Virtual item interactive display method and device and electronic equipment

By setting up virtual prop assembly and display areas on the virtual prop interactive display interface, and using the virtual prop UI for image representation and dynamic update, the problem of single display method of virtual props in the existing technology and inability to adjust according to user needs is solved, and a more intuitive prop selection and personalized interactive experience is achieved.

CN120189697APending Publication Date: 2025-06-24CHENGDU XIAOZHI YOUCHUANG TECHNOLOGY CO LTD
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Patent Information

Application Number
CN202311793581.4
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2023-12-21
Publication Date
2025-06-24

AI Technical Summary

Technical Problem

The existing virtual prop interactive display methods have the problems of a single display method, the prop effect cannot be intuitively felt, and the static arrangement order cannot be adjusted according to user needs.

Method used

Set up the virtual prop assembly area and display area on the display interface of the display device, image the prop properties through the virtual prop UI, and dynamically update the display area content according to user selection and adaptation strategies, including the arrangement order and the representation effect of attribute identification.

Benefits of technology

By image-based representation of prop attribute information, users can improve their understanding and selection of virtual props, dynamically update the display interface, and provide a more personalized and flexible interactive experience.

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Abstract

The embodiment of the invention provides a virtual item interaction display method and device and electronic equipment. A display interface of the display equipment comprises a virtual prop assembly area and a virtual prop display area, the virtual prop display area at least comprises one virtual prop U I, at least one virtual prop attribute identifier is displayed on the virtual prop U I, and the virtual prop attribute identifier is used for graphically representing prop core attribute information; in response to selection of the target virtual prop assembly groove, displaying a target virtual prop display area corresponding to the target virtual prop assembly groove; according to the adaptation strategy of the current target virtual prop assembly groove, the content of the target virtual prop display area is dynamically updated, and the content comprises the arrangement sequence of the virtual prop U I and / or the graphical representation effect of the virtual prop attribute identification on the target virtual prop U I. According to the technical scheme provided by the embodiment of the invention, the virtual prop interaction display effect can be improved.
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Description

Technical Field

[0001] Embodiments of the present application relate to the field of games, and in particular, to a method, device, and electronic device for virtual item interaction display. Background Art

[0002] A virtual item refers to a digital item used in a virtual environment and can be used in virtual scenarios such as games and social platforms. Virtual items can be decorations, weapons, tools, etc., and are used to enhance the user experience and functions in the virtual environment.

[0003] Currently, the main method for virtual item interaction display is to display the relevant information and effects of virtual items on a display device. Generally, the display area of the virtual item will show information such as the appearance, attributes, and effects of the item, and the user can click or select the item to view detailed information or perform corresponding operations.

[0004] Existing virtual item interaction display methods have some drawbacks. First, the display method of virtual items is relatively single. The user can only understand the basic information of the item by viewing the appearance and attributes of the item, and cannot intuitively feel the effects of the item. Second, the arrangement order of virtual items is generally static, and the user cannot customize the display interface according to their own needs and preferences. Summary of the Invention

[0005] Embodiments of the present application provide a method, device, and electronic device for virtual item interaction display to solve the problem of poor virtual item interaction display effect in the prior art.

[0006] In a first aspect, an embodiment of the present application provides a method for virtual item interaction display. The display interface of the display device includes a virtual item assembly area and a virtual item display area. The virtual item assembly area includes at least one virtual item assembly slot, and the virtual item assembly slot corresponds to the virtual item display area. Among them, the virtual item display area includes at least one virtual item UI, and at least one virtual item attribute identifier is displayed on the virtual item UI. The virtual item attribute identifier is used to graphically represent the core attribute information of the item.

[0007] In response to the selection of a target virtual item assembly slot, the target virtual item display area corresponding to the target virtual item assembly slot is displayed. According to the adaptation strategy of the current target virtual item assembly slot, the content of the target virtual item display area is dynamically updated, and the content includes the arrangement order of the virtual item UIs and / or the graphical representation effect of the virtual item attribute identifier on the target virtual item UI.

[0008] In a second aspect, an embodiment of the present application provides a virtual prop interaction display device. On the display interface of a display device, there are a virtual prop assembly area and a virtual prop display area. The virtual prop assembly area includes at least one virtual prop assembly slot, and the virtual prop assembly slot corresponds to the virtual prop display area. Among them, the virtual prop display area includes at least one virtual prop UI, and at least one virtual prop attribute identifier is displayed on the virtual prop UI. The virtual prop attribute identifier is used to graphically represent the core attribute information of the prop.

[0009] A response module, configured to respond to the selection of a target virtual prop assembly slot.

[0010] A display module, configured to display the target virtual prop display area corresponding to the target virtual prop assembly slot; and dynamically update the content of the target virtual prop display area according to the adaptation strategy of the current target virtual prop assembly slot. The content includes the arrangement order of the virtual prop UIs and / or the graphical representation effect of the virtual prop attribute identifiers on the target virtual prop UI.

[0011] In a third aspect, an embodiment of the present application provides an electronic device, including a processing component and a storage component; the storage component stores one or more computer instructions; the one or more computer instructions are used to be called and executed by the processing component to implement the virtual prop interaction display method as described in the first aspect above.

[0012] In a fourth aspect, an embodiment of the present application provides a computer storage medium storing a computer program. When the computer program is executed by a computer, it implements the virtual prop interaction display method as described in the first aspect above.

