Game interaction method and device, computer equipment and computer readable storage medium
By introducing the team task interface and automatic task replacement function in the game, the problem of players frequently selecting dungeons and joining teams in the game is solved, improving the coherence of the game and player experience.
Patent Information
- Application Number
- CN202510633970.3
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-05-15
- Publication Date
- 2025-06-27
AI Technical Summary
In the game, when players team up to play dungeons, they need to frequently select dungeons and join the team, which results in a long time to enter the next dungeon, poor game consistency and poor player experience.
Provides a game interaction method, which displays the team task interface, includes a team schedule, allows players to edit and update the task itinerary, automatically replaces the task after completing the task with the next task, reducing the player's waiting and selection time in the game.
It achieves reducing the time spent entering the next game task, improving the game consistency and improving the player's gaming experience.
Smart Images

Figure CN120204731A_ABST
Abstract
Description
Technical Field
[0001] This application relates to the field of game technologies, and in particular, to a game interaction method, apparatus, computer device, and computer-readable storage medium. Background Art
[0002] In games, the gameplay function of players forming teams to play dungeons is extremely crucial. Developers design different types and uses of dungeons, and there are a wide variety of dungeon types. Players often need to match and form teams with each other to cooperate in playing a certain dungeon. After a player and their teammates complete a game dungeon (or other game tasks), they usually need to reselect a dungeon and rejoin the game team, resulting in a relatively long time required to enter the next dungeon (or other game tasks), poor game continuity, and thus a poor gaming experience for players. Summary of the Invention
[0003] Embodiments of this application provide a game interaction method, apparatus, computer device, and computer-readable storage medium, which can reduce the time spent entering the next game task, improve game continuity, and thus enhance the gaming experience of players.
[0004] A game interaction method provided by an embodiment of this application includes:
[0005] In response to a first operation, display a team task interface, where the team task interface includes a team schedule for a game team to play, and the team schedule includes one or more target game tasks;
[0006] In response to an edit operation on the team schedule, update the team schedule;
[0007] In response to a current task completion instruction, automatically use the first target game task in the team schedule as the current task of the game team, or automatically use the target game task after the current task in the team schedule as the current task of the game team.
[0008] Correspondingly, a game interaction apparatus provided by an embodiment of this application includes:
[0009] A display unit, configured to display a team task interface in response to a first operation, where the team task interface includes a team schedule for a game team to play, and the team schedule includes one or more target game tasks;
[0010] An update unit, configured to update the team schedule in response to an edit operation on the team schedule;
[0011] A determination unit, configured to automatically use the first target game task in the team schedule as the current task of the game team in response to a current task completion instruction, or automatically use the next target game task after the current task in the team schedule as the current task of the game team.
[0012] Correspondingly, an embodiment of the present application further provides a computer device, including a memory and a processor; the memory stores a computer program, and the processor is configured to run the computer program in the memory to execute any game interaction method provided by the embodiment of the present application.
[0013] Correspondingly, an embodiment of the present application further provides a computer-readable storage medium, which is used to store a computer program, and the computer program is loaded by a processor to execute any game interaction method provided by the embodiment of the present application.
[0014] In the embodiment of the present application, by responding to a first operation, a team task interface is displayed. The team task interface includes a team schedule for the game team to play, and the team schedule includes one or more target game tasks; in response to an editing operation on the team schedule, the team schedule is updated; in response to a current task completion instruction, the first target game task in the team schedule is automatically used as the current task of the game team, or the next target game task after the current task in the team schedule is automatically used as the current task of the game team. The game task itinerary of the game team can be pre-planned, enabling players to execute the game tasks in the game task itinerary with their teammates in sequence, without the need to frequently pause the game to select game tasks and the game team, reducing the time spent entering the next game task, improving the coherence of the game, and thus enhancing the game experience of players. Description of the Drawings
[0015] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the following will briefly introduce the drawings required for the description of the embodiments. Obviously, the following drawings are only some embodiments of the present application. For those skilled in the art, without creative efforts, other drawings can be obtained based on these drawings.
[0016] Figure 1 is a flowchart of the game interaction method provided by the embodiment of the present application;
[0017] Figure 2 is a schematic diagram of the game teaming interface provided by the embodiment of the present application;
[0018] Figure 3 is a schematic diagram of the setting interface of the current task provided by the embodiment of the present application;
[0019] Figure 4It is a schematic diagram of the team task interface provided by an embodiment of the present application;
[0020] Figure 5 It is a schematic diagram of the team task interface provided by an embodiment of the present application;
[0021] Figure 6 It is a schematic diagram of the team task interface provided by an embodiment of the present application;
[0022] Figure 7 It is a schematic diagram of the confirmation interface provided by an embodiment of the present application;
[0023] Figure 8 It is a schematic diagram of the game interaction device provided by an embodiment of the present application;
[0024] Figure 9 It is a schematic diagram of the structure of the computer device provided by an embodiment of the present application. Detailed implementation manners
[0025] Next, the technical solutions in the embodiments of the present application will be clearly and completely described in conjunction with the accompanying drawings in the embodiments of the present application. Obviously, the described embodiments are only a part of the embodiments of the present application, rather than all the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative efforts belong to the scope of protection of the present application.
[0026] An embodiment of the present application provides a game interaction method, device, computer device, and computer-readable storage medium. The game interaction device can be integrated in the computer device, and the computer device can be a server or a terminal device, etc.
[0027] Among them, the terminal can include a mobile phone, a wearable intelligent device, a tablet computer, a notebook computer, a personal computer (PC), and an in-vehicle computer, etc.
[0028] Among them, the server can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, content delivery network (CDN), and big data and artificial intelligence platforms.
[0029] The following will be described in detail respectively. It should be noted that the description order of the following embodiments does not limit the preferred order of the embodiments.
[0030] This embodiment will be described from the perspective of a game interaction device, which can be specifically integrated in a computer device. The computer device can be a server or a terminal device, etc.
