Game processing method and device, storage medium and program product

By displaying the unlocking conditions and resource details of unlocked game resources on the game configuration interface, the problem of low efficiency of unlocked resources in traditional prompt solutions is solved, and the fast and efficient unlocking and use of game resources is achieved, improving the gaming experience.

CN119425085APending Publication Date: 2025-02-14TENCENT TECHNOLOGY (SHENZHEN) CO LTD
View PDF 0 Cites 0 Cited by

Patent Information

Application Number
CN202310956663.X
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2023-07-31
Publication Date
2025-02-14

AI Technical Summary

Technical Problem

In traditional game prompt schemes, ununlocked game resources only display unlocking conditions, and do not provide resource details, resulting in game players being unable to use game resources quickly and efficiently after unlocking, affecting the game experience.

Method used

By displaying the unlocking conditions and resource details of unlocked game resources on the game configuration interface, players are allowed to directly acquire the unlocked game resources after the unlocking conditions are met, achieving fast and efficient use of game resources.

Benefits of technology

By providing resource details, players can have a clearer understanding of the functions and usage methods of game resources, improve the efficiency of unlocked game resources, and improve the overall gaming experience.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN119425085A_ABST
    Figure CN119425085A_ABST
Patent Text Reader

Abstract

The embodiment of the invention discloses a game processing method and device, a storage medium and a program product, which can know the resource details of an unlocked game resource, facilitate the quick and efficient execution of the game resource and improve the playing experience. The method comprises the steps that a game configuration interface where a first account number logs in for the first time is displayed, the game configuration interface comprises a first game resource, and the first game resource is a virtual game resource to be unlocked; in response to a trigger operation for the first game resource, first display information is displayed on the game configuration interface, the first display information comprises an unlocking condition of the first game resource and resource detail information, and the resource detail information is used for indicating a resource introduction condition of the first game resource; after the trigger operation for the first display information is responded, the trigger operation for a second game resource is responded, so that the first account obtains the second game resource, and the second game resource is obtained by unlocking the first game resource based on an unlocking condition.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The embodiments of the present application relate to the field of data processing technology, and specifically to a game processing method, device, storage medium and program product. Background Art

[0002] With the development of mobile Internet, users not only communicate through applications installed on mobile phones and other terminal devices; they also gradually use terminal devices to play various virtual games. Various types of virtual games include different types of game resources, such as virtual characters such as certain virtual heroes, as well as the skills, gameplay, functions and other resources of virtual characters. When a game resource is not unlocked, the virtual object cannot use the unlocked game resource to perform related operations.

[0003] In traditional prompt solutions, after a virtual object clicks on an unlocked game resource, only the unlocking conditions of the unlocked game resource will be prompted on the game interface, making it difficult for game players to fully understand the unlocked game resource. This will result in the game player's account being unable to quickly and efficiently execute the game resource after unlocking the game resource, resulting in a poor gaming experience. Summary of the invention

[0004] The embodiments of the present application provide a game processing method, device, storage medium and program product, which can understand the resource details of unlocked game resources, facilitate fast and efficient execution of game resources, and enhance the gaming experience.

[0005] In the first aspect, an embodiment of the present application provides a method for processing a game. The method is applied to a terminal device corresponding to a first account. The processing method described includes: displaying a game configuration interface for the first login of the first account, the game configuration interface includes a first game resource, and the first game resource is a virtual game resource to be unlocked; in response to a trigger operation for the first game resource, displaying first display information on the game configuration interface, the first display information includes an unlocking condition and resource detail information of the first game resource, and the resource detail information is used to indicate the resource introduction of the first game resource; after responding to the trigger operation for the first display information, responding to the trigger operation for the second game resource, so that the first account obtains the second game resource, and the second game resource is obtained by unlocking the first game resource based on the unlocking condition.

[0006] In a second aspect, an embodiment of the present application provides another method for processing a game. The method is applied to a server. The described processing method includes: obtaining game configuration information sent by a terminal device corresponding to a first account; when determining that a game configuration interface corresponding to the game configuration information includes a first game resource, sending a prompt message to the terminal device, the first game resource is a virtual game resource to be unlocked; wherein the prompt message includes a display type and a first identifier, the display type and the first identifier are used by the terminal device to determine the first display information corresponding to the first game resource, the first identifier is used to identify the storage location of the unlocking condition of the first game resource and the storage location of the resource details information, the display type is to indicate the display mode of the first display information, the first display information includes the unlocking condition and resource details information of the first game resource, and the resource details information is used to indicate the resource introduction of the first game resource.

[0007] In a third aspect, an embodiment of the present application provides a terminal device. The terminal device includes a display unit and a processing unit. In some optional examples, the terminal device also includes an acquisition unit and a sending unit. Among them, the display unit is used to display a game configuration interface for the first account corresponding to the terminal device for the first login, the game configuration interface includes a first game resource, and the first game resource is a virtual game resource to be unlocked. The processing unit is used to respond to a trigger operation for the first game resource and display a first display information on the game configuration interface. The first display information includes an unlocking condition and resource detail information of the first game resource, and the resource detail information is used to indicate the resource introduction of the first game resource. The processing unit is used to respond to a trigger operation for a second game resource after responding to a trigger operation for the first display information, so that the first account obtains the second game resource, and the second game resource is obtained by unlocking the first game resource based on the unlocking condition.

[0008] In some optional examples, the processing unit is used to: display the first display information on the game configuration interface according to the graphic display type.

[0009] In some other optional examples, the processing unit is used to: display the first display information on the game configuration interface according to the video display type.

[0010] In other optional examples, the first display information also includes trial controls; the processing unit is further used to: after displaying the first display information on the game configuration interface according to the video display type, in response to a trigger operation on the trial controls, display the first game interface, so that the first account can perform a trial operation on the first game resource in the first game interface.

[0011] In other optional examples, the first display information also includes a guide control; the processing unit is also used to: after displaying the first display information on the game configuration interface according to the video display type, in response to a trigger operation on the guide control, display the second game interface, so that the first account executes an operation to complete the unlocking conditions in the second game interface.

[0012] In some other optional examples, the display unit is further used to: after displaying the first display information on the game configuration interface according to the video display type, display the second display information, the second display information is used to prompt the first account to claim the game reward, the game reward includes one or more of a viewing reward and a trial play reward, wherein the viewing reward is a reward obtained by the first account for viewing the first display information after responding to the trigger operation on the first display information, and the trial play reward is a reward obtained after performing a trial play operation on the first game resource according to the first display information. The processing unit is used to respond to the trigger operation on the second display information so that the first account can claim the game reward.

[0013] In some other optional examples, the display unit is used to: flash and display the icon of the first game resource, or highlight and display the icon of the first game resource, so as to display the second display information.

[0014] In some other optional examples, the acquisition unit is used to: before displaying the second display information, receive a first message sent by the server, the first message being used to indicate that the first account has not received the game reward. The processing unit is used to generate the second display information based on the first message.

[0015] In other optional examples, the display unit is also used to: after displaying the first display information on the game configuration interface according to the video display type, display third display information, and the third display information is used to prompt that the execution status of the first account unlocking condition has changed.

[0016] In some other optional examples, the acquisition unit is used to: before displaying the third display information, receive a second message sent by the server, the second message being sent by the server when detecting that the execution state of the unlocking condition has changed. The processing unit is used to generate the third display information based on the second message.

[0017] In some other optional examples, the acquisition unit is further used to: before displaying the first display information on the game configuration interface, receive a prompt message sent by the server, the prompt message including a display type and a first identifier, the first identifier is used to identify the storage location of the unlocking condition and the storage location of the resource detail information, and the display type is a display method indicating the first display information corresponding to the first game resource. The processing unit is used to determine the first display information based on the first identifier and the display type.

[0018] In a fourth aspect, an embodiment of the present application provides a server. The server includes an acquisition unit and a sending unit. In other examples, the server further includes a processing unit. The acquisition unit is used to acquire game configuration information sent by a terminal device corresponding to the first account. The sending unit is used to send a prompt message to the terminal device when it is determined that the game configuration interface corresponding to the game configuration information includes a first game resource, and the first game resource is a virtual game resource to be unlocked; wherein the prompt message includes a display type and a first identifier, and the display type and the first identifier are used by the terminal device to determine the first display information corresponding to the first game resource, and the first identifier is used to identify the storage location of the unlocking condition of the first game resource and the storage location of the resource details information, and the display type indicates the display mode of the first display information, and the first display information includes the unlocking condition and resource details information of the first game resource, and the resource details information is used to indicate the resource introduction of the first game resource.

