Live broadcast interaction method and device, equipment and storage medium

By introducing interactive controls in the virtual live broadcast room, the audience is allowed to interact with the eliminated anchors, and helping the anchors participate in the target event, solving the problem of a single existing live broadcast interaction method, and improving the efficiency and fun of live broadcast interaction.

CN119562109APending Publication Date: 2025-03-04BEIJING DAJIA INTERNET INFORMATION TECH CO LTD
View PDF 7 Cites 0 Cited by

Patent Information

Application Number
CN202510010055.9
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-01-02
Publication Date
2025-03-04

AI Technical Summary

Technical Problem

In the existing live broadcast technology, viewers can only help anchors by giving gifts, and the interaction mechanism is relatively single, resulting in a lack of diversity and efficiency in live broadcast interaction methods.

Method used

In the virtual live broadcast room, when the anchor is eliminated, the interactive control is displayed, allowing the audience to interact with the anchor, so that the anchor can participate in the target event and regain the participation permission of the live broadcast event.

Benefits of technology

Through this method, the audience can have richer interactions with the anchor in a multi-player group broadcast scenario, helping the anchor avoid being eliminated and improving the efficiency and fun of live broadcast interaction.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN119562109A_ABST
    Figure CN119562109A_ABST
Patent Text Reader

Abstract

The invention provides a live broadcast interaction method, apparatus and device, and a storage medium, and belongs to the technical field of Internet. The method comprises the following steps: displaying at least one anchor object participating in a live broadcast event in a virtual live broadcast room; under the condition that any anchor object is eliminated in the live broadcast event, an interaction control is displayed, the interaction control is used for interacting with the anchor object, so that the anchor object can participate in a target event, and the target event is used for re-obtaining the participation permission of the live broadcast event; and displaying that the anchor object participates in the target event under the condition that the interaction behavior based on the interaction control satisfies a preset condition. According to the technical scheme, interaction between audiences and anchors can be supported to prevent the anchors from being eliminated, a novel live broadcast interaction mode is provided, and the live broadcast interaction efficiency is improved.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The present disclosure relates to the field of Internet technology, and in particular to a live broadcast interaction method, device, equipment and storage medium. Background Art

[0002] With the development of live broadcast technology, live broadcasting methods are becoming more and more diverse. For example, in a multi-person group broadcast scenario, live broadcasting methods include single-player challenges and multi-player duels. Single-player challenges mean that there is one host performing in each round. Only hosts who successfully pass the level can participate in the next round of performances. If they fail, they will be eliminated and other hosts will perform in the next round. Multi-player duels mean that there are at least two hosts competing in each round. Only hosts who win the duel can participate in the next round of duels. If they fail, they will be eliminated. However, currently, the audience can only help the host by giving gifts to the host to avoid being eliminated. The interactive mechanism is relatively conventional, resulting in a relatively simple way of live broadcast interaction. Summary of the invention

[0003] The present disclosure provides a live broadcast interaction method, device, equipment and storage medium, which can provide a novel live broadcast interaction mode and improve the live broadcast interaction efficiency. The technical solution of the present disclosure is as follows:

[0004] According to an aspect of an embodiment of the present disclosure, a live broadcast interaction method is provided, including:

[0005] Displaying at least one anchor object participating in a live broadcast event in a virtual live broadcast room;

[0006] In the case where any of the anchor objects is eliminated in the live event, displaying an interactive control, wherein the interactive control is used to interact with the anchor object so that the anchor object can participate in a target event, wherein the target event is used to regain the right to participate in the live event;

[0007] In a case where the interactive behavior based on the interactive control meets a preset condition, the host object is displayed to participate in the target event.

[0008] According to another aspect of an embodiment of the present disclosure, a live broadcast interaction device is provided, including:

[0009] A first display unit is configured to display at least one anchor object participating in a live broadcast event in a virtual live broadcast room;

[0010] A second display unit is configured to display an interactive control when any of the anchor objects is eliminated in the live event, wherein the interactive control is used to interact with the anchor object so that the anchor object can participate in a target event, and the target event is used to regain the right to participate in the live event;

[0011] The first display unit is further configured to display the host object's participation in the target event when the interactive behavior based on the interactive control meets a preset condition.

[0012] In some embodiments, the second display unit is configured to display the interactive control in the interactive component when any of the anchor objects is eliminated in the live event, and the interactive component also includes prompt information, and the prompt information is used to prompt the interaction with the anchor object through the interactive control so that the anchor object can participate in the target event; or, when any of the anchor objects is eliminated in the live event, the interactive control is displayed in the information component of the anchor object, and the information component is used to display the ranking of the anchor object in the live event.

[0013] In some embodiments, the second display unit is further configured to display interactive behavior information in the display area where the interactive control is located, and the interactive behavior information includes at least one of the number of people and the number of times the interactive behavior is performed through the interactive control.

[0014] In some embodiments, the preset condition is that the number of people who perform the interactive behavior through the interactive control reaches a target number, the target number is a preset number, or the target number is positively correlated with the number of viewers in the virtual live broadcast room; or, the preset condition is that the number of times the interactive behavior is performed through the interactive control reaches a target number, the target number is a preset number, or the target number is positively correlated with the number of viewers in the virtual live broadcast room.

[0015] In some embodiments, the second display unit is further configured to display progress information in the display area where the interactive control is located, and the progress information is used to indicate the remaining progress of the interactive behavior until it meets the preset condition.

[0016] In some embodiments, the first display unit is further configured to display the host object participating in the target event in the virtual live broadcast room in response to the interactive behavior based on the interactive control satisfying the preset condition when the display time of the interactive control has not reached the first time.

[0017] In some embodiments, the first display unit is further configured to display elimination information when the display time of the interactive control reaches the first time and the interactive behavior based on the interactive control does not meet the preset condition, and the elimination information indicates that the anchor object is eliminated.

[0018] In some embodiments, the first display unit is further configured to display a progress bar and a gift control in the virtual live broadcast room, wherein the length of the progress bar indicates the completion progress of the target event, and the gift control is used to gift virtual resources to the anchor object to increase the completion progress; based on the virtual resources gifted through the gift control, the length of the progress bar is displayed to increase.

[0019] In some embodiments, the display area where the progress bar is located also includes at least one of a target value, a current value, and a remaining value; wherein the completion progress is the ratio between the current value and the target value, the remaining value is the difference between the target value and the current value, and the current value is positively correlated with the amount of virtual resources donated to the anchor object through the donation control.

[0020] In some embodiments, the apparatus further comprises:

[0021] The third display unit is configured to display first gift information in response to a trigger operation on the gift control, wherein the first gift information is used to indicate a gift of a preset virtual resource to the anchor object; or, in response to a trigger operation on the gift control, display a resource interface, wherein the resource interface includes multiple virtual resources; and in response to a gift operation on any virtual resource, display second gift information, wherein the second gift information is used to indicate a gift of the virtual resource to the anchor object.

[0022] In some embodiments, the third display unit is further configured to display the interactive special effects in the virtual live broadcast room for any virtual resource donated through the donation control, if the virtual resource is associated with the interactive special effects, and the interactive special effects are used to interact with at least one body part of the anchor object.

[0023] In some embodiments, the gift control is used to gift the preset virtual resource, and the third display unit is further configured to display a continuous gift prompt in response to a trigger operation on the gift control, and the continuous gift prompt is used to prompt the continuous gift of the preset virtual resource; in response to the continuous gift operation on the preset virtual resource, display third gift information, and the third gift information is used to indicate the continuous gift of multiple preset virtual resources to the anchor object.

[0024] In some embodiments, the continuous gift reminder is also used to prompt the remaining time that can trigger the continuous gift operation.

[0025] In some embodiments, a preset virtual resource is associated with an interactive special effect, and the third display unit is further configured to respond to continuous donation operations of the preset virtual resource, and based on the number of the virtual resources donated continuously, display the interactive special effect in the virtual live broadcast room, wherein the interactive special effect includes multiple interactive elements, and the number of the interactive elements is positively correlated with the number of the virtual resources, and the multiple interactive elements are used to interact with body parts of the anchor object.

[0026] In some embodiments, the apparatus further comprises:

[0027] The fourth display unit is configured to display a first prompt message in response to the completion progress of the target event reaching a preset progress, wherein the completion progress is positively correlated with the number of virtual resources received by the anchor object during the participation of the target event, and the first prompt message is used to prompt the anchor object to regain the right to participate in the live event.

[0028] In some embodiments, the fourth display unit is further configured to display a second prompt message when the duration of the host object's participation in the target event reaches a second duration and the completion progress of the target event has not reached the preset progress. The second prompt message indicates that the host object has not obtained the right to participate in the live event and the host object is eliminated.

[0029] In some embodiments, the fourth display unit is further configured to display object information of multiple audience objects, the object information including at least one of an avatar and a user name; wherein the multiple audience objects are audience objects for which the number of virtual resources donated to the anchor object during the host object's participation in the target event is at a front preset position; or, the multiple audience objects are audience objects for which the value of virtual resources donated to the anchor object during the host object's participation in the target event is at a front preset position.

[0030] In some embodiments, a countdown is also displayed in the virtual live broadcast room, and the countdown is used to indicate the remaining participation time of the target event.

[0031] According to another aspect of an embodiment of the present disclosure, an electronic device is provided, the electronic device comprising:

[0032] one or more processors;

[0033] A memory for storing program codes executable by the processor;

[0034] Among them, the processor is configured to execute the program code to implement the above-mentioned live broadcast interaction method.

[0035] According to another aspect of an embodiment of the present disclosure, a computer-readable storage medium is provided. When a program code in the computer-readable storage medium is executed by a processor of an electronic device, the electronic device can perform the above-mentioned live interactive method.

[0036] According to another aspect of an embodiment of the present disclosure, a computer program product is provided, including a computer program, which implements the above-mentioned live broadcast interaction method when executed by a processor.

