Personalized electronic sports chair, personalized electronic sports chair control method and electronic equipment

By embedding a matrix display screen and control chip into the gaming chair, combined with a light sensor and audio acquisition device, personalized image display is achieved, solving the problem of monotonous ambient lighting display in gaming chairs and enhancing the user's gaming experience.

CN121817629APending Publication Date: 2026-04-10HANGZHOU HEIBAIDIAO TECH CO LTD
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Patent Information

Application Number
CN202511971563.X
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-12-24
Publication Date
2026-04-10

AI Technical Summary

Technical Problem

The ambient lighting on existing gaming chairs offers limited display options and cannot show user-defined personalized content, thus impacting the user's gaming experience.

Method used

A matrix display screen is embedded in a gaming chair. It communicates with the terminal device through a control chip to acquire personalized images and control the individual pixel blocks in the matrix display screen to emit light. Combined with a light sensor to adjust the brightness and an audio acquisition device to acquire ambient audio, personalized image display is achieved.

Benefits of technology

It enhances the user's gaming experience by displaying user-customized personalized images and interacting with the environment, thus improving visual and auditory interaction.

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Abstract

The invention discloses a personalized electronic sports chair, a personalized electronic sports chair control method and electronic equipment, and belongs to the technical field of electronic sports equipment control. The personalized electronic sports chair comprises a control chip, a matrix display screen, a chair back and a cushion, a groove is formed in the back of the chair back, and the matrix display screen is embedded into the groove; the matrix display screen comprises a plurality of independent pixel blocks; the control chip is located at the bottom of the cushion, and the control chip is connected with the matrix display screen; the control chip is used for acquiring a personalized image under the condition that the control chip is in communication connection with terminal equipment, and controlling at least one independent pixel block in the matrix display screen to emit light based on the personalized image so as to display the personalized image on the matrix display screen. According to the personalized electronic sports chair disclosed by the invention, the problem that the user experience is influenced by the single display effect of the atmosphere lamp in the related technology is solved.
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Description

TECHNICAL FIELD

[0001] The application belongs to the technical field of e-sports equipment control, and particularly relates to a personalized e-sports chair, a personalized e-sports chair control method and an electronic device. BACKGROUND

[0002] To improve the user's game experience, an output device such as an atmosphere lamp is usually arranged on the e-sports chair to output fixed color light.

[0003] However, the form of displaying fixed color light in the related art is relatively single, and cannot display personalized content defined by the user, thereby affecting the user's game experience. SUMMARY

[0004] The application aims to at least solve one of the technical problems in the prior art. To this end, the application provides a personalized e-sports chair, a personalized e-sports chair control method and an electronic device to solve the problem of single display effect of the atmosphere lamp affecting the user's experience in the related art.

[0005] In a first aspect, the application provides a personalized e-sports chair, comprising: a control chip, a matrix display screen, a chair back and a cushion; The chair back has a recess in the back, and the matrix display screen is embedded in the recess; the matrix display screen comprises a plurality of independent pixel blocks; The control chip is located at the bottom of the cushion, and the control chip is connected with the matrix display screen; The control chip is configured to, in a case of being in communication connection with a terminal device, acquire a personalized image, and control at least one independent pixel block in the matrix display screen to emit light based on the personalized image, so as to display the personalized image on the matrix display screen.

[0006] According to the personalized e-sports chair of the application, the control chip acquires a personalized image in a case of being in communication connection with a terminal device, and controls at least one independent pixel block in the matrix display screen to emit light based on the personalized image, so as to display the personalized image on the matrix display screen, so as to achieve the purpose of displaying a personalized image defined by the user on the personalized e-sports chair, thereby improving the user's game experience.

[0007] According to an embodiment of the application, the e-sports chair further comprises a light sensor; The light sensor is located at the top of the chair back and is connected with the control chip, and is configured to collect ambient brightness and send the ambient brightness to the control chip; The control chip is further configured to adjust the brightness of the matrix display screen based on the ambient brightness.

[0008] According to an embodiment of the application, the control chip is specifically configured to: acquire a first brightness based on the ambient brightness according to a brightness adjustment algorithm; the first brightness is a brightness after expected adjustment. Based on the first brightness and the second brightness, the brightness adjustment rate is obtained, and in the case that the brightness adjustment rate is less than or equal to the preset speed threshold, the first brightness control matrix display screen is displayed based on the first brightness; the second brightness is the original brightness before adjustment.

