Game device and computer program product

By introducing a display control unit in the electronic game device to switch the segmented state and non-segmented state of the display part, the problem of excessive amount of information in the existing game is solved, and a better gaming experience is achieved.

CN119868929APending Publication Date: 2025-04-25BANDAI CO LTD
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Patent Information

Application Number
CN202510174753.2
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Priority Date
2024-03-28
Filing Date
2025-02-18
Publication Date
2025-04-25

AI Technical Summary

Technical Problem

When existing electronic games simulate large screen display, the increase in information makes it difficult for players to concentrate, affecting the game experience.

Method used

A game device is designed, including a display unit and a placing unit, to generate a character image corresponding to the game medium through the generation unit, and to switch the segmented state and the non-segmented state in the display unit through the display control unit, and to dynamically adjust the display mode according to the progress of the game.

Benefits of technology

It achieves a convenient gaming experience while maintaining the fun of the game, and helps players to better concentrate on the game by dynamically adjusting the display method.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention provides a game device and a computer program product. The game device and the computer program product provide game playing experience ensuring interestingness and convenience. A game device provided with a display unit and a placement unit on which a game medium can be placed, the game device being provided with: an execution means for executing a game; a generation unit that generates a game image related to the game; and a display control unit that controls the display of the game image on the display unit, in which the generation unit generates the game image including the character of the first type corresponding to the game medium placed on the placement unit, the display of the game image on the display unit includes a divided state in which the character of the first type corresponds to the character of the game medium placed on the placement unit, and a non-divided state in which the character of the first type corresponds to the character of the game medium placed on the placement unit. And a display control means for switching the display of the display section between a divided state in which the display area of the display section is divided to display the game image and a non-divided state in which the display area is not divided and the game image is displayed, according to the progress of the game, the display control means switching the display of the display section between the divided state and the non-divided state.
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Description

Technical Field

[0001] The present invention relates to a game device and a computer program product, and in particular to a display control technology involved in an electronic game. Background Art

[0002] There is a technology that displays a pseudo-large screen by making a plurality of display devices arranged at intervals cooperate with each other (Patent Document 1).

[0003] Prior art literature

[0004] Patent Literature

[0005] Patent Document 1: Japanese Patent Application Publication No. 2006-251202 Summary of the invention

[0006] Problem that the invention aims to solve

[0007] Furthermore, the display method described in Patent Document 1 is appropriate from the viewpoint of improving the fun of the game, but the amount of information presented to the player increases in accordance with the large screen, so the player may not be able to properly concentrate on playing the game.

[0008] An object of the present invention is to provide a gaming device and a computer program product for providing a gaming experience that ensures fun and convenience.

[0009] Solutions for solving problems

[0010] A game device according to one embodiment of the present invention includes a display unit and a loading unit capable of loading a game medium, the game device including: an execution unit that executes a game; a generation unit that generates a game image related to the game; and a display control unit that controls display of the game image on the display unit, wherein the generation unit generates a game image including a first type of character corresponding to the game medium loaded on the loading unit, and display of the game image on the display unit includes a split state and a non-split state, in which the display area of ​​the display unit is split to display the game image, and in the non-split state, the display area is not split but the game image is displayed, and the display control unit switches the display of the display unit between the split state and the non-split state according to the progress of the game.

[0011] Effects of the Invention

[0012] According to the present invention, a game playing experience that ensures both fun and convenience can be provided. BRIEF DESCRIPTION OF THE DRAWINGS

[0013] Figure 1 This is a block diagram illustrating a hardware configuration of a game device 100 according to the embodiment and modified examples of the present invention.

[0014] Figure 2 The diagrams illustrate the external appearance structure of a game device 100 according to the embodiment and modification examples of the present invention.

[0015] Figure 3 It is a diagram for explaining a placement region provided in a placement unit 200 according to the embodiment and modification examples of the present invention.

[0016] Figure 4 It is a diagram for explaining the display mode of the game screen of the fighting game according to the embodiment and the modification example of the present invention.

