Processing method based on game task unit and related device
By displaying the map during the loading process of the game task unit and responding to the player's route planning operation, the problem of players waiting during the loading process is solved, and efficient use of resources and an improvement in participation is achieved.
Patent Information
- Application Number
- CN202510851409.2
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-06-23
- Publication Date
- 2025-08-22
AI Technical Summary
During the loading of the game task unit, players passively wait and cannot effectively use the loading time to interact with the game, resulting in a waste of resources and a reduced sense of participation.
During the loading of the game task unit, the task unit map is displayed, and in response to the player's route planning operation on the map is displayed, and the target planned route is displayed to realize map route planning.
Effectively use loading time to plan map routes, improve players' awareness and sense of participation in task units, and avoid waste of resources.
Smart Images

Figure CN120515084A_ABST
Abstract
Description
Technical Field
[0001] The present application relates to the technical field of game data processing, and in particular to a processing method and related devices based on game task units. Background Art
[0002] At present, when starting a game task unit such as a game match, a game level or a game round, the game task unit requires a certain amount of loading time. After the game task unit is loaded, the game task unit is run.
[0003] In related technologies, during the loading process of a game task unit, one or more of a loading progress bar of the game task unit or a loading background image of the game task unit is usually displayed to prompt the game player that the game task unit is being loaded, and the game task unit is run after loading is completed.
[0004] However, during the loading process of the game task unit, one or more of a loading progress bar and a loading background image are displayed, and the game player passively waits for the loading of the game task unit to be completed. The loading time of the game task unit cannot be effectively utilized to achieve game interaction, and loading time resources are wasted. Summary of the Invention
[0005] In order to solve the above technical problems, an embodiment of the present application provides a processing method based on game task units, which effectively utilizes the loading time of game task units to complete game interactions, avoids wasting loading time resources, and thus enhances the sense of participation of game objects during the loading process of game task units.
[0006] The embodiments of this application disclose the following technical solutions:
[0007] On the one hand, an embodiment of the present application provides a processing method based on a game task unit, the method comprising:
[0008] During the loading process of the game task unit, displaying the task unit map of the game task unit;
[0009] In response to the route planning operation of the first game object on the mission unit map, a target planned route is displayed in the mission unit map.
[0010] On the other hand, an embodiment of the present application provides a processing device based on a game task unit, the device comprising: a first display unit and a second display unit;
[0011] The first display unit is used to display a task unit map of the game task unit during the loading process of the game task unit;
[0012] The second display unit is configured to display a target planned route in the task unit map in response to a route planning operation of the first game object on the task unit map.
[0013] In another aspect, an embodiment of the present application provides a computer device, comprising a processor and a memory.
[0014] The memory is used to store a computer program and transmit the computer program to the processor;
[0015] The processor is configured to execute the method described above according to instructions in the computer program.
[0016] On the other hand, an embodiment of the present application provides a computer-readable storage medium, which is used to store a computer program. When the computer program is run on a computer device, the computer device executes the method described in the above aspects.
[0017] On the other hand, an embodiment of the present application provides a computer program product, including a computer program, which, when executed on a computer device, enables the computer device to execute the method described in the above aspects.
[0018] It can be seen from the above technical solution that during the loading process of the game task unit, the task unit map of the game task unit is displayed; this method displays the task unit map when loading the game task unit, providing basic data for the subsequent use of the loading time of the game task unit to realize map route planning. When the first game object performs a route planning operation on the task unit map, the target planning route is displayed in the task unit map; this method plans the target planning route in the task unit map and displays it in the task unit map, effectively utilizing the loading time of the game task unit for map route planning, and improving the first game object's understanding of the map route of the game task unit; based on this, this method realizes the effective use of the loading time of the game task unit to complete the game interaction, avoids wasting loading time resources, and improves the game object's sense of participation in the loading process of the game task unit. BRIEF DESCRIPTION OF THE DRAWINGS
[0019] In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the following briefly introduces the drawings required for use in the embodiments or the description of the prior art. Obviously, the drawings described below are only some embodiments of the present application. For ordinary technicians in this field, other drawings can be obtained based on these drawings without any creative work.
[0020] Figure 1A system diagram of a processing method based on a game task unit provided in an embodiment of the present application;
[0021] Figure 2 A flowchart of a processing method based on a game task unit provided in an embodiment of the present application;
[0022] Figure 3 A schematic diagram of displaying a task unit map when a game task unit is loaded, provided in an embodiment of the present application;
[0023] Figure 4 A schematic diagram showing a target planning route in a task unit map provided in an embodiment of the present application;
[0024] Figure 5 A schematic diagram of displaying a target planned route in a task unit map based on newly added route nodes provided in an embodiment of the present application;
[0025] Figure 6 A schematic diagram of displaying a target planned route in a task unit map based on modifying route nodes provided in an embodiment of the present application;
[0026] Figure 7 A schematic diagram of displaying a target planned route in a task unit map based on deleting route nodes provided in an embodiment of the present application;
[0027] Figure 8 A schematic diagram of marking a first route label for a first planned route provided in an embodiment of the present application;
[0028] Figure 9 A schematic diagram of an embodiment of the present application providing a method of selecting a first planned route as a target planned route based on a preset route set and displaying the selected route in a task unit map;
[0029] Figure 10 A schematic diagram of a first game object in an embodiment of the present application inviting teammates in a game task unit to determine a first planned route based on a task unit map;
[0030] Figure 11 A schematic diagram of a first game object proactively confirming a second planned route planned by a second game object for a task unit map provided in an embodiment of the present application;
[0031] Figure 12 A schematic diagram of a first game object confirming a second planned route planned by a second game object for a task unit map provided in an embodiment of the present application;
[0032] Figure 13 A schematic diagram of displaying a target planning route on a task unit map when a game task unit is running provided in an embodiment of the present application;
[0033] Figure 14 A schematic diagram of displaying route revenue information of an actual route in a task unit map when a game task unit is completed according to an embodiment of the present application;
[0034] Figure 15 A schematic diagram of a first game object directly collecting an actual travel route for a task unit map provided in an embodiment of the present application;
[0035] Figure 16 A schematic diagram of displaying prompt information for practicing quick reaction events when a game task unit is loaded, provided by an embodiment of the present application;
[0036] Figure 17 A schematic diagram of completed operation information, current operation information, and unfinished operation information in a practice prompt message for a combo event provided in an embodiment of the present application;
[0037] Figure 18 A schematic diagram of another embodiment of the present application showing prompt information for practicing quick reaction events when a game task unit is loaded;
[0038] Figure 19 A schematic diagram of a first time window for a perfect block and a second time window for a normal block provided in an embodiment of the present application;
[0039] Figure 20 A flowchart of a method for determining a target planning route provided in an embodiment of the present application;
[0040] Figure 21 A flowchart of a method for determining route revenue information of an actual travel route provided in an embodiment of the present application;
[0041] Figure 22 A flowchart of a method for processing practice prompt information based on combo events provided in an embodiment of the present application;
[0042] Figure 23 A flowchart of a method for processing practice prompt information based on a blocking event provided in an embodiment of the present application;
[0043] Figure 24 A schematic diagram of the structure of a processing device based on a game task unit provided in an embodiment of the present application;
[0044] Figure 25 A structural diagram of a terminal provided in an embodiment of the present application;
[0045] Figure 26 A structural diagram of a server provided in an embodiment of the present application. DETAILED DESCRIPTION
[0046] The embodiments of the present application are described below with reference to the accompanying drawings.
[0047] Currently, when starting a game task unit such as a game match, a game level, or a game round, the game task unit requires a certain amount of loading time. During the loading process of the game task unit, one or more of a loading progress bar for the game task unit or a loading background image for the game task unit is usually displayed to prompt the game player that the game task unit is loading, and the game task unit will be executed after loading is completed. However, during the loading process of the game task unit, the display of one or more of the loading progress bar or loading background image forces the game player to passively wait for the game task unit to load, making it impossible to effectively utilize the loading time of the game task unit to achieve game interaction, and thus wasting loading time resources.
[0048] In order to solve the above technical problems, an embodiment of the present application provides a processing method based on game task units. During the loading process of the game task unit, a task unit map of the game task unit is displayed to provide basic data for subsequent use of the loading time of the game task unit to implement map route planning; when the first game object performs a route planning operation on the task unit map, the target planned route is displayed in the task unit map, and the loading time of the game task unit is effectively used for map route planning, thereby improving the first game object's awareness of the map route of the game task unit; that is, this method effectively utilizes the loading time of the game task unit to complete game interaction, avoids wasting loading time resources, and enhances the sense of participation of the game object during the loading process of the game task unit.
[0049] In order to facilitate understanding of the technical solutions provided by the embodiments of the present application, see Figure 1 ,Should Figure 1 A system diagram of a processing method based on a game task unit provided in an embodiment of the present application, the system includes a computer device 100, which is used to execute the processing method based on the game task unit.
[0050] The computer device 100 displays a task unit map of the game task unit during the loading process of the game task unit, wherein the game task unit can be a game match, a game level, or a game round.
[0051] As an example, the game task unit is a game match, and the task unit map is a game map; during the loading process of the game match, the computer device 100 displays the game map of the game match.
[0052] In response to the route planning operation of the first game object on the mission unit map, the computer device 100 displays the target planned route on the mission unit map.
[0053] As an example, based on the above example, the first game object is game player 1; when game player 1 performs a route planning operation on the game map, the computer device 100 displays the target planned route in the game map.
[0054] That is to say, the task unit map is displayed when the game task unit is loaded, providing basic data for the subsequent use of the loading time of the game task unit to realize map route planning; the first game object plans the target planning route in the task unit map and displays it in the task unit map, effectively using the loading time of the game task unit for map route planning, and improving the first game object's understanding of the map route of the game task unit; based on this, the method realizes the effective use of the loading time of the game task unit to complete the game interaction, avoids wasting loading time resources, and improves the sense of participation of the game object during the loading process of the game task unit.
[0055] The computer device can be a terminal or a server. The method provided in the embodiment of the present application can be executed by the terminal or the server alone, or by the terminal and the server together. Figure 1 The corresponding embodiments are similar, primarily replacing the computer device with a terminal or server. Furthermore, when the methods provided in the embodiments of the present application are executed in conjunction with a terminal and a server, the steps that need to be displayed on the front-end interface can be executed by the terminal, while steps that require background computing and do not need to be displayed on the front-end interface can be executed by the server.
[0056] Among them, the terminal can be a smartphone, tablet computer, laptop computer, desktop computer, gaming device, intelligent voice interaction device, vehicle-mounted terminal, smart TV, extended reality device or aircraft, etc., but is not limited to these. The server can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server providing cloud computing services, but is not limited to these. The terminal and the server can be directly or indirectly connected via wired or wireless communication, which is not limited in this application. For example, the terminal and the server can be connected via a network, which can be a wired or wireless network.
[0057] Next, from the perspective of visualization of computer devices, a processing method based on game task units provided in an embodiment of the present application is introduced in detail in combination with the accompanying drawings.
