Game asset materialized business system
By designing a physical business system for game assets, using interface module verification and currency conversion module to convert in-game assets, the problem of virtual assets being worthless after the game interest declines, real value conversion of virtual assets is realized, and the player's investment preservation and appreciation ability is enhanced.
Patent Information
- Application Number
- CN202411624476.2
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Priority Date
- 2023-11-20
- Filing Date
- 2024-11-14
- Publication Date
- 2025-05-20
AI Technical Summary
The existing technology is difficult to convert in-game assets into valuable things in the real world, resulting in the virtual assets invested by players becoming valuable after losing interest in the game, resulting in wasting resources.
A physical business system for game assets is designed to verify in-game assets through interface modules, and convert these assets into exclusive virtual currencies using the currency conversion module. Users can use these currencies to purchase real-world goods and services in the e-commerce module.
It realizes the conversion of virtual game assets into value in the real world economy, enhances players' investment preservation and appreciation capabilities, and improves the attractiveness of the game platform and player retention rate.
Smart Images

Figure CN120020852A_ABST
Abstract
Description
Technical Field
[0001] The present invention belongs to the fields of e-commerce and digital transactions and focuses on a system for integrating the virtual economy of game platforms with e-commerce applications in the real world. It involves technologies that can convert in-game assets, such as points and virtual items, into a proprietary virtual currency, which can then be used to purchase real-world products in online marketplaces. Background Art
[0002] The digital game field has seen significant growth and diversification, leading to the creation of rich virtual economies within various game platforms. These virtual economies are typically characterized by in-game currencies and points, which players accumulate through gameplay and often through monetary investments. These points serve as a medium for obtaining in-game items, leveling up, or other virtual benefits, enhancing the gaming experience.
[0003] A major problem arises when players lose interest in a game in which they have accumulated a large amount of in-game points. These points represent the players' time and financial investments and become redundant when the game no longer engages them. This situation results in a waste of resources as these in-game points generally have no value outside their respective game environments. The inability to transfer or use these points in a broader context makes them almost worthless once a player leaves a particular game.
[0004] Existing systems and technologies mainly focus on maintaining the integrity of the in-game economy and hardly emphasize the portability of in-game assets beyond the limitations of a specific game platform. This limitation has created a gap in the market, leaving players with unused digital assets that cannot be used in the real world despite significant investments.
[0005] Furthermore, maintaining player engagement and loyalty is an ongoing challenge for game developers and publishers. The inability to provide players with a way to retain the value of their in-game assets outside the game platform may affect player retention and the attractiveness of the game platform.
[0006] Therefore, there is an urgent need for a mechanism that allows players to convert their unused in-game assets into something valuable in the real world, ensuring that their investments in the game are not lost even when their interest in a particular game wanes. Such a solution would not only benefit players but also provide a unique value proposition for game developers and publishers to enhance player engagement and loyalty. Summary of the Invention
[0007] The present invention relates to an innovative game asset monetization business system and method for facilitating transactions between the virtual economy and the real-world economy. The system is mainly designed for the game community, enabling players to convert their virtual in-game assets, such as currency and items, into exclusive virtual currency for purchasing real-world goods and services. This integration of the virtual game economy with the physical market adds unprecedented value to players' virtual achievements and activities.
[0008] One feature of the present invention is an interface module for connecting various game platforms. The main function of this module is to verify in-game currency and virtual items, ensuring the secure and efficient transfer of these assets into a broader economic system. Another feature of the present invention is a currency conversion module that can skillfully convert these in-game assets into exclusive virtual currency. This conversion is quite important for standardizing the value of various virtual game assets for practical use in the real world.
[0009] Another feature of the present invention is the e-commerce module. This e-commerce module allows transactions using exclusive virtual currency, enabling players to purchase a variety of goods, including daily necessities and high-value items. Thus, the e-commerce module expands players' purchasing power and builds a bridge between virtual game achievements and real-world practicality.