[0037] The disclosed embodiments provide a live broadcast interaction solution, providing an interactive link for viewers to help the host participate in the target event by interacting with the eliminated host, so that the host can regain the right to participate in the live broadcast event by participating in the target event, such as continuing to participate in the next round of live broadcast duel, thereby avoiding the host from being eliminated. Using the above method, in a multi-person group broadcast scenario, the audience can not only interact with any host during the process of at least one host participating in the live broadcast event, but also avoid the host from being eliminated by interacting with the host when any host is eliminated in the live broadcast event, providing a novel live broadcast interaction method and improving the efficiency of live broadcast interaction.

[0038] It is to be understood that the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the present disclosure. BRIEF DESCRIPTION OF THE DRAWINGS

[0039] The drawings herein are incorporated into and constitute a part of the specification, illustrate embodiments consistent with the present disclosure, and together with the description are used to explain the principles of the present disclosure, and do not constitute improper limitations on the present disclosure.

[0040] Figure 1 It is a schematic diagram of an implementation environment of a live broadcast interaction method according to an exemplary embodiment.

[0041] Figure 2 The figure is a flow chart of a live broadcast interaction method according to an exemplary embodiment.

[0042] Figure 3 The figure is a flow chart of another live broadcast interaction method according to an exemplary embodiment.

[0043] Figure 4 It is a schematic diagram of an interactive control according to an exemplary embodiment.

[0044] Figure 5 It is a schematic diagram showing an interactive component according to an exemplary embodiment.

[0045] Figure 6 It is a schematic diagram of a live broadcast interface according to an exemplary embodiment.

[0046] Figure 7 The figure is a schematic diagram showing a continuous gift reminder according to an exemplary embodiment.

[0047] Figure 8 It is a schematic diagram showing an interactive special effect according to an exemplary embodiment.

[0048] Fig. 9 It is a schematic diagram of another live broadcast interface according to an exemplary embodiment.

[0049] Fig.10 The figure is a flowchart of a live broadcast interaction according to an exemplary embodiment.

[0050] Fig.11 The figure is a block diagram of a live interactive device according to an exemplary embodiment.

[0051] Fig.12 It is a block diagram of an electronic device according to an exemplary embodiment. DETAILED DESCRIPTION

[0052] In order to enable ordinary persons in the art to better understand the technical solutions of the present disclosure, the technical solutions in the embodiments of the present disclosure will be clearly and completely described below in conjunction with the accompanying drawings.

[0053] It should be noted that the terms "first", "second", etc. in the specification and claims of the present disclosure and the above-mentioned drawings are used to distinguish similar objects, and are not necessarily used to describe a specific order or sequence. It should be understood that the data used in this way can be interchanged where appropriate, so that the embodiments of the present disclosure described herein can be implemented in an order other than those illustrated or described herein. The embodiments described in the following exemplary embodiments do not represent all embodiments consistent with the present disclosure. Instead, they are merely examples of devices and methods consistent with some aspects of the present disclosure as detailed in the appended claims.

[0054] It should be noted that the information (including but not limited to user device information, user personal information, etc.), data (including but not limited to data used for analysis, stored data, displayed data, etc.) and signals involved in this disclosure are all authorized by the user or fully authorized by all parties, and the collection, use and processing of relevant data need to comply with relevant laws, regulations and standards of relevant countries and regions.

[0055] Figure 1 FIG. 1 is a schematic diagram of an implementation environment of a live interactive method according to an exemplary embodiment. Figure 1 The implementation environment specifically includes: a terminal 101 and a server 102. The terminal 101 can be connected to the server 102 via a wireless network or a wired network.

[0056] Terminal 101 can be at least one of a smart phone, a smart watch, a desktop computer, a laptop computer, an MP3 player (Moving Picture Experts Group Audio Layer III), an MP4 (Moving Picture Experts Group Audio Layer IV) player, and a laptop computer.

[0057] In some embodiments, a target application is installed or running on the terminal 101. The target application can be any type of application that can provide live broadcast services, such as short video applications, social applications, shopping applications, etc. Users can watch live broadcasts in the target application through the terminal 101. The server 102 is a background server of the target application, which is used to provide background services for the target application.

[0058] The terminal 101 may generally refer to one of a plurality of terminals. This embodiment is described by taking the terminal 101 as an example. Those skilled in the art may know that the number of the above terminals may be more or less. For example, the above terminals may be several, or the above terminals may be dozens or hundreds, or a greater number. The embodiment of the present disclosure does not limit the number and device type of the terminals.

[0059] The server 102 is at least one of a single server, multiple servers, a cloud computing platform, and a virtualization center. Optionally, the number of the above servers may be more or less, which is not limited in the embodiments of the present disclosure. Of course, the server 102 may also include other functional servers to provide more comprehensive and diversified services. In some embodiments, the server 102 undertakes the main computing work, and the terminal 101 undertakes the secondary computing work; or, the server 102 undertakes the secondary computing work, and the terminal 101 undertakes the main computing work; or, the server 102 and the terminal 101 use a distributed computing architecture for collaborative computing. The server 102 can be connected to the terminal 101 and other terminals via a wireless network or a wired network. Optionally, the number of the above servers may be more or less, which is not limited in the embodiments of the present disclosure.

[0060] Figure 2 is a flow chart of a live interactive method according to an exemplary embodiment. Figure 2 As shown, taking the method being performed by an electronic device as an example, the method includes the following steps:

[0061] In step 201, the electronic device displays at least one anchor object participating in a live broadcast event in a virtual live broadcast room.

[0062] In the disclosed embodiment, the virtual live broadcast room can be a live broadcast room where multiple anchor objects jointly broadcast live, that is, a live broadcast room that supports group live broadcast. In group live broadcast, multiple anchors can present exciting and interesting live broadcast content to the audience through live broadcast methods such as cooperation, competition, and relay. Correspondingly, the live broadcast event can be an event participated by at least one anchor object during the group live broadcast process, such as a single-player level-breaking event, a two-player duel event, a multi-player duel event, etc.

[0063] Among them, the single-player challenge event refers to a talent show performed by one anchor object in each round. During the anchor object's participation in the single-player challenge event, the audience object supports or opposes the anchor object by giving the anchor object different virtual resources, thereby increasing the anchor object's support score and opposition score. After the anchor object's performance, if the anchor object's support score is high, the anchor object successfully passes the level and the anchor object can continue to perform the talent show in the next round; if the anchor object's opposition score is high, the anchor object fails to pass the level and the anchor object is eliminated, and other anchor objects will perform the talent show in the next round.

[0064] A two-player duel event means that there are two anchors competing against each other (PK) in each round. During the duel, the anchors can perform talents such as singing and dancing, and the audience can give virtual resources to the anchors they support to increase their duel scores and help them win. After the duel, the anchor with the higher duel score wins and can continue to participate in the next round of duel; the anchor with the lower duel score loses and is eliminated and cannot continue to participate in the next round of duel.

[0065] The multiplayer duel event is similar to the two-player duel event, with multiple anchors participating in each round. After any round of duel, the anchor with the lowest duel score fails and is eliminated, and the remaining anchors who have not been eliminated continue to participate in the next round of duel.

[0066] In step 202, when any anchor object is eliminated in the live event, the electronic device displays an interactive control for interacting with the anchor object so that the anchor object can participate in the target event, and the target event is used to regain the right to participate in the live event.

[0067] In the disclosed embodiment, the interactive control is used to interact with the eliminated anchor object. The audience object in the virtual live broadcast room interacts with the eliminated anchor object through the interactive control, which can help the anchor object obtain the qualification to participate in the target event, so that the anchor object can regain the right to participate in the above-mentioned live event by participating in the target event, thereby avoiding the elimination of the anchor object. Among them, the target event can also be a live broadcast event. In other words, the target event can be a return mechanism provided for the eliminated anchor object in a multi-person group broadcast scenario. By providing a target event, not only can the anchor object be motivated to actively participate in the target event in order to avoid being eliminated, but it can also promote the audience object to further interact with the anchor object, thereby improving the interactivity of the live broadcast.

[0068] In step 203, when the interactive behavior based on the interactive control meets the preset conditions, the electronic device displays that the host object participates in the target event.

[0069] In the embodiments of the present disclosure, the interactive behavior based on the interactive control may be the behavior of triggering the interactive control, the behavior of giving a thumbs-up to the anchor object through the interactive control, the behavior of posting a quick comment to the anchor object through the interactive control, etc. The preset condition may be that the number of people who trigger the interactive behavior reaches a certain value, or the number of times the interactive behavior is triggered reaches a certain value, etc., which is not limited in the embodiments of the present disclosure.

[0070] If the interactive behavior based on the interactive control meets the preset conditions, the electronic device displays that the anchor object participates in the target event. In the process of participating in the target event, the anchor object can also perform talents such as singing and dancing, or interact with the audience objects in the virtual live broadcast room, so as to regain the right to participate in the live broadcast event in the process of participating in the target event to avoid being eliminated.

[0071] The disclosed embodiments provide a live broadcast interaction method, providing an interactive link for viewers to help the host participate in the target event by interacting with the eliminated host, so that the host can regain the right to participate in the live broadcast event by participating in the target event, such as continuing to participate in the next round of live broadcast duel, thereby avoiding the host from being eliminated. Using the above method, in a multi-person group broadcast scenario, the audience can not only interact with any host during the process of at least one host participating in the live broadcast event, but also avoid the host from being eliminated by interacting with the host when any host is eliminated in the live broadcast event, providing a novel live broadcast interaction method and improving the efficiency of live broadcast interaction.

[0072] In some embodiments, when any anchor object is eliminated in a live event, interactive controls are displayed, including:

[0073] In the case where any anchor object is eliminated in a live event, an interactive control is displayed in the interactive component, and the interactive component also includes prompt information, and the prompt information is used to prompt the anchor object to interact with the interactive control so that the anchor object can participate in the target event; or

[0074] When any anchor object is eliminated in a live broadcast event, an interactive control is displayed in the information component of the anchor object, and the information component is used to display the ranking of the anchor object in the live broadcast event.