[0058] See also Figure 2 ,Should Figure 2 A flowchart of a processing method based on a game task unit provided in an embodiment of the present application is provided, the method comprising:
[0059] S201: During the loading process of the game mission unit, a mission unit map of the game mission unit is displayed.
[0060] In the related art, during the loading process of a game task unit, one or more of a loading progress bar of the game task unit or a loading background image of the game task unit is generally displayed to prompt the game player that the game task unit is loading and to run the game task unit after loading is completed. However, during the loading process of the game task unit, when one or more of the loading progress bar or loading background image is displayed, the game player passively waits for the loading of the game task unit to complete, and the loading time of the game task unit cannot be effectively utilized to achieve game interaction, thus wasting loading time resources.
[0061] Therefore, in an embodiment of the present application, to solve the above problem, considering that the map route planning of the game task unit is directly related to the task unit revenue of the game task unit, the loading time of the game task unit can be used to implement map route planning, so as to effectively utilize the loading time of the game task unit to complete the game interaction and avoid wasting loading time resources. Based on this, during the loading process of the game task unit, the computer device first needs to display the task unit map of the game task unit so that the loading time of the game task unit can be used to implement map route planning.
[0062] Among them, the game task unit is a relatively independent and relatively complete activity unit in which the game objects in the game participate in completing the game goals. For example, the game task unit can be a game match, a game level or a game round, etc.; the loading process of the game task unit is the process of reading the relevant data of the game task unit from the storage medium to the device memory; the task unit map is a descriptive image of the game scene of the game task unit.
[0063] The S201 displays the task unit map when loading the game task unit, providing basic data for subsequent map route planning using the loading time of the game task unit.
[0064] As an example of S201, the game task unit is a game match, and the task unit map is a game map; during the loading process of the game match, the computer device displays the game map of the game match.
[0065] See also Figure 3 ,Should Figure 3 This is a schematic diagram of an embodiment of the present application providing a method for displaying a mission unit map during game mission unit loading. Based on the example of S201 above, during the loading process of a game match, a loading page for the game match is displayed; and within the loading page for the game match, a game map for the game match is displayed.
[0066] S202: In response to the route planning operation of the first game object on the task unit map, displaying the target planned route in the task unit map.
[0067] In an embodiment of the present application, after executing the above S201 to display the task unit map when loading the game task unit, when the first game object performs a route planning operation on the task unit map, the computer device determines the target planning route of the task unit map so as to display the target planning route in the task unit map, thereby completing the map route planning using the loading time of the game task unit.
[0068] Among them, the first game object is the first participating object of the game task unit; the route planning operation for the task unit map is a planning operation of the travel route based on the task unit map; the target planned route is the travel route planned by the first game object based on the task unit map.
[0069] In S202, the first game object plans a target planning route in the task unit map and displays it in the task unit map, effectively utilizing the loading time of the game task unit to plan the map route, and improving the first game object's understanding of the map route of the game task unit; that is, effectively utilizing the loading time of the game task unit to complete the game interaction, avoiding wasting loading time resources, and enhancing the game object's sense of participation in the loading process of the game task unit.
[0070] As an example of S202, based on the above example of S201, the first game object is game player 1; when game player 1 performs a route planning operation on the game map, the computer device displays the target planned route in the game map.
[0071] See also Figure 4 ,Should Figure 4 A schematic diagram of a target planning route displayed in a task unit map is provided in an embodiment of the present application. Figure 3 Based on the example of S202 above, game player 1 plans a route for the game map, determines a target planned route for the game map, and displays the target planned route in the game map.
[0072] The processing method based on the game task unit provided in the embodiment of the present application displays the task unit map of the game task unit during the loading process of the game task unit; this method displays the task unit map when loading the game task unit, and provides basic data for the subsequent use of the loading time of the game task unit to realize map route planning; when the first game object performs a route planning operation on the task unit map, the target planning route is displayed in the task unit map; this method plans the target planning route in the task unit map by the first game object and displays it in the task unit map, effectively using the loading time of the game task unit for map route planning, and improving the first game object's understanding of the map route of the game task unit; based on this, the method realizes the effective use of the loading time of the game task unit to complete the game interaction, avoids wasting loading time resources, and improves the sense of participation of the game object during the loading process of the game task unit.
[0073] In an embodiment of the present application, it is considered that the first game object can draw its own route for the task unit map to implement map route planning; based on this, when executing the above-mentioned S202, the first game object plans the target planned route in the task unit map and displays it in the task unit map, it can be that when the first game object performs the route drawing operation for the task unit map, the computer device uses the first planned route drawn by the first game object as the target planned route and displays it in the task unit map. Therefore, the present application provides a possible implementation method, and the above-mentioned S202, for example, includes the following S202a-S202b (not shown in the figure).
[0074] S202a: In response to the route drawing operation of the first game object on the task unit map, determine the first planned route drawn by the first game object as the target planned route.
[0075] S202b: Display the target planned route in the task unit map.
[0076] The route drawing operation for the task unit map is a drawing operation of a travel route based on the task unit map; and the first planned route is a travel route drawn by the first game object based on the task unit map.
[0077] In S202a-S202b, the first game object draws a first planned route on its own in the task unit map, and displays it as the target planned route on the task unit map, effectively utilizing the loading time of the game task unit to draw the map route, so as to complete the effective utilization of the loading time of the game task unit to realize map route planning; the first game object draws a route on its own for the task unit map to realize map route planning, so that the map route planning method meets the personalized and flexible requirements of the first game object for the task unit map based on the map route planning, enhances the first game object's personalized and flexible cognition of the map route of the game task unit, and realizes the effective utilization of the loading time of the game task unit to complete personalized and flexible game interaction.
[0078] As an example of S202a-S202b, based on the above example of S202, the first planned route is Route 1; when game player 1 performs a route drawing operation on the game map, the computer device uses Route 1 drawn by game player 1 as the target planned route and displays it in the game map.
[0079] In an embodiment of the present application, it is considered that the first game object can draw nodes on its own for the task unit map and obtain the route corresponding to the route node set to achieve self-drawing of the route; based on this, when executing the above-mentioned S202a, the first game object draws the first planned route on the task unit map as the target planned route, the computer device can determine the route node set when the first game object performs the node drawing operation on the task unit map; the route corresponding to the route node set is the first planned route drawn by the first game object, which serves as the target planned route. Therefore, the present application provides a possible implementation method, and the above-mentioned S202a, for example, includes the following S202aa-S202ab (not shown in the figure).
[0080] S202aa: In response to the node drawing operation of the first game object on the task unit map, determine a route node set.
[0081] S202ab: Determine the first planned route corresponding to the route node set as the target planned route.
[0082] Among them, the node drawing operation for the task unit map is a drawing operation based on the route nodes of the task unit map; the route node set is a set of route nodes drawn by the first game object based on the task unit map; the first planned route corresponding to the route node set is the travel route corresponding to the route node set.
[0083] In S202aa-S202ab, the first game object draws the route nodes on its own in the task unit map to obtain a route node set. The travel route corresponding to the route node set is the first planned route drawn by the first game object, which is used as the target planned route. The loading time of the game task unit is effectively utilized to draw the route nodes, so as to achieve the map route drawing by effectively utilizing the loading time of the game task unit; the first game object draws the nodes on its own for the task unit map to achieve map route drawing, and based on the travel route corresponding to the route node set, the first planned route drawn by the first game object can be determined to determine the target planned route, so as to quickly achieve map route drawing.
[0084] As an example of S202aa-S202ab, based on the above-mentioned example of S202a-S202b, the route node set is node set 1; when game player 1 performs a node drawing operation on the game map, the computer device determines node set 1; the travel route corresponding to node set 1 is route 1 drawn by game player 1, which serves as the target planning route.
[0085] In an embodiment of the present application, the node drawing operation for the task unit map primarily includes an operation of adding a route node based on the task unit map, and may also include an operation of modifying a route node based on the task unit map or an operation of deleting a route node based on the task unit map. Therefore, the present application provides a possible implementation method, wherein the node drawing operation includes an operation of adding a node, and the node drawing operation also includes one or more of an operation of modifying a node or a operation of deleting a node.
[0086] See also Figure 5 ,Should Figure 5 A schematic diagram of an embodiment of the present application showing a target planned route in a mission unit map based on newly added route nodes. Based on the above example, Node Set 1 includes 9 route nodes. When Game Player 1 performs a node addition operation on the game map, that is, Game Player 1 clicks on a non-route node area in the game map, the newly added route node is added to Node Set 1, that is, Node Set 1 includes 10 route nodes; the route corresponding to Node Set 1, i.e., Route 1 drawn by Game Player 1, is used as the target planned route and displayed on the game map.
[0087] See also Figure 6 ,Should Figure 6A schematic diagram of displaying a target planned route in a task unit map based on modified route nodes is provided in an embodiment of the present application. Based on the above example, node set 1 includes 9 route nodes. When game player 1 performs a node modification operation on the game map, that is, game player 1 drags a route node from the original node area to the non-node area in the game map, the node information of the modified route node in node set 1 is updated, that is, node set 1 includes the modified 9 route nodes; the travel route corresponding to node set 1, that is, route 1 drawn by game player 1, is used as the target planned route and displayed in the game map.
[0088] See also Figure 7 ,Should Figure 7 This is a schematic diagram of an embodiment of the present application showing a target planned route in a mission unit map based on deleting route nodes. Based on the above example, Node Set 1 includes 9 route nodes. When game player 1 performs a node deletion operation on the game map, that is, game player 1 drags a route node in the game map to the "Delete" control, the deleted route nodes in Node Set 1 are removed, that is, Node Set 1 includes 8 route nodes; the travel route corresponding to Node Set 1, that is, Route 1 drawn by game player 1, is used as the target planned route and displayed in the game map.
[0089] In addition, in an embodiment of the present application, considering that the task unit map has a route label set, and the route label set provides a route characteristic label, based on the first game object drawing the first planned route in the task unit map in the above S202a, the first game object can select a label based on the route label set to mark the first planned route, thereby clarifying the route characteristics of the first planned route; based on this, based on the above S202a, when the first game object performs a label selection operation for the first route label in the route label set of the task unit map based on the first planned route, the computer device marks the first route label for the first planned route. Therefore, the present application provides a possible implementation method, and the method may also include S1 (not shown in the figure): in response to the first game object performing a label selection operation for the first route label in the route label set of the task unit map based on the first planned route, marking the first route label for the first planned route.
[0090] Among them, the label selection operation for the first route label in the route label set of the task unit map is an operation of selecting and determining the first route label from the route label set of the task unit map; the route label set of the task unit map is a set of route characteristic labels of the task unit map; the first route label is a route characteristic label selected by the first game object from the route label set based on the first planned route.
[0091] The S1 first game object selects the first route label from the route label set of the task unit map and marks the first planned route. The first route label represents the route characteristics of the first planned route, and the route characteristics of the first planned route can be intuitively clarified through the first route label; in addition, when the teammates of the first game object in the game task unit subsequently view the first planned route, the route characteristics of the first planned route can be clarified through the first route label marked with the first planned route; in addition, when the first planned route is subsequently collected for the task unit map, the route characteristics of the first planned route can be clarified through the first route label marked with the first planned route.
