Interactive scene simulation demonstration method and device based on distributed collaborative model
By constructing entity type division and hierarchical display methods in distributed collaboration models, and using graphics processors to perform parallel computing, high-speed real-time visualization of large-scale distributed multi-agent collaborative models is realized, solving the problem that the existing technology cannot be effectively visualized.
Patent Information
- Application Number
- CN202311538712.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2023-11-17
- Publication Date
- 2025-05-20
AI Technical Summary
The existing technology cannot effectively realize the visualization of large-scale distributed multi-agent collaborative models, traditional centralized collaborative models cannot meet the communication and computing needs of large-scale fast collaborative collaboration, and it is difficult for humans to effectively understand and control the distributed collaborative network.
By constructing entity type division, a hierarchical display method is designed on the map, the relationship between entity information and entities is defined, and the triple data is calculated in parallel, so as to visualize the distributed heterogeneous multi-agent collaborative relationship.
It solves the chaotic problems faced by large-scale multi-agent systems in visual display, realizes high-speed real-time visualization of distributed collaboration models of ten thousand nodes, and supports real-time observation and comprehensive understanding of multi-agent collaboration information.
Smart Images

Figure CN120020786A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the technical field of interactive scenario simulation, and in particular, to an interactive scenario simulation demonstration method and device based on a distributed collaboration model. Background Art
[0002] With the in-depth development of artificial intelligence technology, it provides technical support for large-scale multi-agent collaborative processing of complex task scenarios, and large-range and convenient high-speed communication devices provide data and communication support for large-range intelligent device collaboration, but also bring greater challenges to efficient collaboration solutions. The traditional centralized collaboration model cannot meet the communication and computing needs of large-scale and rapid collaboration. The tree-like network structure and multi-source information integration and processing process in the centralized collaboration model will affect the information processing speed, decision-making efficiency, and collaboration efficiency, and cannot meet the real-time requirements of collaborative decision-making. As a form of distributed collaboration network, the distributed collaboration model has good collaboration efficiency and robustness. However, the effective understanding and control of the distributed collaboration network by humans have become problems that need to be solved urgently, and a visualization system needs to be constructed to display the structure and relationship of the multi-agent collaboration network in real time.
[0003] For the visualization demonstration scheme of the distributed model, there are mainly the following ideas: One is the visualization management system based on the distributed data mining algorithm. This system calls the distributed data mining algorithm through the visualization algorithm library module to establish a business application model, mainly solving the use problem of the power grid business big data platform. However, this method is aimed at the visualization problem of big data mining and is used to simplify the development of big data programs, and does not involve the distributed display of the multi-agent model.
[0004] The second is the data visualization mining method based on the graph network. Through human-computer interaction, it realizes interactive data exploration and analysis, integrates the visual ability of humans and the computing ability of machines, abstracts two basic operations of layout and interaction for visualization analysis, and realizes the reuse of layout and interaction through component technology, improving the adaptability and scalability of the visualization system. Based on the Web log data set of an e-commerce site, the implementation work of the visualization analysis system is carried out, and a user behavior visualization analysis system is realized. However, this set of technical solutions is mainly based on the human-computer interaction and visualization mining of graph data, focusing on data processing rather than the visualization of the interaction scenario between agents.
[0005] Thirdly, it is the big data visualization of spatial scenarios. The spatial data index structure is realized through the R-tree, and the acceleration algorithm is constructed to realize the scene visualization. The MISR data of multi-angle remote sensing is applied to the actual BRDF illumination model. A practical three-dimensional visualization core component is developed based on the OpenGL graphics engine, and a network-distributed visualization experimental system is realized, which can perform scene browsing in a large area. However, this research mainly focuses on the visualization of 3D real scenes and cannot be used for the visualization of abstract distributed graph network models. Summary of the Invention
[0006] The present invention provides an interactive scene simulation and demonstration method and device based on a distributed collaborative model, which can solve the technical problem that the prior art cannot realize the visualization of large-scale distributed multi-agent collaborative models.
