Game role display control method and device and electronic equipment

By obtaining the login time parameters of the game account, dynamically adjusting the appearance of the game character, solving the problem of single visual performance of NPC characters and improving the gaming experience.

CN119386459APending Publication Date: 2025-02-07NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202411135771.1
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-08-16
Publication Date
2025-02-07

AI Technical Summary

Technical Problem

The visual performance of non-player-controlled characters in existing games is relatively single, affecting the player's gaming experience.

Method used

By obtaining the login time parameters of the target game account, determine the character appearance parameters of the game character, and display the character appearance of the game character according to these parameters in the game scene screen.

Benefits of technology

It enriches the visual expression of the character image, so that the character appearance of the game character changes with the changes in login time parameters, thereby improving the player's gaming experience.

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Patent Text Reader

Abstract

The invention provides a game role display control method and device and electronic equipment, and the method comprises the steps: obtaining a login time parameter of a target game account for a target game; determining a role appearance parameter of the game role based on the login time parameter; wherein the role appearance parameters are used for indicating the role appearance of the game role when the game role is located in a game scene picture corresponding to the target game account; and displaying the role appearance of the game role according to the role appearance parameters in response to a game scene picture corresponding to the target game account in which the game role is located. According to the mode, the visual performance of the character image is enriched, the character appearance of the game character changes along with the change of the login time parameter, and the game experience of players is improved.
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Description

Technical Field

[0001] The present invention relates to the field of game technology, and in particular to a display control method, device and electronic equipment for a game character. Background Art

[0002] Non-player controlled characters NPCs are located in the game scene and are usually controlled by the game system. NPCs can provide game tasks to players, interact with players, or advance the storyline, etc. NPCs are preset with specific character images. When NPCs appear in any player's scene screen, they will present the character image. The visual expression of the character image is relatively simple, which affects the player's gaming experience. Summary of the invention

[0003] In view of this, an object of the present invention is to provide a display control method, device and electronic device for a game character, so as to enrich the visual expression of the character image and enhance the game experience of the player.

[0004] In a first aspect, an embodiment of the present invention provides a display control method for a game character, the method comprising: obtaining a login time parameter of a target game account for a target game; determining a character appearance parameter of the game character based on the login time parameter; wherein the character appearance parameter is used to indicate: when the game character is located in a game scene screen corresponding to the target game account, the character appearance of the game character has; in response to the game character being located in the game scene screen corresponding to the target game account, displaying the character appearance of the game character according to the character appearance parameter.

[0005] In a second aspect, an embodiment of the present invention provides a display control device for a game character, the device comprising: an acquisition module, used to acquire a login time parameter of a target game account for a target game; a determination module, used to determine a character appearance parameter of the game character based on the login time parameter; wherein the character appearance parameter is used to indicate: when the game character is located in a game scene screen corresponding to the target game account, the character appearance of the game character has; a display module, used to display the character appearance of the game character according to the character appearance parameter in response to the game character being located in the game scene screen corresponding to the target game account.

[0006] In a third aspect, an embodiment of the present invention provides an electronic device, including a processor and a memory, wherein the memory stores computer executable instructions that can be executed by the processor, and the processor executes the computer executable instructions to implement the above-mentioned game character display control method.

[0007] In a fourth aspect, an embodiment of the present disclosure provides a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the display control method of the above-mentioned game character.

[0008] The embodiments of the present invention bring the following beneficial effects:

[0009] The above-mentioned game character display control method, device and electronic device obtain the login time parameters of the target game account for the target game; based on the login time parameters, determine the character appearance parameters of the game character; wherein the character appearance parameters are used to indicate: when the game character is located in the game scene screen corresponding to the target game account, the character appearance of the game character has; in response to the game character being located in the game scene screen corresponding to the target game account, the character appearance of the game character is displayed according to the character appearance parameters.

[0010] In this method, the character appearance parameters of the game character are determined according to the login time parameters of the target game account, and then the character appearance of the game character is displayed in the game scene screen. This method enriches the visual expression of the character image. The character appearance of the game character changes with the change of the login time parameters, thereby improving the player's gaming experience.

[0011] Other features and advantages of the present invention will be described in the following description, and partly become apparent from the description, or understood by practicing the present invention. The purpose and other advantages of the present invention are realized and obtained by the structures particularly pointed out in the description, claims and drawings.

[0012] In order to make the above-mentioned objects, features and advantages of the present invention more obvious and easy to understand, preferred embodiments are given below and described in detail with reference to the accompanying drawings. BRIEF DESCRIPTION OF THE DRAWINGS

[0013] In order to more clearly illustrate the specific implementation methods of the present invention or the technical solutions in the prior art, the drawings required for use in the specific implementation methods or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are some implementation methods of the present invention. For those skilled in the art, other drawings can be obtained based on these drawings without paying any creative work.

