A modular game device

Through modular design and automatic recognition functions, the lack of flexibility and compatibility of existing gaming peripherals is solved, and the rapid disassembly and replacement of gaming peripheral modules is realized, improving the user experience and device scalability.

CN119770950APending Publication Date: 2025-04-08INVENTEC APPLIANCES (SHANGHAI) CO LTD +1
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Patent Information

Application Number
CN202411847534.8
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-12-16
Publication Date
2025-04-08

AI Technical Summary

Technical Problem

The existing gaming peripheral design lacks modularity and replaceability, limiting user flexibility and freedom, and the non-universal interface leads to poor compatibility.

Method used

Design a modular gaming device, adopting a rotary installation/disassembly method, and realizes the rapid interchange and compatibility of game peripheral modules through automatic identification mechanism and general data connection interface.

Benefits of technology

It improves the flexibility and ease of use of gaming peripherals, ensures the normal operation of each gaming peripheral module and fixed base, and provides a better operating experience and compatibility guarantee.

✦ Generated by Eureka AI based on patent content.

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Abstract

The present invention relates to the field of game handle technology, and more specifically, to a modular game device. The present invention provides a modular game device, comprising: a fixed base, the fixed base is equipped with at least one card slot; at least one replaceable game peripheral module, each of the game peripheral modules is equipped with at least one chuck at the bottom; wherein the chuck is fixed in cooperation with the card slot by rotation to achieve the connection between the game peripheral module and the fixed base. The modular game device provided by the present invention realizes the rapid disassembly and replacement of the game peripheral module through modular design, universal interface and automatic identification function, greatly improves the flexibility and compatibility of the device, and enhances the user experience and the expansibility of the peripheral device.
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Description

Technical Field

[0001] The present invention relates to the technical field of game handles, and more particularly to a modular game device. Background Art

[0002] In the prior art, there are many types of gaming peripherals, including game joysticks, game keyboards, game steering wheels, etc. These peripherals provide users with multiple control methods. Although these peripherals are designed differently to meet the needs of different types of game users, most of them adopt a fixed design, that is, the various components and functions of the peripherals are integrated and do not support modular replacement. This design makes it impossible for users to flexibly replace peripheral components according to personal needs or game types during use, limiting the user's freedom.

[0003] At present, most gaming peripherals are not designed with modularity and replaceability in mind, which is obviously not user-friendly for users with DIY needs. Users cannot adjust or replace some functions of peripherals according to the characteristics of different games or their own usage habits. For example, some users may need a higher-precision joystick or a more suitable button configuration, but the existing device design cannot provide such flexibility. Users can only rely on a single peripheral solution and cannot perform customized optimization.

[0004] In addition, the existing game peripheral interfaces are not universal, resulting in devices of different brands and models being incompatible with each other. This greatly limits users in choosing peripherals and makes it impossible for them to choose the most suitable device according to their needs. Peripherals from different manufacturers are usually only compatible with their own devices, lacking unified interface standards and universality, which increases the difficulty of selection and purchase costs for users. Therefore, the existing game peripheral systems that lack unified interfaces and modular designs have great deficiencies in terms of flexibility, compatibility, and upgrade space to meet user needs. Summary of the invention

[0005] The purpose of the present invention is to provide a modular game device to solve the problem that game peripherals in the prior art are difficult to quickly exchange.

[0006] The purpose of the present invention is to provide a modular game device to solve the problem of poor compatibility of interfaces and signal recognition when game peripherals are replaced in the prior art.

[0007] In order to achieve the above object, the present invention provides a modular game device, comprising:

[0008] A fixed base, wherein the fixed base is equipped with at least one card slot;

[0009] At least one replaceable gaming peripheral module, each of which has at least one cartridge at the bottom;

[0010] The chuck is fixed in cooperation with the card slot by rotation, so as to realize the connection between the game peripheral module and the fixed base.

[0011] In some embodiments, a plurality of detection coils are disposed at the bottom of the gaming peripheral module;

[0012] The fixed base is provided with a plurality of spring contact pins;

[0013] The plurality of spring contact pins are connected and disconnected with the detection coil to realize identification and judgment of the type of the installed game peripheral module.

[0014] In some embodiments, the number of the spring contact pins is at least 2 and they are arranged at equal intervals;

[0015] The maximum number of the detection coils is the same as the number of the spring contact needles, which are arranged in a concentric circle manner and whose relative positions correspond to the detection coils respectively.

[0016] In some embodiments, the number of the spring contact pins is 2, and the number of the detection coils is 0, 1, or 2:

[0017] The spring contact pin forms four pairing relationships through the contact and disconnection between the spring contact pin and the detection coil, which are used to map and identify the four types of the game peripheral modules.

[0018] In some embodiments, the fixed base and the gaming peripheral module are each configured with a specific data connection interface at their respective connection positions for connection to achieve signal interaction.

