Identification display control method and device in game and electronic equipment
By displaying the location prompt sign of virtual objects on the game terminal device, the problem that players find it difficult to determine the moving route in large game scenarios is solved, and the game experience and strategy are improved.
Patent Information
- Application Number
- CN202411087503.7
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-08-08
- Publication Date
- 2025-01-07
AI Technical Summary
In large game scenarios, players have difficulty determining the movement route of virtual objects to protect or grab virtual props, resulting in poor gaming experience.
By displaying the location prompt sign of virtual objects on the graphical user interface of the terminal device, and updating the display based on the real-time location, it helps players quickly specify the movement route to achieve the tactic of protecting or snatching virtual props.
Improves players' gaming experience, allowing them to more effectively execute tactics of protecting or snatching virtual props, and enhances the interactive and strategic nature of the game.
Smart Images

Figure CN119258531A_ABST
Abstract
Description
Technical Field
[0001] The present disclosure relates to the field of game technology, and in particular to a method, device and electronic device for controlling logo display in a game. Background Art
[0002] In the game, players can control the controlled virtual objects to form teams with other virtual objects, or participate in the game alone. At this time, a virtual object can also be regarded as a game team. In the game, there are usually multiple game teams competing for the same virtual props. When a virtual object in a game team obtains a virtual prop, a prompt message is usually displayed in the game interface to indicate which game team the virtual prop belongs to. However, when the game scene is large, even if the player knows which game team the virtual prop belongs to, it is difficult for the player to determine the movement route of the virtual object he controls when he needs to protect the virtual prop or snatch the virtual prop, which is not conducive to the player to quickly determine the game tactics, resulting in a poor gaming experience for the player. Summary of the invention
[0003] In view of this, the purpose of the present disclosure is to provide a method, device and electronic device for controlling identification display in a game, so that players can quickly specify the movement route of the virtual objects they control, execute tactics to protect virtual props or strengthen virtual props, and improve the player's gaming experience.
[0004] In a first aspect, an embodiment of the present disclosure provides a method for controlling identification display in a game, which provides a game scene corresponding to the game game in response to a game match start instruction, wherein the game scene includes multiple game camps participating in the game match and virtual props located at a first scene position; each game camp includes at least one virtual object; in response to the first virtual object acquiring the virtual props, a first position prompt identifier is displayed on a graphical user interface provided by a first terminal device; the first virtual object is any virtual object in the multiple game camps; the first terminal device is used to control any second virtual object in the multiple game camps except the first virtual object; the first position prompt identifier is used to indicate the position of the first virtual object in the game scene, and\or, the relative position between the first virtual object and the second virtual object; based on the real-time position of the first virtual object in the game scene, the first position prompt identifier is updated and displayed.
[0005] In a second aspect, an embodiment of the present disclosure provides an identification display control device in a game, the device comprising: a game start module, for providing a game scene corresponding to the game in response to a game game start instruction, wherein the game scene includes multiple game camps participating in the game and virtual props located at a first scene position; each game camp includes at least one virtual object; a first position prompt identification display module, for displaying a first position prompt identification on a graphical user interface provided by a first terminal device in response to the first virtual object acquiring the virtual props; the first virtual object is any virtual object in the multiple game camps; the first terminal device is used to control any second virtual object in the multiple game camps except the first virtual object; the first position prompt identification is used to indicate the position of the first virtual object in the game scene, and\or, the relative position between the first virtual object and the second virtual object; a first position prompt identification update display module, for updating and displaying the first position prompt identification based on the real-time position of the first virtual object in the game scene.
[0006] In a third aspect, an embodiment of the present invention provides an electronic device, including a processor and a memory, wherein the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the above-mentioned method for controlling the display of an identification in a game.
[0007] In a fourth aspect, an embodiment of the present invention provides a machine-readable storage medium, which stores machine-executable instructions. When the machine-executable instructions are called and executed by a processor, the machine-executable instructions prompt the processor to implement the above-mentioned identification display control method in the game.
[0008] The embodiments of the present invention bring the following beneficial effects:
[0009] The above-mentioned method, device and electronic device for controlling the display of an identification in a game provide a game scene corresponding to the game in response to a game match start instruction, wherein the game scene includes multiple game camps participating in the game and virtual props located at a first scene position; in response to the first virtual object acquiring the virtual prop, a first position prompt identification is displayed on a graphical user interface provided by a first terminal device; the first position prompt identification is used to indicate the position of the first virtual object in the game scene, and / or the relative position between the first virtual object and the second virtual object; based on the real-time position of the first virtual object in the game scene, the first position prompt identification is updated and displayed. In this method, the position of the virtual object that acquires the virtual prop in the game scene is prompted by the position prompt identification, so that the player can quickly specify the moving route of the virtual object controlled by the player, so as to realize the game tactics of protecting the virtual prop or strengthening the virtual prop, thereby improving the player's game experience.
[0010] Other features and advantages of the present disclosure will be described in the following description, and partly become apparent from the description, or understood by practicing the present disclosure. The purpose and other advantages of the present disclosure are realized and obtained by the structures particularly pointed out in the description, claims and drawings.
[0011] In order to make the above-mentioned objectives, features and advantages of the present disclosure more obvious and easy to understand, preferred embodiments are specifically cited below and described in detail with reference to the attached drawings. BRIEF DESCRIPTION OF THE DRAWINGS
[0012] In order to more clearly illustrate the specific embodiments of the present disclosure or the technical solutions in the prior art, the drawings required for use in the specific embodiments or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of the present disclosure. For those skilled in the art, other drawings can be obtained based on these drawings without paying any creative work.
