Method and device for processing information in game and electronic equipment
By generating and sharing target components in the game, the problem of low task sharing efficiency in multiplayer games is solved, the efficiency of task creation and import is achieved, and the communication and collaboration between players is improved.
Patent Information
- Application Number
- CN202411416243.3
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-10-10
- Publication Date
- 2025-02-28
AI Technical Summary
In multiplayer games, task sharing between players usually relies on writing text conversations or articles by themselves, resulting in high editing costs, high reading burden, and inconvenient conversion to actual game goals, resulting in low communication effectiveness and low success rate of action conversion.
Provides a method of information processing in the game, generating a target component by responding to a task creation operation, the target component contains at least one task entry, and allows the target component to be shared with the game's designated system to be added to the task system. Players can display import controls and task entries through the graphical user interface, and import task entries corresponding to the target components into the task system corresponding to the controlled virtual role.
It improves the efficiency of task creation, enables players to clearly understand and import sharing tasks, reduces editing and reading costs, improves task sharing and circulation efficiency among players, and enhances the game experience.
Smart Images

Figure CN119524432A_ABST
Abstract
Description
Technical Field
[0001] The present disclosure relates to the technical field of game interaction design, and in particular to a method, device and electronic device for information processing in a game. Background Art
[0002] In the process of playing games, especially multiplayer games, most of the communication between players is based on sharing some experience goals based on the game content for other players to refer to and execute, such as: how to obtain a certain item, where a certain NPC (Non-Player Character) is, which task is easier to complete, and more thematic experience, etc. However, these sharings are often conveyed through the most basic text dialogue form or article form (including some pictures, hyperlinks, etc.) generated by themselves, which not only has high editing costs, but also has a heavy reading burden on the recipient, and is not convenient to convert into actual game goals, resulting in low communication effectiveness between players, low conversion success rate of actions, and failure to realize social potential. Summary of the invention
[0003] The present disclosure aims to provide a method, device and electronic device for information processing in a game, so as to reduce the editing cost of sharing tasks and enable players to clearly understand and import sharing tasks.
[0004] In a first aspect, the present disclosure provides a method for information processing in a game, the method comprising: generating a target component in response to a task creation operation, the target component including at least one task entry; in response to a sharing operation on the target component, sharing the target component to a designated system of the game, so as to add the task entry corresponding to the target component to the task system of the game by triggering the target component in the designated system.
[0005] In a second aspect, the present disclosure provides a method for information processing in a game, the method comprising: in response to a trigger operation on a target component displayed in a graphical user interface, displaying an import control and task entries contained in the target component in the graphical user interface; wherein the target component is created and shared by a player; in response to a trigger operation on the import control, importing the task entry corresponding to the target component into a task system corresponding to a controlled virtual character; in response to a trigger operation on a target task entry in the task system, tracking the target task entry.
[0006] In a third aspect, the present disclosure provides a device for information processing in a game, the device comprising: a component generation module, for generating a target component in response to a task creation operation, the target component comprising at least one task entry; a component sharing module, for sharing the target component to a designated system of the game in response to a sharing operation on the target component, so as to add the task entry corresponding to the target component to the task system of the game by triggering the target component in the designated system.
[0007] In a fourth aspect, the present disclosure provides a device for information processing in a game, the device comprising: an information display module, for displaying an import control and task entries included in a target component displayed in a graphical user interface in response to a trigger operation on a target component displayed in the graphical user interface; wherein the target component is created and shared by a player; an information import module, for responding to a trigger operation on the import control, and importing the task entries corresponding to the target component into a task system corresponding to a controlled virtual character; and a task tracking module, for responding to a trigger operation on a target task entry in the task system, and tracking the target task entry.
[0008] In a fifth aspect, the present disclosure provides an electronic device, which includes a processor and a memory, wherein the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the above-mentioned method of information processing in the game.
[0009] In a sixth aspect, the present disclosure provides a computer-readable storage medium storing computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the above-mentioned method of information processing in the game.
[0010] The embodiments of the present disclosure bring the following beneficial effects:
[0011] The present disclosure provides a method, device and electronic device for information processing in a game. First, in response to a task creation operation, a target component is generated, and the target component contains at least one task entry; then, in response to a sharing operation for the target component, the target component is shared to a designated system of the game, so that the task entry corresponding to the target component is added to the task system of the game by triggering the target component in the designated system. In this method, players can create tasks according to their needs and generate a target component containing task entries, which improves the efficiency of task creation; at the same time, players can share the target component to the designated system of the game, so that players can import the target component into the task system of the game with one click. This method uses the target component to share and circulate tasks, which helps other players view and import and execute, and improves the player's gaming experience.
[0012] Other features and advantages of the present disclosure will be set forth in the following description, or some features and advantages may be inferred or unambiguously determined from the description, or may be learned by implementing the above-mentioned technology of the present disclosure.
[0013] In order to make the above-mentioned objectives, features and advantages of the present disclosure more obvious and easy to understand, the following specifically cites preferred implementation modes and describes them in detail with reference to the attached drawings. BRIEF DESCRIPTION OF THE DRAWINGS
[0014] In order to more clearly illustrate the specific embodiments of the present disclosure or the technical solutions in the prior art, the drawings required for use in the specific embodiments or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of the present disclosure. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying any creative work.
[0015] Figure 1 A flowchart of a method for information processing in a game provided by an embodiment of the present disclosure;
[0016] Figure 2 A schematic diagram showing multiple preset task types provided by an embodiment of the present disclosure;
[0017] Figure 3 A display schematic diagram of an editing window provided in an embodiment of the present disclosure;
[0018] Figure 4 A schematic diagram of generating a task entry in a task creation panel provided by an embodiment of the present disclosure;
[0019] Figure 5 A flowchart of another method for information processing in a game provided by an embodiment of the present disclosure;
[0020] Figure 6 A set of designated system interface display task components provided by an embodiment of the present disclosure;
[0021] Figure 7 A schematic diagram of displaying list items in a graphical user interface provided by an embodiment of the present disclosure;
[0022] Figure 8 A schematic diagram of the structure of a device for information processing in a game provided by an embodiment of the present disclosure;
[0023] Fig. 9 A schematic diagram of the structure of another device for information processing in a game provided by an embodiment of the present disclosure;
[0024] Fig.10 A schematic diagram of the structure of an electronic device provided in an embodiment of the present disclosure. DETAILED DESCRIPTION
[0025] In order to make the purpose, technical solutions and advantages of the embodiments of the present disclosure clearer, the technical solutions in the embodiments of the present disclosure will be clearly and completely described below in conjunction with the drawings in the embodiments of the present disclosure. Obviously, the described embodiments are part of the embodiments of the present disclosure, rather than all the embodiments. The components of the embodiments of the present disclosure described and shown in the drawings here can be arranged and designed in various different configurations.
[0026] Therefore, the following detailed description of the embodiments of the present disclosure provided in the accompanying drawings is not intended to limit the scope of the present disclosure claimed for protection, but merely represents selected embodiments of the present disclosure. Based on the embodiments in the present disclosure, all other embodiments obtained by ordinary technicians in the field without creative work are within the scope of protection of the present disclosure.
