Game operation control method, device and equipment and readable storage medium

By displaying the action order display window in a turn-based game and updating the action order of virtual objects, the complexity of character configuration is solved, and the efficiency of character configuration and game experience is improved.

CN120361535APending Publication Date: 2025-07-25NETEASE (HANGZHOU) NETWORK CO LTD
View PDF 0 Cites 0 Cited by

Patent Information

Application Number
CN202510696493.5
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-05-26
Publication Date
2025-07-25

AI Technical Summary

Technical Problem

In turn-based games, the character configuration is complex and requires multiple adjustments to achieve the best order of attack, which affects the game experience.

Method used

By displaying the hand order display window in the graphical user interface, users are allowed to update the hand order of the virtual object, and determine the attributes that need to be adjusted based on the updated order, providing the required attributes of the target virtual object.

Benefits of technology

Improve the efficiency of character configuration and gaming experience, and reduce the tedious process of multiple adjustments.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN120361535A_ABST
    Figure CN120361535A_ABST
Patent Text Reader

Abstract

The invention provides a game operation control method and device, equipment and a readable storage medium. The method comprises the following steps: displaying an initial starting sequence of a plurality of first virtual objects in a starting sequence display window; responding to the sequence updating operation, and updating the starting sequence of the plurality of first virtual objects; and based on the updated starting sequence of the plurality of first virtual objects, determining and displaying related information of the required attributes of the target virtual object. According to the operation control method provided by the invention, the user is allowed to determine the attribute, needing to be updated, of the virtual object by updating the initial starting sequence of the starting sequence display window, so that the user can conveniently and quickly complete role configuration, and the game experience of the user is improved.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] This application relates to the field of computer technology, and particularly to a method, device, equipment, and readable storage medium for operating and controlling a game. Background Art

[0002] In turn-based games, the order in which team players take their turns is a key core strategy. To deal with different situations, players often need to fine-tune the configuration information of each character to adjust the turn order of the team in order to achieve the optimal strategy.

[0003] However, due to the complexity of character configuration and the possible special game mechanisms for enhancing game interest, such as the turn order not being determined solely by attributes, it often requires several players to cooperate and adjust back and forth multiple times to achieve the desired turn order, which affects the game experience. Summary of the Invention

[0004] Based on this, it is necessary to provide a method, device, equipment, and readable storage medium for operating and controlling a game in view of the above technical problems, so as to solve the technical problem of improving the efficiency of user-configured characters in the related art, thereby improving the user game experience.

[0005] In a first aspect, this application provides a method for operating and controlling a game, the method comprising:

[0006] Display a turn order display window in the graphical user interface, wherein the initial turn order of the plurality of first virtual objects is displayed in the turn order display window, and the plurality of first virtual objects are determined based on the initial attributes of the plurality of first virtual objects and belong to the same game camp;

[0007] Respond to an order update operation acting on the turn order display window, and update the turn order of the plurality of first virtual objects;

[0008] Based on the updated turn order of the plurality of first virtual objects, determine at least one target virtual object whose initial attributes need to be updated among the first virtual objects and the required attributes of the target virtual object.

[0009] In a second aspect, this application provides an operating control device for a game, the device comprising:

[0010] A display module, configured to display a turn order display window in the graphical user interface, wherein the initial turn order of the plurality of first virtual objects is displayed in the turn order display window, and the plurality of first virtual objects are determined based on the initial attributes of the plurality of first virtual objects and belong to the same game camp;

[0011] An update module, configured to respond to an order update operation on the shot order display window, and update the shot orders of the multiple first virtual objects;

[0012] A determination module, configured to determine at least one target virtual object whose initial attributes need to be updated and the required attributes of the target virtual object among the first virtual objects based on the updated shot orders of the multiple first virtual objects.

[0013] In a third aspect, the present application further provides a computer device, where the computer device includes:

[0014] One or more processors;

[0015] A memory; and

[0016] One or more applications, where the one or more applications are stored in the memory and are configured to be executed by the processor to implement the operation control method of the game provided above.

[0017] In a fourth aspect, the present application further provides a computer-readable storage medium, on which a computer program is stored, and the computer program is loaded by a processor to execute the operation control method of the game provided above.

[0018] In a fifth aspect, an embodiment of the present application provides a computer program product or a computer program, where the computer program product or the computer program includes computer instructions, and the computer instructions are stored in a computer-readable storage medium. A processor of a computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the operation control method of the game provided above.

[0019] The operation control method of the game provided by the embodiment of the present application displays a shot order display window in a graphical user interface, where the initial shot orders of multiple first virtual objects determined based on the initial attributes of multiple first virtual objects belonging to the same game camp are displayed in the shot order display window. Therefore, after responding to an order update operation on the shot order display window and updating the shot orders of the multiple first virtual objects, at least one target virtual object whose initial attributes need to be updated and the required attributes of the target virtual object among the first virtual objects can be determined based on the updated shot orders, so as to further display the required attributes or related information of the target virtual object. The operation control method provided by the present application allows a user to determine the attributes that need to be updated for a virtual object by updating the initial shot order of the shot order display window, thereby facilitating the user to quickly complete the configuration of a character and improving the user's gaming experience. Description of the Drawings

[0020] To more clearly illustrate the technical solutions in the embodiments of the present application, the following will briefly introduce the accompanying drawings required for the description of the embodiments. Obviously, the accompanying drawings in the following description are only some embodiments of the present application. For those skilled in the art, without creative efforts, other accompanying drawings can be obtained based on these drawings.

[0021] Figure 1 Schematic flowchart of the steps of an operation control method for a game provided by an embodiment of the present application;

[0022] Figure 2a Schematic diagram of the effect of displaying the shooting order of multiple first virtual objects provided by an embodiment of the present application;

[0023] Figure 2b Another schematic diagram of the effect of displaying the shooting order of multiple first virtual objects provided by an embodiment of the present application;

[0024] Figure 2c Schematic diagram of the effect of displaying the shooting order of a first virtual object and a second virtual object provided by an embodiment of the present application;

[0025] Figure 3 Schematic diagram of the interface effect of a shooting order display window for updating the shooting order provided by an embodiment of the present application;

[0026] Figure 4 Schematic flowchart of the steps of displaying the character point allocation information of a virtual object provided by an embodiment of the present application;

[0027] Figure 5 Schematic diagram of the effect of receiving push information of a target virtual object provided by an embodiment of the present application;

[0028] Figure 6 Schematic diagram of the effect of a shooting order display window showing a progress bar provided by an embodiment of the present application;

[0029] Figure 7 Schematic diagram of the relevant changes in the user interface in the operation control method of the game;

[0030] Figure 8 Schematic diagram of the structure of an operation control device for a game provided by an embodiment of the present application;

[0031] Figure 9 Schematic diagram of the structure of a computer device provided by an embodiment of the present application. Detailed implementation manners

[0032] Next, the technical solutions in the embodiments of the present application will be clearly and completely described in conjunction with the accompanying drawings in the embodiments of the present application. Obviously, the described embodiments are only a part of the embodiments of the present application, rather than all the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative efforts belong to the scope of protection of the present application.

[0033] In the description of the present application, the terms "first" and "second" are only used for descriptive purposes, and cannot be construed as indicating or implying relative importance or implicitly specifying the quantity of the indicated technical features. Thus, the features defined with "first" and "second" may explicitly or implicitly include one or more of the described features. In the description of the present application, "a plurality" means two or more, unless otherwise specifically defined.

