Information prompting method and device, computer equipment and computer readable storage medium
By displaying other players' field of vision and game interaction information on the game interface, the problem that players cannot understand the situation of other players' virtual scenes in real time is solved, and the efficiency and experience of game strategy adjustment is improved.
Patent Information
- Application Number
- CN202411332918.6
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-09-23
- Publication Date
- 2025-01-10
AI Technical Summary
In the game, players cannot understand the visual range and game status of other players in real time for virtual scenes, resulting in the inability to adjust the game strategy in time, affecting the game experience.
By displaying other players' field of vision hints and game interaction information on the game interface, indicating their position and activity in the virtual scene, players are allowed to adjust their strategies according to the operations of other players.
It enables players to timely understand the virtual scenes and game conditions of other players, and improves the efficiency and gaming experience of game strategy adjustment.
Smart Images

Figure CN119280811A_ABST
Abstract
Description
Technical Field
[0001] The present application relates to the field of communication technology, and in particular to an information prompting method, apparatus, computer equipment and computer-readable storage medium. Background Art
[0002] In current games, players cannot know other players' visible range of virtual scenes, nor can they know other players' game status or triggered game behaviors within their visible range. This makes it impossible for players to adjust game strategies in time, affecting the gaming experience. Summary of the invention
[0003] The embodiments of the present application provide an information prompt method, apparatus, computer device, and computer-readable storage medium, so that players can adjust game strategies in a timely manner according to the operations of other players, thereby improving the game experience of players.
[0004] An information prompting method provided in an embodiment of the present application includes:
[0005] Displaying a game interface corresponding to the first game account, wherein the game interface includes a first virtual scene area under a first perspective corresponding to the first game account;
[0006] An information prompt icon corresponding to at least one second game account is displayed on the game interface, wherein the information prompt icon includes a field of view prompt icon and game interaction information, and the field of view prompt icon is used to indicate the position range of a second virtual scene area under a second perspective corresponding to the second game account in the first virtual scene area.
[0007] Accordingly, an embodiment of the present application further provides an information prompting device, comprising:
[0008] A display unit, configured to display a game interface corresponding to the first game account, wherein the game interface includes a first virtual scene area under a first viewing angle corresponding to the first game account;
[0009] A prompt unit is used to display an information prompt mark corresponding to at least one second game account on the game interface, wherein the information prompt mark includes a field of view prompt mark and game interaction information, and the field of view prompt mark is used to indicate the position range of the second virtual scene area under the second perspective corresponding to the second game account in the first virtual scene area.
[0010] Correspondingly, an embodiment of the present application also provides a computer device, including a memory and a processor; the memory stores a computer program, and the processor is used to run the computer program in the memory to execute any information prompt method provided in the embodiment of the present application.
[0011] Correspondingly, an embodiment of the present application also provides a computer-readable storage medium, which is used to store a computer program, and the computer program is loaded by a processor to execute any information prompt method provided in the embodiment of the present application.
[0012] The embodiment of the present application displays a game interface corresponding to a first game account, the game interface includes a first virtual scene area under a first perspective corresponding to the first game account; and displays an information prompt mark corresponding to at least one second game account on the game interface, the information prompt mark includes a field of view prompt mark and game interaction information, the field of view prompt mark is used to indicate the position range of the second virtual scene area under a second perspective corresponding to the second game account presented in the first virtual scene area, so as to prompt the player of the second game account of the virtual scene area observed by the player, as well as the game interaction information in the observed virtual scene area, so that the player can adjust the game strategy in time according to the operations of other players, thereby improving the player's gaming experience. BRIEF DESCRIPTION OF THE DRAWINGS
[0013] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings required for use in the description of the embodiments will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present application. For those skilled in the art, other drawings can be obtained based on these drawings without creative work.
[0014] Figure 1 is a flow chart of the information prompting method provided by an embodiment of the present application;
[0015] Figure 2 It is a display schematic diagram of the visual field prompt mark provided in an embodiment of the present application;
[0016] Figure 3 is a schematic diagram of a location prompt mark provided in an embodiment of the present application;
[0017] Figure 4 is a schematic diagram of a range prompt mark provided in an embodiment of the present application;
[0018] Figure 5 is a schematic diagram of an information prompt mark provided in an embodiment of the present application;
[0019] Figure 6 is another flow chart of the information prompting method provided by an embodiment of the present application;
[0020] Figure 7 is a schematic diagram of a second game interface provided in an embodiment of the present application;
[0021] Figure 8It is a schematic diagram of an information prompting device provided in an embodiment of the present application;
[0022] Fig. 9 It is a schematic diagram of the structure of a computer device provided in an embodiment of the present application. DETAILED DESCRIPTION
[0023] The following will be combined with the drawings in the embodiments of the present application to clearly and completely describe the technical solutions in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, not all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative work are within the scope of protection of this application.
[0024] The embodiments of the present application provide an information prompting method, device, computer equipment and computer readable storage medium. The information prompting device can be integrated in a computer equipment, which can be a server or a terminal.
[0025] The terminal may include a mobile phone, a wearable smart device, a tablet computer, a laptop computer, a personal computer (PC), and a vehicle-mounted computer.
[0026] Among them, the server can be an independent physical server, a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, content delivery networks (CDN), as well as big data and artificial intelligence platforms.
[0027] It should be noted that the description order of the following embodiments is not intended to limit the preferred order of the embodiments.
[0028] This embodiment will be described from the perspective of an information prompting device, which may be integrated into a computer device, which may be a server or a terminal.
[0029] An information prompting method provided in an embodiment of the present application is as follows: Figure 1 As shown, the specific process of the information prompt method can be as follows:
[0030] 101. Display a game interface corresponding to a first game account, where the game interface includes a first virtual scene area under a first perspective corresponding to the first game account.
[0031] Among them, the first game account can be a game account registered by the player on the target game (the target game applies the information prompt method provided by the embodiment of the present application). If the player plays the game through a game account, he can control the virtual game resources under the game account, and can accumulate game experience for the game account, obtain virtual resources, and establish associations with other game accounts, etc., among which the virtual game resources may include virtual game currency, game props, virtual game energy and other resources required for playing the game, and the associations may include friend relationships, teammate relationships, ally relationships and couple relationships, etc.