[0017] Figure 5 This is a flowchart illustrating a display switching process executed in the game device 100 according to the embodiment and the modification of the present invention. DETAILED DESCRIPTION

[0018] [Implementation Method]

[0019] The following embodiments are described in detail with reference to the accompanying drawings. In addition, the following embodiments are not intended to limit the invention involved in the claims. In addition, the combination of features described in the embodiments is not necessarily required for the invention. Two or more of the multiple features described in the embodiments may also be combined arbitrarily. In addition, the same or similar structures are marked with the same figure numerals, and repeated descriptions are omitted.

[0020] The embodiment described below describes an example of applying the present invention to a game device including a display unit and a mounting unit capable of mounting a game medium as an example of a game device. However, the present invention can be applied to any device including a display unit and a mounting unit.

[0021] 《Hardware Structure of Gaming Devices》

[0022] Figure 1 1 is a block diagram showing the hardware configuration of the game device 100 according to the present embodiment.

[0023] The control unit 101 is a processor such as a CPU, and performs control on the operation of each hardware of the game device 100 and the realization of various functions including the function of providing a game experience. Specifically, the control unit 101 performs the control by, for example, reading a required program stored in the storage device 102, expanding it in the memory 103, and executing the program.

[0024] The storage device 102 is a device capable of permanently storing information, such as a non-volatile memory or a HDD. In addition to storing an operating system for operating the game device 100 and programs related to games that provide a game experience, the storage device 102 also stores information on parameters required to implement various controls and various data related to games that provide a game experience. The memory 103 is a storage device for temporary data storage, such as a volatile memory. The memory 103 can be used not only as a development area for each program, but also as a storage area for temporarily storing data output during the operation of various hardware and various controls.

[0025] The GPU 104 is a rendering device that performs various rendering processes related to the generation of game screens, other screens, and images presented during the provision of a game play experience. The GPU 104 includes a GPU memory (not shown), and the GPU 104 expands various graphics data read from the storage device 102 and performs predetermined operations to generate various images represented by screens. The screens and images generated by the GPU 104 are displayed on, for example, a display device included in the presentation device 110 provided in the game device 100, and are thereby presented to the player.

[0026] The presentation device 110 is a device having an information presentation function provided by the game device 100. In one embodiment, the presentation device 110 includes a display device such as a liquid crystal display that displays a screen generated by the GPU 104. In addition, the information presentation unit in the game device 100 is not limited to a device for realizing visual information presentation such as a display device and a lighting device, and may also include other types of information presentation units such as a sound output device such as a speaker for realizing auditory information presentation and a force presentation device for realizing tactile information presentation. In this case, the information presented may be, for example, data read from the storage device 102 or data configured by the control unit 101 at any time.

[0027] The operation I / F 105 is a user interface for accepting operation inputs provided by the game device 100. When the operation I / F 105 detects that an operation input has been made, it outputs a control signal corresponding to the operation input to the control unit 101. In one embodiment, the operation I / F 105 includes, for example, operation members such as a button for decision input and a button for selection input, various sensors, and the like. In addition, in an embodiment in which the presentation device 110 includes a display device capable of detecting touch inputs, the operation I / F 105 includes a touch input detection sensor provided on the display device.

[0028] The communication I / F 106 is a communication interface between the game device 100 and an external device. The information communication between the communication I / F 106 and the external device can be performed via a wide area communication network (WAN) such as the Internet, or via a LAN, etc. The information communication performed by the communication I / F 106 can also be performed by either wired or wireless, and in the case of the latter, for example, it can also include short-distance wireless communication and near-field wireless communication.

[0029] The payment device 120 is a device for accepting payment of the price related to the use of the game device 100. The price can be considered to have been paid, for example, by inserting a specified amount of coins or equivalent tokens into an inlet not shown, or completing a settlement process based on communication between chips related to the same specified electronic currency. When the payment device 120 detects that the price has been paid, it outputs a control signal indicating this to the control unit 101. In the following description, unless otherwise specified, it is assumed that when the game device 100 detects the payment of the price in a state (standby state) that is not used by any player, the state is switched to a state that can provide a game experience and start providing services to the player.