[0019] In some embodiments, the fixed base is provided with a groove, and the shape of the groove includes a circular ring or a sector ring;

[0020] The specific data connection interface of the fixed base is arranged inside the groove.

[0021] In some embodiments, the internal configuration of the gaming peripheral module further includes an adapter:

[0022] The adapter is connected to the control signal pin of the game peripheral module through an internal connection line, and converts the control signal into a signal format corresponding to a specific data connection interface.

[0023] In some embodiments, the gaming peripheral module further includes a USB interface conversion module for converting a USB general interface to a specific data connection interface:

[0024] The USB interface conversion module is provided with a USB universal interface on the top;

[0025] The USB interface conversion module is provided with a specific data connection interface at the bottom;

[0026] The USB interface conversion module is equipped with at least one chuck at the bottom, which cooperates with the card slot of the fixed base by rotation to achieve connection and fixation.

[0027] In some embodiments, a display screen is provided on the fixed base for displaying, selecting and confirming the type of the gaming peripheral module.

[0028] In some embodiments, the specific data connection interface is a Type-C interface.

[0029] In some embodiments, the gaming peripheral module includes a gaming joystick, a racing steering wheel, a flight simulation controller, and a somatosensory shooting gun.

[0030] The modular gaming device provided by the present invention adopts a rotating installation / disassembly method, allowing users to easily and quickly replace different gaming peripherals, greatly improving the convenience and flexibility of use; in addition, the automatic identification mechanism and the universal data connection interface ensure that each gaming peripheral module can work normally with the fixed base, thereby providing a better operating experience and compatibility guarantee. BRIEF DESCRIPTION OF THE DRAWINGS

[0031] The above and other features, properties and advantages of the present invention will become more apparent through the following description in conjunction with the accompanying drawings and embodiments, in which the same reference numerals always represent the same features, wherein:

[0032] Figure 1a An overall structural diagram of a first aspect of a modular game device according to an embodiment of the present invention is disclosed;

[0033] Figure 1b An overall structural diagram of a second aspect of a modular game device according to an embodiment of the present invention is disclosed;

[0034] Figure 2a An overall structural diagram of a third aspect of a modular game device according to an embodiment of the present invention is disclosed;

[0035] Figure 2b An overall structural diagram of a fourth aspect of a modular game device according to an embodiment of the present invention is disclosed;

[0036] Figure 3a A partial schematic diagram of a fixed state of a modular game device according to an embodiment of the present invention is disclosed;

[0037] Figure 3b A partial schematic diagram of an open state of a modular game device according to an embodiment of the present invention is disclosed;

[0038] Figure 4a A partial schematic diagram of a gaming peripheral module according to an embodiment of the present invention is disclosed;

[0039] Figure 4b A partial schematic diagram of a fixed base according to an embodiment of the present invention is disclosed;

[0040] Figure 5 A connection diagram of an adapter of a gaming peripheral module according to an embodiment of the present invention is disclosed;

[0041] Figure 6 A workflow diagram of a modular gaming device according to an embodiment of the present invention is disclosed;

[0042] Figure 7a The overall structure diagram of a modular game device according to another embodiment of the present invention is disclosed;

[0043] Figure 7b A block diagram of a gaming peripheral module according to another embodiment of the present invention is disclosed;

[0044] Figure 8 A workflow diagram of a modular gaming device according to yet another embodiment of the present invention is disclosed.

[0045] The meanings of the reference numerals in the figures are as follows:

[0046] 110 flight simulation controller;

[0047] 120 racing steering wheel;

[0048] 130 somatosensory shooting gun;

[0049] 140 game joystick;

[0050] 101 Chuck;

[0051] 102 first detection coil;

[0052] 103 second detection coil;

[0053] 104Type-C interface male connector;

[0054] 105 adapter;

[0055] 200 fixed base

[0056] 201 card slots;

[0057] 202 first spring contact pin;

[0058] 203 second spring contact pin;

[0059] 204Type-C interface female connector;

[0060] 205 grooves;

[0061] 206 display screen;

[0062] 310USB interface conversion module;

[0063] 311USB-A interface;

[0064] 312Type-C interface. DETAILED DESCRIPTION

[0065] In order to make the purpose, technical solution and advantages of the present invention more clearly understood, the present invention is further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are only used to explain the invention and are not used to limit the invention.

[0066] The gaming peripherals in the prior art can usually only be connected to the game console through a dedicated interface, lacking modular flexibility and convenient disassembly and replacement methods. To address the above problems, the present invention proposes a modular gaming device, which greatly improves the flexibility and usability of the peripherals through a rotating installation and disassembly method, combined with an automatic identification mechanism and a universal data connection interface.