[0032] The first game account can be logged in on the first terminal, and the first terminal displays the game interface corresponding to the first game account. The player can use the virtual game resources owned by the first game account to play the game through the game interface provided by the first terminal. The first perspective can be the perspective of the virtual camera located in the virtual scene corresponding to the first game account. Each game account can correspond to a virtual camera, and the virtual cameras corresponding to different game accounts can be the same or different; the virtual scene area displayed by the terminal is the part of the virtual scene captured by the virtual camera. For example, the first virtual scene area is the part captured by the virtual camera corresponding to the first game account. The perspective of the virtual camera is different, and the captured picture is different, so the virtual scene area displayed by the terminal is different. For example, when the first perspective changes, the virtual scene area displayed by the first terminal also changes accordingly.
[0033] 102. Display an information prompt icon corresponding to at least one second game account on the game interface, the information prompt icon including a field of view prompt icon and game interaction information, the field of view prompt icon is used to indicate the position range of a second virtual scene area under a second perspective corresponding to the second game account presented in the first virtual scene area.
[0034] Among them, the second game account is a game account in the target game. The second game account is different from the first game account. The second game account and the first game account can be teammates, allies, enemies or other relationships in the target game. That is, in one embodiment, the first game account and the second game account belong to the same game camp.
[0035] The second game account can be logged in on the second terminal, and the second terminal and the first terminal can be the same terminal or different terminals.
[0036] The second perspective is the perspective of the virtual camera corresponding to the second game account, and the second virtual scene area is the part of the virtual scene photographed by the virtual camera corresponding to the second game account under the second perspective.
[0037] The second virtual scene area and the first virtual scene area can have multiple positional relationships. For example, the second virtual scene area can be located within the first virtual scene area. Optionally, the second virtual scene area can be located within the first virtual scene area, or be the same as the first virtual scene area, or be located outside the first virtual scene area.
[0038] The visual range prompt mark can be used to indicate the positional relationship between the second virtual scene area and the first virtual scene area. In one embodiment, the visual range prompt mark may include information related to the center of the second virtual scene area displayed on the second terminal (hereinafter referred to as the second area center). The center of the second virtual scene area may be a point displayed in the middle of the screen of the second terminal. Exemplarily, the visual range prompt mark may be a position prompt mark of the center of the second virtual scene area corresponding to the second game account. The position prompt mark may indicate the position of the center of the second virtual scene area in the first virtual scene area. The position prompt mark may be the coordinates of the center of the second area. The position prompt mark may also be a crosshair, a dot or other shapes.
[0039] The display of the information prompt mark can be actively triggered by the player corresponding to the first game account. For example, the game interface also includes an information viewing control. The step of "displaying at least one information prompt mark corresponding to the second game account on the game interface" includes:
[0040] In response to a trigger operation on the information viewing control, an information prompt mark including a visual range prompt mark corresponding to at least one second game account is displayed on the game interface;
[0041] In response to the interactive operation of the second game account in the second virtual scene area, game interactive information corresponding to the interactive operation is added to the information prompt mark.
[0042] Among them, the trigger operation may include at least one user operation among touch operation, mouse operation, keyboard operation, voice interaction, gesture control and game operation, and the touch operation may include clicking, long pressing and the like.
[0043] The information viewing control is a control on the game interface corresponding to the first game account, which is used to trigger the display of the information prompt mark of the second game account on the game interface.
[0044] For example, the terminal logged in by the first game account, in response to the player corresponding to the first game account, triggering the operation of the information viewing control, displays the information prompt mark corresponding to the second game account on the game interface, and the information prompt mark includes the field of view prompt mark.
[0045] If the second game account performs an interactive operation in the second virtual scene area during the display of the information prompt mark, the terminal will add game interaction information to the information prompt mark. If the player corresponding to the first game account cancels the display of the information prompt control, the terminal will cancel the display of the field of view prompt mark and game interaction information corresponding to the second game account.
[0046] Optionally, if the second game account performs a new interactive operation in the second virtual scene area, the game interaction information in the information prompt identifier may be updated.
[0047] The display of the information prompt logo may also be passively triggered by the interactive operation of the second game account. That is, in one embodiment, the step of "displaying at least one information prompt logo corresponding to the second game account on the game interface" may include:
[0048] In response to the interactive operation of the second game account in the second virtual scene area, at least one information prompt icon corresponding to the second game account is displayed on the game interface, and the interactive operation includes marking the target point in the second virtual scene area, arranging the game strategy for the target point, and sending an interactive message to the first game account for the target point.
[0049] For example, the player corresponding to the second game account triggers the target point on his game interface, marks the target point in the second virtual scene area, arranges game strategies, or sends an interactive message to the first game account. The player corresponding to the second game account can trigger different interactive operations through different controls.
[0050] The terminal logged in by the second game account responds to the user operation on the target point, performs the corresponding interactive operation in the second virtual scene area, and triggers the terminal logged in by the first game account to display the information prompt logo of the second game account on its game interface, so that the terminal logged in by the second first game account responds to the interactive operation of the second game account in the second virtual scene area, and displays at least one information prompt logo corresponding to the second game account on the game interface.
[0051] Displaying a visual range prompt mark corresponding to at least one second game account on the game interface, for example, the coordinates of the center of the second area in the model space may be displayed on the game interface, and the coordinates may be displayed at any position on the game interface. For example, an area may be provided on the game interface for displaying the coordinates of the center of the second area corresponding to each second account, or Figure 2As shown, the coordinates of the center of the second area can be displayed at the position of the center of the second area in the first virtual scene area, wherein the area in the dotted box 21 is the location of the second virtual scene area, [102,125] is the coordinates of the center of the second area, and the display position of [102,125] is the location of the center of the second area.
[0052] For another example, a position prompt mark corresponding to each second game account is displayed on the game interface to indicate the center of the second virtual scene area and its relationship with the first virtual scene area through the position prompt mark. Specifically, if the second virtual scene area is completely located in the first virtual scene area, the game interface can be as follows: Figure 3 As shown, a position prompt mark is displayed at a position where the center of the second virtual scene area is located in the first virtual scene area, and the position prompt mark indicates the position of the center of the second area in the first virtual scene area, wherein the area in the dotted box 21 is the position of the second virtual scene area, and the position where the position prompt mark 22 is located is the position of the center of the second area in the first virtual scene area; if the second virtual scene area is completely outside the first virtual scene area, a position prompt mark can be displayed at the edge of the game interface according to the orientation of the second virtual scene area relative to the first virtual scene area, and the orientation of the position prompt mark relative to the reference point (such as the center) of the first virtual scene area is the same as the orientation of the center of the second virtual scene area relative to the reference point (such as the center) of the first virtual scene area; if the second virtual scene area is partially located in the first virtual scene area, the position prompt mark can be displayed in any of the above ways.