[0030] The reader 130 is a device provided in the game device 100 for acquiring information from a real object. As for the information acquisition method of the reader 130, for example, a method of reading a code attached to the appearance of the real object by a camera device can be used. In other methods, as for the information acquisition method of the reader 130, any information acquisition method can be adopted, such as a method of reading information from a predetermined chip built into the real object, a method of monitoring the input state of a predetermined switch of the mounting part when the real object is mounted on the game device 100, a conduction state of a connection terminal, etc. The information acquired by the reader 130 is transmitted to the control unit 101, and is used, for example, to control the progress of the game and the content of service provision.

[0031] The providing device 140 is a device having a function of providing real items stored in advance. The game device 100 of this embodiment is configured such that when a prescribed condition is satisfied, such as when the service provision starts, the providing device 140 accepts the control of the control unit 101 to provide a prescribed number of real items. In one embodiment, the providing device 140 can provide the real items stored in the built-in storage container in the order in which they are stored. In addition, in other embodiments, the providing device 140 can also provide the real items after performing prescribed processing on the stored real items. In one embodiment, the real items provided by the providing device 140 can also be items with information that can be obtained by the reader 130.

[0032] In this embodiment, these hardware structures are set to be built into the housing of the game device 100 for explanation, but the implementation of the present invention is not limited to this. For example, at least one of the presentation device 110, the payment device 120, the reader 130, and the providing device 140 may be provided outside the housing of the game device 100 and configured to be used by connecting to the game device 100.

[0033] 《Appearance and structure of game device》

[0034] exist Figure 2 2 shows the appearance structure of the game device 100 of the present embodiment. As shown in the figure, the game device 100 of the present embodiment includes a display unit 300 and a loading unit 200. The display unit 300 includes three display panels 111, 112 and 113 as a presentation device 110, and the loading unit 200 includes a tablet 114. That is, the display panel 111, the display panel 112, the display panel 113 and the tablet 114 are configured to be able to display an image (screen) generated by the GPU 104, and for example, the display thereof can be changed according to the state of the game device 100 and the progress of the game.

[0035] <Structure of the loading section>

[0036] The loading unit 200 is configured to have a plane (loading surface) configured to load a game medium. In the game device 100 of this embodiment, when playing a game, a player can load a game medium (real object) on the loading surface of the loading unit 200 to use the game medium. In the example shown below, the game medium that can be used in the game is assumed to be a game card.

[0037] The game card corresponds to any character that can appear in the game. The player can make the character corresponding to the game card appear in the game and use the character by placing the game card he wants to use on the placement unit 200. That is, in the game device 100 of this embodiment, the reader 130 is configured to be able to obtain information from the game card placed on the placement surface of the placement unit 200.

[0038] The game cards that can be used in the game device 100 are set with a front and a back, and for example, information related to the character corresponding to the game card can be attached to the back as two-dimensional information (code). In this case, the player can cause the reader 130 to obtain the information attached to the game card by placing the game card on the loading portion 200 in a manner such that the back side faces the loading surface. The reader 130 can obtain the position information of the game card on the loading surface, or the information of the area where the game card is placed, and the information for determining the character corresponding to the game card, by detecting the pattern of the code from the image obtained by photographing the loading surface from the back side, for example. In addition, the reader 130 can detect the movement operation of the game card by continuously detecting the position of the game card.

[0039] A plurality of placement areas are provided on the placement surface of the placement unit 200. In one embodiment, the plurality of placement areas are displayed on the tablet 114. Figure 3 The display image 310 shown in the figure shows the boundary of each loading area, thereby clearly indicating multiple loading areas. As shown in the figure, according to the display image 310, the area 320 on the loading surface can be separated into multiple loading areas by boundary lines 311 and 312 to show. In the legend, boundary lines 311 and 312 are configured to divide the fan-shaped area 320 in the display image 310 into three equal parts, defining loading area 321, loading area 322 and loading area 323. That is, the loading area does not need to be clearly indicated all the time during the operation of the game device 100, and can be set to be configured to be visually confirmed by the player by changing the display of the tablet 114.

[0040] 〈Structure of display unit〉

[0041] As described above, the display unit 300 is composed of three display panels 111, 112, and 113. The information display using the three display panels is configured so that the state can be changed by, for example, switching the rendering process performed by the GPU 104 by the control unit 101. In the game device 100 of this embodiment, the display of the display unit 300 can select a non-split state and a split state. In the non-split state, all three display panels are used to display one game screen, and in the split state, the three display panels display different game screens.