[0034] In the description of the present application, the term "for example" is used to mean "serving as an example, illustration, or explanation". Any embodiment described as "for example" in the present application is not necessarily construed as being more preferred or having more advantages than other embodiments. In order for any person skilled in the art to implement and use the present invention, the following description is given. In the following description, details are set forth for purposes of explanation. It should be understood that those of ordinary skill in the art can recognize that the present invention can be implemented without the use of these specific details. In other instances, well-known structures and processes are not elaborated in detail to avoid unnecessary details from obscuring the description of the present invention. Therefore, the present invention is not intended to be limited to the embodiments shown, but is consistent with the broadest scope that conforms to the principles and features disclosed in the present application.

[0035] To facilitate the understanding of the operation control method, device, equipment, and readable storage medium of the game provided in the embodiments of the present application, the following will specifically describe the relevant application scenarios of the operation control method of the game provided in the present application. Among them, the operation control method of the game provided in the present application is generally used in virtual games with a shot order, and particularly can be applied to turn-based games with a teaming mechanism. Specifically, in a turn-based game, when multiple users control their respective virtual characters to form a team, these virtual characters often determine the shot order based on a certain or several specific attributes of the characters. For example, more commonly, the attributes that determine the character's shot speed can be "speed", "agility", "swiftness", and so on. And since the shot order is often the key to the core strategy of a turn-based game, in order to handle different situations, users often need to fine-tune each character to control and adjust the shot order of the team to achieve the optimal strategy.

[0036] However, in the process of adjusting the order of attack, due to the complexity of the character attribute configuration, several players are often required to cooperate with multiple adjustments back and forth, and the experience is very complicated. In particular, especially in some games with special game mechanisms, for example, considering that the character has a greater advantage in attacking first in a turn-based game, that is, a small attribute difference that can affect the first attack, such as one or two points of speed, often causes the second-hand character to pay ten points or more of other attributes, such as health, attack power, etc. to offset. Therefore, in order to reasonably balance the benefits of attributes and increase the fun of the game, special game mechanisms may be introduced in some games, that is, through design, the relationship between attributes and the order of attack is not a direct linear mapping relationship, that is, the speed attribute is not high, it must be shot first, but there is a certain probability of disorder, and the closer the speed attribute, the higher the possibility of disorder. Such an implementation scenario also further leads to the difficulty of users configuring character attributes.

[0037] In order to solve the above technical problems, the present application provides a game operation control method, device, equipment and readable storage medium to facilitate users to quickly complete the configuration of characters to achieve the desired shooting sequence. Specifically, a detailed description will be given below.

[0038] The game operation control method in one embodiment of the present disclosure can be run on a local terminal device or a server. When the game operation control method is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0039] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the game operation control method are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0040] In an optional embodiment, taking a game as an example, the local terminal device stores a game program and is used to present game screens. The local terminal device is used to interact with players through a graphical user interface, that is, conventionally, the game program is downloaded and installed on an electronic device and run. The ways for the local terminal device to provide the graphical user interface to players can include various methods. For example, it can be rendered and displayed on the display screen of the terminal, or provided to players through holographic projection. For example, the local terminal device can include a display screen and a processor. The display screen is used to present the graphical user interface, which includes game screens. The processor is used to run the game, generate the graphical user interface, and control the display of the graphical user interface on the display screen.

[0041] In a possible embodiment, an embodiment of the present invention provides a method for operating and controlling a game. A graphical user interface is provided through a terminal device. Among them, the terminal device can be the aforementioned local terminal device or the client device in the aforementioned cloud interaction system. Among them, the game scenario includes a plurality of first virtual objects belonging to the same game camp, such as Figure 1 As shown, the method includes the following steps:

[0042] S110, display a shot order display window in the graphical user interface.

[0043] In some embodiments of the present application, the initial shot order of a plurality of first virtual objects is displayed in the shot order display window and determined based on the initial attributes of the plurality of first virtual objects. For example, in some possible embodiments, the initial shot order of a plurality of first virtual objects can usually be determined based on the magnitudes of the initial attributes of the plurality of first virtual objects. For example, it can be based on the magnitudes of the "speed" attributes of the plurality of first virtual objects. The first virtual object with a higher "speed" attribute has a faster shot order. Of course, in some possible implementation manners, the initial shot order of the plurality of first virtual objects can also be configured to be determined based on the initial attributes of the plurality of first virtual objects and special game mechanisms existing in the game. The embodiments of the present application do not limit the manner of determining the initial shot order of the plurality of first virtual objects here.

[0044] Furthermore, in some embodiments of the present application, the first virtual objects generally belong to the same game camp. For example, they may be in a team state. That is to say, in the embodiments of the present application, before the display of the action sequence display window, multiple first virtual objects belonging to the same game camp usually need to be in a team state. Here, the virtual objects can generally be understood as virtual characters. Of course, based on the actual game type, virtual summons summoned by the virtual characters, such as "pets", "mounts", etc., can also be regarded as the virtual objects provided in the embodiments of the present application. Of course, for the convenience of description, in the embodiments of the present application, virtual characters will be used as examples for illustration.

[0045] Specifically, there are various implementation schemes for controlling multiple first virtual objects belonging to the same game camp to form a team. For example, a user can control a virtual character to send a request to the virtual characters of other users. Or, when a user initiates a team request for a certain game task or game dungeon in the game, the system matches at least one other virtual character for the virtual character of this user. The embodiments of the present application do not limit the team formation scheme of virtual characters here.

[0046] When multiple first virtual characters are in a team state, in a possible implementation scheme, it is necessary to determine a user who can exercise team rights from multiple users. It can also be understood that the virtual character controlled by this user has a captain identity identifier. For the convenience of description, this user is called the captain, the virtual character controlled by him is the captain virtual character, and other users are called team members, and the virtual characters controlled by them are team member virtual characters. Further, the captain can trigger team control instructions such as opening a dungeon, opening a task, or other types through the terminal device. Of course, during the game process, the captain can change or adjust at any time based on actual needs.

[0047] In one embodiment, the operation control method of the game provided by the present application is usually executed by the captain. Of course, other teammates can also request the captain to grant permissions based on their needs. The embodiments of the present application do not limit this here. For the convenience of description, in some embodiments of the present application, the operation control method of the game running on the captain's terminal device will be used as an example for illustration. Of course, the above scheme should not be regarded as a limitation to the technical solution of the present application.

[0048] Further, the shot order display window shown on the graphical user interface can be displayed at a fixed position on the graphical user interface. For example, it is always displayed on one side of the graphical user interface. Of course, it can also be configured to be triggered for display by the team leader through the target control shown on the graphical user interface of their terminal device. For example, in one embodiment, the team leader usually triggers the target control on the graphical user interface, so that at least a shot order display window is shown on their graphical user interface, where the initial shot orders of multiple first virtual objects in the team are at least shown. Specifically, the initial shot orders of the multiple first virtual objects are usually determined by the initial attributes of the multiple first virtual objects, which can also be understood as the real-time attributes of the multiple first virtual objects at the current moment.

[0049] For example, in one embodiment, the object identifiers of these first virtual objects, such as avatar, nickname and other identification information, can be arranged in sequence from left to right or from top to bottom in the sequence display window, and the arranged display order can be regarded as the initial shot orders of the multiple first virtual objects. For example, please refer to Figure 2a and Figure 2b , Figure 2a which shows a schematic diagram of the effect of displaying the shot orders of multiple first virtual objects, while Figure 2b shows another schematic diagram of the effect of displaying the shot orders of multiple first virtual objects.

[0050] For example, please refer to Figure 2a , on the graphical user interface 200, there is a shot order display window 210 shown, where the object identifiers 220 of multiple first virtual objects are arranged in sequence from left to right in the shot order display window. At this time, the multiple first virtual objects will take shots in the order of the object identifiers 220 from left to right.