[0067] A modular game device proposed by the present invention comprises:

[0068] A fixed base, wherein the fixed base is equipped with at least one card slot;

[0069] At least one replaceable gaming peripheral module, each of which has at least one cartridge at the bottom;

[0070] The chuck is fixed in cooperation with the card slot by rotation, so as to realize the connection between the game peripheral module and the fixed base.

[0071] The present invention solves the problems of poor flexibility, inconvenient installation, interface incompatibility, etc. in the prior art through the innovation of modular design, rotational disassembly and assembly, and universal interface, improves the user experience and the scalability of the peripheral system, and is an innovative solution with broad application prospects.

[0072] In this embodiment, the game peripheral module includes a flight simulation controller 110, a racing steering wheel 120, a somatosensory shooting gun 130, and a game joystick 140. In other embodiments, the game peripheral module may also include other types of game peripherals that meet the structural requirements.

[0073] Figure 1a The overall structure diagram of the first aspect of the modular game device according to an embodiment of the present invention is disclosed, as shown in FIG. Figure 1aAs shown, the modular game device of the present invention allows the game peripheral module to be replaced with a flight simulation controller 110 , and is firmly fixed by connecting with a fixed base 200 .

[0074] Figure 1b The overall structure diagram of the second aspect of the modular game device according to one embodiment of the present invention is disclosed. Figure 1b The modular game device of the present invention shown allows the game peripheral module to be replaced with a racing steering wheel 120 , and is firmly fixed by connection with a fixed base 200 .

[0075] Figure 2a The overall structure diagram of the third aspect of the modular game device according to one embodiment of the present invention is disclosed, as shown in FIG. Figure 2a The modular game device of the present invention shown allows the game peripheral module to be replaced with a somatosensory shooting gun 130 , and is firmly fixed by connection with a fixed base 200 .

[0076] Figure 2b The overall structure diagram of the fourth aspect of the modular game device according to an embodiment of the present invention is disclosed, such as Figure 2b The modular game device of the present invention shown allows the game peripheral module to be replaced with a game joystick 140 , and is firmly fixed by connecting with a fixed base 200 .

[0077] The connection structure between the bottom of the game peripheral module and the fixed base 200 is defined as a hot-swap unit. Figures 1a to 2b It can be observed that no matter which game peripheral module, the mechanical structure and electrical structure of its hot-swap unit remain the same. Therefore, whether it is the flight simulation controller 110, the racing steering wheel 120, the somatosensory shooting gun 130 or the game joystick 140, when explaining the mechanical connection relationship and electrical connection relationship between it and the fixed base 200, there is no need to specifically distinguish the specific game peripheral module. Therefore, in the following description, the connection method between the game peripheral module and the fixed base will no longer specify which one is which.

[0078] In the modular game device of the present invention, the connection between the game peripheral module and the fixed base is achieved by rotation. Figure 3a and Figure 3b , further illustrating the fixed connection method between the game peripheral module and the fixed base.

[0079] A chuck 101 is provided at the bottom of the game peripheral module;

[0080] Correspondingly, the fixed base 200 is provided with a card slot 201;

[0081] This structure allows the gaming peripheral module to be installed and removed by rotating the cartridge 101 to the cartridge slot 201 .

[0082] The bottom chuck 101 of the game peripheral module cooperates with the chuck slot 201 of the fixed base 200. During installation, the user inserts the chuck 101 of the game peripheral module into the chuck slot 201, and then locks the chuck 101 in the chuck slot 201 by rotating it (usually 90 degrees), so that the module is tightly connected to the base, thereby firmly fixing the game peripheral module.

[0083] Figure 3a A partial schematic diagram of a fixed state of a modular game device according to an embodiment of the present invention is disclosed, such as Figure 3a As shown, the game peripheral module is fixed to the fixed base. During the installation process, the user only needs to align the chuck 101 with the card slot 201 and rotate it to a certain angle. When the chuck 101 rotates into the card slot 201, the two will be fixedly connected through a physical locking or locking mechanism, so that the game peripheral module is firmly installed on the fixed base. This rotational fixing method avoids the traditional complex operation of plugging or tightening bolts, and improves the convenience of disassembly and assembly.

[0084] Figure 3b A partial schematic diagram of an open state of a modular game device according to an embodiment of the present invention is disclosed, such as Figure 3b As shown, Figure 3b As shown, when disassembly is required, the user only needs to rotate it another 90 degrees, and the chuck 101 will be separated from the card slot 201. This rotation disassembly method allows the user to easily replace or remove the game peripheral module without complicated tools or manual operation, thereby enhancing the convenience of operation.

[0085] A detection coil is provided at the bottom of the game peripheral module, and a spring contact pin is provided on the connection surface of the fixed base 200. The spring contact pin cooperates with the detection coil to identify and judge the type of the game peripheral module through the electrical signal of contact on and off, providing flexible module identification and pairing functions.

