Information display method and device, electronic equipment and storage medium

By using graphical user interface and search controls in game recording, displaying and obtaining description information of target ability effects, the problem that players find it difficult to understand the character ability effects in game recording is solved, and the player experience is improved.

CN119868948APending Publication Date: 2025-04-25NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202510293118.6
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-03-11
Publication Date
2025-04-25

AI Technical Summary

Technical Problem

When viewing game video, it is difficult for players to clearly understand the relevant information about the specific abilities triggered by the character, resulting in poor player experience.

Method used

Play multimedia screens through a graphical user interface, including the effect logos of virtual scenes and virtual objects, update the effect logos in response to the screen pause operation, add search controls, trigger search controls to display the effect description information of the target capability effect, and obtain their acquisition methods.

Benefits of technology

Enables players to clearly understand the relevant information about specific abilities and effects triggered by characters in the video, and improves the player's experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention discloses an information display method and device, electronic equipment and a computer readable storage medium. According to the embodiment of the invention, a multimedia picture is played through a graphical user interface; in response to a picture pause operation for the multimedia picture, an effect identifier of the paused multimedia picture is updated in the graphical user interface, and the updated effect identifier comprises a search control; in response to a trigger operation on the search control, displaying effect description information of the target capability effect; and in response to an effect acquisition triggering operation on the effect description information, displaying an acquisition way for acquiring the target capability effect on the graphical user interface, so that a player can clearly know related information of a specific capability effect triggered by a role in a video when viewing the game video, and the experience of the player is improved.
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Description

Technical Field

[0001] The present disclosure relates to the field of game technology, and in particular to an information display method, device, electronic device and storage medium. Background Art

[0002] Under the wave of the Internet, the continuous development and evolution of hardware and software technologies have promoted the emergence of smart devices and software. At the same time, a large number of games of different themes have emerged to meet the needs of users. With the vigorous development of various technologies in the game industry, people pay more attention to the game experience.

[0003] Currently, when players view some game recordings (such as recordings of other people's battles), they can generally only see which characters in the recordings have triggered specific ability effects (such as releasing skills), but cannot more clearly understand the relevant information about the specific ability effects triggered by the characters, resulting in a poor player experience. Summary of the invention

[0004] The embodiments of the present application provide an information display method, device, electronic device and storage medium, which can enable players to clearly understand the relevant information of specific ability effects triggered by characters in the video when viewing game videos, so as to enhance the player experience.

[0005] In a first aspect, an embodiment of the present application provides an information display method, comprising:

[0006] Playing a multimedia screen through a graphical user interface, the multimedia screen including at least a portion of a virtual scene, virtual objects in the virtual scene, and an effect identifier corresponding to at least one target virtual object among the virtual objects, the effect identifier being used to indicate that a target capability effect of the target virtual object is triggered;

[0007] In response to a screen pause operation on a multimedia screen, updating an effect identifier of the paused multimedia screen in the graphical user interface, wherein the updated effect identifier includes a search control;

[0008] In response to a triggering operation on the search control, displaying effect description information of the target capability effect;

[0009] In response to an effect acquisition trigger operation on the effect description information, a path for acquiring the target capability effect is displayed on the graphical user interface.

[0010] In a second aspect, an embodiment of the present application provides an information display device, including:

[0011] A picture playing module, used for playing a multimedia picture through a graphical user interface, wherein the multimedia picture includes at least part of a virtual scene, virtual objects located in the virtual scene, and an effect identifier corresponding to at least one target virtual object among the virtual objects, wherein the effect identifier is used to indicate that a target capability effect of the target virtual object is triggered;

[0012] A picture pause module, configured to update an effect identifier of the paused multimedia picture in the above-mentioned graphical user interface in response to a picture pause operation on the multimedia picture, wherein the updated effect identifier includes a search control;

[0013] An information display module, configured to display effect description information of the target capability effect in response to a triggering operation on the search control;

[0014] A path display module is used to display the path for obtaining the above-mentioned target capability effect on the above-mentioned graphical user interface in response to the effect acquisition trigger operation of the above-mentioned effect description information.

[0015] In a third aspect, an embodiment of the present application further provides an electronic device, comprising a memory storing a plurality of instructions; a processor loads instructions from the memory to execute the steps of any one of the information display methods provided in the embodiments of the present application.

[0016] In a fourth aspect, an embodiment of the present application further provides a computer-readable storage medium, which stores a plurality of instructions suitable for loading by a processor to execute the steps of any one of the information display methods provided in the embodiments of the present application.

[0017] In a fifth aspect, an embodiment of the present application further provides a computer program product, including a computer program or instructions, which, when executed by a processor, implements the steps of any one of the information display methods provided in the embodiments of the present application.

[0018] By adopting the scheme of the embodiment of the present application, a multimedia screen can be played through a graphical user interface, wherein the multimedia screen includes at least part of a virtual scene, virtual objects located in the virtual scene, and an effect identifier corresponding to at least one target virtual object among the virtual objects, wherein the effect identifier is used to indicate that a target ability effect of the target virtual object is triggered; in response to a screen pause operation on the multimedia screen, the effect identifier of the paused multimedia screen is updated in the graphical user interface, and the updated effect identifier includes a search control; in response to a trigger operation on the search control, effect description information of the target ability effect is displayed; in response to an effect acquisition trigger operation on the effect description information, a way to obtain the target ability effect is displayed on the graphical user interface, thereby providing a search control for the target ability effect to the player so that the player can view the effect description information of the corresponding target ability effect by triggering the search control, which can enable the player to clearly understand the relevant information of the specific ability effect triggered by the character in the video when viewing the game video, so as to enhance the player experience. BRIEF DESCRIPTION OF THE DRAWINGS

[0019] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings required for use in the description of the embodiments will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present application. For those skilled in the art, other drawings can be obtained based on these drawings without creative work.

