the type of touch event, and then the processor 601 provides a corresponding visual output on the display panel according to the type of touch event. In an embodiment of the present application, the touch panel and the display panel can be integrated into the touch display screen 603 to realize the input and output functions. However, in some embodiments, the touch panel and the touch panel can be used as two independent components to realize the input and output functions. That is, the touch display screen 603 can also be used as a part of the input unit 606 to realize the input function.

[0244] In the embodiment of the present application, the processor 601 executes the game application to generate a game interface on the touch screen 603. The virtual scene on the game interface includes at least one skill control area, and the skill control area includes at least one skill control. The touch screen 603 is used to present the game interface and receive operation instructions generated by the user acting on the game interface.

[0245] The radio frequency circuit 604 may be used to send and receive radio frequency signals, so as to establish wireless communication with a network device or other computer device through wireless communication, and to send and receive signals between the network device or other computer device.

[0246] The audio circuit 605 can be used to provide an audio interface between the user and the computer device through a speaker and a microphone. The audio circuit 605 can transmit the electrical signal converted from the received audio data to the speaker, which is converted into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 605 and converted into audio data, and then the audio data is output to the processor 601 for processing, and then sent to another computer device through the radio frequency circuit 604, or the audio data is output to the memory 602 for further processing. The audio circuit 605 may also include an earplug jack to provide communication between an external headset and the computer device.

[0247] The input unit 606 may be used to receive input numbers, character information or user feature information (such as fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal input related to user settings and function control.

[0248] The power supply 607 is used to supply power to various components of the computer device 600. Optionally, the power supply 607 can be logically connected to the processor 601 through a power management system, so that the power management system can manage charging, discharging, and power consumption. The power supply 607 can also include one or more DC or AC power supplies, recharging systems, power failure detection circuits, power converters or inverters, power status indicators, and other arbitrary components.

[0249] although Fig.12 Not shown, the computer device 600 may also include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which will not be described in detail here.

[0250] In the above embodiments, the description of each embodiment has its own emphasis. For parts that are not described in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.

[0251] As can be seen from the above, the computer device provided in this embodiment can display a pickup interface in response to a pickup operation, and the pickup interface displays game items; wherein the game items displayed in the pickup interface include game items purchased by the second game character through the trading platform, and the second game character is a game character bound to the first game character; in response to a take-out operation for a target game item in the pickup interface, the target game item is allocated to the first game character.

[0252] or,

[0253] Receive an extraction request for a target game item sent by a game client of a first game character, wherein the target game item includes a game item purchased by a second game character bound to the first game character through a trading platform; and allocate the target game item to the first game character based on the extraction request.

[0254] Those skilled in the art will appreciate that all or part of the steps in the various methods of the above embodiments may be accomplished through instructions, or through instructions controlling related hardware. The instructions may be stored in a computer-readable storage medium and loaded and executed by a processor.

[0255] To this end, an embodiment of the present application provides a computer-readable storage medium, in which a plurality of computer programs are stored, and the computer program can be loaded by a processor to execute the steps in any of the game item trading methods provided in the embodiments of the present application. For example, the computer program can execute the following steps:

[0256] In response to the pickup operation, a pickup interface is displayed, wherein the pickup interface displays the game items;

[0257] The game items displayed in the pickup interface include game items purchased by the second game character through the trading platform, and the second game character is a game character bound to the first game character;

[0258] In response to a take-out operation for a target game item in the pickup interface, the target game item is allocated to the first game character.

[0259] In some embodiments, in response to a take-out operation on a target game item in a pickup interface, allocating the target game item to a first game character includes:

[0260] In response to the removal operation for the target game item, a request for extracting the target game item is sent to the server so that the server distributes the target game item to the first game character.

[0261] In some embodiments, the target game item is a game item that is restricted from being extracted by the first game character, and the method further includes:

[0262] Receive an operation request from the server to remove restrictions on a target game item;

[0263] In response to an operation event corresponding to the operation request, operation information corresponding to the operation request is sent to the server, so that the server allocates the target game item to the first game character according to the operation information.

[0264] In some embodiments, the method further comprises:

[0265] Display the role binding interface;

[0266] In response to a binding operation for a second game character in the character binding interface, a binding request for the first game character for the second game character is sent to the server, so that the server forwards the binding request to the game client of the second game character, and binds the first game character to the second game character based on confirmation information from the game client of the second game character for the binding request.

[0267] In some embodiments, the method further comprises:

[0268] In response to the selling operation, displaying a selling interface, the selling interface showing the game items to be sold, the game items to be sold including the game items sold by the second game character through the trading platform;

[0269] In response to a selling operation on the target game item to be sold in the selling interface, a selling request for the target game item to be sold is sent to the server, so that the server sells the target game item to be sold.

[0270] or,

[0271] Receiving an extraction request for a target game item sent by a game client of a first game character, wherein the target game item includes a game item purchased by a second game character bound to the first game character through a trading platform;

[0272] The target game item is assigned to the first game character based on the extraction request.

[0273] In some embodiments, the method further comprises:

[0274] After receiving the extraction request, determining whether the target game item is a game item that is restricted from extraction by the first game character;

[0275] If the target game item is a game item that is restricted from being extracted by the first game character, sending an operation request to remove the restriction on the target game item to the game client of the first game character;

[0276] After receiving the operation information for the operation request sent by the client of the first game character, the target game item is allocated to the first game character.

[0277] In some embodiments, the method further comprises:

[0278] If the target game item does not belong to the game items restricted for extraction by the first game character, the target game item is directly allocated to the first game character.

[0279] In some embodiments, the method further comprises:

[0280] Receiving a binding request for a second game character sent by a game client of the first game character, and forwarding the binding request to the game client of the second game character;

[0281] After receiving confirmation information for the binding request sent by the client of the second game character, the first game character is bound to the second game character.