[0031] A game interaction method provided by an embodiment of the present application, as Figure 1 shown, the specific process of this game interaction method can be as follows:
[0032] 101. In response to a first operation, display a team task interface. The team task interface includes a team schedule for the game team to play, and the team schedule includes one or more target game tasks.
[0033] Among them, the target game task can be a dungeon in the game, as well as game activities such as limited-time activities and novice activities. The team schedule in the team task interface can be used to display the currently added game tasks and the execution order between the game tasks.
[0034] The team task interface can be an interface provided by the target game for editing the task schedule. The team schedule interface can include a team schedule. The team schedule shows the game tasks to be executed by the game team, and the team schedule can be edited by the player so that the player can obtain a task schedule that meets the game requirements.
[0035] The team task interface can be a graphical user interface, or in the form of a panel, pop-up window, etc. on the graphical user interface. The team task interface can be displayed under the trigger of the first operation. The first operation can include interaction operations such as touch operations, voice interaction operations, and gesture operations. The touch operation can include operations such as clicking, double-clicking, and long-pressing. In one embodiment, the team task interface of the game can be entered from the main interface of the game, or the team task interface can be triggered to be displayed from other interfaces. For example, the team task interface can also be performed on the team formation interface, and the team formation interface is used to match a game team for the player.
[0036] The team formation interface can also include a team task display area. The team task display area includes the current task of the game team. The current task is the game task that the game team is currently performing or will perform first. The game interaction method provided by the embodiment of the present application can also include:
[0037] Display a game team formation interface through the graphical user interface. The game team formation interface includes a team task display area, and the team task display area is used to display the current task of the game team.
[0038] Exemplarily, the game team formation interface can be as Figure 2 shown, Figure 2 The game team formation interface in Figure 2the "Current Objective: XXXXXX" area in
[0039] In one embodiment, the game interaction method provided by the embodiments of the present application may further include:
[0040] Responding to a trigger operation on the team task display area, displaying a setting interface for the current task through a graphical user interface, where the setting interface for the current task is used to adjust the objective of the current task.
[0041] Exemplarily, as Figure 2 shown in the game teaming interface, in response to a trigger operation on the team task display area, that is, Figure 2 the "Current Objective: XXXXXX" area in Figure 3 shown, display a setting interface for the current task. The setting interface for the current task may be as
[0042] The setting interface for the current task may be a game interface different from the game teaming interface, or a panel or pop-up window on the game teaming interface. Exemplarily, as Figure 2 shown in the game teaming interface, in response to a trigger operation on the team task display area, that is, Figure 2 the "Current Objective: XXXXXX" area in Figure 3 shown, display the setting interface for the current task as Figure 3 shown. In one embodiment, the objective adjustment includes at least one of the following: switching the current task, the level range of teammates to be matched for the current task. The setting interface for the current task may set the task difficulty, task duration, player level to be matched for the task, etc. of the current task. Specifically, the current selected task can be replaced by selecting a game task such as
[0043] "Random Dungeon" in Figures 3 to 5 to switch the current task.
[0044] Optionally, in addition to including a team task display area, the game teaming interface may further include a subsequent task setting control. The first operation is a trigger operation on the subsequent task setting control. The subsequent task setting control on the game teaming interface may be a Figures 3 to 5 "Subsequent Objective" control as
[0044] shown.
[0045] Optionally, the game teaming interface may include a subsequent task setting control and a team task display area. The subsequent task setting control may be displayed only in response to a trigger operation on the team task display area, or may be displayed on the game teaming interface without being triggered, that is, the subsequent task setting control is a control that is always displayed on the game teaming interface.
[0045] In response to a first operation on the "Subsequent Objective" control, display as Figure 4The panel containing the team schedule shown, i.e., the team task interface.
[0046] 102. In response to an editing operation on the team schedule, update the team schedule.
[0047] In one embodiment, the editing operation on the team schedule in the team schedule interface may include at least one of the following: a deletion operation for a target game task, an addition operation for adding the target game task to the team schedule, and an operation for adjusting the order between target game tasks.
[0048] Among them, the order adjustment operation can trigger an adjustment of the execution order of the game tasks in the team schedule. Exemplarily, the player can select game task A in the team schedule and drag game task A to the desired position and then end the drag operation, updating the position of game task A in the team schedule to the position where the drag operation ends.
[0049] Optionally, the team schedule interface may include multiple optional game tasks, and the player selects the target game task to be added to the team schedule from the multiple optional game tasks. Specifically, in response to the task addition operation for the team schedule, the optional game tasks in the target game are displayed. The task addition operation may be an interaction operation for the team schedule, such as clicking, long pressing, double clicking, or other touch operations. The task addition operation may also be a voice operation, a gesture operation, a keyboard and mouse operation, a joystick operation, etc.
[0050] In one embodiment, the team task interface includes at least one editing control, and the editing operation may be at least one of the task addition control, the order adjustment control, the task deletion control, and the task top - setting control among the at least one editing control. Different editing controls are used to trigger different update processing operations for the team schedule.
[0051] For example, the team task interface may include an order adjustment control. Through the order adjustment control, the order of the game tasks in the team schedule can be adjusted. The arrangement order of the game tasks in the team schedule is the execution order of the tasks in the game task schedule. The order adjustment control may include a forward - moving control and a backward - moving control. The forward - moving control can be used to move the game task forward in the order of the team schedule, and the backward - moving control can be used to move the game task backward in the order of the team schedule.
[0052] There may be one forward control and one backward control respectively. After selecting the game task to be adjusted in the team schedule, the order of the game task in the team schedule can be moved forward through the forward control. For example, clicking the forward control moves the game task forward by one position; the order of the game task in the team schedule can be moved backward through the backward control. For example, clicking the forward control moves the game task forward by one position.
[0053] Exemplarily, taking the task editing panel shown in Figure 4 and Figure 5 as an example for illustration, the task editing panel may at least include one of a task addition control, an order adjustment control, a task deletion control, and a task assignment control. Different editing controls are used to trigger different update processing operations for the team schedule. For example, the task addition control is used to trigger the addition of a game task in the team schedule, the order adjustment control is used to trigger the adjustment of the execution order of the game tasks in the team schedule, the task deletion control is used to trigger the deletion of the game tasks in the team schedule, and the task top control is used to top the specified game task in the team schedule. Players can trigger the corresponding update processing operations through the triggering operations on the editing controls on the task editing panel.
