Game interaction control method and device and electronic equipment

By providing game information and negotiation mechanisms in the game system, the problems of low efficiency and poor experience of game time negotiation in game events are solved, and more efficient game time negotiation and better player experience are achieved.

CN119868954AActive Publication Date: 2025-04-25NETEASE (HANGZHOU) NETWORK CO LTD
View PDF 4 Cites 0 Cited by

Patent Information

Application Number
CN202510037583.3
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-01-09
Publication Date
2025-04-25
Estimated Expiration
2045-01-09

AI Technical Summary

Technical Problem

In the prior art, both sides of the game are troublesome during negotiation of the start time in game events, and players need to remember the start time, resulting in low efficiency and poor experience.

Method used

A game interaction control method is provided, allowing the camp participating in the game to negotiate game time by providing game information in the game system. The specific steps include: providing the initial game time, the camp can negotiate to determine the expected game time, and prompt the time on the opponent's camp's terminal device until a confirmation instruction is obtained to determine the final game time.

Benefits of technology

It improves the negotiation efficiency of game game time, improves the player's gaming experience, and reduces errors and inconvenience caused by memory game start time.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN119868954A_ABST
    Figure CN119868954A_ABST
Patent Text Reader

Abstract

The invention provides a game interaction control method and device and electronic equipment, and the method comprises the steps: providing game playing information corresponding to a target game playing, and the game playing information comprises a plurality of camps participating in the target game playing and initial game playing time corresponding to the target game playing; in response to a negotiation application initiated by a first camp in the plurality of camps for the initial game playing time, determining a first game playing time expected by the first camp, and sending the negotiation application to a second camp participating in the target game playing so as to prompt the first game playing time on a terminal device corresponding to the second camp; and in response to a confirmation instruction of the second camp for the first game playing time, determining the first game playing time or the initial game playing time as the game playing time corresponding to the target game playing based on the confirmation instruction, so that the target game playing is started at the game playing time. According to the method, multiple camps can negotiate the game playing time in the game, so that the negotiation efficiency of the game playing time is improved, and the game experience feeling of players is also improved.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The present disclosure relates to the technical field of game design, and in particular to a game interactive control method, device and electronic device. Background Art

[0002] In the game competition, there will be multiple rounds of competition. In some stages of the competition, during the start time, the two sides can customize and negotiate a new start time. In related technologies, when players participate in competitions, they can prepare for the competition at the time set by the system, or they can organize and negotiate the start time separately through third-party social software. This start time negotiation method is more troublesome and requires players to remember the start time. Summary of the invention

[0003] The purpose of the present disclosure is to provide a game interaction control method, device and electronic device to negotiate the game time of a game match within the game.

[0004] In a first aspect, the present disclosure provides a game interaction control method, the method comprising: providing game information corresponding to a target game game, wherein the game information at least includes multiple camps participating in the target game game, and an initial game time preset for the target game game; in response to a negotiation application initiated by a first camp among multiple camps for the initial game time, determining a first game time expected by the first camp, wherein the first game time is different from the initial game time; sending a negotiation application to a second camp participating in the target game game, so as to prompt the first game time on a terminal device corresponding to the second camp; wherein the second camp is a camp other than the first camp among the multiple camps; in response to a confirmation instruction of the second camp for the first game time, determining the first game time as the game game time corresponding to the target game game based on the confirmation instruction, or determining the initial game time as the game game time corresponding to the target game game, so that the target game game starts at the game game time.

[0005] In a second aspect, the present disclosure provides a game interaction control device, which includes: an information providing module, which is used to provide game information corresponding to a target game game, wherein the game information at least includes multiple camps participating in the target game game and an initial game time preset for the target game game; an application initiating module, which is used to respond to a negotiation application initiated by a first camp among multiple camps for the initial game time, and determine a first game time expected by the first camp, wherein the first game time is different from the initial game time; an application sending module, which is used to send a negotiation application to a second camp participating in the target game game, so as to prompt the first game time on a terminal device corresponding to the second camp; wherein the second camp is a camp other than the first camp among the multiple camps; a time determining module, which is used to respond to a confirmation instruction of the second camp for the first game time, and determine the first game time as the game game time corresponding to the target game game based on the confirmation instruction, or determine the initial game time as the game game time corresponding to the target game game, so that the target game starts at the game game time.

[0006] In a third aspect, the present disclosure provides an electronic device, which includes a processor and a memory, wherein the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the above-mentioned game interaction control method.

[0007] In a fourth aspect, the present disclosure provides a computer-readable storage medium storing computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the above-mentioned game interaction control method.

[0008] The embodiments of the present disclosure bring the following beneficial effects:

[0009] The present disclosure provides a game interaction control method, device and electronic device, first providing game information corresponding to a target game match, wherein the game information at least includes multiple camps participating in the target game match and an initial game time preset for the target game match; then responding to a negotiation application initiated by a first camp among multiple camps for the initial game time, determining a first game time expected by the first camp, wherein the first game time is different from the initial game time; sending a negotiation application to a second camp participating in the target game match, so as to prompt the first game time on a terminal device corresponding to the second camp; wherein the second camp is a camp other than the first camp among multiple camps; then responding to a confirmation instruction of the second camp for the first game time, determining the first game time as the game game time corresponding to the target game match based on the confirmation instruction, or determining the initial game time as the game game time corresponding to the target game match, so that the target game match is started at the game game time. In this way, multiple camps can negotiate the game game time in the game, thereby improving the negotiation efficiency of the game game time and also improving the game experience of the players.

[0010] Other features and advantages of the present disclosure will be set forth in the following description, or some features and advantages may be inferred or unambiguously determined from the description, or may be learned by implementing the above-mentioned technology of the present disclosure.

[0011] In order to make the above-mentioned objectives, features and advantages of the present disclosure more obvious and easy to understand, the following specifically cites preferred implementation modes and describes them in detail with reference to the attached drawings. BRIEF DESCRIPTION OF THE DRAWINGS

[0012] In order to more clearly illustrate the specific embodiments of the present disclosure or the technical solutions in the prior art, the drawings required for use in the specific embodiments or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of the present disclosure. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying any creative work.

[0013] Figure 1 A flowchart of a game interaction control method provided by an embodiment of the present disclosure;

[0014] Figure 2 A display schematic diagram of a first control provided by an embodiment of the present disclosure;

[0015] Figure 3 A schematic diagram of a display of a time configuration panel provided by an embodiment of the present disclosure;

[0016] Figure 4 A schematic diagram of displaying a second prompt message and a time negotiation module provided in an embodiment of the present disclosure;

[0017] Figure 5 A schematic diagram of displaying a time negotiation module in a second display mode provided by an embodiment of the present disclosure;

[0018] Figure 6 A schematic diagram of displaying a time negotiation module in a third display mode provided by an embodiment of the present disclosure;

[0019] Figure 7 A schematic diagram of a time negotiation panel corresponding to a game character with a first role in a second camp provided by an embodiment of the present disclosure;

[0020] Figure 8 A schematic diagram of the structure of a game interaction control device provided by an embodiment of the present disclosure;

[0021] Fig. 9 A schematic diagram of the structure of an electronic device provided in an embodiment of the present disclosure. DETAILED DESCRIPTION

[0022] In order to make the purpose, technical solutions and advantages of the embodiments of the present disclosure clearer, the technical solutions in the embodiments of the present disclosure will be clearly and completely described below in conjunction with the drawings in the embodiments of the present disclosure. Obviously, the described embodiments are part of the embodiments of the present disclosure, rather than all the embodiments. The components of the embodiments of the present disclosure described and shown in the drawings here can be arranged and designed in various different configurations.

[0023] Therefore, the following detailed description of the embodiments of the present disclosure provided in the accompanying drawings is not intended to limit the scope of the present disclosure claimed for protection, but merely represents selected embodiments of the present disclosure. Based on the embodiments in the present disclosure, all other embodiments obtained by ordinary technicians in the field without creative work are within the scope of protection of the present disclosure.

[0024] There will be multiple rounds of games in the game. In some stages of the game, during the start time, the two sides can customize and negotiate a new start time. The relevant technology provides two ways to determine the start time:

[0025] Method 1 is to prepare for the competition at the time set by the system. However, this method cannot provide a convenient and fast negotiation and communication method within the terminal for pure online competitions. The start time set by the system may not be suitable for players, resulting in players being unable to participate on time.

[0026] The second method is to organize and negotiate the start time individually through a third-party social software. This method relies too much on private communication among game members. After the start time is determined after communication, it is entirely dependent on the players' own subjective initiative to remember the start time and participate on time, which places high demands on the players themselves.

[0027] Based on the above problems, the embodiments of the present disclosure provide a game interaction control method, device and electronic device. The technology can be applied to the game time setting scenario of a game game.

[0028] The game interaction control method in one embodiment of the present disclosure can be run on a local terminal device or a server. When the game interaction control method is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0029] In an optional embodiment, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the running body of the game program and the game canvas presentation body are separated, the storage and operation of the game interaction control method are completed on the cloud game server, and the role of the client device is used for receiving and sending data and presenting the game canvas. For example, the client device can be a display device with a data transmission method close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game canvas and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game canvas.

[0030] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game canvas. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed and run by an electronic device in a conventional manner. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game canvas, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.

[0031] In a possible implementation, the present disclosure provides a game interaction control method, such as Figure 1 As shown, the method comprises the following specific steps:

[0032] Step S102, providing game information corresponding to the target game, wherein the game information at least includes multiple camps participating in the target game and an initial game time preset for the target game.

[0033] Before the target game starts, the game system will provide the game information corresponding to the target game, which at least includes multiple camps participating in the target game and the initial game time for the target game, which can be the system default time or the latest game time of the target game (that is, the game time of the target game must not be later than the initial game time). Among them, a camp can include one or more game characters, and different camps contain the same number of game characters. In addition, there is a hostile relationship between different camps in multiple camps, that is, a game character in a certain camp needs to attack a game character belonging to a different camp, so that the camp where the game character is located wins.

[0034] In a specific implementation, the game information provided by the game system will be displayed in the terminal devices corresponding to the multiple camps participating in the target game, so that the players participating in the target game can view the game information corresponding to the target game in the terminal device.

[0035] Step S104, in response to a negotiation application initiated by a first camp among the multiple camps for an initial game time, determining a first game time expected by the first camp, wherein the first game time is different from the initial game time.