[0007] According to one aspect of the present invention, there is provided an interactive scene simulation and demonstration method based on a distributed collaborative model, the method comprising:
[0008] The ontology construction module defines the entity information and the relationships between entities of multiple entities corresponding to multiple agents in the distributed collaborative scene based on the entity tuple data and entity association data in the simulation system. The defined entity information includes type, location, and function, and the defined relationships between entities are perception, collaboration, or execution;
[0009] The data interaction module obtains the entity information of multiple entities and the relationships between entities based on the entity tuple data and entity association data in the simulation system and the definition of the relationships between entity information and entities, so as to classify the multiple entities, and constructs the relationships between entities in the form of triples;
[0010] The visualization module constructs a visualization interface, draws each entity on the visualization interface based on the entity information, and different types of entities are drawn in layers according to the logical hierarchy. The graphics processor performs parallel computing on the constructed triple data and draws the relationships between entities on the visualization interface according to the calculation results, so as to realize the visualization of the distributed heterogeneous multi-agent collaboration relationship.
[0011] Preferably, the method further comprises: the human-computer interaction module executes corresponding instructions based on the input operation to adjust the entity tuple data and entity association data in the simulation system, so as to update the entities and the relationship network between entities in the visualization interface.
[0012] Preferably, the visualization module constructs a visualization interface, draws each entity on the visualization interface based on the entity information, and draws different types of entities in layers according to the logical hierarchy. The graphics processing unit is used to perform parallel computing on the constructed triple data and draw the relationships between entities on the visualization interface according to the calculation results, so as to realize the visualization of the collaborative relationship of distributed heterogeneous multi-agent, including:
[0013] The visualization module constructs a visualization interface, where the visualization interface includes a distributed scenario display interface, a human-computer interaction button, and a system performance evaluation index display table;
[0014] The visualization module selects a map as the simulation scenario graph for multi-agent collaboration, and uses the simulation scenario graph as the background of the distributed scenario display interface;
[0015] The visualization module draws each entity on the distributed scenario display interface based on the entity location and entity type, and draws different types of entities in layers according to the logical hierarchy;
[0016] The visualization module uses the graphics processing unit to perform parallel computing on the constructed triple data and draws the relationships between entities on the distributed scenario display interface according to the calculation results, so as to realize the visualization of the collaborative relationship of distributed heterogeneous multi-agent. Among them, the relationships between entities include the relationships between entities at the same layer and the relationships between cross-level entities.
[0017] According to another aspect of the present invention, an interactive scenario simulation demonstration device based on a distributed collaboration model is provided. The device includes:
[0018] An ontology construction module, used to define the entity information and the relationships between entities of multiple entities corresponding to multiple agents in a distributed collaboration scenario based on the entity tuple data and entity association data in the simulation system. Defining entity information includes type, location, and function, and defining the relationships between entities as perception, collaboration, or execution;
[0019] A data interaction module, used to obtain the entity information of multiple entities and the relationships between entities based on the entity tuple data and entity association data in the simulation system and the definition of the entity information and the relationships between entities, so as to classify multiple entities, and construct the relationships between entities in the form of triples;
[0020] A visualization module, used to construct a visualization interface, draw each entity on the visualization interface based on the entity information, and draw different types of entities in layers according to the logical hierarchy. The graphics processing unit is used to perform parallel computing on the constructed triple data and draw the relationships between entities on the visualization interface according to the calculation results, so as to realize the visualization of the collaborative relationship of distributed heterogeneous multi-agent.
[0021] Preferably, the device further includes a human-computer interaction module, which is configured to execute corresponding instructions based on input operations to adjust the entity tuple data and entity association data in the simulation system, so as to update the entities and the relationship network between the entities in the visualization interface.
[0022] According to another aspect of the present invention, there is provided an electronic device, including a processor and a memory. At least one instruction is stored in the memory, and the at least one instruction is loaded and executed by the processor to implement the interactive scenario simulation and demonstration method based on the distributed cooperation model as described in any one of the above.
[0023] According to still another aspect of the present invention, there is provided a computer-readable storage medium, in which at least one instruction is stored, and the at least one instruction is loaded and executed by a processor to implement the interactive scenario simulation and demonstration method based on the distributed cooperation model as described in any one of the above.
