Game interaction control method and device and electronic equipment
By displaying thumbnail maps and area identifiers in the graphical user interface of tactical competitive games, and responding to deployment instructions to guide game characters to perform tactical behaviors, it solves the problem that players find it difficult to carefully plan skydiving tactics, and improves communication efficiency and gaming experience.
Patent Information
- Application Number
- CN202510163663.3
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-02-14
- Publication Date
- 2025-06-27
AI Technical Summary
In tactical competitive games, players find it difficult to carefully plan the skydiving tactics during the team preparation stage, resulting in high communication costs and poor start experience.
By displaying the thumbnail map of the game in the graphical user interface, responding to deployment instructions to determine the target tactical behavior, area and game characters, and displaying area identification and prompt information in the thumbnail map to guide the game characters to perform tactical behavior.
It reduces the cost of tactical communication, provides clear tactical directions, and improves team matching and gaming experience.
Smart Images

Figure CN120204720A_ABST
Abstract
Description
Technical Field
[0001] The present disclosure relates to the technical field of game design, and in particular, to a game interaction control method, device, and electronic device. Background Art
[0002] In tactical competitive games, players often discuss the problem of parachuting points during the team preparation stage. They often face the problem of whether to jump to the same location or disperse to different locations. At present, players can only mark a specific parachuting point. If players want to plan the team's parachuting tactics more carefully, they can only communicate through voice or text, resulting in players having to spend a large amount of communication energy cost to communicate the parachuting tactics. Overall, it is not conducive to players quickly deciding and implementing tactics, affecting the overall parachuting experience at the start of the game. Summary of the Invention
[0003] The purpose of the present disclosure is to provide a game interaction control method, device, and electronic device to improve the efficiency of more carefully planning the tactical deployment of the team and enhance the players' sense of tactical deployment experience and game experience.
[0004] In a first aspect, the present disclosure provides a game interaction control method. A graphical user interface is provided through a terminal device. The method includes: displaying a thumbnail map of a game scene corresponding to a game session in the graphical user interface; wherein, the game scene includes: a first game character controlled by the terminal device, and a second game character; in response to a first deployment instruction, determining a target tactical behavior, a target tactical behavior area, and a target game character corresponding to the target tactical behavior according to the first deployment instruction; wherein, the target tactical behavior is used to indicate the game behavior of the game character in the game scene, and the target game character is the first game character and / or the second game character; displaying a region identifier corresponding to the target tactical behavior in the thumbnail map according to the target tactical behavior area and the target tactical behavior; controlling a prompt message to be displayed in the terminal device corresponding to the target game character to prompt the target game character to move to the target tactical behavior area to execute the target tactical behavior.
[0005] In a second aspect, the present disclosure provides a game interaction control device. A graphical user interface is provided through a terminal device. The device includes: a map display module configured to display a thumbnail map of a game scene corresponding to a game session in the graphical user interface; wherein, the game scene includes: a first game character controlled through the terminal device, and a second game character; a tactical deployment module configured to, in response to a first deployment instruction, determine a target tactical action, a target tactical action area, and a target game character corresponding to the target tactical action according to the first deployment instruction; wherein, the target tactical action is used to indicate the in-game behavior of the game character in the game scene, and the target game character is the first game character and / or the second game character; an identification display module configured to display an area identification corresponding to the target tactical action in the thumbnail map according to the target tactical action area and the target tactical action; an information prompt module configured to control the display of a prompt message in the terminal device corresponding to the target game character to prompt the target game character to move to the target tactical action area to execute the target tactical action.
[0006] In a third aspect, the present disclosure provides an electronic device. The electronic device includes a processor and a memory. The memory stores machine-executable instructions that can be executed by the processor. The processor executes the machine-executable instructions to implement the above-mentioned game interaction control method.
[0007] In a fourth aspect, the present disclosure provides a computer-readable storage medium. The computer-readable storage medium stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions cause the processor to implement the above-mentioned game interaction control method.
[0008] The embodiments of the present disclosure bring the following beneficial effects:
[0009] A game interaction control method, device, and electronic device provided by the present disclosure first display a thumbnail map of a game scene corresponding to a game session in a graphical user interface; wherein, the game scene includes: a first game character controlled through a terminal device, and a second game character; then, in response to a first deployment instruction, determine a target tactical action, a target tactical action area, and a target game character corresponding to the target tactical action according to the first deployment instruction; wherein, the target tactical action is used to indicate the in-game behavior of the game character in the game scene, and the target game character is the first game character and / or the second game character; then display an area identification corresponding to the target tactical action in the thumbnail map according to the target tactical action area and the target tactical action; and then control the display of a prompt message in the terminal device corresponding to the target game character to prompt the target game character to move to the target tactical action area to execute the target tactical action. Players can formulate an execution plan for multiple tactical actions through the deployment instruction, thereby reducing the communication cost brought by communicating tactical actions, providing clear tactical guidance for team members, and improving the compatibility of team combinations.
[0010] Other features and advantages of the present disclosure will be set forth in the following description, or may be learned by inference from the description, or may be learned through the implementation of the above technologies of the present disclosure.
[0011] To make the above objects, features, and advantages of the present disclosure more comprehensible, the following specific preferred embodiments are given, in conjunction with the accompanying drawings, and are described in detail as follows. Description of the Drawings
[0012] In order to more clearly illustrate the specific embodiments of the present disclosure or the technical solutions in the prior art, the following will briefly introduce the drawings required for the description of the specific embodiments or the prior art. Obviously, the drawings in the following description are some embodiments of the present disclosure. For those of ordinary skill in the art, other drawings can be obtained based on these drawings without creative efforts.
[0013] Figure 1 It is a flowchart of a game interaction control method provided by an embodiment of the present disclosure;
[0014] Figure 2 It is a display schematic diagram of a deployment control provided by an embodiment of the present disclosure;
[0015] Figure 3 It is a display schematic diagram of a deployment panel provided by an embodiment of the present disclosure;
[0016] Figure 4 It is a schematic diagram of a target game character for selecting a target tactical behavior provided by an embodiment of the present disclosure;
[0017] Figure 5 It is a schematic diagram of a target tactical behavior area corresponding to a target tactical behavior provided by an embodiment of the present disclosure;
[0018] Figure 6 It is a display schematic diagram of a first control provided by an embodiment of the present disclosure;
[0019] Figure 7 It is a display schematic diagram of a target action area provided by an embodiment of the present disclosure;
[0020] Figure 8 It is a display schematic diagram of a second control provided by an embodiment of the present disclosure;
[0021] Figure 9 It is a schematic diagram of the movement direction indication when a game character lands provided by an embodiment of the present disclosure;
[0022] Figure 10 It is a structural schematic diagram of a game interaction control device provided by an embodiment of the present disclosure;
[0023] Figure 11 A structural schematic diagram of an electronic device provided by an embodiment of the present disclosure. Specific implementation manners
[0024] To make the objectives, technical solutions, and advantages of the embodiments of the present disclosure clearer, the technical solutions in the embodiments of the present disclosure will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present disclosure. Apparently, the described embodiments are some but not all of the embodiments of the present disclosure. The components of the embodiments of the present disclosure described and illustrated herein generally may be arranged and designed in a variety of different configurations.
[0025] Therefore, the following detailed description of the embodiments of the present disclosure provided in the drawings is not intended to limit the scope of the claimed present disclosure, but merely represents selected embodiments of the present disclosure. All other embodiments obtained by those of ordinary skill in the art based on the embodiments of the present disclosure without creative efforts fall within the scope of protection of the present disclosure.
[0026] In a tactical competitive game, when players are in the team preparation stage, they often discuss the problem of the parachuting point. They often face the problem of whether to jump to the same location or disperse to different locations. At present, players can only mark a specific parachuting point, but cannot plan the team's parachuting tactics more meticulously. Therefore, players will face the problem of discussing the parachuting landing point during the pre-adjustment parachute stage. Due to the lack of a clear channel for planning the parachuting according to the team nature, players need to spend a large amount of communication energy cost to communicate the parachuting tactics, which is not conducive to players quickly deciding and implementing tactics as a whole and affects the overall parachuting experience at the start. In addition, there is currently a lack of detailed tactical planning for parachuting according to the team nature in the game. Each player can only mark a parachuting point on the map, but cannot plan the specific tactical implementation of the team's multi-point parachuting. The prior art cannot provide a comprehensive and detailed team parachuting planning scheme for the commander in the team, and cannot plan the division of labor action plan of the team members while planning the parachuting landing point, resulting in a low cooperation degree and individual combat situation in the team's parachuting in the existing game, seriously affecting the tactical cooperation within the team and the team game experience.
[0027] Based on the above problems, the embodiments of the present disclosure provide a game interaction control method, device, and electronic device. This technology can be applied to the tactical deployment scenario in the game camp, especially the parachuting planning scenario before or during the parachute preparation stage of the game character.
[0028] In one embodiment of the present disclosure, the game interaction control method can be run on a local terminal device or a server. When the game interaction control method is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0029] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the game interaction control method are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.
[0030] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.
[0031] In a possible implementation, the embodiment of the present disclosure provides a game interaction control method, which provides a graphical user interface through a terminal device, wherein the terminal device may be the local terminal device mentioned above, or may be a client device in the cloud interaction system mentioned above, for example, the terminal device may be a mobile phone, a tablet computer, or a personal computer, etc.; Figure 1 As shown, the method comprises the following specific steps:
[0032] Step S102, displaying a thumbnail map of a game scene corresponding to the game match in a graphical user interface; wherein the game scene includes: a first game character controlled by a terminal device, and a second game character.
[0033] The display position of the above-mentioned thumbnail map in the graphical user interface can be determined according to R & D requirements. For example, the thumbnail map is displayed in the upper right corner or the upper left corner of the graphical user interface, and the content displayed in the thumbnail map is less than that of the game scene map. In specific implementation, after the game round starts, the game scene corresponding to the game round will be provided and the thumbnail map corresponding to the game round will be displayed in the graphical user interface. Among them, the thumbnail map corresponding to the game round is also the thumbnail of the game scene map corresponding to the game round. The game scene at least includes multiple game characters, and the multiple game characters can belong to different game camps or the same game camp. When the multiple game characters belong to different game camps, each game camp includes at least one game character, and there is a hostile relationship between different game camps, that is, a certain game character needs to attack the game characters belonging to different game camps from it, so as to help the game camp to which the game character belongs to win.