[0036] In a specific implementation, the first camp can be any one of the multiple camps participating in the target game. The first camp can initiate a negotiation application for the initial game time on its corresponding terminal device, and determine the game time indicated by the negotiation application as the first game time expected by the first camp. The first game time is different from the initial game time, and the first game time can be set according to the time requirements of the player controlling the first camp. The first game time can be any time, and the first game time can also be a time earlier than the initial game time, etc.

[0037] Step S106, sending a negotiation application to a second camp participating in the target game, so as to prompt the first game time on a terminal device corresponding to the second camp; wherein the second camp is a camp among the multiple camps except the first camp.

[0038] In the specific implementation, when the first camp initiates a negotiation application for the initial game time, it will send a negotiation application to other camps participating in the target game except the first camp, so as to display the first game time on the corresponding terminal devices of other camps, so that players of other camps can view the first game time and trigger a confirmation instruction for the first game time.

[0039] It should be noted that the terminal device mentioned in the embodiments of the present disclosure is a personal computer or a tablet computer, etc., that is, the present disclosure is applicable to terminal games, that is, PC games.

[0040] Step S108, in response to the confirmation instruction of the second camp for the first game time, the first game time is determined as the game game time corresponding to the target game game based on the confirmation instruction, or the initial game time is determined as the game game time corresponding to the target game game, so that the target game game starts at the game game time.

[0041] In specific implementation, the above-mentioned confirmation instruction of the second camp for the first game time may include but is not limited to: the second camp's consent instruction, rejection instruction and temporary non-processing instruction for the first game time. Specifically, when the second camp triggers the consent instruction for the first game time, the first game time will be determined as the game game time corresponding to the target game game; when the second camp triggers the rejection instruction for the first game time, the initial game time will be determined as the game game time corresponding to the target game game; when the second camp triggers the temporary non-processing instruction for the first game time, the second camp can continue to trigger the consent instruction or rejection instruction for the first game time within the preset time. If the second camp does not trigger any instruction within the preset time, the initial game time will be determined as the game game time corresponding to the target game game.

[0042] In another optional embodiment, if both the first camp and the second camp include multiple game characters, when the second camp triggers an agreement instruction for the first game time, it is also necessary to determine whether the first camp and the second camp meet the preset conditions. If the preset conditions are met, the first game time is determined as the game time corresponding to the target game game. The preset condition can be determined according to research and development requirements. For example, the preset condition can be that the game character of the second camp that triggers the agreement instruction is a designated game character, or the number of game characters in the first camp and the second camp that trigger the agreement instruction is greater than or equal to a preset value.

[0043] In a game interaction control method provided by an embodiment of the present disclosure, multiple camps can negotiate game match time within the game, thereby improving the negotiation efficiency of game match time and enhancing the player's gaming experience.

[0044] The following embodiment is used to describe a method for determining a game game time of a target game game.

[0045] Specifically, the above-mentioned specific process of responding to the second camp's confirmation instruction for the first game time, determining the first game time as the game game time corresponding to the target game game based on the confirmation instruction, or determining the initial game time as the game game time corresponding to the target game game, may include: in response to the second camp triggering an approval instruction for the first game time, determining the first game time as the game game time corresponding to the target game game; in response to the second camp triggering a rejection instruction for the first game time, determining the initial game time as the game game time corresponding to the target game game.

[0046] In the specific implementation, when the first camp initiates a negotiation application for the initial game time, the negotiation application will be sent to the second camp participating in the target game, so that the first game time, the approval control and the rejection control will be displayed on the terminal device corresponding to the second camp. When the player clicks the approval control on the terminal device corresponding to the second camp, the approval instruction for the first game time is triggered; when the player clicks the rejection control on the terminal device corresponding to the second camp, the rejection instruction for the first game time is triggered.

[0047] Further, in response to determining the first game time as the game game time corresponding to the target game game, it is determined that the negotiation application is successful, and negotiation success information is displayed in the terminal device corresponding to the first camp; in response to determining the initial game time as the game game time corresponding to the target game game, it is determined that the negotiation application fails, and negotiation failure information is displayed in the terminal device corresponding to the first camp.

[0048] In specific implementation, the above-mentioned negotiation application is successful, which means that the second camp agrees to determine the first game time as the game time corresponding to the target game; the above-mentioned negotiation application fails, which means that the second camp refuses to determine the first game time as the game time corresponding to the target game, thereby determining the initial game time as the game time corresponding to the target game. The specific display content corresponding to the above-mentioned negotiation success information and negotiation failure information can be determined according to research and development needs. Among them, the negotiation success information is used to indicate that the negotiation of the game time of the target game is completed and the negotiated game time (that is, the above-mentioned first game time). For example, the negotiation success information is: "The game time has been negotiated, and the latest time to start the game is xx / xx / xx. Please participate in the game in time." The above-mentioned negotiation failure information is used to indicate that the second camp has rejected the negotiation application. For example, the negotiation failure information is "The second camp rejected the negotiation application for the initial game time and can re-initiate the negotiation application."

[0049] In a specific embodiment, after the negotiation application initiated by the first camp is successfully negotiated, when the player first enters the game match homepage provided in the terminal device corresponding to the first camp, a pop-up window displays a negotiation success message to inform the player that the negotiation is successful. In another specific embodiment, after the negotiation application initiated by the first camp is successfully negotiated, when the second camp participating in the target game match enters the game match homepage provided in the terminal device corresponding to the second camp for the first time, a pop-up window will also display a negotiation success message. Among them, the pop-up window will only pop up once, and the subsequent pop-up window will not display the negotiation success message again. Similarly, after the negotiation application initiated by the first camp fails, when multiple camps participating in the target game match enter the game match homepage provided in the terminal devices corresponding to their camps for the first time, a negotiation failure message will also be displayed in a pop-up window.

[0050] In an optional embodiment, after determining the game match time corresponding to the target game match, in response to the target camp not participating in the target game match when the game match time arrives, the target camp is eliminated; wherein the target camp is any camp among the multiple camps. Specifically, when the target game match starts at the game match time, if the target camp participating in the target game match does not participate in the target game match, it is determined that the target game camp has failed in the match.

[0051] In another optional embodiment, after determining the game match time corresponding to the target game match, in response to the fact that neither the first camp nor the second camp participated in the target game match when the game match time arrived, a camp is randomly determined from the first camp and the second camp as the winner.

[0052] This method aims to solve the problem that before and during the start of the target game, the two camps participating in the target game can customize and negotiate a more appropriate game time according to their respective situations, and provide a time reminder for starting the game in the game terminal to help both camps complete the target game in a better state and avoid missing the target game and being eliminated. At the same time, this method does not affect the overall progress of the game and the normal gaming experience of the game camps.

[0053] The following embodiment is used to describe a negotiation method for a game time of a target game game when each camp includes multiple game characters.

[0054] Specifically, each of the multiple camps participating in the target game includes multiple game characters, and the multiple game characters include game characters with different role responsibilities; among them, the game characters with the first role responsibility are used to initiate a negotiation application for the initial game time.

[0055] In specific implementation, there may be two or more camps participating in the target game, each camp contains multiple game characters, and the number of game characters contained in each camp is the same. The multiple game characters in each camp contain different role responsibilities, which can be determined according to the game rules. For example, role responsibilities may include but are not limited to captain, coach and team members. Among them, the captain and coach are responsible for assigning tasks, coordinating team members, directing game battles, etc.

[0056] Specifically, the first role responsibility may be determined according to the game rules. For example, the first role responsibility may be all role responsibilities included in multiple game roles. The first role responsibility may also be the captain or coach, etc.

[0057] In an optional embodiment, the specific process of determining the first game time expected by the first camp in response to the negotiation application initiated by the first camp among multiple camps for the initial game time may include: in response to the game character with the first role responsibility in the first camp initiating a negotiation application for the initial game time, wherein the negotiation application at least includes the second game time expected by the game character with the first role responsibility; sending a negotiation application to other game characters in the first camp except the game character with the first role responsibility, so as to prompt the second game time on the terminal devices corresponding to the other game characters; in response to the game character among the other game characters agreeing to the negotiation application meeting the negotiation conditions, determining the second game time as the first game time expected by the first camp. This method can provide more reasonable negotiation for the first game time expected by the first camp.

[0058] In specific implementation, the above negotiation conditions can be determined according to R&D needs. For example, the negotiation condition can be that other game characters in the first camp all agree to the negotiation application, or that 50% or 80% of the game characters in the first camp agree to the negotiation application, etc.

[0059] In another optional embodiment, the specific process of determining the first game time expected by the first camp in response to a negotiation application initiated by the first camp among multiple camps for the initial game time may also include: in response to a negotiation application initiated by a game character with a first role in the first camp for the initial game time, determining the game time set in the negotiation application as the first game time expected by the first camp. Specifically, the player can adjust the initial game time or set the game time before initiating the negotiation application, and determine the adjusted or set game time as the corresponding time set in the negotiation application.

[0060] In an optional embodiment, in response to the negotiation application initiated by the game character with the first role in the first camp for the initial game time, the specific process of determining the game time set in the negotiation application as the first game time expected by the first camp can be achieved through the following steps 10-12:

[0061] Step 10, in response to a trigger instruction of a first control displayed in a terminal device corresponding to a game character with a first role responsibility in a first camp, controls the display of a time setting panel corresponding to a target game match in the terminal device corresponding to the game character with the first role responsibility; wherein the time setting panel includes a time setting control and a second control.

[0062] In specific implementation, the display style and display position of the first control can be determined according to research and development requirements, such as Figure 2 FIG. 1 is a display schematic diagram of a first control provided by an embodiment of the present disclosure. Figure 2 The negotiation control in is the first control, and "A year B month C day 11:00 PM" means that the preset initial game time for the target game is 11:00 PM on A year B month C. Figure 2 There are two camps participating in the target game, namely the first camp and the second camp.

[0063] The player can generate a trigger instruction for the first control by clicking or long pressing the first control. When the player triggers the first control displayed in the terminal device corresponding to the game character of the first role in the first camp, the time setting panel corresponding to the target game match will be displayed in the terminal device corresponding to the game character of the first role. The time setting panel includes at least a time setting control and a second control, wherein the time setting control is used to set the first game time corresponding to the target game match based on the initial game time and the player's needs, and the second control is used to initiate a negotiation application for the initial game time. The display style and display position of the time setting control and the second control can be determined according to research and development requirements.