[0053] Optionally, the position prompt marks corresponding to different second game accounts may be different. The different position prompt marks may be different shapes, or the same shape but different colors or other display parameters. Exemplarily, the center of the second virtual scene area is indicated by a crosshair for each second game account, and the colors of the crosshairs corresponding to different second game accounts are different. For example, the crosshair corresponding to second game account A is red, and the crosshair corresponding to second game account B is yellow. The locations of the second virtual scene areas of different second game accounts are marked by different position prompt marks, so that players can quickly determine the virtual scene areas that players of each second game account are concerned about and can respond quickly.
[0054] In one embodiment, the field of view prompt identifier may be an identifier related to the range of the second virtual scene area, so as to indicate to the current player of the first terminal the area of the virtual scene seen by the player corresponding to the second game account, for example, the coordinates of each vertex of the second virtual scene area displayed by the second terminal in the model space, or the field of view prompt identifier may include the coordinates of two vertices on the same diagonal line in the second virtual scene area displayed by the second terminal in the model space.
[0055] In the case where the second virtual scene area is partially or completely located in the first virtual scene area, the field of view range can be prompted to indicate the location range of the second virtual scene area in the first area scene area displayed on the game interface, that is, in one embodiment, the first virtual scene area under the first perspective is larger than the second virtual scene area under the second perspective.
[0056] The field of view prompt mark can indicate the range of the second virtual scene area in the first virtual scene area displayed in the game interface. The field of view prompt mark may include a boundary box, boundary markings, etc.
[0057] For example, the visual range prompt icon displayed on the game interface can be as follows: Figure 4 As shown, Figure 4 Provides a variety of visual range prompt logo styles such as visual range prompt logo 41, visual range prompt logo 42, visual range prompt logo 43, visual range prompt logo 44 and visual range prompt logo 45, based on Figure 4 The rectangular area determined by the various field of view prompt identifiers is the location of the second virtual scene area. If the screen size of the second terminal is the same as that of the first terminal, the first virtual scene area is enlarged until the rectangular area indicated by the field of view prompt identifier matches the screen size of the first terminal. The first virtual scene area displayed by the first terminal is the same as the second virtual scene area.
[0058] As can be seen from the above, the field of view prompt mark can be displayed in a specified area on the game interface, or displayed at the display position of the second area center on the game interface or other positions on the game interface, that is, the display position of the field of view prompt mark on the game interface can be independent of the display position of the second virtual scene area on the game interface, or can be related to the display position of the second virtual scene area on the game interface. If the display position of the field of view prompt mark on the game interface is related to the display position of the second virtual scene area on the game interface, the display position of the second virtual scene area on the game interface can be determined first, and then the field of view prompt mark can be displayed according to the display position of the second virtual scene area on the game interface. That is, in one embodiment, the step of "displaying an information prompt mark corresponding to at least one second game account on the game interface" can include:
[0059] Obtaining scene location information of a second virtual scene area corresponding to the second game account;
[0060] Performing position conversion processing on the scene position of the second virtual scene area to obtain display position information of the second virtual scene area on the game interface;
[0061] Based on the display position information, an information prompt icon corresponding to the second game account is displayed on the game interface.
[0062] Among them, the scene position information can indicate the position of the second virtual scene area in the virtual scene. For example, the scene position information may include the position information of the boundary of the second virtual scene area displayed by the second terminal. Exemplarily, the scene position information may include the coordinates of each vertex and / or center of the second virtual scene area displayed by the second terminal in the model space, or the field of view prompt mark may include the coordinates of two vertices and / or centers of the second virtual scene area on the same diagonal line in the model space.
[0063] The display position information may be the coordinates of the second virtual scene area in the screen space of the first terminal. For example, it may be the coordinates of the vertices and / or center of the second virtual scene area in the screen space of the first terminal. Alternatively, the field of view prompt identifier may include the coordinates of two vertices and / or centers of the second virtual scene area on the same diagonal line in the screen space of the first terminal.
[0064] For example, the scene position information of the second virtual scene area corresponding to the second game account may be obtained through the server corresponding to the target game, and the position conversion processing is to convert the coordinates in the model space into the coordinates in the screen space of the first terminal, that is, to map the scene position information into display position information, and display the field of view range prompt mark and game interaction information of the second virtual scene area according to the display position information, so as to indicate the position range of the second virtual scene area in the first virtual scene area displayed on the first terminal through the field of view prompt mark.
[0065] In addition to displaying the field of view prompt mark and game interaction information of the second game account on the game interface corresponding to the first game account, the interactive message between the second game account and the first game account may also be displayed on the game interface. That is, in one embodiment, after displaying the information prompt mark corresponding to the second game account on the game interface based on the display position information, the information prompt method provided in the embodiment of the present application may also include:
[0066] Obtaining interactive messages corresponding to the second game account;
[0067] The interactive message is displayed on the game interface according to the display position information to prompt the second game account corresponding to the interactive message.
[0068] Among them, the interactive message can be a text message or voice message corresponding to the second game account. The text message can be a text message sent by a player who plays the game through the second game account, or a message obtained by performing voice recognition processing on the voice input by the player who plays the game through the second game account.
[0069] The display position information indicates the display position of the second virtual scene area corresponding to the second game account on the game interface, so displaying the interactive message corresponding to the second game account based on the display position information allows the player to clearly determine the source of the interactive message.
[0070] The field of view prompt logo and the game interaction information can be different information prompt logos, or can be displayed together in the same information prompt logo. Each second game account can correspond to an information prompt logo, so as to indicate the position of the second virtual scene area corresponding to each second game account in the first virtual scene area displayed on the game interface through the information prompt logo, and display the game interaction information, that is, each second game account corresponds to an information prompt logo, and the information prompt logo includes a first logo area and a second logo area. The first logo area is used to display the field of view prompt logo, and the second logo area is used to display the game interaction information.
[0071] Optionally, the second identification area can also be used to display the account identification of the second game account, so that the player can identify the second virtual scene area and game interaction information corresponding to different second game accounts. The account identification can be information that can refer to the second game account, such as the account ID of the second game account, or the game nickname, etc., that is, the second identification area is also used to display the account identification of the second game account.
[0072] The display position of the information prompt logo on the game interface can be determined according to the position of the second virtual scene area in the first virtual scene area on the game interface, that is, according to the display position of the second virtual scene area on the game interface, so that the display position of the field of view prompt logo in the information prompt logo on the game interface can indicate the position of the second virtual scene area on the game interface.
