Button and game controller
By using a removable fixed ring to adjust the button stroke amplitude on the gaming controller, the problem of difficulty in adjusting the button stroke amplitude in the prior art is solved, and flexible adjustment and stability of the button stroke amplitude are achieved.
Patent Information
- Application Number
- CN202411181322.0
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Priority Date
- 2024-01-22
- Filing Date
- 2024-08-27
- Publication Date
- 2025-07-22
AI Technical Summary
The existing gaming controllers have high cost and difficulty in disassembly when adjusting the button stroke range, which cannot meet the user's personalized needs for the button stroke range.
By using a removable fixing ring on the gaming controller, the stroke amplitude of the button member can be adjusted, and the button stroke amplitude is flexible to adjust the button stroke amplitude.
The stroke range can be adjusted according to user preferences without disassembling or revising the button and switch components, improving the stability and flexibility of button operation.
Smart Images

Figure CN120346511A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to a button for a game controller used in video games and the like, and a game controller. Background Art
[0002] As buttons used in game controllers, the following buttons have been proposed. For example, Patent Document 1 (Japanese Unexamined Patent Application Publication No. 2018-160343) proposes an operation switch including a proximity switch unit having a proximity switch and an operation unit for operating the proximity switch, and enables easy and low-cost replacement of the proximity switch or the operation unit.
[0003] In the operation switch described in Patent Document 1, one or more operation units have a common insertion-side loading and unloading mechanism corresponding to the receiving-side loading and unloading mechanism of the proximity switch unit, and can be separated from the proximity switch unit. The proximity switch of the proximity switch unit can perform a common switching operation for the switching operations of one or more operation units.
[0004] Patent Document 2 (Japanese Unexamined Patent Application Publication No. 2020-047386) proposes a push-button switch device that reduces the number of components and the man-hours for connecting work of wiring-side terminals.
[0005] The push switch includes: a connection housing portion integrally provided on the lower end side of the switch housing; a plurality of switch-side terminals vertically provided in the connection housing portion; an insertion portion detachably inserted into the connection housing portion; a plurality of female wiring-side terminals that detachably accommodate the plurality of switch-side terminals when the insertion portion is inserted into the connection housing portion when connected to external wiring and disposed in the insertion portion; a locking device for locking both when the wiring-side terminals are mounted on the switch-side terminals; the locking device includes a fixed locking projection provided on the connection housing side and a movable locking member swingably provided on the insertion portion side and engaged with the fixed locking projection when the insertion portion is inserted into the connection housing portion.
[0006] Patent Document 3 (Japanese Unexamined Patent Application Publication No. 2019-125439) proposes a push switch that can suppress impact sounds generated both when a button member is pressed and when the button member returns to its original position after the pressing is released, with a simple structure.
[0007] The push switch described in Patent Document 3 has: a cylindrical outer shell main body, a push switch in which an auto-return type switch knob is installed on the bottom plate of the outer shell main body, and a button member installed on the switch knob of the push switch and configured to be slidable in the vertical direction with respect to the outer shell main body. The button member is made of a material having cushioning properties and elasticity, such as an elastomeric resin, and also has a pressing operation portion; a mounting cylinder portion provided with a mounting hole configured to press-fit the switch knob provided on the lower surface side of the pressing operation portion; and an abutting portion that restricts the downward movement amplitude of the button member provided outside the mounting cylinder portion. Prior Art Documents Patent Documents
[0008] Patent Document 1: Japanese Unexamined Patent Application Publication No. 2018-160343 Patent Document 2: Japanese Unexamined Patent Application Publication No. 2020-047386 Patent Document 3: Japanese Unexamined Patent Application Publication No. 2019-125439 Summary of the Invention Problems to be Solved by the Invention
[0009] In recent years, home video game consoles have become common, and when playing fighting games or shooting games, etc., a controller that can use a game center controller on the home video game console is used. In fighting games or shooting games, since faster and more precise button input is required, there are cases where the user adjusts the stroke amplitude of the button to a button suitable for themselves. When adjusting the stroke amplitude of the button in an existing controller, it is necessary to disassemble and modify or replace the button member and / or the switch member, which has problems of cost and difficulty in disassembly work.