[0009] According to an embodiment of the application, the e-sports chair further comprises an adjustable armrest and an audio acquisition device. The audio acquisition device is located on the adjustable armrest and is connected to the control chip, and is used to acquire environmental audio and send the environmental audio to the control chip. The control chip is further used to control the at least one independent pixel block to emit light based on the environmental audio.

[0010] According to an embodiment of the application, the control chip is specifically used for: analyzing the environmental audio to obtain frequency characteristics, volume characteristics and tone characteristics; determining a target independent pixel block based on the frequency characteristics and the volume characteristics, and determining a light-emitting color based on the tone characteristics; the target independent pixel block is a light-emitting pixel block.

[0011] According to an embodiment of the application, determining a target independent pixel block based on the frequency characteristics and the volume characteristics, and determining a light-emitting color based on the tone characteristics, comprises: determining column information of the target independent pixel block based on the frequency characteristics, and determining row information of the target independent pixel block based on the volume characteristics.

[0012] According to an embodiment of the application, the personalized e-sports chair further comprises a transparent protective plate located in front of the matrix display screen and connected to the chair back through buckles.

[0013] In a second aspect, the application provides a personalized e-sports chair control method applied to the personalized e-sports chair of the first aspect, comprising: In the case of communication connection with the terminal device, the personalized image sent by the terminal device is acquired; controlling at least one independent pixel block in the matrix display screen to emit light based on the personalized image, so as to display the personalized image on the matrix display screen.

[0014] According to the personalized e-sports chair control method of the application, the control chip acquires the personalized image in the case of communication connection with the terminal device, and controls at least one independent pixel block in the matrix display screen to emit light based on the personalized image, so as to display the personalized image on the matrix display screen, so as to achieve the purpose of displaying the personalized image customized by the user on the personalized e-sports chair, and further improve the user's game experience.

[0015] Thirdly, this application provides an electronic device, including a memory, a processor, and a computer program stored in the memory, wherein the processor executes the computer program to implement the steps of the personalized gaming chair control method described in the second aspect above.

[0016] Fourthly, this application provides a computer-readable storage medium having a computer program stored thereon, which, when executed by a processor, performs the steps of the personalized gaming chair control method of the second aspect described above.

[0017] Additional aspects and advantages of this application will be set forth in part in the description which follows, and in part will be obvious from the description, or may be learned by practice of this application. Attached Figure Description

[0018] The above and / or additional aspects and advantages of this application will become apparent and readily understood from the description of the embodiments taken in conjunction with the following drawings, in which: Figure 1 This is one of the structural schematic diagrams of the personalized gaming chair provided in the embodiments of this application; Figure 2 This is the second structural schematic diagram of the personalized gaming chair provided in the embodiments of this application; Figure 3 This is the third structural schematic diagram of the personalized gaming chair provided in the embodiments of this application; Figure 4 This is a flowchart illustrating the personalized gaming chair control method provided in the embodiments of this application; Figure 5 This is a schematic diagram of the structure of the electronic device provided in the embodiments of this application. Detailed Implementation

[0019] The technical solutions of the embodiments of this application will be clearly described below with reference to the accompanying drawings. Obviously, the described embodiments are only some, not all, of the embodiments of this application. All other embodiments obtained by those skilled in the art based on the embodiments of this application are within the scope of protection of this application.

[0020] The terms "first," "second," etc., used in the specification and claims of this application are used to distinguish similar objects and not to describe a specific order or sequence. It should be understood that such use of data can be interchanged where appropriate so that embodiments of this application can be implemented in orders other than those illustrated or described herein, and the objects distinguished by "first," "second," etc., are generally of the same class and the number of objects is not limited; for example, a first object can be one or more. Furthermore, in the specification and claims, "and / or" indicates at least one of the connected objects, and the character " / " generally indicates that the preceding and following objects are in an "or" relationship.

[0021] The personalized gaming chair, personalized gaming chair control method, and electronic device provided in this application will be described in detail below with reference to the accompanying drawings and through specific embodiments and application scenarios.

[0022] The personalized gaming chair control method can be applied to the terminal, and can be executed by the hardware or software in the terminal.

