Motion sensing game experience equipment
By combining hand and foot movements to identify and simulate water resistance, temperature and odor, the somatosensory gaming experience equipment solves the problem of poor experience effect of existing swimming simulation equipment, provides a more realistic water experience, and achieves energy conservation and environmental protection.
Patent Information
- Application Number
- CN202411293335.7
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-09-14
- Publication Date
- 2024-12-31
AI Technical Summary
The existing swimming simulation equipment cannot combine hand and foot movement experience, the experience effect is poor, and the air resistance is not enough to simulate water resistance, which reduces the feeling of use.
A somatosensory gaming experience device was designed, including a base frame, simulation host, flat panel, soft water bag, motion recognition camera, heat exchanger and water resistance simulation components. By identifying hands and feet, it simulates water sensation and temperature, and uses damping springs Rope and odor simulation components enhance the experience.
It realizes the experience of combining hands and feet, simulates water resistance and temperature sensation, improves the somatosensory game experience effect, while saving energy and being green and environmentally friendly.
Smart Images

Figure CN119215400A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the technical field of somatosensory game experience equipment, and in particular to a somatosensory game experience equipment. Background Art
[0002] A somatosensory gaming experience device is a hardware device that controls and interacts with games through the user's body movements. It creates a more immersive and natural gaming interaction experience for players by detecting their body movements, postures and force feedback. It is widely used in various casual games, entertainment projects and some professional training fields.
[0003] Current swimming simulation equipment generally recognizes the user's hand movements through the host's infrared camera recognition module and then displays feedback. However, since users usually use it while standing, the experience is poor because the user only moves their hands in the air and cannot combine the leg movements for the overall experience. In addition, the resistance of air is smaller than the resistance of water, which further reduces the user's experience.
[0004] Therefore, a somatosensory gaming experience device is proposed to solve the above problems. Summary of the invention
[0005] 1. Technical issues to be resolved
[0006] In view of the shortcomings of the prior art, the present invention provides a somatosensory game experience device, which not only allows the experiencer to experience the game with his hands and feet, but also simulates the physical feeling of water on the hands, simulates the temperature of the water environment, adjusts the temperature according to the needs of the experiencer, and simulates the feeling of water resistance of the hands and feet, so as to solve the problems raised in the above background technology.
[0007] (II) Technical solution
[0008] To achieve the above-mentioned purpose, the present invention provides the following technical solutions: a somatosensory game experience device, comprising a base frame, a simulation host is fixedly installed in the middle of the base frame, a flat plate is fixedly installed on the top of the base frame, a first soft water bag is arranged on the top surface of the flat plate, the first soft water bag is filled with liquid, and is used to simulate the feeling of the experiencer's body contacting the water environment, a camera frame is fixedly installed in the middle of the first soft water bag, and motion recognition cameras are fixedly installed on the left and right sides of the top of the camera frame, the motion recognition cameras are communicatively connected with the simulation host, and the two motion recognition cameras are respectively used to recognize the movements of the hands and feet of the experiencer, and corresponding head accommodating openings are arranged on the right sides of the flat plate and the first soft water bag, and the head accommodating openings are provided with a support for the forehead and lower back. The support groove of the first soft water bag is provided, the bottom surface of the tablet is fixedly connected with a fixing strap, the end of the fixing strap away from the tablet is fixedly connected with a three-dimensional visual feedback device, and the three-dimensional visual feedback device is located directly below the head receiving port, the three-dimensional visual feedback device is connected to the simulation host in communication, a heat exchanger is fixedly installed on the left side of the bottom surface of the tablet, the heat exchanger is used to control the temperature of the liquid in the first soft water bag, the heat exchanger is connected to the first soft water bag, the four corners of the tablet are provided with water resistance simulation components, the four water resistance simulation components are grouped in pairs, one group of the water resistance simulation components is provided with a hand fixing component and a wireless control device, and the other group of the water resistance simulation components is provided with a leg fixing component, and the wireless control device is connected to the simulation host in communication;
[0009] The simulation host includes an infrared camera recognition module and an interaction module;
[0010] The heat exchanger is provided with an automatic simulation scene temperature control module and a manual adjustment temperature control module, the automatic simulation scene temperature control module is used to automatically control the heat exchanger to adjust the temperature of the liquid in the first soft water bag, thereby simulating the game scene temperature, and the manual adjustment temperature control module is used to manually control the heat exchanger to adjust the temperature of the liquid in the first soft water bag, the interactive module is respectively connected to the automatic simulation scene temperature control module and the manual adjustment temperature control module, and the automatic simulation scene temperature control module and the manual adjustment temperature control module are respectively connected to the heat exchanger in communication and electrically connected;
[0011] The infrared camera recognition module is used to convert the information of the hand and foot movements recognized by the motion recognition camera into electrical signals and feed them back to the three-dimensional visual feedback device;
[0012] The wireless control device selects the automatic simulation scene temperature control module and the manual adjustment temperature control module through the interactive module, and then controls the heat exchanger through the selected module.