[0020] Figure 1 It is a schematic diagram of an embodiment of the information display method provided in the embodiments of the present application;

[0021] Figure 2 It is a schematic diagram of a multimedia screen provided in an embodiment of the present application;

[0022] Figure 3 is another multimedia screen schematic diagram provided in an embodiment of the present application;

[0023] Figure 4 It is another multimedia screen schematic diagram provided in the embodiment of the present application;

[0024] Figure 5 is a schematic diagram of effect description information provided in an embodiment of the present application;

[0025] Figure 6 is a schematic diagram of a path jump control provided in an embodiment of the present application;

[0026] Figure 7 is a schematic diagram of a list of identifiers provided in an embodiment of the present application;

[0027] Figure 8 is a schematic diagram of a second effect identification provided in an embodiment of the present application;

[0028] Fig. 9 is a schematic diagram of the structure of the information display device provided in the embodiment of the present application;

[0029] Fig.10 It is a schematic diagram of the structure of an electronic device provided in an embodiment of the present application. DETAILED DESCRIPTION

[0030] The following will be combined with the drawings in the embodiments of the present application to clearly and completely describe the technical solutions in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, rather than all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without making creative work are within the scope of protection of the present application. At the same time, in the description of the embodiments of the present application, the terms "first", "second", etc. are only used to distinguish the descriptions and cannot be understood as indicating or implying relative importance. Thus, the features defined as "first" and "second" may explicitly or implicitly include one or more features. In the description of the embodiments of the present application, the meaning of "multiple" is two or more, unless otherwise clearly and specifically defined.

[0031] Before explaining the embodiments of the present application in detail, some terms involved in the embodiments of the present application are first explained.

[0032] Among them, the graphical user interface is obtained by executing a software application on a processor of a mobile terminal or other terminal and rendering it on a display, which can be a display screen interface of a terminal device. The graphical user interface may include a UI interface and a game screen for players to interact with. The UI interface may include game controls (such as skill controls, mobile controls, function controls, etc.), indicator signs (such as direction indicator signs, role indicator signs, etc.), information display areas (such as the number of kills, game time, etc.), or game setting controls (such as system settings, stores, gold coins, etc.). In an optional embodiment, the game screen is a display screen corresponding to the virtual scene displayed by the terminal device. The game screen presents the entire virtual scene, or only presents a part of the virtual scene when the virtual scene is relatively large. The virtual scene includes multiple static virtual objects, specifically including ground, mountain, stone, vegetation, buildings, etc., and also includes multiple dynamic virtual objects, such as game characters, NPC characters, AI characters and other virtual objects that execute game logic in the virtual scene.

[0033] Among them, the virtual scene is a virtual scene displayed (or provided) when the application is running on a terminal or server. Optionally, the virtual scene can be a simulation environment of the real world, a semi-simulated and semi-fictitious virtual environment, or a purely fictitious virtual environment. The virtual scene can be any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene, or a three-dimensional virtual scene. The embodiment of the present application does not limit the dimension of the virtual scene. For example, the virtual scene may include the sky, land, ocean, etc., and the land may include environmental elements such as deserts and cities, and the user can control the game character to move in the virtual scene.

[0034] In an optional implementation, the game screen is a display screen corresponding to a virtual scene displayed by a terminal device, and the game screen may include virtual objects such as game characters, NPC characters, AI characters, etc. that execute game logic in the virtual scene.

[0035] Embodiments of the present application provide an information display method, device, electronic device, and computer-readable storage medium.

[0036] Specifically, this embodiment will be described from the perspective of an information display device, which can be integrated into an electronic device, that is, the information display method of the embodiment of the present application can be executed by an electronic device, and optionally, the electronic device can include: a terminal device. The terminal device can be a mobile phone, a tablet computer, a smart Bluetooth device, a laptop computer, a game console, or a personal computer (PC) and other devices.

[0037] The information display method provided in the embodiment of the present application can be applied to, for example, an information display system. The information display system may include a player terminal device and a server, and the terminal may be a device including both receiving and transmitting hardware, that is, a device having receiving and transmitting hardware capable of performing two-way communication on a two-way communication link. The player terminal device and the server may perform two-way communication via a network.

[0038] Optionally, the server may be an independent server, or a server network or server cluster composed of servers, including but not limited to a computer, a network host, a single network server, a plurality of network server sets or a cloud server composed of multiple servers. The cloud server is composed of a large number of computers or network servers based on cloud computing.

[0039] The information display method in one embodiment of the present disclosure can be run on a local terminal device or a server. When the game interaction method is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0040] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the interactive methods in the game are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0041] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.

[0042] The following is a detailed description in conjunction with the accompanying drawings. In this embodiment, the execution subject is a terminal device as an example. It should be noted that the description order of the following embodiments is not intended to limit the preferred order of the embodiments. Although the logical order is shown in the flowchart, in some cases, the steps shown or described may be performed in an order different from that shown in the accompanying drawings.

[0043] The information display method of this embodiment can enable players to clearly understand the relevant information of the specific ability effects triggered by the characters in the video when viewing the game video, so as to enhance the player experience.

[0044] Please refer to Figure 1 Taking a terminal as an example, this embodiment provides an information display method. The specific process of the information display method can be as follows: Step 101 to Step 104, wherein:

[0045] Step 101: Play a multimedia screen through a graphical user interface, wherein the multimedia screen includes at least a portion of a virtual scene, virtual objects located in the virtual scene, and an effect identifier corresponding to at least one target virtual object among the virtual objects, wherein the effect identifier is used to indicate that a target capability effect of the target virtual object is triggered.

[0046] Among them, the above-mentioned multimedia screen can be generated by combining multiple media elements (such as text, images, audio, video, animation, etc.) to display corresponding information through a multimedia screen. The multimedia screen can be a screen corresponding to a video frame in a game video, and the multimedia screen can also be a screen corresponding to an image frame in a game animation, etc. The specific setting can be made according to needs and is not limited here.

[0047] In this embodiment, in order to facilitate players to more clearly understand the target ability effects of some virtual objects in the game recordings, the terminal can provide an effect identifier for each target virtual object that triggers the target ability effect in the provided multimedia screen to indicate the target ability effect triggered by the target virtual object, thereby better assisting the players.

[0048] Among them, the above-mentioned target ability effect can be an ability effect actively triggered by the target virtual object, for example, the target virtual object actively releases a game skill; the above-mentioned target ability effect can also be an ability passively triggered by the target virtual object.

[0049] For example, when the target virtual object is equipped with a certain item or has a specific gain attribute, if it is attacked by an enemy game character, the defense effect of the item (such as a suit) or the gain weakening effect, etc., will be passively triggered. The ability effect corresponding to the item equipped or the specific gain attribute configured by the target virtual object can also be displayed at a specific time, such as at the initial playback moment of the video or animation to which the multimedia screen belongs, that is, when the video or animation to which the multimedia screen belongs starts to play, the props equipped or the attributes of the configuration of the target virtual object are preferentially displayed; for another example, specific functional attributes are set in the target virtual object, such as meridian attributes. If it is attacked by an enemy game character, the corresponding meridian effect will be passively triggered, etc. The specific settings can be made according to needs and are not limited here.