[0027] In the related art, the methods for players to share their experience and goals based on game content include:
[0028] Method 1: In the game chat function, some game content is converted into materials and shared in the form of components. However, this method is just a "hyperlink" to the in-game materials. In essence, players still rely on writing content to communicate by themselves, and the editing cost is high. Although the execution conversion is assisted by this hyperlink, it is not conveyed in the form of execution goals, and execution is not convenient.
[0029] Method 2: In a specific gameplay scenario (such as a scenario where old players guide new players), player A can assign some goals and instructions to player B in the form of tasks. However, this method is more of a gameplay method, limited to a concept, a gameplay method, and a set of social relationships. It lacks global applicability and cannot be circulated.
[0030] Method three is that players leave messages in the scene to prompt and guide other players, but this method is based on location and scene and is only suitable for exploration games. It cannot provide richer communication and thematic guidance.
[0031] Based on the above problems, the embodiments of the present disclosure also provide a method, device and electronic device for information processing in a game. The technology can be applied to game content communication scenarios.
[0032] In one embodiment of the present disclosure, the method for information processing in the game can be run on a local terminal device or a server. When the method for information processing in the game is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0033] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game method based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the information processing method in the game are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud performs information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.
[0034] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.
[0035] In a possible implementation, the present disclosure provides a method for information processing in a game, such as Figure 1 As shown, the method comprises the following specific steps:
[0036] Step S102: generating a target component in response to the task creation operation, wherein the target component includes at least one task entry.
[0037] In specific implementation, the specific operation corresponding to the above task creation operation can be determined according to R&D requirements and player operations. For example, the task creation operation can be an operation of editing the task content after the user triggers the task creation control displayed in the graphical user interface, or an operation of editing the task content after the user triggers a specified area in the graphical user interface, or an operation of editing the task content after triggering a specified key on the keyboard, etc. After the task creation operation is executed, at least one task entry will be created, and the at least one created task entry will be packaged as a target component, which can be shared in a specified system.
[0038] The content contained in the above task entry can be created according to the needs of the players. In a specific embodiment, the above task entry may only contain text content, and may also contain game objects, game behaviors and game goals composed of game materials. Among them, the above game behaviors may include one of the following: going to a location, challenging a level, completing a task, exchanging mobile phone items with NPCs, etc. Game objects may include: specifying coordinates or ranges, specifying levels, formulating items or executing NPCs, and game goals may include: reaching nearby or reaching precise coordinates, completing challenges, obtaining specified rewards, completing tasks, specifying quantities or specifying behaviors. Players can choose any game behavior, any game object and any game goal as the content of the task entry.
[0039] Step S104, in response to the sharing operation on the target component, the target component is shared to the designated system of the game, so that the task entry corresponding to the target component is added to the task system of the game by triggering the target component in the designated system.
[0040] In specific implementation, the specific operation corresponding to the above-mentioned sharing operation can be determined according to the research and development needs. For example, the sharing operation can be an operation to trigger the completion control, or it can be an operation to trigger a specified key in the keyboard, etc. When the player performs a sharing operation on the target component, the target component will be shared to the designated system so that other players can import the target component into the task system of their respective games through the designated system. Specifically, the target component can be circulated in the dialogue between players and can be uploaded to the designated system in the game, so that other players can view the target component and import it into the to-do list of their own game system, and execute the task items in the target component in combination with the guidance system in the game, so that other players can easily follow the guidance system to achieve the game goals in the task items, thereby improving the gaming experience of other players.
[0041] The specific system corresponding to the above-mentioned designated system can be determined according to research and development requirements. For example, the designated system can be a chat system or a third-party platform.
[0042] The information processing method provided by the embodiment of the present invention allows players to create tasks according to their needs and generate target components containing task entries, thereby improving the efficiency of task creation; at the same time, players can share the target components to the designated system of the game, so that players can import the target components into the game's task system with one click. This method uses the target components to share and circulate tasks, which helps other players to view and import them for execution, thereby improving the players' gaming experience.
[0043] The following embodiments are used to describe the method of generating a target component.
[0044] Specifically, the above-mentioned task items are generated based on game materials of the game, and the game materials include but are not limited to game objects, game behaviors or achievable game goals in the game.
[0045] Furthermore, the specific process of generating the target component in response to the task creation operation can be implemented through the following steps 10-12:
[0046] Step 10: In response to the task creation operation, display a task creation panel in a graphical user interface; wherein the task creation panel includes game materials of the game.
[0047] In a specific implementation, when a user logs in to a target game, a graphical user interface corresponding to the target game can be displayed on the terminal device. When the user performs a task creation operation in the graphical user interface, a task creation panel will be displayed in the graphical user interface so that the player can add task items in the task creation panel to form a target component. The above-mentioned terminal device can be the local terminal device mentioned above, or it can be the client device in the cloud interaction system mentioned above. For example, the terminal device can be a mobile phone, a tablet computer or a personal computer.
[0048] In a specific embodiment, the specific process of displaying a task creation panel in a graphical user interface in response to a task creation operation may include: in response to a creation operation of a target game theme, determining a theme identifier corresponding to the target game theme, and displaying a task creation panel corresponding to the target game theme in a graphical user interface; wherein the theme identifier includes at least one of the following: a theme name, a classification label, and a theme cover. Specifically, a user can create a new target game theme, and set a theme name, a classification label, and a theme cover for the target game theme. After setting, a task creation panel will be displayed in the graphical user interface, and the customized theme identifier will be displayed on the task creation panel, so that the user can understand the currently set theme identifier in real time. The above-mentioned target game theme can be any game theme that the player wants to create. For example, the target game theme can be a puzzle, a development, a weapon, or an exploration.
[0049] Step 11, in response to an editing operation on the task creation panel, determining a target game material based on the editing operation, and generating a task entry according to the target game material.
[0050] In a specific implementation, the task creation panel initially displayed in the graphical user interface does not contain a task entry. Players can edit the task entry in the task creation panel through editing operations. After the task entry is edited, it will be displayed in the task creation panel for players to view. Among them, players can view the game materials contained in the task entry by clicking on the task entry in the task creation panel. Specifically, the specific operation method corresponding to the above-mentioned editing operation can be determined according to R&D requirements and player operations. For example, the editing operation can be an operation of selecting game materials from the task creation panel after triggering the entry addition control in the task creation panel, or it can be a text input operation performed by the player, thereby determining the game content contained in the task entry through the text input operation.
[0051] Step 12: Generate target components based on the task items.
[0052] In specific implementation, all task items in the task creation panel can be combined into a target component so that the target component can be shared with other players later.
[0053] The above method edits the game content into task items in the form of materials, improves the editing efficiency of game sharing content, and makes the game goals corresponding to the task items clearer; in addition, this method organizes the task items into a target component for circulation in the game, which is helpful for other players to view and import for execution, thereby improving the player's gaming experience.
[0054] The following embodiments are used to describe the method of generating task entries.
[0055] Specifically, the above-mentioned specific process of responding to the editing operation acting on the task creation panel, determining the target game material based on the editing operation, and generating the task entry according to the target game material can be implemented through the following steps 20-21:
[0056] Step 20, in response to a first editing operation on the task creation panel, determines a target task type based on the first editing operation, and displays an editing window corresponding to the target task type; wherein the editing window includes game materials related to the target task type.