[0010] Although the operation switch of Patent Document 1 can easily and inexpensively replace the components of the proximity switch or the operation portion, there is a problem that the stroke amplitude of the button cannot be easily adjusted.
[0011] In addition, in the push switch of Patent Document 2, the locking device when the wiring side terminal is installed on the switch side terminal is composed of a fixed locking protrusion provided on the connection outer shell side and a movable locking member that engages with the fixed locking protrusion. As a result, the number of components and the man-hours of the connection work are reduced, but there is a problem that the stroke amplitude of the button cannot be easily adjusted.
[0012] In addition, in the push-button switch of Patent Document 3, by changing the material of the button member to an elastomer, it is possible to suppress the impact sound or continuous knocking sound generated when the contact portion of the button member collides with the stepped portion provided on the bottom plate of the housing main body. However, there is a problem that the stroke amplitude of the button cannot be easily adjusted.
[0013] Therefore, an object of the present invention is to provide a button and a game controller capable of easily adjusting the stroke amplitude of a button member by replacing a fixing ring. Means for Solving the Problem (1) The button according to one aspect is a button used on a game controller, and includes a push switch built in the housing of the controller, a button member connected to the push switch, and a fixing ring that supports the button member. The fixing ring is detachable from the housing, and the stroke amplitude of the button member can be adjusted by replacing the fixing ring.
[0015] Thus, since the fixing ring is detachable from the housing, the stroke amplitude of the button can be adjusted by replacing the fixing ring. As a result, there is no need to modify or disassemble the button or switch components to adjust the stroke amplitude of the button. Therefore, by changing the fixing ring, the stroke amplitude of the switch can be easily adjusted according to the user's preference. (2) The button according to the second invention is the button according to one aspect. When being pressed, it has a leg portion that contacts a substrate fixed to the housing. The fixing ring has a skirt portion that contacts the leg portion when the button member is released from the pressing operation. By replacing the fixing ring with a different skirt length, the stroke amplitude of the button member can be adjusted.
[0017] When being pressed, the pressing amount of the switch is restricted by the contact between the leg portion of the button member and the substrate fixed to the housing, so that the switch can be prevented from malfunctioning. On the other hand, when the button member is released from the pressing operation, the topmost position of the button member is restricted by the contact between the skirt portion and the leg portion. Therefore, if the length of the skirt portion of the fixing ring is different, the stroke amplitude of the button member will change. Thus, by replacing the fixing ring with a long skirt length and the fixing ring with a short skirt length, the stroke amplitude of the button member can be adjusted. Therefore, by changing to a fixing ring with a different skirt length, the stroke amplitude of the button member can be easily adjusted according to the user's preference. (3) The button according to the third invention is the button according to any one of the first to second inventions. The push switch can be a depth sensor, and the depth of the reaction point can be adjusted.
[0019] Since the release height of the button member is restricted by the fixing ring, when using a fixing ring with a small stroke amplitude (a fixing ring with a long skirt portion) and fixing the reaction point of the push switch at a shallower position, it may not function as a switch. In the button according to the third invention, since the depth of the reaction point can be adjusted, such a defect will not occur. (4) The button according to the fourth invention is a button according to any one of the first to third inventions. The fixing ring has a tapered portion connected to the skirt portion, and the tapered portion can abut against the edge portion of the mounting hole of the housing in which the fixing ring is fitted.
[0021] Thereby, the tapered portion connected to the skirt portion of the fixing ring can be accurately positioned relative to the mounting hole of the housing. And since the fixing ring is accurately positioned relative to the mounting hole, the gap between the button member and the fixing ring can be designed to a minimum. Therefore, it is possible to suppress the shaking of the button member during the pressing operation. On the other hand, since the fixing ring is positioned by the tapered portion and the outer diameter of the skirt portion is designed to be smaller than the inner diameter of the mounting hole, a space can be provided between the mounting hole of the housing and the skirt portion of the fixing ring. Therefore, a button that is easy to replace the fixing ring can be made. (5) The button according to the fifth invention is a button according to any one of the first to fourth inventions. The feet of the button member can be four.