[0064] Step 11, in response to a configuration instruction of a time setting control of a game character of a first role role, determining a first game time of a target game game based on the configuration instruction.

[0065] In the specific implementation, the player can arbitrarily set the game time of the target game on the time setting control, or set the first game time of the target game according to the preset rules. The preset rules can be determined according to research and development needs. For example, the preset rules can be that the first game time is any time earlier than the initial game time, or that the first game time must be a preset time period earlier than the initial game time. The preset time period can be determined according to research and development needs.

[0066] In an optional embodiment, the time setting panel includes an initial game time preset for the target game; based on this, the specific process of determining the first game time of the target game based on the configuration instructions for the time setting controls in response to the game character with the first role responsibility may include: determining the configuration duration based on the time configuration operation in response to the time configuration operation for the time setting controls of the game character with the first role responsibility; subtracting the configuration duration from the initial game time to obtain the first game time of the target game, and displaying the first game time in the time setting panel.

[0067] In specific implementation, the specific operations corresponding to the above time configuration operations can be determined according to R&D requirements and player operations. Players can refer to the initial game time displayed in the time configuration panel to perform time configuration operations to obtain the configured duration, and then subtract the configured duration from the initial game time. The subtracted time is the first game time. This method can prevent the game time of the target game from being postponed indefinitely.

[0068] like Figure 3 FIG. 1 is a display schematic diagram of a time configuration panel provided by an embodiment of the present disclosure. Figure 3 The "target game match" position in the is used to display the name of the target game match and the current schedule. The initial match time is used to indicate the latest match time of the target game match preset by the system. "Start the match... hours... minutes in advance" corresponds to the time setting control, which is used to configure the advance time for the initial match time. The time setting control includes two drop-down boxes, which are used to set the advance hours and advance minutes respectively. For example, when the player clicks the drop-down box corresponding to the hour, multiple numbers will be displayed, each number is used to indicate an advance hour; when the player clicks the drop-down box corresponding to the minute, multiple numbers (for example, 0, 15, 30, 45, etc.) will also be displayed, each data is used to indicate the advance minutes. After the configuration time is set in the time setting control, the system will automatically calculate the first match time based on the initial match time and the configuration time and display the first match time in the time setting panel. Figure 3 The configuration duration of the time setting control is 6 hours, and the initial game time is 11 pm, so the first game time is 5 pm.

[0069] In an optional embodiment, in response to a time configuration operation of a game character in the first role's role on a time setting control, after determining a configuration duration based on the time configuration operation, in response to the configuration duration not meeting a preset duration requirement, a first prompt message is controlled to be displayed in the time setting panel, and the first prompt message is used to indicate that the first game time configuration has failed.

[0070] In the specific implementation, the configuration duration set by the player based on the time setting control must also meet the preset duration requirement, which can be determined according to research and development needs. For example, the preset duration requirement may be that the configuration duration needs to be greater than or equal to the preset duration. The specific duration corresponding to the preset duration can be determined according to research and development needs. For example, the preset duration can be 30 minutes or 1 hour.

[0071] Step 12, in response to a trigger instruction of the game character with the first role role for the second control, a negotiation application is generated and initiated based on the first game time of the target game game.

[0072] In a specific implementation, the player can generate a trigger instruction for the second control by clicking or long pressing the second control. When the player triggers the second control, the game character with the first role responsibility will be controlled to initiate a negotiation application for the first game time including the target game game.

[0073] Specifically, Figure 3 The "Initiate Negotiation" control is the second control. Players can successfully trigger a negotiation application for the first game time set in the time setting panel by clicking the second control. Figure 3 It contains a cancel control. When the player triggers the cancel control, he can close the time setting panel and cancel the negotiation application.

[0074] Furthermore, the above-mentioned response to the trigger instruction of the game character with the first role responsibility for the second control, after generating and initiating a negotiation application based on the first game time of the target game game, controls the closing of the time setting panel, and displays the second prompt information and the time negotiation module in the first display mode in the terminal device corresponding to the game character with the first role responsibility; wherein the second prompt information is used to indicate that the game character with the first role responsibility has successfully initiated the negotiation application; and the time negotiation module displayed in the first display mode includes the first game time of the target game game and the current negotiation progress.

[0075] After the player triggers the second control, not only will a negotiation application be initiated, but the time setting panel will also be closed, and a second prompt message will pop up in the terminal device corresponding to the game character of the first role responsibility, and the time negotiation module displayed in the terminal device corresponding to the game character of the first role responsibility will be adjusted to the first display mode. Among them, the second prompt message is used to prompt that the game character of the first role responsibility has successfully initiated a negotiation application. The specific display method corresponding to the first display method can be determined according to research and development requirements. For example, the time negotiation module is displayed in a specified color or a specified shape. The time negotiation module displayed in the first display method includes the first game time of the target game game and the current negotiation progress. The current negotiation progress is used to indicate: the total number of game characters included in the multiple camps participating in the target game game, and the number of characters who currently agree to the negotiation application initiated by the game character of the first role responsibility.

[0076] like Figure 4 FIG. 1 is a schematic diagram showing a display of a second prompt message and a time negotiation module provided by an embodiment of the present disclosure. Figure 4 The "Negotiation application has been successfully initiated" is the above-mentioned second prompt information, and the module labeled 1 is the time negotiation module, which displays "A year B month C day 5:00PM" (equivalent to the above-mentioned first game time) and "Respond to negotiation (1 / 12)" (equivalent to the above-mentioned current negotiation progress), where the 12 in "Respond to negotiation (1 / 12)" represents the total number of game characters included in the multiple camps participating in the target game game, and 1 represents the number of roles in the negotiation application initiated by the game character who currently agrees to the responsibilities of the first character in the first camp. Figure 2 The module with the bid number 1 is also a time negotiation module. The time negotiation module is the module display style before the game character with the first role responsibility initiates the negotiation application. The display style of the time negotiation module is the same as Figure 4 The display style of the time negotiation module in is different. Figure 4 The time negotiation module is displayed in the first display mode, and the first display mode is to display the time negotiation module in light gray.

[0077] Furthermore, in response to a successful negotiation of the negotiation application, the first game time is determined as the game game time corresponding to the target game game; the time negotiation module is controlled to be displayed in a second display mode in the terminal device corresponding to the game character having the first role responsibility; wherein the time negotiation module displayed in the second display mode includes: a first control, the game game time corresponding to the target game game and a first identifier, the first identifier is used to indicate that the game game time of the target game game has been negotiated, and the first control is used to initiate a negotiation application for the game time of the target game game.

[0078] In a specific implementation, when the negotiation application initiated by the game character with the first role responsibility is successfully negotiated, the first game time corresponding to the negotiation application will be determined as the game time of the target game game, and then the time negotiation module will be displayed in a second display mode in the terminal device corresponding to the game character with the first role responsibility. The second display mode is different from the first display mode. The second display mode is similar to the display mode of the time negotiation module before the game character with the first role responsibility initiates the negotiation application. However, a first identifier is added to the time negotiation module displayed in the second display mode. The first identifier is used to indicate that the game time displayed in the time negotiation module is the negotiated game time, such as Figure 5 FIG. 1 is a schematic diagram showing a time negotiation module in a second display mode provided by an embodiment of the present disclosure. Figure 5 The time negotiation module in Figure 2 The time negotiation module in the embodiment adds a first identifier, which is also Figure 5 The "negotiated" flag in

[0079] Furthermore, when the game character of the first role role triggers the display of the first control in the time negotiation module in the second display mode, the time setting panel corresponding to the target game match will be displayed in the terminal device corresponding to the game character of the first role role, and the player can reset the match time of the target game match in the time setting panel and re-initiate the negotiation application for the match time. This method allows the two camps to negotiate and adjust the match time multiple times to deal with special situations such as members of a camp being unable to participate in the target game match on time due to emergencies, so as to ensure that the target game match can be successfully completed in the end.

[0080] Furthermore, when the game character with the first role in the first game camp initiates a negotiation request for the initial game time, a negotiation request will be sent to the second camp, so that the first game time is prompted on the terminal device corresponding to the second camp. The specific process of prompting the first game time on the terminal device corresponding to the second camp may include: displaying a time negotiation module in a third display mode on the terminal device corresponding to the second camp; wherein the time negotiation module displayed in the third display mode includes the first game time corresponding to the target game and the current negotiation progress.

[0081] In specific implementation, the specific display mode corresponding to the third display mode can be determined according to research and development requirements, and the third display mode is different from the first display mode and the second display mode. For example, the third display mode can be a light display time negotiation module, or a highlight display time negotiation module, etc. Figure 6 A schematic diagram of displaying a time negotiation module in a third display mode provided by an embodiment of the present disclosure, Figure 6The first figure in the figure shows that when the first camp initiates a negotiation application, the time negotiation module will be displayed in the third display mode in the terminal device corresponding to the second camp, so as to prompt the first game time set in the negotiation application and the current negotiation progress through the time negotiation module. The time negotiation module also includes a "pending" mark, which is used to indicate that the second camp has not processed the negotiation application. When the player corresponding to the second camp confirms the negotiation application, the pending mark will be adjusted to Figure 6 The responded mark shown in the second figure is used to prompt the player that the negotiation application has been processed.

[0082] In an optional embodiment, since the first camp includes multiple game characters, the specific process of sending a negotiation application to the second camp participating in the target game match so as to prompt the first match time on the terminal device corresponding to the second camp may include: sending a negotiation application to multiple game characters in the second camp so as to prompt the first match time on the terminal devices corresponding to the multiple game characters in the second camp; and sending a negotiation application to other game characters in the first camp except the game character of the first role so as to prompt the first match time on the terminal devices corresponding to the other game characters. Thus, the multiple game characters in the second camp and other game characters can send confirmation instructions for the first match time on their respective corresponding terminal devices, so as to determine whether the multiple game characters and other game characters in the second camp agree to adjust the match time of the target game match to the first match time.

[0083] In a specific implementation, the method of prompting the first game time on the terminal device corresponding to the other game characters is the same as the method of prompting the first game time on the terminal device corresponding to the second camp. For example, the time negotiation module is displayed in the third display mode on the terminal device corresponding to the other game characters; wherein the time negotiation module displayed in the third display mode includes the first game time corresponding to the target game game and the current negotiation progress.

