Multi-sensory immersive park interaction method and system

By dividing interactive areas in the park, scanning the QR code with mobile devices to connect to the central control system, detecting user residence time and equipment usage, optimizing equipment allocation, solving the problem of uneven equipment allocation, and achieving reasonable equipment allocation and user experience improvement.

CN120255690APending Publication Date: 2025-07-04ZHEJIANG DAFENG SHUYI TECH CO LTD
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Patent Information

Application Number
CN202510311577.2
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-03-17
Publication Date
2025-07-04

AI Technical Summary

Technical Problem

In the prior art, the park interactive equipment cannot be reasonably allocated when there are too many people, resulting in too long equipment usage time and chaotic management, which cannot meet the needs of users of different batches.

Method used

By dividing interactive areas, scanning QR codes with mobile devices to connect to the central control system, detecting user residence time and equipment usage, optimizing equipment allocation, adjusting the number of equipment according to user priority and equipment pressure level, and reasonably allocating interactive equipment.

Benefits of technology

The rational allocation of interactive equipment is achieved, reducing the use of high-pressure equipment, improving equipment utilization, ensuring that users quickly select performance projects, improving game experience, and avoiding long-term waiting.

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Abstract

The invention discloses a multi-sensory immersive park interaction method and system, and belongs to the technical field of park interaction. A multi-sensory immersive park interaction method comprises the following steps: a user scans a two-dimensional code by using a mobile device, and is in communication connection with a central control system through an applet; whether a user enters the interaction area or not is detected through a camera, the camera is in communication connection with a central control system, and the central control system is used for calculating the residence time of the user; the central control system adjusts performance items according to the number of the idle interactive devices in the total area, and available items and unavailable items are represented in an interface; adjusting the number of the interactive devices called by the performance item to optimize and balance the number distribution of the current interactive devices; reasonable distribution of the interactive equipment can be realized, and when the number of the interactive equipment is insufficient, the vacant interactive equipment is preferentially arranged to the user who enters the interactive area first.
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Description

Technical Field

[0001] The present invention belongs to the technical field of park interaction, and more specifically, relates to a multi-sensory immersive park interaction method and system. Background Art

[0002] In the prior art, when users visit a park, they can interact with the elements in the scene through projection, lighting, display, etc. to enhance the interactive experience effect when visiting the park. For example, a human-object interaction system based on augmented reality disclosed in a patent document with the patent number CN202010802649.0 (application date: August 11, 2020) can interact between a person and a target object through an interaction module, such as recording voice, video, displaying special effects, etc., thereby enhancing the interest of the target object and realizing direct interaction between a person and an object; in the park, multiple points need to provide services for different batches of users respectively, but the interactive devices (lighting devices, projection devices, and display devices) in the park are limited. When there are too many people in the interactive area, the situation may occur that the interactive devices are occupied for too long, and the interactive devices cannot be reasonably allocated, resulting in chaotic allocation management. Summary of the Invention

[0003] The technical problem to be solved by the present invention is to provide a multi-sensory immersive park interaction method and system, which can realize the reasonable allocation of interactive devices. When the number of interactive devices is tight, the vacated interactive devices are preferentially arranged for the users who enter the interactive area first; by judging the current device usage situation, the number of devices is adjusted to further optimize and balance the allocation of device resources.

[0004] A multi-sensory immersive park interaction method of the present invention includes steps S1 - S5;

[0005] Step S1: Divide the total area of the park into several independent interactive areas. When a user enters an interactive area, each interactive area is correspondingly provided with an independent two-dimensional code. The user uses a mobile device to scan the two-dimensional code and communicates with the central control system through a small program;

[0006] Step S2: Detect whether there is a user entering in the interactive area through a camera. The camera is communicatively connected to the central control system, and the central control system calculates the staying time of the user; if it is detected that the staying time of the user is greater than a preset staying threshold, and the central control system detects a connection request of a mobile device in this interactive area, then proceed to step S3, otherwise end;

