Information holder, toy set, and game system

By designing the cover part of the information holding body and the unreliable concave and convex structure with inconsistent rotation, the problem of manual alignment of QR code detection is solved, and high-precision and simplified identification code detection is achieved, which is suitable for unsmart groups such as children.

CN120268038APending Publication Date: 2025-07-08BANDAI CO LTD
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Patent Information

Application Number
CN202510526720.X
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Priority Date
2020-07-08
Filing Date
2021-06-18
Publication Date
2025-07-08

AI Technical Summary

Technical Problem

In the prior art, QR code detection requires manual alignment of users, which is difficult to be reliable in unsmart populations such as children, and there is a lack of measures to prevent misidentification.

Method used

An information holding body is designed, including a main body part, a covering part and an opening part. When the main body part is covered by the covering part, only the identification code area is exposed, and combined with the unreliable concave and convex structure with rotational symmetry, it ensures accurate positioning and high-precision detection.

Benefits of technology

It realizes high-precision detection of identification codes, reduces the possibility of misidentification, simplifies the detection process, and is suitable for use by children and other unsmart populations.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention relates to an information holder, a toy set, and a game system. Provided are an information holding body capable of detecting an identification code with high accuracy, and a technique associated with the information holding body. An information holding body (10) is provided with: a main body section (11); a first region (13) which is provided in the main body (11) and to which an identification code for holding game information is attached; a second region (14) provided in the main body section (11) and disposed around the first region (13); a covering part (12) capable of covering the main body part (11); and an opening section (17) provided in the cover section (12). When the cover part (12) covers the main body part (11), the second region (14) is correspondingly covered by the cover part (12), and the first region (13) is exposed at the opening part (17).
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Description

[0001] This application is a divisional application of a Chinese patent application with an application date of June 18, 2021, an application number of 202110675753.2, and an invention title of "Information Retaining Body, Toy Set, and Game System". Technical Field

[0002] The present invention relates to an information retaining body, a toy set, and a game system, and particularly to an information retaining body including an identification code such as a two-dimensional code, a toy set having the information retaining body, and a game system having the toy set. Background Art

[0003] Conventionally, there has been a game device in circulation that can read game information from a card (information retaining body) with an identification code or the like for retaining game information. For example, Patent Document 1 discloses the following technology: a detection unit of a game device can detect a two-dimensional code described on a card, and game content can be executed on the game device based on the detected information.

[0004] Prior Art Documents

[0005] Patent Documents

[0006] Patent Document 1: Japanese Unexamined Patent Application Publication No. 2013 - 198520 Summary of the Invention

[0007] Problems to be Solved by the Invention

[0008] However, in Patent Document 1, when using the detection unit to detect the two-dimensional code, the user himself / herself needs to align the position of the detection unit, so it is necessary to adjust the alignment of the positions of the two-dimensional code and the detection unit by moving the game device. Therefore, in the case where the user is a person who is not dexterous such as a child, the detection of the two-dimensional code may not be reliably performed. In addition, Patent Document 1 does not disclose measures for preventing misidentification of the two-dimensional code.

[0009] The main object of the present application is to provide an information retaining body capable of detecting an identification code with high precision. Other problems and new features will be apparent from the description of this specification and the accompanying drawings.

[0010] Solutions for Solving the Problems

[0011] Hereinafter, a summary of the representative technical solutions in the technical solutions disclosed in the present application will be briefly described.

[0012] The information holding body of a technical solution includes: a first main body portion; a first region provided on the first main body portion and attached with an identification code for holding game information; a second region provided on the first main body portion and disposed around the first region; a covering portion capable of covering the first main body portion; and a first opening portion provided on the covering portion. Here, when the covering portion covers the first main body portion, correspondingly the second region is covered by the covering portion, and the first region is exposed at the first opening portion.

[0013] Effects of the Invention

[0014] According to an embodiment, an information holding body capable of detecting an identification code with high accuracy can be provided. BRIEF DESCRIPTION OF THE DRAWINGS

[0015] Figure 1 It is a perspective view showing the information holding body of Embodiment 1.

[0016] Figure 2 It is a perspective view showing the information holding body of Embodiment 1.

[0017] Figure 3 It is a perspective view showing the game peripheral device of Embodiment 1.

[0018] Figure 4 It is a perspective view showing the convex portion of the game peripheral device and the concave portion of the information holding body of Embodiment 1.