[0282] In some embodiments, the method further comprises:

[0283] Receiving a selling request for a target game item to be sold sent by a game client of the first game character, wherein the target game item to be sold includes a game item sold by the second game character through a trading platform;

[0284] Sell ​​the target game item for sale.

[0285] In the embodiment of the present application, in response to the pickup operation, a pickup interface is displayed, and the pickup interface displays game items, wherein the game items displayed in the pickup interface include game items purchased by the second game character through the trading platform, and the second game character is a game character bound to the first game character; in response to the removal operation of the target game item in the pickup interface, the target game item is allocated to the first game character. In this way, the game items traded by the bound multiple game characters can be shared, thereby improving the efficiency of item trading between different game characters.

[0286] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.

[0287] The storage medium may include: a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, etc.

[0288] Since the computer program stored in the storage medium can execute the steps in any of the game item trading methods provided in the embodiments of the present application, the beneficial effects that can be achieved by any of the game item trading methods provided in the embodiments of the present application can be achieved. Please refer to the previous embodiments for details and will not be repeated here.

[0289] The above is a detailed introduction to a game item trading method, device, storage medium and computer equipment provided in the embodiments of the present application. Specific examples are used in this article to illustrate the principles and implementation methods of the present application. The description of the above embodiments is only used to help understand the method of the present application and its core idea. At the same time, for technical personnel in this field, according to the idea of ​​the present application, there will be changes in the specific implementation method and application scope. In summary, the content of this specification should not be understood as a limitation on the present application.

Claims

1. A method for trading game items, characterized in that: Applied to a game client for logging into a first game character, the method comprising: In response to the pickup operation, displaying a pickup interface, wherein the pickup interface displays the game items; Wherein, the game items displayed in the pickup interface include game items purchased by a second game character through a trading platform, and the second game character is a game character bound to the first game character; In response to a take-out operation for a target game item in the pickup interface, the target game item is allocated to the first game character.

2. The method according to claim 1, characterized in that In response to a take-out operation of a target game item in the pickup interface, allocating the target game item to the first game character comprises: In response to the removal operation for the target game item, a request for extracting the target game item is sent to a server so that the server allocates the target game item to the first game character.

3. The method according to claim 2, characterized in that The target game item is a game item that is restricted from being extracted by the first game character, and the method further includes: receiving an operation request sent by the server to remove restrictions on the target game item; In response to an operation event corresponding to the operation request, operation information corresponding to the operation request is sent to the server, so that the server allocates the target game item to the first game character according to the operation information.

4. The method according to claim 1, characterized in that: The method further comprises: Display the role binding interface; In response to the binding operation for the second game character in the character binding interface, a binding request for the first game character to the second game character is sent to the server, so that the server forwards the binding request to the game client of the second game character, and binds the first game character to the second game character based on the confirmation information of the game client of the second game character for the binding request.

5. The method according to claim 1, characterized in that The method further comprises: In response to the selling operation, displaying a selling interface, the selling interface showing the game items to be sold, the game items to be sold being the game items sold by the second game character through the trading platform; In response to a selling operation on the target game item to be sold in the selling interface, a selling request for the target game item to be sold is sent to a server, so that the server sells the target game item to be sold.

6. A method for trading game items, characterized in that: Applied to a server, the method comprises: Receiving an extraction request for a target game item sent by a game client of a first game character, wherein the target game item includes a game item purchased by a second game character bound to the first game character through a trading platform; The target game item is assigned to the first game character based on the extraction request.

7. The method according to claim 6, characterized in that The method further comprises: After receiving the extraction request, determining whether the target game item is a game item that is restricted for extraction by the first game character; If the target game item is a game item that the first game character is restricted from extracting, sending an operation request to remove the restriction on the target game item to the game client of the first game character; After receiving the operation information for the operation request sent by the client of the first game character, the target game item is allocated to the first game character.

8. The method according to claim 7, characterized in that The method further comprises: If the target game item does not belong to the game items restricted for extraction by the first game character, the target game item is directly allocated to the first game character.

9. The method according to claim 6, characterized in that The method further comprises: receiving a binding request for the second game character sent by the game client of the first game character, and forwarding the binding request to the game client of the second game character; After receiving confirmation information for the binding request sent by the client of the second game character, the first game character is bound to the second game character.

10. The method according to claim 6, characterized in that The method further comprises: Receiving a selling request for a target game item to be sold sent by a game client of the first game character, wherein the target game item to be sold is a game item sold by the second game character through a trading platform; The target game item to be sold is sold.

11. A trading device for game items, characterized in that: A game client for logging into a first game character, the device comprising: A first display unit is used to display a pickup interface in response to a pickup operation, wherein the pickup interface displays game items, wherein the game items displayed in the pickup interface include game items purchased by a second game character through a trading platform, and the second game character is a game character bound to the first game character; The first allocating unit is configured to allocate the target game item to the first game character in response to a taking-out operation on the target game item in the pickup interface.

12. A trading device for game items, characterized in that: Applied to a server, the device comprises: A first receiving unit, configured to receive an extraction request for a target game item sent by a game client of a first game character, wherein the target game item includes a game item purchased by a second game character bound to the first game character through a trading platform; A second allocating unit is configured to allocate the target game item to the first game character based on the extraction request.

13. A computer device comprising a memory, a processor and a computer program stored in the memory and running on the processor, wherein: When the processor executes the program, the game item trading method according to any one of claims 1 to 10 is implemented.

14. A storage medium, characterized in that: The storage medium stores a plurality of instructions, and the instructions are suitable for being loaded by a processor to execute the game item trading method according to any one of claims 1 to 10.