Three-dimensional entity model maneuvering behavior application system

By introducing behavior modeling, damage effect evaluation, interaction control and visual display functional modules in the maneuver behavior use application system of the three-dimensional solid model, the problem that the existing three-dimensional solid model cannot effectively express the physical reality, physical collision simulation and mobile behavior reality is solved, and higher simulation and reality are achieved, meeting the needs of military server applications.

CN119599536APending Publication Date: 2025-03-11THE QUARTERMASTER RES INST OF THE GENERAL LOGISTICS DEPT OF THE CPLA
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Patent Information

Application Number
CN202411676248.X
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-11-22
Publication Date
2025-03-11

AI Technical Summary

Technical Problem

Existing three-dimensional solid models cannot effectively express the reality of the entity, physical collision simulation, and the realistic nature of the model's maneuvering behavior, especially in military server applications.

Method used

It provides a three-dimensional solid model maneuver behavior application system, including behavior modeling function module, damage effect evaluation function module, interactive control and visual display function module. The system uses real-time reception of external data, constructs a motion decision space equipped with a three-dimensional solid model, evaluates the damage effect, and provides interactive control and visual display functions.

Benefits of technology

It enhances the physical reality, physical collision simulation and mobile behavior of the three-dimensional solid model, and meets the high simulation needs in military server applications.

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Abstract

The invention discloses a three-dimensional entity model maneuvering behavior use application system which comprises a behavior modeling function module, a damage effect evaluation function module and an interaction control and visual display function module. On the basis of platform maneuvering behavior model supporting systems, such as geographical environment element information, meteorological environment information, friend and foe force deployment information, physical structure and functional structure of an entity model, vulnerability evaluation function and the like, which influence maneuvering expansion of an equipment platform, an equipment model behavior modeling result is displayed in a simple and effective manner in a three-dimensional scene; the method supports generation of a visual effect of a physical quantity related to a simulation result, and supports effective use of a three-dimensional entity model maneuvering behavior model.
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Description

Technical Field

[0001] The present invention relates to the application field of three-dimensional solid models, and more specifically, to an application system for the use of mobile behavior of three-dimensional solid models of various types of weapons and equipment suitable for military servers. Background Art

[0002] As we all know, models are the basis of combat simulation. Combat simulation models can be divided into two parts: entity models and action models. The action model is mainly used to describe the process of entity state change, usually expressed as a function or a combination of functions, whose input and output are the attributes and states of the entity before and after the action. The input data required by the action model and the data affected by the output are the main concerns of combat simulation, and these inputs and outputs make basic provisions for the data format of the entity model. Existing three-dimensional entity models cannot effectively express the entity realism, physical collision simulation, and reality of model maneuvering behavior. Summary of the invention

[0003] In order to enhance the realism of entities, the simulation of physical collisions, and the reality of model maneuvering behaviors expressed by traditional three-dimensional entity models, the present invention provides an application system for the use of three-dimensional entity model maneuvering behaviors.

[0004] In the first aspect, a 3D entity model mobile behavior application system is provided, including a behavior modeling function module, a damage effect evaluation function module, and an interactive control and visual display function module;

[0005] The behavior modeling function module receives real-time external information on geographical environment factors that affect the mobile deployment of equipment platforms, platform mobility performance information, meteorological environment information, and enemy and friendly force deployment information. After verification by the behavior model, it constructs the motion decision space of the equipment's three-dimensional entity model for use by the platform's mobile behavior model.

[0006] The damage effect evaluation function module evaluates the vulnerability of the physical structure and functional structure of the three-dimensional entity model based on the structure, characteristics and functions of the entity equipment model, and evaluates the damage effect of the entity equipment model according to the warhead terminal effect model, damage law model and damage criterion;

[0007] The interactive control and visual display function module is used for visualization rendering, display control and human-computer interactive display control of three-dimensional solid models.

[0008] The behavior modeling function module includes a platform-level weapon maneuver behavior model rule base, a behavior model verification submodule, a platform maneuver behavior model variable input submodule, and a platform maneuver behavior model variable output submodule;

[0009] The behavior model verification submodule constructs the motion decision space of the equipment three-dimensional entity model based on the platform-level weapon maneuver behavior model rule library and the input variables in the platform maneuver behavior model variable input submodule, and then implements the output variables in the platform maneuver behavior model variable output submodule; the input variable content includes: geographic environment information data, platform maneuver performance data, meteorological environment data, blue force deployment data and blue firepower output status data, and the platform maneuver behavior model output variable content includes: determining the maneuver route, determining the maneuver speed, determining the maneuver direction and space state transfer.