[0013] In an embodiment of the present application, the content on the display interface of the display device includes a virtual prop assembly area and a virtual prop display area. The virtual prop assembly area includes at least one virtual prop assembly slot, and the virtual prop assembly slot corresponds to the virtual prop display area. Among them, the virtual prop display area includes at least one virtual prop UI, and at least one virtual prop attribute identifier is displayed on the virtual prop UI. The virtual prop attribute identifier is used to graphically represent the core attribute information of the prop. In response to the selection of a target virtual prop assembly slot, the target virtual prop display area corresponding to the target virtual prop assembly slot is displayed; and the content of the target virtual prop display area is dynamically updated according to the adaptation strategy of the current target virtual prop assembly slot. The content includes the arrangement order of the virtual prop UIs and / or the graphical representation effect of the virtual prop attribute identifiers on the target virtual prop UI.

[0014] The virtual prop interaction display method provided by the present application has the following beneficial effects:

[0015] 1) Visual representation of the core property information of the prop: By displaying the virtual prop attribute identifier on the virtual prop UI, the core properties of the prop are presented to the user in a visual way, enabling the user to more intuitively understand the property information of the prop. This helps the user quickly judge the characteristics of the prop and improves the accuracy and efficiency of prop selection.

[0016] 2) Display the virtual prop display area corresponding to the target virtual prop assembly slot: According to the target virtual prop assembly slot selected by the user, display the virtual prop display area corresponding to this slot. In this way, the user can clearly see the appearance and property information of the selected prop, facilitating comparison and selection by the user.

[0017] 3) Dynamically update the content of the virtual prop display area: According to the adaptation strategy of the current target virtual prop assembly slot, dynamically update the content of the virtual prop display area. This includes the arrangement order of the virtual prop UI and the visual representation effect of the virtual prop attribute identifier. Through dynamic update, the display interface can be flexibly adjusted according to the characteristics of the prop and the needs of the user, providing a more personalized display effect.

[0018] 4) Enhance the user's interaction experience: By visually representing the prop attributes and dynamically updating the display content, this method can enhance the user's understanding and selection ability of virtual props, enabling the user to more intuitively feel the appearance and properties of the props. At the same time, the user can customize the display according to their own needs and preferences, improving the flexibility and personalization of the interaction experience.

[0019] In summary, the virtual prop interaction display method provided by this application has beneficial effects such as visually representing the prop attribute information, displaying the display area corresponding to the target prop slot, dynamically updating the display content, and enhancing the user's interaction experience.

[0020] These aspects or other aspects of this application will be more clearly understood in the following description of the embodiments. Brief Description of the Drawings

[0021] To more clearly illustrate the technical solutions in the embodiments of this application or the prior art, the following will briefly introduce the drawings required for use in the description of the embodiments or the prior art. Obviously, the drawings in the following description are some embodiments of this application. For those of ordinary skill in the art, other drawings can be obtained based on these drawings without creative efforts.

[0022] Figure 1 It is the virtual prop interaction display effect diagram provided by the embodiment of this application;

[0023] Figure 2 It is the display effect diagram of the virtual prop corresponding to the virtual prop attribute identifier provided by the embodiment of this application;

[0024] Figure 3 It is the virtual item interaction display effect diagram provided by the embodiment of the present application according to the arrangement strategy with suit priority;

[0025] Figure 4 It is the virtual item interaction display effect diagram provided by the embodiment of the present application according to the arrangement strategy with recommendation priority;

[0026] Figure 5 It is the virtual item interaction display effect diagram provided by the embodiment of the present application according to the combination strategy;

[0027] Figure 6 It is the display effect diagram of the virtual item UI provided by the embodiment of the present application;

[0028] Figure 7 It is the display effect diagram provided by the embodiment of the present application for weakening the display of virtual item attribute identifiers;

[0029] Figure 8 It is the structural schematic diagram of a virtual item interaction display device provided by the embodiment of the present application;

[0030] Figure 9 It is the structural schematic diagram of an electronic device provided by the present application. Detailed implementation manners

[0031] In order to enable those skilled in the art to better understand the solution of the present application, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present application.

[0032] In some processes described in the specification and claims of the present application and the above-mentioned drawings, a plurality of operations appear in a specific order. However, it should be clearly understood that these operations may not be executed in the order in which they appear in this document or may be executed in parallel. The operation numbers such as 101 and 102 are only used to distinguish different operations, and the numbers themselves do not represent any execution order. In addition, these processes may include more or fewer operations, and these operations may be executed in sequence or in parallel. It should be noted that the descriptions such as "first" and "second" in this document are used to distinguish different messages, devices, modules, etc., and do not represent a sequence, nor do they limit that "first" and "second" are of different types.

[0033] The embodiments of the present application are mainly applicable to various scenarios in a virtual environment, including but not limited to the following aspects:

[0034] Game scenario: Virtual items play an important role in games and can be used for functions such as character equipment, skill upgrading, and item synthesis. The present application can be used to display the attributes and effects of virtual items in games to help players better understand and select items.

[0035] Social platform scenario: Virtual props are often used for personal image dressing, expressing emotions, etc. in social platforms. This application can be used to display the appearance and attributes of virtual props on social platforms, enabling users to more intuitively feel the effects of the props.

[0036] Virtual reality scenario: Virtual reality technology has been widely applied in fields such as games, training, and design. In a virtual reality environment, this application can be used to display the attributes and effects of virtual props, enhancing the user's immersion and interaction experience in the virtual world.

