Game interaction function configuration method and device, equipment and readable storage medium
By providing an interactive configuration interface and controls in the game interface, users can customize the interaction range of interactive virtual objects, solving the problem of users having difficulty adjusting the interaction range in existing technologies and improving the gaming experience.
Patent Information
- Application Number
- CN202511013192.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-07-22
- Publication Date
- 2025-09-26
AI Technical Summary
In existing games, the trigger range of interactive objects is pre-configured, which makes it difficult for users to adjust according to their own gaming experience needs, affecting the scene interaction experience.
Provides an interactive configuration interface, which allows users to configure the interaction range of interactive virtual objects through interactive configuration controls, and displays interactive prompt information after the configuration operation is completed.
It increases the range of interaction for users to configure interactive virtual objects based on their own gaming experience needs, and enhances the scene interaction experience.
Smart Images

Figure CN120695438A_ABST
Abstract
Description
Technical Field
[0001] The present application relates to the field of computer technology, and in particular to a method, apparatus, device, and readable storage medium for configuring game interactive functions. Background Art
[0002] The player's control of the character to interact with the game scene is a core part of the game experience. It not only enriches the game content and gameplay, but also enhances the player's sense of participation, strategy and social experience. It is a key element in building a successful game.
[0003] Currently, the range of triggering interactions for interactive objects in most games is pre-configured. It is difficult for users to configure the triggering range of interactive objects based on their own gaming experience requirements, which affects the user's scene interaction experience. Summary of the Invention
[0004] Based on this, it is necessary to provide a configuration method, device, equipment and readable storage medium for game interactive functions to at least partially solve the above technical problems.
[0005] In a first aspect, the present application provides a method for configuring a game interaction function, the method comprising:
[0006] In response to the configuration instruction, providing an interactive configuration interface on the game interface, wherein the interactive configuration interface includes interactive configuration controls for interactive virtual objects in the game;
[0007] In response to a configuration operation acting on the interaction configuration control, configuring an interaction range for the interactable virtual object;
[0008] After the configuration operation is completed, the virtual scene of the game is displayed, and when the player character in the virtual scene is within the interaction range of the interactive virtual object, the interaction prompt information of the interactive virtual object is displayed.
[0009] Secondly, the present application also provides a device for configuring a game interactive function, the device comprising:
[0010] A display module, configured to respond to configuration instructions and provide an interactive configuration interface on the game interface, wherein the interactive configuration interface includes interactive configuration controls for interactive virtual objects in the game;
[0011] a configuration module, configured to configure an interaction range for the interactive virtual object in response to a configuration operation acting on the interaction configuration control;
[0012] The interaction module is used to display the virtual scene of the game after the configuration operation is completed, and to display interaction prompt information of the interactive virtual object when the player character in the virtual scene is within the interaction range of the interactive virtual object.
[0013] In a third aspect, the present application further provides a computer device, comprising:
[0014] one or more processors;
[0015] Memory; and
[0016] One or more applications, wherein the one or more applications are stored in the memory and configured to be executed by the processor to implement the configuration method of the game interaction function provided above.
[0017] In a fourth aspect, the present application also provides a computer-readable storage medium on which a computer program is stored, and the computer program is loaded by a processor to execute the configuration method of the game interaction function provided above.
[0018] In a fifth aspect, embodiments of the present application provide a computer program product or computer program, which includes computer instructions stored in a computer-readable storage medium. A processor of a computer device reads the computer instructions from the computer-readable storage medium and executes the computer instructions, causing the computer device to perform the method for configuring the game interaction function provided above.
[0019] The configuration method of the game interaction function provided in the embodiment of the present application displays an interaction configuration interface after triggering a configuration instruction, and provides interaction configuration controls for interactive virtual objects in the game, so that the interaction range of the interactive virtual objects can be configured based on the configuration operation acting on the interaction configuration controls. After the configuration operation is completed, the virtual scene of the game is displayed, and when the player character in the virtual scene is within the interaction range of the interactive virtual object, the interaction prompt information of the interactive virtual object is displayed, so that the user can configure the interaction range of the interactive virtual object based on his or her own game experience requirements, thereby improving the user's scene interaction experience. BRIEF DESCRIPTION OF THE DRAWINGS
[0020] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the following briefly introduces the drawings required for use in the description of the embodiments. Obviously, the drawings described below are only some embodiments of the present application. For those skilled in the art, other drawings can be obtained based on these drawings without creative work.
[0021] Figure 1A schematic diagram of an implementation environment for a method for configuring a game interactive function provided in an embodiment of the present application;
[0022] Figure 2 A schematic flow chart of the steps of a method for configuring a game interaction function provided in an embodiment of the present application;
[0023] Figure 3 A schematic diagram showing the relationship between the interactive duration, the speed of a controlled virtual object, and the interactive range of an interactive object provided in an embodiment of the present application;
[0024] Figure 4 An embodiment of the present application provides a schematic diagram of an effect of determining multiple first interaction ranges of a target virtual object by configuring an interactive duration for the interactive target virtual object;
[0025] Figure 5 A schematic diagram of the effect of configuring a second interaction range for a target virtual object corresponding to a controlled virtual object in a preset movement state is provided for an embodiment of the present application;
[0026] Figure 6 A schematic diagram showing an interactive configuration interface for displaying a list of virtual objects is provided for an embodiment of the present application;
[0027] Figure 7 A schematic diagram of the structure of a device for configuring a game interactive function provided in an embodiment of the present application;
[0028] Figure 8 A schematic diagram of the structure of a computer device provided in an embodiment of the present application. DETAILED DESCRIPTION
[0029] The following will be combined with the drawings in the embodiments of this application to clearly and completely describe the technical solutions in the embodiments of this application. Obviously, the embodiments described are only part of the embodiments of this application, not all of the embodiments. Based on the embodiments in this application, all other embodiments obtained by those skilled in the art without making creative efforts are within the scope of protection of this application.
[0030] In the description of this application, the terms "first" and "second" are used for descriptive purposes only and should not be understood to indicate or imply relative importance or implicitly specify the number of the technical features indicated. Therefore, a feature specified as "first" or "second" may explicitly or implicitly include one or more of the described features. In the description of this application, "plurality" means two or more, unless otherwise specifically specified.
[0031] In the description of this application, the word "for example" is used to mean "used as an example, illustration or illustration". Any embodiment described in this application as "for example" is not necessarily to be construed as being more preferred or advantageous than other embodiments. The following description is given to enable any person skilled in the art to implement and use the present invention. In the following description, details are listed for the purpose of explanation. It should be understood that a person of ordinary skill in the art can recognize that the present invention can be implemented without using these specific details. In other examples, well-known structures and processes are not elaborated in detail to avoid obscuring the description of the present invention with unnecessary details. Therefore, the present invention is not intended to be limited to the embodiments shown, but is consistent with the widest scope consistent with the principles and features disclosed in this application.