[0013] Preferably, the water resistance simulation component includes a fixed rod, one end of which is vertically fixedly installed on the side of the flat plate, and the other end of which is vertically fixedly installed with a ball rod, the spherical end of the ball rod is connected to a ball sleeve by a ball hinge, and an extrusion frame is fixedly installed on the side of the ball sleeve away from the ball rod, an extrusion plate is slidably connected to the extrusion frame, a damping spring rope is fixedly connected to the middle of the extrusion plate, the end of the damping spring rope close to the extrusion plate passes through the extrusion frame, and the other end of the damping spring rope is fixedly installed with a U-shaped connecting frame.
[0014] Preferably, the wireless control device is arranged in the middle of the U-shaped connecting frame located on the right side of the tablet.
[0015] Preferably, the hand fixing assembly includes an arm cuff, the outer surface of the arm cuff is fixedly connected to the end of a group of U-shaped connecting frames, a first water storage container is fixedly installed on the top of the arm cuff, the first water storage container is filled with pure water, a micro pump is fixedly installed in the middle of the first water storage container, second soft water bags are fixedly arranged on the left and right sides of the inner wall of the arm cuff, a first connecting pipe is fixedly connected between the two second soft water bags, a second connecting pipe and a third connecting pipe are fixedly connected in the middle of the first connecting pipe, an end of the second connecting pipe away from the first connecting pipe is connected to the inner cavity of the arm cuff, an end of the third connecting pipe away from the first connecting pipe is connected to the micro pump, and a control valve is arranged at the connection between the first connecting pipe, the second connecting pipe and the third connecting pipe, and the control valve is used to control the switch of the third connecting pipe to the first connecting pipe and the second connecting pipe.
[0016] Preferably, the leg fixing assembly includes a first fixing ring, a connecting belt and a second fixing ring, the two ends of the connecting belt are fixedly connected to the first fixing ring and the second fixing ring respectively, the outer surface of the first fixing ring is fixedly connected to the end of another group of U-shaped connecting frames, and the first fixing ring, the connecting belt and the second fixing ring are all made of elastic material.
[0017] Preferably, an odor simulation component is further provided on the bottom surface of the tablet, and the odor simulation component is located on the right side of the head receiving opening. The simulation host also includes an environmental odor simulation module, and the environmental odor simulation module is used to control the odor simulation component.
[0018] Preferably, the odor simulation component includes a battery pack, a second water storage container and a simulation pump, wherein the battery pack, the second water storage container and the simulation pump are all fixedly mounted on the bottom surface of the flat plate, the battery pack is electrically connected to the simulation pump, the second water storage container is connected to one end of the simulation pump, the second water storage container is filled with swimming pool water, the other end of the simulation pump is fixedly connected to an atomizing nozzle, and the simulation pump is communicatively connected to the environmental odor simulation module.
[0019] Preferably, the extrusion disk is configured to be a piezoelectric material, voltage can be generated by extruding the extrusion disk, and the battery pack is electrically connected to the extrusion disk.