[0084] Further, in response to other game characters or game characters in the second camp triggering an agreement instruction for the first game time, it is determined that other game characters or game characters in the second camp agree to determine the first game time as the game game time corresponding to the target game game. Specifically, the triggering method of the above-mentioned agreement instruction can be determined according to research and development requirements. For example, the agreement instruction can be generated by triggering an agreement control displayed in the terminal device, or by triggering a designated button in the terminal device.

[0085] In a specific embodiment, the above-mentioned specific process of determining that the other game characters or the game characters in the second camp agree to determine the first game time as the game game time corresponding to the target game game in response to the other game characters or the game characters in the second camp triggering an agreement instruction for the first game time may include: displaying a time negotiation panel in a terminal device corresponding to the other game characters or the game characters in the second camp; wherein the time negotiation panel includes the first game time and an agreement control corresponding to the target game game; and determining that the other game characters or the game characters in the second camp agree to determine the first game time as the game game time corresponding to the target game game in response to the other game characters or the game characters in the second camp triggering an agreement instruction for the agreement control.

[0086] Furthermore, the time negotiation panel also includes a temporarily suspend control; based on this, in response to a trigger instruction of the temporarily suspend control from other game characters or game characters in the second camp, the time negotiation panel is closed, and it is determined that other game characters or game characters in the second camp temporarily suspend confirmation of the game match time corresponding to the target game match. That is, the player can ignore or process the negotiation application later by temporarily suspending the control, thereby increasing the interactivity of the player.

[0087] In an optional embodiment, if the player does not process or confirm the negotiation request within a specified period of time, it will be deemed that the player does not agree to the negotiation request.

[0088] In an optional embodiment, in response to the game character of the first role responsibility in the second camp triggering a rejection instruction for the first game time, it is determined that the game character of the first role responsibility in the second camp refuses to determine the first game time as the game game time corresponding to the target game game, and the information that the negotiation application has failed is displayed in the terminal device corresponding to the game character of the first role responsibility in the second camp. Specifically, not all game characters can trigger a rejection instruction for the first game time, and only the game character of the first role responsibility can trigger a rejection instruction for the first game time, thereby rejecting the negotiation application initiated by the first camp. This method avoids the game characters in the second camp or the first camp from arbitrarily rejecting the negotiation application.

[0089] In a specific embodiment, a rejection control is displayed in the time negotiation panel provided by the terminal device corresponding to the game character of the first role in the second camp; in response to the trigger instruction of the rejection control by the game character of the first role in the second camp, the time negotiation panel is closed, and it is determined that the game character of the first role in the second camp refuses to determine the first game time as the game game time corresponding to the target game; a third prompt message and a first control are displayed in the terminal device corresponding to the game character of the first role in the second camp; wherein the third prompt message is used to indicate that the negotiation application has failed, and the first control is used to control the game character of the first role in the second camp to initiate a negotiation application for the initial game time. That is, the game character of the first role in the second camp can initiate a negotiation application for the initial game time by triggering the first control, and the negotiation process is the same as the negotiation process of the game character of the first role in the first camp mentioned above, which will not be repeated here.

[0090] In an optional embodiment, the time negotiation panel further includes at least one of the following information: a countdown to negotiation failure, role information of the game character of the first role role initiating the negotiation application, and role information of the game character who currently agrees to determine the first game time as the game game time corresponding to the target game game. The specific information corresponding to the above role information can be determined according to research and development requirements. For example, the role information can include but is not limited to role responsibilities, role names, and role numbers.

[0091] like Figure 7 The figure shows a schematic diagram of a time negotiation panel corresponding to a game character with a first role in a second camp provided by an embodiment of the present disclosure. Figure 7 The “disappears after 00:30:00” in the displayed time negotiation panel is used to indicate the negotiation countdown, and the negotiation will end after 30 minutes; “the game character with the first role responsibility in the first camp initiates a negotiation application for the initial game time” is the role information of the game character with the first role responsibility who initiates the negotiation application, and the role information may also include the role name and role avatar of the game character with the first role responsibility who initiates the negotiation application; the corresponding rectangular boxes in the time negotiation panel display the role information of the first camp and the second camp respectively, which are used to indicate the game characters who currently agree to determine the first game time as the game game time corresponding to the target game game, and the role information here includes the information of the players in the first camp and the information of all members in the second camp, etc. Figure 7The "Captain / Coach" in the figure is the first role responsibility, "1 / 1" means that the first camp contains a captain / coach, and the captain / coach has confirmed the negotiation application; "Player 0 / 5" means that each camp includes 5 players, and currently 0 players have confirmed the negotiation application. Among them, the time negotiation panel corresponding to the target game character in the second camp includes the consent control, the rejection control, and the temporary suspension control. Players can trigger any of these controls according to their needs to confirm the negotiation application.

[0092] In an optional embodiment, if a certain game character confirms the negotiation application, 1 will be added to the number corresponding to the role responsibility of the game character in the time negotiation interface, and the role information of the game character will be displayed under the number, and the role information includes the role name and / or the role avatar. After the game character confirms the negotiation application, the game character opens the time negotiation panel here, and the "negotiated" mark will be displayed in the time negotiation panel, and the corresponding prompt information will be displayed; wherein, the prompt information corresponding to different role responsibilities is different, for example, the prompt information corresponding to the first role responsibility is "You have agreed to the negotiation application, no need to process it again", and the prompt information corresponding to the role responsibilities other than the first role responsibility is "Negotiation is initiated, waiting for responses from both players".

[0093] The negotiation panel displayed on the terminal device corresponding to the game character other than the game character of the first role among the other game characters or the game characters in the second camp is the same as Figure 7 However, there is no rejection control in the corresponding negotiation panel, which means that the teammate role can only agree to the negotiation request or not process the negotiation request for the time being, and will not reject the negotiation request.

[0094] Furthermore, in response to the negotiation application being successfully negotiated, the first game time is determined as the game time corresponding to the target game; the time negotiation module is controlled to be displayed in a fourth display mode in the terminal device corresponding to the game characters in other game characters or game characters in the second camp except the game character of the first role; wherein the time negotiation module displayed in the fourth display mode includes the game time corresponding to the target game and the first identifier, and the first identifier is used to indicate the game time of the negotiated target game. The fourth display mode can be determined according to research and development requirements, for example, the fourth display mode can be in Figure 5 The display mode in the first display mode displays the time negotiation module, but the time negotiation module displayed in the fourth display mode does not include the first control, that is, no game character other than the first character's responsibility can initiate a negotiation application.

[0095] In an optional embodiment, the above-mentioned specific process of determining the first game time as the game game time corresponding to the target game game based on the confirmation instruction in response to the second camp's confirmation instruction for the first game time, or determining the initial game time as the game game time corresponding to the target game game, also includes: in response to the game characters in the first camp and the second camp agreeing to the first game time satisfying preset conditions, determining the first game time as the game game time corresponding to the target game game; in response to the game characters in the first camp and the second camp agreeing to the first game time not satisfying the preset conditions, determining the initial game time as the game game time corresponding to the target game game.

[0096] In specific implementation, the above preset conditions can be determined according to R&D requirements. For example, the preset conditions may include: the number of game characters that agree to the first game time is greater than or equal to a preset value; or, the game characters that agree to the first game time are designated game characters. The above preset value can be determined according to R&D requirements. For example, it can be more than half or 80% of the total number of characters. The above designated game character can be a game character with the first role, or a game character designated by the system, etc., which can be determined according to R&D requirements.

[0097] The above method allows any party participating in the target game to initiate a negotiation application for the game time of the target game by adding a negotiation entry (equivalent to the above-mentioned first control) in the competition interface corresponding to the target game; the initiator can apply for a new game time and send it to the opponent camp, and then the opponent camp receives a negotiation application reminder. When a certain number of members in both camps agree to negotiate, the new game time will take effect and be communicated to members of both sides through terminal reminders. At the same time, this method allows both camps to negotiate and adjust the game time multiple times to deal with special situations such as a member of one party being unable to participate in the game on time due to an emergency, so as to ensure that the game can be successfully completed in the end.

[0098] In addition, this method reduces the cumbersome process of offline communication, allowing players to complete the final game time adjustment through in-terminal negotiation. Multiple camps participating in the game can customize and negotiate a more suitable game time according to their respective situations, helping both parties to complete the game in a better state and avoid missing the game and causing the camp to be eliminated.

[0099] Based on the above method embodiment, the present disclosure also provides a game interaction control device, such as Figure 8 As shown, the device comprises:

[0100] The information providing module 80 is used to provide game information corresponding to the target game, wherein the game information at least includes multiple camps participating in the target game and an initial game time preset for the target game.

[0101] The application initiating module 81 is used to determine a first game time expected by the first camp in response to a negotiation application initiated by a first camp among multiple camps for an initial game time, wherein the first game time is different from the initial game time.

[0102] The application sending module 82 is used to send a negotiation application to the second camp participating in the target game, so as to prompt the first game time on the terminal device corresponding to the second camp; wherein the second camp is a camp other than the first camp among the multiple camps.

[0103] The time determination module 83 is used to respond to the confirmation instruction of the second camp for the first game time, and determine the first game time as the game game time corresponding to the target game game based on the confirmation instruction, or determine the initial game time as the game game time corresponding to the target game game, so that the target game game starts at the game game time.

[0104] The multiple camps in the above-mentioned game interaction control device can negotiate the game time within the game, thereby improving the negotiation efficiency of the game time and enhancing the player's gaming experience.

[0105] Specifically, the time determination module 83 is used to: in response to the second camp triggering an approval instruction for the first game time, determine the first game time as the game game time corresponding to the target game game; in response to the second camp triggering a rejection instruction for the first game time, determine the initial game time as the game game time corresponding to the target game game.

[0106] Furthermore, the above-mentioned device also includes an information prompt module, which is used to: in response to determining the first game time as the game game time corresponding to the target game game, determine that the negotiation application is successful, and display the negotiation success information in the terminal device corresponding to the first camp; in response to determining the initial game time as the game game time corresponding to the target game game, determine that the negotiation application fails, and display the negotiation failure information in the terminal device corresponding to the first camp.