[0019] In some other optional examples, the sending unit is further configured to send a first message to the terminal device after sending the prompt message to the terminal device, when it is detected that the first account has not claimed the game reward. The first message is used to indicate that the first account has not claimed the game reward, and the game reward includes one or more of a viewing reward and a trial play reward. The viewing reward is a reward obtained by the first account viewing the first display information in response to a trigger operation on the first display information, and the trial play reward is a reward obtained after performing a trial play operation on the first game resource according to the first display information.

[0020] In some other optional examples, the sending unit is further configured to send a second message to the terminal device after sending the prompt message to the terminal device, when detecting that the execution status of the unlocking condition has changed. The second message is used to instruct the terminal device to generate a third display message, and the third display message is used to prompt that the execution status of the unlocking condition of the first account has changed.

[0021] The fifth aspect of the embodiment of the present application provides a game processing device, including: a memory, an input / output (I / O) interface and a memory. The memory is used to store program instructions. The processor is used to execute the program instructions in the memory to execute the game processing method corresponding to the implementation method of the first aspect above; or, execute the game processing method corresponding to the implementation method of the second aspect above.

[0022] The sixth aspect of the embodiments of the present application provides a computer-readable storage medium, which stores instructions. When the computer-readable storage medium is run on a computer, it enables the computer to execute the game processing method corresponding to the implementation method of the first aspect above; or, execute the game processing method corresponding to the implementation method of the second aspect above.

[0023] The seventh aspect of the embodiments of the present application provides a computer program product comprising instructions, which, when executed on a computer or a processor, enables the computer or the processor to execute the above-mentioned method for processing a game corresponding to the implementation method of the first aspect; or, to execute the method for processing a game corresponding to the implementation method of the second aspect.

[0024] It can be seen from the above technical solutions that the embodiments of the present application have the following advantages:

[0025] In the embodiment of the present application, after displaying the game configuration interface for the first account's initial login, the terminal device corresponding to the first account responds to the trigger operation for the first game resource to display the first display information on the game configuration interface. The game configuration interface includes the first game resource to be unlocked, and the first display information includes the unlocking conditions and resource details of the first game resource, and the resource details are used to indicate the resource introduction of the first game resource. In this way, after responding to the trigger operation for the first display information, the terminal device responds to the trigger operation for the second game resource, so that the first account can obtain the second game resource. The second game resource mentioned is a resource obtained by unlocking the first game resource based on the unlocking condition. In the above manner, after the terminal device responds to the trigger operation including the first game resource to be unlocked, the first display information displayed includes not only the unlocking conditions for unlocking the first game resource, but also the resource details of the first game resource. In this way, after subsequently unlocking the first game resource to obtain the second game resource, the corresponding game resource situation can be understood based on the resource details, and then the second game resource can be executed quickly and efficiently to improve the playing experience. BRIEF DESCRIPTION OF THE DRAWINGS

[0026] In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings required for use in the embodiments or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present application. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying creative work.

[0027] Figure 1A The first interface display diagram of the game in the traditional prompt scheme is shown;

[0028] Figure 1B A second interface display diagram of the game in the traditional prompt scheme is shown;

[0029] Figure 2 A schematic diagram of a system framework provided by an embodiment of the present application is shown;

[0030] Figure 3A flow chart showing a method for processing a game provided by an embodiment of the present application is shown;

[0031] Figure 4 A schematic diagram showing a first display information in a graphic display type according to an embodiment of the present application is shown;

[0032] Figure 5 A schematic diagram showing a first display information displayed in a video display type according to an embodiment of the present application is shown;

[0033] Figure 6 A schematic diagram of a trial play scenario provided in an embodiment of the present application is shown;

[0034] Figure 7 A schematic diagram of a guidance scenario provided by an embodiment of the present application is shown;

[0035] Figure 8 Another schematic diagram of a process flow of a game processing method provided by an embodiment of the present application is shown;

[0036] Fig. 9 Another schematic diagram of a process flow of a game processing method provided by an embodiment of the present application is shown;

[0037] Fig.10 Another schematic diagram of a process flow of a game processing method provided by an embodiment of the present application is shown;

[0038] Fig.11 A schematic diagram of the functional module structure of a terminal device provided in an embodiment of the present application is shown;

[0039] Fig.12 A schematic diagram of the functional module structure of the server provided in an embodiment of the present application is shown;

[0040] Fig.13 A schematic diagram of the hardware structure of a game processing device provided in an embodiment of the present application is shown. DETAILED DESCRIPTION

[0041] The embodiments of the present application provide a game processing method, device, storage medium and program product, which can understand the resource details of unlocked game resources, facilitate fast and efficient execution of game resources, and enhance the gaming experience.

[0042] It is understandable that in the specific implementation of this application, related data such as user information is involved. When the above embodiments of this application are applied to specific products or technologies, user permission or consent is required, and the collection, use and processing of relevant data need to comply with relevant laws, regulations and standards of relevant countries and regions.

[0043] The following will be combined with the drawings in the embodiments of the present application to clearly and completely describe the technical solutions in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, not all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of this application.

[0044] The terms "first", "second", "third", "fourth", etc. (if any) in the specification and claims of the present application and the above-mentioned drawings are used to distinguish similar objects, and are not necessarily used to describe a specific order or sequence. It should be understood that the data used in this way can be interchangeable where appropriate, so that the implementation of the present application described herein can be implemented in an order other than those illustrated or described herein, for example. In addition, the terms "including" and "having" and any of their variations are intended to cover non-exclusive inclusions, for example, a process, method, system, product or device that includes a series of steps or units is not necessarily limited to those steps or units that are clearly listed, but may include other steps or units that are not clearly listed or inherent to these processes, methods, products or devices.

[0045] When a game player wants to play a virtual game, he can log in through the first account and enter the virtual game deployed by the terminal device. After entering the virtual game, the game player hopes to understand and use the game resources involved in the virtual game so as to control the virtual object through the first account to perform operations corresponding to the game resources.

[0046] However, in the traditional prompt scheme, if one or more game resources in the virtual game are in an unlocked state, the game player will only see a lock mark on the icon of the unlocked game resource, and no other information will be expressed. When the game player wants to use the unlocked game resource, after clicking on the unlocked game resource, the terminal device will only display a text prompt in the display interface in response to the trigger operation, that is, the unlocking condition of the unlocked game resource.

[0047] Figure 1A FIG. 1 shows a first interface display diagram of a game in a traditional prompting scheme. Figure 1A As shown in the figure, in the game configuration interface, you can see that the unlocked game resource is the "Guild System". At this time, after the game player clicks on the "Guild System", the terminal device will only display the unlocking conditions of the "Guild System" in the display interface, that is, "will be opened at level 5". In other words, the game player's corresponding account needs to be upgraded to at least level 5 to use the game resource "Guild System".

[0048] Or, Figure 1BThe second interface display diagram of the game in the traditional prompt scheme is shown. Figure 1B As shown, in the game configuration interface, it can be seen that the unlocked game resource is hero XXX. After the game player clicks hero XXX, the terminal device will only display the unlocking conditions of hero XXX in the interface, that is, "blue crystal 5500, and coupons 450".

[0049] In summary, from the above Figure 1A and Figure 1B It can be seen that in the traditional prompt scheme, only the corresponding resource title will be displayed for the unlocked game resources. After the game player clicks on the unlocked game resource, only the unlocking conditions of the unlocked game resource will be displayed on the interface, and the resource introduction of the unlocked game resource will not be prompted. This results in the game player being unable to fully understand the unlocked game resource, and then after unlocking the game resource, the game resource cannot be executed quickly and efficiently, resulting in a poor gaming experience.

[0050] Therefore, in order to solve the technical problems mentioned in the traditional solution, the embodiment of the present application provides a game processing method. The game processing method provided by the embodiment of the present application can be applied in Figure 2 The system architecture shown in FIG. Figure 2 As shown, the system architecture may include at least a terminal device and a server. Among them, a virtual game is deployed in the terminal device. Exemplarily, a virtual game may sometimes also be referred to as a virtual game application (application, APP), a virtual game client, etc., which is not limited in the specific embodiments of the present application. The terminal device and the server may be directly connected or indirectly connected by wired communication or wireless communication, which is not specifically limited in the present application.

[0051] In the server, the resource identification, display type and other information of the game resources can be stored. By logging in to the first account in the terminal device, the virtual game can be logged in and started. After starting the virtual game, the first account can control the virtual object to perform operations related to the game resources. In the game processing method provided in the embodiment of the present application, the terminal device can display the game configuration interface for the first login of the first account. In addition, the game configuration interface includes the first game resource. The first game resource described can be understood as an unlocked virtual game resource, such as the aforementioned Figure 1A The unlocked Guild System resources mentioned in Figure 1BThe unlocked hero XXX mentioned in the game is not limited in the specific embodiments of the present application. In this way, after the terminal device displays the game configuration interface, the game player can trigger the first game resource by clicking or other means, so that the first account performs a trigger operation on the first game resource. In this way, the terminal device can respond to the trigger operation on the first game resource and then display the first display information on the game configuration interface.