[0007] Step S3: The central control system adjusts the performance items according to the number of idle interactive devices in the total area, where T idle = T sum - Tused , T idle is the number of currently idle interactive devices, and T sum is the total number of interactive devices of the same type, and T used is the number of interactive devices of the same type that are in use; the performance items include available items and unavailable items. The available items are displayed on the applet interface. When the number of idle interactive devices ≥ the calibrated required number of available items, it means that the available items can be executed by sufficiently idle interactive devices, otherwise they are marked as unavailable items in the interface; the user selects performance items through the applet interface;

[0008] Step S4: After the user selects a performance item, according to the current device usage situation, calculate the load pressure of the performance item selected by the user, and judge the pressure level to which the load pressure of the current performance item belongs. The pressure levels include high pressure level, medium pressure level, and low pressure level; adjust the number of interactive devices called by the performance item according to the pressure level to optimize and balance the current allocation of the number of interactive devices;

[0009] Step S5: When the central control system detects that the mobile device has not selected a performance item within the preset time period, or the camera detects that the user has left the interactive area, it ends.

[0010] As a further improvement of the present invention, among them, the interactive devices include a display device and a deduction device; the display device includes a display screen fixedly arranged in the interactive area; the deduction device includes a projection device and a lighting device movably arranged in the total area.

[0011] As a further improvement of the present invention, step S3 specifically includes steps S31 - S34;

[0012] Step S31: Sort in sequence according to the connection time of the user's mobile device with the central control system. The user with an earlier connection time has a higher priority than the user with a later connection time;

[0013] Step S32: During the process of selecting a performance item, if there are idle interactive devices and the number of interactive devices can meet the calibrated requirements of any performance item, mark these interactive devices as temporarily combined, retain the temporary combination, and remove them from the queue of interactive devices;

[0014] Step S33: According to the user priority order, prompt the performance item corresponding to the temporary combination on the applet interface of the user with the highest priority; if the user with the highest priority selects this performance item, it ends; if not, go to step S34;

[0015] Step S34: Prompt the corresponding performance items of the temporary combination on the mini-program interface of the second-priority user; if the second-priority user does not select, push it to the next user until the last user; if no user selects, add the temporary combination back to the queue of the interactive device.

[0016] As a further improvement of the present invention, step S4 is specifically: a pressure level formula is set where C i is the pressure level of the i-th type of interactive device, T exp is the calibrated required number of devices for the selected performance item, T idle is the current number of idle interactive devices; when C i is between 50% - 100%, it is a high pressure level; when C i is between 25% - 50%, it is a medium pressure level; when C i is less than 25%, it is a low pressure level.

[0017] As a further improvement of the present invention, step S4 further includes step S41; an occupancy value formula is set for detecting the invocation situation of the interactive device by the user in the interactive area; where V is the occupancy value of the interactive device in the interactive area, T i is the usage number of the i-th type of interactive device, t i is the usage duration of the i-th type of interactive device; set a maximum occupancy threshold for an interactive device, when it is detected that the calculated occupancy value exceeds the maximum occupancy threshold, reduce the usage number of the invoked interactive devices in this interactive area to reduce the long-term occupancy of the interactive devices in this interactive area.

[0018] A multi-sensory immersive park interaction system, which includes a mobile device, a camera, a central control system, and an interactive device; the mobile device, the camera, and the interactive device are all communicatively connected to the central control system, and the interactive device is controlledly connected to the central control system; the central control system includes a division module, a stay detection module, a display selection module, a pressure optimization module, and a departure detection module;

[0019] The division module is used to divide several independent interactive areas within the total park area. When a user enters an interactive area, each interactive area is correspondingly provided with an independent two-dimensional code. The user uses the mobile device to scan the two-dimensional code and communicates with the central control system through a mini-program;

[0020] The stay detection module is used to detect whether there is a user entering in the interactive area through the camera, and calculate the stay time of the user by using the central control system; if it is detected that the user's stay time is greater than the preset stay threshold, and the central control system detects a connection request of a mobile device in this interactive area, then perform display selection, otherwise end;

