Sudoku game device
By setting up sensor chess position and chess piece identity input devices on the chessboard of Sudoku game equipment, combined with the controller's real-time detection function, the problem of the lack of real-time detection of real-time detection of existing Sudoku game equipment is solved, and the correctness of automatic real-time detection of answers is achieved, and the gaming experience is improved.
Patent Information
- Application Number
- CN202411623183.2
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Priority Date
- 2023-11-14
- Filing Date
- 2024-11-14
- Publication Date
- 2025-02-25
AI Technical Summary
The existing Sudoku game devices lack the function of real-time detection of correctness in the answering process, which leads to players who need to judge whether the answer is correct by themselves and lack intelligent assistance.
A Sudoku gaming device is designed, including a chessboard, display screen, chess pieces, chess piece identity input device and controller. By setting induction chess positions on the chessboard and equipped with a chess piece identity input device, the controller can judge in real time whether the type of chess piece the player makes is consistent with the type of chess piece that should be dropped, real-time detection of the correctness of the answer.
It realizes that the Sudoku game equipment automatically determines whether the answer is wrong in real time, improves the player's gaming experience and reduces the errors in human judgment.
Smart Images

Figure CN119499642A_ABST
Abstract
Description
[0001] CROSS-REFERENCE TO RELATED APPLICATIONS
[0002] This application claims priority to a Chinese patent application filed with the Chinese Patent Office on November 14, 2023, with application number 2023230810708 and application name “Sudoku Game Device”, the entire contents of which are incorporated herein by reference. Technical Field
[0003] The present application relates to the technical field of Sudoku game equipment, and in particular to a Sudoku game equipment. Background Art
[0004] In traditional Sudoku games, Sudoku puzzles are printed on paper, and multiple puzzles are printed to form a Sudoku puzzle book. Players complete the Sudoku puzzles by filling in the blanks by hand. However, the above game method will make the paper printed with Sudoku puzzles lose its function after one use, and the number of puzzles is limited and cannot be recycled.
[0005] Based on the above reasons, a variety of electronic Sudoku game devices have appeared, but the current Sudoku game devices do not have the function of real-time detection of the correctness of the solution process. Summary of the invention
[0006] Based on this, it is necessary to provide a Sudoku game device that can detect the correctness of the solution process in real time.
[0007] The present application provides a Sudoku game device, comprising:
[0008] A chessboard, wherein the chessboard is provided with a plurality of game sub-areas arranged horizontally and vertically, and each game sub-area contains a plurality of sensing chess positions;
[0009] The display screen is divided into a plurality of display sub-areas arranged horizontally and vertically during display, each display sub-area includes a plurality of display units, and the arrangement of each display unit corresponds to the arrangement of each sensing chess position; wherein some display units of the display screen are used to display different chess piece types to generate Sudoku game questions;
[0010] There are multiple types of chess pieces, and target chess pieces among the chess pieces are used to be placed at target chess positions according to the chess piece types displayed on the display screen to generate a Sudoku game chess game; the target chess pieces are chess pieces of the same type as the displayed chess pieces, and the target chess positions are chess positions corresponding to some display units;
[0011] A chess piece identity input device, which is used to input the type of chess piece actually placed on each sensing chess position during the process of solving a Sudoku game;
[0012] The controller is connected to the chessboard and the chess piece identity input device respectively, and is used to determine whether the chess piece type actually placed on each sensing chess position is consistent with the chess piece type that should be placed; the chess piece type that should be placed is the chess piece type corresponding to the situation when the Sudoku game chess game is solved correctly.
[0013] In one embodiment, the chess piece identity input device includes:
[0014] Multiple chess piece bins, each chess piece bin includes multiple sensing keys, and the multiple sensing keys in each chess piece bin are used to place chess pieces of the same type. The sensing keys are connected to a controller. When a chess piece leaves the sensing key, the sensing key outputs a first trigger signal to the controller. The first trigger signal is used to characterize the type of chess piece. Different first trigger signals are output when chess pieces in different chess piece bins leave the corresponding sensing keys.