[0023] The terminal includes, but is not limited to, portable communication devices such as mobile phones or tablets with touch-sensitive surfaces (e.g., touchscreen displays and / or touchpads). It should also be understood that, in some embodiments, the terminal may not be a portable communication device, but rather a desktop computer with touch-sensitive surfaces (e.g., touchscreen displays and / or touchpads).

[0024] The following embodiments describe a terminal including a display and a touch-sensitive surface. However, it should be understood that the terminal may include one or more other physical user interface devices such as a physical keyboard, mouse, and joystick.

[0025] The personalized gaming chair control method provided in this application embodiment can be executed by an electronic device or a functional module or entity in an electronic device that can implement the personalized gaming chair control method. The electronic devices mentioned in this application embodiment include, but are not limited to, mobile phones, tablets, computers, cameras, and wearable devices. The personalized gaming chair control method provided in this application embodiment will be described below using an electronic device as the execution subject.

[0026] like Figure 1 As shown, the personalized gaming chair 100 includes: a control chip 110, a matrix display screen 120, a backrest 130, and a seat cushion 140; The backrest 130 has a groove on its back, and the matrix display 120 is embedded in the groove; the matrix display 120 includes several independent pixel blocks; The control chip 110 is located at the bottom of the seat cushion and is connected to the matrix display screen 120; The control chip 110 is used to acquire a personalized image when communicating with a terminal device, and control at least one independent pixel block in the matrix display screen 120 to emit light based on the personalized image, so as to display the personalized image on the matrix display screen 120.

[0027] In actual implementation, the control chip can be any theoretically feasible chip, and this application does not impose any specific restrictions on it.

[0028] In some embodiments, the length of the backrest groove is greater than the length of the matrix display screen, the width of the backrest groove is greater than the width of the matrix display screen, and the depth of the backrest groove is greater than the thickness of the matrix display screen, so that the matrix display screen is embedded in the groove. For example, the length of the matrix display screen is 50 cm, the width is 30 cm, and the thickness is 5 cm, the length of the backrest is 52 cm, the width is 32 cm, and the thickness is 7 cm.

[0029] In some embodiments, the control chip can be connected to the matrix display screen in any theoretically feasible manner. For example, the control chip can be connected to the matrix display screen through wired communication, and the control chip can be connected to the matrix display screen through wireless communication. The present application does not make specific limitations.

[0030] In some embodiments, the control chip can be connected to the terminal device through wireless communication. The terminal device can be a mobile phone, a tablet computer or any theoretically feasible device.

[0031] In some embodiments, a target program can be deployed on the terminal device, and the personalized image uploaded by the user can be obtained based on the target program, and the personalized image can be sent to the control chip.

[0032] In some embodiments, after obtaining the personalized image, the control chip can determine the position of the light-emitting independent pixel block in the matrix display screen and the color of each light-emitting independent pixel block, so as to display the personalized image on the matrix display screen.

[0033] In some embodiments, the control chip includes a storage unit, which can be used to store a plurality of personalized images.

[0034] In some embodiments, the personalized e-sports chair further comprises an adjustable armrest and a lifting and lowering support base, and the surface of the personalized e-sports chair is filled with high-rebound sponge, and the outer layer is wrapped with breathable mesh cloth or PU leather.

[0035] In some embodiments, the personalized e-sports chair can be powered by an adaptive DC power supply, and an independent overload protection is provided to avoid affecting other functions.

[0036] In some embodiments, the personalized e-sports chair can be connected to a game console through an adapter to synchronize the game screen key frame to the matrix display screen.

[0037] In some embodiments, the terminal device can be connected to a plurality of personalized e-sports chairs to synchronize the display of the matrix display screens of the plurality of personalized e-sports chairs.

[0038] According to the personalized e-sports chair, the control chip acquires the personalized image in the case of being in communication connection with the terminal device, and controls the at least one independent pixel block in the matrix display screen to emit light based on the personalized image, so that the personalized image is displayed on the matrix display screen, thereby achieving the purpose of displaying the personalized image customized by the user on the personalized e-sports chair, and further improving the game experience of the user.

[0039] In some embodiments, as shown in Figure 2 In addition to the control chip 210, the matrix display screen 220, the chair back 230 and the seat cushion 240, the personalized e-sports chair 200 further comprises a light sensor 250. The light sensor 250 is located at the top of the chair back 230 and is connected to the control chip 210, and is used to collect the ambient brightness and send the ambient brightness to the control chip 210. The control chip 210 is further configured to adjust the brightness of the matrix display screen 220 based on the ambient brightness.