[0050] It should be noted that, since the target capability effects of multiple target virtual objects may be triggered at the same time in the virtual scene, each target capability effect corresponds to an effect identifier.

[0051] Optionally, in order to facilitate players to have a simple understanding of the target ability effect and to clarify what is currently triggered by the target virtual object, the effect logo can display identification display information about the target ability effect. The identification display information includes but is not limited to a combination of at least one information such as the effect name, effect type and effect source, etc., which can be set according to needs and is not limited here.

[0052] For example, Figure 2 As shown, in Figure 2 There are two target virtual objects in the virtual scene shown, namely Figure 2 In the object A and object B, Figure 2 In the game, object A releases a "Lost Heart Talisman" skill. This "Lost Heart Talisman" skill is the target ability effect triggered by object A, and the "Lost Heart Talisman" information displayed in the area above object A is the corresponding effect identifier; in Figure 2 Object B triggers the "awakening" and "revival" effects. The "awakening" and "revival" effect skills are the target ability effects triggered by object B, and the "awakening" and "revival" effect information displayed in the area above object B is the corresponding effect identifier.

[0053] In some embodiments, the terminal may display the above identification information in a special style, such as highlighting, to facilitate players to view the effect identification.

[0054] In some embodiments, since the identification display information of the effect identification includes but is not limited to a combination of at least one information such as the effect name, effect type and effect source, and different target ability effects have different effect types, such as some target ability effects can be skills released by the object, and some target ability effects can be effects corresponding to props equipped by the target virtual object, the identification display information of the above-mentioned effect identification is displayed according to the effect type of the above-mentioned target ability effect.

[0055] Specifically, different identification display information can be displayed according to the effect type of the target capability effect, or the identification display information of the effect identification can be displayed in different display styles according to the different effect types of the target capability effect. The specific settings can be made according to needs and are not limited here.

[0056] For example, Figure 3 As shown, Figure 3 There are two target virtual objects in the virtual scene shown, namely Figure 3 In the object A and object B, Figure 3 In the example, object A releases a "Lost Heart Talisman" skill. The "Lost Heart Talisman" skill is the target ability effect triggered by object A, and the corresponding effect type is the skill type. Therefore, the effect icon displayed in the area above object A includes "Skill: Lost Heart Talisman" in the icon display information; in the example, object A releases a "Lost Heart Talisman" skill. The "Lost Heart Talisman" skill is the target ability effect triggered by object A, and the corresponding effect type is the skill type. Therefore, the effect icon displayed in the area above object A includes "Skill: Lost Heart Talisman" in the icon display information. Figure 3 Object B triggers the "Awakening" and "Resurgence" effects. The "Awakening" and "Resurgence" effect skills are the target ability effects triggered on object B, and the corresponding effect types are meridian effects and gain effects respectively. Therefore, the effect logo displayed in the area above object B includes "Meridian: Awakening" and "Benefit: Resurgence" in the logo display information.

[0057] In some embodiments, the multimedia screen is a screen in a game animation, and the multimedia screen also includes a round switching control. After the multimedia screen is played through a graphical user interface, it may also include: the terminal may respond to a switching operation on the round switching control, determine the target round indicated by the switching operation from the game animation, and then the terminal may display the multimedia screen corresponding to the target round on the graphical user interface, the multimedia screen corresponding to the target round includes at least part of a virtual scene, virtual objects located in the virtual scene, and an effect identifier corresponding to at least one of the virtual objects under the target round.

[0058] It can be understood that since there are at least two image frames in the game animation and each image frame corresponds to a picture, when playing the game animation, the terminal can provide playback control controls for the game animation to control the picture displayed by the game animation. The playback control controls include round switching controls, pause controls, etc.

[0059] For example, Figure 4 As shown, the above-mentioned playback control controls include Figure 4 The pause control touched by the middle finger, the above-mentioned playing of the multimedia screen through the graphical user interface may include: the terminal can respond to the triggering operation of the pause control, pause the playing of the game animation through the graphical user interface, to display the multimedia screen when the game animation is paused.

[0060] Alternatively, the playback control further includes Figure 4 The round switching controls on both sides of the pause control, that is, the round switching control includes the "wonderful round" control, the previous round switching sub-control and the next round switching sub-control. The previous round switching sub-control is the control on the left side of the pause control, and the next round switching sub-control is the control on the right side of the pause control. By selecting the previous round switching sub-control and the next round switching sub-control, the multimedia screen of the previous round or the multimedia screen of the next round in the game animation can be triggered to switch; the "wonderful round" control can also be triggered to jump to the multimedia screen corresponding to the target round carrying a specific wonderful mark.

[0061] Step 102: in response to a pause operation on a multimedia screen, an effect identifier of the paused multimedia screen is updated in the graphical user interface, wherein the updated effect identifier includes a search control.

[0062] In this embodiment, the player can pause the multimedia screen being played, that is, perform a pause operation on the multimedia screen to pause the currently playing multimedia screen. In order to facilitate the player to better understand the more detailed effect information of each triggered target ability effect in the paused multimedia screen, the terminal can update the corresponding effect representation in the paused multimedia screen to add a search control in the updated effect identification, thereby triggering the search control to prompt the player to better understand each triggered target ability effect in the paused multimedia screen.

[0063] For example, Figure 3 and Figure 4 The control to the right of the effect logo shown is the search control.

[0064] Step 103: In response to the triggering operation of the above-mentioned search control, the effect description information of the above-mentioned target capability effect is displayed.

[0065] In this embodiment, the terminal displays the effect description information of the target ability effect corresponding to the triggered search control by responding to the player's triggering operation on the search control. The effect description information includes but is not limited to the effect introduction information of the target ability effect (such as the function of the target ability effect), the application method of the target ability effect, the camp information to which the target ability effect belongs, etc., so that the specific effect of the target ability effect and the function method of the target ability effect can be made clear through the effect description information, thereby enabling the player to understand the target ability effect in more detail based on the effect description information.

[0066] For example, based on Figure 4 In the example shown, players can Figure 4 The search control on the right side of the effect logo corresponding to "meridians: awakening the world" is triggered, so that the terminal can respond to the triggering operation of the search control corresponding to "meridians: awakening the world" and display the following Figure 5 The screen shown, Figure 5 The left area in the game displays the effect description information for "Meridians: Awakening the World". Players can use this effect description information to understand the target ability effect corresponding to "Meridians: Awakening the World".