[0052] As an illustrative description, a terminal device may send game configuration information to a server. After receiving the game configuration information, the server determines whether the game configuration interface corresponding to the game configuration information includes the first game resource, and then sends a prompt message to the terminal device if the game configuration interface includes the first game resource. The prompt message includes a display type and a first identifier. The display type is used to indicate the display form of the first display information finally determined, such as a graphic type or a video type. The first identifier is used to identify the unlocking conditions of the first game resource and the storage location of the resource details information. In this way, after obtaining the prompt message, the terminal device can determine the first display information based on the first identifier and the display type, so that after responding to the trigger operation for the first game resource, the first display information can be displayed on the game configuration interface.

[0053] In the embodiment of the present application, the first display information includes the unlocking condition and resource details information of the first game resource. Moreover, the resource details information can indicate the resource introduction of the first game resource. That is, after the first game resource is triggered, not only the unlocking condition of the first game resource is displayed, but also the resource details information of the first game resource is displayed.

[0054] The game player can also trigger the first display information by clicking or other means, thereby causing the first account to perform a trigger operation on the first display information. After performing the trigger operation on the first display information, the terminal device can respond to the trigger operation on the first display information, and then unlock the first game resource according to the unlocking condition to obtain the second game resource. Similarly, after the terminal device responds to the trigger operation on the first display information, it can also fully understand the resource details information about the first game resource.

[0055] Subsequently, after responding to the trigger operation for the first display information, the terminal device responds to the trigger operation for the second game resource obtained by unlocking, thereby enabling the first account to obtain the second game resource. In this way, the game player can use the second game resource to control the virtual object to perform related operations through the first account. In the above manner, after the terminal device responds to the trigger operation including the first game resource to be unlocked, the first display information displayed not only includes the unlocking conditions for unlocking the first game resource, but also includes the resource details information of the first game resource. In this way, after the first game resource is subsequently unlocked to obtain the second game resource, the corresponding game resource situation can be understood based on the resource details information, and the second game resource can be executed quickly and efficiently to improve the gaming experience.

[0056] It should be noted that the terminal devices mentioned above may include but are not limited to smart phones, desktop computers, laptops, tablet computers, smart speakers, vehicle-mounted devices, wearable smart devices, intelligent voice interaction devices, smart home appliances, etc., which are not limited in the embodiments of this application. The wearable smart devices described may include but are not limited to smart watches, smart bracelets, virtual reality (VR) devices, mixed reality (MR) devices or augmented reality (AR) devices, etc., which are not limited in the embodiments of this application. The server can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, content delivery networks (CDN), and basic cloud computing services such as big data and artificial intelligence platforms, etc., which are not specifically limited in this application.

[0057] Above Figure 2 The game processing method mentioned above can be applied in the fields of cloud technology. The cloud technology described here refers to a hosting technology that unifies a series of resources such as hardware, software, and network in a wide area network or a local area network to realize data calculation, storage, processing, and sharing.

[0058] Cloud technology is a general term for network technology, information technology, integration technology, management platform technology, application technology, etc. based on the cloud computing business model. It can form a resource pool, which can be used on demand and is flexible and convenient. Cloud computing technology will become an important support. The backend services of the technical network system require a large amount of computing and storage resources, such as video websites, image websites and more portal websites. With the rapid development and application of the Internet industry, in the future, each item may have its own identification mark, which needs to be transmitted to the backend system for logical processing. Data of different levels will be processed separately. All kinds of industry data need strong system backing support, which can only be achieved through cloud computing.

[0059] The cloud computing mentioned is a computing model that distributes computing tasks on a resource pool composed of a large number of computers, so that various application systems can obtain computing power, storage space and information services as needed. The network that provides resources is called "cloud". The resources in the "cloud" are infinitely expandable in the eyes of users, and can be obtained at any time, used on demand, expanded at any time, and paid for by use.

[0060] As a provider of basic cloud computing capabilities, a cloud computing resource pool (referred to as a cloud platform, generally referred to as an infrastructure as a service (IaaS) platform) will be established, and various types of virtual resources will be deployed in the resource pool for external customers to choose to use. The cloud computing resource pool mainly includes: computing devices (virtualized machines, including operating systems), storage devices, and network devices. According to the logical function division, the platform as a service (PaaS) layer can be deployed on the IaaS layer, and the software as a service (SaaS) layer can be deployed on the PaaS layer. SaaS can also be deployed directly on IaaS. PaaS is a platform for software operation, such as databases, web containers, etc. SaaS is a variety of business software, such as web portals, SMS mass senders, etc. Generally speaking, SaaS and PaaS are upper layers relative to IaaS.

[0061] At present, cloud technology has been widely used in many fields, and cloud gaming is one of the applications of cloud technology. Cloud gaming, also known as gaming on demand, is an online gaming technology based on cloud computing technology. Cloud gaming technology enables thin clients with relatively limited graphics processing and data computing capabilities to run high-quality games. In a cloud gaming scenario, the game is not run in the terminal device, but in the cloud server, which renders the game scene into a video and audio stream and transmits it to the terminal device over the network. The terminal device does not need to have powerful graphics computing and data processing capabilities, but only needs to have basic streaming media playback capabilities and the ability to obtain input instructions and send them to the cloud server.

[0062] The virtual games described may include but are not limited to the cloud games mentioned above. In practical applications, the virtual games mentioned in this application may also include but are not limited to card games (collectible card games, CCG), massively multiplayer online role-playing games (multiplayer online role-playing games, MMORPG), multiplayer online battle arena (multiplayer online battle arena, MOBA), big world games, open world games, etc., which are not limited in the embodiments of this application.

[0063] In order to facilitate understanding of the technical solution of the present application, the game processing method provided in the embodiment of the present application is introduced below with reference to the accompanying drawings. Figure 3 A flow chart of a method for processing a game provided by an embodiment of the present application is shown. Figure 3 As shown, the game processing method may include the following steps:

[0064] 301. The terminal device displays a game configuration interface for the first account to log in for the first time. The game configuration interface includes a first game resource, which is a virtual game resource to be unlocked.

[0065] In this example, game resources are an indispensable element in the virtual game, and they provide important support for the gameplay and experience. The game player logs in to the first account through the terminal device, and then logs in and starts the virtual game. In the case where the game player needs to use certain unlocked game resources, the first account can log in to the game configuration interface, and then unlock the required game resources in the game configuration interface. Generally speaking, for unlocked game resources, the unlocking conditions will only be displayed when the first account triggers the unlocking of the unlocked game resources in the game configuration interface when logging in to the game configuration interface for the first time. Through the unlocking conditions, the game player corresponding to the first account is informed of the conditions that need to be met to unlock the unlocked game resources.

[0066] Based on this, the terminal device displays the game configuration interface for the first login of the first account. The game configuration interface includes the first game resource. The first game resource described can be understood as the virtual game resource to be unlocked. It should be noted that the first login described can be understood as the first login of the first account to the game configuration interface containing the unlocked game resources. The game resources described may include but are not limited to system resources, gameplay resources, functional resources or other game resources, etc., which are not limited in the specific embodiments of this application.

[0067] The system resources described may include, but are not limited to, a chat system, a character system, an equipment system, a skill system, and Figure 1A The guild system mentioned in the description, etc., is not limited in the specific embodiments of this application. The chat system described can be understood as an instant messaging system between game players. The character system described can be understood as the character settings and character attributes in the virtual game. The character settings include the appearance, personality, background story, etc. of the virtual character, and the character attributes include the health, attack power, defense power, speed, etc. of the virtual character, which are not limited in the specific embodiments of this application. The equipment system described can be understood as the equipment settings and equipment attributes in the virtual game. Among them, the equipment settings include the type, appearance and level of the equipment, and the equipment attributes include attack power, defense power, speed, etc., which are not limited in the specific embodiments of this application. The skill system is understood as the skill settings and skill attributes in the virtual game. Among them, the skill settings include the type, effect and level of the skill, and the skill attributes include damage value, duration, cooling time, etc., which are not limited in the specific embodiments of this application.

[0068] The described gameplay resources can be understood as the play modes of the virtual game, including but not limited to adventure mode, survival mode, creative mode, competitive mode, role-playing mode, etc., which are not specifically limited in the embodiments of this application.

[0069] The functional resources described include, but are not limited to, the skills that can be achieved by virtual characters in virtual games, or the functions of virtual props, etc., which are not specifically limited in the embodiments of the present application.