[0010] The game asset monetization business system further enhances the user experience and security through a number of additional features. It incorporates advanced security mechanisms for verifying the legitimacy of in-game assets and preventing fraudulent activities. In addition, this system also includes a user interface module to provide an interactive platform for users to manage their balances and transactions involving exclusive virtual currency. Furthermore, the system includes a backend management module that can adjust the conversion rate between in-game assets and exclusive virtual currency according to market dynamics.
[0011] Another notable feature of the present invention is its real-time analysis module, which plays a crucial role in collecting and analyzing transaction data and user interactions. This real-time analysis module provides valuable insights into market trends and user spending, helping system administrators and users make informed decisions. In addition, the e-commerce module is equipped with a dynamic pricing module that adjusts product prices based on factors such as market demand and product availability, thus reflecting the current market conditions and enhancing the overall shopping experience.
[0012] In summary, the present invention has taken an important step in coordinating the virtual and real-world economies. Its innovative approach to leveraging virtual game achievements for real-world transactions, combined with a comprehensive technical framework, makes it a pioneer platform in the online commerce field. The system focuses on the game community and is equipped with features such as real-time analysis and dynamic pricing, setting a new benchmark in the e-commerce field.
[0013] To make the above features and advantages of the present invention more obvious and understandable, the following presents preferred embodiments and, in conjunction with the accompanying drawings, provides a detailed description as follows. BRIEF DESCRIPTION OF THE DRAWINGS
[0014] The following will describe various embodiments with reference to the accompanying drawings, which are used for illustration and not to limit the scope in any way, where like reference numerals represent like components, and wherein:
[0015] Figure 1 The block diagram of the first embodiment of the game asset physicalization business system of the present invention is shown.
[0016] Figure 2 The relationship between in-game assets and exclusive virtual currency is shown.
[0017] Figure 3 The block diagram of the e-commerce module is shown.
[0018] Figure 4 The operation flowchart of the dynamic pricing module is shown.
[0019] Figure 5 The analysis flowchart of the real-time analysis module is shown.
[0020] Figure 6 The flowchart of the method for physicalizing game assets is shown. DETAILED DESCRIPTION OF THE EMBODIMENTS
[0021] The present invention is best understood with reference to the detailed content and the accompanying drawings set forth herein. Various embodiments will be discussed below with reference to the accompanying drawings. However, those skilled in the art will readily understand that the detailed description given here with respect to the drawings is for explanatory purposes only, as these methods and systems may extend beyond the described embodiments. For example, the teachings given and the requirements of a particular application may result in a variety of alternative and suitable methods for implementing the functions of any of the details described herein. Therefore, any method may extend beyond the specific implementation selection scope of the following described and illustrated embodiments.
[0022] Please also refer to Figure 1 and Figure 2 , Figure 1 which shows the first embodiment of the game asset physicalization business system of the present invention, Figure 2It shows the relationship between in-game assets and exclusive virtual currency. The main purpose of the In-Game Asset Monetization Business System 100 is to enable players of each game platform 10 to convert their in-game assets, such as in-game currency 12 (or commonly known as: points) and virtual items 14, into exclusive virtual currency 105. This virtual currency 105 can then be used to purchase real-world goods and services, effectively building a bridge between players' digital achievements and actual economic value. The In-Game Asset Monetization Business System 100 consists of several key components, each playing a certain role in the overall function. In this embodiment, the In-Game Asset Monetization Business System 100 is installed in a server in the cloud.
[0023] The Interface Module 110 establishes a secure and efficient connection with multiple game platforms 10 and is responsible for verifying in-game currency 12 and virtual items 14 to ensure the reliable and trustworthy transfer of these assets into the broader economic system. Another component of the In-Game Asset Monetization Business System 100 is the Currency Conversion Module 120, which is responsible for the key function of converting in-game assets, namely in-game currency 12 and virtual items 14, into the system's exclusive virtual currency 105. In one implementation, the conversion process can be controlled by a set of complex algorithms designed to provide fair and consistent conversion rates. These conversion rates are dynamically adjusted according to real-world market conditions to ensure the value of virtual currency 105 remains relevant and stable. The Currency Conversion Module 120 can process in-game assets in real time, and users can immediately use the virtual currency after conversion.