[0051] Or, please refer to 2b, on the graphical user interface 200, there is a shot order display window 210 shown, where the object identifiers 220 of multiple first virtual objects are arranged in sequence from top to bottom in the shot order display window. At this time, the multiple first virtual objects will take shots in the order of the object identifiers 220 from top to bottom.

[0052] Of course, in the above-provided shot order display window, only the shot orders of the first virtual objects are taken as an example for illustration. In fact, the shot order display window can also be configured to display more other information. For example, in one embodiment, the shot order display window can also display the initial attributes for determining the shot orders of the first virtual objects, such as the initial speed value. Of course, the shot order display window can also be configured to display order adjustment controls for adjusting the shot orders of the first virtual objects. The specific implementation solutions will be described in the following.

[0053] In addition, in some embodiments of the present application, considering that there may be a second virtual object in a different camp from the first virtual object in the game scenario. For example, in some embodiments, the second virtual object may be a hostile NPC (non-player character) that the first virtual object needs to attack. Of course, it may also be a hostile virtual character controlled by another player that the first virtual object needs to confront. At this time, in order to facilitate the configuration of game strategies, in this embodiment, under the conditions permitted by the game, for example, when the attribute of determining the shot order of the second virtual object can be perceived or detected by the first virtual character, the initial shot order of the second virtual character determined based on the initial attributes of the second virtual object can also be configured and displayed in the shot order display window. Of course, for the convenience of distinction, in one embodiment, in the shot order display window, the character identifier of the second virtual character will be displayed differently from the character identifier of the first virtual character.

[0054] In addition, in one embodiment, the second virtual objects whose shot orders are displayed in the shot order display window may include one or multiple, and of course, they may also be at least some important virtual objects selected from virtual objects in multiple different game camps. For example, they may be hostile characters that need to be defeated first, or need to be controlled first, or are elite-level, that is, characters with stronger attributes. On this basis, the shot order display window can also be further configured to display recommended shot strategies for these second virtual objects. Specifically, please refer to Figure 2c , Figure 2c which is a schematic diagram showing the effects of the shot orders of the first virtual object and the second virtual object provided by the embodiment of the present application.

[0055] For example, in Figure 2c , in addition to being able to display the object identifiers 220 of multiple first virtual characters, the shot order display window 210 can also display the object identifiers of at least one second virtual character 230, and the object identifiers are displayed with corresponding recommended shot strategies, such as "the healing character should take the shot first", that is, it is recommended that the healing character among the first virtual characters take the shot before this second virtual character to deal with the skills of the second virtual character, or "all characters should take the shot first", that is, it is required that all second virtual characters try to take the shot before this second virtual character.

[0056] S120. Respond to the order update operation acting on the shot order display window and update the shot orders of the multiple first virtual objects.

[0057] After presenting the initial action order of multiple first virtual objects in the action order display window according to any of the foregoing embodiments, in an embodiment of the present application, the team leader can further trigger an order update operation on the action order display window, causing the terminal device to update the action orders of these multiple first virtual objects in the action order display window in response to this order update operation. Specifically, it can be understood that there is at least one virtual object among the multiple first virtual objects whose action order differs before and after the update.

[0058] Specifically, there are many implementation solutions for updating the action orders of multiple first virtual objects through the order update operation of the action order display window. For example, in one possible implementation solution, it can be achieved by dragging the first virtual identification information of the first virtual object in the action order display window to update the action order of the first virtual object, or by using the order adjustment controls set for each virtual object in the action order display window to update the action order of the first virtual object. That is to say, in an embodiment of the present application, the action order display window includes: the first virtual identification information of the multiple first virtual objects, and / or, multiple order adjustment controls for respectively adjusting the action orders of each of the first virtual objects; wherein, the response to the order update operation acting on the action order display window to update the action orders of the multiple first virtual objects includes:

[0059] Responding to a first trigger operation on the first virtual identification information in the action order display window to update the action orders of the multiple first virtual objects; and / or

[0060] Responding to a second trigger operation on the order adjustment control in the action order display window to update the action orders of the multiple first virtual objects.

[0061] Specifically, for better understanding of the above content, please refer to Figure 3 , Figure 3 which is a schematic diagram of the interface effect for updating the action order in the action order display window provided in the embodiment of the present application, and is described in detail as follows.

[0062] In a feasible implementation solution of this embodiment, the user can swap the action orders of two first virtual characters by dragging the object identifier 220 of the first virtual character, that is, the first virtual identification information.

[0063] Alternatively, in another feasible implementation of this embodiment, the user can adjust the shooting order of the corresponding first virtual character forward or backward by clicking on the order adjustment control 310. Of course, the order adjustment control 310 shown in the figure only includes moving forward and moving backward. In fact, in some embodiments, the order adjustment control 310 may also include setting to shoot first, or setting to shoot last, and so on.

[0064] S130. Based on the updated shooting orders of the multiple first virtual objects, determine at least one target virtual object among the first virtual objects whose initial attributes need to be updated and the required attributes of the target virtual object, and display the required attributes of the target virtual object, and / or, relevant information about the required attributes.

[0065] After updating the shooting orders of the multiple first virtual objects in the shooting order display window through the solution provided by any of the foregoing embodiments, in an implementation of this application, based on the updated shooting orders of the multiple first virtual objects, at least one target virtual object among the first virtual objects whose initial attributes need to be updated and the required attributes of the target virtual object will be determined. Among them, the required attributes can be understood as the attributes that a virtual character that can meet the updated shooting orders of the multiple first virtual objects needs to increase or decrease under the game rules. And in order to understand the above solution, the specific execution principle of the above process will be described.

[0066] Specifically, in an embodiment of this application, after determining the updated shooting orders of the multiple first virtual objects, the terminal device can use the game-configured calculation system to make full use of various factors in the game that may affect the shooting order to calculate the required attributes of each first virtual object under the updated shooting order. Or, the terminal device can also read a series of game rules configured for the shooting order in the game backend by accessing the game program to calculate the required attributes of each first virtual object. That is to say, in an embodiment, the determining, based on the updated shooting orders of the multiple first virtual objects, at least one target virtual object among the first virtual objects whose initial attributes need to be updated includes:

[0067] Based on the preset relationships in the virtual game and the updated shooting orders of the multiple first virtual objects, determine at least one target virtual object among the first virtual objects whose initial attributes need to be updated.

[0068] Among them, the preset relationship here at least includes the virtual mapping relationship between the attributes of the virtual object and the shot order. Specifically, this virtual mapping relationship can be a single mapping relationship. Of course, it can also be configured as some multi-mapping relationships involving judgment conditions. Of course, in the case where the game has a special game mechanism that affects the shot order, the preset relationship here can usually also be regarded as a special model relationship, and the model relationship can be regarded as including a mathematical function describing this special game mechanism.

[0069] Of course, no matter by what means, the above process is executed in the game running background and will not be perceived by the user, that is, to a certain extent, it also allows the hiding and protection of the special game mechanism.