[0020] (III) Beneficial effects
[0021] Compared with the prior art, the present invention provides a somatosensory gaming experience device, which has the following beneficial effects:
[0022] 1. The present invention allows the experiencer to lie on the first soft water bag, and the second soft water bag is respectively set between the wrist and the elbow, and the first fixing ring and the second fixing ring are respectively fixed between the ankle and the knee. Then, the micro pump is started to inject the pure water in the first water storage container into the second soft water bag and the arm sleeve in sequence to simulate the water feeling. Then the experiencer can select the automatic simulation scene temperature control module or the manual adjustment temperature control module through the wireless control device, so that the heat exchanger adjusts the liquid in the first soft water bag to the required requirements. After starting the experience, the motion recognition camera recognizes the experiencer's foot and hand movements, and the feedback is fed back to the three-dimensional visual feedback device through the simulation host for display. At the same time, the damping spring rope is stretched linearly with the movement of the hands and feet to simulate the water resistance of the hands and feet. The above structure not only allows the experiencer to experience with hands and feet, but also simulates the water feeling of the hands, simulates the temperature of the water environment, and can also adjust the temperature according to the needs of the experiencer. It also simulates the feeling of water resistance of the hands and feet, and improves the somatosensory game experience effect in many aspects.
[0023] 2. With the movement of the hands and feet, the present invention drives the damping spring rope to stretch linearly, thereby driving the extrusion plate and the extrusion frame to be extruded, and storing electricity in the battery pack through pressure-generated electricity. In addition, the environmental odor simulation module starts the simulation pump to spray the swimming pool water in the second water storage container toward the experiencer through the atomizing nozzle, thereby simulating the smell of the swimming pool. The above structure is used to further improve the somatosensory game experience effect, and at the same time, it saves energy and is green and environmentally friendly. BRIEF DESCRIPTION OF THE DRAWINGS
[0024] Figure 1 It is a three-dimensional diagram of the main structure of the present invention;
[0025] Figure 2 It is a front view of the main structure of the present invention;
[0026] Figure 3 This is a structural diagram of the water resistance simulation component and the hand fixing component of the present invention;
[0027] Figure 4 For the present invention Figure 3 A magnified view of the structure of the middle A area;
[0028] Figure 5 This is a structural diagram related to the leg fixing assembly of the present invention;
[0029] Figure 6 This is a structural diagram related to the odor simulation component of the present invention;
[0030] Figure 7 This is a system block diagram of the somatosensory gaming experience device of the present invention.
[0031] Reference numerals:
[0032] 1. Base frame; 2. Simulation host; 3. Tablet; 4. First soft water bag; 5. Camera stand; 6. Motion recognition camera; 7. Head receiving opening; 8. Fixing strap; 9. Three-dimensional visual feedback device; 10. Heat exchanger;
[0033] 11. Water resistance simulation component; 111. Fixed rod; 112. Ball rod; 113. Ball sleeve; 114. Extrusion frame; 115. Extrusion plate; 116. Damping spring rope; 117. U-shaped connecting frame;
[0034] 12. Hand fixing assembly; 121. Arm sleeve; 122. First water storage container; 123. Micro pump; 124. Second soft water bag; 125. First connecting pipe; 126. Second connecting pipe; 127. Third connecting pipe; 128. Control valve;
[0035] 13. Leg fixing assembly; 131. First fixing ring; 132. Connecting belt; 133. Second fixing ring;
[0036] 14. Odor simulation component; 141. Battery pack; 142. Second water storage container; 143. Simulation pump; 144. Atomizing nozzle;
[0037] 15. Wireless control device. DETAILED DESCRIPTION
[0038] The following will be combined with the drawings in the embodiments of the present invention to clearly and completely describe the technical solutions in the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the present invention.
[0039] The present invention is further described in detail below based on the accompanying drawings and embodiments.