[0032] To facilitate understanding of the configuration method, device, equipment and readable storage medium of the game interaction function provided in the embodiments of the present application, the application scenarios of the configuration method, device, equipment and readable storage medium of the game interaction function provided in the present application are first described. The configuration method of the game interaction function provided in the present application is usually configured in a virtual game in which a controllable character interacts with a virtual scene of the game, such as picking up props, having a virtual conversation with an NPC (non-player character, interactive virtual object), and opening a virtual level of the game, for example, a more common large-world exploration game. In such games, the range of the trigger of the interactive object is usually pre-configured, and it is difficult for the user to configure the trigger range of the interactive object based on his or her own gaming experience requirements. For example, when the user is enjoying the scenery provided by the virtual scene of the game, he or she often does not want to be interrupted by the pop-up interactive button. When a task needs to be completed or materials need to be collected, the user often hopes to be able to interact with the interactive object according to the needs, thereby affecting the user's scene interaction experience to a certain extent.
[0033] To address the aforementioned technical issues, the present application provides a method, apparatus, device, and readable storage medium for configuring game interactive functions. These methods provide an interactive configuration interface within a game interface, allowing users to configure appropriate interaction ranges for interactive virtual objects in a virtual scene through interactive configuration controls, thereby at least partially addressing the aforementioned technical issues. These methods will be described in detail below.
[0034] The configuration method of the game interaction function provided in the embodiment of the present application can be executed by a computer device, which can be at least one of a server or a terminal. The following is a schematic diagram of the implementation environment of the configuration method of the game interaction function provided in the embodiment of the present application. Figure 1 , Figure 1The present invention provides a schematic diagram of an implementation environment for a method for configuring a game interactive function according to an embodiment of the present invention, wherein the implementation environment includes a terminal 101 and a server 102. The terminal 101 and the server 102 can be connected directly or indirectly via wired or wireless communication, which is not limited in this application.
[0035] In some embodiments, terminal 101 is installed with a virtual game application that runs a virtual scene and provides a game interface for the virtual game via a graphical user interface, including a game start interface, game screens during the game running phase, and other game interfaces that may be provided during the running of the virtual game. The virtual scene includes controlled virtual objects controlled by the terminal, and is configured to execute virtual behavioral events such as movement and attack in the virtual scene, as well as interaction events with other interactive virtual objects in the virtual scene, such as picking up props, communicating with NPC characters, or activating virtual game mechanisms.
[0036] The server 102 is a background server of the target application, and is used to process the relevant information of the virtual game. In other embodiments, the terminal 101 itself is also used to process the relevant information of the virtual game, which is not specifically limited here.
[0037] In some embodiments, the terminal 101 can be a smart phone, a tablet computer, a laptop computer, a desktop computer, an intelligent voice interaction device, a smart home appliance, a vehicle-mounted terminal, an aircraft, a VR (Virtual Reality) device, an AR (Augmented Reality) device, etc., but is not limited thereto. In some embodiments, the server 102 is a standalone server or a server cluster or distributed system composed of multiple servers. It can also be a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, CDN (Content Delivery Network), and big data and artificial intelligence platforms. In some embodiments, the server 102 undertakes the main computing work and the terminal 101 undertakes the secondary computing work; or, the server 102 undertakes the secondary computing service and the terminal 101 undertakes the main computing work; or, the server 102 and the terminal 101 adopt a distributed computing architecture for collaborative computing.
[0038] See also Figure 2 , Figure 2 This is a flowchart of a method for configuring a game interaction function provided in an embodiment of the present application. The method for configuring a game interaction function includes steps S210 to S230:
[0039] S210, responding to the configuration instruction, providing an interactive configuration interface on the game interface.
[0040] In some embodiments of the present application, a configuration instruction refers to an instruction triggered by a user to configure the interaction range of an interactive virtual object. It can be triggered in advance through a specific triggering method. For example, it can be triggered by a touch operation acting on a configuration function control provided in the game interface. Of course, it can also be triggered by detecting specific user voice information, such as "open the interaction range configuration function". In addition, in some games that allow users to control player characters through gestures or body postures, such as VR (Virtual Reality) games or AR (Augmented Reality) games, the configuration instruction can also be triggered by the user through specific gestures or body postures. The embodiments of the present application do not limit the method of triggering the configuration instruction. Any method that can trigger the game's function of configuring the interaction range of interactive virtual objects based on game needs is within the scope of protection claimed by this application.
[0041] In some embodiments of the present application, the game interface includes an interface displayed on the terminal after the game is started, which generally includes a start interface before entering the virtual scene of the game, for example, including an account login interface or a role selection interface. Of course, it can also include some interfaces after entering the virtual scene of the game, for example, it can generally include a game running screen, or an interface provided after enabling other game systems, such as a task interface, a map interface, or a settings interface, etc. Of course, no matter what kind of game interface, the user can trigger the configuration instruction in the same or different ways, thereby providing an interactive configuration interface in the game interface. Specifically, the interactive configuration interface can cover the complete game interface, of course, it can also exist in the form of a window, or the interactive configuration interface can also be superimposed and displayed on the game interface.
[0042] For example, in some embodiments, these game interfaces, such as the game start interface, may provide a setting control, so that when a trigger operation of a user acting on the setting control is detected, configuration instructions are enabled to provide an interactive configuration interface in the graphical user interface. In addition, in some embodiments, a scene interaction setting control may be provided in the game screen or in the game setting interface, so that when a trigger operation of a user acting on the scene interaction setting control is detected, an interactive configuration interface is provided in the graphical user interface. Of course, in some embodiments, considering that the user needs to interact with a specific interactive object due to receiving a specific task during the game, in order to facilitate the user's interactive operation, an object shortcut interaction control may also be provided in the game task interface, so that when a trigger operation of the object shortcut interaction control is detected, an interactive configuration interface is provided in the graphical user interface.
[0043] In particular, in some embodiments of the present application, the interaction configuration interface generally includes interaction configuration controls for interactive virtual objects in the game, thereby realizing the configuration of the interaction range of the interactive virtual objects. Among them, the interactive virtual objects here may include non-player characters, also known as NPCs (non-player characters), which generally refer to characters controlled by computer artificial intelligence and have their own behavior patterns. They can be used to provide players with some game information, or trigger plots, etc., and the embodiments of the present application do not limit this. In addition, the interactive virtual objects can also be some interactive props in the game, such as pick-up items, or interactive mechanisms for interactive configuration, and the present application does not limit this.
[0044] Of course, in addition to the interactive configuration controls for interactive virtual objects in the game, the interactive configuration interface can also include other content, such as a selection list for interactive virtual objects or a virtual demonstration scene, etc. The specific implementation scheme will be described in subsequent related embodiments.
