Game interaction method and device, computer equipment and storage medium

By displaying sharing information and interaction instructions on the graphical user interface in multiplayer online games, the problem of interaction gap after player sharing is solved, and a richer game interactive experience is achieved.

CN119868950AActive Publication Date: 2025-04-25NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202510318351.5
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-03-17
Publication Date
2025-04-25
Estimated Expiration
2045-03-17

AI Technical Summary

Technical Problem

In multiplayer online games, after players share game experience and strategies, subsequent interactions create gaps, affecting the interactive experience between the sharer and the shared person.

Method used

By displaying the sharing information and its corresponding interaction instructions on the graphical user interface, players are allowed to trigger corresponding interaction methods based on the interaction instructions, and realize multiple interactions with the sharer and the sharing object.

Benefits of technology

It improves the sharing and interactive experience between gamers, making it easier for players to quickly engage in multiple interactions, thereby enhancing the sociality and interactivity of the game.

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Abstract

The embodiment of the invention discloses a game interaction method and device, computer equipment and a computer readable storage medium. According to the scheme, in response to the received sharing information sent by the first game account for the sharing object, the sharing information and at least one piece of interaction indication information corresponding to the sharing information are displayed on the graphical user interface, and each piece of interaction indication information is used for indicating an interaction mode for the first game account and / or the sharing object; and in response to a trigger operation for target interaction indication information in the at least one piece of interaction indication information, performing interaction based on a target interaction mode indicated by the target interaction indication information. In this way, the game players can conveniently and quickly interact with the shared information and the shared objects in the shared information in various modes, and therefore the sharing interaction experience between the game players is improved.
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Description

Technical Field

[0001] The present application relates to the field of computer technology, and in particular to a game interaction method, device, computer equipment and computer-readable storage medium. Background Art

[0002] In multiplayer online games, players often enhance interaction with each other by sharing game experiences, tips, strategies, or anecdotes.

[0003] In the related art, the common form of sharing in the game is: after the sharer shares it with other players in the form of conversation messages or pictures, other players can view it, but there is a disconnect between other players and the subsequent behavior of the shared information, which will have a certain impact on the interactive experience of the sharer and the shared party. Summary of the invention

[0004] The embodiments of the present application provide a game interaction method, apparatus, computer device, and computer-readable storage medium to improve the sharing and interaction experience between game players.

[0005] The present application embodiment provides a game interaction method, including:

[0006] In response to receiving sharing information sent by the first game account for a sharing object, displaying the sharing information and at least one interaction indication information corresponding to the sharing information on the graphical user interface, each interaction indication information is used to indicate an interaction method for the first game account and / or for the sharing object;

[0007] In response to a triggering operation on target interaction indication information in the at least one interaction indication information, interaction is performed based on a target interaction mode indicated by the target interaction indication information.

[0008] Accordingly, the embodiment of the present application further provides a game interaction device, including:

[0009] A first display unit, configured to, in response to receiving sharing information sent by a first game account for a sharing object, display the sharing information and at least one interaction indication information corresponding to the sharing information on the graphical user interface, wherein each interaction indication information is used to indicate an interaction method for the first game account and / or for the sharing object;

[0010] An interaction unit is used to respond to a trigger operation on target interaction indication information in the at least one interaction indication information, and to interact based on a target interaction mode indicated by the target interaction indication information.

[0011] Correspondingly, an embodiment of the present application also provides a computer device, including a memory, a processor, and a computer program stored on the memory and executable on the processor, wherein the processor executes any game interaction method provided in the embodiments of the present application.

[0012] Correspondingly, an embodiment of the present application also provides a computer-readable storage medium, which stores multiple instructions, and the instructions are suitable for a processor to load to execute the above game interaction method.

[0013] In the embodiment of the present application, in response to receiving the sharing information sent by the first game account for the sharing object, the sharing information and at least one interaction indication information corresponding to the sharing information are displayed on the graphical user interface, and each interaction indication information is used to indicate the interaction method for the first game account and / or for the sharing object; in response to the trigger operation for the target interaction indication information in the at least one interaction indication information, the interaction is performed based on the target interaction method indicated by the target interaction indication information. In this way, it is convenient for game players to quickly interact with the sharing information and the sharing objects in the sharing information in multiple ways, thereby improving the sharing interaction experience between game players. BRIEF DESCRIPTION OF THE DRAWINGS

[0014] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings required for use in the description of the embodiments will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present application. For those skilled in the art, other drawings can be obtained based on these drawings without creative work.

[0015] Figure 1 A scene diagram of a game interaction system provided in an embodiment of the present application.

[0016] Figure 2 A flowchart of a game interaction method provided in an embodiment of the present application.

[0017] Figure 3 A schematic diagram of an application scenario of a game interaction method provided in an embodiment of the present application.

[0018] Figure 4 A schematic diagram of an application scenario of another game interaction method provided in an embodiment of the present application.

[0019] Figure 5 A schematic diagram of an application scenario of another game interaction method provided in an embodiment of the present application.

[0020] Figure 6 A schematic diagram of an application scenario of another game interaction method provided in an embodiment of the present application.

[0021] Figure 7 A schematic diagram of an application scenario of another game interaction method provided in an embodiment of the present application.

[0022] Figure 8 A schematic diagram of an application scenario of another game interaction method provided in an embodiment of the present application.

[0023] Fig. 9 A schematic diagram of an application scenario of another game interaction method provided in an embodiment of the present application.

[0024] Fig.10 A schematic diagram of an application scenario of another game interaction method provided in an embodiment of the present application.

[0025] Fig.11 A schematic diagram of an application scenario of another game interaction method provided in an embodiment of the present application.

[0026] Fig.12 A schematic diagram of an application scenario of another game interaction method provided in an embodiment of the present application.

[0027] Fig.13 A structural block diagram of a game interaction device provided in an embodiment of the present application.

[0028] Fig.14 A schematic diagram of the structure of a computer device provided in an embodiment of the present application. DETAILED DESCRIPTION

[0029] The following will be combined with the drawings in the embodiments of the present application to clearly and completely describe the technical solutions in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, not all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative work are within the scope of protection of this application.