[0042] In order to display without discomfort in the non-split state, each display panel is configured to be able to display in a connected manner without providing an edge member at least at the boundary with the adjacent display panel. That is, the display areas are configured to abut against each other at the boundary between the display panel 111 and the display panel 112, and at the boundary between the display panel 112 and the display panel 113, so that a connected image can be displayed.

[0043] That is, the display panels on the three sides can provide the player with a variety of (up to three) game descriptions by displaying different screens in the split state. In addition, the display panels on the three sides can also provide a highly immersive game experience by forming and displaying one screen in the non-split state. Therefore, in the game executed in the game device 100 of this embodiment, it is configured to switch the action of the display unit 300 between the split state and the non-split state in accordance with the progress of the game, thereby effectively providing fun.

[0044] In this embodiment, the three display panels 111, 112, and 113 all have the same display resolution and are configured to display game images with the same number of display pixels. That is, in the split state, the GPU 104 operates to generate three game images of the same display size and causes the display panels 111, 112, and 113 to display the game images.

[0045] The three display panels correspond to the plurality of placement areas provided on the placement portion 200. More specifically, the display panel 111 and Figure 3 The display panel 112 corresponds to the loading area 321 shown in the figure, the display panel 112 corresponds to the loading area 322, and the display panel 113 corresponds to the loading area 323. Through such a corresponding relationship, the character associated with the game card loaded in the loading area 321 appears in the game screen displayed on the display panel 111, the character associated with the game card loaded in the loading area 322 appears in the game screen displayed on the display panel 112, and the character associated with the game card loaded in the loading area 323 appears in the game screen displayed on the display panel 113, and the details will be described later. In other words, the positional relationship of each display panel in the display unit 300 corresponds to the positional relationship of the corresponding loading area in the loading unit 200, and the player can intuitively understand the correlation between the display panel and the loading area.

[0046] In addition, the three surfaces of the display panels are configured to form a right angle with the mounting surface of the mounting portion 200. As a result, the mounting area 321 and the display surface (display area) of the display panel 111, the mounting area 322 and the display surface (display area) of the display panel 112, and the mounting area 323 and the display surface (display area) of the display panel 113 also form a right angle.

[0047] 《Game Overview》

[0048] Next, an overview of a game that provides a game playing experience in the game device 100 of the present embodiment will be described.

[0049] The game involved in this embodiment is a battle game in which a player battles against an opponent. Here, the opponent can be a real player of another game device 100 that is connected to the game device 100 through a network (not shown) for communication, or a virtual player. Here, the virtual player is, for example, an NPC (Non-Player Character) or an artificial intelligence (AI) whose actions are determined based on an action program executed by the control unit 101.

[0050] The battle game is composed of sub-games in which characters related to the player (hereinafter referred to as player characters) and characters related to the battle opponent (hereinafter referred to as opponent characters) are divided into three areas (battle zones) for battle. The progress of the sub-games related to each battle zone is managed independently, and the contents of the three sub-games are presented to the player. The contents of the sub-games are presented to the player using the display unit 300 controlled to be in a split state. Therefore, the game screens of the sub-games related to different battle zones are displayed on the display panel 111, the display panel 112, and the display panel 113 respectively.

[0051] The battle game of this embodiment is a turn-based game that progresses through multiple rounds, and in each round, the sub-games in each battle zone progress in sequence. That is, in each round, for the sub-games played in each battle zone, the battle actions performed by the player character and the opponent character for the amount of progress to be made in that round are presented to the player using the corresponding display panel. In each round, after the control related to the progress corresponding to that round is performed, the progress of each sub-game stops until the next round.

[0052] Game Screen

[0053] Basically, in the split state, the game screen displayed on each display panel includes characters related to the game cards placed in the corresponding placement area. That is, the characters related to the game cards placed on the placement unit 200 are arranged in (appear in) the battle area corresponding to the placement area where the game cards are placed. That is, in the split state, each of the display panels 111, 112, and 113 that display the game screen of each battle area displays a player character related to each different game card. In addition, as Figure 4 As shown in (a) of FIG. 1 , in the game screen displayed on each display panel, an opponent character arranged in the corresponding battle zone is also displayed.