[0037] In summary, the virtual prop interaction display method provided by the embodiments of this application is applicable to various scenarios that require the display of virtual props, aiming to improve the user's understanding and selection ability of virtual props and enhance the interaction experience.

[0038] The inventors' research found that virtual props refer to a type of digital item used in a virtual environment and can be used in virtual scenarios such as games and social platforms. Virtual props can be decorations, weapons, tools, etc., used to enhance the user's experience and functions in the virtual environment. Virtual props usually have different appearances and attributes, such as color, shape, ability, etc., and these attributes are usually represented in digital or text form in the virtual environment.

[0039] Currently, the virtual prop interaction display method mainly shows the relevant information and effects of virtual props on a display device. Generally, the display area of the virtual prop will show information such as the appearance, attributes, and effects of the prop, and users can click or select the prop to view detailed information or perform corresponding operations. For example, in a game, players can view the owned props through the prop bar or menu and select to use or equip specific props.

[0040] Existing virtual prop interaction display methods have some drawbacks. First, the display method of virtual props is relatively single. Users can only understand the information of the props by viewing the appearance and attributes of the props and cannot intuitively feel the effects of the props. Second, the arrangement order of virtual props is generally static, and users cannot customize the display interface according to their own needs and preferences, resulting in inconvenient use. Finally, the adaptation strategies for virtual props of different sizes and types in existing solutions are relatively limited, and the display interface cannot be dynamically updated according to the characteristics of the props, restricting the user's interaction experience.

[0041] Therefore, a new virtual item interaction display method is needed, which can graphically represent the core attribute information of the item and dynamically update the content of the display interface according to user selection and adaptation strategies to enhance the user's interaction experience. This method allows users to more intuitively understand the appearance and attributes of virtual items, customize the display according to their own needs, and also dynamically adjust the display effect according to the characteristics of the items to provide a richer interaction experience.

[0042] In view of this, an embodiment of the present application provides a virtual item interaction display method. The display interface of the display device includes a virtual item assembly area and a virtual item display area. The virtual item assembly area includes at least one virtual item assembly slot, and the virtual item assembly slot corresponds to the virtual item display area. Among them, the virtual item display area includes at least one virtual item UI, and at least one virtual item attribute identifier is displayed on the virtual item UI. The virtual item attribute identifier is used to graphically represent the core attribute information of the item. In response to the selection of the target virtual item assembly slot, the target virtual item display area corresponding to the target virtual item assembly slot is displayed. According to the adaptation strategy of the current target virtual item assembly slot, the content of the target virtual item display area is dynamically updated, and the content includes the arrangement order of the virtual item UIs and / or the graphical representation effect of the virtual item attribute identifiers on the target virtual item UI.

[0043] The technical solution provided by the embodiment of the present application graphically represents the core attribute information of the item, enabling users to more intuitively understand the attribute characteristics of the item and helping users make accurate item selections. Displaying the virtual item display area corresponding to the target virtual item assembly slot allows users to clearly see the appearance and attribute information of the selected item, facilitating comparison and selection. Dynamically updating the content of the virtual item display area, including the arrangement order and graphical representation effect, according to the adaptation strategy of the target virtual item assembly slot, adapts to virtual items of different sizes and types and provides a more flexible display method. By graphically representing item attributes and dynamically updating the display content, the user's understanding and selection ability of virtual items are enhanced. Users can customize the display according to their own needs and preferences, improving the personalization and flexibility of the interaction experience.

[0044] Next, the technical solutions in the embodiments of the present application will be clearly and completely described in conjunction with the accompanying drawings in the embodiments of the present application. Obviously, the described embodiments are only a part of the embodiments of the present application, rather than all the embodiments. Based on the embodiments of the present application, all other embodiments obtained by those skilled in the art without creative efforts belong to the scope of protection of the present application.

[0045] An embodiment of the present application provides a virtual item interaction display method, as Figure 1As shown, the display interface 1 of the display device includes a virtual prop assembly area 11 and a virtual prop display area 12, wherein the virtual prop assembly area 11 includes at least one virtual prop assembly slot 111, and the virtual prop assembly slot 111 corresponds to the virtual prop display area; wherein the virtual prop display area 12 includes at least one virtual prop UI 121, and at least one virtual prop attribute mark 121A is displayed on the virtual prop UI 121, and the virtual prop attribute mark is used to graphically represent the core attribute information of the prop;

[0046] The method is applied to a display device, and the method comprises:

[0047] In response to the selection of the target virtual prop assembly slot, a target virtual prop display area corresponding to the target virtual prop assembly slot is displayed; according to the current adaptation strategy of the target virtual prop assembly slot, the content of the target virtual prop display area is dynamically updated, and the content includes the arrangement order of the virtual prop UI and / or the graphical representation effect of the virtual prop attribute identifier on the target virtual prop UI.

[0048] In this step, virtual props refer to props used in a virtual environment, which may be weapons, equipment, props, etc. in the game. The virtual prop assembly area refers to an area for placing virtual props, which may be one or more virtual prop assembly slots. The virtual prop assembly slot refers to a slot in the assembly area for placing virtual props, and each slot corresponds to a virtual prop display area. The virtual prop display area refers to an area for displaying virtual props, which may display the appearance and attribute information of virtual props. The virtual prop UI refers to the interface elements used to display virtual props in the virtual prop display area, which may include the prop's icon, name, attribute identifier, enhancement level, etc. The virtual prop attribute identifier refers to an identifier used to graphically represent the core attribute information of the prop on the virtual prop UI, which may be in the form of color, icon, etc.

