Game machine interaction method and system based on prize redemption items

By binding the device activation card and the electronic code of the prize redemption item to the server, the problem of redemption differences between different game venues is solved, and the accuracy of prize redemption and the reliable calculation of revenue are achieved.

CN121581934BActive Publication Date: 2026-05-26GUANGZHOU WAHLAP TECH
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
GUANGZHOU WAHLAP TECH
Filing Date
2026-01-27
Publication Date
2026-05-26

AI Technical Summary

Technical Problem

The inconsistent card redemption costs among different game venue operators make it impossible to accurately calculate actual revenue and output costs, posing potential operational challenges.

Method used

By binding the game administrator's device activation card and game points to the server, and scanning the electronic code of the prize redemption item on the game machine, it is ensured that the prize redemption item can only be redeemed on the game machine that issued the item. The server identifies the binding relationship and the item status to provide feedback on the redemption points.

Benefits of technology

This ensures that prizes can only be redeemed at designated game machines, avoiding discrepancies in redemption between different game venues and guaranteeing accurate calculation of actual revenue and operating costs for all parties.

✦ Generated by Eureka AI based on patent content.

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Abstract

This invention discloses a game machine interaction method and system based on prize redemption items, applied in the field of game technology. When a prize redemption item is redeemed at a game machine, the machine scans the electronic code of the prize and uploads it to the server. The server first determines whether there is a binding relationship between the prize redemption item and the game machine. If so, it means that the prize redemption item was issued by that game machine. Furthermore, if the item status is "issued but not redeemed," the server will feed back the corresponding redemption points to the game machine for display, so that the game user can redeem the prize redemption item based on the redemption points. This ensures that issued prize redemption items must be redeemed at the game machine that issued them, preventing overlap and confusion in the operation of prize redemption items by different game operators.
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Description

Technical Field

[0001] This invention relates to the field of game technology, and in particular to a game machine interaction method and system based on prize redemption items. Background Technology

[0002] Modern arcades often feature numerous gaming devices. For card-based games, users can interact with these devices to earn rewards, which in turn dispense cards as prizes or tickets. Once users collect a certain number of cards, they can redeem them for actual gifts at the arcade.

[0003] The gaming devices and cards are primarily offered by the device vendors. Different vendors typically offer different devices and cards, and the same vendor can deploy the same type of devices and cards across multiple gaming venues. This leads to the following scenario: a user obtains a card in gaming venue A and can then redeem it for a real gift in gaming venue B. However, the amount of in-game currency a user spends to obtain a card in each venue may differ.

[0004] In this way, the two game venue operators cannot obtain the actual revenue and output costs brought by the cards, which also brings trouble to subsequent business activities and poses a potential cost risk of output. Summary of the Invention

[0005] This invention provides a game machine interaction method and system based on prize redemption items, ensuring that redeemed prizes must be redeemed at the game machine that issued the prize redemption item.

[0006] One embodiment of the present invention provides a game machine interaction method based on prize redemption items, wherein the prize redemption items include electronic prize codes, and the method includes:

[0007] The server binds the device activation card of the game administrator to the game points, and the number of game points is consistent with the number of multiple prize redemption items delivered to the game operator;

[0008] When the game operator's game machine is in the activation interaction process based on the device activation card, it scans the activation electronic code of the device activation card and uploads the activation electronic code to the server;

[0009] The server binds the game points corresponding to the device activation card to the game machine or the venue where the game machine is located based on the activation electronic code, wherein the game points are consistent with the quantity of all prize redemption items set in the venue where the game machine is located;

[0010] During the prize redemption process, the game machine scans the electronic prize code of the redeemed prize and uploads the electronic prize code to the server.

[0011] The server binds the game machine to the issued prize redemption item based on the prize electronic code;

[0012] During the redemption process based on the prize redemption item, the game machine scans the prize electronic code of the prize redemption item and uploads the prize electronic code to the server;

[0013] When the server receives the electronic prize code of the prize redemption item uploaded by the game machine, it obtains the device identifier of the game machine;

[0014] The server determines the binding relationship between the prize redemption item and the game machine based on the prize electronic code and the device identifier. If there is a binding relationship, the server identifies the item number of the prize redemption item based on the prize electronic code.