[0023] Thereby, when pressed, the four feet contact the substrate fixed to the housing, and even if the button is operated violently and pressed hard, the instability of the pressing operation can be prevented. (6) The game controller according to another aspect can be a game controller including the button according to any one of the first to fifth aspects.
[0025] Thereby, a game controller that can adjust the stroke amplitude by replacing the fixing ring can be produced. (7) The game controller according to the seventh invention is the game controller according to the sixth invention, and includes a plurality of buttons, and the depth of the reaction point of each button can be set differently.
[0027] Thereby, even if a plurality of buttons with different stroke amplitudes are arranged on the game controller, the depth of the reaction point can be set for each button. (8) The game controller according to the eighth invention is the game controller according to the sixth or seventh invention, and the top plate of the housing can be replaced.
[0029] Thereby, by replacing the top plate, a controller according to the user's preference can be produced. Description of the Drawings
[0030] Figure 1 FIG. 1 is a perspective view showing an example of a game controller according to the present embodiment. Figure 2 FIG. 2 is an exploded schematic view for explaining the configuration relationship of the components of the button according to the present embodiment. Figure 3 FIG. 3 is a schematic view for explaining the shape of the fixing ring according to the present embodiment. Figure 4 FIG. 4 is a perspective schematic view for explaining the button member according to the present embodiment. Figure 5 is for explaining Figure 2 a cross-sectional schematic view of the combined state of the components. Figure 6 FIG. 6 is a schematic view for explaining the case where the button member is released from the pressing operation and the case of the pressing operation. Figure 7 FIG. 7 is a schematic view for explaining the relationship between the length of the skirt portion and the stroke amplitude. Figure 8 FIG. 8 is a schematic view showing an example of the relationship between the button position and the output of the push switch. Figure 9 FIG. 9 is a flowchart schematic view showing an example of the process of a program for adjusting the depth of the reaction point of the button. Description of the Reference Numerals 10 Game controller 100 Button 110 Fixing ring 111 Flange portion 112 Skirt portion 113, 123 Extension portion 114, 124 Protrusion portion 115 Protrusion 116 Tapered portion 120 Button member 121 Pressing operation portion 122 Cylindrical portion 125 Leg portion 130 Push switch 131 Shaft portion 200 Joystick 300 Other operation switches 400 USB cable 500 Substrate 600 Space 900 Housing 910 Top plate 920 Mounting hole 921 Insertion groove 922 Horizontal groove 923 Protrusion Detailed implementation manner
[0031] Figure 1 It is a perspective view showing an example of the game controller 10 of the present embodiment. As Figure 1 As shown, the game controller 10 includes a button 100, a USB cable 400, a joystick 200, and other operation switches 300 located in the housing 900, and a housing top plate 910 is provided in the housing 900. The housing 900 has a substantially rectangular parallelepiped shape, and a plurality of buttons 100 are mounted on the surface of the housing 900 in a curved shape corresponding to human fingers. It should be noted that the shape and material of the housing 900 are not particularly limited. When using the game controller 10, connect the USB plug of the USB cable 400 provided in the housing 900 to the USB terminal of a game dedicated device or a personal computer. In addition, the housing 900 of the present embodiment is equipped with a joystick 200 that can be tilted in any direction. In addition, in the housing 900, each button 100 may be provided with a decorative LED or the like. The user can play games by operating the plurality of buttons 100 and the joystick 200 arranged on the housing 900. A detachable top plate 910 is mounted on the surface of the housing 900. By removing the top plate 910 and installing a top plate 910 with a favorite design, the controller can have a design according to the user's preference.
[0032] (Button 100) Figure 2 It is an exploded schematic view for explaining the configuration relationship of each component of the button 100 of the present embodiment. The button 100 includes a button member 120, a fixing ring 110, and a push switch 130. The push switch 130 is fixed on the substrate 500, and the substrate 500 and the housing 900 are integrally fixed by screws. And, the button member 120 is mounted on the shaft portion 131 of the push switch 130 through the mounting hole 920 provided in the housing 900. In addition, the fixing ring 110 is inserted into the mounting hole 920 provided in the housing 900, and by rotating it to the right, it engages with the housing 900, and the button member 120 is fixed so that it does not come off the housing 900. The button member 120 and the fixing ring 110 will be described in detail below. After that, the structure according to the present embodiment will be described.
