Three-dimensional park greenhouse management system based on unreal engine technology

The three-dimensional campus greenhouse management system created with Unreal Engine technology solves the problem of non-visualization of equipment control processes and fault prompts in existing technologies, realizes the visualization of equipment control and real-time status display, and improves the automation and intuitiveness of greenhouse management.

CN120631231APending Publication Date: 2025-09-12MANAGER YANG LINGPENG INFORMATION TECH CO LTD
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Patent Information

Application Number
CN202510863928.0
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-06-26
Publication Date
2025-09-12

AI Technical Summary

Technical Problem

In the existing technology, the greenhouse management system cannot realize the visualization of equipment control process, real-time status and fault prompts, and the management efficiency and intuitiveness are poor.

Method used

The Unreal Engine technology is used to create a three-dimensional park greenhouse management system, which includes the Unreal Engine module, environmental data acquisition module, instruction generation module, management control module and equipment data acquisition module. The Unreal Engine module displays environmental data and equipment control instructions in the three-dimensional model, and updates the equipment status and displays fault prompts in real time.

Benefits of technology

It realizes the visualization of equipment control process, real-time status and fault prompts in the greenhouse, improves the automation efficiency and intuitiveness of greenhouse management, and enhances the flexibility and accuracy of equipment control.

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Abstract

The invention discloses a three-dimensional park greenhouse management system based on an unreal engine technology, and relates to the technical field of greenhouse management, and the system comprises an unreal engine module which is used for creating a greenhouse three-dimensional model and an equipment three-dimensional model; the environment data acquisition module is used for acquiring greenhouse environment data; the instruction generation module is used for generating an equipment control instruction; the management control module is used for controlling corresponding equipment; the equipment data acquisition module is used for acquiring equipment state data; the unreal engine module is further configured to display the greenhouse environment data and the equipment control instruction, update the equipment state in real time, and display fault prompt information in the three-dimensional park greenhouse management model according to the corresponding relation between the equipment control instruction and the equipment state data. According to the invention, by combining the unreal engine technology, equipment control and equipment data acquisition, the equipment control process, real-time state and fault prompt in the greenhouse can be visually presented, and the automation efficiency and intuition of greenhouse management are improved.
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Description

Technical Field

[0001] The present application relates to the field of greenhouse management technology, and in particular to a three-dimensional park greenhouse management system based on Unreal Engine technology. Background Art

[0002] Currently, traditional greenhouse management in industrial parks relies heavily on manual inspections and simple monitoring equipment, resulting in low efficiency and insufficient precision. It is difficult to accurately control environmental parameters such as temperature, humidity, and light intensity in the greenhouse in real time, and it is also impossible to visually present the overall greenhouse condition and the control process and real-time status of each control device. Therefore, research on three-dimensional greenhouse management systems is needed.

[0003] In the existing technology, Chinese patent CN118642588A discloses an operating method and system for panoramic display of smart agricultural greenhouses based on AR technology, including a user end and an agricultural greenhouse end. The user end includes a device module and a visualization module. The user end wears the device module and sees the panoramic image of the agricultural greenhouse through the visualization module. At the same time, the device module obtains user instructions and then controls the equipment in the agricultural greenhouse end to adjust the environment. The device module can invite other users to join for remote collaboration. Multiple users can operate together in the same virtual environment to view data or adjust equipment parameters together.

[0004] However, although the above-mentioned existing technologies can visualize the environmental data of the greenhouse and remotely control the equipment in the greenhouse, they fail to visualize the equipment control process, real-time status, and fault prompts in the greenhouse, and the automation efficiency and intuitiveness of greenhouse management are poor. Summary of the Invention

[0005] This application provides a three-dimensional campus greenhouse management system based on Unreal Engine technology to solve the problem that existing greenhouse management technology fails to visualize the equipment control process, real-time status, and fault prompts in the greenhouse, and the automation efficiency and intuitiveness of greenhouse management are poor.

[0006] On the one hand, this application provides a three-dimensional park greenhouse management system based on Unreal Engine technology, including: Unreal Engine module, environmental data acquisition module, instruction generation module, management control module, and equipment data acquisition module.

[0007] The Unreal Engine module is configured to create a three-dimensional greenhouse model and a three-dimensional equipment model to obtain a three-dimensional park greenhouse management model.