[0030] The embodiments of the present application provide a game interaction method, device, computer-readable storage medium and computer equipment. Specifically, the game interaction method of the embodiments of the present application can be executed by a computer device, wherein the computer device can be a terminal or a server. The terminal can be a terminal device such as a smart phone, a tablet computer, a laptop computer, a touch screen, a game console, a personal computer (PC, Personal Computer), a personal digital assistant (Personal Digital Assistant, PDA), etc. The terminal can also include a client, which can be a game application client, a browser client carrying a game program, or an instant messaging client, etc. The server can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, CDN (Content Delivery Network, content distribution network), and basic cloud computing services such as big data and artificial intelligence platforms.

[0031] For example, when the game interaction method is run on a terminal, the terminal device stores a game application and is used to present a virtual scene in the game screen. The terminal device is used to interact with the user through a graphical user interface, for example, the game application is downloaded and installed by the terminal device and run. The terminal device may provide the graphical user interface to the user in a variety of ways, for example, it may be rendered and displayed on the display screen of the terminal device, or the graphical user interface may be presented through holographic projection. For example, the terminal device may include a touch display screen and a processor, the touch display screen is used to present the graphical user interface and receive the operation instructions generated by the user acting on the graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, respond to the operation instructions, and control the display of the graphical user interface on the touch display screen.

[0032] For example, when the game interaction method is run on a server, it can be a cloud game. Cloud gaming refers to a gaming method based on cloud computing. In the operation mode of cloud gaming, the operating body of the game application and the game screen presentation body are separated, and the storage and operation of the game interaction method are completed on the cloud gaming server. The game screen presentation is completed on the client side of the cloud gaming. The cloud gaming client is mainly used for receiving and sending game data and presenting the game screen. For example, the cloud gaming client can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, a personal digital assistant, etc., but the terminal device for processing game data is a cloud gaming server in the cloud. When playing the game, the user operates the cloud gaming client to send an operation instruction to the cloud gaming server. The cloud gaming server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the cloud gaming client through the network. Finally, the cloud gaming client decodes and outputs the game screen.

[0033] See also Figure 1 , Figure 1 A scene diagram of a game interaction system provided for an embodiment of the present application. The system may include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user can be connected to the server of different games through the network. The terminal is any device with computing hardware that can support and execute software products corresponding to the game. In addition, the terminal has one or more multi-touch screens for sensing and obtaining the input of the user through the touch or sliding operation performed at multiple points of one or more touch-sensitive display screens. In addition, when the system includes multiple terminals, multiple servers, and multiple networks, different terminals can be connected to each other through different networks and different servers. The network can be a wireless network or a wired network, such as a wireless network for a wireless local area network (WLAN), a local area network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, different terminals 1000 can also use their own Bluetooth network or hotspot network to connect to other terminals or to servers, etc. For example, multiple users can be online through different terminals and thus connected and synchronized with each other through appropriate networks to support multi-player games. In addition, the system may include multiple databases, the multiple databases are coupled to different servers, and the information related to the game environment can be continuously stored in the databases when different users play the multi-player game online.

[0034] The embodiment of the present application provides a game interaction method, which can be executed by a terminal or a server. The embodiment of the present application takes the game interaction method executed by a terminal as an example for explanation. Among them, the terminal includes a touch display screen and a processor, and the touch display screen is used to present a graphical user interface and receive operation instructions generated by the user acting on the graphical user interface. When the user operates the graphical user interface through the touch display screen, the graphical user interface can control the local content of the terminal by responding to the received operation instructions, and can also control the content of the opposite server by responding to the received operation instructions. For example, the operation instructions generated by the user acting on the graphical user interface include instructions for starting a game application, and the processor is configured to start the game application after receiving the instructions for starting the game application provided by the user. In addition, the processor is configured to render and draw a graphical user interface associated with the game on the touch display screen. The touch display screen is a multi-touch sensitive screen that can sense touch or sliding operations performed simultaneously at multiple points on the screen. The user performs a touch operation on the graphical user interface using a finger, and when the graphical user interface detects the touch operation, it controls different virtual objects in the game to perform actions corresponding to the touch operation. For example, the game can be any of casual games, action games, role-playing games, strategy games, sports games, puzzle games, etc. Among them, the game may include a virtual scene of the game. In addition, the virtual scene of the game may include one or more virtual objects controlled by a user (or player), such as a virtual character. In addition, the virtual scene of the game may also include one or more obstacles, such as railings, gullies, walls, etc., to limit the movement of virtual objects, such as limiting the movement of one or more objects to a specific area in the virtual scene. Optionally, the virtual scene of the game also includes one or more elements, such as skills, scores, character health status, energy, etc., to provide help to players, provide virtual services, increase scores related to player performance, etc. In addition, the graphical user interface may also present one or more indicators to provide indication information to the player. For example, the game may include a virtual object controlled by a player and one or more other virtual objects (such as an enemy character). In one embodiment, one or more other virtual objects are controlled by other players of the game. For example, one or more other virtual objects may be controlled by a computer, such as a robot using an artificial intelligence (AI) algorithm, to achieve a man-machine battle mode. For example, a virtual object has various skills or abilities that game players use to achieve their goals. For example, a virtual object has one or more weapons, props, tools, etc. that can be used to eliminate other objects from the game. Such skills or abilities can be activated by a game player using one of a plurality of preset touch operations with a touch display screen of a terminal. The processor can be configured to present a corresponding game screen in response to an operation instruction generated by a user's touch operation.

[0035] It should be noted that Figure 1 The scene diagram of the game interaction system shown is only an example. The image processing system and scene described in the embodiment of the present application are intended to more clearly illustrate the technical solution of the embodiment of the present application, and do not constitute a limitation on the technical solution provided in the embodiment of the present application. Ordinary technicians in this field can know that with the evolution of the game interaction system and the emergence of new business scenarios, the technical solution provided in the embodiment of the present application is also applicable to similar technical problems.