[0040] In actual execution, the ambient brightness is the real-time brightness in the environment where the personalized e-sports chair is located.

[0041] In some examples, after the control chip acquires the ambient brightness, the control chip can acquire an estimated brightness value, and generate a first electric signal based on the estimated brightness value, the first electric signal being used to control each independent pixel block in the matrix display screen to emit light at the estimated brightness value.

[0042] In some examples, in the case of light sensor failure or abnormal ambient brightness, the control chip is configured to control the matrix display screen to switch to a default brightness and display a fault prompt character.

[0043] According to the personalized e-sports chair, the control chip adjusts the brightness of the matrix display screen based on the ambient brightness, so as to adjust the brightness of the matrix display screen based on the real-time ambient brightness, thereby improving the game experience of the user.

[0044] In some embodiments, the control chip is specifically configured to: acquire a first brightness based on the ambient brightness according to a brightness adjustment algorithm; the first brightness is a brightness after expected adjustment; acquire a brightness adjustment rate based on the first brightness and a second brightness, and control the matrix display screen based on the first brightness in the case that the brightness adjustment rate is less than or equal to a preset rate threshold; the second brightness is an original brightness before adjustment.

[0045] In actual execution, the brightness adjustment algorithm can be a proportional-integral-derivative adjustment algorithm.

[0046] In some embodiments, the control chip can include a brightness relationship mapping curve, the brightness relationship mapping curve representing a mapping relationship between each environment brightness and the first brightness. After obtaining the environment brightness, the control chip can look up the first brightness corresponding to the environment brightness in the brightness relationship mapping curve based on the brightness adjustment algorithm.

[0047] In some embodiments, after obtaining the first brightness, the control chip can obtain the brightness adjustment rate based on the first brightness and the second brightness.

[0048] In some embodiments, the brightness difference between the first brightness and the second brightness and the quotient between the collection periods can be determined as the brightness adjustment rate. The collection period is the interval length of the light sensor collecting the environment brightness every two adjacent times.

[0049] In actual implementation, the preset rate threshold can be a pre-set value. For example, the preset rate threshold can be pre-set based on user experience.

[0050] In some embodiments, in the case that the brightness adjustment rate is less than or equal to the preset rate threshold, the control chip controls the matrix display screen based on the first brightness. For example, the preset rate threshold is 10, and in the case that the brightness adjustment rate is 8, the control chip controls the matrix display screen based on the first brightness.

[0051] According to the personalized e-sports chair, the control chip obtains the first brightness based on the environment brightness according to the brightness adjustment algorithm; the first brightness is the brightness after adjustment; the brightness adjustment rate is obtained based on the first brightness and the second brightness, and in the case that the brightness adjustment rate is less than or equal to the preset rate threshold, the matrix display screen is controlled based on the first brightness, so as to avoid the adverse effect of dazzling caused by brightness mutation and improve the visual comfort.

[0052] In some embodiments, as shown in FIG. 3, in addition to the control chip 310, the matrix display screen 320, the chair back 330 and the seat cushion 340, the personalized e-sports chair 300 further includes an adjustable armrest 350 and an audio collection device 360. Figure 3 The audio collection device 360 is located on the adjustable armrest 350 and connected with the control chip 310, used for obtaining the environment audio and sending the environment audio to the control chip 310. The control chip 310 is further used for controlling at least one independent pixel block to emit light based on the environment audio.

[0053] In actual implementation, the audio collection device can be any theoretically feasible audio acquisition device, for example, a microphone.

[0054] In actual implementation, the environment audio is the real-time audio in the environment where the personalized e-sports chair is located, for example, game sound effects, music and voice.​

[0055] In some embodiments, after the control chip acquires the environmental audio, the control chip can analyze the environmental audio to acquire the position of the light-emitting independent pixel block in the rectangular display screen based on the analysis result.

[0056] In some embodiments, in the case of failure of the audio acquisition device, the control chip controls the matrix display screen to display a failure prompt character.

[0057] According to the personalized e-sports chair, the control chip controls at least one independent pixel block to emit light based on the environmental audio, so as to realize the linkage of environmental sound and vision, and further improve the user's game experience.

