Exercise training method, system and device based on VR equipment
Through the sports training system based on VR equipment, combined with sensors and data processing modules, the treadmill speed and virtual environment are dynamically adjusted, which solves the boring and passive problems of traditional stroke rehabilitation training, realizes immersive rehabilitation training, and improves the patient's initiative and rehabilitation effect.
Patent Information
- Application Number
- CN202510834974.8
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-06-20
- Publication Date
- 2025-09-23
AI Technical Summary
Traditional rehabilitation training for stroke sequelae lacks fun and diversity, patients have poor initiative, the training process is boring, and it is difficult to cultivate self-rehabilitation awareness and ability in a virtual environment. The effects of traditional rehabilitation training are difficult to apply in real life.
A sports training system based on VR equipment is used, combining head-mounted VR equipment, rehabilitation treadmill, sensor components, data processing and control modules. By collecting patient motion parameters in real time, the treadmill speed and virtual environment are dynamically adjusted to provide an immersive virtual scene. It is equipped with a safety assurance module and a training feedback mechanism.
It improves patients' initiative and compliance in rehabilitation training, enhances their interest and independent participation, realizes personalized and precise rehabilitation training, improves rehabilitation effects and self-care ability, reduces the risk of accidental injury, and promotes the recovery of social functions.
Smart Images

Figure CN120679130A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of rehabilitation training technology, and in particular to a sports training method, system and device based on VR equipment. Background Art
[0002] Stroke is a general term in Traditional Chinese Medicine for acute cerebrovascular disease. It is a type of cerebral blood circulation disorder characterized by sudden collapse, unconsciousness, facial paralysis, slurred speech, and hemiplegia. Because of its sudden onset, diverse symptoms, and rapid progression, similar to the changing nature of wind, it is called a stroke. With the aging population and changing lifestyles, the incidence of stroke has been increasing annually. Stroke patients often suffer from a range of sequelae, among which motor dysfunction is the most common and seriously impacts patients' quality of life.
[0003] Motor dysfunction primarily manifests as limb weakness, abnormal muscle tone, and decreased balance and coordination. These symptoms can lead to mobility issues, limited daily activities, and even the inability to lead an independent life. Traditional rehabilitation treatments for post-stroke sequelae primarily include physical therapy, occupational therapy, and speech therapy. While these methods can help patients regain some motor function, they also suffer from tedious training, low patient motivation, and long recovery periods. Many patients struggle to maintain long-term adherence to traditional rehabilitation training due to a lack of interest and motivation, which hinders their recovery outcomes.
[0004] The optimal recovery time for stroke sequelae is within one month. Failure to seize this golden recovery period can leave patients with permanent disabilities. Existing rehabilitation treadmills are usually used in fixed locations, with relatively fixed training programs and methods, lacking interest and diversity. For example, limb movement training in physical therapy is often just simple repetitive movements, which can easily make patients feel bored and tired during training, resulting in low motivation and lack of appeal. It is also more boring and tedious to use, and prone to fatigue.
[0005] In traditional rehabilitation training, patients are often in a state of passively accepting treatment and lack the awareness of active participation. The therapist leads the training process, and the patient only performs movements according to the therapist's instructions, making it difficult to give full play to their subjective initiative. This passive training mode is not conducive to the rapid recovery of the patient's motor function, and it is also difficult to cultivate the patient's self-rehabilitation awareness and ability; and the environment of traditional rehabilitation training is quite different from the patient's real life scene, and the skills learned by the patient in training are difficult to directly apply to daily life. For example, the balance training performed by patients in the rehabilitation training room may not be able to fully adapt to the complex terrain and environmental changes in real life, resulting in a significant reduction in the rehabilitation effect in real life. For this reason, we propose a sports training method, system and device based on VR equipment. Summary of the Invention
[0006] The purpose of the present invention is to provide a sports training method, system and device based on VR equipment to solve the problems raised in the above background technology.
[0007] To achieve the above-mentioned object, the present invention provides the following technical solutions: a sports training system based on VR equipment, comprising a head-mounted VR equipment, a treadmill, a sensor assembly, a data processing and control module, a treadmill control unit, and a VR content presentation module;
[0008] The head-mounted VR device is used to present an immersive virtual environment to the patient;
[0009] The rehabilitation treadmill is used for patients to perform aerobic exercise training;
[0010] The sensor assembly is used to collect the patient's motion parameters in real time;
[0011] The data processing and control module is respectively connected to the sensor assembly, the rehabilitation treadmill and the VR device, and is used to receive the motion parameters collected by the sensor assembly, and generate a rehabilitation treadmill speed control signal and a VR content control signal according to a preset algorithm, so that the running speed of the rehabilitation treadmill is consistent with the speed of the virtual environment displayed in the VR glasses;
[0012] The treadmill control unit is connected to the data processing and control module and is used to adjust the running speed of the rehabilitation treadmill in real time according to the received speed control signal;
[0013] The VR content presentation module is connected to the data processing and control module, and is used to control the dynamic display of the virtual environment in the VR glasses according to the VR content control signal.