[0070] In addition, it should be noted that in some embodiments of the present application, multiple update strategies can be configured based on the shot order updated by multiple first virtual objects. Among them, in multiple groups of update strategies, the candidate virtual objects whose initial attributes need to be updated and the required attributes of the candidate virtual objects included in each group of update strategies are different. For example, taking the example of needing to adjust the shot order of virtual character X to before the shot order of virtual character Y, at this time, the shot order can be satisfied by increasing the attributes of virtual character X or by reducing the attributes of virtual character Y. On this basis, in the embodiments of the present application, the update strategy with the lowest total attribute update amount will be selected from multiple groups of update strategies as the optimal target update strategy, so as to further determine at least one target virtual object and the required attributes of the target virtual object. That is to say, in one embodiment, based on the shot order updated by the multiple first virtual objects, determining at least one target virtual object whose initial attributes need to be updated and the required attributes of the target virtual object among the first virtual objects includes:

[0071] Based on the shot order updated by the multiple first virtual objects, determine multiple groups of update strategies, where in the multiple groups of update strategies, the candidate virtual objects whose initial attributes need to be updated and the required attributes of the candidate virtual objects included in each group of update strategies are different;

[0072] Based on the total attribute update amount of the required attributes of the candidate virtual objects in each group of update strategies, determine the update strategy with the lowest total attribute update amount as the target update strategy, and respectively determine the candidate virtual objects in the target update strategy and the required attributes of the candidate virtual objects as the target virtual object and the required attributes of the target virtual object.

[0073] For example, if the first set of update policies requires increasing the speed of virtual character X by 15 points and the second set of update policies requires decreasing the speed of virtual character Y by 10 points, then at this time, the candidate virtual character in the second set of update policies, that is, virtual character Y, can be configured as the target virtual object.

[0074] In addition, it should be noted that since the shooting order of multiple first virtual objects after update is only a relative order relationship. For example, uniformly reducing or increasing the attributes of each first virtual object can keep the shooting order of the first virtual objects unchanged. Therefore, in some embodiments of the present application, in the process of determining at least one target virtual object whose initial attributes need to be updated among the first virtual objects and the required attributes of the target virtual object based on the shooting order of the multiple first virtual objects after update, it is often necessary to determine a reference virtual object, and the attributes of the reference virtual object before and after the update of the shooting order need to remain unchanged, so as to facilitate determining the required attributes according to the shooting order of other virtual objects relative to the reference virtual object.

[0075] Specifically, in one embodiment, when the shooting order display window displays the shooting order of the second virtual object, since the attributes of the second virtual object cannot be configured and adjusted, the second virtual object can be selected as the reference virtual object. When the first virtual object is not displayed in the shooting order display window, it is often necessary to determine a reference virtual object from the first virtual objects to determine the target virtual object and the required attributes. That is, in one embodiment, the determining at least one target virtual object whose initial attributes need to be updated among the first virtual objects and the required attributes of the target virtual object based on the shooting order of the multiple first virtual objects after update includes:

[0076] Based on the shooting order of the multiple first virtual objects after update and the initial attributes of the reference virtual object among the first virtual objects, determine at least one target virtual object whose initial attributes need to be updated among the first virtual objects and the required attributes of the target virtual object, where the attributes of the reference virtual object remain unchanged before and after the update of the shooting order.

[0077] Specifically, in one embodiment, the reference virtual object can be the virtual character controlled by the team leader. Of course, in order to ensure the effectiveness of team strategy execution, that is, to maximize the upper limit of team strategy execution, in some embodiments, the first virtual object that shoots first in the shooting order can be regarded as the virtual object. That is, in one embodiment of the present application, the method further includes:

[0078] In the pre-update action order and the post-update action order, if the first virtual object remains unchanged, the first virtual object is determined as the reference virtual object; and / or

[0079] In the pre-update action order and the post-update action order, if the first virtual object changes, the first first virtual object in the pre-update action order is determined as the reference virtual object, or the second first virtual object in the post-update action order is determined as the reference virtual object;

[0080] The first virtual object is the first virtual object that takes the first action in the action order.

[0081] For example, in a process of updating the action order of multiple first virtual objects, if the first virtual object that takes the first action, that is, the first virtual object, remains unchanged, the first virtual object is determined as the reference virtual object, that is, the attributes of the first virtual object are kept unchanged, so as to determine other roles that need to update attributes and the required attributes under the condition of meeting the post-update action order. Or, in another process of updating the action order of multiple first virtual objects, if the first virtual object that takes the first action changes before and after the update, at this time, the first first virtual object in the pre-update action order can be determined as the reference virtual object, or the second first virtual object in the post-update action order can be determined as the reference virtual object. Of course, the specific selection of the reference virtual object can also be confirmed based on the adjustable range of the attributes of the virtual object. For example, in a possible situation, if the second first virtual object in the post-update action order cannot ensure taking the first action by increasing attributes, the virtual object can be selected as the reference virtual object to keep its attributes unchanged, and the attributes of the first first virtual object in the pre-update action order can be appropriately reduced to meet the post-update action order. Of course, in other situations, the first first virtual object in the pre-update action order can be selected as the reference virtual object.

[0082] In addition, in order to enable the user to conveniently complete the role configuration of the target virtual object to achieve the required attributes, in the embodiments of the present application, it is also possible to select to display the required attributes of the target virtual object and / or the relevant information of the required attributes. For example, the required attributes of the target virtual object and / or the relevant information of the required attributes are displayed in the action order display window. Specifically, in some embodiments, the relevant information of the required attributes can be understood as the relevant information for making the attributes of the target virtual object reach the required attributes, and it can be determined in various ways.

[0083] For example, in a possible implementation, the attributes of the target virtual object can be configured to be determined by the attribute allocation of the target virtual character. For example, in a game, each virtual character will have a corresponding relationship between attribute allocation and attributes according to different occupations, ranks, sects, or other category information. For example, the attribute allocation of a certain virtual character can increase attribute a by a certain value and attribute b by a certain value, while the attribute allocation of another virtual character can increase attribute a by a certain value and attribute c by a certain value, and so on. Therefore, in the embodiments of the present application, the character allocation information that enables the attributes of the target virtual character to reach the required attributes can be determined based on the required attributes and the mapping relationship between the attribute allocation and attributes of the target virtual character. For example, appropriately increasing or decreasing the allocation.

[0084] Or, in a possible implementation, virtual equipment in the game can be configured to provide various attribute bonuses to virtual characters. For example, increasing attribute a by a certain value or increasing by a certain percentage, etc. Therefore, when the character is in a team and the permission is open, in an embodiment of the present application, it is also possible to determine the character equipment configuration information that enables the attributes of the target virtual character to reach the required attributes based on the required attributes and the equipment of the target virtual character, for example, including the current equipped equipment of the virtual character and the first attribute bonus information of the equipment in the backpack that is owned but not equipped, such as replacing a certain piece of equipment.

[0085] Of course, similarly to the foregoing, in another possible implementation, virtual items in the game, such as consumables, medicines, etc., can also be configured to provide various attribute bonuses for virtual characters. Therefore, similarly, when the character is in a team and the permission is open, it is also possible to determine the item usage information that enables the attributes of the target virtual character to reach the required attributes based on the required attributes and the second attribute bonus information of the items of the target virtual character, such as using a certain attribute medicine, etc.

[0086] Of course, through any of the foregoing methods, the attribute configuration of the target virtual character can be effectively implemented. Therefore, at least one of the character allocation information, the character equipment configuration information, and the item usage information can be determined as the relevant information of the required attributes. That is to say, in an embodiment of the present application, the method further includes:

[0087] Based on the required attributes and the mapping relationship between the attribute allocation and attributes of the target virtual character, determine the character allocation information that enables the attributes of the target virtual character to reach the required attributes;

[0088] Based on the required attributes and the first attribute bonus information in the equipment of the target virtual character, determine the character equipment configuration information that enables the attributes of the target virtual character to reach the required attributes;

[0089] Based on the second attribute bonus information of the item for the required attribute and the target virtual character, determine the item usage information that enables the attributes of the target virtual character to reach the required attribute;

[0090] Determine at least one of the character point distribution information, the character equipment configuration information, and the item usage information as the relevant information for the required attribute.