[0058] In some embodiments, the control chip is specifically configured to: analyze the environmental audio to acquire frequency characteristics, volume characteristics, and timbre characteristics; determine a target independent pixel block based on the frequency characteristics and the volume characteristics, and determine a light-emitting color based on the timbre characteristics; and the target independent pixel block is the light-emitting pixel block.

[0059] In some embodiments, the control chip can determine the position of the target independent pixel block in the rectangular display screen based on the frequency characteristics and the volume characteristics.

[0060] In some embodiments, the control chip can pre-store a timbre-color correspondence table, and the timbre-color correspondence table includes an association relationship between each timbre and a color corresponding to the timbre. After acquiring the timbre characteristics, the control chip can search for a corresponding color in the timbre-color correspondence table based on the timbre characteristics, and determine the corresponding color as the light-emitting color.

[0061] In some embodiments, the control chip can control the target independent pixel block to emit light based on the light-emitting color.

[0062] According to the personalized e-sports chair, the control chip analyzes the environmental audio to acquire frequency characteristics, volume characteristics, and timbre characteristics; determines a target independent pixel block based on the frequency characteristics and the volume characteristics, and determines a light-emitting color based on the timbre characteristics, so as to realize the linkage of environmental sound and vision, and further improve the user's game experience.

[0063] In some embodiments, based on the frequency characteristics, column information of the target independent pixel block is determined, and based on the volume characteristics, row information of the target independent pixel block is determined.

[0064] In some embodiments, the control chip can pre-store a frequency-row information correspondence table, and the frequency-row information correspondence table includes an association relationship between each frequency and row information corresponding to the frequency. After acquiring the frequency characteristics, the control chip can search for corresponding row information in the frequency-row information correspondence table based on the frequency characteristics.

[0065] In some embodiments, the control chip may pre-store a volume-column information mapping table, which includes the association between each volume level and its corresponding column information. The control chip can then use this table to look up the corresponding column information based on the volume characteristics after acquiring them.

[0066] According to the embodiments of this application, the personalized gaming chair analyzes the ambient audio through a control chip to obtain frequency features, volume features, and timbre features; based on the frequency features and volume features, it determines the target independent pixel block, and based on the timbre features, it determines the light emission color, so as to realize the linkage between ambient sound and vision, thereby improving the user's gaming experience.

[0067] In some embodiments, the personalized gaming chair also includes a transparent protective panel located in front of the matrix display screen and connected to the backrest via a snap-fit ​​mechanism.

[0068] In practice, the transparent protective panel can be made of acrylic or any theoretically feasible material; this application does not impose any specific restrictions on it.

[0069] This application also provides a personalized gaming chair control method, applicable to the personalized gaming chairs described in any of the above embodiments.

[0070] like Figure 4 As shown, the control methods for personalized gaming chairs include: Step 410: When connected to a terminal device, acquire the personalized image sent by the terminal device.

[0071] In actual implementation, the control chip can be any theoretically feasible chip, and this application does not impose any specific restrictions on it.

[0072] In some embodiments, the control chip can communicate with the terminal device wirelessly. The terminal device can be a mobile phone, tablet computer, or any theoretically feasible device.

[0073] In some embodiments, a target program may be deployed on the terminal device, which can acquire personalized images uploaded by the user and send the personalized images to the control chip.

[0074] Step 420: Control at least one independent pixel block in the matrix display screen to emit light based on the personalized image, so as to display the personalized image on the matrix display screen.

[0075] In some embodiments, after acquiring a personalized image, the control chip can determine the position of the individual light-emitting pixel blocks in the matrix display screen, as well as the color of each individual light-emitting pixel block, so as to display the personalized image on the matrix display screen.

[0076] In some embodiments, the control chip comprises a storage unit, which can be used to store a plurality of personalized images.

[0077] According to the personalized e-sports chair control method, the control chip acquires the personalized image in the case of being in communication connection with the terminal device, and controls at least one independent pixel block in the matrix display screen to emit light based on the personalized image, so as to display the personalized image on the matrix display screen, thereby achieving the purpose of displaying the personalized image customized by the user on the personalized e-sports chair, and further improving the user's game experience.

[0078] In some embodiments, the ambient brightness can be acquired, and the matrix display screen brightness can be adjusted based on the ambient brightness.

[0079] In actual execution, the ambient brightness is the real-time brightness in the environment where the personalized e-sports chair is located.