[0024] By applying the technical solution of the present invention, through constructing entity type division, designing a hierarchical display method on the map, and clarifying the structure between entities, the problem of chaos faced by large-scale multi-agent systems in visualization display is solved; by representing the relationship between entities in the form of triples, it not only facilitates the storage, addition, deletion, modification, and query operations of the relationship between entities, but also provides support for high-speed parallel computing and rendering in the visualization process; in addition, based on large-scale triple data, a graphics processor is used to parallelize and quickly process large-scale relationship data, realizing high-speed real-time visualization of a distributed cooperation model with tens of thousands of nodes. BRIEF DESCRIPTION OF THE DRAWINGS
[0025] The accompanying drawings included are used to provide a further understanding of the embodiments of the present invention, which form a part of the specification, are used to illustrate the embodiments of the present invention, and together with the text description are used to explain the principles of the present invention. Obviously, the accompanying drawings in the following description are only some embodiments of the present invention, and those of ordinary skill in the art can obtain other drawings without creative efforts based on these drawings.
[0026] Figure 1 The flowchart of an interactive scenario simulation and demonstration method based on a distributed cooperation model according to an embodiment of the present invention is shown;
[0027] Figure 2 The structural schematic diagram of an interactive scenario simulation and demonstration device based on a distributed cooperation model according to an embodiment of the present invention is shown;
[0028] Figure 3 The structural schematic diagram of an electronic device according to an embodiment of the present invention is shown. DETAILED DESCRIPTION OF THE EMBODIMENTS
[0029] It should be noted that, without conflict, the embodiments in the present application and the features in the embodiments may be combined with each other. The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only a part of the embodiments of the present invention, rather than all the embodiments. The description of at least one exemplary embodiment below is actually only illustrative and in no way limits the present invention and its application or use. All other embodiments obtained by those of ordinary skill in the art based on the embodiments of the present invention without creative efforts belong to the scope of protection of the present invention.
[0030] It should be noted that the terms used herein are only for describing specific embodiments and are not intended to limit the exemplary embodiments according to the present application. As used herein, unless the context clearly indicates otherwise, the singular form is also intended to include the plural form. In addition, it should be understood that when the terms "comprising" and / or "including" are used in this specification, they indicate the presence of features, steps, operations, devices, components, and / or combinations thereof.
[0031] Unless otherwise specifically stated, the relative arrangements of components and steps, numerical expressions, and numerical values set forth in these embodiments do not limit the scope of the present invention. At the same time, it should be understood that, for the sake of convenience of description, the sizes of the various parts shown in the drawings are not drawn in actual proportional relationships. Technologies, methods, and devices known to those of ordinary skill in the relevant art may not be discussed in detail, but where appropriate, the technologies, methods, and devices should be regarded as part of the authorization specification. In all the examples shown and discussed here, any specific value should be construed as merely exemplary and not as a limitation. Therefore, other examples of the exemplary embodiments may have different values. It should be noted that like reference numerals and letters denote like items in the following drawings, and thus, once an item is defined in one drawing, it does not need to be further discussed in subsequent drawings.
[0032] As Figure 1 shown, the present invention provides an interactive scenario simulation and demonstration method based on a distributed cooperation model. The method includes:
[0033] S10. The ontology construction module defines the entity information and the relationships between entities of multiple entities corresponding to multiple intelligent agents in the distributed cooperation scenario based on the entity tuple data and entity association data in the simulation system. The defined entity information includes type, location, and function, and the defined relationships between entities are perception, cooperation, or execution; wherein, the entities are classified according to their functions.
[0034] S20. The data interaction module obtains the entity information of multiple entities and the relationships between entities based on the definition of entity tuple data, entity association data, and the relationships between entity information and entities in the simulation system, so as to classify multiple entities. For example, they can be classified into detection entities, control entities, execution entities, etc. Through classification, a multi-layer network is designed to hierarchically display the entities, thereby providing a good visualization effect and supporting the clear display of the relationships between entities. And the relationships between entities are constructed in the form of triples. For example, if the relationship between entity A and entity B is a collaboration relationship, then the triple (entity A, collaboration, entity B) is constructed to describe the relationship. The triple form provides the basic support for the high-speed parallel processing and drawing of relationships.
[0035] S30. The visualization module constructs a visualization interface, draws each entity on the visualization interface based on the entity information, and different types of entities are hierarchically drawn according to the logical level. The graphics processor is used to perform parallel computing on the constructed triple data and draw the relationships between entities on the visualization interface according to the calculation results, so as to realize the visualization of the collaborative relationships of distributed heterogeneous multi-agent systems. Among them, the distributed heterogeneous multi-agent system is a multi-agent system with a scale of ten thousand.