[0021] A display selection module, configured to adjust performance items according to the number of idle interactive devices within the total area, where T idle = T sum - T used where T idle is the number of currently idle interactive devices, T sum is the total number of interactive devices of the same type, and T used is the number of interactive devices of the same type that are in use; the performance items include available items and unavailable items. The available items are displayed on the mini-program interface. When the number of idle interactive devices ≥ the calibrated required number of available items, that is, the available items can be executed by sufficient idle interactive devices, otherwise they are marked as unavailable items in the interface; the user selects performance items through the mini-program interface;

[0022] A pressure optimization module, configured to calculate the load pressure of the performance item selected by the user according to the current device usage situation after the user selects a performance item, and determine the pressure level to which the load pressure of the current performance item belongs. The pressure levels include a high pressure level, a medium pressure level, and a low pressure level; adjust the number of interactive devices called by the performance item according to the pressure level to optimize and balance the current allocation of the number of interactive devices;

[0023] A departure detection module, configured to end when the central control system detects that the mobile device has not selected a performance item within a preset time period, or the camera detects that the user has left the interactive area.

[0024] As a further improvement of the present invention, the interactive device includes a display device and a performance device; the display device includes a display screen fixedly arranged in the interactive area; the performance device includes a projection device and a lighting device movably arranged within the total area.

[0025] As a further improvement of the present invention, the pressure optimization module further includes a priority module; the priority module is configured to sort in sequence according to the connection time of the user's mobile device to the central control system, and the user with an earlier connection time has a higher priority than the user with a later connection time;

[0026] During the process of selecting a performance item, if there are idle interactive devices and the number of interactive devices can meet the calibrated requirements of any performance item, then mark these interactive devices as a temporary combination, retain the temporary combination, and remove it from the queue of interactive devices;

[0027] According to the user priority order, prompt the performance item corresponding to the temporary combination on the mini-program interface of the first-priority user; if the first-priority user selects this performance item, then end; if not, repeat the above steps;

[0028] Prompt the corresponding performance items of the temporary combination on the applet interface of the second-priority user; if the second-priority user does not select, push it to the next user until the last user; if no user selects, add the temporary combination back to the queue of the interactive device.

[0029] As a further improvement of the present invention, the pressure optimization module is also provided with a pressure level formula Where C i is the pressure level of the i-th type of interactive device, T exp is the calibrated required number of devices for the selected performance item, T idle is the current number of idle interactive devices; when C i is between 50% - 100%, it is a high pressure level; when C i is between 25% - 50%, it is a medium pressure level; when C i is less than 25%, it is a low pressure level.

[0030] As a further improvement of the present invention, the pressure optimization module is also provided with an occupancy detection module; the occupancy detection module is provided with an occupancy value formula for detecting the user's call situation of the interactive device in the interactive area; where V is the occupancy value of the interactive device in the interactive area, T i is the usage quantity of the i-th type of interactive device, t i is the usage duration of the i-th type of interactive device; set a maximum occupancy threshold for an interactive device, when it is detected that the calculated occupancy value exceeds the maximum occupancy threshold, reduce the usage quantity of the interactive devices called in this interactive area to reduce the long-term occupancy of the interactive devices in this interactive area.

[0031] Compared with the prior art, the beneficial effects of the present invention are as follows:

[0032] 1. By setting the pressure optimization module, judge the current usage situation of the interactive device in advance before the user selects the performance item, adjust the number of devices, reduce the number of interactive devices used for the performance items with high pressure level, which can not only enable the current user to quickly select the performance item, but also maintain the performance quality at a relatively high level, and at the same time relieve the usage pressure of subsequent users and prevent long-term waiting in the interactive area; increase the number of interactive devices used for the performance items with low pressure level, and invest more resources in the users during the idle period to improve the performance quality; further optimize and balance the allocation of device resources and make full use of device resources.

[0033] 2. By setting up a priority module, when the number of interactive devices is tight, the vacated interactive devices are preferentially arranged for the users who first enter the interactive area. If the users do not make a selection, the right of selection is passed to the users of the next priority level; enabling users to have the opportunity to experience items that were not available at the beginning, the reasonable allocation of interactive devices can be achieved, and the user's playing experience can be increased.

