Man-machine interaction device for internet games
Automatically collecting arrows through components such as conveyor belts and clamps solves the problem of falling arrows affecting the gaming experience, realizes automatic picking up and collection of arrows, and improves the gaming experience.
Patent Information
- Application Number
- CN202511129310.8
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Priority Date
- 2025-02-20
- Filing Date
- 2025-08-13
- Publication Date
- 2025-09-19
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
In existing screen-simulated archery Internet game devices, arrows hit the screen and fall to the ground, requiring players to pick them up by themselves, which affects the gaming experience.
A human-machine interaction device was designed, which includes components such as a conveyor belt, transport rollers, a quiver, and a clamp. The conveyor belt and transport rollers are used to automatically collect arrows, and the clamp and telescopic parts are used to automatically pick up and collect arrows, ensuring that the arrow tips are facing the same direction for easy storage in the quiver.
Automatic collection and pickup of arrows enhances the gaming experience, reduces interference with player operations, and increases the continuity and immersion of the game.
Smart Images

Figure CN120661928A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the technical field of human-computer interaction, and in particular to a human-computer interaction device for Internet games. Background Art
[0002] There are various human-computer interaction devices used in Internet games, which are designed to enhance the player's gaming experience and enable players to interact with the game world more naturally and intuitively.
[0003] The following are some of the main human-computer interaction devices and their characteristics: 1. Eye-controlled interaction device: also known as gaze tracking or eye tracking, this device captures and analyzes the player's eye movements to control the game with their eyes. 2. Somatosensory interaction device: This device captures the player's body language and converts it into computer-understandable commands to operate the game. It can also capture the player's full-body image and hand movement information to achieve more precise game operation. 3. VR (virtual reality) interaction device: This device uses computer simulation to create a three-dimensional virtual world, providing players with visual, auditory, and tactile simulations, allowing players to participate in the game as if they were there. 4. AR (augmented reality) interaction device: This device uses information provided by a computer system to enhance the player's perception of the real world. It applies virtual information to the real world and superimposes computer-generated virtual objects or scenes onto real scenes, thereby enhancing reality. 5. Motion capture device: This device uses various sensor technologies to capture and quantify the player's motion information, and then converts this information into digital signals for human-computer interaction. It allows the player's movements to be more naturally mapped to the game character, achieving more realistic game performance.
[0004] At present, the existing screen-simulated archery Internet game device is mainly composed of a bow and arrow and a screen. Players aim at the target on the screen and shoot arrows. By capturing and analyzing information such as the player's archery force and angle, the screen will simulate the arrow's movement trajectory and the situation of hitting the target. However, after the shot arrow hits the screen, it will fall to the ground and the player needs to pick it up by himself, which easily affects the game experience. Therefore, it does not meet the existing needs. In this regard, a human-computer interaction device for Internet games is proposed. Summary of the Invention
[0005] The present invention provides a human-computer interaction device for Internet games, which has the beneficial effect of enhancing the user experience of screen-simulated archery Internet games by automatically collecting dropped arrows. It solves the problem mentioned in the above background technology that the existing screen-simulated archery Internet game device mainly consists of a bow and arrow and a screen. Players aim at the target on the screen to shoot arrows. By capturing and analyzing information such as the player's shooting force and angle, the screen will simulate the arrow's movement trajectory and the situation of hitting the target. However, after the shot arrow hits the screen, it will fall to the ground and the player needs to pick it up by himself, which easily affects the game experience.
[0006] The present invention provides the following technical solution: a human-computer interaction device for Internet games, comprising a screen, a base plate arranged at the bottom of the screen, and arrows for shooting, wherein a conveyor belt is rotatably provided on the inner side of the base plate, and transport rollers are rotatably provided on the side of the conveyor belt, and both the conveyor belt and the transport rollers are used to transfer the arrows, a control panel is installed on the upper side of the base plate, a quiver is rotatably provided on the inner side of the control panel, a first telescopic member is installed on the outer side of the control panel, a clamp is provided on the inner side of the control panel, and the clamp is arranged at the telescopic end of the first telescopic member, and a second telescopic member is also installed on the outer side of the control panel.
[0007] As an optional solution of a human-computer interaction device for Internet games described in the present invention, wherein: a conveyor roller is rotatably arranged on the inner side of the base plate, the number of the conveyor rollers is set to two, the conveyor belt is jointly arranged between the two conveyor rollers, a first motor is installed on the inner side of the base plate, the output shaft of the first motor is transmission-connected to one of the conveyor rollers, a notch is opened on the upper side of the base plate, and the upper side of the conveyor belt is exposed to the outside through the notch.
[0008] As an optional solution of the human-computer interaction device for Internet games described in the present invention, wherein: the transport roller is configured as a funnel shape, the number of the transport rollers is set to be multiple, and the multiple transport rollers are equidistantly arranged, a first gear is coaxially mounted on the side of the transport roller, a second gear is meshed between two adjacent first gears, and the second gears are rotatably arranged on the inner side of the bottom plate, a receiving plate is provided between two adjacent transport rollers, and the receiving plate is connected to the bottom plate; A first bevel gear is sleeved on the output shaft of the first motor, a second bevel gear is rotatably arranged on the inner side of the base plate, the second bevel gear is meshed with the first bevel gear, a third gear is coaxially mounted on the second bevel gear, the third gear is meshed with one of the first gears, and the conveying direction of the conveyor belt and the conveying direction of the conveying roller are perpendicular to each other in the horizontal plane.