[0036] The present invention constructs a division of entity types, designs a hierarchical display method on the map, and clarifies the structure between entities, thereby solving the confusion problem faced by large-scale multi-agent systems in visual display. By representing the relationships between entities in the form of triples, it not only facilitates the storage, addition, deletion, modification, and query operations of the relationships between entities, but also provides support for high-speed parallel computing and drawing in the visualization process. In addition, based on large-scale triple data, the graphics processor is used to parallelly and quickly process large-scale relationship data, realizing the high-speed real-time visualization of a distributed collaborative model with a scale of ten thousand nodes.
[0037] In the present invention, by abstracting agents as nodes and using edges to represent the collaborative relationships between nodes, a collaborative network structure is constructed, and the positions, states, performances, and collaborative relationships of each agent are clearly presented in the view, realizing the visual display of the distributed collaborative model, enabling the staff to more intuitively understand the relationships, states, and dynamic changes between agents in the distributed collaborative model, which is of great significance for the collaboration, decision-making, and task planning between entities.
[0038] According to an embodiment of the present invention, in S30 of the present invention, the visualization module constructs a visualization interface, draws each entity on the visualization interface based on the entity information, and different types of entities are hierarchically drawn according to the logical level. The graphics processor is used to perform parallel computing on the constructed triple data and draw the relationships between entities on the visualization interface according to the calculation results, so as to realize the visualization of the collaborative relationships of distributed heterogeneous multi-agent systems, including:
[0039] S31. The visualization module constructs a visualization interface, where the visualization interface includes a distributed scenario display interface, human-computer interaction buttons, and a table for displaying system performance evaluation metrics;
[0040] S32. The visualization module selects a map as the simulation scenario graph for multi-agent collaboration, and uses the simulation scenario graph as the background of the distributed scenario display interface;
[0041] S33. The visualization module draws each entity on the distributed scenario display interface based on the entity position and entity type, and different types of entities are drawn in layers according to the logical hierarchy;
[0042] S34. The visualization module uses a graphics processing unit to perform parallel computing on the constructed triple data and draws the relationships between entities on the distributed scenario display interface according to the calculation results to realize the visualization of the distributed heterogeneous multi-agent collaboration relationships, where the relationships between entities include the relationships between entities at the same layer and the relationships between entities across levels.
[0043] Among them, the graphics processing unit can adopt GPU.
[0044] According to an embodiment of the present invention, the method further includes: S40. The human-computer interaction module executes corresponding instructions based on the input operation to adjust the entity tuple data and entity association data in the simulation system, thereby updating the entities and the relationship network between entities in the visualization interface.
[0045] In this embodiment, the human-computer interaction module can realize real-time operation of the visualization interface, such as panning, selecting, zooming, etc. on the visualization interface. It can also interact with the simulation system to obtain the evolution process of the system and the system performance evaluation metrics, and update the entity positions and the entity relationship network in the visualization interface according to the changes of entities and entity relationships during the evolution process, and display the system performance evaluation metrics on the visualization interface.
[0046] As Figure 2 shown, the present invention provides an interactive scenario simulation demonstration device based on a distributed collaboration model, and the device includes:
[0047] An ontology construction module, which is used to define the entity information and the relationships between entities of multiple entities corresponding to multiple agents in the distributed collaboration scenario based on the entity tuple data and entity association data in the simulation system. The defined entity information includes type, position, and function, and the defined relationships between entities are perception, collaboration, or execution;
[0048] A data interaction module, which is used to obtain the entity information of multiple entities and the relationships between entities based on the definition of entity tuple data, entity association data, and the relationships between entity information and entities in the simulation system, so as to classify multiple entities, and construct the relationships between entities in the form of triples;
[0049] A visualization module, which is used to construct a visualization interface, draw each entity on the visualization interface based on the entity information, and draw different types of entities in layers according to the logical hierarchy. The graphics processor is used to perform parallel computing on the constructed triple data and draw the relationships between entities on the visualization interface according to the calculation results, so as to realize the visualization of the distributed heterogeneous multi-agent collaborative relationship.
[0050] According to an embodiment of the present invention, the device further includes: a human-computer interaction module, which is used to execute corresponding instructions based on input operations to adjust the entity tuple data and entity association data in the simulation system, so as to update the entities and the relationship network between entities in the visualization interface.
[0051] In this embodiment, first is the data interaction, which includes constructing a data set for the multi-agent collaboration model. The simulation system uses the task pipeline Pipeline object to store and manage functions and resources such as specific task pipelines, node data, and index evaluation methods, and provides corresponding interfaces for docking with VisUI.