[0034] The above-mentioned first game character and the second game character are different game characters. The second game character can be a game character belonging to the same game camp as the first game character, or a game character belonging to a different game camp from the first game character. In a specific embodiment, in order to better conduct more detailed tactical planning for the game characters in the same game camp, the second game character is a game character belonging to the same game camp as the first game character.
[0035] Step S104, in response to the first deployment instruction, determine the target tactical behavior, the target tactical behavior area, and the target game character corresponding to the target tactical behavior according to the first deployment instruction; wherein, the target tactical behavior is used to indicate the game behavior of the game character in the game scene, and the target game character is the first game character and / or the second game character.
[0036] In specific implementation, the triggering method of the above-mentioned first deployment instruction can be determined according to R & D requirements. The above-mentioned target tactical behavior can be any one or more of the preset multiple tactical behaviors; the above-mentioned target game character can be the first game character, or the second game character, or both the first game character and the second game character, which can be specifically determined according to the player's selection.
[0037] In a specific embodiment, a tactical selection control and a character selection control are displayed in the graphical user interface. When the player triggers the tactical selection control, multiple tactical actions can be displayed in the graphical user interface. The user can select any one or more of the tactical actions as the target tactical action, and can also assign corresponding target game characters to different target tactical actions through the character selection control. In another specific embodiment, multiple tactical action controls are displayed in the graphical user interface. Each tactical action control corresponds to a tactical action, and each tactical action control corresponds to a character selection control. When the player wants to select a certain tactical action, the game character that executes the tactical action will be assigned based on the character selection control corresponding to the tactical action.
[0038] When the player determines the target tactical action and the target game character corresponding to the target tactical action through the first deployment instruction, it is also necessary to determine the target tactical action area corresponding to the target tactical action in the thumbnail map or the game scene. For example, a certain area can be circled in the thumbnail map as the target tactical action area corresponding to the target tactical action, or a certain position in the thumbnail map can be clicked, and a circular area with the position as the center and a preset length as the radius is determined as the target tactical action area corresponding to the target tactical action. When there are multiple target tactical actions, it is necessary to determine the target tactical action area corresponding to each target tactical action respectively for different target tactical actions.
[0039] Step S106: Display the area identifier corresponding to the target tactical action in the thumbnail map according to the target tactical action area and the target tactical action.
[0040] In specific implementation, the display styles of the area identifiers corresponding to different target tactical actions are different, so that the player can clearly identify the area identifiers corresponding to different target tactical actions from the thumbnail map, enabling the player to identify the target tactical action area indicated by the target tactical action in the thumbnail map through the area identifier. Among them, the identifier position and identifier size of the area identifier corresponding to the target tactical action are determined according to the position and range size of the target tactical action area.
[0041] Step S108: Control the display of a prompt message in the terminal device corresponding to the target game character to prompt the target game character to move to the target tactical action area to execute the target tactical action.
[0042] After the area identifier corresponding to the target tactical action is displayed in the thumbnail map, a prompt message will be displayed in the graphical user interface provided by the terminal device corresponding to the target game character. This prompt message is used to prompt the player to control the target game character to move to the target tactical action area corresponding to the target tactical action, so that the target game character can execute the target tactical action in the target tactical action area corresponding to the target tactical action, thereby realizing the tactical deployment of each game character.
[0043] In the above game interaction control method, players formulate an execution plan for multiple tactical actions through deployment instructions, thereby reducing the communication cost brought by communicating tactical actions, providing clear tactical guidance for team members, and improving the compatibility of team combinations.
[0044] The following embodiments are used to describe the ways of determining target tactical actions, target tactical action areas, and target game characters corresponding to the target tactical actions.
[0045] Specifically, control to display a deployment panel in the graphical user interface; wherein, the deployment panel includes: tactical action controls and character selection controls corresponding to the tactical action controls.
[0046] In specific implementation, when a player triggers a second deployment instruction, a deployment panel can be displayed in the graphical user interface, so as to perform tactical planning in the deployment panel. Specifically, the triggering method corresponding to the above second deployment instruction can be determined according to R & D requirements. For example, the triggering method of the second deployment instruction can be a triggering operation on a specified control displayed in the graphical user interface, or a triggering operation on a certain fixed area in the graphical user interface, etc.
[0047] In practical applications, the above deployment panel at least includes: multiple tactical action controls, and character selection controls respectively corresponding to each tactical action control. Different tactical action controls correspond to different tactical actions, and the character selection controls corresponding to different tactical action controls can be different or the same. Players can select different game characters through the character selection controls to execute the tactical actions indicated by the corresponding tactical action controls. Among them, the specific tactical actions corresponding to the multiple tactical actions can be determined according to R & D requirements. For example, the tactical action can include but is not limited to collecting supplies, seizing vehicles, occupying areas, and eliminating enemy troops.
[0048] The display style of the above character selection control can be determined according to R & D requirements. In a specific embodiment, the above character selection control can be a character identification input control, and players can determine the game character executing a certain tactical action by inputting the corresponding character identification in the character identification input control. In another alternative embodiment, the above character selection control can also be a selection control corresponding to multiple game characters. Players can select one or more game characters corresponding to the selection controls under a certain tactical action, and determine the game characters corresponding to the selected selection controls as the game characters executing the tactical action.
[0049] In an alternative embodiment, the specific process of the above control for displaying the deployment panel in the graphical user interface may include: in response to a trigger operation on the deployment control displayed in the graphical user interface, controlling the display of the deployment panel in the graphical user interface. Specifically, the display style and display position of the above deployment control may be determined according to R & D requirements.
[0050] As Figure 2 shown is a schematic diagram of the display of a deployment control provided by an embodiment of the present disclosure. Figure 2 The smaller rectangle in it represents a thumbnail map, which contains a reduced map corresponding to the game scene map. The deployment control is displayed above the thumbnail map. When the player clicks on the deployment control, the deployment panel will be displayed in the graphical user interface, and the player can plan the team game tactics in the deployment panel.
[0051] Based on the above description, the specific process of the above response to the first deployment instruction for determining the target tactical behavior, the target tactical behavior area, and the target game character corresponding to the target tactical behavior may include: in response to the first sub-deployment instruction triggered by the character selection control, determining the target game character corresponding to the target tactical behavior; in response to the second sub-deployment instruction triggered by the tactical behavior control, determining the target tactical behavior and determining the target tactical behavior area on the thumbnail map.
[0052] In specific implementation, the above first sub-deployment instruction is used to determine the target game character corresponding to the target tactical behavior, and the above second sub-deployment instruction is used to determine the target tactical behavior and the target tactical behavior area corresponding to the target tactical behavior. Among them, the triggering methods corresponding to the first sub-deployment instruction and the second sub-deployment instruction may be determined according to R & D requirements and player operations. For example, the triggering method of the first sub-deployment instruction is an interactive operation of selecting different characters on the character control, and the triggering method corresponding to the second sub-deployment instruction may be an interactive operation of clicking on the thumbnail map or an interactive operation of dragging the target tactical behavior control to the thumbnail map.
[0053] In an alternative embodiment, the character selection control in the deployment panel includes selection controls corresponding to multiple candidate characters; among them, the multiple candidate characters include a first game character and a second game character, and the display style of the selection control may be determined according to R & D requirements. Based on this, the specific process of the above response to the first sub-deployment instruction triggered by the character selection control for determining the target game character corresponding to the target tactical behavior may include: in response to the selection operation on the target selection control, determining the candidate character corresponding to the target selection control as the target game character corresponding to the target tactical behavior; where the target selection control is at least one of the selection controls corresponding to the multiple candidate characters.
[0054] In specific implementation, the above-mentioned target selection control can be any one or more of the multiple selection controls corresponding to the target tactical behavior. The specific operation corresponding to the above-mentioned selection operation can be determined according to R & D requirements. For example, the selection operation can be a click operation or a long-press operation on the target selection control, etc.
[0055] In an optional embodiment, the specific process of determining the target tactical behavior and determining the target tactical behavior area on the thumbnail map in response to the second sub-deployment instruction triggered by the tactical behavior control may include: responding to the first trigger operation on the target tactical behavior control, and determining the tactical behavior corresponding to the target tactical behavior control as the target tactical behavior; wherein, the deployment panel includes multiple tactical behavior controls, and different tactical behavior controls respectively correspond to different tactical behaviors; responding to the second trigger operation on the thumbnail map, and determining the target tactical behavior area on the thumbnail map based on the second trigger operation.
[0056] In specific implementation, the above-mentioned target tactical behavior control can be any one of the multiple tactical behavior controls. The specific operation corresponding to the above-mentioned first trigger operation can be determined according to R & D requirements. For example, the first trigger operation can be a click operation or a long-press operation on the target tactical behavior control, etc. When the player performs the first trigger operation on the target tactical behavior control, the tactical behavior corresponding to the target tactical behavior control will be determined as the target tactical behavior. The above-mentioned second trigger operation on the thumbnail map can be determined according to R & D requirements. Specifically, the second trigger operation can be an independent operation, such as a click operation on a certain position in the thumbnail map, or an operation of circling a certain area in the thumbnail map, etc.; the second trigger operation can also be an operation continuous with the first trigger operation, such as the second trigger operation can be an operation of dragging the target tactical behavior control to a certain area in the thumbnail map, etc.
[0057] In an optional embodiment, the target game characters corresponding to different target tactical behaviors are different, and the same target game character can only correspond to one target tactical behavior. It can also be understood that a game character can only execute one tactical behavior and cannot select the same game character to execute in multiple tactical behaviors at the same time. This method can better allocate the tactical behaviors corresponding to each game character in the game camp and help improve the game winning rate.
[0058] In a specific embodiment, the above-mentioned deployment panel includes: multiple tactical behavior controls, and a role selection control corresponding to each tactical behavior control, and the role selection control includes selection controls corresponding to multiple candidate characters respectively. As Figure 3 shown is a schematic diagram of the display of a deployment panel provided by an embodiment of the present disclosure. Figure 3The deployment panel is shown in the upper right corner of the thumbnail map. There are 4 tactical action controls in this deployment panel, namely the controls corresponding to searching for supplies, seizing vehicles, occupying areas, and eliminating enemy forces respectively. Figure 3 On the right side of each tactical action control in the deployment panel in [description], there are 5 selection controls corresponding to game characters. The numbers shown in these selection controls are the character numbers of the game characters. Specifically, in a game session, every 5 people form a game camp. Therefore, each tactical action control in the deployment panel corresponds to 5 selection controls for game characters. Players can group specific tactical action plans by clicking on the selection controls with corresponding character numbers.