[0091] For ease of description, in some embodiments of the present application, character point distribution will be taken as an example for illustration. Specifically, please refer to Figure 4 , Figure 4 FIG. is a schematic flowchart of the steps for displaying the character point distribution information of a virtual object provided in an embodiment of the present application, which is described in detail as follows.

[0092] Of course, in order to facilitate each user to implement character point distribution for the target virtual character to complete character attribute configuration, in some embodiments of the present application, after determining the point distribution information, the team leader can further trigger a sharing operation acting on the action order display window to push the required attributes of the target virtual object, and / or the relevant information of the required attribute, to the target terminal device that controls the target virtual object.

[0093] Specifically, the implementation of the sharing operation can rely on the sharing control displayed on the action order display window. For example Figure 4 implemented by the sharing control 410 in, that is, when the user clicks on the sharing control 410 with "Push Plan" displayed, the required attributes of the target virtual object, and / or the relevant information of the required attribute, can be automatically pushed to the target terminal device that controls the target virtual object. For example, please refer to Figure 5 , Figure 5 FIG. is an effect schematic diagram of receiving the push information of the target virtual object provided in an embodiment of the present application. At this time, the user triggers a confirmation instruction, such as clicking on the confirmation control 510 with "One - key Application" displayed, so as to automatically configure the target virtual object based on relevant information, such as character point distribution information, for example, one - key point distribution, thereby greatly improving the efficiency of character configuration.

[0094] In addition, in addition to the foregoing provided solutions, in an embodiment of the present application, in addition to displaying the action orders of multiple first virtual objects, the action order display window can also be configured to determine the action interval between any two adjacent - acting first virtual objects. For example, in a possible implementation solution, please refer to Figure 6 , Figure 6 FIG. is an effect schematic diagram of an action order display window showing a progress bar provided in an embodiment of the present application, which is described in detail as follows.

[0095] Specifically, in the embodiments of the present application, first virtual identification information of multiple first virtual objects is displayed on the progress bar, and the position information of the multiple first virtual identification information on the progress bar can be used to determine the shooting order of the multiple first virtual objects and the shooting interval between any two adjacent first virtual objects that shoot. For example, the distance between the first virtual identification information of any two adjacent first virtual objects on the progress bar can be used to determine the shooting interval between the first virtual objects. Specifically, the longer the distance, the longer the shooting interval. At this time, the operation control method of the game further includes:

[0096] In response to the sequential update operation, update the shooting interval between adjacent first virtual objects that shoot;

[0097] Based on the updated shooting order and the updated shooting interval, determine at least one target virtual object whose initial attributes need to be updated among the first virtual objects and the required attributes of the target virtual object.

[0098] For example, in a possible implementation solution, please refer to Figure 6 , if the distance between two adjacent first virtual objects M and first virtual object N on the progress bar is relatively high, then it can be configured to have a higher attribute difference between the first virtual object M and the first virtual object N to increase the shooting interval of the first virtual object N after the first virtual object N. And if the distance between two adjacent first virtual objects P and first virtual object Q on the progress bar decreases, then it can be configured to have a lower attribute difference between the first virtual object P and the first virtual object Q to reduce the shooting interval of the first virtual object Q after the first virtual object P.

[0099] Through the foregoing provided solution, the user is allowed to make a more flexible adjustment of the shooting order based on actual needs, thereby improving the user's operation experience.

[0100] In order to clearly understand the complete solution provided by the embodiments of the present application, the following will provide a complete implementation process of an operation control method of a game in combination with the foregoing Figures 1 to 6 provided solution. Specifically, please refer to Figure 7 , Figure 7 which is a schematic diagram of the relevant changes in the user interface in the operation control method of the game, and is described in detail as follows.

[0101] 1. When the user is in a team state, the user can click to view the shooting order display window of the current team, and the shooting order of the virtual characters controlled by each user in the current team is displayed in the shooting order display window;

[0102] 2. The user can adjust the shooting order of the virtual characters through a drag operation;

[0103] 3. After adjusting to a satisfactory result, click [Confirm]. The system will reverse-derive the required attributes or related information that each virtual character needs to adjust to achieve this action order based on this action order and the relevant information of the game. For example, the addition information (if the original addition of the virtual character of the first user is "Mana +400, Speed +100", and after adjustment, the virtual character of the first user needs to reduce the speed by 40, so the new addition information can be derived as "Mana +440, Speed +60");

[0104] 4. Click [One-key Push] to push this plan to each player's game port, and players can directly apply this addition adjustment plan with one key.

[0105] The operation control method of the game provided by the embodiment of the present application displays an action order display window in the graphical user interface. Among them, the initial action order of multiple first virtual objects determined based on the initial attributes of multiple first virtual objects belonging to the same game camp is displayed in the action order display window. Thus, after responding to the order update operation acting on the action order display window and updating the action order of multiple first virtual objects, at least one target virtual object whose initial attributes need to be updated among the first virtual objects and the required attributes of the target virtual object can be determined based on the updated action order, and then the required attributes or related information of the target virtual object can be further displayed. The operation control method provided by the present application allows users to determine the attributes that need to be updated for virtual objects by updating the initial action order of the action order display window, thus facilitating users to quickly complete the configuration of characters and improving the user's gaming experience.

[0106] To better implement the operation control method of the game provided by the embodiment of the present application, based on the operation control method of the game provided by the embodiment of the present application, an operation control device for the game is further provided in the embodiment of the present application, as Figure 8 shown. The operation control device 800 for the game includes:

[0107] A display module 810 for displaying an action order display window in the graphical user interface, and the initial action order of the multiple first virtual objects determined based on the initial attributes of the multiple first virtual objects is displayed in the action order display window, and the multiple first virtual objects belong to the same game camp;

[0108] An update module 820 for responding to an order update operation acting on the action order display window and updating the action order of multiple first virtual objects;

[0109] A determination module 830 for determining at least one target virtual object whose initial attributes need to be updated among the first virtual objects and the required attributes of the target virtual object based on the updated action order of the multiple first virtual objects.

[0110] In some embodiments of the present application, the determination module 830 is further configured to determine at least one target virtual object whose initial attribute needs to be updated and the required attributes of the target virtual object based on the updated shooting order of multiple first virtual objects and the initial attributes of the reference virtual object in the first virtual objects, where the attributes of the reference virtual object remain unchanged before and after the update of the shooting order.

[0111] In some embodiments of the present application, the determination module 830 is further configured to, in the shooting order before update and the shooting order after update, if the first virtual object does not change, determine the first virtual object as the reference virtual object; and / or

[0112] In the shooting order before update and the shooting order after update, if the first virtual object changes, determine the first first virtual object in the shooting order before update as the reference virtual object, or determine the second first virtual object in the shooting order after update as the reference virtual object;

[0113] Wherein, the first virtual object is the first virtual object that shoots first in the shooting order.

[0114] In some embodiments of the present application, the shooting order display window includes: the first virtual identification information of multiple first virtual objects, and / or, multiple order adjustment controls for respectively adjusting the shooting order of each first virtual object; the update module 820 is further configured to respond to a first trigger operation acting on the first virtual identification information in the shooting order display window to update the shooting order of multiple first virtual objects; and / or

[0115] Respond to a second trigger operation acting on the order adjustment control in the shooting order display window to update the shooting order of multiple first virtual objects.