[0045] In other words, the interactive configuration interface provided by this application can be a user triggering a configuration instruction and providing it on the game interface to complete the configuration of the interaction range of a specific interactive virtual object through the interactive configuration control. Of course, it should be noted that based on the interactive configuration interface provided on different game interfaces, the interactive virtual objects it targets will be specifically described below.
[0046] In one embodiment, a game interface including at least one of a game start interface, a game running screen, and a game task interface is used as an example for description. In this case, in the configuration method of the game interactive function provided in this application, the response configuration instruction to provide an interactive configuration interface on the game interface includes:
[0047] In response to a first configuration instruction acting on a game start interface, providing an interactive configuration interface on the game start interface;
[0048] In response to a second configuration instruction acting on the game running screen, providing an interactive configuration interface in the game running screen, the interactive configuration interface including interactive configuration controls for interactive virtual objects in the game running screen;
[0049] In response to a third configuration instruction acting on the game task interface, an interaction configuration interface is provided on the game task interface, wherein the interaction configuration interface includes interaction configuration controls for interactive virtual objects associated with the target task in the game task interface.
[0050] For example, when the user touches the setting control on the game start interface to trigger the first configuration instruction, an interactive configuration interface will be provided on the game start interface, where the interactive configuration interface can provide all interactive virtual objects in the virtual scene of the game, for example, by displaying them in a list of interactive virtual objects, so that based on the instructions further triggered by the user, the interactive virtual objects that need to be configured with the interaction range can be determined, and the interactive configuration controls for these interactive virtual objects can be displayed.
[0051] Alternatively, when the user sets the control by touching the scene interaction in the game running screen to trigger the second configuration instruction, the interactive configuration interface can also be provided directly in the game running screen. At this time, the interactive configuration control provided in the interactive configuration interface corresponds to the interactive range of the interactive virtual object contained in the current game running screen. In particular, the character or object contained in the game running screen and the player character controlled by the user within the preset range can be used as the interactive virtual object to be configured with the interactive range. For example, when the user controls the player character to approach a virtual gameplay switch in a certain game running screen and triggers the corresponding virtual gameplay, if the user is more interested in this virtual gameplay in the hope of interacting with such a virtual gameplay switch more conveniently, or is not interested in this virtual gameplay in the hope of reducing the interaction with such a virtual gameplay switch, the control can be set by touching the scene interaction, thereby providing an interactive configuration interface for configuring the interactive range of this virtual object.
[0052] Alternatively, when the user clicks on a virtual game task to enter the game task interface, the third configuration instruction can be triggered by touching the object quick interaction control provided by the game task interface, thereby providing an interactive configuration interface in the game task interface, and configuring the interactive virtual object associated with the target task in the game task interface through the interactive configuration control, such as the interactive range of the target NPC that needs to have a virtual conversation in the task, to facilitate the user to have a virtual conversation with the target NPC. Of course, the interactive range of the virtual game props can also be adjusted to allow the corresponding virtual game props to be quickly picked up. Of course, in some embodiments, when the third configuration instruction is triggered by the object quick interaction control provided by the game task interface, after displaying the interactive configuration interface to complete the configuration of the interactive range of the interactive virtual object, the interactive range of the interactive virtual object can be further restored to the initial interactive range after the completion of this virtual game task.
[0053] Of course, the configuration instructions triggered above and the game interface provided are only some possible implementation schemes. Those skilled in the art can also provide triggering forms of configuration instructions that can trigger the display of interactive configuration interfaces on more game interfaces based on actual needs. This application does not impose any restrictions on this.
[0054] S220: In response to a configuration operation on the interaction configuration control, configure an interaction range for the interactive virtual object.
[0055] In an embodiment of the present application, the interaction configuration control can be used to configure the interaction range of the interactive virtual object. For example, the interaction range of the interactive virtual object can be increased based on the user's actual gaming experience needs, thereby facilitating the user's interaction with the interactive virtual object in the virtual game scene, or the interaction range can be reduced in the hope of reducing the frequency of the interactive virtual object triggering interaction prompt information in the virtual game scene.
[0056] Furthermore, in some embodiments of the present application, the configuration operations on the interaction configuration control can also be configured to provide more possible interaction forms for the interactive virtual object based on the user's interactive experience during the actual game. The following will be described with reference to a specific embodiment in conjunction with step S230. For details, please refer to the explanation of the relevant embodiments below.
[0057] S230, after the configuration operation is completed, displaying the virtual scene of the game, and displaying interaction prompt information of the interactive virtual object when the player character in the virtual scene is within the interaction range of the interactive virtual object.
[0058] In some embodiments of the present application, after the configuration operation is completed, the game's virtual scene is redisplayed, and the configured interaction range is applied to the interactive virtual objects. Thus, when the player character in the virtual scene is within the interaction range of the interactive virtual object, interaction prompt information for the interactive virtual object is displayed to assist the user in controlling the player character to interact with the interactive virtual object. The player character refers to a character in the virtual scene that is controlled by the user's operation instructions and performs corresponding virtual behaviors.
[0059] The configuration method of the game interaction function provided in the embodiment of the present application displays an interaction configuration interface after triggering a configuration instruction, and provides interaction configuration controls for interactive virtual objects in the game, so that the interaction range of the interactive virtual objects can be configured based on the configuration operation acting on the interaction configuration controls. After the configuration operation is completed, the virtual scene of the game is displayed, and when the player character in the virtual scene is within the interaction range of the interactive virtual object, the interaction prompt information of the interactive virtual object is displayed, so that the user can configure the interaction range of the interactive virtual object based on his or her own game experience requirements, thereby improving the user's scene interaction experience.
[0060] Furthermore, in some embodiments of the present application, the configuration operations on the interactive configuration control can also be configured to provide more possible interaction forms for the interactive virtual objects based on the user's interactive experience during the actual game process.
[0061] Specifically, in some embodiments of the present application, when the user controls the player character to move in different movement states in the virtual scene, since the movement speed of the player character in different movement states remains unchanged, it often results in different times for the player character to pass through the interactive range of the interactive virtual object, that is, different interactive durations allowed for the user to perform interactive operations. Figure 3 , Figure 3 A schematic diagram of the relationship between the interactive duration, player character speed, and interactive range of interactive virtual objects provided in an embodiment of the present application.
[0062] For details, please refer to Figure 3 Interactive duration T = p*R / V, where p is a constant coefficient, R is the diameter of the interactive range of the interactive virtual object, and V is the average speed of the player character in its current movement state. The interactive duration T is the average time it takes for the player character to pass through the interactive object from point a to point b, which is also the interactive duration during which interaction with the interactive virtual object can be triggered. It is understandable that when the user's reaction time is within the interactive duration, interaction with the interactive virtual object can often be triggered by controlling the player character to pass through the interactive range of the interactive virtual object.