[0057] In a specific implementation, the above-mentioned first editing operation can be an operation in which the player selects the target task type from a plurality of preset task types, or can be an operation in which the player inputs the name corresponding to the target task type, etc. After the player performs the first editing operation, the target task type corresponding to the task entry currently to be edited will be determined, and the editing window corresponding to the target task type will be displayed. Usually, different preset task types display different game materials in the editing window corresponding to the preset task types, and the preset task type is matched with the game behavior. For example, the game behavior includes: going to a location, challenging a level, completing a task, exchanging mobile phone items with NPCs, etc., then the preset task type can also include: going to a location, challenging a level, completing a task, exchanging mobile phone items with NPCs, etc., and the target task type can be any of the preset task types mentioned above.
[0058] In an optional embodiment, the task creation panel includes an entry adding control; based on this, the specific process of the above step 20 may include: responding to a first trigger operation for the entry adding control, displaying multiple preset task types; responding to a second trigger operation for a target task type among the multiple preset task types, displaying an editing window corresponding to the target task type.
[0059] The display position and display style of the above-mentioned item adding control in the task creation panel can be determined according to R&D requirements. The above-mentioned first trigger operation can be a click operation or a long press operation on the item adding control. When the player performs the first trigger operation on the item adding control, multiple preset task types will be displayed in the graphical user interface. Each preset task type corresponds to a game behavior. The multiple preset task types specifically include which ones are pre-set. Figure 2 FIG. 1 is a schematic diagram showing a plurality of preset task types provided by an embodiment of the present disclosure. Figure 2 The panel on the left side of the task creation panel that contains the entry add control is the task creation panel. When the player clicks the entry add control in the task creation panel, multiple preset task types will be displayed on the right side of the task creation panel for the player to choose from. The player can choose any of the task types. Figure 2 The multiple preset task types displayed include: challenging levels, going to locations, interacting with NPCs, developing, completing tasks, collecting items and text annotations, etc.
[0060] The target task type may be any one of a plurality of preset task types, and the specific task type of the target task type may be determined according to the player's operation. The second trigger operation may be a click operation or a long press operation on the control corresponding to the target task type. When the player performs the second trigger operation on the target task type, the game behavior corresponding to the target task type is determined as the target game behavior, and an editing window corresponding to the target game behavior is displayed in the graphical user interface, so that the player can edit the game material corresponding to the target game behavior in the editing window to obtain the task entry. Specifically, the display content in the editing window corresponding to different task types is different, which can be determined according to the research and development needs.
[0061] Step 21, in response to a second editing operation on the editing window, determining a target game material based on the second editing operation, and generating a task entry corresponding to a target task type based on the target game material.
[0062] In a specific implementation, the above editing window includes game objects and game targets corresponding to the target task type; game objects and game targets are game materials. Specifically, the preset task types can be divided into multiple categories, each of which can correspond to one or more game objects, and each game object can also correspond to one or more game targets. Players can select a game behavior from them, and select a game object from the game objects corresponding to the game behavior, and then select one or more game targets from the game targets corresponding to the selected game objects, thereby generating a task entry based on the selected preset task type, game object, and game target.
[0063] In an optional embodiment, the specific process of the above step 21 may include: responding to a material selection operation on the editing window, determining a target game object and a target game goal corresponding to the target game type; and responding to a content determination operation, generating a task entry based on the target task type, the target game object and the target game goal.
[0064] In specific implementation, the specific operation corresponding to the above-mentioned material selection operation can be determined according to the content displayed in the editing window. If the editing window includes multiple optional items, then the material selection operation is also the operation of selecting the optional items, so as to determine the target game object and the target game goal based on the selected optional items; if the editing window includes a content input item, then the material selection operation is also the operation of entering text content in the content input item, so as to determine the target game object and the target game goal based on the text content. The specific operation corresponding to the above-mentioned content determination operation can be determined according to research and development needs. For example, the content determination operation can be the operation of clicking the confirmation control displayed in the editing window, or the operation of the player triggering a specified key on the keyboard, etc.
[0065] In a specific embodiment, the game objects corresponding to the above-mentioned target task types include the following: a specified location range, a specified level, a specified task, a specified item, a specified game character and a development object.
[0066] As shown in Table 1, a corresponding relationship table of a game behavior (equivalent to the above-mentioned preset task type), a game object, and a game goal provided by the present disclosure is shown. In Table 1, when the game behavior is to go to a location, the game object is a specified coordinate or a specified range. At this time, the player needs to open the map and select a point or enter the coordinates. The corresponding game goal is to reach the vicinity of the game object or reach the precise coordinate position. At this time, the player can check the corresponding game goal from the editing window as the target game goal; when the game behavior is to challenge a level, the game object is a specified level. At this time, the player needs to select a gameplay and a specific level. The corresponding game goal is to complete the challenge or obtain a specified game reward. At this time, the player can check the corresponding game goal from the editing window as the target game goal. When the game behavior is to complete a task, the game object is a specified task. At this time, the player needs to select a task as the target game object. The corresponding game goal is to complete the task or obtain a specified game reward. At this time, the player can check the corresponding game goal from the editing window as the target game goal. When the game behavior is to collect items, the game object is a specified item. At this time, the player needs to select an item as the target game object, and the corresponding game goal is a specified number. At this time, the player can enter the collection number from the editing window as the target game goal. When the game behavior is NPC interaction, the game object is the designated NPC. At this time, the player needs to select an NPC as the target game object, and the corresponding game goal is the designated behavior. At this time, the player can select the interaction behavior with the target game object from the editing window as the target game goal. When the game behavior is cultivation, the game object is the cultivation object and dimension. At this time, the player needs to select a cultivation object and its position as the target game object, and the corresponding game goal is the designated degree. At this time, the player enters the designated strength value in the editing window or selects the designated stage as the target game goal.
[0067] The text annotations in Table 1 are special task types. When the player selects the text annotation as the target task type, a text input window will be displayed in the editing window so that the player can enter guiding description information about the game content in the text input window.
[0068] Table 1
[0069]
[0070] like Figure 3 FIG. 1 is a display schematic diagram of an editing window provided by an embodiment of the present disclosure. Figure 3The right side of the task creation panel in the task creation window shows the corresponding editing window when the target task type is a challenge level. The editing window includes the game objects and game objectives corresponding to the challenge level. Figure 3 The corresponding options under the gameplay and level are game objects, which means that the player needs to select a specific level in the gameplay as the target game object; Figure 3 The options for the object below the target are game targets, and players can select one or more game targets as target game targets. Figure 3 The currently selected items are gameplay 1, level 2, reward 1 and experience value 3000, that is, level 2 under gameplay 1 is the target game object, and reward 1 and experience value 3000 are the target game goals.
[0071] like Figure 4 FIG. 1 is a schematic diagram of generating a task entry in a task creation panel provided by an embodiment of the present disclosure. Figure 4 The entry corresponding to "Challenge Level: Gameplay 1 / Level 2 / Reward 1 and Experience Value 3000" in the task creation panel is the task entry. Figure 3 After the setting operation in , the player triggers the confirmation control in the editing window. Among them, the editing window will be closed after the player triggers the confirmation control.