[0015] In one embodiment, the chess piece identity input device includes:
[0016] Multiple digital indicator light keys are connected to the controller. When the digital indicator light keys are pressed, a second trigger signal is output to the controller. The second trigger signal is used to characterize the chess piece type. Different digital indicator light keys output different second trigger signals when they are pressed.
[0017] In one embodiment, the chess piece identity input device includes:
[0018] A voice recognition module is connected to the controller. The voice recognition module is used to recognize the player's voice and output a third trigger signal to the controller. The third trigger signal is used to characterize the type of chess piece.
[0019] In one embodiment, the chess piece identity input device comprises:
[0020] The counter is connected to the sensing chess position and the controller respectively. The counter is used to output a fourth trigger signal to the controller in response to the number of pressing operations on the sensing chess position during the process of solving the Sudoku game. The fourth trigger signal is used to characterize the chess piece type.
[0021] In one embodiment, the counter is also used to output a first control signal to the controller in response to the total number of pressing operations on the board during the process of generating a Sudoku game game; the first control signal is used to instruct the controller to enter a question answering mode.
[0022] In one embodiment, the Sudoku game device further comprises:
[0023] The question switching button is used to respond to the question switching trigger operation, instructing part of the display units of the display screen to display different chess piece types to generate a new Sudoku game question.
[0024] In one embodiment, the Sudoku game device further comprises:
[0025] Timer;
[0026] The question-asking completion confirmation button is connected to the timer and is used to respond to the question-asking completion confirmation trigger operation and instruct the timer to start timing.
[0027] In one embodiment, the Sudoku game device further comprises:
[0028] The answering completion confirmation button is connected to the timer. The answering completion confirmation button is used to respond to the answering completion confirmation trigger operation and instruct the timer to end timing.
[0029] In one embodiment, the Sudoku game device further comprises:
[0030] The housing, the chessboard and the display screen are all arranged on the same side of the housing.
[0031] The above Sudoku game device has at least the following beneficial effects:
[0032] By setting a sensing chess position in the chessboard of the Sudoku game device, the player's chess piece placement information in the process of solving the Sudoku game can be obtained, and by setting a chess piece identity input device, the actual chess piece type corresponding to the chess piece placement information can be obtained, so that the Sudoku game device can automatically judge whether the answer is wrong in real time, thereby improving the player's gaming experience. BRIEF DESCRIPTION OF THE DRAWINGS
[0033] In order to more clearly illustrate the technical solutions in the embodiments of the present application or the conventional technology, the drawings required for use in the embodiments or the conventional technology descriptions are briefly introduced below. Obviously, the drawings described below are only some embodiments of the present application. For ordinary technicians in this field, other drawings can be obtained based on these drawings without creative work.
[0034] Figure 1 A schematic diagram of the structure of a Sudoku game device in one embodiment;
[0035] Figure 2 FIG. 4 is a schematic diagram of the structure of a Sudoku game device in another embodiment. DETAILED DESCRIPTION
[0036] In order to facilitate understanding of the present application, the present application will be described more fully below with reference to the relevant drawings. Embodiments of the present application are provided in the drawings. However, the present application can be implemented in many different forms and is not limited to the embodiments described herein. On the contrary, the purpose of providing these embodiments is to make the disclosure of the present application more thorough and comprehensive.
[0037] Unless otherwise defined, all technical and scientific terms used herein have the same meaning as those commonly understood by those skilled in the art to which this application belongs. The terms used herein in the specification of this application are only for the purpose of describing specific embodiments and are not intended to limit this application.
[0038] It is understood that the terms "first", "second", etc. used in this application may be used herein to describe various elements, but these elements are not limited by these terms. These terms are only used to distinguish a first element from another element. For example, without departing from the scope of this application, a first resistor may be referred to as a second resistor, and similarly, a second resistor may be referred to as a first resistor. Both the first resistor and the second resistor are resistors, but they are not the same resistor.
[0039] It can be understood that the “connection” in the following embodiments should be understood as “electrical connection”, “communication connection”, etc. if the connected circuits, modules, units, etc. have electrical signals or data transmission between each other.
[0040] It can be understood that “at least one” means one or more, “plurality” means two or more, and “at least a portion of an element” means a part or all of an element.