[0070] It should be noted that other game resources, such as game scene resources, game sound effect resources, game animation resources, etc., are not limited in the specific embodiments of this application. The game scene resources described include, for example, but are not limited to virtual maps, backgrounds, virtual buildings, etc. in virtual games. The game sound effect resources described may include, but are not limited to, music, sound effects, dubbing, etc. in virtual games. The game animation resources described may include, but are not limited to, virtual character animations, scene animations, etc., which are not limited in the specific embodiments of this application.

[0071] 302. In response to a trigger operation on a first game resource, the terminal device displays first display information on a game configuration interface, where the first display information includes an unlocking condition and resource detail information of the first game resource, where the resource detail information is used to indicate a resource introduction of the first game resource.

[0072] In this example, in the process of virtual game development, game resources need to be fully planned and designed to ensure that the gameplay and experience of the virtual game can be effectively realized. For game players, understanding the role and characteristics of game resources can help them better understand the game rules and gameplay, so as to better enjoy the fun of the game.

[0073] Regarding whether the game configuration interface includes unlocked game resources, the process can be understood in the following way, namely:

[0074] Since the server stores information such as the storage location and display type of the first game resource. Therefore, after displaying the game configuration interface, the terminal device can also send the game configuration information corresponding to the game configuration interface to the server. After receiving the game configuration information, the server determines whether the game configuration interface includes the first game resource based on the game configuration information. For example, it determines whether the game configuration information includes the resource identifier of the first game resource, so as to determine whether the game configuration interface includes the first game resource. When the server determines that the game configuration information includes the resource identifier of the first game resource, it is clear that the game configuration interface includes the first game resource that has not been unlocked. Subsequently, the server maps the display type and the first identifier to the prompt message on the basis of clearly indicating that the game configuration interface includes the first game resource, and then feeds the prompt message back to the terminal device. In this way, after receiving the prompt message, the terminal device demaps the prompt message to obtain the display type and the first identifier. It should be noted that the display type described is understood as the display mode of the first display information mentioned above, for example, including but not limited to the graphic display type, the video display type, etc. In addition, the first identifier can identify the storage location of the unlocking condition and the storage location of the resource details information.

[0075] After obtaining the display type and the first identifier, the terminal device queries and obtains the unlocking conditions and resource details corresponding to the first game resource based on the first identifier, and then generates the first display information based on the unlocking conditions and resource details obtained. It should be noted that the first display information described includes the unlocking conditions and resource details of the first game resource. The resource details information described can indicate the resource introduction of the first game resource. In other words, from the resource details information, the role, characteristics, resource name, resource introduction and other information of the first game resource can be understood, which can help game players understand the function of the first game resource more quickly and directly.

[0076] In this way, after the first account logs in for the first time, when the server detects that the game configuration interface logged in for the first time by the first account includes an unlocked game resource in the above-mentioned manner, if the server has never informed the first account of the relevant details of the unlocked game resource, then the terminal device can inform the first account by displaying the first display information in the game configuration interface after responding to the trigger operation for the first game resource. In other words, if the game player wants to view the unlocking conditions of the first game resource and the functions and characteristics of the game resource from the current terminal device, the first account can perform a trigger operation on the first game resource in the game display interface after the terminal device displays the game configuration interface. Further, the terminal device obtains and responds to the trigger operation for the first game resource. In this way, after the terminal device responds to the trigger operation for the first game resource, the first display information can be displayed on the game configuration interface.

[0077] It should be noted that the trigger operation mentioned in the embodiments of the present application may be one or more of a click operation, a touch operation, a sliding operation, and a long press operation. The described click operation may include but is not limited to a single click, a double click, multiple clicks, etc. The touch operation may include but is not limited to a single-finger touch, a two-finger touch, etc. The sliding operation may also include but is not limited to a single-finger slide, a two-finger slide, etc., which are not specifically limited in this application. In actual applications, in addition to the click operation, touch operation, sliding operation, and long press operation mentioned above, the trigger operation may also include other types of operations in actual applications, such as key operations, etc., which are not specifically limited in this application.

[0078] In some other optional examples, the terminal device may also display the first display information based on the display mode corresponding to the display type. That is to say, for the first display information mentioned above, different display modes may be used for display in different situations. For example, it may be displayed in a graphic display type, or in a video display type, or in other display types, which are not limited in the specific embodiments of the present application. The following will describe how to display the first display information from the perspective of graphic display type and video display type, as follows:

[0079] (1) Displaying the first display information in a graphic display type

[0080] For example, for a scenario where only pictures and texts are used to clearly introduce the first game resource that has not been unlocked, such as a chat system, the server can inform the terminal device in a prompt message to display the first display information using a graphic display type. Based on this, when the terminal device displays the first display information on the game configuration interface, the first display information can be displayed on the game configuration interface according to the graphic display type. The graphic display type described can be understood as a display type composed of a pure text type and a picture type.

[0081] For example, Figure 4 A schematic diagram showing the first display information in a graphic display type according to an embodiment of the present application is shown. Figure 4 It can be seen that the first game resource that is not unlocked in the game configuration interface is the "chat system". After the game player triggers the "chat system" through the first account, the terminal device can respond to the trigger operation and then display the first display information corresponding to the "chat system" in the form of a graphic display type. Figure 4 It can also be seen that the first display information corresponding to the "chat system" includes unlocking conditions (for example, unlocking after having 10 friends) and resource details information. The resource details information mentioned here includes the resource name, resource introduction, and pictures corresponding to the resource. For example, the resource name may be "chat system" and the resource introduction may be "chat system: proactively chat and talk about the future". The picture corresponding to the resource may include a screenshot of the chat system, such as a screenshot of text being entered in the chat box, etc., which is not limited in the specific embodiments of the present application.

[0082] The resource profile in the resource details information can enable game players to clearly understand the functions and effects of the "chat system". In addition, the picture corresponding to the resource in the resource details information can intuitively show how to use the "chat system", thereby enabling game players to quickly use the "chat system".

[0083] It should be noted that the above description only uses the "chat system" as the first game resource that has not been unlocked. For other scenarios where the corresponding first display information needs to be displayed in a graphic display type, the above description can also be referred to. Figure 4 The contents shown in the figure can be understood for reference only and will not be elaborated here.

[0084] (2) Displaying the first display information in a video display type manner

[0085] For example, for some complex first game resources, if it is not possible to clearly introduce their functions and features using pictures and text, the server can inform the terminal device in the prompt message to display the corresponding first display information using the video display type. Based on this, when the terminal device displays the first display information on the game configuration interface, it can display the first display information on the game configuration interface according to the video display type.

[0086] It should be noted that the described video display type can be understood as a method of displaying the first display information using long videos, short videos, etc.

[0087] For example, Figure 5 A schematic diagram showing a first display information in a video display type according to an embodiment of the present application is shown. Figure 5 As can be seen from part (a) of the content, the first game resource included in the game configuration interface that has not been unlocked is the "guild system". After the game player performs a trigger operation on the "guild system" through the first account, the terminal device can respond to the trigger operation and then display the first display information corresponding to the "guild system" in the form of a video text display type. Figure 5 In addition, from Figure 5 The first display information shown in part (b) shows the unlocking conditions of the "Guild System" (for example, unlocking at level 3) and resource details. The resource details mentioned here include the resource name, resource introduction, and the video corresponding to the resource. For example, the resource name may be "Guild System" and the resource introduction may be "Guild System: Friends are everywhere, fight together". The video corresponding to the resource shows how to use the "Guild System".

[0088] In addition, in the first display information displayed using the video display type, the resource details information mentioned may also include a viewing reward. The viewing reward is used to encourage game players to completely watch the video in the resource details information. Figure 5 Taking the "guild system" shown as an example, after the first account watches the entire video, the viewing reward obtained is "5 points".

[0089] It should be noted that the key rewards mentioned above are "5 points", account level 3 unlocking, etc. In actual application, other values ​​may also be included, and there is no specific limitation.

[0090] In some other optional examples, the first display information displayed based on the above method (2) further includes a trial play control. The described trial play control enables the first account to try out the unlocked game resources before officially using the game resources. Based on this, after the first display information is displayed on the game configuration interface according to the video display type, the first account performs a trigger operation on the trial play control in the first display information, so that the terminal device can display the first game interface in response to the trigger operation on the trial play control in the first display information. Subsequently, after the terminal device displays the first game interface, the first account can perform a trial play operation on the first game resource in the first game interface. Exemplarily, in the first display information corresponding to the trial play scenario, the resource details information can also include a trial play reward. The trial play reward is used to encourage game players to perform a trial play operation on the first game resource through the first account.