[0075] In the disclosed embodiment, by displaying an interactive component including interactive controls and prompt information when any anchor object is eliminated, the obviousness of the interactive controls can be improved, and the function of the interactive component can be intuitively transmitted through the prompt information, thereby increasing the amount of information transmitted. It can also facilitate the audience objects in the live broadcast room to simply and conveniently interact with the anchor object through the interactive controls, simplifying the interactive operation and improving the interaction efficiency. By displaying the interactive controls in the information component of the anchor object, the anchor object that is interacted with after the interactive controls are triggered can be clearly and intuitively conveyed, thereby increasing the amount of information transmitted without occupying additional display space to display the prompt information, thereby ensuring the neatness of the live broadcast interface.

[0076] In some embodiments, the interactive behavior information is displayed in the display area where the interactive control is located, and the interactive behavior information includes at least one of the number of people and the number of times that the interactive behavior is performed through the interactive control.

[0077] In the disclosed embodiment, by displaying the interactive behavior information in the display area where the interactive controls are located, the number of people or the number of times that people interact with the anchor object through the interactive controls can be intuitively conveyed, which not only increases the amount of information conveyed, but also enables the audience objects in the virtual live broadcast room to interact with the anchor object through the interactive controls, thereby increasing the participation rate of live broadcast interaction.

[0078] In some embodiments, the preset condition is that the number of people who perform interactive behaviors through the interactive controls reaches a target number of people, the target number of people is a preset number of people, or the target number of people is positively correlated with the number of viewers in the virtual live broadcast room;

[0079] Alternatively, the preset condition is that the number of interactive behaviors performed through the interactive controls reaches a target number, the target number is a preset number, or the target number is positively correlated with the number of viewers in the virtual live broadcast room.

[0080] In the disclosed embodiment, by setting preset conditions according to the number of interactions or the number of interactions, it can be ensured that the host object can participate in the target event only when there are enough audience objects interacting with the host object in the virtual live broadcast room, thereby ensuring the rationality of starting the target event.

[0081] In some embodiments, the method further comprises:

[0082] The progress information is displayed in the display area where the interactive control is located, and the progress information is used to indicate the remaining progress of the interactive behavior until it meets the preset conditions.

[0083] In the disclosed embodiment, by displaying progress information in the display area where the interactive controls are located, not only can the amount of information transmitted be increased, but also the audience objects in the virtual live broadcast room can be prompted to perform interactive behaviors to achieve preset conditions as soon as possible, thereby increasing the speed of the live broadcast process and improving the efficiency of live broadcast interaction.

[0084] In some embodiments, when the interactive behavior based on the interactive control meets the preset conditions, displaying that the host object participates in the target event includes:

[0085] When the display duration of the interactive control does not reach the first duration, in response to the interactive behavior based on the interactive control satisfying a preset condition, the host object is displayed in the virtual live broadcast room as participating in the target event.

[0086] In the embodiments of the present disclosure, by displaying the host object's participation in the target event when the interactive behavior based on the interactive control meets the preset conditions, an interactive link can be provided for the audience to help the eliminated host participate in the target event by interacting with the host, and then the host can regain the right to participate in the live event by participating in the target event, thereby avoiding elimination, providing a novel live interaction method and improving the participation rate and efficiency of live interaction.

[0087] In some embodiments, the method further comprises:

[0088] When the display duration of the interactive control reaches a first duration, and the interactive behavior based on the interactive control does not meet a preset condition, elimination information is displayed, and the elimination information indicates that the anchor object is eliminated.

[0089] In the disclosed embodiment, after displaying the interactive controls for a period of time, if the interactive behavior still does not meet the preset conditions, the anchor object is displayed as eliminated, thereby ensuring the advancement speed of the live broadcast process and improving the efficiency of live broadcast interaction.

[0090] In some embodiments, displaying that the host object participates in the target event includes:

[0091] A progress bar and a gift control are displayed in the virtual live broadcast room. The length of the progress bar indicates the completion progress of the target event. The gift control is used to gift virtual resources to the anchor object to increase the completion progress.

[0092] Based on the virtual resource donated through the donation control, the length of the display progress bar increases.

[0093] In the disclosed embodiment, by displaying a progress bar during the process of the host object participating in the target event, the remaining progress of the host object in regaining the right to participate in the live event can be intuitively conveyed through the progress bar, thereby increasing the amount of information conveyed. In addition, by displaying a gift control in the virtual live broadcast room, it is possible to support the quick gifting of virtual resources to the host object through the gift control, thereby helping the host object regain the right to participate in the live event, without the need for the audience object to manually find the entrance to gift virtual resources, thereby improving the efficiency of human-computer interaction.

[0094] In some embodiments, the display area where the progress bar is located further includes at least one of a target value, a current value, and a remaining value;

[0095] Among them, the completion progress is the ratio between the current value and the target value, the remaining value is the difference between the target value and the current value, and the current value is positively correlated with the number of virtual resources donated to the anchor object through the donation control.

[0096] In the embodiment of the present disclosure, by displaying at least one of the target value, the current value and the remaining value in the surrounding area of ​​the progress bar, the current completion progress can be intuitively indicated by the displayed value, thereby increasing the amount of information transmitted.

[0097] In some embodiments, the method further comprises:

[0098] In response to a triggering operation on the gift control, first gift information is displayed, where the first gift information is used to indicate that a preset virtual resource is gifted to the anchor object; or,

[0099] In response to a trigger operation on a gift control, a resource interface is displayed, the resource interface includes multiple virtual resources; in response to a gift operation on any virtual resource, second gift information is displayed, the second gift information is used to indicate a gift of the virtual resource to the anchor object.

[0100] In the disclosed embodiment, by displaying a gift control for gifting preset virtual resources, a control for quickly gifting virtual resources can be provided during the host object's participation in the target event, without the need for the audience object to manually find the gift entrance of the virtual resources, nor the need for the audience object to manually select the virtual resources to be gifted, thereby simplifying the interactive link for gifting virtual resources and improving the efficiency of human-computer interaction. In addition, by supporting the use of the gift control to gift any virtual resource to the host, a function of simply and conveniently calling up the resource interface can be provided, without the need for the audience object to manually find the entrance to gift virtual resources in the virtual live broadcast room, thereby improving the efficiency of human-computer interaction.

[0101] In some embodiments, the method further comprises:

[0102] For any virtual resource donated through the donation control, when the virtual resource is associated with an interactive special effect, the interactive special effect is displayed in the virtual live broadcast room, and the interactive special effect is used to interact with at least one body part of the anchor object.

[0103] In the disclosed embodiment, by displaying interactive special effects associated with virtual resources in the virtual live broadcast room when any audience object presents virtual resources to the host object, not only can the fun of the live broadcast interaction be improved, but also other audience objects can be further attracted through the interactive special effects to present virtual resources to the host object, thereby maximizing the speed at which the host object regains the right to participate in the live broadcast event, thereby improving the advancement speed and efficiency of the live broadcast process.

[0104] In some embodiments, the donation control is used to donate a preset virtual resource, and the method further includes:

[0105] In response to a triggering operation on the gift control, a continuous gift prompt is displayed, where the continuous gift prompt is used to prompt continuous gifting of preset virtual resources;

[0106] In response to the continuous gifting operation on the preset virtual resources, third gifting information is displayed, and the third gifting information is used to indicate that a plurality of preset virtual resources are continuously gifted to the anchor object.

[0107] In the disclosed embodiment, since the continuous gift operation is relatively convenient and quick, by supporting the use of the continuous gift operation to continuously gift multiple preset virtual resources to the anchor object, the time consumed in gifting multiple preset virtual resources can be reduced, thereby improving the efficiency of human-computer interaction.

[0108] In some embodiments, the continuous gift reminder is also used to remind the remaining time that can trigger the continuous gift operation.

[0109] In the disclosed embodiment, by prompting the remaining time to trigger the continuous gifting operation, not only can the audience's awareness of the continuous gifting function be enhanced, but also the sense of urgency of the audience can be enhanced, thereby prompting the audience to continuously gift multiple preset virtual resources to the host, thereby increasing the amount of information transmitted and the participation rate of live broadcast interaction.

[0110] In some embodiments, the preset virtual resource is associated with an interactive special effect, and the method further includes:

[0111] In response to continuous gifting operations for preset virtual resources, an interactive special effect is displayed in the virtual live broadcast room based on the number of continuously gifted virtual resources. The interactive special effect includes multiple interactive elements. The number of interactive elements is positively correlated with the number of virtual resources. The multiple interactive elements are used to interact with the body parts of the anchor object.

[0112] In the disclosed embodiment, by displaying an interactive special effect including a plurality of interactive elements according to the number of virtual resources continuously donated, it can be achieved that the more virtual resources continuously donated by the audience object, the more interactive elements in the interactive special effect, and the more obvious the interactive special effect is, thereby further attracting the audience object to continuously donate virtual resources to the host object, thereby further improving the speed at which the host object regains the right to participate in the live broadcast event, and improving the advancement speed and efficiency of the live broadcast process.

[0113] In some embodiments, the method further comprises:

[0114] In response to the completion progress of the target event reaching a preset progress, a first prompt message is displayed. The completion progress is positively correlated with the number of virtual resources received by the anchor object during the process of participating in the target event. The first prompt message is used to prompt the anchor object to regain the right to participate in the live event.

[0115] In the disclosed embodiment, by determining whether the host can re-participate in the live event based on the completion progress of the target event, it can be ensured that the host object can continue to participate in the live event only when it receives sufficient virtual resources, thereby ensuring the rationality of the host object obtaining participation rights.

[0116] In some embodiments, the method further comprises:

[0117] When the duration of the host object's participation in the target event reaches a second duration, and the completion progress of the target event does not reach a preset progress, a second prompt message is displayed, indicating that the host object has not obtained the right to participate in the live event and the host object is eliminated.

[0118] In the disclosed embodiment, by setting the participation duration of the target event, when the target event ends, if the completion progress of the target event has not reached the preset progress, the elimination of the anchor object can be promptly displayed, thereby ensuring that the live broadcast process continues to advance and improving the live broadcast efficiency.

[0119] In some embodiments, the method further comprises: displaying object information of the plurality of audience objects, the object information comprising at least one of an avatar and a user name;

[0120] The plurality of audience objects are audience objects whose amounts of virtual resources donated to the host object are at a preset position during the host object's participation in the target event; or

[0121] The multiple audience objects are audience objects whose values ​​of virtual resources donated to the anchor object are at pre-set positions during the anchor object's participation in the target event.