[0067] In some embodiments, the triggering operation of the above-mentioned search control can be: directly operating the above-mentioned search control, such as clicking, pressing, sliding, etc., which can be set according to needs and is not limited here.

[0068] Specifically, the above-mentioned display of the effect description information of the above-mentioned target capability effect in response to the triggering operation of the above-mentioned effect identifier may include: the terminal may display the effect description information of the above-mentioned target capability effect in response to the pressing operation of the above-mentioned effect identifier.

[0069] Step 104: In response to an effect acquisition trigger operation on the effect description information, a method for acquiring the target capability effect is displayed on the graphical user interface.

[0070] In this embodiment, the player can trigger the terminal to respond to the effect acquisition trigger operation by implementing the effect acquisition trigger operation, so as to display the acquisition method of the target ability effect on the graphical user interface, so that the player can understand how to obtain the target ability effect through the acquisition method, reduce the player's confusion about the ability effects of different objects in the video, and convert it into a teaching link that can be triggered by the player, so that the player can better understand the ability effects of different objects in the video.

[0071] In some embodiments, the method of obtaining a trigger operation for the effect description information can be: directly operating the above-mentioned effect description information, such as clicking, pressing, sliding, etc.; indirectly triggering the above-mentioned effect description information, such as operating a path trigger control associated with the effect description information, etc. The specific setting can be made according to needs and is not limited here.

[0072] Specifically, the above effect description information includes a pathway trigger control, such as Figure 5 The "obtaining method" control shown, which responds to the effect acquisition trigger operation of the above-mentioned effect description information, and displays the obtaining method for obtaining the above-mentioned target capability effect on the above-mentioned graphical user interface, may include: the terminal can respond to the trigger operation of the above-mentioned method trigger control, and display the obtaining method for obtaining the above-mentioned target capability effect on the above-mentioned graphical user interface.

[0073] In some embodiments, since the effect description information of the target capability effect is displayed in response to the triggering operation of the effect identifier, the effect description information of the target capability effect may be displayed in response to the pressing operation of the effect identifier. In this embodiment, when the pressing operation of the effect identifier is canceled, the effect description information of the target capability effect may be canceled.

[0074] In this regard, in order to realize the display of the acquisition path on the graphical user interface, the above-mentioned response to the triggering operation of the above-mentioned path trigger control, the acquisition path for acquiring the above-mentioned target capability effect is displayed on the above-mentioned graphical user interface, which may include: the terminal may respond to a sliding operation continuous with the above-mentioned pressing operation, and obtain the sliding position of the above-mentioned sliding operation; then, the terminal may respond to the above-mentioned sliding position being at the above-mentioned path trigger control, and display the acquisition path for acquiring the above-mentioned target capability effect on the above-mentioned graphical user interface, thereby realizing the triggering operation of the above-mentioned path trigger control without triggering the cancellation of the pressing operation on the effect identifier.

[0075] In some embodiments, the method of displaying the acquisition method for obtaining the above-mentioned target capability effect on the above-mentioned graphical user interface may be: displaying the path information of the acquisition method for obtaining the above-mentioned target capability effect on the above-mentioned graphical user interface, displaying the path jump control corresponding to the acquisition method for obtaining the above-mentioned target capability effect on the above-mentioned graphical user interface, etc. The specific setting can be made according to the needs and is not limited here.

[0076] Specifically, the above-mentioned display of the acquisition method of the above-mentioned target capability effect on the above-mentioned graphical user interface may include: the terminal can display at least one path jump control of the above-mentioned target capability effect on the above-mentioned graphical user interface, and each of the above-mentioned path jump controls is used to indicate a way to obtain the above-mentioned target capability effect.

[0077] In some embodiments, after displaying at least one path jump control of the target capability effect on the graphical user interface, it may also include: the terminal may respond to a triggering operation of a target path jump control in the path jump control to display an effect acquisition interface corresponding to the target path jump control on the graphical user interface, and the effect acquisition interface is used to obtain the target capability effect.

[0078] For example, Figure 6 As shown, Figure 6 There are two jump controls displayed above the effect description information, namely, "Mall Purchase" control and "Cultivate and Obtain" control. By triggering the "Mall Purchase" control, the mall interface is displayed on the above-mentioned graphical user interface, and the mall interface is the effect acquisition interface corresponding to the "Mall Purchase" control. Alternatively, by triggering the "Cultivate and Obtain" control, the cultivation interface is displayed on the above-mentioned graphical user interface, and the cultivation interface is the effect acquisition interface corresponding to the "Cultivate and Obtain" control.

[0079] Among them, players can trigger Figure 6 The "Getting Way" control in the Figure 6 There are two ways to jump to the control.

[0080] In some embodiments, since the above-mentioned multimedia screen may be a screen in a game animation, in order to better assist the player, the player's operation information during the playback of the game animation may be collected so that the collected player's operation information may be sent to the player for the player to view.

[0081] Specifically, after displaying the method for obtaining the above-mentioned target ability effect on the above-mentioned graphical user interface, it can also include: the terminal can respond to the playback end event of the above-mentioned game animation, and display an identification list on the above-mentioned graphical user interface, and the above-mentioned identification list includes at least one first effect identification, and the above-mentioned first effect identification is an effect identification that is triggered during the playback of the above-mentioned game animation.

[0082] The above-mentioned playback end events include, but are not limited to: the game animation is played to the last moment, the player performs the playback end operation on the game animation, etc.

[0083] For example, Figure 7 As shown, Figure 7 The center area of ​​the chart shows a list of tags, which are the tags of effects that players have triggered during the playback of game animations. Figure 7 There are three first effect tags in the tag list, namely "Skill: Lost Mind Talisman", "Meridians: Awakening", and "Benefit: Recovery".

[0084] In some embodiments, after the list of identifiers is displayed on the graphical user interface, it may also include: the terminal may respond to a collection operation on the second effect identifier in the first effect identifier and collect the second effect identifier into the current user account, so that the player can find the corresponding second effect identifier from the current user account when needed.

[0085] Specifically, the above-mentioned identification list also includes a collection control corresponding to the above-mentioned first effect identification, and the above-mentioned response to the collection operation of the second effect identification in the above-mentioned first effect identification, collecting the above-mentioned second effect identification to the current user account, may include: the terminal can respond to the triggering operation of the above-mentioned collection control, and determine the first effect identification corresponding to the triggered collection control as the second effect identification, and then the terminal can collect the above-mentioned second effect identification to the above-mentioned current user account.