[0091] For example, Figure 6 A schematic diagram of a trial play scenario provided in an embodiment of the present application is shown. Figure 6 As shown in part (a), if the first game resource that is not unlocked in the game configuration interface is a virtual shooting tool "AK47", after the game player performs a trigger operation on the virtual shooting tool "AK47" through the first account, the terminal device responds to the trigger operation and then displays the first display information corresponding to the virtual shooting tool "AK47" in the form of a video text display type. Figure 6 As shown in the first display information in part (a), the virtual shooting tool "AK47" includes unlocking conditions (e.g., 500 diamonds to unlock) and resource details information. The resource details information mentioned here includes resource name, resource introduction, video corresponding to the resource, etc. For example, the resource name may be the virtual shooting tool "AK47", and the resource introduction may be "powerful rifle". The video corresponding to the resource shows how to use the virtual shooting tool "AK47".

[0092] In addition, from Figure 6 It can also be seen from part (a) that in the first display information displayed using the video display type, the first display information also includes a trial play control. After the game player clicks the trial play control, the terminal device will respond to the click operation to display the first game interface. For details, please refer to Figure 6 The interface shown in part (b) can be understood. Figure 6 As can be seen from part (b), in the first game interface, the first account can perform a trial operation on the first game resource, such as trying out the virtual shooting tool "AK47". Figure 6 It can also be seen from part (a) that the resource details mentioned can also include trial rewards. Figure 6 Taking the virtual shooting tool "AK47" shown as an example, after the first account completes the trial operation, the trial reward obtained is "5 points".

[0093] Through the above method, by triggering the trial play control, the first game resource can be experienced in advance, which provides operation experience for executing the game resource after subsequent unlocking and improves the game experience.

[0094] It should be noted that the trial rewards described above may include but are not limited to the unlocked game resources that the game player is currently trying out, such as virtual shooting props, virtual skills or functions, etc., which can be understood with reference to the content described in the aforementioned step 301, and will not be described in detail here. By setting trial rewards, game players can be attracted to unlock the unlocked game resources, and then continuously improve their own game skills, etc., which greatly improves the game experience, increases the playability of the game, and thus improves the quality of the game and user stickiness.

[0095] As an illustrative description, the trial rewards described also have a corresponding validity period, for example, including but not limited to 1 hour, one day, three days, one month or one year, etc., which is not limited in the embodiments of this application. By setting the validity period of the trial rewards, game players can be more motivated to continue playing the game, stimulate the game players' interest in participation, and increase the interactivity of the game.

[0096] In some other optional examples, the first display information displayed based on the above method (2) further includes a guide control. The described guide control enables the first account to be displayed in another interface (that is, the one mentioned later).

[0097] Based on this, after the first display information is displayed on the game configuration interface according to the video display type, the first account performs a trigger operation on the guide control in the first display information, so that the terminal device can display the second game interface in response to the trigger operation on the guide control in the first display information. Subsequently, after the terminal device displays the second game interface, the first account can perform the operation to complete the unlocking condition in the second game interface. In other words, through the guide control, the first account can be guided to achieve the corresponding unlocking condition in the second game screen.

[0098] For example, Figure 7 FIG. 1 is a schematic diagram showing a guidance scenario provided by an embodiment of the present application. Figure 7As shown in part (a), if the first game resource that is not unlocked in the game configuration interface is a virtual shooting tool "AK47" with a blue and white porcelain skin, after the game player triggers the virtual shooting tool "AK47" through the first account, the terminal device responds to the trigger operation and then displays the first display information corresponding to the virtual shooting tool "AK47" in the form of a video text display type. Figure 7 It can be seen from the first display information shown in part (a) that the virtual shooting tool "AK47" includes unlocking conditions (for example, it can be unlocked by virtually killing 10 enemy objects) and resource details information. The resource details information mentioned here includes resource name, resource introduction, video corresponding to the resource, etc. For example, the resource name can be a virtual shooting tool "AK47" with blue and white porcelain skin, and the resource introduction is "skin similar to blue and white porcelain, powerful rifle". The video corresponding to the resource shows how to use the virtual shooting tool "AK47".

[0099] In this way, after displaying the first display information, Figure 7 It can also be seen from part (a) that the first display information also includes a guide control. At this time, after the game player triggers and clicks the guide control, the terminal device will respond to the trigger operation to display the second game interface. For details, please refer to Figure 7 The interface shown in part (b) can be understood. Figure 7 As can be seen from part (b), in the second game interface, the first account needs to use the virtual shooting tool "AK47" to virtually kill 10 enemy objects to meet the unlocking condition.

[0100] In the above manner, the guide control can facilitate the first account to directly reach the unlocking conditions, thereby improving the gaming experience.

[0101] 303. After responding to the trigger operation for the first display information, the terminal device responds to the trigger operation for the second game resource so that the first account obtains the second game resource, where the first game resource is obtained by unlocking the first game resource based on the unlocking condition.

[0102] In this example, after the terminal device displays the first display information, the game player can perform a trigger operation on the first display information through the first account, thereby causing the terminal device to respond to the trigger operation on the first display information, thereby facilitating the game player to view the complete first display information.

[0103] In this way, after watching the complete first display information, the game player uses the first account to meet the unlocking conditions of the first game resource, and then the terminal device completes the unlocking process of the first game resource, thereby obtaining the unlocked game resource, that is, the second game resource mentioned in this application. Subsequently, after the terminal device unlocks and obtains the second game resource, the first account can perform a triggering operation on the second game resource. At this time, the terminal device responds to the triggering operation for the second game resource, so that the first account can obtain the second game resource, which is convenient for the subsequent use of the second game resource to complete subsequent game operations, such as using the second game resource to hit the enemy virtual object, etc., which is not limited in the specific embodiments of this application.

[0104] In the above manner, after the terminal device responds to the trigger operation including the first game resource to be unlocked, the first display information displayed includes not only the unlocking conditions for unlocking the first game resource, but also the resource details of the first game resource. In this way, after the first game resource is subsequently unlocked to obtain the second game resource, the corresponding game resource situation can be understood based on the resource details, and the second game resource can be executed quickly and efficiently, thereby improving the gaming experience.

[0105] The above mainly describes the game processing method provided by the embodiment of the present application from the perspective of the terminal device. The following will describe the game processing method provided by the present application from the perspective of the interaction between the terminal device and the server. Figure 8 Another flowchart of the method for processing a game provided by an embodiment of the present application is shown. Figure 8 As shown, the prompt method at least includes the following steps, namely:

[0106] 801. The terminal device displays a game configuration interface for the first account to log in for the first time.

[0107] In this example, the contents described in step 801 can refer to the aforementioned Figure 3 The contents described in step 301 can be understood for reference only and will not be elaborated here.

[0108] 802. The terminal device sends game configuration information to the server.

[0109] In this example, in order to determine whether the game configuration interface displayed by the terminal device includes the first game resource that has not been unlocked, the terminal device sends the corresponding game configuration information to the server after displaying the game configuration interface. The game configuration information described can reflect the configuration parameters, properties, etc. of the game configuration interface. It should be noted that the first game resource described here can also refer to the aforementioned Figure 3 The contents described in step 301 can be understood and will not be described here.

[0110] 803. When the server determines that the game configuration interface corresponding to the game configuration information includes the first game resource, the server sends a prompt message to the terminal device.

[0111] In this example, after receiving the game configuration information, the server determines whether the game configuration interface includes the first game resource based on the game configuration information. For example, it determines whether the game configuration information includes the resource identifier of the first game resource, so as to determine whether the game configuration interface includes the first game resource. When the server determines that the game configuration information includes the resource identifier of the first game resource, it is clear that the game configuration interface includes the first game resource that has not been unlocked. Subsequently, on the basis of clarifying that the game configuration interface includes the first game resource, the server maps the display type and the first identifier to the prompt message, and then feeds the prompt message back to the terminal device.

[0112] It should be noted that the display type and the first identification mentioned here can also refer to the aforementioned Figure 3 The contents described in step 302 can be understood for reference only and will not be elaborated here.

[0113] 804. The terminal device generates first display information based on the prompt message.

[0114] In this example, after receiving the prompt message, the terminal device can generate the first display information based on the prompt message. Exemplarily, the terminal device demaps the prompt message to obtain the display type and the first identifier. Subsequently, the terminal device obtains the corresponding unlocking condition and resource detail information based on the storage location of the unlocking condition identified by the first identifier and the storage location of the resource detail information. In this way, the terminal device can generate the first display information based on the display type, unlocking condition and resource detail information.

[0115] 805. In response to a trigger operation on the first game resource, the terminal device displays first display information on the game configuration interface, where the first display information includes unlocking conditions and resource detail information of the first game resource, where the resource detail information is used to indicate a resource introduction of the first game resource.