[0014] Preferably, the sensor assembly includes a foot pressure sensor and a speed sensor;
[0015] The foot pressure sensor is arranged on the sole of the patient's shoe or the pedal surface of the rehabilitation treadmill to accurately measure the patient's cadence and stride;
[0016] The speed sensor is installed on the transmission component of the rehabilitation treadmill and is used to monitor the running speed of the rehabilitation treadmill in real time and feed the data back to the data processing and control module.
[0017] Preferably, the preset algorithm includes a speed matching algorithm and an adaptive adjustment algorithm;
[0018] The speed matching algorithm calculates the patient's theoretical movement speed based on the cadence and stride data collected by the sensor component and the patient's physical characteristics, which serves as the benchmark for the rehabilitation treadmill speed and VR content presentation speed.
[0019] The adaptive adjustment algorithm analyzes the changes in the patient's motion state in real time during the training process, and dynamically adjusts the rehabilitation treadmill speed and VR content presentation speed according to the changes.
[0020] Preferably, the virtual environment provided by the VR content presentation module includes city streets, suburban parks and seaside beaches, and each scene can present different dynamic effects according to the speed change of the rehabilitation treadmill.
[0021] Preferably, it further comprises a safety assurance module, wherein the safety assurance module comprises a protective device, an emergency stop button and a physiological monitoring device;
[0022] The protective devices are arranged on both sides and the front end of the rehabilitation treadmill to prevent the patient from accidentally falling during training;
[0023] The emergency stop button is set on the armrest of the rehabilitation treadmill protective device. When the patient encounters an emergency, pressing the emergency stop button can immediately stop the operation of the rehabilitation treadmill and the playback of VR content;
[0024] The physiological monitoring device is used to monitor the patient's heart rate and blood pressure indicators in real time and transmit the data to the data processing and control module. When the physiological indicators exceed the preset safety range, the system automatically reduces the speed of the rehabilitation treadmill or stops running.
[0025] A sports training method according to any of the above-mentioned sports training systems based on VR devices comprises the following steps:
[0026] S1, the patient wears VR glasses and stands on a rehabilitation treadmill;
[0027] S2. Start the system, and the sensor component begins to collect the patient's initial motion parameters and transmits the data to the data processing and control module;
[0028] S3, the data processing and control module analyzes and processes the initial motion parameters according to a preset algorithm to generate an initial rehabilitation treadmill speed control signal and a VR content control signal;
[0029] S4. The rehabilitation treadmill control unit adjusts the rehabilitation treadmill to an initial running speed according to the speed control signal, and the VR content presentation module presents a virtual environment matching the initial running speed in the VR glasses according to the VR content control signal;
[0030] S5. During the training process, the sensor component continuously collects the patient's motion parameters. The data processing and control module dynamically adjusts the rehabilitation treadmill speed and the VR content presentation speed based on the real-time collected parameters to keep them consistent.
[0031] S6. When the training reaches the preset time or the patient presses the emergency stop button, the system stops running.
[0032] Preferably, support legs are installed at the four corners of the bottom of the base plate.
[0033] Preferably, the training process also includes training feedback and motivation, and the training feedback and motivation steps are specifically as follows:
[0034] The data processing and control module compares and analyzes the patient's motion parameters collected in real time with the preset training target parameters; if the patient's motion parameters do not reach the training target parameters, the system encourages the patient to increase exercise intensity through voice prompts or visual prompts in the VR glasses; if the patient's motion parameters reach or exceed the training target parameters, the system gives the patient positive feedback, such as reward items or encouraging words in the virtual scene, to enhance the patient's training enthusiasm and self-confidence.
[0035] A sports training device based on VR equipment includes any of the sports training systems described above, a shell for accommodating the sports training system, and an adjustable safety belt for protecting and stabilizing the patient's standing position. The shell is made of lightweight, high-strength material, and is provided with buttons and interfaces on the surface for easy operation by the patient. A heat dissipation device is provided inside to ensure the stability of the system during long-term operation.