[0036] Based on the above problems, the embodiments of the present application provide a first game interaction method, device, computer equipment and computer-readable storage medium, which can improve the game experience of players. The following are detailed descriptions. It should be noted that the description order of the following embodiments is not intended to limit the preferred order of the embodiments.

[0037] An embodiment of the present application provides a game interaction method, which can be executed by a terminal or a server. The embodiment of the present application takes the game interaction method executed by a terminal as an example for explanation.

[0038] See also Figure 2 , Figure 2 A flowchart of a game interaction method provided in an embodiment of the present application is shown below. The specific process of the game interaction method can be as follows:

[0039] 101. In response to receiving sharing information sent by a first game account and targeting a sharing object, display the sharing information and at least one interactive indication information corresponding to the sharing information on a graphical user interface.

[0040] In the embodiment of the present application, the first game account refers to a game account associated with other players in the target game who share information with the current player.

[0041] The shared object refers to an object in the target game that supports interaction between players.

[0042] In some embodiments, the sharing object may include: at least one of game resources and game content.

[0043] Among them, game resources refer to the resources that players can obtain in the target game, which may include: game currency, game props, game equipment, game characters, skin appearance, etc.

[0044] Among them, game content refers to the content that players can participate in in the target game, which may include: activity gameplay, game tasks, achievements, game levels, etc.

[0045] The shared information includes information related to the shared object.

[0046] For example, the sharing object may be game prop A, and the sharing information may include: game prop A is obtained.

[0047] In an embodiment of the present application, in order to facilitate quick sharing interactions between players of the target game, a quick sharing entrance may be provided.

[0048] For example, in the target game, for various events that can be shared, a corresponding quick sharing control can be provided in the interface of the event, and the quick sharing control can be used to share the event.

[0049] The events that can be shared in the target game may include events related to the sharing object, for example, may include: obtaining an achievement, completing a task, obtaining a game character / appearance / props, new gameplay, etc.

[0050] For example, see Figure 3 , Figure 3 A schematic diagram of an application scenario of a game interaction method provided in an embodiment of the present application. Figure 3 In the graphical user interface shown, a game event "Get a new look!" that can be shared is displayed, and a sharing control for sharing the game event is provided. Players can trigger the sharing of the game event through the sharing control.

[0051] In some embodiments, in order to meet the sharing needs of different game players, the method may further include:

[0052] In response to a trigger operation on a sharing control, displaying a plurality of sharing channels on a graphical user interface;

[0053] In response to a trigger operation on a target sharing channel among the multiple sharing channels, the game event is shared through the target sharing channel.

[0054] In an embodiment of the present application, the trigger operation may include a touch operation, such as a click operation, a press operation, a slide operation, etc.

[0055] The sharing channel refers to the way and method of sharing game events, and may include multiple sharing channels in the target game and multiple sharing channels outside the target game.

[0056] For example, the multiple sharing channels in the target game may include: sharing with game friends, sharing to game friend circles, sharing to game topic squares, etc.; the multiple sharing channels outside the target game may include other social platforms.

[0057] For example, see Figure 4 , Figure 4 A schematic diagram of another application scenario of a game interaction method provided in an embodiment of the present application. Figure 4 In the graphical user interface shown on the upper side, when a game player's click operation on a sharing control is detected, multiple sharing channels can be triggered to be displayed.

[0058] That is to say, Figure 4 The graphical user interface shown on the lower side displays multiple sharing channels, including "Share with Friends", "Game Friends Circle", "Share to Topic Plaza", etc.

[0059] Furthermore, players can select one of the sharing channels to share the game events.

[0060] For example, if "Share with Friends" is selected, a friend list may be displayed, and the game player may select game friends to share the game event with the selected game friends.

[0061] For example, if you select "Game Friends Circle", you can publish the game event to the friend circle of the target game, and all game friends can see the sharing information of the game event.

[0062] For example, if you select "Share to Topic Plaza", you can publish the game event to the topic plaza of the target game, and all players in the target game can see the sharing information of the game event.

[0063] In an embodiment of the present application, the sharing information for the sharing object may include multiple sharing channels. When the second game account associated with the current player receives the sharing information sent by the first game account, the way in which the sharing information and the interactive indication information corresponding to the sharing information are displayed in the graphical user interface can be determined according to the sharing channel selected by the second game account.

[0064] In some embodiments, the first game account sends sharing information to the second game account through the "Share with Friends" sharing channel, and the step of "displaying the sharing information and at least one interactive indication information corresponding to the sharing information on the graphical user interface" may include the following operations:

[0065] The session page between the second game account and the first game account is displayed on the graphical user interface.

[0066] The conversation page includes sharing information and at least one interactive indication information corresponding to the sharing information.

[0067] For example, see Figure 5 , Figure 5 A schematic diagram of another application scenario of a game interaction method provided in an embodiment of the present application. Figure 5 In the graphical user interface shown, a session page is displayed, and the session page is used to send / receive information between the first game account and the second game account (ie, corresponding to player A).

[0068] The conversation page displays sharing information and interaction indication information corresponding to the sharing information. The sharing object corresponding to the sharing information is: Appearance A, and the sharing information indicates: Player A obtains Appearance A.

[0069] In some embodiments, the first game account sends sharing information to the second game account through the sharing channel of "Game Friends Circle" or "Share to Topic Plaza", and the second game account can receive and view the information shared by the first game account in the corresponding interface of "Game Friends Circle" or "Share to Topic Plaza".

[0070] In the embodiment of the present application, each interaction indication information is used to indicate an interaction method for the first game account or for the sharing object. Different interaction indication information can be used to indicate different interaction methods.

[0071] In some embodiments, the interaction indication information may include: first interaction indication information and second interaction indication information.

[0072] Among them, the first interaction indication information is used to indicate a first interaction method for the first game account; that is, the first interaction method corresponding to the first interaction indication information is used to interact with the first game account; the second interaction indication information is used to indicate a second interaction method for the sharing object, that is, the second interaction method corresponding to the second interaction indication information is used to interact with the sharing object.

[0073] In some embodiments, the first interaction method may include: replying, that is, replying to the first game account; the content displayed by the first interaction indication information may include preset reply information.