[0086] Furthermore, the number of the spring contact pins is at least 2 and they are arranged in an equidistant manner;

[0087] The maximum number of the detection coils is the same as the number of the spring contact pins, which are arranged in a concentric circle manner and whose relative positions correspond to the spring contact pins respectively.

[0088] Figure 4a A partial schematic diagram of a gaming peripheral module according to an embodiment of the present invention is disclosed. Figure 4a As shown, when the number of detection coils is the maximum, the bottom of the game peripheral module is provided with a first detection coil 102 and a second detection coil 103 distributed in concentric circles.

[0089] Figure 4b A partial schematic diagram of a fixed base according to an embodiment of the present invention is disclosed, such as Figure 4b As shown, the connection surface of the fixed base 200 is provided with a first spring contact pin 202 and a second spring contact pin 203 , and the relative positions thereof correspond to the first detection coil 102 and the second detection coil 103 .

[0090] Through the spring contact pin and the coordination with the detection coil, that is, through whether there is a conduction signal, four pairing relationships are formed to identify the four types of the game peripheral modules, thereby achieving the compatibility and intelligent operation of modular peripherals.

[0091] Table 1 shows a mapping table, reflecting a specific corresponding situation of these pairing relationships. In the table, "0" means that there is no detection coil or the detection coil is not turned on, which means that the corresponding position of the spring contact pin is not set with a detection coil or the detection coil is set to a non-conductive insulation state. "1" means that there is a detection coil and the detection coil is turned on, which means that the corresponding position of the spring contact pin is set with a detection coil and the detection coil is set to a conductive state.

[0092] Table 1

[0093] The first detection coil Second detection coil Types of gaming peripheral modules 0 0 Game joystick 0 1 Racing steering wheel 1 0 Flight Simulator Controller 1 1 Somatosensory shooting gun

[0094] Therefore, the mapping relationship can be adjusted by setting the number and position of the detection coils. When the number of spring contact pins is 2, the number of detection coils is at most 2, which is the same as the number of spring contact pins. It may also be set to 1 or none, depending on the mapping relationship corresponding to the type of game peripheral module.

[0095] Of course, the number of detection coils can also be kept the same as the number of spring contact pins, and the required mapping relationship can be achieved by insulating the corresponding detection coils during processing, and these methods all fall within the scope of the above description.

[0096] It should be noted that the number of spring contact pins can be expanded as needed and can be set to be greater than 2, such as 3, 4 or more, and the number of detection coils can be 0, 1, 2, 3, etc. The maximum number of detection coils is the same as the number of spring contact pins, so that more types of gaming peripheral modules can be identified.

[0097] However, in the present embodiment, the number of spring contact pins is preferably 2. The reason is that, on the one hand, four common game peripheral modules, such as the flight simulation controller 110, the racing steering wheel 120, the somatosensory shooting gun 130 and the game joystick 140, can be identified by these two spring contact pins. On the other hand, the existing game controller MCU (microcontroller unit) has exactly two reserved pins, which can be used to connect the contact conduction signal of the detection coil to identify the type of the game peripheral module.

[0098] Therefore, choosing two spring contact pins can not only meet the functional requirements, but also be compatible with existing hardware, simplifying the design and implementation.

[0099] The fixed base and the gaming peripheral module are each configured with a specific data connection interface at their respective connection positions for connection to achieve signal interaction.

[0100] In this embodiment, the signal interaction between the gaming peripheral module and the fixed base 200 is achieved through a USB interface. More specifically, the specific data connection interface is a Type-C interface.

[0101] The Type-C interface provides efficient and stable signal transmission, ensuring fast communication between the gaming peripheral module and the fixed base, avoiding problems such as delays, signal loss or input errors that may occur during the connection process of traditional interfaces.

[0102] It is worth noting that in this embodiment, although the Type-C interface is selected as the specific data connection interface, the specific data connection interface in the present invention is also applicable to other types of data connection interfaces. In particular, if more advanced interface technologies appear in the future, the present invention can also flexibly adapt.

[0103] like Figure 4a As shown, a Type-C male interface 104 is provided at the bottom of the gaming peripheral module;

[0104] like Figure 4b As shown, correspondingly, a Type-C interface female connector 204 is provided on the connection surface of the fixed base 200, which is used to cooperate with the Type-C interface male connector 104 of the game peripheral module;

[0105] The use of Type-C interface makes signal transmission more stable and has stronger compatibility, adapting to modern high-frequency signal requirements and ensuring normal operation between the module and the base.

[0106] At the same time, from Figure 4b It can be seen that the fixed base 200 is provided with a groove 205, and the shape of the groove includes a circular ring or a sector ring;

[0107] The Type-C interface female connector 204 is disposed inside the groove 205 .

[0108] The function of the groove 205 is to provide space to allow the Type-C interface female connector 204 to move therein, so that the Type-C interface can maintain flexibility during the connection process.