[0054] The team task interface and the editing controls of the team task interface can be as shown in Figure 4 and as shown in Figure 5 wherein, Figure 4 control 21 in the middle is the task addition control, and controls 22, 23, and 24 are order adjustment controls. Among them, control 22 is used to replace the game task selected in the team schedule with the currently pending game task, control 23 is used to top the game task selected in the team schedule in the team schedule, control 24 is used to move the game task selected in the team schedule forward by one position in the arrangement order in the team schedule, control 25 is used to move the game task selected in the team schedule backward by one position in the arrangement order in the team schedule, and control 26 is used to delete the game task selected in the team schedule.
[0055] In one embodiment, the team task interface includes a task addition control. The step of "responding to the editing operation on the team schedule and updating the team schedule" includes:
[0056] Responding to the triggering operation on the task addition control, displaying a task list through the graphical user interface, where the task list includes multiple game tasks that can be added;
[0057] Responding to the selection operation on the game tasks in the task list, determining the selected target game task;
[0058] Add the target game task to the team schedule.
[0059] Exemplarily, after the player clicks on Figure 4 control 21, the terminal is triggered to display a task list containing optional game tasks as shown in Figure 5 . The player can select one or more game tasks from the task list and add them to the team schedule. After the addition is completed, the player can click the "Cancel Addition" control to cancel the display of the optional game tasks. The task list can be displayed on the team task interface or in the form of a display panel or a pop-up window, etc.
[0060] Optionally, in response to a trigger operation on the "Subsequent Target" control as shown in Figure 4 , a task editing panel can be displayed. The task editing panel can include a team schedule. In response to a new addition operation on the team schedule, an optional task list (which can also be referred to as a game task list) is displayed in the task editing panel. Exemplarily, the team task interface can be as shown in Figure 4 . In response to a trigger operation on control 21 of the team schedule, the displayed optional game task list can be as shown in Figure 5 . Figure 5 In [reference], the team schedule includes multiple added game tasks, such as Activity A, Dungeon B, Dungeon C, Dungeon D, Activity B, and Activity C, etc. In response to a new addition operation, as shown in Figure 5 , optional game tasks can be displayed on the right side of the team schedule. The optional game tasks can include "Matters in the Jianghu" and "[Qianji] Autumn Mist Painting Academy", etc. The player can select the target game tasks to be added to the team schedule from the optional game task list through operations such as clicking, double-clicking, or dragging.
[0061] After the game task list is displayed, the target game task in the optional game task list can be dragged to the team schedule to add the target game task to the team schedule.
[0062] Specifically, the player can select multiple game tasks that they want to perform, that is, the target game tasks, from the optional game tasks displayed on the team task interface, and determine the game task itinerary according to the multiple target game tasks selected by the player. The game task itinerary includes multiple game tasks with a specified execution order.
[0063] Optionally, a game task itinerary for the first game account may be generated according to the target game task indicated by the selection operation. The execution order of each target game account in the game task itinerary may be determined by the operation order. Exemplarily, multiple game tasks are included on the team task interface. The player may click (or perform other operations) on the team task interface in sequence according to the game tasks to be performed (i.e., target game tasks) and the order. In response to the player's operation, the terminal generates a game task itinerary according to the selected target game task.
[0064] Optionally, what is shown in step 101 is the team task interface corresponding to the first game account. The player plays the game based on the first game account. The player corresponding to the first game account may adjust the tasks in the team itinerary. The second game team that belongs to the same game team as the first game account may also synchronously adjust the team itinerary. That is, in one embodiment, the game interaction method provided in the embodiments of the present application may further include:
[0065] In response to a list editing event for the team itinerary triggered by the second game account, update the game tasks in the team itinerary;
[0066] The first game account and the second game account belong to the same game team. The list editing event includes at least one of a task order adjustment event, a task deletion event, a task replacement event, and a task addition event.
[0067] Among them, the task order adjustment event may trigger the arrangement order of the game tasks in the team itinerary. The task deletion event may trigger the deletion of the game tasks in the team itinerary. The task replacement event may trigger the replacement of the game tasks in the team itinerary with another game task. The task addition event may trigger the addition of game tasks in the team itinerary.
[0068] The list editing event may be triggered by the second game account through the team task interface corresponding to the second game account of the target game. Specifically, the terminal logged in by the second game account, in response to a trigger operation for the team task interface corresponding to the target game and the second game account, triggers the terminal device where the first game account is located to generate a list editing event through the server.
[0069] Optionally, different editing permissions for the team itinerary may be set for different game accounts in the same game team. Different editing permissions may have different editing operations that can be performed on the team itinerary. For example, the arrangement order of the tasks in the team itinerary may be adjusted, or game tasks may be added to the team itinerary, etc.
[0070] Optionally, different editing permissions can be set for different team roles in the game team. For example, different editing permissions can be set for the team leader and team members in the game team. Suppose the first game account is the team leader of the game team that executes the game tasks in the game task itinerary, and the second game account is a team member of the game team. The editing permission of the first game account for the team itinerary can be different from that of the second game account.
[0071] Exemplarily, it can be set that the team leader in the game team can add game tasks, adjust the order of game tasks, and delete game tasks in the game list. The team members in the game team cannot add or delete game tasks and can only adjust the order of tasks in the game tasks. They cannot add or delete game tasks, and can be flexibly set according to needs, which is not limited here.
[0072] 103. In response to the current task completion instruction, automatically use the first target game task in the team itinerary as the current task of the game team, or automatically use the next target game task after the current task in the team itinerary as the current task of the game team.
