An animation real-time interactive scene rendering and data processing system

By analyzing image data from real-time interactive animation scenes, a rendering demand index is generated and combined with a visual focus influence coefficient. Rendering resources are then dynamically adjusted, solving the problem of unbalanced rendering resource allocation and improving the user's visual experience.

CN120780207BActive Publication Date: 2026-02-13GUANGZHOU LETAO ANIMATION DESIGN CO LTD
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Patent Information

Application Number
CN202510750077.9
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2025-06-06
Publication Date
2026-02-13
Estimated Expiration
2045-06-06

AI Technical Summary

Technical Problem

Traditional rendering systems struggle to dynamically adapt to real-time interactive elements in animation scenes, such as changes in the position of key characters, movement of the user's perspective, and shifts in visual focus. This leads to an imbalance in the allocation of rendering resources and negatively impacts the user's visual experience.

Method used

By acquiring image data from real-time interactive animation scenes, analyzing the positions of key characters, scene areas, and user viewpoints, an initial rendering demand index is generated. Combined with the visual focus influence coefficient, the allocation of rendering resources is dynamically adjusted to optimize the scheduling of rendering resources.

Benefits of technology

It improves the user's visual experience in real-time interactive animation scenes. By dynamically adjusting the allocation of rendering resources, it solves the problem of unbalanced rendering resource allocation, ensuring sufficient resources in critical areas and reasonable allocation of resources in non-critical areas.

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Abstract

The application discloses an animation real-time interactive scene rendering and data processing system, and belongs to the technical field of scene rendering. The system comprises a scene picture acquisition module for acquiring image data of an animation real-time interactive scene, a rendering demand evaluation unit for generating a picture rendering initial demand index of a scene area, a visual focus acquisition module for acquiring a visual focus position of a user in an image of the animation real-time interactive scene, a visual focus influence analysis unit for generating a visual focus influence coefficient, a rendering demand correction module for generating a picture rendering demand comprehensive index, a rendering level analysis module for judging a rendering demand level of the scene area, and a rendering resource scheduling module for adjusting rendering resources of the scene area according to the rendering demand level of the scene area. The application can optimize the mobilization of rendering resources of an animation interactive scene, thereby improving the visual experience of a user in the animation real-time interactive scene.
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Description

TECHNICAL FIELD

[0001] The application belongs to the technical field of scene rendering, and particularly relates to an animation real-time interactive scene rendering and data processing system. BACKGROUND

[0002] Animation real-time interactive scene refers to a scene that combines animation style and real-time interaction technology, which allows users to interact with elements in the scene through certain inputs such as touch, click, voice, gesture, etc., and changes the scene content or the behavior of the role in real time according to the user's operation; this technology is usually used to enhance user experience, allowing users to be more immersed in the virtual world.

[0003] With the development of animation real-time interactive scene applications, users' demand for immersive visual experience is increasing; traditional rendering systems mostly use static resource allocation strategies, which are difficult to dynamically adapt to real-time interaction factors such as changes in the position of core characters in the scene, movement of the user's perspective, and shifts in the user's visual focus, often leading to unbalanced allocation of rendering resources: key areas may have decreased picture quality due to insufficient resources, while non-key areas may have resource redundancy, thereby affecting the user's visual experience in the animation real-time interactive scene. SUMMARY

[0004] In view of the deficiencies of the prior art, the application provides an animation real-time interactive scene rendering and data processing system, which solves the above problems.

[0005] To achieve the above purpose, the application is implemented by the following technical scheme: an animation real-time interactive scene rendering and data processing system, the system comprising:

[0006] A scene picture acquisition module for acquiring image data of an animation real-time interactive scene; wherein the image data includes the position of a core character in the interactive scene, the position of a scene area, and the position of a user's perspective;

[0007] A rendering demand evaluation unit for generating an initial picture rendering demand index of a scene area according to the position of the core character and the position of the scene area in the image of the animation real-time interactive scene;

[0008] A visual focus acquisition module for acquiring the position of the user's visual focus in the image of the animation real-time interactive scene;

[0009] A visual focus influence analysis unit for generating a visual focus influence coefficient according to the position of the user's visual focus in the image of the animation real-time interactive scene;

[0010] A rendering demand correction module for generating a comprehensive picture rendering demand index according to the visual focus influence coefficient and the initial picture rendering demand index;

[0011] The rendering level analysis module is configured to determine a rendering requirement level of the scene region according to the picture rendering requirement comprehensive index; wherein the rendering requirement level comprises a first rendering requirement level, a second rendering requirement level and a third rendering requirement level.