[0072] In an optional embodiment, the editing window further includes a text input box, responds to a text input operation on the text input box, determines the input text based on the text input operation, and generates a task entry corresponding to the target task type according to the input text. Specifically, the text input box can be displayed at any position in the editing window, and the text input operation can be an operation of the player inputting text in the text input box, and the text is usually a guiding description of the game content. The task entry generated according to the input text is a plain text content, which has the function of indicating and guiding.
[0073] Players can set one or more task items in the task creation panel in the above manner, so that players can organize these task items into a target component, thereby using the entire target component as a component for players to circulate in the game.
[0074] The following embodiments are used to describe the manner of setting or adjusting the task items in the target component.
[0075] Specifically, the target component includes at least one task entry; based on this, in response to an adjustment operation on the target component, the task entry in the target component is adjusted based on the adjustment operation to obtain an adjusted task entry; wherein the adjustment processing includes at least one of the following: changing the display order of the task entries contained in the target component, deleting or modifying the task entries contained in the target component.
[0076] The specific operations corresponding to the above-mentioned adjustment operations can be determined according to R&D requirements and player operations. For example, the adjustment operation can be that the player long presses the task entry in the task creation panel to call out a quick action option, which includes modification controls, deletion controls and order adjustment controls. The player clicks the modification control to display the editing window, and the player can re-edit the game materials corresponding to the task entry in the editing window. The player clicks the deletion control to delete the task entry from the task creation panel. The player triggers the order adjustment control to increase or decrease the display order of the task entry in the task creation panel, etc. The adjustment operation can also be an operation that triggers the modification control, deletion control or order adjustment control displayed at the end of each task entry, etc.
[0077] Furthermore, in response to the execution order setting operation for the target component, the execution order corresponding to the target component is determined: wherein the execution order includes: the task items contained in the target component are executed and completed in sequence according to the display order of the task items in the target component.
[0078] In specific implementation, the above execution order setting operation can be used to set whether the player must execute the task items in the target component in the order in which the task items are displayed in the task creation panel, that is, whether the previous task item must be executed before the next task item can be executed, so as to improve the flexibility of the target component. In specific implementation, other players in the game task system can execute and complete the task items in the order in which they are displayed in the target component, or execute and complete the task items in the target component according to the user's choice (that is, the player can choose any task item in the target component to execute, regardless of the display order).
[0079] The embodiment of the present invention also provides another method for processing information in a game, such as Figure 5 As shown, the method comprises the following specific steps:
[0080] Step S502, in response to a trigger operation on a target component displayed in a graphical user interface, displaying an import control and task items included in the target component in the graphical user interface; wherein the target component is created and shared by a player.
[0081] In a specific implementation, the triggering operation for the target component displayed in the graphical user interface can be a click operation or a long press operation on the target component. When a player shares the target component to a specified system, the player or other players can view the target component in the specified system and display the target component in the corresponding graphical user interface. When the player triggers the target component displayed in the graphical user interface, the import control and the task items contained in the target component will be displayed in the graphical user interface. Among them, triggering the import control can import the target component into the task system of the game.
[0082] In an optional embodiment, the target component is displayed in a chat interface or a designated system interface, wherein the designated system interface is used to display a collection of task components, and the task component includes a target component, that is, the target component can be any task component in the collection of task components. The chat interface is also an interface for players to chat with each other, and the chat interface can be an interface corresponding to a game chat channel, or a chat interface corresponding to a third-party software.
[0083] In a specific embodiment, the designated system interface can be displayed in partitions according to the popularity statistics or the topic tags corresponding to the task components, so as to facilitate the players to select the target components they want. Figure 5 FIG. 1 is a schematic diagram of a set of task components displayed on a designated system interface provided by an embodiment of the present disclosure. Figure 5 There are 9 theme covers corresponding to the task components, and each theme cover shows the theme name and theme label.
[0084] Step S504, in response to the triggering operation on the import control, the task entry corresponding to the target component is imported into the task system corresponding to the controlled virtual character.
[0085] In specific implementation, the specific operation corresponding to the trigger operation of the import control can be based on research and development requirements. For example, the trigger operation can be a click operation or a long press operation on the import control. When the player triggers the import control, the task entry corresponding to the target component will be imported into the task system corresponding to the controlled virtual character. The controlled virtual character is also the game character controlled by the player.
[0086] In another optional embodiment, each task component displayed in the designated system interface includes a download control, and the player clicks the download control to import the target component into the task system corresponding to the controlled virtual character. Figure 5 The circular control displayed in the lower right corner of each target component is the download control.
[0087] Step S506 , responding to the triggering operation on the target task item in the task system, tracking the target task item.
[0088] In a specific implementation, the above-mentioned target task entry can be any task entry contained in the target component of the task system. When a player triggers a task entry in the task system, the game system can track the task entry to complete the game task corresponding to the task entry.
[0089] In the method for information processing in a game provided by an embodiment of the present invention, players can share target components to a designated system of the game, so that they or other players can import the target components into the task system of the game with one click. This method uses target components for task sharing and circulation, which helps other players import and track game tasks, thereby improving the player's gaming experience.
[0090] In the present disclosure, players can edit task entries according to the materials in the game, what you see is what you get, and there are fixed format templates, which are simple to operate and greatly reduce the threshold for editing and receiving. Since the task entries are composed of materials, the task entries can be directly imported into the task system in the game for seamless execution, which greatly improves the conversion rate. In addition, the target component can make the game experience score "thematic", and with the sharing platform, it has great UGC potential, using social media to drive game guidance (getting started guide, advanced, career guide) and fun communication (the most beautiful check-in points, treasure chest collection guide, etc.), thereby improving player retention.
[0091] The following embodiments are used to describe the task tracking method.
[0092] Specifically, the specific process of tracking the target task entry in the task system in response to the trigger operation of the target task entry may include: tracking the first target task entry in the task system in response to the trigger operation of the first target task entry; tracking the second target task entry in the task system in response to the completion instruction of the first target task entry; wherein the first target task entry and the second target task entry are both task entries corresponding to the target component, and the execution order corresponding to the second target task entry is later than the execution order corresponding to the first target task entry.
[0093] In a specific implementation, the first target task item and the second target task item are different task items. The task items contained in the target component are preset with a display order. When the player who shares the target component sets the task items contained in the target component to be completed in the display order, after completing a task item, the next task item of the task item is automatically selected for tracking. Therefore, the display order of the first target task item in the target component is before the display order of the second target task item. If the player who shares the target component does not set the execution order of the task items contained in the target component, the player can randomly select an unfinished task item in any target component for tracking.
[0094] Furthermore, when tracking a target task entry, the game object corresponding to the target task entry is first determined as the tracking target; if the tracking target is in the game scene displayed by the graphical user interface, the player controls the controlled virtual character in the game scene to move to the location of the tracking target; if the tracking target is on the graphical user interface and not in the game scene, the player controls the jump to the target system corresponding to the tracking target. For example, if the tracking target is to upgrade a piece of equipment, the target system is a backpack or equipment system, etc.