[0086] For example, Figure 7 As shown, Figure 7 There is also a "heart-shaped control" displayed in association with the first effect identifier in the shown identifier list. The "heart-shaped control" is the above-mentioned collection control. The terminal can respond to the player's trigger operation corresponding to the "heart-shaped control" and determine the first effect identifier corresponding to the triggered "heart-shaped control" as the second effect identifier.

[0087] In some embodiments, it may also include: the terminal may display the second effect identifier of the collection of the above-mentioned current user account on the above-mentioned graphical user interface in response to the collection viewing operation for the above-mentioned current user account, and then the terminal may display the effect description information of the selected second effect identifier on the above-mentioned graphical user interface in response to the selection operation of the above-mentioned second effect identifier.

[0088] For example, Figure 8 As shown, Figure 8 The interface shown is an interface for displaying the second effect identifier. The second effect identifier can be displayed by classification according to specific identifier attributes, such as Figure 8 In the method, the second effect identification can be classified according to "sect skills", "meridian skills", "equipment stunts", "love skills" and "astrological skills" to divide the second effect identification into different categories.

[0089] Among them, Figure 8 In the embodiment of the present invention, the terminal can respond to the player's selection operation of the second effect identifier "revive" by Figure 8 The right area of ​​​​the window displays the effect description information corresponding to "Resuscitation".

[0090] Among them, the effect description information of the target capability effect displayed on the multimedia screen may be the same as or different from the effect description information of the second effect identifier displayed on the graphical user interface. The specific setting can be made according to the needs and is not limited here.

[0091] It should be noted that in Figures 2 to 7 The lower right corner of the diagram shown shows control controls for the multimedia screen or the video, animation, etc. belonging to the multimedia screen. Different control controls are used to indicate specific functions. Players can control specific function parameters by triggering specific control controls. For example, players can like the video, animation, etc. belonging to the media screen by triggering the "Like" control to express the player's preference. Players can also share the video, animation, etc. belonging to the media screen by triggering the "Share" control.

[0092] As can be seen from the above content, a multimedia screen is played through a graphical user interface, wherein the multimedia screen includes at least part of a virtual scene, virtual objects located in the virtual scene, and an effect identifier corresponding to at least one target virtual object among the virtual objects, wherein the effect identifier is used to indicate that a target ability effect of the target virtual object is triggered; in response to a screen pause operation on the multimedia screen, the effect identifier of the paused multimedia screen is updated in the graphical user interface, and the updated effect identifier includes a search control; in response to a trigger operation on the effect identifier, effect description information of the target ability effect is displayed; in response to an effect acquisition trigger operation on the effect description information, a way to obtain the target ability effect is displayed on the graphical user interface, thereby providing players with effect identifiers of target ability effects so that players can view the effect description information of the corresponding target ability effects by triggering the effect identifier, which can enable players to clearly understand the relevant information of specific ability effects triggered by the characters in the video when viewing game recordings, thereby enhancing player experience.

[0093] This embodiment also provides an information display device, which can be integrated into a terminal device. Fig. 9 As shown, the information display device may include:

[0094] The screen playing module 901 is used to play a multimedia screen through a graphical user interface, wherein the multimedia screen includes at least part of a virtual scene, virtual objects located in the virtual scene, and an effect identifier corresponding to at least one target virtual object among the virtual objects, wherein the effect identifier is used to indicate that a target capability effect of the target virtual object is triggered;

[0095] The picture pause module 902 is used for updating the effect identification of the paused multimedia picture in the above-mentioned graphical user interface in response to the picture pause operation on the multimedia picture, and the updated effect identification includes a search control;

[0096] An information display module 903, configured to display effect description information of the target capability effect in response to a triggering operation on the search control;

[0097] The path display module 904 is used to display the path for obtaining the above-mentioned target capability effect on the above-mentioned graphical user interface in response to the effect acquisition trigger operation of the above-mentioned effect description information.

[0098] In some embodiments, the effect description information includes a pathway trigger control, and the pathway display module 904 is specifically used to:

[0099] In response to a trigger operation on the above-mentioned path trigger control, a path for obtaining the above-mentioned target capability effect is displayed on the above-mentioned graphical user interface.

[0100] In some embodiments, the information display module 903 is specifically used to:

[0101] In response to a pressing operation on the search control, displaying effect description information of the target capability effect;

[0102] The above-mentioned path display module 904 is specifically used for:

[0103] In response to a sliding operation that is continuous with the pressing operation, obtaining a sliding position of the sliding operation;

[0104] In response to the sliding position being at the path trigger control, a path for obtaining the target capability effect is displayed on the graphical user interface.

[0105] In some embodiments, the pathway display module 904 is specifically used to:

[0106] At least one path jump control of the target capability effect is displayed on the graphical user interface, and each of the path jump controls is used to indicate a path for obtaining the target capability effect.

[0107] In some embodiments, the information display device further includes an interface display module, and the interface display module is specifically used to:

[0108] In response to a triggering operation on a target path jump control in the path jump control, an effect acquisition interface corresponding to the target path jump control is displayed on the graphical user interface, and the effect acquisition interface is used to acquire the target capability effect.

[0109] In some embodiments, the multimedia screen is a screen in a game animation, and the information display device further includes a list display module, which is specifically used to:

[0110] In response to the playback end event of the game animation, a list of identifiers is displayed on the graphical user interface, wherein the list of identifiers includes at least one first effect identifier, and the first effect identifier is an effect identifier triggered during the playback of the game animation.

[0111] In some embodiments, after the identification list is displayed on the graphical user interface, the information display device further includes an identification collection module, and the identification collection module is specifically used to:

[0112] In response to a collection operation on the second effect identifier in the first effect identifier, the second effect identifier is collected in the current user account.

[0113] In some embodiments, the identification list further includes a collection control corresponding to the first effect identification, and the identification collection module is specifically used to:

[0114] In response to a triggering operation on the collection control, determining the first effect identifier corresponding to the triggered collection control as the second effect identifier;

[0115] The second effect identifier is saved in the current user account.

[0116] In some embodiments, the information display device further includes a logo viewing module, and the logo viewing module is specifically used to:

[0117] In response to a favorites viewing operation for the current user account, displaying a second effect identifier of the favorites of the current user account on the graphical user interface;

[0118] In response to a selection operation on the second effect identifier, effect description information of the selected second effect identifier is displayed on the graphical user interface.