[0041] When used herein, the singular forms "a", "an", and "said / the" may also include plural forms, unless the context clearly indicates otherwise. It should also be understood that the terms "include / comprise" or "have" and the like specify the presence of stated features, wholes, steps, operations, components, parts, or combinations thereof, but do not exclude the possibility of the presence or addition of one or more other features, wholes, steps, operations, components, parts, or combinations thereof. At the same time, the term "and / or" used in this specification includes any and all combinations of the relevant listed items.
[0042] As described in the background art, in the process of solving the game, the traditional Sudoku game device requires the player to judge whether the answer is correct, which is not smart enough.
[0043] Based on the above reasons, Figure 1As shown, the present application provides a Sudoku game device, including: a chessboard 2, a display screen 4, multiple types of chess pieces 6, a chess piece identity input device 8 and a controller (not shown in the figure). The chessboard 2 is provided with a plurality of game sub-areas 22 arranged horizontally and vertically, and each game sub-area 22 contains a plurality of sensing chess positions 222; the display screen 4 is divided into a plurality of display sub-areas 42 arranged horizontally and vertically during display, and each display sub-area 42 includes a plurality of display units 422, and the arrangement of each display unit 422 corresponds to the arrangement of each sensing chess position 222; wherein, some display units 422 of the display screen 4 are used to display different types of chess pieces to generate Sudoku game questions; the target chess piece among the chess pieces is used to be placed at the target chess position according to the type of chess piece displayed on the display screen 4, To generate a Sudoku game chess game; the target chess piece is the same type of chess piece as the displayed chess piece, and the target chess position is the chess position corresponding to the partial display unit 422; the chess piece identity input device 8 is used to input the type of chess piece actually placed on each sensing chess position 222 in the process of solving the Sudoku game chess game; the controller is connected to the chessboard 2 and the chess piece identity input device 8 respectively, and the controller is used to determine whether the type of chess piece actually placed on each sensing chess position 222 is consistent with the type of chess piece that should be placed; the type of chess piece that should be placed is the type of chess piece that corresponds to the case where the Sudoku game chess game is solved correctly.
[0044] The specific arrangement positions and divisions of the game sub-area 22 and the sensing chess position 222 in the chessboard 2, the display sub-area 42 and the display unit 422 in the display screen 4 can be referred to in Figure 1 As shown, no further details are given here. It should be noted that the sensing chess position 222 may specifically refer to a mechanical sensing chess position 222, and each sensing chess position 222 may include a mechanical sensor, such as a pressure sensor or a displacement sensor. When the player places the chess piece on the sensing chess position 222 by pressing, the mechanical sensor will sense the change in pressure or displacement, and the mechanical sensor will generate an electrical signal and transmit it to the controller to inform the controller that the chess piece has been placed on the sensing chess position 222 at this time. The display screen 4 may refer to any screen used for displaying to generate Sudoku game questions, such as a grid display screen 4, a liquid crystal display screen 4, an OLED display screen 4, etc. The chess piece type may include symbols and / or colors, wherein the symbols include Arabic numerals, letters, text, etc. The chess piece identity input device 8 may refer to an input device for inputting the type of chess piece actually placed on each sensing chess position 222 when playing the Sudoku game; specifically, the player can use this device to inform the controller what type of chess piece they have placed on each sensing chess position 222.