[0116] In some embodiments of the present application, the shooting order display window includes a progress bar for displaying the shooting order of multiple first virtual objects; wherein, the first virtual identification information of multiple first virtual objects is displayed on the progress bar, and the position information of the multiple first virtual identification information on the progress bar can be used to determine the shooting order of multiple first virtual objects and the shooting interval between any two adjacent first virtual objects that shoot;

[0117] The determination module 830 is further configured to respond to an order update operation to update the shooting interval between adjacent first virtual objects that shoot; based on the updated shooting order and the updated shooting interval, determine at least one target virtual object whose initial attribute needs to be updated and the required attributes of the target virtual object.

[0118] In some embodiments of the present application, the display module 810 is further configured to display, in the shot order display window, the initial shot order of the second virtual object determined based on the initial attributes of at least one second virtual object, where the second virtual object has a different game camp from the first virtual object;

[0119] The determination module 830 is further configured to determine at least one target virtual object whose initial attributes need to be updated among the first virtual objects and the required attributes of the target virtual object based on the updated shot orders of the multiple first virtual objects and the initial attributes of the second virtual object.

[0120] In some embodiments of the present application, the determination module 830 is further configured to, in response to a sharing operation on the shot order display window, push the required attributes of the target virtual object and / or the relevant information of the required attributes to the target terminal device that controls the target virtual object.

[0121] In some embodiments of the present application, the determination module 830 is further configured to determine at least one target virtual object whose initial attributes need to be updated among the first virtual objects based on the preset relationship in the virtual game and the updated shot orders of the multiple first virtual objects, where the preset relationship at least includes a virtual mapping relationship between the attributes of the virtual object and the shot order.

[0122] In some embodiments of the present application, the determination module 830 is further configured to determine multiple sets of update strategies based on the updated shot orders of the multiple first virtual objects, where, among the multiple sets of update strategies, the candidate virtual objects whose initial attributes need to be updated and the required attributes of the candidate virtual objects included in each set of update strategies are different;

[0123] Based on the total amount of attribute updates of the required attributes of the candidate virtual objects in each set of update strategies, determine the update strategy with the lowest total amount of attribute updates as the target update strategy, and respectively determine the candidate virtual objects in the target update strategy and the required attributes of the candidate virtual objects as the target virtual objects and the required attributes of the target virtual objects.

[0124] In some embodiments of the present application, the determination module 830 is further configured to determine the role point addition information that enables the attributes of the target virtual role to reach the required attributes based on the required attributes and the mapping relationship between the attribute point addition and the attributes of the target virtual role;

[0125] Determine the role equipment configuration information that enables the attributes of the target virtual role to reach the required attributes based on the required attributes and the first attribute bonus information in the equipment of the target virtual role;

[0126] Determine the item usage information that enables the attributes of the target virtual role to reach the required attributes based on the required attributes and the second attribute bonus information of the items of the target virtual role;

[0127] Determine at least one of the character attribute point information, the character equipment configuration information, and the item usage information as the relevant information of the required attributes.

[0128] In some embodiments of the present application, the determination module 830 is further configured to display the required attributes of the target virtual object, and / or the relevant information of the required attributes.

[0129] For the specific limitations on the operation control device of the game, reference can be made to the limitations on the operation control method of the game in the above text, which will not be elaborated here. Each module in the above operation control device of the game can be implemented in whole or in part by software, hardware, and their combination. The above-mentioned modules can be embedded in the processor of the computer device in the form of hardware or be independent of it, or can be stored in the memory of the computer device in the form of software, so that the processor can call and execute the operations corresponding to the above-mentioned modules.

[0130] In the embodiments of the present application, by displaying a shot order display window in the graphical user interface, where the shot order display window displays the initial shot orders of multiple first virtual objects determined based on the initial attributes of multiple first virtual objects belonging to the same game camp. After updating the shot orders of the multiple first virtual objects in response to the order update operation on the shot order display window, at least one target virtual object whose initial attributes need to be updated among the first virtual objects and the required attributes of the target virtual object can be determined, and then the required attributes or relevant information of the target virtual object can be further displayed. The operation control method provided in the present application allows the user to determine the attributes that need to be updated for the virtual object by updating the initial shot order of the shot order display window, thus facilitating the user to quickly complete the configuration of the character and improving the user's gaming experience.

[0131] In some embodiments of the present application, the operation control device 800 of the game can be implemented in the form of a computer program, and the computer program can run on a computer device as Figure 9 shown. The memory of the computer device can store each program module that constitutes the operation control device 800 of the game. For example, Figure 8 the display module 810, the update module 820, and the determination module 830 shown. The computer program composed of each program module enables the processor to execute the steps in the operation control method of the game in each embodiment of the present application described in this specification.

[0132] For example, Figure 9 the computer device shown can be connected through, for example, Figure 8The display module 810 in the operation control device 800 of the game shown executes step S110. The computer device can execute step S120 through the update module 820. The computer device can execute step S130 through the determination module 830. The computer device includes a processor, a memory, and a network interface connected through a system bus. Among them, the processor of the computer device is used to provide computing and control capabilities. The memory of the computer device includes a non-volatile storage medium and an internal memory. The non-volatile storage medium stores an operating system and computer programs. The internal memory provides an environment for the operation of the operating system and computer programs in the non-volatile storage medium. The network interface of the computer device is used to communicate with an external computer device through a network connection. When the computer program is executed by the processor, it realizes an operation control method of a game.

[0133] Those skilled in the art can understand that Figure 9 the structure shown in is only a block diagram of some structures related to the solution of this application, and does not constitute a limitation on the computer device to which the solution of this application is applied. The specific computer device may include more or fewer components than those shown in the figure, or combine some components, or have different component arrangements.

[0134] In some embodiments of this application, a computer device is provided, including one or more processors; a memory; and one or more applications, where one or more applications are stored in the memory and configured to be executed by the processor to implement the following steps:

[0135] Display a shot order display window in the graphical user interface, and the initial shot order of the multiple first virtual objects determined based on the initial attributes of the multiple first virtual objects is displayed in the shot order display window. The multiple first virtual objects belong to the same game camp;

[0136] Respond to the order update operation on the shot order display window and update the shot order of the multiple first virtual objects;

[0137] Based on the updated shot order of the multiple first virtual objects, determine at least one target virtual object whose initial attributes need to be updated among the first virtual objects and the required attributes of the target virtual objects.

[0138] In some embodiments of this application, when the processor executes the computer program, it also implements the following steps: Based on the updated shot order of the multiple first virtual objects and the initial attributes of the reference virtual object among the first virtual objects, determine at least one target virtual object whose initial attributes need to be updated among the first virtual objects and the required attributes of the target virtual objects, where the attributes of the reference virtual object remain unchanged before and after the shot order update.

[0139] In some embodiments of the present application, when the processor executes the computer program, the following steps are further implemented: in the shooting order before the update and the shooting order after the update, if the first virtual object remains unchanged, the first virtual object is determined as the reference virtual object; and / or

[0140] In the shooting order before the update and the shooting order after the update, if the first virtual object changes, the first first virtual object in the shooting order before the update is determined as the reference virtual object, or the second first virtual object in the shooting order after the update is determined as the reference virtual object;

[0141] Wherein, the first virtual object is the first virtual object that shoots first in the shooting order.

[0142] In some embodiments of the present application, when the processor executes the computer program, the following steps are further implemented: in response to a first trigger operation on the first virtual identification information within the shooting order display window, update the shooting order of a plurality of first virtual objects; and / or

[0143] In response to a second trigger operation on the order adjustment control within the shooting order display window, update the shooting order of a plurality of first virtual objects.