[0074] The first interaction indication information may include multiple items, and the contents displayed by different first interaction indication information include different types of preset reply messages. Different types of preset reply messages have different meanings, for example, they may include praise, congratulations, praise, sharing (indicating feedback to the player of the first game account that the second game account also owns the game resources or participates in the game content), etc. for the first game account.

[0075] In some embodiments, the generation method of the preset reply information includes at least one of the following: player customization, system default setting, etc.

[0076] For example, see Figure 6 , Figure 6 A schematic diagram of another application scenario of a game interaction method provided in an embodiment of the present application. Figure 6 In the graphical user interface shown, the interaction indication information may include multiple first interaction indication information, namely: first interaction indication information ① and first interaction indication information ②.

[0077] Among them, the preset reply information displayed by the first interactive indication information ① is "hhh! I have this too!", which is used to indicate sharing with the first game account; the preset reply information displayed by the first interactive indication information ② is "Wow! NB!", which is used to indicate congratulations to the first game account.

[0078] In the embodiment of the present application, the second interaction mode corresponding to the second interaction indication information is determined according to the type of the sharing object.

[0079] In some embodiments, if the sharing object is a game resource, the second interaction method may include: obtaining, that is, obtaining the game resource; the content displayed by the second interaction indication information includes the acquisition method.

[0080] The second interaction indication information may include multiple items, and the contents displayed by different second interaction indication information respectively include different acquisition paths, and different acquisition paths indicate different ways of obtaining game resources.

[0081] In some embodiments, the acquisition methods may at least include: purchasing, requesting, obtaining through activities, etc.

[0082] For example, see Figure 7 , Figure 7 A schematic diagram of another application scenario of a game interaction method provided in an embodiment of the present application. Figure 7 In the graphical user interface shown, the sharing object in the sharing information is a game resource (appearance A), and the interaction indication information may include a plurality of second interaction indication information, namely: second interaction indication information ③ and second interaction indication information ④.

[0083] Among them, the acquisition method displayed in the second interactive indication information ③ is "purchase"; the preset reply information displayed in the second interactive indication information ④ is "request".

[0084] In some embodiments, if the sharing object is game content, the second interaction method may include: participation, that is, participating in the game content; the content displayed by the second interaction indication information may include participation.

[0085] For example, see Figure 8 , Figure 8 A schematic diagram of another application scenario of a game interaction method provided in an embodiment of the present application. Figure 8 In the graphical user interface shown, the sharing object in the sharing information is the game content (task A), and the interaction indication information may include second interaction indication information ⑤, and the content displayed in the second interaction indication information ⑤ is "participation", indicating participation in the game content.

[0086] In some embodiments, in order to facilitate the interaction between the game player and the shared information or the shared object, the step of "displaying the shared information and at least one interactive indication information corresponding to the shared information on the graphical user interface" may include the following operations:

[0087] Get the object type of the shared object;

[0088] Obtaining a mapping relationship between a preset object type and preset interaction indication information;

[0089] Based on the mapping relationship, determining at least one interaction indication information corresponding to the sharing information;

[0090] At least one interactive indication message is displayed on the graphical user interface.

[0091] In the embodiment of the present application, the types of shared objects may include: game content and game resources.

[0092] Wherein, obtaining the object type of the sharing object may include: determining the object type to which the sharing object corresponding to the sharing information displayed on the graphical user interface belongs.

[0093] The mapping relationship between the preset object type and the preset interaction indication information may be created in advance.

[0094] For example, the preset object type may include: game content and game resources. The preset interaction indication information includes: first interaction indication information indicating a reply to the first game account, second interaction indication information indicating participation in the game content, and second interaction indication information indicating acquisition of the game resources. Creating a mapping relationship may include: the preset object type is game content, corresponding to the first interaction indication information indicating a reply to the first game account and the second interaction indication information indicating participation in the game content; the preset object type is game resources, corresponding to the first interaction indication information indicating a reply to the first game account and the second interaction indication information indicating acquisition of the game resources.

[0095] Among them, based on the mapping relationship, determining at least one interaction indication information corresponding to the sharing information can include, according to the mapping relationship, determining preset interaction indication information corresponding to the object type of the sharing object, as the interaction indication information corresponding to the sharing information, so that the interaction indication information can be displayed on the graphical user interface.

[0096] For example, see Fig. 9 , Fig. 9 A schematic diagram of another application scenario of a game interaction method provided in an embodiment of the present application. Fig. 9In the graphical user interface shown, the sharing object in the sharing information is the game resources (appearance A), and the interaction indication information may include: first interaction indication information ① and first interaction indication information ② for replying to the first game account, second interaction indication information ③ and second interaction indication information ④ for indicating the acquisition of game resources.

[0097] 102. In response to a triggering operation on target interaction indication information in at least one interaction indication information, interact based on a target interaction mode indicated by the target interaction indication information.

[0098] In some embodiments, the target interaction indication information may be one of the plurality of first interaction indication information, and the step of “interacting based on the target interaction mode indicated by the target interaction indication information” may include the following operations:

[0099] The first game account is replied based on the preset reply information displayed in the target interaction indication information.

[0100] In some embodiments, the step of “replying to the first game account based on the preset reply information displayed in the target interaction indication information” may include the following operations:

[0101] The preset reply information displayed in the target interaction instruction information is sent to the first game account through the conversation page.

[0102] For example, see Fig.10 , Fig.10 A schematic diagram of another application scenario of a game interaction method provided in an embodiment of the present application. Fig.10 In the graphical user interface shown on the upper side, when a triggering operation on the first interactive indication information ① is detected, it can trigger the sending of a preset reply message "hhh I have this too!" corresponding to the first interactive indication information ① to the first game account corresponding to player a.

[0103] That is to say, Fig.10 The graphical user interface shown at the bottom side shows a conversation page in which a message “hhh I have this too!” is sent from the second game account corresponding to player b (ie, the current player).

[0104] In some embodiments, the target interaction indication information may be one of a plurality of second interaction indication information indicating interaction with the game resource, and the step of “interacting based on the target interaction method indicated by the target interaction indication information” may include the following operations:

[0105] A resource acquisition page associated with the acquisition path corresponding to the target interaction indication information is displayed on the graphical user interface.