[0095] Further, in response to all task items corresponding to the target component in the task system being completed, a prompt message is displayed in the graphical user interface. This method can send a notification to the player after all task items in the target component are completed, so as to remind the player through the prompt message that all task items in the target component have been completed.
[0096] The following embodiments are used to describe the method of importing tasks.
[0097] Specifically, the specific process of importing the task items corresponding to the target component into the task system corresponding to the controlled virtual character in response to the trigger operation of the import control may include: creating a list item in the task system corresponding to the controlled virtual character in response to the trigger operation of the import control, and importing the task items corresponding to the target component into the list item. That is, the task items included in the target component are displayed in the list item displayed in the graphical user interface, so that the player can clearly understand the task that needs to be performed at present.
[0098] like Figure 7 FIG. 1 is a schematic diagram of displaying list items in a graphical user interface provided by an embodiment of the present invention. Figure 7 Under "My Imported List" in the game, you can see the task components imported by multiple players. Figure 7 Only the currently imported target components are displayed in the table. The right side of the target components displays the task items imported into the inventory items in the target components.
[0099] In an optional embodiment, the completion progress of the checklist item is displayed in the associated area associated with the checklist item, wherein the completion progress of the checklist item is determined based on the completion progress of the task items contained in the checklist item. In a specific implementation, the specific area corresponding to the associated area associated with the above checklist item can be determined according to research and development requirements, for example, the associated area can be the display area on the right or left side of the checklist item. Players can view the completion progress corresponding to each task item in the target component in their own checklist item.
[0100] In the above method, players can import the target component into the game's task system with one click, and achieve it smoothly through the game's task / target tracking function.
[0101] Corresponding to the above Figure 1 The method embodiment shown in the figure, the embodiment of the present disclosure also provides a device for information processing in a game, such as Figure 8 As shown, the device comprises:
[0102] The component generation module 80 is used to generate a target component in response to a task creation operation, where the target component includes at least one task entry.
[0103] The component sharing module 81 is used to share the target component to the designated system of the game in response to the sharing operation on the target component, so as to add the task entry corresponding to the target component to the task system of the game by triggering the target component in the designated system.
[0104] The information processing device in the above-mentioned game allows players to create tasks according to their needs and generate target components containing task entries, thereby improving the efficiency of task creation; at the same time, players can share target components to the designated system of the game, so that players can import target components into the game's task system with one click. This method uses target components to share and circulate tasks, which helps other players to view and import them for execution, thereby improving the players' gaming experience.
[0105] Specifically, the above task items are generated based on the game materials of the game.
[0106] Furthermore, the above-mentioned component generation module 80 is used to: display a task creation panel in a graphical user interface in response to a task creation operation; wherein the task creation panel includes game materials of the game; respond to an editing operation acting on the task creation panel, determine the target game material based on the editing operation, and generate a task entry based on the target game material; generate a target component based on the task entry.
[0107] Furthermore, the above-mentioned component generation module 80 is also used to: respond to a first editing operation acting on the task creation panel, determine the target task type based on the first editing operation, and display an editing window corresponding to the target task type; wherein the editing window includes game materials related to the target task type; respond to a second editing operation on the editing window, determine the target game material based on the second editing operation, and generate a task entry corresponding to the target task type based on the target game material.
[0108] Furthermore, the above-mentioned task creation panel includes an entry adding control; based on this, the above-mentioned component generation module 80 is also used to: respond to a first trigger operation for the entry adding control, and display multiple preset task types; respond to a second trigger operation for a target task type among the multiple preset task types, and display an editing window corresponding to the target task type.
[0109] In a specific implementation, the above-mentioned editing window includes game objects and game objectives corresponding to the target task type; the game objects and game objectives are game materials.
[0110] Furthermore, the game objects corresponding to the above-mentioned target task types include the following: a specified location range, a specified level, a specified task, a specified item, a specified game character and a development object.
[0111] Furthermore, the component generation module 80 is also used to: respond to the material selection operation on the editing window to determine the target game object and target game goal corresponding to the target game type; respond to the content determination operation to generate a task entry based on the target task type, target game object and target game goal.
[0112] Furthermore, the editing window also includes a text input box. Based on this, the device also includes a text entry generation module, which is used to: respond to a text input operation on the text input box, determine the input text based on the text input operation, and generate a task entry corresponding to the target task type according to the input text.
[0113] In a specific implementation, the component generation module 80 is also used to: in response to a creation operation of a target game theme, determine a theme identifier corresponding to the target game theme, and display a task creation panel corresponding to the target game theme in a graphical user interface; wherein the theme identifier includes at least one of the following: a theme name, a category label, and a theme cover.
[0114] Furthermore, the above-mentioned device also includes a component adjustment module, which is used to: respond to the sharing operation on the target component, before sharing the target component to the designated system of the game, respond to the adjustment operation on the target component, and adjust the task entries contained in the target component based on the adjustment operation to obtain adjusted task entries; wherein the adjustment processing includes at least one of the following: changing the display order of the task entries contained in the target component, deleting or modifying the task entries contained in the target component.
[0115] Furthermore, the above-mentioned device also includes an execution order determination module, which is used to: respond to the execution order setting operation for the target component and determine the execution order corresponding to the target component; wherein the execution order includes: the task items contained in the target component are executed and completed in sequence according to the display order of the task items in the target component.
[0116] The device for information processing in the game provided in the embodiment of the present disclosure has the same implementation principle and technical effects as those in the aforementioned method embodiment. For the sake of brief description, for matters not mentioned in the device embodiment, reference may be made to the corresponding contents in the aforementioned method embodiment.
[0117] Corresponding to the above Figure 5The method embodiment shown in the figure, the embodiment of the present disclosure also provides another device for processing information in a game, such as Fig. 9 As shown, the device comprises:
[0118] The information display module 90 is used to display the import control and the task items contained in the target component in the graphical user interface in response to the trigger operation on the target component displayed in the graphical user interface; wherein the target component is created and shared by the players.
[0119] The information import module 91 is used to respond to the trigger operation of the import control and import the task entry corresponding to the target component into the task system corresponding to the controlled virtual character.
[0120] The task tracking module 92 is used to respond to a triggering operation on a target task item in the task system and track the target task item.
[0121] The device for information processing in the above-mentioned game allows players to share target components to the designated system of the game, so that they or other players can import the target components into the game's task system with one click. This method uses target components to share and circulate tasks, which helps other players import and track game tasks, and improves the player's gaming experience.
[0122] In a specific implementation, the above-mentioned target component is displayed on a chat interface or a designated system interface, wherein the designated system interface is used to display a collection of task components, and the task components include the target component.
[0123] Furthermore, the above-mentioned task tracking module 82 is used to: respond to a trigger operation on a first target task entry in the task system and track the first target task entry; respond to a completion instruction of the first target task entry and track the second target task entry in the task system; wherein the first target task entry and the second target task entry are both task entries corresponding to the target component, and the execution order corresponding to the second target task entry is later than the execution order corresponding to the first target task entry.
[0124] Furthermore, the information import module is used to: respond to a trigger operation on the import control, create a list entry in the task system corresponding to the controlled virtual character, and import the task entry corresponding to the target component into the list entry.