[0012] The rendering resource scheduling module is configured to adjust the rendering resource of the scene region according to the rendering requirement level of the scene region.

[0013] Based on the above technical solutions, the application further provides the following optional technical solutions.

[0014] Further technical solutions: the rendering requirement evaluation unit specifically comprises:

[0015] The core distance value generation module is configured to generate a distance between the scene region and the core character according to the position of the core character and the position of the scene region, and mark the distance as a core distance value.

[0016] The core distance difference value generation module is configured to generate a core distance difference value according to the core distance value; wherein the core distance difference value refers to a difference between the core distance value and the maximum core distance.

[0017] The core distance evaluation value generation module is configured to generate a core distance evaluation value according to the core distance difference value; wherein the core distance evaluation value refers to a ratio between the core distance difference value and the maximum core distance.

[0018] The visual angle distance value generation module is configured to obtain a user visual angle position in an image of the real-time interactive scene of the animation, generate a distance between the user visual angle position and the position of the scene region, and mark the distance as a visual angle distance value.

[0019] The visual angle distance difference value generation module is configured to generate a visual angle distance difference value according to the visual angle distance value; wherein the visual angle distance difference value refers to a difference between the visual angle distance value and the maximum visual angle distance.

[0020] The visual angle distance evaluation value generation module is configured to generate a visual angle distance evaluation value according to the visual angle distance difference value; wherein the visual angle distance evaluation value refers to a ratio between the visual angle distance difference value and the maximum visual angle distance.

[0021] The initial requirement index generation module is configured to generate a picture rendering initial requirement index according to the visual angle distance evaluation value and the core distance evaluation value.

[0022] Further technical solutions: the generation mode of the picture rendering initial requirement index is specifically:

[0023] According to the formula:

[0024] Q level =L core *α+L pres *β.

[0025] generate a picture rendering initial demand index Q level ;

[0026] In the formula, L core represents the core distance evaluation value, L pres represents the perspective distance evaluation value, and α and β are weight coefficients, and α+β=1.

[0027] Further technical solutions: the visual focus influence analysis unit specifically comprises:

[0028] A visual focus distance value generation module is configured to generate a visual focus distance value according to a visual focus position, wherein the visual focus distance value refers to a distance value between the visual focus position and a scene area position.

[0029] A radiation range exceeding value generation module is configured to generate a radiation range exceeding value according to the visual focus distance value, wherein the radiation range exceeding value refers to a difference value between the visual focus distance value and a maximum radiation range value.

[0030] A visual focus influence coefficient generation module is configured to generate a visual focus influence coefficient according to the radiation range exceeding value, wherein the visual focus influence coefficient refers to a ratio between the radiation range exceeding value and the maximum radiation range value.

[0031] Further technical solutions: the generation manner of the picture rendering demand comprehensive index is specifically as follows:

[0032] According to the formula:

[0033]

[0034] generate a picture rendering demand comprehensive index Q inte ;

[0035] In the formula, Q level represents the picture rendering initial demand index, and the visual focus influence coefficient.

[0036] Further technical solutions: the manner of judging the rendering demand level of the scene area is specifically as follows:

[0037] Set a rendering demand range, and compare the picture rendering demand comprehensive index with the rendering demand range, wherein the rendering demand range comprises a first demand threshold and a second demand threshold, and the first demand threshold is smaller than the second demand threshold.

[0038] When the picture rendering demand comprehensive index is smaller than or equal to the first threshold, it is determined that the rendering demand level of the scene area is a third rendering demand level.

[0039] When the picture rendering requirement comprehensive index is greater than the first threshold value and less than the second threshold value, then the rendering requirement level of the scene region is determined as a second-level rendering requirement level;

[0040] When the picture rendering requirement comprehensive index is greater than or equal to the second threshold value, then the rendering requirement level of the scene region is determined as a first-level rendering requirement level.

[0041] Further technical solutions: the manner of adjusting the rendering resource of the scene region is specifically:

[0042] When the rendering requirement level of the scene region is a first-level rendering requirement level, the allocation value of the rendering resource of the scene region is increased;

[0043] When the rendering requirement level of the scene region is a second-level rendering requirement level, the allocation value of the rendering resource of the scene region is adjusted to an initial allocation value;

[0044] When the rendering requirement level of the scene region is a third-level rendering requirement level, the allocation value of the rendering resource of the scene region is decreased.