[0092] As an example of S1, based on the above examples of S202a-S202b, the first route label is label 1; when game player 1 performs a label selection operation based on route 1 for label 1 in the route label set of the game map, the computer device marks label 1 for route 1.
[0093] See also Figure 8 ,Should Figure 8 A schematic diagram of marking a first route tag for a first planned route provided in an embodiment of the present application. Based on the example of S1 above, game player 1 selects tag 1 from the route tag set of the game map based on route 1, determines that route 1 has tag 1, and marks tag 1 for route 1.
[0094] In an embodiment of the present application, considering that the task unit map has a preset route set, which provides an existing travel route of the task unit map, the first game object can select a route based on the preset route set to implement map route planning; based on this, when executing the above-mentioned S202, the first game object plans a target planned route in the task unit map and displays it in the task unit map, it can be that when the first game object performs a route selection operation for the first planned route in the preset route set of the task unit map, the computer device uses the first planned route as the target planned route and displays it in the task unit map. Therefore, the present application provides a possible implementation method, and the above-mentioned S202, for example, includes the following S202c-S202d (not shown in the figure).
[0095] S202c: In response to the route selection operation of the first game object on the first planned route in the preset route set of the task unit map, the first planned route is determined as the target planned route.
[0096] S202d: Display the target planned route in the task unit map.
[0097] Among them, the route selection operation for the first planned route in the preset route set of the task unit map is an operation of selecting and determining the first planned route from the preset route set of the task unit map; the preset route set of the task unit map is a set of existing travel routes of the task unit map; the first planned route is an existing travel route selected by the first game object based on the preset route set.
[0098] In S202c-S202d, the first game object selects the first planned route from the preset route set of the task unit map as the target planned route and displays it in the task unit map, effectively utilizing the loading time of the game task unit to select the map route based on the preset route set of the task unit map, so as to effectively utilize the loading time of the game task unit to realize map route planning; the first game object selects the route based on the preset route set of the task unit map to realize map route planning, and selects the target planned route based on the existing travel routes included in the preset route set, which can quickly realize map route planning, quickly improve the first game object's understanding of the map route of the game task unit, and realize fast and effective utilization of the loading time of the game task unit to complete game interaction.
[0099] As an example of S202c-S202d, based on the above example of S202, the first planned route is Route 1; when game player 1 performs a route selection operation for Route 1 in the preset route set of the game map, the computer device takes Route 1 as the target planned route and displays it in the game map.
[0100] In an embodiment of the present application, based on the fact that the preset route set of the mission unit map is a set of existing routes of the mission unit map, the existing routes of the mission unit map can be obtained by the first game object based on the mission unit map collection, or can be recommended based on the actual situation of the mission unit map. The set of existing routes collected based on the mission unit map is the collection route set, and the set of existing routes recommended based on the mission unit map is the recommended route set. Based on this, the preset route set includes at least one of the collection route set or the recommended route set. Therefore, the present application provides a possible implementation method, in which the preset route set includes one or more of the collection route set or the recommended route set.
[0101] When the preset route set in this manner includes a favorite route set, the favorite route set provides the existing travel routes collected by the first game object based on the task unit map, that is, the existing travel routes in the favorite route set meet the personalized needs of the first game object for the task unit map based on map route planning. When the preset route set includes a recommended route set, the recommended route set provides the existing travel routes recommended based on the actual conditions of the task unit map, that is, the existing travel routes in the recommended route set meet the actual needs of the task unit map based on map route planning. The preset route set includes a favorite route set and a recommended route set. The favorite route set provides the existing travel routes collected by the first game object based on the task unit map, and the recommended route set provides the existing travel routes recommended based on the actual conditions of the task unit map. Then, the favorite route set plus the existing travel routes in the recommended route set meet the personalized needs of the first game object for the task unit map based on map route planning, meet the actual needs of the task unit map based on map route planning, and meet the diversified and flexible needs of the task unit map based on map route planning.
[0102] As an example, the preset route set includes a favorite route set and a recommended route set.
[0103] Furthermore, in an embodiment of the present application, considering that when the first game object selects a route based on a preset route set, it can refer to information such as the duration, revenue, or tag of the route; based on this, the first planned route in the preset route set has first route information including at least one of the first route duration, the first route revenue, or the first route tag. Therefore, the present application provides a possible implementation method, in which the first planned route has first route information, and the first route information includes one or more of the first route duration of the first planned route, the first route revenue of the first planned route, or the first route tag of the first planned route.
[0104] Among them, the first route information is the route description information of the first planned route; the first route duration is the time required to complete the first planned route; the first route revenue is the revenue obtainable after completing the first planned route; and the first route label is a label representing the route characteristics of the first planned route.
[0105] In this method, the first planned route has first route information including at least one of a first route duration, a first route revenue or a first route label. The first route duration represents the time required to complete the first planned route, the first route revenue represents the revenue obtainable after completing the first planned route, and the first route label represents the route characteristics of the first planned route. The first route information provides route description information of the first planned route, so as to facilitate the first game object to understand the first planned route more intuitively, and can assist the first game object in deciding whether to select the first planned route as the target planned route.
[0106] As an example, based on the above examples of S202c-S202d, the duration of the first route is duration 1, the first route information is information 1, the first route revenue is revenue 1, and the first route label is label 1; on the basis that the preset route set includes a favorite route set, and the favorite route set includes route 1, route 1 in the favorite route set has information 1 including duration 1, first route revenue 1, and first route label 1.
[0107] See also Figure 9 ,Should Figure 9 This is a schematic diagram of an embodiment of the present application, wherein a first planned route is selected as the target planned route based on a preset route set and displayed on a mission unit map. Based on the example of S202c-S202d above, the preset route set includes a favorite route set and a recommended route set. Game player 1 selects route 1 from the favorite route set of the game map, selects route 1 as the target planned route, and displays it on the game map. Route 1 in the favorite route set has information 1, including a duration of 1, a reward of 1, and a tag of 1.
[0108] In addition, in an embodiment of the present application, in the above-mentioned S202a, the first game object draws the first planned route on its own in the task unit map, or, in the above-mentioned S202c, the first game object selects the first planned route on its own from the preset route set of the task unit map, the first game object can also invite teammates in the game task unit to determine the first planned route for the task unit map, so that teammates in the game task unit follow the first game object to implement map route planning; based on this, when the first game object performs a route invitation operation for the first planned route to the first game object's teammate in the game task unit, that is, the second game object, the computer device sends a first invitation message for the first planned route to the second game object to invite the second game object to determine the first planned route for the task unit map. Therefore, the present application provides a possible implementation method, and the method may also include S2 (not shown in the figure): in response to the first game object's route invitation operation for the first planned route to the second game object, sending a first invitation message for the first planned route to the second game object; the second game object is the first game object's teammate in the game task unit, and the first invitation message is used to invite the second game object to determine the first planned route for the task unit map.
[0109] The route invitation operation from the first planned route to the second game object is an operation of inviting the second game object to determine the first planned route for the task unit map.
[0110] The S2 first game object further invites teammates in the game task unit, namely the second game object, to determine the first planned route drawn or selected by the first game object for the task unit map, that is, the first game object sends a first invitation message to the second game object to determine the first planned route for the task unit map, so as to effectively utilize the loading time of the game task unit. The first game object communicates the first planned route planned by the first game object for the task unit map to the second game object, so that the second game object can follow the first planned route planned by the first game object for the task unit map during the loading time of the game task unit.
[0111] As an example of S2, based on the above examples of S202a-S202b, or based on the above examples of S202c-S202d, the second game object is game player 2, and the first invitation information is invitation information 1; when game player 1 performs a route invitation operation for route 1 to game player 2, the computer device sends invitation information 1 of route 1 to game player 2 to invite game player 1 to determine route 1 for the game map.
[0112] See also Figure 10 ,Should Figure 10 This is a schematic diagram of an embodiment of the present application, in which a first game object invites teammates in a game mission unit to determine a first planned route on the mission unit map. Based on the example of S2 above, game player 1 clicks the "Invite teammates to confirm" control for Route 1, selects a teammate in the game, namely game player 2, and invites game player 2 to determine Route 1 on the game map.
[0113] In an embodiment of the present application, the teammate of the first game object in the game task unit, that is, the second game object, can also plan a route for the task unit map. In this case, the first game object can actively confirm the route planned by the second game object for the task unit map to realize map route planning; based on this, when executing the above-mentioned S202, the first game object plans the target planning route in the task unit map and displays it in the task unit map, it can be that when the second game object plans the second planning route for the task unit map, when the first game object performs a route confirmation operation for the second planning route, the computer device determines the second planning route as the target planning route and displays it in the task unit map. Therefore, the present application provides a possible implementation method, and the above-mentioned S202, for example, includes the following S202e-S202f (not shown in the figure).
[0114] S202e: If the second game object plans a second planned route for the task unit map, in response to the route confirmation operation of the first game object for the second planned route, the second planned route is determined as the target planned route; the second game object is a teammate of the first game object in the game task unit.
[0115] S202f: Display the target planning route in the mission unit map.
[0116] Among them, the second planned route is the travel route planned by the second game object based on the task unit map; the route viewing operation for the second planned route is an operation of viewing the second planned route planned by the second game object for the task unit map.
[0117] In addition, on the basis of the above-mentioned S202 including S202a-S202b, S202e-S202f may be further included, or on the basis of the above-mentioned S202 including S202c-S202d, S202e-S202f may be further included, that is, on the basis of the first game object planning a first planned route for the task unit map, as a target planned route and displayed in the task unit map, the first game object further actively confirms the second planned route planned by the second game object for the task unit map, as a target planned route and displayed in the task unit map; it may also be that the above-mentioned S202 directly includes S202e-S202f, that is, the first game object does not need to plan a route for the task unit map, the first game object directly and actively confirms the second planned route planned by the second game object for the task unit map, as a target planned route and displayed in the task unit map.
[0118] In S202e-S202f, when the first game object's teammate in the game task unit, namely the second game object, plans a second planned route for the task unit map, the first game object actively confirms the second planned route planned by the second game object for the task unit map as the target planned route and displays it in the task unit map, effectively utilizing the loading time of the game task unit for map route planning, so as to complete the effective utilization of the loading time of the game task unit to achieve map route planning; the first game object actively confirms the second planned route planned by the second game object for the task unit map to achieve map route planning, so that the map route planning method meets the first game object's need to follow teammates based on map route planning for the task unit map, enhances the game object's cognition of the map route of the game task unit planned by teammates, and achieves the effective utilization of the loading time of the game task unit to complete the game interaction with teammates.
[0119] As an example of S202e-S202f, based on the above S202 example, the second game object is game player 2, and the second planned route is route 2; when game player 2 plans route 2 for the game map, when game player 1 performs a route confirmation operation for route 2, the computer device determines route 2 as the target planned route and displays it in the game map.
