Automobile HUD interesting game system for red light waiting
By using a car HUD fun game system, the system can determine the safe parking status in real time and render interactive content on the HUD, solving the problems of driver boredom and safety hazards while waiting at red lights. It achieves a fun and safe entertainment experience, improving the application scenarios of HUDs and driving safety.
Patent Information
- Application Number
- CN202511415387.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-09-29
- Publication Date
- 2026-02-17
AI Technical Summary
Existing car HUD systems have limited functionality and fail to fully utilize the advantage of keeping the driver's eyes on the road to extend into non-driving information interaction. Drivers lack immediate entertainment options while waiting at red lights without having to shift their gaze or take their hands off the steering wheel, and operating the central control screen poses safety hazards.
Design a fun game system for car HUD, including a status perception module, a scene determination module, an interaction management module, a HUD rendering module, and a safety monitoring module. By collecting vehicle status information in real time, it determines the safe parking and waiting status, and renders interactive content on the HUD. Combined with automatic triggering and forced exit mechanisms, it ensures driving safety.
It effectively alleviates the boredom and anxiety of waiting at red lights, making the waiting time more interesting, improving the human-vehicle interaction experience, expanding the application scenarios of HUD, ensuring driving safety, and with low hardware modification costs.
Smart Images

Figure CN121536155A_ABST
Abstract
Description
Technical Field
[0001] This invention relates to the field of in-vehicle interactive technology, and more particularly to a fun game system for car HUDs used while waiting at red lights. Background Technology
[0002] Currently, automotive HUD systems are primarily used to display key driving information such as vehicle speed, navigation instructions, and driver assistance information, aiming to reduce the frequency with which drivers look down at the instrument panel and improve driving safety. However, existing HUDs have limited functionality, supporting only static or simple dynamic information display and failing to fully utilize their "eyes on the road" advantage to expand into non-driving information interaction areas.
[0003] Meanwhile, in-vehicle entertainment systems (such as central infotainment systems) are typically used before driving, after parking, or under limited conditions. Operating central infotainment functions while driving poses safety hazards and is prohibited by law. In parking scenarios such as waiting at red lights or during long traffic jams, drivers are prone to boredom and anxiety, but current technology lacks an immediate entertainment option that allows drivers to remain focused and hands-free while the vehicle is completely stationary and safe. Summary of the Invention
[0004] The purpose of this invention is to provide a fun game system for car HUDs while waiting at red lights, in order to solve at least one of the problems existing in the prior art.
[0005] This invention provides the following solution: According to one aspect of the present invention, a car HUD fun game system for waiting at red lights is provided, comprising: The status perception module is used to collect vehicle status information in real time; The scenario determination module is used to fuse and determine the vehicle status information to determine whether the vehicle is in a safe parking and waiting state. The interaction management module is used to store and manage interaction content; The HUD rendering module is used to fuse interactive content with standard HUD information for HUD projection when the vehicle is in a safe parking and waiting state. The safety monitoring module is used to monitor and analyze vehicle status information and trigger safety interaction commands.
[0006] Furthermore, the scene determination module includes: The parking sensing unit is used to calculate the waiting time based on vehicle speed in order to determine the parking status; The scenario evaluation unit is used to analyze the frequency of data changes in vehicle status information in order to determine the scenario status. The status determination unit is used to determine whether the vehicle is in a safe parking waiting state based on the parking status, scene status, and vehicle status information.
[0007] Furthermore, the parking sensing unit counts the duration during which the vehicle speed is equal to 0 as the waiting time. When the waiting time is greater than or equal to the preset parking time, the parking state is determined to be a stable parking state; otherwise, the parking state is determined to be a temporary stop.
[0008] Furthermore, the scene evaluation unit extracts the frequency of change of vehicle status information within a preset parking time. When the frequency of change of all vehicle status information is less than or equal to the preset frequency of change, the scene is determined to be a stable scene; otherwise, the scene is determined to be a fluctuating scene.
[0009] Furthermore, the state judgment unit determines that the vehicle is in a safe parking waiting state when the parking state is stable parking, the scene state is stable scene, the geographical location is at an intersection, the external environment perception is a red light, the gear is in D gear, and the automatic parking is activated; otherwise, it determines that the vehicle is not in a safe parking waiting state.
[0010] Furthermore, the interaction management module receives input commands from the driver for simple interactive operations.
[0011] Furthermore, the HUD rendering module will fuse the interactive content with standard HUD information and display the interactive content in a specific area of the HUD, while keeping the area of the interactive content less than or equal to 30% of the total HUD area.
[0012] Furthermore, the security monitoring module includes: The pre-exit unit is used to analyze the remaining waiting time based on vehicle status information and trigger a pre-exit command. The anomaly detection unit is used to detect dangerous driver behavior based on vehicle status information and trigger a forced exit command.