[0036] Compared with the prior art, the present invention has the following beneficial effects:
[0037] 1. This invention uses VR technology to create a rich, diverse, and realistic virtual environment for patients, such as scenic suburban trails and bustling city streets. During training, patients feel as if they are in a real-life setting and can actively participate in various interesting sports tasks, such as avoiding obstacles in a virtual forest and chasing waves on a virtual beach. This immersive experience greatly stimulates patients' interest and curiosity, shifting them from passively accepting treatment to actively participating in training. This significantly improves their initiative and compliance with rehabilitation training, helps them persist in training over the long term, and thus accelerates their recovery process.
[0038] 2. With the help of advanced sensor technology, the present invention can accurately collect the patient's motion parameters, such as cadence, stride, movement speed, limb strength, etc., in real time. Based on this precise data and combined with a preset algorithm, the data processing and control module can not only dynamically adjust the running speed of the rehabilitation treadmill to perfectly match the presentation speed of the virtual environment in the VR glasses, but also conduct in-depth analysis of the patient's motor ability and rehabilitation progress. Based on these analysis results, rehabilitation therapists can develop personalized rehabilitation training plans for each patient, adjust the training intensity, difficulty, and content according to the patient's specific problems and rehabilitation needs, achieve precise rehabilitation training, and improve rehabilitation effects.
[0039] 3. The present invention is equipped with a complete safety protection module. Protective devices are set on both sides and the front end of the rehabilitation treadmill to effectively prevent patients from accidentally falling during training; the emergency stop button is set in a position that is easy for patients to reach. Once the patient encounters an emergency, such as physical discomfort or loss of motor control, the button can be immediately pressed to stop the operation of the rehabilitation treadmill and the playback of VR content. In addition, the physiological monitoring device monitors the patient's heart rate, blood pressure and other physiological indicators in real time. When the physiological indicators exceed the preset safety range, the system will automatically reduce the speed of the rehabilitation treadmill or stop running, providing patients with all-round protection, ensuring that rehabilitation training is carried out in a safe and stable environment, and reducing the risk of accidental injury to patients during training.
[0040] 4. This invention can record various patient data during training in real time, including motion parameters, physiological indicators, and task completion status in the virtual environment. Through in-depth analysis of this data, the system can objectively and accurately assess the patient's rehabilitation effects, such as the degree of improvement in motor function and balance ability. Based on the system's evaluation results, rehabilitation therapists can promptly understand the patient's rehabilitation progress and existing problems, thereby optimizing training strategies and adjusting training plans to make rehabilitation training more targeted and effective, further improving the patient's recovery quality.
[0041] 5. The diverse virtual scenes provided by the present invention simulate various real-life scenes, such as shopping in a supermarket, walking in a park, taking public transportation, etc. Patients undergoing rehabilitation training in these virtual scenes can not only improve their motor skills, but also gradually adapt to different environments and social situations, and enhance their social interaction skills and self-care abilities. For example, in a virtual supermarket scene, patients need to complete tasks such as selecting goods and queuing for checkout, which helps them restore their shopping ability in daily life; in a virtual park scene, patients interact with other virtual characters, which can improve their social skills and communication abilities. In this way, the system promotes the recovery of patients' social functions, enables patients to better reintegrate into society, and improves their quality of life. BRIEF DESCRIPTION OF THE DRAWINGS
[0042] Figure 1 Schematic diagram of the device structure of the present invention;
[0043] Figure 2 Schematic diagram of the device structure of the present invention;
[0044] Figure 3 This is a schematic structural diagram of the VR glasses of the present invention;
[0045] Figure 4 It is a flow chart of the steps of the present invention. DETAILED DESCRIPTION
[0046] The following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the accompanying drawings. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without making creative efforts are within the scope of protection of the present invention.
[0047] See also Figure 1-4 , the present invention provides a technical solution: a sports training system based on VR equipment, including a head-mounted VR equipment, a treadmill, a sensor component, a data processing and control module, a treadmill control unit and a VR content presentation module;
[0048] The head-mounted VR device presents an immersive virtual environment to the patient; the rehabilitation treadmill is used for aerobic exercise training; the sensor assembly collects the patient's motion parameters in real time; the data processing and control module is connected to the sensor assembly, the rehabilitation treadmill, and the VR device, receiving the motion parameters collected by the sensor assembly and generating a speed control signal for the rehabilitation treadmill and a VR content control signal based on a preset algorithm to ensure that the running speed of the rehabilitation treadmill is consistent with the speed of the virtual environment displayed in the VR glasses; the treadmill control unit is connected to the data processing and control module and adjusts the running speed of the rehabilitation treadmill in real time based on the received speed control signal; and the VR content presentation module is connected to the data processing and control module and controls the dynamic display of the virtual environment in the VR glasses based on the VR content control signal.