[0019] Figure 5 It is a perspective view showing the game device of Embodiment 1.

[0020] Figure 6 It is a perspective view showing the game peripheral device equipped with a game accessory device of Embodiment 1.

[0021] Figure 7 It is a schematic diagram showing the game system of Embodiment 1.

[0022] Explanation of Reference Signs

[0023] 10. Information holding body; 11. Main body portion; 12. Covering portion; 13. First region; 14. Second region; 15a, 15b. Connecting portion; 16. Pattern; 17. Opening portion; 18. Concave portion; 20. Game peripheral device; 21. Main body portion; 22. Mounting portion; 23. Convex portion; 24. Opening portion; 25. Opening / closing portion; 30. Game device; 31. Game main body device; 32. Game accessory device; 33. Detection portion; 34. Sending portion; 35. Receiving portion; 36. Control portion; 37. Execution portion; 40. Button; 41. Lever; 100. Toy set; 200. Game system. Detailed Implementation Modes

[0024] Hereinafter, the implementation modes of the present invention will be described in detail based on the accompanying drawings. In addition, in all the drawings used to illustrate the implementation modes, components having the same functions are denoted by the same reference numerals, and repeated descriptions thereof are omitted. In addition, in the following implementation modes, unless otherwise particularly required, the same or similar parts are not described repeatedly in principle.

[0025] (Embodiment 1)

[0026] <Structure of Information Holder 10>

[0027] Hereinafter, Figure 1 and Figure 2 will be used to describe the information holder 10 of Embodiment 1. In addition, there is also a case where the information holder 10 and the game peripheral device 20 described later together form a part of the toy set 100. In other words, there is a case where the information holder 10 is sold alone on the market, and there is also a case where the toy set 100 including the information holder 10 is sold on the market.

[0028] As Figure 1 and Figure 2 shown, the information holder 10 has a main body portion 11 and a covering portion 12 that can cover the main body portion 11. Figure 1 shows a state where the main body portion 11 is exposed from the covering portion 12, Figure 2 shows a state where the main body portion 11 is covered by the covering portion 12.

[0029] The main body portion 11 includes: a first region 13 attached with an identification code for holding game information and a second region 14 disposed around the first region 13. The identification code attached to the first region 13 is, for example, a two-dimensional code. The identification code can be applied with various patterns in a manner corresponding to various game information. In addition, the two-dimensional code of Embodiment 1 also includes a code obtained by coloring data units, or a code obtained by deforming or three-dimensionally processing the data units. In addition, it may be a one-dimensional code instead of a two-dimensional code as long as it can hold game information.

[0030] In the second region 14, for example, at least any one of a pattern and an introduction related to the game information is attached as a decoration. In Figure 1 , a pattern 16 representing a character or the like related to the game information is attached to a part of the second region 14. In other parts of the second region 14, an introduction related to the character may be attached, or other decorations may be attached. In this way, by attaching a decoration such as the pattern 16 to the second region 14, the user can recognize the outline of the game information included in the identification code of the first region 13.

[0031] In addition, inFigure 1 In this case, the identification code of the first region 13 and the pattern 16 of the second region 14 are, for example, stickers that are attached to the main body portion 11. However, these identification codes and patterns can also be directly drawn on the main body portion 11, or can be attached to the main body portion 11 by other methods other than stickers. In addition, in the present embodiment, the identification code attached to the main body portion 11 and the decoration are attached to a predetermined surface of the sheet-like article, and a member that can hold the sheet-like article with the identification code and decoration attached in a state where the sheet-like article is held by the holding portion can also be set as the information holding body 10.

[0032] A connecting portion 15a is provided on the main body portion 11, and a connecting portion 15b that can be connected to the connecting portion 15a is provided on the covering portion 12. In a state where the connecting portion 15b is connected to the connecting portion 15a, by displacing the covering portion 12 relative to the main body portion 11, a covering state and an exposed state can be obtained. In the covering state, the second region 14 is covered by the covering portion 12 and the first region 13 is exposed at the opening 17. In the exposed state, the first region 13 and the second region 14 are exposed from the covering portion 12.

[0033] In other words, a connecting portion 15a integrated with the main body portion 11 is provided at an end of the main body portion 11, and a connecting portion 15b integrated with the covering portion 12 is provided at an end of the covering portion 12, and the connecting portion 15a and the connecting portion 15b are connected to each other. Then, by moving the main body portion 11 or the covering portion 12 around the connected connecting portion 15a and connecting portion 15b, the above-mentioned covering state and the above-mentioned exposed state can be switched.