[0120] See also Figure 11 ,Should Figure 11 This is a schematic diagram of an embodiment of the present application, wherein a first game object proactively confirms a second planned route for a mission unit map by a second game object. Based on the above examples of S202e-S202f, when player 2 plans route 2 for the game map, player 1 clicks the "Confirm Teammate Route" control based on route 2, proactively confirming route 2 as the target planned route and displaying it on the game map.
[0121] In an embodiment of the present application, the teammate of the first game object in the game task unit, that is, the second game object, can also plan a route for the task unit map, and the second game object can also invite the first game object to determine the route planned by the second game object for the task unit map. In this case, the first game object confirms the route planned by the second game object for the task unit map to realize map route planning; based on this, when executing the above-mentioned S202, the first game object plans the target planning route in the task unit map and displays it in the task unit map, it can be that the second game object plans the second planning route for the task unit map, and the first game object receives the second invitation information of the second game object inviting the first game object to determine the second planning route for the task unit map. When the first game object performs an information confirmation operation for the second invitation information, the computer device determines the second planning route as the target planning route and displays it in the task unit map. Therefore, the present application provides a possible implementation method, and the above-mentioned S202, for example, includes the following S202g-S202h (not shown in the figure).
[0122] S202g: If the second game object plans a second planned route for the task unit map, and the first game object receives a second invitation message from the second game object for the second planned route, in response to the information confirmation operation of the first game object for the second invitation message, the second planned route is determined as the target planned route; the second game object is a teammate of the first game object in the game task unit, and the second invitation message is used to invite the first game object to determine the second planned route for the task unit map.
[0123] S202h: Display the target planned route in the mission unit map.
[0124] The second planned route is the route planned by the second game object based on the task unit map; and the information confirmation operation for the second invitation information is an operation for confirming the second planned route in the second invitation information based on the task unit map.
[0125] In addition, on the basis of the above S202 including S202a-S202b, S202g-S202h may be further included, or on the basis of the above S202 including S202c-S202d, S202g-S202h may be further included, that is, on the basis of the first game object planning a first planned route for the task unit map, as the target planned route and displayed in the task unit map, the first game object further confirms the second planned route sent by the second game object for the task unit map as the target planned route and displayed in the task unit map; or the above S202 directly includes S202g-S202h, that is, the first game object does not need to plan a route for the task unit map, the first game object directly confirms the second planned route sent by the second game object for the task unit map as the target planned route and displays it in the task unit map.
[0126] In S202g-S202h, when the first game object's teammate in the game task unit, namely the second game object, plans a second planned route for the task unit map, and the first game object receives the second invitation information from the second game object inviting the first game object to determine the second planned route for the task unit map, the first game object confirms the second planned route for the task unit map sent by the second game object as the target planned route and displays it in the task unit map, effectively utilizing the loading time of the game task unit for map route planning, so as to complete the effective utilization of the loading time of the game task unit to achieve map route planning; the first game object accepts and confirms the second planned route planned by the second game object for the task unit map to achieve map route planning, so that the map route planning method meets the first game object's need to follow teammates based on map route planning for the task unit map, enhances the game object's cognition of the map route of the game task unit planned by teammates, and achieves the effective utilization of the loading time of the game task unit to complete the game interaction with teammates.
[0127] As an example of S202g-S202h, based on the above-mentioned S202 example, the second game object is game player 2, the second planned route is route 2, and the second invitation information is invitation information 2; when game player 2 plans route 2 for the game map, and game player 1 receives invitation information 2 from game player 2 inviting game player 1 to determine route 2 for the game map, when game player 1 performs an information confirmation operation for invitation information 2, the computer device determines route 2 as the target planned route and displays it in the game map.
[0128] See also Figure 12 ,Should Figure 12This is a schematic diagram of an embodiment of the present application, wherein a first game object confirms a second planned route for a mission unit map by a second game object. Based on the example of S202g-S202h described above, when player 2 plans route 2 for the match map, and player 1 receives invitation message 2 from player 2 inviting player 1 to determine route 2 for the match map, player 1 clicks the "Accept" control based on invitation message 2, confirming route 2 as the target planned route and displaying it on the mission unit map.
[0129] In addition, in an embodiment of the present application, after executing the above-mentioned S202, the first game object plans the target planning route in the task unit map and displays it in the task unit map, in order to apply the target planning route during the operation of the game task unit, the computer device can further apply the target planning route to the task unit map during the loading process of the game task unit. Therefore, the present application provides a possible implementation method, and the method can also include S3 (not shown in the figure): applying the target planning route in the task unit map.
[0130] After the first game object plans the target planning route in the task unit map and displays it in the task unit map, S3 further applies the target planning route in the task unit map, effectively utilizing the loading time of the game task unit to apply the target planning route to the task unit map, and laying the foundation for the subsequent application of the target planning route in the running process of the game task unit.
[0131] As an example of S3, based on the above-mentioned S202 example, the computer device plans a route for the game map application target.
[0132] In addition, in an embodiment of the present application, considering that the target planning route is applied in the task unit map after the game task unit is loaded and executed, the target planning route can be further displayed on the task unit map, and different node display marks are used to indicate the route nodes that the first game object has reached and the route nodes that the first game object has not reached, so as to indicate the progress of the first game object in completing the target planning route; based on this, after executing the above-mentioned S202, the first game object plans the target planning route in the task unit map and displays it in the task unit map, during the operation process after the game task unit is loaded, the computer device displays the target planning route including the first route node that the first game object has reached and the second route node that the first game object has not reached on the task unit map, and uses different node display marks to indicate the first route node and the second route node. Therefore, the present application provides a possible implementation method, and the method can also include S4 (not shown in the figure): during the operation process after the game task unit is loaded, the target planning route is displayed in the task unit map; the target planning route includes the first route node that the first game object has reached and the second route node that the first game object has not reached, and the node display mark of the first route node is different from the node display mark of the second route node.
[0133] Among them, the first route node reached by the first game object is a route node within the range of route nodes reached by the first game object; the second route node not reached by the first game object is a route node within the range of route nodes not reached by the first game object; and the node display mark is a display mark of the route node.
[0134] When the S4 game task unit is running, the target planning route is displayed in the task unit map. The target planning route includes different node display marks to indicate the first route node that the first game object has reached and the second route node that the first game object has not reached, indicating the progress of the first game object in completing the target planning route, so that the first game object can intuitively understand the route nodes that have been reached and the route nodes that have not been reached in the target planning route, so as to guide the direction of travel of the first game object based on the task unit map.
[0135] As an example of S4, based on the example of S202 above, during the running process after the game game is loaded, the target planned route including the first route node that game player 1 has reached and the second route node that game player 1 has not reached is displayed in the game map, and different node display marks are used to represent the first route node and the second route node.
[0136] See also Figure 13 ,Should Figure 13A schematic diagram of displaying a target planned route on a task unit map during operation of a game task unit provided in an embodiment of the present application. Based on the example of S4 above, during the operation process after the game game is loaded, the game game operation page is displayed, and on the game game operation page, a game map of the game game is popped up, and the target planned route including the first route node reached by game player 1 and the second route node not reached by game player 1 is displayed on the game map, and a node display mark filled with a slash indicates the first route node, and a node display mark not filled with a slash indicates the second route node.
[0137] In addition, in an embodiment of the present application, considering that there is a need to update the route when the game task unit is running, the target planning route can also be updated and displayed in the task unit map; based on this, after the above-mentioned S4 game task unit is executed to display the target planning route in the task unit map, during the operation process after the game task unit is loaded, when the first game object performs a route update operation for the target planning route, the computer device determines the target updated route so that the target updated route is displayed in the task unit map. Therefore, the present application provides a possible implementation method, and the method can also include S5 (not shown in the figure): during the operation process after the game task unit is loaded, in response to the route update operation of the first game object for the target planning route, the target updated route is displayed in the task unit map.
[0138] The route update operation for the target planned route is an update operation of the travel route based on the target planned route; the target updated route is the travel route updated by the first game object based on the target planned route.
[0139] After the target planned route is displayed in the task unit map during the operation of the S5 game task unit, the first game object updates the target planned route to the target updated route and displays it in the task unit map, thereby realizing the update of the target planned route planned for the task unit map during the operation of the game task unit, which meets the update requirements of the first game object for the planned route in the task unit map during the operation of the game task unit.
[0140] As an example of S5, based on the example of S4 above; during the running process after the game game is loaded, when the game player 1 performs a route update operation for the target planned route, the computer device displays the target updated route in the game map.
[0141] In an embodiment of the present application, considering that when the game task unit is running, the first game object can edit the target planning route in the task unit map by itself to update the target planning route; based on this, when executing the above-mentioned S5 in which the first game object updates the target planning route as the target update route and displays it in the task unit map, it can be that when the first game object performs a route editing operation on the target planning route, the computer device uses the target planning route edited by the first game object as the target update route and displays it in the task unit map. Therefore, the present application provides a possible implementation method, in which the step of displaying the target update route in the task unit map in response to the route update operation of the first game object on the target planning route in the above-mentioned S5 can, for example, include the following S5a-S5b (not shown in the figure).
[0142] S5a: In response to the route editing operation of the first game object on the target planned route, the target planned route edited by the first game object is determined as the target updated route.
[0143] S5b: Display updated routes to targets in mission unit maps.
[0144] The route editing operation for the target planned route includes an editing operation based on the route nodes of the target planned route.
[0145] In the above S5a-S5b, the first game object edits the target planning route in the task unit map by itself, obtains the target planning route edited by the first game object, and uses it as the target updated route and displays it in the task unit map, so as to update the target planning route planned for the task unit map when the game task unit is running, which meets the update requirements of the first game object for the planned route in the task unit map when the game task unit is running; the first game object edits the route by itself for the target planning route in the task unit map to realize the map route update, so that the map route update method meets the personalized and flexible update requirements of the first game object for the planned route in the task unit map.
[0146] As an example of S5a-S5b, based on the above example of S5, when game player 1 performs a route editing operation on the target planned route, the computer device uses the target planned route edited by game player 1 as the target updated route and displays it in the game map.
[0147] See above Figure 13 Based on the above examples of S5a-S5b, the route editing operation of the first game object for the target planned route can be a route editing operation triggered by the game player 1 clicking the "route editing" control based on the target planned route.
[0148] In an embodiment of the present application, the task unit map has a preset route set, which provides an existing route of the task unit map. Considering that when the game task unit is running, the first game object can switch routes based on the preset route set to update the target planning route in the task unit map; based on this, when executing the above-mentioned S5, the first game object updates the target planning route as the target update route and displays it in the task unit map. When it is specifically implemented, it can be that when the first game object performs a route switching operation for the target planning route based on the first switching route in the preset route set, the computer device uses the first switching route as the target update route and displays it in the task unit map. Therefore, the present application provides a possible implementation method, and the above-mentioned S5, for example, may include the following S5a-S5b (not shown in the figure).
[0149] S5c: In response to the route switching operation of the first game object based on the first switching route in the preset route set with respect to the target planned route, the first switching route is determined as the target updated route.
[0150] S5d: Display updated routes to targets in mission unit maps.