[0049] It should be noted that a high-performance industrial computer serves as the core of the data processing and control module. This computer boasts powerful data processing capabilities and a rich set of interfaces, capable of simultaneously receiving data from speed sensors, foot pressure sensors, and physiological monitoring devices. The computer is equipped with specially developed rehabilitation training software, which implements speed matching and adaptive adjustment algorithms, among other functions. This software generates speed control signals for the rehabilitation treadmill and VR content control signals based on the collected data.
[0050] The sensor assembly includes a foot pressure sensor and a speed sensor; the foot pressure sensor is installed on the patient's shoe sole or the pedal surface of the rehabilitation treadmill to accurately measure the patient's step frequency and stride; the speed sensor is installed on the transmission component of the rehabilitation treadmill to monitor the running speed of the rehabilitation treadmill in real time and feed the data back to the data processing and control module.
[0051] It should be noted that when in use, multiple foot pressure sensors are evenly arranged on the soles of the patient's shoes or the surface of the treadmill pedal. The sensors use the piezoelectric principle and can accurately measure the pressure distribution of the patient's feet at different positions, thereby calculating the cadence and stride. The sensor sends the collected pressure data to the data processing and control module in real time through the wireless transmission module.
[0052] The preset algorithms include speed matching algorithm and adaptive adjustment algorithm; the speed matching algorithm is based on the cadence and stride data collected by the sensor component, combined with the patient's physical characteristic parameters, to calculate the patient's theoretical movement speed, which is used as the benchmark for the rehabilitation treadmill speed and VR content presentation speed; the adaptive adjustment algorithm analyzes the changes in the patient's movement state in real time during training, and dynamically adjusts the rehabilitation treadmill speed and VR content presentation speed according to the changes.
[0053] It should be noted that the rehabilitation training software first calculates the patient's theoretical exercise speed based on their basic physical parameters (such as height, weight, and age) as well as the initially collected cadence and stride length data. This calculated theoretical exercise speed then serves as a benchmark for the rehabilitation treadmill speed and VR content presentation speed. During training, the software receives real-time data from speed sensors and foot pressure sensors, continuously adjusting the treadmill speed and VR content presentation speed to align with the theoretical exercise speed. An adaptive adjustment algorithm analyzes changes in the patient's movement state in real time. When the patient's cadence or stride length changes, the algorithm dynamically adjusts the rehabilitation treadmill speed and VR content presentation speed based on the magnitude and trend of the change. For example, if the patient's cadence gradually increases, the algorithm will gradually increase the treadmill speed and VR content presentation speed by a preset percentage (e.g., no more than 10% of the current speed) after a certain delay (to avoid frequent adjustments due to short-term fluctuations). Conversely, if the patient's cadence or stride length decreases significantly, the algorithm will reduce the speed accordingly to ensure patient safety. At the same time, the algorithm will also combine the heart rate and blood pressure data collected by the physiological monitoring device. When the patient's physiological indicators exceed the preset safety range, the treadmill speed will be automatically reduced or stopped.
[0054] The virtual environment provided by the VR content presentation module includes city streets, suburban parks and seaside beaches, and each scene can present different dynamic effects according to the speed changes of the rehabilitation treadmill.
[0055] It should be noted that the VR content presentation module develops a variety of virtual scenes, such as city streets, suburban parks, and seaside beaches. Each scene presents different dynamic effects based on the changes in the rehabilitation treadmill speed. For example, in the city street scene, when the treadmill speed is slow, the pedestrians in the virtual scene also walk slowly, and the vehicle speed is moderate; when the treadmill speed is increased, the speed of pedestrians and vehicles also increases accordingly. At the same time, various interactive tasks are set in the virtual scenes. For example, in the suburban park scene, patients need to complete tasks such as collecting virtual flowers and avoiding virtual animals, which increases the fun and challenge of training.