[0063] For example, when a user controls a player character to pass through an interactive virtual object in a riding state, the player character's speed in the riding state is faster, so the time it takes to pass through the interactive range of the interactive virtual object will be reduced, resulting in the user having only a shorter reaction time to trigger the interactive behavior with the interactive virtual object, which may often cause the user to miss the interactive behavior with the interactive object, affecting the user's gaming experience. Therefore, in some embodiments of the present application, the configuration operation acting on the interaction configuration control can also configure a variety of different interaction ranges for the interactive virtual object, wherein the various different interaction ranges are configured to correspond to different movement states of the player character in the virtual scene, such as a standing still state, a walking state, a running state, a riding state, or a crawling state, so that the player character in the virtual scene is in a target movement state, and the target interaction range corresponding to this target movement state is further determined as the interaction range of the interactive virtual object. That is, in some embodiments of the present application, the configuration operation acting on the interaction configuration control configures the interaction range of the interactive virtual object, including:
[0064] In response to a configuration operation on the interaction configuration control, configuring a plurality of interaction ranges for the interactable virtual object, wherein the plurality of interaction ranges respectively correspond to different movement states of the player character in the virtual scene;
[0065] When the player character in the virtual scene is within the interaction range of the interactive virtual object, displaying interaction prompt information of the interactive virtual object includes:
[0066] Based on the target movement state of the player character in the virtual scene, a target interaction range of the interactive virtual object after configuration is determined, and when the player character is within the target interaction range of the interactive virtual object, interaction prompt information of the interactive virtual object is displayed.
[0067] In an embodiment of the present application, by performing configuration operations on the interaction configuration control, multiple different interaction ranges can be configured for the interactive virtual object, wherein each interaction range is configured to correspond to a different movement state of the player character in the virtual scene. For example, when the player character is in a standing still state, the interaction range corresponding to the interactive virtual object can be two virtual units of the virtual scene length. Alternatively, when the player character is in a walking state, the interaction range corresponding to the interactive virtual object can be three virtual units of the virtual scene length. Furthermore, when the player character is in a running state, the interaction range corresponding to the interactive virtual object can be four virtual units of the virtual scene length. In other words, if the player character is in a walking state, when the distance to the interactive virtual object is within three virtual units of the virtual scene, the interaction prompt information of the interactive virtual object will be displayed.
[0068] In particular, in embodiments of the present application, configuring multiple different interaction ranges for an interactive virtual object corresponding to the movement states of a player character can be implemented in a variety of possible ways. For example, in one possible implementation, in order to ensure that the time required for a player character in different movement states to pass through the interaction range of the interactive virtual object is the same, that is, to allow the user to have the same reaction time to interact with the interactive virtual object when the player character is in different movement states, multiple interaction ranges can be configured for the interactive virtual object based on the interaction duration.
[0069] Specifically, in one embodiment, the interaction configuration control includes a first configuration control for configuring the interactive duration for the interactive virtual object. At this time, the response to the configuration operation acting on the interaction configuration control configures multiple interaction ranges for the interactive virtual object, including:
[0070] In response to a first configuration operation on the first configuration control, configuring an interactivity duration for the interactable virtual object, the interactivity duration being a duration during which the player character can interact with the interactable virtual object after passing through an interaction range of the interactable virtual object;
[0071] Based on the interactive duration and the preset movement speed of the player character when in different movement states, multiple interaction ranges corresponding to different movement states are configured for the interactive virtual object, so that the duration when the player character passes through the corresponding interaction range configured for the interactive virtual object at the preset movement speed in the corresponding movement state is the same.
[0072] Specifically, to understand the above content, please refer to Figure 4 , Figure 4 An embodiment of the present application provides a schematic diagram of the effect of determining multiple interaction ranges of an interactive virtual object by configuring an interactive duration for the interactive virtual object.
[0073] Specifically, in the embodiments of this application, please refer to Figure 4 , Figure 4 A schematic diagram of the interface effect of an interactive configuration interface 400 provided by the present application is shown. Specifically, the interactive configuration interface 400 includes an interactive configuration control 410, and the interactive configuration control 410 is used to configure the interactive virtual object 420 within the interactive range. The interactive configuration control includes a plurality of component controls, for example, a first configuration control 411, and the first configuration control 411 is specifically the interactive control for "reaction time" shown in the figure. When the user triggers the first configuration control 411, that is, selects "reaction time", different gears can be selected by triggering, such as the small, medium and large gears shown in the figure, to configure corresponding different interaction times for the interactive virtual object 420. Of course, based on the actual needs of the user, custom controls can also be provided in the interactive configuration interface, and the user can define the interactive duration by himself through the custom controls. Specifically, for ease of understanding, for example, Figure 4 For example, when the user selects the mid-range reaction time, the configured interactive duration is 0.5 seconds, thereby further determining the interactive range of the player character in the different moving states with the corresponding interactive virtual objects based on the speed of the player character in different moving states. For example, two virtual unit lengths of the virtual scene are configured for the stationary state, three virtual unit lengths of the virtual scene are configured for the walking state, and four virtual unit lengths of the virtual scene are configured for the running state. Of course, it should be noted that in the above process of configuring the interactive range for the interactive virtual object, the range identification information of the interactive range corresponding to the different moving states can also be displayed on the interactive virtual object, such as the different range circles shown in the figure. As Figure 4 As shown, when the player character is in a standing position, the range identifier information for the interactive range of the interactive virtual object 420 is a first range identifier 431. When the player character is in a standing position, the range identifier information for the interactive range of the interactive virtual object 420 is a second range identifier 432. When the player character is in a running position, the range identifier information for the interactive range of the interactive virtual object 420 is a third range identifier 433.
[0074] Of course, in addition to the aforementioned scheme of configuring the same reaction time for the interactive virtual object to configure multiple interaction ranges corresponding to different movement states for the interactive virtual object. In some embodiments of the present application, multiple interaction ranges can also be configured for the interactive virtual object based on the actual game requirements under each movement state. At this time, in an embodiment of the present application, the interaction configuration control includes multiple second configuration controls for configuring the interaction range for the interactive virtual object, and the multiple second configuration controls respectively correspond to the multiple different movement states of the player character, and the configuration operation of the interaction configuration control in response to configure multiple interaction ranges for the interactive virtual object includes:
[0075] In response to a second configuration operation acting on a second target configuration control in the second configuration control, based on an associated movement state corresponding to the second target configuration control, an associated interaction range corresponding to the associated movement state is configured for the interactable virtual object, so that a player character in the associated movement state can interact with the interactable virtual object when it is within the associated interaction range of the interactable virtual object.
[0076] Specifically, to understand the above content, please refer to Figure 5 , Figure 5 Another schematic diagram of the effect of configuring multiple interaction ranges for an interactive virtual object is provided for an embodiment of the present application.