[0015] If the item status of the prize redemption item is determined to be "issued but not redeemed" based on the item number, the server will send the redemption points corresponding to the item number to the game machine for display, so that the game user can redeem the prize redemption item at the game machine based on the redemption points.

[0016] Another embodiment of the present invention provides a system for verifying prize items, wherein the prize items include electronic prize codes, and the system includes:

[0017] The delivery binding unit is used to bind the device activation card of the game administrator to game points, wherein the number of game points is consistent with the number of multiple prize redemption items delivered to the game operator;

[0018] The activation binding unit is used to receive the activation electronic code uploaded by the game machine from the game operator. The activation electronic code is uploaded by the game machine during the activation interaction process based on the device activation card by scanning the activation electronic code of the device activation card. According to the activation electronic code, the game points corresponding to the device activation card are bound to the game machine or the venue where the game machine is located. The game points are consistent with the quantity of all prize redemption items set in the venue where the game machine is located.

[0019] The dispensing unit is used to receive the prize electronic code sent by the game machine. The prize electronic code is obtained by the game machine scanning the prize electronic code of the dispensing prize redemption item and uploading it during the prize redemption item dispensing interaction process. The game machine is then bound to the dispensing prize redemption item based on the prize electronic code.

[0020] An electronic code receiving unit is used to receive the prize electronic code uploaded by the game machine. The prize electronic code is scanned and uploaded by the game machine during the redemption interaction process based on the prize redemption item.

[0021] Device identification unit, used to obtain the device identification of the game machine;

[0022] The relationship determination unit is used to determine the binding relationship between the prize redemption item and the game machine based on the prize electronic code and the device identifier. If there is a binding relationship, the item number of the prize redemption item is identified based on the prize electronic code.

[0023] The points redemption unit is used to, if the item status of the prize redemption item is determined to be "issued but not redeemed" based on the item number, feed back the redemption points corresponding to the item number to the game machine for display, so that the game user can redeem the prize redemption item at the game machine based on the redemption points.

[0024] As can be seen, in the game machine interaction method based on prize redemption items in this embodiment of the invention, when a prize redemption item is used for redemption at a game machine, the game machine scans the electronic code of the prize redemption item and uploads it to the server. The server first determines whether there is a binding relationship between the prize redemption item and the game machine. If so, it means that the prize redemption item was issued at that game machine. Furthermore, if the item status of the prize redemption item is "issued but not redeemed," the server will feed back the corresponding redemption points to the game machine for display, so that the game user can redeem the prize redemption item based on the redemption points. This redemption process ensures that issued prize redemption items must be redeemed at the game machine that issued the prize redemption item, thereby further ensuring that the operation of prize redemption items by different game operators will not overlap, and will not cause any problems with actual revenue. Attached Figure Description

[0025] To more clearly illustrate the technical solutions in the embodiments of the present invention or the prior art, the drawings used in the description of the embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present invention. For those skilled in the art, other drawings can be obtained based on these drawings without creative effort.

[0026] Figure 1 This is a schematic diagram of the interactive scenario in which the game machine interaction method based on prize redemption items provided in the embodiments of the present invention is applied;

[0027] Figure 2 This is a flowchart of the process for activating and redeeming prize items in an embodiment of the present invention;

[0028] Figure 3 This is a flowchart of the prize redemption process for the game machine in this embodiment of the invention;

[0029] Figure 4 This is a flowchart of the prize verification process in an embodiment of the present invention;

[0030] Figure 5 This is a schematic diagram of the logical structure of a game machine interaction system based on prize redemption items provided in an embodiment of the present invention;

[0031] Figure 6 This is a schematic diagram of the logical structure of a server provided in an embodiment of the present invention. Detailed Implementation

[0032] The technical solutions of the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of the present invention, and not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of the present invention.