[0151] Among them, the route switching operation for the target planned route based on the first switching route in the preset route set is an operation of switching the target planned route to the first switching route in the preset route set; the preset route set of the task unit map is a set of existing travel routes of the task unit map; the first switching route is the existing travel route switched by the first game object based on the preset route set.
[0152] In the above S5c-S5d, the first game object selects the first switching route from the preset route set of the task unit map based on the target planning route in the task unit map, and displays it as the target update route and displays it in the task unit map, so as to update the target planning route planned for the task unit map when the game task unit is running, which meets the update requirements of the first game object for the planned travel route in the task unit map when the game task unit is running; the first game object switches the route based on the preset route set of the task unit map to realize the map route update, and switches the target update route based on the existing travel route included in the preset route set, so as to quickly realize the map route update.
[0153] As an example of S5c-S5d, based on the above example of S5, the first switching route is route 3; when game player 1 performs a route switching operation for the target planned route based on route 3 in the preset route set, the computer device uses route 3 as the target updated route and displays it in the game map.
[0154] See above Figure 13Based on the above examples of S5c-S5d, the route switching operation of the first game object for the target planned route based on the first switching route in the preset route set can be a route switching operation in which the game player 1 clicks the "route switching" control based on the target planned route and selects route 3 from the preset route set.
[0155] In addition, in an embodiment of the present application, when the game task unit is completed, relevant information of the task unit income of the game task unit can be further displayed to assist the first game object in returning to and replaying the game task unit, taking into account that the actual route of the first game object in the game task unit is closely related to the task unit income of the game task unit; based on this, when the game task unit is completed, the route income information of the actual route of the first game object in the game task unit is obtained and displayed in the task unit map. Therefore, the present application provides a possible implementation method, and the method can also include S6 (not shown in the figure): when the game task unit is completed, the route income information of the actual route of the first game object is displayed in the task unit map.
[0156] The actual travel route of the first game object is the real travel route of the first game object in the game task unit; and the route income information of the actual travel route is the relevant information of the task unit income calculated based on the actual travel route.
[0157] When the S6 game task unit is completed, based on the task unit income of the game task unit, it is further combined with the actual travel route of the first game object in the game task unit to obtain relevant information about the task unit income of the game task unit, and the route income information of the actual travel route of the first game object is displayed in the task unit map. This can assist the first game object in returning to and reviewing the relevant information about the task unit income associated with the actual travel route in the game task unit, so as to facilitate the first game object in deciding whether to further optimize the actual travel route in the future.
[0158] As an example of S6, based on the example of S202 above, the actual route is Route 1; when the game match is completed, the route gain information of Route 1 of player 1 in the game match is obtained and displayed in the game map.
[0159] See also Figure 14 ,Should Figure 14 A schematic diagram of an embodiment of the present application showing route revenue information for an actual route on a task unit map when a game task unit is completed. Based on the example of S6 above, when a game match is completed, a game match completion page is displayed, a game match map is displayed on the game match completion page, and route revenue information for Route 1 of Player 1 is displayed on the game match map.
[0160] In an embodiment of the present application, based on the route revenue information of the actual route of the first game object displayed in the task unit map when the above-mentioned S5 game task unit is executed and completed, the route revenue information of different route segments in the actual route may be different. Different revenue intervals can be pre-configured, and different revenue display marks are used to represent different revenue intervals to distinguish the route revenue information of different revenue intervals. Therefore, the present application provides a possible implementation method, where the route revenue information includes at least the route revenue information of the first revenue interval and the route revenue information of the second revenue interval, the first revenue interval is different from the second revenue interval, and the revenue display mark of the first revenue interval is different from the revenue display mark of the second revenue interval.
[0161] Among them, the route profit information of the first profit interval is the route profit information of the actual route within the first profit interval, and the route profit information of the second profit interval is the route profit information of the actual route within the second profit interval; the profit display mark is the display mark of the profit interval.
[0162] In this manner, the route revenue information includes at least the route revenue information of a first revenue interval and the route revenue information of a second revenue interval with different revenue display marks. Different revenue display marks are used to represent the route revenue information of different revenue intervals, so that the first game object can intuitively distinguish the route revenue information of different revenue intervals in the route revenue information of the actual route.
[0163] As an example, see the above Figure 14 , the route profit information of route 1 includes the route profit information of the low profit interval, the route profit information of the medium profit interval and the route profit information of the high profit interval. The profit display mark of the low profit interval is Figure 14 The smallest route in Route 1 is shown. The profit display mark for the medium profit section is Figure 14 The profit mark of the high-profit section in the thicker route 1 is Figure 14 The thickest route among the routes 1 shown.
[0164] In an embodiment of the present application, upon completion of the execution of the above-mentioned S5 game task unit, the route revenue information of the actual route of the first game object is displayed on the task unit map. When the first game object completes a key event on the actual route, in order to facilitate the return of the first game object and the review of the key event, a key event mark can be further added to the actual route. Therefore, the present application provides a possible implementation method, wherein the actual route also includes a key event mark.
[0165] The key event marker is an identifier of a key event in the actual travel route.
[0166] This method adds key event marks to the actual route, prompting key events in the actual route, so that the first game object can intuitively understand the key events in the actual route.
[0167] As an example, see the above Figure 14 ,Route 1 also includes key event markers, such as the high-quality resource acquisition ,event represented by the triangle logo.
[0168] In addition, in an embodiment of the present application, based on the route revenue information of the actual route of the first game object displayed on the task unit map when the above-mentioned S5 game task unit is completed, it is considered that the first game object can directly collect the actual route on the task unit map to realize the map route collection; based on this, when the first game object performs a route collection operation on the actual route, the actual route is directly collected on the task unit map. Therefore, the present application provides a possible implementation method, and the method may also include S7 (not shown in the figure): in response to the first game object's route collection operation on the actual route, the actual route is collected on the corresponding task unit map.
[0169] The route collection operation for the actual travel route is an operation of directly collecting the actual travel route.
[0170] When the S7 game task unit is completed, after the route benefit information of the actual travel route of the first game object is displayed in the task unit map, the first game object directly collects the actual travel route for the task unit map, thereby realizing the collection of the actual travel route of the first game object based on the task unit map, which meets the first game object's collection requirements for the actual travel route in the task unit map; the first game object directly collects the actual travel route for the task unit map, which can quickly and effectively realize the map route collection.
[0171] As an example of S7, based on the above example of S6, when the game player performs a route collection operation on route 1, route 1 is directly collected on the game map.
[0172] See also Figure 15 ,Should Figure 15 A schematic diagram of a first game object directly saving an actual route for a mission unit map provided in an embodiment of the present application. Based on the example of S7 above, on the route saving page, game player 1 directly clicks the "Route Save" control based on Route 1 to directly save Route 1 for the game map.
[0173] In addition, in an embodiment of the present application, based on the route income information of the actual route of the first game object displayed in the task unit map when the above-mentioned S5 game task unit is completed, taking into account the accuracy of the actual route, the first game object can collect the edited actual route for the task unit map to realize the map route collection; based on this, when the first game object performs a route editing operation on the actual route, the edited actual route is obtained and displayed on the task unit map; when the first game object performs a route collection operation on the edited actual route, the edited actual route is collected for the task unit map. Therefore, the present application provides a possible implementation method, and the method may also include the following S8-S9 (not shown in the figure).
[0174] S8: In response to the route editing operation of the first game object on the actual travel route, the edited actual travel route is displayed in the task unit map.
[0175] S9: In response to the route collection operation of the first game object on the edited actual travel route, the edited actual travel route is collected in the corresponding task unit map.
[0176] The route editing operation for the actual travel route includes an editing operation based on the route nodes of the actual travel route; and the route collection operation for the edited actual travel route is an operation of directly collecting the edited actual travel route.
[0177] When the S8-S9 game task unit is completed, after the route benefit information of the actual travel route of the first game object is displayed in the task unit map, the first game object first edits the actual travel route for the task unit map and then collects the edited actual travel route, thereby realizing the collection of the edited actual travel route of the first game object based on the task unit map, which meets the collection requirements of the first game object for the actual travel route in the task unit map; the first game object collects the edited actual travel route for the task unit map, and the edited actual travel route is more accurate than the actual travel route, and the map route collection can be accurately and effectively realized.
[0178] As an example of S8-S9, based on the above example of S6, when game player 1 performs a route editing operation on route 1, the edited route 1 is obtained and displayed on the game map; when game player 1 performs a route collection operation on the edited route 1, the edited route 1 is collected on the game map.
[0179] See above Figure 15Based on the examples of S8-S9 above, on the route collection page, game player 1 first clicks the "Route Edit" control based on route 1, performs the route editing operation on route 1, obtains the edited route 1, and displays it on the game map; game player 1 then clicks the "Route Collection" control based on route 1 to collect the edited route 1 on the game map.
[0180] In addition, in the embodiment of the present application, considering that the game task unit has a quick reaction event, that is, a game event in which a game object in the game completes a preset operation within a preset time period, the quick reaction ability based on the quick reaction event affects the task unit income of the game task unit, and the loading time of the game task unit can be used to realize quick reaction practice, so as to realize effectively utilizing the loading time of the game task unit to complete the game interaction and avoid wasting loading time resources. Based on this, during the loading process of the game task unit, the computer device can display the practice prompt information of the quick reaction event, and when the first game object performs the event practice operation for the practice prompt information, the computer device determines the practice operation result of the practice prompt information, so as to display the practice operation result of the practice prompt information, and completes the quick reaction practice using the loading time of the game task unit. Therefore, the present application provides a possible implementation method, and the method can, for example, also include the following S10-S11 (not shown in the figure).
[0181] S10: During the loading process of the game task unit, a practice prompt message of a quick reaction event is displayed; a quick reaction event is a game event in which a game object in the game completes a preset operation within a preset time period.
[0182] S11: In response to the first game object performing an event practice operation on the practice prompt information, a practice operation result of the practice prompt information is displayed.
[0183] Among them, the practice prompt information of the quick reaction event is information that prompts the first game object to complete the quick reaction practice based on the quick reaction event; the event practice operation for the practice prompt information is an operation based on the practice prompt information to complete the quick reaction practice; the practice operation result of the practice prompt information is the result of the first game object completing the quick reaction practice based on the practice prompt information.
[0184] S10-S11 displays the practice prompt information of the quick reaction event when loading the game task unit, prompting the first game object to complete the quick reaction practice based on the quick reaction event; the first game object completes the quick reaction practice based on the practice prompt information and displays the practice operation result, effectively utilizing the loading time of the game task unit for quick reaction practice, and improving the first game object's understanding of the quick reaction events in the game task unit; that is, it realizes the effective utilization of the loading time of the game task unit to complete the game interaction, avoids wasting loading time resources, and enhances the sense of participation of the game object during the loading process of the game task unit.
[0185] As an example of S10-S11, the game task unit is a game match, and the first game object is game player 1; during the loading process of the game match, the computer device displays practice prompt information for quick response events. When game player 1 performs event practice operations based on the practice prompt information, the computer device determines the practice operation results of the practice prompt information to display the practice operation results of the practice prompt information.