[0049] In the embodiment of the present application, it is assumed that in a game, there is a virtual character that needs to be equipped with different weapons and props. On the display interface of the display device, there is a weapon prop assembly area and a weapon prop display area. The weapon prop assembly area includes three assembly slots, which correspond to the main weapon, the secondary weapon and the armor respectively.

[0050] When the user selects the main weapon's assembly slot, the virtual prop display area corresponding to the main weapon will be displayed. The virtual prop display area includes multiple virtual prop UIs. According to the current main weapon's adaptation strategy, the content of the virtual prop display area is dynamically updated. For example, Figure 2As shown in the figure, taking the weapons commonly equipped with the main weapon as swords and shields as an example, when the user selects the equipment slot 111 of the main weapon, multiple icons 121 of swords and shields and attribute identifiers 121A will be displayed in the corresponding virtual item display area. Among them, the attribute identifier can be an identifier that graphically represents the core attribute information of the item. Taking the sword as an example, the sword is mainly used for close combat, and an icon of two crossed swords can be set as the attribute identifier 121A of the virtual item UI; taking the shield as an example, the shield is mainly used for defense, and an icon of a shield can be set as the attribute identifier 121A of the virtual item UI.

[0051] Similarly, when the user selects the equipment slot of the secondary weapon or armor, the corresponding virtual item display area will be displayed, and the display content will be dynamically updated according to the adaptation strategy. The user can compare and select suitable item equipment based on the displayed item appearance and attribute information to enhance the combat ability of the game character. Among them, the process of dynamically updating the display content according to the adaptation strategy can be seen in the subsequent embodiments.

[0052] Through the above embodiments, the specific application scenarios and implementation methods of the virtual item interaction display method in the game are demonstrated.

[0053] Optionally, in the embodiments of the present application, the adaptation strategy includes a set-priority arrangement strategy. Based on this adaptation strategy, the "dynamically updating the content of the target virtual item display area according to the adaptation strategy of the current target virtual item equipment slot" in the above steps may include: in the target virtual item display area, according to the set-priority arrangement strategy, adjust the arrangement order of the virtual item UI that has a set relationship with the virtual items equipped in other virtual item equipment slots to the front and display it.

[0054] In this step, the set-priority arrangement strategy refers to preferentially displaying the virtual item UI that has a set relationship with the virtual items equipped in other virtual item equipment slots in the target virtual item display area.

[0055] Suppose in a role-playing game, there is a set of equipment, including a helmet, armor, and shoes. The helmet, armor, and shoes of the same item level have a set effect, that is, they have set attribute bonuses. When all the equipment of the same item level is complete, the character's defense and health will increase additionally.

[0056] In the virtual item interaction display method, when the user selects the equipment slot of the helmet, the virtual item display area corresponding to the helmet will be displayed. According to the adaptation strategy of the current helmet, the content of the virtual item display area is dynamically updated.

[0057] In the embodiments of the present application, the adaptation strategy includes an arrangement strategy with suit priority. Therefore, in the virtual item display area, the virtual item UI that has a suit relationship with the virtual items equipped in other virtual item slots will be preferentially displayed. For example, as Figure 3 shown, when a helmet slot and an armor slot have equipped a helmet of level 2 and an armor of level 2 respectively, when the user selects the shoe slot at this time, the arrangement order of the UI of the shoes of level 2 will be adjusted forward and displayed. That is to say, even if there are virtual items with higher item levels (such as level 3, etc.), the virtual item UI that has a suit relationship with the virtual items equipped in other virtual item slots will be preferentially displayed according to the arrangement strategy with suit priority.

[0058] Through the arrangement strategy with suit priority, users can more easily notice the items that match other equipment, providing a more convenient way to select and match items, and enhancing the combat ability of the game character.

[0059] Optionally, in the embodiments of the present application, the adaptation strategy includes a recommendation-priority arrangement strategy. Based on this adaptation strategy, "dynamically updating the content of the target virtual item display area according to the adaptation strategy of the current target virtual item slot" in the above steps may include: in the target virtual item display area, according to the recommendation-priority arrangement strategy, adjusting the arrangement order of the virtual item UI with a recommendation label forward and displaying it.

[0060] In this step, the recommendation-priority arrangement strategy means preferentially displaying the virtual item UI with a recommendation label in the target virtual item display area, and the recommendation label is determined according to the background data of the virtual item.

[0061] Among them, the background data refers to the numerical strength of the virtual item determined by local or server calculation and matching, sorting the data strengths of multiple virtual items, and adding a recommendation label to the top n virtual items. For example, the data strength can specifically be: attributes, effects, usage rate, proportion, etc.

[0062] Optionally, the recommendation label is similar to the virtual item attribute identifier and also has graphical information. For example, an "asterisk" can be displayed in the upper left corner of the virtual item UI to indicate that the virtual item UI is a recommended virtual item.

[0063] Suppose in a role-playing game, there are different types of equipment items, including weapons, armors, and accessories. These equipment items have different attributes and effects, and can provide attribute bonuses such as the character's attack power, defense power, and health points.