[0073] Specifically, if the team itinerary includes the game tasks currently executed by the game team, then after the current task is completed, the game tasks located after the current task in the team itinerary can be used as the next game task to be executed by the game team, or it can also be considered as updated to the current task so that the game team can perform this game task; if the team itinerary does not include the game tasks currently executed by the game team, that is, after the current task is executed, cancel the current task in the team itinerary, and use the target game task with the earliest ranking in the team itinerary as the current task of the game team.
[0074] Players can issue a team invitation based on the current task or the team itinerary to invite other players to jointly execute game tasks, invite friends with a common game plan to join the game team, avoid frequent teaming up and selecting game tasks, and improve the fluency of players' experience in the game. That is, in one embodiment, the game interaction method provided by the embodiments of the present application may further include:
[0075] In response to a trigger operation on the team confirmation control in the game teaming interface, issue a team invitation, where the team invitation includes the current task and / or the team itinerary.
[0076] Specifically, the game teaming interface may include a team confirmation control. In response to a trigger operation on the team confirmation control, issue a team invitation. The team invitation may include at least one of the current task and the team itinerary for other players to confirm whether they want to join the game team. For example, if a player determines that the game task in the team invitation is of interest to them, they can join the game team.
[0077] After the team formation is successful, it is possible to trigger the virtual game characters controlled by the players in the team to enter the game scene of the current task and display the corresponding game task interface for the players to play the game.
[0078] In one embodiment, when switching tasks, a team invitation can be issued to invite other players to participate in the game tasks together in the game team, improving the efficiency of team formation, avoiding the execution terminal of the team schedule, and increasing the fun of the game. That is, the game interaction method provided by the embodiments of the present application may further include:
[0079] Responding to setting the first target game task in the team schedule as the current task of the game team, or responding to setting the next target game task after the current task in the team schedule as the current task of the game team, automatically issue a team invitation.
[0080] Responding to setting the first target game task in the team schedule as the current task of the game team, or responding to setting the next target game task after the current task in the team schedule as the current task of the game team, which is equivalent to the current task switching. The terminal device can send a team invitation to the server to invite other players to join the game team.
[0081] Optionally, a team invitation can also be issued when switching tasks and the number of players in the game team is insufficient. For example, when the current task is completed and switched to the next game task, if a player quits the team in the game team, or the number of players in the game team is less than the preset number threshold due to the player quitting the team, the terminal automatically issues a team invitation to invite other players to join the game team and continue the game tasks in the team schedule. If when switching to the next game task, no player quits the team in the game team, or the player quitting the team does not cause the number of players in the game team to be less than the preset number threshold, the terminal automatically opens the game task interface of the next game task. The game task interface may include a game scene, virtual game characters, and game controls, etc., for the players to control the virtual game characters to play the game.
[0082] The game team executing the game tasks in the team schedule can be pre-set or formed by the players. The players can form a game team through the team formation interface. That is, in one embodiment, before the step of "displaying the team task interface corresponding to the first game account of the target game", the game interaction method provided by the embodiments of the present application may further include:
[0083] Display the team formation interface of the target game;
[0084] In response to the team formation operation on the team formation interface, share the team formation message based on the first game account;
[0085] In response to a joining event triggered by a third game account based on the teaming message, create a game team including the first game account and the third game account.
[0086] Specifically, before displaying the team task interface, display a team formation interface for the target game (the team formation interface may be the same as or different from the game teaming interface mentioned above). The team formation interface can be used to form a game team to jointly complete game tasks. After forming the game team, the game team can cooperate to plan the game task itinerary of the team.
[0087] In response to the first game account triggering a teaming operation for the team formation interface, share the teaming message based on the first game account with other game accounts, the game lobby, or other platforms; for players to obtain the teaming message initiated by the first game account and determine whether to join the game team of the first game account.
[0088] In response to a joining event triggered by a third game account based on the teaming message, create a game team based on the first game account and the third game account. Exemplarily, the third game account can send a teaming application message to the first game account based on the teaming message. After the first game account approves the teaming application of the third game account, trigger the service to form a game team including the first game account and the third game account.
[0089] The first game account and the third game account can cooperate to formulate the game task itinerary of the game team. The formulation of the game task itinerary of the game team can refer to the relevant content above and will not be elaborated here.
[0090] In one embodiment, after the player executes the team itinerary through the first game account based on the team itinerary schedule, trigger entering the team matching process to match teammates with the same multiple game tasks that the player wants to perform. The game interaction method provided by the embodiments of the present application may further include:
[0091] In response to a team matching operation for the team itinerary schedule, enter the team matching stage to trigger the server to determine a fourth game account similar to the team itinerary schedule of the first game account and create a game team including the first game account and the fourth game account;
[0092] Based on the team itinerary schedule corresponding to the fourth game account, update the team itinerary schedule corresponding to the first game account on the team task interface, or trigger an update of the team itinerary schedule of the fourth game account based on the team itinerary schedule corresponding to the first game account.
[0093] Exemplarily, the team formation interface can be as Figure 2 shown, click Figure 2The "matching" control in it enters the matching stage. After entering the matching stage, the server can perform teammate matching according to the team schedule of the first game account, and match a game account with a team schedule similar to that of the first game account, that is, the fourth game account. The fourth game account can also edit its corresponding team schedule in its team task interface.
[0094] The first game account can join the game team created by the fourth game account and use the game task schedule in the team schedule of the fourth game account as the team schedule of the game team, or the fourth game account can join the game team created by the first game account and use the game task schedule in the team schedule as the team schedule of the game team.
[0095] Optionally, the game task schedules in the team schedules corresponding to the first game account and the fourth game account can be combined to generate the team schedule of the game team, and the team schedules of each game account can be updated. The team schedule can include the game task schedules in the team schedules corresponding to the first game account and the fourth game account respectively.
[0096] Optionally, after determining the team schedule of the game team, the player can sequentially perform the game tasks in the team schedule. Optionally, in response to a task execution instruction, according to the order of the game tasks in the team schedule, the game task interface corresponding to the current game task can be displayed, so that the player can execute the game task based on the game task interface, and after the current game task is completed or ended, the game task interface of the next game task can be displayed, and so on, until all the game tasks in the game task schedule are executed, or the game task schedule ends.