[0034] 3. By setting up an occupancy detection module, a maximum occupancy threshold for an interactive device is set. When it is detected that the calculated occupancy value exceeds the maximum occupancy threshold, the number of interactive devices called in this interactive area is reduced to reduce the long-term occupancy of the interactive devices in this interactive area; preventing users from forgetting to switch to other performance items during play and improving the utilization efficiency of device resources. BRIEF DESCRIPTION OF THE DRAWINGS

[0035] Figure 1 It is a schematic flowchart of an interaction method according to the first specific embodiment of the present invention;

[0036] Figure 2 It is a schematic flowchart of the specific steps of step S3 of the interaction method according to the first specific embodiment of the present invention;

[0037] Figure 3 It is a working flowchart of the priority module according to the present invention;

[0038] Figure 4 It is a schematic diagram of the modules of the interaction system according to the present invention. DETAILED DESCRIPTION OF THE INVENTION

[0039] Specific Embodiment 1: Please refer to Figures 1 - 2 A multi-sensory immersive park interaction method, which includes steps S1 - S5.

[0040] Step S1: Several independent interactive areas are divided within the total park area. When a user enters an interactive area, each interactive area is correspondingly provided with an independent two-dimensional code. The user uses a mobile device to scan the two-dimensional code and communicates with the central control system through a small program.

[0041] Several independent interactive areas are evenly distributed within the total park area. Among them, the central control system is connected to the interactive devices for control. The interactive devices include display devices and performance devices; the display devices include display screens (displays) fixedly arranged in the interactive areas; the performance devices include projection devices (projections) and lighting devices (lightings) movably arranged within the total area.

[0042] For example, 1. Control the follow spotlights. The lighting equipment includes follow spotlights. Select a lighting performance project. The mobile device is connected to the on-site follow spotlight equipment through the Internet of Things (IoT). The follow spotlights can be controlled in real time through instructions on the mobile device side, and the on-site lighting color can be switched on the mobile phone side.

[0043] 2. AR navigation function. Select the navigation performance project. The user selects the point to go to on the mini program, and the projection device automatically projects the corresponding path on the ground to guide the user to the target point.

[0044] 3. Poem recitation function. Select the poem performance project. The user can recite the poem on the mobile device, and the display device synchronously changes the content according to the user's voice. The system uses speech recognition technology to capture and analyze the user's recitation content in real time, and adjusts the screen content in real time according to information such as the volume, rhythm, and intonation of the recitation to enhance the immersion.

[0045] 4. Element interaction function. Select the release performance project. The user drags blessing elements such as sky lanterns and fireworks into the air through the mobile device side and triggers the projection device to display the corresponding effects in the real space; the user clicks on the moon icon on the mobile device side, and through the data synchronization mechanism, the moon rises synchronously on the display device.

[0046] It should be noted that in this embodiment, the performance projects on the mobile device can all be executed by the interaction device.

[0047] Step S2: Detect whether there is a user entering through the camera in the interaction area. The camera is communicatively connected to the central control system, and the central control system is used to calculate the user's stay time; if it is detected that the user's stay time is greater than the preset stay threshold, and the central control system detects a connection request of a mobile device in this interaction area, then proceed to step S3, otherwise end.

[0048] Step S3: The central control system adjusts the performance project according to the number of idle interaction devices in the total area, where T idle = T sum - T used T idle is the number of current idle interaction devices, T sum is the total number of the same type of interaction devices, T usedis the number of interactive devices of the same type in use; the performance items include available items and unavailable items. The available items are displayed on the mini-program interface. The number of idle interactive devices ≥ the calibrated required number of available items, that is, the available items can be executed by sufficiently idle interactive devices, otherwise they are marked as unavailable items in the interface; the user selects performance items through the mini-program interface. It should be noted that in this embodiment, the calibrated required number is the number of interactive devices normally required to complete a performance item. However, increasing or decreasing the number of interactive devices will correspondingly increase or decrease the performance effect of the performance item. Even if the performance effect is appropriately reduced, it can still be regarded as completing the performance item. For example, in a certain lighting performance item, the calibrated required number is 3 follow spotlights. When 4 follow spotlights are used, the performance effect can be more magnificent. When 2 follow spotlights are used, the most basic performance effect can be achieved.