[0010] The process of determining the maneuver route includes:

[0011] According to the geographical environment information data, the blue side's force deployment data, and the blue side's firepower output status data, determine the starting point coordinates and the end point coordinates, and join the mobile route queue;

[0012] Within a simulation step, if the maximum maneuvering distance is less than the distance between the current point and the end point, draw a circle with the current point coordinates as the center and the maximum maneuvering distance as the radius, and select several points on the circle based on the maneuvering reference line, and calculate the pass coefficients of these points;

[0013] Based on the traffic coefficient of each point, the point to be added is determined, and after the point to be added is added to the maneuvering route queue, it is used as the current point for iterative calculation until the maximum maneuvering distance is greater than or equal to the distance between the current point and the end point, and the maneuvering route is determined.

[0014] The steps to determine maneuvering speed include:

[0015] A plurality of maneuvering route segments are obtained based on the maneuvering route, and then the maneuvering speed of each maneuvering route segment is calculated according to environmental factors affecting the maneuvering.

[0016] The steps to determine the direction of maneuver include:

[0017] set up and represents the position of the i-th maneuvering route on the X-axis and Y-axis, and Indicates the position of the i+1th maneuvering route on the X-axis and Y-axis;

[0018] like and The maneuvering direction angle

[0019] like and The maneuvering direction angle

[0020] like The maneuvering direction angle

[0021] like The maneuvering direction angle

[0022] The spatial state transfer is determined according to the maneuvering speed and maneuvering direction of each maneuvering route.

[0023] The damage effect evaluation function module includes a warhead terminal effect submodule and a damage effect evaluation submodule;

[0024] The warhead terminal effect submodule calculates the explosion effect of the warhead in the target area using physical and mathematical models according to the type of warhead equipment, target characteristics and environmental factors;

[0025] The damage effect evaluation submodule combines the results of the warhead terminal effect and evaluates the degree of damage to the target through preset damage criteria and algorithms.

[0026] The interactive control and visual display function module provides an intuitive and interactive virtual battlefield environment, including vulnerability index setting, 3D entity model display, entity model control, model dynamic rendering, special effect display and maneuver behavior verification;

[0027] Vulnerability index setting sets corresponding vulnerability parameters according to different targets and damage levels;

[0028] The 3D entity model display function uses a graphics engine to present the battlefield environment, weapon systems and targets in 3D form, enabling observation and analysis of battlefield situations from multiple angles.

[0029] The solid model control function can rotate, scale, and move the model through interface operations, so as to observe each part of the model in more detail;

[0030] Model dynamic rendering ensures that the lighting effects and texture details of the physical model are updated in real time during motion;

[0031] The special effects display module is used to simulate battlefield special effects and enhance the authenticity and tension of the battlefield environment;

[0032] The maneuver behavior verification function verifies the maneuverability and tactical feasibility of a weapon system or target in a specific tactical environment by setting or importing a predetermined tactical path and simulating the movement of the weapon system or target.

[0033] The present invention receives in real time externally transmitted geographical environment factor information (including topography, valleys, rivers, bridges, obstacles, etc.), meteorological environment information, enemy and friendly forces deployment information, etc. that affect the mobile deployment of equipment platforms, and constructs the motion decision space of the equipment entity model for use by the platform mobile behavior model. Based on the structure, characteristics and functions of the entity equipment model, the vulnerability assessment function of the physical structure and functional structure of the entity model is carried out, and the damage effect of the entity equipment model is evaluated according to the warhead terminal effect model, damage law model and damage criterion, and the algorithm customization function is provided.

[0034] Study the behavior control and loading layer display functions of the physical model, realize the real-time transmission of internal and external data, and quantitative evaluation of the damage to the model structure and function; develop the functions of complex terrain, meteorological environment and force deployment environment, and construct the behavior decision space of the physical model. BRIEF DESCRIPTION OF THE DRAWINGS

[0035] Figure 1 An overall schematic diagram of a three-dimensional entity model maneuvering behavior application system according to an embodiment of the present invention;

[0036] Figure 2 A flow chart of maneuvering route determination for a platform-level weapon maneuvering behavior model according to an embodiment of the present invention. DETAILED DESCRIPTION

[0037] The embodiments of the present invention are described in detail below with reference to the accompanying drawings.

[0038] The application of three-dimensional entity model mobile behavior includes behavior modeling function, entity damage effect evaluation function and interactive control and visual display function.