[0014] Figure 1 A flowchart of a display control method for a game character provided by an embodiment of the present invention;

[0015] Figure 2 A schematic diagram of a non-player character provided by an embodiment of the present invention being located on a game scene screen;

[0016] Figure 3 A schematic diagram of a display control device for a game character provided by an embodiment of the present invention;

[0017] Figure 4 A structural diagram of an electronic device provided by an embodiment of the present invention. DETAILED DESCRIPTION

[0018] In order to make the purpose, technical solution and advantages of the embodiments of the present invention clearer, the technical solution of the present invention will be clearly and completely described below in conjunction with the accompanying drawings. Obviously, the described embodiments are part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative work are within the scope of protection of the present invention.

[0019] NPC stands for "Non-Player Character", which means non-player controlled character.

[0020] In the game scene, non-player controlled characters NPC are usually controlled by the game system, and the behavior and dialogue of NPC are controlled by programs and scripts. NPC can provide game tasks to players, interact with players, or advance the storyline, etc. NPCs are preset with specific character images, and NPCs with different identities have different character images, such as merchants, quest givers, hostile characters, city residents, etc.

[0021] However, when an NPC appears in any player's scene, it presents a specific character image, and the visual expression of the character image is relatively simple. Whether it is a new player or an old player, the NPC they encounter in the game scene is the same, which affects the player's game immersion and participation.

[0022] Based on this, a method, device and electronic device for controlling the display of a game character provided by an embodiment of the present invention can be applied to games including non-player-controlled characters or other game characters.

[0023] In one embodiment of the present disclosure, the display control method of the game character can be run on a local terminal device or a server. When the display control method of the game character is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0024] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the display control method of the game character are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0025] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.

[0026] In a possible implementation, an embodiment of the present invention provides a method for controlling the display of a game character, wherein a graphical user interface is provided through a terminal device, and a game scene screen is displayed in the graphical user interface, wherein the terminal device may be the local terminal device mentioned above, or may be a client device in the cloud interaction system mentioned above. A game character, such as an NPC character, may be displayed in the game scene screen.

[0027] like Figure 1 As shown, the display control method of the game character comprises the following steps:

[0028] Step S102, obtaining the login time parameter of the target game account for the target game;

[0029] The target game account generally refers to the game account of the player, and the target game account may be specifically associated with the player's character nickname, login time parameter, etc. The login time parameter may generally include multiple parameter types, such as the total number of days logged into the target game, the total duration of logging into the target game, date span, etc.

[0030] In actual implementation, the player performs a login operation, for example, controls a finger to touch a login control of a target game on a terminal device screen, and then the terminal device receives a login instruction for the target game from a target game account.

[0031] Next, the terminal device obtains the login time parameters of the target game account for the target game. For example, the terminal device obtains the login initial time and logout end time of the target game account for the target game, and determines the login time parameters of the target game account for the target game according to the login initial time and logout end time.

[0032] Step S104, determining the character appearance parameters of the game character based on the login time parameters; wherein the character appearance parameters are used to indicate: when the game character is located in the game scene screen corresponding to the target game account, the character appearance of the game character;

[0033] The character appearance parameter may include multiple parameters. For game characters in different game scene screens, different character appearance parameters indicate different character appearances. The character appearance parameter may specifically include height parameter, weight parameter, age parameter, clothing parameter, etc. The game character usually refers to a non-player character in the target game, but may also be a player character.

[0034] According to the parameter type of the login time parameter, the character appearance parameter of the game character can be determined. If the parameter type of the login time parameter is the total number of days the target game has been logged in, then the character appearance parameter can be a preset first-category appearance parameter, such as a height parameter, a weight parameter, etc. If the parameter type of the login time parameter is the total duration of logging in to the target game, then the character appearance parameter can be a preset second-category appearance parameter, such as an age parameter, a voice parameter, a skin gloss parameter, an eye color parameter, etc.

[0035] Optionally, before executing step S102, the terminal device receives the aforementioned login instruction and obtains the last login date of the target game account for the last time to log into the target game. If the last login date is different from the current login date of this login instruction, then the character appearance parameters can be at least one of the first category appearance parameters and the second category appearance parameters, and can also be preset third category appearance parameters, such as clothing parameters, hairstyle parameters, accessories parameters, makeup parameters, etc.

[0036] Step S106, in response to the game character being located in the game scene screen corresponding to the target game account, the character appearance of the game character is displayed according to the character appearance parameters.

[0037] The game scene screen generally refers to a screen including a target location, such as a shopping mall, a residential building, an amusement park, etc.