[0008] The environmental data acquisition module is configured to collect greenhouse environmental data.

[0009] The instruction generation module is configured to generate equipment control instructions according to the greenhouse environment data.

[0010] The management control module is configured to control the corresponding device according to the device control instruction.

[0011] The device data acquisition module is configured to: acquire device status data.

[0012] The Unreal Engine module is further configured to display the greenhouse environment data and the equipment control instructions in the three-dimensional park greenhouse management model.

[0013] The Unreal Engine module is also configured to update the device status in real time in the three-dimensional park greenhouse management model according to the device status data, and display fault prompt information in the three-dimensional park greenhouse management model according to the correspondence between the device control instructions and the device status data.

[0014] In a possible implementation, the Unreal Engine module includes: a greenhouse model creation unit and a device model creation unit.

[0015] The greenhouse model creation unit is used to create a three-dimensional model of a greenhouse.

[0016] The equipment model creation unit is used to create an equipment three-dimensional model and import the equipment three-dimensional model into the greenhouse three-dimensional model to obtain the three-dimensional park greenhouse management model.

[0017] The equipment three-dimensional models include: an irrigation equipment three-dimensional model, a light supplement equipment three-dimensional model, an air curtain equipment three-dimensional model, and a rolling curtain equipment three-dimensional model.

[0018] In a possible implementation, the instruction generation module stores a preset control instruction data set, and each preset instruction in the control instruction data set corresponds to different greenhouse environment data.

[0019] In a possible implementation, the management control module is configured to convert the device control instruction into a device control signal, and send the device control signal to the corresponding device via an electrical signal or a communication signal.

[0020] In a possible implementation, the device data acquisition module is used to collect device status data and send the device status data to the Unreal Engine module via an electrical signal or a communication signal.

[0021] The device status acquisition module includes several sensor groups.

[0022] In a possible implementation, the Unreal Engine module includes: an environment data display unit and a control instruction display unit.

[0023] The environmental data display unit is used to display the greenhouse environmental data in the three-dimensional park greenhouse management model by using color changes or animation effects.

[0024] The control instruction display unit is used to display the equipment control instructions in the three-dimensional park greenhouse management model by using dynamic arrows, highlighting or text prompts.

[0025] In a possible implementation, the Unreal Engine module further includes: a device status updating unit and a fault prompting unit.

[0026] The device status updating unit is used to update the device status in real time in the three-dimensional park greenhouse management model according to the device status data by using icons, color changes or animation effects.

[0027] The fault prompt unit is used to display fault prompt information in the three-dimensional park greenhouse management model according to the correspondence between the device control instructions and the device status data by using icons, color changes or animation effects.

[0028] In one possible implementation, the three-dimensional park greenhouse management system based on Unreal Engine technology also includes: a user interaction module.

[0029] The user interaction module is configured to generate active control instructions by clicking and dragging in the three-dimensional park greenhouse management model.

[0030] The management control module is further configured to control corresponding equipment according to the active control instruction.

[0031] The Unreal Engine module is further configured to display fault prompt information in the three-dimensional park greenhouse management model according to the corresponding relationship between the active control instructions and the device status data.

[0032] In one possible implementation, the three-dimensional park greenhouse management system based on Unreal Engine technology also includes: an instruction optimization module.

[0033] The instruction optimization module is configured to optimize the device control instruction according to greenhouse environment data after the device control instruction is executed.

[0034] The 3D greenhouse management system based on Unreal Engine technology in this application has the following advantages: By combining Unreal Engine technology, equipment control, and equipment data collection, the equipment control process, real-time status, and fault prompts within the greenhouse can be visualized, improving the automation efficiency and intuitiveness of greenhouse management.

[0035] The proposed environmental data display unit and control instruction display unit improve the comprehensiveness of the display of the three-dimensional park greenhouse management model by visually displaying greenhouse environmental data and equipment control instructions in the three-dimensional park greenhouse management model.

[0036] The proposed equipment status update unit and fault prompt unit improve the correlation between the three-dimensional park greenhouse management model and the equipment in the greenhouse, and improve the intuitiveness and precise positioning of fault prompts by updating the equipment status in real time in the three-dimensional park greenhouse management model and displaying fault prompt information in the three-dimensional park greenhouse management model according to the correspondence between equipment control instructions and equipment status data.