[0122] In the disclosed embodiment, by displaying the audience objects whose contribution levels in the target event are at the front preset positions, the host object can be supported to express targeted thanks to the above audience objects, thereby increasing the amount of information transmitted.

[0123] In some embodiments, a countdown is also displayed in the virtual live broadcast room, and the countdown is used to indicate the remaining participation time of the target event.

[0124] In the disclosed embodiment, by displaying a countdown in the virtual live broadcast room to convey the remaining participation time of the target event, not only the amount of information transmitted can be increased, but also the sense of urgency of the audience can be enhanced, so as to prompt the audience to give virtual resources to the host through the gift control, thereby increasing the participation rate of live broadcast interaction.

[0125] Above Figure 2 The figure shows a flow of a live broadcast interaction method disclosed in the present invention. The live broadcast interaction solution provided by the present invention is further described below. Figure 3 is a flow chart of another live interactive method according to an exemplary embodiment. Figure 3 As shown, taking the method being performed by an electronic device as an example, the method includes the following steps:

[0126] In step 301, the electronic device displays at least one anchor object participating in a live broadcast event in a virtual live broadcast room.

[0127] In the embodiment of the present disclosure, step 301 is the same as step 201 and will not be described in detail here.

[0128] It is also supplemented that, during the process of at least one anchor object participating in the live broadcast event, the electronic device can also display the information component of each anchor object in the virtual live broadcast room. The information component is used to display the object information of the anchor object, such as avatar, user name, etc. In addition, the information component is also used to display at least one item of the anchor object's duel score, ranking information, support score, opposition score, etc. In a single-player challenge event, the audience object can increase the support score or opposition score of the anchor object by giving different virtual resources to the anchor object. In a multi-person duel event, the audience object can also increase the anchor object's duel score by giving virtual resources to the anchor object, thereby improving the anchor object's ranking in the multi-person duel event. By displaying the information components of the participating anchor objects, the anchor objects currently participating in the live broadcast event and the situation of each anchor object participating in the live broadcast event can be clearly and intuitively conveyed through the information components, thereby improving the amount of information transmitted and the efficiency of information transmission.

[0129] In step 302, when any anchor object is eliminated in the live event, the electronic device displays an interactive control for interacting with the anchor object so that the anchor object can participate in the target event, and the target event is used to regain the right to participate in the live event.

[0130] In an embodiment of the present disclosure, when any anchor object is eliminated in a live broadcast event, the electronic device displays an elimination label in the information component of the anchor object and displays interactive controls in the virtual live broadcast room. Among them, the interactive controls can be buttons for interacting with the anchor object, such as a boost button, a like button, a button for posting quick comments, a barrage release button, etc. Among them, the boost button is used to indicate that the anchor object is assisted to obtain the right to participate in the target event, and the boost button can also be a voting button. By triggering the boost button, the anchor object can be assisted once. When the number of assists or the number of assists meet certain conditions, the anchor object can participate in the target event to regain the right to participate in the live broadcast event.

[0131] In some embodiments, the electronic device can display the interactive control in any of the following ways.

[0132] Method 1: When any anchor object is eliminated in a live broadcast event, the electronic device displays an interactive component in a virtual live broadcast room. The interactive component includes interactive controls and prompt information. The prompt information is used to prompt the interaction with the anchor object through the interactive controls so that the anchor object can participate in the target event. Optionally, the prompt information can be at least one of a prompt text and a prompt image. By displaying an interactive component including an interactive control and prompt information when any anchor object is eliminated, the obviousness of the interactive control can be improved while the function of the interactive component can be intuitively transmitted through the prompt information, thereby increasing the amount of information transmitted, and also facilitating the audience objects in the live broadcast room to simply and conveniently interact with the anchor object through the interactive controls, thereby simplifying the interactive operation and improving the interaction efficiency.

[0133] Optionally, the interactive component also includes object information of the anchor object. The object information includes at least one of an avatar and a user name. By displaying the object information in the interactive component, the eliminated anchor object and the anchor object interacted with by the interactive control can be intuitively transmitted, thereby increasing the amount of information transmitted.

[0134] Method 2: When any anchor object is eliminated in a live event, the electronic device displays an interactive control in the information component of the anchor object. The information component is used to display the ranking of the anchor object in the live event. Optionally, the information component is also used to display the object information, duel score, etc. of the anchor object. Taking a multiplayer duel event as an example, the ranking of the anchor object is positively correlated with the duel score of the anchor object. The audience object can improve the duel score of the anchor object by giving virtual resources to the anchor object, thereby improving the ranking of the anchor object in the multiplayer duel event.

[0135] By displaying interactive controls in the information component of the anchor object, the anchor object that is interacted with after the interactive controls are triggered can be clearly and intuitively conveyed, thereby increasing the amount of information transmitted without occupying additional display space to display prompt information, thereby ensuring the neatness of the live broadcast interface.

[0136] Figure 4 is a schematic diagram of an interactive control according to an exemplary embodiment. Figure 4 As shown in (a), there are three anchor objects participating in the live broadcast event in the virtual live broadcast room, among which anchor object C is eliminated in the live broadcast event. The electronic device displays an interactive component 401 in the virtual live broadcast room. The interactive component 401 includes an interactive control 402, a prompt message "Help me XXXX" and the avatar and user name of anchor object C. The interactive control 402 is used to interact with anchor object C. Among them, the prompt message "Help me XXXX" can be set according to needs, such as helping me participate in the target event, helping me enter the resurrection stage, etc. Figure 4 As shown in (b), when the anchor object C is eliminated in the live event, the electronic device displays an interactive control in the information component 403 of the anchor object C, through which the anchor object C can be assisted to participate in the target event.

[0137] In some embodiments, the electronic device can also display interactive behavior information in the display area where the interactive control is located. Among them, the interactive behavior information includes at least one of the number of people and the number of times the interactive behavior is performed through the interactive control. If the interactive control is a help button, the interactive behavior information can be the number of people who help or the number of times they help. For example, the interactive behavior information can be "50 people have helped", "Have helped 100 times", etc. If the interactive control is a like button, the interactive behavior information can be the number of likes or the number of likes. By displaying the interactive behavior information in the display area where the interactive control is located, the number of people or the number of times that interact with the anchor object through the interactive control can be intuitively conveyed, which not only increases the amount of information transmitted, but also can prompt the audience objects in the virtual live room to interact with the anchor object through the interactive controls, thereby increasing the participation rate of live interaction.

[0138] Optionally, the electronic device can display the interactive behavior information in the display area where the interactive control is located when any audience object in the virtual live broadcast room interacts with the anchor object through the interactive control. Alternatively, in response to the triggering operation of the interactive control, the electronic device performs the interactive behavior on the anchor object and displays the interactive behavior information in the display area where the interactive control is located. Alternatively, in response to the triggering operation of the interactive control, the electronic device performs the interactive behavior on the anchor object and displays a thank you message in the display area where the interactive control is located, and the thank you message is used to thank the audience object for interacting with the anchor object. For example, the thank you message can be a thank you text "Thank you very much for your help".

[0139] It should be noted that if the interactive control is displayed in the interactive component, the electronic device can display the interactive behavior information or the thank you information in the interactive component. Accordingly, the electronic device can cancel the display of at least one of the prompt information and the object information of the anchor object in the interactive component, and display the interactive behavior information or the thank you information in the corresponding position, thereby saving display space and ensuring that the interactive component is relatively neat.

[0140] In step 303, when the display time of the interactive control reaches a first time, and the interactive behavior based on the interactive control does not meet a preset condition, the electronic device displays elimination information, and the elimination information indicates that the host object is eliminated.

[0141] In the disclosed embodiment, the display duration of the interactive control is limited to avoid blocking the live screen by continuously displaying the interactive control. Among them, the first duration is the maximum display duration of the interactive control, and the first duration can be set according to actual needs, such as 20 seconds, 30 seconds, etc., which is not limited in the disclosed embodiment. When the display duration of the interactive control reaches the first duration, if the interactive behavior based on the interactive control does not meet the preset conditions, it indicates that the start condition of the target event is not met at present, and the host object cannot regain the participation rights of the live event by participating in the target event. Therefore, the electronic device cancels the display of the interactive control and displays the elimination information, thereby conveying the elimination of the host object through the elimination information. By displaying the interactive control for a period of time, if the interactive behavior still does not meet the preset conditions, the host object is displayed as eliminated, so as to ensure the advancement speed of the live broadcast process and improve the efficiency of live broadcast interaction.

[0142] Optionally, the preset condition may be that the number of people who perform interactive behaviors through interactive controls reaches a target number. The target number is a preset number, or the target number is positively correlated with the number of viewers in the virtual live broadcast room, for example, the target number is half of the number of viewers in the virtual live broadcast room. Alternatively, the preset condition is that the number of interactive behaviors performed through interactive controls reaches a target number. The target number is a preset number, or the target number is positively correlated with the number of viewers in the virtual live broadcast room. By setting the preset condition based on the number of interactions or the number of interactions, it can be ensured that the host object can only participate in the target event when there are enough audience objects in the virtual live broadcast room to interact with the host object, thereby ensuring the rationality of starting the target event.

[0143] In some embodiments, the electronic device can also display progress information in the display area where the interactive controls are located. Among them, the progress information is used to indicate the remaining progress of the interactive behavior from meeting the preset conditions. For example, if the number of people performing interactive behaviors through the interactive controls reaches 100, then when the number of people currently performing interactive behaviors is 60, the remaining progress of the interactive behavior from meeting the preset conditions is 40%. Optionally, the electronic device can display the progress information through a progress bar, thereby intuitively conveying the remaining progress of the interactive behavior from meeting the preset conditions through the length of the progress bar. By displaying the progress information in the display area where the interactive controls are located, not only can the amount of information transmitted be increased, but also the audience objects in the virtual live broadcast room can be prompted to perform interactive behaviors to meet the preset conditions as soon as possible, thereby increasing the advancement speed of the live broadcast process and improving the efficiency of live broadcast interaction.