[0033] The terms “first,” “second,” “third,” “fourth,” etc. (if present) in the specification, claims, and accompanying drawings of this invention are used to distinguish similar objects and are not necessarily used to describe a particular order or sequence. It should be understood that such data can be interchanged where appropriate so that embodiments of the invention described herein can be implemented, for example, in orders other than those illustrated or described herein. Furthermore, the terms “comprising” and “having,” and any variations thereof, are intended to cover a non-exclusive inclusion; for example, a process, method, system, product, or apparatus that comprises a series of steps or units is not necessarily limited to those steps or units explicitly listed, but may include other steps or units not explicitly listed or inherent to such processes, methods, products, or apparatus.

[0034] This invention provides a game machine interaction method based on prize redemption items, which can be mainly applied to interactive scenarios in game machines based on prize distribution games, such as... Figure 1 As shown, the interactive scenario includes: prize redemption item 10, game machine 11, and server 12, wherein:

[0035] The prize redemption item 10 and the game machine 11 are produced by the game management. The game operator purchases the game machine 11 from the game management and deploys it in the corresponding game venue. At the same time, the game operator purchases a certain number of prize redemption items 10 and places one or more prize redemption items into the game machine 11. In this embodiment, the prize redemption item 10 may refer to identification items such as game cards with electronic prize codes.

[0036] In this way, game users can interact with the game machine 11 deployed in the game venue to obtain the prize redemption item 10 offered by the game machine 11, and use the prize redemption item 10 to redeem rewards at the game machine 11 to complete the redemption operation of the prize redemption item 10.

[0037] It should be noted that the electronic codes mentioned in this application, such as prize electronic codes and activation electronic codes, include, but are not limited to, QR codes and barcodes; while the prize redemption items include, but are not limited to, cards, blind boxes, plush toys, etc.

[0038] This process mainly involves three parties, specifically:

[0039] The game operator mainly manages the game machines 11 in the game venue and purchases prize redemption items 10 to place in the game machines 11.

[0040] Game users can obtain and redeem prize items 10 in certain game venues.

[0041] The redemption of prize redemption item 10 here can mainly include fixed redemption and floating redemption methods. For example, a single prize redemption item 10 can be redeemed for a third prize (e.g., 100 points), three different prize redemption items 10 can be redeemed for a second prize (e.g., 1000 points), and a complete set of seven prize redemption items 10 can be redeemed for a first prize (e.g., 10000 points). In this process, server 12 needs to set up the corresponding redemption logic and generate the corresponding redemption points based on the redemption logic, which are then fed back to game machine 11 for display, facilitating the redemption operation for game users.

[0042] The game administrator will create several prize redemption items 10 with electronic prize codes, and set the item number of the prize redemption item 10 corresponding to the electronic prize code and the corresponding redemption points on server 12. This is done to ensure that prize redemption items 10 sold to different game operators are not confused, avoiding losses due to differences in redemption logic.

[0043] For example, the game management will produce blue cards, red cards, and purple cards, each corresponding to different reward points. Different card combinations may correspond to a larger reward point.

[0044] Specifically, such as Figure 2 , Figure 3 and Figure 4 As shown, the game machine interaction method based on prize redemption provided in this embodiment may specifically include the following processes: device activation card binding process, activation interaction process, distribution interaction process, and redemption interaction process, specifically:

[0045] (1) In the device activation card binding process:

[0046] The game administrator pre-produces multiple prize redemption items and delivers them to the game operator. Simultaneously, the game administrator uses the quantity of these redemption items as game points, which are then linked to a device activation card. Specifically, when producing the prize redemption items, the game administrator:

[0047] By logging into the server using the game administrator's terminal device, relevant information about each prize redemption item produced by the game administrator is stored on the server. This information for any prize redemption item may include the item's ID, item status, and redemption points.

[0048] Furthermore, when the game administrator delivers the multiple prize redemption items to the game operator, the game administrator's terminal device needs to connect to the server. The server then binds a device activation card belonging to the game administrator to the quantity of these prize redemption items, i.e., game points. The game administrator will then deliver this device activation card to the game operator, so that the game operator can subsequently activate the multiple prize redemption items using the device activation card.

[0049] The device activation card includes an activation code that can be scanned by the game machine. The server stores relevant information about the device activation card, such as its own item number, the corresponding game points, and the item numbers of the multiple prize redemption items it is linked to.