[0013] Furthermore, the pre-exit unit triggers a pre-exit command when the remaining waiting time of the traffic light in the external environment perception is less than or equal to the preset end time.
[0014] Furthermore, the anomaly detection unit detects dangerous driver behavior based on vehicle status information. When dangerous conditions are present in the vehicle status information, a forced exit command is triggered. These dangerous conditions include vehicle speed greater than 0 km / h, external environment perception showing a green light, driver performing driving operations, gear shifting, automatic parking release, and the DMS system detecting driver inattention.
[0015] The above solution achieves the following beneficial technical effects: This application effectively alleviates the boredom and anxiety of waiting at red lights and in traffic jams, making the waiting time more enjoyable. It achieves "eyes on the road and hands on the wheel" through HUD display and steering wheel control, combined with automatic triggering and forced exit mechanisms to prevent misuse during driving, expand the application scenarios of HUD, improve the human-vehicle interaction experience, and provide differentiated functional selling points for car brands. Based on existing vehicle sensors and HUD hardware, it can be implemented through software upgrades, with low hardware modification costs. Attached Figure Description
[0016] Figure 1 This is a structural diagram of the car HUD fun game system for waiting at red lights, based on the present invention.
[0017] Figure 2 This is a structural diagram of the scene determination module of the present invention.
[0018] Figure 3 This is a structural diagram of the security monitoring module of the present invention. Detailed Implementation
[0019] The following detailed description, in conjunction with the accompanying drawings and specific embodiments, provides a more comprehensive overview of the car HUD fun game system for waiting at red lights disclosed in this invention. It should be noted that the technical features or combinations of technical features described in the following embodiments should not be considered isolated; they can be combined to achieve better technical effects. In the accompanying drawings of the following embodiments, the same reference numerals in each drawing represent the same features or components, which can be applied to different embodiments. Therefore, once an item is defined in one drawing, it does not need to be further discussed in subsequent drawings.
[0020] It should be noted that the structures, proportions, sizes, etc., illustrated in the accompanying drawings are merely for illustrative purposes and to aid those skilled in the art in understanding and reading the invention. They are not intended to limit the conditions under which the invention can be implemented. Any modifications to the structure, changes in proportions, or adjustments to size, provided they do not affect the effectiveness or purpose of the invention, should fall within the scope of the technical content disclosed in the invention. The scope of the preferred embodiments of the present invention includes other implementations, wherein functions may be performed not in the order stated or discussed, including substantially simultaneously or in reverse order, depending on the functions involved. This should be understood by those skilled in the art to which the embodiments of the present invention pertain.
[0021] Techniques, methods, and apparatus known to those skilled in the art may not be discussed in detail, but where appropriate, such techniques, methods, and apparatus should be considered part of the specification. In all examples shown and discussed herein, any specific values should be interpreted as merely exemplary and not as limitations. Therefore, other examples of exemplary embodiments may have different values.
[0022] In the description of the embodiments of this application, " / " means "or", and "and / or" is used to describe the relationship between related objects, indicating that there can be three relationships. For example, "A and / or B" means: A and B exist alone, B exists alone, and A and B exist simultaneously. In the description of the embodiments of this application, "multiple" refers to two or more embodiments.
[0023] Please see Figure 1 As shown, this is a car HUD fun game system for waiting at red lights in this embodiment, including: The status perception module is used to collect vehicle status information in real time. This information includes, but is not limited to, vehicle speed, gear position, geographical location, external environment perception, engine start / stop status, and driver status. The geographical location is determined by combining GPS / high-precision maps to determine if the vehicle is in a traffic light waiting area at an intersection. The external environment perception is achieved by sensing the status of traffic lights ahead via a camera or receiving traffic light signals via V2X. The driver status is detected by the DMS (Driver Management System) to ensure the driver's gaze is forward and their hands are on the steering wheel. The vehicle status information is acquired through vehicle status sensors, including but not limited to a speed sensor, gear position sensor, GPS / high-precision map module, and DMS system. The speed sensor detects whether the vehicle is stationary. The gear sensor determines whether the vehicle is in a parking-compatible gear. The GPS / high-precision map module determines whether the vehicle is in a traffic light waiting area at an intersection. The forward-facing camera and V2X module identify the status of traffic lights ahead. The DMS system monitors the driver's gaze direction and hand position to ensure their attention is focused on the road ahead.
[0024] Please continue reading. Figure 1 As shown, the car HUD fun game system for waiting at red lights also includes: The scenario determination module is used to fuse and determine the vehicle status information to determine whether the vehicle is in a safe parking and waiting state.
[0025] Please see Figure 2 As shown, it is a scene determination module, including: The parking sensing unit is used to calculate the waiting time based on vehicle speed in order to determine the parking status.