[0009] As an optional solution of the human-computer interaction device for Internet games described in the present invention, the quiver is provided with arrow holes evenly arranged in a circumferential direction on the side thereof, the number of the arrow holes is the same as the number of the arrows, one arrow is inserted into one of the arrow holes, a magnetic ring is sleeved on the middle of each arrow, a magnetic sheet for use with the magnetic ring is provided in each arrow hole, and the magnetic sheet is mounted on the inner side of the quiver.
[0010] As an optional solution of the human-computer interaction device for Internet games described in the present invention, wherein: a first controller is installed on the inner side of the base plate, a cable is connected between the first controller and the first telescopic member, and the cable is also connected between the first controller and the second telescopic member, the first controller is used to control the extension and retraction of the first telescopic member and the second telescopic member, a first button is provided on the side of the first controller, the clamp is configured as an elastic circular arc piece, the clamp is used in conjunction with the arrow, and the clamp is used to be sleeved on the middle part of the arrow.
[0011] As an optional solution of a human-computer interaction device for Internet games described in the present invention, wherein: a shell is provided on the inner side of the control console, the shell is connected to the telescopic end of the first telescopic member, a rotating shaft is rotatably inserted in the middle of the shell, a torsion spring is provided inside the shell, the torsion spring is sleeved on the outside of the rotating shaft, and the two ends of the torsion spring are respectively connected to the inner wall of the shell and the rotating shaft, a positioning ball is slidably inserted on the side of the rotating shaft, a first spring is provided on the inside of the rotating shaft, the two ends of the first spring are respectively connected to the inner wall of the rotating shaft and the positioning ball, a positioning groove for cooperating with the positioning ball is opened on the inside of the shell, the number of the positioning grooves is set to two, upper and lower, and the two positioning grooves are symmetrical about the center of the shell, the notches of the positioning grooves are each provided with an elastic blocking piece, the elastic blocking piece is set to an arc-shaped piece and is connected to the shell on both sides, the positioning ball is inserted in one of the positioning grooves and conflicts with the corresponding elastic blocking piece; One end of the rotating shaft is connected to the clamp, and the other end of the rotating shaft is installed with a fourth gear. In the initial state, the opening of the clamp is downward, the positioning ball is inserted into the positioning groove on the lower side, and the torsion spring is in a compressed state.
[0012] As an optional solution to the human-computer interaction device for Internet games described in the present invention, a bump is installed on the inner wall of the control console, and an elastic strip is installed on the tail end of the arrow. When the clamp clamps the arrow, the distance between the end of the elastic strip and the clamp is equal to the distance between the tip of the arrow and the clamp, and the rigidity of the elastic strip is less than the resistance of the positioning ball sliding out of the positioning slot.
[0013] As an optional solution of the human-computer interaction device for Internet games described in the present invention, wherein: a connecting plate is slidably provided inside the control panel, the connecting plate includes an inclined plate and a vertical plate connected to the lower end of the inclined plate, a sliding rod is installed on the outer side of the vertical plate, the sliding rod is slidably inserted on the inner wall of the control panel, a second spring is sleeved on the outer side of the sliding rod, the two ends of the second spring are respectively connected to the vertical plate and the inner wall of the control panel, a first rack is also slidably provided inside the control panel, and the first rack is intermittently meshed with the fourth gear; A fifth gear is rotatably arranged inside the control panel, a second rack meshing with the lower side of the fifth gear is arranged inside the control panel, a first connecting rod is installed on the outside of the second rack, and the end of the first connecting rod is connected to the connecting plate, a third rack meshing with the upper side of the fifth gear is arranged inside the control panel, a second connecting rod is installed on the outside of the third rack, and the end of the second connecting rod is connected to the first rack, a push rod is installed on the outside of the shell, the push rod intermittently contacts the connecting plate, when the opening of the clamp is downward, the push rod is located on the side away from the connecting plate, and when the opening of the clamp is upward, the push rod is located on the side close to the connecting plate.
[0014] As an optional solution of the human-computer interaction device for Internet games described in the present invention, a second motor is installed on the inner side of the control panel, a sixth gear is installed on the output shaft of the second motor, a tooth groove is opened on the outer side of the quiver, the tooth groove surrounds the quiver, and the sixth gear is engaged with the tooth groove.
[0015] As an optional solution of the human-computer interaction device for Internet games described in the present invention, a second controller is installed inside the control console, the second controller and the second motor are also connected through the cable, the second controller controls the rotation of the output shaft of the second motor, a second button is provided on the side of the second controller, and a moving rod is installed at the telescopic end of the second telescopic member, and the moving rod intermittently interferes with the second button.