[0056] It also includes a safety assurance module, which includes protective devices, emergency stop buttons and physiological monitoring devices; the protective devices are arranged on both sides and the front end of the rehabilitation treadmill to prevent patients from accidentally falling during training; the emergency stop button is set on the armrest of the rehabilitation treadmill protective device. When the patient encounters an emergency, pressing the emergency stop button can immediately stop the operation of the rehabilitation treadmill and the playback of VR content; the physiological monitoring device is used to monitor the patient's heart rate and blood pressure indicators in real time, and transmit the data to the data processing and control module. When the physiological indicators exceed the preset safety range, the system automatically reduces the speed of the rehabilitation treadmill or stops running.
[0057] It should be noted that the physiological monitoring device uses a wearable smart bracelet that the patient wears on their wrist. The smart bracelet has built-in heart rate sensors and blood pressure sensors, which can monitor the patient's heart rate, blood pressure and other physiological indicators in real time and transmit the data to the data processing and control module via Bluetooth technology.
[0058] A sports training method according to any of the above-mentioned sports training systems based on VR devices comprises the following steps:
[0059] S1, the patient wears VR glasses and stands on a rehabilitation treadmill;
[0060] S2. Start the system, and the sensor component begins to collect the patient's initial motion parameters and transmits the data to the data processing and control module;
[0061] S3, the data processing and control module analyzes and processes the initial motion parameters according to a preset algorithm to generate an initial rehabilitation treadmill speed control signal and a VR content control signal;
[0062] S4. The rehabilitation treadmill control unit adjusts the rehabilitation treadmill to an initial running speed according to the speed control signal, and the VR content presentation module presents a virtual environment matching the initial running speed in the VR glasses according to the VR content control signal;
[0063] S5. During the training process, the sensor component continuously collects the patient's motion parameters. The data processing and control module dynamically adjusts the rehabilitation treadmill speed and the VR content presentation speed based on the real-time collected parameters to keep them consistent.
[0064] S6. When the training reaches the preset time or the patient presses the emergency stop button, the system stops running.
[0065] S7. Training feedback and motivation. The specific steps of training feedback and motivation are as follows:
[0066] The data processing and control module compares and analyzes the patient's motion parameters collected in real time with the preset training target parameters; if the patient's motion parameters do not reach the training target parameters, the system encourages the patient to increase exercise intensity through voice prompts or visual prompts in the VR glasses; if the patient's motion parameters reach or exceed the training target parameters, the system gives the patient positive feedback, such as reward items or encouraging words in the virtual scene, to enhance the patient's training enthusiasm and self-confidence.
[0067] It should be noted that voice prompts and visual prompts are set in the VR glasses. When the patient's movement parameters do not reach the training target parameters, the system will prompt the patient through voice to "please speed up" or "increase the swing range of the arms", and at the same time display encouraging text messages in the VR glasses, such as "Come on, you are one step closer to the goal". When the patient reaches or exceeds the training target parameters, the system will give positive feedback, such as dropping reward items (such as gold coins, gems) in the virtual scene. The patient can collect these items through the handle, and at the same time play cheerful sound effects and display encouraging words, such as "You are great, keep it up!";
[0068] The rehabilitation training software records the patient's training data in real time, including movement parameters (cadence, stride, speed, and distance), physiological indicators (heart rate, blood pressure), and task completion in the virtual environment (such as the number of reward items collected, the number of tasks completed, etc.). After each training session, the software evaluates the patient's training effect based on preset evaluation indicators, such as exercise duration, exercise distance, cadence stability, stride uniformity, and heart rate variation range. A detailed training effect evaluation report is generated, which includes the specific values of each evaluation indicator, comparison with the previous training, and recommendations from the rehabilitation therapist. The evaluation report can be exported via the USB interface for reference by the rehabilitation therapist.
[0069] A sports training device based on VR equipment includes any of the sports training systems described above, a shell for accommodating the sports training system, and an adjustable safety belt for protecting and stabilizing the patient's standing position. The shell is made of lightweight, high-strength material, and is provided with buttons and interfaces on the surface for easy operation by the patient. A heat dissipation device is provided inside to ensure the stability of the system during long-term operation.
[0070] While embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that various changes, modifications, substitutions, and variations may be made to these embodiments without departing from the principles and spirit of the invention, and that the scope of the invention is defined by the appended claims and their equivalents.