[0024] Another important component of the In-Game Asset Monetization Business System 100 is the E-commerce Module 130. This E-commerce Module 130 serves as a trading market that allows users to purchase a wide range of real-world goods 103 using their exclusive virtual currency 105. The E-commerce Module 130 can offer a variety of goods, from daily necessities to luxury items, to meet the diverse needs and interests of the gaming community. In one embodiment, the E-commerce Module 130 is equipped with a Dynamic Pricing Module 131 that adjusts product prices based on market demand, product availability, and promotional activities. This ensures that the market remains vibrant and competitive, enhancing the user's shopping experience.
[0025] In addition, the In-Game Asset Monetization Business System 100 also integrates a Security Module 140 to protect user data and prevent fraudulent transactions. A friendly User Interface Module 150 provides an interactive and intuitive platform for users to manage the balance and transactions of their exclusive virtual currency 105. In addition, the Back-end Management Module 160 provides management functions for system operators, allowing them to adjust conversion rates according to market dynamics and effectively supervise the operation of the system.
[0026] In summary, this embodiment presents a comprehensive and innovative solution that changes the way players utilize their virtual assets. By establishing a direct connection between virtual game achievements and real-world economic utility, the game asset monetization business system 100 sets a new paradigm in the field of e-commerce. Hereinafter, each component of the game asset monetization business system 100 will be described in more detail.
[0027] As described above, the interface module 110 serves as the main connection interface between the game asset monetization business system 100 and various game platforms 10. The interface module 110 enables smooth connection with numerous game platforms 10 through various connection protocols, and each game platform 10 has its unique ecosystem and in-game assets. The interface module 110 operates by establishing a secure communication channel with the game platform 10, using a series of complex connection protocols and encryption technologies to ensure data integrity and security.
[0028] One of the main functions of the interface module 110 is the ability to verify in-game currency 12 and virtual items 14. This process begins with the interface module 110 sending a request to the server of the game platform 10 to query and verify the user's in-game assets. Each request is accompanied by unique identifiers related to the user's account and the specific assets involved. After receiving this request, the game platform 10 conducts a series of checks to verify the authenticity of the in-game assets. These checks include verifying the existence of the assets in the user's account, ensuring that they are not subject to any restrictions or encumbrances, and confirming that they comply with the agreed terms of the transfer criteria.
[0029] Once the in-game assets are verified, the game platform sends a response to the interface module 110, confirming the validity of the assets and providing additional details such as quantity, type, and other relevant information. After receiving this confirmation, the interface module 110 records the transaction details in a secure ledger 112, which stores a comprehensive record of all verified assets. This ledger 112 plays a crucial role in the subsequent currency conversion process, ensuring that only verified assets are converted into the exclusive virtual currency 105.
[0030] In addition, the interface module 110 also provides a usage interface 114. After a user logs into the game asset monetization business system 100 via the user terminal 20, they will see a usage interface 114 that provides a comprehensive overview of their account. The usage interface 114 is the interaction platform between the user and the game asset monetization business system 100. It is connected to the ledger 112 and displays key information such as the current virtual currency balance, recent transactions, and pending operations. The design of the usage interface 114 is customizable, allowing users to adjust the displayed information according to their preferences and needs. In this embodiment, the user terminal 20 can be a desktop computer, a laptop, or a smartphone.
[0031] The usage interface 114 is also electrically connected to the currency conversion module 120. Therefore, managing virtual currency balances and transactions is a key function of the usage interface 114. Users can easily view their current virtual currency balance, which is updated in real time to reflect any recent transactions or conversions. The usage interface 114 can display a detailed transaction history to users, enabling them to track their virtual currency acquisitions, expenditures, and any currency conversions made. Each transaction history record includes relevant details such as the transaction date, amount, and status, providing users with complete transparency regarding their virtual currency activities.
[0032] In addition, the interface module 110 is also equipped with advanced algorithms to manage the communication process with the game platform 10. These algorithms are designed to handle a large number of requests and responses, ensuring efficient and uninterrupted operation even during peak usage periods. The interface module 110 is also able to adapt to changes in the APIs and data structures of the game platform 10, enabling it to withstand the impact of game environment updates and modifications.