[0073] The information prompt mark may include a visual range prompt mark and game interaction information. The visual range prompt mark is displayed in the first mark area, and the game interaction information is displayed in the second mark area. Figure 5 As shown, the information prompt mark 50 includes a field of view prompt mark 51, game interaction information 52 and the nickname of the second game account. The scene area framed by the field of view prompt mark is the second virtual scene area. Optionally, the information prompt mark may also include a point prompt mark 53.
[0074] Among them, the game interaction information can indicate the information generated by the second game account interacting with the game object in the target game. The interaction with the game object can be, for example, building buildings and bases in a virtual scene, or controlling virtual game characters and game units to fight against enemies in a virtual scene. The generated information can be, for example, information corresponding to the interactive operation of the second game account (for example, attacking base A), game situation (for example, being besieged, being at a disadvantage, energy is about to run out, etc.), game progress, or the second game account interacting with the game object in the target game, triggering the information corresponding to the interactive operation executed by the first terminal, etc. The information corresponding to the interactive operation executed by the first terminal may include operation identifiers, interactive controls, etc.
[0075] If the first virtual scene area is larger than the second virtual scene area, and the second virtual scene area is located in the first virtual scene area, the player can have an overview of the game situation in the first virtual scene area from the first perspective, but cannot obtain the specific position game status. The player needs to switch to the second perspective to observe the specific game status. By displaying the visual range prompt mark and game interaction information on the game interface, the player can obtain the game interaction information of the second scene area from the second perspective from the first perspective, and can more comprehensively and accurately grasp the game status of the first virtual scene, and can timely reinforce teammates, cooperate with teammates, or fight against enemies, etc. In one embodiment, the game interaction information can be set to be interactive. When the player operates the game interaction information, it can trigger the terminal to perform interactive operations in the second virtual scene area, that is, the game interaction information can be used to perform interactive operations on the second virtual scene area from the first perspective.
[0076] Among them, the interactive operation is the operation performed by the first terminal in the target game, such as building a new building in the virtual scene of the target game, controlling the units of both sides (units may include various characters, arms, spaceships, machinery and other entities that can be controlled or owned by players) to fight, and establishing a blockade line for a base in the virtual scene.
[0077] If the game interaction information is a text message displayed on the game interface, such as "Teammate A is being besieged", "Teammate B is mining resources", etc. When text messages of different message types are operated, the interaction operations performed by the first terminal are different. For example, if the player clicks on the game interaction information "Teammate A is being besieged" on the game interface, the first terminal can be triggered to control the game resources of the first game account to assist teammate A in fighting the enemy. If the player clicks on the game interaction information "Teammate B is mining resources" on the game interface, the first terminal can be triggered to control the game resources of the first game account to assist teammate B in mining resources, etc. The message type of the game interaction information can be set according to the keywords of the game interaction information. For example, if the game interaction information includes "siege", the corresponding message type is M, and if the game interaction information includes "mining", the corresponding message type is N, etc.
[0078] Optionally, the game interaction information may also include an operation identifier, and the operation identifier may indicate a target interaction operation performed by the second terminal. That is, in one embodiment, the game interaction information includes an operation identifier indicating a target interaction operation performed by the second game account in the second virtual scene area. The information prompt method provided in the embodiment of the present application may also include:
[0079] In response to a trigger operation for the operation identifier, an interactive operation corresponding to the operation identifier is performed.
[0080] The operation identifier may indicate a target interactive operation of the second game account in the second virtual scene area. The target interactive operation of the second game account in the second virtual scene area may be an interactive operation performed by the second terminal in the second virtual scene area based on the second game account.
[0081] The target interactive operation may be an interactive operation performed by the second game account, for example, the most recently performed interactive operation, or the m most recently performed interactive operations, where m is an integer, or an interactive operation performed by the second game account within the target time.
[0082] There is a corresponding relationship between the operation identifier and the interactive operation. The operation identifier can be used to convey to the player the game operation triggered by the second game account corresponding to the player in the target game, and the first terminal performs the interactive operation corresponding to the operation identifier in response to the player's triggering operation on the operation identifier.
[0083] The trigger operation may include at least one user operation of touch operation, mouse operation, keyboard operation, voice interaction, gesture control and game operation. The touch operation may include clicking, long pressing and the like.
[0084] For example, player A triggers the second terminal to perform a blocking operation through the second game account, and the first terminal logged in with the first game account displays an operation icon corresponding to the blocking operation on the game interface. Player B clicks the operation icon displayed on the first terminal to trigger the first terminal to perform the blocking operation.
[0085] The operation identifier may be a picture, a pattern, or an interactive control, that is, the operation identifier includes an interactive control.
[0086] The interactive controls displayed on the game interface can be the same controls that can trigger the target interactive operation of the second game account in the second virtual scene. The same controls can mean that the triggered event processing logic is the same. For example, player A plays the game through the second terminal logged in with the second game account. Player A clicks the "block" control on the game interface displayed on the second terminal, triggering the second terminal to perform a blocking operation in the second virtual scene area. Player B displays the "block" control on the game interface of the first terminal logged in with the first game account. Player B clicks this "block" control to trigger the first terminal to perform a blocking operation.
[0087] The operation identifiers of the target interactive operations corresponding to each second game account can be arranged and displayed on the game interface according to the operation sequence of the target interactive operations. For example, the second game account C corresponds to target interactive operations a, b and c, and the operation identifiers of the target interactive operations a, b and c can be arranged in the order of abc. For other second game accounts, the operation identifiers are also arranged and displayed on the game interface according to the corresponding operation sequence of the target interactive operations. That is, in one embodiment, the operation identifier of at least one target interactive operation corresponding to each second game account is arranged and displayed on the game interface according to the operation sequence of at least one target interactive operation.
[0088] The target interaction operation of the second game account in the second virtual scene area may be for a game task or a game goal, such as attacking the enemy's command center, picking up game resources dropped in the virtual scene, etc., or may be for a specific location in the virtual scene, such as building a base at point a in the virtual scene, mobilizing ships at point B in the virtual scene, etc. If the target interaction operation is for a target point in the second virtual scene area, the first terminal performs the interaction operation at the target point in response to a trigger operation of an operation identifier corresponding to the target interaction operation, that is, in one embodiment, the target interaction operation is for a target point in the second virtual scene area, and the step of "performing the interaction operation corresponding to the operation identifier in response to a trigger operation of the operation identifier" may include:
[0089] In response to a trigger operation for the operation identifier, an interactive operation corresponding to the operation identifier is performed at a target point.