[0013] Figure 1 A flowchart of a method for controlling a logo display in a game provided by an embodiment of the present disclosure;
[0014] Figure 2 A schematic diagram of a graphical user interface provided by an embodiment of the present disclosure;
[0015] Figure 3 A schematic diagram of another graphical user interface provided by an embodiment of the present disclosure;
[0016] Figure 4 A schematic diagram of another graphical user interface provided by an embodiment of the present disclosure;
[0017] Figure 5 A schematic diagram of another graphical user interface provided by an embodiment of the present disclosure;
[0018] Figure 6 A schematic diagram of another graphical user interface provided by an embodiment of the present disclosure;
[0019] Figure 7 A schematic diagram of another graphical user interface provided by an embodiment of the present disclosure;
[0020] Figure 8 A schematic diagram of another graphical user interface provided by an embodiment of the present disclosure;
[0021] Fig. 9 A schematic diagram of the structure of a logo display control device in a game provided by an embodiment of the present disclosure;
[0022] Fig.10 A schematic diagram of the structure of an electronic device provided in an embodiment of the present disclosure. DETAILED DESCRIPTION
[0023] In order to make the purpose, technical solution and advantages of the embodiments of the present disclosure clearer, the technical solution of the present disclosure will be clearly and completely described below in conjunction with the accompanying drawings. Obviously, the described embodiments are part of the embodiments of the present disclosure, rather than all of the embodiments. Based on the embodiments in the present disclosure, all other embodiments obtained by those skilled in the art without creative work are within the scope of protection of the present disclosure.
[0024] In some games, the main way to play is for players to control controlled virtual objects to pick up supplies, escape from designated scene areas, and accumulate value. Players can control controlled virtual objects to form teams with other virtual objects, or participate in game matches alone. At this time, different virtual objects are in a confrontational relationship. In a game match, when multiple virtual objects compete for the same virtual props, if a virtual object obtains a virtual prop, a prompt message is usually displayed in the game interface to prompt which game team or virtual object the virtual prop belongs to. However, when the game scene is large, it is difficult for players to determine the movement route of the virtual objects they control in order to implement game tactics to protect or snatch virtual props, resulting in a poor gaming experience for players.
[0025] Based on this, the embodiments of the present disclosure provide a method, device and electronic device for controlling identification display in a game. This technology can be applied to scenarios where multiple virtual objects participate in a game.
[0026] In one embodiment of the present invention, the method for controlling the display of a logo in a game can be run on a local terminal device or a server. When the method for controlling the display of a logo in a game is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0027] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the identification display control method in the game are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.
[0028] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.
[0029] See also Figure 1 First, a method for controlling the display of a logo in a game provided by an embodiment of the present invention is introduced. The method comprises the following steps:
[0030] Step S102, in response to a game start instruction, provides a game scene corresponding to the game, wherein the game scene includes multiple game camps participating in the game and virtual props located at a first scene position; each game camp includes at least one virtual object.
[0031] There are usually multiple game camps participating in the game. Each game camp can include one or more virtual objects. When each game camp includes only one virtual object, it can also be considered that the virtual objects do not form a team, but fight each other. In this case, the players can also agree with each other to form an alliance. The specific settings can be made according to the needs and are not limited here.
[0032] The first scene position may be pre-set or randomly determined, that is, any position in the game scene may become the first scene position. The first scene position may be one or more. Virtual props may be set in each first scene position, or only in one or more of the first scene positions. One virtual prop may be set in the first scene position, or multiple virtual props may be set.
[0033] The first scene position can be displayed in the game map at the beginning of the game, or it can be displayed in the game map after a certain period of time has passed since the beginning of the game. When there are multiple first scene positions, they can also be gradually displayed in the game map as the duration of the game increases. For example, when the duration of the game reaches 2 minutes, the first first scene position is displayed; when the duration of the game reaches 3 minutes, the second scene position is displayed; when the duration of the game reaches 4 minutes, the third scene position is displayed. It can be set specifically according to needs.
[0034] As described above, the number of virtual props can be one or more. In order to increase the excitement of the game, the number of virtual props is usually less than the number of game camps participating in the game. When there are two game camps participating in the game, usually only one virtual prop is set. When there are four game camps participating in the game, two or three virtual props can be set. The specific setting can be based on demand and is not limited here.
[0035] Step S104, in response to the first virtual object acquiring the virtual props, a first position prompt identifier is displayed on the graphical user interface provided by the first terminal device; the first virtual object is any virtual object in a plurality of game camps; the first terminal device is used to control any second virtual object in the plurality of game camps except the first virtual object; the first position prompt identifier is used to indicate the position of the first virtual object in the game scene, and\or, the relative position between the first virtual object and the second virtual object.
[0036] The above-mentioned first virtual object can be any virtual object in the game scene. The player can control the first virtual object to move in the game scene through the terminal device. When the first virtual object is controlled to move to the vicinity of the first scene position, the virtual props can be directly displayed, and the player can then control the first virtual object to obtain the virtual props. Alternatively, when the first virtual object is controlled to move to the vicinity of the first scene position, the virtual props are not directly displayed; the player can control the first virtual object to perform a search operation to search for the virtual props. For example, a virtual building is set at the first scene position, and the virtual props are set at a certain position in the virtual building. The player needs to control the first virtual object to search for the virtual props in the virtual building.
[0037] When the first virtual object obtains the virtual props, it needs to inform other virtual objects that the virtual props have been obtained. Virtual objects usually carry a virtual storage space, such as a "backpack". After obtaining the virtual props, the virtual object can place the virtual props in the virtual storage space it carries. The first virtual object usually moves with the virtual props. Specifically, the virtual storage space moves with the first virtual object. Since the virtual props are placed in the virtual storage space, the virtual props also move with the first virtual object. The first virtual object can also move with the virtual props in hand, which is not limited here.
[0038] In order to let the player who controls other virtual objects know the location of the virtual props, it is necessary to display a first position prompt mark based on the position of the first virtual object in the game scene. When the virtual prop does not move with the first virtual object, the first position prompt mark is usually not displayed. For example, when the first virtual object is killed, the virtual prop falls into the game scene; or when the virtual prop is transferred to other virtual objects and moves with the other virtual objects, it is necessary to display the first position prompt mark in the graphical user interface of the terminal device that controls the other virtual objects (i.e., the above-mentioned "first terminal device") according to the position of the other virtual objects in the game scene.
[0039] Generally speaking, a game map is displayed in a graphical user interface, usually in the form of a small window. In the game map, the identifier of the virtual object controlled by the terminal device used to display the game interface is usually displayed, that is, the position of the virtual object controlled by the player using the terminal device in the game scene is displayed. The above-mentioned first position prompt identifier can also be displayed in the small window. Specifically, the map position corresponding to the current position of the first virtual object in the game map displayed in the small window can be determined, and then the first position prompt identifier is displayed at the map position.