[0045] The present application provides an animation real-time interactive scene rendering and data processing system, which has the following beneficial effects compared with the prior art:

[0046] The present application generates a picture rendering initial requirement index of a scene region by the position of a core character in an image of an animation interactive scene, the position of a scene region, and the position of a user visual angle, preliminarily distinguishes the rendering requirement of the scene region, dynamically adjusts the picture rendering initial requirement index of the scene region in combination with the position of a user visual focus, optimizes the mobilization of the rendering resource of the animation interactive scene, and thus improves the visual experience of a user in the animation real-time interactive scene. BRIEF DESCRIPTION OF DRAWINGS

[0047] Figure 1 A structure schematic diagram of an animation real-time interactive scene rendering and data processing system provided by an embodiment of the present application is shown. DETAILED DESCRIPTION

[0048] In order to make the purpose, technical solutions and advantages of the present application clearer, the present application is further described in detail below in combination with the drawings and embodiments. It should be understood that the specific embodiments described herein are only used to explain the present application, and are not used to limit the present application.

[0049] The specific implementation of the present application is described in detail below in combination with specific embodiments.

[0050] Please refer to Figure 1 An animation real-time interactive scene rendering and data processing system provided by an embodiment of the present application specifically includes:

[0051] a scene picture acquisition module, configured to acquire image data of the real-time interactive cartoon scene; wherein the image data comprises a position of a core character, a position of a scene area and a user visual angle position in the real-time interactive cartoon scene;

[0052] It should be noted that the single segmented image formed after the background in the image of the real-time interactive cartoon scene is equidistantly segmented is the scene area.

[0053] The image of the real-time interactive cartoon scene refers to a plan view of the interactive scene, and the position of the core character and the position of the scene area refer to positions in the plan view of the interactive scene.

[0054] In addition, the core character refers to a main character in the real-time interactive cartoon scene; whether a character in the real-time interactive cartoon scene is a main character is determined by recognizing the features of the character; for example, whether the character is a main character in the real-time interactive cartoon scene is determined by recognizing the features of the character; in addition, whether the character is a main character can also be determined by the time proportion and the dialogue proportion of the character in the real-time interactive cartoon scene, that is, the core character in the scene can be distinguished.

[0055] a rendering requirement evaluation unit, configured to generate an initial picture rendering requirement index of the scene area according to the position of the core character and the position of the scene area in the image of the real-time interactive cartoon scene;

[0056] a visual focus acquisition module, configured to acquire a visual focus position of the user in the image of the real-time interactive cartoon scene;

[0057] a visual focus influence analysis unit, configured to generate a visual focus influence coefficient according to the visual focus position of the user in the image of the real-time interactive cartoon scene;

[0058] a rendering requirement correction module, configured to generate a comprehensive picture rendering requirement index according to the visual focus influence coefficient and the initial picture rendering requirement index;

[0059] a rendering level analysis module, configured to determine a rendering requirement level of the scene area according to the comprehensive picture rendering requirement index; wherein the rendering requirement level comprises a first rendering requirement level, a second rendering requirement level and a third rendering requirement level.

[0060] a rendering resource scheduling module, configured to adjust the rendering resource of the scene area according to the rendering requirement level of the scene area.

[0061] As a preferred embodiment of the present application, the rendering requirement evaluation unit specifically comprises:

[0062] The core distance value generation module is configured to generate a distance between the core character and the scene area according to the position of the core character and the position of the scene area, and mark the distance as a core distance value.

[0063] The core distance difference value generation module is configured to generate a core distance difference value according to the core distance value; wherein the core distance difference value refers to a difference between the core distance value and the maximum core distance.

[0064] The core distance evaluation value generation module is configured to generate a core distance evaluation value according to the core distance difference value; wherein the core distance evaluation value refers to a ratio between the core distance difference value and the maximum core distance.

[0065] It should be noted that the maximum core distance value is the length of a line connecting the position of the core character and an edge of an image of the real-time interactive animation scene, and the line coincides with the position of the scene area.

[0066] The perspective distance value generation module is configured to obtain a user perspective position in the image of the real-time interactive animation scene, generate a distance between the user perspective position and the position of the scene area, and mark the distance as a perspective distance value.

[0067] The perspective distance difference value generation module is configured to generate a perspective distance difference value according to the perspective distance value; wherein the perspective distance difference value refers to a difference between the perspective distance value and the maximum perspective distance.