[0033] (Fixing ring 110) Figure 3 This is a schematic diagram illustrating the shape of the fixing ring of the present embodiment. Figure 3 (A) of this is a perspective schematic diagram for explaining the shape of the fixing ring of the present embodiment. Figure 3 (B) of this is a side schematic diagram for explaining the shape of the fixing ring of the present embodiment. As Figure 3 shown, the fixing ring 110 is a component for fixing a button member 120 described later to the housing 900, and has an annular flange portion 111, a tapered portion 116 adjacent to the flange portion 111 and arranged in a funnel shape, a cylindrical skirt portion 112 extending from the tapered portion 116, and a protrusion portion 115 provided in the skirt portion 112 through a slit.
[0034] The protrusion portion 115 is composed of an extension portion 113 and a protruding portion 114, and the protruding portion 114 of the protrusion portion 115 can be detachably fixed by fitting into the housing 900. The flange portion 111 of the fixing ring 110 has a shape that gently slopes toward the top plate 910 of the housing when installed on the housing 900. In addition, the flange portion 111 is disposed on the upper surface of the housing 900 and contacts the edge of the mounting hole 920 of the housing 900.
[0035] In addition, the tapered portion 116 of the fixing ring 110 is provided between the flange portion 111 and the skirt portion 112 and is connected in a manner that slopes from the flange portion 111 toward the skirt portion 112. The skirt portion 112 of the fixing ring 110 has a cylindrical shape connected to the tapered portion 116 and has a predetermined length L. The button 100 of the present embodiment has a variety of replaceable fixing rings 110, and each fixing ring 110 is designed to have a different length L of the skirt portion 112. The length L of the skirt portion of the fixing ring 110 is preferably 2 mm or more and 10 mm or less. The protrusion portion 115 of the fixing ring has a shape that protrudes outward from the circumference at two opposed positions of the skirt portion 112. It should be noted that the fixing ring 110 has a cylindrical hole portion at the center, and the button member 120 is inserted into the hole portion.
[0036] In addition, the fixing ring of the present embodiment is made of resin. It should be noted that in the present embodiment, although it is made of resin, one or more of any materials such as metal, PET, PP, POM, and ABS can also be used.
[0037] (Button member 120) Figure 4 This is a perspective schematic diagram for explaining the button member of the present embodiment. As Figure 4As shown, the button member 120 is mainly cylindrical in shape and has a pressing operation portion 121 for a user to press with a finger, a cylindrical portion 122 adjacent to the pressing operation portion 121, and a leg portion 125 extending from the cylindrical portion 122. The leg portion 125 includes an extension portion 123 and a protruding portion 124 protruding toward the outer circumference.
[0038] The pressing operation portion 121 has a coupling portion on its lower surface for mounting the shaft portion 131 of the pressing switch 130, and the pressing operation of the user can be transmitted to the pressing switch 130. When being pressed, the leg portion 125 contacts the substrate 500, so that even when the user presses forcefully, the pressing switch 130 can be protected and the stability of the pressing switch can be improved. The button member 120 of this embodiment is mainly made of resin. In addition, even among resins, in order to prevent friction or maintain silence, PBT, PP, PC, etc. are preferably used, and silicone or fluororesin is more preferably used. Thus, even when continuously hitting the button at home or at night, the impact sound can be suppressed and noise can be prevented.
[0039] The pressing operation portion 121 of the button member 120 is not limited to a circular shape, and can also be square, oval, or cross-shaped. The cylindrical portion 122 of the button member 120 of this embodiment is adjacent to the pressing operation portion 121 and is cylindrical in shape. The inner diameter of the cylindrical portion 122 is set not to interfere with the pressing switch 130 when being pressed, and the outer diameter of the cylindrical portion 122 can be smaller than the inner diameter of the fixing ring 110. In addition, the leg portion 125 of the button member 120 of this embodiment is shaped to protrude from the cylindrical portion 122 toward the outer circumference at four positions. It should be noted that the number of the leg portions 125 of the button member 120 can be two or more, such as three, five, etc., and three or four are preferred. Thus, the stability during the pressing operation can be improved, and the structure inside the housing 900 can also be prevented from being pressed. The diameter of the pressing operation portion 121 of the button member 120 is preferably in the range of 10 mm or more and 40 mm or less, and more preferably in the range of 15 mm or more and 25 mm or less.