[0039] The behavior modeling function module includes a platform-level weapon maneuver behavior model rule base, a behavior model verification submodule, a platform maneuver behavior model variable input submodule, and a platform maneuver behavior model variable output submodule;

[0040] The behavior model verification submodule constructs the motion decision space of the equipment three-dimensional entity model based on the platform-level weapon maneuver behavior model rule library and the input variables in the platform maneuver behavior model variable input submodule, and then implements the output variables in the platform maneuver behavior model variable output submodule; the input variable content includes: geographic environment information data, platform maneuver performance data, meteorological environment data, blue force deployment data and blue firepower output status data, and the platform maneuver behavior model output variable content includes: determining the maneuver route, determining the maneuver speed, determining the maneuver direction and space state transfer.

[0041] The behavior modeling function module is based on the platform-level weapon maneuver behavior model rule library. It inputs variables into the platform maneuver behavior model, including: geographic environment information data (such as terrain, valleys, rivers, bridges and other geographical elements that affect the platform's maneuver deployment), platform maneuver performance data, meteorological environment data, blue force deployment data, blue firepower output status data, and displays the output variables of the platform maneuver behavior model, such as platform tactical actions, platform maneuver direction, platform speed, and platform acceleration.

[0042] The entity damage effect evaluation function module supports the analysis of typical ammunition power fields and three-dimensional visualization special effects display of power fields, supports the power performance analysis of damage elements such as fragments and shock waves and three-dimensional visualization of dynamic explosive power fields, supports the saving and output of analysis results, supports the three-dimensional display of projectile-target intersection and target damage effects, and has the functions of damage effectiveness evaluation, viewing, result analysis, and generation of analysis reports; supports customized settings of equipment model damage levels, supports the correspondence between target components and damage law models (users can customize damage law models through damage law editing tools), and supports the functional logical relationship between target damage and target component failure.

[0043] The interactive control and visual display function realizes the three-dimensional and multi-perspective display function of the equipment model through the three-dimensional solid model display. It can display the three-dimensional perspective conversion display, use the user-selected dimension as the basic perspective to display the three-dimensional model, realize the overall display of the three-dimensional model, reflect the full picture of the three-dimensional model, provide interactive and visual equipment model control functions, and can freely control the model, including zooming in, zooming out, moving, rotating and other functions. Through the viewpoint switching function, you can freely select the appropriate viewpoint to observe the model from different angles. Support custom equipment model shape, thickness, material and other structural information and physical information, support equipment model function association relationship construction. Support the display of special effects including weapon firing, flame, explosion, light and shadow, motion trajectory, debris, smoke, etc. in the process of three-dimensional solid model behavior change. Display the equipment model modeling results in a concise and effective way, generate the visualization effect of physical quantities related to the simulation results, visualize the solution results of the weapon equipment vulnerability model and the warhead terminal effect model, and can display the three-dimensional visualization of the missile-target rendezvous process and the target damage degree synchronously.

[0044] The present invention realizes the behavior control and loading layer display functions of the entity model based on the game engine, realizes the real-time transmission of internal and external data, and the quantitative damage evaluation of the model structure function; develops the complex terrain, meteorological environment and force deployment environment functions, and constructs the behavior decision space of the entity model. The adopted technical solution includes the behavior modeling function, the damage effect evaluation function, and the interactive control and visual display function.

[0045] 1. Behavior modeling function

[0046] The behavior modeling function module includes behavior model verification, platform-level weapon maneuver behavior model rule base, platform maneuver behavior model variable input, and platform maneuver behavior model variable output. By receiving real-time external information on geographical environment elements that affect the maneuvering of equipment platforms (including terrain, valleys, rivers, bridges, obstacles, etc.), meteorological environment information, enemy and friendly force deployment information, and blue side fire output data, the motion decision space of the equipment entity model constructed through behavior model verification and model rule base is used by the platform maneuver behavior model, thereby realizing the determination of maneuver route, maneuver speed, maneuver direction, and space state transfer.

[0047] 1) Behavioral model verification

[0048] The platform-level weapon maneuver behavior model has a platform-level weapon maneuver behavior model based on dynamic environment perception. The behavior model has the characteristics of verifiability and strong operability. The entity behavior characteristic model conforms to the actual situation, can be verified, and is easy to operate.