[0097] In an embodiment, the task execution instruction can be generated according to the player's interaction operation. Exemplarily, the team formation interface can include a schedule start control, and the schedule start control can be like Figure 2 the "Go to target" control in it. In response to the trigger operation on the schedule start control, the game task interface is displayed according to the game task schedule.
[0098] In an embodiment, the game interaction method provided by the embodiments of the present application may further include:
[0099] In response to the current task completion instruction, a confirmation message is also sent to the other game accounts in the game team. The confirmation message is used for the other game accounts to confirm whether to enter the next game task in the game task schedule;
[0100] In response to meeting the conditions for starting the next game task, the game task interface corresponding to the next game task is displayed for controlling the first game account and the fifth game account to perform the next game task;
[0101] The fifth game account includes at least one of a game account that enters the next game task based on the confirmation message and a game account newly added to the game team.
[0102] The current task completion instruction can be an instruction triggered after the completion of the current task or an instruction triggered by the player's interaction operation. That is, in one implementation, before the step of "in response to the current task completion instruction, automatically set the first target game task in the team schedule as the current task of the game team, or automatically set the next target game task after the current task in the team schedule as the current task of the game team", the game interaction method provided by the embodiments of the present application may further include:
[0103] Display the game task interface corresponding to the current task of the game team. The game task interface can be used to perform the current task, and the game task interface further includes a task switching control.
[0104] In response to the trigger operation on the task switching control, generate the current task completion instruction.
[0105] Exemplarily, as Figure 6 shown, the game task interface can be as Figure 6 shown. In response to the trigger operation on the control 51 (i.e., the task switching control), send a confirmation message to other game accounts in the game team.
[0106] Based on the confirmation message, the terminal devices of other game accounts can display a confirmation interface as Figure 7 shown, and based on the confirmation interface, they can select whether to join in performing the next game task.
[0107] Members in the game team can quit the team during the process of the game team schedule, and the game team can also add new team members during the process of the game team schedule.
[0108] As described above, in the embodiment of the present application, by responding to the first operation, a team task interface is displayed. The team task interface includes a team schedule for the game team to play, and the team schedule includes one or more target game tasks; in response to an editing operation on the team schedule, the team schedule is updated; in response to a current task completion instruction, the first target game task in the team schedule is automatically used as the current task of the game team, or the next target game task after the current task in the team schedule is automatically used as the current task of the game team. The game task itinerary of the game team can be pre-planned, enabling players to sequentially execute the game tasks in the game task itinerary with their teammates, without the need to frequently pause the game to select game tasks and the game team, reducing the time spent entering the next game task, improving the coherence of the game, and thus enhancing the player's game experience.
[0109] To facilitate better implementation of the game interaction method provided in the embodiment of the present application, in one embodiment, a game interaction device is also provided. The meanings of the nouns are the same as those in the above game interaction method, and the specific implementation details can be referred to the description in the method embodiment.
[0110] The game interaction device can be specifically integrated in a computer device, such as Figure 8 As shown, the game interaction device may include: a display unit 301, an update unit 302, and a determination unit 303, specifically as follows:
[0111] (1) The display unit 301 is configured to respond to the first operation and display a team task interface. The team task interface includes a team schedule for the game team to play, and the team schedule includes one or more target game tasks.
[0112] (2) The update unit 302 is configured to update the team schedule in response to an editing operation on the team schedule.
[0113] (3) The determination unit 303 is configured to, in response to a current task completion instruction, automatically use the first target game task in the team schedule as the current task of the game team, or automatically use the next target game task after the current task in the team schedule as the current task of the game team. The first display unit is configured to display a task itinerary editing interface corresponding to the first game account of the target game, and the task itinerary editing interface includes optional game tasks in the target game.
[0114] In one embodiment, the display unit 301 may also be configured to:
[0115] Display a game teaming interface through a graphical user interface. The game teaming interface includes a team task display area for displaying the current task of the game team.
[0116] In one embodiment, the display unit 301 may further be configured to:
[0117] In response to a trigger operation for the team task display area, display a setting interface for the current task in the graphical user interface, where the setting interface for the current task is used to adjust the target of the current task.
[0118] In one embodiment, the target adjustment includes at least one of the following: switching of the current task, and the level range of the teammates to be matched for the current task.
[0119] In one embodiment, the game teaming interface further includes a subsequent task setting control, and the first operation is a trigger operation for the subsequent task setting control.
[0120] In one embodiment, the game interaction device provided by the embodiment of the present application may further include:
[0121] A publishing unit, configured to respond to a trigger operation for a teaming confirmation control in the game teaming interface, and publish a teaming invitation, where the teaming invitation includes the current task and / or the team schedule.
[0122] In one embodiment, the publishing unit may further be configured to:
[0123] In response to setting the first target game task in the team schedule as the current task of the game team, or in response to setting the next target game task after the current task in the team schedule as the current task of the game team, automatically publish a teaming invitation.
[0124] In one embodiment, the editing operation includes at least one of the following: a deletion operation for a target game task, an addition operation for adding a target game task to the team schedule, and an order adjustment operation between target game tasks.
[0125] In one embodiment, the team task interface includes at least one editing control, and the at least one editing control includes at least one of a task addition control, an order adjustment control, a task deletion control, and a task top - setting control. Different editing controls are used to trigger different update processing operations for the team schedule.
[0126] In one embodiment, the team task interface includes a task addition control, and the update unit 302 may further be configured to:
[0127] In response to a trigger operation for the task addition control, display a task list through the graphical user interface, where the task list includes a plurality of game tasks that can be added;
[0128] In response to a selection operation for a game task in the task list, determine the selected target game task;
[0129] Add the target game task to the team schedule.
[0130] In one embodiment, the team task interface is the interface corresponding to the first game account. The game team includes at least the first game account and the second game account. The updating unit 302 can also be used for:
[0131] In response to a task editing event for the team schedule triggered by the second game account, update the game tasks in the team schedule;
[0132] The task editing event includes at least one of a task order adjustment event, a task deletion event, a task replacement event, and a task addition event.