[0037] The proposed user interaction module generates active control instructions by clicking and dragging in the three-dimensional park greenhouse management model, which cooperates with the passive control of the instruction generation module to improve the flexibility of equipment control in the greenhouse.

[0038] The proposed instruction optimization module optimizes the equipment control instructions according to the greenhouse environmental data after the equipment control instructions are executed, thereby improving the accuracy of equipment control and thus improving the accuracy of greenhouse management. BRIEF DESCRIPTION OF THE DRAWINGS

[0039] In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the following briefly introduces the drawings required for use in the embodiments or the description of the prior art. Obviously, the drawings described below are only some embodiments of the present application. For ordinary technicians in this field, other drawings can be obtained based on these drawings without any creative work.

[0040] Figure 1 A module diagram of a three-dimensional campus greenhouse management system based on Unreal Engine technology provided in an embodiment of the present application. DETAILED DESCRIPTION

[0041] The following will be combined with the drawings in the embodiments of this application to clearly and completely describe the technical solutions in the embodiments of this application. Obviously, the embodiments described are only part of the embodiments of this application, not all of the embodiments. Based on the embodiments in this application, all other embodiments obtained by ordinary technicians in this field without making creative efforts are within the scope of protection of this application.

[0042] like Figure 1 As shown, the embodiment of the present application provides a three-dimensional park greenhouse management system based on Unreal Engine technology, including: an Unreal Engine module, an environmental data acquisition module, an instruction generation module, a management control module, and an equipment data acquisition module.

[0043] The Unreal Engine module is configured to create a three-dimensional greenhouse model and a three-dimensional equipment model to obtain a three-dimensional park greenhouse management model.

[0044] The environmental data acquisition module is configured to collect greenhouse environmental data.

[0045] The instruction generation module is configured to generate equipment control instructions according to the greenhouse environment data.

[0046] The management control module is configured to control the corresponding device according to the device control instruction.

[0047] The device data acquisition module is configured to: acquire device status data.

[0048] The Unreal Engine module is further configured to display the greenhouse environment data and the equipment control instructions in the three-dimensional park greenhouse management model.

[0049] The Unreal Engine module is also configured to update the device status in real time in the three-dimensional park greenhouse management model according to the device status data, and display fault prompt information in the three-dimensional park greenhouse management model according to the correspondence between the device control instructions and the device status data.

[0050] Exemplarily, the Unreal Engine module includes: a greenhouse model creation unit and a device model creation unit.

[0051] The greenhouse model creation unit is used to create a three-dimensional model of a greenhouse.

[0052] The equipment model creation unit is used to create an equipment three-dimensional model and import the equipment three-dimensional model into the greenhouse three-dimensional model to obtain the three-dimensional park greenhouse management model.

[0053] The equipment three-dimensional models include: an irrigation equipment three-dimensional model, a light supplement equipment three-dimensional model, an air curtain equipment three-dimensional model, and a rolling curtain equipment three-dimensional model.

[0054] Specifically, in this embodiment, the specific process of creating a three-dimensional park greenhouse management model is as follows: open the greenhouse model creation unit, create a new project, in the project, create a new level as the basis of the greenhouse scene, use the Unreal Engine's terrain tools or import external three-dimensional models to build the terrain and buildings of the scene, and set the lighting and materials of the scene to obtain a three-dimensional model of the greenhouse; open the equipment model creation unit, create a three-dimensional model of irrigation equipment, a three-dimensional model of fill light equipment, a three-dimensional model of wind curtain equipment, and a three-dimensional model of rolling curtain equipment, place each three-dimensional model of the equipment in the corresponding position in the greenhouse three-dimensional model, and adjust their size and rotation angle to obtain a three-dimensional park greenhouse management model.

[0055] Specifically, in this embodiment, the data collected by the environmental data collection module includes temperature data, air humidity data, light intensity data, soil moisture data, and carbon dioxide concentration data.

[0056] In this embodiment, the irrigation equipment corresponds to soil moisture data and air humidity data. When the soil moisture and air humidity are lower than the minimum threshold required for crop growth, the irrigation equipment is controlled to perform irrigation.