[0090] Among them, the target interactive operation can be an interactive operation performed on a target point in the second virtual scene area, such as building a base at point a in the virtual scene, etc. There is a corresponding relationship between the operation identifier corresponding to the target interactive operation displayed on the game interface of the first terminal and the target point targeted by the target interactive operation. The first terminal responds to the trigger operation on the operation identifier, can determine the target point corresponding to the operation identifier, and then perform the interactive operation corresponding to the operation identifier at the target point.
[0091] Through the operation identifier, the player can directly interact with the target point in the virtual scene without first selecting the target point from the virtual scene and then interacting with the target point.
[0092] If the first game account and the second game account belong to the same game camp, the first game account can quickly cooperate with the second game account based on the operation identifier, without the need for the player of the second game account to inform the player of the first game account of the location to be operated and the required game operation through voice or text, etc., which can improve the operation efficiency of the player of the first game account and the response efficiency to the player of the second game account, and improve the cooperation efficiency and effect between players belonging to the same game camp.
[0093] Optionally, in order to prompt the player of the location of the target point targeted by the target interaction operation, a point prompt mark corresponding to the target point can be displayed on the game interface. That is, in one embodiment, the game interaction information also includes a point prompt mark, which is used to indicate the location of the target point in the first virtual scene area displayed on the game interface.
[0094] Among them, the point prompt mark can be in the form of an icon, a pattern, a control, etc. The point prompt mark is used to indicate the position of the target point in the first virtual scene area, and can also indicate the display position of the target point on the game interface.
[0095] Optionally, in order to distinguish the target points targeted by target interaction operations of different second game accounts, different point prompt identifiers may be used for the target points targeted by target interaction operations of different second game accounts, that is, in one embodiment, the point prompt identifiers corresponding to the target points targeted by target interaction operations of different second game accounts are different.
[0096] For example, for target interaction operations of different second game accounts, different point prompt markers can be used to indicate the target points targeted by the target interaction operations. The different point prompt markers can refer to at least one of the shape, color, and size of the point prompt markers. For example, different second game accounts can be distinguished by different colors for point prompt markers of the same shape. For another example, each second game account corresponds to a point prompt marker of a certain shape.
[0097] As can be seen from the above, the embodiment of the present application displays a game interface corresponding to a first game account, and the game interface includes a first virtual scene area under a first perspective corresponding to the first game account; at least one information prompt mark corresponding to a second game account is displayed on the game interface, and the information prompt mark includes a field of view prompt mark and game interaction information. The field of view prompt mark is used to indicate the position range of the second virtual scene area under a second perspective corresponding to the second game account presented in the first virtual scene area, so as to prompt the player of the second game account of the virtual scene area observed by the player, as well as the game interaction information in the observed virtual scene area, so that the player can adjust the game strategy in time according to the operations of other players, thereby improving the player's gaming experience.
[0098] In order to more clearly illustrate the information prompt method provided by the embodiment of the present application, the following will take the example that the first game account of the target game is logged in on the first terminal, the second game account of the target game is logged in on the second terminal, the second virtual scene area displayed on the second terminal is partially or completely located in the first virtual scene area displayed on the first terminal, and the first game account and the second game account are allies in the target game. Figure 6 As shown, the specific process of the information prompt method can be as follows:
[0099] 2011. The second terminal displays a second game interface, where the second game interface includes a second virtual scene area under a second viewing angle.
[0100] Among them, the second game interface is a game interface displayed on the second terminal, a second game account is logged in to the second terminal, and the second game interface includes a second virtual scene area under a second perspective.
[0101] 2012. The second terminal obtains scene position information of the second virtual scene area, and sends the scene position information to the first terminal.
[0102] Among them, the scene position information may be the position information of the second virtual scene area in the model space. For example, the scene position information may include the position information of the boundary of the second virtual scene area displayed by the second terminal. Exemplarily, the scene position information may include the coordinates of each vertex and / or center of the second virtual scene area displayed by the second terminal in the model space, or the field of view prompt mark may include the coordinates of two vertices and / or centers of the second virtual scene area on the same diagonal line in the model space.
[0103] The second terminal obtains the scene position information of the second virtual scene area, and sends the scene position information to the first terminal through the server or other means.
[0104] 2013. In response to a trigger operation on a target point in the second virtual scene area, the second terminal displays a point prompt mark and at least one interactive control corresponding to the target point.
[0105] The player can perform a trigger operation on a target point in the second virtual scene area through the screen of the second terminal. In response to the trigger operation on the target point, the second terminal displays a point prompt mark corresponding to the target point and displays at least one game interactive control. Exemplarily, the point prompt mark and interactive control displayed by the second terminal can be as follows: Figure 7 As shown, a point prompt mark 61 and a plurality of interactive controls 62 are displayed in the second game interface 60. The second game interface 60 may also include a voice input control 63, through which the player can trigger the second terminal to collect voice data.
[0106] 2014. The second terminal performs an interaction operation corresponding to the target interaction control at a target location in response to a trigger operation on a target interaction control among the at least one interaction control.
[0107] The second terminal performs an interactive operation corresponding to the game interactive control at a target point in response to the player's triggering operation on the interactive control.
[0108] 2015. The second terminal sends operation-related information to the first terminal based on the target point and the interactive operation.
[0109] The second terminal sends operation-related information to the first terminal based on the target point and the interactive operation, so that the first terminal can display the operations performed by the player of the second game account.
[0110] 2016. The second terminal collects voice data and sends an interactive message to the first terminal based on the voice data.
[0111] For example, the second terminal may collect the player's voice data through a microphone or other device, perform voice recognition on the voice data, and obtain a text message (ie, an interactive message). The interactive message may also be a voice message input by the player.
[0112] 2021. The first terminal displays a first game interface, where the first game interface includes a first virtual scene area from a first perspective.
[0113] 2022. The first terminal obtains the scene position information of the second terminal, and based on the scene position information, displays a visual range prompt mark of the second virtual scene area in the first virtual scene area.
[0114] For example, the scene position information of the second virtual scene area displayed by the second terminal may be obtained through a server corresponding to the target game or other means, and the position conversion processing is to convert the coordinates in the model space into the coordinates in the screen space of the first terminal, that is, to map the scene position information into display position information, and display the field of view prompt mark and game interaction information of the second virtual scene area according to the display position information, so as to indicate the position of the second virtual scene area in the first virtual scene area displayed on the first terminal through the field of view prompt mark.