[0040] (Combination of each component) Figure 5 is a cross-sectional schematic diagram for explaining Figure 2 the combined state of each component, Figure 5 (A) of is a partial cross-sectional schematic diagram for explaining the button 100, Figure 5 (B) of is a partial cross-sectional schematic diagram for explaining the housing 900. It should be noted that Figure 5 (A) of corresponds to the case where the button member 120 is released from the pressing operation. As shown Figure 5 in (A) of Figure 5 , the entire outer periphery of the cylindrical tapered portion 116 of the fixing ring 110 abuts against the corner portion of the mounting hole 920 of the housing 900. Therefore, the center of the fixing ring 110 coincides with the center of the mounting hole 920 of the housing 900, enabling precise positioning. Thus, the gap between the fixing ring 110 and the button member 120 can be set to be minimized. In addition, since the fixing ring 110 is provided with the tapered portion 116, a space 600 can be provided between the mounting hole 920 of the housing 900 and the skirt portion 112 of the fixing ring 110. Therefore, since it is difficult for friction with the housing 900 to occur when disassembling and assembling the fixing ring 110, the fixing ring 110 can be easily replaced.
[0041] Furthermore, the fixing ring 110 can be fixed relative to the housing 900 by fitting the protrusion portion 115 of the fixing ring 110 into the horizontal groove 922 provided inside the mounting hole 920 of the housing 900. As shown Figure 5 in (B) of Figure 5 , an insertion groove 921 formed in the vertical direction and a horizontal groove 922 provided in the horizontal direction on the bottom surface side of the housing 900 are formed in the mounting hole 920 of the housing 900. The protrusion portion 115 of the fixing ring 110 is guided in the vertical direction through the insertion groove 921. In addition, by rotating the fixing ring 110, the protrusion portion 115 engages with the horizontal groove 922. In the horizontal groove 922 of the present embodiment, a protrusion 923 is formed. By rotating the fixing ring 110, the protrusion portion 115 of the fixing ring 110 contacts the protrusion 923, thereby generating frictional force. Thus, even if the button 100 is operated violently, it is possible to prevent the fixing ring 110 from accidentally falling off the housing 900.
[0042] (Pressing operation and stroke amplitude M) Figure 6 is a schematic diagram for explaining the situation where the button member is released from the pressing operation and the situation where it is pressed. Figure 6 (A) of Figure 6 is a schematic diagram in the case where the button member is released from the pressing operation, Figure 6 (B) of Figure 6 is a schematic diagram in the case where the button member is pressed. As shown Figure 6 in (A) of Figure 6 , when the button member 120 is released from the pressing operation, the leg portion 125 of the button member 120 contacts the skirt portion 112 of the fixing ring 110 by the spring force of the pressing switch 130. As shown Figure 6 in (B) of Figure 6 , when the button member 120 is pressed, the leg portion 125 of the button member 120 contacts the substrate 500 fixed to the housing 900. Therefore, the stroke amplitude M is the distance between the lowest point of the skirt portion 112 of the fixed ring 110 and the upper surface of the substrate 500 minus the thickness of the protrusion 124 of the button member 120. That is, as shown in (A) of Figure 6 the distance from the lowest point of the protrusion 124 to the upper surface of the substrate 500 is the amount by which the button member 120 is pushed in when it is pressed, which is the stroke amplitude M.