[0040] Example 1, please refer to Figures 1 to 3 and Figure 7 As shown:
[0041] In order to solve the problems mentioned in the technical solution, the embodiment of the present application provides a somatosensory game experience device, including a base frame 1, a simulation host 2 is fixedly installed in the middle of the base frame 1, a tablet 3 is fixedly installed on the top of the base frame 1, a first soft water bag 4 is arranged on the top surface of the tablet 3, the first soft water bag 4 is filled with liquid, which is used to simulate the feeling of the experiencer's body contacting the water environment, a camera frame 5 is fixedly installed in the middle of the first soft water bag 4, and motion recognition cameras 6 are fixedly installed on the left and right sides of the top of the camera frame 5, the motion recognition cameras 6 are communicatively connected with the simulation host 2, and the two motion recognition cameras 6 are respectively used to recognize the movements of the hands and feet of the experiencer, and corresponding head accommodating openings 7 are arranged on the right sides of the tablet 3 and the first soft water bag 4, and the head accommodating opening 7 is provided with support grooves for supporting the forehead and chin. The bottom surface of the tablet 3 is fixedly connected with a fixing strap 8, and one end of the fixing strap 8 away from the tablet 3 is fixedly connected with a three-dimensional visual feedback device 9, and the three-dimensional visual feedback device 9 is located directly below the head receiving opening 7, and the three-dimensional visual feedback device 9 is communicatively connected with the simulation host 2. A heat exchanger 10 is fixedly installed on the left side of the bottom surface of the tablet 3, and the heat exchanger 10 is used to control the temperature of the liquid in the first soft water bag 4. The heat exchanger 10 is connected with the first soft water bag 4. Water resistance simulation components 11 are arranged at the four corners of the tablet 3, and the four water resistance simulation components 11 are arranged in groups of two. One group of water resistance simulation components 11 is provided with a hand fixing component 12 and a wireless control device 15, and the other group of water resistance simulation components 11 is provided with a leg fixing component 13, and the wireless control device 15 is communicatively connected with the simulation host 2;
[0042] The support groove on the head receiving opening 7 can reduce the support pressure on the neck of the user; the heat exchanger 10 can be selected as a tubular heat exchanger or a plate heat exchanger, which can increase and decrease the temperature of the liquid in the first soft water bag 4;
[0043] The simulation host 2 includes an infrared camera recognition module and an interaction module;
[0044] The heat exchanger 10 is provided with an automatic simulation scene temperature control module and a manual adjustment temperature control module. The automatic simulation scene temperature control module is used to automatically control the heat exchanger 10 to adjust the temperature of the liquid in the first soft water bag 4, thereby simulating the game scene temperature. The manual adjustment temperature control module is used to manually control the heat exchanger 10 to adjust the temperature of the liquid in the first soft water bag 4. The interactive module is respectively communicated with the automatic simulation scene temperature control module and the manual adjustment temperature control module, and the automatic simulation scene temperature control module and the manual adjustment temperature control module are respectively communicated and electrically connected to the heat exchanger 10;
[0045] The infrared camera recognition module is used to convert the information of the hand and foot movements recognized by the motion recognition camera 6 into electrical signals, and feed them back to the three-dimensional visual feedback device 9;
[0046] The wireless control device 15 selects the automatic simulation scene temperature control module and the manual adjustment temperature control module through the interactive module, and then controls the heat exchanger 10 through the selected module; through the above structure, the experiencer's needs for temperature perception are fully met.
[0047] Preferably, the water resistance simulation component 11 includes a fixed rod 111, one end of which is vertically fixedly installed on the side of the flat plate 3, and a ball rod 112 is vertically fixedly installed on the other end, and the spherical end of the ball rod 112 is connected to a ball sleeve 113 by a ball hinge, and an extrusion frame 114 is fixedly installed on the side of the ball sleeve 113 away from the ball rod 112, and an extrusion plate 115 is slidably connected to the extrusion frame 114, and a damping spring rope 116 is fixedly connected to the middle of the extrusion plate 115, and one end of the damping spring rope 116 close to the extrusion plate 115 passes through the extrusion frame 114, and the other end of the damping spring rope 116 is fixedly installed with a U-shaped connecting frame 117;
[0048] Specifically, by setting the club 112 and the ball sleeve 113, it is ensured that when the experiencer makes various swimming hand movements, the damping spring rope 116 is always stretched in a straight line, thereby reducing unnecessary lateral force or distortion and improving the water resistance simulation effect; by setting the U-shaped connecting frame 117, the experiencer's hands and feet are kept at a certain distance from the damping spring rope 116, avoiding the hands or feet from touching the damping spring rope 116, thereby improving the experience.
[0049] Preferably, the wireless control device 15 is arranged in the middle of the U-shaped connecting frame 117 located on the right side of the tablet 3; through the above arrangement, it is convenient for the experiencer to operate.