[0115] In one embodiment, the visual range prompt mark may be included in the information prompt mark, which may be as follows: Figure 5 As shown, the information prompt mark 50 includes a field of view prompt mark 51, and the scene area framed by the field of view prompt mark is the second virtual scene area.
[0116] 2023. The first terminal obtains operation-related information corresponding to the second game account logged in on the second terminal, and displays a point prompt mark of the target point and a target interaction control corresponding to the interaction operation performed by the second terminal on the first game interface according to the operation-related information.
[0117] In one embodiment, the information prompt identifier that the interactive control and the point prompt identifier may include may be as follows: Figure 5 As shown, the information prompt mark 50 includes a visual range prompt mark 51, game interaction information 52 and a point prompt mark 53. Figure 5 The game interaction information in is the interactive control.
[0118] The first terminal may display a point prompt mark of the target point and a target interactive control on the first game interface according to the operation-related information.
[0119] 2024. In response to the triggering operation on the target interactive control, the first terminal performs the interactive operation corresponding to the target interactive control at the target location.
[0120] The target interactive control displayed on the first terminal and the target interactive control displayed on the second terminal have the same event processing logic triggered. For example, when the target interactive control on the second game interface displayed on the second terminal is triggered, the second terminal performs a blocking operation based on the target point; when the target interactive control displayed on the first game interface displayed on the first terminal is triggered, the first terminal performs a blocking operation based on the target point.
[0121] 2025. The first terminal obtains the interactive message from the second terminal, and displays the interactive message on the first game interface.
[0122] The first terminal may obtain the interactive message of the second terminal, and display the interactive message on the first game interface based on the position of the second virtual scene area in the first virtual scene area displayed by the first terminal.
[0123] As can be seen from the above, in the embodiment of the present application, the second terminal displays a second game interface, and the second game interface includes a second virtual scene area under a second perspective; obtains scene position information of the second virtual scene area, and sends the scene position information to the first terminal; in response to a trigger operation on a target point in the second virtual scene area, displays a point prompt mark corresponding to the target point, and displays at least one interactive control; in response to a trigger operation on a target interactive control in at least one interactive control, performs an interactive operation corresponding to the target interactive control at the target point; based on the target point and the interactive operation, sends operation-related information to the first terminal; collects voice data, and sends an interactive message to the first terminal based on the voice data.
[0124] The first terminal displays a first game interface, which includes a first virtual scene area under a first perspective; obtains scene position information of the second terminal, and based on the scene position information, displays a field of view prompt mark of the second virtual scene area in the first virtual scene area; obtains operation-related information corresponding to a second game account logged in on the second terminal; based on the operation-related information, displays a point prompt mark of a target point on the first game interface, and a target interaction control corresponding to an interaction operation performed on the second terminal; in response to a trigger operation on the target interaction control, performs an interaction operation corresponding to the target interaction control at the target point, obtains an interaction message from the second terminal, and displays the interaction message on the first game interface.
[0125] The embodiment of the present application realizes prompting the player of the second game account of the virtual scene area observed by the player, as well as the game interaction information in the observed virtual scene area, so that the player can adjust the game strategy in time according to the operations of other players, thereby improving the player's gaming experience.
[0126] In order to facilitate better implementation of the information prompting method provided in the embodiment of the present application, an information prompting device is also provided in one embodiment. The meanings of the terms are the same as those in the above-mentioned information prompting method, and the specific implementation details can refer to the description in the method embodiment.
[0127] The information prompting device can be integrated into a computer device, such as Figure 8 As shown, the information prompting device may include: a display unit 301 and a prompting unit 302, which are specifically as follows:
[0128] (1) A display unit 301, configured to display a game interface corresponding to a first game account, wherein the game interface includes a first virtual scene area under a first viewing angle corresponding to the first game account.
[0129] (2) a prompt unit 302, configured to display a field of view prompt mark and game interaction information corresponding to at least one second game account on the game interface, wherein the field of view prompt mark indicates a positional relationship between a second virtual scene area under a second viewing angle corresponding to the second game account and the first virtual scene area.
[0130] In one embodiment, the prompt unit 302 may be used to:
[0131] In response to the interactive operation of the second game account in the second virtual scene area, at least one information prompt icon corresponding to the second game account is displayed on the game interface, and the interactive operation includes marking the target point in the second virtual scene area, arranging the game strategy for the target point, and sending an interactive message to the first game account for the target point.
[0132] In one embodiment, the prompt unit 302 may be used to:
[0133] In response to a trigger operation on the information viewing control, an information prompt mark including a visual range prompt mark corresponding to at least one second game account is displayed on the game interface;
[0134] In response to the interactive operation of the second game account in the second virtual scene area, game interactive information corresponding to the interactive operation is added to the information prompt mark.
[0135] In one embodiment, the game interaction information may be used to perform an interactive operation on the second virtual scene area under the first viewing angle.
[0136] In one embodiment, the game interaction information includes an operation identifier indicating a target interaction operation of the second game account in the second virtual scene area, and the information prompting device may further include:
[0137] The response unit is used to respond to the trigger operation for the above operation identifier and execute the interactive operation corresponding to the above operation identifier.
[0138] In one embodiment, the above-mentioned operation identifier includes an interactive control.
[0139] In one embodiment, the operation identifier of at least one target interactive operation corresponding to each of the second game accounts is displayed on the game interface in an arrangement according to the operation time sequence of the at least one target interactive operation.
[0140] In one embodiment, the target interaction operation is directed to a target point in the second virtual scene area, and the response unit may further:
[0141] In response to a trigger operation for the operation identifier, an interactive operation corresponding to the operation identifier is performed at the target point.
[0142] In one embodiment, the game interaction information further includes a point prompt mark, and the point prompt mark is used to indicate the position of the target point in the first virtual scene area.
[0143] In one embodiment, the target points targeted by the target interaction operations of different second game accounts have different point prompt identifiers corresponding to them.
[0144] In one embodiment, the first game account and the second game account belong to the same game camp.
[0145] In one embodiment, the first virtual scene area under the above-mentioned first perspective is larger than the second virtual scene area under the above-mentioned second perspective, and the above-mentioned field of view prompt mark includes a field of view prompt mark, and the range of the above-mentioned field of view prompt mark determined on the above-mentioned game interface is used to indicate the range of the above-mentioned second virtual scene area within the above-mentioned first virtual scene area.
[0146] In one embodiment, each of the above-mentioned second game accounts corresponds to an information prompt logo, and the above-mentioned information prompt logo includes a first logo area and a second logo area, the first logo area is used to display the above-mentioned field of view prompt logo, and the second logo area is used to display the above-mentioned game interaction information.