[0106] Among them, the resource acquisition page is used to obtain game resources.

[0107] Among them, the resource acquisition page can correspond to the acquisition method. For example, if the target interaction indication information indicates to obtain game resources through the acquisition method: purchase, the corresponding resource acquisition page can be a purchase page, and then the player can purchase the game resources on the purchase page.

[0108] For another example, if the target interaction instruction information indicates obtaining game resources through the acquisition method: request, the corresponding resource acquisition page may be a request page, and the player may request the game resources on the request page.

[0109] In some embodiments, the acquisition path corresponding to the target interaction indication information may be a request, and the resource acquisition page includes a request page; the method may further include the following steps:

[0110] In response to the editing operation on the request page, request information of the game resource is determined, and the request information is sent to the first game account, so that the first game account donates the game resource to the second game account based on the request information.

[0111] For example, see Fig.11 , Fig.11 A schematic diagram of another application scenario of a game interaction method provided in an embodiment of the present application. Fig.11 In the graphical user interface shown on the upper side, when a triggering operation on the second interactive indication information ④ is detected, the request page can be triggered to be displayed.

[0112] That is to say, Fig.11 The graphical user interface shown at the bottom shows a request page, wherein the request page displays information of appearance A, a request quantity edit control and a request control.

[0113] The requested quantity edit control can be used for the current player to input the quantity of appearance A that he wants to request from the player of the second game account; the request control can be used to trigger sending request information for appearance A to the second game account.

[0114] The editing operation on the request page may include an input operation on the request quantity edit control to determine the request quantity.

[0115] In some embodiments, the target interaction indication information may be second interaction indication information indicating interaction with the game content, and the step of “interacting based on the target interaction method indicated by the target interaction indication information” may include the following operations:

[0116] A participation page corresponding to the game content is displayed on the graphical user interface.

[0117] Among them, the participation page is used to participate in the game content.

[0118] For example, see Fig.12 , Fig.12 A schematic diagram of another application scenario of a game interaction method provided in an embodiment of the present application. Fig.12 In the graphical user interface shown on the upper side, the sharing object in the sharing information is the game content (task A), and the interaction indication information may include: first interaction indication information ① and first interaction indication information ② for replying to the first game account, and second interaction indication information ⑤ for indicating participation in task A.

[0119] When the current player's triggering operation on the second interactive indication information ⑤ is detected, the participation page corresponding to task A can be triggered to display.

[0120] That is to say, Fig.12 The graphical user interface shown on the lower side displays a participation page corresponding to Task A, through which the current player can participate in Task A.

[0121] The embodiment of the present application discloses a game interaction method, which includes: in response to receiving sharing information sent by a first game account for a sharing object, displaying the sharing information and at least one interaction indication information corresponding to the sharing information on a graphical user interface, each interaction indication information is used to indicate an interaction method for the first game account or the sharing object; in response to a trigger operation for a target interaction indication information in at least one interaction indication information, interacting based on the target interaction method indicated by the target interaction indication information. In this way, it is convenient for game players to quickly interact with the sharing information and the sharing objects in the sharing information in multiple ways, thereby improving the sharing interaction experience between game players.

[0122] In order to facilitate better implementation of the game interaction method provided in the embodiment of the present application, the embodiment of the present application also provides a game interaction device based on the above game interaction method. The meanings of the terms are the same as those in the above game interaction method, and the specific implementation details can refer to the description in the method embodiment.

[0123] See also Fig.13 , Fig.13 A structural block diagram of a game interaction device provided in an embodiment of the present application, the device comprising:

[0124] A first display unit 301 is configured to, in response to receiving sharing information sent by a first game account for a sharing object, display the sharing information and at least one interaction indication information corresponding to the sharing information on the graphical user interface, wherein each interaction indication information is used to indicate an interaction method for the first game account and / or for the sharing object;

[0125] The interaction unit 302 is used to respond to a trigger operation on target interaction indication information in the at least one interaction indication information, and to interact based on a target interaction mode indicated by the target interaction indication information.

[0126] In some embodiments, the interaction indication information includes: first interaction indication information, second interaction indication information:

[0127] The first interaction indication information is used to indicate a first interaction method for the first game account;

[0128] The second interaction indication information is used to indicate a second interaction method for the sharing object.

[0129] In some embodiments, the first interaction method includes: reply; the content displayed by the first interaction indication information includes preset reply information; the target interaction indication information is a first interaction indication information;

[0130] The interaction unit 302 may include:

[0131] The first interaction sub-unit is used to reply to the first game account based on the preset reply information displayed in the target interaction indication information.

[0132] In some embodiments, the first display unit 301 may include:

[0133] The first display subunit is used to display a conversation page between the second game account and the first game account on the graphical user interface, wherein the conversation page includes the sharing information and at least one interactive indication information corresponding to the sharing information.

[0134] In some embodiments, the first interaction subunit may be specifically used for:

[0135] The preset reply information displayed in the target interaction indication information is sent to the first game account through the conversation page.

[0136] In some embodiments, the sharing object includes: at least one of game resources and game content.

[0137] In some embodiments, the sharing object is a game resource, the second interaction method includes: acquisition; the content displayed by the second interaction indication information includes the acquisition method; the target interaction indication information is a second interaction indication information;

[0138] The interaction unit 302 may include:

[0139] The second display sub-unit is used to display a resource acquisition page associated with the acquisition path corresponding to the target interaction indication information on the graphical user interface, and the resource acquisition page is used to acquire the game resources.

[0140] In some embodiments, the acquisition path corresponding to the target interaction indication information includes requesting, and the resource acquisition page includes a requesting page; the device may further include:

[0141] The sending unit is used to determine the request information of the game resource in response to the editing operation on the request page, and send the request information to the first game account, so that the first game account donates the game resource to the second game account based on the request information.

[0142] In some embodiments, the sharing object is game content, and the second interaction method includes: participating;

[0143] The interaction unit 302 may include:

[0144] The third display subunit is used to display a participation page corresponding to the game content on the graphical user interface, where the participation page is used to participate in the game content.