[0040] The first position prompt mark may also include an arrow mark pointing to the direction of the virtual object controlled by the first terminal device. When the first virtual object is displayed in the graphical user interface provided by the first terminal device, it can be intuitively seen that the arrow mark points to the first virtual object, or the arrow mark is displayed on the head of the first virtual object. When the virtual object controlled by the first terminal device is far away from the first virtual object, the first virtual object will usually not be displayed in the graphical user interface provided by the first terminal device. A direction arrow pointing to the first virtual object can be displayed under the feet of the virtual object controlled by the first terminal device, such as Figure 2 As shown, to indicate the moving direction of the virtual object; the first position prompt mark can also be displayed at the horizontal or top-down position of the virtual object, such as Figure 3 The first virtual object is located on the extension line of the line between the eyes of the virtual object and the first position prompt mark, Figure 3 The first virtual object is represented by a dotted line, and the first virtual object is not actually displayed on the graphical user interface.
[0041] Step S106: based on the real-time position of the first virtual object in the game scene, update and display the first position prompt mark.
[0042] After the first virtual object obtains the virtual prop, it usually moves with the virtual prop. In the process of the first virtual object moving with the virtual prop, based on the real-time position of the first virtual object in the game scene, the display position of the first position prompt mark in the graphical user interface is determined in real time, and the virtual prop is displayed at the display position determined in real time. Specifically, the first position prompt mark can be displayed in real time in a small window of the game map, or it can be displayed around the virtual object. It can be set according to needs and is not limited here.
[0043] The above-mentioned method for controlling the display of an identification in a game provides a game scene corresponding to the game in response to a game match start instruction, wherein the game scene includes multiple game camps participating in the game and virtual props located at a first scene position; in response to the first virtual object acquiring the virtual props, a first position prompt identification is displayed on a graphical user interface provided by a first terminal device; the first position prompt identification is used to indicate the position of the first virtual object in the game scene, and / or the relative position between the first virtual object and the second virtual object; based on the real-time position of the first virtual object in the game scene, the first position prompt identification is updated and displayed. In this method, the position of the virtual object that acquires the virtual props in the game scene is prompted by the position prompt identification, so that the player can quickly specify the moving route of the virtual object controlled by the player, so as to realize the game tactics of protecting the virtual props or strengthening the virtual props, thereby improving the player's game experience.
[0044] The following embodiment provides a specific method for providing a game scene corresponding to a game game in response to a game game start instruction.
[0045] In actual applications, in response to a game start instruction, a game scene corresponding to the game is provided; at this time, the first scene position and virtual props may not be set in the game scene. At this time, the player can control the virtual object to move to the scene position that he thinks may become the first scene position, or control the virtual object to attack the virtual objects of other game camps to reduce competitors. After the game continues for a specified period of time, at least one first scene position is randomly determined in the game scene, and a virtual prop is set in at least one first scene position. Specifically, one or more first scene positions can be determined, and virtual props can be set in the determined first scene positions. Virtual props can be set only in a part of the first scene positions, and other first scene positions without virtual props can be regarded as a kind of confusion.
[0046] The first scene position or virtual props may also be updated at regular intervals during the ongoing game. Specifically, the virtual props may be reset in the first scene position; or, one or more first scene positions may be re-determined, and the virtual props may be set in the re-determined first scene positions. The types of virtual props that may be set may be one or more, for example, the virtual props may be "trophies", "weapons", "virtual currency", etc. The settings may be random each time, or may be set in turns according to a preset order.
[0047] In some games, a special subspace may be set in the virtual storage space carried by the virtual object, such as a "backpack". If a prop is placed in the subspace, even if the virtual object is killed in the game, other virtual objects cannot take out the prop placed in the special subspace from the "backpack" of the virtual object. However, the player needs to control the virtual objects to compete for the virtual props set at the position of the first scene. If the virtual props can be placed in the above-mentioned special subspace, then after a virtual object obtains the virtual props and puts them into the special subspace in the virtual space carried by itself, other virtual objects cannot take the virtual props from the virtual object, and the fun of the game will be greatly reduced. Therefore, it is usually set that the player cannot control the placement of the virtual props in the setting method into the above-mentioned special subspace.
[0048] In some games, a virtual object may have a virtual vehicle, such as a "helicopter", for transporting certain virtual props, or may have a virtual life associated with it, such as a "virtual pet", which can transport certain virtual props without being affected by other virtual objects. If a virtual object transports a virtual prop in this method through the above-mentioned virtual vehicle or virtual life, it is difficult for other virtual objects to track or snatch the virtual prop. Therefore, it is usually set that the player cannot control the virtual vehicle or other virtual life to transport the virtual prop in this method.
[0049] In order to let players know the location of virtual props, it is necessary to indicate the location of virtual props in the terminal device that controls the virtual objects participating in the game camp. The terminal device used to control any virtual object in multiple game camps is called a second terminal device. In response to the game start instruction, a map display window is usually generated by a graphical user interface provided by the second terminal device, and a game map corresponding to the game scene is displayed in the map display window; in response to the setting event of the virtual props, it is necessary to display the prop identifier of the virtual props at the display position corresponding to the first scene position in the map display window, such as Figure 4 As shown, the circular mark in the window is the prop mark of the virtual prop.
[0050] The following embodiment provides a specific method for displaying a first position prompt mark on a graphical user interface provided by a first terminal device in response to a first virtual object acquiring a virtual prop.
[0051] Assume that the first virtual object is controlled by a third terminal device. The player can control the third terminal device to generate a movement control instruction, which can be implemented by a touch operation or generated by a trigger operation of a keyboard or mouse button, which is not limited here. In response to the movement control instruction generated by the third terminal device, the first virtual object is controlled to move; in response to the position between the first virtual object and the virtual prop meeting a preset condition, it is determined that the virtual prop is in an obtainable state. The above preset condition can be that the distance between the first virtual object and the virtual prop is less than or equal to a preset distance threshold, or it can be other conditions, which are not limited here. When the virtual prop is in an obtainable state, the first virtual object can obtain the virtual prop. In response to the prop acquisition instruction generated by the third terminal device, the first virtual object is controlled to obtain the virtual prop, and a first position prompt mark is displayed on the graphical user interface provided by the first terminal device.