[0144] Figure 5 is a schematic diagram of an interactive component according to an exemplary embodiment. Figure 5 As shown in , the electronic device can display the interactive control, the interactive behavior information "50 people have helped" and the progress information 501 in the information component. In response to the triggering operation of the interactive control, the electronic device performs the interactive behavior on the anchor object C and displays the interactive component 502 in the virtual live broadcast room, and the interactive component 502 includes the interactive behavior information and the thank you information.

[0145] In step 304, when the display duration of the interactive control does not reach the first duration, in response to the interactive behavior based on the interactive control satisfying a preset condition, the electronic device displays the host object participating in the target event in the virtual live broadcast room.

[0146] In the disclosed embodiment, when the interactive behavior based on the interactive control meets the preset conditions, it indicates that the start conditions of the target event are currently met, and the anchor object can participate in the target event, so the electronic device displays that the anchor object participates in the target event. In the process of participating in the target event, the anchor object can perform talents such as singing and dancing, or interact with the audience objects in the virtual live broadcast room, so as to strive to regain the right to participate in the live broadcast event in the process of participating in the target event to avoid being eliminated. By displaying the anchor object's participation in the target event when the interactive behavior based on the interactive control meets the preset conditions, an interactive link can be provided in which the audience can help the anchor participate in the target event by interacting with the eliminated anchor, and then the anchor can regain the right to participate in the live broadcast event by participating in the target event, thereby avoiding being eliminated, providing a novel live broadcast interaction method and improving the efficiency of live broadcast interaction.

[0147] It should be noted that, in some embodiments, after the host object is eliminated in the live event, the host object can directly participate in the target event. Accordingly, when any host object is eliminated in the live event, the electronic device can directly display the host object participating in the target event without displaying interactive controls or requiring the audience object to interact with the host object to start the target event. The process of the host object participating in the target event is described below.

[0148] In some embodiments, during the process of the host object participating in the target event, the electronic device can display the live screen of the host object in the virtual live room while displaying the progress bar and the gift control in the virtual live room. Among them, the length of the progress bar is used to indicate the completion progress of the target event. When the completion progress reaches the preset progress, the host object can regain the right to participate in the live event. The gift control is used to give virtual resources to the host object to increase the completion progress. Therefore, during the process of the host object participating in the target event, the audience object in the virtual live room can give virtual resources to the host object through the gift control to help the host object regain the right to participate in the target event. Correspondingly, the electronic device can increase the length of the display progress bar based on the virtual resources given through the gift control. Optionally, the length of the progress bar increase is positively correlated with the number of virtual resources given by the audience object and the value of the virtual resources. By displaying the progress bar during the process of the host object participating in the target event, the remaining progress of the host object from regaining the right to participate in the live event can be intuitively conveyed through the progress bar, thereby increasing the amount of information transmitted. In addition, by displaying gift controls in the virtual live broadcast room, it is possible to support the quick gifting of virtual resources to the anchor object through the gift controls, so as to help the anchor object regain the right to participate in the live broadcast event. There is no need for the audience object to manually find the entrance to gift virtual resources, thereby improving the efficiency of human-computer interaction.

[0149] In some embodiments, the display area where the progress bar is located also includes at least one of a target value, a current value, and a remaining value. Among them, the target value refers to the value to be reached when the completion progress reaches the preset progress. Therefore, the completion progress is the ratio between the current value and the target value, and the current value is positively correlated with the number of virtual resources donated to the anchor object through the donation control. For example, the current value is the sum of the values ​​of the virtual resources received by the anchor object in the process of participating in the target event. The remaining value is the difference between the target value and the current value. Optionally, the electronic device can display the current value on the left side of the progress bar, the target value on the right side of the progress bar, and the remaining value above the progress bar. By displaying at least one of the target value, the current value, and the remaining value in the surrounding area of ​​the progress bar, the current completion progress can be intuitively indicated by the displayed value, thereby increasing the amount of information transmitted.

[0150] In some embodiments, a countdown is also displayed in the virtual live broadcast room, and the countdown indicates the remaining participation time of the target event. Among them, the participation time of the target event can be set according to actual needs, such as 30 seconds, 40 seconds, etc., which is not limited in the embodiments of the present disclosure. By displaying a countdown in the virtual live broadcast room to convey the remaining participation time of the target event, it can not only increase the amount of information transmitted, but also enhance the sense of urgency of the audience object, so as to prompt the audience object to give virtual resources to the anchor object through the gift control, thereby increasing the participation rate of live broadcast interaction.

[0151] Figure 6 FIG. 1 is a schematic diagram of a live broadcast interface according to an exemplary embodiment. Figure 6 As shown, the virtual live broadcast room displays a live broadcast screen of the anchor object C participating in the target event. In addition, a progress bar 601 and a gift control 602 are also displayed in the virtual live broadcast room. The display area where the progress bar 601 is located also includes the current value, the target value, and the remaining value. A countdown is also displayed above the progress bar 601, and the countdown indicates that the remaining participation time of the target event is 29 seconds. The display area where the gift control 602 is located also includes an icon and a prompt text of the virtual resource. The prompt text is used to prompt the anchor object that it is participating in the target event, and the prompt text can also prompt the audience object to give the virtual resource to the anchor object through the gift control 602.

[0152] It should also be noted that the gift control can be used to gift a preset virtual resource to the anchor object, or to gift any virtual resource to the anchor object. The following two cases illustrate the process of gifting a virtual resource to the anchor object through the gift control.

[0153] Case 1: The gift control is used to gift a preset virtual resource. In response to the triggering operation of the gift control, the electronic device displays a first gift information. The first gift information is used to indicate that the preset virtual resource is gifted to the anchor object. The preset virtual resource can be a preset gift. Accordingly, the display area where the gift control is located can display at least one item such as the icon of the preset gift and the value of the preset gift. For example, see the above Figure 6 , the gift control 601 displays the preset virtual resource value of 100xx. By displaying the gift control for gifting the preset virtual resource, a control for quickly gifting the virtual resource to the host object can be provided during the host object's participation in the target event, without the need for the audience object to manually find the gift entrance of the virtual resource, nor the need for the audience object to manually select the virtual resource to be gifted, which simplifies the interactive link of gifting the virtual resource and improves the efficiency of human-computer interaction.

[0154] In some embodiments, when the gift control is used to gift preset virtual resources, in response to the triggering operation of the gift control, the electronic device displays a continuous gift prompt. Among them, the continuous gift prompt is used to prompt the continuous gift of preset virtual resources. Optionally, the continuous gift prompt can be a prompt text, such as "click to send continuously". In response to the continuous gift operation of the preset virtual resources, the electronic device displays the third gift information. Among them, the continuous gift operation can be a long press operation, a multiple click operation, etc. on the gift control. The third gift information is used to indicate the continuous gift of multiple preset virtual resources to the anchor object. Optionally, the third gift information can include preset virtual resources and a growing number, which can represent the number of preset virtual resources gifted continuously. Since the continuous gift operation is relatively convenient and fast, by supporting the use of the continuous gift operation to continuously gift multiple preset virtual resources to the anchor object, the time spent on gifting multiple preset virtual resources can be reduced, and the efficiency of human-computer interaction is improved.

[0155] Optionally, the continuous gifting prompt is also used to prompt the remaining time that can trigger the continuous gifting operation. Accordingly, the continuous gifting prompt can prompt that the remaining time will continue to decrease with the passage of time. For example, the continuous gifting prompt includes a ring with a continuously decreasing length, or a progress bar with a gradually decreasing progress. Optionally, the initial remaining time can be a default time, such as 10 seconds, 5 seconds or 3 seconds, and the embodiment of the present disclosure does not limit this. When the remaining time is not 0, the audience object can present multiple preset virtual resources to the host object through the continuous gifting operation and trigger the third gifting information. When the remaining time is reduced to 0, the audience object cannot trigger the continuous gifting operation. At this time, if the preset virtual resource is presented to the host object again, the terminal can redisplay the continuous gifting prompt and reset the remaining time presented by the continuous gifting prompt. By prompting the remaining time of triggering the continuous gifting operation, not only can the audience object's perception of the continuous gifting function be enhanced, but also the sense of urgency of the audience object can be enhanced, thereby prompting the audience object to continuously present multiple preset virtual resources to the host object, thereby increasing the amount of information transmitted and the participation rate of live interaction.

[0156] Figure 7 FIG. 1 is a schematic diagram showing a continuous gift reminder according to an exemplary embodiment. Figure 7 As shown, the continuous gift prompt 701 includes a prompt text "click to send" and a circle with a decreasing length, which can indicate the remaining time for triggering the continuous gift operation. In addition, when the remaining time is 0, the electronic device can cancel the display of the continuous gift prompt and display a thank you message in the area where the gift control is located, and the thank you message is used to thank the audience for the gift of the preset virtual resource.

[0157] Case 2: The gift control is used to gift any virtual resource. In response to the triggering operation of the gift control, the electronic device displays a resource interface. The resource interface includes multiple virtual resources. In response to the gift operation of any virtual resource in the resource interface, the electronic device displays a second gift information. The second gift information is used to indicate that the virtual resource is gifted to the anchor object. By supporting the use of the gift control to gift any virtual resource to the anchor, a function of simply and conveniently calling up the resource interface can be provided, without the need for the audience object to manually find the entrance to gift virtual resources in the virtual live broadcast room, thereby improving the efficiency of human-computer interaction.

[0158] In some embodiments, for any virtual resource presented through a presenting control, when the virtual resource is associated with an interactive special effect, the electronic device displays the interactive special effect in the virtual live broadcast room. Among them, the interactive special effect is used to interact with at least one body part of the host object. Optionally, the interactive special effect acts on any body part of the host object and can move with the host object's movements. For example, the virtual resource is preset as a crown gift, and the interactive special effect associated with the crown gift is that the crown is automatically worn on the head of the host object, and the crown can move continuously with the host's movements. Alternatively, the interactive special effect is an animation special effect that can interact with the host object, and the animation special effect can change after interacting with the host object. For example, the virtual resource is preset as a bubble gift, and the interactive special effect associated with the bubble gift is that multiple bubbles float around the host object. The host object can pop the bubble with his hand, or the bubble is popped when any body part of the host object touches the bubble. By displaying interactive effects associated with virtual resources in the virtual live broadcast room when any audience object presents virtual resources to the host object, not only can the fun of live broadcast interaction be improved, but also other audience objects can be further attracted through interactive effects to present virtual resources to the host object, thereby maximizing the speed at which the host object regains the right to participate in the live broadcast event, thereby improving the advancement speed and efficiency of the live broadcast process.