[0016] The present invention has the following beneficial effects:
[0017] 1. In this human-computer interaction device for Internet games, an arrow shot by a player hits a screen and then falls onto a conveyor belt, where it is transferred to a transport roller. The transport roller drives the arrow to press a first button, thereby activating a first controller to control a first telescopic member to drive a clamp downward, so that the opening below the clamp squeezes the arrow, thereby causing the clamp to clamp the arrow. Subsequently, the first telescopic member drives the clamp upward and resets, and the first controller controls the telescopic end of the second telescopic member to extend outward, and the telescopic end of the second telescopic member penetrates the clamp, so that the arrow is detached from the clamp, and the arrow clamped in the clamp is pushed into the arrow hole. In summary, the dropped arrows can be easily picked up and collected. The player only needs to observe visually, which meets the requirements of visual intelligence, thereby improving the player's gaming experience.
[0018] 2. In this human-computer interaction device for Internet games, when the clamp grasps an arrow with its tail end pointing to the left and rises, the elastic strip at the tail end of the arrow abuts against the protrusion, and the elastic strip is squeezed and deformed until the elastic strip passes over the protrusion and recovers. When the clamp grasps an arrow with its tip pointing to the left and rises, the tip of the arrow abuts against the protrusion, and the left end of the arrow is blocked, causing the positioning ball to slide out of the lower positioning groove. The rebound force of the torsion spring drives the rotating shaft to rotate, and then the positioning ball is inserted into the upper positioning groove, causing the clamp to drive the arrow to flip half a circle, so that the tail end of the arrow points to the left. In summary, the tips of the arrows collected in the quiver are uniformly facing toward the inside of the control panel, while the tail ends of the arrows are uniformly located outside the quiver, making it convenient for the player to pinch the tail ends of the arrows to extract them, thereby further improving the player's gaming experience.
[0019] 3. In the human-computer interaction device for Internet games, the telescopic member of the second telescopic member pushes the arrow on the fixture into the topmost arrow hole. Then, the telescopic end of the second telescopic member drives the movable rod to press the second button to activate the second controller, so that the second controller controls the second motor to rotate the sixth gear. Through the engagement of the sixth gear with the tooth groove, the quiver is driven to rotate one-fifth of a circle, so that the adjacent empty arrow hole rotates to the top, so that the next arrow is aligned with the topmost empty arrow hole, thereby facilitating the quiver to store the arrow. BRIEF DESCRIPTION OF THE DRAWINGS
[0020] Figure 1 It is a schematic diagram of the three-dimensional structure of the present invention.
[0021] Figure 2 It is a schematic diagram of the three-dimensional structure of the transport roller of the present invention.
[0022] Figure 3 For the present invention Figure 2 Enlarged structural diagram at point A in the middle.
[0023] Figure 4 It is a partial exploded view of the present invention.
[0024] Figure 5 This is a schematic diagram of the clamp of the present invention for clamping an arrow.
[0025] Figure 6 For the present invention Figure 5 Enlarged structural diagram at point B in the middle.
[0026] Figure 7 This is a schematic diagram of the flipping of the clamp of the present invention.
[0027] Figure 8 For the present invention Figure 7 Enlarged structural diagram at point C in the middle.
[0028] Figure 9 It is an exploded view of the internal structure of the shell of the present invention.
[0029] Figure 10 It is a schematic diagram of the cutaway structure of the shell of the present invention.
[0030] Figure 11 It is a schematic diagram of the three-dimensional structure of the quiver of the present invention.
[0031] Figure 12 It is a partial cross-sectional structural schematic diagram of the present invention.
[0032] Figure 13 This is a schematic diagram of the first controller circuit of the present invention.
[0033] Figure 14 Schematic diagram of the second controller circuit of the present invention.
[0034] In the figure: 100, screen; 110, bottom plate; 120, arrow; 130, conveyor belt; 131, conveyor roller; 132, first motor; 140, transport roller; 141, first gear; 142, second gear; 143, receiving plate; 144, first bevel gear; 145, second bevel gear; 146, third gear; 150, control panel; 160, quiver; 161, arrow hole; 162, magnetic ring; 163, magnetic sheet; 170, first telescopic member; 180, clamp; 190, second telescopic member; 191, first controller; 192, cable; 193, first button; 200, housing; 201, shaft; 2 02, torsion spring; 203, positioning ball; 204, first spring; 205, positioning groove; 206, elastic blocking piece; 207, fourth gear; 210, bump; 211, elastic strip; 220, connecting plate; 221, tilting plate; 222, vertical plate; 223, sliding rod; 224, second spring; 225, first rack; 226, fifth gear; 227, second rack; 228, first connecting rod; 229, third rack; 2291, second connecting rod; 2292, push rod; 230, second motor; 231, sixth gear; 232, tooth groove; 240, second controller; 241, second button; 242, moving rod. DETAILED DESCRIPTION
[0035] The following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the accompanying drawings. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without making creative efforts are within the scope of protection of the present invention.