[0080] In some examples, after the control chip acquires the ambient brightness, it can acquire an estimated brightness value, and generate a first electric signal based on the estimated brightness value, the first electric signal being used to control each independent pixel block in the matrix display screen to emit light at the estimated brightness value.

[0081] According to the personalized e-sports chair control method, the control chip adjusts the matrix display screen brightness based on the ambient brightness, so as to adjust the matrix display screen brightness based on the real-time ambient brightness, thereby improving the user's game experience.

[0082] In some embodiments, the first brightness can be acquired based on the ambient brightness according to a brightness adjustment algorithm; the first brightness is the brightness after expected adjustment; the brightness adjustment rate is acquired based on the first brightness and the second brightness, and the matrix display screen is controlled based on the first brightness in the case that the brightness adjustment rate is less than or equal to a preset rate threshold; the second brightness is the original brightness before adjustment.

[0083] In actual execution, the brightness adjustment algorithm can be a proportional-integral-derivative adjustment algorithm.

[0084] In some embodiments, the control chip can comprise a brightness relationship mapping curve, which represents the mapping relationship between each ambient brightness and the first brightness. After acquiring the ambient brightness, the control chip can find the first brightness corresponding to the ambient brightness in the brightness relationship mapping curve based on the brightness adjustment algorithm.

[0085] In some embodiments, after acquiring the first brightness, the control chip can acquire the brightness adjustment rate based on the first brightness and the second brightness.

[0086] In some embodiments, the brightness difference between the first brightness and the second brightness and the quotient between the collection periods can be determined as a brightness adjustment rate. The collection period is the interval between two adjacent times of collecting the ambient brightness by the light sensor.

[0087] In actual implementation, the preset rate threshold can be a preset value. For example, the preset rate threshold can be preset based on user experience.

[0088] In some embodiments, when the brightness adjustment rate is less than or equal to the preset rate threshold, the control chip controls the matrix display screen based on the first brightness. For example, the preset rate threshold is 10, and when the brightness adjustment rate is 8, the control chip controls the matrix display screen based on the first brightness.

[0089] According to the personalized e-sports chair control method, the control chip obtains the first brightness based on the ambient brightness according to the brightness adjustment algorithm, the first brightness is the brightness after adjustment, the brightness adjustment rate is obtained based on the first brightness and the second brightness, and the matrix display screen is controlled based on the first brightness when the brightness adjustment rate is less than or equal to the preset rate threshold, so as to avoid the adverse effect of dazzling caused by sudden change of brightness and improve visual comfort.

[0090] In some embodiments, the ambient audio can be obtained, and at least one independent pixel block can be controlled to emit light based on the ambient audio.

[0091] In some embodiments, the ambient audio can be obtained based on the audio collection device, and the ambient audio can be sent to the control chip.

[0092] In actual implementation, the ambient audio is real-time audio in the environment where the personalized e-sports chair is located, such as game sound effects, music, and voice.

[0093] In some embodiments, after obtaining the ambient audio, the control chip can analyze the ambient audio to obtain the position of the independent pixel block that emits light in the rectangular display screen based on the analysis result.

[0094] In some embodiments, the control chip can analyze the ambient audio to obtain frequency characteristics, volume characteristics, and timbre characteristics, determine a target independent pixel block based on the frequency characteristics and the volume characteristics, and determine a light-emitting color based on the timbre characteristics. The target independent pixel block is a light-emitting pixel block.

[0095] In some embodiments, the control chip can determine the position of the target independent pixel block in the rectangular display screen based on the frequency characteristics and the volume characteristics.

[0096] In some embodiments, the control chip can pre-store a timbre-color correspondence table, the timbre-color correspondence table including an association between each timbre and a color corresponding to the timbre. The control chip can be configured to, after obtaining the timbre feature, find the corresponding color in the timbre-color correspondence table based on the timbre feature, and determine the corresponding color as the light-emitting color.

[0097] In some embodiments, the control chip can control the target independent pixel block to emit light based on the light-emitting color.

[0098] In some embodiments, based on the frequency feature, the column information of the target independent pixel block is determined, and based on the volume feature, the row information of the target independent pixel block is determined.

[0099] In some embodiments, the control chip can pre-store a frequency-row information correspondence table, the frequency-row information correspondence table including an association between each frequency and row information corresponding to the frequency. The control chip can be configured to, after obtaining the frequency feature, find the corresponding row information in the frequency-row information correspondence table based on the frequency feature.