[0050] (2) such as Figure 2 As shown, the activation interaction process for redeeming prize items includes:

[0051] Step 101: When the game operator's game machine is in the activation interaction process based on the device activation card, it scans the activation electronic code of the device activation card and uploads the activation electronic code to the server.

[0052] It is understandable that the game operator will purchase game machines from the game manager and deploy them in a game venue. They can also purchase multiple prize redemption items, such as 1,000. At the same time, the game manager will configure a device activation card for these multiple prize redemption items. Before using these prize redemption items, they need to be activated through the device activation card. Then, these multiple prize redemption items are placed in the game machines in a game venue.

[0053] Specifically, the game operator aligns the activation code of the purchased device activation card with the scanning area of ​​the game machine, which can then scan the activation code and upload it to the server.

[0054] Step 102: The server binds the game points corresponding to the device activation card to the game machine or the venue where the game machine is located, based on the activation electronic code. The number of game points is consistent with the number of all prize redemption items set in the venue where the game machine is located.

[0055] Since the multiple prize redemption items delivered to the game operator are mainly set up in the game machines in the game venue of the game operator, the total number of prize redemption items set up in the game machine or the venue where the game machine is located is the total number of multiple prize redemption items purchased from the game administrator.

[0056] (3) such as Figure 3 As shown, the distribution process for a specific prize redemption item includes:

[0057] Step 201: During the distribution of prize redemption items by the game machine, the prize redemption item's electronic code is scanned and uploaded to the server.

[0058] It is understandable that game users can interact with the game machine, during which the game machine will issue prize redemption items. In this embodiment, when the game machine issues any prize redemption item, it will scan the electronic code of the issued prize redemption item and upload it to the server.

[0059] Step 202: The server binds the game machine to the redemption item of the prize based on the electronic prize code. Specifically, the device identifier of the game machine can be added to the relevant information of the redemption item of the prize.

[0060] Step 203: Store the status of the distributed prize redemption items as "distributed but not redeemed", and update the game points corresponding to the game machine or the venue where the game machine is located to the current game points minus one.

[0061] Through the cyclical operation of steps 201 to 203 above, when the game points corresponding to the venue where the game machine is located are zero, step 204 is executed.

[0062] Step 204: The server sends a third prompt message to the game machine. The third prompt message is used to prompt the purchase of new prize redemption items.

[0063] It should be noted that the above-mentioned verification of prize redemption items is a separate process from the counting of game points. A game point count of zero for a particular game area stored on the server only indicates that all prize redemption items for that game area have been distributed. However, the verification operation for prize redemption items is performed on prize redemption items that have been distributed but not yet redeemed.

[0064] (4) such as Figure 4 As shown, the verification process for the distributed prizes includes:

[0065] Step 301: During the redemption process based on the prize redemption item, the game machine scans the prize electronic code of the prize redemption item and uploads the prize electronic code to the server.

[0066] It is understood that the redemption process in this embodiment is mainly the process in which game users use the redeemed prizes from the game machine to redeem them at the corresponding game machine after the game machine has issued the redemption items.

[0067] Specifically, game users can operate the game machine to initiate the prize redemption process. The game user aligns the electronic code of the prize redemption item with the scanning area of ​​the game machine, which can then scan the electronic code and upload it to the server.

[0068] The electronic prize code for the prize redemption item here can distinguish different prize redemption items.

[0069] Step 302: When the server receives the electronic prize code of the prize redemption item uploaded by the game machine, it obtains the device identifier of the game machine.

[0070] Step 303: The server determines the binding relationship between the prize redemption item and the game machine based on the prize electronic code and device identifier. If there is a binding relationship, the server identifies the item number of the prize redemption item based on the prize electronic code.

[0071] When a game user interacts with a game machine and the machine dispenses a prize redemption item, the machine scans the electronic code of the prize redemption item and uploads it to the server. The server then pre-binds the corresponding relationship between the prize redemption item and the game machine to indicate that the prize redemption item was produced by the corresponding game machine. Specifically, the server stores the prize redemption item's electronic code and the game machine's device identifier accordingly.