[0026] Specifically, in this embodiment, the parking sensing unit counts the duration when the vehicle speed is equal to 0 as the waiting time. When the waiting time is greater than or equal to the preset parking time, the parking state is determined to be stable parking; otherwise, the parking state is determined to be temporary braking.
[0027] Specifically, in this embodiment, the preset parking time is set to 5 seconds. This embodiment does not specifically limit the setting of the preset parking time. The preset parking time should be set to be within [3 seconds, 6 seconds].
[0028] Please continue reading. Figure 2 As shown, the scene determination module further includes: The scenario evaluation unit is used to analyze the frequency of data changes in vehicle status information in order to determine the scenario status.
[0029] Specifically, in this embodiment, the scene evaluation unit extracts the frequency of change of vehicle status information within a preset parking time. When the frequency of change of all vehicle status information is less than or equal to the preset frequency of change, the scene is determined to be a stable scene; otherwise, the scene is determined to be a fluctuating scene.
[0030] Specifically, in this embodiment, the preset change frequency is set to 1 time / second. This embodiment does not specifically limit the setting of the preset change frequency. The preset change frequency should be set to be within [0 times / second, 2 times / second].
[0031] Please continue reading. Figure 2 As shown, the scene determination module further includes: The status determination unit is used to determine whether the vehicle is in a safe parking waiting state based on the parking status, scene status, and vehicle status information.
[0032] Specifically, in this embodiment, the state judgment unit determines that the vehicle is in a safe parking waiting state when the parking state is stable parking, the scene state is stable scene, the geographical location is at an intersection, the external environment perception is a red light, the gear is in D gear, and the automatic parking is activated; otherwise, it determines that the vehicle is not in a safe parking waiting state.
[0033] Please continue reading. Figure 1 As shown, the car HUD fun game system for waiting at red lights also includes: The interaction management module is used to store and manage interactive content, which includes puzzle, reaction, casual and informational games. The interactive content is designed according to the principles of short duration, simplicity, non-immersion and low operation requirements to ensure low cognitive load and not affect driving readiness.
[0034] Specifically, in this embodiment, the interaction management module receives input commands from the driver for simple interactive operations. The input commands include the multi-function buttons on the steering wheel and voice recognition content. The input method ensures that the driver's hands do not leave the steering wheel and their eyes do not leave the road ahead.
[0035] For example, take the "Rhythm Click Game" as an example: the game interface displays a vertical sequence of light dots, the driver moves the cursor with the left and right keys on the steering wheel, and clicks the matching light dots by pressing the confirmation key. The game duration is adapted to the red light waiting time, the score is displayed in the corner of the interface, and the progress is automatically saved when exiting, so that the game can be continued when waiting next time.
[0036] Please continue reading. Figure 1 As shown, the car HUD fun game system for waiting at red lights also includes: The HUD rendering module is used to fuse interactive content with standard HUD information for HUD projection when the vehicle is in a safe parking and waiting state.
[0037] Specifically, the HUD rendering module in this embodiment will fuse interactive content with standard HUD information, displaying the interactive content in a specific area of the HUD while maintaining the area of the interactive content at least 30% of the total HUD area. The interactive content is displayed with a transparent background to ensure it does not obscure key road conditions. The standard HUD information includes, but is not limited to, vehicle speed and traffic light status. The specific area refers to a designated area within the user-defined HUD display area, including the upper left area, upper right area, etc.
[0038] Please continue reading. Figure 1 As shown, the car HUD fun game system for waiting at red lights also includes: The safety monitoring module is used to monitor and analyze vehicle status information and trigger safety interaction commands.
[0039] Please see Figure 3 As shown, it is a security monitoring module, which includes: The pre-exit unit is used to analyze the remaining waiting time based on vehicle status information and trigger a pre-exit command.
[0040] Specifically, in this embodiment, the pre-exit unit triggers a pre-exit command when the remaining waiting time of the traffic light in the external environment perception is less than or equal to the preset end time.
[0041] Specifically, in this embodiment, the pre-exit instruction is to give a gentle prompt to the HUD display area in advance, causing the screen to flicker slightly, so that the driver is mentally prepared and achieves a smoother experience transition.
[0042] Please continue reading. Figure 3As shown, the security monitoring module also includes: The anomaly detection unit is used to detect dangerous driver behavior based on vehicle status information and trigger a forced exit command.
[0043] Specifically, in this embodiment, the anomaly detection unit detects dangerous behaviors of the driver based on vehicle status information. When dangerous conditions exist in the vehicle status information, a forced exit command is triggered. The dangerous conditions include vehicle speed greater than 0 km / h, external environment perception of a green light, driver performing driving operations, gear shifting, automatic parking release, and the DMS system detecting driver inattention.
[0044] Specifically, in this embodiment, the forced exit command forces the exit of the interactive content interface and restores the display of standard HUD information, ensuring a smooth information transition and avoiding driver confusion.