[0038] In one example, when a game character is located in a playground corresponding to a target game account, the terminal device determines the character appearance parameters of the game character and then displays the character appearance of the game character corresponding to the playground according to the character appearance parameters.

[0039] Optionally, when a same game scene screen includes multiple game characters of the same type, the terminal device may randomly select parameters from the character appearance parameters, and display the multiple game characters of the same type as different character appearances according to the randomly selected parameters.

[0040] In the above method, the appearance of the game character is affected by the game time of the player in the target game, so that the game character has personalized characteristics, which improves the player's immersion experience and long-term participation.

[0041] The above-mentioned game character display control method obtains the login time parameters of the target game account for the target game; based on the login time parameters, determines the character appearance parameters of the game character; wherein the character appearance parameters are used to indicate: when the game character is located in the game scene screen corresponding to the target game account, the character appearance of the game character has; in response to the game character being located in the game scene screen corresponding to the target game account, the character appearance of the game character is displayed according to the character appearance parameters.

[0042] In this method, the character appearance parameters of the game character are determined according to the login time parameters of the target game account, and then the character appearance of the game character is displayed in the game scene screen. This method enriches the visual expression of the character image. The character appearance of the game character changes with the change of the login time parameters, thereby improving the player's gaming experience.

[0043] In a specific implementation, the target game account's login start time and logout time for the target game are obtained; based on the login start time and logout time, the target game account's login time parameters for the target game are determined.

[0044] The login start time can be recorded in the login timestamp, and the logout time can be recorded in the logout timestamp. Usually, the login timestamp and logout timestamp of the target game account are recorded by the programming language and database of the server side, and the login timestamp and logout timestamp of the target game account are stored in the database.

[0045] First, each time a player logs in and out of the target game, the login start time and logout time are recorded through a timestamp. Specifically, the timestamp can be saved using a server-side programming language and database, such as Python, Java, etc., and a database such as MySQL, MongoDB, etc.

[0046] In actual implementation, the terminal device can obtain the timestamp from the database to obtain the login start time and logout time of the target game account for the target game. Then, according to the login start time and logout time, the login time parameters of the target game account for the target game are determined, for example, the total number of days the target game account has logged into the target game is calculated through the login start time and logout time, or the total time the target game account has logged into the target game is calculated, or the time span between the last logout time and the current login time is calculated.

[0047] The following provides an embodiment of determining the appearance parameters of a character according to the login time parameters.

[0048] In a specific implementation, the parameter type of the login time parameter is determined; wherein the parameter type includes: the total number of dates that the target game account has logged into the target game, and / or the total duration of the target game account logging into the target game; and the character appearance parameters of the game character related to the parameter type are determined.

[0049] This date total is usually related to the player's long-term gaming habits and affects the appearance characteristics of the game character in the long term. The date total can specifically include the total number of days the target game account has logged into the target game from the time of registration to the current time. It can be understood that if the player logs into the target game in one day, but the duration is very short, it is also counted as the target game account having logged into the target game, for example, only logged in for a few seconds.

[0050] The total duration is usually related to the player's short-term gaming habits, reflecting the player's level of involvement in the target game and affecting the appearance of the game character in the short term. Specifically, it may include the total duration of the target game account being logged into the target game from the time of registration to the current time.

[0051] In actual implementation, the terminal device determines the parameter type of the login time parameter, and then determines the game character and the character appearance parameter related to the parameter type according to the parameter type. The parameter type can be the total number of dates that the target game account has logged into the target game, the total number of continuous hours that the target game account has logged into the target game, or the total number of dates that the target game account has logged into the target game and the total number of continuous hours that the target game account has logged into the target game.

[0052] In an exemplary embodiment, if the parameter type of the login time parameter is the total number of dates that the target game account has logged into the target game, then as the total number of dates increases, the character's appearance may show changes in height and weight.

[0053] In one example, the terminal device calculates the total amount of the date by querying the login timestamp and the logout timestamp in the database. For example, the total amount of the date can be calculated using an SQL statement or a date and time library of a programming language.

[0054] If the parameter type of the login time parameter is the total duration of the target game account logging into the target game, then as the total duration increases, the character's appearance may show changes in age, skin, voice, and eyes.

[0055] In the above method, the character appearance parameters of the game character are determined by at least one parameter type of the total number of dates and the total duration of the player's actual login to the target game, focusing on the dynamic changes of the character's appearance.

[0056] Further, if the parameter type includes the total number of dates that the target game account has logged into the target game, determining the character appearance parameter includes a preset first appearance parameter; the first appearance parameter includes: a height parameter and / or a weight parameter.

[0057] In one example, when the parameter type of the login time parameter is the total number of dates that the target game account has logged into the target game, the terminal device can determine that the character appearance parameter is a preset first appearance parameter. The first appearance parameter can specifically be a height parameter, a weight parameter, or both a height parameter and a weight parameter.