[0072] After a game user obtains a prize redemption item, when they use that item at the game machine to initiate the redemption process as described in this embodiment, the server will determine whether there is a binding relationship between the prize redemption item used by the user and the game machine, based on the pre-established correspondence. If there is, the server will further identify the item number of the prize redemption item based on the prize's electronic code.

[0073] Step 304: If the item status of the prize redemption item is determined to be "issued but not redeemed" based on the item number, the server will send the redemption points corresponding to the item number to the game machine for display, so that the game user can redeem the prize redemption item at the game machine based on the redemption points.

[0074] It's understandable that for any prize redemption item sold to the game operator, relevant information about the prize redemption item is recorded on the server, such as item number, item status, and redemption points. When the prize redemption item is dispensed from any game machine, the relevant information will also include the device identifier of the bound game machine or information about the game venue where the game machine is located. The item status can include any of the following: redeemed, issued but not redeemed, expired, etc.

[0075] Thus, once the item number is identified in step 303 above, the item status can be obtained accordingly, allowing for the next step based on the item status. If the item is in an unredeemed state, the corresponding redemption points are fed back to the game machine for display according to the prize redemption logic. The game user then uses these redemption points to redeem the prize item at the game machine. Specifically:

[0076] After the arcade machine displays the prize redemption points, it can also show a redemption button. Game users can redeem their prizes using this button, and the arcade machine will notify the server to update the item status of the redeemed prize to "issued and redeemed." Upon receiving the notification from the arcade machine, the server will update the item status of the corresponding redeemed prize from "issued but not redeemed" to "issued and redeemed."

[0077] It should be further noted that the above process mainly targets the redemption of a single prize item, primarily employing a fixed prize redemption method. In other embodiments, a floating prize redemption method may also be used, specifically:

[0078] In step 301 above, the game machine scans the electronic codes of the prizes corresponding to the multiple prize redemption items and uploads them to the server respectively;

[0079] Furthermore, in step 303 above, the server determines that multiple prize redemption items are bound to the game machine, and then identifies the item numbers of these prize redemption items respectively.

[0080] Furthermore, in step 304 above, the server determines that the status of each prize redemption item is "issued but not redeemed". The server can then feed back the redemption points of each prize redemption item to the game machine for display. Alternatively, the server can feed back the larger redemption points formed by combining multiple prize redemption items to the game machine for display. For example, each prize redemption item has a redemption point of 100 points, while the combination of 3 prize redemption items can be redeemed for 1000 points, so that game users can redeem multiple prize redemption items based on the larger redemption points.

[0081] In this scenario, after the arcade displays the redemption points and maximum redemption points for each prize item, the player can select one type of redemption points and redeem the prizes using the redemption button. The system then notifies the server to update the status of all redeemed prize items to "issued and redeemed." Upon receiving this notification from the arcade, the server will update the status of the corresponding redeemed prize items from "issued but not redeemed" to "issued and redeemed."

[0082] Furthermore, if in step 303 above the server determines that there is no binding relationship between the prize redemption item and the game machine, and the item status is "issued but not redeemed", it means that the game machine has not produced the prize redemption item. The server then sends a first prompt message to the game machine. The first prompt message is used to remind the game user to go to the game machine or game venue where the prize redemption item was produced to redeem the prize.

[0083] In other cases, if the server determines that the item status is either issued and redeemed or expired, regardless of whether there is a binding relationship between the redeemed prize item and the game machine, the server will send a second notification message to the game machine. The second notification message is used to inform the game user that the redeemed prize item has been redeemed or expired.

[0084] As can be seen, in the game machine interaction method based on prize redemption items in this embodiment of the invention, when a prize redemption item is used for redemption at a game machine, the game machine scans the electronic code of the prize redemption item and uploads it to the server. The server first determines whether there is a binding relationship between the prize redemption item and the game machine. If so, it means that the prize redemption item was issued at that game machine. Furthermore, if the item status of the prize redemption item is "issued but not redeemed," the server will feed back the corresponding redemption points to the game machine for display, so that the game user can redeem the prize redemption item based on the redemption points. This redemption process ensures that issued prize redemption items must be redeemed at the game machine that issued the prize redemption item, thereby further ensuring that the operation of prize redemption items by different game operators will not overlap, and will not cause any problems with actual revenue.