[0045] Exemplarily, after the Sudoku game device is powered on, the Sudoku game device is in the question-generating mode by default, that is, at this time, the controller controls the display unit 422 in the display screen 4 to display different types of chess pieces, so as to generate Sudoku game questions on the display screen 4. Since the arrangement of each display unit 422 corresponds to the arrangement of each sensing chess position 222, the player only needs to place the corresponding chess piece on the sensing chess position 222 corresponding to the partial display unit 422 according to the chess piece type displayed by the partial display unit 422 in the display screen 4, and the Sudoku game chess game can be formed on the chessboard 2. In the process of solving the game chess game, after the player selects the position and the chess piece to be dropped, the chess piece to be dropped is placed in the sensing chess position 222 by pressing the sensing chess position 222 corresponding to the position, and the controller can be informed that the sensing chess position 222 is placed at this time. More specifically, the position information of the chess piece can be informed to the controller in the above manner. Further, the player can inform the controller of the actual chess piece type corresponding to the position of the chess piece through the chess piece identity input device 8. For example, the chess piece identification device may refer to a component composed of a chess piece type identification device (such as a tag sensor, etc.) and an encoder. After identification by the chess piece type identification device, an analog signal is generated and sent to the encoder, and the encoder encodes it into a binary digital signal, for example, "01" represents "chess piece 1", "00" represents "chess piece 2", etc. After receiving the above binary digital signal, the controller decodes it through its decoder to obtain the type of chess piece actually placed. Further, the signal comparison function can be implemented through the logic gate circuit in the controller to determine whether the type of chess piece actually placed on each sensing chess position 222 is consistent with the type of chess piece that should be placed. If not, the controller can issue an alarm by flashing the display screen 4 to remind the player to place the chess piece again.
[0046] In the above embodiment, by setting a sensing chess position 222 in the chessboard 2 of the Sudoku game device, the player's chess piece placement information in the process of solving the Sudoku game is known, and by setting a chess piece identity input device 8, the actual chess piece type corresponding to the chess piece placement information is known, thereby enabling the Sudoku game device to automatically determine in real time whether the answer is wrong, thereby improving the player's gaming experience.
[0047] In an exemplary embodiment, the chess piece identity input device 8 includes a plurality of chess piece bins. Each chess piece bin includes a plurality of sensing keys, and the plurality of sensing keys in each chess piece bin are used to place chess pieces of the same type. The sensing keys are connected to a controller, and when a chess piece is separated from the sensing key, the sensing key outputs a first trigger signal to the controller, and the first trigger signal is used to characterize the type of chess piece. When chess pieces in different chess piece bins are separated from the corresponding sensing keys, different first trigger signals are output.
[0048] Exemplarily, as described in the above embodiment, after the player selects the position and the chess piece to be dropped, the player places the chess piece on the sensing chess position 222 by pressing the sensing chess position 222 corresponding to the position, and the controller can be informed that the sensing chess position 222 has placed the chess piece at this time. More specifically, the position information of the chess piece can be informed of the controller in the above manner. Therefore, the player only needs to inform the controller of the actual type of chess piece to determine whether the answer is wrong. In this embodiment, each chess piece bin represents a chess piece type. After the player determines the chess piece to be dropped, the chess piece is taken out of the chess piece bin. When the chess piece is separated from the sensing key position, the sensing key position outputs a first trigger signal. The chess pieces in different chess piece bins are separated from the corresponding sensing key positions. The output first trigger signal is different. Specifically, the first trigger signal can refer to a voltage signal. The voltage signal triggered by different chess piece bins is set to have different amplitudes to distinguish different chess piece types; the controller can identify the chess piece type through its voltage comparison circuit after receiving the voltage signal.
[0049] In the above embodiment, multiple chess piece bins are provided, and the sensing key position in each chess piece bin is used to place chess pieces of the same type. When a chess piece leaves the sensing key position, the sensing key position will output a first trigger signal to the controller. Since the first trigger signals output when chess pieces in different chess piece bins leave the corresponding sensing key positions are different, the controller can identify the type of chess piece according to different first trigger signals. Placing chess pieces of the same type in the same chess piece bin can make it easier to organize and classify the chess pieces, making it easier for players to find the chess pieces they need during the game, thereby improving the efficiency of the game.
[0050] In an exemplary embodiment, Figure 2 As shown, the chess piece identity input device 8 includes a plurality of digital indicator keys 82. The digital indicator keys 82 are connected to the controller, and when the digital indicator keys 82 are pressed, a second trigger signal is output to the controller, and the second trigger signal is used to characterize the chess piece type, and different digital indicator keys 82 output different second trigger signals when they are pressed.