[0068] The perspective distance evaluation value generation module is configured to generate a perspective distance evaluation value according to the perspective distance difference value; wherein the perspective distance evaluation value refers to a ratio between the perspective distance difference value and the maximum perspective distance.

[0069] It should be noted that the maximum perspective distance value is the length of a line connecting the user perspective position and an edge of an image of the real-time interactive animation scene, and the line coincides with the position of the scene area.

[0070] The initial demand index generation module is configured to generate a picture rendering initial demand index according to the perspective distance evaluation value and the core distance evaluation value.

[0071] For example, the picture rendering initial demand index Q is generated by the following formula:

[0072] Q level =L core *α+L pres *β;

[0073] The picture rendering initial demand index Q level is generated.

[0074] In the formula, L core represents the core distance evaluation value, and L presThe visual focus distance value represents the visual angle distance evaluation value, and alpha and beta are weight coefficients, and alpha+beta=1.

[0075] It should be noted that the values of alpha and beta are set by the relevant personnel in the art;

[0076] In this embodiment, by analyzing the distance between the scene area to be rendered and the core character position and the user visual angle position, the requirement of each scene area for rendering is determined; for example, if the scene area is far away from the main position of the picture, the rendering level of the scene area can be appropriately reduced, that is, the picture rendering initial demand index Q level The higher the picture rendering initial demand index Q

[0077] As a preferred embodiment of the present application, the visual focus influence analysis unit specifically comprises:

[0078] The visual focus distance value generation module is configured to generate a visual focus distance value according to the visual focus position; wherein the visual focus distance value refers to the distance value between the visual focus position and the scene area position;

[0079] The radiation range exceeding value generation module is configured to generate a radiation range exceeding value according to the visual focus distance value; wherein the radiation range exceeding value refers to the difference between the visual focus distance value and the maximum radiation range value;

[0080] It should be noted that the maximum radiation range value refers to the radius length of the range that the user can focus on at the visual focus position; for example, the user can observe the scene picture with the visual focus as the center and the radius x length, and the rendering level in this area needs to be enhanced to ensure the visual experience of the user;

[0081] The visual focus influence coefficient generation module is configured to generate a visual focus influence coefficient according to the radiation range exceeding value; wherein the visual focus influence coefficient refers to the ratio between the radiation range exceeding value and the maximum radiation range value.

[0082] As a preferred embodiment of the present application, the generation method of the picture rendering demand comprehensive index is specifically:

[0083] The picture rendering demand comprehensive index Q

[0084]

[0085] is generated by the formula: inte ;

[0086] In the formula, Q level represents the picture rendering initial demand index, represents the visual focus influence coefficient;

[0087] In the embodiment, the requirement of each scene area for rendering is determined by analyzing the distance between the scene area to be rendered and the position of the core character and the position of the user's visual angle; for example, if the scene area is far away from the position of the core character and the position of the user's visual angle, it is indicated that the scene area is far away from the main position of the picture, and thus the requirement for rendering of the scene area can be appropriately reduced, that is, the initial requirement index Q of picture rendering level The higher the requirement index Q of picture rendering is, the higher the requirement for rendering of the scene area is;

[0088] In addition, the visual focus influence coefficient is used to determine the influence of the position of the user's visual focus on the requirement for rendering of the scene area; for example, if the distance between the position of the user's visual focus and the position of the scene area is far, it is indicated that the scene area is far away from the range of the user's visual focus, and thus the requirement for rendering of the scene area can be appropriately reduced, that is, the visual focus influence coefficient The lower the visual focus influence coefficient is, the lower the requirement for rendering of the scene area is.

[0089] As a preferred embodiment of the present application, the manner of determining the requirement level of the scene area is specifically:

[0090] The requirement range of rendering is set, and the picture rendering requirement comprehensive index is compared with the requirement range of rendering; wherein the requirement range of rendering includes a first requirement threshold and a second requirement threshold, and the first requirement threshold is less than the second requirement threshold

[0091] It should be noted that the requirement range of rendering is set by the relevant personnel in the field;

[0092] When the picture rendering requirement comprehensive index is less than or equal to the first threshold, it is determined that the requirement level of the scene area is a third requirement level of rendering;

[0093] When the picture rendering requirement comprehensive index is greater than the first threshold and less than the second threshold, it is determined that the requirement level of the scene area is a second requirement level of rendering;