[0036] Example 1: This example aims to solve the problem of existing screen-simulated archery Internet game devices, which mainly consist of a bow and arrow and a screen. Players aim at the target on the screen and shoot arrows. By capturing and analyzing information such as the player's shooting force and angle, the screen will simulate the arrow's movement trajectory and the situation of hitting the target. However, after the shot arrow hits the screen, it will fall to the ground and the player needs to pick it up by himself, which easily affects the gaming experience. Please refer to Figure 1 、 Figure 2 、 Figure 3 、 Figure 4 、 Figure 5 、 Figure 11 、 Figure 12 and Figure 13A human-computer interaction device for Internet games includes a screen 100, a base plate 110 arranged at the bottom of the screen 100, and arrows 120 for shooting. The base plate 110 is fixedly installed on the ground. A conveyor belt 130 is rotatably provided on the inner side of the base plate 110. Transport rollers 140 are rotatably provided on the side of the conveyor belt 130. The conveyor belt 130 and the transport rollers 140 are both used to transfer arrows 120 dropped on the conveyor belt 130.
[0037] See Figure 2 、 Figure 3 and Figure 4 A conveying roller 131 is rotatably provided on the inner side of the bottom plate 110 through a bearing. The number of the conveying rollers 131 is set to two. The conveyor belt 130 is jointly sleeved between the two conveying rollers 131. A first motor 132 is fixedly installed on the inner side of the bottom plate 110. The output shaft of the first motor 132 is transmission-connected to one of the conveying rollers 131. A notch is opened on the upper side of the bottom plate 110, and the upper side of the conveyor belt 130 is exposed through the notch.
[0038] The transport roller 140 is configured to be a horizontally placed funnel shape. The number of transport rollers 140 is set to be several, and the several transport rollers 140 are equidistantly arranged. A first gear 141 is coaxially fixedly installed on the side of the transport roller 140. A second gear 142 is meshed between two adjacent first gears 141, and the second gears 142 are rotatably arranged on the inner side of the bottom plate 110. A receiving plate 143 is provided between two adjacent transport rollers 140 to prevent the arrows 120 from falling between the two transport rollers 140. The receiving plates 143 are connected to the bottom plate 110.
[0039] A first bevel gear 144 is provided with an interference sleeve on the output shaft of the first motor 132, and a second bevel gear 145 is rotatably provided on the inner side of the base plate 110. The second bevel gear 145 is meshed with the first bevel gear 144. A third gear 146 is coaxially fixedly installed on the second bevel gear 145. The third gear 146 is meshed with one of the first gears 141. The conveying direction of the conveyor belt 130 and the conveying direction of the conveying roller 140 are perpendicular to each other in the horizontal plane.
[0040] See Figure 11A control panel 150 is fixedly mounted on the upper side of the bottom plate 110. A quiver 160 for storing arrows 120 is rotatably arranged inside the control panel 150. Arrow holes 161 are evenly arranged in a circumferential direction on the side of the quiver 160. The number of arrow holes 161 is the same as the number of arrows 120, both of which are set to five. One arrow 120 is inserted into one arrow hole 161. When two adjacent arrow holes 161 are both inserted with arrows 120, the distance between the two arrows 120 is greater than the diameter of the arrows 120, so that the arrow 120 can pass through the space between the two arrows 120. In addition, a magnetic ring 162 is fixedly sleeved on the middle part of each arrow 120. The magnetic ring 162 is configured as a metal ring that can be attracted by a magnet. A magnetic sheet 163 is provided in the arrow hole 161 for use with the magnetic ring 162. The magnetic sheet 163 is configured as an arc-shaped sheet magnet and is fixedly installed on the inner side of the quiver 160. When the arrow 120 is inserted into the arrow hole 161, the magnetic ring 162 on the arrow 120 is attracted by the magnetic sheet 163 in the arrow hole 161, thereby preventing the arrow 120 from falling out of the arrow hole 161 as much as possible.
[0041] See Figure 11 A first telescopic member 170 is installed on the outside of the control panel 150, and a clamp 180 for clamping the arrow 120 is provided on the inside of the control panel 150. The clamp 180 is provided at the telescopic end of the first telescopic member 170. The clamp 180 is configured as an elastic arc piece, and the arc of the clamp 180 is configured between 200 degrees and 270 degrees. The clamp 180 is used in conjunction with the arrow 120. The clamp 180 is used to be sleeved on the middle part of the arrow 120. A second telescopic member 190 is also installed on the outside of the control panel 150. The first telescopic member 170 and the second telescopic member 190 are both configured as electric lifting rods. The diameter of the telescopic end of the second telescopic member 190 is smaller than the inner diameter of the clamp 180. The telescopic end of the second telescopic member 190 is used to push the arrow 120 clamped by the clamp 180 into the quiver 160.
[0042] See Figure 5 A first controller 191 is installed on the inner side of the base plate 110, and a cable 192 is electrically connected between the first controller 191 and the first telescopic member 170, and a cable 192 is also electrically connected between the first controller 191 and the second telescopic member 190. The first controller 191 is used to control the extension and retraction of the first telescopic member 170 and the second telescopic member 190. A first button 193 is provided on the side of the first controller 191, and the first button 193 is set to an automatic rebound button. When the external force pressing the first button 193 is removed, the first button 193 can rebound and reset. The electric lift rod controller is a key component of the electric lift rod system. It is responsible for receiving instructions and controlling the lifting and lowering movement of the electric lift rod. When the controller receives a start command signal such as a button or a remote control, it will control the telescopic end of the electric lift rod to extend outward or retract inward. This is a mature and conventional technical means and will not be elaborated here.