[0186] In an embodiment of the present application, a quick-reaction event is a game event in which a game object completes a preset operation within a preset time period. The preset operation can be a sequential memory type operation or a timing judgment type operation. Therefore, the types of quick-reaction events include sequential memory type and timing judgment type. Based on this, the quick-reaction event includes at least one of a sequential memory type quick-reaction event or a timing judgment type quick-reaction event. Therefore, the present application provides a possible implementation method, in which the quick-reaction event includes one or more of a sequential memory type quick-reaction event or a timing judgment type quick-reaction event.
[0187] Among them, a quick response event of the sequential memory type is a game event in which the game object completes a sequential memory type operation within a preset time period, such as a combo event, etc.; a quick response event of the timing judgment type is a game event in which the game object completes a timing judgment type operation within a preset time period, such as a blocking event, a dodge event, etc.
[0188] When the quick reaction event in this method includes a sequential memory type quick reaction event, practice prompt information of the sequential memory type quick reaction event is displayed when the game task unit is loaded, prompting the first game object to complete the sequential memory type quick reaction practice based on the sequential memory type quick reaction event; the first game object completes the quick reaction practice based on the practice prompt information and displays the practice operation result, effectively utilizing the loading time of the game task unit to perform the sequential memory type quick reaction practice, and improving the game object's cognition of the sequential memory type quick reaction event in the game task unit.
[0189] When the quick reaction event includes a timing judgment type quick reaction event, practice prompt information of the timing judgment type quick reaction event is displayed when the game task unit is loaded, prompting the first game object to complete the timing judgment type quick reaction practice based on the timing judgment type quick reaction event; the first game object completes the quick reaction practice based on the practice prompt information and displays the practice operation result, effectively utilizing the loading time of the game task unit to conduct timing judgment type quick reaction practice, and improving the game object's understanding of the timing judgment type quick reaction event in the game task unit.
[0190] When the quick reaction events include sequential memory type quick reaction events and timing judgment type quick reaction events, when loading the game task unit, not only the practice prompt information of the sequential memory type quick reaction events is displayed, prompting the first game object to complete the sequential memory type quick reaction practice based on the sequential memory type quick reaction events, but also the practice prompt information of the timing judgment type quick reaction events is displayed, prompting the first game object to complete the timing judgment type quick reaction practice based on the timing judgment type quick reaction events; the first game object completes the quick reaction practice based on the practice prompt information and displays the practice operation result, effectively utilizing the loading time of the game task unit to perform sequential memory type quick reaction practice and timing judgment type quick reaction practice, thereby improving the game object's cognition of sequential memory type quick reaction events and timing judgment type quick reaction events in the game task unit.
[0191] See also Figure 16 ,Should Figure 16 A schematic diagram of an embodiment of the present application showing practice prompt information for a quick reaction event when a game task unit is loaded. The quick reaction event is a sequential memory type quick reaction event, specifically a combo event. During the loading process of a game match, the game match loading page is displayed, and within the game match loading page, practice prompt information for the combo event is displayed. The practice prompt information is used to indicate operation information for multiple first operations to be sequentially executed in the combo event. A game object in the game touches the operation controls for the multiple first operations to be sequentially executed in the combo event to control the game character to complete the combo event, where the multiple first operations may include operation 1, operation 2, and operation 3.
[0192] Each first operation has a preset time window. Within the preset time window of the first operation, the operation information and operation controls corresponding to the first operation are highlighted; if the first game object touches the operation control corresponding to the first operation within the preset time window, the first operation is deemed to be completed, and the preset time window of the next first operation in the combo event is entered; if the first game object does not touch the operation control corresponding to the first operation within the preset time window, the first operation is deemed to be uncompleted, and the game returns to the preset time window of the first first operation in the combo event.
[0193] In the above Figure 16 Based on Figure 17 ,Should Figure 17 A schematic diagram of completed operation information, current operation information, and uncompleted operation information in a practice prompt message for a combo event provided in an embodiment of the present application. The operation information for the first operation in a combo event is completed operation information, and the operation information for the first operation is marked with a slash. The operation information for the second operation in a combo event is current operation information, and the operation information for the second operation is marked with a bold mark. The operation information for the third operation in a combo event is uncompleted operation information, and the operation information for the third operation is free of redundant marks.
[0194] See also Figure 18 ,Should Figure 18 A schematic diagram of another embodiment of the present application showing a quick-response event practice prompt when a game task unit is loaded. The quick-response event is a timing-based quick-response event, specifically a block event. During the loading of a game match, the game match loading page is displayed, and within the game match loading page, a practice prompt for the block event is displayed. The practice prompt provides operational information for the block operation. In the game, the game object touches the block operation control to control the game character to complete the block event.
[0195] The blocking operation has a first time window for a perfect block and a second time window for a normal block. Within the first time window for a perfect block, the corresponding control for the blocking operation is highlighted. If the first game object touches the corresponding control for the blocking operation within the first time window, it is considered a perfect block. If the first game object touches the corresponding control for the blocking operation within a second time window other than the first time window, it is considered a normal block. If the first game object does not touch the corresponding control for the blocking operation within the second time window, it is considered an incomplete block, i.e., an invalid block. Furthermore, the number of perfect blocks, normal blocks, and invalid blocks for the first game object is recorded, which can be compared with the number of perfect blocks, normal blocks, and invalid blocks of the first game object's teammate, the second game object, in the game mission unit.
[0196] In the above Figure 18 Based on Figure 19 ,Should Figure 19A schematic diagram illustrating a first time window for a perfect block and a second time window for a standard block, provided in an embodiment of the present application. The first time window for a perfect block is the first time period around the moment a preset game object attacks a first game object, while the second time window for a standard block is the time period outside the first time window within the second time period around the moment of attack.
[0197] To sum up, when the game task unit is loaded, the task unit map is displayed, and the first game object plans the target planning route in the task unit map and displays it in the task unit map; this method effectively utilizes the loading time of the game task unit for map route planning, and transforms the passive waiting when the game task unit is loaded into active interaction based on map route planning, which not only alleviates the waiting anxiety of the game object, but also enhances the game object's cognition of the map route of the game task unit.
[0198] The first game object further invites a teammate in the game task unit, namely the second game object, to determine the first planned route drawn or selected by the first game object for the task unit map, or, when the first game object's teammate in the game task unit, namely the second game object, plans a second planned route for the task unit map, the first game object actively confirms the second planned route planned by the second game object for the task unit map as the target planned route and displays it in the task unit map; or, when the first game object's teammate in the game task unit, namely the second game object, plans a second planned route for the task unit map, and the first game object receives the second invitation information from the second game object inviting the first game object to determine the second planned route for the task unit map, the first game object confirms the second planned route sent by the second game object for the task unit map as the target planned route and displays it in the task unit map; the above method realizes intra-team communication based on map route planning when the game task unit is loaded, strengthens intra-team collaboration, and reduces the team error rate caused by route differences.
[0199] When the game task unit is completed, based on the task unit benefit of the game task unit, the actual travel route of the first game object in the game task unit is further combined to obtain relevant information of the task unit benefit of the game task unit, and the route benefit information of the actual travel route of the first game object is displayed in the task unit map; this method helps game objects to intuitively analyze route benefits, greatly shortens the getting started cycle of novice game objects, and at the same time provides data-driven route optimization basis for high-level game objects.
[0200] When loading a game task unit, practice prompt information for quick reaction events is displayed, and the first game object completes the quick reaction practice based on the practice prompt information and displays the practice operation result; this method effectively utilizes the loading time of the game task unit to perform quick reaction practice, improves the game object's cognition of the quick reaction events in the game task unit, and improves the game object's proficiency in operating the quick reaction events, so that the game object can improve its operation ability for the quick reaction events when the game task unit is loaded, and enhances the game object's ability to respond to the quick reaction events when the game task unit is running.
[0201] Next, from the technical perspective of computer equipment, a processing method based on a game task unit provided in an embodiment of the present application will be introduced in detail.
[0202] Corresponding to the above S202aa-S202ab, the method for determining the target planning route includes: obtaining a node drawing request of the first game object for the task unit map of the game task unit; determining a route node set according to the node drawing request; generating a first planned route according to the route node set; and determining the first planned route as the target planning route.
[0203] Among them, the node drawing request carries the node identifier and node drawing position of each route node; the route node set is determined according to the node drawing request, including: according to the feasible area range of the task unit map, the node drawing position of each route node is mapped to obtain the node feasible position of each route node; according to the node identifier and node feasible position of each route node, the route node set is determined, that is, each route node in the route node set includes a node identifier and a node feasible position.
[0204] Among them, generating a first planned route based on the route node set includes: calculating the distance between every two route nodes in the route node set to obtain a node distance matrix; tracing the node distance matrix based on the lower right corner element in the node distance matrix and the upper left corner element in the route node distance matrix to obtain the shortest distance path; and determining the shortest distance path as the first planned route.
[0205] See also Figure 20 ,Should Figure 20A flowchart of a method for determining a target planning route provided in an embodiment of the present application. The process includes: obtaining a node drawing request for a task unit map of a game task unit by a first game object, the node drawing request carrying a node identifier and a node drawing position of each route node; performing position mapping on the node drawing position of each route node according to the feasible area range of the task unit map to obtain a feasible node position of each route node; determining a route node set according to the node identifier and the feasible node position of each route node; calculating the distance between every two route nodes in the route node set to obtain a node distance matrix; performing distance backtracking on the node distance matrix according to the lower right corner element in the node distance matrix and the upper left corner element in the route node distance matrix to obtain the shortest distance path; determining the shortest distance path as the first planned route; determining the first planned route as the target planned route, and ending the process.
[0206] Corresponding to the above S6, the method for determining the route revenue information of the actual route includes: obtaining the actual route of the first game object in the game task unit; and performing revenue statistics on different route segments in the actual route to obtain the route revenue information of the actual route.
[0207] Among them, obtaining the real travel route of the first game object in the game task unit includes: obtaining multiple real travel positions of the first game object in the game task unit; compressing data of the multiple real travel positions to obtain multiple real travel nodes, and the number of nodes of the multiple real travel nodes is less than the number of positions of the multiple real travel positions; determining the real travel route based on the multiple real travel nodes.
[0208] Among them, the route revenue information at least includes the route revenue information of the first revenue interval and the route revenue information of the second revenue interval; then, revenue statistics are performed on different route segments in the actual travel route to obtain the route revenue information of the actual travel route, including: performing revenue statistics on different route segments in the actual travel route to obtain route revenue information of different route segments; according to different revenue intervals, determining the route revenue information of different route segments according to different revenue intervals to obtain the revenue intervals to which the route revenue information of different route segments belongs, and different revenue intervals include at least the first revenue interval and the second revenue interval; according to the revenue intervals to which the route revenue information of different route segments belongs, determining that the route revenue information of the actual travel route at least includes the route revenue information of the first revenue interval and the route revenue information of the second revenue interval.
[0209] In addition, the actual route also includes key event markers; the method for generating key event markers in the actual route includes: obtaining multiple game events in the game task unit; screening the multiple game events according to the criticality of each game event to obtain key events in the multiple game events; and adding key event markers corresponding to the key events in the actual route.