[0052] Then is the data visualization. The visualization module can be divided into three main parts:
[0053] 1. Situation visualization window: Draw nodes, node collaboration relationships, etc. in a three-dimensional space, and support operations such as rotation, scaling, and translation; Legend: List node names, colors, icon information, and can be expanded and collapsed through the hide legend\show legend button.
[0054] 2. Control components: Switching of content such as architecture generation, current architecture, external nodes, etc.; Trigger the use of current information for architecture performance evaluation and its parameter selection.
[0055] 3. Architecture performance index display icon: Display the results of the performance evaluation of the current architecture.
[0056] As Figure 3 shown, the present invention also provides an electronic device, which may vary greatly due to configuration or performance, and may include one or more processors (central processing units, CPUs) and one or more memories. Among them, at least one instruction is stored in the memory, and the at least one instruction is loaded and executed by the processor to implement the steps of the interactive scenario simulation and demonstration method based on the distributed collaboration model described in any one of the above.
[0057] The present invention also provides a computer-readable storage medium, in which at least one instruction is stored, and the at least one instruction is loaded and executed by a processor to implement the interactive scenario simulation and demonstration method based on the distributed cooperation model described in any one of the above. For example, the computer-readable storage medium may be a ROM, a random access memory (RAM), a CD-ROM, a magnetic tape, a floppy disk, an optical data storage device, etc.
[0058] Those of ordinary skill in the art can understand that all or part of the steps of implementing the above embodiments can be completed by hardware, or can be completed by a program instructing relevant hardware. The program can be stored in a computer-readable storage medium. The storage medium mentioned above can be a read-only memory, a magnetic disk or an optical disc, etc.
[0059] In summary, the present invention provides an interactive scenario simulation and demonstration method and device based on a distributed cooperation model. Based on the distributed cooperation model, each agent is presented in a visual view according to its position and cooperation relationship, and different types of nodes are hierarchically displayed according to the logical level. At the same time, the change of the external environment state is also provided, such as the visualization of the position and movement trajectory of external entities; the visual interface supports operations such as panning, selection, and zooming, and various types of nodes can be added or deleted through mouse operations; it can adaptively display the system index data of complex hierarchical structures, and the legend can adaptively display the icons, colors, and names of current various types of nodes, and automatically support the newly added node types in the system architecture project; parallel computing and drawing are performed using a graphics processor, and the visualization of tens of thousands of nodes on the same screen can be supported. Through the visual distributed cooperation model, the staff can more clearly observe the view scenario in real time, more comprehensively understand the multi-agent cooperation information, and more accurately grasp the situation of the multi-agent cooperation scenario, providing strong technical support for the staff and assisting the staff to make correct decision-making judgments.
[0060] The parts not detailed in the present invention are well-known technologies to those of ordinary skill in the art.
[0061] In the description of the present invention, it should be understood that the orientation or positional relationship indicated by orientation words such as "front, back, up, down, left, right", "horizontal, vertical, perpendicular, horizontal", and "top, bottom" is usually based on the orientation or positional relationship shown in the drawings. It is only for the convenience of describing the present invention and simplifying the description. Without contrary description, these orientation words do not indicate and imply that the device or element referred to must have a specific orientation or be constructed and operated in a specific orientation. Therefore, it cannot be understood as a limitation on the protection scope of the present invention; the orientation words "inside, outside" refer to the inside and outside relative to the contour of each component itself.
[0062] For ease of description, spatial relative terms such as "above", "over", "on the upper surface", "upper" etc. may be used herein to describe the spatial positional relationship of one device or feature to other devices or features as shown in the figures. It should be understood that the spatial relative terms are intended to encompass different orientations in use or operation in addition to the orientation depicted in the figures. For example, if the device in the figures is inverted, a device described as "above" or "over" other devices or structures will then be positioned "below" or "under" the other devices or structures. Thus, the exemplary term "above" can include both the orientations of "above" and "below". The device may also be positioned in other different ways (rotated 90 degrees or in other orientations), and corresponding interpretations of the spatial relative descriptions used herein will be made accordingly.
[0063] In addition, it should be noted that the use of terms such as "first" and "second" to define components is only for the convenience of differentiating the corresponding components. Without further statement, the above terms have no special meaning, and thus should not be construed as limiting the protection scope of the present invention.