[0159] In some embodiments, in response to the continuous gifting operation of virtual resources, when the virtual resources are associated with interactive special effects, the electronic device can also display interactive special effects in the virtual live broadcast room based on the number of continuously gifted virtual resources. The interactive special effect includes multiple interactive elements, and the number of interactive elements is positively correlated with the number of continuously gifted virtual resources. Multiple interactive elements are used to interact with the body parts of the anchor object. For example, the interactive element is an element that acts on any body part of the anchor object, and the interactive element can move with the action of the anchor object; or the interactive element is an element that can interact with the multicast object, and the form of the interactive element can change after interacting with the anchor object. Figure 8 FIG. 1 is a schematic diagram showing an interactive special effect according to an exemplary embodiment. Figure 8 As shown, the preset virtual resource is an energy bottle. When the audience object continuously presents 4 energy bottles to the anchor object, the electronic device displays an interactive special effect including 4 energy bottles in the virtual live broadcast room. The interactive special effect can show an animation of the energy bottle automatically adding energy to the anchor object.

[0160] By displaying interactive special effects including multiple interactive elements according to the number of virtual resources donated continuously, it can be achieved that the more virtual resources donated continuously by the audience, the more interactive elements in the interactive special effects, and the more obvious the interactive special effects will be, thereby further attracting the audience to continuously donate virtual resources to the host, thereby further improving the speed at which the host regains the right to participate in the live broadcast event, and improving the speed and efficiency of the live broadcast process.

[0161] In step 305, in response to the completion progress of the target event reaching a preset progress, the electronic device displays a first prompt message, where the first prompt message is used to prompt the anchor object to reacquire the participation authority of the live event.

[0162] In the disclosed embodiment, since the completion progress is positively correlated with the number of virtual resources received by the host object during the process of participating in the target event, before the target event ends, if the completion progress of the target event reaches the preset progress, it indicates that the current host object has received enough virtual resources. At this time, the electronic device displays the first prompt information, and the first prompt information is used to convey the host object's re-acquisition of the participation right of the live event. Optionally, see the above Figure 6-Figure 8 When the current value displayed on the left side of the progress bar reaches the target value, the progress of the progress bar reaches 100%, and the completion progress of the target event reaches the preset progress. By determining whether the anchor can re-participate in the live event based on the completion progress of the target event, it can be ensured that the anchor object can continue to participate in the live event only when it receives enough virtual resources, ensuring the rationality of the anchor object obtaining participation rights.

[0163] In some embodiments, after the host object regains the right to participate in the live event, the electronic device can display that the host object participates in the live event. For example, in a single-player level-breaking event, after the host object is eliminated in any round of level-breaking, if the host object regains the right to participate in the live event by participating in the target event, the host object can continue to participate in the next round of level-breaking. For another example, in a multi-player duel event, after the host object is eliminated in any round of live duel, if the host object regains the right to participate in the live event by participating in the target event, the host object can continue to participate in the next round of live duel with other hosts who have not been eliminated.

[0164] In step 306, when the duration of the host object's participation in the target event reaches a second duration, and the completion progress of the target event does not reach a preset progress, the electronic device displays a second prompt message, and the second prompt message indicates that the host object has not obtained the right to participate in the live event and the host object is eliminated.

[0165] In the disclosed embodiment, when the duration of the host object's participation in the target event reaches a second duration, the target event ends. The second duration is also the maximum participation duration of the target event. The second duration can be set according to actual needs, such as 30 seconds, 40 seconds, etc. Optionally, in the case where the remaining participation duration of the target event is transmitted by countdown in the virtual live broadcast room, the target event ends when the countdown reaches 0. At the end of the target event, if the completion progress of the target event does not reach the preset progress, the electronic device displays a second prompt message, and conveys the elimination of the host object through the second prompt message. By setting the participation duration of the target event, at the end of the target event, if the completion progress of the target event does not reach the preset progress, it can be timely displayed that the host object is eliminated, thereby ensuring that the live broadcast process continues to advance and improving the live broadcast efficiency.

[0166] In some embodiments, after the anchor object is eliminated, the electronic device can display other anchor objects participating in the live broadcast event. For example, in a single-player challenge event, after anchor object C is eliminated, other anchor objects participate in the next round of challenge. For another example, in a multi-player duel event, after anchor object C is eliminated in any round of live broadcast duel, other anchors who have not been eliminated continue to participate in the next round of live broadcast duel.

[0167] In some embodiments, while displaying the first prompt information or the second prompt information, the electronic device can also display object information of multiple audience objects. The object information includes at least one of an avatar and a user name. The multiple audience objects are audience objects whose number of virtual resources donated to the anchor object is at a pre-set position during the host object's participation in the target event. Alternatively, the multiple audience objects are audience objects whose value of virtual resources donated to the anchor object is at a pre-set position during the host object's participation in the target event. By displaying the audience objects whose contribution to the target event is at a pre-set position, the anchor object can be supported to express targeted thanks to the above-mentioned audience objects, thereby increasing the amount of information transmitted.

[0168] Fig. 9 FIG. 1 is a schematic diagram of another live broadcast interface according to an exemplary embodiment. Fig. 9 As shown in (a) of FIG. 1 , if the completion progress of the target event reaches the preset progress, the electronic device displays the first prompt message "Task Success" in the virtual live broadcast room and displays the avatars of the audience objects with the top three contributions in the target event. Fig. 9 As shown in (b), in response to the end of the target event, if the completion progress of the target event does not reach the preset progress, the electronic device displays a second prompt message "Task Failed" in the virtual live broadcast room, and displays the avatars of the audience objects whose contributions to the target event are in the top three.

[0169] In order to more clearly illustrate the process of the audience object helping the anchor object to regain the right to participate in the live broadcast event, the following takes the multi-person duel event in the group broadcast scenario as an example. Fig.10 The flowchart of live interaction shown in FIG. 1 illustrates the above process. Fig.10 As shown, when any anchor object fails in a multi-person duel event, the electronic device displays an interactive control, and the audience object can interact with the anchor object through the interactive control. When the interactive behavior based on the interactive control meets the preset conditions, the anchor object can participate in the target event to strive to regain the right to participate in the live event. If the display time of the interactive control reaches a certain time, and the interactive behavior based on the interactive control still does not meet the preset conditions, the anchor object is eliminated, and the anchor objects of other duel victories continue to participate in the next round of duel events. In the process of the anchor object participating in the target event, the audience object can give virtual resources to the anchor object to help the completion progress of the target event reach the preset progress. After the completion progress of the target event reaches the preset progress, the anchor object successfully obtains the right to participate in the live event, and the anchor object can continue to participate in the next round of duel events. If the completion progress has not reached the preset progress at the end of the target event, the anchor object is eliminated, and the anchor objects of other duel victories continue to participate in the next round of duel events.

[0170] The disclosed embodiments provide a live broadcast interaction method, providing an interactive link for viewers to help the host participate in the target event by interacting with the eliminated host, so that the host can regain the right to participate in the live broadcast event by participating in the target event, such as continuing to participate in the next round of live broadcast duel, thereby avoiding the host from being eliminated. Using the above method, in a multi-person group broadcast scenario, the audience can not only interact with any host during the process of at least one host participating in the live broadcast event, but also avoid the host from being eliminated by interacting with the host when any host is eliminated in the live broadcast event, providing a novel live broadcast interaction method and improving the efficiency of live broadcast interaction.

[0171] All the above optional technical solutions can be arbitrarily combined to form optional embodiments of the present disclosure, and will not be described in detail here.

[0172] Fig.11 FIG. 1 is a block diagram of a live interactive device according to an exemplary embodiment. Fig.11 As shown, the device includes: a first display unit 1101 and a second display unit 1102.

[0173] The first display unit 1101 is configured to display at least one anchor object participating in a live broadcast event in a virtual live broadcast room;

[0174] The second display unit 1102 is configured to display an interactive control when any anchor object is eliminated in a live event, wherein the interactive control is used to interact with the anchor object so that the anchor object can participate in a target event, and the target event is used to regain the right to participate in the live event;

[0175] The first display unit 1101 is further configured to display the host object's participation in the target event when the interactive behavior based on the interactive control meets a preset condition.

[0176] In some embodiments, the second display unit 1102 is configured to display interactive controls in the interactive component when any anchor object is eliminated in a live event, and the interactive component also includes prompt information, and the prompt information is used to prompt the interaction with the anchor object through the interactive controls so that the anchor object can participate in the target event; or, when any anchor object is eliminated in a live event, display interactive controls in the information component of the anchor object, and the information component is used to display the ranking of the anchor object in the live event.

[0177] In some embodiments, the second display unit 1102 is further configured to display interactive behavior information in the display area where the interactive control is located, and the interactive behavior information includes at least one of the number of people and the number of times of performing interactive behaviors through the interactive control.

[0178] In some embodiments, the preset condition is that the number of people who perform interactive behaviors through the interactive controls reaches a target number, the target number is a preset number, or the target number is positively correlated with the number of viewers in the virtual live broadcast room; or, the preset condition is that the number of times interactive behaviors are performed through the interactive controls reaches a target number, the target number is a preset number, or the target number is positively correlated with the number of viewers in the virtual live broadcast room.

[0179] In some embodiments, the second display unit 1102 is further configured to display progress information in the display area where the interactive control is located, where the progress information is used to indicate the remaining progress of the interactive behavior until it meets a preset condition.

[0180] In some embodiments, the first display unit 1101 is further configured to display the host object's participation in the target event in the virtual live broadcast room in response to the interactive behavior based on the interactive control satisfying a preset condition when the display time of the interactive control has not reached a first time length.