[0034] An opening 17 penetrating the covering portion 12 is provided in the covering portion 12. The opening area of the opening 17 is substantially the same as the area of the first region 13. Therefore, when the covering portion 12 covers the main body portion 11, correspondingly, the second region 14 is covered by the covering portion 12 and the first region 13 is exposed at the opening 17.

[0035] The identification code of the first region 13 can be detected by the detection unit 33 of the game accessory device 32, which will be described in detail later. At this time, it is desirable that the detection operation be performed in a state where the main body portion 11 is covered by the covering portion 12, and this detection operation is performed in a state where the first region 13 is exposed at the opening 17.

[0036] As described above, a second region 14 having various decorations such as the pattern 16 is provided around the first region 13. Suppose that when the detection operation is performed in a state where the entire main body portion 11 is not covered by the covering portion 12, the decoration of the second region 14 may be confused with the identification code of the first region 13, and misidentification may occur due to the decoration of the second region 14.

[0037] In Embodiment 1, asFigure 2 As shown, the detection operation is performed in a state where only the first region 13 is exposed at the opening 17. Therefore, the possibility of the above-mentioned misrecognition can be suppressed, and the identification code can be detected with high accuracy.

[0038] In addition, a concave portion 18 is provided on the surface of the covering portion 12 near the opening 17 in the covering portion 12 and in a state where the first main body portion 11 is covered by the covering portion 12. The concave portion 18 can be engaged with the convex portion 23 of the game peripheral device 20. The relationship between the concave portion 18 and the convex portion 23 will be described in detail later.

[0039] <Structure of the game peripheral device 20>

[0040] Hereinafter, Figure 3 and Figure 4 will be used to describe the game peripheral device 20 of the first embodiment. The game peripheral device 20 and the information holding body 10 together form a part of the toy set 100.

[0041] As Figure 3 shown, the game peripheral device 20 has a main body portion 21, a mounting portion 22, a convex portion 23, an opening 24, and an opening / closing portion 25.

[0042] The mounting portion 22 is provided inside the main body portion 21, and the mounting portion 22 is provided for mounting the game accessory device 32 described later. In other words, the mounting portion 22 is a space for mounting the game accessory device 32. At the opening / closing portion 25, a part of the main body portion 21 can be opened and closed, and by means of the opening / closing portion 25, the game accessory device 32 can be inserted into the mounting portion 22 or taken out from the mounting portion 22.

[0043] The opening 24 is provided on the outer periphery of the main body portion. In a state where the game accessory device 32 is mounted on the mounting portion 22, the detection portion 33 of the game accessory device 32 is exposed at the opening 24 (refer to Figure 6 ).

[0044] The convex portion 23 is provided on the outer periphery of the main body portion and near the opening 24. In addition, the convex portion 23 can be engaged with the concave portion 18 of the information holding body 10.

[0045] As Figure 4 shown, the shape of the concave portion 18 and the shape of the convex portion 23 are substantially the same shape, but it is not desirable to be a shape in which rotational symmetry holds such as a perfect circle or a regular polygon, and it is desirable to be a shape in which rotational symmetry does not hold. Suppose that if the shape of the concave portion 18 and the shape of the convex portion 23 are perfect circles, the game peripheral device 20 can be engaged with the information holding body 10 in various orientations. In addition, the game peripheral device 20 can rotate relative to the information holding body 10 about the engaged concave portion 18 and convex portion 23 as an axis.

[0046] In this way, it is difficult to align the opening 17 of the information holding body 10 with the opening 24 of the game peripheral device 20, and it is difficult to align the positions of the opening 17 and the opening 24. Therefore, it is difficult to align the position of the detection unit 33 exposed at the opening 24 and the identification code of the first region 13 exposed at the opening 17, and the time required for the detection operation increases.

[0047] In Embodiment 1, as Figure 4 described above, the shape of the concave portion 18 and the shape of the convex portion 23 are substantially the same shape, and are shapes in which rotational symmetry does not hold, and are shapes that restrict the rotation of the main body portion 21 with respect to the information holding body 10 in a state where the convex portion 23 is fitted into the concave portion 18. Therefore, the game peripheral device 20 can be engaged with the information holding body 10 only in a specific orientation, and the game peripheral device 20 does not rotate with respect to the information holding body 10.