[0064] The above are only the preferred embodiments of the present invention and are not intended to limit the present invention. For those skilled in the art, the present invention can have various modifications and changes. Any modifications, equivalent replacements, improvements, etc. made within the spirit and principle of the present invention shall be included within the protection scope of the present invention.
Claims
1. An interactive scene simulation demonstration method based on a distributed collaborative model, characterized in that: The method comprises: The ontology construction module defines the entity information and the relationship between multiple entities corresponding to multiple agents in the distributed collaborative scenario based on the entity tuple data and entity association data in the simulation system. The entity information includes type, location and function, and the relationship between entities is defined as perception, collaboration or execution. The data interaction module obtains entity information of multiple entities and the relationship between entities based on the entity tuple data and entity association data in the simulation system and the definition of the relationship between entity information and entities, so as to realize the classification of multiple entities and construct the relationship between entities in the form of triples; The visualization module constructs a visualization interface and draws each entity on the visualization interface based on the entity information. Different types of entities are drawn in layers according to the logical hierarchy. The graphics processor is used to perform parallel calculations on the constructed triple data and draw the relationship between the entities on the visualization interface based on the calculation results, so as to realize the visualization of the collaborative relationship of distributed heterogeneous multi-agents.
2. The method according to claim 1, characterized in that The method further includes: the human-computer interaction module executes corresponding instructions based on the input operation to adjust the entity tuple data and entity association data in the simulation system, thereby updating the entities in the visualization interface and the relationship network between the entities.
3. The method according to claim 1 or 2, characterized in that: The visualization module constructs a visualization interface, draws each entity on the visualization interface based on the entity information, and draws different types of entities in layers according to the logical hierarchy. The graphics processor is used to perform parallel calculations on the constructed triple data and draw the relationship between the entities on the visualization interface according to the calculation results, so as to realize the visualization of the distributed heterogeneous multi-agent collaborative relationship, including: The visualization module constructs a visualization interface, wherein the visualization interface includes a distributed scene display interface, a human-computer interaction button, and a system performance evaluation index display table; The visualization module selects the map as the simulation scene graph for multi-agent collaboration and uses the simulation scene graph as the background of the distributed scene display interface; The visualization module draws each entity on the distributed scene display interface based on the entity location and entity type, and different types of entities are drawn in layers according to the logical hierarchy; The visualization module uses a graphics processor to perform parallel calculations on the constructed triple data and draws the relationships between entities on a distributed scene display interface based on the calculation results, so as to realize the visualization of the collaborative relationship of distributed heterogeneous multi-agents, where the relationships between entities include the relationships between entities at the same level and the relationships between entities across levels.
4. An interactive scene simulation demonstration device based on a distributed collaborative model, characterized in that: The device comprises: The ontology construction module is used to define the entity information of multiple entities corresponding to multiple agents in the distributed collaborative scenario and the relationship between entities based on the entity tuple data and entity association data in the simulation system. The entity information includes type, location and function, and the relationship between entities is defined as perception, collaboration or execution. A data interaction module is used to obtain entity information of multiple entities and the relationship between entities based on the definition of entity tuple data and entity association data and the relationship between entity information and entities in the simulation system, so as to classify multiple entities and construct the relationship between entities in the form of triples; The visualization module is used to build a visualization interface. Each entity is drawn on the visualization interface based on the entity information, and different types of entities are drawn in layers according to the logical hierarchy. The graphics processor is used to perform parallel calculations on the constructed triple data and draw the relationship between the entities on the visualization interface based on the calculation results, so as to realize the visualization of the collaborative relationship of distributed heterogeneous multi-agents.
5. The device according to claim 1, characterized in that The device also includes: a human-computer interaction module, which is used to execute corresponding instructions based on input operations to adjust entity tuple data and entity association data in the simulation system, thereby updating entities and relationship networks between entities in the visualization interface.
6. An electronic device, comprising a processor and a memory, wherein the memory stores at least one instruction, characterized in that: The at least one instruction is loaded and executed by the processor to implement the interactive scene simulation demonstration method based on a distributed collaborative model as described in any one of claims 1-3.
7. A computer-readable storage medium, wherein at least one instruction is stored in the storage medium, characterized in that: The at least one instruction is loaded and executed by the processor to implement the interactive scene simulation demonstration method based on the distributed collaborative model as described in any one of claims 1-3.