[0049] Among them, step S3 specifically includes steps S31 - S34.

[0050] Step S31: Sort in sequence according to the connection time of the user's mobile device to the central control system. The user with an earlier connection time has a higher priority than the user with a later connection time.

[0051] Step S32: During the process of selecting performance items, if there are idle interactive devices and the number of interactive devices can meet the calibrated requirements of any performance item, mark these interactive devices as a temporary combination, retain the temporary combination, and remove them from the queue of interactive devices.

[0052] Step S33: According to the user priority order, prompt the performance item corresponding to the temporary combination on the mini-program interface of the first-priority user; if the first-priority user selects this performance item, end; if not, proceed to step S34.

[0053] Step S34: Prompt the performance item corresponding to the temporary combination on the mini-program interface of the second-priority user; if the second-priority user does not select it, push it to the next user until the last user; if no user selects it, add the temporary combination back to the queue of interactive devices.

[0054] It should be noted that the performance items of the temporary combination are only displayed on the interface of one user per round and are still unavailable items for other users; at the same time, the interactive devices regarded as the temporary combination are not included in the idle devices T idle Among them, the number of interactive devices regarded as the temporary combination is always the calibrated number, and it does not participate in the pressure assessment of step S4.

[0055] Step S4: After the user selects a performance item, calculate the load pressure of the selected performance item according to the current device usage, and determine the pressure level to which the load pressure of the current performance item belongs. The pressure levels include high pressure level, medium pressure level, and low pressure level; adjust the number of interactive devices called by the performance item according to the pressure level to optimize and balance the current allocation of the number of interactive devices.

[0056] Specifically, Step S4 is as follows: There is a pressure level formula where C i is the pressure level of the i-th type of interactive device, T exp is the calibrated required number of devices for the selected performance item, and T idle is the number of current idle interactive devices; when C i is between 50% - 100%, it is the high pressure level; when C i is between 25% - 50%, it is the medium pressure level; when C i is less than 25%, it is the low pressure level.

[0057] In this embodiment, the interactive devices include 3 types: display, projection device, and lighting device. For example, there are 100 lighting devices in the total area, and the calibrated required number for the lighting performance item is 3. If T idle = 5, then C1 = 60%, which belongs to the high pressure level, and the current device usage is in a tense state. Then reduce the use of its lighting devices, which can not only enable the current user to quickly select a performance item, but also maintain the performance quality at a high level, while alleviating the usage pressure of subsequent users and preventing long waiting in the interactive area; if T idle = 10, then C1 = 30%, which belongs to the medium pressure level, and the current device usage is normal, so no quantity adjustment is required; if T idle = 24, then C1 = 12.5%, which belongs to the low pressure level. Increase the number of interactive devices and invest more resources in the users during the idle period to improve the performance quality; further optimize and balance the allocation of device resources and make full use of device resources.

[0058] Step S4 further includes Step S41; there is an occupancy value formula for detecting the call situation of interactive devices by users in the interactive area; where V is the occupancy value of interactive devices in the interactive area, T i is the usage quantity of the i-th type of interactive device, and t i is the usage duration of the i-th type of interactive device; set a maximum occupancy threshold for an interactive device. When it is detected that the calculated occupancy value exceeds the maximum occupancy threshold, reduce the usage quantity of the interactive devices called in this interactive area to reduce the long-term occupancy of interactive devices in this interactive area.

[0059] Step S5: When the central control system detects that the mobile device has not selected a performance item within the preset time period, or the camera detects that the user has left the interaction area, the process ends.

[0060] Please refer to Figures 3 - 4 A multi-sensory immersive park interaction system, which includes a mobile device, a camera, a central control system, and interaction devices; the mobile device, the camera, and the interaction devices are all communicatively connected to the central control system, and the interaction devices are controlled and connected to the central control system; the central control system includes a division module, a stay detection module, a display selection module, a pressure optimization module, and a departure detection module.