[0048] Therefore, the operation for aligning the opening 17 and the opening 24 with each other can be easily performed, and thus the detection of the identification code can be easily performed. In addition, the time required for the detection operation can also be shortened.

[0049] <Structure of the game device 30 and the game system 200>

[0050] Hereinafter, the game device 30 and the game system 200 of Embodiment 1 will be described using Figures 5 to 7 as an example. Figure 7 FIG. shows the game system 200 of Embodiment 1. The game system 200 includes a toy set 100 (information holding body 10, game peripheral device 20) and the following game device 30.

[0051] As Figure 5 shown, the game device 30 includes a game main device 31 and a game accessory device 32. The game accessory device 32 is attached to the game main device 31, but the game accessory device 32 can be separated from the game main device 31.

[0052] As Figure 5 and Figure 7 shown, the game main device 31 includes an execution unit 37, a control unit 36 electrically connected to the execution unit 37, and a receiving unit 35 electrically connected to the control unit 36.

[0053] The execution unit 37 is configured to include, for example, a display and an image processing unit, and the execution unit 37 can execute game content based on a control signal from the control unit 36. The control unit 36 can control the game content executed by the execution unit 37 and can process information transmitted from the receiving unit 35. The receiving unit 35 can receive information transmitted from the game accessory device 32.

[0054] In addition, the game accessory device 32 includes a detection unit 33 and a transmission unit 34 electrically connected to the detection unit 33. Further, operation devices such as a button 40 and a lever 41 for the user to operate game content are provided on the game accessory device 32 at an operation unit 37.

[0055] The detection unit 33 is configured to include, for example, a camera and an image processing unit. The detection unit 33 can detect the identification code in the first area 13 and can transmit the game information held by the identification code to the transmission unit 34. The transmission unit 34 can transmit information to the reception unit 35 of the game main body device 31. In addition, the communication between the transmission unit 34 and the reception unit 35 is performed in a non-contact manner, for example, in a wireless manner.

[0056] As Figure 6 shown, the game accessory device 32 is mounted on the mounting portion 22 of the game peripheral device 20. In a state where the game accessory device 32 is mounted on the mounting portion 22, the detection unit 33 is exposed at the opening 24. In addition, the button 40 and the lever 41 are exposed at other openings provided in the main body portion 21 of the game peripheral device 20.

[0057] In a state where the game accessory device 32 is mounted on the mounting portion 22, the main body portion 11 of the information holding body 10 is covered by the covering portion 12, and the convex portion 23 is fitted into the concave portion 18, the detection unit 33 can detect the identification code. At this time, the identification code exposed at the opening 17 and the detection unit 33 exposed at the opening 24 are separated by a predetermined distance in the fitting direction of the concave portion 18 and the convex portion 23 at which the detection unit 33 can detect the identification code.

[0058] For example, when the detection unit 33 comes into contact with the first area 13, it is difficult to read the identification code in the first area 13 by the camera of the detection unit 33. By maintaining a predetermined distance between the detection unit 33 and the identification code, it is easy to focus the camera of the detection unit 33 on the identification code. Therefore, the detection accuracy of the detection unit 33 can be improved. In the first embodiment, the depth of the recess of the concave portion 18, the length of the convex portion 23, the position of the opening 17, and the position of the opening 24 are studied so as to maintain the above-mentioned predetermined distance in a state where the convex portion 23 is fitted into the concave portion 18.

[0059] Hereinafter, Figure 7 a method for acquiring a series of game information of the game system 200 according to the first embodiment will be described. In addition, this method for acquiring a series of game information is basically performed in a state where the game accessory device 32 is mounted on the mounting portion 22, the main body portion 11 is covered by the covering portion 12, and the concave portion 18 and the convex portion 23 are fitted together.

[0060] First, the detection unit 33 detects the identification code of the first area 13 and transmits the game information held by the identification code to the transmission unit 34. Next, the transmission unit 34 transmits the game information transmitted from the detection unit 33 to the reception unit 35. Next, the reception unit 35 transmits the received game information to the control unit 36. Next, the control unit 36 causes the execution unit 37 to execute the game content based on the game information transmitted from the reception unit 35.

[0061] In this way, it is possible to reflect the game information held by the information holder 10 in the game content performed by the game device 30.

[0062] As described above, the invention of the present application has been specifically described based on the embodiments, but the invention of the present application is not limited to the above embodiments, and various changes can be made without departing from the gist thereof.