[0058] In one implementation, when the first appearance parameter includes a height parameter, the larger the total amount of dates, the higher the character height indicated by the height parameter; for example, for every increase of 100 days in the total amount of dates, the character height indicated by the height parameter increases by 1 centimeter.

[0059] When the first appearance parameter includes a weight parameter, the greater the total date, the greater the weight of the character indicated by the weight parameter. For example, for every 50 days the total date increases, the weight of the character indicated by the weight parameter increases by 1 kilogram.

[0060] Further, if the parameter type includes the total duration of the target game account logging into the target game, determining the character appearance parameter includes a preset second appearance parameter; the second appearance parameter includes at least one of the following: age parameter, skin gloss parameter, skin wrinkle parameter, eye color parameter.

[0061] In one example, when the parameter type of the login time parameter is the total duration of the target game account logging into the target game, the terminal device can determine that the character appearance parameter is a preset second appearance parameter. The second appearance parameter can specifically be one or more of an age parameter, a skin gloss parameter, a skin wrinkle parameter, and an eye color parameter.

[0062] In one implementation, when the second appearance parameter includes an age parameter, the greater the total duration, the older the character indicated by the age parameter; for example, in hours, for every increase of 10,000 hours in the total duration, the character age indicated by the age parameter increases by 1 year.

[0063] When the second appearance parameter includes a skin gloss parameter, the greater the total duration, the worse the skin gloss indicated by the skin gloss parameter; for example, in hours, for every 5000 hours increase in the total duration, the glossiness of the skin indicated by the skin gloss parameter decreases by 1 unit.

[0064] When the second appearance parameter includes a skin wrinkle parameter, the greater the total duration, the more skin wrinkles indicated by the skin wrinkle parameter; for example, in hours, for every 5,000 hours increase in the total duration, the skin wrinkles indicated by the skin wrinkle parameter increase by 1 unit.

[0065] When the second appearance parameter includes an eye color parameter, the greater the total duration, the darker the eye color indicated by the eye color parameter. For example, in hours, for every 10,000 hours the total duration increases, the eye color indicated by the eye color parameter becomes darker by 1 unit.

[0066] The following provides an embodiment of determining the appearance parameters of a character when the current login date is different from the last login date.

[0067] In a specific implementation method, a login instruction for a target game is received from a target login account, and the last login date of the target game is obtained; it is determined that the last login date is different from the current date of receiving the login instruction, and the steps of claim 1 are executed.

[0068] That is, before obtaining the login time parameter, the terminal device receives a login instruction for the target game from the target login account according to the login operation performed by the player for the target game.

[0069] Next, the terminal device may query the database for the last login date of the target login account for the last login to the target game, and after obtaining the last login date, compare it with the current date of the login instruction. If the terminal device determines that the last login date is different from the current date of receiving the login instruction, for example, only one day has passed, then when executing the aforementioned steps S102 to S106, the character appearance parameters of the game character may also include minor appearance changes, such as changing clothing styles, hairstyles, adding or reducing accessories, etc.

[0070] The above-mentioned character appearance parameters also include a third appearance parameter; the third appearance parameter includes at least one of the following: clothing parameters, hairstyle parameters, and accessories parameters; further, it is determined that the last login date is different from the current date of receiving the login instruction, and the third appearance parameter corresponding to the last login date is obtained; based on the third appearance parameter corresponding to the last login date, the third appearance parameter corresponding to the current date is updated.

[0071] Specifically, if the terminal device determines that the last login date is not the same as the current date of receiving the login instruction, then the third appearance parameter corresponding to the last login date is obtained. The third appearance parameter can be one or more of clothing parameters, hairstyle parameters, and accessory parameters. The clothing parameter can include clothing color or style, the hairstyle parameter can include hairstyle or hair color, and the accessory parameter can include hats, glasses, etc.

[0072] Next, the terminal device may replace part of the third appearance parameters according to the third appearance parameters corresponding to the last login date, update the third appearance parameters corresponding to the last login date, and obtain the third appearance parameters corresponding to the current date.

[0073] In a specific implementation, the game character is a non-player character in the target game.

[0074] See also Figure 2 , providing a schematic diagram of non-player characters located in the game scene screen, NPC1 and NPC2 are located at location 1, and NPC3 is located at location 2.

[0075] In one example, by setting specific rules and formulas, the changes of the first appearance parameter and the second appearance parameter are achieved. For example, for every 10,000 hours increase in the total duration, the NPC grows 1 year older; for every 5,000 hours increase in the total duration, the NPC's skin gloss decreases by 1 unit of glossiness; for every 5,000 hours increase in the total duration, the NPC's skin has 1 unit of wrinkles; for every 10,000 hours increase in the total duration, the NPC's eye color becomes darker by 1 unit; for every 100 days increase in the total date, the NPC's height increases by 1 cm; for every 50 days increase in the total date, the NPC's weight increases by 1 kg.