[0107] Furthermore, the above-mentioned device also includes a camp elimination module, which is used to: eliminate the target camp in response to the target camp not participating in the target game when the game game time is reached; wherein the target camp is any camp among multiple camps; in response to the first camp and the second camp not participating in the target game when the game game time is reached, randomly determine a camp from the first camp and the second camp as the winner.

[0108] In an optional embodiment, each of the above-mentioned multiple camps includes multiple game characters, and the multiple game characters include game characters with different role responsibilities; wherein the game character with a first role responsibility is used to initiate a negotiation application for an initial game time.

[0109] In an optional embodiment, the application initiation module 81 is used to: respond to a negotiation application initiated by a game character with the first role in the first camp regarding an initial game time, and determine the game time set in the negotiation application as the first game time expected by the first camp.

[0110] In another optional embodiment, the application initiation module 81 is used to: respond to a game character with a first role responsibility in the first camp initiating a negotiation application for an initial game time, wherein the negotiation application includes at least a second game time expected by the game character with the first role responsibility; send a negotiation application to other game characters in the first camp except the game character with the first role responsibility, so as to prompt the second game time on terminal devices corresponding to the other game characters; in response to a game character among the other game characters agreeing to the negotiation application satisfying the negotiation conditions, determine the second game time as the first game time expected by the first camp.

[0111] Furthermore, the above-mentioned application initiation module 81 is also used to: respond to a trigger instruction of a first control displayed in a terminal device corresponding to a game character with a first role responsibility in the first camp, and control the display of a time setting panel corresponding to the target game match in the terminal device corresponding to the game character with the first role responsibility; wherein the time setting panel includes a time setting control and a second control; respond to a configuration instruction of the time setting control by the game character with the first role responsibility, and determine a first game time of the target game match based on the configuration instruction; respond to a trigger instruction of the second control by the game character with the first role responsibility, and generate and initiate a negotiation application based on the first game time of the target game match.

[0112] Furthermore, the above-mentioned time setting panel includes an initial game time preset for the target game; based on this, the above-mentioned application initiation module 81 is also used to: respond to the time configuration operation of the game character with the first role responsibility for the time setting control, and determine the configuration duration based on the time configuration operation; subtract the configuration duration from the initial game time to obtain the first game time of the target game, and display the first game time in the time setting panel.

[0113] Furthermore, the above-mentioned device also includes a first information prompt module, which is used to: in response to the time configuration operation of the game character with the first role responsibility on the time setting control, after determining the configuration duration based on the time configuration operation, in response to the configuration duration not meeting the preset duration requirement, control the display of a first prompt information in the time setting panel, and the first prompt information is used to indicate that the first game time configuration has failed.

[0114] Furthermore, the above-mentioned device also includes a second prompt module, which is used to: in response to a trigger instruction of the game character with the first role responsibility for the second control, after generating and initiating a negotiation application based on the first game time of the target game game, control closing of the time setting panel, and display a second prompt message in the terminal device corresponding to the game character with the first role responsibility and display the time negotiation module in the first display mode; wherein the second prompt message is used to indicate that the game character with the first role responsibility has successfully initiated the negotiation application; and the time negotiation module displayed in the first display mode includes the first game time of the target game game and the current negotiation progress.

[0115] Furthermore, the above-mentioned device also includes a display adjustment module, which is used to: in response to a successful negotiation application, determine the first game time as the game game time corresponding to the target game game; control the display of the time negotiation module in a second display mode in the terminal device corresponding to the game character with the first role responsibility; wherein the time negotiation module displayed in the second display mode includes: a first control, the game game time corresponding to the target game game and a first identifier, the first identifier is used to indicate that the game game time of the target game game has been negotiated, and the first control is used to initiate a negotiation application for the game time of the target game game.

[0116] Furthermore, the above-mentioned application sending module 82 is used to: display the time negotiation module in a third display mode in the terminal device corresponding to the second camp; wherein the time negotiation module displayed in the third display mode includes the first game time corresponding to the target game and the current negotiation progress.

[0117] Furthermore, the above-mentioned device application sending module 82 is also used to: send a negotiation application to multiple game characters in the second camp, so as to prompt the first game time on the terminal devices corresponding to the multiple game characters in the second camp; and send a negotiation application to other game characters in the first camp except the game character with the first role, so as to prompt the first game time on the terminal devices corresponding to the other game characters.

[0118] Furthermore, the above-mentioned device also includes an application consent module, which is used to: in response to other game characters or game characters in the second camp triggering a consent instruction for the first game time, determine whether other game characters or game characters in the second camp agree to determine the first game time as the game game time corresponding to the target game game.

[0119] Furthermore, the above-mentioned device also includes an application rejection module, which is used to: in response to the game character with the first role responsibility in the second camp triggering a rejection instruction for the first game time, determine that the game character with the first role responsibility in the second camp refuses to determine the first game time as the game game time corresponding to the target game game, and display the information that the negotiation application has failed in the terminal device corresponding to the game character with the first role responsibility in the second camp.

[0120] Furthermore, the time determination module 83 is also used to: in response to the game characters in the first camp and the second camp agreeing to the first game time satisfying a preset condition, determine the first game time as the game game time corresponding to the target game game; in response to the game characters in the first camp and the second camp agreeing to the first game time not satisfying the preset condition, determine the initial game time as the game game time corresponding to the target game game.

[0121] In a specific implementation, the above-mentioned preset conditions include: the number of game characters that agree to the first game time is greater than or equal to a preset value; or, the game characters that agree to the first game time are designated game characters.

[0122] Furthermore, the application consent module is also used to: display a time negotiation panel in a terminal device corresponding to other game characters or game characters in the second camp; wherein the time negotiation panel includes a first game time corresponding to the target game and a consent control; in response to a trigger instruction of the consent control from other game characters or game characters in the second camp, determine that other game characters or game characters in the second camp agree to determine the first game time as the game time corresponding to the target game.

[0123] Furthermore, the above-mentioned time negotiation panel also includes a not processing control; based on this, the above-mentioned device also includes a not processing module, which is used to: respond to the trigger instruction of other game characters or game characters in the second camp for the not processing control, close the time negotiation panel, and determine that other game characters or game characters in the second camp temporarily do not confirm the game game time corresponding to the target game game.

[0124] Furthermore, the above-mentioned application rejection module is also used to: control the display of a rejection control in the time negotiation panel provided by the terminal device corresponding to the game character with the first role responsibility in the second camp; in response to the trigger instruction of the game character with the first role responsibility in the second camp for the rejection control, close the time negotiation panel, and determine that the game character with the first role responsibility in the second camp refuses to determine the first game time as the game game time corresponding to the target game game; display a third prompt message and a first control in the terminal device corresponding to the game character with the first role responsibility in the second camp; wherein the third prompt message is used to indicate that the negotiation application negotiation has failed, and the first control is used to control the game character with the first role responsibility in the second camp to initiate a negotiation application for the initial game time.

[0125] Furthermore, the above-mentioned time negotiation panel also includes at least one of the following information: a countdown to negotiation expiration, role information of the game character of the first role who initiates the negotiation application, and role information of the game character who currently agrees to determine the first game time as the game game time corresponding to the target game game.

[0126] The game interaction control device provided in the embodiment of the present disclosure has the same implementation principle and technical effects as those of the aforementioned method embodiment. For the sake of brief description, for matters not mentioned in the device embodiment, reference may be made to the corresponding contents in the aforementioned method embodiment.

[0127] The present disclosure also provides an electronic device, such as Fig. 9 As shown, the electronic device includes a processor and a memory, the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the above-mentioned game interaction control method.

[0128] Specifically, the above-mentioned game interaction control method includes: providing game information corresponding to a target game game, wherein the game information at least includes multiple camps participating in the target game game, and an initial game time preset for the target game game; in response to a negotiation application initiated by a first camp among multiple camps for the initial game time, determining a first game time expected by the first camp, wherein the first game time is different from the initial game time; sending a negotiation application to a second camp participating in the target game game, so as to prompt the first game time on a terminal device corresponding to the second camp; wherein the second camp is a camp other than the first camp among the multiple camps; in response to a confirmation instruction from the second camp for the first game time, determining the first game time as the game game time corresponding to the target game game based on the confirmation instruction, or determining the initial game time as the game game time corresponding to the target game game, so that the target game game starts at the game game time.

[0129] In the above-mentioned game interaction control method, multiple camps can negotiate the game time in the game, thereby improving the negotiation efficiency of the game time and enhancing the player's gaming experience.

[0130] In an optional embodiment, the above-mentioned step of determining the first game time as the game game time corresponding to the target game game based on the confirmation instruction in response to the second camp's confirmation instruction for the first game time, or determining the initial game time as the game game time corresponding to the target game game, includes: in response to the second camp triggering an approval instruction for the first game time, determining the first game time as the game game time corresponding to the target game game; in response to the second camp triggering a rejection instruction for the first game time, determining the initial game time as the game game time corresponding to the target game game.

[0131] In an optional embodiment, the above method also includes: in response to determining the first game time as the game game time corresponding to the target game game, determining that the negotiation application is successful, and displaying negotiation success information in the terminal device corresponding to the first camp; in response to determining the initial game time as the game game time corresponding to the target game game, determining that the negotiation application fails, and displaying negotiation failure information in the terminal device corresponding to the first camp.

[0132] In an optional embodiment, the above method also includes: in response to the target camp not participating in the target game when the game match time is reached, eliminating the target camp; wherein the target camp is any camp among multiple camps; in response to the first camp and the second camp not participating in the target game when the game match time is reached, randomly determining a camp from the first camp and the second camp as the winner.

[0133] In an optional embodiment, each of the above-mentioned multiple camps includes multiple game characters, and the multiple game characters include game characters with different role responsibilities; wherein the game character with a first role responsibility is used to initiate a negotiation application for an initial game time.

[0134] In an optional embodiment, the step of determining the first game time expected by the first camp in response to a negotiation application initiated by the first camp among multiple camps for the initial game time includes: responding to a negotiation application initiated by a game character with a first role in the first camp for the initial game time, determining the game time set in the negotiation application as the first game time expected by the first camp.

[0135] In an optional embodiment, the step of determining the first game time expected by the first camp in response to a negotiation application initiated by the first camp among multiple camps for the initial game time includes: in response to a game character with a first role responsibility in the first camp initiating a negotiation application for the initial game time, wherein the negotiation application includes at least a second game time expected by the game character with the first role responsibility; sending a negotiation application to other game characters in the first camp except the game character with the first role responsibility, so as to prompt the second game time on terminal devices corresponding to the other game characters; in response to a game character among the other game characters agreeing to the negotiation application satisfying the negotiation conditions, determining the second game time as the first game time expected by the first camp.