[0064] In the virtual item interaction display method, the display device of the game interface includes a virtual item assembly area and a virtual item display area. The virtual item assembly area contains multiple virtual item assembly slots, and each slot corresponds to a virtual item display area. When the user selects a target virtual item assembly slot in the equipment interface, the system dynamically updates the content of the target virtual item display area according to the adaptation strategy of the current equipment slot.

[0065] In the embodiment of the present application, the adaptation strategy includes a recommended-first arrangement strategy. Therefore, in the target virtual item display area, the virtual item UIs with recommended labels are preferentially displayed. The recommended labels are determined according to the background data of the virtual items, and specifically can be determined according to the attributes and effects of the virtual items, such as high attack power, special skills, etc. It can also be determined according to the usage rate and proportion of the virtual items, such as a higher usage rate compared to the average usage rate of other virtual items, and a higher proportion compared to the average proportion of other virtual items.

[0066] For example, as Figure 4 shown, when the user selects the assembly slot of the shoes, the system displays the corresponding virtual item display area 12 of the shoes. According to the adaptation strategy of the current shoes, the system arranges and displays the shoe UIs with recommended labels in the front according to the recommended labels of the virtual items, that is, the shoes with an asterisk are preferentially displayed. Specifically, the virtual item UIs with an attack power higher than the set threshold can be arranged and displayed in the front, or the virtual item UIs with special skills can be arranged and displayed in the front, or the virtual item UIs with a usage rate higher than the set threshold can be arranged and displayed in the front, etc. In this way, the user can more easily select the recommended shoes, providing a more convenient equipment selection method.

[0067] Through the recommended-first arrangement strategy, players can more conveniently discover and select the recommended equipment items, enhancing the combat ability of the character and the game experience.

[0068] Optionally, in the embodiment of the present application, the adaptation strategy includes a combined strategy of recommended-first and set-first. Based on this adaptation strategy, the step of "dynamically updating the content of the target virtual item display area according to the adaptation strategy of the current target virtual item assembly slot" can further include: in the target virtual item display area, according to the combined strategy of recommended-first and set-first, adjusting the arrangement order of the virtual item UIs that have a set relationship with the virtual items assembled in other virtual item assembly slots to the first order, and adjusting the arrangement order of the virtual item UIs with recommended labels to the second order, and displaying them; where the first order takes precedence over the second order.

[0069] In this step, the combined strategy of recommendation priority and set priority refers to a hybrid strategy that combines the arrangement strategy of recommendation priority and the arrangement strategy of set priority, and the priority of the arrangement strategy of set priority is higher than that of the arrangement strategy of recommendation priority.

[0070] Suppose in a multiplayer online role-playing game, players can equip different equipment items to enhance the attributes and abilities of their characters. There are some special set equipment items in the game. When a player equips multiple parts of the set at the same time, they can obtain additional attribute bonuses.

[0071] In the virtual item interaction display method, in addition to the arrangement strategy of recommendation priority, a combined strategy of set priority is also introduced. In the target virtual item display area, the display content is dynamically updated according to this combined strategy.

[0072] According to this combined strategy, the system will first adjust the arrangement order of the virtual item UIs of the virtual items that have a set relationship with the virtual items equipped in other virtual item assembly slots to the first order, and then adjust the arrangement order of the virtual item UIs with recommendation labels to the second order and display them. That is, the priority of the arrangement strategy of set priority is higher than that of the arrangement strategy of recommendation priority.

[0073] For example, as Figure 5 shown, when the player selects the equipment slot as the shoe slot, the system will display the corresponding virtual item display area 12 for this shoe assembly slot. According to the adaptation strategy of the shoe assembly slot, the system will, according to the combined strategy of set priority, arrange the shoe UIs that have a set relationship with the virtual items equipped in the helmet assembly slot and the armor equipment slot in the front and display them, that is, give priority to displaying the shoes with an equipment level of "second level". Then, according to the arrangement strategy of recommendation priority, arrange the shoe UIs with recommendation labels behind and display them, that is, then display the shoes with an asterisk. If a certain shoe has both a recommendation label and a set relationship with other virtual items, its priority is higher.

[0074] Through the combined strategy of recommendation priority and set priority, players can more conveniently discover and select the equipment that has a set relationship with other equipment items, enhancing the attribute bonuses and gaming experience of the characters.

[0075] The above is an embodiment based on the combined strategy of recommendation priority and set priority, showing how to dynamically update the display content according to this strategy in the virtual item interaction display method and providing relevant implementation details.

[0076] Optionally, in the embodiments of the present application, at least one virtual item attribute information and character information are also displayed on the virtual item UI;

[0077] The method further includes: displaying at least one virtual item attribute identifier in the first area of the virtual item UI, displaying at least one virtual item attribute information in the second area, and displaying character information in the third area.

[0078] In this step, the virtual item attribute information refers to the attributes of the equipped item, such as attack power, defense power, health points, equipment level, star rating, enhancement level, etc. The character information refers to the relevant information of the player character, such as the name, avatar, class, etc. of the character.

[0079] In an embodiment of the present application, it is assumed that in a role-playing game, a player can improve the attributes and abilities of a character by equipping different equipped items. In the virtual item interaction display method, in addition to displaying virtual item attribute identifiers on the virtual item UI, virtual item attribute information and character information are also displayed.

[0080] The display area of the virtual item UI is divided into three parts:

[0081] The first area: Displays at least one virtual item attribute identifier, which is used to graphically represent the core attribute information of the virtual item. For example, a "shield" icon indicates that the virtual item has a defense attribute, and a "crossed double swords" icon indicates that the virtual item has an attack attribute.