[0033] In addition, the interface module 110 also attaches great importance to user privacy and data protection. It adopts strong encryption standards to protect user data during transmission and strictly adheres to privacy policies that comply with regulatory requirements. The design of the interface module 110 ensures that only necessary data is exchanged with the game platform, minimizing the risk of data exposure and maintaining user trust.
[0034] Please continue to refer to Figure 1 and Figure 2 , the currency conversion module 120 is an important component of the game asset monetization business system 100, designed to smoothly convert in-game assets into exclusive virtual currency. After receiving the verified in-game assets from the interface module 110, the currency conversion module 120 initiates the conversion process. This process first involves identifying and evaluating the in-game assets. In one embodiment, whether it is points 12, virtual items 14, or other forms of in-game assets, each asset is evaluated based on a set of pre-determined criteria. These criteria are carefully developed in close cooperation with the game platform 10 and the operators of the game asset monetization business system 100 to ensure that they accurately reflect the value of the assets in the virtual and real-world economies.
[0035] In one embodiment, the currency conversion module 120 determines the conversion rate via an algorithm. This algorithm is designed to adapt to fluctuations in market conditions and the game environment. It takes into account various factors such as the rarity of the item, the popularity of the game, the economic trends in the game market, and historical transaction data. By analyzing these factors, the algorithm calculates a conversion rate that fairly represents the value of the in-game asset.
[0036] One of the features of the currency conversion module 120 is its dynamic nature. That is to say, the conversion rate is not static but is constantly adjusted in real time or at predetermined intervals. This dynamic nature ensures that the conversion rate remains relevant and fair in the ever-changing online gaming and financial markets. The currency conversion module 120 utilizes advanced data analysis to monitor market trends and updates of the gaming platform 10, thereby making informed adjustments to the conversion rate.
[0037] In addition, the currency conversion module 120 also cooperates with the backend management module 160. The backend management module 160 allows system administrators to supervise the conversion process via the system administrator terminal 30, set parameters for the conversion algorithm, and make manual adjustments when necessary. The backend management module 160 provides a user interface 162 that displays real-time data on conversion rates, transaction volumes, and user feedback.
[0038] In one embodiment, the currency conversion module 120 also prioritizes transparency and user trust. Users can clearly understand the conversion rate and the evaluation process. Before any conversion, users receive a detailed analysis of the value of their assets and the corresponding amount of the exclusive virtual currency 105 they will receive. This transparency empowers users to make informed decisions and promotes trust in the game asset monetization business system 100.
[0039] Please also refer to Figures 1 to 3 , Figure 3 which is shown as a block diagram of the e-commerce module 130. The e-commerce module 130, as a virtual marketplace, offers a wide range of product portfolios that users can purchase using the currency converted from in-game assets. The e-commerce module 130 is designed to handle purchases made using the exclusive virtual currency 105, ensuring a smooth and secure transaction process. When a user selects a product to purchase, the e-commerce module 130 verifies whether there is sufficient exclusive virtual currency 105 in the user's account. Then, after the purchase is confirmed, the corresponding amount is deducted from the account balance. This transaction process is supported by a robust security protocol to prevent unauthorized transactions and ensure the integrity and security of each purchase.
[0040] The range of products available in the e-commerce module 130 is diverse and is designed to cater to the wide-ranging interests of the gaming community. The product portfolio includes daily necessities such as food and household items, as well as high-value goods such as electronics, gaming accessories, and even vehicles. This diverse selection meets the different preferences and needs of users, making the e-commerce module 130 a comprehensive shopping destination.
[0041] In one embodiment, the e-commerce module 130 employs a dynamic and user-friendly interface 132 to display products in an organized and engaging manner. Products are categorized and accompanied by detailed descriptions, images, and pricing in exclusive virtual currency. Users can easily browse through different categories, search for specific items, and view recommendations tailored to their preferences. The interface 132 of the e-commerce module 130 is designed to be intuitive and responsive, providing a seamless shopping experience regardless of the device used. When purchasing with the exclusive virtual currency 105, the user navigates through the interface 132, selects the desired products, and proceeds to the checkout page. At checkout, the e-commerce module 130 automatically calculates the total cost in virtual currency and displays it along with the user's available balance. The user can then simply click to confirm the transaction, and the e-commerce module 130 processes the subsequent deduction of the exclusive virtual currency and completes the purchase.