[0077] Specifically, in the embodiments of this application, please refer to Figure 5 , Figure 5 Another schematic diagram of the interface effect of the interactive configuration interface 400 is shown. Specifically, Figure 5The illustrated interaction configuration interface 400 also includes an interaction configuration control 410, and this interaction configuration control 410 is used to configure the interaction range of an interactive virtual object 420. Furthermore, the interaction configuration control also includes a second interaction configuration control 412. Specifically, the second interaction configuration control 412 includes multiple second interaction configuration controls 412 associated with different states, provided in the interaction configuration interface 400 when the user selects the "Interaction Range" control, such as the walking slider control 4121, the walking slider control 4122, and the running slider control 4123 shown in the figure. In some embodiments, these sliders can move synchronously to configure the same interaction range for the interactive virtual object based on the player character in different movement states. Of course, they can also slide independently to configure different interaction ranges for the interactive virtual object based on the player character in different movement states. Of course, when configuring the interaction range for the interactive virtual object based on the player character in different movement states, the player character in the corresponding movement state can also be prompted with a corresponding interaction time when passing through the corresponding interaction range.
[0078] In addition, in some embodiments, the interactive configuration interface can also provide different gears for the user, for example, see Figure 5 The interaction configuration interface can provide three gears: small, medium, and large, corresponding to small, medium, and large interaction ranges respectively. Of course, based on the actual needs of the user, custom controls can also be provided in the interaction configuration interface, and users can define the interaction range of interactive virtual objects by themselves through custom controls. For example, when the user selects a medium-range interaction range, the medium-range interaction range can be configured for the interactive virtual object, such as the length of three virtual units in the virtual scene, and the movement speed of the player character in different movement states can be further configured, prompting the player character in different movement states to pass through this interaction range. The interactive time.
[0079] In addition, in some embodiments of the present application, the interactive virtual objects configured by the interactive configuration control in the interactive configuration interface can be determined based on the triggered configuration instruction, or can be provided by the interactive virtual object list provided by the interactive configuration interface, for example, see Figure 6In a possible implementation, the interaction configuration interface 400 also includes an interactive virtual object list 440, wherein the interactive virtual object list 440 includes multiple initial interactive virtual objects 450 that can interact in the virtual scene, such as a first interactive virtual object, a second interactive virtual object, and a third interactive virtual object. At this time, by acting on a selection instruction in the interactive virtual object list 440, such as single-clicking, double-clicking, or long pressing an initial interactive virtual object in the interactive virtual object list 440, the interactive virtual objects of the to-be-configured interaction range can be determined from the multiple initial interactive virtual objects. Specifically, the interactive virtual objects of the to-be-configured interaction range can be a single character, or multiple characters, which allows the user to configure the interaction range for multiple characters at the same time.
[0080] Of course, it should be noted that through the methods provided by this application, users can select and adjust the interaction range of any interactive virtual object, thereby achieving a more refined interaction customization scheme. For example, if a user sets the interaction range of an interactive virtual object corresponding to a certain gameplay to a higher value, and sets the interaction range of an interactive virtual object corresponding to another gameplay to a lower value, then when the user controls the player character to explore and move in the virtual scene, it will be easier to trigger prompt information for the interactive virtual object corresponding to this gameplay, preventing the user from accidentally triggering the interactive object of another gameplay, thereby improving the user's game interaction experience.
[0081] Furthermore, in some embodiments, in order to make the user more aware of the interaction range configured for the interactive virtual object in the virtual scene, in some embodiments of the present application, the interaction configuration interface further includes a target virtual scene where the interactive virtual object is located in the virtual scene. In this case, the method further includes:
[0082] Range identification information of the interaction range configured for the interactable virtual object is displayed in the target virtual scene.
[0083] In the embodiment of the present application, by providing the target virtual scene where the interactive virtual object is located in the virtual scene in the interaction configuration interface, and displaying the range identification information of the interaction range configured for the target virtual object in the target virtual scene, it is convenient for the user to confirm the interaction distance of the target virtual object in the virtual scene, for example, as mentioned above Figure 4 or Figure 5 In addition, in some embodiments, when configuring multiple interaction ranges corresponding to different movement states of the player character for the interactive virtual object, the range identification information of the multiple interaction ranges will also be associated with the different movement states of the player character and displayed. For example, see Figure 4, the range identification information of different movement states, that is, the interaction range circle can be displayed differently in colors corresponding to different movement states.
[0084] Furthermore, this range identification information can be present in the form of a graphical control with two states, active and inactive, to determine whether this interaction range is applied. In the active state, it is highlighted, while in the inactive state, it can be semi-transparent. The user can toggle the control to determine whether to configure this interaction range for the interactive virtual object or use the default initial interaction range.
[0085] Of course, in order to further facilitate users to configure the interaction range for the interactive virtual object based on actual needs, in some embodiments, the interaction configuration interface also includes a demonstration control, where the demonstration control can be used to demonstrate the effect of the player character interacting with the interactive virtual object within the interaction range in the virtual scene. The method further includes:
[0086] In response to a triggering operation on the demonstration control, displaying virtual identification information of the player character in the target virtual scene;
[0087] A first demonstration animation is displayed in the target virtual scene, showing the virtual identification information approaching the interactive virtual object and interacting with the interactive virtual object, and / or a second demonstration animation is displayed in the target virtual scene, showing the virtual identification information moving away from the interactive virtual object until it is no longer possible to interact with the interactive virtual object.
[0088] That is, when a user triggers a demonstration control, the player character's virtual identification information, such as a virtual model, will be displayed in the target virtual scene. Furthermore, a first demonstration animation of the virtual identification information approaching and interacting with the interactive virtual object will be demonstrated in the target virtual scene, and / or a second demonstration animation of the virtual identification information moving away from the interactive virtual object until it is no longer possible to interact with the interactive virtual object. In other words, based on the demonstration animation effects, the user can quickly determine the interaction range and duration within which the player character can trigger interaction with the interactive virtual object.
[0089] Of course, in some embodiments, the virtual identification information of the player character in different movement states can be switched based on user operation configuration, thereby displaying demonstration animations of the player character's virtual identification information in different movement states approaching or moving away from the interactive virtual object. For example, the player character's movement state can be switched based on movement controls, such as standing still, walking, or running, or vehicle controls can be used to control an interactive virtual object to enter / exit a riding state, etc.
[0090] Of course, the configuration method of the game interaction function provided in this application can also be configured to configure corresponding interaction ranges for more interactive virtual objects in the virtual scene of the virtual game, thereby meeting the user's various interaction needs in the scene and improving the user's gaming experience.