Claims
1. A sports training system based on VR equipment, characterized in that: It includes a head-mounted VR device, a treadmill, a sensor component, a data processing and control module, a treadmill control unit, and a VR content presentation module; The head-mounted VR device is used to present an immersive virtual environment to the patient; The rehabilitation treadmill is used for patients to perform aerobic exercise training; The sensor assembly is used to collect the patient's motion parameters in real time; The data processing and control module is respectively connected to the sensor assembly, the rehabilitation treadmill and the VR device, and is used to receive the motion parameters collected by the sensor assembly, and generate a rehabilitation treadmill speed control signal and a VR content control signal according to a preset algorithm, so that the running speed of the rehabilitation treadmill is consistent with the speed of the virtual environment displayed in the VR glasses; The treadmill control unit is connected to the data processing and control module and is used to adjust the running speed of the rehabilitation treadmill in real time according to the received speed control signal; The VR content presentation module is connected to the data processing and control module, and is used to control the dynamic display of the virtual environment in the VR glasses according to the VR content control signal.
2. A sports training system based on VR equipment according to claim 1, characterized in that: The sensor assembly includes a foot pressure sensor and a speed sensor; The foot pressure sensor is arranged on the sole of the patient's shoe or the pedal surface of the rehabilitation treadmill to accurately measure the patient's cadence and stride; The speed sensor is installed on the transmission component of the rehabilitation treadmill and is used to monitor the running speed of the rehabilitation treadmill in real time and feed the data back to the data processing and control module.
3. The sports training system based on VR equipment according to claim 1, characterized in that: The preset algorithms include a speed matching algorithm and an adaptive adjustment algorithm; The speed matching algorithm calculates the patient's theoretical movement speed based on the cadence and stride data collected by the sensor component and the patient's physical characteristics, which serves as the benchmark for the rehabilitation treadmill speed and VR content presentation speed. The adaptive adjustment algorithm analyzes the changes in the patient's motion state in real time during the training process, and dynamically adjusts the rehabilitation treadmill speed and VR content presentation speed according to the changes.
4. The sports training system based on VR equipment according to claim 1, characterized in that: The virtual environment provided by the VR content presentation module includes city streets, suburban parks and seaside beaches, and each scene can present different dynamic effects according to the speed change of the rehabilitation treadmill.
5. The sports training system based on VR equipment according to claim 1, characterized in that: Also included is a safety assurance module, the safety assurance module including a protective device, an emergency stop button, and a physiological monitoring device; The protective devices are arranged on both sides and the front end of the rehabilitation treadmill to prevent the patient from accidentally falling during training; The emergency stop button is set on the armrest of the rehabilitation treadmill protective device. When the patient encounters an emergency, pressing the emergency stop button can immediately stop the operation of the rehabilitation treadmill and the playback of VR content; The physiological monitoring device is used to monitor the patient's heart rate and blood pressure indicators in real time and transmit the data to the data processing and control module. When the physiological indicators exceed the preset safety range, the system automatically reduces the speed of the rehabilitation treadmill or stops running.
6. A sports training method according to any one of claims 1 to 5, characterized in that: The steps include: S1, the patient wears VR glasses and stands on a rehabilitation treadmill; S2. Start the system, and the sensor component begins to collect the patient's initial motion parameters and transmits the data to the data processing and control module; S3, the data processing and control module analyzes and processes the initial motion parameters according to a preset algorithm to generate an initial rehabilitation treadmill speed control signal and a VR content control signal; S4. The rehabilitation treadmill control unit adjusts the rehabilitation treadmill to an initial running speed according to the speed control signal, and the VR content presentation module presents a virtual environment matching the initial running speed in the VR glasses according to the VR content control signal; S5. During the training process, the sensor component continuously collects the patient's motion parameters. The data processing and control module dynamically adjusts the rehabilitation treadmill speed and the VR content presentation speed based on the real-time collected parameters to keep them consistent. S6. When the training reaches the preset time or the patient presses the emergency stop button, the system stops running.
7. A sports training method based on VR equipment according to claim 6, characterized in that: The training process also includes training feedback and motivation. The training feedback and motivation steps are as follows: The data processing and control module compares and analyzes the patient's motion parameters collected in real time with the preset training target parameters; if the patient's motion parameters do not reach the training target parameters, the system encourages the patient to increase exercise intensity through voice prompts or visual prompts in the VR glasses; if the patient's motion parameters reach or exceed the training target parameters, the system gives the patient positive feedback, such as reward items or encouraging words in the virtual scene, to enhance the patient's training enthusiasm and self-confidence.
8. A sports training device based on VR equipment, characterized by: The invention comprises the sports training system according to any one of claims 1 to 5, a shell for accommodating the sports training system, and an adjustable safety belt for protecting and stabilizing the patient's standing. The shell is made of lightweight, high-strength material, and is provided with buttons and interfaces on the surface for easy operation by the patient. A heat dissipation device is provided inside to ensure the stability of the system during long-term operation.