[0116] 806. After responding to the trigger operation for the first display information, the terminal device responds to the trigger operation for the second game resource so that the first account obtains the second game resource, where the first game resource is obtained by unlocking the first game resource based on the unlocking condition.

[0117] In this example, the contents described in step 805 to step 806 can refer to the aforementioned Figure 3 The contents described in step 302 to step 303 can be understood for reference only and will not be elaborated here.

[0118] In some other optional examples, after the first account has finished viewing the first display information or executing the trial play operation, the corresponding game reward should also be received. Fig. 9 Another flowchart of the method for processing a game provided by an embodiment of the present application is shown. Fig. 9 As shown, the prompt method at least includes the following steps, namely:

[0119] 901. The terminal device displays a game configuration interface for the first account to log in for the first time.

[0120] 902. The terminal device sends game configuration information to the server.

[0121] 903. When the server determines that the game configuration interface corresponding to the game configuration information includes the first game resource, the server sends a prompt message to the terminal device.

[0122] 904. The terminal device generates first display information based on the prompt message.

[0123] 905. In response to a trigger operation on the first game resource, the terminal device displays first display information on the game configuration interface, where the first display information includes unlocking conditions and resource detail information of the first game resource, where the resource detail information is used to indicate a resource introduction of the first game resource.

[0124] In this example, the contents described in step 901 to step 905 can refer to the aforementioned Figure 8 The contents described in step 801 to step 805 can be understood for reference only and will not be elaborated here.

[0125] 906. When the server detects that the first account has not received the game reward, the server sends a first message to the terminal device, where the first message is used to indicate that the first account has not received the game reward, and the game reward includes one or more of a viewing reward and a trial play reward.

[0126] In this example, the viewing reward is the reward obtained by the first account for viewing the first display information in response to the trigger operation on the first display information, and the trial play reward is the reward obtained after performing a trial play operation on the first game resource according to the first display information. That is, after the first account views the first display information after performing a trigger operation on the first display information, it should obtain the corresponding viewing reward (for example, refer to Figure 5 or, after the first account performs a trial operation on the first game resource according to the first display information, the corresponding trial reward should also be obtained (for example, refer to Figure 6 If the server detects that the first account has not obtained the game reward in time, the server may send a first message to the terminal device to instruct the first account to receive the game reward through the first message.

[0127] 907. The terminal device generates second display information based on the first message.

[0128] In this example, after receiving the first message, the terminal device clearly knows that it needs to claim the game reward. In order to prompt the first account to claim the game reward, the terminal device can generate the second display information based on the first message.

[0129] 908. The terminal device displays second display information, where the second display information is used to prompt the first account to collect the game reward.

[0130] In this example, the second display information described is used to prompt the first account to claim the game reward. As an illustrative description, in the process of displaying the second display information, the icon of the first game resource can be flashed or highlighted to display the second display information. In this way, the second display information can be highlighted, making it easier for game players to pay attention to and claim the game reward in time.

[0131] 909. The terminal device responds to the triggering operation on the second display information so that the first account receives the game reward.

[0132] In this example, after the terminal device displays the second display information, the game player performs a trigger operation on the second display information through the first account, so that the terminal device can respond to the trigger operation on the second display information, thereby allowing the first account to receive the game reward in time and increase the desire to play.

[0133] In some other optional examples, when the execution status of the unlocking condition changes, the first account should also be notified in a timely manner, so that the first account can adjust the execution operation of the unlocking condition in a timely manner. Fig.10 Another flowchart of the game processing method provided in an embodiment of the present application is shown.

[0134] like Fig.10 As shown, the prompt method at least includes the following steps, namely:

[0135] 1001. The terminal device displays a game configuration interface for the first account to log in for the first time.

[0136] 1002. The terminal device sends game configuration information to the server.

[0137] 1003. When the server determines that the game configuration interface corresponding to the game configuration information includes the first game resource, the server sends a prompt message to the terminal device.

[0138] 1004. The terminal device generates first display information based on the prompt message.

[0139] 1005. In response to a trigger operation on the first game resource, the terminal device displays first display information on the game configuration interface, where the first display information includes unlocking conditions and resource detail information of the first game resource, where the resource detail information is used to indicate a resource introduction of the first game resource.

[0140] In this example, the contents described in step 1001 to step 1005 can refer to the aforementioned Fig. 9 The contents described in step 901 to step 905 can be understood for reference only and will not be elaborated here.

[0141] 1006. When the server detects that the execution status of the unlocking condition has changed, the server sends a second message to the terminal device, where the second message is used to instruct the terminal device to generate third display information, where the third display information is used to prompt that the execution status of the unlocking condition of the first account has changed.

[0142] In this example, after the first display information is displayed on the game configuration interface according to the video display type, if the server detects that the execution status of the unlocking condition has changed, it is also necessary to promptly notify the first account. Based on this, if the server detects that the execution status of the unlocking condition has changed, the server can send a second message to the terminal device. The second message prompts the first account that the execution status of the unlocking condition has changed.

[0143] 1007. The terminal device generates third display information based on the second message.

[0144] In this example, after receiving the second message sent by the server, the terminal device generates third display information based on the second message. The third display information is used to prompt the first account that the execution status of the unlocking condition has changed.

[0145] 1008. The terminal device displays third display information, where the third display information is used to prompt that the execution status of the unlocking condition of the first account has changed.

[0146] In this example, after generating the third display information, the terminal device can display the third display information. As an illustrative description, in the process of displaying the third display information, the icon of the first game resource can be flashed or highlighted to display the third display information. In this way, the third display information can be highlighted, which is convenient for prompting game players to pay attention to the execution status of the unlocking condition.

[0147] It should be noted that the first display information, the second display information, and the third display information mentioned in this application can all be displayed in the form of pop-up windows, bubbles, etc., and there is no specific limitation in the embodiments of this application. For example, in the process of displaying the first display information in the form of a graphic display type or a video display type, the first display information that conforms to the graphic display type can be displayed in the form of a pop-up window, and the first display information that conforms to the video display type can also be displayed in the form of a bubble, and there is no specific limitation.

[0148] The above mainly introduces the scheme provided by the embodiment of the present application from the perspective of the method. It can be understood that in order to realize the above functions, the hardware structure and / or software module corresponding to the execution of each function are included. Those skilled in the art should easily realize that, in combination with the modules and algorithm steps of each example described in the embodiment disclosed in this application, the present application can be implemented in the form of hardware or a combination of hardware and computer software. Whether a certain function is executed in the form of hardware or computer software driving hardware depends on the specific application and design constraints of the technical solution. Professional and technical personnel can use different methods to implement the described functions for each specific application, but such implementation should not be considered to exceed the scope of this application.

[0149] The embodiment of the present application can divide the functional modules of the device according to the above method example. For example, each functional module can be divided according to each function, or two or more functions can be integrated into one processing module. The above integrated module can be implemented in the form of hardware or in the form of software functional modules. It should be noted that the division of modules in the embodiment of the present application is schematic and is only a logical function division. There may be other division methods in actual implementation.

[0150] The terminal device in the embodiment of the present application is described in detail from the perspective of functional modules. Fig.11 FIG. 1 is a schematic diagram of an embodiment of a terminal device provided in an embodiment of the present application. Fig.11 As shown, the terminal device may include a display unit 1101 and a processing unit 1102. In some optional examples, the terminal device further includes an acquisition unit 1103 and a sending unit 1104.

[0151] The display unit 1101 is used to display the game configuration interface for the first login of the first account corresponding to the terminal device, and the game configuration interface includes the first game resource, which is a virtual game resource to be unlocked. Figure 3 The contents described in step 301 can be understood and will not be described here.

[0152] Processing unit 1102 is used to display first display information on the game configuration interface in response to a trigger operation for the first game resource, the first display information including unlocking conditions and resource details of the first game resource, and the resource details are used to indicate the resource introduction of the first game resource. Figure 3 The contents described in step 302 can be understood for reference only and will not be elaborated here.

[0153] Processing unit 1102 is used to respond to the trigger operation for the second game resource after responding to the trigger operation for the first display information, so that the first account obtains the second game resource, and the second game resource is obtained by unlocking the first game resource based on the unlocking condition. Figure 3 The contents described in step 303 can be understood and will not be described here.

[0154] In some optional examples, the processing unit 1102 is used to: display the first display information on the game configuration interface according to the graphic display type.

[0155] In some other optional examples, the processing unit 1102 is used to: display the first display information on the game configuration interface according to the video display type.