[0109] When the gaming peripheral module is connected to the fixed base 200 by rotation, the Type-C interface female connector 204 can move freely in the groove 205, so that the connection angle of the gaming peripheral module can be adjusted as needed.

[0110] When the gaming peripheral module is connected to the fixed base via the Type-C interface, the Type-C interface can be rotated to the optimal angle as needed to ensure smooth connection and avoid the limitations of traditional interface connection methods. This rotation design not only improves the flexibility of connection, but also effectively improves the user's operating experience when replacing or adjusting peripheral modules, and is particularly suitable for DIY users who need to frequently replace modules.

[0111] In order to ensure that the control signals of various game peripheral modules can be smoothly converted with the Type-C interface, in this embodiment, an adapter is also provided inside the game peripheral module.

[0112] Figure 5 A connection diagram of an adapter of a gaming peripheral module according to an embodiment of the present invention is disclosed. Figure 5 As shown, the core function of the adapter 105 is signal format conversion, which is used to convert control signals of different types and formats into the signal format corresponding to the Type-C interface to ensure that different game peripheral modules can communicate normally with the fixed base.

[0113] Through this conversion, users can easily connect different types of gaming peripheral modules without worrying about interface or protocol mismatches.

[0114] For example, the flight simulation controller 110 uses a UART serial communication method, with 5 pins of control signals, which are responsible for different functions, including VCC (positive power supply), GND (ground), VIDEO (video signal), UART_TX (transmit data) and UART_RX (receive data). These signals need to be converted by the adapter 105 to make them compatible with the Type-C interface.

[0115] The racing steering wheel 120 uses CAN serial communication and has 6 pins of control signals, including CAN_H and CAN_L (high and low level lines of the CAN bus), USBDP and USBDM (USB data positive and negative lines), 5V (5 volt power supply) and GND (ground). These signals need to be format converted through the adapter 105 to make them compatible with the Type-C interface.

[0116] The game joystick 140 uses an analog interface and also has 5 pins for control signals, which are used to transmit different control signals, including Vcc (positive power supply), GND (ground), VRX (X-axis component signal), VRY (Y-axis component signal) and SW (button signal). These signals need to be converted through the adapter 105 to make them compatible with the Type-C interface.

[0117] The motion-sensing shooting gun 130 uses a special adapter cable to convert its USB cable connection into a Type-C interface, thereby achieving device compatibility.

[0118] The adapter 105 is installed inside the gaming peripheral module, usually integrated at the bottom of the module, connected to the control signal pins of the gaming peripheral module through internal connection lines, and after converting these signals, connected to the Type-C interface female connector 204 of the fixed base through the Type-C interface male connector 104.

[0119] All different types of control signals (such as UART, CAN, analog signals, etc.) are converted by the adapter 105 and finally uniformly converted into signals of the Type-C interface, ensuring stable and efficient communication between the gaming peripherals and the fixed base.

[0120] In this embodiment, the adapter 105 may be an all-in-one level converter module or a communication protocol microcontroller module, both of which can realize the function of converting different control signal interfaces of the game peripheral module into a Type-C interface.

[0121] Furthermore, the all-in-one adapter module can also use, for example, Qinheng USB to serial port chip, which can provide comprehensive and efficient signal conversion functions to meet the needs of different gaming peripheral modules.

[0122] Next, the workflow of the modular game device proposed in this embodiment will be described.

[0123] Figure 6 A flowchart of a modular gaming device according to an embodiment of the present invention is disclosed. Figure 6 As shown, the workflow of the modular game device includes:

[0124] Step 11, power on and initialize the gaming device;

[0125] In this step, the gaming device is powered on and initialized. At this point, the device will perform a self-check, including basic initialization of the hardware and software parts, to prepare for subsequent work.

[0126] Step 12, checking the hot-swap interface to see if the gaming peripheral module is connected;

[0127] The gaming device will detect the hot-swap interface to check whether a gaming peripheral module (such as a steering wheel, a game joystick, etc.) has been connected.

[0128] The hot-swap interface refers to the connection interface between the game peripheral module and the fixed base, specifically refers to the Type-C interface between the game peripheral module and the fixed base 200 .

[0129] If it is detected that the gaming peripheral module is connected, the system will proceed to the next step; if not, it will continue to detect the connection status of the gaming peripheral module.

[0130] Step 13, identifying the type of the game peripheral module through a mapping table;

[0131] Once the game peripheral module is connected, the system will identify the type of the game peripheral module according to the built-in mapping table. This process relies on detecting the pairing relationship between the detection coil and the spring contact pin at the bottom of the game peripheral module to identify the specific type of the game peripheral module (such as flight simulation controller, racing steering wheel, game joystick, etc.).

[0132] Step 14, the game device is connected to the game host;

[0133] After identifying the module type, the game device will connect to the game console. Usually, the game device establishes a physical connection with the console and is ready to start data exchange.