[0059] As Figure 4 shown is a schematic diagram of selecting a target game character for a target tactical action provided by an embodiment of the present disclosure. Figure 4 The tactical actions corresponding to the 4 tactical action controls in [description] are all target tactical actions. In the deployment panel, for searching for supplies, the selection controls corresponding to the game characters with character numbers 1 and 2 are selected, so as to determine that the game characters with character numbers 1 and 2 perform the action of searching for supplies; for seizing vehicles, the selection control corresponding to the game character with character number 3 is selected, so as to determine that the game character with character number 3 performs the action of seizing vehicles; for occupying areas, the selection control corresponding to the game character with character number 5 is selected, so as to determine that the game character with character number 5 performs the action of occupying areas; for eliminating enemy forces, the selection control corresponding to the game character with character number 4 is selected, so as to determine that the game character with character number 4 performs the action of eliminating enemy forces.
[0060] In an alternative embodiment, the specific process of determining the target tactical action area on the thumbnail map based on the second trigger operation that acts on the thumbnail map may include: responding to a third trigger operation for a target position in the thumbnail map, or responding to a dragging operation of dragging the target tactical action control to a target position in the thumbnail map, and determining the target tactical action area corresponding to the target tactical action based on the target position on the thumbnail map.
[0061] In specific implementation, the specific operation corresponding to the above third trigger operation can be determined according to R & D requirements. For example, the third trigger operation can be an operation of clicking or long-pressing a certain point in the thumbnail map, or an operation of selecting a certain area in the thumbnail map, etc. Among them, the above target position can be a point or area triggered by the player in the thumbnail map. This point or area can be determined as the target tactical action area corresponding to the target tactical action, or an area larger than the target position can be determined as the target tactical action area corresponding to the target tactical action.
[0062] In one way, when there are multiple target tactical behaviors, it is necessary to determine the corresponding target tactical behavior areas for each target tactical behavior respectively. The target tactical behavior areas corresponding to different target tactical behaviors can be the same or different.
[0063] In an optional embodiment, the specific process of determining the target tactical behavior area corresponding to the target tactical behavior based on the target position on the thumbnail map may include: determining the circular area with the target position as the center and a preset length as the radius in the thumbnail map as the target tactical behavior area corresponding to the target tactical behavior.
[0064] In specific implementation, the specific length corresponding to the above preset length can be determined according to R & D requirements. For example, the preset length can be 5 meters or 10 meters, etc. As Figure 5 Shown is a schematic diagram of the target tactical behavior area corresponding to a target tactical behavior provided by an embodiment of the present disclosure. After the target game characters executing the target tactical operation are grouped, clicking the target tactical behavior control on the left side of the deployment panel can activate it. Then, clicking on the corresponding point within the thumbnail map can assign the action plan circle, which is equivalent to the above target tactical behavior area. Figure 5 The circular area in the thumbnail map in [Figure] is the area identifier of the target tactical behavior area corresponding to the game characters executing the operation of wiping out the enemy army, and the position corresponding to the location identifier in this circular area is the above target position.
[0065] The following embodiments are used to describe the thumbnail identifiers displayed on the thumbnail map.
[0066] The identifier position and identifier size of the area identifier corresponding to the target tactical behavior displayed in the above thumbnail map match the target tactical behavior area corresponding to the target tactical behavior; the display style of the area identifier matches the display style corresponding to the target tactical behavior; among them, different target tactical behaviors are respectively configured with corresponding display styles, and the display style includes at least one of the following: the display shape and display color of the area identifier.
[0067] In specific implementation, different tactical behaviors are pre-configured with corresponding display styles. The display styles of the tactical behavior controls corresponding to different tactical behaviors are different, and the display styles of the area identifiers corresponding to different tactical behaviors in the thumbnail map are also different, so that players can clearly understand the target tactical behavior areas corresponding to different tactical behaviors. For example, different tactical behaviors are displayed by different display colors for the tactical behavior controls and area identifiers corresponding to them. As Figure 5 the display color of the area identifier of the target tactical behavior area corresponding to the behavior of wiping out the enemy army in [Figure] is the same as the display color of the tactical behavior control corresponding to the behavior of wiping out the enemy army; different tactical behaviors can also be displayed by different display shapes for the tactical behavior controls and area identifiers corresponding to them.
[0068] The identification position and identification size of the area identification corresponding to the target tactical behavior displayed in the thumbnail map match the target tactical behavior area corresponding to the target tactical behavior. Generally, the larger the target tactical behavior area corresponding to the target tactical behavior, the larger the area identification corresponding to the target tactical behavior, and the center position of the target tactical behavior area corresponding to the target tactical behavior is also the center position of the area identification corresponding to the target tactical behavior.
[0069] In another alternative embodiment, a first control is displayed on the area identification corresponding to the target tactical behavior displayed in the thumbnail map; wherein, the first control can be displayed at a preset position on the area identification, and the preset position can be any position on the area identification. For example, the preset position can be the edge position or the center position of the area identification, etc. Based on this, in response to a fourth trigger operation for the first control, the range size of the area corresponding to the target tactical behavior is adjusted based on the fourth trigger operation; wherein, the identification size of the area identification corresponding to the target tactical behavior changes following the change in the range size of the area corresponding to the target tactical behavior..
[0070] In specific implementation, the specific operation corresponding to the above fourth trigger operation can be determined according to R & D requirements. For example, the fourth trigger operation can be a drag operation on the first control or a numerical input operation, etc.
[0071] Such as Figure 6 shown is a schematic diagram of the display of a first control provided by an embodiment of the present disclosure. Figure 6 The arrow control within the circular area in is the first control. When the player drags the first control in a direction away from the target position, the range of the target tactical behavior area determined based on the target position can be increased, thereby increasing the area identification corresponding to the target tactical behavior; when the player drags the first control in a direction closer to the target position, the range of the target tactical behavior area determined based on the target position can be decreased, thereby decreasing the area identification corresponding to the target tactical behavior.
[0072] The following embodiments are used to describe the way of multi-point division of labor action connection.
[0073] Specifically, there are multiple target tactical behaviors. Based on this, after displaying the area identification corresponding to the target tactical behavior in the thumbnail map according to the target tactical behavior area and the target tactical behavior, the target action area is determined in the thumbnail map based on the target tactical behavior areas corresponding to the multiple target tactical behaviors; and the area identification corresponding to the target action area is displayed in the thumbnail map.
[0074] In specific implementation, when there are multiple target tactical behaviors, if the target tactical behavior areas corresponding to each target tactical behavior are set in the thumbnail map, that is, after the target tactical behavior areas corresponding to different target tactical behaviors are published at multiple points, a connection area will be formed between these target tactical behaviors. This connection area is the above-mentioned target action area. The target action area represents a safe action area between game characters with different target tactical behavior plans, which can facilitate mutual support and connect the mutual assistance of multiple division-of-labor actions. For example, if a certain game character is attacked and falls to the ground in the middle area of several teammate characters (equivalent to the above-mentioned target action area), then these teammate characters can better encircle and support this area, so that the character will not be left alone after falling to the ground, and it is also convenient to ensure that some new players can circle a certain activity area and be taken care of by high-level players.
[0075] In an optional embodiment, the display mode of the area identifier corresponding to the above-mentioned target action area in the thumbnail map can be a preset display mode, and the specific display mode corresponding to the preset display mode can be determined according to R & D requirements. For example, the preset display mode can be to display the target action area in a preset color, or to display the target action area with a preset transparency, etc.
[0076] In an optional embodiment, the specific process of determining the target action area in the thumbnail map based on the target tactical behavior areas corresponding to multiple target tactical behaviors may include: connecting the center points of the target tactical behavior areas corresponding to multiple target tactical behaviors to obtain a connection area; determining the area corresponding to the connection area in the thumbnail map as the target action area.
[0077] As Figure 7 shown is a display schematic diagram of a target action area provided by an embodiment of the present disclosure. Figure 7 The triangular area obtained after connecting the center points of the target tactical behavior areas corresponding to three target tactical behaviors in it is also the target action area, and the display mode of the target action area can be determined according to R & D requirements. Figure 7 The target action area in it is displayed as a white semi-transparent triangular area.
[0078] The following embodiments are used to describe the determination methods of the character gathering point and the gathering time.
[0079] Specifically, there are multiple above-mentioned target tactical behaviors; based on this, after displaying the area identifier corresponding to the target tactical behavior in the thumbnail map according to the target tactical behavior area and the target tactical behavior, the character gathering location corresponding to the game session is determined from the target tactical behavior areas corresponding to multiple target tactical behaviors.
[0080] After publishing the target tactical behavior areas corresponding to more than one target tactical behavior in the thumbnail map, it is necessary to determine the character gathering location from the target tactical behavior areas corresponding to multiple target tactical behaviors. This character gathering location can be any one of the target tactical behavior areas corresponding to multiple target tactical behaviors, or any position point within the target tactical behavior areas corresponding to multiple target tactical behaviors.
[0081] In an alternative embodiment, second controls are respectively displayed at the nearby positions of the target tactical behavior areas corresponding to multiple target tactical behaviors. That is, a second control is displayed at the nearby position of each area identifier corresponding to a target tactical behavior shown in the thumbnail map. The specific position corresponding to this nearby position can be determined according to R & D requirements. For example, this nearby position can be on the right or left side of the area identifier corresponding to the target tactical behavior, etc.
[0082] Based on the above description, the specific process of determining the character gathering location corresponding to the game session from the target tactical behavior areas corresponding to multiple target tactical behaviors may include: in response to a trigger operation on the second control corresponding to the first target tactical behavior, determining the target position in the target tactical behavior area corresponding to the first target tactical behavior as the character gathering location.
[0083] In a specific implementation, the above first target tactical behavior can be any one of the multiple target tactical behaviors. When a player triggers the second control corresponding to a certain target tactical behavior, the target position in the target tactical behavior area corresponding to this target tactical behavior will be determined as the character gathering location, and this target position is usually the central position of the target tactical behavior area corresponding to the target tactical behavior.