[0156] In other optional examples, the first display information also includes trial controls; the processing unit 1102 is also used to: after displaying the first display information on the game configuration interface according to the video display type, in response to a trigger operation on the trial controls, display the first game interface, so that the first account can perform a trial operation on the first game resource in the first game interface.

[0157] In other optional examples, the first display information also includes a guide control; the processing unit 1102 is also used to: after displaying the first display information on the game configuration interface according to the video display type, in response to a trigger operation on the guide control, display the second game interface, so that the first account executes an operation to complete the unlocking conditions in the second game interface.

[0158] In some other optional examples, the display unit 1101 is further used to: after displaying the first display information on the game configuration interface according to the video display type, display the second display information, the second display information is used to prompt the first account to claim the game reward, the game reward includes one or more of a viewing reward and a trial reward, wherein the viewing reward is a reward obtained by the first account for viewing the first display information after responding to the trigger operation on the first display information, and the trial reward is a reward obtained after performing a trial operation on the first game resource according to the first display information. The processing unit 1102 is used to respond to the trigger operation on the second display information so that the first account can claim the game reward.

[0159] In some other optional examples, the display unit 1101 is used to: flash and display the icon of the first game resource, or highlight and display the icon of the first game resource, so as to display the second display information.

[0160] In some other optional examples, the acquisition unit 1103 is used to: before displaying the second display information, receive a first message sent by the server, the first message being used to indicate that the first account has not received the game reward. The processing unit 1102 is used to generate the second display information based on the first message.

[0161] In other optional examples, the display unit 1101 is also used to: after displaying the first display information on the game configuration interface according to the video display type, display the third display information, and the third display information is used to prompt that the execution status of the first account unlocking condition has changed.

[0162] In some other optional examples, the acquisition unit 1103 is used to: before displaying the third display information, receive a second message sent by the server, the second message being sent by the server when detecting that the execution state of the unlocking condition has changed. The processing unit 1102 is used to generate the third display information based on the second message.

[0163] In some other optional examples, the acquisition unit 1103 is further used to: before displaying the first display information on the game configuration interface, receive a prompt message sent by the server, the prompt message including a display type and a first identifier, the first identifier is used to identify the storage location of the unlocking condition and the storage location of the resource detail information, and the display type is a display method indicating the first display information corresponding to the first game resource. The processing unit 1102 is used to determine the first display information based on the first identifier and the display type.

[0164] The above mainly describes the terminal device from the perspective of functional modules. The following will describe in detail the server in the embodiment of the present application from the perspective of functional modules. Fig.12 This is a schematic diagram of an embodiment of a server provided in an embodiment of the present application. Fig.12 As shown, the server includes an acquisition unit 1201 and a sending unit 1202. In some other examples, the server further includes a processing unit 1203.

[0165] The acquisition unit 1201 is used to acquire game configuration information sent by a terminal device corresponding to the first account.

[0166] The sending unit 1202 is used to send a prompt message to the terminal device when the processing unit 1203 determines that the game configuration interface corresponding to the game configuration information includes a first game resource, and the first game resource is a virtual game resource to be unlocked; wherein the prompt message includes a display type and a first identifier, the display type and the first identifier are used by the terminal device to determine the first display information corresponding to the first game resource, the first identifier is used to identify the storage location of the unlocking condition of the first game resource and the storage location of the resource details information, the display type indicates the display mode of the first display information, the first display information includes the unlocking condition and resource details information of the first game resource, and the resource details information is used to indicate the resource introduction of the first game resource.

[0167] In some other optional examples, the sending unit 1202 is further configured to send a first message to the terminal device after sending the prompt message to the terminal device, when the processing unit 1203 detects that the first account has not received the game reward. The first message is used to indicate that the first account has not received the game reward, and the game reward includes one or more of a viewing reward and a trial play reward. The viewing reward is a reward obtained by the first account viewing the first display information in response to a trigger operation on the first display information, and the trial play reward is a reward obtained after performing a trial play operation on the first game resource according to the first display information.

[0168] In some other optional examples, after sending the prompt message to the terminal device, the sending unit 1202 is further configured to send a second message to the terminal device when the processing unit 1203 detects that the execution status of the unlocking condition has changed. The second message is used to instruct the terminal device to generate a third display message, and the third display message is used to prompt that the execution status of the unlocking condition of the first account has changed.

[0169] The game processing device in the embodiment of the present application is described above from the perspective of modular functional entities, and the game processing device in the embodiment of the present application is described below from the perspective of hardware processing. Fig.13 1304. The game processing device provided in the embodiment of the present application is a schematic diagram of the structure of the game processing device. The game processing device may have relatively large differences due to different configurations or performances. The game processing device may include at least one processor 1301, a communication line 1307, a memory 1303 and at least one communication interface 1304.

[0170] Processor 1301 may be a general-purpose central processing unit (CPU), a microprocessor, an application-specific integrated circuit (server IC), or one or more integrated circuits for controlling the execution of the program of the present application.

[0171] The communication link 1307 may include a pathway to transmit information between the above-mentioned components.

[0172] The communication interface 1304 uses any transceiver-like device for communicating with other devices or communication networks, such as Ethernet, radio access network (RAN), wireless local area networks (WLAN), etc.

[0173] The memory 1303 may be a read-only memory (ROM) or other types of static storage devices that can store static information and instructions, a random access memory (RAM) or other types of dynamic storage devices that can store information and instructions, and the memory may exist independently and be connected to the processor via a communication line 1307. The memory may also be integrated with the processor.

[0174] The memory 1303 is used to store computer-executable instructions for executing the solution of the present application, and the execution is controlled by the processor 1301. The processor 1301 is used to execute the computer-executable instructions stored in the memory 1303, thereby realizing the game processing method provided in the above embodiment of the present application.

[0175] Optionally, the computer-executable instructions in the embodiments of the present application may also be referred to as application code, which is not specifically limited in the embodiments of the present application.

[0176] In a specific implementation, as an embodiment, the game processing device may include multiple processors, such as Fig.13 1301 and 1302 in the embodiment of the present invention. Each of these processors may be a single-CPU processor or a multi-CPU processor. The processor herein may refer to one or more devices, circuits, and / or processing cores for processing data (e.g., computer program instructions).

[0177] In a specific implementation, as an embodiment, the game processing device may further include an output device 1305 and an input device 1306. The output device 1305 communicates with the processor 1301 and may display information in a variety of ways. The input device 1306 communicates with the processor 1301 and may receive input of a target object in a variety of ways. For example, the input device 1306 may be a mouse, a touch screen device, or a sensor device.

[0178] The game processing device mentioned above can be a general device or a special device. In a specific implementation, the game processing device can be a server, a terminal, etc. or a Fig.13 The embodiment of the present application does not limit the type of the game processing device.

[0179] Need to explain, Fig.13 The processor 1301 in the game processing device can call the computer execution instructions stored in the memory 1303 to make the game processing device execute the following Figures 3 to 10 The method in the corresponding method embodiment.

[0180] Specifically, Fig.11 The display unit 1101 and the processing unit 1102, Fig.12 The function / implementation process of the processing unit 1203 in Fig.13 The processor 1301 in the embodiment calls the computer execution instructions stored in the memory 1303 to implement. Fig.11 The acquisition unit 1103 and the sending unit 1104 in Fig.12 The functions / implementation processes of the acquisition unit 1201 and the sending unit 1202 can be Fig.13 This is implemented by the communication interface 1304 in.

[0181] An embodiment of the present application also provides a computer storage medium, wherein the computer storage medium stores a computer program for electronic data exchange, and the computer program enables a computer to execute part or all of the steps of any game processing method recorded in the above method embodiments.

[0182] An embodiment of the present application also provides a computer program product, which includes a non-transitory computer-readable storage medium storing a computer program, and the computer program is operable to cause a computer to execute part or all of the steps of any game processing method recorded in the above method embodiments.

[0183] In the above embodiments, all or part of the embodiments may be implemented by software, hardware, firmware or any combination thereof. When implemented by software, all or part of the embodiments may be implemented in the form of a computer program product.

[0184] Those skilled in the art can clearly understand that, for the convenience and brevity of description, the specific working processes of the systems, devices and units described above can refer to the corresponding processes in the aforementioned method embodiments and will not be repeated here.

[0185] In the several embodiments provided in the present application, it should be understood that the disclosed systems, devices and methods can be implemented in other ways. For example, the device embodiments described above are only schematic. For example, the division of units is only a logical function division. There may be other division methods in actual implementation. For example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be an indirect coupling or communication connection through some interfaces, devices or units, which can be electrical, mechanical or other forms.

[0186] The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.

[0187] In addition, each functional unit in each embodiment of the present application may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit. The above-mentioned integrated unit may be implemented in the form of hardware or in the form of software functional units.