[0050] For further example 2, please refer to Figures 3 to 5 As shown:
[0051] The hand fixing assembly 12 includes an arm sleeve 121, the outer surface of the arm sleeve 121 is fixedly connected to the end of a group of U-shaped connecting frames 117, a first water storage container 122 is fixedly installed on the top of the arm sleeve 121, the first water storage container 122 is filled with pure water, a micro pump 123 is fixedly installed in the middle of the first water storage container 122, and second soft water bags 124 are fixedly arranged on the left and right sides of the inner wall of the arm sleeve 121, and a first connecting pipe 125 is fixedly connected between the two second soft water bags 124. A second connecting tube 126 and a third connecting tube 127 are fixedly connected in the middle part. One end of the second connecting tube 126 away from the first connecting tube 125 is connected to the inner cavity of the arm sleeve 121. One end of the third connecting tube 127 away from the first connecting tube 125 is connected to the micro pump 123. A control valve 128 is provided at the connection point of the first connecting tube 125, the second connecting tube 126 and the third connecting tube 127. The control valve 128 is used to control the switch of the third connecting tube 127 connecting to the first connecting tube 125 and the second connecting tube 126.
[0052] Specifically, the second soft water bags 124 on both sides of the arm cuff 121 are respectively used to fix the area between the wrist and the elbow. Pure water is injected into the second soft water bag 124 and the arm cuff 121 in turn through the micro pump 123, so that the second soft water bag 124 can expand and fit tightly with the hand to form a seal, and simulate the feeling of the user's hand touching the swimming water, further improving the experience. Conversely, the water can be recycled by the operation; and pure water is less harmful to the human body.
[0053] The leg fixing assembly 13 includes a first fixing ring 131, a connecting belt 132 and a second fixing ring 133. The two ends of the connecting belt 132 are fixedly connected to the first fixing ring 131 and the second fixing ring 133 respectively. The outer surface of the first fixing ring 131 is fixedly connected to the end of another group of U-shaped connecting frames 117. The first fixing ring 131, the connecting belt 132 and the second fixing ring 133 are all made of elastic material.
[0054] Specifically, the first fixing ring 131, the connecting belt 132 and the second fixing ring 133 are used to fix the area between the ankle and the knee.
[0055] For further example 3, please refer to Figure 3 and Figure 6 As shown:
[0056] The bottom surface of the flat plate 3 is also provided with an odor simulation component 14 , which is located on the right side of the head receiving opening 7 . The simulation host 2 also includes an environmental odor simulation module, which is used to control the odor simulation component 14 .
[0057] Preferably, the odor simulation component 14 includes a battery pack 141, a second water storage container 142 and a simulation pump 143, the battery pack 141, the second water storage container 142 and the simulation pump 143 are all fixedly installed on the bottom surface of the flat plate 3, the battery pack 141 is electrically connected to the simulation pump 143, the second water storage container 142 is connected to one end of the simulation pump 143, the second water storage container 142 is filled with swimming pool water, the other end of the simulation pump 143 is fixedly connected to the atomizing nozzle 144, and the simulation pump 143 is communicatively connected to the environmental odor simulation module;
[0058] Specifically, the atomizing nozzle 144 is arranged toward the nose of the experiencer, and the swimming pool water is atomized and sprayed out, so that the experiencer can clearly feel the smell of the swimming pool, further improving the effect of the simulation experience.
[0059] Preferably, the extrusion disk 115 is configured as a piezoelectric material, and voltage can be generated by extruding the extrusion disk 115, and the battery pack 141 is electrically connected to the extrusion disk 115;
[0060] Specifically, by stretching the damping spring rope 116, the extrusion plate 115 and the extrusion frame 114 are driven to be squeezed, thereby generating electricity through pressure (also called piezoelectric effect), and storing electricity for the battery pack 141, thereby achieving a user experience while saving energy and being green and environmentally friendly.