[0061] The division module is used to divide several independent interaction areas within the total park area. When a user enters an interaction area, each interaction area is correspondingly provided with an independent two-dimensional code. The user uses the mobile device to scan the two-dimensional code and communicates with the central control system through a small program.

[0062] The stay detection module is used to detect whether a user has entered within the interaction area through the camera and calculate the user's stay time using the central control system; if it is detected that the user's stay time is greater than the preset stay threshold and the central control system detects a connection request from a mobile device within this interaction area, then display selection is performed, otherwise the process ends.

[0063] The display selection module is used to adjust the performance items according to the number of idle interaction devices within the total area, where T idle = T sum - T used T idle is the number of current idle interaction devices, T sum is the total number of the same type of interaction devices, and T used is the number of the same type of interaction devices that are in use; the performance items include available items and unavailable items. The available items are displayed on the small program interface. When the number of idle interaction devices ≥ the calibrated required number of available items, the available items can be executed by sufficient idle interaction devices, otherwise they are marked as unavailable items in the interface; the user selects performance items through the small program interface.

[0064] The pressure optimization module is used to calculate the load pressure of the performance item selected by the user according to the current device usage situation when the user selects a performance item, and judge the pressure level at which the load pressure of the current performance item is located. The pressure levels include high pressure level, medium pressure level, and low pressure level; adjust the number of interaction devices called by the performance item according to the pressure level to optimize and balance the current allocation of the number of interaction devices.

[0065] The departure detection module is used to end when the central control system detects that the mobile device has not selected a performance item within a preset time period, or the camera detects that the user has left the interaction area.

[0066] Preferably, in this embodiment, the interaction device includes a display device and a performing device; the display device includes a display screen fixedly arranged in the interaction area; the performing device includes a projection device and a lighting device movably arranged in the total area.

[0067] Preferably, in this embodiment, the pressure optimization module further includes a priority module and an occupancy detection module. The priority module is used to sort the connection times of the user's mobile devices with the central control system in sequence, and the user with an earlier connection time has a higher priority than the user with a later connection time.

[0068] During the process of selecting a performance item, if there are idle interaction devices and the number of interaction devices can meet the calibration requirements of any performance item, these interaction devices are marked as a temporary combination, and the temporary combination is retained and removed from the queue of interaction devices.

[0069] According to the user priority order, the performance item corresponding to the temporary combination is prompted on the mini-program interface of the first-priority user; if the first-priority user selects this performance item, it ends; if not, the above steps are repeated.

[0070] The performance item corresponding to the temporary combination is prompted on the mini-program interface of the second-priority user; if the second-priority user does not select it, it is pushed to the next user until the last user; if no user selects it, the temporary combination is added back to the queue of interaction devices. By setting the priority module, when the number of interaction devices is tight, the vacated interaction devices are preferentially arranged for the users who enter the interaction area first. If the users do not select, the right to choose is handed over to the users of the next priority level; enabling users to have the opportunity to experience the items that were not available at the beginning, which can achieve the reasonable allocation of interaction devices and increase the user's play experience.

[0071] Preferably, in this embodiment, the pressure optimization module is also set with a pressure level formula where C i is the pressure level of the i-th type of interaction device, T exp is the number of devices required for the calibration requirements of the selected performance item, T idle is the number of current idle interaction devices; when C i is between 50% - 100%, it is a high pressure level; when C i is between 25% - 50%, it is a medium pressure level; when C i is less than 25%, it is a low pressure level.

[0072] Occupancy detection module, with an occupancy value formula set Used to detect the invocation of interactive devices by users within the interactive area; where V is the occupancy value of the interactive devices within the interactive area, and T i is the usage quantity of the i-th type of interactive device, and t i is the usage duration of the i-th type of interactive device; set a maximum occupancy threshold for an interactive device. When it is detected that the calculated occupancy value exceeds the maximum occupancy threshold, reduce the usage quantity of the interactive devices invoked within this interactive area to reduce the long-term occupancy of the interactive devices within this interactive area. By setting up the occupancy detection module and setting a maximum occupancy threshold for an interactive device, when it is detected that the calculated occupancy value exceeds the maximum occupancy threshold, reduce the usage quantity of the interactive devices invoked within this interactive area to reduce the long-term occupancy of the interactive devices within this interactive area; avoid users forgetting to switch to other performance items during play and improve the usage efficiency of device resources.