[0051] For example, in addition to using a chess piece bin to inform the controller of the type of chess piece actually placed, a digital indicator light key 82 can also be used to inform the controller of the type of chess piece actually placed. For example, in this embodiment, the chess piece type is a number. In the process of solving a chess game, after the player places the chess piece on the sensing chess position 222, the digital indicator light key 82 corresponding to the chess piece number can be pressed to make the digital indicator light key 82 output a second trigger signal. In the case where the second trigger signal is a voltage signal, the voltage signals triggered by different digital indicator light keys 82 have different amplitudes to distinguish different chess piece types; after receiving the voltage signal, the controller can identify the chess piece type through its voltage comparison circuit.
[0052] In the above embodiment, by pressing the digital indicator key 82 corresponding to the chess piece type, the player can quickly and accurately input the type of the chess piece, thereby reducing the possibility of input errors and improving the efficiency and fun of the game. Secondly, the design of the digital indicator key 82 can reduce the mechanical components and circuit design of the chess piece identity input device 8, thereby simplifying the device structure, reducing production costs, and improving the reliability and stability of the device.
[0053] In an exemplary embodiment, the chess piece identity input device 8 includes a voice recognition module. The voice recognition module is connected to the controller, and is used to recognize the player's voice and output a third trigger signal to the controller, and the third trigger signal is used to characterize the chess piece type.
[0054] The speech recognition module may include a microphone array and an audio encoder.
[0055] Exemplarily, the player can inform the controller of the type of chess piece actually placed by voice input, for example, using a microphone array to collect the player's voice signal. The microphone array is usually composed of multiple microphones, which can capture and record sound signals from different directions, and pre-process the collected sound signals, including noise reduction, filtering, amplification and other operations to improve the quality and clarity of the sound. Use an audio encoder to perform voice recognition on the processed sound signal, use the audio encoder to analyze the waveform of the sound, convert it into a digital signal, and identify the voice content therein through an algorithm. According to the recognized voice content, the recognition result is converted into a third trigger signal. This trigger signal can be a binary code used to characterize the type of chess piece. The third trigger signal is output to the controller. The controller can identify the type of chess piece mentioned by the player by parsing the third trigger signal.
[0056] In the above embodiment, through the voice recognition module, the player can input the type of chess piece by voice without manual operation, which reduces the difficulty of operation for the player and improves the convenience and comfort of the game. Moreover, the design of the voice recognition module can meet the needs of different players. Some players may prefer to use voice to input the type of chess piece, while some players prefer to use other methods to input. This enables the device to adapt to different player needs and usage habits.
[0057] In an exemplary embodiment, the chess piece identity input device 8 includes a counter. The counter is connected to the sensing chess position 222 and the controller respectively, and the counter is used to output a fourth trigger signal to the controller in response to the number of pressing operations on the sensing chess position 222 during the process of solving the Sudoku game, and the fourth trigger signal is used to characterize the chess piece type.
[0058] Among them, the counter can be implemented using digital circuits. Common digital circuits include triggers, counter chips (such as 74 series integrated circuits), logic gates, etc.
[0059] Exemplarily, for example, the controller may be integrated with a decoder, and the output of the counter is connected to the input of the decoder. The decoder maps different count times to different output signals according to the output state of the counter. For example, a 4-16 decoder may be used to map the 4-bit output of the counter to 16 different signals, each of which represents a different count time. Thus, the controller identifies different count times according to different output signals, and then identifies the type of chess piece. In addition, the controller may also be integrated with an encoder, and the output of the counter is connected to the input of the encoder. The encoder encodes different count times into different binary codes. The controller may identify different count times according to the binary code, and then identify the type of chess piece.
[0060] In the above embodiment, another implementation method for identifying the type of chess pieces is provided by counting with a counter. At the same time, since the counter device is simple, the structure of the Sudoku game device is simplified, thereby improving the production efficiency of the device and reducing the cost.
[0061] In an exemplary embodiment, the counter is also used to output a first control signal to the controller in response to the total number of pressing operations on the chessboard 2 during the process of generating a Sudoku game game; the first control signal is used to instruct the controller to enter a question-answering mode.
[0062] Exemplarily, as described in the above embodiment, different signals can be output under different counting times. Therefore, in the question-posing mode, the player places the target chess piece on the target chess position by pressing according to the Sudoku game question displayed on the display screen 4 to generate a Sudoku game game. The counter counts the total number of pressing operations on the chessboard 2 and outputs a first control signal to the controller, so that the controller automatically switches from the question-posing mode to the question-answering mode.