[0119] In some embodiments, the multimedia screen further includes a round switching control, and the information display device further includes a round determination module, and the round determination module is specifically used to:

[0120] In response to a switching operation on the round switching control, determining a target round indicated by the switching operation from the game animation;

[0121] A multimedia screen corresponding to the target round is displayed on the graphical user interface, wherein the multimedia screen corresponding to the target round includes at least a portion of a virtual scene, virtual objects in the virtual scene, and an effect identifier corresponding to at least one target virtual object among the virtual objects in the target round.

[0122] In some embodiments, the identification display information of the above-mentioned effect identification is displayed according to the effect type of the above-mentioned target capability effect.

[0123] From the above content, it can be seen that a multimedia screen is played through a graphical user interface, and the multimedia screen includes at least part of a virtual scene, virtual objects located in the virtual scene, and an effect identifier corresponding to at least one target virtual object among the virtual objects, and the effect identifier is used to indicate that the target ability effect of the target virtual object is triggered; in response to a screen pause operation on the multimedia screen, the effect identifier of the paused multimedia screen is updated in the graphical user interface, and the updated effect identifier includes a search control; in response to a trigger operation on the search control, effect description information of the target ability effect is displayed; in response to an effect acquisition trigger operation on the effect description information, a way to obtain the target ability effect is displayed on the graphical user interface, thereby providing players with a search control for the target ability effect so that players can view the effect description information of the corresponding target ability effect by triggering the search control, which can enable players to clearly understand the relevant information of the specific ability effect triggered by the character in the video when viewing the game video, so as to enhance the player experience.

[0124] Accordingly, an embodiment of the present application further provides an electronic device, which may be a terminal, and the terminal may be a smart phone, a tablet computer, a laptop computer, a touch screen, a game console, a personal computer (PC, Personal Computer), a personal digital assistant (Personal Digital Assistant, PDA) and other terminal devices. Alternatively, the electronic device may be a server.

[0125] like Fig.10 As shown, Fig.10 A schematic diagram of the structure of an electronic device provided in an embodiment of the present application. The electronic device 1000 includes a processor 1001 having one or more processing cores, a memory 1002 having one or more computer-readable storage media, and a computer program stored in the memory 1002 and executable on the processor. The processor 1001 is electrically connected to the memory 1002. It will be understood by those skilled in the art that the electronic device structure shown in the figure does not constitute a limitation on the electronic device, and may include more or fewer components than shown in the figure, or combine certain components, or arrange the components differently.

[0126] The processor 1001 is the control center of the electronic device 1000, and uses various interfaces and lines to connect various parts of the entire electronic device 1000. By running or loading software programs and / or units stored in the memory 1002, and calling data stored in the memory 1002, the processor 1001 executes various functions of the electronic device 1000 and processes data, thereby monitoring the electronic device 1000 as a whole. The processor 1001 can be a central processing unit CPU, a graphics processing unit GPU, a network processor (Network Processor, NP), etc., and can implement or execute the various methods, steps and logic block diagrams disclosed in the embodiments of the present application.

[0127] In the embodiment of the present application, the processor 1001 in the electronic device 1000 will load instructions corresponding to the processes of one or more application programs into the memory 1002 according to the following steps, and the processor 1001 will run the application programs stored in the memory 1002 to implement various functions, such as:

[0128] Playing a multimedia screen through a graphical user interface, the multimedia screen including at least a portion of a virtual scene, virtual objects in the virtual scene, and an effect identifier corresponding to at least one target virtual object among the virtual objects, the effect identifier being used to indicate that a target capability effect of the target virtual object is triggered;

[0129] In response to a screen pause operation on a multimedia screen, updating an effect identifier of the paused multimedia screen in the graphical user interface, wherein the updated effect identifier includes a search control;

[0130] In response to a triggering operation on the search control, displaying effect description information of the target capability effect;

[0131] In response to an effect acquisition trigger operation on the effect description information, a path for acquiring the target capability effect is displayed on the graphical user interface.

[0132] In some embodiments, the effect description information includes a path trigger control, and in response to the effect acquisition trigger operation on the effect description information, the path for acquiring the target capability effect is displayed on the graphical user interface, including:

[0133] In response to a trigger operation on the above-mentioned path trigger control, a path for obtaining the above-mentioned target capability effect is displayed on the above-mentioned graphical user interface.

[0134] In some embodiments, in response to the triggering operation of the search control, displaying the effect description information of the target capability effect includes:

[0135] In response to a pressing operation on the search control, displaying effect description information of the target capability effect;

[0136] In response to the triggering operation of the path triggering control, the path for obtaining the target capability effect is displayed on the graphical user interface, including:

[0137] In response to a sliding operation that is continuous with the pressing operation, obtaining a sliding position of the sliding operation;

[0138] In response to the sliding position being at the path trigger control, a path for obtaining the target capability effect is displayed on the graphical user interface.

[0139] In some embodiments, the above-mentioned displaying on the above-mentioned graphical user interface the acquisition method of the above-mentioned target capability effect includes:

[0140] At least one path jump control of the target capability effect is displayed on the graphical user interface, and each of the path jump controls is used to indicate a path for obtaining the target capability effect.

[0141] In some embodiments, after displaying at least one path jump control of the target capability effect on the graphical user interface, the method further includes:

[0142] In response to a triggering operation on a target path jump control in the path jump control, an effect acquisition interface corresponding to the target path jump control is displayed on the graphical user interface, and the effect acquisition interface is used to acquire the target capability effect.

[0143] In some embodiments, the multimedia screen is a screen in a game animation, and after displaying the acquisition method of the target ability effect on the graphical user interface, the following further includes:

[0144] In response to the playback end event of the game animation, a list of identifiers is displayed on the graphical user interface, wherein the list of identifiers includes at least one first effect identifier, and the first effect identifier is an effect identifier triggered during the playback of the game animation.

[0145] In some embodiments, after displaying the identification list on the graphical user interface, the method further includes:

[0146] In response to a collection operation on the second effect identifier in the first effect identifier, the second effect identifier is collected in the current user account.

[0147] In some embodiments, the identification list further includes a collection control corresponding to the first effect identification, and in response to a collection operation on a second effect identification in the first effect identification, collecting the second effect identification to the current user account includes:

[0148] In response to a triggering operation on the collection control, determining the first effect identifier corresponding to the triggered collection control as the second effect identifier;

[0149] The second effect identifier is saved in the current user account.