[0181] In some embodiments, the first display unit 1101 is further configured to display elimination information when the display time of the interactive control reaches a first time length and the interactive behavior based on the interactive control does not meet a preset condition, and the elimination information indicates that the anchor object is eliminated.

[0182] In some embodiments, the first display unit 1101 is also configured to display a progress bar and a gift control in the virtual live broadcast room. The length of the progress bar indicates the completion progress of the target event. The gift control is used to gift virtual resources to the anchor object to increase the completion progress. Based on the virtual resources gifted through the gift control, the length of the displayed progress bar increases.

[0183] In some embodiments, the display area where the progress bar is located also includes at least one of a target value, a current value, and a remaining value; wherein the completion progress is the ratio between the current value and the target value, the remaining value is the difference between the target value and the current value, and the current value is positively correlated with the amount of virtual resources donated to the anchor object through the donation control.

[0184] In some embodiments, the apparatus further comprises:

[0185] The third display unit is configured to display first gift information in response to a trigger operation on a gift control, the first gift information being used to indicate a gift of a preset virtual resource to an anchor object; or, in response to a trigger operation on a gift control, display a resource interface, the resource interface including a plurality of virtual resources; in response to a gift operation on any virtual resource, display second gift information being used to indicate a gift of a virtual resource to an anchor object.

[0186] In some embodiments, the third display unit is further configured to display interactive special effects in the virtual live broadcast room for any virtual resource donated through the donation control, if the virtual resource is associated with interactive special effects, and the interactive special effects are used to interact with at least one body part of the anchor object.

[0187] In some embodiments, the gift control is used to gift preset virtual resources, and the third display unit is also configured to display a continuous gift prompt in response to a trigger operation on the gift control, and the continuous gift prompt is used to prompt the continuous gift of preset virtual resources; in response to the continuous gift operation on the preset virtual resources, the third gift information is displayed, and the third gift information is used to indicate the continuous gifting of multiple preset virtual resources to the anchor object.

[0188] In some embodiments, the continuous gift reminder is also used to remind the remaining time that can trigger the continuous gift operation.

[0189] In some embodiments, the preset virtual resources are associated with interactive special effects. The third display unit is further configured to respond to continuous gifting operations of the preset virtual resources and display interactive special effects in the virtual live broadcast room based on the number of continuously gifted virtual resources. The interactive special effects include multiple interactive elements, and the number of interactive elements is positively correlated with the number of virtual resources. The multiple interactive elements are used to interact with body parts of the anchor object.

[0190] In some embodiments, the apparatus further comprises:

[0191] The fourth display unit is configured to display a first prompt message in response to the completion progress of the target event reaching a preset progress, wherein the completion progress is positively correlated with the number of virtual resources received by the anchor object during the process of participating in the target event, and the first prompt message is used to prompt the anchor object to regain the right to participate in the live event.

[0192] In some embodiments, the fourth display unit is further configured to display a second prompt message when the duration of the host object's participation in the target event reaches a second duration and the completion progress of the target event has not reached a preset progress. The second prompt message indicates that the host object has not obtained the right to participate in the live event and the host object has been eliminated.

[0193] In some embodiments, the fourth display unit is further configured to display object information of multiple audience objects, the object information including at least one of an avatar and a user name; wherein the multiple audience objects are audience objects for which the number of virtual resources donated to the anchor object is at a previous preset position during the host object's participation in the target event; or, the multiple audience objects are audience objects for which the value of virtual resources donated to the anchor object is at a previous preset position during the host object's participation in the target event.

[0194] In some embodiments, a countdown is also displayed in the virtual live broadcast room, and the countdown is used to indicate the remaining participation time of the target event.

[0195] The disclosed embodiment provides a live broadcast interaction device, which provides an interactive link for the audience to help the anchor participate in the target event by interacting with the eliminated anchor, so that the anchor can regain the right to participate in the live broadcast event by participating in the target event, such as continuing to participate in the next round of live broadcast duel, thereby avoiding the anchor from being eliminated. Using the above method, in a multi-person group broadcast scenario, the audience can not only interact with any anchor during the process of at least one anchor participating in the live broadcast event, but also avoid the anchor from being eliminated by interacting with the anchor when any anchor is eliminated in the live broadcast event, providing a novel live broadcast interaction method and improving the efficiency of live broadcast interaction.

[0196] It should be noted that the live broadcast interactive device provided in the above embodiment is only illustrated by the division of the above functional units. In actual applications, the above functions can be assigned to different functional units as needed, that is, the internal structure of the electronic device is divided into different functional units to complete all or part of the functions described above. In addition, the live broadcast interactive device provided in the above embodiment and the live broadcast interactive method embodiment belong to the same concept. The specific implementation process is detailed in the method embodiment and will not be repeated here.

[0197] Regarding the live interactive device in the above embodiment, the specific manner in which each module performs operations has been described in detail in the embodiment of the method, and will not be elaborated here.

[0198] Fig.12 1 is a block diagram of an electronic device according to an exemplary embodiment. Generally, the electronic device 1200 includes: a processor 1201 and a memory 1202 .

[0199] The processor 1201 may include one or more processing cores, such as a 4-core processor, an 8-core processor, etc. The processor 1201 may be implemented in at least one hardware form of DSP (Digital Signal Processing), FPGA (Field-Programmable Gate Array), and PLA (Programmable Logic Array). The processor 1201 may also include a main processor and a coprocessor. The main processor is a processor for processing data in the awake state, also known as a CPU (Central Processing Unit); the coprocessor is a low-power processor for processing data in the standby state. In some embodiments, the processor 1201 may be integrated with a GPU (Graphics Processing Unit), which is responsible for rendering and drawing the content to be displayed on the display screen. In some embodiments, the processor 1201 may also include an AI (Artificial Intelligence) processor, which is used to process computing operations related to machine learning.

[0200] The memory 1202 may include one or more computer-readable storage media, which may be non-transitory. The memory 1202 may also include a high-speed random access memory, and a non-volatile memory, such as one or more disk storage devices, flash memory storage devices. In some embodiments, the non-transitory computer-readable storage medium in the memory 1202 is used to store at least one program code, which is used to be executed by the processor 1201 to implement the live interactive method provided in the method embodiment of the present disclosure.

[0201] In some embodiments, the electronic device 1200 may further optionally include: a peripheral device interface 1203 and at least one peripheral device. The processor 1201, the memory 1202 and the peripheral device interface 1203 may be connected via a bus or a signal line. Each peripheral device may be connected to the peripheral device interface 1203 via a bus, a signal line or a circuit board. Specifically, the peripheral device includes: at least one of a radio frequency circuit 1204, a display screen 1205, a camera assembly 1206, an audio circuit 1207 and a power supply 1208.

[0202] The peripheral device interface 1203 may be used to connect at least one peripheral device related to I / O (Input / Output) to the processor 1201 and the memory 1202. In some embodiments, the processor 1201, the memory 1202, and the peripheral device interface 1203 are integrated on the same chip or circuit board; in some other embodiments, any one or two of the processor 1201, the memory 1202, and the peripheral device interface 1203 may be implemented on a separate chip or circuit board, which is not limited in this embodiment.

[0203] The radio frequency circuit 1204 is used to receive and transmit RF (Radio Frequency) signals, also known as electromagnetic signals. The radio frequency circuit 1204 communicates with communication networks and other communication devices through electromagnetic signals. The radio frequency circuit 1204 converts electrical signals into electromagnetic signals for transmission, or converts received electromagnetic signals into electrical signals. Optionally, the radio frequency circuit 1204 includes: an antenna system, an RF transceiver, one or more amplifiers, a tuner, an oscillator, a digital signal processor, a codec chipset, a user identity module card, and the like. The radio frequency circuit 1204 can communicate with other electronic devices through at least one wireless communication protocol. The wireless communication protocol includes, but is not limited to: a metropolitan area network, various generations of mobile communication networks (2G, 3G, 4G and 5G), a wireless local area network and / or a WiFi (Wireless Fidelity) network. In some embodiments, the radio frequency circuit 1204 may also include circuits related to NFC (Near Field Communication), which is not limited in the present disclosure.

[0204] The display screen 1205 is used to display a UI (User Interface). The UI may include graphics, text, icons, videos, and any combination thereof. When the display screen 1205 is a touch display screen, the display screen 1205 also has the ability to collect touch signals on the surface or above the surface of the display screen 1205. The touch signal can be input to the processor 1201 as a control signal for processing. At this time, the display screen 1205 can also be used to provide virtual buttons and / or virtual keyboards, also known as soft buttons and / or soft keyboards. In some embodiments, the display screen 1205 can be one, and the front panel of the electronic device 1200 is set; in other embodiments, the display screen 1205 can be at least two, which are respectively set on different surfaces of the electronic device 1200 or are folded; in some other embodiments, the display screen 1205 can be a flexible display screen, which is set on the curved surface or folded surface of the electronic device 1200. Even, the display screen 1205 can also be set to a non-rectangular irregular shape, that is, a special-shaped screen. The display screen 1205 can be made of materials such as LCD (Liquid Crystal Display) and OLED (Organic Light-Emitting Diode).

[0205] The camera assembly 1206 is used to capture images or videos. Optionally, the camera assembly 1206 includes a front camera and a rear camera. Typically, the front camera is arranged on the front panel of the electronic device, and the rear camera is arranged on the back of the electronic device. In some embodiments, there are at least two rear cameras, which are any one of a main camera, a depth of field camera, a wide-angle camera, and a telephoto camera, so as to realize the fusion of the main camera and the depth of field camera to realize the background blur function, the fusion of the main camera and the wide-angle camera to realize panoramic shooting and VR (Virtual Reality) shooting function or other fusion shooting functions. In some embodiments, the camera assembly 1206 may also include a flash. The flash can be a monochrome temperature flash or a dual-color temperature flash. A dual-color temperature flash refers to a combination of a warm light flash and a cold light flash, which can be used for light compensation at different color temperatures.