[0049] The mobility behavior model describes the spatial position change process of the support unit in the entire battlefield. Since the mobility capability of any mobile unit is limited, its spatial position change is also limited within a given time. At the same time, the dynamic nature of the battlefield situation requires the support unit to adjust the mobility direction and route in a timely manner to achieve the purpose of timely execution of the support mission. To this end, the mobility behavior process of the support agent can be decomposed into four main links: determining the mobility route, determining the mobility speed, determining the mobility direction, and spatial state transfer.

[0050] a. Determine the maneuvering route

[0051] When determining the maneuvering route, the main issues to consider include the maneuvering purpose and the impact of environmental factors. Figure 2 The provided maneuver route determination process determines the decision-making process of the support unit (a basic organizational unit that can independently complete a specific support task, such as personnel, equipment, supplies, and technical support, etc.) from the starting point to the target point. Generally speaking, the main purpose of the support unit's maneuver is to follow the supported unit and to provide support at a fixed point, thereby determining the main maneuver direction. Environmental factors mainly include terrain and road conditions, weather conditions, enemy interference with unit maneuvers, and other factors and directions. Considering environmental factors is mainly to correct the maneuver direction and determine a more reasonable maneuver route.

[0052] b. Determine maneuvering speed

[0053] Since the maneuvering route of the mobile unit is a broken line, the environmental factors on each broken line have different effects, so its maneuvering speed needs to be calculated segment by segment. The environmental factors affecting maneuvering mainly include terrain and road conditions, weather conditions, enemy interference with the maneuvering of the support unit, and other factors and directions.

[0054] c. Determine the direction of maneuver

[0055] set up and represents the position of the i-th maneuvering route on the X-axis and Y-axis, and Indicates the position of the i+1th maneuvering route on the X-axis and Y-axis;

[0056] like and The maneuvering direction angle

[0057] like and The maneuvering direction angle

[0058] like The maneuvering direction angle

[0059] like The maneuvering direction angle

[0060] d. Space state transfer

[0061] The spatial state transfer is determined according to the maneuvering speed and maneuvering direction of each maneuvering route. That is, assuming that the spatial position of the support unit at time t is (xi, yi), then at time t+△t, the spatial position coordinates of the support agent are:

[0062]

[0063]

[0064] Among them, x and y represent the position of the security unit on the X-axis and Y-axis respectively; t is time; Δt represents the time interval (usually a very small time period); xi and yi are the speeds of the security unit on the X-axis and Y-axis respectively.

[0065] 2) Platform-level weapon maneuver behavior model rule library

[0066] A rule base for the development of platform-level weapon maneuver behavior models has been implemented. The rule base is reusable and flexible, and rule expressions can be added and customized in the provided open interactive interface.

[0067] 3) Platform maneuvering behavior model variable input

[0068] The input variables of the platform mobility behavior model have been realized, including: geographic environment information data (such as terrain, valleys, rivers, bridges and other geographical elements that affect the platform's mobility deployment), platform mobility performance data, meteorological environment data, blue side troop deployment data, and blue side firepower output status data.

[0069] 4) Platform maneuvering behavior model variable output

[0070] The output variables of the platform maneuvering behavior model are realized, including: platform tactical action, platform maneuvering direction, platform speed, and platform acceleration.

[0071] 2. Damage effect evaluation function

[0072] The damage effect evaluation function module includes warhead terminal effect and damage effect evaluation, which comprehensively evaluates the strike effect of the weapon system. First, the warhead terminal effect submodule calculates the explosion effect of the warhead in the target area using physical and mathematical models based on the type of warhead equipment, target characteristics, and environmental factors. Secondly, the damage effect evaluation submodule combines the results of the warhead terminal effect and evaluates the degree of damage to the target through preset damage criteria and algorithms. The entire module provides scientific damage effect prediction and evaluation for weapon system design and combat use through simulation and calculation.

[0073] 1) Warhead terminal effect

[0074] It supports customized endpoint effect indicators of warhead equipment models, supports parameter setting functions of warhead equipment, such as customized settings of shell mass, shell wall thickness, average shell radius, explosion center position, charge amount and other related parameters; supports analysis of typical ammunition power field and three-dimensional visualization special effects display of power field, supports power performance analysis of destructive elements such as fragments and shock waves and three-dimensional visualization of dynamic explosion power field, and supports saving and output of analysis results.

[0075] 2) Damage effect evaluation

[0076] Supports customized settings for equipment model damage levels, supports customized selection of ammunition and target types to implement projectile-target intersection simulation, supports customized equation modeling of damage effect evaluation algorithm, supports damage effect calculation based on the provided model; supports three-dimensional display of projectile-target intersection and target damage effect, with functions such as damage effectiveness evaluation, viewing, result analysis, and generation of analysis reports; supports customized settings for equipment model damage levels, supports the correspondence between target components and damage law models (users can customize damage law models through damage law editing tools), and supports the functional logical relationship between target damage and target component failure.