[0134] Step 15, the game host resets and enumerates the game device;

[0135] After receiving the connection signal from the game device, the game console will reset and enumerate the connected peripherals.

[0136] The enumeration process includes detecting the type and related information of the connected device to ensure that the connected peripheral is an identifiable and supported device.

[0137] Step 16: Whether the game device is successfully connected to the game console;

[0138] At this point, the gaming device checks to see if it has successfully established a connection with the gaming console. If successful, the process continues; if not, it returns to the reset enumeration step and tries the connection process again.

[0139] Step 17, the game host identifies the target game device ID;

[0140] After a successful connection, the game console will identify and confirm the ID of the target game device. Through this ID, the console can confirm information such as the peripheral type, function, and supported control methods.

[0141] Step 18: Whether the game console and the target game device are connected successfully;

[0142] At this point, the system will confirm again whether the game console and the target game device are connected successfully. If the connection is successful, proceed to the next step; if not, return to the reset enumeration step and try to connect again.

[0143] Step 19, operate the game;

[0144] Once the game device is successfully connected to the game console, the user can operate the game. At this time, the game peripheral module can provide real-time feedback based on the user's operation to ensure the smooth progress of the game.

[0145] The modular gaming device workflow of this embodiment ensures the smooth connection and identification of gaming peripherals through hot-swap interfaces, mapping table identification, module type detection and other steps. This process not only simplifies the connection process, but also enhances the compatibility and scalability of modular peripherals, providing a better user experience.

[0146] In order to be compatible with gaming peripheral devices with USB interfaces on the market, the present invention also provides another embodiment.

[0147] Figure 7a The overall structure diagram of a modular game device according to another embodiment of the present invention is disclosed, as shown in FIG7a. In the modular game device of this embodiment, the game peripheral module further includes a USB interface conversion module 310 for converting a USB universal interface to a Type-C interface:

[0148] Figure 7b A block diagram of a gaming peripheral module according to another embodiment of the present invention is disclosed. Figure 7b As shown, a USB universal interface is configured on the top of the USB interface conversion module 310. In this embodiment, the USB universal interface is a USB-A interface 311, which is compatible with most peripheral devices on the market with a standard USB-A interface. Of course, the USB universal interface can also use other types of USB interfaces.

[0149] The user can connect his gaming peripherals (such as traditional USB peripherals) to the USB interface conversion module 310 through this USB-A interface;

[0150] The bottom of the USB interface conversion module 310 is configured with a Type-C interface 312 for connecting to the fixed base 200 to ensure that the signal can be smoothly transmitted with the fixed base through the Type-C interface;

[0151] Like other game peripheral modules, the bottom of the USB interface conversion module 310 is also equipped with at least one chuck. The design of the chuck enables the module to cooperate with the card slot on the fixed base by rotating. The user can also insert the chuck of the USB interface conversion module 310 into the card slot of the base and rotate it to a fixed position to complete the fixed connection of the module.

[0152] The USB interface conversion module 310 can help the modular game device of the present invention be compatible with most existing game peripherals on the market, including those that only support the traditional USB-A interface. Users only need to use the device with USB-A interface and the USB interface conversion module 310 to connect to the fixed base through the Type-C interface, thereby realizing the transmission of control signals and the normal operation of the device.

[0153] Through the design of the USB interface conversion module, the present invention can adapt to a wider range of game peripheral devices, eliminate the restrictions on interface types, and enhance the versatility of the system.

[0154] In this embodiment, the fixed base 200 may also be provided with a display screen 206 for identifying the type of the gaming peripheral module;

[0155] The display screen 206 is mounted on the fixed base 200 and is used to display the type information of the gaming peripheral module.

[0156] In this embodiment, the type of the corresponding game peripheral module is selected and confirmed through the display screen 206. Through the display screen 206, the user can clearly see the type of the game peripheral module recognized by the system, and can conveniently select and confirm.

[0157] Different from the contact mode between the spring contact pin and the detection coil in the first embodiment, this embodiment uses the display screen 206 to select and confirm the module type, which simplifies the identification process and improves the flexibility of use.

[0158] By introducing the USB interface conversion module 310 and the display screen 206, this embodiment is compatible with most existing gaming peripheral devices with USB interfaces, and provides a more intuitive and simple module identification method through the display screen, thereby improving the compatibility and user-friendliness of the modular gaming device.

[0159] Next, the workflow of the modular gaming device introduced with the USB interface conversion module and the display screen proposed in this embodiment will be described.

[0160] Figure 8 A workflow diagram of a modular game device according to another embodiment of the present invention is disclosed. Figure 8 As shown, the workflow of the modular game device includes:

[0161] Step 21, detecting the hot-swap position to see if a gaming peripheral module is connected;

[0162] After the game device is started, it will first detect whether the hot-swap interface is connected to the game peripheral module (including the USB interface conversion module, the same below). This step is to ensure that the game console can recognize and connect to the game peripheral module. If it is not detected, it will continue to detect until the game peripheral module is inserted.