[0145] In some embodiments, the first display unit 301 may include:

[0146] A first acquisition subunit is used to acquire the object type of the sharing object;

[0147] A second acquisition subunit is used to acquire a mapping relationship between a preset object type and preset interaction indication information;

[0148] A determination subunit, configured to determine at least one interaction indication information corresponding to the sharing information based on the mapping relationship;

[0149] The fourth display subunit is used to display the at least one interaction indication information on the graphical user interface.

[0150] The embodiment of the present application discloses a game interaction device, which displays the sharing information and at least one interaction indication information corresponding to the sharing information on the graphical user interface in response to receiving the sharing information sent by the first game account through the first display unit 301, and each interaction indication information is used to indicate the interaction method for the first game account and / or for the sharing object; the interaction unit 302 responds to the trigger operation of the target interaction indication information in the at least one interaction indication information, and interacts based on the target interaction method indicated by the target interaction indication information. In this way, it is convenient for game players to quickly interact with the sharing information and the sharing objects in the sharing information in multiple ways, thereby improving the sharing interaction experience between game players.

[0151] Accordingly, the embodiment of the present application also provides a computer device, which may be a terminal. Fig.14 As shown, Fig.14 A schematic diagram of the structure of a computer device provided in an embodiment of the present application. The computer device 600 includes a processor 601 having one or more processing cores, a memory 602 having one or more computer-readable storage media, and a computer program stored in the memory 602 and executable on the processor. The processor 601 is electrically connected to the memory 602. It will be understood by those skilled in the art that the computer device structure shown in the figure does not constitute a limitation on the computer device, and may include more or fewer components than shown in the figure, or combine certain components, or arrange the components differently.

[0152] The processor 601 is the control center of the computer device 600. It uses various interfaces and lines to connect the various parts of the entire computer device 600, executes various functions of the computer device 600 and processes data by running or loading software programs and / or modules stored in the memory 602, and calling data stored in the memory 602, thereby monitoring the computer device 600 as a whole.

[0153] In the embodiment of the present application, the processor 601 in the computer device 600 will load instructions corresponding to the processes of one or more application programs into the memory 602 according to the following steps, and the processor 601 will run the application programs stored in the memory 602 to implement various functions:

[0154] In response to receiving sharing information sent by the first game account for a sharing object, displaying the sharing information and at least one interaction indication information corresponding to the sharing information on a graphical user interface, each interaction indication information is used to indicate an interaction method for the first game account and / or for the sharing object;

[0155] In response to a triggering operation on target interaction indication information in at least one interaction indication information, interaction is performed based on a target interaction mode indicated by the target interaction indication information.

[0156] In some embodiments, the interaction indication information includes: first interaction indication information, second interaction indication information:

[0157] The first interaction indication information is used to indicate a first interaction method for the first game account;

[0158] The second interaction indication information is used to indicate a second interaction method for the sharing object.

[0159] In some embodiments, the first interaction method includes: replying; the content displayed by the first interaction indication information includes preset reply information; the target interaction indication information is a first interaction indication information;

[0160] Interacting based on the target interaction method indicated by the target interaction indication information, including:

[0161] The first game account is replied based on the preset reply information displayed in the target interaction indication information.

[0162] In some embodiments, displaying the sharing information and at least one interactive indication information corresponding to the sharing information on the graphical user interface includes:

[0163] Displaying a conversation page between the second game account and the first game account on a graphical user interface, wherein the conversation page includes sharing information and at least one interactive indication information corresponding to the sharing information;

[0164] Replying to the first game account based on the preset reply information displayed in the target interaction indication information includes:

[0165] The preset reply information displayed in the target interaction instruction information is sent to the first game account through the conversation page.

[0166] In some embodiments, the sharing object includes: at least one of game resources and game content.

[0167] In some embodiments, the sharing object is a game resource, and the second interaction method includes: obtaining; the content displayed by the second interaction indication information includes the obtaining method; the target interaction indication information is a second interaction indication information;

[0168] Interacting based on the target interaction method indicated by the target interaction indication information, including:

[0169] A resource acquisition page associated with the acquisition path corresponding to the target interaction indication information is displayed on the graphical user interface, and the resource acquisition page is used to obtain game resources.

[0170] In some embodiments, the acquisition path corresponding to the target interaction indication information includes requesting, and the resource acquisition page includes a requesting page; the method further includes:

[0171] In response to the editing operation on the request page, request information of the game resource is determined, and the request information is sent to the first game account, so that the first game account donates the game resource to the second game account based on the request information.

[0172] In some embodiments, the sharing object is game content, and the second interaction method includes: participating;

[0173] Interacting based on the target interaction method indicated by the target interaction indication information, including:

[0174] A participation page corresponding to the game content is displayed on the graphical user interface, and the participation page is used to participate in the game content.

[0175] In some embodiments, displaying the sharing information and at least one interactive indication information corresponding to the sharing information on the graphical user interface includes:

[0176] Get the object type of the shared object;

[0177] Obtaining a mapping relationship between a preset object type and preset interaction indication information;

[0178] Based on the mapping relationship, determining at least one interaction indication information corresponding to the sharing information;

[0179] At least one interactive indication message is displayed on the graphical user interface.

[0180] In the embodiment of the present application, in response to receiving the sharing information sent by the first game account for the sharing object, the sharing information and at least one interaction indication information corresponding to the sharing information are displayed on the graphical user interface, and each interaction indication information is used to indicate the interaction method for the first game account and / or for the sharing object; in response to the trigger operation for the target interaction indication information in the at least one interaction indication information, the interaction is performed based on the target interaction method indicated by the target interaction indication information. In this way, it is convenient for game players to quickly interact with the sharing information and the sharing objects in the sharing information in multiple ways, thereby improving the sharing interaction experience between game players.

[0181] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.