[0091] In order to better implement the configuration method of the game interaction function provided in the embodiment of the present application, based on the configuration method of the game interaction function provided in the embodiment of the present application, the embodiment of the present application further provides a configuration device for the game interaction function;
[0092] The configuration device of the game interaction function includes:
[0093] The display module 710 is used to respond to the configuration instruction and provide an interactive configuration interface on the game interface, wherein the interactive configuration interface includes interactive configuration controls for interactive virtual objects in the game;
[0094] a configuration module 720 for configuring an interaction range for the interactive virtual object in response to a configuration operation on the interaction configuration control;
[0095] The interaction module 730 is used to display the virtual scene of the game after the configuration operation is completed, and display interaction prompt information of the interactive virtual object when the player character in the virtual scene is within the interaction range of the interactive virtual object.
[0096] In some embodiments of the present application, the configuration module 720 is used to respond to configuration operations acting on the interaction configuration control to configure multiple interaction ranges for the interactive virtual object, wherein the multiple interaction ranges correspond to different movement states of the player character in the virtual scene; the interaction module 730 is used to determine the target interaction range of the interactive virtual object after configuration based on the target movement state of the player character in the virtual scene, and display the interaction prompt information of the interactive virtual object when the player character is within the target interaction range of the interactive virtual object.
[0097] In some embodiments of the present application, the configuration module 720 is used to respond to a first configuration operation acting on a first configuration control, and configure an interactivity duration for an interactable virtual object, where the interactivity duration is the duration for a player character to pass through the interaction range of the interactable virtual object so that the player character can interact with the interactable virtual object; based on the interactivity duration and the preset movement speed of the player character when in different movement states, multiple interaction ranges corresponding to different movement states are configured for the interactable virtual object, so that the duration for the player character to pass through the corresponding interaction range configured for the interactable virtual object at the preset movement speed in the corresponding movement state is the same.
[0098] In some embodiments of the present application, the configuration module 720 is used to respond to a second configuration operation acting on a second target configuration control in a second configuration control, and based on the associated movement state corresponding to the second target configuration control, configure an associated interaction range corresponding to the associated movement state for the interactable virtual object, so that the player character in the associated movement state can interact with the interactable virtual object when it is within the associated interaction range of the interactable virtual object.
[0099] In some embodiments of the present application, the display module 710 is further configured to respond to a selection instruction in the list of interactive virtual objects, and determine and display the interactive virtual objects in the to-be-configured interaction range from a plurality of initial interactive virtual objects.
[0100] In some embodiments of the present application, the display module 710 is further configured to display range identification information of the interaction range configured for the interactive virtual object in the target virtual scene.
[0101] In some embodiments of the present application, the display module 710 is further used to associate the range identification information of the multiple interaction ranges with the different movement states of the player character when configuring multiple interaction ranges corresponding to the different movement states of the player character for the interactive virtual object.
[0102] In some embodiments of the present application, the display module 710 is also used to respond to a trigger operation acting on a demonstration control to display the virtual identification information of the player character in the target virtual scene; display a first demonstration animation in the target virtual scene of the virtual identification information approaching the interactive virtual object and interacting with the interactive virtual object, and / or display a second demonstration animation in the target virtual scene of the virtual identification information moving away from the interactive virtual object until it is no longer possible to interact with the interactive virtual object.
[0103] In some embodiments of the present application, the display module 710 is further configured to respond to a first configuration instruction acting on the game start interface and provide an interactive configuration interface on the game start interface; and / or
[0104] In response to a second configuration instruction acting on the game running screen, providing an interactive configuration interface in the game running screen, the interactive configuration interface including interactive configuration controls for interactive virtual objects in the game running screen; and / or
[0105] In response to the third configuration instruction acting on the game task interface, an interaction configuration interface is provided on the game task interface, wherein the interaction configuration interface includes interaction configuration controls for the interactive virtual objects associated with the target task in the game task interface.
[0106] For the specific definition of the configuration device for the game interactive function, please refer to the definition of the configuration method for the game interactive function above, and will not be repeated here. The various modules in the above-mentioned configuration device for the game interactive function can be implemented in whole or in part through software, hardware, or a combination thereof. The above-mentioned modules can be embedded in or independent of the processor in the computer device in hardware form, or can be stored in the memory of the computer device in software form, so that the processor can call and execute the operations corresponding to the above modules.
[0107] The configuration device for the game interaction function provided in the embodiment of the present application displays an interaction configuration interface after triggering a configuration instruction, and displays interaction configuration controls and interactive target virtual objects in a virtual scene, so that the interaction range of the target virtual object can be configured based on the user's configuration operation of the interaction configuration controls. When the controlled virtual object in the virtual scene is within the interaction range after the target virtual object is configured during the game running phase, interaction prompt information of the target virtual object can be displayed, so that the user can configure the interaction range of the interactive virtual object based on his or her own game experience requirements, thereby improving the user's scene interaction experience.
[0108] In some embodiments of the present application, the configuration device of the game interactive function can be implemented in the form of a computer program, which can be used in Figure 8 The computer device shown in FIG. 1 is run on the computer device shown in FIG. The memory of the computer device may store various program modules constituting the configuration means of the game interactive function, such as, Figure 7 The display module 710, configuration module 720 and interaction module 730 are shown. The computer program composed of various program modules enables the processor to execute the steps of the configuration method of the game interaction function of each embodiment of the present application described in this specification.
[0109] For example, Figure 8 The computer device shown can be Figure 7 The display module 710 in the configuration device for the game interactive function shown executes step S210. The computer device can execute step S220 through the configuration module 720. The computer device can execute step S230 through the interaction module 730. The computer device includes a processor, a memory, and a network interface connected via a system bus. The processor of the computer device is used to provide computing and control capabilities. The memory of the computer device includes a non-volatile storage medium and an internal memory. The non-volatile storage medium stores an operating system and a computer program. The internal memory provides an environment for the operation of the operating system and computer program in the non-volatile storage medium. The network interface of the computer device is used to communicate with an external computer device via a network connection. When the computer program is executed by the processor, a method for configuring a game interactive function is implemented.
[0110] Those skilled in the art will understand that Figure 8 The structure shown in the figure is only a block diagram of a part of the structure related to the solution of the present application, and does not constitute a limitation on the computer device to which the solution of the present application is applied. The specific computer device may include more or fewer components than shown in the figure, or combine certain components, or have a different component arrangement.
[0111] In some embodiments of the present application, a computer device is provided, comprising one or more processors; a memory; and one or more applications, wherein the one or more applications are stored in the memory and configured to be executed by the processor to implement the following steps:
[0112] In response to the configuration instruction, an interactive configuration interface is provided on the game interface, wherein the interactive configuration interface includes interactive configuration controls for interactive virtual objects in the game;
[0113] In response to a configuration operation acting on an interaction configuration control, configuring an interaction range for the interactive virtual object;
[0114] After the configuration operation is completed, the virtual scene of the game is displayed, and when the player character in the virtual scene is within the interaction range of the interactive virtual object, the interaction prompt information of the interactive virtual object is displayed.