[0094] When the picture rendering requirement comprehensive index is greater than or equal to the second threshold, it is determined that the requirement level of the scene area is a first requirement level of rendering;

[0095] When the requirement level of the scene area is a third requirement level of rendering, it is indicated that the requirement for rendering of the scene area is low, and thus the rendering resource of the scene area can be appropriately reduced when the rendering resource is insufficient, and the rendering resource of other scene areas is preferentially ensured; for example, the allocation value of the rendering resource of the scene area can be appropriately reduced according to the picture rendering requirement comprehensive index of the scene area;

[0096] When the rendering requirement level of the scene area is the second rendering requirement level, it indicates that the rendering requirement of the scene area is normal, and thus the normal allocation of the rendering resource of the scene area needs to be maintained to prevent the rendering requirement of the scene area from suddenly increasing, so that the rendering resource allocation is not timely adjusted, thereby affecting the visual experience of the user; for example, the allocation value of the standard rendering resource of the scene area can be maintained; in addition, the allocation value of the standard rendering resource is the initial resource allocation value set for the scene area;

[0097] When the rendering requirement level of the scene area is the first rendering requirement level, it indicates that the rendering requirement of the scene area is high, and thus the rendering resource of the scene area can be preferentially ensured when the rendering resource is insufficient, thereby improving the visual experience of the user; for example, the allocation value of the rendering resource of the scene area can be appropriately increased according to the picture rendering requirement comprehensive index of the scene area.

[0098] As a preferred embodiment of the present application, the manner of adjusting the rendering resource of the scene area is specifically:

[0099] When the rendering requirement level of the scene area is the first rendering requirement level, the allocation value of the rendering resource of the scene area is increased to ensure that the rendering resource of the scene area is sufficient;

[0100] When the rendering requirement level of the scene area is the second rendering requirement level, the allocation value of the rendering resource of the scene area is adjusted to the initial allocation value to ensure that the scene area can timely perform picture rendering when the rendering requirement suddenly increases;

[0101] When the rendering requirement level of the scene area is the third rendering requirement level, the allocation value of the rendering resource of the scene area can be reduced when the rendering resource is insufficient to ensure that the rendering resource of other scene areas is sufficient;

[0102] The present application generates a picture rendering initial requirement index of a scene area according to the position of a core character in an image of an interactive animation scene, the position of a scene area, and the position of a user visual angle, preliminarily distinguishes the rendering requirement of the scene area, dynamically adjusts the picture rendering initial requirement index of the scene area in combination with the position of a user visual focus, optimizes the mobilization of the rendering resource of the interactive animation scene, and thus improves the visual experience of the user in the real-time interactive animation scene.

[0103] The present application also provides a real-time interactive animation scene rendering and data processing method, which comprises the following steps:

[0104] Step 1: Obtain image data of a real-time interactive animation scene; wherein the image data comprises the position of a core character in the interactive scene, the position of a scene area, and the position of a user visual angle;

[0105] Step two: generating a picture rendering initial demand index of the scene area according to the position of the core character in the image of the animation real-time interactive scene and the position of the scene area;

[0106] Step three: obtaining the visual focus position of the user in the image of the animation real-time interactive scene;

[0107] Step four: generating a visual focus influence coefficient according to the visual focus position of the user in the image of the animation real-time interactive scene;

[0108] Step five: generating a picture rendering demand comprehensive index according to the visual focus influence coefficient and the picture rendering initial demand index;

[0109] Step six: judging the rendering demand level of the scene area according to the picture rendering demand comprehensive index; wherein, the rendering demand level includes a first-level rendering demand level, a second-level rendering demand level and a third-level rendering demand level;

[0110] Step seven: adjusting the rendering resource of the scene area according to the rendering demand level of the scene area.

[0111] Although the embodiments of the present application have been shown and described, it is to be understood that various changes, modifications, substitutions and variations can be made to these embodiments without departing from the principles and spirit of the present application, the scope of which is defined by the appended claims and their equivalents.