[0182] Optional, such as Fig.14As shown, the computer device 600 further includes: a touch screen 603, a radio frequency circuit 604, an audio circuit 605, an input unit 606, and a power supply 607. The processor 601 is electrically connected to the touch screen 603, the radio frequency circuit 604, the audio circuit 605, the input unit 606, and the power supply 607, respectively. Those skilled in the art can understand that Fig.14 The computer device structure shown in the figure does not constitute a limitation on the computer device, and may include more or less components than shown in the figure, or combine certain components, or arrange the components differently.

[0183] The touch display screen 603 can be used to display a graphical user interface and receive operation instructions generated by the user acting on the graphical user interface. The touch display screen 603 may include a display panel and a touch panel. Among them, the display panel may be used to display information input by the user or information provided to the user and various graphical user interfaces of the computer device, and these graphical user interfaces may be composed of graphics, text, icons, videos and any combination thereof. Optionally, the display panel may be configured in the form of a liquid crystal display (LCD, Liquid Crystal Display), an organic light emitting diode (OLED, Organic Light-EmittingDiode) and the like. The touch panel may be used to collect the user's touch operation on or near it (such as the user using any suitable object or attachment such as a finger, a stylus, etc. on the touch panel or near the touch panel), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Optionally, the touch panel may include two parts, a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch orientation, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into the touch point coordinates, and then sends it to the processor 601, and can receive the command sent by the processor 601 and execute it. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it is transmitted to the processor 601 to determine the type of touch event, and then the processor 601 provides a corresponding visual output on the display panel according to the type of touch event. In an embodiment of the present application, the touch panel and the display panel can be integrated into the touch display screen 603 to realize the input and output functions. However, in some embodiments, the touch panel and the touch panel can be used as two independent components to realize the input and output functions. That is, the touch display screen 603 can also be used as a part of the input unit 606 to realize the input function.

[0184] The radio frequency circuit 604 may be used to send and receive radio frequency signals, so as to establish wireless communication with a network device or other computer device through wireless communication, and to send and receive signals between the network device or other computer device.

[0185] The audio circuit 605 can be used to provide an audio interface between the user and the computer device through a speaker and a microphone. The audio circuit 605 can transmit the electrical signal converted from the received audio data to the speaker, which is converted into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 605 and converted into audio data, and then the audio data is output to the processor 601 for processing, and then sent to another computer device through the radio frequency circuit 604, or the audio data is output to the memory 602 for further processing. The audio circuit 605 may also include an earplug jack to provide communication between an external headset and the computer device.

[0186] The input unit 606 may be used to receive input numbers, character information or user feature information (such as fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal input related to user settings and function control.

[0187] The power supply 607 is used to supply power to various components of the computer device 600. Optionally, the power supply 607 can be logically connected to the processor 601 through a power management system, so that the power management system can manage charging, discharging, and power consumption. The power supply 607 can also include one or more DC or AC power supplies, recharging systems, power failure detection circuits, power converters or inverters, power status indicators, and other arbitrary components.

[0188] although Fig.14 Not shown, the computer device 600 may also include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which will not be described in detail here.

[0189] In the above embodiments, the description of each embodiment has its own emphasis. For parts that are not described in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.

[0190] As can be seen from the above, the computer device provided in this embodiment can, in response to receiving sharing information sent by the first game account for a sharing object, display the sharing information and at least one interaction indication information corresponding to the sharing information on a graphical user interface, where each interaction indication information is used to indicate an interaction method for the first game account and / or for the sharing object; in response to a trigger operation for target interaction indication information in at least one interaction indication information, interact based on the target interaction method indicated by the target interaction indication information.

[0191] A person of ordinary skill in the art will appreciate that all or part of the steps in the various methods of the above embodiments may be completed by instructions, or by controlling related hardware through instructions. The instructions may be stored in a computer-readable storage medium and loaded and executed by a processor.

[0192] To this end, an embodiment of the present application provides a computer-readable storage medium, in which a plurality of computer programs are stored, and the computer program can be loaded by a processor to execute the steps in any one of the game interaction methods provided in the embodiment of the present application. For example, the computer program can execute the following steps:

[0193] In response to receiving sharing information sent by the first game account for a sharing object, displaying the sharing information and at least one interaction indication information corresponding to the sharing information on a graphical user interface, each interaction indication information is used to indicate an interaction method for the first game account and / or for the sharing object;

[0194] In response to a triggering operation on target interaction indication information in at least one interaction indication information, interaction is performed based on a target interaction mode indicated by the target interaction indication information.

[0195] In some embodiments, the interaction indication information includes: first interaction indication information, second interaction indication information:

[0196] The first interaction indication information is used to indicate a first interaction method for the first game account;

[0197] The second interaction indication information is used to indicate a second interaction method for the sharing object.

[0198] In some embodiments, the first interaction method includes: replying; the content displayed by the first interaction indication information includes preset reply information; the target interaction indication information is a first interaction indication information;

[0199] Interacting based on the target interaction method indicated by the target interaction indication information, including:

[0200] The first game account is replied based on the preset reply information displayed in the target interaction indication information.

[0201] In some embodiments, displaying the sharing information and at least one interactive indication information corresponding to the sharing information on the graphical user interface includes:

[0202] Displaying a conversation page between the second game account and the first game account on a graphical user interface, wherein the conversation page includes sharing information and at least one interactive indication information corresponding to the sharing information;

[0203] Replying to the first game account based on the preset reply information displayed in the target interaction indication information includes:

[0204] The preset reply information displayed in the target interaction instruction information is sent to the first game account through the conversation page.

[0205] In some embodiments, the sharing object includes: at least one of game resources and game content.

[0206] In some embodiments, the sharing object is a game resource, and the second interaction method includes: obtaining; the content displayed by the second interaction indication information includes the obtaining method; the target interaction indication information is a second interaction indication information;

[0207] Interacting based on the target interaction method indicated by the target interaction indication information, including:

[0208] A resource acquisition page associated with the acquisition path corresponding to the target interaction indication information is displayed on the graphical user interface, and the resource acquisition page is used to obtain game resources.

[0209] In some embodiments, the acquisition path corresponding to the target interaction indication information includes requesting, and the resource acquisition page includes a requesting page; the method further includes:

[0210] In response to the editing operation on the request page, request information of the game resource is determined, and the request information is sent to the first game account, so that the first game account donates the game resource to the second game account based on the request information.