[0077] 3. Interactive control and visual display function

[0078] The interactive control and visual display function module provides an intuitive and interactive virtual battlefield environment, including vulnerability index setting, three-dimensional entity model display, entity model control, model dynamic rendering, special effect display and maneuver behavior verification. The vulnerability index setting sets the corresponding vulnerability parameters according to different targets and damage levels. The three-dimensional entity model display function presents the battlefield environment, weapon system and target in three dimensions through the graphics engine, and can observe and analyze the battlefield situation from multiple angles. The entity model control function can rotate, scale, move and other operations on the model through interface operations, so as to observe each part of the model in more detail. The model dynamic rendering technology ensures that the light and shadow effects and texture details of the entity model in motion can be updated in real time. The special effect display module is responsible for simulating battlefield special effects such as explosions, fires, and smoke to enhance the authenticity and tension of the battlefield environment. The maneuver behavior verification function allows the setting or import of a predetermined tactical path, and verifies its maneuverability and tactical feasibility in a specific tactical environment by simulating the movement of a weapon system or target.

[0079] 1) Vulnerability indicator setting

[0080] It supports customizing the shape, thickness, material and other structural information and physical information of the equipment model, and supports the construction of functional association relationships of the equipment model; it can build a functional damage tree of the physical equipment model based on the functional association relationships of the physical equipment model components, supports setting the vulnerability level of the physical equipment model and its components, and supports customizing the functional logical relationship between target damage and target component failure.

[0081] 2) 3D solid model display

[0082] It has the function of three-dimensional and multi-perspective display of equipment models, supports the conversion and display of three-dimensional perspectives, uses the dimension selected by the user as the basic perspective to display the three-dimensional model, supports the overall display of the three-dimensional model, and reflects the full picture of the three-dimensional model.

[0083] 3) Physical model control

[0084] It provides interactive and visual equipment model control functions, which can freely control the model, including zooming in, zooming out, moving, rotating and other functions.

[0085] 4) Dynamic rendering of models

[0086] It supports dynamic rendering mechanism of model LOD, viewpoint switching function, free selection of appropriate viewpoints, and support for observing models from different angles.

[0087] 5) Special effects display

[0088] Supports special effects including weapon firing, flames, explosions, light and shadow, motion trajectories, debris, smoke, etc.

[0089] 6) Motor behavior verification

[0090] It has visualization and post-processing tools, supports displaying equipment modeling results in a concise and effective way, supports generating visualization effects of physical quantities related to simulation results, can visualize the solution results of weapon equipment vulnerability model and warhead terminal effect model, and supports three-dimensional visualization and synchronous display of projectile-target rendezvous process and target damage degree.

[0091] (III) Beneficial effects

[0092] It receives real-time external information on geographical environment factors (including terrain, valleys, rivers, bridges, obstacles, etc.), meteorological environment information, enemy and friendly force deployment information, etc. that affect the mobile deployment of equipment platforms, and constructs the motion decision space of the equipment entity model for use by the platform mobile behavior model. Based on the structure, characteristics and functions of the entity equipment model, it evaluates the vulnerability of the physical structure and functional structure of the entity model, and evaluates the damage effect of the entity equipment model according to the warhead terminal effect model, damage law model and damage criterion, with algorithm customization function.

[0093] Study the behavior control and loading layer display functions of the physical model, realize the real-time transmission of internal and external data, and quantitative evaluation of the damage to the model structure and function; develop the functions of complex terrain, meteorological environment and force deployment environment, and construct the behavior decision space of the physical model.

[0094] The above embodiments are only used to illustrate the technical solutions of the present invention, rather than to limit them. Although the present invention has been described in detail with reference to the above embodiments, it should be understood by those skilled in the art that the technical solutions described in the above embodiments can still be modified, or some or all of the technical features therein can be replaced by equivalents, and these modifications or replacements do not make the essence of the corresponding technical solutions deviate from the scope of the technical solutions of the embodiments of the present invention.