Claims

1. A multi-sensory immersive park interaction method, characterized in that: It includes steps S1 - S5; Step S1: Divide several independent interaction areas within the total area of the park. When a user enters an interaction area, an independent QR code is set corresponding to each interaction area. The user uses a mobile device to scan the QR code and communicates with the central control system through a mini-program. Step S2: Detect whether there is a user entering the interaction area through a camera. The camera is communicatively connected to the central control system, and the central control system is used to calculate the staying time of the user. If it is detected that the staying time of the user is greater than the preset staying threshold, and the central control system detects a connection request of a mobile device within this interaction area, then proceed to Step S3; otherwise, end. Step S3: The central control system adjusts the performance items according to the number of idle interactive devices in the total area, where T idle = T sum - T used , T idle is the number of currently idle interactive devices, T sum is the total number of interactive devices of the same type, and T used is the number of interactive devices of the same type that are in use; the performance items include available items and unavailable items. The available items are displayed on the applet interface. When the number of idle interactive devices ≥ the calibrated required number of available items, that is, the available items can be executed by sufficient idle interactive devices, otherwise they are marked as unavailable items in the interface; the user selects performance items through the applet interface; Step S4: When the user selects a performance project, calculate the load pressure of the performance project selected by the user according to the current device usage situation, and judge the pressure level to which the load pressure of the current performance project belongs. The pressure levels include high pressure level, medium pressure level, and low pressure level; adjust the number of interaction devices called by the performance project according to the pressure level to optimize and balance the current allocation of the number of interaction devices. Step S5: When the central control system detects that the mobile device has not selected a performance project within the preset time period, or the camera detects that the user has left the interaction area, then end.

2. The multisensory immersive park interaction method according to claim 1, wherein: Among them, The interaction devices include display devices and performance devices; the display devices include display screens fixedly installed in the interaction areas; the performance devices include projection devices and lighting devices movably installed within the total area.

3. The multisensory immersive park interaction method according to claim 1, characterized in that: Among them, Step S3 specifically includes steps S31 - S34; Step S31: Sort in sequence according to the connection time of the user's mobile device and the central control system. The user with an earlier connection time has a higher priority than the user with a later connection time. Step S32: During the process of selecting a performance project, if there are idle interaction devices and the number of interaction devices can meet the calibration requirements of any performance project, mark these interaction devices as a temporary combination, retain the temporary combination, and remove it from the queue of interaction devices. Step S33: Prompt the performance project corresponding to the temporary combination on the mini-program interface of the user with the first priority according to the user priority order; if the user with the first priority selects this performance project, then end; if not, proceed to Step S34. Step S34: Prompt the performance project corresponding to the temporary combination on the mini-program interface of the user with the second priority; if the user with the second priority does not select it, push it to the next user until the last user; if no user selects it, add the temporary combination back to the queue of interaction devices.

4. A multi-sensory immersive park interaction method according to claim 1, characterized in that: Step S4 is specifically as follows: A pressure level formula is set where C i is set for the i-th type of interaction The pressure level prepared, T exp The number of devices required for the calibration requirements of the selected performance item, T idle The number of currently idle interactive devices; when C i Is between 50% - 100%, it is a high pressure level; when C i Is between 25% - 50%, it is a medium pressure level; when C i Is less than 25%, it is a low pressure level.

5. A multi-sensory immersive park interaction method according to claim 1, characterized in that: Step S4 further includes step S41; an occupancy value formula is set for detecting the user's invocation of the interactive device within the interactive area; where V is the occupancy value of the interactive device in the interactive area, T i is the usage quantity of the i-th type of interactive device, t i is the usage duration of the i-th type of interactive device; Set a maximum occupancy threshold for an interaction device. When it is detected that the calculated occupancy value exceeds the maximum occupancy threshold, reduce the number of interaction devices used in this interaction area to reduce the long-term occupancy of the interaction devices in this interaction area.