[0052] After the first virtual object obtains the virtual prop, a prompt message needs to be displayed on the graphical user interface provided by the terminal device controlling other virtual objects, and the prompt message is used to indicate the acquisition event of the first virtual object for the virtual prop. For example, a message can be popped up in the graphical user interface: virtual object XXX has obtained the virtual prop!
[0053] After the first virtual object obtains the virtual prop, the prop information of the virtual prop can be displayed on the graphical user interface provided by the third terminal device. The prop information includes at least the virtual value of the virtual prop, and may also include the prop name, attributes, etc. The virtual object that has not obtained the virtual prop does not know this information, which adds a sense of mystery to the virtual prop.
[0054] The graphical user interface provided by the first terminal device usually displays a map display window, and the map display window displays a game map corresponding to the game scene. When displaying the first position prompt mark, the display position corresponding to the position of the first virtual object in the game scene in the map display window can be determined as the first display position, and the first position prompt mark can be displayed at the first display position, such as Figure 5 As shown, the gray circle represents the first position prompt mark. In order to distinguish it from the first position prompt marks that are different later, the first position prompt mark displayed in the map is referred to as the first mark.
[0055] The graphical user interface provided by the first terminal device usually displays a scene screen of the game scene. The scene screen is generated by shooting with a preset virtual camera. The virtual camera is usually bound to a virtual object controlled by the first terminal device, and the scene screen captured by the virtual camera can represent the field of view of the virtual object to a certain extent. The first position prompt identifier displayed in the scene screen is called the second identifier. Based on the projection plane of the virtual camera and the relative position between the first virtual object and the second virtual object, the second display position is determined in the scene screen. In a specific implementation, the virtual line between the first virtual object and the second virtual object can be projected into the projection plane of the virtual camera, and the second display position can be determined in the projected line segment. For example, the endpoint of the line segment away from the first virtual object is determined as the second display position, and the second identifier can be further displayed at the second display position. Figure 6 As shown, the dotted line represents the projection line segment of the line connecting the first virtual object and the second virtual object in the projection plane of the virtual camera, and the triangle mark represents the second mark. The distance between the first virtual object and the second virtual object can also be marked in the second mark, which is not limited here.
[0056] Other virtual objects can usually attack the first virtual object. When virtual objects form a team for a game, the game camp of the other virtual objects that attack the first virtual object is usually different from the game camp of the first virtual object. For the convenience of behavior, the game camp where other virtual objects are located is called the "first game camp". In response to the virtual object in the first game camp attacking the first virtual object, the first virtual object is placed in a specified state, and the virtual props are controlled to fall into the game scene. As mentioned above, the specified state can be a controlled state or a killed state, which can be set specifically according to needs. At this time, it is necessary to cancel the display of the first position prompt mark, or display the first position prompt mark based on the current position of the virtual props.
[0057] The player can also choose to control the first virtual object to drop the virtual props according to the current game situation. For example, when multiple virtual objects from other game camps "besiege" the first virtual object, in order to prevent the first virtual object from being "killed" by other virtual objects, the first virtual object can be controlled to drop the virtual props and escape from the current scene position. After the first virtual prop is dropped, the first position indication mark can be cancelled, or the first position prompt mark can be displayed based on the current position of the virtual prop. The specific settings can be made according to the needs and are not limited here.
[0058] After the virtual props fall into the game scene, other virtual objects can obtain the virtual props. In response to the third virtual object obtaining the virtual props from the game scene, a second position prompt identifier is displayed on the graphical user interface provided by the fourth terminal device. Among them, the fourth terminal device refers to a terminal device that controls any fourth virtual object except the third virtual object in multiple game camps. Similar to the first position prompt identifier, the second position prompt identifier is used to indicate the position of the third virtual object in the game scene, and\or, the relative position between the third virtual object and the fourth virtual object. The above-mentioned third virtual object can be the first virtual object that dropped the virtual props, or it can be other virtual objects, which are not limited here.
[0059] The first position prompt mark and the second position prompt mark may be the same or different. The first position prompt mark may be set to include an identification element for indicating the first virtual object and / or the game camp where the first virtual object is located. The identification element may be a color, a shape, etc., which is not limited here. For example, if the first virtual object is a virtual object with a fire attribute, the first position prompt mark is red. When the attributes of the first virtual object and the third virtual object are different, the colors of the first position prompt mark and the second position prompt mark are different.
[0060] When any virtual object carries a virtual prop to a preset target scene area, and stays in the target scene area for a specified time, it is determined that the game camp where the virtual object is located wins the game. The above is a way to determine the victory of the game. It can also be: the game duration is fixed, and at the end of the game, the game camp in which the virtual prop is in the hands of the virtual object wins the game. Then, based on the virtual value of the virtual prop, the game is settled. Usually, the virtual prop is allocated to the winning game camp.
[0061] The present disclosure also provides another method for controlling the display of a logo in a game. Figure 1In this method, the virtual prop is set as a golden trophy, referred to as "big gold", and the virtual object participates in the game alone without forming a team; in the game, the virtual object is prohibited from using certain props that can be used as a substitute or protection. Once the virtual object is attacked to 0 health, it is killed and cannot participate in the borrowed game.
[0062] In this method, a global mysterious gold appears randomly in the game scene, for example, 2 minutes after the game starts. In specific implementation, a gold spot can be randomly generated on the map, and a gold with a random value can be placed somewhere at the gold spot. The player can control the virtual object to search for the gold spot. When the virtual object searches for a gold, the value of the gold in this game will be displayed on the terminal device controlling the virtual object, and the player controlling the virtual object can understand the value of the gold.
[0063] Assuming that virtual object A picks up a big gold, it will globally notify other virtual objects at this time, for example, display a prompt message in the graphical user interface that controls other virtual objects, such as Figure 7 At this time, the current coordinates of virtual object A will continue to be marked, and virtual object A will enter the global exposed coordinate state, and the position coordinates of virtual object A will appear in the HUD of other virtual objects. The player controlling virtual object B will learn that virtual object A has picked up the big gold through the global notification, and will know the position of virtual object A in the game scene by checking the HUD. At the same time, the player can also check the position of virtual object A on the small map, as shown in the following figure: Figure 8 shown.
[0064] The large amount of gold obtained by players can be displayed in their virtual homes, or sold or traded.
[0065] After the player controls the virtual object to obtain the big gold, the position of the virtual object in the game scene is displayed, which is convenient for other players to further plan the action route and specify the game tactics.