[0063] In the above embodiment, by recording the total number of pressing operations on the chessboard 2 by the counter, the controller can automatically determine when to switch from the question-posing mode to the question-answering mode, thereby simplifying the player's operation process and avoiding the trouble of manually switching modes.
[0064] In an exemplary embodiment, Figure 1 As shown, the Sudoku game device also includes:
[0065] The question switching button 10 is used to respond to the question switching trigger operation, and instruct the part of the display unit 422 of the display screen 4 to display different chess piece types to generate a new Sudoku game question.
[0066] For example, it can be seen from the above embodiment that after the Sudoku game device is powered on, it is in the question-generating mode by default, and the display screen 4 displays the Sudoku game questions. By pressing the question-generating switching button 10, different Sudoku game questions can be switched to meet the player's requirements for the difficulty of the Sudoku game questions, thereby increasing the fun of the game.
[0067] In an exemplary embodiment, Figure 1 As shown, the Sudoku game device also includes a timer and a question completion confirmation button 12. The question completion confirmation button 12 is connected to the timer, and the question completion confirmation button 12 is used to respond to the question completion confirmation trigger operation and instruct the timer to start timing.
[0068] Exemplarily, in the question-setting mode, the player places the target chess piece at the target chess position by pressing according to the Sudoku game question displayed on the display screen 4 to generate a Sudoku game chess game. When the Sudoku game chess game is generated, the player can press the question-setting completion confirmation button 12 to instruct the timer to start timing. After the timer receives the instruction to start timing, it will count down according to the preset answering time, and the remaining time can be displayed on the display screen 4. In this way, the player can check the remaining time at any time and plan their answering strategy according to the time limit. Furthermore, when the remaining time reaches zero, the timer will automatically stop timing and send a prompt sound or prompt message, indicating that the answering time has ended.
[0069] In the above embodiment, by setting a timer, the challenge and fun of the game can be increased. Players need to solve the Sudoku game within a specified time, which requires players to have higher thinking ability and problem-solving skills. At the same time, the countdown function of the timer can also bring tension and excitement to the players, allowing them to be more involved in the game.
[0070] In an exemplary embodiment, Figure 1 As shown, the Sudoku game device further includes a question completion confirmation button 14. The question completion confirmation button 14 is connected to the timer, and the question completion confirmation button 14 is used to respond to the question completion confirmation trigger operation and instruct the timer to end timing.
[0071] Exemplarily, by setting a question answering confirmation button 14, when the player finishes answering the question, he / she can instruct the timer to end the timing by pressing the question answering confirmation button 14. After the timer receives the instruction to end the timing, it will stop the countdown and can display the final answering time on the display screen 4.
[0072] In an exemplary embodiment, Figure 1 As shown, the Sudoku game device further includes a housing 16. The chessboard 2 and the display screen 4 are both arranged on the same surface of the housing 16.
[0073] Exemplarily, the chessboard 2 and the display screen 4 are arranged on the same surface of the housing 16, so that the player can more conveniently observe the situation on the chessboard 2 and the related prompt information, thereby improving the playability and fun of the game, and saving space, making the entire Sudoku game device more compact and portable. It should be noted that other components in the Sudoku game device, such as the digital indicator key 82, the voice recognition module, etc., can be arranged on different surfaces of the housing 16 according to actual needs, and are not limited here.
[0074] In the description of this specification, the description with reference to the terms "some embodiments", "other embodiments", etc. means that the specific features, structures, materials or characteristics described in conjunction with the embodiment or example are included in at least one embodiment or example of the present application. In this specification, the schematic description of the above terms does not necessarily refer to the same embodiment or example.
[0075] The technical features of the above-described embodiments may be arbitrarily combined. To make the description concise, not all possible combinations of the technical features in the above-described embodiments are described. However, as long as there is no contradiction in the combination of these technical features, they should be considered to be within the scope of this specification.