[0076] In actual implementation, for the first appearance parameter and the second appearance parameter, the script and API application programming interface in the game engine can be used to modify the character appearance parameters.

[0077] In one example, date comparison is implemented through the server and client of the cloud interaction system, and the character appearance parameters are checked and updated when the target game account logs into the target game.

[0078] The embodiments provided by the present invention have the following advantages.

[0079] This embodiment directly links the player time with the appearance changes of the NPC, and directly affects the feature changes of the NPC, especially the appearance changes, through the player's game time, so that each NPC encountered by the player has personalized characteristics, thereby enhancing the immersion and interactivity of the game.

[0080] This embodiment includes a cross-day update mechanism, which ensures the dynamic update of NPC characteristics through the cross-day check mechanism, reflects the player's long-term game history, allows old players to see the changes in the game scene screen, and enhances the interest and experience of long-term participation.

[0081] In this embodiment, the appearance of the character changes dynamically, and the NPC characteristics are updated through changes in game time and days, especially changes in appearance, making the NPCs in the game more vivid, enhancing the game's visual effects and the player's experience.

[0082] Corresponding to the above method embodiment, see Figure 3 A schematic diagram of the structure of a display control device for a game character is shown; the device comprises:

[0083] An acquisition module 31 is used to acquire a login time parameter of a target game account for a target game;

[0084] The determination module 32 is used to determine the character appearance parameters of the game character based on the login time parameters; wherein the character appearance parameters are used to indicate: when the game character is located in the game scene screen corresponding to the target game account, the character appearance of the game character;

[0085] The display module 33 is used for displaying the appearance of the game character according to the character appearance parameters in response to the game character being located in the game scene screen corresponding to the target game account.

[0086] In this method, the character appearance parameters of the game character are determined according to the login time parameters of the target game account, and then the character appearance of the game character is displayed in the game scene screen. This method enriches the visual expression of the character image. The character appearance of the game character changes with the change of the login time parameters, thereby improving the player's gaming experience.

[0087] The above acquisition module is also used to obtain the target game account's login start time and logout time for the target game; based on the login start time and logout time, determine the target game account's login time parameters for the target game.

[0088] The above-mentioned determination module is also used to determine the parameter type of the login time parameter; wherein the parameter type includes: the total number of dates that the target game account has logged into the target game, and / or the total duration of the target game account logging into the target game; determine the character appearance parameters of the game character related to the parameter type.

[0089] The above-mentioned determination module is also used to determine that the character appearance parameter includes a preset first appearance parameter if the parameter type includes the total number of dates that the target game account has logged into the target game; the first appearance parameter includes: a height parameter and / or a weight parameter.

[0090] When the first appearance parameter includes a height parameter, the larger the total amount of the date, the higher the character height indicated by the height parameter; when the first appearance parameter includes a weight parameter, the larger the total amount of the date, the larger the character weight indicated by the weight parameter.

[0091] The above-mentioned determination module is also used to determine that the character appearance parameter includes a preset second appearance parameter if the parameter type includes the total duration of the target game account logging into the target game; the second appearance parameter includes at least one of the following: age parameter, skin gloss parameter, skin wrinkle parameter, eye color parameter.

[0092] When the second appearance parameter includes an age parameter, the greater the total duration, the older the character indicated by the age parameter; when the second appearance parameter includes a skin gloss parameter, the greater the total duration, the worse the skin gloss indicated by the skin gloss parameter; when the second appearance parameter includes a skin wrinkle parameter, the greater the total duration, the more skin wrinkles indicated by the skin wrinkle parameter; when the second appearance parameter includes an eye color parameter, the greater the total duration, the darker the eye color indicated by the eye color parameter.

[0093] The above device also includes a date comparison module, which is used to receive a login instruction from a target login account for a target game, and obtain the last login date of the target login account for the last time it logged into the target game; when it is determined that the last login date is different from the current date of receiving the login instruction, the steps of the acquisition module are executed.

[0094] The above-mentioned character appearance parameters also include a third appearance parameter; the third appearance parameter includes at least one of the following: clothing parameters, hairstyle parameters, and accessories parameters; the above-mentioned device also includes an update module, which is used to determine that the last login date is different from the current date of receiving the login instruction, and obtain the third appearance parameter corresponding to the last login date; based on the third appearance parameter corresponding to the last login date, the third appearance parameter corresponding to the current date is updated.

[0095] The above game characters are non-player characters in the target game.