[0057] The fill light device corresponds to the light intensity data. When the light intensity is lower than the minimum threshold required for crop growth, the fill light device is controlled to provide fill light.

[0058] The air curtain device corresponds to temperature data, air humidity data and carbon dioxide concentration data. When the temperature is too high, the air humidity is too high or the carbon dioxide concentration is too high, the air curtain device is controlled for ventilation.

[0059] The rolling shutter device corresponds to light intensity data and temperature data, and is used for ventilation and cooling in summer, insulation and cold protection in winter, and is also used to adjust light.

[0060] Exemplarily, the instruction generation module stores a preset control instruction data set, and each preset instruction in the control instruction data set corresponds to different greenhouse environment data.

[0061] Specifically, in this embodiment, the corresponding suitable environmental target value is first obtained according to the current growth status of the crop, and the target control value of each greenhouse environmental data can be obtained according to the gap between the collected greenhouse environmental data and the suitable environmental target value. Each preset instruction in the control instruction data set corresponds to a different target control value and corresponding equipment, that is, by controlling the corresponding equipment through different preset instructions, different target control values ​​can be achieved, so that the greenhouse environmental data can reach the suitable environmental target value.

[0062] Exemplarily, the management control module is used to convert the device control instruction into a device control signal, and send the device control signal to the corresponding device via an electrical signal or a communication signal.

[0063] Exemplarily, the device data acquisition module is used to collect device status data and send the device status data to the Unreal Engine module via electrical signals or communication signals.

[0064] The device status acquisition module includes several sensor groups.

[0065] Specifically, in this embodiment, different devices correspond to different sensor groups. The irrigation equipment corresponds to water level sensors, flow rate sensors, and flow sensors, which are used to monitor key parameters such as water level, flow rate, and flow of the irrigation equipment; the fill light equipment corresponds to light intensity sensors, which are used to monitor the fill light intensity of the fill light equipment; the wind curtain equipment corresponds to position sensors and motor current sensors, which are used to monitor the switching status of the wind curtain equipment, the operating status of the wind curtain machine, etc.; the rolling curtain equipment corresponds to position sensors and motor current sensors, which are used to monitor the switching status of the rolling curtain equipment, the operating status of the rolling curtain machine, etc.

[0066] Exemplarily, the Unreal Engine module includes: an environment data display unit and a control instruction display unit.

[0067] The environmental data display unit is used to display the greenhouse environmental data in the three-dimensional park greenhouse management model by using color changes or animation effects.

[0068] The control instruction display unit is used to display the equipment control instructions in the three-dimensional park greenhouse management model by using dynamic arrows, highlighting or text prompts.

[0069] Specifically, in this embodiment, greenhouse environmental data is displayed using color changes as an example. First, a mapping relationship between each type of greenhouse environmental data and color is established. For example, a blue-to-red gradient maps the change from low to high temperature, a dark-to-light gradient maps the change from low to high light intensity, and a yellow-to-green gradient maps the change from low to high humidity. Based on this mapping relationship and the real-time collected greenhouse environmental data, the real-time changes in greenhouse environmental data are displayed through color changes. In other possible embodiments, the real-time changing greenhouse environmental data can also be designed as a fluctuating animation, or a flashing prompt can be displayed when the greenhouse environmental data exceeds a preset threshold, or a dynamically changing chart can be used for display.

[0070] Specifically, in this embodiment, dynamic arrows are used as an example to display device control instructions. When a device control instruction is received, a dynamic arrow is used in the 3D greenhouse management model to point to the corresponding device. The size or speed of the dynamic arrow indicates the extent of the device control instruction. For example, for irrigation equipment, the size of the dynamic arrow indicates the irrigation intensity, while the speed of the dynamic arrow indicates the duration of the irrigation. In other possible embodiments, the device corresponding to the device control instruction can be highlighted, or a text prompt can be displayed next to the device.

[0071] Exemplarily, the Unreal Engine module further includes: a device status updating unit and a fault prompting unit.

[0072] The device status updating unit is used to update the device status in real time in the three-dimensional park greenhouse management model according to the device status data by using icons, color changes or animation effects.

[0073] The fault prompt unit is used to display fault prompt information in the three-dimensional park greenhouse management model according to the correspondence between the device control instructions and the device status data by using icons, color changes or animation effects.