[0133] In one embodiment, the editing permissions of the game accounts with different team roles in the game team for the team schedule are different from those of the second game account.
[0134] In one embodiment, the team task interface is the interface corresponding to the first game account. The display unit 301 can also be used for:
[0135] Display the team formation interface corresponding to the first game account;
[0136] In response to a team formation operation for the team formation interface, share a team formation message based on the first game account;
[0137] In response to a joining event triggered by a third game account based on the team formation message, create a game team including the first game account and the third game account.
[0138] In one embodiment, the game interaction device provided in the present application may further include a team formation unit. Specifically:
[0139] A matching unit, configured to enter a team matching stage in response to a team matching operation for the team schedule, so as to trigger the server to determine a fourth game account similar to the team schedule of the first game account, and create a game team including the first game account and the fourth game account;
[0140] The updating unit 302 can also be used for:
[0141] Update the team schedule corresponding to the first game account on the team task interface based on the team schedule corresponding to the fourth game account, or trigger an update of the team schedule of the fourth game account based on the team schedule corresponding to the first game account.
[0142] In one embodiment, the game interaction device provided by the present application may further include a sending unit. Specifically:
[0143] The sending unit is configured to, in response to the current task completion instruction, further send a confirmation message to other game accounts in the game team, where the confirmation message is used for the other game accounts to confirm whether to enter the next game task in the team schedule;
[0144] The task switching unit is configured to, in response to the condition for starting the next game task being met, display the game task interface corresponding to the next game task for the first game account and the fifth game account to perform the next game task;
[0145] The fifth game account includes at least one of a game account that confirms to enter the next game task based on the confirmation message and a game account newly joined to the game team.
[0146] In one embodiment, the game interaction device provided by the present application may further include a sending unit. Specifically:
[0147] The task entry unit is configured to display the game task interface corresponding to the current task of the game team, where the game task interface is available for performing the current task, and the game task interface further includes a task switching control;
[0148] The instruction generation unit is configured to generate the current task completion instruction in response to a trigger operation on the task switching control.
[0149] As can be seen from the above, the game interaction device in the embodiment of the present application responds to the first operation through the display unit 301 to display the team task interface, where the team task interface includes a team schedule for the game team to play, and the team schedule includes one or more target game tasks; the update unit 302 responds to the editing operation on the team schedule to update the team schedule; the determination unit 303 responds to the current task completion instruction and automatically takes the first target game task in the team schedule as the current task of the game team, or automatically takes the target game task after the current task in the team schedule as the current task of the game team, which can pre-plan the game task itinerary of the game team, enabling players to sequentially execute the game tasks in the game task itinerary with their teammates, without the need to frequently pause the game for game task selection and game team selection, reducing the time spent entering the next game task, improving the coherence of the game, and thus enhancing the game experience of players.
[0150] Correspondingly, the embodiment of the present application further provides a computer device, and the computer device may be a terminal. As Figure 9 shownFigure 9 The following is a schematic structural diagram of a computer device provided by an embodiment of the present application. The computer device 500 includes a processor 501 having one or more processing cores, a memory 502 having one or more computer-readable storage media, and a computer program stored on the memory 502 and executable on the processor. Among them, the processor 501 is electrically connected to the memory 502. Those skilled in the art can understand that the computer device structure shown in the figure does not constitute a limitation on the computer device, and it may include more or fewer components than shown, or combine certain components, or have different component arrangements.
[0151] The processor 501 is the control center of the computer device 500, connecting various parts of the entire computer device 500 through various interfaces and lines. By running or loading software programs and / or modules stored in the memory 502, and by calling data stored in the memory 502, it executes various functions of the computer device 500 and processes data, thereby performing overall monitoring of the computer device 500.
[0152] In the embodiment of the present application, the processor 501 in the computer device 500 will load the instructions corresponding to the processes of one or more application programs into the memory 502 according to the following steps, and the processor 501 will run the application programs stored in the memory 502 to implement various functions:
[0153] In response to the first operation, display a team task interface. The team task interface includes a team schedule for the game team to play, and the team schedule includes one or more target game tasks;
[0154] In response to an edit operation on the team schedule, update the team schedule;
[0155] In response to the current task completion instruction, automatically set the first target game task in the team schedule as the current task of the game team, or automatically set the target game task after the current task in the team schedule as the current task of the game team.
[0156] In one embodiment, the method further includes:
[0157] Display a game team formation interface through a graphical user interface. The game team formation interface includes a team task display area for displaying the current task of the game team.
[0158] In one embodiment, the method further includes:
[0159] In response to a triggering operation on the team task display area, a setting interface for the current task is displayed in the graphical user interface, and the setting interface for the current task is used to adjust the target of the current task.
[0160] In one embodiment, the target adjustment includes at least one of the following: switching of the current task, and the level range of the teammates to be matched for the current task.
[0161] In one embodiment, the game teaming interface further includes a subsequent task setting control, and the first operation is a triggering operation on the subsequent task setting control.
[0162] In one embodiment, the method further includes:
[0163] In response to a triggering operation on the teaming confirmation control in the game teaming interface, a teaming invitation is sent, where the teaming invitation includes the current task and / or the team schedule.
[0164] In one embodiment, the method further includes:
[0165] In response to setting the first target game task in the team schedule as the current task of the game team, or in response to setting the next target game task after the current task in the team schedule as the current task of the game team, a teaming invitation is automatically sent.
[0166] In one embodiment, the editing operation includes at least one of the following: a deletion operation on a target game task, an addition operation of adding a target game task to the team schedule, and an order adjustment operation among target game tasks.
[0167] In one embodiment, the team task interface includes at least one editing control, and the at least one editing control includes at least one of a task addition control, an order adjustment control, a task deletion control, and a task top - setting control. Different editing controls are used to trigger different update processing operations for the team schedule.