[0136] In an optional embodiment, the above-mentioned step of determining the game time set in the negotiation application as the first game time expected by the first camp in response to a negotiation application initiated by the game character with the first role responsibility in the first camp for the initial game time includes: responding to a trigger instruction of a first control displayed in a terminal device corresponding to the game character with the first role responsibility in the first camp, controlling the display of a time setting panel corresponding to the target game game in the terminal device corresponding to the game character with the first role responsibility; wherein the time setting panel includes a time setting control and a second control; responding to a configuration instruction of the time setting control by the game character with the first role responsibility, determining the first game time of the target game game based on the configuration instruction; and generating and initiating a negotiation application based on the first game time of the target game game in response to a trigger instruction of the second control by the game character with the first role responsibility.

[0137] In an optional embodiment, the time setting panel includes an initial game time preset for the target game; based on this, the step of determining the first game time of the target game based on the configuration instructions in response to the configuration instructions of the time setting controls of the game character with the first role responsibility includes: determining the configuration duration based on the time configuration operation in response to the time configuration operation of the time setting controls of the game character with the first role responsibility; subtracting the configuration duration from the initial game time to obtain the first game time of the target game, and displaying the first game time in the time setting panel.

[0138] In an optional embodiment, after the step of determining the configuration duration based on the time configuration operation in response to a time configuration operation of a game character with the first role responsibility on a time setting control, the method further includes: in response to the configuration duration not meeting a preset duration requirement, controlling the display of a first prompt message in the time setting panel, the first prompt message being used to indicate that the time configuration of the first game has failed.

[0139] In an optional embodiment, after the step of generating and initiating a negotiation application based on the first game time of the target game game in response to a trigger instruction of the game character with the first role responsibility for the second control, the above method also includes: controlling the closing of the time setting panel, and displaying a second prompt message and displaying a time negotiation module in a first display mode in a terminal device corresponding to the game character with the first role responsibility; wherein the second prompt message is used to indicate that the game character with the first role responsibility has successfully initiated a negotiation application; and the time negotiation module displayed in the first display mode includes the first game time of the target game game and the current negotiation progress.

[0140] In an optional embodiment, the above method also includes: in response to a successful negotiation of the negotiation application, determining the first game time as the game game time corresponding to the target game game; controlling the display of the time negotiation module in a second display mode in a terminal device corresponding to the game character with the first role responsibility; wherein the time negotiation module displayed in the second display mode includes: a first control, the game game time corresponding to the target game game and a first identifier, the first identifier is used to indicate that the game game time of the target game game has been negotiated, and the first control is used to initiate a negotiation application for the game time of the target game game.

[0141] In an optional embodiment, the step of prompting the first game time on the terminal device corresponding to the second camp includes: displaying the time negotiation module in a third display mode in the terminal device corresponding to the second camp; wherein the time negotiation module displayed in the third display mode includes the first game time corresponding to the target game and the current negotiation progress.

[0142] In an optional embodiment, the step of sending a negotiation application to the second camp participating in the target game match so as to prompt the first match time on the terminal device corresponding to the second camp includes: sending a negotiation application to multiple game characters in the second camp so as to prompt the first match time on the terminal devices corresponding to the multiple game characters in the second camp; and sending a negotiation application to other game characters in the first camp except the game character of the first character role so as to prompt the first match time on the terminal devices corresponding to the other game characters.

[0143] In an optional embodiment, the method further includes: in response to other game characters or game characters in the second camp triggering an agreement instruction for the first game time, determining that the other game characters or game characters in the second camp agree to determine the first game time as the game game time corresponding to the target game game.

[0144] In an optional embodiment, the above method also includes, in response to the game character with the first role responsibility in the second camp triggering a rejection instruction for the first game time, determining that the game character with the first role responsibility in the second camp refuses to determine the first game time as the game game time corresponding to the target game game, and displaying information that the negotiation application has failed in the terminal device corresponding to the game character with the first role responsibility in the second camp.

[0145] In an optional embodiment, the above-mentioned step of determining the first game time as the game game time corresponding to the target game game based on the confirmation instruction in response to the second camp's confirmation instruction for the first game time, or determining the initial game time as the game game time corresponding to the target game game, also includes: in response to the game characters in the first camp and the second camp agreeing to the first game time satisfying preset conditions, determining the first game time as the game game time corresponding to the target game game; in response to the game characters in the first camp and the second camp agreeing to the first game time not satisfying the preset conditions, determining the initial game time as the game game time corresponding to the target game game.

[0146] In an optional embodiment, the above-mentioned preset conditions include: the number of game characters that agree to the first game time is greater than or equal to a preset value; or, the game characters that agree to the first game time are designated game characters.

[0147] In an optional embodiment, the above-mentioned step of determining that the other game characters or the game characters in the second camp agree to determine the first game time as the game game time corresponding to the target game game in response to the other game characters or the game characters in the second camp triggering an agreement instruction for the first game time includes: displaying a time negotiation panel in a terminal device corresponding to the other game characters or the game characters in the second camp; wherein the time negotiation panel includes the first game time corresponding to the target game game and an agreement control; and determining that the other game characters or the game characters in the second camp agree to determine the first game time as the game game time corresponding to the target game game in response to the other game characters or the game characters in the second camp triggering an agreement instruction for the agreement control.

[0148] In an optional embodiment, the time negotiation panel also includes a suspend processing control; the above method also includes: in response to a trigger instruction from other game characters or game characters in the second camp for the suspend processing control, closing the time negotiation panel, and determining that other game characters or game characters in the second camp temporarily do not confirm the game game time corresponding to the target game game.

[0149] In an optional embodiment, the above-mentioned steps of responding to the game character with the first role responsibility in the second camp triggering a rejection instruction for the first game time, determining that the game character with the first role responsibility in the second camp refuses to determine the first game time as the game game time corresponding to the target game game, and displaying information that the negotiation application has failed in the terminal device corresponding to the game character with the first role responsibility in the second camp, include: controlling the display of a rejection control in the time negotiation panel provided by the terminal device corresponding to the game character with the first role responsibility in the second camp; responding to the triggering instruction of the game character with the first role responsibility in the second camp for the rejection control, closing the time negotiation panel, and determining that the game character with the first role responsibility in the second camp refuses to determine the first game time as the game game time corresponding to the target game game; and displaying a third prompt message and a first control in the terminal device corresponding to the game character with the first role responsibility in the second camp; wherein the third prompt message is used to indicate that the negotiation application has failed, and the first control is used to control the game character with the first role responsibility in the second camp to initiate a negotiation application for the initial game time.

[0150] In an optional embodiment, the time negotiation panel also includes at least one of the following information: a countdown to negotiation expiration, role information of the game character of the first role initiating the negotiation application, and role information of the game character who currently agrees to determine the first game time as the game game time corresponding to the target game game.

[0151] Further, Fig. 9 The electronic device shown further includes a bus 102 and a communication interface 103 , and the processor 101 , the communication interface 103 and the memory 100 are connected via the bus 102 .

[0152] The memory 100 may include a high-speed random access memory (RAM), and may also include a non-volatile memory, such as at least one disk storage. The communication connection between the system network element and at least one other network element is realized through at least one communication interface 103 (which may be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. may be used. The bus 102 may be an ISA bus, a PCI bus, or an EISA bus, etc. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Fig. 9 Only one bidirectional arrow is used in the diagram, but this does not mean that there is only one bus or only one type of bus.

[0153] The processor 101 may be an integrated circuit chip with signal processing capabilities. In the implementation process, each step of the above method can be completed by the hardware integrated logic circuit or software instructions in the processor 101. The above processor 101 can be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it can also be a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components. The disclosed methods, steps and logic block diagrams in the embodiments of the present disclosure can be implemented or executed. The general-purpose processor can be a microprocessor or the processor can also be any conventional processor, etc. The steps of the method disclosed in conjunction with the embodiments of the present disclosure can be directly embodied as a hardware decoding processor for execution, or a combination of hardware and software modules in the decoding processor for execution. The software module may be located in a storage medium mature in the art, such as a random access memory, a flash memory, a read-only memory, a programmable read-only memory, or an electrically erasable programmable memory, a register, etc. The storage medium is located in the memory 100, and the processor 101 reads the information in the memory 100 and completes the steps of the method of the above embodiment in combination with its hardware.

[0154] The embodiments of the present disclosure also provide a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the above-mentioned game interaction control method. The specific implementation can be found in the method embodiment, which will not be repeated here.

[0155] Specifically, the above-mentioned game interaction control method includes: providing game information corresponding to a target game game, wherein the game information at least includes multiple camps participating in the target game game, and an initial game time preset for the target game game; in response to a negotiation application initiated by a first camp among multiple camps for the initial game time, determining a first game time expected by the first camp, wherein the first game time is different from the initial game time; sending a negotiation application to a second camp participating in the target game game, so as to prompt the first game time on a terminal device corresponding to the second camp; wherein the second camp is a camp other than the first camp among the multiple camps; in response to a confirmation instruction from the second camp for the first game time, determining the first game time as the game game time corresponding to the target game game based on the confirmation instruction, or determining the initial game time as the game game time corresponding to the target game game, so that the target game game starts at the game game time.

[0156] In the above-mentioned game interaction control method, multiple camps can negotiate the game time in the game, thereby improving the negotiation efficiency of the game time and enhancing the player's gaming experience.

[0157] In an optional embodiment, the above-mentioned step of determining the first game time as the game game time corresponding to the target game game based on the confirmation instruction in response to the second camp's confirmation instruction for the first game time, or determining the initial game time as the game game time corresponding to the target game game, includes: in response to the second camp triggering an approval instruction for the first game time, determining the first game time as the game game time corresponding to the target game game; in response to the second camp triggering a rejection instruction for the first game time, determining the initial game time as the game game time corresponding to the target game game.

[0158] In an optional embodiment, the above method also includes: in response to determining the first game time as the game game time corresponding to the target game game, determining that the negotiation application is successful, and displaying negotiation success information in the terminal device corresponding to the first camp; in response to determining the initial game time as the game game time corresponding to the target game game, determining that the negotiation application fails, and displaying negotiation failure information in the terminal device corresponding to the first camp.