[0043] See Figure 1 、 Figure 2 and Figure 12 The distance between the upper surface of the conveyor belt 130 and the inner wall of the base plate 110 is between the diameter of one arrow 120 and the sum of the diameters of two arrows 120. Therefore, when the conveyor belt 130 drives the arrows 120 toward the transport rollers 140, overlapping arrows 120 are swept off by the base plate 110 at the notch in the base plate 110. Moreover, the distance between the upper side of the transport roller 140 and the inner wall of the base plate 110 is only sufficient to accommodate one arrow 120. Furthermore, because the transport rollers 140 are configured in a horizontal funnel shape, the arrows 120 on the transport rollers 140 are confined to the lowest point in the middle of the transport rollers 140 during transport, thereby maintaining the transported arrows 120 at a horizontal level.
[0044] In this embodiment, the first motor 132 drives the conveyor belt 130 to rotate via the conveyor roller 131. At the same time, the first motor 132 also drives the first bevel gear 144 to rotate. The first bevel gear 144 cooperates with the second bevel gear 145, so that the second bevel gear 145 drives the first gear 141 to rotate via the meshing of the third gear 146 and the first gear 141. The meshing of the first gear 141 and the second gear 142 transmits the rotation of the first gear 141, so that all the first gears 141 respectively drive the corresponding conveyor rollers 140 to rotate, thereby transporting the arrows 120 on the conveyor rollers 140. The arrow 120 shot by the player hits the screen 100 and then falls onto the conveyor belt 130. The conveyor belt 130 transfers the arrow 120 to the transport roller 140. The transport roller 140 drives the arrow 120 to press the first button 193, thereby activating the first controller 191 to control the first telescopic member 170 to drive the clamp 180 downward, so that the opening below the clamp 180 squeezes the arrow 120, so that the clamp 180 clamps the arrow 120. The first telescopic member 170 then drives the clamp 180 upward to reset. The first controller 191 controls the telescopic end of the second telescopic member 190 to extend outward, and the telescopic end of the second telescopic member 190 passes through the clamp. 180, so that the arrow 120 is separated from the clamp 180, and the arrow 120 clamped in the clamp 180 is pushed into the arrow hole 161. In summary, it is convenient to pick up and collect the fallen arrows 120, thereby improving the player's gaming experience and solving the problem that the existing screen simulation archery Internet game device is mainly composed of a bow and arrow and a screen. The player shoots at the target on the screen. By capturing and analyzing information such as the player's shooting force and angle, the screen will simulate the arrow's movement trajectory and the situation of hitting the target. However, the shot arrow will fall to the ground after hitting the screen, and the player needs to pick it up by himself, which easily affects the gaming experience.
[0045] Embodiment 2: This embodiment aims to solve the problem that when the clamp 180 clamps the arrow 120, it is difficult to ensure the direction of the tip of the arrow 120, making it difficult to unify the direction of the tip of the arrow 120 collected in the quiver 160. This embodiment is an improvement made on the basis of embodiment 1. For details, please refer to Figure 1 、 Figure 2 、 Figure 5 、 Figure 6 、 Figure 7 、 Figure 8 、 Figure 9 、 Figure 10 and Figure 11 A shell 200 is movably provided on the inside of the control panel 150. The shell 200 is fixedly connected to the telescopic end of the first telescopic member 170. A rotating shaft 201 is rotatably inserted in the middle of the shell 200 through a bearing. A torsion spring 202 is provided inside the shell 200. The torsion spring 202 is sleeved on the outside of the rotating shaft 201, and the two ends of the torsion spring 202 are respectively fixedly connected to the inner wall of the shell 200 and the rotating shaft 201.
[0046] See Figure 8 、 Figure 9 and Figure 10 , a positioning ball 203 is slidably inserted into the side of the rotating shaft 201, and a first spring 204 is provided on the inside of the rotating shaft 201. The two ends of the first spring 204 are fixedly connected to the inner wall of the rotating shaft 201 and the positioning ball 203 respectively. A positioning groove 205 for use with the positioning ball 203 is opened on the inside of the shell 200. The number of the positioning grooves 205 is set to two, and the two positioning grooves 205 are symmetrical about the center of the shell 200. The notches of the positioning grooves 205 are all provided with elastic blocking pieces 206. The elastic blocking pieces 206 are set to arc-shaped pieces and are both connected to the positioning ball 203 on both sides. The shell 200 is fixedly connected, the positioning ball 203 is inserted into one of the positioning grooves 205 and contacts the corresponding elastic blocking piece 206, one end of the rotating shaft 201 is fixedly connected to the clamp 180, and the other end of the rotating shaft 201 is fixedly installed with the fourth gear 207. In the initial state, the opening of the clamp 180 is downward, the positioning ball 203 is inserted into the positioning groove 205 on the lower side, and the torsion spring 202 is in a compressed state. At this time, the rebound force of the compressed torsion spring 202 is sufficient to drive the clamp 180 and the arrow 120 clamped thereon to rotate half a circle.