[0084] As Figure 8 shown is a schematic diagram of the display of a second control provided by an embodiment of the present disclosure. Figure 8 In the thumbnail map shown, the circular control with a small flag displayed on the right side of each area identifier corresponding to the three target tactical behaviors is the second control. The player can click on any one of the second controls. When the player clicks on the second control displayed on the right side of the area identifier corresponding to a certain target tactical behavior, the central position of the target tactical behavior area corresponding to this target tactical behavior will be determined as the character gathering location.
[0085] In an alternative embodiment, in response to a trigger operation on the second control corresponding to the first target tactical behavior, the display mode of the second control corresponding to the first target tactical behavior is switched to the first display mode; wherein, the first display mode is different from the second display mode corresponding to the other second controls except the second control corresponding to the first target tactical behavior.
[0086] In specific implementation, the specific display modes corresponding to the above-mentioned first display mode and second display mode can be determined according to R & D requirements. For example, the display colors corresponding to the first display mode and the second display mode are different, or the display transparencies are different, etc. As Figure 8 In [example reference], the player clicks on the second control corresponding to the target tactical behavior displayed in the lower left corner. At this time, the second control is displayed in dark gray, and this display mode is the above-mentioned first display mode; the other untriggered second controls are displayed in light gray, and this display mode is the above-mentioned second display mode. Thus, through the different display modes of the second control, the player can clearly distinguish which position in the target tactical behavior area is currently selected as the character gathering location.
[0087] In an alternative embodiment, in response to the target position in the target tactical behavior area corresponding to the first target tactical behavior being the character gathering location, control is performed to display the gathering time at a position near the area identifier corresponding to the first target tactical behavior. Specifically, the nearby position here can be above or below the area identifier corresponding to the first target tactical behavior, etc.
[0088] In specific implementation, if the player determines the target position in the target combat behavior area corresponding to the first target tactical behavior as the character gathering location, the gathering time will appear below the area identifier corresponding to the first target tactical behavior displayed in the thumbnail map. The gathering time can be any time set by the player independently or the system default time.
[0089] In a specific embodiment, when the gathering time is a countdown, if the countdown ends, game characters outside the target tactical behavior area corresponding to the first target tactical behavior will be notified to gather at the character gathering location; as Figure 8 The gathering time shown in [example reference] is a countdown, and the remaining duration of the countdown is 5 minutes and 30 seconds. In another specific embodiment, when the gathering time is a specific time, if that specific time is reached, game characters outside the target tactical behavior area corresponding to the first target tactical behavior will be notified to gather at the character gathering location.
[0090] In an alternative embodiment, in response to the target position in the target tactical behavior area corresponding to the first target tactical behavior being the character gathering location, other target tactical behavior areas among the target tactical behavior areas corresponding to multiple target tactical behaviors are determined except for the target tactical behavior area corresponding to the first target tactical behavior; a gathering identifier is displayed between the other target tactical behavior areas and the target tactical behavior area corresponding to the first target tactical behavior; wherein, the gathering identifier is used to indicate that in the game session, game characters in the other target tactical behavior areas need to go to the target position in the target tactical behavior area corresponding to the first target tactical behavior to gather.
[0091] In specific implementation, the display style of the above set identifier can be determined according to R & D requirements. For example, the set identifier can be an arrow identifier pointing from other target tactical behavior areas to the target tactical behavior area corresponding to the first target tactical behavior (such as Figure 8 the arrow identifier in
[0092] is the set identifier), or it can be a dotted line identifier with an arrow, etc. Through this set identifier, the player corresponding to the target game character can clearly see where the current gathering point is from the mini - map.
[0093] In the above - mentioned manner, by grouping corresponding team members in action plans of different natures, assigning them to designated positions, and then setting a final gathering point, the tactical granularity within the overall team can be deeply extended, enhancing the team's tactical cooperation experience.
[0094] The following embodiments are for information prompting methods.
[0095] Specifically, since the target tactical behavior area corresponding to the target tactical behavior is set by the player controlling the first game character, when the target game character is the second game character, after determining the target tactical behavior area corresponding to the target tactical behavior in the mini - map, the terminal device corresponding to the first game character will send strategic deployment information to the terminal device corresponding to the second game character to display the strategic deployment information in the terminal device corresponding to the second game character; where the strategic deployment information is used to instruct the second game character to perform the target tactical behavior in the target tactical behavior area corresponding to the target tactical behavior.
[0096] In specific implementation, after the first game character publishes the target tactical behavior area corresponding to the target tactical behavior and the target game character for performing the target tactical behavior, a general prompt message will pop up in the graphical user interface provided by the terminal device corresponding to the target game character. At the same time, the mini - map in the graphical user interface will be slightly lit to remind the target game character, or the player can also open the map to view strategic deployment information such as the area identifier of the target tactical behavior area corresponding to the specific tactical behavior, the character gathering point, and the gathering time.
[0097] In an alternative embodiment, the specific process of controlling the display of a prompt message on the terminal device corresponding to the target game character to prompt the target game character to move to the target tactical behavior area to perform the target tactical behavior may include: during the movement of the first game character in the game scene, in response to the first game character and the target tactical behavior area satisfying a preset positional relationship, controlling the display of a first prompt message in the graphical user interface, where the first prompt message is used to instruct the first game character to perform a specified game behavior.
[0098] In specific implementation, the specific relationship corresponding to the preset positional relationship can be determined according to R & D requirements. For example, the preset positional relationship can be that the distance between the current position of the first game character and the target tactical behavior area is less than a preset distance threshold; it can also be that the first game character is located above or diagonally above the target tactical behavior area, etc. The specific behavior corresponding to the specified game behavior can be determined according to R & D requirements. After the first game character performs the specified game behavior, the first game character can move to the target tactical behavior area so that the first game character can perform the target tactical behavior in the target tactical behavior area.
[0099] In an alternative embodiment, in response to the first game character performing the specified game behavior, control the display of the target tactical behavior area corresponding to the target tactical behavior and the movement direction of the first game character moving to the target tactical behavior area in the game scene displayed in the graphical user interface.
[0100] In specific implementation, before or after the display of the first prompt message, when the first game character performs the specified game behavior, the target tactical behavior area corresponding to the target tactical behavior and the movement direction of the first game character moving to the target tactical behavior area will be displayed in the game scene displayed in the graphical user interface, thereby facilitating the first game character to accurately move to the target tactical behavior area.
[0101] In an alternative embodiment, in response to the first game character moving to the target tactical behavior area, control the display of the set time in the graphical user interface; in response to reaching the set time, control the display of a second prompt message in the graphical user interface; where the second prompt message is used to prompt the first game character to go to the character gathering location.
[0102] In specific implementation, the display style and display content corresponding to the second prompt message can be determined according to R & D requirements. For example, the second prompt message can be "Please go to the next strategic point to gather", or it can be the path identifier for going to the character gathering point displayed in the thumbnail map.
[0103] The following embodiments are used to describe the method of parachuting landing strategic deployment when the target tactical behavior area is the parachuting landing area.
[0104] Specifically, the specified game behavior is the parachuting behavior; the target tactical behavior area is the parachuting landing area; based on this, the specific process of controlling the display of the first prompt message in the graphical user interface in response to the first game character satisfying the preset positional relationship with the target tactical behavior area during the movement of the first game character in the game scene may include: when the first game character is moving at a high altitude in a virtual vehicle, if the current position of the first game character satisfies the preset positional relationship with the target tactical behavior area, controlling the display of the first prompt message in the graphical user interface, and the first prompt message is used to instruct the first game character to perform the parachuting behavior.
[0105] In specific implementation, at the start of the game round or when the game character is revived during the game round, the game character will perform the parachuting behavior, and the game round can be carried out after the game character performs the parachuting behavior. Therefore, the thumbnail map will be displayed both at the start of the game round and when the game character is revived during the game round. When the first game character is in the pre-parachuting preparation stage within the game round, if the player triggers the deployment control displayed in the graphical user interface, a deployment panel will be displayed in the graphical user interface, and the player can perform parachuting tactical planning in the deployment panel. After the player determines the target tactical behavior, the parachuting landing area (equivalent to the above-mentioned target tactical behavior area), and the target game character corresponding to the target tactical behavior in the deployment panel, the area identifier corresponding to the target tactical behavior will be displayed in the thumbnail map according to the parachuting landing area and the target tactical behavior.
[0106] After determining the parachuting landing area corresponding to the target tactical behavior in the thumbnail map, if the target game character enters the parachuting landing stage, a prompt message will be displayed in the graphical user interface provided by the terminal device corresponding to the target game character, and the prompt message is used to prompt the player to control the target game character to land in the landing area corresponding to the target tactical behavior, so that the target game character can perform the target tactical behavior in the parachuting landing area corresponding to the target tactical behavior, thereby realizing the tactical deployment of each game character before landing.
[0107] In practical applications, the parachuting landing area corresponding to the target tactical behavior is used to define the landing location range of the target game character performing the target tactical behavior. The larger the landing point range, the more scattered the landing points, and it is more inclined to individual combat; the smaller the landing point range, the denser the landing points among the game characters, and the closer the cooperation will be.
[0108] In specific implementation, before a game character parachutes and lands, it needs to move at high altitude in a virtual vehicle. When the game character lands, it will detach from the virtual vehicle and jump or dive downward, and then the game character moves in the air. After moving a certain distance, a second landing method will be triggered. When the game character moves in the second landing method until it is a certain distance from the scene ground, it enters the landing stage. After the landing stage ends, the game character will reach the landing point position.
[0109] When the first game character moves at high altitude in a virtual vehicle, if the first game character reaches the parachute landing area corresponding to the target tactical behavior, a first prompt message will be displayed in the graphical user interface. This first prompt message is used to instruct the first game character to perform a parachuting behavior. The specific content corresponding to this first prompt message can be determined according to R & D requirements. For example, this first prompt message can be "Have reached the designated target area, please parachute". When the player sees the first prompt message, they control the first game character to perform a parachuting behavior, and the first game character will land from the virtual vehicle. Thus, in the game scene displayed in the graphical user interface, the parachute landing area corresponding to the target tactical behavior that the first game character needs to perform, as well as the movement direction of the first game character moving to the parachute landing area corresponding to the target tactical behavior, will be marked.
