Adaptive screen sharing pointers and responses during games
By receiving and processing the viewer's cursor control commands and graphics-based reactions in the processor component, and presenting corresponding outputs on the game player's display, the problem of insufficient viewer engagement in the prior art is solved, achieving a more powerful and more attractive viewing experience.
CN119868935APending Publication Date: 2025-04-25SONY INTERACTIVE ENTERTAINMENT LLC
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Patent Information
- Application Number
- CN202411503527.6
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Priority Date
- 2023-10-25
- Filing Date
- 2024-10-25
- Publication Date
- 2025-04-25
AI Technical Summary
Technical Problem
The prior art is technically limited in providing the ability to fully engage the viewer, resulting in a viewing experience not being powerful and attractive enough.
Method used
Enhance the interactivity and sense of participation of the game by programming instructions in the processor component, receiving cursor control commands and graphics-based reactions from the viewer, and presenting corresponding outputs on the game player's display.
Benefits of technology
A stronger viewing experience is achieved, and the viewer's sense of participation and interactivity is enhanced, making the game experience more rich and attractive.
✦ Generated by Eureka AI based on patent content.
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Abstract
Game-specific screen sharing functionality may be provided to a viewer of the video game live. The viewer may control, during the game, a cursor around a particular topic or adaptive to a game player, and may also provide, during the game, a mood-based response around a particular topic or adaptive to the game player. The cursor and reaction may then emerge to the game player in a variety of ways, even may be associated with the game execution environment itself.
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