[0085] This invention also provides a game machine interaction system based on prize redemption items, such as the system used by the server mentioned above. Here, the prize redemption items include electronic prize codes. The system's structural diagram is shown below. Figure 5 As shown, it can specifically include:

[0086] Delivery binding unit 20 is used to bind the device activation card of the game administrator to game points, wherein the number of game points is consistent with the number of multiple prize redemption items delivered to the game operator.

[0087] The activation binding unit 21 is used to receive the activation electronic code uploaded by the game machine. The activation electronic code is uploaded by the game machine during the activation interaction process based on the device activation card by scanning the activation electronic code of the device activation card. According to the activation electronic code, the game points corresponding to the device activation card are bound to the game machine or the venue where the game machine is located. The game points are consistent with the number of prize redemption items set in the venue where the game machine is located.

[0088] The dispensing unit 22 is used to receive the prize electronic code sent by the game machine. The prize electronic code is scanned and uploaded by the game machine during the prize redemption interaction process. Based on the prize electronic code, the game machine is bound to the dispensing prize redemption item. The item status of the dispensing prize redemption item is stored as "dispensed but not redeemed", and the game points corresponding to the game machine or the venue where the game machine is located are updated to the current game points minus one.

[0089] The disbursement unit 22 is also used to send a third prompt message to the game machine when the game points corresponding to the venue where the game machine is located are zero. The third prompt message is used to prompt the purchase of new prize redemption items.

[0090] The electronic code receiving unit 23 is used to receive the prize electronic code uploaded by the game machine. The prize electronic code is scanned and uploaded by the game machine during the redemption interaction process based on the prize redemption item.

[0091] Device identification unit 24 is used to obtain the device identification of the game machine.

[0092] The relationship determination unit 25 is used to determine the binding relationship between the prize redemption item and the game machine based on the prize electronic code received by the electronic code receiving unit 23 and the device identifier obtained by the device identifier unit 24. If there is a binding relationship, the item number of the prize redemption item is identified based on the prize electronic code.

[0093] The points redemption unit 26 is used to feed back the redemption points corresponding to the item number to the game machine for display if the item status of the prize redemption item is determined to be issued but not redeemed based on the item number identified by the relationship determination unit 25, so that the game user can redeem the prize redemption item on the game machine based on the redemption points.

[0094] The points redemption unit 26 is also used to send a first prompt message to the game machine if it is determined that there is no binding relationship between the prize redemption item and the game machine and the item status is issued but not redeemed. The first prompt message is used to prompt the game user to go to the game machine or game venue where the prize redemption item was produced to redeem the prize.

[0095] Furthermore, the points redemption unit 26 is also used to send a second prompt message to the game machine if the item status is "issued and redeemed" or "expired". The second prompt message is used to remind the game user that the prize redemption item has been redeemed or expired.

[0096] Furthermore, if the electronic code receiving unit 23 receives electronic codes for multiple prize redemption items uploaded by the game machine, and the points redemption unit 26 determines that the status of the multiple prize redemption items is "issued but not redeemed", it is also used to feed back the larger redemption points formed by the combination of the multiple prize redemption items to the game machine for display, so that the game user can redeem the multiple prize redemption items according to the larger redemption points.

[0097] Furthermore, the system in this embodiment may also include:

[0098] The status update unit 27 is used to receive a notification sent by the game machine. The notification is sent by the game machine after the points redemption unit 26 has provided the redemption points and the game user has performed the redemption operation on the prize redemption item based on the redemption points. The notification updates the item status of the prize redemption item from "issued but not redeemed" to "issued and redeemed".

[0099] The redemption management unit 28 is used to store relevant information about redeemed prize items. This relevant information is sent when logging in through the game administrator's terminal device, and includes the item number, item status, and redemption points of the redeemed prize item. After a redeemed prize item is issued at a game machine, the unit also adds information about the game machine associated with the redeemed prize item, such as the machine identifier or the game area where the game machine is located.