[0066] For the above method embodiments, see Fig. 9 A device for controlling a logo display in a game is shown, the device comprising:
[0067] A game start module 902 is used to provide a game scene corresponding to the game in response to a game start instruction, wherein the game scene includes multiple game camps participating in the game and virtual props located at a first scene position; each game camp includes at least one virtual object;
[0068] The first position prompt mark display module 904 is used to display the first position prompt mark on the graphical user interface provided by the first terminal device in response to the first virtual object acquiring the virtual props; the first virtual object is any virtual object in multiple game camps; the first terminal device is used to control any second virtual object in multiple game camps except the first virtual object; the first position prompt mark is used to indicate the position of the first virtual object in the game scene, and\or, the relative position between the first virtual object and the second virtual object.
[0069] The first position prompt mark updating and displaying module 906 is used to update and display the first position prompt mark based on the real-time position of the first virtual object in the game scene.
[0070] The above-mentioned identification display control device in a game provides a game scene corresponding to the game in response to a game match start instruction, wherein the game scene includes multiple game camps participating in the game and virtual props located at a first scene position; in response to the first virtual object acquiring the virtual props, a first position prompt identification is displayed on a graphical user interface provided by a first terminal device; the first position prompt identification is used to indicate the position of the first virtual object in the game scene, and / or the relative position between the first virtual object and the second virtual object; based on the real-time position of the first virtual object in the game scene, the first position prompt identification is updated and displayed. In this method, the position of the virtual object that acquires the virtual props in the game scene is prompted by the position prompt identification, so that the player can quickly specify the moving route of the virtual object controlled by the player, so as to realize the game tactics of protecting the virtual props or strengthening the virtual props, thereby improving the game experience of the player.
[0071] The game start module is also used to: provide a game scene corresponding to the game in response to a game start instruction; after the game continues for a specified period of time, randomly determine at least one first scene position in the game scene, and set virtual props in at least one first scene position.
[0072] The above-mentioned second terminal device is used to control any virtual object in multiple game camps; the above-mentioned device also includes: a map display window generation module, which is used to generate a map display window in a graphical user interface provided by the second terminal device in response to a game start instruction; display a game map corresponding to the game scene in the map display window; a first identification display module is used to respond to a virtual prop setting event and display a prop identification of the virtual prop in a display position corresponding to the first scene position in the map display window.
[0073] The above-mentioned first virtual object is controlled by a third terminal device; the first position prompt mark display module is also used to: respond to the movement control instruction generated by the third terminal device to control the movement of the first virtual object; respond to the position between the first virtual object and the virtual props meeting the preset conditions, determine that the virtual props are in an obtainable state; respond to the props acquisition instruction generated by the third terminal device, control the first virtual object to acquire the virtual props, and display the first position prompt mark on the graphical user interface provided by the first terminal device.
[0074] The graphical user interface provided by the above-mentioned first terminal device displays a map display window; the map display window displays a game map corresponding to the game scene; the first position prompt identifier includes a first identifier; the first position prompt identifier display module is also used to: determine the display position in the map display window corresponding to the position of the first virtual object in the game scene as the first display position; and display the first identifier at the first display position.
[0075] The graphical user interface provided by the above-mentioned first terminal device displays the scene screen of the game scene; the scene screen is generated by shooting with a preset virtual camera; the first position prompt identifier includes a second identifier; the first position prompt identifier display module is also used to: determine the second display position in the scene screen based on the projection plane of the virtual camera and the relative position between the first virtual object and the second virtual object; and display the second identifier at the second display position.
[0076] The above-mentioned device also includes: a prompt information display module, which is used to display prompt information on the graphical user interface provided by the first terminal device in response to the first virtual object acquiring the virtual props; the prompt information is used to indicate the acquisition event of the first virtual object for the virtual props.
[0077] The above-mentioned device also includes: a prop drop control module, which is used to respond to the virtual object in the first game camp attacking the first virtual object, so that the first virtual object is in a specified state, and control the virtual prop to drop into the game scene; the first game camp is different from the game camp where the first virtual object is located; the specified state includes a controlled state or a killed state; an identification cancellation display module is used to cancel the display of the first position prompt identification.
[0078] The above-mentioned device also includes: a second identification display module, which is used to display a second position prompt identification on a graphical user interface provided by a fourth terminal device in response to the third virtual object obtaining a virtual prop from the game scene; the fourth terminal device is used to control any fourth virtual object except the third virtual object in multiple game camps; the second position prompt identification is used to indicate the position of the third virtual object in the game scene, and\or, the relative position between the third virtual object and the fourth virtual object.
[0079] The first position prompt mark and the second position prompt mark are the same or different.
[0080] The first position prompt identifier includes an identifier element for indicating the first virtual object and / or the game camp where the first virtual object is located.
[0081] The first virtual object is controlled by a third terminal device; the apparatus further comprises: a prop information display module, which is used to display the prop information of the virtual prop on a graphical user interface provided by the third terminal device in response to the first virtual object acquiring the virtual prop; the prop information at least comprises the virtual value of the virtual prop.
[0082] The above-mentioned device also includes: a victory determination module, which is used to respond to any virtual object carrying a virtual prop to a preset target scene area and staying in the target scene area for a specified time, and determine that the game camp where the virtual object is located has won the game; a game settlement module, which is used to settle the game based on the virtual value of the virtual prop.
[0083] This embodiment also provides an electronic device, including a processor and a memory, wherein the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the above-mentioned method for controlling the display of a logo in the game, for example:
[0084] In response to a game match start instruction, a game scene corresponding to the game match is provided, wherein the game scene includes multiple game camps participating in the game match and virtual props located at a first scene position; each game camp includes at least one virtual object; in response to the first virtual object acquiring the virtual props, a first position prompt identifier is displayed on a graphical user interface provided by a first terminal device; the first virtual object is any virtual object in the multiple game camps; the first terminal device is used to control any second virtual object in the multiple game camps except the first virtual object; the first position prompt identifier is used to indicate the position of the first virtual object in the game scene, and\or, the relative position between the first virtual object and the second virtual object; based on the real-time position of the first virtual object in the game scene, the first position prompt identifier is updated and displayed.