[0063] For example, the toy set 100 may have not only one information holder 10 but also a plurality of information holders 10. In this case, the plurality of information holders 10 do not need to all contain the same game information, and may respectively contain different game information. That is, the identification codes of the first areas 13 of the plurality of information holders 10 may also be formed of different patterns.

[0064] In addition, in the embodiment, it has been described that the game device 30 includes the game main body device 31 and the game accessory device 32 that can be separated from the game main body device 31, and the game accessory device 32 is mounted on the game peripheral device 20. However, it is not limited to such a form, and the same effect as the present embodiment can also be obtained by configuring as follows: a part or the whole of the game machine 30 in which the game main body device 31 and the game accessory device 32 are integrally formed is mounted on the game peripheral device 20, and the detection unit 33 of the game main body device 31 can be exposed from the opening 24.

Claims

1. An information storage body, wherein, the information storage body has: a first main body portion including a first area and a second area disposed around the first area, and an identification code for holding game information is attached to the first area; a covering portion capable of covering the first main body portion; and a first opening portion provided in the covering portion, when the covering portion covers the first main body portion, correspondingly the second area is covered by the covering portion, and the first area is exposed at the first opening portion.

2. The information storage body according to claim 1, wherein, at least one of a pattern and an introduction associated with the game information is attached to the second area.

3. The information storage body according to claim 1 or 2, wherein, a first connecting portion is provided in the first main body portion, a second connecting portion capable of connecting to the first connecting portion is provided in the covering portion, in a state where the second connecting portion is connected to the first connecting portion, by displacing the covering portion relative to the first main body portion, a state where the second area is covered by the covering portion and the first area is exposed at the first opening portion and a state where the first area and the second area are exposed from the covering portion can be obtained.

4. The information storage body according to claim 1, wherein, a concave portion is provided on the surface of the covering portion near the first opening portion in the covering portion and in a state where the first main body portion is covered by the covering portion.

5. A toy set having a game peripheral device and the information storage body according to claim 4, wherein, the game peripheral device has: a second main body portion; and a convex portion provided on the outer periphery of the second main body portion, the concave portion and the convex portion can be mutually engaged, the shapes of the concave portion and the convex portion are shapes that restrict the rotation of the second main body portion relative to the information storage body in a state where the convex portion is engaged with the concave portion.

6. The toy set according to claim 5, wherein, the game peripheral device further has a second opening portion provided on the outer periphery of the second main body portion and near the convex portion, in a state where the convex portion is engaged with the concave portion, the first opening portion and the second opening portion face each other.

7. The toy set according to claim 6, wherein, the game peripheral device further has a mounting portion provided inside the second main body portion and for mounting at least a part of a game device, in a state where at least a part of the game device is mounted on the mounting portion, a detection portion provided on the game device and capable of detecting the identification code attached to the first area is exposed at the second opening portion, in a state where at least a part of the game device is mounted on the mounting portion, the first main body portion is covered by the covering portion, and the convex portion is engaged with the concave portion, the detection portion can detect the identification code.

8. The toy set according to claim 7, wherein, In a state where at least a part of the game device is mounted on the mounting portion, the first main body portion is covered by the covering portion, and the convex portion is fitted into the concave portion, the identification code exposed at the first opening portion and the detection portion exposed at the second opening portion are separated by a predetermined distance in the fitting direction of the concave portion and the convex portion so that the detection portion can detect the identification code.

9. A game system comprising a game device and the toy set according to claim 7, wherein the game device includes a game main body device and a game accessory device, the game main body device includes: an execution unit; a control unit that is electrically connected to the execution unit and controls game content executed in the execution unit; and a receiving unit that is electrically connected to the control unit and receives information transmitted from the game accessory device, the game accessory device includes: the detection unit; and a transmission unit that is electrically connected to the detection unit and transmits information to the game main body device, in a state where the game accessory device is mounted on the mounting portion, the first main body portion is covered by the covering portion, and the concave portion is fitted with the convex portion, the detection unit detects the identification code and transmits the game information held by the identification code to the transmission unit, the transmission unit transmits the game information transmitted from the detection unit to the receiving unit, the receiving unit transmits the received game information to the control unit, and the control unit causes the execution unit to execute the game content based on the game information transmitted from the receiving unit.

Citation Information

Patent Citations

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    JP2013198520A