[0054] Here, it goes without saying that the configuration of opponent characters in each battle zone is determined by the opponent (real player or virtual player) or based on the relationship with the battle zone, and is independent of the game cards placed by the player on the loading unit 200.

[0055] The three game screens related to the split state are displayed in parallel on each display panel during a round. At this time, if the sub-games in different battle zones progress at the same time, it is difficult for the player to understand the progress of each sub-game, so the progress of each sub-game in a round is displayed at different times for each battle zone. That is, the execution time of the sub-games in each battle zone related to the same round is set at different times to avoid the sub-games in each battle zone related to the same round progressing at the same time.

[0056] In the battle game of this embodiment, in each round, the progress of the sub-game corresponding to the same round in the battle area corresponding to the display panel 111 (hereinafter referred to as the first battle area) is presented to the player via the display panel, and then the progress of the sub-game corresponding to the same round in the battle area corresponding to the display panel 112 (hereinafter referred to as the second battle area) is presented to the player via the display panel 112, and then the progress of the sub-game corresponding to the same round in the battle area corresponding to the display panel 113 (hereinafter referred to as the third battle area) is presented to the player via the display panel 113. At this time, the battle area where the progress of the sub-game is not presented is controlled so that the sub-game does not progress and stops, and the battle area where the progress corresponding to the round has been completed is controlled so that the sub-game does not progress until the next round and stops. That is, the battle game is controlled so that in each round, the progress corresponding to the round is presented in the order of the sub-game in the first battle area, the sub-game in the second battle area, and the sub-game in the third battle area.

[0057] Furthermore, in order to clearly indicate that the display using the three-surface display panel in a split state displays different game screens, the drawing process of each game screen may be controlled so that image elements representing the boundary are displayed at the boundary between the display panels.

[0058] In contrast, the non-split state is used to effectively present specific events and scenarios to the players during the progress of the battle game. Therefore, the one game image displayed using the three-sided display panel in the non-split state has nothing to do with the arrangement of the game cards in the loading unit 200, such as Figure 4 As shown in (b) , the character to be displayed is displayed on at least one of the display panel 111 , the display panel 112 , and the display panel 113 .

[0059] Here, the display size of the character in one game screen displayed in the non-split state is controlled to be larger than the display size of the character in one game screen displayed in the split state. That is, the non-split state does not simply display the sub-game in a part of the battle zone in the split state in an enlarged viewing angle, but rather increases the display size of the character in coordination with the expanded display area (display area on three sides) so that the player can enjoy the content of the sub-game with a sense of presence.

[0060] Card Operation

[0061] In the battle game, the player can make the corresponding player character fight against the opponent character in the corresponding battle area by operating the game card placed on the placement unit 200. Here, the card operation that the player can perform in the battle game can include, for example, an operation of moving the game card before the start of the round to change the placement area and thus change the battle area where the corresponding player character appears, and an operation for making the player character perform a prescribed battle action during the execution of the sub-game.

[0062] 〈Performance Display〉

[0063] So far, the following method has been described for displaying the game screen in the battle game: focusing on the sub-game in the battle zone, the display unit 300 is mainly operated in the split state to display three types of game screens in parallel. On the other hand, as described above, the display unit 300 can also operate in the non-split state, and in the game device 100 of this embodiment, it is configured to use the display in the non-split state in connection with the performance display of the battle game.

[0064] Regarding the fighting game of this embodiment, the scene of interest and the scene of non-interest are set in the progress of the fighting game. The scene of interest can be set as a scene that reproduces a specific famous scene in the original work of the fighting game, etc. The scene of interest is a scene that is easy to arouse the interest of the player. By appropriately performing the scene using a non-divided state display with high immersion, the player's satisfaction can be improved from the perspective of viewing the content. On the other hand, the scene of non-interest is a scene other than the scene of interest that performs a display related to the general fighting game.

[0065] In the case where the battle game is configured to use the desired game cards as in the present embodiment, the player character may change depending on the player, so in one embodiment, the opponent character is displayed longer than the player character in the performance display in the non-split state. In another embodiment, the opponent character is displayed more frequently than the player character in the performance display in the non-split state.