[0085] In the above method, the position of the virtual object of the virtual prop in the game scene is obtained through the position prompt mark, so that the player can quickly specify the movement route of the virtual object controlled by himself to implement the game tactics of protecting the virtual prop or strengthening the virtual prop, thereby improving the player's gaming experience.
[0086] Optionally, the above-mentioned step of providing a game scene corresponding to the game game in response to a game match start instruction includes: providing a game scene corresponding to the game game in response to the game match start instruction; after the game match continues for a specified period of time, randomly determining at least one first scene position in the game scene, and setting virtual props in the at least one first scene position.
[0087] Optionally, the second terminal device is used to control any virtual object in multiple game camps; the method also includes: in response to a game start instruction, generating a map display window on a graphical user interface provided by the second terminal device; displaying a game map corresponding to the game scene in the map display window; in response to a virtual prop setting event, displaying a prop identifier of the virtual prop in a display position corresponding to the first scene position in the map display window.
[0088] Optionally, the first virtual object is controlled by a third terminal device; in response to the first virtual object acquiring a virtual prop, a step of displaying a first position prompt identifier on a graphical user interface provided by the first terminal device includes: controlling the movement of the first virtual object in response to a movement control instruction generated by the third terminal device; determining that the virtual prop is in an acquisitive state in response to the position between the first virtual object and the virtual prop satisfying a preset condition; controlling the first virtual object to acquire the virtual prop in response to a prop acquisition instruction generated by the third terminal device, and displaying a first position prompt identifier on the graphical user interface provided by the first terminal device.
[0089] Optionally, the graphical user interface provided by the first terminal device displays a map display window; a game map corresponding to the game scene is displayed in the map display window; the first position prompt identifier includes a first identifier; the step of displaying the first position prompt identifier in the graphical user interface provided by the first terminal device includes: determining the display position in the map display window corresponding to the position of the first virtual object in the game scene as the first display position; and displaying the first identifier at the first display position.
[0090] Optionally, the graphical user interface provided by the first terminal device displays a scene screen of a game scene; the scene screen is generated by shooting with a preset virtual camera; the first position prompt identifier includes a second identifier; the step of displaying the first position prompt identifier on the graphical user interface provided by the first terminal device includes: determining a second display position in the scene screen based on a projection plane of the virtual camera and a relative position between the first virtual object and the second virtual object; and displaying the second identifier at the second display position.
[0091] Optionally, the method further includes: in response to the first virtual object acquiring the virtual prop, displaying prompt information on a graphical user interface provided by the first terminal device; the prompt information is used to indicate an acquisition event of the first virtual object for the virtual prop.
[0092] Optionally, the above method also includes: in response to the virtual object in the first game camp attacking the first virtual object, the first virtual object is placed in a specified state, and the virtual props are controlled to fall into the game scene; the first game camp is different from the game camp where the first virtual object is located; the specified state includes a controlled state or a killed state; and the first position prompt mark is canceled.
[0093] Optionally, the above method also includes: in response to the third virtual object acquiring virtual props from the game scene, displaying a second position prompt identifier on a graphical user interface provided by a fourth terminal device; the fourth terminal device is used to control any fourth virtual object except the third virtual object in multiple game camps; the second position prompt identifier is used to indicate the position of the third virtual object in the game scene, and\or, the relative position between the third virtual object and the fourth virtual object.
[0094] Optionally, the first position prompt identifier and the second position prompt identifier are the same or different.
[0095] Optionally, the first position prompt identifier includes an identification element for indicating the first virtual object and / or the game camp where the first virtual object is located.
[0096] Optionally, the first virtual object is controlled by a third terminal device; the method further includes: in response to the first virtual object acquiring a virtual prop, displaying prop information of the virtual prop on a graphical user interface provided by the third terminal device; the prop information includes at least a virtual value of the virtual prop.
[0097] Optionally, the above method also includes: in response to any virtual object carrying a virtual prop to a preset target scene area and staying in the target scene area for a specified period of time, determining that the game camp to which the virtual object belongs wins the game; and settling the game based on the virtual value of the virtual prop.
[0098] See also Fig.10 As shown, the electronic device includes a processor 100 and a memory 101, wherein the memory 101 stores machine executable instructions that can be executed by the processor 100, and the processor 100 executes the machine executable instructions to implement the logo display control method in the above-mentioned game.
[0099] Further, Fig.10 The electronic device shown further includes a bus 102 and a communication interface 103 , and the processor 100 , the communication interface 103 and the memory 101 are connected via the bus 102 .
[0100] The memory 101 may include a high-speed random access memory (RAM), and may also include a non-volatile memory, such as at least one disk storage. The communication connection between the system network element and at least one other network element is realized through at least one communication interface 103 (which may be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. may be used. The bus 102 may be an ISA bus, a PCI bus, or an EISA bus, etc. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Fig.10 Only one bidirectional arrow is used in the diagram, but this does not mean that there is only one bus or only one type of bus.
[0101] The processor 100 may be an integrated circuit chip with signal processing capabilities. In the implementation process, each step of the above method can be completed by the hardware integrated logic circuit or software instructions in the processor 100. The above processor 100 can be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it can also be a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components. The methods, steps and logic block diagrams disclosed in the embodiments of the present disclosure can be implemented or executed. The general-purpose processor can be a microprocessor or the processor can also be any conventional processor, etc. The steps of the method disclosed in conjunction with the embodiments of the present disclosure can be directly embodied as a hardware decoding processor for execution, or a combination of hardware and software modules in the decoding processor for execution. The software module may be located in a storage medium mature in the art, such as a random access memory, a flash memory, a read-only memory, a programmable read-only memory, or an electrically erasable programmable memory, a register, etc. The storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101 and completes the steps of the method of the above embodiment in combination with its hardware.
[0102] This embodiment also provides a machine-readable storage medium, which stores machine-executable instructions. When the machine-executable instructions are called and executed by a processor, the machine-executable instructions prompt the processor to implement the logo display control method in the above game.