[0047] See Figure 5 A protrusion 210 is fixedly mounted on the inner wall of the control panel 150, and an elastic strip 211 is fixedly mounted on the tail end of the arrow 120. When the clamp 180 clamps the arrow 120, the distance between the end of the elastic strip 211 and the clamp 180 is equal to the distance between the tip of the arrow 120 and the clamp 180. In addition, the rigidity of the elastic strip 211 is less than the resistance of the positioning ball 203 sliding out of the positioning groove 205, and the resistance of the positioning ball 203 sliding out of the positioning groove 205 is less than the rigidity of the clamp 180.
[0048] See Figure 5 、 Figure 6 、 Figure 7 and Figure 8 A connecting plate 220 is slidingly provided inside the control panel 150. The connecting plate 220 includes an inclined plate 221 and a vertical plate 222 fixedly connected to the lower end of the inclined plate 221. A sliding rod 223 is fixedly installed on the outside of the vertical plate 222. The sliding rod 223 is slidably inserted on the inner wall of the control panel 150. A second spring 224 is sleeved on the outside of the sliding rod 223. The two ends of the second spring 224 are fixedly connected to the vertical plate 222 and the inner wall of the control panel 150 respectively. A first rack 225 is also slidingly provided inside the control panel 150. The first rack 225 is intermittently meshed with the fourth gear 207.
[0049] A fifth gear 226 is rotatably provided inside the control panel 150, and a second rack 227 is provided inside the control panel 150, which meshes with the lower side of the fifth gear 226. A first connecting rod 228 is fixedly installed on the outside of the second rack 227, and the end of the first connecting rod 228 is fixedly connected to the connecting plate 220. A third rack 229 is provided inside the control panel 150, which meshes with the upper side of the fifth gear 226. A second connecting rod 2291 is fixedly installed on the outside of the third rack 229, and the end of the second connecting rod 2291 is connected to the first rack 225. A push rod 2292 is fixedly installed on the outside of the shell 200, and the push rod 2292 intermittently conflicts with the connecting plate 220. When the opening of the clamp 180 is downward, the push rod 2292 is located on the side away from the connecting plate 220, and does not contact the connecting plate 220. When the opening of the clamp 180 is upward, the push rod 2292 is located on the side close to the connecting plate 220, and intermittently conflicts with the connecting plate 220.
[0050] In this embodiment, when the clamp 180 grasps the arrow 120 with its tail end facing left and rises, the elastic strip 211 at the tail end of the arrow 120 contacts the protrusion 210. As the arrow 120 continues to rise, the elastic strip 211 is squeezed and deformed, bending downward until the elastic strip 211 passes over the protrusion 210 and returns to its original position. This facilitates the second telescopic member 190 to push the tip of the arrow 120, causing the tail end of the arrow 120 to be located outside the quiver 160. When the clamp 180 grips the arrow 120 with the tip facing left and rises, the hard tip of the arrow 120 abuts against the protrusion 210, and the arrow 120 continues to rise. The left end of the arrow 120 is blocked, causing the positioning ball 203 to slide out of the lower positioning slot 205. The rebound force of the torsion spring 202 drives the rotating shaft 201 to rotate. Then, the positioning ball 203 is inserted into the upper positioning slot 205, causing the clamp 180 to turn the arrow 120 half a circle, so that the tail end of the arrow 120 faces left. In summary, the adjustment of the direction of the ends of the arrows 120 by the clamp 180 ensures that the directions of the tips of the arrows 120 are consistent. Therefore, the tips of the arrows 120 collected in the quiver 160 are uniformly facing the inside of the control panel 150, while the tail ends of the arrows 120 are uniformly located outside the quiver 160, making it easier for the player to pinch the tail ends of the arrows 120 for extraction, thereby further improving the player's gaming experience.
[0051] By flipping the above-mentioned clamp 180, the opening of the clamp 180 is upward at this time. When the first telescopic member 170 drives the clamp 180 to descend again, the clamp 180 drives the push rod 2292 to squeeze the inclined plate 221, so that the inclined plate 221 drives the second rack 227 to move through the first connecting rod 228. Through the engagement of the second rack 227, the fifth gear 226 and the third rack 229, the third rack 229 drives the first rack 225 to approach the fourth gear 207. When the push rod 2292 contacts and slides up and down the vertical plate 222, the fourth gear 207 engages with the first rack 225, so that the fourth gear 207 drives the clamp 180 to flip half a circle through the rotating shaft 201, so that the opening of the clamp 180 is downward again. Not only that, the rotating shaft 201 rotates half a circle to drive the torsion spring 202 to compress and accumulate force, thereby facilitating the flipping of the clamp 180 again.
[0052] Embodiment 3: This embodiment aims to solve the problem that it is difficult to rotate the quiver 160, making it difficult to align the arrow 120 with the empty arrow hole 161, and thus making it difficult for the quiver 160 to store the arrow 120. This embodiment is an improvement made on the basis of embodiment 1. For details, please refer to Figure 1 、 Figure 5 、 Figure 11 and Figure 14 A second motor 230 is fixedly installed on the inside of the control console 150, and a sixth gear 231 is fixedly installed on the output shaft of the second motor 230. A tooth groove 232 is opened on the outside of the quiver 160, and the tooth groove 232 surrounds the quiver 160. The sixth gear 231 is engaged with the tooth groove 232.