[0096] This embodiment also provides an electronic device, including a processor and a memory, wherein the memory stores computer executable instructions that can be executed by the processor, and the processor executes the computer executable instructions to implement the above-mentioned game character display control method. The electronic device can be a server or a terminal device.

[0097] See also Figure 4 As shown, the electronic device includes a processor 100 and a memory 101. The memory 101 stores computer executable instructions that can be executed by the processor 100. The processor 100 executes the computer executable instructions to implement the above-mentioned game character display control method.

[0098] Further, Figure 4 The electronic device shown further includes a bus 102 and a communication interface 103 , and the processor 100 , the communication interface 103 and the memory 101 are connected via the bus 102 .

[0099] The memory 101 may include a high-speed random access memory (RAM), and may also include a non-volatile memory, such as at least one disk storage. The communication connection between the system network element and at least one other network element is realized through at least one communication interface 103 (which may be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. may be used. The bus 102 may be an ISA bus, a PCI bus, or an EISA bus, etc. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Figure 4 Only one bidirectional arrow is used in the diagram, but this does not mean that there is only one bus or only one type of bus.

[0100] The processor 100 may be an integrated circuit chip with signal processing capabilities. In the implementation process, each step of the above method can be completed by the hardware integrated logic circuit or software instructions in the processor 100. The above processor 100 can be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it can also be a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components. The methods, steps and logic block diagrams disclosed in the embodiments of the present invention can be implemented or executed. The general processor can be a microprocessor or the processor can also be any conventional processor, etc. The steps of the method disclosed in conjunction with the embodiments of the present invention can be directly embodied as a hardware decoding processor for execution, or a combination of hardware and software modules in the decoding processor for execution. The software module may be located in a storage medium mature in the art, such as a random access memory, a flash memory, a read-only memory, a programmable read-only memory, or an electrically erasable programmable memory, a register, etc. The storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101 and completes the steps of the method of the above embodiment in combination with its hardware.

[0101] The processor in the above electronic device can implement the following operations in the above game character display control method by executing computer executable instructions:

[0102] Obtain a login time parameter of a target game account for a target game; determine a character appearance parameter of a game character based on the login time parameter; wherein the character appearance parameter is used to indicate: when the game character is located in a game scene screen corresponding to the target game account, the character appearance of the game character has; in response to the game character being located in a game scene screen corresponding to the target game account, display the character appearance of the game character according to the character appearance parameter.

[0103] Obtain the target game account's login start time and logout time for the target game; and determine the target game account's login time parameters for the target game based on the login start time and logout time.

[0104] Determine the parameter type of the login time parameter; wherein the parameter type includes: the total number of dates that the target game account has logged into the target game, and / or the total duration of the target game account logging into the target game; determine the role appearance parameters of the game role related to the parameter type.

[0105] If the parameter type includes the total number of dates that the target game account has logged into the target game, it is determined that the character appearance parameter includes a preset first appearance parameter; the first appearance parameter includes: a height parameter and / or a weight parameter.

[0106] When the first appearance parameter includes a height parameter, the larger the total amount of the date, the higher the character height indicated by the height parameter; when the first appearance parameter includes a weight parameter, the larger the total amount of the date, the larger the character weight indicated by the weight parameter.

[0107] If the parameter type includes the total duration of the target game account logging into the target game, determining the character appearance parameter includes a preset second appearance parameter; the second appearance parameter includes at least one of the following: age parameter, skin gloss parameter, skin wrinkle parameter, eye color parameter.

[0108] When the second appearance parameter includes an age parameter, the greater the total duration, the older the character indicated by the age parameter; when the second appearance parameter includes a skin gloss parameter, the greater the total duration, the worse the skin gloss indicated by the skin gloss parameter; when the second appearance parameter includes a skin wrinkle parameter, the greater the total duration, the more skin wrinkles indicated by the skin wrinkle parameter; when the second appearance parameter includes an eye color parameter, the greater the total duration, the darker the eye color indicated by the eye color parameter.

[0109] Receive a login instruction for a target game from a target login account, and obtain the last login date of the target game when the target login account last logged in; determine that the last login date is different from the current date when the login instruction is received, and execute the steps of the acquisition module.

[0110] The above-mentioned character appearance parameters also include a third appearance parameter; the third appearance parameter includes at least one of the following: clothing parameters, hairstyle parameters, and accessories parameters; determine that the last login date is different from the current date of receiving the login instruction, and obtain the third appearance parameter corresponding to the last login date; based on the third appearance parameter corresponding to the last login date, update the third appearance parameter corresponding to the current date.

[0111] The above game characters are non-player characters in the target game.