[0082] The second area: Displays the attribute information of at least one virtual item, showing specific attribute values. For example, equipment level, star rating (note that it is different from the recommended label, and the asterisks corresponding to the recommended label are only an example).

[0083] The third area: Displays character information, including the name, avatar, class, etc. of the character. For example, the character name is "Warrior" and the class is Warrior.

[0084] In the game scene, when the player selects the equipment slot as the weapon slot, the system will display the virtual item display area corresponding to the equipment slot, such as Figure 6 As shown, the virtual item display area displays a virtual item UI. Among them, in the first area of a certain virtual item UI, a core attribute identifier (such as a "crossed double swords" icon) is displayed, indicating that the weapon is an attack-type weapon, which can be set according to specific requirements. The second area displays the star rating and enhancement level of the weapon. For example, the star rating is 4 stars and the enhancement level is "+2". In addition, the equipment level of the weapon can also be displayed. This application does not make a limitation on this and can be set according to requirements. The third area displays character information. For example, it can specifically be the avatar UI corresponding to the virtual character using this virtual item UI.

[0085] By displaying virtual item attribute information and character information, players can more intuitively understand the attributes of equipped items and the relevant information of characters, which helps players make decisions on equipment selection and character development.

[0086] Optionally, in the embodiments of the present application, the method further includes: determining whether the virtual item UI is a high - proportion virtual item; if so, normally displaying at least one virtual item attribute identifier on the virtual item UI; if not, weakly displaying at least one virtual item attribute identifier on the virtual item UI.

[0087] In this step, normal display means displaying the virtual item attribute identifier on the virtual item UI with a normal display effect, making it clearly visible on the UI. Weak display means displaying the virtual item attribute identifier on the virtual item UI with a weaker display effect, making it relatively less obvious on the UI.

[0088] In the embodiments of the present application, in a role - playing game, players can enhance the attributes and abilities of their characters by equipping different equipment items. In the virtual item interaction display method, it is possible to determine whether the virtual item UI is a high - proportion virtual item according to the importance of the virtual item or the degree of influence on the character attributes, or to determine whether the virtual item UI is a high - proportion virtual item through local or server calculations (for example, when the virtual item is relatively rarer than other virtual items produced, it is considered that the importance of the virtual item or the degree of influence on the character attributes is greater, and thus the proportion is considered higher), and accordingly adjust the display effect of the virtual item attribute identifier.

[0089] Suppose a player equips an important equipment item, such as Figure 6 As shown, this virtual item greatly enhances the character's attack power. In the virtual item display area, the virtual item UI of this equipment item is determined to be a high - proportion virtual item. In order to enable the player to more clearly notice this important attribute, the system normally displays the virtual item attribute identifier on this virtual item UI, making it clearly visible on the UI, such as using bright colors or enlarged display.

[0090] On the other hand, as Figure 7 As shown, suppose a player equips an equipment item that has a relatively small impact on the character attributes, such as increasing the attack power by 1 point, with a star rating of 1 star and a reinforcement level of "+0". In the virtual item display area, the virtual item UI of this equipment item is determined to be a non - high - proportion virtual item. In order not to overly attract the player's attention, the system weakly displays the virtual item attribute identifier on this virtual item UI, making it relatively less obvious on the UI, such as using darker colors or reduced display.

[0091] By adjusting the display effect of the virtual item attribute identifier according to the importance of the virtual item or the degree of influence on the character attributes, it can help players more clearly understand the importance and influence degree of the virtual item, and make corresponding equipment selection and decisions.

[0092] Figure 8 This is a schematic structural diagram of a virtual prop interaction display device provided by an embodiment of the present application. As Figure 8 shown, on the display interface of the display device, there are a virtual prop assembly area and a virtual prop display area. The virtual prop assembly area includes at least one virtual prop assembly slot, and the virtual prop assembly slot corresponds to the virtual prop display area. Among them, the virtual prop display area includes at least one virtual prop UI, and at least one virtual prop attribute identifier is displayed on the virtual prop UI. The virtual prop attribute identifier is used to graphically represent the core attribute information of the prop.

[0093] The device includes:

[0094] A response module 81, configured to respond to the selection of a target virtual prop assembly slot;

[0095] A display module 82, configured to display the target virtual prop display area corresponding to the target virtual prop assembly slot; and dynamically update the content of the target virtual prop display area according to the adaptation strategy of the current target virtual prop assembly slot. The content includes the arrangement order of the virtual prop UIs and / or the graphical representation effect of the virtual prop attribute identifiers on the target virtual prop UI.

[0096] Optionally, in an embodiment of the present application, at least one virtual prop attribute information and character information are further displayed on the virtual prop UI;

[0097] The display module 82 is further configured to display at least one virtual prop attribute identifier in a first area of the virtual prop UI, display at least one virtual prop attribute information in a second area, and display character information in a third area.

[0098] Optionally, in an embodiment of the present application, the adaptation strategy includes a set-priority arrangement strategy. The set-priority arrangement strategy means that in the target virtual prop display area, the virtual prop UIs that have a set relationship with the virtual props assembled in other virtual prop assembly slots are preferentially displayed;

[0099] Specifically, the display module 82 is configured to adjust the arrangement order of the virtual prop UIs that have a set relationship with the virtual props assembled in other virtual prop assembly slots to be ahead and display them in the target virtual prop display area according to the set-priority arrangement strategy.