[0147] In one embodiment, the second identification area is also used to display the account identification of the second game account.
[0148] In one embodiment, the prompt unit 302 includes:
[0149] An acquisition subunit is used for scene position information of the second virtual scene area;
[0150] A conversion subunit, used for performing position conversion processing on the scene position of the second virtual scene area to obtain display position information of the second virtual scene area on the game interface;
[0151] The information display subunit is used to display the above-mentioned field of view prompt mark and the above-mentioned game interaction information on the above-mentioned game interface based on the above-mentioned display position information.
[0152] In one embodiment, the information prompting device may further include:
[0153] An acquisition unit, used to acquire the interactive message corresponding to the second game account;
[0154] The message prompt unit is used to display the above-mentioned interactive message on the above-mentioned game interface according to the above-mentioned display position information, so as to prompt the second game account corresponding to the above-mentioned interactive message.
[0155] As can be seen from the above, the information prompt device of the embodiment of the present application displays the game interface corresponding to the first game account through the display unit 301, and the game interface includes the first virtual scene area under the first perspective corresponding to the first game account; the prompt unit 302 displays at least one information prompt mark corresponding to the second game account on the game interface, and the information prompt mark includes a field of view prompt mark and game interaction information. The field of view prompt mark is used to indicate the position range of the second virtual scene area under the second perspective corresponding to the second game account presented in the first virtual scene area, so as to prompt the player of the second game account of the virtual scene area observed by the player, as well as the game interaction information in the observed virtual scene area, so that the player can adjust the game strategy in time according to the operations of other players, thereby improving the player's game experience.
[0156] Accordingly, the embodiment of the present application also provides a computer device, which may be a terminal. Fig. 9 As shown, Fig. 9 A schematic diagram of the structure of a computer device provided in an embodiment of the present application. The computer device 500 includes a processor 501 having one or more processing cores, a memory 502 having one or more computer-readable storage media, and a computer program stored in the memory 502 and executable on the processor. The processor 501 is electrically connected to the memory 502. Those skilled in the art will appreciate that the computer device structure shown in the figure does not constitute a limitation on the computer device, and may include more or fewer components than shown, or combine certain components, or arrange components differently.
[0157] The processor 501 is the control center of the computer device 500. It uses various interfaces and lines to connect the various parts of the entire computer device 500, executes various functions of the computer device 500 and processes data by running or loading software programs and / or modules stored in the memory 502, and calling data stored in the memory 502, thereby monitoring the computer device 500 as a whole.
[0158] In the embodiment of the present application, the processor 501 in the computer device 500 will load instructions corresponding to the processes of one or more application programs into the memory 502 according to the following steps, and the processor 501 will run the application programs stored in the memory 502 to implement various functions:
[0159] Displaying a game interface corresponding to the first game account, where the game interface includes a first virtual scene area under a first perspective corresponding to the first game account;
[0160] An information prompt icon corresponding to at least one second game account is displayed on the game interface, the information prompt icon including a field of view prompt icon and game interaction information, the field of view prompt icon is used to indicate the position range of a second virtual scene area under a second perspective corresponding to the second game account presented in the first virtual scene area.
[0161] The embodiment of the present application realizes prompting the player of the second game account of the virtual scene area observed by the player, as well as the game interaction information in the observed virtual scene area, so that the player can adjust the game strategy in time according to the operations of other players, thereby improving the player's gaming experience.
[0162] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.
[0163] Optional, such as Fig. 9 As shown, the computer device 500 further includes: a touch screen 503, a radio frequency circuit 504, an audio circuit 505, an input unit 506, and a power supply 507. The processor 501 is electrically connected to the touch screen 503, the radio frequency circuit 504, the audio circuit 505, the input unit 506, and the power supply 507, respectively. Those skilled in the art can understand that Fig. 9 The computer device structure shown in the figure does not constitute a limitation on the computer device, and may include more or less components than shown in the figure, or combine certain components, or arrange the components differently.
[0164] The touch display screen 503 can be used to display a graphical user interface and receive operation instructions generated by the user acting on the graphical user interface. The touch display screen 503 may include a display panel and a touch panel. Among them, the display panel may be used to display information input by the user or information provided to the user and various graphical user interfaces of computer equipment, and these graphical user interfaces may be composed of graphics, text, icons, videos and any combination thereof. Optionally, the display panel may be configured in the form of a liquid crystal display (LCD, Liquid Crystal Display), an organic light emitting diode (OLED, Organic Light-Emitting Diode) and the like. The touch panel may be used to collect the user's touch operation on or near it (such as the user using any suitable object or attachment such as a finger, a stylus, etc. on the touch panel or near the touch panel), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Optionally, the touch panel may include two parts, a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch orientation, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into the touch point coordinates, and then sends it to the processor 501, and can receive the command sent by the processor 501 and execute it. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it is transmitted to the processor 501 to determine the type of touch event, and then the processor 501 provides a corresponding visual output on the display panel according to the type of touch event. In an embodiment of the present application, the touch panel and the display panel can be integrated into the touch display screen 503 to realize the input and output functions. However, in some embodiments, the touch panel and the touch panel can be used as two independent components to realize the input and output functions. That is, the touch display screen 503 can also be used as a part of the input unit 506 to realize the input function.
[0165] The radio frequency circuit 504 may be used to send and receive radio frequency signals, so as to establish wireless communication with a network device or other computer devices through wireless communication, and to send and receive signals between the network device or other computer devices.
[0166] The audio circuit 505 can be used to provide an audio interface between the user and the computer device through a speaker and a microphone. The audio circuit 505 can transmit the electrical signal converted from the received audio data to the speaker, which is converted into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 505 and converted into audio data, and then the audio data is output to the processor 501 for processing, and then sent to another computer device through the radio frequency circuit 504, or the audio data is output to the memory 502 for further processing. The audio circuit 505 may also include an earphone jack to provide communication between an external headset and the computer device.
[0167] The input unit 506 may be used to receive input numbers, character information or user feature information (such as fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal input related to user settings and function control.
[0168] The power supply 507 is used to supply power to various components of the computer device 500. Optionally, the power supply 507 can be logically connected to the processor 501 through a power management system, so that the power management system can manage charging, discharging, and power consumption. The power supply 507 can also include one or more DC or AC power supplies, recharging systems, power failure detection circuits, power converters or inverters, power status indicators, and other arbitrary components.