[0206] The audio circuit 1207 may include a microphone and a speaker. The microphone is used to collect sound waves from the user and the environment, and convert the sound waves into electrical signals and input them into the processor 1201 for processing, or input them into the radio frequency circuit 1204 to achieve voice communication. For the purpose of stereo acquisition or noise reduction, there may be multiple microphones, which are respectively arranged at different parts of the electronic device 1200. The microphone may also be an array microphone or an omnidirectional acquisition microphone. The speaker is used to convert the electrical signal from the processor 1201 or the radio frequency circuit 1204 into sound waves. The speaker may be a traditional film speaker or a piezoelectric ceramic speaker. When the speaker is a piezoelectric ceramic speaker, it can not only convert the electrical signal into sound waves audible to humans, but also convert the electrical signal into sound waves inaudible to humans for purposes such as ranging. In some embodiments, the audio circuit 1207 may also include a headphone jack.

[0207] The power supply 1208 is used to power various components in the electronic device 1200. The power supply 1208 can be an alternating current, a direct current, a disposable battery, or a rechargeable battery. When the power supply 1208 includes a rechargeable battery, the rechargeable battery can support wired charging or wireless charging. The rechargeable battery can also be used to support fast charging technology.

[0208] Those skilled in the art will understand that Fig.12 The structure shown in the figure does not constitute a limitation on the electronic device 1200, and may include more or less components than those shown in the figure, or combine certain components, or adopt a different component arrangement.

[0209] In an exemplary embodiment, a computer-readable storage medium including instructions is also provided, such as a memory 1202 including instructions, and the instructions can be executed by a processor 1201 of a terminal 1200 to complete the live interactive method. Optionally, the computer-readable storage medium can be a ROM, a random access memory (RAM), a CD-ROM, a magnetic tape, a floppy disk, an optical data storage device, and the like.

[0210] A computer program product includes a computer program, which implements the above-mentioned live broadcast interaction method when executed by a processor.

[0211] Those skilled in the art will readily appreciate other embodiments of the present disclosure after considering the specification and practicing the invention disclosed herein. The present disclosure is intended to cover any variations, uses or adaptations of the present disclosure that follow the general principles of the present disclosure and include common knowledge or customary techniques in the art that are not disclosed in the present disclosure. The description and examples are to be considered exemplary only, and the true scope and spirit of the present disclosure are indicated by the following claims.

[0212] It should be understood that the present disclosure is not limited to the exact structures that have been described above and shown in the drawings, and that various modifications and changes may be made without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.

Claims

1. A live interactive method, characterized in that: The method comprises: Displaying at least one anchor object participating in a live broadcast event in a virtual live broadcast room; In the case where any of the anchor objects is eliminated in the live event, displaying an interactive control, wherein the interactive control is used to interact with the anchor object so that the anchor object can participate in a target event, wherein the target event is used to regain the right to participate in the live event; In a case where the interactive behavior based on the interactive control meets a preset condition, the host object is displayed to participate in the target event.

2. The live interactive method according to claim 1, characterized in that: When any of the anchor objects is eliminated in the live broadcast event, displaying interactive controls includes: In the case where any of the anchor objects is eliminated in the live event, the interactive control is displayed in the interactive component, and the interactive component further includes prompt information, and the prompt information is used to prompt the anchor object to interact with the interactive control so that the anchor object can participate in the target event; or In the case where any of the anchor objects is eliminated in the live broadcast event, the interactive control is displayed in the information component of the anchor object, and the information component is used to display the ranking of the anchor object in the live broadcast event.

3. The live interactive method according to claim 1, characterized in that: The method further comprises: The interactive behavior information is displayed in the display area where the interactive control is located, and the interactive behavior information includes at least one of the number of people and the number of times of performing the interactive behavior through the interactive control.

4. The live interactive method according to claim 1, characterized in that: The preset condition is that the number of people who perform the interactive behavior through the interactive control reaches a target number of people, the target number of people is a preset number of people, or the target number of people is positively correlated with the number of viewers in the virtual live broadcast room; Alternatively, the preset condition is that the number of times the interactive behavior is performed through the interactive control reaches a target number, the target number is a preset number, or the target number is positively correlated with the number of viewers in the virtual live broadcast room.

5. The live interactive method according to claim 4, characterized in that: The method further comprises: Progress information is displayed in the display area where the interactive control is located, where the progress information is used to indicate the remaining progress of the interactive behavior until it meets the preset condition.

6. The live interactive method according to claim 1, characterized in that: The step of displaying that the host object participates in the target event when the interactive behavior based on the interactive control meets a preset condition includes: When the display duration of the interactive control does not reach the first duration, in response to the interactive behavior based on the interactive control satisfying the preset condition, the anchor object is displayed in the virtual live broadcast room to participate in the target event.

7. The live interactive method according to claim 6, characterized in that: The method further comprises: When the display time of the interactive control reaches the first time, and the interactive behavior based on the interactive control does not meet the preset condition, elimination information is displayed, and the elimination information indicates that the anchor object is eliminated.

8. The live interactive method according to claim 1, characterized in that: The displaying that the anchor object participates in the target event includes: Displaying a progress bar and a gift control in the virtual live broadcast room, wherein the length of the progress bar indicates the completion progress of the target event, and the gift control is used to gift virtual resources to the anchor object to increase the completion progress; Based on the virtual resource donated through the donation control, the length of the progress bar is displayed to increase.

9. The live interactive method according to claim 8, characterized in that: The display area where the progress bar is located also includes at least one of a target value, a current value, and a remaining value; Among them, the completion progress is the ratio between the current value and the target value, the remaining value is the difference between the target value and the current value, and the current value is positively correlated with the amount of virtual resources donated to the anchor object through the donation control.

10. The live interactive method according to claim 8, characterized in that: The method further comprises: In response to a triggering operation on the gift control, first gift information is displayed, where the first gift information is used to indicate that a preset virtual resource is gifted to the anchor object; or, In response to a triggering operation on the gift control, a resource interface is displayed, the resource interface including a plurality of virtual resources; in response to a gift operation on any virtual resource, second gift information is displayed, the second gift information being used to indicate a gift of the virtual resource to the anchor object.

11. The live interactive method according to claim 10, characterized in that: The method further comprises: For any virtual resource donated through the donation control, when the virtual resource is associated with an interactive special effect, the interactive special effect is displayed in the virtual live broadcast room, and the interactive special effect is used to interact with at least one body part of the anchor object.

12. The live interactive method according to claim 10, characterized in that: The donation control is used to donate the preset virtual resource, and the method further includes: In response to a triggering operation on the gift control, a continuous gift prompt is displayed, wherein the continuous gift prompt is used to prompt continuous gifting of the preset virtual resource; In response to the continuous gifting operation on the preset virtual resource, third gifting information is displayed, and the third gifting information is used to indicate that a plurality of the preset virtual resources are continuously gifted to the anchor object.

13. The live interactive method according to claim 12, characterized in that: The continuous gifting prompt is also used to prompt the remaining time that can trigger the continuous gifting operation.

14. The live interactive method according to claim 12, characterized in that: The preset virtual resource is associated with an interactive special effect, and the method further includes: In response to continuous donation operations for the preset virtual resources, the interactive special effects are displayed in the virtual live broadcast room based on the number of the virtual resources donated continuously, and the interactive special effects include multiple interactive elements, the number of the interactive elements is positively correlated with the number of the virtual resources, and the multiple interactive elements are used to interact with the body parts of the anchor object.

15. The live interactive method according to claim 1, characterized in that: The method further comprises: In response to the completion progress of the target event reaching a preset progress, a first prompt message is displayed, wherein the completion progress is positively correlated with the number of virtual resources received by the anchor object during the participation of the target event, and the first prompt message is used to prompt the anchor object to regain the right to participate in the live event.

16. The live interactive method according to claim 15, characterized in that: The method further comprises: When the duration of the host object's participation in the target event reaches a second duration, and the completion progress of the target event does not reach the preset progress, a second prompt message is displayed, wherein the second prompt message indicates that the host object has not obtained the right to participate in the live event and the host object is eliminated.

17. The live interactive method according to claim 15 or 16, characterized in that: The method further comprises: Displaying object information of a plurality of audience objects, wherein the object information includes at least one of an avatar and a user name; The plurality of audience objects are audience objects whose amounts of virtual resources donated to the host object are at a preset position during the host object's participation in the target event; or The multiple audience objects are audience objects whose values ​​of virtual resources donated to the host object are at a pre-set position during the process in which the host object participates in the target event.

18. The live interactive method according to claim 15, characterized in that: A countdown is also displayed in the virtual live broadcast room, and the countdown is used to indicate the remaining participation time of the target event.

19. A live interactive device, characterized in that: The device comprises: A first display unit is configured to display at least one anchor object participating in a live broadcast event in a virtual live broadcast room; A second display unit is configured to display an interactive control when any of the anchor objects is eliminated in the live event, wherein the interactive control is used to interact with the anchor object so that the anchor object can participate in a target event, and the target event is used to regain the right to participate in the live event; The first display unit is further configured to display the host object's participation in the target event when the interactive behavior based on the interactive control meets a preset condition.

20. An electronic device, characterized in that: The electronic device comprises: one or more processors; a memory for storing program code executable by the processor; Wherein, the processor is configured to execute the program code to implement the live broadcast interaction method as described in any one of claims 1 to 18.

21. A computer-readable storage medium, characterized in that: When the instructions in the computer-readable storage medium are executed by a processor of an electronic device, the electronic device is enabled to execute the live interactive method as described in any one of claims 1 to 18.

22. A computer program product comprising a computer program, characterized in that When the computer program is executed by a processor, the live broadcast interaction method as described in any one of claims 1 to 18 is implemented.

Citation Information

Patent Citations

  • Game-live-based interactive method, device and system

    CN109275040A

  • System and method for interacting by using turntable in live broadcast

    CN112691364A

  • Live broadcast interaction method, system, device and equipment and storage medium

    CN113384886A

  • Interaction method and device of network live broadcast, terminal equipment and storage medium

    CN113873284A

  • Live broadcast interaction method and device, electronic equipment and computer readable storage medium

    CN118301404A