[0061] Everything in the above example works like this:
[0062] When in use, the user lies on the first soft water bag 4, wears the three-dimensional visual feedback device 9 on the head, and first sets the second soft water bag 124 between the wrist and the elbow respectively, and fixes the first fixing ring 131 and the second fixing ring 133 between the ankle and the knee respectively. Then, the micro pump 123 is started to inject the pure water in the first water storage container 122 into the second soft water bag 124 through the third connecting pipe 127, so that the second soft water bag 124 is sealed and fixed on the user's hand. Then, the control valve 128 is controlled to change the connecting direction, so that Pure water is injected into the arm sleeve 121 through the second connecting pipe 126 to simulate the feeling of water. Then the experiencer can select the automatic simulation scene temperature control module or the manual adjustment temperature control module through the wireless control device 15, so that the heat exchanger 10 adjusts the liquid in the first soft water bag 4 to the required requirements. After starting the experience, the motion recognition camera 6 recognizes the foot and hand movements of the experiencer, and the three-dimensional visual feedback device 9 is fed back through the simulation host 2 for display. At the same time, the damping spring rope 116 is stretched linearly with the movement of the hands and feet to simulate the water resistance of the hands and feet;
[0063] During the experience, as the hands and feet move, the damping spring rope 116 is stretched linearly, thereby causing the extrusion plate 115 and the extrusion frame 114 to be squeezed, and the battery pack 141 is charged by pressure electricity. In addition, the environmental odor simulation module starts the simulation pump 143, and the swimming pool water in the second water storage container 142 is sprayed toward the experiencer through the atomizing nozzle 144, thereby simulating the smell of the swimming pool.
[0064] It should be noted that, in this article, relational terms such as first and second, etc. are only used to distinguish one entity or operation from another entity or operation, and do not necessarily require or imply any such actual relationship or order between these entities or operations. Moreover, the terms "include", "comprise" or any other variants thereof are intended to cover non-exclusive inclusion, so that a process, method, article or device including a series of elements includes not only those elements, but also other elements not explicitly listed, or also includes elements inherent to such process, method, article or device. In the absence of further restrictions, the elements defined by the sentence "comprise a ..." do not exclude the existence of other identical elements in the process, method, article or device including the elements.
[0065] Although embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that various changes, modifications, substitutions and variations may be made to the embodiments without departing from the principles and spirit of the present invention, and that the scope of the present invention is defined by the appended claims and their equivalents.
Claims
1. A somatosensory gaming experience device, characterized in that: The invention comprises a base frame (1), wherein a simulation host (2) is fixedly installed in the middle of the base frame (1), a flat plate (3) is fixedly installed on the top of the base frame (1), a first soft water bag (4) is arranged on the top surface of the flat plate (3), the first soft water bag (4) is filled with liquid and is used to simulate the feeling of the experiencer's body contacting the water environment, a camera frame (5) is fixedly installed in the middle of the first soft water bag (4), and motion recognition cameras (6) are fixedly installed on the left and right sides of the top of the camera frame (5), the motion recognition cameras (6) are communicatively connected with the simulation host (2), and the two motion recognition cameras (6) are used to recognize the movements of the hands and feet of the experiencer respectively, the flat plate (3) and the right side of the first soft water bag (4) are provided with corresponding head receiving openings (7), and the head receiving openings (7) are provided with support grooves for supporting the forehead and the chin, and the bottom surface of the flat plate (3) is fixedly connected with a fixing strap (8), so that the user can feel the feeling of the user's body contacting the water environment. The end of the fixing strap (8) away from the tablet (3) is fixedly connected with a three-dimensional visual feedback device (9), and the three-dimensional visual feedback device (9) is located directly below the head receiving opening (7). The three-dimensional visual feedback device (9) is connected to the simulation host (2) in communication. A heat exchanger (10) is fixedly installed on the left side of the bottom surface of the tablet (3). The heat exchanger (10) is used to control the temperature of the liquid in the first soft water bag (4). The heat exchanger (10) is connected to the first soft water bag (4). The four corners of the tablet (3) are provided with water resistance simulation components (11). The four water resistance simulation components (11) are arranged in groups of two. One group of the water resistance simulation components (11) is provided with a hand fixing component (12) and a wireless control device (15), and the other group of the water resistance simulation components (11) is provided with a leg fixing component (13). The wireless control device (15) is connected to the simulation host (2) in communication. The simulation host (2) includes an infrared camera recognition module and an interaction module; The heat exchanger (10) is provided with an automatic simulation scene temperature control module and a manual adjustment temperature control module. The automatic simulation scene temperature control module is used to automatically control the heat exchanger (10) to adjust the temperature of the liquid in the first soft water bag (4), thereby simulating the game scene temperature. The manual adjustment temperature control module is used to manually control the heat exchanger (10) to adjust the temperature of the liquid in the first soft water bag (4). The interactive module is respectively connected to the automatic simulation scene temperature control module and the manual adjustment temperature control module for communication, and the automatic simulation scene temperature control module and the manual adjustment temperature control module are respectively connected to the heat exchanger (10) for communication and electrically connected; The infrared camera recognition module is used to convert the information of the hand and foot movements recognized by the action recognition camera (6) into electrical signals, and feed them back to the three-dimensional visual feedback device (9); The wireless control device (15) selects the automatic simulation scene temperature control module and the manual adjustment temperature control module through the interactive module, and then controls the heat exchanger (10) through the selected module.