[0042] In one embodiment, the e-commerce module 130 is equipped with tools, namely: a vendor interface 138 for vendors to list and update their products, including setting prices based on the exclusive virtual currency 105. In one embodiment, a dynamic pricing module 131 is embedded within the e-commerce module 130 to perform real-time price adjustments based on factors such as market demand, inventory levels, and promotional activities. This dynamic pricing ensures that the product offerings remain competitive and attractive to users.
[0043] In one embodiment, the e-commerce module 130 also includes an inventory management module 134 and an order processing module 136. The inventory management module 134 tracks the availability of products and automatically updates the listings based on inventory levels. The order processing module 136 effectively handles the fulfillment of purchases, coordinating with vendors and logistics providers to ensure timely delivery of products to users.
[0044] In one embodiment, the dynamic pricing module 131 integrated into the e-commerce module 130 is a key feature of the game asset monetization commerce system 100, demonstrating an advanced approach to online market pricing strategies. This dynamic pricing module 131 is meticulously designed to adjust product prices in real-time in response to market factors such as demand, supply, and special promotions. Its incorporation into the system demonstrates the platform's commitment to providing a refined and responsive shopping experience that aligns with the dynamic nature of the virtual game economy and real-world market trends.
[0045] At the core of this dynamic pricing module 131 is a sophisticated algorithm that continuously analyzes numerous data points. In one embodiment, such as Figure 4As shown, the algorithm first executes step S110 to process real-time market data, including user demand trends, inventory levels, competitor pricing, and seasonal variations. Then, by interpreting this data and executing step S120, the dynamic pricing module 310 can make informed decisions on price adjustments for the products listed in the e-commerce module 130. The aim is to ensure that the prices are competitive and fair, maximizing user satisfaction and sales volume while maintaining the profit of the suppliers.
[0046] A key aspect of the dynamic pricing module 131 is its response to user demand. The e-commerce module 130 tracks the popularity and sales velocity of products, identifying trends such as increased demand for certain items. In response to rising demand, the dynamic pricing module 131 may increase the price to optimize the revenue opportunity. Conversely, for products with declining demand, the price may be lowered to stimulate sales and reduce inventory backlog.
[0047] Product availability and inventory levels are another key factor in the pricing strategy. The dynamic pricing module 131 is also connected to the inventory management module 134 and the order processing module 136, so it can identify low inventory situations for popular items, which may trigger a price increase to manage product scarcity. In the case of product overstock, the price can be dynamically lowered to accelerate sales and clear excess inventory.
[0048] Special promotions and marketing strategies are also incorporated into the dynamic pricing module 131, which can adjust prices to coincide with promotional activities, discount seasons, or special events. These adjustments are strategically timed to maximize the impact of the promotions, attract user participation, and boost sales volume.
[0049] In addition, the dynamic pricing module 131 includes security measures to prevent extreme price fluctuations and ensure pricing ethics. Upper and lower limits for price adjustments are set to avoid potential customer dissatisfaction due to unexpected price fluctuations. Moreover, to ensure compliance with pricing regulations and maintain transparency to users, in one embodiment, as shown in the steps, the dynamic pricing module 131 also notifies users of significant price changes for the products they are interested in via the usage interface 132.
[0050] In the field of digital transactions, especially when connecting virtual game assets to real-world e-commerce, security is of utmost importance. Therefore, the security module 140 of the game asset monetization business system 100 adopts a multi-layered approach to ensure the integrity and confidentiality of user data and transactions, which are crucial for maintaining user trust and ensuring the system's resistance to potential security threats.
[0051] The security module 140 is connected to other modules of the game asset physicalization business system 100 and adopts a comprehensive set of mechanisms designed to prevent unauthorized access, data leakage, and fraud. This includes the use of advanced encryption standards such as AES (Advanced Encryption Standard) and SSL / TLS (Secure Sockets Layer / Transport Layer Security) protocols to ensure that all data transmitted within the game asset physicalization business system 100 is securely encrypted. In addition, the security module 140 is also equipped with a firewall and an intrusion detection system to monitor and defend against potential network threats.