[0168] In one embodiment, the updating of the team schedule in response to an editing operation on the team schedule includes:
[0169] In response to a triggering operation on the task addition control, a task list is displayed in the graphical user interface, and the task list includes a plurality of game tasks that can be added;
[0170] In response to a selection operation on a game task in the task list, the selected target game task is determined;
[0171] The target game task is added to the team schedule.
[0172] In one embodiment, the team task interface is the interface corresponding to the first game account. The game team includes at least the first game account and the second game account. The method further includes:
[0173] In response to a task editing event for the team schedule triggered by the second game account, update the game tasks in the team schedule;
[0174] The task editing event includes at least one of a task order adjustment event, a task deletion event, a task replacement event, and a task addition event.
[0175] In one embodiment, the editing permissions of the game accounts with different team roles in the game team for the team schedule are different from those of the second game account.
[0176] In one embodiment, the team task interface is the interface corresponding to the first game account. Before responding to the first operation and displaying the team task interface, the method further includes:
[0177] Display the team formation interface corresponding to the first game account;
[0178] In response to a team formation operation for the team formation interface, share a team formation message based on the first game account;
[0179] In response to a joining event triggered by a third game account based on the team formation message, create a game team including the first game account and the third game account.
[0180] In one embodiment, the team task interface is the interface corresponding to the first game account. Before automatically taking the first target game task in the team schedule as the current task of the game team in response to the current task completion instruction, or automatically taking the next target game task after the current task in the team schedule as the current task of the game team, the method further includes:
[0181] In response to a team matching operation for the team schedule, enter the team matching phase to trigger the server to determine a fourth game account similar to the team schedule of the first game account, and create a game team including the first game account and the fourth game account;
[0182] Based on the team schedule corresponding to the fourth game account, update the team schedule corresponding to the first game account on the team task interface, or trigger an update of the team schedule of the fourth game account based on the team schedule corresponding to the first game account.
[0183] In one embodiment, the method further includes:
[0184] In response to the current task completion instruction, a confirmation message is further sent to other game accounts in the game team, and the confirmation message is used for the other game accounts to confirm whether to enter the next game task in the team schedule for the current task;
[0185] In response to meeting the conditions for starting the next game task, a game task interface corresponding to the next game task is displayed for the first game account and the fifth game account to perform the next game task;
[0186] The fifth game account includes at least one of a game account that confirms to enter the next game task based on the confirmation message and a game account newly joined to the game team.
[0187] In one embodiment, before automatically taking the first target game task in the team schedule as the current task of the game team in response to the current task completion instruction, or automatically taking the next target game task after the current task in the team schedule as the current task of the game team, the method further includes:
[0188] Display a game task interface corresponding to the current task of the game team, the game task interface can be used to perform the current task, and the game task interface further includes a task switching control;
[0189] In response to a trigger operation on the task switching control, a current task completion instruction is generated.
[0190] As can be seen from the above, in the embodiment of the present application, by responding to the first operation, a team task interface is displayed, the team task interface includes a team schedule for the game team to play, and the team schedule includes one or more target game tasks; in response to an editing operation on the team schedule, the team schedule is updated; in response to the current task completion instruction, the first target game task in the team schedule is automatically taken as the current task of the game team, or the next target game task after the current task in the team schedule is automatically taken as the current task of the game team, the game task itinerary of the game team can be pre-planned, so that players can sequentially perform the game tasks in the game task itinerary with their teammates, without frequently pausing the game to select game tasks and select the game team, reducing the time spent entering the next game task, improving the coherence of the game, and thus improving the game experience of players.
[0191] For the specific implementation of each of the above operations, reference can be made to the previous embodiments and will not be elaborated here.
[0192] Optionally, as Figure 9As shown, the computer device 500 further includes: a touch display screen 503, a radio frequency circuit 504, an audio circuit 505, an input unit 506, and a power supply 507. Among them, the processor 501 is electrically connected to the touch display screen 503, the radio frequency circuit 504, the audio circuit 505, the input unit 506, and the power supply 507 respectively. Those skilled in the art can understand that Figure 9 the computer device structure shown in
[0193] does not limit the computer device, and may include more or fewer components than shown in the figure, or combine some components, or have different component arrangements. The touch display screen 503 can be used to display a graphical user interface and receive operation instructions generated by the user acting on the graphical user interface. The touch display screen 503 may include a display panel and a touch panel. Among them, the display panel can be used to display information input by the user or information provided to the user, as well as various graphical user interfaces of the computer device. These graphical user interfaces can be composed of graphics, text, icons, videos, and any combination thereof. Optionally, the display panel can be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED), etc. The touch panel can be used to collect touch operations of the user on or near it (such as operations of the user using a finger, a stylus, or any suitable object or accessory on or near the touch panel), and generate corresponding operation instructions, and the operation instructions execute the corresponding program. Optionally, the touch panel can include two parts: a touch detection device and a touch controller. Among them, the touch detection device detects the touch position of the user and detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into contact coordinates, and then sends it to the processor 501, and can receive commands sent by the processor 501 and execute them. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it transmits it to the processor 501 to determine the type of touch event. Subsequently, the processor 501 provides a corresponding visual output on the display panel according to the type of touch event. In the embodiments of the present application, the touch panel and the display panel can be integrated into the touch display screen 503 to achieve input and output functions. However, in some embodiments, the touch panel and the touch panel can be implemented as two independent components to achieve input and output functions. That is, the touch display screen 503 can also be used as a part of the input unit 506 to achieve the input function.
[0194] The radio frequency circuit 504 can be used to transmit and receive radio frequency signals to establish wireless communication with a network device or other computer devices through wireless communication, and transmit and receive signals with the network device or other computer devices.
[0195] The audio circuit 505 can be used to provide an audio interface between the user and the computer device through a speaker and a microphone. The audio circuit 505 can convert the received audio data into an electrical signal and transmit it to the speaker, which converts it into a sound signal for output. On the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 505, converted into audio data, and then the audio data is output to the processor 501 for processing. After that, it is sent to another computer device, for example, through the radio frequency circuit 504, or the audio data is output to the memory 502 for further processing. The audio circuit 505 may also include an earphone jack to provide communication between the peripheral earphone and the computer device.