[0150] In some embodiments, it also includes:

[0151] In response to a favorites viewing operation for the current user account, displaying a second effect identifier of the favorites of the current user account on the graphical user interface;

[0152] In response to a selection operation on the second effect identifier, effect description information of the selected second effect identifier is displayed on the graphical user interface.

[0153] In some embodiments, the multimedia screen further includes a round switching control, and after the multimedia screen is played through the graphical user interface, it also includes:

[0154] In response to a switching operation on the round switching control, determining a target round indicated by the switching operation from the game animation;

[0155] A multimedia screen corresponding to the target round is displayed on the graphical user interface, wherein the multimedia screen corresponding to the target round includes at least a portion of a virtual scene, virtual objects in the virtual scene, and an effect identifier corresponding to at least one target virtual object among the virtual objects in the target round.

[0156] In some embodiments, the identification display information of the above-mentioned effect identification is displayed according to the effect type of the above-mentioned target capability effect.

[0157] Therefore, the electronic device 1000 provided in this embodiment can bring the following technical effects: it enables players to clearly understand the relevant information of the specific ability effects triggered by the characters in the video when viewing the game video, so as to enhance the player experience.

[0158] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.

[0159] Optional, such as Fig.10As shown, the electronic device 1000 further includes: a touch screen 1003, a radio frequency circuit 1004, an audio circuit 1005, an input unit 1006, and a power supply 1007. The processor 1001 is electrically connected to the touch screen 1003, the radio frequency circuit 1004, the audio circuit 1005, the input unit 1006, and the power supply 1007, respectively. Those skilled in the art can understand that Fig.10 The electronic device structure shown in the figure does not constitute a limitation of the electronic device, and may include more or less components than shown in the figure, or combine certain components, or arrange the components differently.

[0160] The touch display screen 1003 can be used to display a graphical user interface and receive operation instructions generated by the user acting on the graphical user interface. The touch display screen 1003 may include a display panel and a touch panel. Among them, the display panel may be used to display information input by the user or information provided to the user and various graphical user interfaces of the electronic device, and these graphical user interfaces may be composed of graphics, text, icons, videos and any combination thereof. Optionally, the display panel may be configured in the form of a liquid crystal display (LCD, Liquid Crystal Display), an organic light emitting diode (OLED, Organic Light-Emitting Diode) and the like. The touch panel may be used to collect the user's touch operation on or near it (such as the user using any suitable object or attachment such as a finger, a stylus, etc. on the touch panel or near the touch panel), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Optionally, the touch panel may include two parts, a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch orientation, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into the touch point coordinates, and then sends it to the processor 1001, and can receive the command sent by the processor 1001 and execute it. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it is transmitted to the processor 1001 to determine the type of touch event, and then the processor 1001 provides a corresponding visual output on the display panel according to the type of touch event. In an embodiment of the present application, the touch panel and the display panel can be integrated into the touch display screen 1003 to realize the input and output functions. However, in some embodiments, the touch panel and the touch panel can be used as two independent components to realize the input and output functions. That is, the touch display screen 1003 can also be used as a part of the input unit 1006 to realize the input function.

[0161] The radio frequency circuit 1004 may be used to send and receive radio frequency signals, so as to establish wireless communication with a network device or other electronic devices through wireless communication, and to send and receive signals with the network device or other electronic devices.

[0162] The audio circuit 1005 can be used to provide an audio interface between the user and the electronic device through a speaker and a microphone. The audio circuit 1005 can transmit the electrical signal converted from the received audio data to the speaker, which is converted into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 1005 and converted into audio data, and then the audio data is output to the processor 1001 for processing, and then sent to another electronic device through the radio frequency circuit 1004, or the audio data is output to the memory 1002 for further processing. The audio circuit 1005 may also include an earplug jack to provide communication between an external headset and an electronic device.

[0163] The input unit 1006 may be used to receive input numbers, character information or user feature information (such as fingerprint, iris, facial information, etc.), and to generate keyboard, mouse, joystick, optical or trackball signal inputs related to user settings and function control.

[0164] The power supply 1007 is used to supply power to various components of the electronic device 1000. Optionally, the power supply 1007 can be logically connected to the processor 1001 through a power management system, so as to manage charging, discharging, and power consumption through the power management system. The power supply 1007 can also include one or more DC or AC power supplies, recharging systems, power failure detection circuits, power converters or inverters, power status indicators, and other arbitrary components.

[0165] although Fig.10 Not shown, the electronic device 1000 may also include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which will not be described in detail here.

[0166] In the above embodiments, the description of each embodiment has its own emphasis. For parts that are not described in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.

[0167] A person of ordinary skill in the art will appreciate that all or part of the steps in the various methods of the above embodiments may be completed by instructions, or by controlling related hardware through instructions. The instructions may be stored in a computer-readable storage medium and loaded and executed by a processor.

[0168] To this end, an embodiment of the present application provides a computer-readable storage medium, in which multiple computer programs are stored, and the computer program can be loaded by a processor to execute any information display method provided in the embodiment of the present application. The computer program can execute the steps of the following information display method:

[0169] Playing a multimedia screen through a graphical user interface, the multimedia screen including at least a portion of a virtual scene, virtual objects in the virtual scene, and an effect identifier corresponding to at least one target virtual object among the virtual objects, the effect identifier being used to indicate that a target capability effect of the target virtual object is triggered;

[0170] In response to a screen pause operation on a multimedia screen, updating an effect identifier of the paused multimedia screen in the graphical user interface, wherein the updated effect identifier includes a search control;

[0171] In response to a triggering operation on the search control, displaying effect description information of the target capability effect;

[0172] In response to an effect acquisition trigger operation on the effect description information, a path for acquiring the target capability effect is displayed on the graphical user interface.

[0173] It can be seen that the computer program can be loaded by the processor to execute any information display method provided in the embodiments of the present application, thereby bringing the following technical effects: enabling players to clearly understand the relevant information of the specific ability effects triggered by the characters in the video when viewing the game video, so as to enhance the player experience.

[0174] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.

[0175] The computer-readable storage medium may include: a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, etc.

[0176] Since the computer program stored in the computer-readable storage medium can execute any one of the information display methods provided in the embodiments of the present application, the beneficial effects that can be achieved by any one of the information display methods provided in the embodiments of the present application can be achieved. Please refer to the previous embodiments for details and will not be repeated here.