[0052] Furthermore, the security module 140 incorporates functions of continuous monitoring and risk assessment, analyzing user behavior and transaction patterns to identify anomalies that may indicate security threats. For example, login attempts from unusual locations or high-value transactions that deviate from a user's typical consumption pattern will trigger additional security checks or alerts for both the user and the system administrator.
[0053] The backend management module 160 of the game asset physicalization business system 100 is designed to provide comprehensive control and supervision over various operational elements. The backend management module 160 is the operation center where some key settings are managed, such as currency conversion rates and system parameters, and maintenance and supervision activities are also carried out here. In one embodiment, one of the functions of this backend management module 160 is to manage currency conversion rates. This function is quite important because the conversion rate directly affects the valuation of in-game assets converted into exclusive virtual currency. The system administrator can connect to the usage interface 162 via the system administrator terminal 30, and this usage interface 162 displays real-time data on the current market situation, historical conversion trends, and predictive analysis. This usage interface 162 enables the system administrator to make informed decisions when setting or adjusting the conversion rate. The backend management module 160 is equipped with tools that allow for automatic adjustment of the conversion rate of the exclusive virtual currency 105 according to predefined algorithms, or for manual adjustment of the conversion rate by the system administrator via the usage interface 162 to flexibly respond to sudden market changes or specific strategic requirements.
[0054] In addition, the backend management module 160 also includes comprehensive system setting management. This includes configuring various system parameters such as user account settings, transaction limits, security protocols, and other operational settings. These configurations ensure that the system operates within the required parameters and guarantee that the user experience meets the standards of the game asset physicalization business system 100.
[0055] The role of the back-end management module 160 in system maintenance and supervision is also quite important. The back-end management module 160 includes tools for monitoring system performance, tracking user activities, and managing data integrity. System administrators can view detailed logs and reports, which are crucial for identifying potential problems, understanding user behavior, and making data-driven decisions to improve system performance. Regular system audits conducted through the back-end ensure compliance with regulatory standards and identify areas for improvement.
[0056] The back-end management module 160 also includes powerful security management functions. System administrators can connect to the security module 140 through the back-end management module 160 to manage security protocols such as encryption standards, firewall settings, and intrusion detection systems. The back-end management module 160 provides real-time alerts and detailed reports on security incidents, enabling a rapid response to potential threats. User authentication settings are also managed here to ensure the highest level of user account security.
[0057] The real-time analysis module 170 is used by the game asset monetization business system 100 to collect, process, and analyze large amounts of data generated by user interactions and transactions. The real-time analysis module 170 plays a key role in providing insights into user behavior, system performance, and market trends, making it possible to make informed decisions and strategic planning.
[0058] Please also refer to Figure 5 , Figure 5 which is shown as the analysis flowchart of the real-time analysis module. First, step S210 is executed. The real-time analysis module 170 continuously collects data from within the game asset monetization business system 100, which includes user transaction data, currency conversion activities, and user usage patterns within the e-commerce module 130. Each data point is captured and transmitted in real-time to the real-time analysis module 170, ensuring that the analysis is based on the latest and relevant information. The real-time analysis module 170 uses advanced algorithms and machine learning techniques to extract meaningful insights from the collected data. It performs complex analyses such as trend analysis, user behavior analysis, and predictive analysis. For example, it can identify user consumption patterns, predict future currency conversion rates based on historical trends, and detect anomalies that may indicate system abuse or security threats.
[0059] Next, step S220 is executed. The real-time analysis module 170 provides a series of customizable reports that offer detailed insights into various aspects of the system. These reports display key performance indicators (KPIs) such as the total number of transactions processed, the average transaction value, the most popular products, and user engagement indicators. Then, step S230 is executed. The real-time analysis module 170 presents these reports to the system administrator via the user interface 172.