[0115] In one embodiment of the present application, the processor executing the application may further implement the following steps: in response to a configuration operation acting on the interaction configuration control, configuring multiple interaction ranges for the interactable virtual object, wherein the multiple interaction ranges respectively correspond to different movement states of the player character in the virtual scene;
[0116] Based on the target movement state of the player character in the virtual scene, the target interaction range of the interactive virtual object after configuration is determined, and when the player character is within the target interaction range of the interactive virtual object, the interaction prompt information of the interactive virtual object is displayed.
[0117] In one embodiment of the present application, the processor executing the application may further implement the following steps: in response to a first configuration operation acting on a first configuration control, configuring an interactivity duration for the interactable virtual object, where the interactivity duration is a duration during which the player character can interact with the interactivity virtual object after passing through an interaction range of the interactivity virtual object;
[0118] Based on the interactive duration and the preset movement speed of the player character when in different movement states, multiple interaction ranges corresponding to different movement states are configured for the interactive virtual object, so that the player character has the same duration when passing through the corresponding interaction range configured for the interactive virtual object at the preset movement speed in the corresponding movement state.
[0119] In one embodiment of the present application, the processor executing the application can also implement the following steps: in response to the second configuration operation acting on the second target configuration control in the second configuration control, based on the associated movement state corresponding to the second target configuration control, configure an associated interaction range corresponding to the associated movement state for the interactable virtual object, so that the player character in the associated movement state can interact with the interactable virtual object when it is within the associated interaction range of the interactable virtual object.
[0120] In one embodiment of the present application, the processor executing the application may further implement the following steps: in response to a selection instruction in the list of interactive virtual objects, determining and displaying the interactive virtual objects of the to-be-configured interaction range from a plurality of initial interactive virtual objects.
[0121] In one embodiment of the present application, the processor executing the application program may further implement the following steps: displaying range identification information of the interaction range configured for the interactive virtual object in the target virtual scene.
[0122] In one embodiment of the present application, the processor executing the application can also implement the following steps: when configuring multiple interaction ranges corresponding to different movement states of the player character for the interactive virtual object, the range identification information of the multiple interaction ranges is associated with the different movement states of the player character and displayed.
[0123] In one embodiment of the present application, the processor executing the application may further implement the following steps: in response to a trigger operation acting on the presentation control, displaying virtual identification information of the controlled virtual object in the target virtual scene;
[0124] A first demonstration animation is displayed in the target virtual scene, showing the virtual identification information approaching the interactive virtual object and interacting with the interactive virtual object, and / or a second demonstration animation is displayed in the target virtual scene, showing the virtual identification information moving away from the interactive virtual object until it is no longer possible to interact with the interactive virtual object.
[0125] In one embodiment of the present application, the processor executing the application can also implement the following steps: responding to a first configuration instruction acting on the game start interface, providing an interactive configuration interface on the game start interface; responding to a second configuration instruction acting on the game running screen, providing an interactive configuration interface in the game running screen; responding to a third configuration instruction acting on the game task interface, providing an interactive configuration interface on the game task interface.
[0126] In some embodiments of the present application, a computer-readable storage medium is provided, storing a computer program. The computer program is loaded by a processor, causing the processor to perform the following steps:
[0127] In response to the configuration instruction, an interactive configuration interface is provided on the game interface, wherein the interactive configuration interface includes interactive configuration controls for interactive virtual objects in the game;
[0128] In response to a configuration operation acting on an interaction configuration control, configuring an interaction range for the interactive virtual object;
[0129] After the configuration operation is completed, the virtual scene of the game is displayed, and when the player character in the virtual scene is within the interaction range of the interactive virtual object, the interaction prompt information of the interactive virtual object is displayed.
[0130] In one embodiment of the present application, the processor executing the application may further implement the following steps: in response to a configuration operation acting on the interaction configuration control, configuring multiple interaction ranges for the interactable virtual object, wherein the multiple interaction ranges respectively correspond to different movement states of the player character in the virtual scene;
[0131] Based on the target movement state of the player character in the virtual scene, the target interaction range of the interactive virtual object after configuration is determined, and when the player character is within the target interaction range of the interactive virtual object, the interaction prompt information of the interactive virtual object is displayed.
[0132] In one embodiment of the present application, the processor executing the application may further implement the following steps: in response to a first configuration operation acting on a first configuration control, configuring an interactivity duration for the interactable virtual object, where the interactivity duration is a duration during which the player character can interact with the interactivity virtual object after passing through an interaction range of the interactivity virtual object;
[0133] Based on the interactive duration and the preset movement speed of the player character when in different movement states, multiple interaction ranges corresponding to different movement states are configured for the interactive virtual object, so that the player character has the same duration when passing through the corresponding interaction range configured for the interactive virtual object at the preset movement speed in the corresponding movement state.
[0134] In one embodiment of the present application, the processor executing the application can also implement the following steps: in response to the second configuration operation acting on the second target configuration control in the second configuration control, based on the associated movement state corresponding to the second target configuration control, configure an associated interaction range corresponding to the associated movement state for the interactable virtual object, so that the player character in the associated movement state can interact with the interactable virtual object when it is within the associated interaction range of the interactable virtual object.
[0135] In one embodiment of the present application, the processor executing the application may further implement the following steps: in response to a selection instruction in the list of interactive virtual objects, determining and displaying the interactive virtual objects of the to-be-configured interaction range from a plurality of initial interactive virtual objects.
[0136] In one embodiment of the present application, the processor executing the application program may further implement the following steps: displaying range identification information of the interaction range configured for the interactive virtual object in the target virtual scene.
[0137] In one embodiment of the present application, the processor executing the application can also implement the following steps: when configuring multiple interaction ranges corresponding to different movement states of the player character for the interactive virtual object, the range identification information of the multiple interaction ranges is associated with the different movement states of the player character and displayed.
[0138] In one embodiment of the present application, the processor executing the application may further implement the following steps: in response to a trigger operation acting on the presentation control, displaying virtual identification information of the controlled virtual object in the target virtual scene;
[0139] A first demonstration animation is displayed in the target virtual scene, showing the virtual identification information approaching the interactive virtual object and interacting with the interactive virtual object, and / or a second demonstration animation is displayed in the target virtual scene, showing the virtual identification information moving away from the interactive virtual object until it is no longer possible to interact with the interactive virtual object.
[0140] In one embodiment of the present application, the processor executing the application can also implement the following steps: responding to a first configuration instruction acting on the game start interface, providing an interactive configuration interface on the game start interface; responding to a second configuration instruction acting on the game running screen, providing an interactive configuration interface in the game running screen; responding to a third configuration instruction acting on the game task interface, providing an interactive configuration interface on the game task interface.