[0053] A second controller 240 is fixedly installed inside the control panel 150, and the second controller 240 is also electrically connected to the second motor 230 through a cable 192. The second controller 240 controls the rotation of the output shaft of the second motor 230. A second button 241 is provided on the side of the second controller 240, and the second button 241 is also configured as an automatic rebound button. A moving rod 242 is fixedly installed at the telescopic end of the second telescopic member 190, and the moving rod 242 is configured as an L rod. The diameter of the moving rod 242 is smaller than the opening width of the clamp 180, so that the moving rod 242 can pass through the opening of the clamp 180, and the moving rod 242 intermittently conflicts with the second button 241.
[0054] In this embodiment, the telescopic member 190 pushes the arrow 120 on the fixture 180 into the topmost arrow hole 161. The telescopic end of the second telescopic member 190 then drives the movable rod 242 to press the second button 241. The second button 241 activates the second controller 240, causing the second controller 240 to control the output shaft of the second motor 230 to rotate the sixth gear 231. The engagement of the sixth gear 231 with the tooth groove 232 drives the quiver 160 to rotate one-fifth of a turn, causing the adjacent empty arrow hole 161 to rotate to the topmost position. Finally, the telescopic end of the second telescopic member 190 retracts and resets, facilitating alignment of the next arrow 120 with the topmost empty arrow hole 161, thereby facilitating storage of the arrow 120 in the quiver 160.
[0055] It should be noted that, in this document, relational terms such as first and second, etc., are used only to distinguish one entity or operation from another entity or operation, and do not necessarily require or imply any actual relationship or order between these entities or operations. Moreover, the terms "comprises," "comprising," or any other variations thereof are intended to cover non-exclusive inclusion, such that a process, method, article, or apparatus that includes a list of elements includes not only those elements but also other elements not explicitly listed, or elements inherent to such process, method, article, or apparatus.
[0056] The above is only a preferred embodiment of the present invention. It should be pointed out that for ordinary technicians in this technical field, several improvements and modifications can be made without departing from the technical principles of the present invention. These improvements and modifications should also be regarded as within the scope of protection of the present invention.
Claims
1. A human-computer interaction device for an Internet game, comprising a screen (100), a base plate (110) arranged at the bottom of the screen (100), and an arrow (120) for shooting, characterized in that: A conveyor belt (130) is rotatably provided on the inner side of the bottom plate (110), and a transport roller (140) is rotatably provided on the side of the conveyor belt (130). Both the conveyor belt (130) and the transport roller (140) are used to transfer the arrows (120). A control panel (150) is installed on the upper side of the bottom plate (110), and a quiver (160) is rotatably provided on the inner side of the control panel (150). A first telescopic member (170) is installed on the outer side of the control panel (150), and a clamp (180) is provided on the inner side of the control panel (150). The clamp (180) is provided at the telescopic end of the first telescopic member (170). A second telescopic member (190) is also installed on the outer side of the control panel (150).
2. The human-computer interaction device for Internet games according to claim 1, characterized in that: A conveying roller (131) is rotatably provided on the inner side of the bottom plate (110), and the number of the conveying rollers (131) is set to two. The conveying belt (130) is jointly sleeved between the two conveying rollers (131). A first motor (132) is installed on the inner side of the bottom plate (110), and the output shaft of the first motor (132) is connected to one of the conveying rollers (131) in a transmission manner. A notch is provided on the upper side of the bottom plate (110), and the upper side of the conveying belt (130) is exposed to the outside through the notch.
3. The human-computer interaction device for Internet games according to claim 2, characterized in that: The transport roller (140) is configured to be funnel-shaped, the number of the transport rollers (140) is configured to be several, and the several transport rollers (140) are equidistantly arranged, a first gear (141) is coaxially mounted on the side of the transport roller (140), a second gear (142) is meshed between two adjacent first gears (141), and the second gears (142) are rotatably arranged on the inner side of the bottom plate (110), a receiving plate (143) is provided between two adjacent transport rollers (140), and the receiving plate (143) is connected to the bottom plate (110); A first bevel gear (144) is sleeved on the output shaft of the first motor (132), a second bevel gear (145) is rotatably arranged on the inner side of the bottom plate (110), the second bevel gear (145) is meshed with the first bevel gear (144), a third gear (146) is coaxially mounted on the second bevel gear (145), the third gear (146) is meshed with one of the first gears (141), and the conveying direction of the conveyor belt (130) and the conveying direction of the conveying roller (140) are perpendicular to each other on a horizontal plane.
4. The human-computer interaction device for Internet games according to claim 1, characterized in that: The side of the quiver (160) is uniformly provided with arrow holes (161) in a circumferential direction. The number of the arrow holes (161) is the same as the number of the arrows (120). One arrow (120) is inserted into one arrow hole (161). The middle of each arrow (120) is sleeved with a magnetic ring (162). The arrow holes (161) are each provided with a magnetic sheet (163) used in conjunction with the magnetic ring (162), and the magnetic sheet (163) is installed on the inner side of the quiver (160).