[0043] (Length L of the skirt portion 112 and stroke amplitude M) In the button 100 of the present embodiment, the stroke amplitude M can be arbitrarily adjusted by replacing the fixed ring 110. Figure 7 is a schematic diagram for explaining the relationship between the length L of the skirt portion 112 and the stroke amplitude M. Figure 7 Buttons (A), (B), and (C) with fixed rings 110 having different lengths of the skirt portion 112 are listed. The lengths of the skirt portions 112 of the buttons (A), (B), and (C) are represented as L1, L2, and L3, respectively, and the stroke amplitudes M of the buttons (A), (B), and (C) are represented as M1, M2, and M3, respectively. The button 100 with the fixed ring 110 having a shorter length L1 of the skirt portion 112 has a longer stroke amplitude M1. On the other hand, the button 100 with the fixed ring 110 having a longer length L3 of the skirt portion 112 has a shorter stroke amplitude M3. Therefore, by replacing the fixed ring 110 with a different length L of the skirt portion 112, the stroke amplitude of the button 100 can be easily adjusted. It should be noted that in each fixed ring 110, the distance from the upper end of the skirt portion 112 to the protrusion 113 is the same.
[0044] (Adjustment of the depth of the reaction point of the button 100) When using the game controller 10 of the present embodiment, not only do we want to adjust the stroke when the button 100 is pressed, but we also want to adjust the depth of the reaction point when the button 100 is pressed. That is, there are cases where we want to adjust the pressing depth of the button 100 that changes the digital output. In particular, in the game controller 10 of the present embodiment, the stroke amplitude is changed by replacing the fixed ring 110. Therefore, if the reaction point is set at the midpoint of the stroke amplitude, then when the fixed ring 110 with a large stroke amplitude (the fixed ring 110 with a short skirt length) is replaced with a fixed ring 110 with a small stroke amplitude, even if the button is released, it may not reach the reaction point and cannot function as a switch.
[0045] Figure 8 An example of the relationship between the position of the button 100 (more precisely, the distance between the lower end of the protrusion 124 and the substrate 500) and the pressing switch output is shown. InFigure 8 In this case, for the button with a stroke amplitude of M1, the button 100 moves between 0 and M1, for M2, it moves between 0 and M2, and for M3, it moves between 0 and M3. It should be noted that although Figure 8 there are three types of stroke options in this case, there can also be two or more than three types. Additionally, Figure 8 in this case, Vth1 is the output of the push switch at the midpoint of the stroke when the stroke amplitude is M1, Vth2 is the output at the midpoint of the stroke when the stroke amplitude is M2, and Vth3 is the output at the midpoint of the stroke when the stroke amplitude is M3. There are three possible options for the method of setting the output at the depth of the reaction point when changing the stroke amplitude of the button 100. The first setting method is a method in which even when changing the stroke amplitude of the button 100, the depth of the reaction point of the button 100 remains constant. In this case, for example, by setting the point where the output of the push switch 130 becomes Vth1 as the reaction point, even when changing the stroke amplitude between M1 and M3, the digital output can be stably switched. However, in this case, when the stroke amplitude is M3, if the button 100 is not pressed very deeply, the digital output will not be switched. The second setting method is a method in which when changing the stroke amplitude of the button 100, the reaction point is always set near the midpoint of the stroke. In this case, when the stroke amplitude is M1, it is necessary to set Figure 8 Vth1 in this case as the reaction point, when it is M2, it is necessary to set Vth2 as the reaction point, and when it is M3, it is necessary to set Vth3 as the reaction point. The specific content of the second setting method will be described later. The third setting method is a method in which the user selects which position in the stroke is used as the reaction point. In this case, it is difficult to set the game controller 10 individually, but by connecting it and installing a program for adjusting the depth of the reaction point in a personal computer or a game dedicated device in the state of the personal computer or the game dedicated device, the user can make a selection. For example, it can be considered that the user selects 1 / 4, 1 / 2, and 3 / 4 of the stroke for each button 100, etc.
[0046] (Specific example of the second setting method) In Figure 8 this case, the output of the push switch when the position of the button 100 is at M1 is shown as V1, the output of the push switch when the position of the button 100 is at M2 is shown as V2, and the output of the push switch when the position of the button 100 is at M3 is shown as V3. Additionally, Figure 9An example of a flowchart of a reaction point depth adjustment program in the case of the second setting method is shown. For example, when replacing the fixing ring after disconnecting the USB connector, the program is started immediately after the USB power is turned on, or when replacing the fixing ring while the USB connector is connected, when the pressing force on the switch 130 completely disappears, when the output becomes Figure 8 V4 less than V3 in, that is, when the output becomes equal to the output of pressing the switch 130 when the pressing force completely disappears, the program is started. Alternatively, after the user replaces the fixing ring, the program can also be started by long-pressing the button.