[0112] In this method, the character appearance parameters of the game character are determined according to the login time parameters of the target game account, and then the character appearance of the game character is displayed in the game scene screen. This method enriches the visual expression of the character image. The character appearance of the game character changes with the change of the login time parameters, thereby improving the player's gaming experience.

[0113] This embodiment also provides a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the above-mentioned game character display control method.

[0114] The computer executable instructions stored in the computer readable storage medium can implement the following operations in the display control method of the game character by executing the computer executable instructions:

[0115] Obtain a login time parameter of a target game account for a target game; determine a character appearance parameter of a game character based on the login time parameter; wherein the character appearance parameter is used to indicate: when the game character is located in a game scene screen corresponding to the target game account, the character appearance of the game character has; in response to the game character being located in a game scene screen corresponding to the target game account, display the character appearance of the game character according to the character appearance parameter.

[0116] Obtain the target game account's login start time and logout time for the target game; and determine the target game account's login time parameters for the target game based on the login start time and logout time.

[0117] Determine the parameter type of the login time parameter; wherein the parameter type includes: the total number of dates that the target game account has logged into the target game, and / or the total duration of the target game account logging into the target game; determine the role appearance parameters of the game role related to the parameter type.

[0118] If the parameter type includes the total number of dates that the target game account has logged into the target game, it is determined that the character appearance parameter includes a preset first appearance parameter; the first appearance parameter includes: a height parameter and / or a weight parameter.

[0119] When the first appearance parameter includes a height parameter, the larger the total amount of the date, the higher the character height indicated by the height parameter; when the first appearance parameter includes a weight parameter, the larger the total amount of the date, the larger the character weight indicated by the weight parameter.

[0120] If the parameter type includes the total duration of the target game account logging into the target game, determining the character appearance parameter includes a preset second appearance parameter; the second appearance parameter includes at least one of the following: age parameter, skin gloss parameter, skin wrinkle parameter, eye color parameter.

[0121] When the second appearance parameter includes an age parameter, the greater the total duration, the older the character indicated by the age parameter; when the second appearance parameter includes a skin gloss parameter, the greater the total duration, the worse the skin gloss indicated by the skin gloss parameter; when the second appearance parameter includes a skin wrinkle parameter, the greater the total duration, the more skin wrinkles indicated by the skin wrinkle parameter; when the second appearance parameter includes an eye color parameter, the greater the total duration, the darker the eye color indicated by the eye color parameter.

[0122] Receive a login instruction for a target game from a target login account, and obtain the last login date of the target game when the target login account last logged in; determine that the last login date is different from the current date when the login instruction is received, and execute the steps of the acquisition module.

[0123] The above-mentioned character appearance parameters also include a third appearance parameter; the third appearance parameter includes at least one of the following: clothing parameters, hairstyle parameters, and accessories parameters; determine that the last login date is different from the current date of receiving the login instruction, and obtain the third appearance parameter corresponding to the last login date; based on the third appearance parameter corresponding to the last login date, update the third appearance parameter corresponding to the current date.

[0124] The above game characters are non-player characters in the target game.

[0125] In this method, the character appearance parameters of the game character are determined according to the login time parameters of the target game account, and then the character appearance of the game character is displayed in the game scene screen. This method enriches the visual expression of the character image. The character appearance of the game character changes with the change of the login time parameters, thereby improving the player's gaming experience.

[0126] The computer program product of the game character display control method, device and electronic device provided in the embodiments of the present invention includes a computer-readable storage medium storing program code. The instructions included in the program code can be used to execute the method described in the previous method embodiments. The specific implementation can be found in the method embodiments, which will not be repeated here.

[0127] Those skilled in the art can clearly understand that, for the convenience and brevity of description, the specific working process of the system and device described above can refer to the corresponding process in the aforementioned method embodiment, and will not be repeated here.

[0128] In addition, in the description of the embodiments of the present invention, unless otherwise clearly specified and limited, the terms "installed", "connected", and "connected" should be understood in a broad sense, for example, it can be a fixed connection, a detachable connection, or an integral connection; it can be a mechanical connection or an electrical connection; it can be a direct connection or an indirect connection through an intermediate medium, and it can be the internal communication of two components. For those skilled in the art, the specific meanings of the above terms in the present invention can be understood according to specific circumstances.

[0129] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, or the part that contributes to the prior art or the part of the technical solution, can be embodied in the form of a software product. The computer software product is stored in a storage medium, including several instructions for enabling a computer device (which can be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the methods described in each embodiment of the present invention. The aforementioned storage medium includes: various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk.

[0130] In the description of the present invention, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc., indicating the orientation or positional relationship, are based on the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present invention and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore cannot be understood as limiting the present invention. In addition, the terms "first", "second", and "third" are used for descriptive purposes only, and cannot be understood as indicating or implying relative importance.