Claims

1. A three-dimensional entity model maneuvering behavior application system, characterized in that: It includes the behavior modeling function module, the damage effect evaluation function module and the interactive control and visual display function module; The behavior modeling function module receives real-time external information on geographical environment factors that affect the mobile deployment of equipment platforms, platform mobility performance information, meteorological environment information, and enemy and friendly force deployment information. After verification by the behavior model, it constructs the motion decision space of the equipment's three-dimensional entity model for use by the platform's mobile behavior model. The damage effect evaluation function module evaluates the vulnerability of the physical structure and functional structure of the three-dimensional entity model based on the structure, characteristics and functions of the entity equipment model, and evaluates the damage effect of the entity equipment model according to the warhead terminal effect model, damage law model and damage criterion; The interactive control and visual display function module is used for visualization rendering, display control and human-computer interactive display control of three-dimensional solid models.

2. The three-dimensional entity model motor behavior application system according to claim 1, characterized in that: The behavior modeling function module includes a platform-level weapon maneuver behavior model rule base, a behavior model verification submodule, a platform maneuver behavior model variable input submodule, and a platform maneuver behavior model variable output submodule; The behavior model verification submodule constructs the motion decision space of the equipment three-dimensional entity model based on the platform-level weapon maneuver behavior model rule base and the input variables in the platform maneuver behavior model variable input submodule, and then outputs the variables in the platform maneuver behavior model variable output submodule; The input variables include: geographic environment information data, platform mobility performance data, meteorological environment data, blue force deployment data and blue fire output status data; the output variables of the platform mobility behavior model include: determining the mobility route, determining the mobility speed, determining the mobility direction and spatial state transfer.

3. According to the three-dimensional entity model maneuvering behavior application system of claim 2, the process of determining the maneuvering route comprises: According to the geographical environment information data, the blue side's force deployment data, and the blue side's firepower output status data, determine the starting point coordinates and the end point coordinates, and join the mobile route queue; Within a simulation step, if the maximum maneuvering distance is less than the distance between the current point and the end point, draw a circle with the current point coordinates as the center and the maximum maneuvering distance as the radius, and select several points on the circle based on the maneuvering reference line, and calculate the pass coefficients of these points; Based on the traffic coefficient of each point, the point to be added is determined, and after the point to be added is added to the maneuvering route queue, it is used as the current point for iterative calculation until the maximum maneuvering distance is greater than or equal to the distance between the current point and the end point, and the maneuvering route is determined.

4. The three-dimensional entity model motorized behavior application system according to claim 3, characterized in that: The steps to determine maneuvering speed include: A plurality of maneuvering route segments are obtained based on the maneuvering route, and then the maneuvering speed of each maneuvering route segment is calculated according to environmental factors affecting the maneuvering.

5. The three-dimensional entity model motorized behavior application system according to claim 4, characterized in that: The steps to determine the direction of maneuver include: set up and represents the position of the i-th maneuvering route on the X-axis and Y-axis, and Indicates the position of the i+1th maneuvering route on the X-axis and Y-axis; like and The maneuvering direction angle like and The maneuvering direction angle like The maneuvering direction angle like The maneuvering direction angle 6. The three-dimensional entity model motorized behavior application system according to claim 5, characterized in that: The spatial state transfer is determined according to the maneuvering speed and maneuvering direction of each maneuvering route.

7. The three-dimensional entity model motorized behavior application system according to claim 1, characterized in that: The damage effect evaluation function module includes a warhead terminal effect submodule and a damage effect evaluation submodule; The warhead terminal effect submodule calculates the explosion effect of the warhead in the target area using physical and mathematical models according to the type of warhead equipment, target characteristics and environmental factors; The damage effect evaluation submodule combines the results of the warhead terminal effect and evaluates the degree of damage to the target through preset damage criteria and algorithms.

8. The three-dimensional entity model motorized behavior application system according to claim 1, characterized in that: The interactive control and visual display function module provides an intuitive and interactive virtual battlefield environment, including vulnerability index setting, 3D entity model display, entity model control, model dynamic rendering, special effect display and maneuver behavior verification; Vulnerability index setting sets corresponding vulnerability parameters according to different targets and damage levels; The 3D entity model display function uses a graphics engine to present the battlefield environment, weapon systems and targets in 3D form, enabling observation and analysis of battlefield situations from multiple angles. The solid model control function can rotate, scale, and move the model through interface operations, so as to observe each part of the model in more detail; Model dynamic rendering ensures that the lighting effects and texture details of the physical model are updated in real time during motion; The special effects display module is used to simulate battlefield special effects and enhance the authenticity and tension of the battlefield environment; The maneuver behavior verification function verifies the maneuverability and tactical feasibility of a weapon system or target in a specific tactical environment by setting or importing a predetermined tactical path and simulating the movement of the weapon system or target.