[0045] Specifically, the hardware of this system is based on the existing vehicle platform and includes: sensor group: vehicle speed sensor, gear position sensor, GPS receiver, forward-facing camera, V2X communication module, engine status sensor, DMS camera; processing unit: on-board ECU or smart cockpit host, responsible for data fusion, logic judgment and content rendering; output device: HUD projection unit, supporting graphic overlay display; input device: steering wheel multifunction buttons, microphone.
[0046] Specifically, in this embodiment, sensor data is periodically read, filtered, and calibrated to output standardized status information. Multi-threshold judgment is used to ensure accuracy and safety. Layered rendering technology is used to prioritize clear visibility of driving information. Game content is rendered in a semi-transparent manner in secondary areas. Steering wheel buttons transmit commands via the CAN bus. Voice recognition is implemented based on the vehicle voice assistant API. A high-priority interrupt service routine is set to monitor exit conditions in real time. Upon triggering, the game process is immediately terminated and the HUD is refreshed.
[0047] Finally, it should be noted that the above embodiments are only used to illustrate the technical solutions of the present invention, and not to limit them; although the present invention has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that modifications can still be made to the technical solutions described in the foregoing embodiments, or equivalent substitutions can be made to some or all of the technical features; and these modifications or substitutions do not cause the essence of the corresponding technical solutions to deviate from the scope of the technical solutions of the embodiments of the present invention.
Claims
1. A car HUD fun game system for red light waiting, characterized in that, The automobile HUD interesting game system for red light waiting comprises: A state sensing module for collecting vehicle state information in real time; A scene judgment module for judging whether the vehicle is in a safe parking waiting state by fusing the vehicle state information; An interactive management module for storing and managing interactive content; A HUD rendering module for fusing and rendering the interactive content with standard HUD information to perform HUD projection when the vehicle is in a safe parking waiting state; A safety monitoring module for monitoring and analyzing vehicle state information and triggering a safety interaction instruction.
2. The car HUD fun game system for red light waiting according to claim 1, characterized in that, The scene judgment module comprises: A parking sensing unit for judging a parking state by counting a waiting time according to a vehicle speed; A scene evaluation unit for judging a scene state by analyzing the data change frequency of the vehicle state information; A state judgment unit for judging whether the vehicle is in a safe parking waiting state according to the parking state, the scene state and the vehicle state information.
3. The car HUD fun game system for red light waiting according to claim 2, characterized in that, The parking sensing unit counts the time when the vehicle speed is equal to 0 as the waiting time, and determines that the parking state is stable parking when the waiting time is greater than or equal to a preset parking time, otherwise, determines that the parking state is temporary stop.
4. The car HUD fun game system for red light waiting according to claim 3, characterized in that, The scene evaluation unit extracts the change frequency of the vehicle state information within the preset parking time, and determines that the scene state is a stable scene when the change frequency of all vehicle state information is less than or equal to a preset change frequency, otherwise, determines that the scene state is a fluctuating scene.
5. The car HUD fun game system for red light waiting according to claim 4, characterized in that, The state judgment unit determines that the vehicle is in a safe parking waiting state when the parking state is stable parking, the scene state is a stable scene, the geographical location is at an intersection, the external environment sensing is a red light, the gear is in D, and the automatic parking is activated, otherwise, determines that the vehicle is not in a safe parking waiting state.
6. The car HUD fun game system for red light waiting according to claim 1, characterized in that, The interactive management module is used for simple interactive operation by receiving a driver input instruction.
7. The car HUD fun game system for red light waiting according to claim 1, characterized in that, The HUD rendering module fuses and renders the interactive content with the standard HUD information, displays the interactive content in a specific area of the HUD, and keeps the area of the interactive content less than or equal to 30% of the total area of the HUD.
8. The car HUD fun game system for red light waiting according to claim 1, characterized in that, The safety monitoring module comprises: A pre-exit unit for analyzing the remaining waiting time according to the vehicle state information and triggering a pre-exit instruction; An abnormality detection unit for detecting a driver dangerous behavior according to the vehicle state information and triggering a forced exit instruction.
9. The car HUD trivia game system for red light waiting according to claim 8, characterized in that, The pre-exit unit triggers the pre-exit instruction when the remaining waiting time of the red light in the external environment sensing is less than or equal to a preset end time.
10. The car HUD trivia game system for red light wait according to claim 8, characterized in that, The abnormality detection unit detects a driver dangerous behavior according to the vehicle state information, and triggers the forced exit instruction when a dangerous condition exists in the vehicle state information, the dangerous condition including a vehicle speed greater than 0 km / h, an external environment sensing of a green light, a driver performing a driving operation, a gear shifting, an automatic parking release, and a DMS system detecting a driver distraction.