5. The human-computer interaction device for Internet games according to claim 1, characterized in that: A first controller (191) is installed on the inner side of the base plate (110); a cable (192) is connected between the first controller (191) and the first telescopic member (170); and the cable (192) is also connected between the first controller (191) and the second telescopic member (190). The first controller (191) is used to control the telescopic movement of the first telescopic member (170) and the second telescopic member (190). A first button (193) is provided on the side of the first controller (191). The clamp (180) is configured as an elastic circular arc piece. The clamp (180) is used in conjunction with the arrow (120), and the clamp (180) is used to be sleeved on the middle part of the arrow (120).
6. The human-computer interaction device for Internet games according to claim 1, characterized in that: A shell (200) is provided on the inner side of the control console (150), and the shell (200) is connected to the telescopic end of the first telescopic member (170). A rotating shaft (201) is rotatably inserted in the middle of the shell (200). A torsion spring (202) is provided inside the shell (200), and the torsion spring (202) is sleeved on the outside of the rotating shaft (201), and the two ends of the torsion spring (202) are respectively connected to the inner wall of the shell (200) and the rotating shaft (201). A positioning ball (203) is slidably inserted on the side of the rotating shaft (201), and a first spring (204) is provided on the inner side of the rotating shaft (201), and the two ends of the first spring (204) are respectively Connected to the inner wall of the rotating shaft (201) and the positioning ball (203), the inner side of the shell (200) is provided with a positioning groove (205) for use with the positioning ball (203), the number of the positioning grooves (205) is set to two, and the two positioning grooves (205) are symmetrical about the center of the shell (200), the notches of the positioning grooves (205) are both provided with elastic blocking pieces (206), the elastic blocking pieces (206) are set to be arc-shaped pieces and are connected to the shell (200) on both sides, the positioning ball (203) is inserted into one of the positioning grooves (205) and contacts the corresponding elastic blocking piece (206); One end of the rotating shaft (201) is connected to the clamp (180), and the other end of the rotating shaft (201) is installed with a fourth gear (207). In the initial state, the opening of the clamp (180) is downward, the positioning ball (203) is inserted into the positioning groove (205) on the lower side, and the torsion spring (202) is in a compressed state.
7. The human-computer interaction device for Internet games according to claim 6, characterized in that: A protrusion (210) is installed on the inner wall of the control console (150), and an elastic strip (211) is installed at the tail end of the arrow (120). When the clamp (180) clamps the arrow (120), the distance between the end of the elastic strip (211) and the clamp (180) is equal to the distance between the tip of the arrow (120) and the clamp (180), and the rigidity of the elastic strip (211) is less than the resistance of the positioning ball (203) sliding out of the positioning groove (205).
8. The human-computer interaction device for Internet games according to claim 7, characterized in that: A connecting plate (220) is slidably provided inside the control panel (150), and the connecting plate (220) includes an inclined plate (221) and a vertical plate (222) connected to the lower end of the inclined plate (221). A sliding rod (223) is installed on the outside of the vertical plate (222), and the sliding rod (223) is slidably inserted on the inner wall of the control panel (150). A second spring (224) is sleeved on the outside of the sliding rod (223), and the two ends of the second spring (224) are respectively connected to the vertical plate (222) and the inner wall of the control panel (150). A first rack (225) is also slidably provided inside the control panel (150), and the first rack (225) is intermittently meshed with the fourth gear (207); A fifth gear (226) is rotatably provided inside the control panel (150), a second rack (227) is provided inside the control panel (150) and meshes with the lower side of the fifth gear (226), a first connecting rod (228) is installed on the outer side of the second rack (227), the end of the first connecting rod (228) is connected to the connecting plate (220), a third rack (229) is provided inside the control panel (150) and meshes with the upper side of the fifth gear (226), and the outer side of the third rack (229) is installed There is a second connecting rod (2291), the end of which is connected to the first rack (225), and a push rod (2292) is installed on the outside of the shell (200), and the push rod (2292) intermittently contacts the connecting plate (220). When the opening of the clamp (180) is downward, the push rod (2292) is located on the side away from the connecting plate (220), and when the opening of the clamp (180) is upward, the push rod (2292) is located on the side close to the connecting plate (220).
9. The human-computer interaction device for Internet games according to claim 1, characterized in that: A second motor (230) is installed inside the control console (150), and a sixth gear (231) is installed on the output shaft of the second motor (230). A tooth groove (232) is provided on the outside of the quiver (160), and the tooth groove (232) surrounds the quiver (160). The sixth gear (231) is engaged with the tooth groove (232).
10. The human-computer interaction device for Internet games according to claim 9, characterized in that: A second controller (240) is installed inside the control console (150), and the second controller (240) is also connected to the second motor (230) through the cable (192). The second controller (240) controls the rotation of the output shaft of the second motor (230). A second button (241) is provided on the side of the second controller (240). A moving rod (242) is installed at the telescopic end of the second telescopic member (190), and the moving rod (242) intermittently conflicts with the second button (241).