[0103] The embodiments of the present disclosure provide a method, device and electronic device for controlling the display of a logo in a game, including a computer-readable storage medium storing a program code, wherein the program code includes instructions that can be used to execute the method described in the above method embodiments, for example:
[0104] In response to a game match start instruction, a game scene corresponding to the game match is provided, wherein the game scene includes multiple game camps participating in the game match and virtual props located at a first scene position; each game camp includes at least one virtual object; in response to the first virtual object acquiring the virtual props, a first position prompt identifier is displayed on a graphical user interface provided by a first terminal device; the first virtual object is any virtual object in the multiple game camps; the first terminal device is used to control any second virtual object in the multiple game camps except the first virtual object; the first position prompt identifier is used to indicate the position of the first virtual object in the game scene, and\or, the relative position between the first virtual object and the second virtual object; based on the real-time position of the first virtual object in the game scene, the first position prompt identifier is updated and displayed.
[0105] In the above method, the position of the virtual object of the virtual prop in the game scene is obtained through the position prompt mark, so that the player can quickly specify the movement route of the virtual object controlled by himself to implement the game tactics of protecting the virtual prop or strengthening the virtual prop, thereby improving the player's gaming experience.
[0106] Optionally, the above-mentioned step of providing a game scene corresponding to the game game in response to a game match start instruction includes: providing a game scene corresponding to the game game in response to the game match start instruction; after the game match continues for a specified period of time, randomly determining at least one first scene position in the game scene, and setting virtual props in the at least one first scene position.
[0107] Optionally, the second terminal device is used to control any virtual object in multiple game camps; the method also includes: in response to a game start instruction, generating a map display window on a graphical user interface provided by the second terminal device; displaying a game map corresponding to the game scene in the map display window; in response to a virtual prop setting event, displaying a prop identifier of the virtual prop in a display position corresponding to the first scene position in the map display window.
[0108] Optionally, the first virtual object is controlled by a third terminal device; in response to the first virtual object acquiring a virtual prop, a step of displaying a first position prompt identifier on a graphical user interface provided by the first terminal device includes: controlling the movement of the first virtual object in response to a movement control instruction generated by the third terminal device; determining that the virtual prop is in an acquisitive state in response to the position between the first virtual object and the virtual prop satisfying a preset condition; controlling the first virtual object to acquire the virtual prop in response to a prop acquisition instruction generated by the third terminal device, and displaying a first position prompt identifier on the graphical user interface provided by the first terminal device.
[0109] Optionally, the graphical user interface provided by the first terminal device displays a map display window; a game map corresponding to the game scene is displayed in the map display window; the first position prompt identifier includes a first identifier; the step of displaying the first position prompt identifier in the graphical user interface provided by the first terminal device includes: determining the display position in the map display window corresponding to the position of the first virtual object in the game scene as the first display position; and displaying the first identifier at the first display position.
[0110] Optionally, the graphical user interface provided by the first terminal device displays a scene screen of a game scene; the scene screen is generated by shooting with a preset virtual camera; the first position prompt identifier includes a second identifier; the step of displaying the first position prompt identifier on the graphical user interface provided by the first terminal device includes: determining a second display position in the scene screen based on a projection plane of the virtual camera and a relative position between the first virtual object and the second virtual object; and displaying the second identifier at the second display position.
[0111] Optionally, the method further includes: in response to the first virtual object acquiring the virtual prop, displaying prompt information on a graphical user interface provided by the first terminal device; the prompt information is used to indicate an acquisition event of the first virtual object for the virtual prop.
[0112] Optionally, the above method also includes: in response to the virtual object in the first game camp attacking the first virtual object, the first virtual object is placed in a specified state, and the virtual props are controlled to fall into the game scene; the first game camp is different from the game camp where the first virtual object is located; the specified state includes a controlled state or a killed state; and the first position prompt mark is canceled.
[0113] Optionally, the above method also includes: in response to the third virtual object acquiring virtual props from the game scene, displaying a second position prompt identifier on a graphical user interface provided by a fourth terminal device; the fourth terminal device is used to control any fourth virtual object except the third virtual object in multiple game camps; the second position prompt identifier is used to indicate the position of the third virtual object in the game scene, and\or, the relative position between the third virtual object and the fourth virtual object.
[0114] Optionally, the first position prompt identifier and the second position prompt identifier are the same or different.
[0115] Optionally, the first position prompt identifier includes an identification element for indicating the first virtual object and / or the game camp where the first virtual object is located.
[0116] Optionally, the first virtual object is controlled by a third terminal device; the method further includes: in response to the first virtual object acquiring a virtual prop, displaying prop information of the virtual prop on a graphical user interface provided by the third terminal device; the prop information includes at least a virtual value of the virtual prop.
[0117] Optionally, the above method also includes: in response to any virtual object carrying a virtual prop to a preset target scene area and staying in the target scene area for a specified period of time, determining that the game camp to which the virtual object belongs wins the game; and settling the game based on the virtual value of the virtual prop.
[0118] Those skilled in the art can clearly understand that, for the convenience and brevity of description, the specific working process of the system and device described above can refer to the corresponding process in the aforementioned method embodiment, and will not be repeated here.
[0119] In addition, in the description of the embodiments of the present disclosure, unless otherwise clearly specified and limited, the terms "installed", "connected", and "connected" should be understood in a broad sense, for example, it can be a fixed connection, a detachable connection, or an integral connection; it can be a mechanical connection or an electrical connection; it can be a direct connection, or it can be indirectly connected through an intermediate medium, or it can be the internal communication of two components. For those skilled in the art, the specific meanings of the above terms in the present disclosure can be understood according to specific circumstances.
[0120] If the function is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present disclosure, or the part that contributes to the prior art or the part of the technical solution, can be embodied in the form of a software product, and the computer software product is stored in a storage medium, including a number of instructions to enable a computer device (which can be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the method described in each embodiment of the present disclosure. The aforementioned storage medium includes: U disk, mobile hard disk, read-only memory (ROM, Read-Only Memory), random access memory (RAM, Random Access Memory), disk or optical disk and other media that can store program code.
[0121] In the description of the present disclosure, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc., indicating the orientation or positional relationship, are based on the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present disclosure and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore cannot be understood as a limitation of the present disclosure. In addition, the terms "first", "second", and "third" are used for descriptive purposes only, and cannot be understood as indicating or implying relative importance.