[0125] Furthermore, the above-mentioned device also includes a progress display module, which is used to: display the completion progress of the checklist item in the associated area associated with the checklist item, wherein the completion progress of the checklist item is determined based on the completion progress of the task items included in the checklist item.
[0126] Furthermore, the above-mentioned device also includes an information display module, which is used to: in response to all task items corresponding to the target components in the task system being completed, display prompt information in the graphical user interface.
[0127] The device for information processing in the game provided in the embodiment of the present disclosure has the same implementation principle and technical effects as those in the aforementioned method embodiment. For the sake of brief description, for matters not mentioned in the device embodiment, reference may be made to the corresponding contents in the aforementioned method embodiment.
[0128] The present disclosure also provides an electronic device, such as Fig. 9 As shown, the electronic device includes a processor and a memory, the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the above-mentioned method of information processing in the game.
[0129] In an optional embodiment, the method of information processing in the above-mentioned game includes: generating a target component in response to a task creation operation, the target component including at least one task entry; in response to a sharing operation on the target component, sharing the target component to a designated system of the game, so as to add the task entry corresponding to the target component to the task system of the game by triggering the target component in the designated system.
[0130] In an optional embodiment, the above-mentioned task items are generated based on game materials of the game.
[0131] In an optional embodiment, the above-mentioned generation of a target component in response to a task creation operation includes: in response to the task creation operation, displaying a task creation panel in a graphical user interface; wherein the task creation panel includes game materials of the game; in response to an editing operation acting on the task creation panel, determining the target game material based on the editing operation, and generating a task entry based on the target game material; and generating a target component based on the task entry.
[0132] In an optional embodiment, the above-mentioned response to an editing operation on a task creation panel, determining the target game material based on the editing operation, and generating a task entry based on the target game material, includes: responding to a first editing operation on the task creation panel, determining the target task type based on the first editing operation, and displaying an editing window corresponding to the target task type; wherein the editing window includes game materials related to the target task type; responding to a second editing operation on the editing window, determining the target game material based on the second editing operation, and generating a task entry corresponding to the target task type based on the target game material.
[0133] In an optional embodiment, the task creation panel includes an entry adding control; the response to the first editing operation acting on the task creation panel determines the target task type based on the first editing operation, and displays an editing window corresponding to the target task type, including: responding to a first trigger operation for the entry adding control, displaying multiple preset task types; responding to a second trigger operation for the target task type among the multiple preset task types, displaying an editing window corresponding to the target task type.
[0134] In an optional embodiment, the above-mentioned editing window includes game objects and game targets corresponding to the target task type; the game objects and game targets are game materials.
[0135] In an optional embodiment, the game object corresponding to the above-mentioned target task type includes the following: a specified location range, a specified level, a specified task, a specified item, a specified game character and a development object.
[0136] In an optional embodiment, the above-mentioned response to the second editing operation on the editing window, determining the target game material based on the second editing operation, and generating a task entry corresponding to the target task type based on the target game material, includes: responding to the material selection operation on the editing window, determining the target game object and target game goal corresponding to the target game type; and generating a task entry based on the target task type, the target game object and the target game goal in response to the content determination operation.
[0137] In an optional embodiment, the editing window also includes a text input box, and the above method also includes: responding to a text input operation on the text input box, determining input text based on the text input operation, and generating a task entry corresponding to the target task type according to the input text.
[0138] In an optional embodiment, the above-mentioned response to the task creation operation and displaying the task creation panel in the graphical user interface include: responding to the creation operation of the target game theme, determining the theme identifier corresponding to the target game theme, and displaying the task creation panel corresponding to the target game theme in the graphical user interface; wherein the theme identifier includes at least one of the following: theme name, category label and theme cover.
[0139] In an optional embodiment, before responding to a sharing operation on the target component and sharing the target component to a designated system of the game, the method further includes: responding to an adjustment operation on the target component, and performing adjustment processing on the task entries included in the target component based on the adjustment operation to obtain adjusted task entries; wherein the adjustment processing includes at least one of the following: changing the display order of the task entries included in the target component, deleting or modifying the task entries included in the target component.
[0140] In an optional embodiment, the above method also includes: responding to an execution order setting operation for the target component, determining the execution order corresponding to the target component; wherein the execution order includes: the task items contained in the target component are executed and completed in sequence according to the display order of the task items in the target component.
[0141] With the above-mentioned method for processing game information, players can create tasks according to their needs and generate target components containing task entries, thereby improving the efficiency of task creation; at the same time, players can share target components to the designated system of the game, so that players can import target components into the game's task system with one click. This method uses target components to share and circulate tasks, which helps other players to view and import them for execution, thereby improving the players' gaming experience.
[0142] In another optional embodiment, the method for information processing in the above-mentioned game includes: in response to a trigger operation on a target component displayed in a graphical user interface, displaying an import control and task entries contained in the target component in the graphical user interface; wherein the target component is created and shared by a player; in response to a trigger operation on the import control, importing the task entries corresponding to the target component into a task system corresponding to the controlled virtual character; in response to a trigger operation on a target task entry in the task system, tracking the target task entry.
[0143] In an optional embodiment, the target component is displayed on a chat interface or a designated system interface, wherein the designated system interface is used to display a collection of task components, and the task components include the target component.
[0144] In an optional embodiment, the above-mentioned response to the trigger operation of the target task entry in the task system tracks the target task entry, including: responding to the trigger operation of the first target task entry in the task system, tracking the first target task entry; responding to the completion instruction of the first target task entry, tracking the second target task entry in the task system; wherein the first target task entry and the second target task entry are both task entries corresponding to the target component, and the execution order corresponding to the second target task entry is later than the execution order corresponding to the first target task entry.
[0145] In an optional embodiment, the above-mentioned response to the trigger operation of the import control imports the task entry corresponding to the target component into the task system corresponding to the controlled virtual character, including: responding to the trigger operation of the import control, creating a list entry in the task system corresponding to the controlled virtual character, and importing the task entry corresponding to the target component into the list entry.
[0146] In an optional embodiment, the method further comprises: displaying the completion progress of the checklist item in an associated area associated with the checklist item, wherein the completion progress of the checklist item is determined based on the completion progress of the task items included in the checklist item.
[0147] In an optional embodiment, the above method further includes: in response to all task items corresponding to the target component in the task system being completed, displaying prompt information in the graphical user interface.
[0148] In the above-mentioned method of processing game information, players can share target components to the designated system of the game, so that they or other players can import the target components into the task system of the game with one click. This method uses target components for task sharing and circulation, which helps other players import and track game tasks, and improves the player's gaming experience.
[0149] Further, Fig. 9 The electronic device shown further includes a bus 102 and a communication interface 103 , and the processor 101 , the communication interface 103 and the memory 100 are connected via the bus 102 .
[0150] The memory 100 may include a high-speed random access memory (RAM), and may also include a non-volatile memory, such as at least one disk storage. The communication connection between the system network element and at least one other network element is realized through at least one communication interface 103 (which may be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. may be used. The bus 102 may be an ISA bus, a PCI bus, or an EISA bus, etc. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Fig. 9 Only one bidirectional arrow is used in the diagram, but this does not mean that there is only one bus or only one type of bus.