[0110] As Figure 9 shown in the schematic diagram of the movement direction indication when a game character parachutes and lands provided by an embodiment of the present disclosure, Figure 9 in which the character model parachuting is the first game character, the circular area is the parachute landing area corresponding to the target tactical behavior that the first game character needs to perform, and the line connecting the first game character and the center of the circular area is used to indicate the movement direction of the first game character running to the landing area corresponding to the target tactical behavior.
[0111] The above solution solves the problem that players need to spend a large amount of communication costs to communicate parachuting tactics during the pre - parachuting stage of a team game. By providing a convenient channel for formulating a multi - point parachuting plan for the team, the commander within the team can make specific parachuting tactical plans, and can intuitively convey the command instructions to the designated members during the subsequent parachuting stage, greatly reducing the communication costs brought by the team's communication of parachuting tactics, providing a clear parachuting tactical direction for team members, and improving the team - matching fitness.
[0112] In addition, the above solution solves the problem that currently in the game, it is impossible to plan the team's action division for parachuting and multi - point parachuting. By grouping corresponding team members in different types of action plans, assigning them to designated points, and setting a final gathering point, the granularity of the parachuting tactics within the entire team can be deeply extended, and the experience of the team's parachuting tactical cooperation can be improved.
[0113] Corresponding to the above - mentioned method embodiment, an embodiment of the present disclosure provides a game interaction control device, asFigure 10 As shown, a graphical user interface is provided by a terminal device. The device includes:
[0114] A map display module 90, configured to display a thumbnail map of a game scene corresponding to a game session in the graphical user interface; wherein, the game scene includes: a first game character controlled by the terminal device, and a second game character.
[0115] A tactical deployment module 91, configured to, in response to a first deployment instruction, determine a target tactical action, a target tactical action area, and a target game character corresponding to the target tactical action according to the first deployment instruction; wherein, the target tactical action is used to indicate the game actions of the game character in the game scene, and the target game character is the first game character and / or the second game character.
[0116] An identification display module 92, configured to display a regional identification corresponding to the target tactical action in the thumbnail map according to the target tactical action area and the target tactical action.
[0117] An information prompt module 93, configured to control the display of prompt information in the terminal device corresponding to the target game character, so as to prompt the target game character to move to the target tactical action area to execute the target tactical action.
[0118] For the above game interaction control device, players formulate an execution plan for multiple tactical actions through a deployment panel, thereby reducing the communication cost brought by communicating tactical actions, providing clear tactical directions for team members, and improving the team matching fit.
[0119] Further, the above device further includes a panel display module, configured to: control the display of a deployment panel in the graphical user interface; wherein, the deployment panel includes: tactical action controls and role selection controls corresponding to the tactical action controls. Based on this, the above tactical deployment module 91 is configured to: in response to a first sub-deployment instruction triggered by the role selection control, determine the target game character corresponding to the target tactical action; in response to a second sub-deployment instruction triggered by the tactical action control, determine the target tactical action and determine the target tactical action area on the thumbnail map.
[0120] Further, the above role selection controls include selection controls corresponding to multiple candidate roles respectively; wherein, the multiple candidate roles include the first game character and the second game character; based on this, the above tactical deployment module 91 is configured to: in response to a selection operation on a target selection control, determine the candidate role corresponding to the target selection control as the target game character corresponding to the target tactical action; wherein, the target selection control is at least one selection control among the selection controls corresponding to the multiple candidate roles.
[0121] Further, the above-mentioned tactical deployment module 91 is further configured to: in response to a first trigger operation on a target tactical behavior control, determine the tactical behavior corresponding to the target tactical behavior control as the target tactical behavior; wherein, the deployment panel includes multiple tactical behavior controls, and different tactical behavior controls respectively correspond to different tactical behaviors; in response to a second trigger operation on the thumbnail map, determine a target tactical behavior area on the thumbnail map based on the second trigger operation.
[0122] In an alternative embodiment, different target tactical behaviors correspond to different target game characters, and the same target game character can only correspond to one target tactical behavior.
[0123] Further, the above-mentioned tactical deployment module 91 is further configured to: in response to a third trigger operation on a target position in the thumbnail map, or in response to a dragging operation of dragging a target tactical behavior control to a target position in the thumbnail map, determine a target tactical area corresponding to the target tactical behavior based on the target position on the thumbnail map.
[0124] Further, the above-mentioned tactical deployment module 91 is further configured to: determine a circular area centered on the target position with a preset length as the radius in the thumbnail map as the target tactical behavior area corresponding to the target tactical behavior.
[0125] In an alternative embodiment, the identification position and identification size of the area identification corresponding to the target tactical behavior displayed in the above-mentioned thumbnail map match the target tactical behavior area corresponding to the target tactical behavior; the display style of the area identification matches the display style corresponding to the target tactical behavior; wherein, different target tactical behaviors are respectively configured with corresponding display styles, and the display style includes at least one of the following: the display shape and display color of the area identification.
[0126] Further, a first control is displayed on the area identification corresponding to the target tactical behavior displayed in the thumbnail map; based on this, the above-mentioned device further includes a range adjustment module, configured to: in response to a fourth trigger operation on the first control, adjust the range size of the target tactical behavior area corresponding to the target tactical behavior based on the fourth trigger operation; wherein, the identification size of the area identification corresponding to the target tactical behavior changes following the change of the range size of the target tactical behavior area.
[0127] Further, there are multiple above-mentioned target tactical behaviors; based on this, the above-mentioned device further includes a specified area determination module, configured to: after displaying the area identification corresponding to the target tactical behavior in the thumbnail map according to the target tactical behavior area and the target tactical behavior, determine a target action area in the thumbnail map based on the target tactical behavior areas corresponding to the multiple target tactical behaviors; display the area identification corresponding to the target action area in the thumbnail map.
[0128] Further, the above-mentioned designated area determination module is configured to: connect the center points of the target tactical behavior areas corresponding to multiple target tactical behaviors to obtain a connection area; and determine the area corresponding to the connection area in the thumbnail map as the target action area.
[0129] Further, there are multiple above-mentioned target tactical behaviors; based on this, the above-mentioned device further includes a gathering point determination module, which is configured to: after displaying the area identifier corresponding to the target tactical behavior in the thumbnail map according to the target tactical behavior area and the target tactical behavior, determine the character gathering location corresponding to the game session from the target tactical behavior areas corresponding to multiple target tactical behaviors.
[0130] Further, second controls are respectively displayed at the nearby positions of the target tactical behavior areas corresponding to the above-mentioned multiple target tactical behaviors; based on this, the above-mentioned gathering point determination module is further configured to: in response to a trigger operation on the second control corresponding to the first target tactical behavior, determine the target position in the target tactical behavior area corresponding to the first target tactical behavior as the character gathering location.
[0131] Further, the above-mentioned device further includes a display mode switching module, which is configured to: in response to a trigger operation on the second control corresponding to the first target tactical behavior, switch the display mode of the second control corresponding to the first target tactical behavior to the first display mode; wherein, the first display mode is different from the second display mode corresponding to other second controls except the second control corresponding to the first target tactical behavior.
[0132] Further, the above-mentioned device further includes a time determination module, which is configured to: in response to the target position in the target tactical behavior area corresponding to the first target tactical behavior being the character gathering location, control the display of the gathering time at the nearby position of the area identifier corresponding to the first target tactical behavior.
[0133] Further, the above-mentioned device further includes a gathering identifier display module, which is configured to: in response to the target position in the target tactical behavior area corresponding to the first target tactical behavior being the character gathering location, determine the target tactical behavior areas corresponding to multiple target tactical behaviors except the target tactical behavior area corresponding to the first target tactical behavior; display a gathering identifier between the other target tactical behavior areas and the target tactical behavior area corresponding to the first target tactical behavior; wherein, the gathering identifier is used to indicate that in the game session, the game characters in the other target tactical behavior areas need to go to the target position in the target tactical behavior area corresponding to the first target tactical behavior to gather.
[0134] Further, the target game character is the second game character; based on this, the above device further includes an information display module, configured to: send strategic deployment information to the terminal device corresponding to the second game character, so as to display the strategic deployment information in the terminal device corresponding to the second game character; wherein, the strategic deployment information is used to instruct the second game character to perform the target tactical behavior in the target tactical behavior area corresponding to the target tactical behavior.
[0135] Further, the target game character is the first game character; based on this, the above information prompt module 93 is configured to: during the process of the first game character moving in the game scene, in response to the first game character and the target tactical behavior area satisfying a preset positional relationship, control to display a first prompt information in the graphical user interface, where the first prompt information is used to instruct the first game character to perform a specified game behavior.
[0136] Further, the above device further includes a direction prompt module, configured to: in response to the first game character performing the specified game behavior, control to identify the target tactical behavior area corresponding to the target tactical behavior and the movement direction of the first game character moving to the target tactical behavior area in the game scene displayed in the graphical user interface.
[0137] Further, the above device further includes an information indication module, configured to: in response to the first game character moving to the target tactical behavior area, control to display the assembly time in the graphical user interface; in response to reaching the assembly time, control to display a second prompt information in the graphical user interface; wherein, the second prompt information is used to prompt the first game character to go to the character assembly location.
[0138] Further, the above specified game behavior is a parachuting behavior; the target tactical behavior area is a parachuting landing area; based on this, the above information prompt module 93 is configured to: when the first game character is performing high-altitude movement by taking a virtual vehicle, if the current position of the first game character and the target tactical behavior area satisfy a preset positional relationship, control to display a first prompt information in the graphical user interface, where the first prompt information is used to instruct the first game character to perform the parachuting behavior.
[0139] The game interaction control device provided by the embodiments of the present disclosure has the same implementation principle and the same technical effects as those of the foregoing method embodiments. For a brief description, for the parts not mentioned in the device embodiments, reference may be made to the corresponding content in the foregoing method embodiments.
[0140] The embodiments of the present disclosure further provide an electronic device, as Figure 11 shown, the electronic device includes a processor and a memory, the memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the above game interaction control method.
[0141] Specifically, a graphical user interface is provided by a terminal device. The above game interaction control method includes: displaying a thumbnail map of a game scene corresponding to a game match in the graphical user interface; wherein, the game scene includes: a first game character controlled by the terminal device, and a second game character; in response to a first deployment instruction, determining a target tactical behavior, a target tactical behavior area, and a target game character corresponding to the target tactical behavior according to the first deployment instruction; wherein, the target tactical behavior is used to indicate the game behavior of the game character in the game scene, and the target game character is the first game character and / or the second game character; displaying a region identifier corresponding to the target tactical behavior in the thumbnail map according to the target tactical behavior area and the target tactical behavior; controlling a prompt message to be displayed in the terminal device corresponding to the target game character to prompt the target game character to move to the target tactical behavior area to execute the target tactical behavior.