[0196] The input unit 506 can be used to receive input digital, character information or user characteristic information (such as fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal inputs related to user settings and function controls.
[0197] The power supply 507 is used to supply power to each component of the computer device 500. Optionally, the power supply 507 can be logically connected to the processor 501 through a power management system, so as to implement functions such as management of charging, discharging, and power consumption management through the power management system. The power supply 507 may also include any components such as one or more DC or AC power supplies, a recharge system, a power failure detection circuit, a power converter or inverter, and a power status indicator.
[0198] Although Figure 9 not shown in the figure, the computer device 500 may also include a camera, a sensor, a Wi-Fi module, a Bluetooth module, etc., which will not be elaborated here.
[0199] In the above embodiments, the descriptions of each embodiment have their own focuses. For the parts not detailed in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.
[0200] Those of ordinary skill in the art can understand that all or part of the steps in the above various methods can be completed by instructions, or by controlling relevant hardware through instructions. The instructions can be stored in a computer-readable storage medium and loaded and executed by a processor.
[0201] Therefore, an embodiment of the present application provides a computer-readable storage medium, in which multiple computer programs are stored. The computer programs can be loaded by a processor to execute the steps in any of the game interaction methods provided by the embodiments of the present application. For example, the computer program can execute the following steps:
[0202] In response to the first operation, a team task interface is displayed. The team task interface includes a team schedule for the game team to play, and the team schedule includes one or more target game tasks;
[0203] In response to an edit operation on the team schedule, the team schedule is updated;
[0204] In response to the current task completion instruction, the first target game task in the team schedule is automatically taken as the current task of the game team, or the next target game task after the current task in the team schedule is automatically taken as the current task of the game team.
[0205] As can be seen from the above, in the embodiment of the present application, by responding to the first operation, a team task interface is displayed. The team task interface includes a team schedule for the game team to play, and the team schedule includes one or more target game tasks; in response to an edit operation on the team schedule, the team schedule is updated; in response to the current task completion instruction, the first target game task in the team schedule is automatically taken as the current task of the game team, or the next target game task after the current task in the team schedule is automatically taken as the current task of the game team, the game task itinerary of the game team can be pre-planned, so that players can execute the game tasks in the game task itinerary with their teammates in turn, without frequently pausing the game to select game tasks and select the game team, reducing the time spent in entering the next game task, improving the coherence of the game, and thus improving the game experience of players.
[0206] For the specific implementation of each of the above operations, reference can be made to the previous embodiments, which will not be elaborated here.
[0207] Among them, the storage medium may include: read only memory (ROM, Read Only Memory), random access memory (RAM, Random Access Memory), magnetic disk or optical disk, etc.
[0208] The above has introduced in detail a game interaction method, device, computer device and computer storage medium provided by the embodiments of the present application. Specific examples are used in this article to elaborate on the principle and implementation manner of the present application. The description of the above embodiments is only used to help understand the method and its core idea of the present application; at the same time, for those skilled in the art, according to the idea of the present application, there will be changes in the specific implementation manner and application scope. In summary, the content of this specification should not be construed as a limitation to the present application.
Claims
1. A game interaction method, characterized in that: include: In response to the first operation, displaying a team task interface, wherein the team task interface includes a team schedule for a game team to play, wherein the team schedule includes one or more target game tasks; In response to an editing operation on the team schedule, updating the team schedule; In response to the current task completion instruction, the first target game task in the team schedule is automatically used as the current task of the game team, or the target game task after the current task in the team schedule is automatically used as the current task of the game team.
2. The method according to claim 1, characterized in that The method further comprises: A game team interface is displayed through a graphical user interface, wherein the game team interface includes a team task display area, and the team task display area is used to display the current task of the game team.
3. The method according to claim 2, characterized in that The method further comprises: In response to a trigger operation on the team task display area, a setting interface of the current task is displayed in the graphical user interface, and the setting interface of the current task is used to adjust the target of the current task.
4. The method according to claim 3, characterized in that The target adjustment includes at least one of the following: switching of the current task, and a level range of teammates to be matched with the current task.
5. The method according to claim 2, characterized in that: The game team interface also includes a subsequent task setting control, and the first operation is a triggering operation for the subsequent task setting control.
6. The method according to claim 2, characterized in that The method further comprises: In response to a triggering operation on a team determination control in the game team interface, a team invitation is issued, wherein the team invitation includes the current task and / or the team schedule.
7. The method according to claim 6, characterized in that The method further comprises: In response to setting the first target game task in the team schedule as the current task of the game team, or in response to setting the target game task after the current task in the team schedule as the current task of the game team, a team invitation is automatically issued.
8. The method according to claim 1, characterized in that The editing operation includes at least one of the following: a deletion operation for a target game task, an addition operation for adding a target game task to the team schedule, and an order adjustment operation between target game tasks.
9. The method according to claim 1, characterized in that: The team task interface includes a task adding control; In response to the editing operation on the team schedule, updating the team schedule includes: In response to a triggering operation of adding a new control to the task, displaying a task list through a graphical user interface, wherein the task list includes a plurality of addable game tasks; In response to a selection operation on a game task in the task list, determining a selected target game task; Add the target game task to the team schedule.
10. A game interaction device, characterized in that: include: A display unit, configured to display a team task interface in response to a first operation, wherein the team task interface includes a team schedule for a game team to play, wherein the team schedule includes one or more target game tasks; an updating unit, configured to update the team schedule in response to an editing operation on the team schedule; The determination unit is used to automatically set the first target game task in the team schedule as the current task of the game team in response to the current task completion instruction, or automatically set the next target game task after the current task in the team schedule as the current task of the game team.
11. A computer device, characterized in that: It comprises a memory and a processor; the memory stores a computer program, and the processor is used to run the computer program in the memory to execute the game interaction method according to any one of claims 1 to 9.
12. A computer-readable storage medium, characterized in that: The computer-readable storage medium is used to store a computer program, and the computer program is loaded by a processor to execute the game interaction method according to any one of claims 1 to 9.