[0151] The processor 101 may be an integrated circuit chip with signal processing capabilities. In the implementation process, each step of the above method can be completed by the hardware integrated logic circuit or software instructions in the processor 101. The above processor 101 can be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it can also be a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components. The disclosed methods, steps and logic block diagrams in the embodiments of the present disclosure can be implemented or executed. The general-purpose processor can be a microprocessor or the processor can also be any conventional processor, etc. The steps of the method disclosed in conjunction with the embodiments of the present disclosure can be directly embodied as a hardware decoding processor for execution, or a combination of hardware and software modules in the decoding processor for execution. The software module may be located in a storage medium mature in the art, such as a random access memory, a flash memory, a read-only memory, a programmable read-only memory, or an electrically erasable programmable memory, a register, etc. The storage medium is located in the memory 100, and the processor 101 reads the information in the memory 100 and completes the steps of the method of the above embodiment in combination with its hardware.
[0152] The embodiments of the present disclosure also provide a computer-readable storage medium storing computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the method for information processing in the above-mentioned game. The specific implementation can be found in the method embodiment, which will not be repeated here.
[0153] In an optional embodiment, the method of information processing in the above-mentioned game includes: generating a target component in response to a task creation operation, the target component including at least one task entry; in response to a sharing operation on the target component, sharing the target component to a designated system of the game, so as to add the task entry corresponding to the target component to the task system of the game by triggering the target component in the designated system.
[0154] In an optional embodiment, the above-mentioned task items are generated based on game materials of the game.
[0155] In an optional embodiment, the above-mentioned generation of a target component in response to a task creation operation includes: in response to the task creation operation, displaying a task creation panel in a graphical user interface; wherein the task creation panel includes game materials of the game; in response to an editing operation acting on the task creation panel, determining the target game material based on the editing operation, and generating a task entry based on the target game material; and generating a target component based on the task entry.
[0156] In an optional embodiment, the above-mentioned response to an editing operation on a task creation panel, determining the target game material based on the editing operation, and generating a task entry based on the target game material, includes: responding to a first editing operation on the task creation panel, determining the target task type based on the first editing operation, and displaying an editing window corresponding to the target task type; wherein the editing window includes game materials related to the target task type; responding to a second editing operation on the editing window, determining the target game material based on the second editing operation, and generating a task entry corresponding to the target task type based on the target game material.
[0157] In an optional embodiment, the task creation panel includes an entry adding control; the response to the first editing operation acting on the task creation panel determines the target task type based on the first editing operation, and displays an editing window corresponding to the target task type, including: responding to a first trigger operation for the entry adding control, displaying multiple preset task types; responding to a second trigger operation for the target task type among the multiple preset task types, displaying an editing window corresponding to the target task type.
[0158] In an optional embodiment, the above-mentioned editing window includes game objects and game targets corresponding to the target task type; the game objects and game targets are game materials.
[0159] In an optional embodiment, the game object corresponding to the above-mentioned target task type includes the following: a specified location range, a specified level, a specified task, a specified item, a specified game character and a development object.
[0160] In an optional embodiment, the above-mentioned response to the second editing operation on the editing window, determining the target game material based on the second editing operation, and generating a task entry corresponding to the target task type based on the target game material, includes: responding to the material selection operation on the editing window, determining the target game object and target game goal corresponding to the target game type; and generating a task entry based on the target task type, the target game object and the target game goal in response to the content determination operation.
[0161] In an optional embodiment, the editing window also includes a text input box, and the above method also includes: responding to a text input operation on the text input box, determining input text based on the text input operation, and generating a task entry corresponding to the target task type according to the input text.
[0162] In an optional embodiment, the above-mentioned response to the task creation operation and displaying the task creation panel in the graphical user interface include: responding to the creation operation of the target game theme, determining the theme identifier corresponding to the target game theme, and displaying the task creation panel corresponding to the target game theme in the graphical user interface; wherein the theme identifier includes at least one of the following: theme name, category label and theme cover.
[0163] In an optional embodiment, before responding to a sharing operation on the target component and sharing the target component to a designated system of the game, the method further includes: responding to an adjustment operation on the target component, and performing adjustment processing on the task entries included in the target component based on the adjustment operation to obtain adjusted task entries; wherein the adjustment processing includes at least one of the following: changing the display order of the task entries included in the target component, deleting or modifying the task entries included in the target component.
[0164] In an optional embodiment, the above method also includes: responding to an execution order setting operation for the target component, determining the execution order corresponding to the target component; wherein the execution order includes: the task items contained in the target component are executed and completed in sequence according to the display order of the task items in the target component.
[0165] With the above-mentioned method for processing game information, players can create tasks according to their needs and generate target components containing task entries, thereby improving the efficiency of task creation; at the same time, players can share target components to the designated system of the game, so that players can import target components into the game's task system with one click. This method uses target components to share and circulate tasks, which helps other players to view and import them for execution, thereby improving the players' gaming experience.
[0166] In another optional embodiment, the method for information processing in the above-mentioned game includes: in response to a trigger operation on a target component displayed in a graphical user interface, displaying an import control and task entries contained in the target component in the graphical user interface; wherein the target component is created and shared by a player; in response to a trigger operation on the import control, importing the task entries corresponding to the target component into a task system corresponding to the controlled virtual character; in response to a trigger operation on a target task entry in the task system, tracking the target task entry.
[0167] In an optional embodiment, the target component is displayed on a chat interface or a designated system interface, wherein the designated system interface is used to display a collection of task components, and the task components include the target component.
[0168] In an optional embodiment, the above-mentioned response to the trigger operation of the target task entry in the task system tracks the target task entry, including: responding to the trigger operation of the first target task entry in the task system, tracking the first target task entry; responding to the completion instruction of the first target task entry, tracking the second target task entry in the task system; wherein the first target task entry and the second target task entry are both task entries corresponding to the target component, and the execution order corresponding to the second target task entry is later than the execution order corresponding to the first target task entry.
[0169] In an optional embodiment, the above-mentioned response to the trigger operation of the import control imports the task entry corresponding to the target component into the task system corresponding to the controlled virtual character, including: responding to the trigger operation of the import control, creating a list entry in the task system corresponding to the controlled virtual character, and importing the task entry corresponding to the target component into the list entry.
[0170] In an optional embodiment, the method further comprises: displaying the completion progress of the checklist item in an associated area associated with the checklist item, wherein the completion progress of the checklist item is determined based on the completion progress of the task items included in the checklist item.
[0171] In an optional embodiment, the above method further includes: in response to all task items corresponding to the target component in the task system being completed, displaying prompt information in the graphical user interface.
[0172] In the above-mentioned method of processing game information, players can share target components to the designated system of the game, so that they or other players can import the target components into the task system of the game with one click. This method uses target components for task sharing and circulation, which helps other players import and track game tasks, and improves the player's gaming experience.
[0173] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present disclosure, or the part that contributes to the prior art or the part of the technical solution, can be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for a computer device (which can be a personal computer, a terminal device, or a network device, etc.) to perform all or part of the steps of the method described in each embodiment of the present disclosure. The aforementioned storage medium includes: various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk.