2. The somatosensory gaming experience device according to claim 1, characterized in that: The water resistance simulation component (11) comprises a fixed rod (111), one end of which is vertically fixedly mounted on the side of the flat plate (3), and the other end of which is vertically fixedly mounted with a ball rod (112), the spherical end of the ball rod (112) is connected to a ball sleeve (113) by a ball joint, an extrusion frame (114) is fixedly mounted on the side of the ball sleeve (113) away from the ball rod (112), an extrusion plate (115) is slidably connected to the extrusion frame (114), a damping spring rope (116) is fixedly connected to the middle of the extrusion plate (115), one end of the damping spring rope (116) close to the extrusion plate (115) passes through the extrusion frame (114), and the other end of the damping spring rope (116) is fixedly mounted with a U-shaped connecting frame (117).
3. The somatosensory gaming experience device according to claim 2, characterized in that: The wireless control device (15) is arranged in the middle of the U-shaped connecting frame (117) located on the right side of the flat plate (3).
4. The somatosensory gaming experience device according to claim 2, characterized in that: The hand fixing assembly (12) comprises an arm sleeve (121), the outer surface of the arm sleeve (121) is fixedly connected to the end of a group of U-shaped connecting frames (117), a first water storage container (122) is fixedly installed on the top of the arm sleeve (121), the first water storage container (122) is filled with pure water, a micro pump (123) is fixedly installed in the middle of the first water storage container (122), and second soft water bags (124) are fixedly arranged on the left and right sides of the inner wall of the arm sleeve (121), and a first connecting pipe (125) is fixedly connected between the two second soft water bags (124), and the first connecting pipe (125) ) is fixedly connected with a second connecting tube (126) and a third connecting tube (127) in the middle part thereof; one end of the second connecting tube (126) away from the first connecting tube (125) is connected with the inner cavity of the arm sleeve (121); one end of the third connecting tube (127) away from the first connecting tube (125) is connected with the micro pump (123); and a control valve (128) is provided at the connection point of the first connecting tube (125), the second connecting tube (126) and the third connecting tube (127); the control valve (128) is used to control the switch of the third connecting tube (127) in connection with the first connecting tube (125) and the second connecting tube (126).
5. The somatosensory gaming experience device according to claim 4, characterized in that: The leg fixing assembly (13) comprises a first fixing ring (131), a connecting belt (132) and a second fixing ring (133); the two ends of the connecting belt (132) are respectively fixedly connected to the first fixing ring (131) and the second fixing ring (133); the outer surface of the first fixing ring (131) is fixedly connected to the end of another group of U-shaped connecting frames (117); the first fixing ring (131), the connecting belt (132) and the second fixing ring (133) are all made of elastic material.
6. The somatosensory gaming experience device according to claim 2, characterized in that: The bottom surface of the flat plate (3) is also provided with an odor simulation component (14), and the odor simulation component (14) is located on the right side of the head receiving opening (7). The simulation host (2) also includes an environmental odor simulation module, and the environmental odor simulation module is used to control the odor simulation component (14).
7. The somatosensory gaming experience device according to claim 6, characterized in that: The odor simulation component (14) comprises a battery pack (141), a second water storage container (142) and a simulation pump (143); the battery pack (141), the second water storage container (142) and the simulation pump (143) are all fixedly mounted on the bottom surface of the flat plate (3); the battery pack (141) is electrically connected to the simulation pump (143); the second water storage container (142) is connected to one end of the simulation pump (143); the second water storage container (142) contains swimming pool water; the other end of the simulation pump (143) is fixedly connected to an atomizing nozzle (144); and the simulation pump (143) is communicatively connected to an environmental odor simulation module.
8. The somatosensory gaming experience device according to claim 7, characterized in that: The extrusion disk (115) is configured as a piezoelectric material, and voltage can be generated by extruding the extrusion disk (115). The storage battery pack (141) is electrically connected to the extrusion disk (115).