[0060] Please refer to Figure 6 ,Figure 6 Shown is a flowchart of a method for materializing game assets. First, step S310 is executed to receive in-game assets from the user's account on game platform 10, including points 12 and virtual items 14. After the user accumulates points and items during game activities, the conversion process can be initiated through interface module 110. As part of this process, interface module 110 connects to the corresponding game platform 10 to verify and retrieve the in-game assets, ensuring the accurate transfer of the in-game assets to game asset materialization commerce system 100 for conversion.
[0061] Once the in-game assets are received and verified, step S320 is executed, where currency conversion module 120 applies a conversion rate to determine the equivalent exclusive virtual currency 105 of the in-game assets. This step is crucial as it transforms the usually diverse and game-specific assets into a standardized economic value within game asset materialization commerce system 100. The conversion rate is determined based on various factors, including the type, rarity, and perceived value within the game community of the in-game assets. The conversion rate is designed to reflect a fair valuation of the user's in-game assets.
[0062] In summary, the present invention is a breakthrough integration of the virtual economy and the real-world economy, particularly for the gaming community, marking a significant advancement in the field of online commerce. The game asset materialization commerce system includes an interface module, a currency conversion module, and an e-commerce module, which together create a seamless bridge connecting the virtual assets accumulated in the game environment with tangible products in the real-world market. This integration is further enhanced by a dynamic pricing module and a real-time analysis module, which together ensure a responsive and user-centric shopping experience. The ability of the game asset materialization commerce system to adapt to various game platforms through various connection protocols demonstrates its versatility and broad applicability. One of the most significant advantages of the present invention is its user-centric design, which provides a platform for players to convert their virtual achievements into real benefits, thus adding tangible value to their gaming experience.
[0063] The present invention is described above, but it is not intended to limit the scope of the patent rights claimed by the present invention. Any changes or modifications made by those skilled in the art without departing from the spirit or scope of this patent belong to the equivalent changes or designs completed under the spirit disclosed by the present invention and should be included in the claims of the present invention.
Claims
1. A game asset materialization business system for facilitating transactions between a virtual economy and a real-world economy for at least one user, wherein the game asset materialization business system is characterized in that: include: an interface module configured to connect to multiple gaming platforms and verify in-game currency and virtual items; a currency conversion module, setting a conversion rate to convert the in-game assets into exclusive virtual currency; as well as An e-commerce module is configured to allow the user to use the exclusive virtual currency to conduct transactions to purchase at least one real-world commodity.
2. The game asset materialization business system according to claim 1, characterized in that: The e-commerce module further includes a user interface, which is configured to display a series of commodities that can be purchased using the exclusive virtual currency.
3. The game asset materialization business system according to claim 1, characterized in that: The interface module is further configured to support multiple gaming platforms via various connection protocols.
4. The game asset materialization business system according to claim 1, characterized in that: A security module is further included, the security module is used to prevent fraudulent transactions.
5. The game asset materialization business system according to claim 1, characterized in that: The interface module further includes a usage interface for the user to view and manage the balance and transactions of his exclusive virtual currency.
6. The game asset materialization business system according to claim 1, characterized in that: It further includes a back-end management module for setting and adjusting the conversion rate between in-game assets and exclusive virtual currency.
7. The game asset materialization business system according to claim 1, characterized in that: Further comprising a real-time analysis module configured to perform the following steps: Collect and analyze data related to user transactions, currency conversion rates, and user interactions within the System; Produce reports that provide insights into market trends, user spending habits, and system performance; as well as Present analytical data and reports to system administrators.
8. The game asset materialization business system according to claim 1, characterized in that: The e-commerce module is further equipped with a dynamic pricing module, an inventory management module, and an order processing module, the dynamic pricing module is connected to the inventory management module and the order processing module, and the dynamic pricing module is configured to perform the following steps: Automatically adjust the prices of products that can be purchased with the exclusive virtual currency based on factors including, but not limited to, market demand, product availability, and promotional events; and Update product prices in real time or at predetermined intervals to reflect current market conditions and inventory levels.
9. The game asset materialization business system according to claim 8, characterized in that: The dynamic pricing module further includes performing the step of providing notifications or alerts to users regarding price changes of products they are interested in or have previously purchased.