[0174] In the description of the present disclosure, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc., indicating the orientation or positional relationship, are based on the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present disclosure and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore cannot be understood as a limitation of the present disclosure. In addition, the terms "first", "second", and "third" are used for descriptive purposes only, and cannot be understood as indicating or implying relative importance.
[0175] Finally, it should be noted that the above-described embodiments are only specific implementation methods of the present disclosure, which are used to illustrate the technical solutions of the present disclosure, rather than to limit them. The protection scope of the present disclosure is not limited thereto. Although the present disclosure is described in detail with reference to the above-described embodiments, ordinary technicians in the field should understand that any technician familiar with the technical field can still modify the technical solutions recorded in the above-described embodiments within the technical scope disclosed in the present disclosure, or can easily think of changes, or make equivalent replacements for some of the technical features therein; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present disclosure, and should be included in the protection scope of the present disclosure. Therefore, the protection scope of the present disclosure should be based on the protection scope of the claims.
Claims
1. A method for information processing in a game, characterized in that: The method comprises: In response to the task creation operation, generating a target component, the target component including at least one task entry; In response to a sharing operation on the target component, the target component is shared to a designated system of the game, so that a task entry corresponding to the target component is added to the task system of the game by triggering the target component in the designated system.
2. The method according to claim 1, characterized in that: The task entry is generated based on the game material of the game.
3. The method according to claim 2, characterized in that The step of generating a target component in response to the task creation operation includes: In response to the task creation operation, displaying a task creation panel in a graphical user interface; wherein the task creation panel includes game materials of the game; In response to an editing operation on the task creation panel, determining a target game material based on the editing operation, and generating a task entry according to the target game material; The target component is generated based on the task entry.
4. The method according to claim 3, characterized in that: The responding to the editing operation on the task creation panel, determining a target game material based on the editing operation, and generating a task entry according to the target game material, comprises: In response to a first editing operation on the task creation panel, a target task type is determined based on the first editing operation, and an editing window corresponding to the target task type is displayed; wherein the editing window includes game materials related to the target task type; In response to a second editing operation on the editing window, a target game material is determined based on the second editing operation, and a task entry corresponding to the target task type is generated based on the target game material.
5. The method according to claim 4, characterized in that The task creation panel includes an entry adding control; The step of responding to a first editing operation on the task creation panel, determining a target task type based on the first editing operation, and displaying an editing window corresponding to the target task type includes: In response to a first triggering operation of adding a control to the entry, displaying a plurality of preset task types; In response to a second trigger operation on a target task type among the plurality of preset task types, an editing window corresponding to the target task type is displayed.
6. The method according to claim 4, characterized in that The editing window includes game objects and game targets corresponding to the target task type; the game objects and game targets are game materials.
7. The method according to claim 6, characterized in that The game objects corresponding to the target task type include the following: a specified location range, a specified level, a specified task, a specified item, a specified game character and a development object.
8. The method according to claim 6, characterized in that The responding to the second editing operation on the editing window, determining a target game material based on the second editing operation, and generating a task entry corresponding to the target task type based on the target game material, includes: In response to a material selection operation on the editing window, determining a target game object and a target game goal corresponding to the target game type; In response to a content determination operation, a task entry is generated based on the target task type, the target game object, and the target game goal.
9. The method according to claim 4, characterized in that The editing window also includes a text input box, and the method further includes: In response to a text input operation on the text input box, an input text is determined based on the text input operation, and a task entry corresponding to the target task type is generated according to the input text.
10. The method according to claim 3, characterized in that: In response to the task creation operation, displaying a task creation panel in a graphical user interface includes: In response to a creation operation of a target game theme, a theme identifier corresponding to the target game theme is determined, and a task creation panel corresponding to the target game theme is displayed in the graphical user interface; wherein the theme identifier includes at least one of the following: a theme name, a category label, and a theme cover.
11. The method according to claim 1, characterized in that: Before sharing the target component to a designated system of the game in response to a sharing operation on the target component, the method further includes: In response to an adjustment operation on the target component, the task entries contained in the target component are adjusted based on the adjustment operation to obtain adjusted task entries; wherein the adjustment processing includes at least one of the following: changing the display order of the task entries contained in the target component, deleting or modifying the task entries contained in the target component.
12. The method according to claim 11, characterized in that The method further comprises: In response to the execution order setting operation for the target component, the execution order corresponding to the target component is determined; wherein the execution order includes: the task items contained in the target component are executed and completed in sequence according to the display order of the task items in the target component.
13. A method for information processing in a game, characterized in that: The method comprises: In response to a trigger operation on a target component displayed in a graphical user interface, an import control and a task item included in the target component are displayed in the graphical user interface; wherein the target component is created and shared by a player; In response to a trigger operation on the import control, the task entry corresponding to the target component is imported into a task system corresponding to the controlled virtual character; In response to a triggering operation on a target task entry in the task system, the target task entry is tracked.
14. The method according to claim 13, characterized in that The target component is displayed on a chat interface or a designated system interface, wherein the designated system interface is used to display a set of task components, and the task components include the target component.
15. The method according to claim 13, characterized in that The responding to the triggering operation of the target task item in the task system and tracking the target task item includes: In response to a triggering operation on a first target task item in the task system, tracking the first target task item; In response to a completion instruction of the first target task item, tracking a second target task item in the task system; The first target task entry and the second target task entry are both task entries corresponding to the target component, and the execution order corresponding to the second target task entry is later than the execution order corresponding to the first target task entry.
16. The method according to claim 13, characterized in that The step of responding to the triggering operation of the import control and importing the task entry corresponding to the target component into the task system corresponding to the controlled virtual character includes: In response to the triggering operation for the import control, a list entry is created in the task system corresponding to the controlled virtual character, and the task entry corresponding to the target component is imported into the list entry.
17. The method according to claim 16, characterized in that The method further comprises: The completion progress of the checklist item is displayed in an associated area associated with the checklist item, wherein the completion progress of the checklist item is determined based on the completion progress of the task items included in the checklist item.
18. The method according to claim 13, characterized in that The method further comprises: In response to all task items corresponding to the target component in the task system being completed, prompt information is displayed in the graphical user interface.
19. A device for information processing in a game, characterized in that: The device comprises: A component generation module, configured to generate a target component in response to a task creation operation, wherein the target component includes at least one task entry; The component sharing module is used to share the target component to the designated system of the game in response to the sharing operation on the target component, so as to add the task entry corresponding to the target component to the task system of the game by triggering the target component in the designated system.
20. A device for information processing in a game, characterized in that: The device comprises: An information display module, configured to display an import control and a task item included in a target component displayed in a graphical user interface in response to a trigger operation on the target component displayed in the graphical user interface; wherein the target component is created and shared by a player; An information import module, configured to respond to a trigger operation on the import control and import the task entry corresponding to the target component into a task system corresponding to the controlled virtual character; The task tracking module is used to respond to a triggering operation on a target task entry in the task system and track the target task entry.
21. An electronic device, characterized in that: The electronic device includes a processor and a memory, wherein the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the method for information processing in a game as described in any one of claims 1 to 18.
22. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores computer-executable instructions, and when the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the method for information processing in a game as described in any one of claims 1 to 18.
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Method and apparatus for information processing in game, and electronic device
WO2026077213A1