[0100] In some embodiments, the control chip can pre-store a volume-column information correspondence table, the volume-column information correspondence table including an association between each volume and column information corresponding to the volume. The control chip can be configured to, after obtaining the volume feature, find the corresponding column information in the volume-column information correspondence table based on the volume feature.

[0101] According to the personalized e-sports chair control method, the control chip analyzes the environmental audio to obtain the frequency feature, the volume feature, and the timbre feature; based on the frequency feature and the volume feature, the target independent pixel block is determined, and based on the timbre feature, the light-emitting color is determined, so as to realize the linkage between the environmental sound and the vision, and further improve the user's game experience.

[0102] The personalized gaming chair control method in this application embodiment can be executed by an electronic device or by a component within the electronic device, such as an integrated circuit or a chip. The electronic device can be a terminal or other devices besides a terminal. For example, the electronic device can be a mobile phone, tablet computer, laptop computer, PDA, in-vehicle electronic device, mobile internet device (MID), augmented reality (AR) / virtual reality (VR) device, robot, wearable device, ultra-mobile personal computer (UMPC), netbook, or personal digital assistant (PDA), etc. It can also be a server, network attached storage (NAS), personal computer (PC), television (TV), ATM, or self-service machine, etc. This application embodiment does not specifically limit the scope of the electronic device.

[0103] The electronic device in this application embodiment can be a device with an operating system. The operating system can be a Microsoft (Windows) operating system, an Android operating system, an iOS operating system, or other possible operating systems. This application embodiment does not specifically limit the specific operating system.

[0104] In some embodiments, such as Figure 5 As shown, this application embodiment also provides an electronic device 500, including a processor 501, a memory 502, and a computer program stored in the memory 502 and executable on the processor 501. When the program is executed by the processor 501, it implements the various processes of the above-described personalized gaming chair control method embodiment and can achieve the same technical effect. To avoid repetition, it will not be described again here.

[0105] It should be noted that the computer equipment in this application embodiment includes the mobile electronic equipment and non-mobile electronic equipment described above.

[0106] This application also provides a non-transitory computer-readable storage medium storing a computer program. When the computer program is executed by a processor, it implements the various processes of the above-described personalized gaming chair control method embodiments and achieves the same technical effect. To avoid repetition, it will not be described again here.

[0107] The processor is the processor in the electronic device described in the above embodiments. The readable storage medium includes a computer readable storage medium, such as a computer readable only memory (ROM), a random access memory (RAM), a magnetic disc or an optical disc, etc.

[0108] The application also provides a computer program product, including a computer program, which, when executed by a processor, implements the above personalized e-sports chair control method.

[0109] The processor is the processor in the electronic device described in the above embodiments. The readable storage medium includes a computer readable storage medium, such as a computer readable only memory (ROM), a random access memory (RAM), a magnetic disc or an optical disc, etc.

[0110] The application further provides a chip, which includes a processor and a communication interface. The communication interface is coupled with the processor. The processor is used to run a program or an instruction, to implement each process of the above personalized e-sports chair control method, and to achieve the same technical effects. To avoid repetition, details are not described herein.

[0111] It should be understood that the chip mentioned in the application can also be referred to as a system-level chip, a system chip, a chip system or a system-on-chip chip, etc.

[0112] It should be noted that, in this document, the term "comprising" or "including" or any other variant thereof is intended to cover non-exclusive inclusion, so that a process, method, article or device including a series of elements not only includes those elements, but also includes other elements not explicitly listed or inherent to such a process, method, article or device. Without more limitations, the element defined by the statement "including a" does not exclude the presence of another identical element in the process, method, article or device including the element. In addition, it should be pointed out that the scope of the method and device in the present application is not limited to the order of functions shown or discussed, but can also include functions performed in a substantially simultaneous manner or in the opposite order, for example, the described method can be performed in an order different from that described, and various steps can also be added, omitted or combined. In addition, the features described with reference to certain examples can be combined in other examples.

[0113] Through the above description of the embodiments, those skilled in the art can clearly understand that the above-mentioned example methods can be realized by means of software and necessary general hardware platforms, and of course, can also be realized by hardware, but in many cases, the former is a better embodiment. Based on such understanding, the technical solutions of the present application can be embodied in the form of a computer software product in essence or in the form of a part of the prior art that makes a contribution. The computer software product is stored in a storage medium (such as a ROM / RAM, a magnetic disc, an optical disc), and includes a plurality of instructions for causing a terminal (which can be a mobile phone, a computer, a server, or a network device, etc.) to execute the methods described in the various embodiments of the present application.