[0142] In the above game interaction control method, the player formulates an execution plan for multiple tactical behaviors through a deployment panel, thereby reducing the communication cost brought by communicating tactical behaviors, providing clear tactical guidance for team members, and improving the team matching fit.
[0143] In an alternative embodiment, the above method further includes: controlling a deployment panel to be displayed in the graphical user interface; wherein, the deployment panel includes: a tactical behavior control and a role selection control corresponding to the tactical behavior control; based on this, the step of determining a target tactical behavior, a target tactical behavior area, and a target game character corresponding to the target tactical behavior in response to a first deployment instruction includes: in response to a first sub-deployment instruction triggered by the role selection control, determining the target game character corresponding to the target tactical behavior; in response to a second sub-deployment instruction triggered by the tactical behavior control, determining the target tactical behavior and determining the target tactical behavior area on the thumbnail map.
[0144] In an alternative embodiment, the above role selection control includes selection controls corresponding to multiple candidate roles respectively; wherein, the multiple candidate roles include the first game character and the second game character; based on this, the step of determining the target game character corresponding to the target tactical behavior in response to a first sub-deployment instruction triggered by the role selection control includes: in response to a selection operation on the target selection control, determining the candidate role corresponding to the target selection control as the target game character corresponding to the target tactical behavior; wherein, the target selection control is at least one selection control among the selection controls corresponding to the multiple candidate roles.
[0145] In an alternative embodiment, the steps of determining the target tactical behavior and determining the target tactical behavior area on the thumbnail map in response to the second sub-deployment instruction triggered by the tactical behavior control include: in response to a first trigger operation on the target tactical behavior control, determining the tactical behavior corresponding to the target tactical behavior control as the target tactical behavior; wherein, the deployment panel includes a plurality of tactical behavior controls, and different tactical behavior controls respectively correspond to different tactical behaviors; in response to a second trigger operation on the thumbnail map, determining the target tactical behavior area on the thumbnail map based on the second trigger operation.
[0146] In an alternative embodiment, different target tactical behaviors correspond to different target game characters, and the same target game character can only correspond to one target tactical behavior.
[0147] In an alternative embodiment, the steps of determining the target tactical behavior area on the thumbnail map based on the second trigger operation in response to the second trigger operation on the thumbnail map include: in response to a third trigger operation on the target position in the thumbnail map, or in response to a drag operation of dragging the target tactical behavior control to the target position in the thumbnail map, determining the target tactical area corresponding to the target tactical behavior on the thumbnail map based on the target position.
[0148] In an alternative embodiment, the steps of determining the target tactical behavior area corresponding to the target tactical behavior on the thumbnail map based on the target position include: determining the circular area with the target position as the center and a preset length as the radius in the thumbnail map as the target tactical behavior area corresponding to the target tactical behavior.
[0149] In an alternative embodiment, the identification position and identification size of the area identification corresponding to the target tactical behavior displayed in the thumbnail map match the target tactical behavior area corresponding to the target tactical behavior; the display style of the area identification matches the display style corresponding to the target tactical behavior; wherein, different target tactical behaviors are respectively configured with corresponding display styles, and the display styles include at least one of the following: the display shape and display color of the area identification.
[0150] In an alternative embodiment, a first control is displayed on the area identification corresponding to the target tactical behavior displayed in the thumbnail map; the method further includes: in response to a fourth trigger operation on the first control, adjusting the range size of the target tactical behavior area corresponding to the target tactical behavior based on the fourth trigger operation; wherein, the identification size of the area identification corresponding to the target tactical behavior changes following the change of the range size of the target tactical behavior area.
[0151] In an alternative embodiment, there are multiple target tactical behaviors; after the step of displaying, in the thumbnail map, area identifiers corresponding to the target tactical behaviors according to the target tactical behavior areas and the target tactical behaviors, the method further includes: determining a target action area in the thumbnail map based on the target tactical behavior areas corresponding to the multiple target tactical behaviors; and displaying, in the thumbnail map, an area identifier corresponding to the target action area.
[0152] In an alternative embodiment, the step of determining a target action area in the thumbnail map based on the target tactical behavior areas corresponding to the multiple target tactical behaviors includes: connecting the center points of the target tactical behavior areas corresponding to the multiple target tactical behaviors to obtain a connected area; and determining, as the target action area, the area in the thumbnail map corresponding to the connected area.
[0153] In an alternative embodiment, there are multiple target tactical behaviors; based on this, after displaying, in the thumbnail map, area identifiers corresponding to the target tactical behaviors according to the target tactical behavior areas and the target tactical behaviors, the method further includes: determining a character gathering location corresponding to the game round from the target tactical behavior areas corresponding to the multiple target tactical behaviors.
[0154] In an alternative embodiment, second controls are respectively displayed at the nearby positions of the target tactical behavior areas corresponding to the multiple target tactical behaviors; the step of determining a character gathering location corresponding to the game round from the target tactical behavior areas corresponding to the multiple target tactical behaviors includes: in response to a trigger operation on the second control corresponding to the first target tactical behavior, determining a target position in the target tactical behavior area corresponding to the first target tactical behavior as the character gathering location.
[0155] In an alternative embodiment, the method further includes: in response to a trigger operation on the second control corresponding to the first target tactical behavior, switching the display mode of the second control corresponding to the first target tactical behavior to a first display mode; wherein the first display mode is different from the second display modes corresponding to the other second controls except the second control corresponding to the first target tactical behavior.
[0156] In an alternative embodiment, the method further includes: in response to the target position in the target tactical behavior area corresponding to the first target tactical behavior being the character gathering location, controlling to display a gathering time at a nearby position of the area identifier corresponding to the first target tactical behavior.
[0157] In an alternative embodiment, the above method further includes: in response to the target position in the target tactical behavior area corresponding to the first target tactical behavior being the character gathering location, determining other target tactical behavior areas in the target tactical behavior areas corresponding to the multiple target tactical behaviors except the target tactical behavior area corresponding to the first target tactical behavior; displaying a gathering identifier between the other target tactical behavior areas and the target tactical behavior area corresponding to the first target tactical behavior; wherein, the gathering identifier is used to indicate that in the game session, the game characters in the other target tactical behavior areas need to gather at the target position in the target tactical behavior area corresponding to the first target tactical behavior.
[0158] In an alternative embodiment, the target game character is the second game character; the above method further includes: sending strategic deployment information to the terminal device corresponding to the second game character to display the strategic deployment information in the terminal device corresponding to the second game character; wherein, the strategic deployment information is used to instruct the second game character to perform the target tactical behavior in the target tactical behavior area corresponding to the target tactical behavior.
[0159] In an alternative embodiment, the target game character is the first game character; the step of controlling to display a prompt message in the terminal device corresponding to the target game character to prompt the target game character to move to the target tactical behavior area to perform the target tactical behavior includes: during the movement of the first game character in the game scene, in response to the first game character and the target tactical behavior area satisfying a preset positional relationship, controlling to display a first prompt message in the graphical user interface, and the first prompt message is used to instruct the first game character to perform a specified game behavior.
[0160] In an alternative embodiment, the above method further includes: in response to the first game character performing the specified game behavior, controlling to identify the target tactical behavior area corresponding to the target tactical behavior and the movement direction of the first game character moving to the target tactical behavior area in the game scene displayed in the graphical user interface.
[0161] In an alternative embodiment, the above method further includes: in response to the first game character moving to the target tactical behavior area, controlling to display a gathering time in the graphical user interface; in response to reaching the gathering time, controlling to display a second prompt message in the graphical user interface; wherein, the second prompt message is used to prompt the first game character to go to the character gathering location.
[0162] In an alternative embodiment, the specified game behavior is a parachuting behavior; the target tactical behavior area is a parachuting landing area; in the process of the first game character moving in the game scene, in response to the first game character and the target tactical behavior area satisfying a preset positional relationship, the step of controlling the display of a first prompt message in the graphical user interface includes: when the first game character is performing high-altitude movement in a virtual vehicle, if the current position of the first game character and the target tactical behavior area satisfy the preset positional relationship, controlling the display of the first prompt message in the graphical user interface, the first prompt message being used to instruct the first game character to perform a parachuting behavior.
[0163] Further, Figure 11 The electronic device shown further includes a bus 102 and a communication interface 103, and the processor 101, the communication interface 103, and the memory 100 are connected through the bus 102.
[0164] Among them, the memory 100 may include a high-speed random access memory (RAM), and may also include a non-volatile memory, such as at least one disk memory. Through at least one communication interface 103 (which can be wired or wireless), a communication connection between this system network element and at least one other network element can be realized, and the Internet, wide area network, local area network, metropolitan area network, etc. can be used. The bus 102 can be an ISA bus, a PCI bus, an EISA bus, etc. The bus can be divided into an address bus, a data bus, a control bus, etc. For the sake of representation, Figure 11 only a single bidirectional arrow is used in the figure, but it does not mean that there is only one bus or one type of bus.
[0165] The processor 101 may be an integrated circuit chip with the ability to process signals. In the implementation process, the steps of the above method can be completed by the integrated logic circuit of the hardware in the processor 101 or the instructions in the form of software. The above-mentioned processor 101 may be a general-purpose processor, including a central processing unit (CPU for short), a network processor (NP for short), etc.; it may also be a digital signal processor (DSP for short), an application specific integrated circuit (ASIC for short), a field-programmable gate array (FPGA for short), or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components. It can implement or execute the various methods, steps and logic block diagrams disclosed in the embodiments of the present disclosure. The general-purpose processor may be a microprocessor or the processor may also be any conventional processor, etc. The steps of the method disclosed in combination with the embodiments of the present disclosure can be directly embodied as being executed and completed by the hardware decoding processor, or executed and completed by the combination of the hardware and software modules in the decoding processor. The software module may be located in a mature storage medium in the art such as a random access memory, a flash memory, a read-only memory, a programmable read-only memory, or an electrically erasable programmable memory, a register, etc. This storage medium is located in the memory 100, and the processor 101 reads the information in the memory 100 and combines its hardware to complete the steps of the method in the foregoing embodiments.