[0144] In some embodiments of the present application, when the processor executes the computer program, the following steps are further implemented: in response to an order update operation, update the shooting interval between adjacent first virtual objects that shoot;

[0145] Based on the updated shooting order and the updated shooting interval, determine at least one target virtual object among the first virtual objects whose initial attributes need to be updated and the required attributes of the target virtual object.

[0146] In some embodiments of the present application, when the processor executes the computer program, the following steps are further implemented:

[0147] Based on the updated shooting order of a plurality of first virtual objects and the initial attributes of the second virtual object, determine at least one target virtual object among the first virtual objects whose initial attributes need to be updated and the required attributes of the target virtual object.

[0148] In some embodiments of the present application, when the processor executes the computer program, the following steps are further implemented: in response to a sharing operation on the shooting order display window, push the required attributes of the target virtual object, and / or, relevant information of the required attributes, to the target terminal device that controls the target virtual object.

[0149] In some embodiments of the present application, when the processor executes the computer program, the following steps are further implemented: determining at least one target virtual object whose initial attributes need to be updated among the first virtual objects based on a preset relationship in the virtual game and the updated shot order of the multiple first virtual objects, wherein the preset relationship at least includes a virtual mapping relationship between the attributes of the virtual objects and the shot order.

[0150] In some embodiments of the present application, when the processor executes the computer program, the following steps are further implemented: determining multiple sets of update strategies based on the updated shot order of the multiple first virtual objects, wherein, among the multiple sets of update strategies, the candidate virtual objects whose initial attributes need to be updated and the required attributes of the candidate virtual objects included in each set of update strategies are different;

[0151] Based on the total amount of attribute updates of the required attributes of the candidate virtual objects in each set of update strategies, determining the update strategy with the lowest total amount of attribute updates as the target update strategy, and respectively determining the candidate virtual objects in the target update strategy and the required attributes of the candidate virtual objects as the target virtual objects and the required attributes of the target virtual objects.

[0152] In some embodiments of the present application, when the processor executes the computer program, the following steps are further implemented: determining role point addition information for making the attributes of the target virtual character reach the required attributes based on the required attributes and the mapping relationship between the attribute point addition and the attributes of the target virtual character;

[0153] Determining role equipment configuration information for making the attributes of the target virtual character reach the required attributes based on the required attributes and the first attribute bonus information in the equipment of the target virtual character;

[0154] Determining item usage information for making the attributes of the target virtual character reach the required attributes based on the required attributes and the second attribute bonus information of the items of the target virtual character;

[0155] Determining at least one of the role point addition information, the role equipment configuration information, and the item usage information as the relevant information of the required attributes.

[0156] In some embodiments of the present application, when the processor executes the computer program, the following steps are further implemented:

[0157] Displaying the required attributes of the target virtual object and / or the relevant information of the required attributes.

[0158] In some embodiments of the present application, a computer-readable storage medium is provided, storing a computer program, which is loaded by a processor, such that the processor executes the following steps:

[0159] A shot order display window is displayed in the graphical user interface, and the initial shot order of the plurality of first virtual objects determined based on the initial attributes of the plurality of first virtual objects is displayed in the shot order display window, and the plurality of first virtual objects belong to the same game camp;

[0160] In response to an order update operation on the shot order display window, update the shot order of the plurality of first virtual objects;

[0161] Based on the updated shot order of the plurality of first virtual objects, determine at least one target virtual object whose initial attributes need to be updated among the first virtual objects and the required attributes of the target virtual object.

[0162] In some embodiments of the present application, when the processor executes the computer program, the following steps are further implemented: Based on the updated shot order of the plurality of first virtual objects and the initial attributes of the reference virtual object among the first virtual objects, determine at least one target virtual object whose initial attributes need to be updated among the first virtual objects and the required attributes of the target virtual object, wherein the attributes of the reference virtual object remain unchanged before and after the shot order is updated.

[0163] In some embodiments of the present application, when the processor executes the computer program, the following steps are further implemented: In the shot order before update and the shot order after update, if the first virtual object at the head does not change, then determine the first virtual object at the head as the reference virtual object; and / or

[0164] In the shot order before update and the shot order after update, if the first virtual object at the head changes, then determine the first first virtual object in the shot order before update as the reference virtual object, or determine the second first virtual object in the shot order after update as the reference virtual object;

[0165] Wherein, the first virtual object at the head is the first virtual object that takes the shot first in the shot order.

[0166] In some embodiments of the present application, when the processor executes the computer program, the following steps are further implemented: In response to a first trigger operation on the first virtual identification information in the shot order display window, update the shot order of the plurality of first virtual objects; and / or

[0167] In response to a second trigger operation on the order adjustment control in the shot order display window, update the shot order of the plurality of first virtual objects.

[0168] In some embodiments of the present application, when the processor executes the computer program, the following steps are further implemented: In response to the order update operation, update the shot interval between adjacent first virtual objects that take the shot;

[0169] Based on the updated action order and the updated action interval, determine at least one target virtual object among the first virtual objects whose initial attributes need to be updated and the required attributes of the target virtual object.

[0170] In some embodiments of the present application, when the processor executes the computer program, the following steps are further implemented:

[0171] Based on the updated action order of multiple first virtual objects and the initial attributes of the second virtual object, determine at least one target virtual object among the first virtual objects whose initial attributes need to be updated and the required attributes of the target virtual object.

[0172] In some embodiments of the present application, when the processor executes the computer program, the following steps are further implemented: Respond to the sharing operation on the action order display window, and push the required attributes of the target virtual object and / or the relevant information of the required attributes to the target terminal device that controls the target virtual object.

[0173] In some embodiments of the present application, when the processor executes the computer program, the following steps are further implemented: Based on the preset relationship in the virtual game and the updated action order of multiple first virtual objects, determine at least one target virtual object among the first virtual objects whose initial attributes need to be updated, where the preset relationship at least includes the virtual mapping relationship between the attributes of the virtual object and the action order.

[0174] In some embodiments of the present application, when the processor executes the computer program, the following steps are further implemented: Based on the updated action order of multiple first virtual objects, determine multiple sets of update strategies, where in each set of update strategies, the candidate virtual objects whose initial attributes need to be updated and the required attributes of the candidate virtual objects included are different;

[0175] Based on the total amount of attribute updates of the required attributes of the candidate virtual objects in each set of update strategies, determine the update strategy with the lowest total amount of attribute updates as the target update strategy, and respectively determine the candidate virtual objects in the target update strategy and the required attributes of the candidate virtual objects as the target virtual object and the required attributes of the target virtual object.

[0176] In some embodiments of the present application, when the processor executes the computer program, the following steps are further implemented: Based on the required attributes and the mapping relationship between the attribute points and attributes of the target virtual character, determine the character point addition information that enables the attributes of the target virtual character to reach the required attributes;

[0177] Based on the required attributes and the first attribute bonus information in the equipment of the target virtual character, determine the character equipment configuration information that enables the attributes of the target virtual character to reach the required attributes;

[0178] Based on the second attribute bonus information of the item for the target virtual character according to the required attributes, determine the item usage information that enables the attributes of the target virtual character to reach the required attributes;

[0179] Determine at least one of the character point allocation information, the character equipment configuration information, and the item usage information as the relevant information for the required attributes.

[0180] In some embodiments of the present application, when the processor executes the computer program, the following steps are further implemented:

[0181] Display the required attributes of the target virtual object, and / or, the relevant information of the required attributes.