[0141] Those skilled in the art will appreciate that all or part of the processes in the above-mentioned embodiment methods can be implemented by instructing the relevant hardware through a computer program, and the computer program can be stored in a non-volatile computer-readable storage medium. When the computer program is executed, it can include the processes of the embodiments of the above-mentioned methods. Any reference to memory, storage, information library or other media used in the embodiments provided in this application may include at least one of non-volatile and volatile memory. Non-volatile memory may include read-only memory (ROM), magnetic tape, floppy disk, flash memory or optical memory, etc. Volatile memory may include random access memory (RAM) or external cache memory. As an illustration and not limitation, RAM can be in various forms, such as static random access memory (SRAM) or dynamic random access memory (DRAM).
[0142] The technical features of the above embodiments can be combined arbitrarily. To make the description concise, not all possible combinations of the technical features in the above embodiments are described. However, as long as there is no contradiction in the combination of these technical features, they should be considered to be within the scope of this specification.
[0143] The above is a detailed introduction to the interactive control method, device, computer equipment and storage medium in a game provided by the embodiments of the present application. Specific examples are used herein to illustrate the principles and implementation methods of the present invention. The description of the above embodiments is only used to help understand the method of the present invention and its core idea. At the same time, for those skilled in the art, according to the ideas of the present invention, there will be changes in the specific implementation methods and application scope. In summary, the content of this specification should not be understood as limiting the present invention.
Claims
1. A method for configuring a game interactive function, characterized in that: The method comprises: In response to the configuration instruction, providing an interactive configuration interface on the game interface, wherein the interactive configuration interface includes interactive configuration controls for interactive virtual objects in the game; In response to a configuration operation acting on the interaction configuration control, configuring an interaction range for the interactable virtual object; After the configuration operation is completed, the virtual scene of the game is displayed, and when the player character in the virtual scene is within the interaction range of the interactive virtual object, the interaction prompt information of the interactive virtual object is displayed.
2. The method according to claim 1, characterized in that The configuring of the interaction range of the interactive virtual object in response to the configuration operation on the interaction configuration control includes: In response to a configuration operation on the interaction configuration control, configuring a plurality of interaction ranges for the interactable virtual object, wherein the plurality of interaction ranges respectively correspond to different movement states of the player character in the virtual scene; When the player character in the virtual scene is within the interaction range of the interactive virtual object, displaying interaction prompt information of the interactive virtual object includes: Based on the target movement state of the player character in the virtual scene, a target interaction range of the interactive virtual object after configuration is determined, and when the player character is within the target interaction range of the interactive virtual object, interaction prompt information of the interactive virtual object is displayed.
3. The method according to claim 2, characterized in that The interaction configuration control includes a first configuration control for configuring an interactive duration for the interactive virtual object; The step of configuring a plurality of interaction ranges for the interactive virtual object in response to a configuration operation on the interaction configuration control includes: In response to a first configuration operation on the first configuration control, configuring an interactivity duration for the interactable virtual object, the interactivity duration being a duration during which the player character can interact with the interactable virtual object after passing through an interaction range of the interactable virtual object; Based on the interactive duration and the preset movement speed of the player character when in different movement states, multiple interaction ranges corresponding to different movement states are configured for the interactive virtual object, so that the duration when the player character passes through the corresponding interaction range configured for the interactive virtual object at the preset movement speed in the corresponding movement state is the same.
4. The method according to claim 2, characterized in that The interaction configuration control includes a plurality of second configuration controls for configuring an interaction range for the interactable virtual object, the plurality of second configuration controls respectively corresponding to a plurality of different movement states of the player character; In response to a configuration operation acting on the interaction configuration control, a plurality of interaction ranges are configured for the interactable virtual object, including: In response to a second configuration operation acting on a second target configuration control in the second configuration control, based on an associated movement state corresponding to the second target configuration control, an associated interaction range corresponding to the associated movement state is configured for the interactable virtual object, so that a player character in the associated movement state can interact with the interactable virtual object when it is within the associated interaction range of the interactable virtual object.
5. The method according to claim 1, wherein The interaction configuration interface further includes a list of interactive virtual objects, wherein the list of interactive virtual objects includes a plurality of initial interactive virtual objects that are interactive in the virtual scene; The method further comprises: In response to a selection instruction in the list of interactive virtual objects, interactive virtual objects with interaction ranges to be configured are determined and displayed from the multiple initial interactive virtual objects.
6. The method according to claim 1, characterized in that The interaction configuration interface further includes a target virtual scene where the interactable virtual object is located in the virtual scene; The method further comprises: Range identification information of the interaction range configured for the interactable virtual object is displayed in the target virtual scene.
7. The method according to claim 6, characterized in that When configuring a plurality of interaction ranges corresponding to different movement states of the player character for the interactable virtual object, range identification information of the plurality of interaction ranges is associated with the different movement states of the player character and displayed.
8. The method according to claim 6, characterized in that The interactive configuration interface further includes a demonstration control; the method further includes: In response to a triggering operation on the presentation control, displaying virtual identification information of the player character in the target virtual scene; and A first demonstration animation is displayed in the target virtual scene, showing the virtual identification information approaching the interactive virtual object and interacting with the interactive virtual object, and / or a second demonstration animation is displayed in the target virtual scene, showing the virtual identification information moving away from the interactive virtual object until it is no longer possible to interact with the interactive virtual object.
9. The method according to any one of claims 1 to 8, characterized in that The game interface includes at least one of a game start interface, a game running screen, and a game task interface, and the response configuration instruction provides an interactive configuration interface on the game interface, including: In response to a first configuration instruction acting on a game start interface, providing an interactive configuration interface on the game start interface; and / or In response to a second configuration instruction acting on the game running screen, providing an interactive configuration interface in the game running screen, the interactive configuration interface including interactive configuration controls for interactive virtual objects in the game running screen; and / or In response to a third configuration instruction acting on the game task interface, an interaction configuration interface is provided on the game task interface, wherein the interaction configuration interface includes interaction configuration controls for interactive virtual objects associated with the target task in the game task interface.
10. A device for configuring game interactive functions, characterized in that: The device comprises: A display module, configured to respond to configuration instructions and provide an interactive configuration interface on the game interface, wherein the interactive configuration interface includes interactive configuration controls for interactive virtual objects in the game; a configuration module, configured to configure an interaction range for the interactive virtual object in response to a configuration operation acting on the interaction configuration control; The interaction module is used to display the virtual scene of the game after the configuration operation is completed, and to display interaction prompt information of the interactive virtual object when the player character in the virtual scene is within the interaction range of the interactive virtual object.
11. A computer device, characterized in that: The computer device comprises: one or more processors; Memory; and One or more applications, wherein the one or more applications are stored in the memory and configured to be executed by the processor to implement the configuration method of the game interaction function according to any one of claims 1 to 9.
12. A computer-readable storage medium, characterized in that A computer program is stored thereon, and the computer program is loaded by a processor to execute the method for configuring the game interactive function according to any one of claims 1 to 9.