[0166] The embodiments of the present disclosure also provide a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions cause the processor to implement the above-mentioned game interaction control method. For the specific implementation, reference can be made to the method embodiments and details will not be described herein again.
[0167] Specifically, a graphical user interface is provided by the terminal device. The above-mentioned game interaction control method includes: displaying a thumbnail map of the game scene corresponding to the game session in the graphical user interface; wherein, the game scene includes: a first game character and a second game character controlled by the terminal device; in response to a first deployment instruction, determining a target tactical behavior, a target tactical behavior area, and a target game character corresponding to the target tactical behavior according to the first deployment instruction; wherein, the target tactical behavior is used to indicate the game behavior of the game character in the game scene, and the target game character is the first game character and / or the second game character; displaying a region identifier corresponding to the target tactical behavior in the thumbnail map according to the target tactical behavior area and the target tactical behavior; controlling the display of a prompt message in the terminal device corresponding to the target game character to prompt the target game character to move to the target tactical behavior area to execute the target tactical behavior.
[0168] In the above game interaction control method, players formulate an execution plan for multiple tactical behaviors through the deployment panel, thereby reducing the communication cost brought by communicating tactical behaviors, providing clear tactical directions for team members, and improving the team matching fit.
[0169] In an alternative embodiment, the above method further includes: controlling the display of a deployment panel in the graphical user interface; wherein, the deployment panel includes: a tactical behavior control and a character selection control corresponding to the tactical behavior control; based on this, the step of determining a target tactical behavior, a target tactical behavior area, and a target game character corresponding to the target tactical behavior in response to a first deployment instruction includes: in response to a first sub-deployment instruction triggered by the character selection control, determining the target game character corresponding to the target tactical behavior; in response to a second sub-deployment instruction triggered by the tactical behavior control, determining the target tactical behavior and determining the target tactical behavior area on the thumbnail map.
[0170] In an alternative embodiment, the above character selection control includes selection controls corresponding to multiple candidate characters; wherein, the multiple candidate characters include the first game character and the second game character; based on this, the step of determining the target game character corresponding to the target tactical behavior in response to a first sub-deployment instruction triggered by the character selection control includes: in response to a selection operation on the target selection control, determining the candidate character corresponding to the target selection control as the target game character corresponding to the target tactical behavior; wherein, the target selection control is at least one selection control among the selection controls corresponding to the multiple candidate characters.
[0171] In an alternative embodiment, the steps of determining the target tactical behavior and determining the target tactical behavior area on the thumbnail map in response to the second sub-deployment instruction triggered by the tactical behavior control include: in response to a first trigger operation on the target tactical behavior control, determining the tactical behavior corresponding to the target tactical behavior control as the target tactical behavior; wherein, the deployment panel includes a plurality of tactical behavior controls, and different tactical behavior controls respectively correspond to different tactical behaviors; in response to a second trigger operation on the thumbnail map, determining the target tactical behavior area on the thumbnail map based on the second trigger operation.
[0172] In an alternative embodiment, different target tactical behaviors correspond to different target game characters, and the same target game character can only correspond to one target tactical behavior.
[0173] In an alternative embodiment, the steps of determining the target tactical behavior area on the thumbnail map based on the second trigger operation in response to the second trigger operation on the thumbnail map include: in response to a third trigger operation on the target position in the thumbnail map, or in response to a drag operation of dragging the target tactical behavior control to the target position in the thumbnail map, determining the target tactical area corresponding to the target tactical behavior on the thumbnail map based on the target position.
[0174] In an alternative embodiment, the steps of determining the target tactical behavior area corresponding to the target tactical behavior on the thumbnail map based on the target position include: determining the circular area with the target position as the center and a preset length as the radius in the thumbnail map as the target tactical behavior area corresponding to the target tactical behavior.
[0175] In an alternative embodiment, the identification position and identification size of the area identification corresponding to the target tactical behavior displayed in the thumbnail map match the target tactical behavior area corresponding to the target tactical behavior; the display style of the area identification matches the display style corresponding to the target tactical behavior; wherein, different target tactical behaviors are respectively configured with corresponding display styles, and the display styles include at least one of the following: the display shape and display color of the area identification.
[0176] In an alternative embodiment, a first control is displayed on the area identification corresponding to the target tactical behavior displayed in the thumbnail map; the method further includes: in response to a fourth trigger operation on the first control, adjusting the range size of the target tactical behavior area corresponding to the target tactical behavior based on the fourth trigger operation; wherein, the identification size of the area identification corresponding to the target tactical behavior changes following the change of the range size of the target tactical behavior area.
[0177] In an alternative embodiment, there are multiple target tactical behaviors; after the step of displaying, in the thumbnail map, the area identifier corresponding to the target tactical behavior according to the target tactical behavior area and the target tactical behavior, the above method further includes: determining a target action area in the thumbnail map based on the target tactical behavior areas corresponding to the multiple target tactical behaviors; and displaying, in the thumbnail map, the area identifier corresponding to the target action area.
[0178] In an alternative embodiment, the step of determining a target action area in the thumbnail map based on the target tactical behavior areas corresponding to the multiple target tactical behaviors includes: connecting the center points of the target tactical behavior areas corresponding to the multiple target tactical behaviors to obtain a connected area; and determining, as the target action area, the area in the thumbnail map corresponding to the connected area.
[0179] In an alternative embodiment, there are multiple target tactical behaviors; based on this, after displaying, in the thumbnail map, the area identifier corresponding to the target tactical behavior according to the target tactical behavior area and the target tactical behavior, the above method further includes: determining the character gathering location corresponding to the game round from the target tactical behavior areas corresponding to the multiple target tactical behaviors.
[0180] In an alternative embodiment, second controls are respectively displayed at the nearby positions of the target tactical behavior areas corresponding to the multiple target tactical behaviors; the step of determining the character gathering location corresponding to the game round from the target tactical behavior areas corresponding to the multiple target tactical behaviors includes: in response to a trigger operation on the second control corresponding to the first target tactical behavior, determining the target position in the target tactical behavior area corresponding to the first target tactical behavior as the character gathering location.
[0181] In an alternative embodiment, the above method further includes: in response to a trigger operation on the second control corresponding to the first target tactical behavior, switching the display mode of the second control corresponding to the first target tactical behavior to a first display mode; wherein the first display mode is different from the second display mode corresponding to the other second controls except the second control corresponding to the first target tactical behavior.
[0182] In an alternative embodiment, the above method further includes: in response to the target position in the target tactical behavior area corresponding to the first target tactical behavior being the character gathering location, controlling to display the gathering time at the nearby position of the area identifier corresponding to the first target tactical behavior.
[0183] In an alternative embodiment, the above method further includes: in response to the target position in the target tactical behavior area corresponding to the first target tactical behavior being the character gathering location, determining other target tactical behavior areas in the target tactical behavior areas corresponding to the multiple target tactical behaviors except the target tactical behavior area corresponding to the first target tactical behavior; displaying a gathering identifier between the other target tactical behavior areas and the target tactical behavior area corresponding to the first target tactical behavior; wherein the gathering identifier is used to indicate that in the game session, the game characters in the other target tactical behavior areas need to gather at the target position in the target tactical behavior area corresponding to the first target tactical behavior.
[0184] In an alternative embodiment, the target game character is the second game character; the above method further includes: sending strategic deployment information to the terminal device corresponding to the second game character to display the strategic deployment information in the terminal device corresponding to the second game character; wherein the strategic deployment information is used to instruct the second game character to perform the target tactical behavior in the target tactical behavior area corresponding to the target tactical behavior.
[0185] In an alternative embodiment, the target game character is the first game character; the steps of controlling the display of a prompt message in the terminal device corresponding to the target game character to prompt the target game character to move to the target tactical behavior area to perform the target tactical behavior include: during the movement of the first game character in the game scene, in response to the first game character and the target tactical behavior area satisfying a preset positional relationship, controlling the display of a first prompt message in the graphical user interface, and the first prompt message is used to instruct the first game character to perform a specified game behavior.
[0186] In an alternative embodiment, the above method further includes: in response to the first game character performing the specified game behavior, controlling the display of the target tactical behavior area corresponding to the target tactical behavior and the movement direction of the first game character moving to the target tactical behavior area in the game scene displayed in the graphical user interface.
[0187] In an alternative embodiment, the above method further includes: in response to the first game character moving to the target tactical behavior area, controlling the display of a gathering time in the graphical user interface; in response to reaching the gathering time, controlling the display of a second prompt message in the graphical user interface; wherein the second prompt message is used to prompt the first game character to go to the character gathering location.
[0188] In an alternative embodiment, the specified gaming behavior is a skydiving behavior; the target tactical behavior area is the skydiving landing area; in the process of the first gaming character moving in the game scene, in response to the first gaming character and the target tactical behavior area satisfying a preset positional relationship, the step of controlling the display of a first prompt message in the graphical user interface includes: when the first gaming character is performing high-altitude movement in a virtual vehicle, if the current position of the first gaming character and the target tactical behavior area satisfy the preset positional relationship, controlling the display of the first prompt message in the graphical user interface, the first prompt message being used to instruct the first gaming character to perform the skydiving behavior.
[0189] If the above-mentioned function is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a computer-readable storage medium. Based on such an understanding, the technical solution of the present disclosure, in essence, or the part that contributes to the prior art, or a part of this technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions for causing a computer device (which may be a personal computer, a terminal device, or a network device, etc.) to execute all or part of the steps of the methods described in various embodiments of the present disclosure. The aforementioned storage medium includes: various media such as USB flash drives, mobile hard disks, read-only memories (ROMs), random access memories (RAMs), magnetic disks, or optical discs that can store program codes.
[0190] In the description of the present disclosure, it should be noted that the orientation or positional relationship indicated by the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc. is based on the orientation or positional relationship shown in the drawings. It is only for the convenience of describing the present disclosure and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and thus cannot be construed as a limitation to the present disclosure. In addition, the terms "first", "second", "third" are only used for descriptive purposes and cannot be construed as indicating or implying relative importance.