[0074] Specifically, in this embodiment, device status is updated using icons as an example: the water level, flow rate, and flow rate of irrigation equipment are represented by the water level gauge icon and the size and number of water flow icons; the color depth and size of the light bulb icon represent the fill light intensity of the fill light device; the on / off and speed of the wind curtain icon represent the on / off and operating status of the wind curtain device; and the on / off and speed of the rolling curtain icon represent the on / off and operating status of the rolling curtain device. In other possible embodiments, device status data can also be mapped to animation parameters of the device's three-dimensional model, thereby updating the device status in real time within the three-dimensional campus greenhouse management model through animation effects.

[0075] Specifically, in this embodiment, a predicted device state can be obtained through device control instructions. Typically, after the device control instructions are executed, the actual device state is consistent with the predicted device state. If the actual device state is inconsistent with the predicted device state, it indicates that the corresponding device has experienced a fault. Fault prompt information is displayed using animation effects as an example: When a device is determined to have experienced a fault, animation effects such as alarm lights and sounds are simulated next to the corresponding device in the three-dimensional campus greenhouse management model. In other possible embodiments, fault prompt information can also be displayed in the three-dimensional campus greenhouse management model using fault icons or fault colors.

[0076] Exemplarily, the three-dimensional park greenhouse management system based on Unreal Engine technology also includes: a user interaction module.

[0077] The user interaction module is configured to generate active control instructions by clicking and dragging in the three-dimensional park greenhouse management model.

[0078] The management control module is further configured to control corresponding equipment according to the active control instruction.

[0079] The Unreal Engine module is further configured to display fault prompt information in the three-dimensional park greenhouse management model according to the corresponding relationship between the active control instructions and the device status data.

[0080] Specifically, in this embodiment, a mapping relationship between click and drag actions and active control instructions is established in the 3D campus greenhouse management model. Users can click and drag in the 3D campus greenhouse management model to generate corresponding active control instructions, thereby actively controlling the equipment in the greenhouse. In this embodiment, active control instructions are set to have a higher priority than equipment control instructions.

[0081] Exemplarily, the three-dimensional park greenhouse management system based on Unreal Engine technology also includes: an instruction optimization module.

[0082] The instruction optimization module is configured to optimize the device control instruction according to greenhouse environment data after the device control instruction is executed.

[0083] Specifically, in this embodiment, when the greenhouse environmental data after the execution of the equipment control instruction does not reach or exceed the suitable environmental target value, the corresponding equipment control instruction is enhanced or reduced according to the preset adjustment range, the control instruction data set stored in the instruction generation module is updated, and the update record is retained.

[0084] The embodiments of the present application combine Unreal Engine technology, equipment control, and equipment data collection to visualize the equipment control process, real-time status, and fault prompts in the greenhouse, thereby improving the automation efficiency and intuitiveness of greenhouse management.

[0085] The proposed environmental data display unit and control instruction display unit improve the comprehensiveness of the display of the three-dimensional park greenhouse management model by visually displaying greenhouse environmental data and equipment control instructions in the three-dimensional park greenhouse management model.

[0086] The proposed equipment status update unit and fault prompt unit improve the correlation between the three-dimensional park greenhouse management model and the equipment in the greenhouse, and improve the intuitiveness and precise positioning of fault prompts by updating the equipment status in real time in the three-dimensional park greenhouse management model and displaying fault prompt information in the three-dimensional park greenhouse management model according to the correspondence between equipment control instructions and equipment status data.

[0087] The proposed user interaction module generates active control instructions by clicking and dragging in the three-dimensional park greenhouse management model, which cooperates with the passive control of the instruction generation module to improve the flexibility of equipment control in the greenhouse.

[0088] The proposed instruction optimization module optimizes the equipment control instructions according to the greenhouse environmental data after the equipment control instructions are executed, thereby improving the accuracy of equipment control and thus improving the accuracy of greenhouse management.

[0089] Although the preferred embodiments of the present application have been described, those skilled in the art may make additional changes and modifications to these embodiments once they have learned the basic creative concept. Therefore, the appended claims are intended to be interpreted as including the preferred embodiments and all changes and modifications that fall within the scope of the present application.