[0100] In this embodiment, when a game user redeems a prize at a game machine, the machine scans the electronic code of the prize and uploads it to the system. The system first determines whether there is a binding relationship between the prize and the game machine. If so, it means the prize was issued at that game machine. Furthermore, if the prize status is "issued but not redeemed," the system displays the corresponding redemption points to the game machine so the user can redeem the prize. This redemption process ensures that issued prizes must be redeemed at the game machine that issued them, thus preventing overlap in the operation of prizes by different game operators and avoiding any issues with actual revenue.

[0101] This invention also provides a server, the structural diagram of which is shown below. Figure 6 As shown, the server can vary considerably depending on its configuration or performance, and may include one or more central processing units (CPUs) 30 (e.g., one or more processors) and memory 31, and one or more storage media 32 (e.g., one or more mass storage devices) for storing application programs 321 or data 322. The memory 31 and storage media 32 can be temporary or persistent storage. The program stored in the storage media 32 may include one or more modules (not shown in the figure), each module including a series of instruction operations on the server. Furthermore, the CPU 30 may be configured to communicate with the storage media 32 and execute the series of instruction operations in the storage media 32 on the server.

[0102] Specifically, the application 321 stored in storage medium 32 includes an application for game machine interaction based on prize redemption items. This application may include the delivery binding unit 20, activation binding unit 21, issuance unit 22, electronic code receiving unit 23, device identification unit 24, relationship determination unit 25, points redemption unit 26, status update unit 27, and redemption management unit 28 from the aforementioned game machine interaction system based on prize redemption items, which will not be elaborated upon here. Furthermore, the central processing unit 30 may be configured to communicate with storage medium 32 and execute a series of operations corresponding to the game machine interaction application for prize redemption items stored in storage medium 32 on a server.

[0103] The server may also include one or more power supplies 33, one or more wired or wireless network interfaces 34, one or more input / output interfaces 35, and / or one or more operating systems 323, such as Windows Server™, Mac OS X™, Unix™, Linux™, FreeBSD™, etc.

[0104] The steps performed by the server in the above method embodiments can be based on this. Figure 6 The server structure is shown.

[0105] Another aspect of this invention provides a computer-readable storage medium storing a plurality of computer programs adapted for loading and execution by a processor of a game machine interaction method based on prize redemption items, as described above by the server.

[0106] Those skilled in the art will understand that all or part of the steps in the various methods of the above embodiments can be implemented by a program instructing related hardware. The program can be stored in a computer-readable storage medium, which may include: read-only memory (ROM), random access memory (RAM), disk or optical disk, etc.

[0107] The foregoing has provided a detailed description of a game machine interaction method and system based on prize redemption items provided by the embodiments of the present invention. Specific examples have been used to illustrate the principles and implementation methods of the present invention. The description of the above embodiments is only for the purpose of helping to understand the method and core ideas of the present invention. At the same time, for those skilled in the art, there will be changes in the specific implementation methods and application scope based on the ideas of the present invention. Therefore, the content of this specification should not be construed as a limitation of the present invention.

Claims

1. A game machine interaction method based on prize redemption items, characterized in that, The prize redemption item includes a prize electronic code, and the method includes: The server binds the device activation card of the game administrator to the game points, and the number of game points is consistent with the number of multiple prize redemption items delivered to the game operator; When the game operator's game machine is in the activation interaction process based on the device activation card, it scans the activation electronic code of the device activation card and uploads the activation electronic code to the server; The server binds the game points corresponding to the device activation card to the game machine or the venue where the game machine is located based on the activation electronic code, wherein the game points are consistent with the quantity of all prize redemption items set in the venue where the game machine is located; During the prize redemption process, the game machine scans the electronic prize code of the redeemed prize and uploads the electronic prize code to the server. The server binds the game machine to the issued prize redemption item based on the prize electronic code; During the redemption process based on the prize redemption item, the game machine scans the prize electronic code of the prize redemption item and uploads the prize electronic code to the server; When the server receives the electronic prize code of the prize redemption item uploaded by the game machine, it obtains the device identifier of the game machine; The server determines the binding relationship between the prize redemption item and the game machine based on the prize electronic code and the device identifier. If there is a binding relationship, the server identifies the item number of the prize redemption item based on the prize electronic code. If the item status of the prize redemption item is determined to be "issued but not redeemed" based on the item number, the server will send the redemption points corresponding to the item number to the game machine for display, so that the game user can redeem the prize redemption item at the game machine based on the redemption points.