[0163] Step 22, if yes, proceed to the next step; otherwise, return to continue testing;

[0164] If the game peripheral module is detected to be connected, the subsequent operations will continue. If not, the hot-swap interface will continue to be detected until a game peripheral module is connected.

[0165] Step 23, confirming the mapping table through the display screen and identifying the type corresponding to the game peripheral module;

[0166] Once the connected gaming peripheral module is detected, the gaming device will display a mapping table on the display screen to help the user confirm and select the type of the connected gaming peripheral module. The mapping table lists various gaming peripheral modules (such as flight simulators, racing steering wheels, game joysticks, USB interface conversion modules, etc.) and identifies the gaming peripheral module type through user confirmation.

[0167] Step 24, the game device is powered on and initialized, and the game peripheral module is identified;

[0168] After the game device is powered on, the initialization process will be started, the game peripheral module will be automatically identified, the connected game peripheral module will be checked and relevant configuration will be performed.

[0169] Step 25, whether to identify the target game device;

[0170] Check whether the target gaming device is successfully identified (i.e., the gaming peripheral module is correctly identified). If the identification is successful, proceed to the next step; if not, return to the hot plug detection stage to re-check whether the correct gaming peripheral module is connected.

[0171] Step 26, if yes, proceed to the next step; otherwise, return to hot plug detection;

[0172] If the peripheral module is correctly identified, it will continue to the next steps. If it is not identified, it will return to the hot plug detection stage until the correct peripheral module is identified.

[0173] Step 27, the game device is connected to the game host;

[0174] After confirming the device, the game device will continue to try to connect to the game console. If the connection between the game console and the device is unsuccessful, another connection attempt will be made.

[0175] Step 28, the game host resets and enumerates the game device;

[0176] The game console will perform a reset enumeration operation to reinitialize the connected game device and confirm the connection status. This step is to ensure that the connection between the game console and the game device is normal and stable.

[0177] Step 29, whether the game device is successfully connected to the game host;

[0178] After resetting enumeration, check to see if the game device has successfully connected to the game console. If the connection is successful, the game will continue; otherwise, it will return to the resetting enumeration step and try to connect again.

[0179] Step 210, if yes, proceed to the next step; otherwise return to reset enumeration;

[0180] If the connection is successful, the gaming device will continue to execute the subsequent steps to prepare for entering the gaming operation mode. If the connection fails, the system will continue to try to connect to ensure a stable connection.

[0181] Step 211, the game host identifies the target game device ID;

[0182] The game console will recognize the connected game device ID and ensure that the correct device is communicating with the console.

[0183] Step 212, whether the game console is successfully connected to the target device;

[0184] Confirm again whether the connection between the game console and the target device is successful. If the connection is successful, enter the game operation state; otherwise, return to the reset enumeration step to reconnect.

[0185] Step 213, operating the game;

[0186] Finally, when the game device is successfully connected to the game console and recognized, the user can start using the game peripheral module to play the game.

[0187] The modular game device process in this embodiment ensures the accuracy and stability of each step through the display screen, mapping table and reset enumeration.

[0188] The modular game device proposed in the present invention realizes the rapid disassembly and replacement of game peripheral modules through modular design, universal interface and automatic identification function, supports racing steering wheels, flight simulation controllers, somatosensory shooting guns, game joysticks, etc., and greatly improves the flexibility and compatibility of the device; at the same time, the modular design allows the user to replace or repair only individual modules, reducing costs and maintenance difficulties. It is particularly suitable for DIY users and can easily replace and upgrade peripherals according to different needs, greatly improving the user experience and the expansibility of peripheral devices.

[0189] The modular game device proposed by the present invention has the following beneficial effects:

[0190] 1) The universal modular design of the card tray and card slot enables the rapid disassembly and replacement of different game peripheral modules. Users can replace peripheral modules such as racing steering wheels, flight simulation controllers, somatosensory shooting guns, game joysticks, etc. as needed without replacing the entire device, greatly improving the flexibility and scalability of peripheral devices;

[0191] 2) Through the built-in identification function (such as by detecting electrical signals, etc.), the type of connected gaming peripheral modules can be automatically identified, and users do not need to manually configure or debug, which reduces the complexity of operation and improves the user experience;

[0192] 3) Supports a variety of common gaming peripheral modules on the market through the USB interface conversion module, and can be connected to the fixed base through a unified interface to ensure wide device compatibility;

[0193] 4) Due to the combination of modular design and automatic recognition function, users can freely choose and replace peripheral modules according to game type, personal needs or preferences, which not only optimizes the operation process, but also brings users a richer gaming experience.