[0066] In addition, in order to ensure the player's appropriate viewing experience in a performance display in a non-split state, the drawing viewpoint and character configuration of the displayed characters are controlled in a manner that at least does not overlap the heads of the player character and the opponent character, so that the player can determine which character is the player character and the opponent character that are displayed interacting.

[0067] 〈Determination of the Battle Result〉

[0068] In order to ensure fairness, the outcome of a battle game including and executing a plurality of sub-games is determined on the condition that the end conditions of the sub-games are satisfied in all the battle zones.

[0069] The end condition of the sub-game in each battle zone is basically satisfied in the following cases: all the player characters or all the opponent characters configured in the battle zone become unable to act due to the attack action (for example, the physical strength parameter becomes 0 due to the attack action). At this time, when all the player characters become unable to act and any opponent character is in a state where he can act, the control unit 101 determines the battle result of the sub-game as the player's defeat. In addition, when all the opponent characters become unable to act and any player character is in a state where he can act, the control unit 101 determines the battle result of the sub-game as the player's victory. In addition, when all the player characters and the opponent characters become unable to act, the control unit 101 determines the battle result of the sub-game as a draw.

[0070] In addition, the end condition of the sub-game in the battle zone is also satisfied when a prescribed number of rounds have passed and a prescribed battle time has passed. In this case, the control unit 101 determines the battle result of the sub-game based on which side of the player and the opponent is in an advantageous position. Regarding the advantage judgment of the sub-game, for example, the total value of the physical parameters of the player characters arranged in the battle zone at the time point when the end condition is satisfied is compared with the total value of the physical parameters of the opponent characters arranged in the battle zone at the time point, and the side with the larger total value of the physical parameters is set as the advantage.

[0071] Therefore, in the fighting game of this embodiment, three fighting areas are set and respective sub-games are executed, so the control unit 101 determines the player who ultimately wins the largest number of sub-games as the winner of the fighting game.

[0072] Display switching process

[0073] In the game device 100 of the present embodiment having such a structure, the display switching process for switching the display method of the game screen is performed using Figure 5The specific processing is explained with reference to the flowchart. The processing corresponding to the flowchart can be realized by, for example, the control unit 101 reading the corresponding processing program stored in the storage device 102, expanding it in the memory 103, and executing the processing program. In addition, for example, the display switching processing is started in conjunction with the start of the processing related to the battle game involved in providing a game experience once, and the description is made.

[0074] In S501, the control unit 101 determines whether the progress of the fighting game is included in the sequence of displaying the focus scene (hereinafter referred to as the focus sequence). Regarding the focus sequence, the occurrence condition of the sequence can be determined based on the game mode, scenario, battle area, opponent character, and player character information of the game. If the control unit 101 determines that the progress of the fighting game is included in the focus sequence, the processing moves to S502, and if it is determined that it is not included in the focus sequence, the processing moves to S503.

[0075] In S502 , the control unit 101 switches the display method of the game screen to a non-divided state, and returns the process to S501 .

[0076] Furthermore, when it is determined in S501 that the progress of the competitive game is not included in the focus sequence, the control unit 101 switches the display method of the game screen to the split state in S503 and returns the process to S501.

[0077] The method of setting the display unit 300 to operate is set through such display switching processing. In the processing related to the generation of the game screen, the information is referred to to switch between generating multiple game screens related to the split state in which each battle zone is drawn and generating one game screen related to the focus sequence.

[0078] As described above, according to the game device of this embodiment, it is possible to provide a game play experience that ensures both fun and convenience.

[0079] [Modification 1]

[0080] In the above-mentioned embodiment, a method of displaying a non-split state game screen with high immersion is described by connecting three display panels in the display unit 300, but the implementation of the present invention is not limited to this. For example, in a method of using a bendable display device, the display of one display device can be controlled for each area instead of using the display panels 111, 112, and 113. That is, the display of three game screens related to the split state can be realized by setting the image obtained by connecting these game screens as the image displayed in the one display area.

[0081] In addition, in this specification, the display unit 300 is described as follows. Figure 2 Although the display device is configured to form three different planes as shown, it goes without saying that the number of game screens displayed in parallel in a split state and the number of display panels used to form a non-split state display are not limited to this.