[0090] Obviously, those skilled in the art may make various changes and modifications to this application without departing from the spirit and scope of this application. Thus, if these modifications and variations of this application fall within the scope of the claims of this application and their equivalents, this application is intended to include these modifications and variations.

Claims

1. The three-dimensional park greenhouse management system based on Unreal Engine technology is characterized by: include: Unreal engine module, environment data acquisition module, instruction generation module, management control module, device data acquisition module; The Unreal Engine module is configured to: create a three-dimensional model of the greenhouse and a three-dimensional model of the equipment to obtain a three-dimensional park greenhouse management model; The environmental data acquisition module is configured to: collect greenhouse environmental data; The instruction generation module is configured to: generate equipment control instructions according to the greenhouse environment data; The management control module is configured to: control the corresponding device according to the device control instruction; The device data acquisition module is configured to: collect device status data; The Unreal Engine module is further configured to: display the greenhouse environment data and the equipment control instructions in the three-dimensional park greenhouse management model; The Unreal Engine module is also configured to update the device status in real time in the three-dimensional park greenhouse management model according to the device status data, and display fault prompt information in the three-dimensional park greenhouse management model according to the correspondence between the device control instructions and the device status data.

2. The three-dimensional park greenhouse management system based on Unreal Engine technology according to claim 1 is characterized in that: The Unreal Engine module includes: a greenhouse model creation unit and an equipment model creation unit; The greenhouse model creation unit is used to create a three-dimensional model of the greenhouse; The equipment model creation unit is used to create a three-dimensional equipment model and import the three-dimensional equipment model into the three-dimensional greenhouse model to obtain the three-dimensional park greenhouse management model; The equipment three-dimensional models include: an irrigation equipment three-dimensional model, a light supplement equipment three-dimensional model, an air curtain equipment three-dimensional model, and a rolling curtain equipment three-dimensional model.

3. The three-dimensional park greenhouse management system based on Unreal Engine technology according to claim 1 is characterized in that: The instruction generation module stores a preset control instruction data set, and each preset instruction in the control instruction data set corresponds to different greenhouse environment data.

4. The three-dimensional park greenhouse management system based on Unreal Engine technology according to claim 1 is characterized in that: The management control module is used to convert the device control instruction into a device control signal, and send the device control signal to the corresponding device in the form of an electrical signal or a communication signal.

5. The three-dimensional park greenhouse management system based on Unreal Engine technology according to claim 1 is characterized in that: The device data acquisition module is used to collect device status data and send the device status data to the Unreal Engine module via electrical signals or communication signals; The device status acquisition module includes several sensor groups.

6. The three-dimensional park greenhouse management system based on Unreal Engine technology according to claim 1 is characterized in that: The Unreal Engine module includes: an environment data display unit and a control instruction display unit; The environmental data display unit is used to display the greenhouse environmental data in the three-dimensional park greenhouse management model by using color changes or animation effects; The control instruction display unit is used to display the equipment control instructions in the three-dimensional park greenhouse management model by using dynamic arrows, highlighting or text prompts.

7. The three-dimensional park greenhouse management system based on Unreal Engine technology according to claim 6 is characterized in that: The Unreal Engine module also includes: a device status updating unit and a fault prompting unit; The device status updating unit is used to update the device status in real time in the three-dimensional park greenhouse management model according to the device status data by using icons, color changes or animation effects; The fault prompt unit is used to display fault prompt information in the three-dimensional park greenhouse management model according to the correspondence between the device control instructions and the device status data by using icons, color changes or animation effects.

8. The three-dimensional park greenhouse management system based on Unreal Engine technology according to claim 1 is characterized in that: Also includes: User interaction module; The user interaction module is configured to generate active control instructions by clicking and dragging in the three-dimensional park greenhouse management model; The management control module is further configured to: control the corresponding device according to the active control instruction; The Unreal Engine module is further configured to display fault prompt information in the three-dimensional park greenhouse management model according to the corresponding relationship between the active control instructions and the device status data.

9. The three-dimensional park greenhouse management system based on Unreal Engine technology according to claim 1 is characterized in that: Also includes: Instruction optimization module; The instruction optimization module is configured to optimize the device control instruction according to greenhouse environment data after the device control instruction is executed.

Citation Information

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