[0159] In an optional embodiment, the above method also includes: in response to the target camp not participating in the target game when the game match time is reached, eliminating the target camp; wherein the target camp is any camp among multiple camps; in response to the first camp and the second camp not participating in the target game when the game match time is reached, randomly determining a camp from the first camp and the second camp as the winner.

[0160] In an optional embodiment, each of the above-mentioned multiple camps includes multiple game characters, and the multiple game characters include game characters with different role responsibilities; wherein the game character with a first role responsibility is used to initiate a negotiation application for an initial game time.

[0161] In an optional embodiment, the step of determining the first game time expected by the first camp in response to a negotiation application initiated by the first camp among multiple camps for the initial game time includes: responding to a negotiation application initiated by a game character with a first role in the first camp for the initial game time, determining the game time set in the negotiation application as the first game time expected by the first camp.

[0162] In an optional embodiment, the step of determining the first game time expected by the first camp in response to a negotiation application initiated by the first camp among multiple camps for the initial game time includes: in response to a game character with a first role responsibility in the first camp initiating a negotiation application for the initial game time, wherein the negotiation application includes at least a second game time expected by the game character with the first role responsibility; sending a negotiation application to other game characters in the first camp except the game character with the first role responsibility, so as to prompt the second game time on terminal devices corresponding to the other game characters; in response to a game character among the other game characters agreeing to the negotiation application satisfying the negotiation conditions, determining the second game time as the first game time expected by the first camp.

[0163] In an optional embodiment, the above-mentioned step of determining the game time set in the negotiation application as the first game time expected by the first camp in response to a negotiation application initiated by the game character with the first role responsibility in the first camp for the initial game time includes: responding to a trigger instruction of a first control displayed in a terminal device corresponding to the game character with the first role responsibility in the first camp, controlling the display of a time setting panel corresponding to the target game game in the terminal device corresponding to the game character with the first role responsibility; wherein the time setting panel includes a time setting control and a second control; responding to a configuration instruction of the time setting control by the game character with the first role responsibility, determining the first game time of the target game game based on the configuration instruction; and generating and initiating a negotiation application based on the first game time of the target game game in response to a trigger instruction of the second control by the game character with the first role responsibility.

[0164] In an optional embodiment, the time setting panel includes an initial game time preset for the target game; based on this, the step of determining the first game time of the target game based on the configuration instructions in response to the configuration instructions of the time setting controls of the game character with the first role responsibility includes: determining the configuration duration based on the time configuration operation in response to the time configuration operation of the time setting controls of the game character with the first role responsibility; subtracting the configuration duration from the initial game time to obtain the first game time of the target game, and displaying the first game time in the time setting panel.

[0165] In an optional embodiment, after the step of determining the configuration duration based on the time configuration operation in response to a time configuration operation of a game character with the first role responsibility on a time setting control, the method further includes: in response to the configuration duration not meeting a preset duration requirement, controlling the display of a first prompt message in the time setting panel, the first prompt message being used to indicate that the time configuration of the first game has failed.

[0166] In an optional embodiment, after the step of generating and initiating a negotiation application based on the first game time of the target game game in response to a trigger instruction of the game character with the first role responsibility for the second control, the above method also includes: controlling the closing of the time setting panel, and displaying a second prompt message and displaying a time negotiation module in a first display mode in a terminal device corresponding to the game character with the first role responsibility; wherein the second prompt message is used to indicate that the game character with the first role responsibility has successfully initiated a negotiation application; and the time negotiation module displayed in the first display mode includes the first game time of the target game game and the current negotiation progress.

[0167] In an optional embodiment, the above method also includes: in response to a successful negotiation of the negotiation application, determining the first game time as the game game time corresponding to the target game game; controlling the display of the time negotiation module in a second display mode in a terminal device corresponding to the game character with the first role responsibility; wherein the time negotiation module displayed in the second display mode includes: a first control, the game game time corresponding to the target game game and a first identifier, the first identifier is used to indicate that the game game time of the target game game has been negotiated, and the first control is used to initiate a negotiation application for the game time of the target game game.

[0168] In an optional embodiment, the step of prompting the first game time on the terminal device corresponding to the second camp includes: displaying the time negotiation module in a third display mode in the terminal device corresponding to the second camp; wherein the time negotiation module displayed in the third display mode includes the first game time corresponding to the target game and the current negotiation progress.

[0169] In an optional embodiment, the step of sending a negotiation application to the second camp participating in the target game match so as to prompt the first match time on the terminal device corresponding to the second camp includes: sending a negotiation application to multiple game characters in the second camp so as to prompt the first match time on the terminal devices corresponding to the multiple game characters in the second camp; and sending a negotiation application to other game characters in the first camp except the game character of the first character role so as to prompt the first match time on the terminal devices corresponding to the other game characters.

[0170] In an optional embodiment, the method further includes: in response to other game characters or game characters in the second camp triggering an agreement instruction for the first game time, determining that the other game characters or game characters in the second camp agree to determine the first game time as the game game time corresponding to the target game game.

[0171] In an optional embodiment, the above method also includes, in response to the game character with the first role responsibility in the second camp triggering a rejection instruction for the first game time, determining that the game character with the first role responsibility in the second camp refuses to determine the first game time as the game game time corresponding to the target game game, and displaying information that the negotiation application has failed in the terminal device corresponding to the game character with the first role responsibility in the second camp.

[0172] In an optional embodiment, the above-mentioned step of determining the first game time as the game game time corresponding to the target game game based on the confirmation instruction in response to the second camp's confirmation instruction for the first game time, or determining the initial game time as the game game time corresponding to the target game game, also includes: in response to the game characters in the first camp and the second camp agreeing to the first game time satisfying preset conditions, determining the first game time as the game game time corresponding to the target game game; in response to the game characters in the first camp and the second camp agreeing to the first game time not satisfying the preset conditions, determining the initial game time as the game game time corresponding to the target game game.

[0173] In an optional embodiment, the above-mentioned preset conditions include: the number of game characters that agree to the first game time is greater than or equal to a preset value; or, the game characters that agree to the first game time are designated game characters.

[0174] In an optional embodiment, the above-mentioned step of determining that the other game characters or the game characters in the second camp agree to determine the first game time as the game game time corresponding to the target game game in response to the other game characters or the game characters in the second camp triggering an agreement instruction for the first game time includes: displaying a time negotiation panel in a terminal device corresponding to the other game characters or the game characters in the second camp; wherein the time negotiation panel includes the first game time corresponding to the target game game and an agreement control; and determining that the other game characters or the game characters in the second camp agree to determine the first game time as the game game time corresponding to the target game game in response to the other game characters or the game characters in the second camp triggering an agreement instruction for the agreement control.

[0175] In an optional embodiment, the time negotiation panel also includes a suspend processing control; the above method also includes: in response to a trigger instruction from other game characters or game characters in the second camp for the suspend processing control, closing the time negotiation panel, and determining that other game characters or game characters in the second camp temporarily do not confirm the game game time corresponding to the target game game.

[0176] In an optional embodiment, the above-mentioned steps of responding to the game character with the first role responsibility in the second camp triggering a rejection instruction for the first game time, determining that the game character with the first role responsibility in the second camp refuses to determine the first game time as the game game time corresponding to the target game game, and displaying information that the negotiation application has failed in the terminal device corresponding to the game character with the first role responsibility in the second camp, include: controlling the display of a rejection control in the time negotiation panel provided by the terminal device corresponding to the game character with the first role responsibility in the second camp; responding to the triggering instruction of the game character with the first role responsibility in the second camp for the rejection control, closing the time negotiation panel, and determining that the game character with the first role responsibility in the second camp refuses to determine the first game time as the game game time corresponding to the target game game; and displaying a third prompt message and a first control in the terminal device corresponding to the game character with the first role responsibility in the second camp; wherein the third prompt message is used to indicate that the negotiation application has failed, and the first control is used to control the game character with the first role responsibility in the second camp to initiate a negotiation application for the initial game time.

[0177] In an optional embodiment, the time negotiation panel also includes at least one of the following information: a countdown to negotiation expiration, role information of the game character of the first role initiating the negotiation application, and role information of the game character who currently agrees to determine the first game time as the game game time corresponding to the target game game.

[0178] If the method is implemented in the form of a software unit and sold or used as an independent product, it can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present disclosure, or the part that contributes to the prior art or the part of the technical solution, can be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for a computer device (which can be a personal computer, a terminal device, or a network device, etc.) to perform all or part of the steps of the method described in each embodiment of the present disclosure. The aforementioned storage medium includes: various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk.

[0179] In the description of the present disclosure, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc., indicating the orientation or positional relationship, are based on the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present disclosure and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore cannot be understood as a limitation of the present disclosure. In addition, the terms "first", "second", and "third" are used for descriptive purposes only, and cannot be understood as indicating or implying relative importance.

[0180] Finally, it should be noted that the above-described embodiments are only specific implementation methods of the present disclosure, which are used to illustrate the technical solutions of the present disclosure, rather than to limit them. The protection scope of the present disclosure is not limited thereto. Although the present disclosure is described in detail with reference to the above-described embodiments, ordinary technicians in the field should understand that any technician familiar with the technical field can still modify the technical solutions recorded in the above-described embodiments within the technical scope disclosed in the present disclosure, or can easily think of changes, or make equivalent replacements for some of the technical features therein; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present disclosure, and should be included in the protection scope of the present disclosure. Therefore, the protection scope of the present disclosure shall be subject to the protection scope of the claims.

Claims

1. A game interactive control method, characterized in that: The method comprises: Providing game information corresponding to a target game, wherein the game information at least includes a plurality of camps participating in the target game and an initial game time preset for the target game; In response to a negotiation application initiated by a first camp among the multiple camps for the initial game time, determining a first game time expected by the first camp, wherein the first game time is different from the initial game time; Sending the negotiation application to a second camp participating in the target game match, so as to prompt the first game time on a terminal device corresponding to the second camp; wherein the second camp is a camp among the multiple camps except the first camp; In response to a confirmation instruction from the second camp regarding the first game time, the first game time is determined as the game game time corresponding to the target game game based on the confirmation instruction, or the initial game time is determined as the game game time corresponding to the target game game, so that the target game game starts at the game game time.