[0082] [Modification 2]

[0083] In the above embodiment, the game medium that can be used in the battle game is described as a game card, but the present invention is not limited thereto. The game medium can be any object that has a physical form in the real world, such as a figure or a toy.

[0084] [Summary of Implementation Methods]

[0085] The above-mentioned embodiments disclose at least the following game device and program.

[0086] (1) A game device including a display unit and a loading unit capable of loading a game medium, the game device comprising:

[0087] an execution unit that executes the game;

[0088] a generating unit that generates a game image related to the game; and

[0089] a display control unit that controls display of the game image on the display unit,

[0090] The generating unit generates the game image including a character of the first type corresponding to the game medium placed on the placing unit,

[0091] The display of the game image in the display unit includes a split state and a non-split state. In the split state, the display area of ​​the display unit is split to display the game image. In the non-split state, the display area is not split to display the game image.

[0092] The display control unit switches the display of the display unit between the split state and the non-split state according to the progress of the game.

[0093] (2) The game device according to (1), wherein:

[0094] In the split state, different game images are displayed in each of a plurality of partial display areas obtained by splitting the display area.

[0095] (3) The game device according to (2), wherein:

[0096] The game images displayed in the respective partial display areas in the divided state have the same number of display pixels.

[0097] (4) The game device according to (2) or (3), wherein:

[0098] The game images displayed in the plurality of partial display areas in the divided state respectively include different characters of the first type.

[0099] (5) The game device according to any one of (2) to (4), wherein:

[0100] The game images displayed in the plurality of partial display areas in the divided state respectively show different regions in the game.

[0101] (6) The game device according to any one of (2) to (5), wherein:

[0102] The game includes multiple sub-games.

[0103] The display control unit causes the plurality of partial display areas to respectively display the game images related to different sub-games in the divided state.

[0104] (7) The game device according to (6), wherein:

[0105] The execution unit performs control so that the sub-games do not progress simultaneously.

[0106] (8) The game device according to (7), wherein:

[0107] The execution unit controls so that the progress of the second sub-game in which the game image is displayed in the second partial display area starts on the condition that the progress of the first sub-game in which the game image is displayed in the first partial display area ends.

[0108] (9) The game device according to any one of (1) to (8), wherein:

[0109] The game image includes a second type of character that does not correspond to the game medium placed on the placement unit,

[0110] The game is a battle game in which the first type of character battles against the second type of character.

[0111] (10) The game device according to (9), wherein:

[0112] The game is configured such that a time during which the second type of character is displayed on the display unit in the non-divided state is longer than a time during which the first type of character is displayed on the display unit in the non-divided state.

[0113] (11) The game device according to (9) or (10), wherein:

[0114] The game is configured such that the second type of character is displayed on the display unit more frequently in the non-split state than the first type of character is displayed on the display unit in the non-split state.

[0115] (12) The game device according to any one of (9) to (11), wherein:

[0116] The generating unit generates the game image displayed on the display unit in the non-divided state so that the head of the first type of character and the head of the second type of character do not overlap.

[0117] (13) The game device according to any one of (1) to (12), wherein:

[0118] The game includes a focus scene and a non-focus scene during the progress,

[0119] The display control unit switches the display of the display unit to the non-split state in the scene of interest, and switches the display of the display unit to the split state in the scene of no interest.

[0120] (14) The game device according to any one of (1) to (13), wherein:

[0121] The generating unit generates the game image so that the display size of the character is larger when the display of the display unit is switched to the non-split state than when the display of the display unit is switched to the split state.

[0122] (15) The game device according to any one of (1) to (14), wherein:

[0123] The display unit is composed of a plurality of display devices.

[0124] The display control unit uses the multiple display devices to display one of the game images in the non-split state, and causes each of the multiple display devices to display a different game image in the split state.

[0125] (16) A program for causing a computer including a display unit and a loading unit capable of loading a game medium to execute the following processing:

[0126] Execute processing, execute the game;

[0127] generating a game image related to the game; and

[0128] Display control processing, controlling the display of the game image on the display unit,

[0129] In the generation process, the game image including the first type of character corresponding to the game medium placed on the placement unit is generated,

[0130] The display of the game image in the display unit includes a split state and a non-split state. In the split state, the display area of ​​the display unit is split to display the game image. In the non-split state, the display area is not split to display the game image.