[0210] See also Figure 21 ,Should Figure 21 A flowchart of a method for determining route revenue information of an actual travel route provided in an embodiment of the present application. The process includes: on the one hand, obtaining multiple real travel positions of a first game object in a game task unit; performing data compression on the multiple real travel positions to obtain multiple real travel nodes, wherein the number of nodes in the multiple real travel nodes is less than the number of positions of the multiple real travel positions; determining the actual travel route based on the multiple real travel nodes; performing revenue statistics on different travel route segments in the actual travel route to obtain route revenue information of the different travel route segments; performing interval determination on the route revenue information of the different travel route segments based on different revenue intervals to obtain the revenue intervals to which the route revenue information of the different travel route segments belongs, wherein the different revenue intervals include at least a first revenue interval and a second revenue interval; and determining, based on the revenue intervals to which the route revenue information of the different travel route segments belongs, the route revenue information of the actual travel route includes at least the route revenue information of the first revenue interval and the route revenue information of the second revenue interval. On the other hand, multiple game events in the game task unit are obtained; based on the criticality of each game event, the multiple game events are screened to obtain key events among the multiple game events; and key event tags corresponding to the key events are added to the actual route. In summary, the process ends.
[0211] In addition, see Figure 22 ,Should Figure 22 A flowchart of a method for processing practice prompt information based on combo events provided in an embodiment of the present application. The process includes: initializing T and K to 0 for the Kth first operation in the combo event corresponding to the timer T and the current operation information; when the first game object touches the operation control corresponding to the first first operation in the combo event, starting the timer, increasing K by 1, and updating the practice prompt information of the combo event; determining whether the first game object touches the operation control corresponding to the Kth first operation within a preset time window; if not, resetting the practice prompt information of the combo event and returning to the aforementioned step of initializing T and K to 0; if so, determining whether multiple first operations in the combo event are all completed; if not, increasing K by 1, updating the practice prompt information of the combo event, and returning to the step of determining whether the first game object touches the operation control corresponding to the Kth first operation within the preset time window; if so, ending the process.
[0212] See also Figure 23 ,Should Figure 23 A flowchart of a method for processing practice prompt information based on a blocking event provided in an embodiment of the present application. The process includes: obtaining the attack moment when a preset game object launches an attack on a first game object, and the blocking moment when the operation control corresponding to the first game object touches the blocking operation; determining whether the time difference between the blocking moment and the attack moment is within the first time window of a perfect blocking operation; if so, determining that the blocking operation is a perfect blocking operation; if not, determining whether the time difference is within the second time window of a normal blocking operation; if so, determining that the blocking operation is a normal blocking operation; if not, determining that the blocking operation is an invalid blocking operation. In addition, recording the number of perfect blocks, normal blocks, and invalid blocks of the first game object, and ending the process.
[0213] The method for determining the attack time includes: obtaining a time interval between attacks by a preset game object against a first game object; and determining the attack time at which the preset game object attacks the first game object based on the time interval. Furthermore, the time interval between attacks by the preset game object against the first game object can be adjusted to control the frequency of attacks by the preset game object against the first game object.
[0214] In summary, the processing method based on the game task unit provided in the embodiment of the present application can be applied to map-type games, such as search, attack and retreat games, that is, competitive games consisting of searching for resources, attacking and robbing, and safely evacuating.
[0215] It should be noted that, based on the implementation methods provided in the above aspects, this application can also be further combined to provide more implementation methods.
[0216] Based on the processing method based on the game task unit provided in the above embodiment, the embodiment of the present application also provides a processing device based on the game task unit, see Figure 24 ,Should Figure 24 A structural diagram of another processing device 2400 based on a game task unit provided in an embodiment of the present application, the device 2400 includes: a first display unit 2401 and a second display unit 2402;
[0217] The first display unit 2401 is used to display a task unit map of the game task unit during the loading process of the game task unit;
[0218] The second display unit 2402 is used to display the target planned route in the task unit map in response to the route planning operation of the first game object on the task unit map.
[0219] In a possible implementation, the second display unit 2402 is configured to:
[0220] In response to a route drawing operation of the first game object on the task unit map, determining a first planned route drawn by the first game object as a target planned route;
[0221] Display the target planning route on the mission unit map.
[0222] In a possible implementation, the second display unit 2402 is configured to:
[0223] In response to a node drawing operation of the first game object on the task unit map, determining a route node set;
[0224] The first planned route corresponding to the route node set is determined as the target planned route.
[0225] In a possible implementation, the apparatus further includes: a marking unit;
[0226] The marking unit is used to mark the first route label for the first planned route in response to the label selection operation of the first game object on the route label set of the task unit map based on the first planned route.
[0227] In a possible implementation, the second display unit 2402 is configured to:
[0228] In response to a route selection operation of the first game object on a first planned route in a set of preset routes of a task unit map, determining the first planned route as a target planned route;
[0229] Display the target planning route on the mission unit map.
[0230] In one possible implementation, the preset route set includes one or more of a favorite route set or a recommended route set; the first planned route has first route information, and the first route information includes one or more of the first route duration of the first planned route, the first route revenue of the first planned route, or the first route label of the first planned route.
[0231] In a possible implementation, the apparatus further includes: a sending unit;
[0232] A sending unit is used to send a first invitation message of the first planned route to the second game object in response to a route invitation operation of the first game object to the second game object for the first planned route; the second game object is a teammate of the first game object in the game task unit, and the first invitation message is used to invite the second game object to determine the first planned route for the task unit map.
[0233] In a possible implementation, the second display unit 2402 is configured to:
[0234] If the second game object plans a second planned route for the task unit map, in response to the first game object's route confirmation operation for the second planned route, the second planned route is determined as the target planned route; the second game object is a teammate of the first game object in the game task unit;
[0235] Display the target planning route on the mission unit map.
[0236] In a possible implementation, the second display unit 2402 is configured to:
[0237] If the second game object plans a second planned route for the task unit map, and the first game object receives a second invitation message from the second game object for the second planned route, in response to the first game object's information confirmation operation for the second invitation message, the second planned route is determined as the target planned route; the second game object is a teammate of the first game object in the game task unit, and the second invitation message is used to invite the first game object to determine the second planned route for the task unit map;
[0238] Display the target planning route on the mission unit map.
[0239] In a possible implementation, the apparatus further includes: an application unit;
[0240] Application unit, used to apply target planning route in mission unit map.
[0241] In a possible implementation, the device further includes: a third display unit;
[0242] The third display unit is used to display the target planned route in the task unit map during the running process after the game task unit is loaded; the target planned route includes a first route node reached by the first game object and a second route node not reached by the first game object, and the node display mark of the first route node is different from the node display mark of the second route node.
[0243] In a possible implementation, the device further includes: a fourth display unit;
[0244] The fourth display unit is used to display the target updated route in the task unit map in response to the route update operation of the first game object for the target planned route during the running process after the game task unit is loaded.
[0245] In a possible implementation, the fourth display unit is configured to:
[0246] In response to a route editing operation of the first game object on the target planned route, determining the target planned route edited by the first game object as the target updated route;
[0247] Display updated routes to objectives on the mission unit map.
[0248] In a possible implementation, the fourth display unit is configured to:
[0249] In response to a route switching operation of the first game object based on a first switching route in the preset route set with respect to the target planned route, determining the first switching route as the target updated route;
[0250] Display updated routes to objectives on the mission unit map.
[0251] In one possible implementation, the device further includes: a fifth display unit;
[0252] The fifth display unit is used to display the route benefit information of the actual travel route of the first game object in the task unit map when the game task unit is completed.
[0253] In a possible implementation, the route revenue information includes at least route revenue information of a first revenue interval and route revenue information of a second revenue interval, the first revenue interval is different from the second revenue interval, and a revenue display mark of the first revenue interval is different from a revenue display mark of the second revenue interval.
[0254] In a possible implementation, the actual travel route further includes key event markers.
[0255] In a possible implementation, the device further includes: a first collection unit;
[0256] The first collection unit is configured to collect the actual route in response to a route collection operation of the first game object on the actual route, and to collect the actual route in the corresponding task unit map.
[0257] In a possible implementation, the device further includes: a sixth display unit and a second collection unit;
[0258] a sixth display unit, configured to display the edited actual travel route in the task unit map in response to a route editing operation performed by the first game object on the actual travel route;
[0259] The second collection unit is configured to respond to a route collection operation of the first game object on the edited actual route and collect the edited actual route on the corresponding task unit map.
[0260] In a possible implementation, the device further includes: a seventh display unit and an eighth display unit;
[0261] The seventh display unit is used to display a practice prompt message of a quick reaction event during the loading process of the game task unit; a quick reaction event is a game event in which a game object completes a preset operation within a preset time period;
[0262] The eighth display unit is configured to display a result of the practice operation of the practice prompt information in response to the first game object performing the event practice operation on the practice prompt information.
[0263] In a possible implementation, the rapid response event includes one or more of a sequential memory type rapid response event and a timing judgment type rapid response event.
[0264] The embodiment of the present application provides a processing device based on a game task unit, which includes a first display unit and a second display unit. The first display unit displays the task unit map of the game task unit during the loading process of the game task unit; the unit displays the task unit map when loading the game task unit, providing basic data for the subsequent use of the loading time of the game task unit to realize map route planning. When the first game object performs a route planning operation on the task unit map, the first display unit displays the target planning route in the task unit map; the first game object of the unit plans the target planning route in the task unit map and displays it in the task unit map, effectively utilizing the loading time of the game task unit for map route planning, improving the game object's recognition of the map route of the game task unit, realizing the effective use of the loading time of the game task unit to complete the game interaction, avoiding the waste of loading time resources, and improving the game object's sense of participation in the loading process of the game task unit.
[0265] The present application also provides a computer device, which may be a terminal. Figure 25 ,Should Figure 25 A structural diagram of a terminal provided in an embodiment of the present application. Taking a smartphone as an example, the smartphone includes components such as a radio frequency (RF) circuit 2510, a memory 2520, an input unit 2530, a display unit 2540, a sensor 2550, an audio circuit 2560, a WiFi module 2570, a processor 2580, and a power supply 2590. The input unit 2530 may include a touch panel 2531 and other input devices 2532, the display unit 2540 may include a display panel 2541, and the audio circuit 2560 may include a speaker 2561 and a microphone 2562. Those skilled in the art will understand that Figure 25 The structure of the smartphone shown in the figure does not constitute a limitation on the smartphone, and may include more or fewer components than shown in the figure, or combine certain components, or arrange the components differently.
[0266] The memory 2520 can be used to store software programs and modules. The processor 2580 executes the various functional applications and data processing of the smartphone by running the software programs and modules stored in the memory 2520. The memory 2520 may mainly include a program storage area and a data storage area. The program storage area may store an operating system and at least one application required for a function (such as a sound playback function, an image playback function, etc.); the data storage area may store data created based on the use of the smartphone (such as audio data, a phone book, etc.). In addition, the memory 2520 may include high-speed random access memory and may also include non-volatile memory, such as at least one disk storage device, a flash memory device, or other volatile solid-state storage device.