[0211] In some embodiments, the sharing object is game content, and the second interaction method includes: participating;

[0212] Interacting based on the target interaction method indicated by the target interaction indication information, including:

[0213] A participation page corresponding to the game content is displayed on the graphical user interface, and the participation page is used to participate in the game content.

[0214] In some embodiments, displaying the sharing information and at least one interactive indication information corresponding to the sharing information on the graphical user interface includes:

[0215] Get the object type of the shared object;

[0216] Obtaining a mapping relationship between a preset object type and preset interaction indication information;

[0217] Based on the mapping relationship, determining at least one interaction indication information corresponding to the sharing information;

[0218] At least one interactive indication message is displayed on the graphical user interface.

[0219] In the embodiment of the present application, in response to receiving the sharing information sent by the first game account for the sharing object, the sharing information and at least one interaction indication information corresponding to the sharing information are displayed on the graphical user interface, and each interaction indication information is used to indicate the interaction method for the first game account and / or for the sharing object; in response to the trigger operation for the target interaction indication information in the at least one interaction indication information, the interaction is performed based on the target interaction method indicated by the target interaction indication information. In this way, it is convenient for game players to quickly interact with the sharing information and the sharing objects in the sharing information in multiple ways, thereby improving the sharing interaction experience between game players.

[0220] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.

[0221] The computer-readable storage medium may include: a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, etc.

[0222] Since the computer program stored in the computer-readable storage medium can execute the steps in any one of the game interaction methods provided in the embodiments of the present application, the beneficial effects that can be achieved by any one of the game interaction methods provided in the embodiments of the present application can be achieved. Please refer to the previous embodiments for details and will not be repeated here.

[0223] The above is a detailed introduction to a game interaction method, device, computer-readable storage medium and computer equipment provided in the embodiments of the present application. Specific examples are used in this article to illustrate the principles and implementation methods of the present application. The description of the above embodiments is only used to help understand the method of the present application and its core idea; at the same time, for technical personnel in this field, according to the ideas of the present application, there will be changes in the specific implementation methods and application scopes. In summary, the content of this specification should not be understood as a limitation on the present application.

Claims

1. A game interaction method, characterized in that: Providing a graphical user interface through a terminal device, the method comprising: In response to receiving sharing information sent by the first game account for a sharing object, displaying the sharing information and at least one interaction indication information corresponding to the sharing information on the graphical user interface, each interaction indication information is used to indicate an interaction method for the first game account and / or for the sharing object; In response to a triggering operation on target interaction indication information in the at least one interaction indication information, interaction is performed based on a target interaction mode indicated by the target interaction indication information.

2. The method according to claim 1, characterized in that The interaction indication information includes: first interaction indication information and second interaction indication information: The first interaction indication information is used to indicate a first interaction method for the first game account; The second interaction indication information is used to indicate a second interaction method for the sharing object.

3. The method according to claim 2, characterized in that The first interaction mode includes: reply; the content displayed by the first interaction indication information includes preset reply information; the target interaction indication information is a first interaction indication information; The interacting based on the target interaction mode indicated by the target interaction indication information includes: The first game account is replied based on the preset reply information displayed in the target interaction indication information.

4. The method according to claim 3, characterized in that The displaying the sharing information and at least one interactive indication information corresponding to the sharing information on the graphical user interface includes: Displaying a conversation page between the second game account and the first game account on the graphical user interface, wherein the conversation page includes the sharing information and at least one interactive indication information corresponding to the sharing information; The replying to the first game account based on the preset reply information displayed in the target interaction indication information includes: The preset reply information displayed in the target interaction indication information is sent to the first game account through the conversation page.

5. The method according to claim 2, characterized in that: The sharing object includes: at least one of game resources and game content.

6. The method according to claim 5, characterized in that The sharing object is a game resource, the second interaction method includes: acquisition; the content displayed by the second interaction indication information includes the acquisition method; the target interaction indication information is a second interaction indication information; The interacting based on the target interaction mode indicated by the target interaction indication information includes: A resource acquisition page associated with the acquisition path corresponding to the target interaction indication information is displayed on the graphical user interface, and the resource acquisition page is used to acquire the game resources.

7. The method according to claim 6, characterized in that The acquisition path corresponding to the target interaction indication information includes requesting, and the resource acquisition page includes a requesting page; the method further includes: In response to an editing operation on the request page, request information of the game resource is determined, and the request information is sent to the first game account, so that the first game account donates the game resource to the second game account based on the request information.

8. The method according to claim 5, characterized in that The sharing object is game content, and the second interaction method includes: participation; The interacting based on the target interaction mode indicated by the target interaction indication information includes: A participation page corresponding to the game content is displayed on the graphical user interface, and the participation page is used to participate in the game content.

9. The method according to claim 1, characterized in that: The displaying the sharing information and at least one interactive indication information corresponding to the sharing information on the graphical user interface includes: Obtain the object type of the shared object; Obtaining a mapping relationship between a preset object type and preset interaction indication information; Based on the mapping relationship, determining at least one interaction indication information corresponding to the sharing information; The at least one interaction indication information is displayed on the graphical user interface.

10. A game interactive device, characterized in that: Providing a graphical user interface through a terminal device, the device comprises: A first display unit, configured to, in response to receiving sharing information sent by a first game account for a sharing object, display the sharing information and at least one interaction indication information corresponding to the sharing information on the graphical user interface, wherein each interaction indication information is used to indicate an interaction method for the first game account and / or for the sharing object; An interaction unit is used to respond to a trigger operation on target interaction indication information in the at least one interaction indication information, and to interact based on a target interaction mode indicated by the target interaction indication information.

11. A computer device, characterized in that: The invention comprises a memory, a processor and a computer program stored in the memory and running on the processor, wherein when the processor executes the program, the game interaction method as claimed in any one of claims 1 to 9 is implemented.

12. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores a plurality of instructions, and the instructions are suitable for being loaded by a processor to execute the game interaction method described in any one of claims 1 to 9.

Citation Information

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