2. The method according to claim 1, characterized in that The step of responding to a confirmation instruction of the second camp regarding the first game time and determining the first game time as the game time corresponding to the target game game based on the confirmation instruction, or determining the initial game time as the game time corresponding to the target game game, comprises: In response to the second camp triggering an approval instruction for the first game time, determining the first game time as the game game time corresponding to the target game game; In response to the second camp triggering a rejection instruction for the first game time, the initial game time is determined as the game game time corresponding to the target game game.

3. The method according to claim 1, characterized in that The method further comprises: In response to determining the first game time as the game game time corresponding to the target game game, determining that the negotiation application is successful, and displaying negotiation success information on a terminal device corresponding to the first camp; In response to determining the initial game time as the game game time corresponding to the target game game, determining that the negotiation application has failed, and displaying negotiation failure information on a terminal device corresponding to the first camp.

4. The method according to claim 1, characterized in that: The method further comprises: In response to the target camp not participating in the target game match when the game match time is reached, eliminating the target camp; wherein the target camp is any camp among the multiple camps; In response to the first camp and the second camp not participating in the target game match when the game match time is reached, a camp is randomly determined from the first camp and the second camp as a winner.

5. The method according to claim 1, characterized in that Each of the multiple camps includes multiple game characters, and the multiple game characters include game characters with different role responsibilities; wherein the game character with a first role responsibility is used to initiate a negotiation application for the initial game time.

6. The method according to claim 5, characterized in that The step of determining the first game time expected by the first camp in response to a negotiation application initiated by the first camp among the multiple camps for the initial game time includes: In response to a negotiation application initiated by a game character of the first role in the first camp regarding the initial game time, the game time set in the negotiation application is determined as a first game time expected by the first camp.

7. The method according to claim 5, characterized in that The step of determining the first game time expected by the first camp in response to a negotiation application initiated by the first camp among the multiple camps for the initial game time includes: In response to the game character of the first role in the first camp initiating a negotiation application for the initial game time, wherein the negotiation application at least includes a second game time desired by the game character of the first role; Sending the negotiation application to other game characters in the first camp except the game character with the first role, so as to prompt the second game time on the terminal devices corresponding to the other game characters; In response to a game character among the other game characters agreeing to the negotiation application satisfying a negotiation condition, the second game time is determined as the first game time expected by the first camp.

8. The method according to claim 6, characterized in that The step of, in response to a negotiation application initiated by a game character with the first role in the first camp regarding the initial game time, determining the game time set in the negotiation application as the first game time expected by the first camp, comprises: In response to a trigger instruction of a first control displayed in a terminal device corresponding to a game character with a first role in the first camp, control the display of a time setting panel corresponding to the target game match in the terminal device corresponding to the game character with the first role; wherein the time setting panel includes a time setting control and a second control; In response to a configuration instruction of the time setting control from the game character of the first role role, determining a first game time of the target game game based on the configuration instruction; In response to a trigger instruction of the game character of the first role role for the second control, a negotiation application is generated and initiated based on a first game time of the target game game.

9. The method according to claim 8, characterized in that The time setting panel includes an initial game time preset for the target game; The step of determining the first game time of the target game game based on the configuration instruction of the game character with the first role role for the time setting control comprises: In response to a time configuration operation of the game character of the first role role on the time setting control, determining a configuration duration based on the time configuration operation; The initial game time is subtracted from the configured duration to obtain a first game time of the target game, and the first game time is displayed in the time setting panel.

10. The method according to claim 9, characterized in that After the step of determining the configuration duration based on the time configuration operation of the game character in response to the first role role for the time setting control, the method further comprises: In response to the configured duration not meeting the preset duration requirement, a first prompt message is controlled to be displayed in the time setting panel, wherein the first prompt message is used to indicate that the first game time configuration has failed.

11. The method according to claim 8, characterized in that After the step of generating and initiating a negotiation application based on the first game time of the target game game in response to the trigger instruction of the game character of the first role role for the second control, the method further includes: Control closing of the time setting panel, and display a second prompt message in a terminal device corresponding to the game character of the first role responsibility and display a time negotiation module in a first display mode; wherein the second prompt message is used to indicate that the game character of the first role responsibility has successfully initiated the negotiation application; the time negotiation module displayed in the first display mode includes the first game time of the target game game and the current negotiation progress.

12. The method according to claim 11, characterized in that The method further comprises: In response to the negotiation application being successfully negotiated, determining the first game time as the game game time corresponding to the target game game; Controlling the display of the time negotiation module in a second display mode in a terminal device corresponding to the game character having the first role responsibility; wherein the time negotiation module displayed in the second display mode includes: the first control, the game match time corresponding to the target game match, and a first identifier, the first identifier being used to indicate that the game match time of the target game match has been negotiated, and the first control being used to initiate a negotiation application for the game time of the target game match.

13. The method according to claim 11, characterized in that The step of prompting the first game time on the terminal device corresponding to the second camp includes: The time negotiation module is displayed in a third display mode in the terminal device corresponding to the second camp; wherein the time negotiation module displayed in the third display mode includes the first game time corresponding to the target game game and the current negotiation progress.

14. The method according to claim 6, characterized in that The step of sending the negotiation application to the second camp participating in the target game match so as to prompt the first game time on a terminal device corresponding to the second camp includes: The negotiation application is sent to multiple game characters in the second camp to prompt the first game time on terminal devices corresponding to the multiple game characters in the second camp; and the negotiation application is sent to other game characters in the first camp except the game character with the first role responsibility, to prompt the first game time on terminal devices corresponding to the other game characters.

15. The method according to claim 14, characterized in that The method further comprises: In response to the other game characters or the game characters in the second camp triggering an agreement instruction for the first game time, it is determined that the other game characters or the game characters in the second camp agree to determine the first game time as the game game time corresponding to the target game game.

16. The method according to claim 15, characterized in that The method further comprises In response to the game character with the first role responsibility in the second camp triggering a rejection instruction for the first game time, it is determined that the game character with the first role responsibility in the second camp refuses to determine the first game time as the game game time corresponding to the target game game, and information that the negotiation application has failed is displayed in the terminal device corresponding to the game character with the first role responsibility in the second camp.

17. The method according to claim 16, characterized in that The step of, in response to a confirmation instruction of the second camp regarding the first game time, determining the first game time as the game game time corresponding to the target game game based on the confirmation instruction, or determining the initial game time as the game game time corresponding to the target game game, further includes: In response to the game characters in the first camp and the second camp agreeing with the first game time meeting a preset condition, determining the first game time as the game game time corresponding to the target game game; In response to the game characters in the first camp and the second camp who agree with the first game time not satisfying a preset condition, the initial game time is determined as the game game time corresponding to the target game game.

18. The method according to claim 17, characterized in that The preset condition includes: the number of game characters that agree to the first game time is greater than or equal to a preset value; or, the game characters that agree to the first game time are designated game characters.

19. The method according to claim 15, characterized in that The step of determining, in response to the other game characters or the game characters in the second camp triggering an agreement instruction for the first game time, that the other game characters or the game characters in the second camp agree to determine the first game time as the game game time corresponding to the target game game, comprises: Displaying a time negotiation panel in the terminal devices corresponding to the other game characters and the game characters in the second camp; wherein the time negotiation panel includes a first game time corresponding to the target game game and an agreement control; In response to a trigger instruction of the consent control from the other game characters or the game characters in the second camp, it is determined that the other game characters or the game characters in the second camp agree to determine the first game time as the game game time corresponding to the target game game.

20. The method according to claim 19, characterized in that The time negotiation panel also includes a temporary processing control; the method also includes: In response to the trigger instruction of the other game character or the game character in the second camp for the temporary suspension of processing control, the time negotiation panel is closed, and it is determined that the other game character or the game character in the second camp temporarily does not confirm the game game time corresponding to the target game game.

21. The method according to claim 16, characterized in that The step of, in response to the game character with the first role responsibility in the second camp triggering a rejection instruction for the first game time, determining that the game character with the first role responsibility in the second camp refuses to determine the first game time as the game game time corresponding to the target game game, and displaying the information that the negotiation application has failed on a terminal device corresponding to the game character with the first role responsibility in the second camp, includes: Controlling the display of a rejection control in a time negotiation panel provided by a terminal device corresponding to the game character having the role of the first character in the second camp; In response to a trigger instruction of the rejection control from the game character with the first role in the second camp, closing the time negotiation panel, and determining that the game character with the first role in the second camp refuses to determine the first game time as the game game time corresponding to the target game game; A third prompt message and a first control are displayed in a terminal device corresponding to the game character with the first role responsibility in the second camp; wherein the third prompt message is used to indicate that the negotiation application has failed, and the first control is used to control the game character with the first role responsibility in the second camp to initiate a negotiation application for the initial game time.

22. The method according to any one of claims 19 to 21, characterized in that: The time negotiation panel also includes at least one of the following information: a countdown to negotiation expiration, role information of the game character of the first role role who initiated the negotiation application, and role information of the game character who currently agrees to determine the first game time as the game game time corresponding to the target game game.

23. A game interactive control device, characterized in that: The device comprises: An information providing module, configured to provide game information corresponding to a target game game, wherein the game information at least includes a plurality of camps participating in the target game game and an initial game time preset for the target game game; an application initiating module, configured to determine a first game time expected by a first camp among the multiple camps in response to a negotiation application initiated by the first camp for the initial game time, wherein the first game time is different from the initial game time; an application sending module, configured to send the negotiation application to a second camp participating in the target game match, so as to prompt the first game time on a terminal device corresponding to the second camp; wherein the second camp is a camp among the multiple camps except the first camp; A time determination module is used to respond to a confirmation instruction of the second camp regarding the first game time, and based on the confirmation instruction, determine the first game time as the game game time corresponding to the target game game, or determine the initial game time as the game game time corresponding to the target game game, so that the target game game starts at the game game time.

24. An electronic device, characterized in that: The electronic device includes a processor and a memory, the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the game interaction control method described in any one of claims 1 to 22.

25. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores computer-executable instructions, and when the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the game interaction control method according to any one of claims 1 to 22.

Citation Information

Patent Citations

  • Interaction method and device between teams in virtual scene, equipment and storage medium

    CN113058265A

  • Data processing method and device, equipment and storage medium

    CN114518918A

  • Reservation team formation method and device in virtual scene, equipment and storage medium

    CN117298603A

  • System and method for networking video games

    US6315668B1