[0131] Finally, it should be noted that the above embodiments are only specific implementations of the present invention, which are used to illustrate the technical solutions of the present invention, rather than to limit them. The protection scope of the present invention is not limited thereto. Although the present invention is described in detail with reference to the above embodiments, those skilled in the art should understand that any person skilled in the art can still modify the technical solutions recorded in the above embodiments within the technical scope disclosed by the present invention, or can easily think of changes, or make equivalent replacements for some of the technical features therein; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should be included in the protection scope of the present invention. Therefore, the protection scope of the present invention shall be based on the protection scope of the claims.

Claims

1. A display control method for a game character, characterized in that: The method comprises: Obtain the login time parameters of the target game account for the target game; Determine a character appearance parameter of the game character based on the login time parameter; wherein the character appearance parameter is used to indicate: when the game character is located in the game scene screen corresponding to the target game account, the character appearance of the game character; In response to the game character being located in the game scene screen corresponding to the target game account, the character appearance of the game character is displayed according to the character appearance parameters.

2. The method according to claim 1, characterized in that The steps of obtaining the login time parameters of the target game account for the target game include: Obtain the target game account's login start time and logout time for the target game; Based on the login start time and the logout time, a login time parameter of the target game account for the target game is determined.

3. The method according to claim 1, characterized in that The step of determining the character appearance parameters of the game character based on the login time parameters comprises: Determine the parameter type of the login time parameter; wherein the parameter type includes: the total number of dates that the target game account has logged into the target game, and / or the total number of continuous hours that the target game account has logged into the target game; Determine the character appearance parameters of the game character related to the parameter type.

4. The method according to claim 3, characterized in that The step of determining the character appearance parameters of the game character related to the parameter type comprises: If the parameter type includes the total number of dates that the target game account has logged into the target game, it is determined that the character appearance parameter includes a preset first appearance parameter; the first appearance parameter includes: a height parameter and / or a weight parameter.

5. The method according to claim 4, characterized in that When the first appearance parameter includes a height parameter, the larger the total amount of the date, the higher the character height indicated by the height parameter; When the first appearance parameter includes a weight parameter, the larger the total amount of the date is, the larger the weight of the character indicated by the weight parameter is.

6. The method according to claim 3, characterized in that: The step of determining the character appearance parameters of the game character related to the parameter type comprises: If the parameter type includes the total duration of the target game account logging into the target game, it is determined that the character appearance parameter includes a preset second appearance parameter; the second appearance parameter includes at least one of the following: an age parameter, a skin gloss parameter, a skin wrinkle parameter, and an eye color parameter.

7. The method according to claim 6, characterized in that When the second appearance parameter includes an age parameter, the greater the total duration, the greater the age of the character indicated by the age parameter; When the second appearance parameter includes a skin gloss parameter, the greater the total duration, the worse the skin gloss indicated by the skin gloss parameter; When the second appearance parameter includes a skin wrinkle parameter, the greater the total duration, the more skin wrinkles indicated by the skin wrinkle parameter; When the second appearance parameter includes an eye color parameter, the greater the total duration, the darker the eye color indicated by the eye color parameter.

8. The method according to claim 1, characterized in that Before the step of obtaining the login time parameter of the target game account for logging into the target game, the method further includes: receiving a login instruction for a target game from the target login account, and obtaining a last login date when the target login account last logged into the target game; Determine that the last login date is different from the current date of receiving the login instruction, and execute the steps described in claim 1.

9. The method according to claim 8, characterized in that The character appearance parameter also includes a third appearance parameter; the third appearance parameter includes at least one of the following: clothing parameter, hairstyle parameter, and accessory parameter; the method also includes: Determining that the last login date is different from the current date of receiving the login instruction, and acquiring a third appearance parameter corresponding to the last login date; Based on the third appearance parameter corresponding to the last login date, the third appearance parameter corresponding to the current date is updated.

10. The method according to claim 1, characterized in that The game character is a non-player character in the target game.

11. A display control device for a game character, characterized in that: The device comprises: An acquisition module, used to obtain the login time parameters of the target game account for the target game; A determination module, configured to determine a character appearance parameter of a game character based on the login time parameter; wherein the character appearance parameter is used to indicate: when the game character is located in a game scene screen corresponding to the target game account, the character appearance of the game character; The display module is used for displaying the character appearance of the game character according to the character appearance parameters in response to the game character being located in the game scene screen corresponding to the target game account.

12. An electronic device, characterized in that: The invention comprises a processor and a memory, wherein the memory stores computer executable instructions that can be executed by the processor, and the processor executes the computer executable instructions to implement the display control method of a game character according to any one of claims 1 to 10.

13. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the display control method for a game character according to any one of claims 1 to 10.