[0194] As shown in this application and claims, unless the context clearly indicates an exception, the words "a", "an", "an" and / or "the" do not refer to the singular and may also include the plural. Generally speaking, the terms "include" and "comprise" only indicate the inclusion of the steps and elements that have been clearly identified, and these steps and elements do not constitute an exclusive list. The method or device may also include other steps or elements.

[0195] In the description of the present invention, it is to be understood that the terms "center", "longitudinal", "lateral", "length", "width", "thickness", "up", "down", "front", "back", "left", "right", "vertical", "horizontal", "top", "bottom" and "vertical" are used interchangeably.

[0196] The directions or positional relationships indicated by “inside”, “clockwise”, “counterclockwise”, etc. are based on the directions or positional relationships shown in the drawings and are only for the convenience of describing the present invention and simplifying the description. They do not indicate or imply that the device or element referred to must have a specific direction, be constructed and operate in a specific direction. Therefore, they cannot be understood as limitations on the present invention.

[0197] In addition, the terms "first" and "second" are used for descriptive purposes only and should not be understood as indicating or implying relative importance or implicitly indicating the number of the indicated technical features. Therefore, a feature defined as "first" or "second" may explicitly or implicitly include one or more of the features. In the description of the present invention, unless otherwise specified, "plurality" means two or more, unless otherwise clearly specified.

[0198] In the present invention, unless otherwise clearly specified and limited, a first feature being "above" or "below" a second feature may include that the first and second features are in direct contact, or may include that the first and second features are not in direct contact but are in contact through another feature between them. Moreover, a first feature being "above", "above" and "above" a second feature includes that the first feature is directly above and obliquely above the second feature, or simply indicates that the first feature is higher in level than the second feature. A first feature being "below", "below" and "below" a second feature includes that the first feature is directly below and obliquely below the second feature, or simply indicates that the first feature is lower in level than the second feature.

[0199] The above embodiments are provided for persons familiar with the art to implement or use the present invention. Personnel familiar with the art can make various modifications or changes to the above embodiments without departing from the inventive concept of the present invention. Therefore, the protection scope of the present invention is not limited to the above embodiments, but should be the maximum scope of the innovative features mentioned in the claims.

Claims

1. A modular game device, characterized in that: include: A fixed base, wherein the fixed base is equipped with at least one card slot; At least one replaceable gaming peripheral module, each of which has at least one cartridge at the bottom; The chuck is fixed in cooperation with the card slot by rotation, so as to realize the connection between the game peripheral module and the fixed base.

2. The modular game device according to claim 1, characterized in that: A plurality of detection coils are arranged at the bottom of the game peripheral module; The fixed base is provided with a plurality of spring contact pins; The plurality of spring contact pins are connected and disconnected with the detection coil to realize identification and judgment of the type of the installed game peripheral module.

3. The modular game device according to claim 2, characterized in that: The number of the spring contact pins is at least 2 and they are arranged at equal intervals; The maximum number of the detection coils is the same as the number of the spring contact pins, which are arranged in a concentric circle manner and whose relative positions correspond to the spring contact pins respectively.

4. The modular game device according to claim 3, characterized in that: The number of the spring contact pins is 2, and the maximum number of the detection coils is 2: The spring contact pin forms four pairing relationships through the contact and disconnection between the spring contact pin and the detection coil, which are used to map and identify the four types of the game peripheral modules.

5. The modular game device according to claim 1, characterized in that: The fixed base and the game peripheral module are respectively configured with specific data connection interfaces at their respective connection positions for connection to achieve signal interaction.

6. The modular game device according to claim 5, characterized in that: The fixed base is provided with a groove, and the shape of the groove includes a circular ring or a sector ring; The specific data connection interface of the fixed base is arranged inside the groove.

7. The modular game device according to claim 5, characterized in that: The internal configuration of the game peripheral module also includes an adapter: The adapter is connected to the control signal pin of the game peripheral module through an internal connection line, and converts the control signal into a signal format corresponding to a specific data connection interface.

8. The modular game device according to claim 5, characterized in that: The game peripheral module also includes a USB interface conversion module, which is used to convert the USB general interface to a specific data connection interface: The USB interface conversion module is provided with a USB universal interface on the top; The USB interface conversion module is provided with a specific data connection interface at the bottom; The USB interface conversion module is equipped with at least one chuck at the bottom, which cooperates with the card slot of the fixed base by rotation to achieve connection and fixation.

9. The modular game device according to claim 8, characterized in that: A display screen is arranged on the fixed base for displaying, selecting and confirming the type of the game peripheral module.

10. The modular game device according to claim 5 or claim 8, characterized in that: The specific data connection interface is a Type-C interface.

11. The modular game device according to claim 1, characterized in that: The game peripheral module includes a game joystick, a racing steering wheel, a flight simulation controller and a somatosensory shooting gun.