[0131] In the display control process, the display of the display unit is switched between the split state and the non-split state according to the progress of the game.

[0132] [Other embodiments]

[0133] The invention is not limited to the above-described embodiment, and various modifications and changes can be made within the scope of the gist of the invention.

[0134] Description of Reference Numerals

[0135] 100: gaming device; 101: control unit; 102: storage device; 103: memory; 104: GPU; 105: operation I / F; 106: communication I / F; 110: presentation device; 111: display panel; 112: display panel; 113: display panel; 114: tablet; 120: payment device; 130: reader; 140: providing device; 200: loading unit; 300: display unit.

Claims

1. A game device comprising a display unit and a loading unit capable of loading a game medium, the game device comprising: an execution unit that executes the game; A generating unit, which generates a game image related to the game; as well as a display control unit that controls display of the game image on the display unit, The generating unit generates the game image including a character of the first type corresponding to the game medium placed on the placing unit, The display of the game image in the display unit includes a split state and a non-split state. In the split state, the display area of ​​the display unit is split to display the game image. In the non-split state, the display area is not split to display the game image. The display control unit switches the display of the display unit between the split state and the non-split state according to the progress of the game.

2. The game device according to claim 1, wherein: In the split state, different game images are displayed in each of a plurality of partial display areas obtained by splitting the display area.

3. The game device according to claim 2, wherein: The game images displayed in the respective partial display areas in the divided state have the same number of display pixels.

4. The game device according to claim 2, wherein: The game images displayed in the plurality of partial display areas in the divided state respectively include different characters of the first type.

5. The game device according to claim 2, wherein: The game images displayed in the plurality of partial display areas in the divided state respectively show different regions in the game.

6. The game device according to any one of claims 2 to 5, wherein: The game includes multiple sub-games. The display control unit causes the plurality of partial display areas to respectively display the game images related to different sub-games in the divided state.

7. The game device according to claim 6, wherein: The execution unit performs control so that the sub-games do not progress simultaneously.

8. The game device according to claim 7, wherein: The execution unit controls so that the progress of the second sub-game in which the game image is displayed in the second partial display area starts on the condition that the progress of the first sub-game in which the game image is displayed in the first partial display area ends.

9. The game device according to claim 1, wherein: The game image includes a second type of character that does not correspond to the game medium placed on the placement unit, The game is a battle game in which the first type of character battles against the second type of character.

10. The game device according to claim 9, wherein: The game is configured such that a time during which the second type of character is displayed on the display unit in the non-divided state is longer than a time during which the first type of character is displayed on the display unit in the non-divided state.

11. The game device according to claim 9, wherein: The game is configured such that the second type of character is displayed on the display unit more frequently in the non-divided state than the first type of character is displayed on the display unit in the non-divided state.

12. The game device according to claim 9, wherein: The generating unit generates the game image displayed on the display unit in the non-divided state so that the head of the first type of character and the head of the second type of character do not overlap.

13. The game device according to claim 1, wherein: The game includes a focus scene and a non-focus scene during the progress, The display control unit switches the display of the display unit to the non-split state in the scene of interest, and switches the display of the display unit to the split state in the scene of no interest.

14. The game device according to claim 1, wherein: The generating unit generates the game image so that the display size of the character is larger when the display of the display unit is switched to the non-split state than when the display of the display unit is switched to the split state.

15. The game device according to claim 1, wherein: The display unit is composed of a plurality of display devices. The display control unit uses the multiple display devices to display one of the game images in the non-split state, and causes each of the multiple display devices to display a different game image in the split state.

16. A computer program product, comprising a program for causing a computer including a display unit and a loading unit capable of loading a game medium to execute the following processing: Execute processing, execute the game; generating a game image related to the game; and Display control processing, controlling the display of the game image on the display unit, In the generation process, the game image including the first type of character corresponding to the game medium placed on the placement unit is generated, The display of the game image in the display unit includes a split state and a non-split state. In the split state, the display area of ​​the display unit is split to display the game image. In the non-split state, the display area is not split to display the game image. In the display control process, the display of the display unit is switched between the split state and the non-split state according to the progress of the game.

Citation Information

Patent Citations

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