[0122] Finally, it should be noted that the above embodiments are only specific implementation methods of the present disclosure, which are used to illustrate the technical solutions of the present disclosure, rather than to limit them. The protection scope of the present disclosure is not limited thereto. Although the present disclosure is described in detail with reference to the above embodiments, those skilled in the art should understand that any technician familiar with the technical field can still modify the technical solutions recorded in the above embodiments within the technical scope disclosed in the present disclosure, or can easily think of changes, or make equivalent replacements for some of the technical features therein; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present disclosure, and should be included in the protection scope of the present disclosure. Therefore, the protection scope of the present disclosure should be based on the protection scope of the claims.
Claims
1. A method for controlling the display of a logo in a game, characterized in that: The method comprises: In response to a game match start instruction, providing a game scene corresponding to the game match, wherein the game scene includes a plurality of game camps participating in the game match and virtual props located at a first scene position; each of the game camps includes at least one virtual object; In response to the first virtual object acquiring the virtual prop, a first position prompt mark is displayed on a graphical user interface provided by the first terminal device; the first virtual object is any virtual object in the multiple game camps; the first terminal device is used to control any second virtual object in the multiple game camps except the first virtual object; the first position prompt mark is used to indicate the position of the first virtual object in the game scene, and / or the relative position between the first virtual object and the second virtual object; Based on the real-time position of the first virtual object in the game scene, the first position prompt mark is updated and displayed.
2. The method according to claim 1, characterized in that In response to a game match start instruction, the step of providing a game scene corresponding to the game match includes: In response to a game start instruction, providing a game scene corresponding to the game; After the game continues for a specified period of time, at least one first scene position is randomly determined in the game scene, and a virtual prop is set in the at least one first scene position.
3. The method according to claim 2, characterized in that The second terminal device is used to control any virtual object in the multiple game camps; The method further comprises: In response to a game start instruction, generating a map display window on a graphical user interface provided by the second terminal device; and displaying a game map corresponding to the game scene in the map display window; In response to the setting event of the virtual prop, a prop identifier of the virtual prop is displayed at a display position corresponding to the first scene position in the map display window.
4. The method according to claim 1, characterized in that: The first virtual object is controlled by a third terminal device; In response to the first virtual object acquiring the virtual prop, the step of displaying a first position prompt mark on a graphical user interface provided by the first terminal device includes: In response to the movement control instruction generated by the third terminal device, controlling the movement of the first virtual object; In response to the position between the first virtual object and the virtual prop satisfying a preset condition, determining that the virtual prop is in an obtainable state; In response to the prop acquisition instruction generated by the third terminal device, the first virtual object is controlled to acquire the virtual prop, and a first position prompt mark is displayed on the graphical user interface provided by the first terminal device.
5. The method according to claim 1, characterized in that The graphical user interface provided by the first terminal device displays a map display window; the map display window displays a game map corresponding to the game scene; the first location prompt mark includes a first mark; The step of displaying a first location prompt mark on a graphical user interface provided by a first terminal device includes: Determining a display position in the map display window corresponding to the position of the first virtual object in the game scene as a first display position; The first mark is displayed at the first display position.
6. The method according to claim 1, characterized in that The graphical user interface provided by the first terminal device displays a scene picture of the game scene; the scene picture is generated by shooting with a preset virtual camera; the first position prompt mark includes a second mark; The step of displaying a first location prompt mark on a graphical user interface provided by a first terminal device includes: Determining a second display position in the scene picture based on a projection plane of the virtual camera and a relative position between the first virtual object and the second virtual object; The second mark is displayed at the second display position.
7. The method according to claim 1, characterized in that The method further comprises: In response to the first virtual object acquiring the virtual prop, a prompt message is displayed on the graphical user interface provided by the first terminal device; the prompt message is used to indicate an acquisition event of the first virtual object for the virtual prop.
8. The method according to claim 1, characterized in that The method further comprises: In response to a virtual object in a first game camp attacking the first virtual object, the first virtual object is placed in a specified state, and the virtual prop is controlled to fall into the game scene; the first game camp is different from the game camp where the first virtual object is located; the specified state includes a controlled state or a killed state; The first position prompt mark is canceled from being displayed.
9. The method according to claim 8, characterized in that The method further comprises: In response to the third virtual object acquiring the virtual prop from the game scene, a second position prompt identifier is displayed on a graphical user interface provided by a fourth terminal device; the fourth terminal device is used to control any fourth virtual object in the multiple game camps except the third virtual object; the second position prompt identifier is used to indicate the position of the third virtual object in the game scene, and / or the relative position between the third virtual object and the fourth virtual object.
10. The method according to claim 9, characterized in that The first position prompt identifier is the same as or different from the second position prompt identifier.
11. The method according to claim 1, characterized in that: The first position prompt identifier includes an identification element for indicating the first virtual object and / or the game camp where the first virtual object is located.
12. The method according to claim 1, characterized in that The first virtual object is controlled by a third terminal device; The method further comprises: In response to the first virtual object acquiring the virtual prop, the prop information of the virtual prop is displayed on the graphical user interface provided by the third terminal device; the prop information at least includes the virtual value of the virtual prop.
13. The method according to claim 1, characterized in that The method further comprises: In response to any virtual object carrying the virtual prop to a preset target scene area and staying in the target scene area for a specified time, determining that the game camp to which the virtual object belongs wins the game match; The game game is settled based on the virtual value of the virtual props.
14. A device for controlling the display of a logo in a game, characterized in that: The device comprises: A game start module, configured to provide a game scene corresponding to the game in response to a game start instruction, wherein the game scene includes a plurality of game camps participating in the game and virtual props located at a first scene position; each of the game camps includes at least one virtual object; A first position prompt mark display module is used to display a first position prompt mark on a graphical user interface provided by a first terminal device in response to a first virtual object acquiring the virtual prop; the first virtual object is any virtual object in the multiple game camps; the first terminal device is used to control any second virtual object in the multiple game camps except the first virtual object; the first position prompt mark is used to indicate the position of the first virtual object in the game scene, and / or the relative position between the first virtual object and the second virtual object; The first position prompt mark updating and displaying module is used to update and display the first position prompt mark based on the real-time position of the first virtual object in the game scene.
15. An electronic device, characterized in that: It comprises a processor and a memory, wherein the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the identification display control method in the game described in any one of claims 1-13.
16. A machine-readable storage medium, characterized in that: The machine-readable storage medium stores machine-executable instructions. When the machine-executable instructions are called and executed by a processor, the machine-executable instructions prompt the processor to implement the identification display control method in the game described in any one of claims 1-13.