[0169] although Fig. 9 Not shown, the computer device 500 may also include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which will not be described in detail here.
[0170] In the above embodiments, the description of each embodiment has its own emphasis. For parts that are not described in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.
[0171] A person of ordinary skill in the art will appreciate that all or part of the steps in the various methods of the above embodiments may be completed by instructions, or by controlling related hardware through instructions. The instructions may be stored in a computer-readable storage medium and loaded and executed by a processor.
[0172] To this end, an embodiment of the present application provides a computer-readable storage medium, in which multiple computer programs are stored, and the computer program can be loaded by a processor to execute the steps in any one of the information prompt methods provided in the embodiments of the present application. For example, the computer program can execute the following steps:
[0173] Displaying a game interface corresponding to the first game account, where the game interface includes a first virtual scene area under a first perspective corresponding to the first game account;
[0174] An information prompt icon corresponding to at least one second game account is displayed on the game interface, the information prompt icon including a field of view prompt icon and game interaction information, the field of view prompt icon is used to indicate the position range of a second virtual scene area under a second perspective corresponding to the second game account presented in the first virtual scene area.
[0175] The embodiment of the present application realizes prompting the player of the second game account of the virtual scene area observed by the player, as well as the game interaction information in the observed virtual scene area, so that the player can adjust the game strategy in time according to the operations of other players, thereby improving the player's gaming experience.
[0176] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.
[0177] The storage medium may include: a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, etc.
[0178] The above is a detailed introduction to an information prompt method, device, computer equipment and computer storage medium provided in the embodiments of the present application. Specific examples are used in this article to illustrate the principles and implementation methods of the present application. The description of the above embodiments is only used to help understand the method of the present application and its core idea; at the same time, for technical personnel in this field, according to the ideas of the present application, there will be changes in the specific implementation methods and application scopes. In summary, the content of this specification should not be understood as a limitation on the present application.
Claims
1. An information prompting method, characterized in that: The method comprises: Displaying a game interface corresponding to the first game account, wherein the game interface includes a first virtual scene area under a first perspective corresponding to the first game account; An information prompt icon corresponding to at least one second game account is displayed on the game interface, wherein the information prompt icon includes a field of view prompt icon and game interaction information, and the field of view prompt icon is used to indicate the position range of a second virtual scene area under a second perspective corresponding to the second game account in the first virtual scene area.
2. The method according to claim 1, characterized in that The step of displaying an information prompt mark corresponding to at least one second game account on the game interface includes: In response to the interactive operation of the second game account in the second virtual scene area, at least one information prompt icon corresponding to the second game account is displayed on the game interface, and the interactive operation includes marking the target point in the second virtual scene area, arranging the game strategy for the target point, and sending an interactive message to the first game account for the target point.
3. The method according to claim 1, characterized in that The game interface further includes an information viewing control, wherein the information prompt mark corresponding to at least one second game account is displayed on the game interface, including: In response to a trigger operation on the information viewing control, displaying an information prompt mark including the field of view prompt mark corresponding to at least one second game account on the game interface; In response to the interactive operation of the second game account in the second virtual scene area, game interactive information corresponding to the interactive operation is added to the information prompt mark.
4. The method according to claim 1, characterized in that The game interaction information can be used to perform interactive operations on the second virtual scene area under the first viewing angle.
5. The method according to claim 1, characterized in that: The game interaction information includes an operation identifier indicating a target interaction operation of the second game account in the second virtual scene area, and the method further includes: In response to a triggering operation of the first game account for the operation identifier, an interactive operation corresponding to the operation identifier is performed.
6. The method according to claim 5, characterized in that The operation identifier includes an interactive control.
7. The method according to claim 5, characterized in that The operation identifier of at least one target interactive operation corresponding to each second game account is displayed on the game interface in an arrangement according to the operation time sequence of the at least one target interactive operation.
8. The method according to claim 5, characterized in that The target interactive operation is directed to a target point in the second virtual scene area, and in response to the triggering operation of the first game account on the operation identifier, performing the interactive operation corresponding to the operation identifier includes: In response to a trigger operation for the operation identifier, an interactive operation corresponding to the operation identifier is performed at the target point.
9. The method according to claim 8, characterized in that The game interaction information also includes a point prompt mark, and the point prompt mark is used to indicate the position of the target point in the first virtual scene area.
10. The method according to claim 9, characterized in that The target points targeted by the target interaction operations of different second game accounts have different point prompt identifiers corresponding to them.
11. The method according to claim 1, characterized in that: The first game account and the second game account belong to the same game camp.
12. The method according to claim 1, characterized in that The first virtual scene area under the first viewing angle is larger than the second virtual scene area under the second viewing angle.
13. The method according to any one of claims 1 to 12, characterized in that: Each of the second game accounts corresponds to an information prompt mark, and the information prompt mark includes a first identification area and a second identification area. The first identification area is used to display the field of view prompt mark, and the second identification area is used to display at least part of the game interaction information.
14. The method according to claim 13, characterized in that The second identification area is also used to display the account identification of the second game account.
15. The method according to claim 1, characterized in that The step of displaying an information prompt mark corresponding to at least one second game account on the game interface includes: Obtaining scene position information of a second virtual scene area corresponding to the second game account; Performing position conversion processing on the scene position of the second virtual scene area to obtain display position information of the second virtual scene area on the game interface; Based on the display position information, an information prompt mark corresponding to the second game account is displayed on the game interface.
16. The method according to claim 15, characterized in that After displaying the information prompt mark corresponding to the second game account on the game interface based on the display position information, the method further includes: Obtaining the interactive message corresponding to the second game account; The interactive message is displayed on the game interface according to the display position information to prompt a second game account corresponding to the interactive message.
17. An information prompting device, characterized in that: include: A display unit, configured to display a game interface corresponding to the first game account, wherein the game interface includes a first virtual scene area under a first viewing angle corresponding to the first game account; A prompt unit is used to display an information prompt mark corresponding to at least one second game account on the game interface, wherein the information prompt mark includes a field of view prompt mark and game interaction information, and the field of view prompt mark is used to indicate the position range of the second virtual scene area under the second perspective corresponding to the second game account in the first virtual scene area.
18. A computer device, characterized in that: It comprises a memory and a processor; the memory stores a computer program, and the processor is used to run the computer program in the memory to execute the information prompt method according to any one of claims 1 to 16.
19. A computer-readable storage medium, characterized in that: The computer-readable storage medium is used to store a computer program, and the computer program is loaded by a processor to execute the information prompt method according to any one of claims 1 to 16.