[0100] Optionally, in an embodiment of the present application, the adaptation strategy includes a recommendation-priority arrangement strategy. The recommendation-priority arrangement strategy means that in the target virtual prop display area, the virtual prop UIs with recommendation labels are preferentially displayed, and the recommendation labels are determined according to the background data of the virtual props;

[0101] The display module 82 is specifically used to adjust the arrangement order of the virtual props UI with the recommendation tag to the front and display it in the target virtual props display area according to the recommendation priority arrangement strategy.

[0102] Optionally, in the embodiment of the present application, the adaptation strategy includes a combination strategy of recommendation priority and package priority;

[0103] The display module 82 is specifically used to adjust the arrangement order of virtual props UIs that have a set relationship with virtual props assembled in other virtual prop assembly slots to a first order, and adjust the arrangement order of virtual props UIs with recommendation tags to a second order, and display them in the target virtual prop display area according to a combination strategy of recommendation priority and set priority; wherein the first order takes precedence over the second order.

[0104] Optionally, in an embodiment of the present application, the background data refers to the numerical strength of the virtual props determined after the local or server calculates the matching, and the data strengths of multiple virtual props are sorted, and recommendation tags are added to the top n virtual props.

[0105] Optionally, in the embodiment of the present application, the device further includes: a processing module 83;

[0106] The processing module 83 is used to determine whether the virtual prop UI is a virtual prop with a high proportion; if so, the display module 82 is also used to normally display at least one virtual prop attribute identifier on the virtual prop UI; if not, the display module 82 is also used to weaken the display of at least one virtual prop attribute identifier on the virtual prop UI.

[0107] Figure 8 The virtual prop interactive display device can execute the virtual prop interactive display method described in the above embodiment, and its implementation principle and technical effect will not be repeated. The specific way in which each module and unit performs the operation of the virtual prop interactive display device in the above embodiment has been described in detail in the embodiment of the method, and will not be elaborated here.

[0108] In one possible design, Figure 8 The virtual prop interactive display device of the embodiment shown can be implemented as an electronic device, such as Figure 9 As shown, the system may include a storage component 901 and a processing component 902;

[0109] The storage component stores one or more computer instructions, wherein the one or more computer instructions are called and executed by the processing component 902 .

[0110] The processing component 902 is configured to: include a virtual prop assembly area and a virtual prop display area on the display interface of the display device. The virtual prop assembly area includes at least one virtual prop assembly slot, and the virtual prop assembly slot corresponds to the virtual prop display area. Among them, the virtual prop display area includes at least one virtual prop UI, and at least one virtual prop attribute identifier is displayed on the virtual prop UI. The virtual prop attribute identifier is used to graphically represent the core attribute information of the prop.

[0111] In response to the selection of a target virtual prop assembly slot, display the target virtual prop display area corresponding to the target virtual prop assembly slot; dynamically update the content of the target virtual prop display area according to the adaptation strategy of the current target virtual prop assembly slot. The content includes the arrangement order of the virtual prop UIs and / or the graphical representation effect of the virtual prop attribute identifiers on the target virtual prop UI.

[0112] Among them, the processing component 902 may include one or more processors to execute computer instructions to complete all or part of the steps in the above method. Of course, the processing component may also be implemented by one or more application-specific integrated circuits (ASICs), digital signal processors (DSPs), digital signal processing devices (DSPDs), programmable logic devices (PLDs), field programmable gate arrays (FPGAs), controllers, microcontrollers, microprocessors or other electronic components for executing the above method.

[0113] The storage component 901 is configured to store various types of data to support the operation of the terminal. The storage component can be implemented by any type of volatile or non-volatile storage device or a combination thereof, such as static random access memory (SRAM), electrically erasable programmable read-only memory (EEPROM), erasable programmable read-only memory (EPROM), programmable read-only memory (PROM), read-only memory (ROM), magnetic memory, flash memory, magnetic disk or optical disk.

[0114] The display component 903 may be an electroluminescent (EL) element, a liquid crystal display or a micro display with a similar structure, or a retina direct display or a similar laser scanning display.

[0115] Of course, the electronic device may also necessarily include other components, such as an input / output interface, a communication component, etc.

[0116] The input / output interface provides an interface between the processing component and the peripheral interface module. The above peripheral interface module may be an output device, an input device, etc.

[0117] The communication component is configured to facilitate wired or wireless communication between the electronic device and other devices, etc.

[0118] Among them, the electronic device can be a physical device or an elastic computing host provided by a cloud computing platform. In this case, the electronic device can refer to a cloud server. The above-mentioned processing components, storage components, etc. can be basic server resources leased or purchased from a cloud computing platform.

[0119] The embodiment of the present application also provides a computer-readable storage medium storing a computer program, and when the computer program is executed by a computer, the virtual prop interaction display method of the above embodiment can be implemented.

[0120] Those skilled in the art can clearly understand that for the convenience and brevity of description, the specific working processes of the above-described systems, devices, and units can refer to the corresponding processes in the foregoing method embodiments, and will not be described herein again.

[0121] The device embodiments described above are merely illustrative. The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed to multiple network units. Some or all of the modules can be selected according to actual needs to achieve the purpose of the solution of this embodiment. Those of ordinary skill in the art can understand and implement it without creative labor.