[0188] If the integrated unit is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present application, or the part that contributes to the prior art or all or part of the technical solution, can be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for a computer device (which can be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the various embodiments of the present application. The aforementioned storage medium includes: U disk, mobile hard disk, read-only memory (ROM), random access memory (RAM), disk or optical disk, etc., and other media that can store program codes.

[0189] The above embodiments may be implemented in whole or in part through software, hardware, firmware or any combination thereof. When implemented by software, they may be implemented in whole or in part in the form of a computer program product.

[0190] The computer program product includes one or more computer instructions. When loading and executing the computer execution instruction on the computer, the process or function according to the embodiment of the present application is generated in whole or in part. The computer can be a general-purpose computer, a special-purpose computer, a computer network or other programmable devices. The computer instruction can be stored in a computer-readable storage medium, or transmitted from a computer-readable storage medium to another computer-readable storage medium. For example, the computer instruction can be transmitted from a website site, a computer, a server or a data center by wired (such as coaxial cable, optical fiber, digital subscriber line (DSL)) or wireless (such as infrared, wireless, microwave, etc.) mode to another website site, computer, server or data center. The computer-readable storage medium can be any available medium that a computer can store or a data storage device such as a server, a data center, etc. that includes one or more available media integration. Available media can be magnetic media, (for example, floppy disk, hard disk, tape), optical media (for example, DVD), or semiconductor media (such as SSD)) and the like.

[0191] The above embodiments are only used to illustrate the technical solutions of the present application, rather than to limit them. Although the present application has been described in detail with reference to the aforementioned embodiments, those skilled in the art should understand that they can still modify the technical solutions described in the aforementioned embodiments, or make equivalent replacements for some of the technical features therein. However, these modifications or replacements do not deviate the essence of the corresponding technical solutions from the spirit and scope of the technical solutions of the embodiments of the present application.

Claims

1. A method for processing a game, characterized in that: Applied to a terminal device corresponding to the first account, the method includes: Displaying a game configuration interface for the first account to log in for the first time, wherein the game configuration interface includes a first game resource, and the first game resource is a virtual game resource to be unlocked; In response to a trigger operation for the first game resource, displaying first display information on the game configuration interface, the first display information including an unlocking condition and resource detail information of the first game resource, the resource detail information being used to indicate a resource introduction of the first game resource; After responding to the trigger operation for the first display information, responding to the trigger operation for the second game resource so that the first account obtains the second game resource, where the second game resource is obtained by unlocking the first game resource based on the unlocking condition.

2. The method according to claim 1, characterized in that The displaying of the first display information on the game configuration interface includes: The first display information is displayed on the game configuration interface according to the graphic display type.

3. The method according to claim 1, characterized in that The displaying of the first display information on the game configuration interface includes: The first display information is displayed on the game configuration interface according to the video display type.

4. The method according to claim 3, characterized in that The first display information further includes a trial play control; after displaying the first display information on the game configuration interface according to the video display type, the method further includes: In response to a trigger operation on the trial play control, a first game interface is displayed, so that the first account performs a trial play operation on the first game resource in the first game interface.

5. The method according to claim 3, characterized in that: The first display information further includes a guide control; after displaying the first display information on the game configuration interface according to the video display type, the method further includes: In response to a triggering operation on the guide control, a second game interface is displayed, so that the first account performs an operation to complete the unlocking condition in the second game interface.

6. The method according to claim 3, characterized in that: After displaying the first display information on the game configuration interface according to the video display type, the method further includes: Displaying second display information, wherein the second display information is used to prompt the first account to claim a game reward, wherein the game reward includes one or more of a viewing reward and a trial play reward, wherein the viewing reward is a reward obtained by the first account for viewing the first display information in response to a triggering operation on the first display information, and the trial play reward is a reward obtained by performing a trial play operation on the first game resource according to the first display information; In response to a triggering operation on the second display information, the first account is enabled to collect the game reward.

7. The method according to claim 6, characterized in that The displaying of the second display information includes: The icon of the first game resource is displayed in a flashing manner, or the icon of the first game resource is displayed in a highlighted manner, so as to display the second display information.

8. The method according to any one of claims 6 to 7, characterized in that Before displaying the second display information, the method further includes: Receiving a first message sent by a server, where the first message is used to indicate that the first account has not received the game reward; The second display information is generated based on the first message.

9. The method according to claim 5, characterized in that After displaying the first display information on the game configuration interface according to the video display type, the method further includes: The third display information is displayed, where the third display information is used to prompt the first account that the execution status of the unlocking condition has changed.

10. The method according to claim 9, characterized in that Before displaying the third display information, the method further includes: receiving a second message sent by the server, where the second message is sent by the server when detecting that the execution state of the unlocking condition has changed; The third display information is generated based on the second message.

11. The method according to any one of claims 1 to 7, characterized in that Before displaying the first display information on the game configuration interface, the method further includes: receiving a prompt message sent by a server, the prompt message including a display type and a first identifier, the first identifier being used to identify a storage location of the unlocking condition and a storage location of the resource detail information, and the display type being a display mode indicating a first display information corresponding to the first game resource; The first display information is determined based on the first identifier and the display type.

12. A method for processing a game, characterized in that: Applied to a server, the method comprises: Obtain game configuration information sent by a terminal device corresponding to the first account; When it is determined that the game configuration interface corresponding to the game configuration information includes a first game resource, a prompt message is sent to the terminal device, where the first game resource is a virtual game resource to be unlocked; Among them, the prompt message includes a display type and a first identifier, the display type and the first identifier are used by the terminal device to determine the first display information corresponding to the first game resource, the first identifier is used to identify the storage location of the unlocking conditions and the storage location of the resource details information of the first game resource, the display type indicates the display method of the first display information, the first display information includes the unlocking conditions and resource details information of the first game resource, and the resource details information is used to indicate the resource introduction of the first game resource.

13. The method according to claim 12, characterized in that After sending the prompt message to the terminal device, the method further includes: When it is detected that the first account has not received the game reward, a first message is sent to the terminal device, wherein the first message is used to indicate that the first account has not received the game reward, and the game reward includes one or more of a viewing reward and a trial reward, wherein the viewing reward is a reward obtained by the first account for viewing the first display information in response to a trigger operation on the first display information, and the trial reward is a reward obtained after performing a trial operation on the first game resource according to the first display information.

14. The method according to claim 12, characterized in that After sending the prompt message to the terminal device, the method further includes: When it is detected that the execution status of the unlocking condition has changed, a second message is sent to the terminal device, the second message is used to instruct the terminal device to generate third display information, and the third display information is used to prompt the first account that the execution status of the unlocking condition has changed.

15. A terminal device, characterized in that: include: A display unit, configured to display a game configuration interface for initial login of a first account corresponding to the terminal device, wherein the game configuration interface includes a first game resource, and the first game resource is a virtual game resource to be unlocked; a processing unit, configured to display first display information on the game configuration interface in response to a trigger operation for the first game resource, wherein the first display information includes an unlocking condition and resource detail information of the first game resource, and the resource detail information is used to indicate a resource introduction of the first game resource; The processing unit is used to respond to a trigger operation for a second game resource after responding to a trigger operation for the first display information, so that the first account obtains the second game resource, and the second game resource is obtained by unlocking the first game resource based on the unlocking condition.

16. A server, characterized in that: include: An acquisition unit, used to acquire game configuration information sent by a terminal device corresponding to the first account; A sending unit, configured to send a prompt message to a terminal device when it is determined that the game configuration interface corresponding to the game configuration information includes a first game resource, wherein the first game resource is a virtual game resource to be unlocked; Among them, the prompt message includes a display type and a first identifier, the display type and the first identifier are used by the terminal device to determine the first display information corresponding to the first game resource, the first identifier is used to identify the storage location of the unlocking conditions and the storage location of the resource details information of the first game resource, the display type indicates the display method of the first display information, the first display information includes the unlocking conditions and resource details information of the first game resource, and the resource details information is used to indicate the resource introduction of the first game resource.

17. A game processing device, characterized in that: include: An input / output interface, a processor and a memory, wherein program instructions are stored in the memory; The processor is used to execute program instructions stored in the memory, execute the method according to any one of claims 1 to 11, or execute the method according to any one of claims 12 to 14.

18. A computer-readable storage medium, characterized in that: The computer-readable storage medium comprises instructions, and when the instructions are executed on a computer device, the computer device executes the method according to any one of claims 1 to 11, or executes the method according to any one of claims 12 to 14.

19. A computer program product, characterized in that The computer program product comprises instructions, and when the instructions are executed on a computer device, the computer device executes the method according to any one of claims 1 to 11, or executes the method according to any one of claims 12 to 14.