[0047] The following will describe the process of the reaction point depth adjustment program along the Figure 9 flowchart. (Step S1) Determine whether the power supply changes from off to on. If it is in the on state, start continuous measurement of the switch output in Step 4. (Steps S2, S3) If the power supply does not change from off to on, measure the output of the pressing switch 130 and wait until the output becomes Figure 8 V4 or more in, that is, until the button member 120 is fixed to any fixing ring 110. (Step S4) Continuously measure and record the output of the pressing switch 130 for a predetermined time. It should be noted that this record can be only the maximum and minimum output values. It should be noted that this predetermined time is, for example, 10 seconds. Additionally, for example, the average value of the voltages recorded in Step S4 can be judged as the release height value of the button 100 with the fixing ring 110 installed. (Step S5) Confirm the change in the output, that is, whether the difference between the maximum value and the minimum value is below a predetermined value. If it is not below the predetermined value (when the user performs a pressing operation during Step S4), return to Step S4 again. In Step S5, for example, on the premise that the button 100 is not continuously pressed for 10 seconds, based on the following idea: as long as the difference between the maximum value and the minimum value is less than or equal to the predetermined value (within the measurement error range), measure the output of the pressing switch 130 when the button 100 is not pressed. (Step S6) When the output change is below the predetermined value, check which value among Figure 8 V1, V2, and V3 in the output value is closest to. (Step S7) If the output is close to V1, set Vth1. If it is close to V2, set Vth2. If it is close to V3, set Vth3 as the threshold for digital output.
[0048] In the present invention, the game controller 10 corresponds to the "controller", the housing 900 corresponds to the "housing", the push switch 130 corresponds to the "push switch", the button member 120 corresponds to the "button member", the fixing ring 110 corresponds to the "fixing ring", the substrate 500 corresponds to the "substrate", the leg portion 125 corresponds to the "leg portion", the skirt portion 112 corresponds to the "skirt portion", the tapered portion 116 corresponds to the "tapered portion", the mounting hole 920 corresponds to the "mounting hole", and the top plate 910 corresponds to the "top plate".
[0049] The preferred embodiments of the present invention are as described above, but the present invention is not limited thereto. It should be understood that various other embodiments can be made without departing from the spirit and scope of the present invention. In addition, in the present embodiment, the functions and effects of the configuration according to the present invention are described, but these functions and effects are an example and are not used to limit the present invention.
Claims
1. A button for a game controller, characterized in that, It includes a push switch built into the housing of the controller, a button member connected to the push switch, and a fixing ring for supporting the button member. The fixing ring is detachable relative to the housing. By replacing the fixing ring, the stroke amplitude of the button member can be adjusted.
2. The button according to claim 1, wherein the button member has feet that come into contact with a substrate fixed to the housing when pressed. The fixing ring has a skirt portion that comes into contact with the feet when the button member is released from the pressing operation. By replacing the fixing ring with a fixing ring having a different skirt length, the stroke amplitude of the button member can be adjusted.
3. The button according to claim 1, wherein the push switch is a depth sensor capable of adjusting the depth of the reaction point.
4. The button according to claim 2, wherein the fixing ring has a tapered portion connected to the skirt portion. The tapered portion abuts against the edge portion of the mounting hole of the housing into which the fixing ring is fitted.
5. The button according to claim 1, wherein the button member has four feet.
6. A game controller, characterized in that, It includes the button according to any one of claims 1 to 5.
7. The game controller according to claim 6, wherein the button includes a plurality, and the depth of the reaction point of each button can be set differently.
8. The game controller according to claim 7, wherein the top plate of the housing is replaceable.
Citation Information
Patent Citations
Operation switch
JP2018160343A
Push button switch and control board
JP2019125439A
Push button switch and console panel
JP2020047386A