[0182] Those of ordinary skill in the art can understand that all or part of the processes of implementing the methods in the above embodiments can be completed by instructing relevant hardware through a computer program. The computer program can be stored in a non-volatile computer-readable storage medium. When the computer program is executed, it can include the processes of the embodiments of the above methods. Any reference to a memory, storage, information base, or other medium used in the embodiments provided in the present application can include at least one of non-volatile and volatile memories. Non-volatile memory can include read-only memory (ROM), magnetic tape, floppy disk, flash memory, or optical memory, etc. Volatile memory can include random access memory (RAM) or external cache memory. By way of illustration and not limitation, RAM can be in various forms, such as static random access memory (SRAM) or dynamic random access memory (DRAM), etc.

[0183] The technical features of the above embodiments can be combined arbitrarily. For the sake of concise description, not all possible combinations of the technical features in the above embodiments are described. However, as long as there is no contradiction in the combination of these technical features, it should be considered to be within the scope described in this specification.

[0184] The above has introduced in detail an operation control method, device, computer device, and storage medium of a game provided by the embodiments of the present application. Specific examples are used in this article to elaborate on the principle and implementation manner of the present invention. The description of the above embodiments is only used to help understand the method and its core idea of the present invention; at the same time, for those skilled in the art, according to the idea of the present invention, there will be changes in the specific implementation manner and application scope. In summary, the content of this specification should not be construed as a limitation to the present invention.

Claims

1. A method for controlling the operation of a game, characterized in that The method includes: displaying a shot order display window in a graphical user interface, where an initial shot order of the plurality of first virtual objects determined based on initial attributes of the plurality of first virtual objects is displayed in the shot order display window, and the plurality of first virtual objects belong to the same game camp; responding to an order update operation acting on the shot order display window to update the shot order of the plurality of first virtual objects; determining at least one target virtual object whose initial attributes need to be updated among the first virtual objects and required attributes of the target virtual object based on the updated shot order of the plurality of first virtual objects.

2. The method according to claim 1, characterized in that, The determining at least one target virtual object whose initial attributes need to be updated among the first virtual objects and required attributes of the target virtual object based on the updated shot order of the plurality of first virtual objects includes: determining at least one target virtual object whose initial attributes need to be updated among the first virtual objects and required attributes of the target virtual object based on the updated shot order of the plurality of first virtual objects and initial attributes of a reference virtual object among the first virtual objects, where attributes of the reference virtual object remain unchanged before and after the shot order update.

3. The method according to claim 2, characterized in that The method further includes: in the shot order before update and the shot order after update, if the first virtual object does not change, determining the first virtual object as the reference virtual object; and / or in the shot order before update and the shot order after update, if the first virtual object changes, determining the first first virtual object in the shot order before update as the reference virtual object, or determining the second first virtual object in the shot order after update as the reference virtual object; wherein, the first virtual object is the first virtual object that takes the shot first in the shot order.

4. The method according to claim 1, wherein The shot order display window includes: first virtual identification information of the plurality of first virtual objects, and / or, a plurality of order adjustment controls for respectively adjusting the shot order of each of the first virtual objects; The responding to an order update operation acting on the shot order display window to update the shot order of the plurality of first virtual objects includes: responding to a first trigger operation acting on the first virtual identification information in the shot order display window to update the shot order of the plurality of first virtual objects; and / or responding to a second trigger operation acting on the order adjustment control in the shot order display window to update the shot order of the plurality of first virtual objects.

5. The method according to claim 1, wherein A progress bar for indicating the shot order of the plurality of first virtual objects is displayed in the shot order display window; wherein, first virtual identification information of the plurality of first virtual objects is displayed on the progress bar, and position information of the plurality of first virtual identification information on the progress bar can be used to determine the shot order of the plurality of first virtual objects and the shot interval between any two adjacent first virtual objects that take the shot; The method further includes: responding to the order update operation to update the shot interval between adjacent first virtual objects that take the shot. Determining at least one target virtual object among the first virtual objects whose initial attributes need to be updated and the required attributes of the target virtual object based on the updated action order of the multiple first virtual objects includes: Determining at least one target virtual object among the first virtual objects whose initial attributes need to be updated and the required attributes of the target virtual object based on the updated action order and the updated action interval.

6. The method according to claim 1, characterized in that, The initial action order of the second virtual object determined based on the initial attributes of at least one second virtual object is also displayed in the action order display window, and the second virtual object has a different game camp from the first virtual object; Determining at least one target virtual object among the first virtual objects whose initial attributes need to be updated and the required attributes of the target virtual object based on the updated action order of the multiple first virtual objects includes: Determining at least one target virtual object among the first virtual objects whose initial attributes need to be updated and the required attributes of the target virtual object based on the updated action order of the multiple first virtual objects and the initial attributes of the second virtual object.

7. The method according to claim 1, characterized in that, The method further includes: In response to a sharing operation on the action order display window, pushing the required attributes of the target virtual object and / or relevant information about the required attributes to the target terminal device that controls the target virtual object.

8. The method according to claim 1, characterized in that, Determining at least one target virtual object among the first virtual objects whose initial attributes need to be updated based on the updated action order of the multiple first virtual objects includes: Determining at least one target virtual object among the first virtual objects whose initial attributes need to be updated based on a preset relationship in the virtual game and the updated action order of the multiple first virtual objects, where the preset relationship at least includes a virtual mapping relationship between the attributes of the virtual object and the action order.

9. The method according to claim 1, characterized in that Determining at least one target virtual object among the first virtual objects whose initial attributes need to be updated and the required attributes of the target virtual object based on the updated action order of the multiple first virtual objects includes: Determining multiple sets of update strategies based on the updated action order of the multiple first virtual objects. Among the multiple sets of update strategies, the candidate virtual objects whose initial attributes need to be updated and the required attributes of the candidate virtual objects included in each set of update strategies are different; Based on the total amount of attribute updates of the required attributes of the candidate virtual objects in each set of update strategies, determining the update strategy with the lowest total amount of attribute updates as the target update strategy, and respectively determining the candidate virtual objects in the target update strategy and the required attributes of the candidate virtual objects as the target virtual object and the required attributes of the target virtual object.

10. The method according to claim 1, characterized in that, The method further includes: Determining the character point addition information that enables the attributes of the target virtual object to reach the required attributes based on the required attributes and the mapping relationship between the attribute point addition and the attributes of the target virtual object; Based on the required attributes and the first attribute bonus information in the equipment of the target virtual object, determine the character equipment configuration information that enables the attributes of the target virtual object to reach the required attributes; Based on the required attributes and the second attribute bonus information of the items of the target virtual object, determine the item usage information that enables the attributes of the target virtual object to reach the required attributes; Determine at least one of the character point allocation information, the character equipment configuration information, and the item usage information as the relevant information for the required attributes.

11. The method according to any one of claims 1 to 10, characterized in that, The method further includes: Display the required attributes of the target virtual object, and / or the relevant information for the required attributes.

12. An operation control device for a game, characterized in that, The apparatus includes: A display module, configured to display a shot order display window in the graphical user interface, where the initial shot order of the plurality of first virtual objects determined based on the initial attributes of the plurality of first virtual objects is displayed in the shot order display window, and the plurality of first virtual objects belong to the same game camp; An update module, configured to update the shot order of the plurality of first virtual objects in response to an order update operation applied to the shot order display window; A determination module, configured to determine at least one target virtual object whose initial attributes need to be updated among the first virtual objects and the required attributes of the target virtual object based on the updated shot order of the plurality of first virtual objects.

13. A computer device, characterized in that, The computer device includes: One or more processors; A memory; and One or more applications, where the one or more applications are stored in the memory and configured to be executed by the processor to implement the operation control method of the game according to any one of claims 1 to 11.

14. A computer-readable storage medium, characterized in that, A computer program is stored thereon, and the computer program is loaded by the processor to execute the operation control method of the game according to any one of claims 1 to 11.