[0122] Through the description of the above embodiments, those skilled in the art can clearly understand that each embodiment can be implemented by means of software plus a necessary general hardware platform, and of course, it can also be implemented by hardware. Based on this understanding, the essence of the above technical solution, or the part that contributes to the prior art, can be embodied in the form of a software product. The computer software product can be stored in a computer-readable storage medium, such as ROM / RAM, magnetic disk, optical disk, etc., including several instructions for causing a computer device (which can be a personal computer, a server, or a network device, etc.) to execute the methods described in each embodiment or some parts of the embodiments.

[0123] Finally, it should be noted that the above embodiments are only used to illustrate the technical solutions of the present application, rather than to limit them; although the present application has been described in detail with reference to the foregoing embodiments, those of ordinary skill in the art should understand that they can still modify the technical solutions described in the foregoing embodiments, or perform equivalent replacements for some of the technical features; and these modifications or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present application.

Claims

1. A virtual prop interaction display method, characterized in that The display interface of the display device includes a virtual prop assembly area and a virtual prop display area. The virtual prop assembly area includes at least one virtual prop assembly slot, and the virtual prop display area corresponds to the virtual prop assembly slot. Among them, the virtual prop display area includes at least one virtual prop UI, and at least one virtual prop attribute identifier is displayed on the virtual prop UI. The virtual prop attribute identifier is used to graphically represent the core attribute information of the prop. In response to the selection of the target virtual prop assembly slot, the target virtual prop display area corresponding to the target virtual prop assembly slot is displayed. According to the adaptation strategy of the current target virtual prop assembly slot, the content of the target virtual prop display area is dynamically updated. The content includes the arrangement order of the virtual prop UIs and / or the graphical representation effect of the virtual prop attribute identifiers on the target virtual prop UI.

2. The method according to claim 1, wherein At least one virtual prop attribute information and character information are also displayed on the virtual prop UI. The method further includes: At least one virtual prop attribute identifier is displayed in the first area of the virtual prop UI, at least one virtual prop attribute information is displayed in the second area, and character information is displayed in the third area.

3. The method according to claim 1, characterized in that The adaptation strategy includes a set priority arrangement strategy, which means that in the target virtual prop display area, the virtual prop UI that has a set relationship with the virtual props assembled in other virtual prop assembly slots is preferentially displayed. The dynamically updating the content of the target virtual prop display area according to the adaptation strategy of the current target virtual prop assembly slot includes: In the target virtual prop display area, according to the set priority arrangement strategy, the arrangement order of the virtual prop UIs that have a set relationship with the virtual props assembled in other virtual prop assembly slots is adjusted to be ahead and displayed.

4. The method according to claim 1, wherein The adaptation strategy includes a recommendation priority arrangement strategy, which means that in the target virtual prop display area, the virtual prop UI with a recommendation label is preferentially displayed, and the recommendation label is determined according to the background data of the virtual prop. The dynamically updating the content of the target virtual prop display area according to the adaptation strategy of the current target virtual prop assembly slot includes: In the target virtual prop display area, according to the recommendation priority arrangement strategy, the arrangement order of the virtual prop UIs with a recommendation label is adjusted to be ahead and displayed.

5. The method according to claim 3 or 4, characterized in that, The adaptation strategy includes a combined strategy of recommendation priority and set priority. The dynamically updating the content of the target virtual prop display area according to the adaptation strategy of the current target virtual prop assembly slot includes: In the target virtual prop display area, according to the combined strategy of recommendation priority and set priority, the arrangement order of the virtual prop UIs that have a set relationship with the virtual props assembled in other virtual prop assembly slots is adjusted to the first order, and the arrangement order of the virtual prop UIs with a recommendation label is adjusted to the second order and displayed; where the first order takes precedence over the second order.

6. The method according to claim 4, wherein The background data refers to the numerical strength of virtual items determined after local or server calculations and matching, sorts the data strengths of multiple virtual items, and adds recommended tags to the top n virtual items.

7. The method according to any one of claims 1, characterized in that, It further includes: Determining whether the virtual item UI is a virtual item with a high proportion; If so, at least one virtual item attribute identifier is normally displayed on the virtual item UI; If not, at least one virtual item attribute identifier is dimly displayed on the virtual item UI.

8. A virtual prop interaction display device, characterized in that, The display interface of the display device includes a virtual item assembly area and a virtual item display area. The virtual item assembly area contains at least one virtual item assembly slot, and the virtual item assembly slot corresponds to the virtual item display area. Among them, the virtual item display area contains at least one virtual item UI, and at least one virtual item attribute identifier is displayed on the virtual item UI. The virtual item attribute identifier is used to graphically represent the core attribute information of the item; A response module for responding to the selection of a target virtual item assembly slot; A display module for displaying the target virtual item display area corresponding to the target virtual item assembly slot; dynamically updating the content of the target virtual item display area according to the adaptation strategy of the current target virtual item assembly slot, where the content includes the arrangement order of the virtual item UIs and / or the graphical representation effect of the virtual item attribute identifiers on the target virtual item UI.

9. An electronic device, characterized in that, It includes a processing component and a storage component; the storage component stores one or more computer instructions; the one or more computer instructions are used to be called and executed by the processing component to implement the virtual item interaction display method according to any one of claims 1 to 7.

10. A computer storage medium, characterized in that, A computer program is stored, and when the computing program is executed by a computer, it implements the virtual item interaction display method according to any one of claims 1 to 7.