[0114] The embodiments of the present application are described above in combination with the accompanying drawings, but the present application is not limited to the above-mentioned specific embodiments, and the above-mentioned specific embodiments are only illustrative and not restrictive. Those skilled in the art can make many forms under the inspiration of the present application without departing from the scope of the present application and the scope protected by the claims.

[0115] In the description of the present specification, the description of the terms "one embodiment", "some embodiments", "an illustrative embodiment", "an example", "a specific example", or "some examples" means that the specific features, structures, materials or characteristics described in connection with the embodiment or example are included in at least one embodiment or example of the present application. In the present specification, the illustrative description of the above terms does not necessarily mean the same embodiment or example. Moreover, the specific features, structures, materials or characteristics described can be combined in any one or more embodiments or examples in a suitable manner.

[0116] Although the embodiments of the present application have been shown and described, those skilled in the art can understand that various changes, modifications, replacements and variations can be made to the embodiments without departing from the principles and purposes of the present application, and the scope of the present application is defined by the claims and their equivalents.

Claims

1. A personalized e-sports chair, characterized in that, include: Control chip, matrix display screen, chair back and seat cushion; The back of the chair has a groove, and the matrix display screen is embedded in the groove; the matrix display screen includes a plurality of independent pixel blocks; The control chip is located at the bottom of the seat cushion and is connected to the matrix display screen; The control chip is used to acquire a personalized image when communicating with a terminal device, and control at least one of the independent pixel blocks in the matrix display screen to emit light based on the personalized image, so as to display the personalized image on the matrix display screen.

2. The personalized e-sports chair of claim 1, wherein, The gaming chair also includes: a light sensor; The light sensor is located at the top of the chair back and is connected to the control chip. It is used to collect ambient brightness and send the ambient brightness to the control chip. The control chip is also used to adjust the brightness of the matrix display screen based on the ambient brightness.

3. The personalized e-sports chair of claim 2, wherein, The control chip is specifically used to: obtain a first brightness based on the ambient brightness according to the brightness adjustment algorithm; the first brightness is the expected adjusted brightness; Based on the first brightness and the second brightness, a brightness adjustment rate is obtained, and if the brightness adjustment rate is less than or equal to a preset rate threshold, the matrix display screen is controlled based on the first brightness. The second brightness is the original brightness before adjustment.

4. The personalized gaming chair according to claim 1, characterized in that, The gaming chair also includes: adjustable armrests and an audio acquisition device; The audio acquisition device is located on the adjustable armrest and connected to the control chip. It is used to acquire ambient audio and send the ambient audio to the control chip. The control chip is also used to control at least one of the individual pixel blocks to emit light based on the ambient audio.

5. The personalized gaming chair according to claim 4, characterized in that, The control chip is specifically used for: The ambient audio is analyzed to obtain frequency features, volume features, and timbre features; Based on the frequency features and the volume features, a target independent pixel block is determined, and based on the timbre features, the emission color is determined; the target independent pixel block is an emission pixel block.

6. The personalized gaming chair according to claim 5, characterized in that, The process of determining target independent pixel blocks based on the frequency features and the volume features, and determining the emission color based on the timbre features, includes: Based on the frequency features, the column information of the target independent pixel block is determined, and based on the volume features, the row information of the target independent pixel block is determined.

7. The personalized gaming chair according to any one of claims 1-6, characterized in that, The personalized gaming chair also includes a transparent protective panel located in front of the matrix display screen and connected to the chair back via a snap fastener.

8. A personalized gaming chair control method, characterized in that, Applied to the personalized gaming chair as described in claims 1-7, comprising: When in communication connection with a terminal device, acquire personalized images sent by the terminal device; Based on the personalized image, at least one of the individual pixel blocks in the matrix display screen is controlled to emit light in order to display the personalized image on the matrix display screen.

9. An electronic device comprising a memory, a processor, and a computer program stored in the memory, characterized in that, The processor executes the computer program to implement the steps of the personalized gaming chair control method of claim 8.

10. A computer-readable storage medium having a computer program stored thereon, characterized in that, When the computer program is executed by the processor, it implements the steps of the personalized gaming chair control method as described in claims 1-8.