[0076] The above-described embodiments only express several implementation methods of the present application, and the descriptions thereof are relatively specific and detailed, but they cannot be understood as limiting the scope of the present application. It should be pointed out that, for a person of ordinary skill in the art, several variations and improvements can be made without departing from the concept of the present application, and these all belong to the protection scope of the present application. Therefore, the protection scope of the present application shall be subject to the attached claims.
Claims
1. A Sudoku game device, characterized in that: include: A chessboard, wherein the chessboard is provided with a plurality of game sub-areas arranged horizontally and vertically, and each of the game sub-areas contains a plurality of sensing chess positions; A display screen, wherein the display screen is divided into a plurality of display sub-areas arranged horizontally and vertically during display, each of the display sub-areas comprising a plurality of display units, and the arrangement of the display units corresponds to the arrangement of the sensing chess positions; wherein some of the display units of the display screen are used to display different chess piece types to generate Sudoku game questions; A plurality of types of chess pieces, wherein a target chess piece among the chess pieces is used to be placed at a target chess position according to the chess piece type displayed on the display screen, so as to generate a Sudoku game chess game; the target chess piece is a chess piece of the same type as the displayed chess piece, and the target chess position is a chess position corresponding to the part of the display units; A chess piece identity input device, the chess piece identity input device is used to input the type of chess piece actually placed on each of the sensing chess positions during the process of solving the Sudoku game; A controller is connected to the chessboard and the chess piece identity input device respectively, and is used to determine whether the type of chess piece actually placed on each sensing chess position is consistent with the type of chess piece that should be placed; the type of chess piece that should be placed is the type of chess piece that corresponds to the situation when the Sudoku game is solved correctly.
2. The Sudoku game device according to claim 1, characterized in that: The chess piece identity input device comprises: Multiple chess piece bins, each of which includes multiple sensing keys, and the multiple sensing keys in each of the chess piece bins are used to place chess pieces of the same type. The sensing keys are connected to the controller, and when the chess pieces leave the sensing keys, the sensing keys output a first trigger signal to the controller, and the first trigger signal is used to characterize the type of chess pieces. Different first trigger signals are output when chess pieces in different chess piece bins leave the corresponding sensing keys.
3. The Sudoku game device according to claim 1, characterized in that: The chess piece identity input device comprises: A plurality of digital indicator light keys are connected to the controller, and when the digital indicator light keys are pressed, a second trigger signal is output to the controller, and the second trigger signal is used to characterize the chess piece type, and different second trigger signals are output when different digital indicator light keys are pressed.
4. The Sudoku game device according to claim 1, characterized in that: The chess piece identity input device comprises: A voice recognition module is connected to the controller, and is used to recognize the player's voice and output a third trigger signal to the controller, wherein the third trigger signal is used to characterize the type of chess piece.
5. The Sudoku game device according to claim 1, characterized in that: The chess piece identity input device comprises: A counter is connected to the sensing chess position and the controller respectively. The counter is used to output a fourth trigger signal to the controller in response to the number of pressing operations on the sensing chess position during the process of solving a Sudoku game. The fourth trigger signal is used to characterize the chess piece type.
6. The Sudoku game device according to claim 5, characterized in that: The counter is also used to output a first control signal to the controller in response to the total number of pressing operations on the board during the process of generating a Sudoku game game; the first control signal is used to instruct the controller to enter a question answering mode.
7. The Sudoku game device according to claim 1, characterized in that: Also includes: A question switching button is used to respond to a question switching trigger operation to instruct part of the display units of the display screen to display different chess piece types to generate a new Sudoku game question.
8. The Sudoku game device according to claim 1, characterized in that: Also includes: Timer; A question completion confirmation button is connected to the timer, and is used to respond to a question completion confirmation trigger operation to instruct the timer to start timing.
9. The Sudoku game device according to claim 8, characterized in that: Also includes: A question-answering completion confirmation button is connected to the timer, and is used to respond to a question-answering completion confirmation trigger operation to instruct the timer to end timing.
10. The Sudoku game device according to any one of claims 1 to 9, characterized in that: Also includes: The housing, the chessboard and the display screen are all arranged on the same surface of the housing.