[0267] Processor 2580 is the control center of the smartphone, connecting all components of the smartphone using various interfaces and circuits. It executes software programs and / or modules stored in memory 2520 and accesses data stored in memory 2520 to perform various smartphone functions and process data. Optionally, processor 2580 may include one or more processing units. Preferably, processor 2580 integrates an application processor and a modem processor. The application processor primarily handles the operating system, user interface, and application programs, while the modem processor primarily handles wireless communications. It is understood that the modem processor may not be integrated into processor 2580.
[0268] In this embodiment, the processor 2580 in the smartphone can execute the methods provided by various possible implementations in the above embodiments.
[0269] The computer device provided in the embodiment of the present application may also be a server. Figure 26 ,Should Figure 26 A structural diagram of a server provided for an embodiment of the present application. The server 2600 may have relatively large differences due to different configurations or performances, and may include one or more processors, such as a central processing unit (CPU) 2622, and a memory 2632, one or more storage media 2630 (such as one or more massive storage devices) storing application programs 2642 or data 2644. Among them, the memory 2632 and the storage medium 2630 may be temporary storage or persistent storage. The program stored in the storage medium 2630 may include one or more modules (not shown in the figure), each module may include a series of instruction operations on the server. Furthermore, the central processing unit 2622 may be configured to communicate with the storage medium 2630 to execute a series of instruction operations in the storage medium 2630 on the server 2600.
[0270] The server 2600 may also include one or more power supplies 2626, one or more wired or wireless network interfaces 2650, one or more input and output interfaces 2658, and / or one or more operating systems 2641, such as Windows Server™, Mac OS X™, Unix™, Linux™, FreeBSD™, etc.
[0271] In this embodiment, the central processor 2622 in the server 2600 can execute the methods provided by various possible implementations in the above embodiments.
[0272] An embodiment of the present application further provides a computer-readable storage medium for storing a computer program. When the computer program is run on a computer device, the computer device executes the methods provided in various optional implementations of the above embodiments.
[0273] The present application also provides a computer program product, which includes a computer program stored in a computer-readable storage medium. A processor of a computer device reads the computer program from the computer-readable storage medium and executes the computer program, causing the computer device to perform the methods provided in various optional implementations of the above embodiments.
[0274] The descriptions of the processes or structures corresponding to the above figures have different emphases. For parts that are not described in detail in a certain process or structure, please refer to the relevant descriptions of other processes or structures.
[0275] The terms "first", "second", etc. in the specification of the present application and the above-mentioned drawings are used to distinguish similar objects and are not necessarily used to describe a specific order or sequential order. It should be understood that the data used in this way can be interchangeable under appropriate circumstances, so that the implementation of the present application described herein can be implemented in a sequence other than those illustrated or described herein. In addition, the terms "including" and "having" and any of their variations are intended to cover non-exclusive inclusions, for example, a process, method, system, product or device that includes a series of steps or units is not necessarily limited to those steps or units clearly listed, but may include other steps or units that are not clearly listed or inherent to these processes, methods, products or devices.
[0276] In the several embodiments provided in this application, it should be understood that the disclosed systems, devices and methods can be implemented in other ways. For example, the device embodiments described above are merely schematic. For example, the division of units is only a logical function division. In actual implementation, there may be other division methods, such as multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be an indirect coupling or communication connection through some interfaces, devices or units, which can be electrical, mechanical or other forms.
[0277] Units described as separate components may or may not be physically separate, and components shown as units may or may not be physical units, that is, they may be located in one place or distributed across multiple network units. Some or all of these units may be selected to achieve the purpose of this embodiment according to actual needs.
[0278] In addition, the functional units in the various embodiments of the present application may be integrated into a single processing unit, or each unit may exist physically separately, or two or more units may be integrated into a single unit. The aforementioned integrated units may be implemented in the form of hardware or software functional units.
[0279] If the integrated unit is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present application, or the part that contributes to the prior art, or all or part of the technical solution can be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for enabling a computer device to execute all or part of the steps of the various embodiments of the present application. The aforementioned storage medium includes various media that can store computer programs, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk.
[0280] In the embodiments of the present application, the term "module" or "unit" refers to a computer program or a part of a computer program that has a predetermined function and works together with other related parts to achieve a predetermined goal, and can be implemented in whole or in part by using software, hardware (such as processing circuits or memories) or a combination thereof. Similarly, a processor (or multiple processors or memories) can be used to implement one or more modules or units. In addition, each module or unit can be part of an overall module or unit that includes the function of the module or unit.
[0281] The above embodiments are only used to illustrate the technical solutions of the present application, rather than to limit them. Although the present application has been described in detail with reference to the aforementioned embodiments, ordinary technical members in this field should understand that they can still modify the technical solutions described in the aforementioned embodiments, or make equivalent replacements for some of the technical features therein. However, these modifications or replacements do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the various embodiments of the present application.
Claims
1. A processing method based on game task units, characterized in that: The method comprises: During the loading process of the game task unit, displaying the task unit map of the game task unit; In response to the route planning operation of the first game object on the mission unit map, a target planned route is displayed in the mission unit map.
2. The method according to claim 1, characterized in that The step of displaying a target planned route in the task unit map in response to a route planning operation of the first game object on the task unit map comprises: In response to a route drawing operation of the first game object on the task unit map, determining a first planned route drawn by the first game object as the target planned route; The target planned route is displayed in the task unit map.
3. The method according to claim 2, characterized in that In response to the route drawing operation of the first game object on the task unit map, determining the first planned route drawn by the first game object as the target planned route includes: In response to a node drawing operation of the first game object on the task unit map, determining a route node set; The first planned route corresponding to the route node set is determined as the target planned route.
4. The method according to claim 2, characterized in that The method further comprises: In response to a label selection operation of the first game object for a first route label in a route label set of a task unit map based on the first planned route, the first route label is marked for the first planned route.
5. The method according to claim 1, wherein The step of displaying a target planned route in the task unit map in response to a route planning operation of the first game object on the task unit map comprises: In response to a route selection operation by the first game object on a first planned route in a set of preset routes of the task unit map, determining the first planned route as the target planned route; The target planned route is displayed in the task unit map.
6. The method according to claim 5, characterized in that The preset route set includes one or more of a favorite route set or a recommended route set; the first planned route has first route information, and the first route information includes one or more of the first route duration of the first planned route, the first route revenue of the first planned route, or the first route label of the first planned route.
7. The method according to any one of claims 2 to 6, characterized in that: The method further comprises: In response to the route invitation operation of the first game object to the second game object for the first planned route, the first invitation information of the first planned route is sent to the second game object; the second game object is a teammate of the first game object in the game task unit, and the first invitation information is used to invite the second game object to determine the first planned route for the task unit map.
8. The method according to any one of claims 1 to 6, characterized in that The step of displaying a target planned route in the task unit map in response to a route planning operation of the first game object on the task unit map comprises: If a second game object plans a second planned route for the task unit map, in response to a route confirmation operation of the first game object for the second planned route, the second planned route is determined as the target planned route; the second game object is a teammate of the first game object in the game task unit; The target planned route is displayed in the task unit map.
9. The method according to any one of claims 1 to 6, characterized in that The step of displaying a target planned route in the task unit map in response to a route planning operation of the first game object on the task unit map comprises: If the second game object plans a second planned route for the task unit map, and the first game object receives a second invitation message from the second game object for the second planned route, in response to the first game object's confirmation operation on the second invitation message, the second planned route is determined as the target planned route; the second game object is a teammate of the first game object in the game task unit, and the second invitation message is used to invite the first game object to determine the second planned route for the task unit map; The target planned route is displayed in the task unit map.
10. The method according to claim 1, characterized in that The method further comprises: Applying the target planning route in the task unit map.
11. The method according to claim 1, characterized in that The method further comprises: During the running process after the game task unit is loaded, the target planned route is displayed in the task unit map; the target planned route includes a first route node reached by the first game object and a second route node not reached by the first game object, and the node display mark of the first route node is different from the node display mark of the second route node.
12. The method according to claim 11, characterized in that The method further comprises: During the running process of the game task unit after loading is completed, in response to the route update operation of the first game object for the target planned route, the target updated route is displayed in the task unit map.
13. The method according to claim 12, characterized in that The step of displaying the updated target route in the task unit map in response to the route update operation of the first game object for the target planned route comprises: In response to a route editing operation of the first game object on the target planned route, determining the target planned route edited by the first game object as the target updated route; The target updated route is displayed in the mission unit map.
14. The method according to claim 12, characterized in that The step of displaying the updated target route in the task unit map in response to the route update operation of the first game object for the target planned route comprises: In response to a route switching operation of the first game object based on a first switching route in the preset route set with respect to the target planned route, determining the first switching route as the target updated route; The target updated route is displayed in the mission unit map.
15. The method according to claim 1, wherein The method further comprises: When the game task unit is completed, the route benefit information of the actual travel route of the first game object is displayed in the task unit map.
16. The method according to claim 15, characterized in that The route profit information includes at least route profit information of a first profit interval and route profit information of a second profit interval, the first profit interval is different from the second profit interval, and a profit display mark of the first profit interval is different from a profit display mark of the second profit interval.
17. The method according to claim 15, characterized in that The actual travel route also includes key event markers.
18. The method according to any one of claims 15 to 17, characterized in that: The method further comprises: In response to the route collection operation of the first game object on the actual travel route, the actual travel route is collected corresponding to the task unit map.
19. The method according to any one of claims 15 to 17, characterized in that: The method further comprises: In response to a route editing operation of the first game object on the actual travel route, displaying the edited actual travel route in the task unit map; In response to the route collection operation of the first game object on the edited actual travel route, the edited actual travel route is collected corresponding to the task unit map.
20. The method according to claim 1, wherein The method further comprises: During the loading process of the game task unit, a practice prompt information of a quick reaction event is displayed; the quick reaction event is a game event in which the game object in the game completes a preset operation within a preset time period; In response to the first game object performing a practice operation on the event of the practice prompt information, a practice operation result of the practice prompt information is displayed.
21. The method according to claim 20, characterized in that The rapid response event includes one or more of a sequential memory type rapid response event and a timing judgment type rapid response event.
22. A processing device based on a game task unit, characterized in that: The device comprises: a first display unit and a second display unit; The first display unit is used to display a task unit map of the game task unit during the loading process of the game task unit; The second display unit is configured to display a target planned route in the task unit map in response to a route planning operation of the first game object on the task unit map.
23. A computer device, characterized in that: The computer device includes a processor and a memory: The memory is used to store a computer program and transmit the computer program to the processor; The processor is configured to execute the method according to any one of claims 1 to 21 according to instructions in the computer program.
24. A computer-readable storage medium, characterized in that The computer-readable storage medium is used to store a computer program, and when the computer program is run on a computer device, the computer device is caused to execute the method according to any one of claims 1 to 21.
25. A computer program product comprising a computer program, characterized in that When the computer program is run on a computer device, the computer device is caused to execute the method according to any one of claims 1 to 21.