6. A multi-sensory immersive park interaction system, characterized in that: It includes a mobile device, a camera, a central control system, and interaction devices; the mobile device, the camera, and the interaction devices are all communicatively connected to the central control system, and the interaction devices are control-connected to the central control system; the central control system includes a division module, a staying detection module, a display selection module, a pressure optimization module, and a leaving detection module. A division module for dividing several independent interaction areas within the total park area. When a user enters an interaction area, an independent QR code is set corresponding to each interaction area. The user uses a mobile device to scan the QR code and communicates with the central control system through a mini-program. A stay detection module for detecting whether a user enters the interaction area through a camera within the interaction area and calculating the stay time of the user using the central control system. If it is detected that the user's stay time is greater than the preset stay threshold and the central control system detects a connection request from a mobile device within this interaction area, a display selection is made; otherwise, it ends. A display selection module for adjusting performance items according to the number of idle interactive devices within the total area, where T idle = T sum - T used , T idle is the number of currently idle interactive devices, T sum is the total number of interactive devices of the same type, and T used is the number of interactive devices of the same type that are in use; the performance items include available items and unavailable items. The available items are displayed on the applet interface. When the number of idle interactive devices ≥ the calibrated required number of available items, that is, the available items can be executed by sufficient idle interactive devices, otherwise they are marked as unavailable items in the interface; the user selects performance items through the applet interface. A pressure optimization module for, when a user selects a performance item, calculating the load pressure of the selected performance item according to the current device usage situation, determining the pressure level at which the load pressure of the current performance item is located. The pressure levels include a high pressure level, a medium pressure level, and a low pressure level; adjusting the number of interaction devices called by the performance item according to the pressure level to optimize and balance the current allocation of the number of interaction devices. A departure detection module for ending when the central control system detects that the mobile device has not selected a performance item within a preset time period or the camera detects that the user has left the interaction area.

7. The multisensory immersive park interaction system according to claim 6, characterized in that: The interaction devices include display devices and performance devices; the display devices include display screens fixedly arranged in the interaction areas; the performance devices include projection devices and lighting devices movably arranged within the total area.

8. The multisensory immersive park interaction system according to claim 6, characterized in that: The pressure optimization module further includes a priority module; the priority module is used to sort in sequence according to the connection time of the user's mobile device and the central control system. The user with an earlier connection time has a higher priority than the user with a later connection time. During the process of selecting a performance item, if there are idle interaction devices and the number of interaction devices can meet the calibration requirements of any performance item, these interaction devices are marked as a temporary combination and the temporary combination is retained and removed from the queue of interaction devices. According to the user priority order, the performance item corresponding to the temporary combination is prompted on the mini-program interface of the first-priority user; if the first-priority user selects this performance item, it ends; if not, the above steps are repeated. The performance item corresponding to the temporary combination is prompted on the mini-program interface of the second-priority user; if the second-priority user does not select it, it is pushed to the next user until the last user; if no user selects it, the temporary combination is added back to the queue of interaction devices.

9. A multi-sensory immersive park interaction system according to claim 6, characterized in that: The pressure optimization module is also provided with a pressure level formula where C i is the pressure level of the i-th type of interactive device, T exp is the number of devices required for the calibration of the selected performance item, T idle is the number of currently idle interactive devices; when C i is between 50% and 100%, it is a high pressure level; when C i is between 25% and 50%, it is a medium pressure level; when C i is less than 25%, it is a low pressure level.

10. A multi-sensory immersive park interaction system according to claim 6, characterized in that: The pressure optimization module is also provided with an occupancy detection module; the occupancy detection module is provided with an occupancy value formula for detecting the user's invocation of the interactive device within the interactive area; where V is the occupancy value of the interactive device in the interactive area, T i is the usage quantity of the i-th type of interactive device, and ti is the usage duration of the i-th type of interactive device; Set a maximum occupancy threshold for an interaction device. When it is detected that the calculated occupancy value exceeds the maximum occupancy threshold, reduce the number of interaction devices used in this interaction area to reduce the long-term occupancy of the interaction devices in this interaction area.

Citation Information

Patent Citations

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