Claims

1. A real-time interactive animation scene rendering and data processing system, characterized in that, The system includes: The scene image acquisition module is used to acquire image data of real-time interactive animation scenes; the image data includes the positions of the core characters in the interactive scene, the positions of the scene areas, and the user's viewpoint position. The rendering requirement assessment unit is used to generate the initial rendering requirement index of the scene area based on the position of the core characters and the position of the scene area in the image of the real-time interactive animation scene. The visual focus acquisition module is used to acquire the visual focus position of the user in the image of the real-time interactive animation scene; The visual focus influence analysis unit is used to generate a visual focus influence coefficient based on the visual focus position of the user in the image of the real-time interactive animation scene; The rendering requirement correction module is used to generate a comprehensive rendering requirement index based on the visual focus influence coefficient and the initial rendering requirement index. The rendering level analysis module is used to determine the rendering requirement level of a scene area based on the comprehensive rendering requirement index; the rendering requirement level includes level 1 rendering requirement level, level 2 rendering requirement level, and level 3 rendering requirement level. The rendering resource scheduling module is used to adjust the rendering resources of a scene area according to the rendering demand level of that scene area. The rendering requirement assessment unit specifically includes: The core distance value generation module is used to generate the distance between the scene area and the core character based on the location of the core character and the location of the scene area, and mark it as the core distance value; The core distance difference generation module is used to generate a core distance difference based on the core distance value; where the core distance difference refers to the difference between the core distance value and the maximum core distance. The core distance assessment value generation module is used to generate a core distance assessment value based on the core distance difference; where the core distance assessment value refers to the ratio between the core distance difference and the maximum core distance. The view distance value generation module is used to obtain the user's view position in the image of the real-time interactive animation scene, generate the distance between the user's view position and the scene area position, and mark it as the view distance value; The viewing distance difference generation module is used to generate a viewing distance difference based on the viewing distance value; where the viewing distance difference refers to the difference between the viewing distance value and the maximum viewing distance. The viewing distance evaluation value generation module is used to generate a viewing distance evaluation value based on the viewing distance difference; whereby the viewing distance evaluation value refers to the ratio between the viewing distance difference and the maximum viewing distance. The initial demand index generation module is used to generate the initial demand index for screen rendering based on the view distance assessment value and the core distance assessment value.

2. The animation real-time interactive scene rendering and data processing system according to claim 1, characterized in that, The method for generating the initial demand index for image rendering is as follows: Through the formula: Q level =L core *a+L pres *b; Initial demand index for generating and rendering the image Q level ; In the formula, L core This represents the core distance assessment value, L. pres This represents the visual distance assessment value, where α and β are both weighting coefficients, and α+β=1.

3. The animation real-time interactive scene rendering and data processing system according to claim 1, characterized in that, The visual focus influence analysis unit specifically includes: The visual focus distance value generation module is used to generate a visual focus distance value based on the visual focus position; whereby the visual focus distance value refers to the distance between the visual focus position and the scene area position. The radiation range exceedance value generation module is used to generate a radiation range exceedance value based on the visual focal point distance value; where the radiation range exceedance value refers to the difference between the visual focal point distance value and the maximum radiation range value. The visual focus influence coefficient generation module is used to generate a visual focus influence coefficient based on the radiation range exceedance value; where the visual focus influence coefficient refers to the ratio between the radiation range exceedance value and the maximum radiation range value.

4. The animation real-time interactive scene rendering and data processing system according to claim 1, characterized in that, The specific method for generating the comprehensive index of image rendering requirements is as follows: Through the formula: Comprehensive Index of Rendering Requirements for Generated Images Q inte ; In the formula, Q level This represents the initial demand index for image rendering. This represents the visual focus influence coefficient.

5. The animation real-time interactive scene rendering and data processing system according to claim 1, characterized in that, The specific method for determining the rendering requirement level of a scene region is as follows: Set the rendering requirement range and compare the overall rendering requirement index with the rendering requirement range; the rendering requirement range includes a first requirement threshold and a second requirement threshold, and the first requirement threshold is less than the second requirement threshold. When the overall rendering demand index is less than or equal to the first threshold, the rendering demand level of the scene area is determined to be level three. When the overall rendering demand index is greater than the first threshold and less than the second threshold, the rendering demand level of the scene area is determined to be the second level of rendering demand. When the overall rendering demand index is greater than or equal to the second threshold, the rendering demand level of the scene area is determined to be the first-level rendering demand level.

6. The animation real-time interactive scene rendering and data processing system according to claim 5, characterized in that, The specific method for adjusting the rendering resources of the scene area is as follows: When the rendering requirement level of a scene area is Level 1, increase the allocation value of rendering resources for that scene area. When the rendering requirement level of a scene area is level 2, the allocation value of the rendering resources for that scene area is adjusted to the initial allocation value. When the rendering requirement level of a scene area is level three, reduce the allocation value of rendering resources for that scene area.

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