2. The method as described in claim 1, characterized in that, If it is determined that there is no binding relationship between the prize redemption item and the game machine, and the item status is "issued but not redeemed", the server sends a first prompt message to the game machine. The first prompt message is used to prompt the game user to go to the game machine or game venue where the prize redemption item was produced to redeem the prize.

3. The method as described in claim 1, characterized in that, If the item status is "issued and redeemed" or "expired", the server sends a second notification message to the game machine. The second notification message is used to notify the game user that the prize item has been redeemed or has expired.

4. The method according to any one of claims 1 to 3, characterized in that, After a game user redeems the prize item at the game machine based on the redemption points, the method further includes: The game machine notifies the server to update the status of the prize redemption item to "issued and redeemed"; After receiving the notification, the server updates the status of the prize redemption item from "issued but not redeemed" to "issued and redeemed".

5. The method as described in claim 4, characterized in that, When the server receives the electronic prize codes for multiple prize redemption items uploaded by the game machine; When it is determined that the item status of all the multiple prize redemption items is "issued but not redeemed", the method further includes: The server feeds back the larger redemption points formed by combining the multiple redemption items to the game machine for display, so that the game user can redeem the multiple redemption items based on the larger redemption points.

6. The method according to any one of claims 1 to 3, characterized in that, The method further includes: Log in to the server through the game administrator's terminal device and store the relevant information of the prize redemption items produced by the game administrator on the server; The relevant information includes the item number, item status, and redemption points of the prize redemption item.

7. The method as described in claim 6, characterized in that, The process of binding the game machine with the issued prize redemption items specifically includes: Add the device identifier of the game machine to the relevant information of the issued prize redemption items.

8. The method according to any one of claims 1 to 3, characterized in that, After binding the game machine with the issued prize redemption item, the method further includes: The item status of the distributed prize redemption item is stored as "distributed but not redeemed", and the game points corresponding to the game machine or the venue where the game machine is located are updated to the current game points minus one.

9. The method as described in claim 8, characterized in that, The method further includes: When the game points corresponding to the location of the game machine are zero, the server sends a third prompt message to the game machine, which is used to prompt the purchase of new prize redemption items.

10. A game machine interaction system based on prize redemption items, characterized in that, The prize redemption item includes a prize electronic code, and the system includes: The delivery binding unit is used to bind the device activation card of the game administrator to game points, wherein the number of game points is consistent with the number of multiple prize redemption items delivered to the game operator; The activation binding unit is used to receive the activation electronic code uploaded by the game machine from the game operator. The activation electronic code is uploaded by the game machine during the activation interaction process based on the device activation card by scanning the activation electronic code of the device activation card. According to the activation electronic code, the game points corresponding to the device activation card are bound to the game machine or the venue where the game machine is located. The game points are consistent with the quantity of all prize redemption items set in the venue where the game machine is located. The dispensing unit is used to receive the prize electronic code sent by the game machine. The prize electronic code is obtained by the game machine scanning the prize electronic code of the dispensing prize redemption item and uploading it during the prize redemption item dispensing interaction process. The game machine is then bound to the dispensing prize redemption item based on the prize electronic code. An electronic code receiving unit is used to receive the prize electronic code uploaded by the game machine. The prize electronic code is scanned and uploaded by the game machine during the redemption interaction process based on the prize redemption item. Device identification unit, used to obtain the device identification of the game machine; The relationship determination unit is used to determine the binding relationship between the prize redemption item and the game machine based on the prize electronic code and the device identifier. If there is a binding relationship, the item number of the prize redemption item is identified based on the prize electronic code. The points redemption unit is used to, if the item status of the prize redemption item is determined to be "issued but not redeemed" based on the item number, feed back the redemption points corresponding to the item number to the game machine for display, so that the game user can redeem the prize redemption item at the game machine based on the redemption points.