[0191] Finally, it should be noted that the above-described embodiments are only specific implementation manners of the present disclosure, used to illustrate the technical solutions of the present disclosure, rather than limiting them. The protection scope of the present disclosure is not limited thereto. Although the present disclosure has been described in detail with reference to the foregoing embodiments, those of ordinary skill in the art should understand that any person skilled in the technical field of the present disclosure can still modify the technical solutions described in the foregoing embodiments, or can easily think of changes, or perform equivalent replacements on some of the technical features; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present disclosure, and should all be covered within the protection scope of the present disclosure. Therefore, the protection scope of the present disclosure should be subject to the protection scope of the claims.
Claims
1. A game interactive control method, characterized in that: Providing a graphical user interface through a terminal device, the method comprising: Displaying a thumbnail map of a game scene corresponding to the game match in the graphical user interface; wherein the game scene includes: a first game character and a second game character controlled by the terminal device; In response to a first deployment instruction, determining a target tactical behavior, a target tactical behavior area, and a target game character corresponding to the target tactical behavior according to the first deployment instruction; wherein the target tactical behavior is used to indicate the game behavior of the game character in the game scene, and the target game character is the first game character and / or the second game character; Displaying an area mark corresponding to the target tactical behavior in the thumbnail map according to the target tactical behavior area and the target tactical behavior; Controlling the display of prompt information in the terminal device corresponding to the target game character to prompt the target game character to move to the target tactical behavior area to perform the target tactical behavior.
2. The method according to claim 1, characterized in that The method further comprises: controlling to display a deployment panel in the graphical user interface; wherein the deployment panel comprises: a tactical behavior control and a role selection control corresponding to the tactical behavior control; The step of determining, in response to the first deployment instruction, a target tactical behavior, a target tactical behavior area, and a target game character corresponding to the target tactical behavior according to the first deployment instruction comprises: In response to a first sub-deployment instruction triggered by the character selection control, determining a target game character corresponding to the target tactical behavior; In response to a second sub-deployment instruction triggered by the tactical behavior control, a target tactical behavior is determined and the target tactical behavior area is determined on the thumbnail map.
3. The method according to claim 2, characterized in that The role selection control includes selection controls corresponding to a plurality of candidate roles respectively; wherein the plurality of candidate roles include the first game role and the second game role; The step of determining a target game character corresponding to the target tactical behavior in response to the first sub-deployment instruction triggered by the character selection control comprises: In response to a selection operation on a target selection control, the candidate character corresponding to the target selection control is determined as a target game character corresponding to the target tactical behavior; wherein the target selection control is at least one selection control among the selection controls corresponding to the multiple candidate characters.
4. The method according to claim 3, characterized in that The step of determining a target tactical behavior and determining the target tactical behavior area on the thumbnail map in response to the second sub-deployment instruction triggered by the tactical behavior control includes: In response to a first trigger operation on a target tactical behavior control, determining the tactical behavior corresponding to the target tactical behavior control as the target tactical behavior; wherein the deployment panel includes a plurality of tactical behavior controls, and different tactical behavior controls correspond to different tactical behaviors; In response to a second trigger operation applied to the thumbnail map, the target tactical behavior area is determined on the thumbnail map based on the second trigger operation.
5. The method according to claim 4, characterized in that Different target tactical behaviors correspond to different target game characters, and the same target game character can only correspond to one target tactical behavior.
6. The method according to claim 4, characterized in that The step of determining the target tactical behavior area on the thumbnail map based on the second trigger operation in response to the second trigger operation comprises: In response to a third trigger operation on the target position in the thumbnail map, or in response to a drag operation of dragging the target tactical behavior control to the target position in the thumbnail map, a target tactical area corresponding to the target tactical behavior is determined on the thumbnail map based on the target position.
7. The method according to claim 6, characterized in that The step of determining the target tactical behavior area corresponding to the target tactical behavior on the thumbnail map based on the target position includes: A circular area in the thumbnail map with the target position as the center and a preset length as the radius is determined as the target tactical behavior area corresponding to the target tactical behavior.
8. The method according to claim 1, characterized in that The identification position and identification size of the area identification corresponding to the target tactical behavior displayed in the thumbnail map match the target tactical behavior area corresponding to the target tactical behavior; the display style of the area identification matches the display style corresponding to the target tactical behavior; wherein different target tactical behaviors are respectively configured with corresponding display styles, and the display styles include at least one of the following: the display shape and display color of the area identification.
9. The method according to claim 1, characterized in that: A first control is displayed on the area mark corresponding to the target tactical behavior displayed in the thumbnail map; the method further includes: In response to a fourth trigger operation on the first control, the range size corresponding to the target tactical behavior area corresponding to the target tactical behavior is adjusted based on the fourth trigger operation; wherein the identifier size of the area identifier corresponding to the target tactical behavior changes with the change of the range size corresponding to the target tactical behavior area.
10. The method according to claim 1, characterized in that The target tactical behaviors include multiple; After the step of displaying an area identifier corresponding to the target tactical behavior in the thumbnail map according to the target tactical behavior area and the target tactical behavior, the method further includes: Determining a target action area in the thumbnail map based on a plurality of target tactical behavior areas corresponding to the target tactical behaviors; An area mark corresponding to the target action area is displayed in the thumbnail map.
11. The method according to claim 10, characterized in that The step of determining the target action area in the thumbnail map based on the target tactical behavior areas corresponding to the plurality of target tactical behaviors comprises: Connecting the center points of the target tactical behavior areas corresponding to the target tactical behaviors to obtain a connected area; The area corresponding to the connection area in the thumbnail map is determined as the target action area.
12. The method according to claim 1, characterized in that The target tactical behaviors include multiple; After the step of displaying an area identifier corresponding to the target tactical behavior in the thumbnail map according to the target tactical behavior area and the target tactical behavior, the method further includes: A role gathering location corresponding to the game match is determined from a plurality of target tactical behavior areas corresponding to the target tactical behaviors.
13. The method according to claim 12, characterized in that Second controls are respectively displayed at locations near target tactical behavior areas corresponding to the plurality of target tactical behaviors; The step of determining a gathering location of characters corresponding to the game match from a plurality of target tactical behavior areas corresponding to the target tactical behaviors comprises: In response to a triggering operation of a second control corresponding to a first target tactical behavior, a target position in a target tactical behavior area corresponding to the first target tactical behavior is determined as the character assembly location.
14. The method according to claim 13, characterized in that The method further comprises: In response to a triggering operation on the second control corresponding to the first target tactical behavior, the display mode of the second control corresponding to the first target tactical behavior is switched to a first display mode; wherein the first display mode is different from the second display modes corresponding to other second controls except the second control corresponding to the first target tactical behavior.
15. The method according to claim 13, characterized in that The method further comprises: In response to the target position in the target tactical behavior area corresponding to the first target tactical behavior being the character assembly location, the assembly time is controlled to be displayed at a location near the area identifier corresponding to the first target tactical behavior.
16. The method according to claim 13, characterized in that The method further comprises: In response to the target position in the target tactical behavior area corresponding to the first target tactical behavior being the role assembly location, determining other target tactical behavior areas in the target tactical behavior areas corresponding to the plurality of target tactical behaviors except the target tactical behavior area corresponding to the first target tactical behavior; A collection mark is displayed between the other target tactical behavior area and the target tactical behavior area corresponding to the first target tactical behavior; wherein the collection mark is used to indicate that: in a game match, the game characters in the other target tactical behavior areas need to go to the target position set in the target tactical behavior area corresponding to the first target tactical behavior.
17. The method according to claim 1, characterized in that The target game character is the second game character; the method further comprises: Sending strategic deployment information to a terminal device corresponding to the second game character so that the strategic deployment information is displayed in the terminal device corresponding to the second game character; wherein the strategic deployment information is used to instruct the second game character to execute the target tactical behavior in a target tactical behavior area corresponding to the target tactical behavior.
18. The method according to claim 1, characterized in that The target game character is the first game character; The step of controlling the terminal device corresponding to the target game character to display prompt information to prompt the target game character to move to the target tactical behavior area to perform the target tactical behavior includes: During the movement of the first game character in the game scene, in response to the first game character and the target tactical behavior area satisfying a preset position relationship, a first prompt message is controlled to be displayed in the graphical user interface, wherein the first prompt message is used to instruct the first game character to perform a specified game behavior.
19. The method according to claim 18, characterized in that The method further comprises: In response to the first game character executing the designated game behavior, control is performed to identify a target tactical behavior area corresponding to the target tactical behavior in the game scene displayed in the graphical user interface, and a movement direction of the first game character to the target tactical behavior area.
20. The method according to claim 19, characterized in that The method further comprises: In response to the first game character moving to the target tactical behavior area, controlling the display of the assembly time in the graphical user interface; In response to reaching the gathering time, control is performed to display a second prompt message in the graphical user interface; wherein the second prompt message is used to prompt the first game character to go to the character gathering location.
21. The method according to claim 18, characterized in that The designated game behavior is a parachuting behavior; the target tactical behavior area is a parachuting landing area; The step of controlling the display of first prompt information in the graphical user interface in response to the first game character and the target tactical behavior area satisfying a preset position relationship during the movement of the first game character in the game scene comprises: When the first game character is riding a virtual vehicle for high-altitude movement, if the current position of the first game character and the target tactical behavior area satisfy a preset position relationship, a first prompt message is controlled to be displayed in the graphical user interface, and the first prompt message is used to instruct the first game character to perform a parachuting behavior.
22. A game interactive control device, characterized in that: A graphical user interface is provided through a terminal device, the device comprising: A map display module, used to display a thumbnail map of a game scene corresponding to the game match in the graphical user interface; wherein the game scene includes: a first game character controlled by the terminal device, and a second game character; a tactical deployment module, configured to respond to a first deployment instruction and determine a target tactical behavior, a target tactical behavior area, and a target game character corresponding to the target tactical behavior according to the first deployment instruction; wherein the target tactical behavior is used to indicate the game behavior of the game character in the game scene, and the target game character is the first game character and / or the second game character; An identification display module, used for displaying an area identification corresponding to the target tactical behavior in the thumbnail map according to the target tactical behavior area and the target tactical behavior; The information prompt module is used to control the display of prompt information in the terminal device corresponding to the target game character to prompt the target game character to move to the target tactical behavior area to perform the target tactical behavior.
23. An electronic device, characterized in that: The electronic device includes a processor and a memory, the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the game interaction control method described in any one of claims 1 to 21.
24. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores computer-executable instructions, and when the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the game interaction control method described in any one of claims 1 to 21.