[0177] According to one aspect of the present application, a computer program product or a computer program is also provided, the computer program product or the computer program including computer instructions, the computer instructions being stored in a computer-readable storage medium. A processor of an electronic device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the electronic device executes the methods provided in various optional implementations of the above embodiments.

[0178] In the above-mentioned information display device, computer-readable storage medium, electronic device, and computer program product embodiments, the description of each embodiment has its own emphasis. For parts not described in detail in a certain embodiment, reference can be made to the relevant description of other embodiments. Those skilled in the art can clearly understand that for the convenience and simplicity of description, the specific working process and beneficial effects of the above-described information display device, computer-readable storage medium, computer program product, electronic device, and corresponding units can refer to the description of the information display method in the above embodiment, and will not be repeated here.

[0179] The above is a detailed introduction to an information display method, device, electronic device, computer-readable storage medium and computer program product provided in the embodiments of the present application. Specific examples are used in this article to illustrate the principles and implementation methods of the present application. The description of the above embodiments is only used to help understand the method of the present application and its core idea; at the same time, for technical personnel in this field, according to the ideas of the present application, there will be changes in the specific implementation methods and application scope. In summary, the content of this specification should not be understood as a limitation on the present application.

Claims

1. An information display method, characterized in that: include: Playing a multimedia screen through a graphical user interface, the multimedia screen including at least a portion of a virtual scene, virtual objects located in the virtual scene, and an effect identifier corresponding to at least one target virtual object among the virtual objects, the effect identifier being used to indicate that a target ability effect of the target virtual object is triggered; In response to a screen pause operation on a multimedia screen, updating an effect identifier of the paused multimedia screen in the graphical user interface, wherein the updated effect identifier includes a search control; In response to a triggering operation on the search control, displaying effect description information of the target capability effect; In response to an effect acquisition trigger operation on the effect description information, a path for acquiring the target capability effect is displayed on the graphical user interface.

2. The information display method according to claim 1, characterized in that: The effect description information includes a path trigger control, and in response to the effect acquisition trigger operation on the effect description information, displaying the acquisition path of the target capability effect on the graphical user interface includes: In response to a trigger operation on the pathway trigger control, a pathway for obtaining the target capability effect is displayed on the graphical user interface.

3. The information display method according to claim 2, characterized in that: The displaying, in response to the triggering operation on the search control, effect description information of the target capability effect includes: In response to a pressing operation on the search control, displaying effect description information of the target capability effect; In response to the triggering operation of the path triggering control, displaying the acquisition path of acquiring the target capability effect on the graphical user interface includes: In response to a sliding operation that is continuous with the pressing operation, acquiring a sliding position of the sliding operation; In response to the sliding position being at the path trigger control, a path for obtaining the target capability effect is displayed on the graphical user interface.

4. The information display method according to claim 1, characterized in that: The method of displaying the acquisition method of the target capability effect on the graphical user interface includes: At least one path jump control of the target ability effect is displayed on the graphical user interface, and each of the path jump controls is used to indicate a path for obtaining the target ability effect.

5. The information display method according to claim 4, characterized in that: After displaying at least one path jump control of the target capability effect on the graphical user interface, the method further includes: In response to a triggering operation on a target pathway jump control in the pathway jump control, an effect acquisition interface corresponding to the target pathway jump control is displayed on the graphical user interface, and the effect acquisition interface is used to acquire the target capability effect.

6. The information display method according to claim 1, characterized in that: The multimedia screen is a screen in the game animation. After the acquisition method of the target ability effect is displayed on the graphical user interface, the method further includes: In response to the playback end event of the game animation, an identification list is displayed on the graphical user interface, the identification list includes at least one first effect identification, and the first effect identification is an effect identification that is triggered during the playback of the game animation.

7. The information display method according to claim 6, characterized in that: After displaying the identification list on the graphical user interface, the method further includes: In response to a collection operation on a second effect identifier in the first effect identifier, the second effect identifier is collected in a current user account.

8. The information display method according to claim 7, characterized in that: The identifier list also includes a collection control corresponding to the first effect identifier, and in response to a collection operation on a second effect identifier in the first effect identifier, collecting the second effect identifier to the current user account includes: In response to a triggering operation on the collection control, determining the first effect identifier corresponding to the triggered collection control as the second effect identifier; The second effect identifier is added to the current user account.

9. The information display method according to claim 7, characterized in that: Also includes: In response to a favorites viewing operation for the current user account, displaying a second effect identifier of the favorites of the current user account on the graphical user interface; In response to a selection operation on the second effect identifier, effect description information of the selected second effect identifier is displayed on the graphical user interface.

10. The information display method according to claim 6, characterized in that: The multimedia screen also includes a round switching control, and after the multimedia screen is played through the graphical user interface, it also includes: In response to a switching operation on the round switching control, determining a target round indicated by the switching operation from the game animation; A multimedia screen corresponding to the target round is displayed on the graphical user interface, wherein the multimedia screen corresponding to the target round includes at least a portion of a virtual scene, virtual objects located in the virtual scene, and an effect identifier corresponding to at least one target virtual object among the virtual objects in the target round.

11. The information display method according to any one of claims 1 to 10, characterized in that: The identification display information of the effect identification is displayed according to the effect type of the target capability effect.

12. An information display device, characterized in that: include: A picture playing module, used for playing a multimedia picture through a graphical user interface, wherein the multimedia picture includes at least part of a virtual scene, virtual objects located in the virtual scene, and an effect identifier corresponding to at least one target virtual object among the virtual objects, wherein the effect identifier is used to indicate that a target capability effect of the target virtual object is triggered; A picture pause module, configured to update an effect identifier of the paused multimedia picture in the graphical user interface in response to a picture pause operation on the multimedia picture, wherein the updated effect identifier includes a search control; An information display module, configured to display effect description information of the target capability effect in response to a triggering operation on the search control; A path display module is used to display the path for obtaining the target capability effect on the graphical user interface in response to an effect acquisition trigger operation on the effect description information.

13. An electronic device, characterized in that: It comprises a processor and a memory, wherein the memory stores a plurality of instructions; the processor loads instructions from the memory to execute the steps of the information display method according to any one of claims 1 to 11.

14. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores a plurality of instructions, and the instructions are suitable for being loaded by a processor to execute the steps of the information display method according to any one of claims 1 to 11.

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